@equinor/videx-3d 1.1.1 → 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +120 -120
- package/dist/chunk-DKAquGKk.js +2820 -0
- package/dist/chunk-DsUZyEG_.js +16 -0
- package/dist/generators.js +512 -716
- package/dist/main.js +6909 -8947
- package/dist/sdk.js +2 -785
- package/dist/src/sdk/materials/shaderLib/oit.glsl +106 -0
- package/dist/types/components/Annotations/AutoUpdate.d.ts +1 -1
- package/dist/types/components/Annotations/index.d.ts +2 -2
- package/dist/types/components/Annotations/types.d.ts +3 -1
- package/dist/types/components/Annotations/update-annotations.d.ts +10 -0
- package/dist/types/components/EventEmitter/picking-helper.d.ts +23 -1
- package/dist/types/components/Ocean/Ocean.d.ts +333 -0
- package/dist/types/components/Ocean/index.d.ts +6 -0
- package/dist/types/components/Ocean/ocean-bed-material.d.ts +60 -0
- package/dist/types/components/Ocean/ocean-contact.d.ts +39 -0
- package/dist/types/components/Ocean/ocean-material.d.ts +145 -0
- package/dist/types/components/Ocean/ocean-sampler.d.ts +93 -0
- package/dist/types/components/Ocean/ocean-volume-material.d.ts +54 -0
- package/dist/types/components/Surfaces/Surface.d.ts +8 -1
- package/dist/types/components/Surfaces/SurfaceMaterial.d.ts +3 -0
- package/dist/types/components/Surfaces/surface-defs.d.ts +1 -0
- package/dist/types/components/Tanker/Tanker.d.ts +47 -0
- package/dist/types/components/Tanker/TankerSuperstructure.d.ts +23 -0
- package/dist/types/components/Tanker/tanker-geometry-builder.d.ts +21 -0
- package/dist/types/generators/surface-generator.d.ts +1 -1
- package/dist/types/layers/layers.d.ts +4 -0
- package/dist/types/main.d.ts +1 -0
- package/dist/types/rendering/OitMaterial.d.ts +59 -0
- package/dist/types/rendering/Pass.d.ts +16 -0
- package/dist/types/rendering/RenderingPipeline.d.ts +46 -0
- package/dist/types/rendering/debug/DebugBoxOutputPass.d.ts +22 -0
- package/dist/types/rendering/debug/DebugPatternPass.d.ts +30 -0
- package/dist/types/rendering/fullscreen-renderer.d.ts +1 -0
- package/dist/types/rendering/fxaa-resolver.d.ts +25 -0
- package/dist/types/rendering/gpu-timer.d.ts +46 -0
- package/dist/types/rendering/index.d.ts +8 -1
- package/dist/types/rendering/oit-material.d.ts +122 -0
- package/dist/types/{components/Annotations/annotations-renderer.d.ts → rendering/passes/AnnotationsPass.d.ts} +14 -4
- package/dist/types/rendering/passes/FXAAPass.d.ts +17 -0
- package/dist/types/rendering/passes/OITRenderPass.d.ts +429 -0
- package/dist/types/rendering/passes/OutputPass.d.ts +19 -0
- package/dist/types/rendering/passes/RenderPass.d.ts +10 -0
- package/dist/types/rendering/passes/index.d.ts +4 -0
- package/dist/types/rendering/rendering-state.d.ts +59 -0
- package/dist/types/rendering/smaa-resolver.d.ts +58 -0
- package/dist/types/rendering/taa-resolver.d.ts +161 -0
- package/dist/types/rendering/temporal-resolver.d.ts +152 -0
- package/dist/types/sdk/geometries/boundary-loops.d.ts +38 -0
- package/dist/types/sdk/geometries/geometry-attributes.d.ts +37 -0
- package/dist/types/sdk/geometries/grid-sampling.d.ts +50 -0
- package/dist/types/sdk/geometries/ocean-geometry.d.ts +288 -0
- package/dist/types/sdk/geometries/packing.d.ts +1 -1
- package/dist/types/sdk/geometries/tessellation.d.ts +25 -0
- package/dist/types/sdk/index.d.ts +5 -0
- package/dist/types/sdk/utils/elevation-map.d.ts +23 -0
- package/dist/types/sdk/utils/trigonometry.d.ts +4 -1
- package/dist/types/sdk/utils/vector-operations.d.ts +7 -0
- package/package.json +9 -10
- package/dist/chunk-BlPg4RjP.js +0 -689
- package/dist/chunk-CnY6Tmof.js +0 -358
- package/dist/chunk-DuRASjkF.js +0 -17
- package/dist/chunk-iY0wQ9Z6.js +0 -887
- package/dist/types/rendering/render-passes.d.ts +0 -16
