@esotericsoftware/spine-webgl 4.0.11 → 4.0.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/AssetManager.d.ts +33 -33
- package/dist/AssetManager.js +37 -37
- package/dist/Camera.d.ts +49 -49
- package/dist/Camera.js +80 -80
- package/dist/CameraController.d.ts +34 -0
- package/dist/CameraController.js +96 -0
- package/dist/GLTexture.d.ts +46 -46
- package/dist/GLTexture.js +102 -102
- package/dist/Input.d.ts +56 -54
- package/dist/Input.js +211 -214
- package/dist/LoadingScreen.d.ts +43 -43
- package/dist/LoadingScreen.js +114 -114
- package/dist/Matrix4.d.ts +68 -68
- package/dist/Matrix4.js +321 -321
- package/dist/Mesh.d.ts +88 -88
- package/dist/Mesh.js +193 -193
- package/dist/PolygonBatcher.d.ts +53 -53
- package/dist/PolygonBatcher.js +121 -119
- package/dist/SceneRenderer.d.ts +73 -73
- package/dist/SceneRenderer.js +476 -476
- package/dist/Shader.d.ts +75 -75
- package/dist/Shader.js +262 -262
- package/dist/ShapeRenderer.d.ts +69 -69
- package/dist/ShapeRenderer.js +338 -338
- package/dist/SkeletonDebugRenderer.d.ts +60 -60
- package/dist/SkeletonDebugRenderer.js +222 -222
- package/dist/SkeletonRenderer.d.ts +49 -49
- package/dist/SkeletonRenderer.js +295 -295
- package/dist/SpineCanvas.d.ts +73 -73
- package/dist/SpineCanvas.js +82 -82
- package/dist/Vector3.d.ts +47 -47
- package/dist/Vector3.js +103 -103
- package/dist/WebGL.d.ts +44 -43
- package/dist/WebGL.js +96 -96
- package/dist/iife/spine-webgl.js +195 -112
- package/dist/iife/spine-webgl.js.map +3 -3
- package/dist/iife/spine-webgl.min.js +26 -26
- package/dist/index.d.ts +18 -17
- package/dist/index.js +19 -18
- package/package.json +34 -34
package/dist/SpineCanvas.d.ts
CHANGED
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@@ -1,73 +1,73 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { TimeKeeper, AssetManager, ManagedWebGLRenderingContext, SceneRenderer, Input, StringMap } from "./";
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/** An app running inside a {@link SpineCanvas}. The app life-cycle
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* is as follows:
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*
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* 1. `loadAssets()` is called. The app can queue assets for loading via {@link SpineCanvas#assetManager}.
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* 2. `initialize()` is called when all assets are loaded. The app can setup anything it needs to enter the main application logic.
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* 3. `update()` is called periodically at screen refresh rate. The app can update its state.
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* 4. `render()` is called periodically at screen refresh rate. The app can render its state via {@link SpineCanvas#renderer} or directly via the WebGL context in {@link SpineCanvas.gl}`
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*
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* The `error()` method is called in case the assets could not be loaded.
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*/
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export interface SpineCanvasApp {
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loadAssets?(canvas: SpineCanvas): void;
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initialize?(canvas: SpineCanvas): void;
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update?(canvas: SpineCanvas, delta: number): void;
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render?(canvas: SpineCanvas): void;
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error?(canvas: SpineCanvas, errors: StringMap<string>): void;
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}
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/** Configuration passed to the {@link SpineCanvas} constructor */
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export interface SpineCanvasConfig {
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app: SpineCanvasApp;
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pathPrefix?: string;
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webglConfig?: any;
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}
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/** Manages the life-cycle and WebGL context of a {@link SpineCanvasApp}. The app loads
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* assets and initializes itself, then updates and renders its state at the screen refresh rate. */
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export declare class SpineCanvas {
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readonly context: ManagedWebGLRenderingContext;
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/** Tracks the current time, delta, and other time related statistics. */
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readonly time: TimeKeeper;
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/** The HTML canvas to render to. */
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readonly htmlCanvas: HTMLCanvasElement;
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/** The WebGL rendering context. */
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readonly gl: WebGLRenderingContext;
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/** The scene renderer for easy drawing of skeletons, shapes, and images. */
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readonly renderer: SceneRenderer;
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/** The asset manager to load assets with. */
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readonly assetManager: AssetManager;
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/** The input processor used to listen to mouse, touch, and keyboard events. */
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readonly input: Input;
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/** Constructs a new spine canvas, rendering to the provided HTML canvas. */
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constructor(canvas: HTMLCanvasElement, config: SpineCanvasConfig);
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/** Clears the canvas with the given color. The color values are given in the range [0,1]. */
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clear(r: number, g: number, b: number, a: number): void;
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}
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1
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+
/******************************************************************************
|
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2
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+
* Spine Runtimes License Agreement
|
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3
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+
* Last updated January 1, 2020. Replaces all prior versions.
|
|
4
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+
*
|
|
5
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+
* Copyright (c) 2013-2020, Esoteric Software LLC
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6
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+
*
|
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7
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+
* Integration of the Spine Runtimes into software or otherwise creating
|
|
8
|
+
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
9
|
+
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
10
|
+
* http://esotericsoftware.com/spine-editor-license
|
|
11
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+
*
|
|
12
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+
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
13
|
+
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
14
|
+
* "Products"), provided that each user of the Products must obtain their own
|
|
15
|
+
* Spine Editor license and redistribution of the Products in any form must
|
|
16
|
+
* include this license and copyright notice.
