@esengine/server 1.2.0 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/chunk-O3VN2QVN.js +338 -0
- package/dist/chunk-O3VN2QVN.js.map +1 -0
- package/dist/{chunk-7C6JZO4O.js → chunk-QWEIP5QH.js} +3 -335
- package/dist/chunk-QWEIP5QH.js.map +1 -0
- package/dist/decorators-DY8nZ8Nh.d.ts +26 -0
- package/dist/ecs/index.d.ts +159 -0
- package/dist/ecs/index.js +247 -0
- package/dist/ecs/index.js.map +1 -0
- package/dist/index.d.ts +2 -26
- package/dist/index.js +2 -1
- package/dist/index.js.map +1 -1
- package/dist/ratelimit/index.d.ts +787 -0
- package/dist/ratelimit/index.js +818 -0
- package/dist/ratelimit/index.js.map +1 -0
- package/dist/testing/index.js +2 -1
- package/dist/testing/index.js.map +1 -1
- package/package.json +16 -3
- package/dist/chunk-7C6JZO4O.js.map +0 -1
|
@@ -0,0 +1,247 @@
|
|
|
1
|
+
import { Room } from '../chunk-O3VN2QVN.js';
|
|
2
|
+
export { onMessage } from '../chunk-O3VN2QVN.js';
|
|
3
|
+
import { __name, __publicField } from '../chunk-T626JPC7.js';
|
|
4
|
+
import { Core, encodeDespawn, encodeSnapshot, SyncOperation, encodeSpawn, SYNC_METADATA, CHANGE_TRACKER, initChangeTracker } from '@esengine/ecs-framework';
|
|
5
|
+
export { SyncOperation, clearChanges, getSyncMetadata, hasChanges, hasSyncFields, initChangeTracker, sync } from '@esengine/ecs-framework';
|
|
6
|
+
|
|
7
|
+
var DEFAULT_ECS_CONFIG = {
|
|
8
|
+
syncInterval: 50,
|
|
9
|
+
enableDeltaSync: true
|
|
10
|
+
};
|
|
11
|
+
var NETWORK_ENTITY_OWNER = /* @__PURE__ */ Symbol("NetworkEntityOwner");
|
|
12
|
+
var _ECSRoom = class _ECSRoom extends Room {
|
|
13
|
+
constructor(ecsConfig) {
|
|
14
|
+
super();
|
|
15
|
+
/**
|
|
16
|
+
* @zh ECS World(由 Core.worldManager 管理)
|
|
17
|
+
* @en ECS World (managed by Core.worldManager)
|
|
18
|
+
*/
|
|
19
|
+
__publicField(this, "world");
|
|
20
|
+
/**
|
|
21
|
+
* @zh World 在 WorldManager 中的 ID
|
|
22
|
+
* @en World ID in WorldManager
|
|
23
|
+
*/
|
|
24
|
+
__publicField(this, "worldId");
|
|
25
|
+
/**
|
|
26
|
+
* @zh 房间的主场景
|
|
27
|
+
* @en Room's main scene
|
|
28
|
+
*/
|
|
29
|
+
__publicField(this, "scene");
|
|
30
|
+
/**
|
|
31
|
+
* @zh ECS 配置
|
|
32
|
+
* @en ECS configuration
|
|
33
|
+
*/
|
|
34
|
+
__publicField(this, "ecsConfig");
|
|
35
|
+
/**
|
|
36
|
+
* @zh 玩家 ID 到实体的映射
|
|
37
|
+
* @en Player ID to Entity mapping
|
|
38
|
+
*/
|
|
39
|
+
__publicField(this, "_playerEntities", /* @__PURE__ */ new Map());
|
|
40
|
+
/**
|
|
41
|
+
* @zh 上次同步时间
|
|
42
|
+
* @en Last sync time
|
|
43
|
+
*/
|
|
44
|
+
__publicField(this, "_lastSyncTime", 0);
|
|
45
|
+
this.ecsConfig = {
|
|
46
|
+
...DEFAULT_ECS_CONFIG,
|
|
47
|
+
...ecsConfig
|
|
48
|
+
};
|
|
49
|
+
this.worldId = `room_${Date.now()}_${Math.random().toString(36).slice(2, 8)}`;
|
|
50
|
+
this.world = Core.worldManager.createWorld(this.worldId);
|
|
51
|
+
this.scene = this.world.createScene("game");
|
|
52
|
+
this.world.setSceneActive("game", true);
|
|
53
|
+
this.world.start();
|
|
54
|
+
}
|
|
55
|
+
// =========================================================================
|
|
56
|
+
// Scene Management | 场景管理
|
|
57
|
+
// =========================================================================
|
|
58
|
+
/**
|
|
59
|
+
* @zh 添加系统到场景
|
|
60
|
+
* @en Add system to scene
|
|
61
|
+
*/
|
|
62
|
+
addSystem(system) {
|
|
63
|
+
this.scene.addSystem(system);
|
|
64
|
+
}
|
|
65
|
+
/**
|
|
66
|
+
* @zh 创建实体
|
|
67
|
+
* @en Create entity
|
|
68
|
+
*/
|
|
69
|
+
createEntity(name) {
|
|
70
|
+
return this.scene.createEntity(name ?? `entity_${Date.now()}`);
|
|
71
|
+
}
|
|
72
|
+
/**
|
|
73
|
+
* @zh 为玩家创建实体
|
|
74
|
+
* @en Create entity for player
