@esengine/server 1.2.0 → 2.0.0

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@@ -0,0 +1,818 @@
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+ import { __name, __publicField } from '../chunk-T626JPC7.js';
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+
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+ // src/ratelimit/strategies/TokenBucket.ts
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+ var _TokenBucketStrategy = class _TokenBucketStrategy {
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+ /**
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+ * @zh 创建令牌桶策略
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+ * @en Create token bucket strategy
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+ *
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+ * @param config - @zh 配置 @en Configuration
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+ * @param config.rate - @zh 每秒添加的令牌数 @en Tokens added per second
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+ * @param config.capacity - @zh 桶容量(最大令牌数)@en Bucket capacity (max tokens)
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+ */
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+ constructor(config) {
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+ __publicField(this, "name", "token-bucket");
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+ __publicField(this, "_rate");
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+ __publicField(this, "_capacity");
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+ __publicField(this, "_buckets", /* @__PURE__ */ new Map());
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+ this._rate = config.rate;
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+ this._capacity = config.capacity;
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+ }
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+ /**
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+ * @zh 尝试消费令牌
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+ * @en Try to consume tokens
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+ */
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+ consume(key, cost = 1) {
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+ const now = Date.now();
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+ const bucket = this._getOrCreateBucket(key, now);
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+ this._refillBucket(bucket, now);
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+ if (bucket.tokens >= cost) {
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+ bucket.tokens -= cost;
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+ return {
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+ allowed: true,
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+ remaining: Math.floor(bucket.tokens),
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+ resetAt: now + Math.ceil((this._capacity - bucket.tokens) / this._rate * 1e3)
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+ };
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+ }
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+ const tokensNeeded = cost - bucket.tokens;
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+ const retryAfter = Math.ceil(tokensNeeded / this._rate * 1e3);
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+ return {
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+ allowed: false,
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+ remaining: 0,
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+ resetAt: now + retryAfter,
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+ retryAfter
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+ };
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+ }
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+ /**
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+ * @zh 获取当前状态
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+ * @en Get current status
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+ */
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+ getStatus(key) {
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+ const now = Date.now();
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+ const bucket = this._buckets.get(key);
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+ if (!bucket) {
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+ return {
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+ allowed: true,
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+ remaining: this._capacity,
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+ resetAt: now
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+ };
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+ }
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+ this._refillBucket(bucket, now);
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+ return {
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+ allowed: bucket.tokens >= 1,
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+ remaining: Math.floor(bucket.tokens),
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+ resetAt: now + Math.ceil((this._capacity - bucket.tokens) / this._rate * 1e3)
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+ };
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+ }
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+ /**
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+ * @zh 重置指定键
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+ * @en Reset specified key
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+ */
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+ reset(key) {
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+ this._buckets.delete(key);
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+ }
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+ /**
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+ * @zh 清理所有记录
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+ * @en Clean up all records
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+ */
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+ cleanup() {
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+ const now = Date.now();
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+ const expireThreshold = 6e4;
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+ for (const [key, bucket] of this._buckets) {
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+ if (now - bucket.lastUpdate > expireThreshold && bucket.tokens >= this._capacity) {
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+ this._buckets.delete(key);
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+ }
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+ }
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+ }
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+ /**
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+ * @zh 获取或创建桶
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+ * @en Get or create bucket
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+ */
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+ _getOrCreateBucket(key, now) {
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+ let bucket = this._buckets.get(key);
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+ if (!bucket) {
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+ bucket = {
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+ tokens: this._capacity,
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+ lastUpdate: now
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+ };
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+ this._buckets.set(key, bucket);
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+ }
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+ return bucket;
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+ }
