@equinor/videx-3d 1.0.0 → 1.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/chunk-BolRQZt9.js +687 -0
- package/dist/{chunk-BX-cez1_.js → chunk-DuRASjkF.js} +3 -9
- package/dist/generators.js +521 -495
- package/dist/main.js +3500 -3058
- package/dist/sdk.js +18 -17
- package/dist/types/components/Wellbores/Casings/CasingMaterial.d.ts +25 -0
- package/dist/types/components/Wellbores/Casings/CasingSection.d.ts +15 -0
- package/dist/types/components/Wellbores/Casings/Casings.d.ts +33 -4
- package/dist/types/components/Wellbores/Casings/casing-geometry.d.ts +6 -0
- package/dist/types/components/Wellbores/Casings/casings-defs.d.ts +15 -4
- package/dist/types/generators/casing-annotations-generator.d.ts +3 -1
- package/dist/types/generators/casings-generator.d.ts +2 -3
- package/dist/types/sdk/data/types/Casing.d.ts +1 -0
- package/dist/types/sdk/geometries/curve/tube-geometry.d.ts +9 -7
- package/dist/types/sdk/geometries/geometry.d.ts +18 -0
- package/dist/types/sdk/geometries/packing.d.ts +2 -2
- package/package.json +1 -1
- package/dist/chunk-MFzFdEWm.js +0 -591
package/dist/chunk-MFzFdEWm.js
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import { BufferGeometry as K, BufferAttribute as I } from "three";
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import { lerp as Z } from "three/src/math/MathUtils.js";
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import { d as k, P as j, o as $, p as O, a3 as D, E as S, F as tt, aa as st, ag as nt, J as et } from "./chunk-iY0wQ9Z6.js";
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function B(l, t, s) {
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if (t[0] === s[0]) return s[1];
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const n = s[0] - t[0], e = k((l - t[0]) / n, 0, 1);
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return Z(t[1], s[1], e);
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}
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function it(l, t, s, n, e, a, h, c) {
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const o = [];
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if (t === "none" || a.length === 0)
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o.push([s, e], [n, e]);
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else {
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let r = [0, e], d = [1, e];
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const _ = a.findIndex((m) => m[0] > s);
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_ === -1 ? r = a[a.length - 1] : (_ > 0 && (r = a[_ - 1]), d = a[_]);
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const v = t === "linear" ? B(s, r, d) : r[1];
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o.push([s, v]);
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for (let m = _; m >= 0 && m < a.length; m++) {
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const w = a[m];
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if (w[0] < n)
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o.push(w);
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else {
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t === "linear" ? o.push([
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n,
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B(n, o[o.length - 1], w)
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]) : o.push([n, o[o.length - 1][1]]);
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break;
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}
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}
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o[o.length - 1][0] < n && (t === "linear" ? o.push([
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n,
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B(n, o[o.length - 1], [1, e])
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]) : o.push([n, o[o.length - 1][1]]));
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}
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const f = [], p = $(
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l,
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s,
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n,
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c
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);
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let g = 0, i = p[g];
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for (let r = 0; r < o.length - 1; r++) {
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const d = r + 1, [_, v] = o[r], [m, w] = o[d], A = (m - _) * l.length, T = w - v, P = Math.atan2(T, A);
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for (f.push([
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_,
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v,