|
|
75
|
+
*
|
|
76
|
+
* @param playerId - @zh 玩家 ID @en Player ID
|
|
77
|
+
* @param name - @zh 实体名称 @en Entity name
|
|
78
|
+
* @returns @zh 创建的实体 @en Created entity
|
|
79
|
+
*/
|
|
80
|
+
createPlayerEntity(playerId, name) {
|
|
81
|
+
const entityName = name ?? `player_${playerId}`;
|
|
82
|
+
const entity = this.scene.createEntity(entityName);
|
|
83
|
+
entity[NETWORK_ENTITY_OWNER] = playerId;
|
|
84
|
+
this._playerEntities.set(playerId, entity);
|
|
85
|
+
return entity;
|
|
86
|
+
}
|
|
87
|
+
/**
|
|
88
|
+
* @zh 获取玩家的实体
|
|
89
|
+
* @en Get player's entity
|
|
90
|
+
*/
|
|
91
|
+
getPlayerEntity(playerId) {
|
|
92
|
+
return this._playerEntities.get(playerId);
|
|
93
|
+
}
|
|
94
|
+
/**
|
|
95
|
+
* @zh 销毁玩家的实体
|
|
96
|
+
* @en Destroy player's entity
|
|
97
|
+
*/
|
|
98
|
+
destroyPlayerEntity(playerId) {
|
|
99
|
+
const entity = this._playerEntities.get(playerId);
|
|
100
|
+
if (entity) {
|
|
101
|
+
const despawnData = encodeDespawn(entity.id);
|
|
102
|
+
this.broadcastBinary(despawnData);
|
|
103
|
+
entity.destroy();
|
|
104
|
+
this._playerEntities.delete(playerId);
|
|
105
|
+
}
|
|
106
|
+
}
|
|
107
|
+
// =========================================================================
|
|
108
|
+
// State Sync | 状态同步
|
|
109
|
+
// =========================================================================
|
|
110
|
+
/**
|
|
111
|
+
* @zh 广播二进制数据
|
|
112
|
+
* @en Broadcast binary data
|
|
113
|
+
*/
|
|
114
|
+
broadcastBinary(data) {
|
|
115
|
+
for (const player of this.players) {
|
|
116
|
+
this.sendBinary(player, data);
|
|
117
|
+
}
|
|
118
|
+
}
|
|
119
|
+
/**
|
|
120
|
+
* @zh 发送二进制数据给指定玩家
|
|
121
|
+
* @en Send binary data to specific player
|
|
122
|
+
*/
|
|
123
|
+
sendBinary(player, data) {
|
|
124
|
+
player.send("$sync", {
|
|
125
|
+
data: Array.from(data)
|
|
126
|
+
});
|
|
127
|
+
}
|
|
128
|
+
/**
|
|
129
|
+
* @zh 发送完整状态给玩家(用于玩家刚加入时)
|
|
130
|
+
* @en Send full state to player (for when player just joined)
|
|
131
|
+
*/
|
|
132
|
+
sendFullState(player) {
|
|
133
|
+
const entities = this._getSyncEntities();
|
|
134
|
+
if (entities.length === 0) return;
|
|
135
|
+
for (const entity of entities) {
|
|
136
|
+
this._initComponentTrackers(entity);
|
|
137
|
+
}
|
|
138
|
+
const data = encodeSnapshot(entities, SyncOperation.FULL);
|
|
139
|
+
this.sendBinary(player, data);
|
|
140
|
+
}
|
|
141
|
+
/**
|
|
142
|
+
* @zh 广播实体生成
|
|
143
|
+
* @en Broadcast entity spawn
|
|
144
|
+
*/
|
|
145
|
+
broadcastSpawn(entity, prefabType) {
|
|
146
|
+
this._initComponentTrackers(entity);
|
|
147
|
+
const data = encodeSpawn(entity, prefabType);
|
|
148
|
+
this.broadcastBinary(data);
|
|
149
|
+
}
|
|
150
|
+
/**
|
|
151
|
+
* @zh 广播增量状态更新
|
|
152
|
+
* @en Broadcast delta state update
|
|
153
|
+
*/
|
|
154
|
+
broadcastDelta() {
|
|
155
|
+
const entities = this._getSyncEntities();
|
|
156
|
+
const changedEntities = entities.filter((entity) => this._hasChanges(entity));
|
|
157
|
+
if (changedEntities.length === 0) return;
|
|
158
|
+
const data = encodeSnapshot(changedEntities, SyncOperation.DELTA);
|
|
159
|
+
this.broadcastBinary(data);
|
|
160
|
+
this._clearChangeTrackers(changedEntities);
|
|
161
|
+
}
|
|
162
|
+
// =========================================================================
|
|
163
|
+
// Lifecycle Overrides | 生命周期重载
|
|
164
|
+
// =========================================================================
|
|
165
|
+
/**
|
|
166
|
+
* @zh 游戏循环,处理状态同步
|
|
167
|
+
* @en Game tick, handles state sync
|
|
168
|
+
*/
|
|
169
|
+
onTick(_dt) {
|
|
170
|
+
if (this.ecsConfig.enableDeltaSync) {
|
|
171
|
+
const now = Date.now();