|
|
17
|
+
*
|
|
18
|
+
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
19
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+
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
20
|
+
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
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21
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+
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
22
|
+
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
23
|
+
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
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24
|
+
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
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25
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+
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
26
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+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
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27
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+
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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28
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+
*****************************************************************************/
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+
import { TimeKeeper, AssetManager, ManagedWebGLRenderingContext, SceneRenderer, Input, StringMap } from "./";
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/** An app running inside a {@link SpineCanvas}. The app life-cycle
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31
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+
* is as follows:
|
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*
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+
* 1. `loadAssets()` is called. The app can queue assets for loading via {@link SpineCanvas#assetManager}.
|
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34
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+
* 2. `initialize()` is called when all assets are loaded. The app can setup anything it needs to enter the main application logic.
|
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35
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+
* 3. `update()` is called periodically at screen refresh rate. The app can update its state.
|
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36
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+
* 4. `render()` is called periodically at screen refresh rate. The app can render its state via {@link SpineCanvas#renderer} or directly via the WebGL context in {@link SpineCanvas.gl}`
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*
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* The `error()` method is called in case the assets could not be loaded.
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*/
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export interface SpineCanvasApp {
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loadAssets?(canvas: SpineCanvas): void;
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initialize?(canvas: SpineCanvas): void;
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update?(canvas: SpineCanvas, delta: number): void;
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render?(canvas: SpineCanvas): void;
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error?(canvas: SpineCanvas, errors: StringMap<string>): void;
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}
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/** Configuration passed to the {@link SpineCanvas} constructor */
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export interface SpineCanvasConfig {
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app: SpineCanvasApp;
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pathPrefix?: string;
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webglConfig?: any;
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}
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/** Manages the life-cycle and WebGL context of a {@link SpineCanvasApp}. The app loads
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* assets and initializes itself, then updates and renders its state at the screen refresh rate. */
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export declare class SpineCanvas {
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readonly context: ManagedWebGLRenderingContext;
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/** Tracks the current time, delta, and other time related statistics. */
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readonly time: TimeKeeper;
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/** The HTML canvas to render to. */
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readonly htmlCanvas: HTMLCanvasElement;
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/** The WebGL rendering context. */
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readonly gl: WebGLRenderingContext;
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/** The scene renderer for easy drawing of skeletons, shapes, and images. */
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readonly renderer: SceneRenderer;
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/** The asset manager to load assets with. */
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readonly assetManager: AssetManager;
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/** The input processor used to listen to mouse, touch, and keyboard events. */
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readonly input: Input;
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/** Constructs a new spine canvas, rendering to the provided HTML canvas. */
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constructor(canvas: HTMLCanvasElement, config: SpineCanvasConfig);
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/** Clears the canvas with the given color. The color values are given in the range [0,1]. */
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clear(r: number, g: number, b: number, a: number): void;
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}
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package/dist/SpineCanvas.js
CHANGED
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@@ -1,83 +1,83 @@
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1
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-
/******************************************************************************
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2
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-
* Spine Runtimes License Agreement
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3
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-
* Last updated January 1, 2020. Replaces all prior versions.
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4
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-
*
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5
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-
* Copyright (c) 2013-2020, Esoteric Software LLC
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6
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-
*
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7
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-
* Integration of the Spine Runtimes into software or otherwise creating
|
|
8
|
-
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
9
|
-
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
10
|
-
* http://esotericsoftware.com/spine-editor-license
|
|
11
|
-
*
|
|
12
|
-
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
13
|
-
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
14
|
-
* "Products"), provided that each user of the Products must obtain their own
|
|
15
|
-
* Spine Editor license and redistribution of the Products in any form must
|
|
16
|
-
* include this license and copyright notice.
|
|
17
|
-
*
|
|
18
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-
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
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19
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-
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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20
|
-
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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21
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
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22
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-
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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23
|
-
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
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24
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-
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
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25
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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26
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
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-
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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28
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-
*****************************************************************************/
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import { TimeKeeper, AssetManager, ManagedWebGLRenderingContext, SceneRenderer, Input } from "./";
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/** Manages the life-cycle and WebGL context of a {@link SpineCanvasApp}. The app loads
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* assets and initializes itself, then updates and renders its state at the screen refresh rate. */
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export class SpineCanvas {
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/** Constructs a new spine canvas, rendering to the provided HTML canvas. */
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constructor(canvas, config) {
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/** Tracks the current time, delta, and other time related statistics. */
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this.time = new TimeKeeper();
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if (config.pathPrefix === undefined)
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config.pathPrefix = "";
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if (config.app === undefined)
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config.app = {
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loadAssets: () => { },
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initialize: () => { },
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update: () => { },
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render: () => { },
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error: () => { },
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};
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if (config.webglConfig === undefined)
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config.webglConfig = { alpha: true };
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this.htmlCanvas = canvas;
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this.context = new ManagedWebGLRenderingContext(canvas, config.webglConfig);
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this.renderer = new SceneRenderer(canvas, this.context);
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this.gl = this.context.gl;
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this.assetManager = new AssetManager(this.context, config.pathPrefix);
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this.input = new Input(canvas);
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config.app.loadAssets(this);
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let loop = () => {
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requestAnimationFrame(loop);
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this.time.update();
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config.app.update(this, this.time.delta);
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config.app.render(this);
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};
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let waitForAssets = () => {
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if (this.assetManager.isLoadingComplete()) {
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if (this.assetManager.hasErrors()) {
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config.app.error(this, this.assetManager.getErrors());
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}
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else {
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config.app.initialize(this);
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loop();
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}
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return;
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}
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requestAnimationFrame(waitForAssets);
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};
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requestAnimationFrame(waitForAssets);
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}
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/** Clears the canvas with the given color. The color values are given in the range [0,1]. */
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clear(r, g, b, a) {
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this.gl.clearColor(r, g, b, a);
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this.gl.clear(this.gl.COLOR_BUFFER_BIT);
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}
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}
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1
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+
/******************************************************************************
|
|
2
|
+
* Spine Runtimes License Agreement
|
|
3
|
+
* Last updated January 1, 2020. Replaces all prior versions.
