@esotericsoftware/spine-webgl 4.0.11 → 4.0.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/AssetManager.d.ts +33 -33
- package/dist/AssetManager.js +37 -37
- package/dist/Camera.d.ts +49 -49
- package/dist/Camera.js +80 -80
- package/dist/CameraController.d.ts +34 -0
- package/dist/CameraController.js +96 -0
- package/dist/GLTexture.d.ts +46 -46
- package/dist/GLTexture.js +102 -102
- package/dist/Input.d.ts +56 -54
- package/dist/Input.js +211 -214
- package/dist/LoadingScreen.d.ts +43 -43
- package/dist/LoadingScreen.js +114 -114
- package/dist/Matrix4.d.ts +68 -68
- package/dist/Matrix4.js +321 -321
- package/dist/Mesh.d.ts +88 -88
- package/dist/Mesh.js +193 -193
- package/dist/PolygonBatcher.d.ts +53 -53
- package/dist/PolygonBatcher.js +121 -119
- package/dist/SceneRenderer.d.ts +73 -73
- package/dist/SceneRenderer.js +476 -476
- package/dist/Shader.d.ts +75 -75
- package/dist/Shader.js +262 -262
- package/dist/ShapeRenderer.d.ts +69 -69
- package/dist/ShapeRenderer.js +338 -338
- package/dist/SkeletonDebugRenderer.d.ts +60 -60
- package/dist/SkeletonDebugRenderer.js +222 -222
- package/dist/SkeletonRenderer.d.ts +49 -49
- package/dist/SkeletonRenderer.js +295 -295
- package/dist/SpineCanvas.d.ts +73 -73
- package/dist/SpineCanvas.js +82 -82
- package/dist/Vector3.d.ts +47 -47
- package/dist/Vector3.js +103 -103
- package/dist/WebGL.d.ts +44 -43
- package/dist/WebGL.js +96 -96
- package/dist/iife/spine-webgl.js +195 -112
- package/dist/iife/spine-webgl.js.map +3 -3
- package/dist/iife/spine-webgl.min.js +26 -26
- package/dist/index.d.ts +18 -17
- package/dist/index.js +19 -18
- package/package.json +34 -34
package/dist/AssetManager.d.ts
CHANGED
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@@ -1,33 +1,33 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { AssetManagerBase, Downloader } from "@esotericsoftware/spine-core";
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import { ManagedWebGLRenderingContext } from "./WebGL";
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export declare class AssetManager extends AssetManagerBase {
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constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, pathPrefix?: string, downloader?: Downloader);
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}
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/******************************************************************************
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* Spine Runtimes License Agreement
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3
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* Last updated January 1, 2020. Replaces all prior versions.
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+
*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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8
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+
* derivative works of the Spine Runtimes is permitted under the terms and
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9
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+
* conditions of Section 2 of the Spine Editor License Agreement:
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10
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+
* http://esotericsoftware.com/spine-editor-license
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+
*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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13
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+
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
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14
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+
* "Products"), provided that each user of the Products must obtain their own
|
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15
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+
* Spine Editor license and redistribution of the Products in any form must
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16
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+
* include this license and copyright notice.
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+
*
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+
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { AssetManagerBase, Downloader } from "@esotericsoftware/spine-core";
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import { ManagedWebGLRenderingContext } from "./WebGL";
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export declare class AssetManager extends AssetManagerBase {
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constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, pathPrefix?: string, downloader?: Downloader);
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}
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package/dist/AssetManager.js
CHANGED
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@@ -1,38 +1,38 @@
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1
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-
/******************************************************************************
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2
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* Spine Runtimes License Agreement
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3
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-
* Last updated January 1, 2020. Replaces all prior versions.
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-
*
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-
* Copyright (c) 2013-2020, Esoteric Software LLC
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-
*
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-
* Integration of the Spine Runtimes into software or otherwise creating
|
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8
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* derivative works of the Spine Runtimes is permitted under the terms and
|
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9
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-
* conditions of Section 2 of the Spine Editor License Agreement:
|
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-
* http://esotericsoftware.com/spine-editor-license
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-
*
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-
* Otherwise, it is permitted to integrate the Spine Runtimes into software
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13
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-
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
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|
-
* "Products"), provided that each user of the Products must obtain their own
|
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15
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-
* Spine Editor license and redistribution of the Products in any form must
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-
* include this license and copyright notice.
