@equinor/videx-3d 1.1.1 → 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +120 -120
- package/dist/chunk-DKAquGKk.js +2820 -0
- package/dist/chunk-DsUZyEG_.js +16 -0
- package/dist/generators.js +512 -716
- package/dist/main.js +6909 -8947
- package/dist/sdk.js +2 -785
- package/dist/src/sdk/materials/shaderLib/oit.glsl +106 -0
- package/dist/types/components/Annotations/AutoUpdate.d.ts +1 -1
- package/dist/types/components/Annotations/index.d.ts +2 -2
- package/dist/types/components/Annotations/types.d.ts +3 -1
- package/dist/types/components/Annotations/update-annotations.d.ts +10 -0
- package/dist/types/components/EventEmitter/picking-helper.d.ts +23 -1
- package/dist/types/components/Ocean/Ocean.d.ts +333 -0
- package/dist/types/components/Ocean/index.d.ts +6 -0
- package/dist/types/components/Ocean/ocean-bed-material.d.ts +60 -0
- package/dist/types/components/Ocean/ocean-contact.d.ts +39 -0
- package/dist/types/components/Ocean/ocean-material.d.ts +145 -0
- package/dist/types/components/Ocean/ocean-sampler.d.ts +93 -0
- package/dist/types/components/Ocean/ocean-volume-material.d.ts +54 -0
- package/dist/types/components/Surfaces/Surface.d.ts +8 -1
- package/dist/types/components/Surfaces/SurfaceMaterial.d.ts +3 -0
- package/dist/types/components/Surfaces/surface-defs.d.ts +1 -0
- package/dist/types/components/Tanker/Tanker.d.ts +47 -0
- package/dist/types/components/Tanker/TankerSuperstructure.d.ts +23 -0
- package/dist/types/components/Tanker/tanker-geometry-builder.d.ts +21 -0
- package/dist/types/generators/surface-generator.d.ts +1 -1
- package/dist/types/layers/layers.d.ts +4 -0
- package/dist/types/main.d.ts +1 -0
- package/dist/types/rendering/OitMaterial.d.ts +59 -0
- package/dist/types/rendering/Pass.d.ts +16 -0
- package/dist/types/rendering/RenderingPipeline.d.ts +46 -0
- package/dist/types/rendering/debug/DebugBoxOutputPass.d.ts +22 -0
- package/dist/types/rendering/debug/DebugPatternPass.d.ts +30 -0
- package/dist/types/rendering/fullscreen-renderer.d.ts +1 -0
- package/dist/types/rendering/fxaa-resolver.d.ts +25 -0
- package/dist/types/rendering/gpu-timer.d.ts +46 -0
- package/dist/types/rendering/index.d.ts +8 -1
- package/dist/types/rendering/oit-material.d.ts +122 -0
- package/dist/types/{components/Annotations/annotations-renderer.d.ts → rendering/passes/AnnotationsPass.d.ts} +14 -4
- package/dist/types/rendering/passes/FXAAPass.d.ts +17 -0
- package/dist/types/rendering/passes/OITRenderPass.d.ts +429 -0
- package/dist/types/rendering/passes/OutputPass.d.ts +19 -0
- package/dist/types/rendering/passes/RenderPass.d.ts +10 -0
- package/dist/types/rendering/passes/index.d.ts +4 -0
- package/dist/types/rendering/rendering-state.d.ts +59 -0
- package/dist/types/rendering/smaa-resolver.d.ts +58 -0
- package/dist/types/rendering/taa-resolver.d.ts +161 -0
- package/dist/types/rendering/temporal-resolver.d.ts +152 -0
- package/dist/types/sdk/geometries/boundary-loops.d.ts +38 -0
- package/dist/types/sdk/geometries/geometry-attributes.d.ts +37 -0
- package/dist/types/sdk/geometries/grid-sampling.d.ts +50 -0
- package/dist/types/sdk/geometries/ocean-geometry.d.ts +288 -0
- package/dist/types/sdk/geometries/packing.d.ts +1 -1
- package/dist/types/sdk/geometries/tessellation.d.ts +25 -0
- package/dist/types/sdk/index.d.ts +5 -0
- package/dist/types/sdk/utils/elevation-map.d.ts +23 -0
- package/dist/types/sdk/utils/trigonometry.d.ts +4 -1
- package/dist/types/sdk/utils/vector-operations.d.ts +7 -0
- package/package.json +9 -10
- package/dist/chunk-BlPg4RjP.js +0 -689
- package/dist/chunk-CnY6Tmof.js +0 -358
- package/dist/chunk-DuRASjkF.js +0 -17
- package/dist/chunk-iY0wQ9Z6.js +0 -887
- package/dist/types/rendering/render-passes.d.ts +0 -16
- /package/dist/{shaderLib → src/sdk/materials/shaderLib}/color-conversion.glsl +0 -0
- /package/dist/{shaderLib → src/sdk/materials/shaderLib}/colors.glsl +0 -0
- /package/dist/{shaderLib → src/sdk/materials/shaderLib}/glyphs.glsl +0 -0
- /package/dist/{shaderLib → src/sdk/materials/shaderLib}/random.glsl +0 -0
- /package/dist/{shaderLib → src/sdk/materials/shaderLib}/remap.glsl +0 -0
- /package/dist/{shaderLib → src/sdk/materials/shaderLib}/render-number.glsl +0 -0
- /package/dist/{shaderLib → src/sdk/materials/shaderLib}/render-text.glsl +0 -0
- /package/dist/{shaderLib → src/sdk/materials/shaderLib}/rotation.glsl +0 -0
- /package/dist/{shaderLib → src/sdk/materials/shaderLib}/sdf-functions.glsl +0 -0
- /package/dist/textures/{normal_map.jpg → public/normal_map.jpg} +0 -0
package/dist/chunk-CnY6Tmof.js
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import Q from "proj4";