|
|
4
|
+
*
|
|
5
|
+
* Copyright (c) 2013-2020, Esoteric Software LLC
|
|
6
|
+
*
|
|
7
|
+
* Integration of the Spine Runtimes into software or otherwise creating
|
|
8
|
+
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
9
|
+
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
10
|
+
* http://esotericsoftware.com/spine-editor-license
|
|
11
|
+
*
|
|
12
|
+
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
13
|
+
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
14
|
+
* "Products"), provided that each user of the Products must obtain their own
|
|
15
|
+
* Spine Editor license and redistribution of the Products in any form must
|
|
16
|
+
* include this license and copyright notice.
|
|
17
|
+
*
|
|
18
|
+
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
19
|
+
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
20
|
+
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
21
|
+
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
22
|
+
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
23
|
+
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
24
|
+
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
25
|
+
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
26
|
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
27
|
+
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
28
|
+
*****************************************************************************/
|
|
29
|
+
import { TimeKeeper, AssetManager, ManagedWebGLRenderingContext, SceneRenderer, Input } from "./";
|
|
30
|
+
/** Manages the life-cycle and WebGL context of a {@link SpineCanvasApp}. The app loads
|
|
31
|
+
* assets and initializes itself, then updates and renders its state at the screen refresh rate. */
|
|
32
|
+
export class SpineCanvas {
|
|
33
|
+
/** Constructs a new spine canvas, rendering to the provided HTML canvas. */
|
|
34
|
+
constructor(canvas, config) {
|
|
35
|
+
/** Tracks the current time, delta, and other time related statistics. */
|
|
36
|
+
this.time = new TimeKeeper();
|
|
37
|
+
if (config.pathPrefix === undefined)
|
|
38
|
+
config.pathPrefix = "";
|
|
39
|
+
if (config.app === undefined)
|
|
40
|
+
config.app = {
|
|
41
|
+
loadAssets: () => { },
|
|
42
|
+
initialize: () => { },
|
|
43
|
+
update: () => { },
|
|
44
|
+
render: () => { },
|
|
45
|
+
error: () => { },
|
|
46
|
+
};
|
|
47
|
+
if (config.webglConfig === undefined)
|
|
48
|
+
config.webglConfig = { alpha: true };
|
|
49
|
+
this.htmlCanvas = canvas;
|
|
50
|
+
this.context = new ManagedWebGLRenderingContext(canvas, config.webglConfig);
|
|
51
|
+
this.renderer = new SceneRenderer(canvas, this.context);
|
|
52
|
+
this.gl = this.context.gl;
|
|
53
|
+
this.assetManager = new AssetManager(this.context, config.pathPrefix);
|
|
54
|
+
this.input = new Input(canvas);
|
|
55
|
+
config.app.loadAssets(this);
|
|
56
|
+
let loop = () => {
|
|
57
|
+
requestAnimationFrame(loop);
|
|
58
|
+
this.time.update();
|
|
59
|
+
config.app.update(this, this.time.delta);
|
|
60
|
+
config.app.render(this);
|
|
61
|
+
};
|
|
62
|
+
let waitForAssets = () => {
|
|
63
|
+
if (this.assetManager.isLoadingComplete()) {
|
|
64
|
+
if (this.assetManager.hasErrors()) {
|
|
65
|
+
config.app.error(this, this.assetManager.getErrors());
|
|
66
|
+
}
|
|
67
|
+
else {
|
|
68
|
+
config.app.initialize(this);
|
|
69
|
+
loop();
|
|
70
|
+
}
|
|
71
|
+
return;
|
|
72
|
+
}
|
|
73
|
+
requestAnimationFrame(waitForAssets);
|
|
74
|
+
};
|
|
75
|
+
requestAnimationFrame(waitForAssets);
|
|
76
|
+
}
|
|
77
|
+
/** Clears the canvas with the given color. The color values are given in the range [0,1]. */
|
|
78
|
+
clear(r, g, b, a) {
|
|
79
|
+
this.gl.clearColor(r, g, b, a);
|
|
80
|
+
this.gl.clear(this.gl.COLOR_BUFFER_BIT);
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
83
|
//# sourceMappingURL=data:application/json;base64,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
|
package/dist/Vector3.d.ts
CHANGED
|
@@ -1,47 +1,47 @@
|
|
|
1
|
-
/******************************************************************************
|
|
2
|
-
* Spine Runtimes License Agreement
|
|
3
|
-
* Last updated January 1, 2020. Replaces all prior versions.