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t === "linear" ? P : 0
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]); i <= _ && g < p.length - 1; )
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i = p[++g];
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for (; i < m && g < p.length; ) {
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const b = t === "linear" ? B(i, o[r], o[d]) : v;
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f.push([
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i,
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b,
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t === "linear" ? P : 0
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]), i = p[g++];
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}
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if (d < o.length) {
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if (t === "linear")
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f.push([
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t === "linear" ? P : 0
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]);
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else if (t === "stepped") {
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const b = P < 0 ? -j / 2 : j / 2;
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f.push(
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[m, v, 0],
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[m, v, b],
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[m, w, b]
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);
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}
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}
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d === o.length - 1 && t === "none" && f.push([m, w, P]);
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}
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const u = O(
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l,
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f.map((r) => r[0])
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);
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return f.map((r, d) => ({
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radius: r[1],
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theta: r[2],
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...u[d]
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}));
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}
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function X(l, t, s = !0, n, e = 0) {
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let a = 0, h = 0;
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const c = [], o = [], f = n.computeNormals ? [] : null, p = n.computeUvs ? [] : null, g = s ? [-l.tangent[0], -l.tangent[1], -l.tangent[2]] : l.tangent;
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c.push(...l.position), a++, f && f.push(...g), p && p.push(0.5, 0.5);
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for (let i = 0; i <= t; i++) {
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const u = i / t * j * 2, r = Math.sin(u), d = -Math.cos(u), _ = D([
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d * l.normal[0] + r * l.binormal[0],
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d * l.normal[1] + r * l.binormal[1],
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d * l.normal[2] + r * l.binormal[2]
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]);
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if (c.push(
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l.position[0] + l.radius * _[0],
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l.position[1] + l.radius * _[1],
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l.position[2] + l.radius * _[2]
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), a++, f && f.push(...g), p) {
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const v = [(d + 1) / 2, (r + 1) / 2];
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s && (v[0] = 1 - v[0]), p.push(...v);
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}
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}
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for (let i = 1; i <= t; i++) {
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s ? (r = i + 0, d = i + 0 + 1) : (r = i + 0 + 1, d = i + 0), o.push(r + e, d + e, 0 + e), h += 3;
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}
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return { vertices: c, indices: o, normals: f, uvs: p, vertexCount: a, indexCount: h };
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}
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function Y(l, t, s, n = !0, e, a = 0) {