|
|
172
|
+
if (now - this._lastSyncTime >= this.ecsConfig.syncInterval) {
|
|
173
|
+
this._lastSyncTime = now;
|
|
174
|
+
this.broadcastDelta();
|
|
175
|
+
}
|
|
176
|
+
}
|
|
177
|
+
}
|
|
178
|
+
/**
|
|
179
|
+
* @zh 玩家离开时自动销毁其实体
|
|
180
|
+
* @en Auto destroy player entity when leaving
|
|
181
|
+
*/
|
|
182
|
+
async onLeave(player, reason) {
|
|
183
|
+
this.destroyPlayerEntity(player.id);
|
|
184
|
+
}
|
|
185
|
+
/**
|
|
186
|
+
* @zh 房间销毁时从 WorldManager 移除 World
|
|
187
|
+
* @en Remove World from WorldManager when room is disposed
|
|
188
|
+
*/
|
|
189
|
+
onDispose() {
|
|
190
|
+
this._playerEntities.clear();
|
|
191
|
+
Core.worldManager.removeWorld(this.worldId);
|
|
192
|
+
}
|
|
193
|
+
// =========================================================================
|
|
194
|
+
// Internal | 内部方法
|
|
195
|
+
// =========================================================================
|
|
196
|
+
_getSyncEntities() {
|
|
197
|
+
const entities = [];
|
|
198
|
+
for (const entity of this.scene.entities.buffer) {
|
|
199
|
+
if (this._hasSyncComponents(entity)) {
|
|
200
|
+
entities.push(entity);
|
|
201
|
+
}
|
|
202
|
+
}
|
|
203
|
+
return entities;
|
|
204
|
+
}
|
|
205
|
+
_hasSyncComponents(entity) {
|
|
206
|
+
for (const component of entity.components) {
|
|
207
|
+
const metadata = component.constructor[SYNC_METADATA];
|
|
208
|
+
if (metadata && metadata.fields.length > 0) {
|
|
209
|
+
return true;
|
|
210
|
+
}
|
|
211
|
+
}
|
|
212
|
+
return false;
|
|
213
|
+
}
|
|
214
|
+
_hasChanges(entity) {
|
|
215
|
+
for (const component of entity.components) {
|
|
216
|
+
const tracker = component[CHANGE_TRACKER];
|
|
217
|
+
if (tracker?.hasChanges()) {
|
|
218
|
+
return true;
|
|
219
|
+
}
|
|
220
|
+
}
|
|
221
|
+
return false;
|
|
222
|
+
}
|
|
223
|
+
_initComponentTrackers(entity) {
|
|
224
|
+
for (const component of entity.components) {
|
|
225
|
+
const metadata = component.constructor[SYNC_METADATA];
|
|
226
|
+
if (metadata && metadata.fields.length > 0) {
|
|
227
|
+
initChangeTracker(component);
|
|
228
|
+
}
|
|
229
|
+
}
|
|
230
|
+
}
|
|
231
|
+
_clearChangeTrackers(entities) {
|
|
232
|
+
for (const entity of entities) {
|
|
233
|
+
for (const component of entity.components) {
|
|
234
|
+
const tracker = component[CHANGE_TRACKER];
|
|
235
|
+
if (tracker) {
|
|
236
|
+
tracker.clear();
|
|
237
|
+
}
|
|
238
|
+
}
|
|
239
|
+
}
|
|
240
|
+
}
|
|
241
|
+
};
|
|
242
|
+
__name(_ECSRoom, "ECSRoom");
|
|
243
|
+
var ECSRoom = _ECSRoom;
|
|
244
|
+
|
|
245
|
+
export { ECSRoom };
|
|
246
|
+
//# sourceMappingURL=index.js.map
|
|
247
|
+
//# sourceMappingURL=index.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../src/ecs/ECSRoom.ts"],"names":["DEFAULT_ECS_CONFIG","syncInterval","enableDeltaSync","NETWORK_ENTITY_OWNER","ECSRoom","Room","ecsConfig","world","worldId","scene","_playerEntities","Map","_lastSyncTime","Date","now","Math","random","toString","slice","Core","worldManager","createWorld","createScene","setSceneActive","start","addSystem","system","createEntity","name","createPlayerEntity","playerId","entityName","entity","set","getPlayerEntity","get","destroyPlayerEntity","despawnData","encodeDespawn","id","broadcastBinary","destroy","delete","data","player","players","sendBinary","send","Array","from","sendFullState","entities","_getSyncEntities","length","_initComponentTrackers","encodeSnapshot","SyncOperation","FULL","broadcastSpawn","prefabType","encodeSpawn","broadcastDelta","changedEntities","filter","_hasChanges","DELTA","_clearChangeTrackers","onTick","_dt","onLeave","reason","onDispose","clear","removeWorld","buffer","_hasSyncComponents","push","component","components","metadata","SYNC_METADATA","fields","tracker","CHANGE_TRACKER","hasChanges","initChangeTracker"],"mappings":";;;;;;AAiDA,IAAMA,kBAAAA,GAAoC;EACtCC,YAAAA,EAAc,EAAA;EACdC,eAAAA,EAAiB;AACrB,CAAA;AAMA,IAAMC,oBAAAA,0BAA8B,oBAAA,CAAA;AA6B7B,IAAeC,QAAAA,GAAf,MAAeA,QAAAA,SAAqEC,IAAAA,CAAAA;AAqCvF,EAAA,WAAA,CAAYC,SAAAA,EAAoC;AAC5C,IAAA,KAAA,EAAK;AAjCUC;;;;;AAMAC;;;;;AAMAC;;;;;AAMAH;;;;;AAMFI;;;;AAAuC,IAAA,aAAA,CAAA,IAAA,EAAA,iBAAA,kBAAA,IAAIC,GAAAA,EAAAA,CAAAA;AAMpDC;;;;AAAwB,IAAA,aAAA,CAAA,IAAA,EAAA,eAAA,EAAA,CAAA,CAAA;AAI5B,IAAA,IAAA,CAAKN,SAAAA,GAAY;MAAE,GAAGN,kBAAAA;MAAoB,GAAGM;AAAU,KAAA;AAEvD,IAAA,IAAA,CAAKE,OAAAA,GAAU,CAAA,KAAA,EAAQK,IAAAA,CAAKC,GAAAA,EAAG,CAAA,CAAA,EAAMC,IAAAA,CAAKC,MAAAA,EAAM,CAAGC,SAAS,EAAA,CAAA,CAAIC,KAAAA,CAAM,CAAA,EAAG,CAAA,CAAA,CAAA,CAAA;AACzE,IAAA,IAAA,CAAKX,KAAAA,GAAQY,IAAAA,CAAKC,YAAAA,CAAaC,WAAAA,CAAY,KAAKb,OAAO,CAAA;AACvD,IAAA,IAAA,CAAKC,KAAAA,GAAQ,IAAA,CAAKF,KAAAA,CAAMe,WAAAA,CAAY,MAAA,CAAA;AACpC,IAAA,IAAA,CAAKf,KAAAA,CAAMgB,cAAAA,CAAe,MAAA,EAAQ,IAAA,CAAA;AAClC,IAAA,IAAA,CAAKhB,MAAMiB,KAAAA,EAAK;AACpB,EAAA;;;;;;;;AAUUC,EAAAA,SAAAA,CAAUC,MAAAA,EAA4B;AAC5C,IAAA,IAAA,CAAKjB,KAAAA,CAAMgB,UAAUC,MAAAA,CAAAA;AACzB,EAAA;;;;;AAMUC,EAAAA,YAAAA,CAAaC,IAAAA,EAAuB;AAC1C,IAAA,OAAO,IAAA,CAAKnB,MAAMkB,YAAAA,CAAaC,IAAAA,IAAQ,UAAUf,IAAAA,CAAKC,GAAAA,EAAG,CAAA,CAAI,CAAA;AACjE,EAAA;;;;;;;;;AAUUe,EAAAA,kBAAAA,CAAmBC,UAAkBF,IAAAA,EAAuB;AAClE,IAAA,MAAMG,UAAAA,GAAaH,IAAAA,IAAQ,CAAA,OAAA,EAAUE,QAAAA,CAAAA,CAAAA;AACrC,IAAA,MAAME,MAAAA,GAAS,IAAA,CAAKvB,KAAAA,CAAMkB,YAAAA,CAAaI,UAAAA,CAAAA;AACtCC,IAAAA,MAAAA,CAAe7B,oBAAAA,CAAAA,GAAwB2B,QAAAA;AACxC,IAAA,IAAA,CAAKpB,eAAAA,CAAgBuB,GAAAA,CAAIH,QAAAA,EAAUE,MAAAA,CAAAA;AACnC,IAAA,OAAOA,MAAAA;AACX,EAAA;;;;;AAMUE,EAAAA,eAAAA,CAAgBJ,QAAAA,EAAsC;AAC5D,IAAA,OAAO,IAAA,CAAKpB,eAAAA,CAAgByB,GAAAA,CAAIL,QAAAA,CAAAA;AACpC,EAAA;;;;;AAMUM,EAAAA,mBAAAA,CAAoBN,QAAAA,EAAwB;AAClD,IAAA,MAAME,MAAAA,GAAS,IAAA,CAAKtB,eAAAA,CAAgByB,GAAAA,CAAIL,QAAAA,CAAAA;AACxC,IAAA,IAAIE,MAAAA,EAAQ;AACR,MAAA,MAAMK,WAAAA,GAAcC,aAAAA,CAAcN,MAAAA,CAAOO,EAAE,CAAA;AAC3C,MAAA,IAAA,CAAKC,gBAAgBH,WAAAA,CAAAA;AACrBL,MAAAA,MAAAA,CAAOS,OAAAA,EAAO;AACd,MAAA,IAAA,CAAK/B,eAAAA,CAAgBgC,OAAOZ,QAAAA,CAAAA;AAChC,IAAA;AACJ,EAAA;;;;;;;;AAUUU,EAAAA,eAAAA,CAAgBG,IAAAA,EAAwB;AAC9C,IAAA,KAAA,MAAWC,MAAAA,IAAU,KAAKC,OAAAA,EAAS;AAC/B,MAAA,IAAA,CAAKC,UAAAA,CAAWF,QAAQD,IAAAA,CAAAA;AAC5B,IAAA;AACJ,EAAA;;;;;AAMUG,EAAAA,UAAAA,CAAWF,QAA6BD,IAAAA,EAAwB;AACtEC,IAAAA,MAAAA,CAAOG,KAAK,OAAA,EAAS;MAAEJ,IAAAA,EAAMK,KAAAA,CAAMC,KAAKN,IAAAA;KAAM,CAAA;AAClD,EAAA;;;;;AAMUO,EAAAA,aAAAA,CAAcN,MAAAA,EAAmC;AACvD,IAAA,MAAMO,QAAAA,GAAW,KAAKC,gBAAAA,EAAgB;AACtC,IAAA,IAAID,QAAAA,CAASE,WAAW,CAAA,EAAG;AAE3B,IAAA,KAAA,MAAWrB,UAAUmB,QAAAA,EAAU;AAC3B,MAAA,IAAA,CAAKG,uBAAuBtB,MAAAA,CAAAA;AAChC,IAAA;AAEA,IAAA,MAAMW,IAAAA,GAAOY,cAAAA,CAAeJ,QAAAA,EAAUK,aAAAA,CAAcC,IAAI,CAAA;AACxD,IAAA,IAAA,CAAKX,UAAAA,CAAWF,QAAQD,IAAAA,CAAAA;AAC5B,EAAA;;;;;AAMUe,EAAAA,cAAAA,CAAe1B,QAAgB2B,UAAAA,EAA2B;AAChE,IAAA,IAAA,CAAKL,uBAAuBtB,MAAAA,CAAAA;AAC5B,IAAA,MAAMW,IAAAA,GAAOiB,WAAAA,CAAY5B,MAAAA,EAAQ2B,UAAAA,CAAAA;AACjC,IAAA,IAAA,CAAKnB,gBAAgBG,IAAAA,CAAAA;AACzB,EAAA;;;;;EAMUkB,cAAAA,GAAuB;AAC7B,IAAA,MAAMV,QAAAA,GAAW,KAAKC,gBAAAA,EAAgB;AACtC,IAAA,MAAMU,eAAAA,GAAkBX,SAASY,MAAAA,CAAO/B,CAAAA,WAAU,IAAA,CAAKgC,WAAAA,CAAYhC,MAAAA,CAAAA,CAAAA;AAEnE,IAAA,IAAI8B,eAAAA,CAAgBT,WAAW,CAAA,EAAG;AAElC,IAAA,MAAMV,IAAAA,GAAOY,cAAAA,CAAeO,eAAAA,EAAiBN,aAAAA,CAAcS,KAAK,CAAA;AAChE,IAAA,IAAA,CAAKzB,gBAAgBG,IAAAA,CAAAA;AACrB,IAAA,IAAA,CAAKuB,qBAAqBJ,eAAAA,CAAAA;AAC9B,EAAA;;;;;;;;AAUSK,EAAAA,MAAAA,CAAOC,GAAAA,EAAmB;AAC/B,IAAA,IAAI,IAAA,CAAK9D,UAAUJ,eAAAA,EAAiB;AAChC,MAAA,MAAMY,GAAAA,GAAMD,KAAKC,GAAAA,EAAG;AACpB,