|
|
4
|
-
*
|
|
5
|
-
* Copyright (c) 2013-2020, Esoteric Software LLC
|
|
6
|
-
*
|
|
7
|
-
* Integration of the Spine Runtimes into software or otherwise creating
|
|
8
|
-
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
9
|
-
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
10
|
-
* http://esotericsoftware.com/spine-editor-license
|
|
11
|
-
*
|
|
12
|
-
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
13
|
-
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
14
|
-
* "Products"), provided that each user of the Products must obtain their own
|
|
15
|
-
* Spine Editor license and redistribution of the Products in any form must
|
|
16
|
-
* include this license and copyright notice.
|
|
17
|
-
*
|
|
18
|
-
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
19
|
-
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
20
|
-
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
21
|
-
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
22
|
-
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
23
|
-
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
24
|
-
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
25
|
-
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
26
|
-
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
27
|
-
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
28
|
-
*****************************************************************************/
|
|
29
|
-
import { Matrix4 } from "./Matrix4";
|
|
30
|
-
export declare class Vector3 {
|
|
31
|
-
x: number;
|
|
32
|
-
y: number;
|
|
33
|
-
z: number;
|
|
34
|
-
constructor(x?: number, y?: number, z?: number);
|
|
35
|
-
setFrom(v: Vector3): Vector3;
|
|
36
|
-
set(x: number, y: number, z: number): Vector3;
|
|
37
|
-
add(v: Vector3): Vector3;
|
|
38
|
-
sub(v: Vector3): Vector3;
|
|
39
|
-
scale(s: number): Vector3;
|
|
40
|
-
normalize(): Vector3;
|
|
41
|
-
cross(v: Vector3): Vector3;
|
|
42
|
-
multiply(matrix: Matrix4): Vector3;
|
|
43
|
-
project(matrix: Matrix4): Vector3;
|
|
44
|
-
dot(v: Vector3): number;
|
|
45
|
-
length(): number;
|
|
46
|
-
distance(v: Vector3): number;
|
|
47
|
-
}
|
|
1
|
+
/******************************************************************************
|
|
2
|
+
* Spine Runtimes License Agreement
|
|
3
|
+
* Last updated January 1, 2020. Replaces all prior versions.
|
|
4
|
+
*
|
|
5
|
+
* Copyright (c) 2013-2020, Esoteric Software LLC
|
|
6
|
+
*
|
|
7
|
+
* Integration of the Spine Runtimes into software or otherwise creating
|
|
8
|
+
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
9
|
+
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
10
|
+
* http://esotericsoftware.com/spine-editor-license
|
|
11
|
+
*
|
|
12
|
+
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
13
|
+
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
14
|
+
* "Products"), provided that each user of the Products must obtain their own
|
|
15
|
+
* Spine Editor license and redistribution of the Products in any form must
|
|
16
|
+
* include this license and copyright notice.
|
|
17
|
+
*
|
|
18
|
+
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
19
|
+
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
20
|
+
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
21
|
+
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
22
|
+
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
23
|
+
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
24
|
+
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
25
|
+
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
26
|
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
27
|
+
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
28
|
+
*****************************************************************************/
|
|
29
|
+
import { Matrix4 } from "./Matrix4";
|
|
30
|
+
export declare class Vector3 {
|
|
31
|
+
x: number;
|
|
32
|
+
y: number;
|
|
33
|
+
z: number;
|
|
34
|
+
constructor(x?: number, y?: number, z?: number);
|
|
35
|
+
setFrom(v: Vector3): Vector3;
|
|
36
|
+
set(x: number, y: number, z: number): Vector3;
|
|
37
|
+
add(v: Vector3): Vector3;
|
|
38
|
+
sub(v: Vector3): Vector3;
|
|
39
|
+
scale(s: number): Vector3;
|
|
40
|
+
normalize(): Vector3;
|
|
41
|
+
cross(v: Vector3): Vector3;
|
|
42
|
+
multiply(matrix: Matrix4): Vector3;
|
|
43
|
+
project(matrix: Matrix4): Vector3;
|
|
44
|
+
dot(v: Vector3): number;
|
|
45
|
+
length(): number;
|
|
46
|
+
distance(v: Vector3): number;
|
|
47
|
+
}
|
package/dist/Vector3.js
CHANGED
|
@@ -1,104 +1,104 @@
|
|
|
1
|
-
/******************************************************************************
|
|
2
|
-
* Spine Runtimes License Agreement
|
|
3
|
-
* Last updated January 1, 2020. Replaces all prior versions.
|
|
4
|
-
*
|
|
5
|
-
* Copyright (c) 2013-2020, Esoteric Software LLC
|
|
6
|
-
*
|
|
7
|
-
* Integration of the Spine Runtimes into software or otherwise creating
|
|
8
|
-
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
9
|
-
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
10
|
-
* http://esotericsoftware.com/spine-editor-license
|
|
11
|
-
*
|
|
12
|
-
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
13
|
-
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
14
|
-
* "Products"), provided that each user of the Products must obtain their own
|
|
15
|
-
* Spine Editor license and redistribution of the Products in any form must
|
|
16
|
-
* include this license and copyright notice.
