@esotericsoftware/spine-phaser-v3 4.2.108 → 4.2.110

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@@ -14440,7 +14440,7 @@ void main () {
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  };
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  // spine-phaser-v3/src/SpinePlugin.ts
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- var Phaser2 = __toESM(__require("Phaser"), 1);
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+ var Phaser3 = __toESM(__require("Phaser"), 1);
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  // spine-phaser-v3/src/keys.ts
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  var SPINE_SKELETON_FILE_CACHE_KEY = "esotericsoftware.spine.skeletonFile.cache";
@@ -14450,6 +14450,7 @@ void main () {
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  var SPINE_GAME_OBJECT_TYPE = "spine";
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  // spine-phaser-v3/src/mixins.ts
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+ var Phaser = __toESM(__require("Phaser"), 1);
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  var components = Phaser.GameObjects.Components;
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  var ComputedSize = components.ComputedSize;
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  var Depth = components.Depth;
@@ -14475,7 +14476,8 @@ void main () {
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  var AlphaMixin = createMixin(Alpha);
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  // spine-phaser-v3/src/SpineGameObject.ts
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- var BaseSpineGameObject = class extends Phaser.GameObjects.GameObject {
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+ var Phaser2 = __toESM(__require("Phaser"), 1);
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+ var BaseSpineGameObject = class extends Phaser2.GameObjects.GameObject {
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  constructor(scene, type) {
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  super(scene, type);
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  }
@@ -14664,7 +14666,7 @@ void main () {
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  if (!this.visible) result = false;
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  if (!result && this.parentContainer && this.plugin.webGLRenderer) {
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  var sceneRenderer = this.plugin.webGLRenderer;
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- if (this.plugin.gl && this.plugin.phaserRenderer instanceof Phaser.Renderer.WebGL.WebGLRenderer && sceneRenderer.batcher.isDrawing) {
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+ if (this.plugin.gl && this.plugin.phaserRenderer instanceof Phaser2.Renderer.WebGL.WebGLRenderer && sceneRenderer.batcher.isDrawing) {
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  sceneRenderer.end();
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  this.plugin.phaserRenderer.pipelines.rebind();
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  }
@@ -14680,7 +14682,7 @@ void main () {
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  sceneRenderer.begin();
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  }
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  camera.addToRenderList(src);
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- let transform = Phaser.GameObjects.GetCalcMatrix(
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+ let transform = Phaser2.GameObjects.GetCalcMatrix(
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  src,
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  camera,
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  parentMatrix
@@ -14714,7 +14716,7 @@ void main () {
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  let skeletonRenderer = this.plugin.canvasRenderer;
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  skeletonRenderer.ctx = context;
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  camera.addToRenderList(src);
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- let transform = Phaser.GameObjects.GetCalcMatrix(
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+ let transform = Phaser2.GameObjects.GetCalcMatrix(
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  src,
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  camera,
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  parentMatrix
@@ -14735,7 +14737,7 @@ void main () {
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  // spine-phaser-v3/src/SpinePlugin.ts
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  Skeleton.yDown = true;
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- var SpinePlugin = class _SpinePlugin extends Phaser2.Plugins.ScenePlugin {
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+ var SpinePlugin = class _SpinePlugin extends Phaser3.Plugins.ScenePlugin {
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  game;
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  isWebGL;
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  gl;
@@ -14775,20 +14777,20 @@ void main () {
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  };
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  pluginManager.registerFileType("spineAtlas", atlasFileCallback, scene);
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  let addSpineGameObject = function(x, y, dataKey, atlasKey, boundsProvider) {
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- if (this.scene.sys.renderer instanceof Phaser2.Renderer.WebGL.WebGLRenderer) {
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+ if (this.scene.sys.renderer instanceof Phaser3.Renderer.WebGL.WebGLRenderer) {
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  this.scene.sys.renderer.pipelines.clear();
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  }
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  const spinePlugin = this.scene.sys[pluginKey];
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  let gameObject = new SpineGameObject(this.scene, spinePlugin, x, y, dataKey, atlasKey, boundsProvider);
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  this.displayList.add(gameObject);
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  this.updateList.add(gameObject);
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- if (this.scene.sys.renderer instanceof Phaser2.Renderer.WebGL.WebGLRenderer) {
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+ if (this.scene.sys.renderer instanceof Phaser3.Renderer.WebGL.WebGLRenderer) {
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  this.scene.sys.renderer.pipelines.rebind();
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  }
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  return gameObject;
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  };
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  let makeSpineGameObject = function(config, addToScene = false) {
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- if (this.scene.sys.renderer instanceof Phaser2.Renderer.WebGL.WebGLRenderer) {