MAAA,IAAIA,GAAAA,GAAM,IAAA,CAAKF,aAAAA,IAAiB,IAAA,CAAKN,UAAUL,YAAAA,EAAc;AACzD,QAAA,IAAA,CAAKW,aAAAA,GAAgBE,GAAAA;AACrB,QAAA,IAAA,CAAK+C,cAAAA,EAAc;AACvB,MAAA;AACJ,IAAA;AACJ,EAAA;;;;;EAMA,MAAeQ,OAAAA,CAAQzB,QAA6B0B,MAAAA,EAAgC;AAChF,IAAA,IAAA,CAAKlC,mBAAAA,CAAoBQ,OAAOL,EAAE,CAAA;AACtC,EAAA;;;;;EAMSgC,SAAAA,GAAkB;AACvB,IAAA,IAAA,CAAK7D,gBAAgB8D,KAAAA,EAAK;AAC1BrD,IAAAA,IAAAA,CAAKC,YAAAA,CAAaqD,WAAAA,CAAY,IAAA,CAAKjE,OAAO,CAAA;AAC9C,EAAA;;;;EAMQ4C,gBAAAA,GAA6B;AACjC,IAAA,MAAMD,WAAqB,EAAA;AAC3B,IAAA,KAAA,MAAWnB,MAAAA,IAAU,IAAA,CAAKvB,KAAAA,CAAM0C,QAAAA,CAASuB,MAAAA,EAAQ;AAC7C,MAAA,IAAI,IAAA,CAAKC,kBAAAA,CAAmB3C,MAAAA,CAAAA,EAAS;AACjCmB,QAAAA,QAAAA,CAASyB,KAAK5C,MAAAA,CAAAA;AAClB,MAAA;AACJ,IAAA;AACA,IAAA,OAAOmB,QAAAA;AACX,EAAA;AAEQwB,EAAAA,kBAAAA,CAAmB3C,MAAAA,EAAyB;AAChD,IAAA,KAAA,MAAW6C,SAAAA,IAAa7C,OAAO8C,UAAAA,EAAY;AACvC,MAAA,MAAMC,QAAAA,GAAsCF,SAAAA,CAAU,WAAA,CAAoBG,aAAAA,CAAAA;AAC1E,MAAA,IAAID,QAAAA,IAAYA,QAAAA,CAASE,MAAAA,CAAO5B,MAAAA,GAAS,CAAA,EAAG;AACxC,QAAA,OAAO,IAAA;AACX,MAAA;AACJ,IAAA;AACA,IAAA,OAAO,KAAA;AACX,EAAA;AAEQW,EAAAA,WAAAA,CAAYhC,MAAAA,EAAyB;AACzC,IAAA,KAAA,MAAW6C,SAAAA,IAAa7C,OAAO8C,UAAAA,EAAY;AACvC,MAAA,MAAMI,OAAAA,GAAWL,UAAkBM,cAAAA,CAAAA;AACnC,MAAA,IAAID,OAAAA,EAASE,YAAAA,EAAc;AACvB,QAAA,OAAO,IAAA;AACX,MAAA;AACJ,IAAA;AACA,IAAA,OAAO,KAAA;AACX,EAAA;AAEQ9B,EAAAA,sBAAAA,CAAuBtB,MAAAA,EAAsB;AACjD,IAAA,KAAA,MAAW6C,SAAAA,IAAa7C,OAAO8C,UAAAA,EAAY;AACvC,MAAA,MAAMC,QAAAA,GAAsCF,SAAAA,CAAU,WAAA,CAAoBG,aAAAA,CAAAA;AAC1E,MAAA,IAAID,QAAAA,IAAYA,QAAAA,CAASE,MAAAA,CAAO5B,MAAAA,GAAS,CAAA,EAAG;AACxCgC,QAAAA,iBAAAA,CAAkBR,SAAAA,CAAAA;AACtB,MAAA;AACJ,IAAA;AACJ,EAAA;AAEQX,EAAAA,oBAAAA,CAAqBf,QAAAA,EAA0B;AACnD,IAAA,KAAA,MAAWnB,UAAUmB,QAAAA,EAAU;AAC3B,MAAA,KAAA,MAAW0B,SAAAA,IAAa7C,OAAO8C,UAAAA,EAAY;AACvC,QAAA,MAAMI,OAAAA,GAAWL,UAAkBM,cAAAA,CAAAA;AACnC,QAAA,IAAID,OAAAA,EAAS;AACTA,UAAAA,OAAAA,CAAQV,KAAAA,EAAK;AACjB,QAAA;AACJ,MAAA;AACJ,IAAA;AACJ,EAAA;AACJ,CAAA;AAjQ2FnE,MAAAA,CAAAA,QAAAA,EAAAA,SAAAA,CAAAA;AAApF,IAAeD,OAAAA,GAAf","file":"index.js","sourcesContent":["/**\n * @zh ECS 房间基类\n * @en ECS Room base class\n */\n\nimport {\n Core,\n Scene,\n World,\n Entity,\n EntitySystem,\n type Component,\n // Sync\n SyncOperation,\n SYNC_METADATA,\n CHANGE_TRACKER,\n type SyncMetadata,\n type ChangeTracker,\n encodeSnapshot,\n encodeSpawn,\n encodeDespawn,\n initChangeTracker,\n} from '@esengine/ecs-framework';\n\nimport { Room, type RoomOptions } from '../room/Room.js';\nimport type { Player } from '../room/Player.js';\n\n// =============================================================================\n// Types | 类型定义\n// =============================================================================\n\n/**\n * @zh ECS 房间配置\n * @en ECS room configuration\n */\nexport interface ECSRoomConfig {\n /**\n * @zh 状态同步间隔(毫秒)\n * @en State sync interval in milliseconds\n */\n syncInterval: number;\n\n /**\n * @zh 是否启用增量同步\n * @en Whether to enable delta sync\n */\n enableDeltaSync: boolean;\n}\n\nconst DEFAULT_ECS_CONFIG: ECSRoomConfig = {\n syncInterval: 50, // 20 Hz\n enableDeltaSync: true,\n};\n\n/**\n * @zh 网络实体标识组件\n * @en Network entity identity component\n */\nconst NETWORK_ENTITY_OWNER = Symbol('NetworkEntityOwner');\n\n// =============================================================================\n// ECSRoom | ECS 房间\n// =============================================================================\n\n/**\n * @zh ECS 房间基类,带有 ECS World 支持和自动状态同步\n * @en ECS Room base class with ECS World support and automatic state synchronization\n *\n * @example\n * ```typescript\n * // 服务端启动\n * Core.create();\n * setInterval(() => Core.update(1/60), 16);\n *\n * // 定义房间\n * class GameRoom extends