|
|
17
|
-
*
|
|
18
|
-
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
19
|
-
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
20
|
-
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
21
|
-
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
22
|
-
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
23
|
-
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
24
|
-
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
25
|
-
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
26
|
-
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
27
|
-
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
28
|
-
*****************************************************************************/
|
|
29
|
-
import { M00, M01, M02, M03, M10, M11, M12, M13, M20, M21, M22, M23, M30, M31, M32, M33 } from "./Matrix4";
|
|
30
|
-
export class Vector3 {
|
|
31
|
-
constructor(x = 0, y = 0, z = 0) {
|
|
32
|
-
this.x = 0;
|
|
33
|
-
this.y = 0;
|
|
34
|
-
this.z = 0;
|
|
35
|
-
this.x = x;
|
|
36
|
-
this.y = y;
|
|
37
|
-
this.z = z;
|
|
38
|
-
}
|
|
39
|
-
setFrom(v) {
|
|
40
|
-
this.x = v.x;
|
|
41
|
-
this.y = v.y;
|
|
42
|
-
this.z = v.z;
|
|
43
|
-
return this;
|
|
44
|
-
}
|
|
45
|
-
set(x, y, z) {
|
|
46
|
-
this.x = x;
|
|
47
|
-
this.y = y;
|
|
48
|
-
this.z = z;
|
|
49
|
-
return this;
|
|
50
|
-
}
|
|
51
|
-
add(v) {
|
|
52
|
-
this.x += v.x;
|
|
53
|
-
this.y += v.y;
|
|
54
|
-
this.z += v.z;
|
|
55
|
-
return this;
|
|
56
|
-
}
|
|
57
|
-
sub(v) {
|
|
58
|
-
this.x -= v.x;
|
|
59
|
-
this.y -= v.y;
|
|
60
|
-
this.z -= v.z;
|
|
61
|
-
return this;
|
|
62
|
-
}
|
|
63
|
-
scale(s) {
|
|
64
|
-
this.x *= s;
|
|
65
|
-
this.y *= s;
|
|
66
|
-
this.z *= s;
|
|
67
|
-
return this;
|
|
68
|
-
}
|
|
69
|
-
normalize() {
|
|
70
|
-
let len = this.length();
|
|
71
|
-
if (len == 0)
|
|
72
|
-
return this;
|
|
73
|
-
len = 1 / len;
|
|
74
|
-
this.x *= len;
|
|
75
|
-
this.y *= len;
|
|
76
|
-
this.z *= len;
|
|
77
|
-
return this;
|
|
78
|
-
}
|
|
79
|
-
cross(v) {
|
|
80
|
-
return this.set(this.y * v.z - this.z * v.y, this.z * v.x - this.x * v.z, this.x * v.y - this.y * v.x);
|
|
81
|
-
}
|
|
82
|
-
multiply(matrix) {
|
|
83
|
-
let l_mat = matrix.values;
|
|
84
|
-
return this.set(this.x * l_mat[M00] + this.y * l_mat[M01] + this.z * l_mat[M02] + l_mat[M03], this.x * l_mat[M10] + this.y * l_mat[M11] + this.z * l_mat[M12] + l_mat[M13], this.x * l_mat[M20] + this.y * l_mat[M21] + this.z * l_mat[M22] + l_mat[M23]);
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85
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-
}
|
|
86
|
-
project(matrix) {
|
|
87
|
-
let l_mat = matrix.values;
|
|
88
|
-
let l_w = 1 / (this.x * l_mat[M30] + this.y * l_mat[M31] + this.z * l_mat[M32] + l_mat[M33]);
|
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89
|
-
return this.set((this.x * l_mat[M00] + this.y * l_mat[M01] + this.z * l_mat[M02] + l_mat[M03]) * l_w, (this.x * l_mat[M10] + this.y * l_mat[M11] + this.z * l_mat[M12] + l_mat[M13]) * l_w, (this.x * l_mat[M20] + this.y * l_mat[M21] + this.z * l_mat[M22] + l_mat[M23]) * l_w);
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90
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-
}
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91
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-
dot(v) {
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92
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-
return this.x * v.x + this.y * v.y + this.z * v.z;
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93
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-
}
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94
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-
length() {
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95
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-
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
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96
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-
}
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97
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-
distance(v) {
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98
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-
let a = v.x - this.x;
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99
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-
let b = v.y - this.y;
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100
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-
let c = v.z - this.z;
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101
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-
return Math.sqrt(a * a + b * b + c * c);
|
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102
|
-
}
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103
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-
}
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1
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+
/******************************************************************************
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2
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+
* Spine Runtimes License Agreement
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3
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+
* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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+
*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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+
* Spine Editor license and redistribution of the Products in any form must
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+
* include this license and copyright notice.