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-
*
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-
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
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-
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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-
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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-
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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-
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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-
*****************************************************************************/
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import { AssetManagerBase } from "@esotericsoftware/spine-core";
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import { GLTexture } from "./GLTexture";
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export class AssetManager extends AssetManagerBase {
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constructor(context, pathPrefix = "", downloader = null) {
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super((image) => {
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return new GLTexture(context, image);
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}, pathPrefix, downloader);
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}
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}
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1
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+
/******************************************************************************
|
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2
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+
* Spine Runtimes License Agreement
|
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3
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+
* Last updated January 1, 2020. Replaces all prior versions.
|
|
4
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+
*
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|
5
|
+
* Copyright (c) 2013-2020, Esoteric Software LLC
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6
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+
*
|
|
7
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+
* Integration of the Spine Runtimes into software or otherwise creating
|
|
8
|
+
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
9
|
+
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
10
|
+
* http://esotericsoftware.com/spine-editor-license
|
|
11
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+
*
|
|
12
|
+
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
13
|
+
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
14
|
+
* "Products"), provided that each user of the Products must obtain their own
|
|
15
|
+
* Spine Editor license and redistribution of the Products in any form must
|
|
16
|
+
* include this license and copyright notice.
|
|
17
|
+
*
|
|
18
|
+
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
19
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+
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
20
|
+
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
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21
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+
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
22
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+
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
23
|
+
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
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24
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+
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
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25
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+
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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26
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+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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+
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+
*****************************************************************************/
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import { AssetManagerBase } from "@esotericsoftware/spine-core";
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import { GLTexture } from "./GLTexture";
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export class AssetManager extends AssetManagerBase {
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constructor(context, pathPrefix = "", downloader = null) {
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super((image) => {
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return new GLTexture(context, image);
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}, pathPrefix, downloader);
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}
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}
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//# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiQXNzZXRNYW5hZ2VyLmpzIiwic291cmNlUm9vdCI6IiIsInNvdXJjZXMiOlsiLi4vc3JjL0Fzc2V0TWFuYWdlci50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiQUFBQTs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7OytFQTJCK0U7QUFFL0UsT0FBTyxFQUFFLGdCQUFnQixFQUFjLE1BQU0sOEJBQThCLENBQUE7QUFFM0UsT0FBTyxFQUFFLFNBQVMsRUFBRSxNQUFNLGFBQWEsQ0FBQztBQUd4QyxNQUFNLE9BQU8sWUFBYSxTQUFRLGdCQUFnQjtJQUNqRCxZQUFhLE9BQTZELEVBQUUsYUFBcUIsRUFBRSxFQUFFLGFBQXlCLElBQUk7UUFDakksS0FBSyxDQUFDLENBQUMsS0FBcUMsRUFBRSxFQUFFO1lBQy9DLE9BQU8sSUFBSSxTQUFTLENBQUMsT0FBTyxFQUFFLEtBQUssQ0FBQyxDQUFDO1FBQ3RDLENBQUMsRUFBRSxVQUFVLEVBQUUsVUFBVSxDQUFDLENBQUM7SUFDNUIsQ0FBQztDQUNEIn0=
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package/dist/Camera.d.ts
CHANGED
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@@ -1,49 +1,49 @@
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1
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-
/******************************************************************************
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2
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* Spine Runtimes License Agreement
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3
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-
* Last updated January 1, 2020. Replaces all prior versions.
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4
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-
*
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5
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-
* Copyright (c) 2013-2020, Esoteric Software LLC
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-
*
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7
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-
* Integration of the Spine Runtimes into software or otherwise creating
|
|
8
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-
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
9
|
-
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
10
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-
* http://esotericsoftware.com/spine-editor-license
|
|
11
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-
*
|
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12
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-
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
13
|
-
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
14
|
-
* "Products"), provided that each user of the Products must obtain their own
|
|
15
|
-
* Spine Editor license and redistribution of the Products in any form must
|
|
16
|
-
* include this license and copyright notice.