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import { DataTexture as z, RedFormat as $, FloatType as I, LinearFilter as T, UniformsGroup as O, Uniform as h, Vector4 as Y, Vector3 as Z, Vector2 as J, RedIntegerFormat as j, UnsignedShortType as q, ShaderMaterial as K, UniformsUtils as X, ShaderLib as ee } from "three";
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import "comlink";
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import "p-limit";
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import "curve-interpolator";
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import { a3 as B, aa as ne, ah as A, F as te } from "./chunk-iY0wQ9Z6.js";
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import "three/src/math/MathUtils.js";
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n.sort((o, s) => o.id === r ? -1 : s.id === r ? 1 : o.drilled && s.drilled ? s.drilled.getTime() - o.drilled.getTime() : o.name.localeCompare(s.name));
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let u = s.parent && s.kickoffDepthMsl !== null ? s.kickoffDepthMsl : -s.depthReferenceElevation;
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break;
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} else
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t.set(a.id, u), u = a.parent && a.kickoffDepthMsl !== null ? a.kickoffDepthMsl : -a.depthReferenceElevation;
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}
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l[s.id] = [u, o], t.set(s.id, s.depthMdMsl);
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}
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return l;
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}
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const re = "+proj=longlat +ellps=WGS84 +datum=WGS84 +no_defs";
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class me {
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utmDef;
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originWgs84;
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originUtm;
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_projection;
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constructor(n, r, t = "lnglat") {
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this.utmDef = n, this._projection = Q(re, n), t === "lnglat" ? (this.originWgs84 = r, this.originUtm = this.wgs84ToUtm(r)) : (this.originWgs84 = this.utmToWgs84(r), this.originUtm = r);
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}
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utmToWgs84(n) {
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}
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wgs84ToUtm(n) {
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utmToWorld(n, r, t) {
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};
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worldToUtm(n, r, t) {
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return {
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easting: n + this.originUtm[0],
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altitude: r,
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northing: this.originUtm[1] - t
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};
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}
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wgs84ToWorld(n, r, t = 0) {
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const l = this.wgs84ToUtm([n, r]);
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return this.utmToWorld(l[0], l[1], t);
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}
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worldToWgs84(n, r, t) {
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const l = this.worldToUtm(n, r, t), o = this.utmToWgs84([l.easting, l.northing]);
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return {
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alt: r
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const [, n, r] = new RegExp(/^([0-9]{2})([N|S]?)$/).exec(e) || [];
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return `+proj=utm +zone=${n}${r === "S" ? " +south" : ""} +ellps=intl +towgs84=-87,-98,-121,0,0,0,0 +units=m +no_defs`;
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const r = Math.floor((e + 180) / 6) % 60 + 1;
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return n < 0 ? `${r}S` : `${r}N`;
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}
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`getUtmZoneFromLatLng: Cannot figure out UTM zone from give Lat: ${n}, Lng: ${e}`
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const V = d(f, g), F = d(v, c), M = d(v, g), D = (_ + V + F + M) / 4, G = [f * r, c * t, _], L = [f * r, g * t, V], P = [v * r, c * t, F], E = [v * r, g * t, M], x = [w * r, p * t, D], C = b(x, G, P), R = b(x, P, E), H = b(x, E, L), U = b(x, L, G), S = B([