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+ /**
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+ * @zh 补充令牌
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+ * @en Refill tokens
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+ */
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+ _refillBucket(bucket, now) {
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+ const elapsed = now - bucket.lastUpdate;
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+ const tokensToAdd = elapsed / 1e3 * this._rate;
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+ bucket.tokens = Math.min(this._capacity, bucket.tokens + tokensToAdd);
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+ bucket.lastUpdate = now;
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+ }
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+ };
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+ __name(_TokenBucketStrategy, "TokenBucketStrategy");
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+ var TokenBucketStrategy = _TokenBucketStrategy;
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+ function createTokenBucketStrategy(config) {
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+ return new TokenBucketStrategy(config);
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+ }
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+ __name(createTokenBucketStrategy, "createTokenBucketStrategy");
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+
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+ // src/ratelimit/strategies/SlidingWindow.ts
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+ var _SlidingWindowStrategy = class _SlidingWindowStrategy {
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+ /**
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+ * @zh 创建滑动窗口策略
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+ * @en Create sliding window strategy
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+ *
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+ * @param config - @zh 配置 @en Configuration
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+ * @param config.rate - @zh 每秒允许的请求数 @en Requests allowed per second
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+ * @param config.capacity - @zh 窗口容量 @en Window capacity
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+ */
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+ constructor(config) {
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+ __publicField(this, "name", "sliding-window");
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+ __publicField(this, "_rate");
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+ __publicField(this, "_capacity");
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+ __publicField(this, "_windowMs");
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+ __publicField(this, "_windows", /* @__PURE__ */ new Map());
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+ this._rate = config.rate;
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+ this._capacity = config.capacity;
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+ this._windowMs = 1e3;
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+ }
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+ /**
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+ * @zh 尝试消费配额
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+ * @en Try to consume quota
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+ */
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+ consume(key, cost = 1) {
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+ const now = Date.now();
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+ const window = this._getOrCreateWindow(key);
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+ this._cleanExpiredTimestamps(window, now);
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+ const currentCount = window.timestamps.length;
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+ if (currentCount + cost <= this._capacity) {
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+ for (let i = 0; i < cost; i++) {
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+ window.timestamps.push(now);
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+ }
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+ return {
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+ allowed: true,
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+ remaining: this._capacity - window.timestamps.length,
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+ resetAt: this._getResetAt(window, now)
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+ };
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+ }
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+ const oldestTimestamp = window.timestamps[0] || now;
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+ const retryAfter = Math.max(0, oldestTimestamp + this._windowMs - now);
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+ return {
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+ allowed: false,
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+ remaining: 0,
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+ resetAt: oldestTimestamp + this._windowMs,
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+ retryAfter
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+ };
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+ }
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+ /**
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+ * @zh 获取当前状态
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+ * @en Get current status
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+ */
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+ getStatus(key) {
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+ const now = Date.now();
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+ const window = this._windows.get(key);
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+ if (!window) {
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+ return {
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+ allowed: true,
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+ remaining: this._capacity,
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+ resetAt: now + this._windowMs
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+ };
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+ }
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+ this._cleanExpiredTimestamps(window, now);
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+ const remaining = Math.max(0, this._capacity - window.timestamps.length);
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+ return {
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+ allowed: remaining > 0,
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+ remaining,
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+ resetAt: this._getResetAt(window, now)
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+ };
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+ }
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+ /**
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+ * @zh 重置指定键
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+ * @en Reset specified key
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+ */
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+ reset(key) {
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+ this._windows.delete(key);
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+ }
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+ /**
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+ * @zh 清理所有过期记录
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+ * @en Clean up all expired records
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+ */