- /package/dist/{shaderLib → src/sdk/materials/shaderLib}/color-conversion.glsl +0 -0
- /package/dist/{shaderLib → src/sdk/materials/shaderLib}/colors.glsl +0 -0
- /package/dist/{shaderLib → src/sdk/materials/shaderLib}/glyphs.glsl +0 -0
- /package/dist/{shaderLib → src/sdk/materials/shaderLib}/random.glsl +0 -0
- /package/dist/{shaderLib → src/sdk/materials/shaderLib}/remap.glsl +0 -0
- /package/dist/{shaderLib → src/sdk/materials/shaderLib}/render-number.glsl +0 -0
- /package/dist/{shaderLib → src/sdk/materials/shaderLib}/render-text.glsl +0 -0
- /package/dist/{shaderLib → src/sdk/materials/shaderLib}/rotation.glsl +0 -0
- /package/dist/{shaderLib → src/sdk/materials/shaderLib}/sdf-functions.glsl +0 -0
- /package/dist/textures/{normal_map.jpg → public/normal_map.jpg} +0 -0
package/dist/chunk-BlPg4RjP.js
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import { lerp as Z } from "three/src/math/MathUtils.js";
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import { d as G, P as x, o as S, p as tt, a3 as N, E as st, F as et, aa as it, ag as nt, J as rt } from "./chunk-iY0wQ9Z6.js";
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import { BufferGeometry as K, BufferAttribute as L } from "three";
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const g = d + 1, [b, y] = a[d], [v, p] = a[g], A = (v - b) * n.length, q = p - y, C = Math.atan2(q, A);
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i.attributes.curveLength && i.attributes.curveLength.array.push(
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), i.attributes.curveRelativeLength && i.attributes.curveRelativeLength.array.push(
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), i.attributes.curveNormal && i.attributes.curveNormal.array.push(...u.normal), i.attributes.curveTangent && i.attributes.curveTangent.array.push(...u.tangent), i.attributes.curveBinormal && i.attributes.curveBinormal.array.push(...u.binormal), i.attributes.centerPoint && i.attributes.centerPoint.array.push(...u.position);
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237
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}
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238
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};
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239
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for (let u = 0; u < n.length; u++)
|
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240
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a(n[u]);
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241
|
-
if (s && a(n[0]), i.attributes.uv)
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242
|
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for (let u = 0; u < n.length; u++)
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for (let c = 0; c <= t; c++)
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244
|
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i.attributes.uv.array.push(
|
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c / t,
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246
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u / (n.length - 1)
|
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247
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);
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248
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for (let u = 1; u < n.length; u++)
|
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249
|
-
for (let c = 1; c <= t; c++) {
|
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250
|
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const f = (t + 1) * (u - 1) + (c - 1), h = (t + 1) * u + (c - 1), _ = (t + 1) * u + c, d = (t + 1) * (u - 1) + c;
|