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let h = 0, c = 0;
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const o = [], f = [], p = e.computeNormals ? [] : null, g = e.computeUvs ? [] : null, i = n ? [
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-l.tangent[0],
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-l.tangent[1],
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-l.tangent[2]
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] : l.tangent, u = t.radius / l.radius;
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for (let r = 0; r <= s; r++) {
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const d = r / s * j * 2, _ = Math.sin(d), v = -Math.cos(d), m = D([
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v * l.normal[0] + _ * l.binormal[0],
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v * l.normal[1] + _ * l.binormal[1],
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v * l.normal[2] + _ * l.binormal[2]
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]);
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if (o.push(
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l.position[0] + l.radius * m[0],
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l.position[1] + l.radius * m[1],
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l.position[2] + l.radius * m[2]
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), h++, o.push(
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t.position[0] + t.radius * m[0],
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t.position[1] + t.radius * m[1],
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t.position[2] + t.radius * m[2]
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), h++, p && p.push(...i, ...i), g) {
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const w = [(v + 1) / 2, (_ + 1) / 2], q = [
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(v * u + 1) / 2,
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(_ * u + 1) / 2
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];
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n && (w[0] = 1 - w[0], q[0] = 1 - q[0]), g.push(...w, ...q);
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}
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}
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for (let r = 0; r < s; r++) {
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const d = r * 2, _ = d + 1, v = d + 2, m = d + 3;
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n ? f.push(
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_ + a,
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v + a,
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m + a
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) : f.push(
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_ + a,
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m + a,
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v + a
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), c += 6;
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}
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return { vertices: o, indices: f, normals: p, uvs: g, vertexCount: h, indexCount: c };
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}
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function y(l, t, s, n, e = 0) {
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let a = 0, h = 0;
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const c = [], o = [], f = n.computeNormals ? [] : null, p = n.computeUvs ? [] : null, g = (i) => {
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for (let u = 0; u <= t; u++) {
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const r = u / t * j * 2, d = Math.sin(r), _ = -Math.cos(r), v = D([
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_ * i.normal[0] + d * i.binormal[0],
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_ * i.normal[1] + d * i.binormal[1],
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_ * i.normal[2] + d * i.binormal[2]
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]), m = [
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i.position[0] + i.radius * v[0],
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i.position[1] + i.radius * v[1],
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i.position[2] + i.radius * v[2]
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];
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if (f) {
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const q = D(
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tt(i.tangent, v)
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w = st(v, q, i.theta);
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c.push(...m), a++;
