@ericrisco/rsc 3.3.1 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/manifest.json +43 -22
- package/package.json +1 -1
- package/scripts/lib/default-skill-floor.js +5 -1
- package/scripts/lib/domains.js +2 -2
- package/scripts/lib/retired-skills.js +4 -0
- package/skills/design/SKILL.md +4 -3
- package/skills/design/evals/cases.yaml +2 -2
- package/skills/react/SKILL.md +2 -1
- package/skills/ux/SKILL.md +149 -0
- package/skills/ux/THIRD_PARTY.md +32 -0
- package/skills/ux/evals/cases.yaml +40 -0
- package/skills/ux/references/flows.md +124 -0
- package/skills/ux/upstream/UPSTREAM.json +59 -0
- package/skills/ux/upstream/ux-designer/GUIDE.md +180 -0
- package/skills/ux/upstream/ux-designer/LICENSE +21 -0
- package/skills/ux/upstream/ux-designer/references/01-core-principles.md +251 -0
- package/skills/ux/upstream/ux-designer/references/02-laws-of-ux.md +330 -0
- package/skills/ux/upstream/ux-designer/references/03-accessibility.md +411 -0
- package/skills/ux/upstream/ux-designer/references/04-visual-design.md +433 -0
- package/skills/ux/upstream/ux-designer/references/05-information-architecture.md +432 -0
- package/skills/ux/upstream/ux-designer/references/06-interaction-design.md +495 -0
- package/skills/ux/upstream/ux-designer/references/07-forms-and-inputs.md +491 -0
- package/skills/ux/upstream/ux-designer/references/08-mobile-ux.md +539 -0
- package/skills/ux/upstream/ux-designer/references/09-ux-writing.md +493 -0
- package/skills/ux/upstream/ux-designer/references/10-user-research.md +533 -0
- package/skills/ux/upstream/ux-designer/references/11-design-systems.md +618 -0
- package/skills/ux/upstream/ux-designer/references/12a-presence-awareness.md +395 -0
- package/skills/ux/upstream/ux-designer/references/12b-conflict-resolution-sync.md +420 -0
- package/skills/ux/upstream/ux-designer/references/13a-canvas-navigation.md +388 -0
- package/skills/ux/upstream/ux-designer/references/13b-canvas-objects-performance.md +559 -0
- package/skills/ux/upstream/ux-designer/references/14-ai-ux-patterns.md +511 -0
- package/skills/ux/upstream/ux-designer/references/15-ethical-design.md +419 -0
- package/skills/ux/upstream/ux-designer/references/16-onboarding.md +430 -0
- package/skills/ux/upstream/ux-designer/references/17-notifications.md +461 -0
- package/skills/ux/upstream/ux-designer/references/18-data-visualization.md +453 -0
- package/skills/ux/upstream/ux-designer/references/19-search-ux.md +479 -0
- package/skills/ux/upstream/ux-designer/references/20-emotional-design.md +382 -0
- package/skills/ux/upstream/ux-designer/references/21-data-tables.md +629 -0
- package/skills/ux/upstream/ux-designer/references/22-performance-ux.md +626 -0
- package/skills/ux/upstream/ux-designer/references/23-internationalization.md +347 -0
- package/skills/ux/upstream/ux-designer/references/24-voice-and-multimodal.md +308 -0
- package/skills/ux/upstream/ux-designer/references/25a-barcode-camera-scanning.md +342 -0
- package/skills/ux/upstream/ux-designer/references/25b-barcode-scanner-workflows.md +412 -0
- package/skills/ux/upstream/ux-designer/references/25c-barcode-display.md +277 -0
- package/skills/ux/upstream/ux-usability-foundations/GUIDE.md +285 -0
- package/skills/ux/upstream/ux-usability-foundations/LICENSE +21 -0
- package/skills/ux/upstream/ux-usability-foundations/references/anti-patterns.md +267 -0
- package/skills/ux/upstream/ux-usability-foundations/references/checklists.md +130 -0
- package/skills/ux/upstream/ux-usability-foundations/references/decision-prompts.md +340 -0
- package/skills/ux/upstream/ux-usability-foundations/references/principle-cards.md +449 -0
- package/targets/clone-bootstrap.mjs +1 -1
- package/skills/ui-engineering/SKILL.md +0 -113
- package/skills/ui-engineering/evals/cases.yaml +0 -38
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# User Research Methods
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User research is the systematic study of target users to understand their behaviors, needs, and motivations. It informs design decisions with evidence rather than assumptions.