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251
|
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i.indices.push(f, h, d), i.indices.push(h, _, d), i.indexCount += 6;
|
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252
|
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}
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253
|
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return r || i.indices.reverse(), i;
|
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254
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}
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255
|
-
function Y(n, t, s = !0, e, o, l) {
|
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256
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const r = D(l), i = s ? [-n.tangent[0], -n.tangent[1], -n.tangent[2]] : n.tangent;
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257
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r.positions.push(...n.position), r.vertexCount++, r.attributes.normal && r.attributes.normal.array.push(...i), r.attributes.uv && r.attributes.uv.array.push(0.5, 0.5);
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258
|
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for (let c = 0; c <= t; c++) {
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259
|
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const f = c / t * x * 2, h = Math.sin(f), _ = -Math.cos(f), d = N([
|
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260
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_ * n.normal[0] + h * n.binormal[0],
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261
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_ * n.normal[1] + h * n.binormal[1],
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262
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_ * n.normal[2] + h * n.binormal[2]
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|
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]);
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264
|
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if (r.positions.push(
|
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265
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n.position[0] + n.radius * d[0],
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266
|
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n.position[1] + n.radius * d[1],
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n.position[2] + n.radius * d[2]
|
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|
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), r.vertexCount++, r.attributes.normal && r.attributes.normal.array.push(...i), r.attributes.uv) {
|
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269
|
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const g = [(_ + 1) / 2, (h + 1) / 2];
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|
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s && (g[0] = 1 - g[0]), r.attributes.uv.array.push(...g);
|
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271
|
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}
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}
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273
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const a = n.curvePosition * e, u = (n.curvePosition - o) * e;
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for (let c = 0; c < r.vertexCount; c++)
|
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275
|