ECSRoom {\n * onCreate() {\n * this.addSystem(new PhysicsSystem());\n * }\n *\n * onJoin(player: Player) {\n * const entity = this.createPlayerEntity(player.id);\n * entity.addComponent(new PlayerComponent());\n * }\n * }\n * ```\n */\nexport abstract class ECSRoom<TState = any, TPlayerData = Record<string, unknown>> extends Room<TState, TPlayerData> {\n /**\n * @zh ECS World(由 Core.worldManager 管理)\n * @en ECS World (managed by Core.worldManager)\n */\n protected readonly world: World;\n\n /**\n * @zh World 在 WorldManager 中的 ID\n * @en World ID in WorldManager\n */\n protected readonly worldId: string;\n\n /**\n * @zh 房间的主场景\n * @en Room's main scene\n */\n protected readonly scene: Scene;\n\n /**\n * @zh ECS 配置\n * @en ECS configuration\n */\n protected readonly ecsConfig: ECSRoomConfig;\n\n /**\n * @zh 玩家 ID 到实体的映射\n * @en Player ID to Entity mapping\n */\n private readonly _playerEntities: Map<string, Entity> = new Map();\n\n /**\n * @zh 上次同步时间\n * @en Last sync time\n */\n private _lastSyncTime: number = 0;\n\n constructor(ecsConfig?: Partial<ECSRoomConfig>) {\n super();\n this.ecsConfig = { ...DEFAULT_ECS_CONFIG, ...ecsConfig };\n\n this.worldId = `room_${Date.now()}_${Math.random().toString(36).slice(2, 8)}`;\n this.world = Core.worldManager.createWorld(this.worldId);\n this.scene = this.world.createScene('game');\n this.world.setSceneActive('game', true);\n this.world.start();\n }\n\n // =========================================================================\n // Scene Management | 场景管理\n // =========================================================================\n\n /**\n * @zh 添加系统到场景\n * @en Add system to scene\n */\n protected addSystem(system: EntitySystem): void {\n this.scene.addSystem(system);\n }\n\n /**\n * @zh 创建实体\n * @en Create entity\n */\n protected createEntity(name?: string): Entity {\n return this.scene.createEntity(name ?? `entity_${Date.now()}`);\n }\n\n /**\n * @zh 为玩家创建实体\n * @en Create entity for player\n *\n * @param playerId - @zh 玩家 ID @en Player ID\n * @param name - @zh 实体名称 @en Entity name\n * @returns @zh 创建的实体 @en Created entity\n */\n protected createPlayerEntity(playerId: string, name?: string): Entity {\n const entityName = name ?? `player_${playerId}`;\n const entity = this.scene.createEntity(entityName);\n (entity as any)[NETWORK_ENTITY_OWNER] = playerId;\n this._playerEntities.set(playerId, entity);\n return entity;\n }\n\n /**\n * @zh 获取玩家的实体\n * @en Get player's entity\n */\n protected getPlayerEntity(playerId: string): Entity | undefined {\n return this._playerEntities.get(playerId);\n }\n\n /**\n * @zh 销毁玩家的实体\n * @en Destroy player's entity\n */\n protected destroyPlayerEntity(playerId: string): void {\n const entity = this._playerEntities.get(playerId);\n if (entity) {\n const despawnData = encodeDespawn(entity.id);\n this.broadcastBinary(despawnData);\n entity.destroy();\n this._playerEntities.delete(playerId);\n }\n }\n\n // =========================================================================\n // State Sync | 状态同步\n // =========================================================================\n\n /**\n * @zh 广播二进制数据\n * @en Broadcast binary data\n */\n protected broadcastBinary(data: Uint8Array): void {\n for (const player of this.players) {\n this.sendBinary(player, data);\n }\n }\n\n /**\n * @zh 发送二进制数据给指定玩家\n * @en Send binary data to specific player\n */\n protected sendBinary(player: Player<TPlayerData>, data: Uint8Array): void {\n player.send('$sync', { data: Array.from(data) });\n }\n\n /**\n * @zh 发送完整状态给玩家(用于玩家刚加入时)\n * @en Send full state to player (for when player just joined)\n */\n protected