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---
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## Contents
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- Why User Research?
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- Research Categories
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- Core Research Methods
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- Research Planning
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- Remote vs. In-Person Research
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- Research Analysis
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- Presenting Research Findings
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- 2026 Trends
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- Ethical Considerations
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- Tools Overview
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- Sources
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---
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## Why User Research?
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### Benefits
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- **Reduce risk** - Validate ideas before building
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- **Save resources** - Avoid building unwanted features
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- **Improve usability** - Design for real user needs
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- **Increase satisfaction** - Create products people love
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- **Drive conversion** - Remove friction in user journeys
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### Key Statistics (2025)
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| Method | Popularity |
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|--------|------------|
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| User interviews | 86% |
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| Usability testing | 84% |
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| Surveys | 77% |
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| Concept testing | 64% |
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---
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## Research Categories
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### Qualitative vs. Quantitative
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| Qualitative | Quantitative |
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|-------------|--------------|
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| "Why" and "How" | "What" and "How many" |
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| Deep understanding | Statistical significance |
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| Small sample sizes | Large sample sizes |
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| Exploratory | Measurable |
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| Interviews, observations | Surveys, analytics |
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### Generative vs. Evaluative
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| Generative (Discovery) | Evaluative (Validation) |
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|------------------------|------------------------|
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| What should we build? | Does this work? |
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| Early-stage exploration | Testing solutions |
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| Understand problems | Measure effectiveness |
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| Interviews, field studies | Usability tests, A/B tests |
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---
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## Core Research Methods
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### 1. User Interviews
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One-on-one conversations to understand user experiences, needs, and pain points.
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**When to use:**
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- Early discovery phase
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- Understanding context of use
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- Exploring new problem spaces
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- Deep-diving into specific topics
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**Best Practices:**
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```
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Preparation:
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- Define clear research questions
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- Write a discussion guide
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- Recruit representative participants (5-8)
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- Plan for 45-60 minute sessions
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During:
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- Ask open-ended questions
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- Follow up with "why" and "how"
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- Avoid leading questions
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- Listen more than you talk
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- Take notes or record (with permission)
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Question Examples:
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✓ "Tell me about the last time you..."
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✓ "Walk me through how you..."
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✓ "What was the hardest part about..."
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✓ "Why did you choose that approach?"
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✗ "Do you like feature X?" (leading)
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✗ "Would you use this?" (hypothetical)
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✗ "Isn't this confusing?" (leading)
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```
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### 2. Usability Testing
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Observing users as they attempt to complete tasks with your product.
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**When to use:**
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- Validating design decisions
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- Identifying usability issues
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- Comparing design alternatives
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- Before and after redesigns
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**Types:**
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| Type | Description | Sample Size |
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|------|-------------|-------------|
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| Moderated | Facilitator guides the session | 5-8 |
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| Unmoderated | Participant completes alone | 10-20+ |
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| Remote | Via video conferencing | Any |
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| In-person | Same physical location | 5-8 |
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**Best Practices:**
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```
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Task Design:
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- Realistic scenarios
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- Specific, measurable goals
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- Avoid hints in wording
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- Test critical paths
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Metrics:
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- Task success rate
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- Time on task
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- Error rate
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- Satisfaction rating (SUS, NPS)
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- Qualitative observations
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Running the Test:
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- "Think aloud" protocol
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- Don't help unless stuck
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- Note where users struggle
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- Ask follow-up questions after tasks
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```
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### 3. Surveys
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Collecting structured data from many users.
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**When to use:**
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- Measuring satisfaction (NPS, CSAT)
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- Validating findings at scale
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- Prioritizing features
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- Segmenting users
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- Benchmarking over time
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**Best Practices:**
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```
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Question Design:
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- One concept per question
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- Avoid leading language
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- Include "I don't know" option
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- Mix question types
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Question Types:
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- Multiple choice (easy to analyze)
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- Rating scales (1-5 or 1-7)
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- Open-ended (qualitative insights)
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- Matrix questions (use sparingly)
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Keep It Short:
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- 5-10 minutes maximum
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- Front-load important questions
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- Make it mobile-friendly
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- Show progress indicator
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```
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**Tools:** Typeform, Google Forms, SurveyMonkey, Qualtrics
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### 4. Card Sorting
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Understanding how users categorize and label information.