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r.attributes.curveLength && r.attributes.curveLength.array.push(a), r.attributes.curveRelativeLength && r.attributes.curveRelativeLength.array.push(u), r.attributes.curveNormal && r.attributes.curveNormal.array.push(...n.normal), r.attributes.curveTangent && r.attributes.curveTangent.array.push(...n.tangent), r.attributes.curveBinormal && r.attributes.curveBinormal.array.push(...n.binormal), r.attributes.centerPoint && r.attributes.centerPoint.array.push(...n.position);
|
|
276
|
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for (let c = 1; c <= t; c++) {
|
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277
|
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let h, _;
|
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278
|
-
s ? (h = c + 0, _ = c + 0 + 1) : (h = c + 0 + 1, _ = c + 0), r.indices.push(h, _, 0), r.indexCount += 3;
|
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279
|
-
}
|
|
280
|
-
return r;
|
|
281
|
-
}
|
|
282
|
-
function J(n, t, s, e = !0, o, l, r) {
|
|
283
|
-
const i = D(r), a = e ? [
|
|
284
|
-
-n.tangent[0],
|
|
285
|
-
-n.tangent[1],
|
|
286
|
-
-n.tangent[2]
|
|
287
|
-
] : [...n.tangent], u = t.radius / n.radius;
|
|
288
|
-
for (let h = 0; h <= s; h++) {
|
|
289
|
-
const _ = h / s * x * 2, d = Math.sin(_), g = -Math.cos(_), b = N([
|
|
290
|
-
g * n.normal[0] + d * n.binormal[0],
|
|
291
|
-
g * n.normal[1] + d * n.binormal[1],
|
|
292
|
-
g * n.normal[2] + d * n.binormal[2]
|
|
293
|
-
]);
|
|
294
|
-
if (i.positions.push(
|
|
295
|
-
n.position[0] + n.radius * b[0],
|
|
296
|
-
n.position[1] + n.radius * b[1],
|
|
297
|
-
n.position[2] + n.radius * b[2]
|
|
298
|
-
), i.positions.push(
|
|
299
|
-
t.position[0] + t.radius * b[0],
|
|
300
|
-
t.position[1] + t.radius * b[1],
|
|
301
|
-
t.position[2] + t.radius * b[2]
|
|
302
|
-
), i.vertexCount += 2, i.attributes.normal && (i.attributes.normal.array.push(...a), i.attributes.normal.array.push(...a)), i.attributes.uv) {
|
|
303
|
-
const y = [(g + 1) / 2, (d + 1) / 2], v = [
|
|
304
|
-
(g * u + 1) / 2,
|
|
305
|
-
(d * u + 1) / 2
|
|
306
|
-
];
|
|
307
|
-
e && (y[0] = 1 - y[0], v[0] = 1 - v[0]), i.attributes.uv.array.push(...y, ...v);
|
|
308
|
-
}
|
|
309
|
-
}
|
|
310
|
-
const c = n.curvePosition * o, f = (n.curvePosition - l) * o;
|
|
311
|
-
for (let h = 0; h < i.vertexCount; h++)
|
|
312
|
-
i.attributes.curveLength && i.attributes.curveLength.array.push(c), i.attributes.curveRelativeLength && i.attributes.curveRelativeLength.array.push(f), i.attributes.curveNormal && i.attributes.curveNormal.array.push(...n.normal), i.attributes.curveTangent && i.attributes.curveTangent.array.push(...n.tangent), i.attributes.curveBinormal && i.attributes.curveBinormal.array.push(...n.binormal), i.attributes.centerPoint && i.attributes.centerPoint.array.push(...n.position);
|
|
313
|
-
for (let h = 0; h < s; h++) {
|
|
314
|
-
const _ = h * 2, d = _ + 1, g = _ + 2, b = _ + 3;
|
|
315
|
-
e ? i.indices.push(_, g, d, d, g, b) : i.indices.push(g, _, d, d, b, g), i.indexCount += 6;
|
|
316
|
-
}
|
|
317
|
-
return i;
|
|
318
|
-
}
|
|
319
|
-
function ht(n, t = {}) {
|
|
320
|
-
const s = G(t.from || 0, 0, 1), e = G(t.to || 1);
|
|
321
|
-
if (e < s)
|
|
322
|
-
throw Error('Value of "from" must be less than the value of "to"!');
|
|
323
|
-
const o = [], l = t.radius || 1, r = t.radiusModifier?.steps || [], i = t.radialSegments || 8, a = t.startCap || !1, u = t.endCap || !1, c = n.closed, f = n.length;
|
|
324
|
-
r.sort((p, m) => p[0] - m[0]);
|
|
325
|
-
const h = t.segmentsPerMeter || 0.1, _ = t.radiusModifier?.type || "none", d = G(
|
|
326
|
-
t.simplificationThreshold || 0,
|
|
327
|
-
0,
|
|
328
|
-
1
|
|
329
|
-
), g = H(
|
|
330
|
-
n,
|
|
331
|
-
_,
|
|
332
|
-
s,
|
|
333
|
-
e,
|
|
334
|
-
l,
|
|
335
|
-
r,
|
|
336
|
-
h,
|
|
337
|
-
d
|
|
338
|
-
);
|
|
339
|
-
o.push(
|
|
340
|
-
X(
|
|
341
|
-
g,
|
|
342