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+
*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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20
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+
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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+
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+
*****************************************************************************/
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29
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+
import { M00, M01, M02, M03, M10, M11, M12, M13, M20, M21, M22, M23, M30, M31, M32, M33 } from "./Matrix4";
|
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30
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+
export class Vector3 {
|
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31
|
+
constructor(x = 0, y = 0, z = 0) {
|
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32
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+
this.x = 0;
|
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33
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+
this.y = 0;
|
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34
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+
this.z = 0;
|
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35
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+
this.x = x;
|
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36
|
+
this.y = y;
|
|
37
|
+
this.z = z;
|
|
38
|
+
}
|
|
39
|
+
setFrom(v) {
|
|
40
|
+
this.x = v.x;
|
|
41
|
+
this.y = v.y;
|
|
42
|
+
this.z = v.z;
|
|
43
|
+
return this;
|
|
44
|
+
}
|
|
45
|
+
set(x, y, z) {
|
|
46
|
+
this.x = x;
|
|
47
|
+
this.y = y;
|
|
48
|
+
this.z = z;
|
|
49
|
+
return this;
|
|
50
|
+
}
|
|
51
|
+
add(v) {
|
|
52
|
+
this.x += v.x;
|
|
53
|
+
this.y += v.y;
|
|
54
|
+
this.z += v.z;
|
|
55
|
+
return this;
|
|
56
|
+
}
|
|
57
|
+
sub(v) {
|
|
58
|
+
this.x -= v.x;
|
|
59
|
+
this.y -= v.y;
|
|
60
|
+
this.z -= v.z;
|
|
61
|
+
return this;
|
|
62
|
+
}
|
|
63
|
+
scale(s) {
|
|
64
|
+
this.x *= s;
|
|
65
|
+
this.y *= s;
|
|
66
|
+
this.z *= s;
|
|
67
|
+
return this;
|
|
68
|
+
}
|
|
69
|
+
normalize() {
|
|
70
|
+
let len = this.length();
|
|
71
|
+
if (len == 0)
|
|
72
|
+
return this;
|
|
73
|
+
len = 1 / len;
|
|
74
|
+
this.x *= len;
|
|
75
|
+
this.y *= len;
|
|
76
|
+
this.z *= len;
|
|
77
|
+
return this;
|
|
78
|
+
}
|
|
79
|
+
cross(v) {
|
|
80
|
+
return this.set(this.y * v.z - this.z * v.y, this.z * v.x - this.x * v.z, this.x * v.y - this.y * v.x);
|
|
81
|
+
}
|
|
82
|
+
multiply(matrix) {
|
|
83
|
+
let l_mat = matrix.values;
|
|
84
|
+
return this.set(this.x * l_mat[M00] + this.y * l_mat[M01] + this.z * l_mat[M02] + l_mat[M03], this.x * l_mat[M10] + this.y * l_mat[M11] + this.z * l_mat[M12] + l_mat[M13], this.x * l_mat[M20] + this.y * l_mat[M21] + this.z * l_mat[M22] + l_mat[M23]);
|
|
85
|
+
}
|
|
86
|
+
project(matrix) {
|
|
87
|
+
let l_mat = matrix.values;
|
|
88
|
+
let l_w = 1 / (this.x * l_mat[M30] + this.y * l_mat[M31] + this.z * l_mat[M32] + l_mat[M33]);
|
|
89
|
+