sendFullState(player: Player<TPlayerData>): void {\n const entities = this._getSyncEntities();\n if (entities.length === 0) return;\n\n for (const entity of entities) {\n this._initComponentTrackers(entity);\n }\n\n const data = encodeSnapshot(entities, SyncOperation.FULL);\n this.sendBinary(player, data);\n }\n\n /**\n * @zh 广播实体生成\n * @en Broadcast entity spawn\n */\n protected broadcastSpawn(entity: Entity, prefabType?: string): void {\n this._initComponentTrackers(entity);\n const data = encodeSpawn(entity, prefabType);\n this.broadcastBinary(data);\n }\n\n /**\n * @zh 广播增量状态更新\n * @en Broadcast delta state update\n */\n protected broadcastDelta(): void {\n const entities = this._getSyncEntities();\n const changedEntities = entities.filter(entity => this._hasChanges(entity));\n\n if (changedEntities.length === 0) return;\n\n const data = encodeSnapshot(changedEntities, SyncOperation.DELTA);\n this.broadcastBinary(data);\n this._clearChangeTrackers(changedEntities);\n }\n\n // =========================================================================\n // Lifecycle Overrides | 生命周期重载\n // =========================================================================\n\n /**\n * @zh 游戏循环,处理状态同步\n * @en Game tick, handles state sync\n */\n override onTick(_dt: number): void {\n if (this.ecsConfig.enableDeltaSync) {\n const now = Date.now();\n if (now - this._lastSyncTime >= this.ecsConfig.syncInterval) {\n this._lastSyncTime = now;\n this.broadcastDelta();\n }\n }\n }\n\n /**\n * @zh 玩家离开时自动销毁其实体\n * @en Auto destroy player entity when leaving\n */\n override async onLeave(player: Player<TPlayerData>, reason?: string): Promise<void> {\n this.destroyPlayerEntity(player.id);\n }\n\n /**\n * @zh 房间销毁时从 WorldManager 移除 World\n * @en Remove World from WorldManager when room is disposed\n */\n override onDispose(): void {\n this._playerEntities.clear();\n Core.worldManager.removeWorld(this.worldId);\n }\n\n // =========================================================================\n // Internal | 内部方法\n // =========================================================================\n\n private _getSyncEntities(): Entity[] {\n const entities: Entity[] = [];\n for (const entity of this.scene.entities.buffer) {\n if (this._hasSyncComponents(entity)) {\n entities.push(entity);\n }\n }\n return entities;\n }\n\n private _hasSyncComponents(entity: Entity): boolean {\n for (const component of entity.components) {\n const metadata: SyncMetadata | undefined = (component.constructor as any)[SYNC_METADATA];\n if (metadata && metadata.fields.length > 0) {\n return true;\n }\n }\n return false;\n }\n\n private _hasChanges(entity: Entity): boolean {\n for (const component of entity.components) {\n const tracker = (component as any)[CHANGE_TRACKER] as ChangeTracker | undefined;\n if (tracker?.hasChanges()) {\n return true;\n }\n }\n return false;\n }\n\n private _initComponentTrackers(entity: Entity): void {\n for (const component of entity.components) {\n const metadata: SyncMetadata | undefined = (component.constructor as any)[SYNC_METADATA];\n if (metadata && metadata.fields.length > 0) {\n initChangeTracker(component);\n }\n }\n }\n\n private _clearChangeTrackers(entities: Entity[]): void {\n for (const entity of entities) {\n for (const component of entity.components) {\n const tracker = (component as any)[CHANGE_TRACKER] as ChangeTracker | undefined;\n if (tracker) {\n tracker.clear();\n }\n }\n }\n }\n}\n"]}
|
package/dist/index.d.ts
CHANGED
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import { S as ServerConfig, G as GameServer, A as ApiDefinition, M as MsgDefinition } from './index-DgaJIm6-.js';