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a[i] = 0, a[i + 1] = 0, a[i + 2] = 0, a[i + 3] = 0;
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return t.minFilter = T, t.magFilter = T, t.flipY = !0, t.anisotropy = 4, t.needsUpdate = !0, t;
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), o.add(new h(e.info.size)), o.add(new h(e.distanceField.distanceRange)), o.add(new h(e.common.lineHeight)), o.add(new h(e.common.base));
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#include <uv_pars_fragment>
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216
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#include <map_pars_fragment>
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217
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#include <fog_pars_fragment>
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218
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#include <logdepthbuf_pars_fragment>
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219
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#include <clipping_planes_pars_fragment>
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220
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-
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221
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vec3 hue2rgb(in float H) {
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222
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float R = abs(H * 6. - 3.) - 1.;
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223
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float G = 2. - abs(H * 6. - 2.);
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224
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float B = 2. - abs(H * 6. - 4.);
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225
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return saturate(vec3(R, G, B));
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226
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}
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227
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228
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vec3 hsl2rgb(in vec3 HSL) {
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229
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vec3 RGB = hue2rgb(HSL.x);
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230
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float C = (1. - abs(2. * HSL.z - 1.)) * HSL.y;
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231
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return (RGB - 0.5) * C + HSL.z;
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232
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}
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233
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-
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234
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vec3 rgb2hsv(in vec3 RGB) {
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235
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-
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236
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vec4 P = (RGB.g < RGB.b) ? vec4(RGB.bg, -1.0, 2.0 / 3.0) : vec4(RGB.gb, 0.0, -1.0 / 3.0);
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237
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vec4 Q = (RGB.r < P.x) ? vec4(P.xyw, RGB.r) : vec4(RGB.r, P.yzx);
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238
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float C = Q.x - min(Q.w, Q.y);
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239
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float H = abs((Q.w - Q.y) / (6. * C + EPSILON) + Q.z);
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return vec3(H, C, Q.x);
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241
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}
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242
|
-
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243
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vec3 rgb2hsl(in vec3 RGB) {
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244
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vec3 HCV = rgb2hsv(RGB);
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245
|
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float L = HCV.z - HCV.y * 0.5;
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246
|
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float S = HCV.y / (1. - abs(L * 2. - 1.) + EPSILON);
|
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247