|
|
17
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-
*
|
|
18
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-
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
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19
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-
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
20
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-
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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21
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-
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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22
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-
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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23
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-
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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24
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { Matrix4 } from "./Matrix4";
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import { Vector3 } from "./Vector3";
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export declare class OrthoCamera {
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position: Vector3;
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direction: Vector3;
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up: Vector3;
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near: number;
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far: number;
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zoom: number;
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viewportWidth: number;
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viewportHeight: number;
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projectionView: Matrix4;
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inverseProjectionView: Matrix4;
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projection: Matrix4;
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view: Matrix4;
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constructor(viewportWidth: number, viewportHeight: number);
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update(): void;
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screenToWorld(screenCoords: Vector3, screenWidth: number, screenHeight: number): Vector3;
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worldToScreen(worldCoords: Vector3, screenWidth: number, screenHeight: number): Vector3;
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setViewport(viewportWidth: number, viewportHeight: number): void;
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}
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1
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/******************************************************************************
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2
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+
* Spine Runtimes License Agreement
|
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3
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+
* Last updated January 1, 2020. Replaces all prior versions.
|
|
4
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+
*
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|
5
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+
* Copyright (c) 2013-2020, Esoteric Software LLC
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6
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+
*
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7
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+
* Integration of the Spine Runtimes into software or otherwise creating
|
|
8
|
+
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
9
|
+
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
10
|
+
* http://esotericsoftware.com/spine-editor-license
|
|
11
|
+
*
|
|
12
|
+
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
13
|
+
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
14
|
+
* "Products"), provided that each user of the Products must obtain their own
|
|
15
|
+
* Spine Editor license and redistribution of the Products in any form must
|
|
16
|
+
* include this license and copyright notice.
|
|
17
|
+
*
|
|
18
|
+
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
19
|
+
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
20
|
+
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
21
|
+
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
22
|
+
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
23
|
+
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
24
|
+
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
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25
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
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26
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+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
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27
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+
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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28
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+
*****************************************************************************/
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29
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import { Matrix4 } from "./Matrix4";
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import { Vector3 } from "./Vector3";
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export declare class OrthoCamera {
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position: Vector3;
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direction: Vector3;
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up: Vector3;
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near: number;
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far: number;
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zoom: number;
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viewportWidth: number;
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viewportHeight: number;
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projectionView: Matrix4;
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inverseProjectionView: Matrix4;
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projection: Matrix4;
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view: Matrix4;
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constructor(viewportWidth: number, viewportHeight: number);
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update(): void;
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screenToWorld(screenCoords: Vector3, screenWidth: number, screenHeight: number): Vector3;
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worldToScreen(worldCoords: Vector3, screenWidth: number, screenHeight: number): Vector3;
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setViewport(viewportWidth: number, viewportHeight: number): void;
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}
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package/dist/Camera.js
CHANGED
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@@ -1,81 +1,81 @@
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/******************************************************************************
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2
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* Spine Runtimes License Agreement
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3
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-
* Last updated January 1, 2020. Replaces all prior versions.
|
|
4
|
-
*
|
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5
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-
* Copyright (c) 2013-2020, Esoteric Software LLC
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6
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-
*
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7
|
-
* Integration of the Spine Runtimes into software or otherwise creating
|
|
8
|
-
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
9
|
-
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
10
|
-
* http://esotericsoftware.com/spine-editor-license
|
|
11
|
-
*
|
|
12
|
-
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
13
|
-
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
14
|
-
* "Products"), provided that each user of the Products must obtain their own
|
|
15
|
-
* Spine Editor license and redistribution of the Products in any form must
|
|
16
|
-
* include this license and copyright notice.