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**When to use:**
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- Designing navigation
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- Organizing content
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- Creating taxonomies
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- Validating IA decisions
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**Types:**
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| Type | Description | Use |
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|------|-------------|-----|
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| Open | Users create their own categories | Discovery |
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| Closed | Users sort into predefined categories | Validation |
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| Hybrid | Mix of open and closed | Refinement |
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**Tools:** OptimalSort, Maze, Miro
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### 5. Tree Testing
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Validating whether users can find items in your information architecture.
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**When to use:**
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- Testing navigation structure
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- Validating IA changes
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- Before/after IA redesigns
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**Process:**
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```
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1. Create text-only sitemap (tree)
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2. Write tasks: "Find where to return an item"
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3. Users navigate the tree to find the target
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4. Measure:
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- Success rate
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- Directness (first click correct)
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- Time to complete
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```
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**Tools:** Treejack, UXtweak
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### 6. Analytics Review
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Analyzing behavioral data to understand what users do.
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**When to use:**
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- Always (continuous)
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- Identifying problem areas
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- Measuring feature adoption
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- Understanding user flows
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**Key Metrics:**
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```
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Engagement:
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- Page views, sessions
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- Time on page
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- Bounce rate
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- Feature usage
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Conversion:
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- Conversion rate
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- Drop-off points
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- Funnel completion
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User Behavior:
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- Click patterns (heatmaps)
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- Scroll depth
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- Search queries
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- Error rates
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```
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**Tools:** Google Analytics, Mixpanel, Amplitude, Hotjar, FullStory
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### 7. A/B Testing
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Comparing two or more versions to see which performs better.
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**When to use:**
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- Optimizing specific metrics
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- Validating design changes
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- Testing copy variations
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- Resolving design debates
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**Requirements:**
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```
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- Sufficient traffic/users
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- Clear hypothesis
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- Single variable testing (ideally)
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- Statistical significance threshold
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- Adequate test duration
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```
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**Tools:** Optimizely, VWO, Google Optimize (deprecated), LaunchDarkly