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+ cleanup() {
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+ const now = Date.now();
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+ for (const [key, window] of this._windows) {
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+ this._cleanExpiredTimestamps(window, now);
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+ if (window.timestamps.length === 0) {
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+ this._windows.delete(key);
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+ }
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+ }
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+ }
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+ /**
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+ * @zh 获取或创建窗口
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+ * @en Get or create window
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+ */
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+ _getOrCreateWindow(key) {
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+ let window = this._windows.get(key);
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+ if (!window) {
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+ window = {
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+ timestamps: []
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+ };
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+ this._windows.set(key, window);
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+ }
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+ return window;
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+ }
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+ /**
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+ * @zh 清理过期的时间戳
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+ * @en Clean expired timestamps
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+ */
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+ _cleanExpiredTimestamps(window, now) {
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+ const cutoff = now - this._windowMs;
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+ window.timestamps = window.timestamps.filter((ts) => ts > cutoff);
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+ }
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+ /**
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+ * @zh 获取重置时间
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+ * @en Get reset time
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+ */
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+ _getResetAt(window, now) {
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+ if (window.timestamps.length === 0) {
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+ return now + this._windowMs;
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+ }
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+ return window.timestamps[0] + this._windowMs;
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+ }
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+ };
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+ __name(_SlidingWindowStrategy, "SlidingWindowStrategy");
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+ var SlidingWindowStrategy = _SlidingWindowStrategy;
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+ function createSlidingWindowStrategy(config) {
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+ return new SlidingWindowStrategy(config);
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+ }
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+ __name(createSlidingWindowStrategy, "createSlidingWindowStrategy");
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+
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+ // src/ratelimit/strategies/FixedWindow.ts
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+ var _FixedWindowStrategy = class _FixedWindowStrategy {
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+ /**
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+ * @zh 创建固定窗口策略
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+ * @en Create fixed window strategy
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+ *
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+ * @param config - @zh 配置 @en Configuration
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+ * @param config.rate - @zh 每秒允许的请求数 @en Requests allowed per second
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+ * @param config.capacity - @zh 窗口容量 @en Window capacity
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+ */
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+ constructor(config) {
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+ __publicField(this, "name", "fixed-window");
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+ __publicField(this, "_rate");
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+ __publicField(this, "_capacity");
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+ __publicField(this, "_windowMs");
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+ __publicField(this, "_windows", /* @__PURE__ */ new Map());
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+ this._rate = config.rate;
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+ this._capacity = config.capacity;
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+ this._windowMs = 1e3;
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+ }
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+ /**
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+ * @zh 尝试消费配额
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+ * @en Try to consume quota
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+ */
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+ consume(key, cost = 1) {
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+ const now = Date.now();
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+ const window = this._getOrCreateWindow(key, now);
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+ this._maybeResetWindow(window, now);
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+ if (window.count + cost <= this._capacity) {
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+ window.count += cost;
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+ return {
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+ allowed: true,
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+ remaining: this._capacity - window.count,
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+ resetAt: window.windowStart + this._windowMs
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+ };
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+ }
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+ const retryAfter = window.windowStart + this._windowMs - now;
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+ return {
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+ allowed: false,
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+ remaining: 0,
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+ resetAt: window.windowStart + this._windowMs,
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+ retryAfter: Math.max(0, retryAfter)
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+ };
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+ }
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+ /**
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+ * @zh 获取当前状态
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+ * @en Get current status
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+ */
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+ getStatus(key) {
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+ const now = Date.now();
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+ const window = this._windows.get(key);