|
|
17
|
-
*
|
|
18
|
-
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
19
|
-
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
20
|
-
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
21
|
-
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
22
|
-
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
23
|
-
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
24
|
-
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
25
|
-
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
26
|
-
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
27
|
-
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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28
|
-
*****************************************************************************/
|
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29
|
-
import { Matrix4 } from "./Matrix4";
|
|
30
|
-
import { Vector3 } from "./Vector3";
|
|
31
|
-
export class OrthoCamera {
|
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32
|
-
constructor(viewportWidth, viewportHeight) {
|
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33
|
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this.position = new Vector3(0, 0, 0);
|
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34
|
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this.direction = new Vector3(0, 0, -1);
|
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35
|
-
this.up = new Vector3(0, 1, 0);
|
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36
|
-
this.near = 0;
|
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37
|
-
this.far = 100;
|
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38
|
-
this.zoom = 1;
|
|
39
|
-
this.viewportWidth = 0;
|
|
40
|
-
this.viewportHeight = 0;
|
|
41
|
-
this.projectionView = new Matrix4();
|
|
42
|
-
this.inverseProjectionView = new Matrix4();
|
|
43
|
-
this.projection = new Matrix4();
|
|
44
|
-
this.view = new Matrix4();
|
|
45
|
-
this.viewportWidth = viewportWidth;
|
|
46
|
-
this.viewportHeight = viewportHeight;
|
|
47
|
-
this.update();
|
|
48
|
-
}
|
|
49
|
-
update() {
|
|
50
|
-
let projection = this.projection;
|
|
51
|
-
let view = this.view;
|
|
52
|
-
let projectionView = this.projectionView;
|
|
53
|
-
let inverseProjectionView = this.inverseProjectionView;
|
|
54
|
-
let zoom = this.zoom, viewportWidth = this.viewportWidth, viewportHeight = this.viewportHeight;
|
|
55
|
-
projection.ortho(zoom * (-viewportWidth / 2), zoom * (viewportWidth / 2), zoom * (-viewportHeight / 2), zoom * (viewportHeight / 2), this.near, this.far);
|
|
56
|
-
view.lookAt(this.position, this.direction, this.up);
|
|
57
|
-
projectionView.set(projection.values);
|
|
58
|
-
projectionView.multiply(view);
|
|
59
|
-
inverseProjectionView.set(projectionView.values).invert();
|
|
60
|
-
}
|
|
61
|
-
screenToWorld(screenCoords, screenWidth, screenHeight) {
|
|
62
|
-
let x = screenCoords.x, y = screenHeight - screenCoords.y - 1;
|
|
63
|
-
screenCoords.x = (2 * x) / screenWidth - 1;
|
|
64
|
-
screenCoords.y = (2 * y) / screenHeight - 1;
|
|
65
|
-
screenCoords.z = (2 * screenCoords.z) - 1;
|
|
66
|
-
screenCoords.project(this.inverseProjectionView);
|
|
67
|
-
return screenCoords;
|
|
68
|
-
}
|
|
69
|
-
worldToScreen(worldCoords, screenWidth, screenHeight) {
|
|
70
|
-
worldCoords.project(this.projectionView);
|
|
71
|
-
worldCoords.x = screenWidth * (worldCoords.x + 1) / 2;
|
|
72
|
-
worldCoords.y = screenHeight * (worldCoords.y + 1) / 2;
|
|
73
|
-
worldCoords.z = (worldCoords.z + 1) / 2;
|
|
74
|
-
return worldCoords;
|
|
75
|
-
}
|
|
76
|
-
setViewport(viewportWidth, viewportHeight) {
|
|
77
|
-
this.viewportWidth = viewportWidth;
|
|
78
|
-
this.viewportHeight = viewportHeight;
|
|
79
|
-
}
|
|
80
|
-
}
|
|
1
|
+
/******************************************************************************
|
|
2
|
+
* Spine Runtimes License Agreement
|
|
3
|
+
* Last updated January 1, 2020. Replaces all prior versions.
|
|
4
|
+
*
|
|
5
|
+
* Copyright (c) 2013-2020, Esoteric Software LLC
|
|
6
|
+
*
|
|
7
|
+
* Integration of the Spine Runtimes into software or otherwise creating
|
|
8
|
+
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
9
|
+
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
10
|
+
* http://esotericsoftware.com/spine-editor-license
|
|
11
|
+
*
|
|
12
|
+
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
13
|
+
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
14
|
+
* "Products"), provided that each user of the Products must obtain their own
|
|
15
|
+
* Spine Editor license and redistribution of the Products in any form must
|
|
16
|
+
* include this license and copyright notice.