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}
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};
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for (let i = 0; i < l.length; i++)
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g(l[i]);
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if (s && g(l[0]), p)
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for (let i = 0; i < l.length; i++)
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for (let u = 0; u <= t; u++)
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p.push(u / t, i / (l.length - 1));
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for (let i = 1; i < l.length; i++)
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for (let u = 1; u <= t; u++) {
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const r = (t + 1) * (i - 1) + (u - 1), d = (t + 1) * i + (u - 1), _ = (t + 1) * i + u, v = (t + 1) * (i - 1) + u;
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o.push(r + e, d + e, v + e), o.push(d + e, _ + e, v + e), h += 6;
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return { vertices: c, indices: o, normals: f, uvs: p, vertexCount: a, indexCount: h };
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}
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function ct(l, t = {}) {
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const s = k(t.from || 0, 0, 1), n = k(t.to || 1);
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if (n < s)
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throw Error('Value of "from" must be less than the value of "to"!');
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const e = new K(), a = t.radius || 1, h = t.radiusModifier?.steps || [], c = t.radialSegments || 8, o = t.startCap || !1, f = t.endCap || !1, p = l.closed;
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h.sort((b, M) => b[0] - M[0]);
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const g = t.segmentsPerMeter || 0.1, i = t.radiusModifier?.type || "none", u = k(
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t.simplificationThreshold || 0,
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0,
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1
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), r = it(
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s,
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a,
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h,
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g,
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u
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), d = y(
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p,
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);
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let _ = null, v = null, m = null, w = d.vertexCount, q = 0;
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t.addGroups && (e.addGroup(q, d.indexCount, e.groups.length), q += d.indexCount);
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let A = null;
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(t.innerRadius || t.thickness) && (A = r.map((b) => ({
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...b,
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radius: t.innerRadius || b.radius - t.thickness,
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theta: b.theta - j
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})), _ = y(
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A,
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c,
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p,
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), w += _.vertexCount, t.addGroups && (e.addGroup(
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q,
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_.indexCount,
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e.groups.length
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), q += _.indexCount)), o && (!p || s > 0 || n < 1) && (A ? v = Y(
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r[0],
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A[0],
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c,
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!0,
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t,
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w
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) : v = X(
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t,
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w
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), w += v.vertexCount, t.addGroups && (e.addGroup(
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), q += v.indexCount)), f && (!p || s > 0 || n < 1) && (A ? m = Y(
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r[r.length - 1],