|
|
2
2
|
export { b as ApiContext, c as MsgContext, a as ServerConnection } from './index-DgaJIm6-.js';
|
|
3
3
|
export { I as IPlayer, P as Player, R as Room, a as RoomOptions } from './Room-BnKpl5Sj.js';
|
|
4
|
+
export { o as onMessage } from './decorators-DY8nZ8Nh.js';
|
|
4
5
|
export { ErrorCode, RpcError } from '@esengine/rpc';
|
|
5
6
|
|
|
6
7
|
/**
|
|
@@ -70,29 +71,4 @@ declare function defineApi<TReq, TRes, TData = Record<string, unknown>>(definiti
|
|
|
70
71
|
*/
|
|
71
72
|
declare function defineMsg<TMsg, TData = Record<string, unknown>>(definition: MsgDefinition<TMsg, TData>): MsgDefinition<TMsg, TData>;
|
|
72
73
|
|
|
73
|
-
|
|
74
|
-
* @zh 房间装饰器
|
|
75
|
-
* @en Room decorators
|
|
76
|
-
*/
|
|
77
|
-
/**
|
|
78
|
-
* @zh 消息处理器装饰器
|
|
79
|
-
* @en Message handler decorator
|
|
80
|
-
*
|
|
81
|
-
* @example
|
|
82
|
-
* ```typescript
|
|
83
|
-
* class GameRoom extends Room {
|
|
84
|
-
* @onMessage('Move')
|
|
85
|
-
* handleMove(data: { x: number, y: number }, player: Player) {
|
|
86
|
-
* // handle move
|
|
87
|
-
* }
|
|
88
|
-
*
|
|
89
|
-
* @onMessage('Chat')
|
|
90
|
-
* handleChat(data: { text: string }, player: Player) {
|
|
91
|
-
* this.broadcast('Chat', { from: player.id, text: data.text })
|
|
92
|
-
* }
|
|
93
|
-
* }
|
|
94
|
-
* ```
|
|
95
|
-
*/
|
|
96
|
-
declare function onMessage(type: string): MethodDecorator;
|
|
97
|
-
|
|
98
|
-
export { ApiDefinition, GameServer, MsgDefinition, ServerConfig, createServer, defineApi, defineMsg, onMessage };
|
|
74
|
+
export { ApiDefinition, GameServer, MsgDefinition, ServerConfig, createServer, defineApi, defineMsg };
|
package/dist/index.js
CHANGED
|
@@ -1,4 +1,5 @@
|
|
|
1
|
-
export {
|
|
1
|
+
export { createServer } from './chunk-QWEIP5QH.js';
|
|
2
|
+
export { Player, Room, onMessage } from './chunk-O3VN2QVN.js';
|
|
2
3
|
import { __name } from './chunk-T626JPC7.js';
|
|
3
4
|
export { ErrorCode, RpcError } from '@esengine/rpc';
|
|
4
5
|
|
package/dist/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/helpers/define.ts"],"names":["defineApi","definition","defineMsg"],"mappings":"
|
|
1
|
+
{"version":3,"sources":["../src/helpers/define.ts"],"names":["defineApi","definition","defineMsg"],"mappings":";;;;;;AAwBO,SAASA,UACZC,UAAAA,EAA4C;AAE5C,EAAA,OAAOA,UAAAA;AACX;AAJgBD,MAAAA,CAAAA,SAAAA,EAAAA,WAAAA,CAAAA;AAsBT,SAASE,UACZD,UAAAA,EAAsC;AAEtC,EAAA,OAAOA,UAAAA;AACX;AAJgBC,MAAAA,CAAAA,SAAAA,EAAAA,WAAAA,CAAAA","file":"index.js","sourcesContent":["/**\n * @zh API 和消息定义助手\n * @en API and message definition helpers\n */\n\nimport type { ApiDefinition, MsgDefinition } from '../types/index.js'\n\n/**\n * @zh 定义 API 处理器\n * @en Define API handler\n *\n * @example\n * ```typescript\n * // src/api/join.ts\n * import { defineApi } from '@esengine/server'\n *\n * export default defineApi<ReqJoin, ResJoin>({\n * handler(req, ctx) {\n * ctx.conn.data.playerId = generateId()\n * return { playerId: ctx.conn.data.playerId }\n * }\n * })\n * ```\n */\nexport function defineApi<TReq, TRes, TData = Record<string, unknown>>(\n definition: ApiDefinition<TReq, TRes, TData>\n): ApiDefinition<TReq, TRes, TData> {\n return definition\n}\n\n/**\n * @zh 定义消息处理器\n * @en Define message handler\n *\n * @example\n * ```typescript\n * // src/msg/input.ts\n * import { defineMsg } from '@esengine/server'\n *\n * export default defineMsg<MsgInput>({\n * handler(msg, ctx) {\n * console.log('Input from', ctx.conn.id, msg)\n * }\n * })\n * ```\n */\nexport function defineMsg<TMsg, TData = Record<string, unknown>>(\n definition: MsgDefinition<TMsg, TData>\n): MsgDefinition<TMsg, TData> {\n return definition\n}\n"]}
|