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## Research Planning
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### Research Questions
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```
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Good research questions:
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- Specific and focused
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- Answerable through research
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- Actionable outcomes
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Examples:
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✓ "What prevents users from completing checkout?"
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✓ "How do users currently track their expenses?"
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✓ "Which onboarding flow leads to higher activation?"
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Not:
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✗ "Is our product good?"
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✗ "What do users want?"
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✗ "Should we build feature X?"
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```
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### Participant Recruitment
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**Sample Sizes:**
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| Method | Typical Sample |
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|--------|---------------|
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| Interviews | 5-12 |
|
|
311
|
+
| Usability testing | 5-8 per round |
|
|
312
|
+
| Card sorting | 15-30 |
|
|
313
|
+
| Surveys | 100+ for quantitative |
|
|
314
|
+
| A/B tests | Varies (statistical power) |
|
|
315
|
+
|
|
316
|
+
**Recruitment Sources:**
|
|
317
|
+
- Existing user base
|
|
318
|
+
- Recruitment platforms (UserTesting, Respondent.io)
|
|
319
|
+
- Social media
|
|
320
|
+
- Intercept surveys
|
|
321
|
+
- Panel providers
|
|
322
|
+
|
|
323
|
+
**Screening:**
|
|
324
|
+
- Demographics
|
|
325
|
+
- Relevant experience
|
|
326
|
+
- Product usage
|
|
327
|
+
- Technical requirements
|
|
328
|
+
|
|
329
|
+
---
|
|
330
|
+
|
|
331
|
+
## Remote vs. In-Person Research
|
|
332
|
+
|
|
333
|
+
### Remote Research
|
|
334
|
+
|
|
335
|
+
**Advantages:**
|
|
336
|
+
- Global reach
|
|
337
|
+
- Lower cost
|
|
338
|
+
- More convenient
|
|
339
|
+
- Larger sample sizes
|
|
340
|
+
- Natural environment
|
|
341
|
+
|
|
342
|
+
**Challenges:**
|
|
343
|
+
- Technical issues
|
|
344
|
+
- Harder to build rapport
|
|
345
|
+
- Less contextual observation
|
|
346
|
+
- Distractions
|
|
347
|
+
|
|
348
|
+
**Tools:** Zoom, UserTesting, Lookback, Maze
|
|
349
|
+
|
|
350
|
+
### In-Person Research
|
|
351
|
+
|
|
352
|
+
**Advantages:**
|
|
353
|
+
- Deeper rapport
|
|
354
|
+
- Full context observation
|
|
355
|
+
- Non-verbal cues visible
|
|
356
|
+
- Better for complex tasks
|
|
357
|
+
- Prototype testing
|
|
358
|
+
|
|
359
|
+
**Challenges:**
|
|
360
|
+
- Geographic limitations
|
|
361
|
+
- Higher cost
|
|
362
|
+
- Scheduling difficulties
|
|
363
|
+
- Lab environment effect
|
|
364
|
+
|
|
365
|
+
---
|
|
366
|
+
|
|
367
|
+
## Research Analysis
|
|
368
|
+
|
|
369
|
+
### Affinity Mapping
|
|
370
|
+
|
|
371
|
+
Grouping observations to find patterns.
|
|
372
|
+
|
|
373
|
+
```
|
|
374
|
+
1. Write each observation on a sticky note
|
|
375
|
+
2. Group similar observations
|
|
376
|
+
3. Name the groups
|
|
377
|
+
4. Identify themes and patterns
|
|
378
|
+
5. Prioritize findings
|
|
379
|
+
```
|
|
380
|
+
|
|
381
|
+
**Tools:** Miro, FigJam, physical sticky notes
|
|
382
|
+
|
|
383
|
+
### Thematic Analysis
|
|
384
|
+
|
|
385
|
+
```
|
|
386
|
+
1. Familiarize with data
|
|
387
|
+
2. Generate initial codes
|
|
388
|
+
3. Search for themes
|
|
389
|
+
4. Review themes
|
|
390
|
+
5. Define and name themes
|
|
391
|
+
6. Report findings
|
|
392
|
+
```
|
|
393
|
+
|
|
394
|
+
### Quantitative Analysis
|
|
395
|
+
|
|
396
|
+
```
|
|
397
|
+
Basic:
|
|
398
|
+
- Descriptive statistics
|
|
399
|
+
- Task success rates
|
|
400
|
+
- Comparison of means
|
|
401
|
+
|
|
402
|
+
Advanced:
|
|
403
|
+
- Statistical significance testing
|
|
404
|
+
- Regression analysis
|
|
405
|
+
- Cohort analysis
|
|
406
|
+
```
|
|
407
|
+
|
|
408
|
+
---
|
|
409
|
+
|
|
410
|
+
## Presenting Research Findings
|
|
411
|
+
|
|
412
|
+
### Research Report Structure
|
|
413
|
+
|
|
414
|
+
```
|
|
415
|
+
1. Executive Summary
|
|
416
|
+
- Key findings
|
|
417
|
+
- Recommendations
|
|
418
|
+
|
|
419
|
+
2. Research Overview
|
|
420
|
+
- Goals
|
|
421
|
+
- Methods
|
|
422
|
+
- Participants
|
|
423
|
+
|
|
424
|
+
3. Detailed Findings
|
|
425
|
+
- Organized by theme
|
|
426
|
+
- Evidence and quotes
|
|
427
|
+
- Severity ratings
|
|
428
|
+
|
|
429
|
+
4. Recommendations
|
|
430
|
+
- Prioritized actions
|
|
431
|
+
- Design implications
|
|
432
|
+
- Next steps
|
|
433
|
+
```
|
|
434
|
+
|
|
435
|
+
### Making Findings Actionable
|
|
436
|
+
|
|
437
|
+
```
|
|
438
|
+
Instead of:
|
|
439
|
+
"Users were confused by the checkout flow"
|
|
440
|
+
|
|
441
|
+
Say:
|
|
442
|
+
"5 of 8 users couldn't find the promo code field.
|
|
443
|
+
Recommendation: Move promo code input above the order summary.
|
|
444
|
+
Impact: Could recover ~15% of abandoned carts."