|
-
i,
|
|
343
|
-
c,
|
|
344
|
-
f,
|
|
345
|
-
s,
|
|
346
|
-
t,
|
|
347
|
-
!0
|
|
348
|
-
)
|
|
349
|
-
);
|
|
350
|
-
let b = null;
|
|
351
|
-
const y = t.innerRadius || 0, v = t.thickness || 0;
|
|
352
|
-
return (y > 0 || v > 0) && (v ? b = g.map((p) => ({
|
|
353
|
-
...p,
|
|
354
|
-
radius: p.radius - v,
|
|
355
|
-
theta: p.theta - x
|
|
356
|
-
})) : b = H(
|
|
357
|
-
n,
|
|
358
|
-
"none",
|
|
359
|
-
s,
|
|
360
|
-
e,
|
|
361
|
-
y,
|
|
362
|
-
[],
|
|
363
|
-
h,
|
|
364
|
-
d
|
|
365
|
-
).map((p) => ({
|
|
366
|
-
...p,
|
|
367
|
-
theta: p.theta - x
|
|
368
|
-
})), o.push(
|
|
369
|
-
X(
|
|
370
|
-
b,
|
|
371
|
-
i,
|
|
372
|
-
c,
|
|
373
|
-
f,
|
|
374
|
-
s,
|
|
375
|
-
t,
|
|
376
|
-
!1
|
|
377
|
-
)
|
|
378
|
-
)), a && (!c || s > 0 || e < 1) && (b ? o.push(
|
|
379
|
-
J(
|
|
380
|
-
g[0],
|
|
381
|
-
b[0],
|
|
382
|
-
i,
|
|
383
|
-
!0,
|
|
384
|
-
f,
|
|
385
|
-
s,
|
|
386
|
-
t
|
|
387
|
-
)
|
|
388
|
-
) : o.push(
|
|
389
|
-
Y(
|
|
390
|
-
g[0],
|
|
391
|
-
i,
|
|
392
|
-
!0,
|
|
393
|
-
f,
|
|
394
|
-
s,
|
|
395
|
-
t
|
|
396
|
-
)
|
|
397
|
-
)), u && (!c || s > 0 || e < 1) && (b ? o.push(
|
|
398
|
-
J(
|
|
399
|
-
g[g.length - 1],
|
|
400
|
-
b[b.length - 1],
|
|
401
|
-
i,
|
|
402
|
-
!1,
|
|
403
|
-
f,
|
|
404
|
-
s,
|
|
405
|
-
t
|
|
406
|
-
)
|
|
407
|
-
) : o.push(
|
|
408
|
-
Y(
|
|
409
|
-
g[g.length - 1],
|
|
410
|
-
i,
|
|
411
|
-
!1,
|
|
412
|
-
f,
|
|
413
|
-
s,
|
|
414
|
-
t
|
|
415
|
-
)
|
|
416
|
-
)), o;
|
|
417
|
-
}
|
|
418
|
-
function gt(n, t = {}) {
|
|
419
|
-
const s = ht(n, t);
|
|
420
|
-
return ut(s, t.addGroups);
|
|
421
|
-
}
|
|
422
|
-
const $ = -1e3;
|
|
423
|
-
class lt {
|
|
424
|
-
data;
|
|
425
|
-
width;
|
|
426
|
-
height;
|
|
427
|
-
coords = [];
|
|
428
|
-
// vertex coordinates (x, y)
|
|
429
|
-
triangles = [];
|
|
430
|
-
// mesh triangle indices
|
|
431
|
-
nullValue;
|
|
432
|
-
_queue = [];
|
|
433
|
-
_queueIndices = [];
|
|
434
|
-
_errors = [];
|
|
435
|
-
_halfedges = [];
|
|
436
|
-
_candidates = [];
|
|
437
|
-
_invalidPoints;
|
|
438
|
-
_rms = [];
|
|
439
|
-
_pending = [];
|
|
440
|
-
_pendingLen = 0;
|
|
441
|
-
_rmsSum = 0;
|
|
442
|
-
constructor(t, s, e = -1) {
|
|
443
|
-
this.data = t, this.width = s, this.height = this.data.length / s, this.nullValue = e, this._invalidPoints = /* @__PURE__ */ new Set();
|
|
444
|
-
const o = this.width - 1, l = this.height - 1, r = this._addPoint(0, 0), i = this._addPoint(o, 0), a = this._addPoint(0, l), u = this._addPoint(o, l), c = this._addTriangle(u, r, a, -1, -1, -1);
|
|
445
|
-
this._addTriangle(r, u, i, c, -1, -1), this._flush();
|
|
446
|
-
}
|
|
447
|
-
// refine the mesh until its maximum error gets below the given one
|
|
448
|
-
run(t = 1) {
|
|
449
|
-
for (; this.getMaxError() > t; )
|
|
450
|
-
this.refine();
|
|
451
|
-
}
|
|
452
|
-
// Removes triangles where one or more vertices contains a null value (nullValue)
|
|
453
|
-
removeInvalidTriangles() {
|
|
454
|
-
const t = [];
|
|
455
|
-
for (let s = 0; s < this.triangles.length; s += 3) {
|
|
456
|
-
const e = this.triangles[s], o = this.triangles[s + 1], l = this.triangles[s + 2];
|
|
457
|
-
!this._invalidPoints.has(e) && !this._invalidPoints.has(o) && !this._invalidPoints.has(l) && t.push(
|
|
458
|
-
this.triangles[s],
|
|
459
|
-
this.triangles[s + 1],
|
|
460
|
-
this.triangles[s + 2]
|
|
461
|
-
);
|
|
462
|
-
}
|
|
463
|
-
this.triangles = t;
|
|
464
|
-
}
|
|
465
|
-
// refine the mesh with a single point
|
|
466
|
-
refine() {
|
|
467
|
-
this._step(), this._flush();
|
|
468
|
-
}
|
|
469
|
-
// max error of the current mesh
|
|
470
|
-
getMaxError() {
|
|
471
|
-
return this._errors[0];
|
|
472
|
-
}
|
|
473
|
-
// root-mean-square deviation of the current mesh
|
