@esotericsoftware/spine-phaser-v3 4.2.108 → 4.2.110
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/SpineGameObject.d.ts +1 -0
- package/dist/SpineGameObject.js +2 -1
- package/dist/esm/spine-phaser-v3.min.mjs +3 -3
- package/dist/esm/spine-phaser-v3.mjs +21 -19
- package/dist/esm/spine-phaser-v3.mjs.map +3 -3
- package/dist/iife/spine-phaser-v3.js +21 -19
- package/dist/iife/spine-phaser-v3.js.map +3 -3
- package/dist/iife/spine-phaser-v3.min.js +3 -3
- package/dist/index.js +2 -1
- package/dist/mixins.d.ts +1 -0
- package/dist/mixins.js +3 -2
- package/package.json +4 -4
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@@ -14217,7 +14217,7 @@ var SpineCanvas = class {
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};
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// spine-phaser-v3/src/SpinePlugin.ts
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import * as
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import * as Phaser3 from "Phaser";
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// spine-phaser-v3/src/keys.ts
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var SPINE_SKELETON_FILE_CACHE_KEY = "esotericsoftware.spine.skeletonFile.cache";
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@@ -14227,6 +14227,7 @@ var SPINE_ATLAS_FILE_TYPE = "spineAtlasData";
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var SPINE_GAME_OBJECT_TYPE = "spine";
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// spine-phaser-v3/src/mixins.ts
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import * as Phaser from "Phaser";
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var components = Phaser.GameObjects.Components;
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var ComputedSize = components.ComputedSize;
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var Depth = components.Depth;
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@@ -14252,7 +14253,8 @@ var OriginMixin = createMixin(Origin);
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var AlphaMixin = createMixin(Alpha);
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// spine-phaser-v3/src/SpineGameObject.ts
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-
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import * as Phaser2 from "Phaser";
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var BaseSpineGameObject = class extends Phaser2.GameObjects.GameObject {
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constructor(scene, type) {
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super(scene, type);
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}
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@@ -14441,7 +14443,7 @@ var SpineGameObject = class extends DepthMixin(
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if (!this.visible) result = false;
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if (!result && this.parentContainer && this.plugin.webGLRenderer) {
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var sceneRenderer = this.plugin.webGLRenderer;
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if (this.plugin.gl && this.plugin.phaserRenderer instanceof
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if (this.plugin.gl && this.plugin.phaserRenderer instanceof Phaser2.Renderer.WebGL.WebGLRenderer && sceneRenderer.batcher.isDrawing) {
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sceneRenderer.end();
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this.plugin.phaserRenderer.pipelines.rebind();
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}
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@@ -14457,7 +14459,7 @@ var SpineGameObject = class extends DepthMixin(
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sceneRenderer.begin();
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}
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camera.addToRenderList(src);
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let transform =
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let transform = Phaser2.GameObjects.GetCalcMatrix(
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src,
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camera,
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parentMatrix
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@@ -14491,7 +14493,7 @@ var SpineGameObject = class extends DepthMixin(
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let skeletonRenderer = this.plugin.canvasRenderer;
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skeletonRenderer.ctx = context;
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camera.addToRenderList(src);
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let transform =
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let transform = Phaser2.GameObjects.GetCalcMatrix(
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src,
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camera,
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parentMatrix
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@@ -14512,7 +14514,7 @@ var SpineGameObject = class extends DepthMixin(
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// spine-phaser-v3/src/SpinePlugin.ts
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Skeleton.yDown = true;
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var SpinePlugin = class _SpinePlugin extends
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var SpinePlugin = class _SpinePlugin extends Phaser3.Plugins.ScenePlugin {
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game;
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isWebGL;
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gl;
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@@ -14552,20 +14554,20 @@ var SpinePlugin = class _SpinePlugin extends Phaser2.Plugins.ScenePlugin {
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};
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pluginManager.registerFileType("spineAtlas", atlasFileCallback, scene);
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let addSpineGameObject = function(x, y, dataKey, atlasKey, boundsProvider) {
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if (this.scene.sys.renderer instanceof
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if (this.scene.sys.renderer instanceof Phaser3.Renderer.WebGL.WebGLRenderer) {
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this.scene.sys.renderer.pipelines.clear();
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}
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const spinePlugin = this.scene.sys[pluginKey];
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let gameObject = new SpineGameObject(this.scene, spinePlugin, x, y, dataKey, atlasKey, boundsProvider);
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this.displayList.add(gameObject);
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this.updateList.add(gameObject);
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if (this.scene.sys.renderer instanceof
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if (this.scene.sys.renderer instanceof Phaser3.Renderer.WebGL.WebGLRenderer) {