|
|
17
|
+
*
|
|
18
|
+
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
19
|
+
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
20
|
+
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
21
|
+
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
22
|
+
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
23
|
+
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
24
|
+
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
25
|
+
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
26
|
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
27
|
+
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
28
|
+
*****************************************************************************/
|
|
29
|
+
import { Matrix4 } from "./Matrix4";
|
|
30
|
+
import { Vector3 } from "./Vector3";
|
|
31
|
+
export class OrthoCamera {
|
|
32
|
+
constructor(viewportWidth, viewportHeight) {
|
|
33
|
+
this.position = new Vector3(0, 0, 0);
|
|
34
|
+
this.direction = new Vector3(0, 0, -1);
|
|
35
|
+
this.up = new Vector3(0, 1, 0);
|
|
36
|
+
this.near = 0;
|
|
37
|
+
this.far = 100;
|
|
38
|
+
this.zoom = 1;
|
|
39
|
+
this.viewportWidth = 0;
|
|
40
|
+
this.viewportHeight = 0;
|
|
41
|
+
this.projectionView = new Matrix4();
|
|
42
|
+
this.inverseProjectionView = new Matrix4();
|
|
43
|
+
this.projection = new Matrix4();
|
|
44
|
+
this.view = new Matrix4();
|
|
45
|
+
this.viewportWidth = viewportWidth;
|
|
46
|
+
this.viewportHeight = viewportHeight;
|
|
47
|
+
this.update();
|
|
48
|
+
}
|
|
49
|
+
update() {
|
|
50
|
+
let projection = this.projection;
|
|
51
|
+
let view = this.view;
|
|
52
|
+
let projectionView = this.projectionView;
|
|
53
|
+
let inverseProjectionView = this.inverseProjectionView;
|
|
54
|
+
let zoom = this.zoom, viewportWidth = this.viewportWidth, viewportHeight = this.viewportHeight;
|
|
55
|
+
projection.ortho(zoom * (-viewportWidth / 2), zoom * (viewportWidth / 2), zoom * (-viewportHeight / 2), zoom * (viewportHeight / 2), this.near, this.far);
|
|
56
|
+
view.lookAt(this.position, this.direction, this.up);
|
|
57
|
+
projectionView.set(projection.values);
|
|
58
|
+
projectionView.multiply(view);
|
|
59
|
+
inverseProjectionView.set(projectionView.values).invert();
|
|
60
|
+
}
|
|
61
|
+
screenToWorld(screenCoords, screenWidth, screenHeight) {
|
|
62
|
+
let x = screenCoords.x, y = screenHeight - screenCoords.y - 1;
|
|
63
|
+
screenCoords.x = (2 * x) / screenWidth - 1;
|
|
64
|
+
screenCoords.y = (2 * y) / screenHeight - 1;
|
|
65
|
+
screenCoords.z = (2 * screenCoords.z) - 1;
|
|
66
|
+
screenCoords.project(this.inverseProjectionView);
|
|
67
|
+
return screenCoords;
|
|
68
|
+
}
|
|
69
|
+
worldToScreen(worldCoords, screenWidth, screenHeight) {
|
|
70
|
+
worldCoords.project(this.projectionView);
|
|
71
|
+
worldCoords.x = screenWidth * (worldCoords.x + 1) / 2;
|
|
72
|
+
worldCoords.y = screenHeight * (worldCoords.y + 1) / 2;
|
|
73
|
+
worldCoords.z = (worldCoords.z + 1) / 2;