|
474
|
-
getRMSD() {
|
|
475
|
-
return this._rmsSum > 0 ? Math.sqrt(this._rmsSum / (this.width * this.height)) : 0;
|
|
476
|
-
}
|
|
477
|
-
// height value at a given position
|
|
478
|
-
heightAt(t, s) {
|
|
479
|
-
const e = this.data[this.width * s + t];
|
|
480
|
-
return e === this.nullValue ? $ : e;
|
|
481
|
-
}
|
|
482
|
-
// rasterize a triangle, find its max error, and queue it for processing
|
|
483
|
-
_findCandidate(t, s, e, o, l, r, i) {
|
|
484
|
-
const a = Math.min(t, e, l), u = Math.min(s, o, r), c = Math.max(t, e, l), f = Math.max(s, o, r);
|
|
485
|
-
let h = P(e, o, l, r, a, u), _ = P(l, r, t, s, a, u), d = P(t, s, e, o, a, u);
|
|
486
|
-
const g = o - s, b = t - e, y = r - o, v = e - l, p = s - r, m = l - t, A = P(t, s, e, o, l, r), q = this.heightAt(t, s) / A, C = this.heightAt(e, o) / A, z = this.heightAt(l, r) / A;
|
|
487
|
-
let R = 0, M = 0, F = 0, k = 0;
|
|
488
|
-
for (let T = u; T <= f; T++) {
|
|
489
|
-
let w = 0;
|
|
490
|
-
h < 0 && y !== 0 && (w = Math.max(w, Math.floor(-h / y))), _ < 0 && p !== 0 && (w = Math.max(w, Math.floor(-_ / p))), d < 0 && g !== 0 && (w = Math.max(w, Math.floor(-d / g)));
|
|
491
|
-
let E = h + y * w, V = _ + p * w, j = d + g * w, O = !1;
|
|
492
|
-
for (let I = a + w; I <= c; I++) {
|
|
493
|
-
if (E >= 0 && V >= 0 && j >= 0) {
|
|
494
|
-
O = !0;
|
|
495
|
-
const Q = q * E + C * V + z * j, W = this.heightAt(I, T), B = Math.abs(Q - W);
|
|
496
|
-
k += B * B, B > R && (R = B, M = I, F = T);
|
|
497
|
-
} else if (O)
|
|
498
|
-
break;
|
|
499
|
-
E += y, V += p, j += g;
|
|
500
|
-
}
|
|
501
|
-
h += v, _ += m, d += b;
|
|
502
|
-
}
|
|
503
|
-
(M === t && F === s || M === e && F === o || M === l && F === r) && (R = 0), this._candidates[2 * i] = M, this._candidates[2 * i + 1] = F, this._rms[i] = k, this._queuePush(i, R, k);
|
|
504
|
-
}
|
|
505
|
-
// process the next triangle in the queue, splitting it with a new point
|
|
506
|
-
_step() {
|
|
507
|
-
const t = this._queuePop(), s = t * 3 + 0, e = t * 3 + 1, o = t * 3 + 2, l = this.triangles[s], r = this.triangles[e], i = this.triangles[o], a = this.coords[2 * l], u = this.coords[2 * l + 1], c = this.coords[2 * r], f = this.coords[2 * r + 1], h = this.coords[2 * i], _ = this.coords[2 * i + 1], d = this._candidates[2 * t], g = this._candidates[2 * t + 1], b = this._addPoint(d, g);
|
|
508
|
-
if (P(a, u, c, f, d, g) === 0)
|
|
509
|
-
this._handleCollinear(b, s);
|
|
510
|
-
else if (P(c, f, h, _, d, g) === 0)
|
|
511
|
-
this._handleCollinear(b, e);
|
|
512
|
-
else if (P(h, _, a, u, d, g) === 0)
|
|
513
|
-
this._handleCollinear(b, o);
|
|
514
|
-
else {
|
|
515
|
-
const y = this._halfedges[s], v = this._halfedges[e], p = this._halfedges[o], m = this._addTriangle(l, r, b, y, -1, -1, s), A = this._addTriangle(r, i, b, v, -1, m + 1), q = this._addTriangle(i, l, b, p, m + 2, A + 1);
|
|
516
|
-
this._legalize(m), this._legalize(A), this._legalize(q);
|
|
517
|
-
}
|
|
518
|
-
}
|
|
519
|
-
_addPoint(t, s) {
|
|
520
|
-
const e = this.coords.length >> 1;
|
|
521
|
-
return this.coords.push(t, s), this.heightAt(t, s) === $ && this._invalidPoints.add(e), e;
|
|
522
|
-
}
|
|
523
|
-
_addTriangle(t, s, e, o, l, r, i = this.triangles.length) {
|
|
524
|
-
const a = i / 3;
|
|
525
|
-
return this.triangles[i + 0] = t, this.triangles[i + 1] = s, this.triangles[i + 2] = e, this._halfedges[i + 0] = o, this._halfedges[i + 1] = l, this._halfedges[i + 2] = r, o >= 0 && (this._halfedges[o] = i + 0), l >= 0 && (this._halfedges[l] = i + 1), r >= 0 && (this._halfedges[r] = i + 2), this._candidates[2 * a + 0] = 0, this._candidates[2 * a + 1] = 0, this._queueIndices[a] = -1, this._rms[a] = 0, this._pending[this._pendingLen++] = a, i;
|
|
526
|
-
}
|
|
527
|
-
_flush() {