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this.scene.sys.renderer.pipelines.rebind();
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}
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return gameObject;
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};
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let makeSpineGameObject = function(config, addToScene = false) {
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if (this.scene.sys.renderer instanceof
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if (this.scene.sys.renderer instanceof Phaser3.Renderer.WebGL.WebGLRenderer) {
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this.scene.sys.renderer.pipelines.clear();
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}
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let x = config.x ? config.x : 0;
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@@ -14576,10 +14578,10 @@ var SpinePlugin = class _SpinePlugin extends Phaser2.Plugins.ScenePlugin {
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if (addToScene !== void 0) {
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config.add = addToScene;
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}
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if (this.scene.sys.renderer instanceof
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if (this.scene.sys.renderer instanceof Phaser3.Renderer.WebGL.WebGLRenderer) {
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this.scene.sys.renderer.pipelines.rebind();
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}
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return
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return Phaser3.GameObjects.BuildGameObject(this.scene, gameObject, config);
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};
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pluginManager.registerGameObject(window.SPINE_GAME_OBJECT_TYPE ? window.SPINE_GAME_OBJECT_TYPE : SPINE_GAME_OBJECT_TYPE, addSpineGameObject, makeSpineGameObject);
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}
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@@ -14612,11 +14614,11 @@ var SpinePlugin = class _SpinePlugin extends Phaser2.Plugins.ScenePlugin {
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}
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}
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onStart() {
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this.game.scale.on(
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this.game.scale.on(Phaser3.Scale.Events.RESIZE, this.onResize, this);
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}
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shutdown() {
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if (this.isWebGL) {
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this.game.scale.off(
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this.game.scale.off(Phaser3.Scale.Events.RESIZE, this.onResize, this);
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}
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}
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destroy() {
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@@ -14686,7 +14688,7 @@ var SpinePlugin = class _SpinePlugin extends Phaser2.Plugins.ScenePlugin {
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return new Skeleton(this.getSkeletonData(dataKey, atlasKey));
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}
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};
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var SpineSkeletonDataFile = class extends
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var SpineSkeletonDataFile = class extends Phaser3.Loader.MultiFile {
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constructor(loader, key, url, fileType, xhrSettings) {
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if (typeof key !== "string") {
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const config = key;
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let file = null;
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let isJson = fileType == 0 /* json */;
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if (isJson) {
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file = new
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file = new Phaser3.Loader.FileTypes.JSONFile(loader, {
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key,
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url,
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extension: "json",
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xhrSettings
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});
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} else {
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file = new
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file = new Phaser3.Loader.FileTypes.BinaryFile(loader, {
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key,
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url,
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extension: "skel",
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if (this.isReadyToProcess()) this.files[0].addToCache();
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}
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};
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var SpineAtlasFile = class extends
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var SpineAtlasFile = class extends Phaser3.Loader.MultiFile {
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constructor(loader, key, url, premultipliedAlpha, xhrSettings) {
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if (typeof key !== "string") {
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const config = key;
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xhrSettings = config.xhrSettings;
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}
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super(loader, SPINE_ATLAS_FILE_TYPE, key, [
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new
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new Phaser3.Loader.FileTypes.TextFile(loader, {
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key,
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url,
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for (var i = 0; i < textures.length; i++) {
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var url = basePath + textures[i];
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var key = file.key + "!" + textures[i];
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var image = new
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var image = new Phaser3.Loader.FileTypes.ImageFile(this.loader, key, url);
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if (!this.loader.keyExists(image)) {
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this.addToMultiFile(image);
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this.loader.addFile(image);
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