|
|
445
|
+
```
|
|
446
|
+
|
|
447
|
+
---
|
|
448
|
+
|
|
449
|
+
## 2026 Trends
|
|
450
|
+
|
|
451
|
+
### AI in Research
|
|
452
|
+
|
|
453
|
+
- **Transcription:** Otter.ai, Dovetail
|
|
454
|
+
- **Analysis:** Pattern recognition in qualitative data
|
|
455
|
+
- **Synthesis:** Summarizing findings across studies
|
|
456
|
+
- **Moderation:** AI-assisted interview guides
|
|
457
|
+
|
|
458
|
+
54% of researchers are experimenting with AI tools (2025 State of User Research)
|
|
459
|
+
|
|
460
|
+
### Continuous Research
|
|
461
|
+
|
|
462
|
+
Moving from project-based to always-on research:
|
|
463
|
+
- Regular user touchpoints
|
|
464
|
+
- Embedded research in product teams
|
|
465
|
+
- Research repositories (Dovetail, Notion)
|
|
466
|
+
- Democratized research
|
|
467
|
+
|
|
468
|
+
### Research Operations (ResOps)
|
|
469
|
+
|
|
470
|
+
- Standardized processes
|
|
471
|
+
- Participant panels
|
|
472
|
+
- Tool management
|
|
473
|
+
- Knowledge management
|
|
474
|
+
- Research training
|
|
475
|
+
|
|
476
|
+
---
|
|
477
|
+
|
|
478
|
+
## Ethical Considerations
|
|
479
|
+
|
|
480
|
+
### Informed Consent
|
|
481
|
+
|
|
482
|
+
```
|
|
483
|
+
Participants must know:
|
|
484
|
+
- Purpose of research
|
|
485
|
+
- How data will be used
|
|
486
|
+
- Their right to withdraw
|
|
487
|
+
- Recording/privacy details
|
|
488
|
+
- Compensation details
|
|
489
|
+
```
|
|
490
|
+
|
|
491
|
+
### Privacy
|
|
492
|
+
|
|
493
|
+
```
|
|
494
|
+
- Anonymize data when possible
|
|
495
|
+
- Secure data storage
|
|
496
|
+
- Clear data retention policies
|
|
497
|
+
- GDPR/CCPA compliance
|
|
498
|
+
- Limit data access
|
|
499
|
+
```
|
|
500
|
+
|
|
501
|
+
### Inclusive Research
|
|
502
|
+
|
|
503
|
+
```
|
|
504
|
+
- Recruit diverse participants
|
|
505
|
+
- Accommodate disabilities
|
|
506
|
+
- Consider cultural contexts
|
|
507
|
+
- Avoid biased questions
|
|
508
|
+
- Provide fair compensation
|
|
509
|
+
```
|
|
510
|
+
|
|
511
|
+
---
|
|
512
|
+
|
|
513
|
+
## Tools Overview
|
|
514
|
+
|
|
515
|
+
| Category | Tools |
|
|
516
|
+
|----------|-------|
|
|
517
|
+
| Interviews | Zoom, UserInterviews.com |
|
|
518
|
+
| Usability | UserTesting, Maze, Lookback |
|
|
519
|
+
| Surveys | Typeform, SurveyMonkey |
|
|
520
|
+
| Analytics | Mixpanel, Amplitude, Hotjar |
|
|
521
|
+
| Card Sorting | OptimalSort, Maze |
|
|
522
|
+
| Repository | Dovetail, Condens, Notion |
|
|
523
|
+
| Prototyping | Figma, ProtoPie |
|
|
524
|
+
|
|
525
|
+
---
|
|
526
|
+
|
|
527
|
+
## Sources
|
|
528
|
+
|
|
529
|
+
- [User Interviews - State of User Research 2025](https://www.userinterviews.com/state-of-user-research-report)
|
|
530
|
+
- [Nielsen Norman Group - Research Methods](https://www.nngroup.com/articles/which-ux-research-methods/)
|
|
531
|
+
- Portigal, S. (2013). "Interviewing Users"
|
|
532
|
+
- Kuniavsky, M. (2012). "Observing the User Experience"
|
|
533
|
+
- [Maze - UX Research Methods](https://maze.co/guides/ux-research/)
|