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+ if (!window) {
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+ return {
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+ allowed: true,
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+ remaining: this._capacity,
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+ resetAt: this._getWindowStart(now) + this._windowMs
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+ };
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+ }
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+ this._maybeResetWindow(window, now);
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+ const remaining = Math.max(0, this._capacity - window.count);
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+ return {
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+ allowed: remaining > 0,
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+ remaining,
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+ resetAt: window.windowStart + this._windowMs
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+ };
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+ }
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+ /**
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+ * @zh 重置指定键
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+ * @en Reset specified key
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+ */
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+ reset(key) {
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+ this._windows.delete(key);
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+ }
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+ /**
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+ * @zh 清理所有过期记录
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+ * @en Clean up all expired records
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+ */
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+ cleanup() {
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+ const now = Date.now();
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+ const currentWindowStart = this._getWindowStart(now);
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+ for (const [key, window] of this._windows) {
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+ if (window.windowStart < currentWindowStart - this._windowMs) {
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+ this._windows.delete(key);
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+ }
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+ }
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+ }
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+ /**
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+ * @zh 获取或创建窗口
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+ * @en Get or create window
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+ */
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+ _getOrCreateWindow(key, now) {
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+ let window = this._windows.get(key);
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+ if (!window) {
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+ window = {
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+ count: 0,
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+ windowStart: this._getWindowStart(now)
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+ };
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+ this._windows.set(key, window);
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+ }
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+ return window;
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+ }
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+ /**
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+ * @zh 如果需要则重置窗口
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+ * @en Reset window if needed
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+ */
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+ _maybeResetWindow(window, now) {
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+ const currentWindowStart = this._getWindowStart(now);
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+ if (window.windowStart < currentWindowStart) {
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+ window.count = 0;
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+ window.windowStart = currentWindowStart;
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+ }
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+ }
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+ /**
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+ * @zh 获取窗口开始时间
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+ * @en Get window start time
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+ */
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+ _getWindowStart(now) {
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+ return Math.floor(now / this._windowMs) * this._windowMs;
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+ }
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+ };
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+ __name(_FixedWindowStrategy, "FixedWindowStrategy");
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+ var FixedWindowStrategy = _FixedWindowStrategy;
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+ function createFixedWindowStrategy(config) {
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+ return new FixedWindowStrategy(config);
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+ }
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+ __name(createFixedWindowStrategy, "createFixedWindowStrategy");
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+
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+ // src/ratelimit/context.ts
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+ var _RateLimitContext = class _RateLimitContext {
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+ /**
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+ * @zh 创建速率限制上下文
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+ * @en Create rate limit context
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+ *
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+ * @param key - @zh 限流键(通常是玩家ID)@en Rate limit key (usually player ID)
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+ * @param globalStrategy - @zh 全局限流策略 @en Global rate limit strategy
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+ */
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+ constructor(key, globalStrategy) {
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+ __publicField(this, "_key");
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+ __publicField(this, "_globalStrategy");
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+ __publicField(this, "_messageStrategies", /* @__PURE__ */ new Map());
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+ __publicField(this, "_consecutiveLimitCount", 0);
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+ this._key = key;
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+ this._globalStrategy = globalStrategy;
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+ }
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+ /**
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+ * @zh 获取连续被限流次数
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+ * @en Get consecutive limit count
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+ */
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+ get consecutiveLimitCount() {
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+ return this._consecutiveLimitCount;
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+ }
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+ /**
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+ * @zh 检查是否允许(不消费)