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+ if (this.scene.sys.renderer instanceof Phaser3.Renderer.WebGL.WebGLRenderer) {
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  this.scene.sys.renderer.pipelines.clear();
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  }
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  let x = config.x ? config.x : 0;
@@ -14799,10 +14801,10 @@ void main () {
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  if (addToScene !== void 0) {
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  config.add = addToScene;
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  }
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- if (this.scene.sys.renderer instanceof Phaser2.Renderer.WebGL.WebGLRenderer) {
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+ if (this.scene.sys.renderer instanceof Phaser3.Renderer.WebGL.WebGLRenderer) {
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  this.scene.sys.renderer.pipelines.rebind();
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  }
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- return Phaser2.GameObjects.BuildGameObject(this.scene, gameObject, config);
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+ return Phaser3.GameObjects.BuildGameObject(this.scene, gameObject, config);
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  };
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  pluginManager.registerGameObject(window.SPINE_GAME_OBJECT_TYPE ? window.SPINE_GAME_OBJECT_TYPE : SPINE_GAME_OBJECT_TYPE, addSpineGameObject, makeSpineGameObject);
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  }
@@ -14835,11 +14837,11 @@ void main () {
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  }
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  }
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  onStart() {
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- this.game.scale.on(Phaser2.Scale.Events.RESIZE, this.onResize, this);
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+ this.game.scale.on(Phaser3.Scale.Events.RESIZE, this.onResize, this);
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  }
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  shutdown() {
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  if (this.isWebGL) {
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- this.game.scale.off(Phaser2.Scale.Events.RESIZE, this.onResize, this);
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+ this.game.scale.off(Phaser3.Scale.Events.RESIZE, this.onResize, this);
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  }
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  }
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  destroy() {
@@ -14909,7 +14911,7 @@ void main () {
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  return new Skeleton(this.getSkeletonData(dataKey, atlasKey));
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  }
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  };
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- var SpineSkeletonDataFile = class extends Phaser2.Loader.MultiFile {
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+ var SpineSkeletonDataFile = class extends Phaser3.Loader.MultiFile {
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  constructor(loader, key, url, fileType, xhrSettings) {
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  if (typeof key !== "string") {
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  const config = key;
@@ -14921,14 +14923,14 @@ void main () {
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  let file = null;
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  let isJson = fileType == 0 /* json */;
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  if (isJson) {
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- file = new Phaser2.Loader.FileTypes.JSONFile(loader, {
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+ file = new Phaser3.Loader.FileTypes.JSONFile(loader, {
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  key,
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  url,
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  extension: "json",
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  xhrSettings
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  });
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  } else {
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- file = new Phaser2.Loader.FileTypes.BinaryFile(loader, {
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+ file = new Phaser3.Loader.FileTypes.BinaryFile(loader, {
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  key,
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  url,
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  extension: "skel",
@@ -14945,7 +14947,7 @@ void main () {
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  if (this.isReadyToProcess()) this.files[0].addToCache();
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  }
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  };
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- var SpineAtlasFile = class extends Phaser2.Loader.MultiFile {
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+ var SpineAtlasFile = class extends Phaser3.Loader.MultiFile {
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  constructor(loader, key, url, premultipliedAlpha, xhrSettings) {
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  if (typeof key !== "string") {
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  const config = key;
@@ -14955,7 +14957,7 @@ void main () {
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  xhrSettings = config.xhrSettings;
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  }
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  super(loader, SPINE_ATLAS_FILE_TYPE, key, [
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- new Phaser2.Loader.FileTypes.TextFile(loader, {
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+ new Phaser3.Loader.FileTypes.TextFile(loader, {
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  key,
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  url,
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  xhrSettings,
@@ -14986,7 +14988,7 @@ void main () {
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  for (var i = 0; i < textures.length; i++) {
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  var url = basePath + textures[i];
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  var key = file.key + "!" + textures[i];
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- var image = new Phaser2.Loader.FileTypes.ImageFile(this.loader, key, url);
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+ var image = new Phaser3.Loader.FileTypes.ImageFile(this.loader, key, url);
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  if (!this.loader.keyExists(image)) {
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  this.addToMultiFile(image);
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  this.loader.addFile(image);