|
|
528
|
-
const t = this.coords;
|
|
529
|
-
for (let s = 0; s < this._pendingLen; s++) {
|
|
530
|
-
const e = this._pending[s], o = 2 * this.triangles[e * 3 + 0], l = 2 * this.triangles[e * 3 + 1], r = 2 * this.triangles[e * 3 + 2];
|
|
531
|
-
this._findCandidate(
|
|
532
|
-
t[o],
|
|
533
|
-
t[o + 1],
|
|
534
|
-
t[l],
|
|
535
|
-
t[l + 1],
|
|
536
|
-
t[r],
|
|
537
|
-
t[r + 1],
|
|
538
|
-
e
|
|
539
|
-
);
|
|
540
|
-
}
|
|
541
|
-
this._pendingLen = 0;
|
|
542
|
-
}
|
|
543
|
-
_legalize(t) {
|
|
544
|
-
const s = this._halfedges[t];
|
|
545
|
-
if (s < 0)
|
|
546
|
-
return;
|
|
547
|
-
const e = t - t % 3, o = s - s % 3, l = e + (t + 1) % 3, r = e + (t + 2) % 3, i = o + (s + 2) % 3, a = o + (s + 1) % 3, u = this.triangles[r], c = this.triangles[t], f = this.triangles[l], h = this.triangles[i], _ = this.coords;
|
|
548
|
-
if (!ct(
|
|
549
|
-
_[2 * u],
|
|
550
|
-
_[2 * u + 1],
|
|
551
|
-
_[2 * c],
|
|
552
|
-
_[2 * c + 1],
|
|
553
|
-
_[2 * f],
|
|
554
|
-
_[2 * f + 1],
|
|
555
|
-
_[2 * h],
|
|
556
|
-
_[2 * h + 1]
|
|
557
|
-
))
|
|
558
|
-
return;
|
|
559
|
-
const d = this._halfedges[l], g = this._halfedges[r], b = this._halfedges[i], y = this._halfedges[a];
|
|
560
|
-
this._queueRemove(e / 3), this._queueRemove(o / 3);
|
|
561
|
-
const v = this._addTriangle(u, h, f, -1, b, d, e), p = this._addTriangle(h, u, c, v, g, y, o);
|
|
562
|
-
this._legalize(v + 1), this._legalize(p + 2);
|
|
563
|
-
}
|
|
564
|
-
_handleCollinear(t, s) {
|
|
565
|
-
const e = s - s % 3, o = e + (s + 1) % 3, l = e + (s + 2) % 3, r = this.triangles[l], i = this.triangles[s], a = this.triangles[o], u = this._halfedges[o], c = this._halfedges[l], f = this._halfedges[s];
|
|
566
|
-
if (f < 0) {
|
|
567
|
-
const q = this._addTriangle(t, r, i, -1, c, -1, e), C = this._addTriangle(r, t, a, q, -1, u);
|
|
568
|
-
this._legalize(q + 1), this._legalize(C + 2);
|
|
569
|
-
return;
|
|
570
|
-
}
|
|
571
|
-
const h = f - f % 3, _ = h + (f + 2) % 3, d = h + (f + 1) % 3, g = this.triangles[_], b = this._halfedges[_], y = this._halfedges[d];
|
|
572
|
-
this._queueRemove(h / 3);
|
|
573
|
-
const v = this._addTriangle(r, i, t, c, -1, -1, e), p = this._addTriangle(i, g, t, y, -1, v + 1, h), m = this._addTriangle(g, a, t, b, -1, p + 1), A = this._addTriangle(a, r, t, u, v + 2, m + 1);
|
|
574
|
-
this._legalize(v), this._legalize(p), this._legalize(m), this._legalize(A);
|
|
575
|
-
}
|
|
576
|
-
// priority queue methods
|
|
577
|
-
_queuePush(t, s, e) {
|
|
578
|
-
const o = this._queue.length;
|
|
579
|
-
this._queueIndices[t] = o, this._queue.push(t), this._errors.push(s), this._rmsSum += e, this._queueUp(o);
|
|
580
|
-
}
|
|
581
|
-
_queuePop() {
|
|
582
|
-
const t = this._queue.length - 1;
|
|
583
|
-
return this._queueSwap(0, t), this._queueDown(0, t), this._queuePopBack();
|
|
584
|
-
}
|
|
585
|
-
_queuePopBack() {
|
|
586
|
-
const t = this._queue.pop();
|
|
587
|
-
return this._errors.pop(), this._rmsSum -= this._rms[t], this._queueIndices[t] = -1, t;
|
|
588
|
-
}
|
|
589
|
-
_queueRemove(t) {
|
|
590
|
-
const s = this._queueIndices[t];
|
|
591
|
-
if (s < 0) {
|
|
592
|
-
const o = this._pending.indexOf(t);
|
|
593
|
-
if (o !== -1)
|
|
594
|
-
this._pending[o] = this._pending[--this._pendingLen];
|
|
595
|
-
else
|
|
596
|
-
throw new Error("Broken triangulation (something went wrong).");
|
|
597
|
-
return;
|
|
598
|
-
}
|
|
599
|
-
const e = this._queue.length - 1;
|
|
600
|
-
e !== s && (this._queueSwap(s, e), this._queueDown(s, e) || this._queueUp(s)), this._queuePopBack();
|
|
601
|
-
}
|
|
602
|
-
_queueLess(t, s) {
|
|
603
|
-
return this._errors[t] > this._errors[s];
|
|
604
|
-
}
|
|
605
|
-
_queueSwap(t, s) {
|
|
606
|
-
const e = this._queue[t], o = this._queue[s];