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+ * @en Check if allowed (without consuming)
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+ */
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+ check(messageType) {
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+ if (messageType && this._messageStrategies.has(messageType)) {
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+ return this._messageStrategies.get(messageType).getStatus(this._key);
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+ }
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+ return this._globalStrategy.getStatus(this._key);
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+ }
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+ /**
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+ * @zh 消费配额
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+ * @en Consume quota
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+ */
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+ consume(messageType, cost = 1) {
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+ let result;
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+ if (messageType && this._messageStrategies.has(messageType)) {
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+ result = this._messageStrategies.get(messageType).consume(this._key, cost);
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+ } else {
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+ result = this._globalStrategy.consume(this._key, cost);
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+ }
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+ if (result.allowed) {
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+ this._consecutiveLimitCount = 0;
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+ } else {
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+ this._consecutiveLimitCount++;
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+ }
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+ return result;
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+ }
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+ /**
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+ * @zh 重置限流状态
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+ * @en Reset rate limit status
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+ */
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+ reset(messageType) {
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+ if (messageType) {
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+ if (this._messageStrategies.has(messageType)) {
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+ this._messageStrategies.get(messageType).reset(this._key);
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+ }
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+ } else {
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+ this._globalStrategy.reset(this._key);
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+ for (const strategy of this._messageStrategies.values()) {
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+ strategy.reset(this._key);
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+ }
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+ }
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+ }
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+ /**
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+ * @zh 重置连续限流计数
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+ * @en Reset consecutive limit count
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+ */
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+ resetConsecutiveCount() {
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+ this._consecutiveLimitCount = 0;
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+ }
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+ /**
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+ * @zh 为特定消息类型设置独立的限流策略
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+ * @en Set independent rate limit strategy for specific message type
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+ *
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+ * @param messageType - @zh 消息类型 @en Message type
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+ * @param strategy - @zh 限流策略 @en Rate limit strategy
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+ */
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+ setMessageStrategy(messageType, strategy) {
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+ this._messageStrategies.set(messageType, strategy);
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+ }
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+ /**
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+ * @zh 移除特定消息类型的限流策略
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+ * @en Remove rate limit strategy for specific message type
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+ *
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+ * @param messageType - @zh 消息类型 @en Message type
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+ */
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+ removeMessageStrategy(messageType) {
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+ this._messageStrategies.delete(messageType);
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+ }
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+ /**
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+ * @zh 检查是否有特定消息类型的限流策略
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+ * @en Check if has rate limit strategy for specific message type
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+ *
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+ * @param messageType - @zh 消息类型 @en Message type
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+ */
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+ hasMessageStrategy(messageType) {
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+ return this._messageStrategies.has(messageType);
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+ }
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+ };
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+ __name(_RateLimitContext, "RateLimitContext");
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+ var RateLimitContext = _RateLimitContext;
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+
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+ // src/ratelimit/decorators/rateLimit.ts
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+ var RATE_LIMIT_METADATA_KEY = /* @__PURE__ */ Symbol("rateLimitMetadata");
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+ function getRateLimitMetadata(target, messageType) {
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+ const metadataMap = target[RATE_LIMIT_METADATA_KEY];
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+ return metadataMap?.get(messageType);
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+ }
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+ __name(getRateLimitMetadata, "getRateLimitMetadata");
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+ function setRateLimitMetadata(target, messageType, metadata) {
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+ if (!target[RATE_LIMIT_METADATA_KEY]) {
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+ target[RATE_LIMIT_METADATA_KEY] = /* @__PURE__ */ new Map();
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+ }
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+ const metadataMap = target[RATE_LIMIT_METADATA_KEY];
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+ const existing = metadataMap.get(messageType) ?? {
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+ enabled: true
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+ };