|
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return vec3(HCV.x, S, L);
|
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248
|
-
}
|
|
249
|
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|
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250
|
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vec3 hsv2rgb(in vec3 HSV) {
|
|
251
|
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vec3 RGB = hue2rgb(HSV.x);
|
|
252
|
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return ((RGB - 1.) * HSV.y + 1.) * HSV.z;
|
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253
|
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}
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254
|
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|
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255
|
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void main() {
|
|
256
|
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#include <clipping_planes_fragment>
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|
257
|
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|
|
258
|
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vec3 color = diffuse.rgb;
|
|
259
|
-
|
|
260
|
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vec4 diffuseColor = vec4(color.rgb, opacity);
|
|
261
|
-
|
|
262
|
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#include <logdepthbuf_fragment>
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|
263
|
-
#include <map_fragment>
|
|
264
|
-
#include <color_fragment>
|
|
265
|
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#include <normal_fragment_begin>
|
|
266
|
-
|
|
267
|
-
#ifdef DEPTH_SHADE
|
|
268
|
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float depthFactor = clamp(dot(normalize(vNormal), normalize(vViewPosition)), 0.0, 1.0);
|
|
269
|
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float darkenFactor = clamp(vViewPosition.z / 5000.0, 0.1, 0.8);
|
|
270
|
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vec3 hsv = rgb2hsv(diffuseColor.rgb);
|
|
271
|
-
hsv.z = hsv.z * darkenFactor;
|
|
272
|
-
vec3 mixColor = hsv2rgb(hsv);
|
|
273
|
-
diffuseColor.rgb = mix(mixColor, diffuseColor.rgb, pow(depthFactor, 0.8));
|
|
274
|
-
#else
|
|
275
|
-
float alphaFactor = clamp(vViewPosition.z / 100000.0, 0.0, 0.9);
|
|
276
|
-
|
|
277
|
-
diffuseColor.a = 1.0 - alphaFactor;
|
|
278
|
-
#endif
|
|
279
|
-
|
|
280
|
-
gl_FragColor = diffuseColor.rgba;
|
|
281
|
-
|
|
282
|
-
#include <tonemapping_fragment>
|
|
283
|
-
#include <colorspace_fragment>
|
|
284
|
-
#include <fog_fragment>
|
|
285
|
-
|
|
286
|
-
#ifdef OPAQUE
|
|
287
|
-
|
|
288
|
-
gl_FragColor.a = 1.0;
|
|
289
|
-
|
|
290
|
-
#endif
|
|
291
|
-
}`, ie = `#define TRAJECTORY_MATERIAL
|
|
292
|
-
|
|
293
|
-
varying vec3 vViewPosition;
|
|
294
|
-
|
|
295
|
-
#include <common>
|
|
296
|
-
#include <batching_pars_vertex>
|
|
297
|
-
#include <uv_pars_vertex>
|
|
298
|
-
#include <envmap_pars_vertex>
|
|
299
|
-
#include <color_pars_vertex>
|
|
300
|
-
#include <fog_pars_vertex>
|
|
301
|
-
#include <normal_pars_fragment>
|
|
302
|
-
#include <logdepthbuf_pars_vertex>
|
|
303
|
-
#include <clipping_planes_pars_vertex>
|
|
304
|
-
|
|
305
|
-
void main() {
|
|
306
|
-
|
|
307
|
-
#include <uv_vertex>
|
|
308
|
-
#include <color_vertex>
|
|
309
|
-
#include <batching_vertex>
|
|
310
|
-
#include <beginnormal_vertex>
|
|
311
|
-
#include <defaultnormal_vertex>
|
|
312
|
-
#include <normal_vertex>
|
|
313
|
-
|
|
314
|
-
#include <begin_vertex>
|
|
315
|
-
#include <project_vertex>
|
|
316
|
-
#include <logdepthbuf_vertex>
|
|
317
|
-
#include <clipping_planes_vertex>
|
|
318
|
-
|
|
319
|
-
vViewPosition = - mvPosition.xyz;
|
|
320
|
-
|
|
321
|
-
#include <worldpos_vertex>
|
|
322
|
-
#include <fog_vertex>
|
|
323
|
-
}`;
|
|
324
|
-
class Te extends K {
|
|
325
|
-
isTubeMaterial = !0;
|
|
326
|
-
constructor(n) {
|
|
327
|
-
super({
|
|
328
|
-
vertexShader: ie,
|
|
329
|
-
fragmentShader: oe,
|
|
330
|
-
uniforms: X.clone(ee.basic.uniforms),
|
|
331
|
-
defines: {
|
|
332
|
-
DEPTH_SHADE: !0
|
|
333
|
-
},
|
|
334
|
-
clipping: !0,
|
|
335
|
-
fog: !0
|
|
336
|
-
}), n && this.setValues(n);
|
|
337
|
-
}
|
|
338
|
-
get color() {
|
|
339
|
-
return this.uniforms.diffuse.value;
|
|
340
|
-
}
|
|
341
|
-
set color(n) {
|
|
342
|
-
this.uniforms.diffuse.value.set(n);
|
|
343
|
-
}
|
|
344
|
-
}
|
|
345
|
-
export {
|
|
346
|
-
me as C,
|
|
347
|
-
Te as T,
|
|
348
|
-
we as a,
|
|
349
|
-
xe as b,
|
|
350
|
-
ge as c,
|
|
351
|
-
_e as d,
|
|
352
|
-
ve as e,
|
|
353
|
-
he as f,
|
|
354
|
-
pe as g,
|
|
355
|
-
b as h,
|
|
356
|
-
be as t,
|
|
357
|
-
re as w
|
|
358
|
-
};
|
package/dist/chunk-DuRASjkF.js
DELETED