|
|
607
|
-
this._queue[t] = o, this._queue[s] = e, this._queueIndices[e] = s, this._queueIndices[o] = t;
|
|
608
|
-
const l = this._errors[t];
|
|
609
|
-
this._errors[t] = this._errors[s], this._errors[s] = l;
|
|
610
|
-
}
|
|
611
|
-
_queueUp(t) {
|
|
612
|
-
let s = t;
|
|
613
|
-
for (; ; ) {
|
|
614
|
-
const e = s - 1 >> 1;
|
|
615
|
-
if (e === s || !this._queueLess(s, e))
|
|
616
|
-
break;
|
|
617
|
-
this._queueSwap(e, s), s = e;
|
|
618
|
-
}
|
|
619
|
-
}
|
|
620
|
-
_queueDown(t, s) {
|
|
621
|
-
let e = t;
|
|
622
|
-
for (; ; ) {
|
|
623
|
-
const o = 2 * e + 1;
|
|
624
|
-
if (o >= s || o < 0)
|
|
625
|
-
break;
|
|
626
|
-
const l = o + 1;
|
|
627
|
-
let r = o;
|
|
628
|
-
if (l < s && this._queueLess(l, o) && (r = l), !this._queueLess(r, e))
|
|
629
|
-
break;
|
|
630
|
-
this._queueSwap(e, r), e = r;
|
|
631
|
-
}
|
|
632
|
-
return e > t;
|
|
633
|
-
}
|
|
634
|
-
}
|
|
635
|
-
function P(n, t, s, e, o, l) {
|
|
636
|
-
return (s - o) * (t - l) - (e - l) * (n - o);
|
|
637
|
-
}
|
|
638
|
-
function ct(n, t, s, e, o, l, r, i) {
|
|
639
|
-
const a = n - r, u = t - i, c = s - r, f = e - i, h = o - r, _ = l - i, d = a * a + u * u, g = c * c + f * f, b = h * h + _ * _;
|
|
640
|
-
return a * (f * b - g * _) - u * (c * b - g * h) + d * (c * _ - f * h) < 0;
|
|
641
|
-
}
|
|
642
|
-
function bt(n, t, s) {
|
|
643
|
-
const e = nt(n), o = new Array(e.length);
|
|
644
|
-
let l = null;
|
|
645
|
-
for (let f = 0; f < e.length; f++)
|
|
646
|
-
l !== null ? o[f] = o[l] + rt(e[l], e[f]) : o[f] = 0, l = f;
|
|
647
|
-
const r = o[o.length - 1], i = new K(), a = new Float32Array(e.length * 2 * 3), u = new Uint32Array((e.length - 1) * 6), c = new Float32Array(e.length * 2 * 2);
|
|
648
|
-
for (let f = 0; f < e.length; f++) {
|
|
649
|
-
const h = f * 6;
|
|
650
|
-
a[h] = e[f][0], a[h + 1] = t, a[h + 2] = e[f][1], a[h + 3] = e[f][0], a[h + 4] = s, a[h + 5] = e[f][1];
|
|
651
|
-
const _ = f * 4;
|
|
652
|
-
c[_] = o[f] / r, c[_ + 1] = 1, c[_ + 2] = o[f] / r, c[_ + 3] = 0;
|
|
653
|
-
const d = f * 2;
|
|
654
|
-
f < e.length - 1 && (u[h] = d, u[h + 1] = d + 1, u[h + 2] = d + 2, u[h + 3] = d + 2, u[h + 4] = d + 1, u[h + 5] = d + 3);
|
|
655
|
-
}
|
|
656
|
-
return i.setAttribute("position", new L(a, 3)), i.setAttribute("uv", new L(c, 2)), i.setIndex(new L(u, 1)), i.computeVertexNormals(), i;
|
|
657
|
-
}
|
|
658
|
-
function vt(n, t, s = 1, e = 1, o = -1, l = 5) {
|
|
659
|
-
const r = t, i = n.length / r;
|
|
660
|
-
console.time("delatin");
|
|
661
|
-
const a = new lt(n, r, o);
|
|
662
|
-
a.run(l), a.removeInvalidTriangles(), console.timeEnd("delatin");
|
|
663
|
-
const u = new Float32Array(a.coords.length * 1.5), c = new Float32Array(a.coords.length);
|
|
664
|
-
for (let h = 0, _ = 0; h < a.coords.length; h += 2)
|
|
665
|
-
c[h] = a.coords[h] / (r - 1), c[h + 1] = 1 - a.coords[h + 1] / (i - 1), _ = h * 1.5, u[_] = a.coords[h] * s, u[_ + 1] = a.heightAt(a.coords[h], a.coords[h + 1]), u[_ + 2] = a.coords[h + 1] * e;
|
|
666
|
-
const f = new Uint32Array(a.triangles);
|
|
667
|
-
return console.log(a.triangles.length / 3), { positions: u, uvs: c, indices: f };
|
|
668
|
-
}
|
|
669
|
-
function pt(n) {
|
|
670
|
-
let t = 0, s, e;
|
|
671
|
-
if (!n || n.length === 0) return t;
|
|
672
|
-
for (s = 0; s < n.length; s++)
|
|
673
|
-
e = n.charCodeAt(s), t = (t << 5) - t + e, t |= 0;
|
|
674
|
-
return t;
|
|
675
|
-
}
|
|
676
|
-
function yt(n) {
|
|
677
|
-
return n.replace(/(^|\s)\S/g, (t) => t.toUpperCase());
|
|
678
|
-
}
|
|
679
|
-
export {
|
|
680
|
-
lt as D,
|
|
681
|
-
bt as a,
|
|
682
|
-
ht as b,
|
|
683
|
-
pt as c,
|
|
684
|
-
gt as d,
|
|
685
|
-
ut as e,
|
|
686
|
-
vt as f,
|
|
687
|
-
ot as m,
|
|
688
|
-
yt as t
|
|
689
|
-
};
|