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+ metadataMap.set(messageType, {
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+ ...existing,
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+ ...metadata
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+ });
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+ }
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+ __name(setRateLimitMetadata, "setRateLimitMetadata");
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+ function getMessageTypeFromMethod(target, methodName) {
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+ for (const sym of Object.getOwnPropertySymbols(target.constructor)) {
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+ const desc = Object.getOwnPropertyDescriptor(target.constructor, sym);
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+ if (desc?.value && Array.isArray(desc.value)) {
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+ for (const handler of desc.value) {
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+ if (handler.method === methodName) {
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+ return handler.type;
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+ }
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+ }
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+ }
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+ }
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+ const handlers = target.constructor[/* @__PURE__ */ Symbol.for("messageHandlers")];
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+ if (handlers) {
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+ for (const handler of handlers) {
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+ if (handler.method === methodName) {
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+ return handler.type;
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+ }
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+ }
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+ }
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+ return void 0;
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+ }
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+ __name(getMessageTypeFromMethod, "getMessageTypeFromMethod");
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+ function rateLimit(config) {
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+ return function(target, propertyKey, descriptor) {
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+ const methodName = String(propertyKey);
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+ queueMicrotask(() => {
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+ const msgType = getMessageTypeFromMethod(target, methodName);
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+ if (msgType) {
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+ setRateLimitMetadata(target, msgType, {
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+ enabled: true,
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+ config
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+ });
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+ }
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+ });
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+ if (!target.hasOwnProperty(RATE_LIMIT_METADATA_KEY)) {
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+ Object.defineProperty(target, RATE_LIMIT_METADATA_KEY, {
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+ value: /* @__PURE__ */ new Map(),
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+ writable: false,
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+ enumerable: false
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+ });
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+ }
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+ return descriptor;
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+ };
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+ }
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+ __name(rateLimit, "rateLimit");
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+ function noRateLimit() {
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+ return function(target, propertyKey, descriptor) {
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+ const methodName = String(propertyKey);
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+ queueMicrotask(() => {
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+ const msgType = getMessageTypeFromMethod(target, methodName);
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+ if (msgType) {
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+ setRateLimitMetadata(target, msgType, {
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+ enabled: false,
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+ exempt: true
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+ });
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+ }
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+ });
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+ return descriptor;
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+ };
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+ }
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+ __name(noRateLimit, "noRateLimit");
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+ function rateLimitMessage(messageType, config) {
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+ return function(target, propertyKey, descriptor) {
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+ setRateLimitMetadata(target, messageType, {
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+ enabled: true,
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+ config
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+ });
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+ return descriptor;
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+ };
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+ }
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+ __name(rateLimitMessage, "rateLimitMessage");
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+ function noRateLimitMessage(messageType) {
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+ return function(target, propertyKey, descriptor) {
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+ setRateLimitMetadata(target, messageType, {
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+ enabled: false,
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+ exempt: true
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+ });
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+ return descriptor;
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+ };
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+ }
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+ __name(noRateLimitMessage, "noRateLimitMessage");
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+
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+ // src/ratelimit/mixin/withRateLimit.ts
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+ var PLAYER_RATE_LIMIT_CONTEXT = /* @__PURE__ */ Symbol("playerRateLimitContext");
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+ function createStrategy(config) {
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+ const rate = config.messagesPerSecond ?? 10;
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+ const capacity = config.burstSize ?? rate * 2;
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+ switch (config.strategy) {
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+ case "sliding-window":
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+ return new SlidingWindowStrategy({
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+ rate,
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+ capacity
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+ });