|
|
74
|
+
return worldCoords;
|
|
75
|
+
}
|
|
76
|
+
setViewport(viewportWidth, viewportHeight) {
|
|
77
|
+
this.viewportWidth = viewportWidth;
|
|
78
|
+
this.viewportHeight = viewportHeight;
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
81
|
//# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiQ2FtZXJhLmpzIiwic291cmNlUm9vdCI6IiIsInNvdXJjZXMiOlsiLi4vc3JjL0NhbWVyYS50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiQUFBQTs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7OytFQTJCK0U7QUFFL0UsT0FBTyxFQUFFLE9BQU8sRUFBRSxNQUFNLFdBQVcsQ0FBQztBQUNwQyxPQUFPLEVBQUUsT0FBTyxFQUFFLE1BQU0sV0FBVyxDQUFDO0FBRXBDLE1BQU0sT0FBTyxXQUFXO0lBY3ZCLFlBQWEsYUFBcUIsRUFBRSxjQUFzQjtRQWIxRCxhQUFRLEdBQUcsSUFBSSxPQUFPLENBQUMsQ0FBQyxFQUFFLENBQUMsRUFBRSxDQUFDLENBQUMsQ0FBQztRQUNoQyxjQUFTLEdBQUcsSUFBSSxPQUFPLENBQUMsQ0FBQyxFQUFFLENBQUMsRUFBRSxDQUFDLENBQUMsQ0FBQyxDQUFDO1FBQ2xDLE9BQUUsR0FBRyxJQUFJLE9BQU8sQ0FBQyxDQUFDLEVBQUUsQ0FBQyxFQUFFLENBQUMsQ0FBQyxDQUFDO1FBQzFCLFNBQUksR0FBRyxDQUFDLENBQUM7UUFDVCxRQUFHLEdBQUcsR0FBRyxDQUFDO1FBQ1YsU0FBSSxHQUFHLENBQUMsQ0FBQztRQUNULGtCQUFhLEdBQUcsQ0FBQyxDQUFDO1FBQ2xCLG1CQUFjLEdBQUcsQ0FBQyxDQUFDO1FBQ25CLG1CQUFjLEdBQUcsSUFBSSxPQUFPLEVBQUUsQ0FBQztRQUMvQiwwQkFBcUIsR0FBRyxJQUFJLE9BQU8sRUFBRSxDQUFDO1FBQ3RDLGVBQVUsR0FBRyxJQUFJLE9BQU8sRUFBRSxDQUFDO1FBQzNCLFNBQUksR0FBRyxJQUFJLE9BQU8sRUFBRSxDQUFDO1FBR3BCLElBQUksQ0FBQyxhQUFhLEdBQUcsYUFBYSxDQUFDO1FBQ25DLElBQUksQ0FBQyxjQUFjLEdBQUcsY0FBYyxDQUFDO1FBQ3JDLElBQUksQ0FBQyxNQUFNLEVBQUUsQ0FBQztJQUNmLENBQUM7SUFFRCxNQUFNO1FBQ0wsSUFBSSxVQUFVLEdBQUcsSUFBSSxDQUFDLFVBQVUsQ0FBQztRQUNqQyxJQUFJLElBQUksR0FBRyxJQUFJLENBQUMsSUFBSSxDQUFDO1FBQ3JCLElBQUksY0FBYyxHQUFHLElBQUksQ0FBQyxjQUFjLENBQUM7UUFDekMsSUFBSSxxQkFBcUIsR0FBRyxJQUFJLENBQUMscUJBQXFCLENBQUM7UUFDdkQsSUFBSSxJQUFJLEdBQUcsSUFBSSxDQUFDLElBQUksRUFBRSxhQUFhLEdBQUcsSUFBSSxDQUFDLGFBQWEsRUFBRSxjQUFjLEdBQUcsSUFBSSxDQUFDLGNBQWMsQ0FBQztRQUMvRixVQUFVLENBQUMsS0FBSyxDQUFDLElBQUksR0FBRyxDQUFDLENBQUMsYUFBYSxHQUFHLENBQUMsQ0FBQyxFQUFFLElBQUksR0FBRyxDQUFDLGFBQWEsR0FBRyxDQUFDLENBQUMsRUFDdkUsSUFBSSxHQUFHLENBQUMsQ0FBQyxjQUFjLEdBQUcsQ0FBQyxDQUFDLEVBQUUsSUFBSSxHQUFHLENBQUMsY0FBYyxHQUFHLENBQUMsQ0FBQyxFQUN6RCxJQUFJLENBQUMsSUFBSSxFQUFFLElBQUksQ0FBQyxHQUFHLENBQUMsQ0FBQztRQUN0QixJQUFJLENBQUMsTUFBTSxDQUFDLElBQUksQ0FBQyxRQUFRLEVBQUUsSUFBSSxDQUFDLFNBQVMsRUFBRSxJQUFJLENBQUMsRUFBRSxDQUFDLENBQUM7UUFDcEQsY0FBYyxDQUFDLEdBQUcsQ0FBQyxVQUFVLENBQUMsTUFBTSxDQUFDLENBQUM7UUFDdEMsY0FBYyxDQUFDLFFBQVEsQ0FBQyxJQUFJLENBQUMsQ0FBQztRQUM5QixxQkFBcUIsQ0FBQyxHQUFHLENBQUMsY0FBYyxDQUFDLE1BQU0sQ0FBQyxDQUFDLE1BQU0sRUFBRSxDQUFDO0lBQzNELENBQUM7SUFFRCxhQUFhLENBQUUsWUFBcUIsRUFBRSxXQUFtQixFQUFFLFlBQW9CO1FBQzlFLElBQUksQ0FBQyxHQUFHLFlBQVksQ0FBQyxDQUFDLEVBQUUsQ0FBQyxHQUFHLFlBQVksR0FBRyxZQUFZLENBQUMsQ0FBQyxHQUFHLENBQUMsQ0FBQztRQUM5RCxZQUFZLENBQUMsQ0FBQyxHQUFHLENBQUMsQ0FBQyxHQUFHLENBQUMsQ0FBQyxHQUFHLFdBQVcsR0FBRyxDQUFDLENBQUM7UUFDM0MsWUFBWSxDQUFDLENBQUMsR0FBRyxDQUFDLENBQUMsR0FBRyxDQUFDLENBQUMsR0FBRyxZQUFZLEdBQUcsQ0FBQyxDQUFDO1FBQzVDLFlBQVksQ0FBQyxDQUFDLEdBQUcsQ0FBQyxDQUFDLEdBQUcsWUFBWSxDQUFDLENBQUMsQ0FBQyxHQUFHLENBQUMsQ0FBQztRQUMxQyxZQUFZLENBQUMsT0FBTyxDQUFDLElBQUksQ0FBQyxxQkFBcUIsQ0FBQyxDQUFDO1FBQ2pELE9BQU8sWUFBWSxDQUFDO0lBQ3JCLENBQUM7SUFFRCxhQUFhLENBQUUsV0FBb0IsRUFBRSxXQUFtQixFQUFFLFlBQW9CO1FBQzdFLFdBQVcsQ0FBQyxPQUFPLENBQUMsSUFBSSxDQUFDLGNBQWMsQ0FBQyxDQUFDO1FBQ3pDLFdBQVcsQ0FBQyxDQUFDLEdBQUcsV0FBVyxHQUFHLENBQUMsV0FBVyxDQUFDLENBQUMsR0FBRyxDQUFDLENBQUMsR0FBRyxDQUFDLENBQUM7UUFDdEQsV0FBVyxDQUFDLENBQUMsR0FBRyxZQUFZLEdBQUcsQ0FBQyxXQUFXLENBQUMsQ0FBQyxHQUFHLENBQUMsQ0FBQyxHQUFHLENBQUMsQ0FBQztRQUN2RCxXQUFXLENBQUMsQ0FBQyxHQUFHLENBQUMsV0FBVyxDQUFDLENBQUMsR0FBRyxDQUFDLENBQUMsR0FBRyxDQUFDLENBQUM7UUFDeEMsT0FBTyxXQUFXLENBQUM7SUFDcEIsQ0FBQztJQUVELFdBQVcsQ0FBRSxhQUFxQixFQUFFLGNBQXNCO1FBQ3pELElBQUksQ0FBQyxhQUFhLEdBQUcsYUFBYSxDQUFDO1FBQ25DLElBQUksQ0FBQyxjQUFjLEdBQUcsY0FBYyxDQUFDO0lBQ3RDLENBQUM7Q0FDRCJ9
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
/******************************************************************************
|
|
2
|
+
* Spine Runtimes License Agreement
|
|
3
|
+
* Last updated January 1, 2020. Replaces all prior versions.
|
|
4
|
+
*
|
|
5
|
+
* Copyright (c) 2013-2020, Esoteric Software LLC
|
|
6
|
+
*
|
|
7
|
+
* Integration of the Spine Runtimes into software or otherwise creating
|
|
8
|
+
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
9
|
+
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
10
|
+
* http://esotericsoftware.com/spine-editor-license
|
|
11
|
+
*
|
|
12
|
+
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
13
|
+
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
14
|
+
* "Products"), provided that each user of the Products must obtain their own
|
|
15
|
+
* Spine Editor license and redistribution of the Products in any form must
|
|
16
|
+
* include this license and copyright notice.
|
|
17
|
+
*
|
|
18
|
+
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
19
|
+
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
20
|
+
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
21
|
+
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
22
|
+
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
23
|
+
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
24
|
+
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
25
|
+
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
26
|
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
27
|
+
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
28
|
+
*****************************************************************************/
|
|
29
|
+
import { OrthoCamera } from "./Camera";
|
|
30
|
+
export declare class CameraController {
|
|
31
|
+
canvas: HTMLElement;
|
|
32
|
+
camera: OrthoCamera;
|
|
33
|
+
constructor(canvas: HTMLElement, camera: OrthoCamera);
|
|
34
|
+
}
|
|
@@ -0,0 +1,96 @@
|
|
|
1
|
+
/******************************************************************************
|
|
2
|
+
* Spine Runtimes License Agreement
|
|
3
|
+
* Last updated January 1, 2020. Replaces all prior versions.