return this.set((this.x * l_mat[M00] + this.y * l_mat[M01] + this.z * l_mat[M02] + l_mat[M03]) * l_w, (this.x * l_mat[M10] + this.y * l_mat[M11] + this.z * l_mat[M12] + l_mat[M13]) * l_w, (this.x * l_mat[M20] + this.y * l_mat[M21] + this.z * l_mat[M22] + l_mat[M23]) * l_w);
|
|
90
|
+
}
|
|
91
|
+
dot(v) {
|
|
92
|
+
return this.x * v.x + this.y * v.y + this.z * v.z;
|
|
93
|
+
}
|
|
94
|
+
length() {
|
|
95
|
+
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
|
|
96
|
+
}
|
|
97
|
+
distance(v) {
|
|
98
|
+
let a = v.x - this.x;
|
|
99
|
+
let b = v.y - this.y;
|
|
100
|
+
let c = v.z - this.z;
|
|
101
|
+
return Math.sqrt(a * a + b * b + c * c);
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
104
|
//# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiVmVjdG9yMy5qcyIsInNvdXJjZVJvb3QiOiIiLCJzb3VyY2VzIjpbIi4uL3NyYy9WZWN0b3IzLnRzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiJBQUFBOzs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7K0VBMkIrRTtBQUUvRSxPQUFPLEVBQVcsR0FBRyxFQUFFLEdBQUcsRUFBRSxHQUFHLEVBQUUsR0FBRyxFQUFFLEdBQUcsRUFBRSxHQUFHLEVBQUUsR0FBRyxFQUFFLEdBQUcsRUFBRSxHQUFHLEVBQUUsR0FBRyxFQUFFLEdBQUcsRUFBRSxHQUFHLEVBQUUsR0FBRyxFQUFFLEdBQUcsRUFBRSxHQUFHLEVBQUUsR0FBRyxFQUFFLE1BQU0sV0FBVyxDQUFDO0FBRXBILE1BQU0sT0FBTyxPQUFPO0lBS25CLFlBQWEsSUFBWSxDQUFDLEVBQUUsSUFBWSxDQUFDLEVBQUUsSUFBWSxDQUFDO1FBSnhELE1BQUMsR0FBRyxDQUFDLENBQUM7UUFDTixNQUFDLEdBQUcsQ0FBQyxDQUFDO1FBQ04sTUFBQyxHQUFHLENBQUMsQ0FBQztRQUdMLElBQUksQ0FBQyxDQUFDLEdBQUcsQ0FBQyxDQUFDO1FBQ1gsSUFBSSxDQUFDLENBQUMsR0FBRyxDQUFDLENBQUM7UUFDWCxJQUFJLENBQUMsQ0FBQyxHQUFHLENBQUMsQ0FBQztJQUNaLENBQUM7SUFFRCxPQUFPLENBQUUsQ0FBVTtRQUNsQixJQUFJLENBQUMsQ0FBQyxHQUFHLENBQUMsQ0FBQyxDQUFDLENBQUM7UUFDYixJQUFJLENBQUMsQ0FBQyxHQUFHLENBQUMsQ0FBQyxDQUFDLENBQUM7UUFDYixJQUFJLENBQUMsQ0FBQyxHQUFHLENBQUMsQ0FBQyxDQUFDLENBQUM7UUFDYixPQUFPLElBQUksQ0FBQztJQUNiLENBQUM7SUFFRCxHQUFHLENBQUUsQ0FBUyxFQUFFLENBQVMsRUFBRSxDQUFTO1FBQ25DLElBQUksQ0FBQyxDQUFDLEdBQUcsQ0FBQyxDQUFDO1FBQ1gsSUFBSSxDQUFDLENBQUMsR0FBRyxDQUFDLENBQUM7UUFDWCxJQUFJLENBQUMsQ0FBQyxHQUFHLENBQUMsQ0FBQztRQUNYLE9BQU8sSUFBSSxDQUFDO0lBQ2IsQ0FBQztJQUVELEdBQUcsQ0FBRSxDQUFVO1FBQ2QsSUFBSSxDQUFDLENBQUMsSUFBSSxDQUFDLENBQUMsQ0FBQyxDQUFDO1FBQ2QsSUFBSSxDQUFDLENBQUMsSUFBSSxDQUFDLENBQUMsQ0FBQyxDQUFDO1FBQ2QsSUFBSSxDQUFDLENBQUMsSUFBSSxDQUFDLENBQUMsQ0FBQyxDQUFDO1FBQ2QsT0FBTyxJQUFJLENBQUM7SUFDYixDQUFDO0lBRUQsR0FBRyxDQUFFLENBQVU7UUFDZCxJQUFJLENBQUMsQ0FBQyxJQUFJLENBQUMsQ0FBQyxDQUFDLENBQUM7UUFDZCxJQUFJLENBQUMsQ0FBQyxJQUFJLENBQUMsQ0FBQyxDQUFDLENBQUM7UUFDZCxJQUFJLENBQUMsQ0FBQyxJQUFJLENBQUMsQ0FBQyxDQUFDLENBQUM7UUFDZCxPQUFPLElBQUksQ0FBQztJQUNiLENBQUM7SUFFRCxLQUFLLENBQUUsQ0FBUztRQUNmLElBQUksQ0FBQyxDQUFDLElBQUksQ0FBQyxDQUFDO1FBQ1osSUFBSSxDQUFDLENBQUMsSUFBSSxDQUFDLENBQUM7UUFDWixJQUFJLENBQUMsQ0FBQyxJQUFJLENBQUMsQ0FBQztRQUNaLE9BQU8sSUFBSSxDQUFDO0lBQ2IsQ0FBQztJQUVELFNBQVM7UUFDUixJQUFJLEdBQUcsR0FBRyxJQUFJLENBQUMsTUFBTSxFQUFFLENBQUM7UUFDeEIsSUFBSSxHQUFHLElBQUksQ0FBQztZQUFFLE9BQU8sSUFBSSxDQUFDO1FBQzFCLEdBQUcsR0FBRyxDQUFDLEdBQUcsR0FBRyxDQUFDO1FBQ2QsSUFBSSxDQUFDLENBQUMsSUFBSSxHQUFHLENBQUM7UUFDZCxJQUFJLENBQUMsQ0FBQyxJQUFJLEdBQUcsQ0FBQztRQUNkLElBQUksQ0FBQyxDQUFDLElBQUksR0FBRyxDQUFDO1FBQ2QsT0FBTyxJQUFJLENBQUM7SUFDYixDQUFDO0lBRUQsS0FBSyxDQUFFLENBQVU7UUFDaEIsT0FBTyxJQUFJLENBQUMsR0FBRyxDQUFDLElBQUksQ0FBQyxDQUFDLEdBQUcsQ0FBQyxDQUFDLENBQUMsR0FBRyxJQUFJLENBQUMsQ0FBQyxHQUFHLENBQUMsQ0FBQyxDQUFDLEVBQUUsSUFBSSxDQUFDLENBQUMsR0FBRyxDQUFDLENBQUMsQ0FBQyxHQUFHLElBQUksQ0FBQyxDQUFDLEdBQUcsQ0FBQyxDQUFDLENBQUMsRUFBRSxJQUFJLENBQUMsQ0FBQyxHQUFHLENBQUMsQ0FBQyxDQUFDLEdBQUcsSUFBSSxDQUFDLENBQUMsR0FBRyxDQUFDLENBQUMsQ0FBQyxDQUFDLENBQUE7SUFDdkcsQ0FBQztJQUVELFFBQVEsQ0FBRSxNQUFlO1FBQ3hCLElBQUksS0FBSyxHQUFHLE1BQU0sQ0FBQyxNQUFNLENBQUM7UUFDMUIsT0FBTyxJQUFJLENBQUMsR0FBRyxDQUFDLElBQUksQ0FBQyxDQUFDLEdBQUcsS0FBSyxDQUFDLEdBQUcsQ0FBQyxHQUFHLElBQUksQ0FBQyxDQUFDLEdBQUcsS0FBSyxDQUFDLEdBQUcsQ0FBQyxHQUFHLElBQUksQ0FBQyxDQUFDLEdBQUcsS0FBSyxDQUFDLEdBQUcsQ0FBQyxHQUFHLEtBQUssQ0FBQyxHQUFHLENBQUMsRUFDM0YsSUFBSSxDQUFDLENBQUMsR0FBRyxLQUFLLENBQUMsR0FBRyxDQUFDLEdBQUcsSUFBSSxDQUFDLENBQUMsR0FBRyxLQUFLLENBQUMsR0FBRyxDQUFDLEdBQUcsSUFBSSxDQUFDLENBQUMsR0FBRyxLQUFLLENBQUMsR0FBRyxDQUFDLEdBQUcsS0FBSyxDQUFDLEdBQUcsQ0FBQyxFQUM1RSxJQUFJLENBQUMsQ0FBQyxHQUFHLEtBQUssQ0FBQyxHQUFHLENBQUMsR0FBRyxJQUFJLENBQUMsQ0FBQyxHQUFHLEtBQUssQ0FBQyxHQUFHLENBQUMsR0FBRyxJQUFJLENBQUMsQ0FBQyxHQUFHLEtBQUssQ0FBQyxHQUFHLENBQUMsR0FBRyxLQUFLLENBQUMsR0FBRyxDQUFDLENBQUMsQ0FBQztJQUNoRixDQUFDO0lBRUQsT0FBTyxDQUFFLE1BQWU7UUFDdkIsSUFBSSxLQUFLLEdBQUcsTUFBTSxDQUFDLE1BQU0sQ0FBQztRQUMxQixJQUFJLEdBQUcsR0FBRyxDQUFDLEdBQUcsQ0FBQyxJQUFJLENBQUMsQ0FBQyxHQUFHLEtBQUssQ0FBQyxHQUFHLENBQUMsR0FBRyxJQUFJLENBQUMsQ0FBQyxHQUFHLEtBQUssQ0FBQyxHQUFHLENBQUMsR0FBRyxJQUFJLENBQUMsQ0FBQyxHQUFHLEtBQUssQ0FBQyxHQUFHLENBQUMsR0FBRyxLQUFLLENBQUMsR0FBRyxDQUFDLENBQUMsQ0FBQztRQUM3RixPQUFPLElBQUksQ0FBQyxHQUFHLENBQUMsQ0FBQyxJQUFJLENBQUMsQ0FBQyxHQUFHLEtBQUssQ0FBQyxHQUFHLENBQUMsR0FBRyxJQUFJLENBQUMsQ0FBQyxHQUFHLEtBQUssQ0FBQyxHQUFHLENBQUMsR0FBRyxJQUFJLENBQUMsQ0FBQyxHQUFHLEtBQUssQ0FBQyxHQUFHLENBQUMsR0FBRyxLQUFLLENBQUMsR0FBRyxDQUFDLENBQUMsR0FBRyxHQUFHLEVBQ25HLENBQUMsSUFBSSxDQUFDLENBQUMsR0FBRyxLQUFLLENBQUMsR0FBRyxDQUFDLEdBQUcsSUFBSSxDQUFDLENBQUMsR0FBRyxLQUFLLENBQUMsR0FBRyxDQUFDLEdBQUcsSUFBSSxDQUFDLENBQUMsR0FBRyxLQUFLLENBQUMsR0FBRyxDQUFDLEdBQUcsS0FBSyxDQUFDLEdBQUcsQ0FBQyxDQUFDLEdBQUcsR0FBRyxFQUNwRixDQUFDLElBQUksQ0FBQyxDQUFDLEdBQUcsS0FBSyxDQUFDLEdBQUcsQ0FBQyxHQUFHLElBQUksQ0FBQyxDQUFDLEdBQUcsS0FBSyxDQUFDLEdBQUcsQ0FBQyxHQUFHLElBQUksQ0FBQyxDQUFDLEdBQUcsS0FBSyxDQUFDLEdBQUcsQ0FBQyxHQUFHLEtBQUssQ0FBQyxHQUFHLENBQUMsQ0FBQyxHQUFHLEdBQUcsQ0FBQyxDQUFDO0lBQ3hGLENBQUM7SUFFRCxHQUFHLENBQUUsQ0FBVTtRQUNkLE9BQU8sSUFBSSxDQUFDLENBQUMsR0FBRyxDQUFDLENBQUMsQ0FBQyxHQUFHLElBQUksQ0FBQyxDQUFDLEdBQUcsQ0FBQyxDQUFDLENBQUMsR0FBRyxJQUFJLENBQUMsQ0FBQyxHQUFHLENBQUMsQ0FBQyxDQUFDLENBQUM7SUFDbkQsQ0FBQztJQUVELE1BQU07UUFDTCxPQUFPLElBQUksQ0FBQyxJQUFJLENBQUMsSUFBSSxDQUFDLENBQUMsR0FBRyxJQUFJLENBQUMsQ0FBQyxHQUFHLElBQUksQ0FBQyxDQUFDLEdBQUcsSUFBSSxDQUFDLENBQUMsR0FBRyxJQUFJLENBQUMsQ0FBQyxHQUFHLElBQUksQ0FBQyxDQUFDLENBQUMsQ0FBQztJQUN2RSxDQUFDO0lBRUQsUUFBUSxDQUFFLENBQVU7UUFDbkIsSUFBSSxDQUFDLEdBQUcsQ0FBQyxDQUFDLENBQUMsR0FBRyxJQUFJLENBQUMsQ0FBQyxDQUFDO1FBQ3JCLElBQUksQ0FBQyxHQUFHLENBQUMsQ0FBQyxDQUFDLEdBQUcsSUFBSSxDQUFDLENBQUMsQ0FBQztRQUNyQixJQUFJLENBQUMsR0FBRyxDQUFDLENBQUMsQ0FBQyxHQUFHLElBQUksQ0FBQyxDQUFDLENBQUM7UUFDckIsT0FBTyxJQUFJLENBQUMsSUFBSSxDQUFDLENBQUMsR0FBRyxDQUFDLEdBQUcsQ0FBQyxHQUFHLENBQUMsR0FBRyxDQUFDLEdBQUcsQ0FBQyxDQUFDLENBQUM7SUFDekMsQ0FBQztDQUNEIn0=
|