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A[A.length - 1],
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c,
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) : m = X(
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), w += m.vertexCount, t.addGroups && (e.addGroup(q, m.indexCount, e.groups.length), q += m.indexCount));
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let T = d.vertices, P = d.indices;
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if (_ && (T = T.concat(_.vertices), P = P.concat(_.indices.reverse())), v && (T = T.concat(v.vertices), P = P.concat(v.indices)), m && (T = T.concat(m.vertices), P = P.concat(m.indices)), e.setAttribute(
|
|
276
|
-
"position",
|
|
277
|
-
new I(Float32Array.from(T), 3)
|
|
278
|
-
), t.computeNormals) {
|
|
279
|
-
let b = d.normals;
|
|
280
|
-
_ && (b = b.concat(_.normals)), v && (b = b.concat(v.normals)), m && (b = b.concat(m.normals)), e.setAttribute(
|
|
281
|
-
"normal",
|
|
282
|
-
new I(Float32Array.from(b), 3)
|
|
283
|
-
);
|
|
284
|
-
}
|
|
285
|
-
if (t.computeLengths || t.computeCurveNormals || t.computeCurveTangents || t.computeCurveBinormals || t.computeRelativeLengths) {
|
|
286
|
-
const b = t.computeLengths ? [] : null, M = t.computeRelativeLengths ? [] : null, L = t.computeCurveNormals ? [] : null, R = t.computeCurveTangents ? [] : null, z = t.computeCurveBinormals ? [] : null, F = l.length;
|
|
287
|
-
for (let C = 0; C < r.length; C++)
|
|
288
|
-
for (let G = 0; G <= c; G++)
|
|
289
|
-
b && b.push(r[C].curvePosition * F), M && M.push(
|
|
290
|
-
(r[C].curvePosition - s) * F
|
|
291
|
-
), L && L.push(...r[C].normal), R && R.push(...r[C].tangent), z && z.push(...r[C].binormal);
|
|
292
|
-
if (_ && A)
|
|
293
|
-
for (let C = 0; C < A.length; C++)
|
|
294
|
-
for (let G = 0; G <= c; G++)
|
|
295
|
-
b && b.push(A[C].curvePosition * F), M && M.push(
|
|
296
|
-
(r[C].curvePosition - s) * F
|
|
297
|
-
), L && L.push(...A[C].normal), R && R.push(...A[C].tangent), z && z.push(...A[C].binormal);
|
|
298
|
-
if (v)
|
|
299
|
-
for (let C = 0; C < v.vertexCount; C++)
|
|
300
|
-
b && b.push(s * F), M && M.push(0), L && L.push(...r[0].normal), R && R.push(...r[0].tangent), z && z.push(...r[0].binormal);
|
|
301
|
-
if (m)
|
|
302
|
-
for (let C = 0; C < m.vertexCount; C++)
|
|
303
|
-
b && b.push(n * F), M && M.push(F), L && L.push(...r[r.length - 1].normal), R && R.push(...r[r.length - 1].tangent), z && z.push(...r[r.length - 1].binormal);
|
|
304
|
-
b && e.setAttribute(
|
|
305
|
-
"curveLength",
|
|
306
|
-
new I(Float32Array.from(b), 1)
|
|
307
|
-
), M && e.setAttribute(
|
|
308
|
-
"curveRelativeLength",
|
|
309
|
-
new I(Float32Array.from(M), 1)
|
|
310
|
-
), L && e.setAttribute(
|
|
311
|
-
"curveNormal",
|
|
312
|
-
new I(Float32Array.from(L), 3)
|
|
313
|
-
), R && e.setAttribute(
|
|
314
|
-
"curveTangent",
|
|
315
|
-
new I(Float32Array.from(R), 3)
|
|
316
|
-
), z && e.setAttribute(
|
|
317
|
-
"curveBinormal",
|
|
318
|
-
new I(Float32Array.from(z), 3)
|
|
319
|
-
);
|
|
320
|
-
}
|
|
321
|
-
if (t.computeUvs) {
|
|
322
|
-
let b = d.uvs;
|
|
323
|
-
_ && (b = b.concat(_.uvs)), v && (b = b.concat(v.uvs)), m && (b = b.concat(m.uvs)), e.setAttribute("uv", new I(Float32Array.from(b), 2));
|
|
324
|
-
}
|
|
325
|
-
return e.setIndex(new I(Uint32Array.from(P), 1)), e;
|
|
326
|
-
}
|
|
327
|
-
const J = -1e3;
|
|
328
|
-
class ot {
|
|
329
|
-
data;
|
|
330
|
-
width;
|
|
331
|
-
height;
|
|
332
|
-
coords = [];
|
|
333
|
-
// vertex coordinates (x, y)
|
|
334
|
-
triangles = [];
|
|
335
|
-
// mesh triangle indices
|
|
336
|
-
nullValue;
|
|
337
|
-
_queue = [];
|
|
338
|
-
_queueIndices = [];
|
|
339
|
-
_errors = [];
|
|
340
|
-
_halfedges = [];
|
|
341
|
-
_candidates = [];
|
|
342
|
-
_invalidPoints;
|
|
343
|
-
_rms = [];
|
|
344
|
-
_pending = [];
|
|
345
|
-
_pendingLen = 0;
|
|
346
|
-
_rmsSum = 0;
|
|
347
|
-
constructor(t, s, n = -1) {
|
|
348
|
-
this.data = t, this.width = s, this.height = this.data.length / s, this.nullValue = n, this._invalidPoints = /* @__PURE__ */ new Set();
|
|
349
|
-
const e = this.width - 1, a = this.height - 1, h = this._addPoint(0, 0), c = this._addPoint(e, 0), o = this._addPoint(0, a), f = this._addPoint(e, a), p = this._addTriangle(f, h, o, -1, -1, -1);
|
|
350
|
-
this._addTriangle(h, f, c, p, -1, -1), this._flush();
|
|
351
|
-
}
|
|
352
|
-
// refine the mesh until its maximum error gets below the given one
|
|
353
|
-
run(t = 1) {
|
|
354
|
-
for (; this.getMaxError() > t; )
|
|
355
|
-
this.refine();
|
|
356
|
-
}
|
|
357
|
-
// Removes triangles where one or more vertices contains a null value (nullValue)
|
|
358
|
-
removeInvalidTriangles() {
|
|
359
|
-
const t = [];
|
|
360
|
-
for (let s = 0; s < this.triangles.length; s += 3) {
|
|
361
|
-