|
|
4
|
+
*
|
|
5
|
+
* Copyright (c) 2013-2020, Esoteric Software LLC
|
|
6
|
+
*
|
|
7
|
+
* Integration of the Spine Runtimes into software or otherwise creating
|
|
8
|
+
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
9
|
+
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
10
|
+
* http://esotericsoftware.com/spine-editor-license
|
|
11
|
+
*
|
|
12
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+
* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { Input } from "./Input";
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30
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import { Vector3 } from "./Vector3";
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31
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export class CameraController {
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32
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constructor(canvas, camera) {
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33
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+
this.canvas = canvas;
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34
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+
this.camera = camera;
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35
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+
let cameraX = 0, cameraY = 0, cameraZoom = 0;
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36
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+
let mouseX = 0, mouseY = 0;
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37
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let lastX = 0, lastY = 0;
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38
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+
let initialZoom = 0;
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39
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+
new Input(canvas).addListener({
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40
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down: (x, y) => {
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41
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cameraX = camera.position.x;
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42
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cameraY = camera.position.y;
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43
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+
mouseX = lastX = x;
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44
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mouseY = lastY = y;
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45
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+
initialZoom = camera.zoom;
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46
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+
},
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47
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+
dragged: (x, y) => {
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48
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+
let deltaX = x - mouseX;
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49
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+
let deltaY = y - mouseY;
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50
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+
let originWorld = camera.screenToWorld(new Vector3(0, 0), canvas.clientWidth, canvas.clientHeight);
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51
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+
let deltaWorld = camera.screenToWorld(new Vector3(deltaX, deltaY), canvas.clientWidth, canvas.clientHeight).sub(originWorld);
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52
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+
camera.position.set(cameraX - deltaWorld.x, cameraY - deltaWorld.y, 0);
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53
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+
camera.update();
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54
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+
lastX = x;
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55
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+
lastY = y;
|
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56
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+
},
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57
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+
wheel: (delta) => {
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58
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+
let zoomAmount = delta / 200 * camera.zoom;
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59
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+
let newZoom = camera.zoom + zoomAmount;
|
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60
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+
if (newZoom > 0) {
|
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61
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+
let x = 0, y = 0;
|
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62
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+
if (delta < 0) {
|
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63
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+
x = lastX;
|
|
64
|
+
y = lastY;
|
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65
|
+
}
|
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66
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+
else {
|
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67
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+
let viewCenter = new Vector3(canvas.clientWidth / 2 + 15, canvas.clientHeight / 2);
|
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68
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+
let mouseToCenterX = lastX - viewCenter.x;
|
|
69
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+
let mouseToCenterY = canvas.clientHeight - 1 - lastY - viewCenter.y;
|
|
70
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+
x = viewCenter.x - mouseToCenterX;
|
|
71
|
+
y = canvas.clientHeight - 1 - viewCenter.y + mouseToCenterY;
|
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72
|
+
}
|
|
73
|
+
let oldDistance = camera.screenToWorld(new Vector3(x, y), canvas.clientWidth, canvas.clientHeight);
|
|
74
|
+
camera.zoom = newZoom;
|
|
75
|
+
camera.update();
|
|
76
|
+
let newDistance = camera.screenToWorld(new Vector3(x, y), canvas.clientWidth, canvas.clientHeight);
|
|
77
|
+
camera.position.add(oldDistance.sub(newDistance));
|
|
78
|
+
camera.update();
|
|
79
|
+
}
|
|
80
|
+
},
|
|
81
|
+
zoom: (initialDistance, distance) => {
|
|
82
|
+
let newZoom = initialDistance / distance;
|
|
83
|
+
camera.zoom = initialZoom * newZoom;
|
|
84
|
+
},
|
|
85
|
+
up: (x, y) => {
|
|
86
|
+
lastX = x;
|
|
87
|
+
lastY = y;
|
|
88
|
+
},
|
|
89
|
+
moved: (x, y) => {
|
|
90
|
+
lastX = x;
|
|
91
|
+
lastY = y;
|
|
92
|
+
},
|
|
93
|
+
});
|
|
94
|
+
}
|
|
95
|
+
}
|
|
96
|
+
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