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+ case "fixed-window":
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+ return new FixedWindowStrategy({
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+ rate,
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+ capacity
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+ });
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+ case "token-bucket":
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+ default:
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+ return new TokenBucketStrategy({
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+ rate,
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+ capacity
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+ });
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+ }
610
+ }
611
+ __name(createStrategy, "createStrategy");
612
+ function getPlayerRateLimitContext(player) {
613
+ const data = player;
614
+ return data[PLAYER_RATE_LIMIT_CONTEXT] ?? null;
615
+ }
616
+ __name(getPlayerRateLimitContext, "getPlayerRateLimitContext");
617
+ function setPlayerRateLimitContext(player, context) {
618
+ const data = player;
619
+ data[PLAYER_RATE_LIMIT_CONTEXT] = context;
620
+ Object.defineProperty(player, "rateLimit", {
621
+ get: /* @__PURE__ */ __name(() => data[PLAYER_RATE_LIMIT_CONTEXT], "get"),
622
+ enumerable: true,
623
+ configurable: false
624
+ });
625
+ }
626
+ __name(setPlayerRateLimitContext, "setPlayerRateLimitContext");
627
+ function withRateLimit(Base, config = {}) {
628
+ var _a;
629
+ const { messagesPerSecond = 10, burstSize = 20, strategy = "token-bucket", onLimited, disconnectOnLimit = false, maxConsecutiveLimits = 0, getKey = /* @__PURE__ */ __name((player) => player.id, "getKey"), cleanupInterval = 6e4 } = config;
630
+ let RateLimitRoom = (_a = class extends Base {
631
+ constructor(...args) {
632
+ super(...args);
633
+ __publicField(this, "_rateLimitStrategy");
634
+ __publicField(this, "_playerContexts", /* @__PURE__ */ new WeakMap());
635
+ __publicField(this, "_cleanupTimer", null);
636
+ __publicField(this, "_messageStrategies", /* @__PURE__ */ new Map());
637
+ this._rateLimitStrategy = createStrategy({
638
+ messagesPerSecond,
639
+ burstSize,
640
+ strategy
641
+ });
642
+ this._startCleanup();
643
+ this._initMessageStrategies();
644
+ }
645
+ /**
646
+ * @zh 全局速率限制策略
647
+ * @en Global rate limit strategy
648
+ */
649
+ get rateLimitStrategy() {
650
+ return this._rateLimitStrategy;
651
+ }
652
+ /**
653
+ * @zh 获取玩家的速率限制上下文
654
+ * @en Get rate limit context for player
655
+ */
656
+ getRateLimitContext(player) {
657
+ return this._playerContexts.get(player) ?? null;
658
+ }
659
+ /**
660
+ * @internal
661
+ * @zh 重写消息处理以添加速率限制检查
662
+ * @en Override message handling to add rate limit check
663
+ */
664
+ _handleMessage(type, data, playerId) {
665
+ const player = this.getPlayer(playerId);
666
+ if (!player) return;
667
+ let context = this._playerContexts.get(player);
668
+ if (!context) {
669
+ context = this._createPlayerContext(player);
670
+ }
671
+ const metadata = this._getMessageMetadata(type);
672
+ if (metadata?.exempt) {
673
+ super._handleMessage(type, data, playerId);
674
+ return;
675
+ }
676
+ const cost = metadata?.config?.cost ?? 1;
677
+ let result;
678
+ if (metadata?.config && (metadata.config.messagesPerSecond || metadata.config.burstSize)) {
679
+ if (!context.hasMessageStrategy(type)) {
680
+ const msgStrategy = createStrategy({
681
+ messagesPerSecond: metadata.config.messagesPerSecond ?? messagesPerSecond,
682
+ burstSize: metadata.config.burstSize ?? burstSize,
683
+ strategy
684
+ });
685
+ context.setMessageStrategy(type, msgStrategy);
686
+ }
687
+ result = context.consume(type, cost);
688
+ } else {
689
+ result = context.consume(void 0, cost);
690
+ }
691
+ if (!result.allowed) {
692
+ this._handleRateLimited(player, type, result, context);
693
+ return;
694
+ }
695
+ super._handleMessage(type, data, playerId);
696
+ }
697
+ /**
698
+ * @internal
699
+ * @zh 重写 _addPlayer 以初始化速率限制上下文
700
+ * @en Override _addPlayer to initialize rate limit context
701
+ */
702
+ async _addPlayer(id, conn) {
703
+ const player = await super._addPlayer(id, conn);
704
+ if (player) {
705
+ this._createPlayerContext(player);
706
+ }
707
+ return player;
708
+ }
709
+ /**
710
+ * @internal
711
+ * @zh 重写 _removePlayer 以清理速率限制上下文
712
+ * @en Override _removePlayer to cleanup rate limit context
713
+ */
714
+ async _removePlayer(id, reason) {
715
+ const player = this.getPlayer(id);
716
+ if (player) {
717
+ const context = this._playerContexts.get(player);
718
+ if (context) {
719
+ context.reset();
720
+ }
721
+ this._playerContexts.delete(player);
722
+ }
723
+ await super._removePlayer(id, reason);
724
+ }
725
+ /**
726
+ * @zh 重写 dispose 以清理定时器
727
+ * @en Override dispose to cleanup timer
728
+ */
729
+ dispose() {
730
+ this._stopCleanup();
731
+ super.dispose();
732
+ }
733
+ /**
734
+ * @zh 创建玩家的速率限制上下文
735
+ * @en Create rate limit context for player
736
+ */
737
+ _createPlayerContext(player) {
738
+ const key = getKey(player);
739
+ const context = new RateLimitContext(key, this._rateLimitStrategy);
740
+ this._playerContexts.set(player, context);
741
+ setPlayerRateLimitContext(player, context);
742
+ return context;
743
+ }
744
+ /**
745
+ * @zh 处理被限流的情况
746
+ * @en Handle rate limited situation
747
+ */
748
+ _handleRateLimited(player, messageType, result, context) {
749
+ if (this.onRateLimited) {
750
+ this.onRateLimited(player, messageType, result);
751
+ }
752
+ onLimited?.(player, messageType, result);
753
+ if (disconnectOnLimit) {
754
+ this.kick(player, "rate_limited");
755
+ return;
756
+ }
757
+ if (maxConsecutiveLimits > 0 && context.consecutiveLimitCount >= maxConsecutiveLimits) {
758
+ this.kick(player, "too_many_rate_limits");
759
+ }
760
+ }
761
+ /**
762
+ * @zh 获取消息的元数据
763
+ * @en Get message metadata
764
+ */
765
+ _getMessageMetadata(type) {
766
+ return getRateLimitMetadata(this.constructor.prototype, type);
767
+ }
768
+ /**
769
+ * @zh 初始化消息策略(从装饰器元数据)
770
+ * @en Initialize message strategies (from decorator metadata)
771
+ */
772
+ _initMessageStrategies() {
773
+ const metadataMap = this.constructor.prototype[RATE_LIMIT_METADATA_KEY];
774
+ if (metadataMap instanceof Map) {
775
+ for (const [msgType, metadata] of metadataMap) {
776
+ if (metadata.config && (metadata.config.messagesPerSecond || metadata.config.burstSize)) {
777
+ const msgStrategy = createStrategy({
778
+ messagesPerSecond: metadata.config.messagesPerSecond ?? messagesPerSecond,
779
+ burstSize: metadata.config.burstSize ?? burstSize,
780
+ strategy
781
+ });
782
+ this._messageStrategies.set(msgType, msgStrategy);
783
+ }
784
+ }
785
+ }
786
+ }
787
+ /**
788
+ * @zh 开始清理定时器
789
+ * @en Start cleanup timer
790
+ */
791
+ _startCleanup() {
792
+ if (cleanupInterval > 0) {
793
+ this._cleanupTimer = setInterval(() => {
794
+ this._rateLimitStrategy.cleanup();
795
+ for (const strategy2 of this._messageStrategies.values()) {
796
+ strategy2.cleanup();
797
+ }
798
+ }, cleanupInterval);
799
+ }
800
+ }
801
+ /**
802
+ * @zh 停止清理定时器
803
+ * @en Stop cleanup timer
804
+ */
805
+ _stopCleanup() {
806
+ if (this._cleanupTimer) {
807
+ clearInterval(this._cleanupTimer);
808
+ this._cleanupTimer = null;
809
+ }
810
+ }
811
+ }, __name(_a, "RateLimitRoom"), _a);
812
+ return RateLimitRoom;
813
+ }
814
+ __name(withRateLimit, "withRateLimit");
815
+
816
+ export { FixedWindowStrategy, RATE_LIMIT_METADATA_KEY, RateLimitContext, SlidingWindowStrategy, TokenBucketStrategy, createFixedWindowStrategy, createSlidingWindowStrategy, createTokenBucketStrategy, getPlayerRateLimitContext, getRateLimitMetadata, noRateLimit, noRateLimitMessage, rateLimit, rateLimitMessage, withRateLimit };
817
+ //# sourceMappingURL=index.js.map
818
+ //# sourceMappingURL=index.js.map