const n = this.triangles[s], e = this.triangles[s + 1], a = this.triangles[s + 2];
|
|
362
|
-
!this._invalidPoints.has(n) && !this._invalidPoints.has(e) && !this._invalidPoints.has(a) && t.push(
|
|
363
|
-
this.triangles[s],
|
|
364
|
-
this.triangles[s + 1],
|
|
365
|
-
this.triangles[s + 2]
|
|
366
|
-
);
|
|
367
|
-
}
|
|
368
|
-
this.triangles = t;
|
|
369
|
-
}
|
|
370
|
-
// refine the mesh with a single point
|
|
371
|
-
refine() {
|
|
372
|
-
this._step(), this._flush();
|
|
373
|
-
}
|
|
374
|
-
// max error of the current mesh
|
|
375
|
-
getMaxError() {
|
|
376
|
-
return this._errors[0];
|
|
377
|
-
}
|
|
378
|
-
// root-mean-square deviation of the current mesh
|
|
379
|
-
getRMSD() {
|
|
380
|
-
return this._rmsSum > 0 ? Math.sqrt(this._rmsSum / (this.width * this.height)) : 0;
|
|
381
|
-
}
|
|
382
|
-
// height value at a given position
|
|
383
|
-
heightAt(t, s) {
|
|
384
|
-
const n = this.data[this.width * s + t];
|
|
385
|
-
return n === this.nullValue ? J : n;
|
|
386
|
-
}
|
|
387
|
-
// rasterize a triangle, find its max error, and queue it for processing
|
|
388
|
-
_findCandidate(t, s, n, e, a, h, c) {
|
|
389
|
-
const o = Math.min(t, n, a), f = Math.min(s, e, h), p = Math.max(t, n, a), g = Math.max(s, e, h);
|
|
390
|
-
let i = N(n, e, a, h, o, f), u = N(a, h, t, s, o, f), r = N(t, s, n, e, o, f);
|
|
391
|
-
const d = e - s, _ = t - n, v = h - e, m = n - a, w = s - h, q = a - t, A = N(t, s, n, e, a, h), T = this.heightAt(t, s) / A, P = this.heightAt(n, e) / A, b = this.heightAt(a, h) / A;
|
|
392
|
-
let M = 0, L = 0, R = 0, z = 0;
|
|
393
|
-
for (let F = f; F <= g; F++) {
|
|
394
|
-
let C = 0;
|
|
395
|
-
i < 0 && v !== 0 && (C = Math.max(C, Math.floor(-i / v))), u < 0 && w !== 0 && (C = Math.max(C, Math.floor(-u / w))), r < 0 && d !== 0 && (C = Math.max(C, Math.floor(-r / d)));
|
|
396
|
-
let G = i + v * C, E = u + w * C, x = r + d * C, H = !1;
|
|
397
|
-
for (let U = o + C; U <= p; U++) {
|
|
398
|
-
if (G >= 0 && E >= 0 && x >= 0) {
|
|
399
|
-
H = !0;
|
|
400
|
-
const Q = T * G + P * E + b * x, W = this.heightAt(U, F), V = Math.abs(Q - W);
|
|
401
|
-
z += V * V, V > M && (M = V, L = U, R = F);
|
|
402
|
-
} else if (H)
|
|
403
|
-
break;
|
|
404
|
-
G += v, E += w, x += d;
|
|
405
|
-
}
|
|
406
|
-
i += m, u += q, r += _;
|
|
407
|
-
}
|
|
408
|
-
(L === t && R === s || L === n && R === e || L === a && R === h) && (M = 0), this._candidates[2 * c] = L, this._candidates[2 * c + 1] = R, this._rms[c] = z, this._queuePush(c, M, z);
|
|
409
|
-
}
|
|
410
|
-
// process the next triangle in the queue, splitting it with a new point
|
|
411
|
-
_step() {
|
|
412
|
-
const t = this._queuePop(), s = t * 3 + 0, n = t * 3 + 1, e = t * 3 + 2, a = this.triangles[s], h = this.triangles[n], c = this.triangles[e], o = this.coords[2 * a], f = this.coords[2 * a + 1], p = this.coords[2 * h], g = this.coords[2 * h + 1], i = this.coords[2 * c], u = this.coords[2 * c + 1], r = this._candidates[2 * t], d = this._candidates[2 * t + 1], _ = this._addPoint(r, d);
|
|
413
|
-
if (N(o, f, p, g, r, d) === 0)
|
|
414
|
-
this._handleCollinear(_, s);
|
|
415
|
-
else if (N(p, g, i, u, r, d) === 0)
|
|
416
|
-
this._handleCollinear(_, n);
|
|
417
|
-
else if (N(i, u, o, f, r, d) === 0)
|
|
418
|
-
this._handleCollinear(_, e);
|
|
419
|
-
else {
|
|
420
|
-
const v = this._halfedges[s], m = this._halfedges[n], w = this._halfedges[e], q = this._addTriangle(a, h, _, v, -1, -1, s), A = this._addTriangle(h, c, _, m, -1, q + 1), T = this._addTriangle(c, a, _, w, q + 2, A + 1);
|
|
421
|
-
this._legalize(q), this._legalize(A), this._legalize(T);
|
|
422
|
-
}
|
|
423
|
-
}
|
|
424
|
-
_addPoint(t, s) {
|
|
425
|
-
const n = this.coords.length >> 1;
|
|
426
|
-
return this.coords.push(t, s), this.heightAt(t, s) === J && this._invalidPoints.add(n), n;
|
|
427
|
-
}
|
|
428
|
-
_addTriangle(t, s, n, e, a, h, c = this.triangles.length) {
|
|
429
|
-
const o = c / 3;
|
|
430
|
-
return this.triangles[c + 0] = t, this.triangles[c + 1] = s, this.triangles[c + 2] = n, this._halfedges[c + 0] = e, this._halfedges[c + 1] = a, this._halfedges[c + 2] = h, e >= 0 && (this._halfedges[e] = c + 0), a >= 0 && (this._halfedges[a] = c + 1), h >= 0 && (this._halfedges[h] = c + 2), this._candidates[2 * o + 0] = 0, this._candidates[2 * o + 1] = 0, this._queueIndices[o] = -1, this._rms[o] = 0, this._pending[this._pendingLen++] = o, c;
|
|
431
|
-
}
|
|
432
|
-
_flush() {
|
|
433
|
-
const t = this.coords;
|
|
434
|
-
for (let s = 0; s < this._pendingLen; s++) {
|
|
435
|
-
const n = this._pending[s], e = 2 * this.triangles[n * 3 + 0], a = 2 * this.triangles[n * 3 + 1], h = 2 * this.triangles[n * 3 + 2];
|
|
436
|
-
this._findCandidate(
|
|
437
|
-
t[e],
|
|
438
|
-
t[e + 1],
|
|
439
|
-
t[a],
|
|
440
|
-
t[a + 1],
|
|
441
|
-
t[h],
|
|
442
|
-
t[h + 1],
|
|
443
|
-
n
|
|
444
|
-
);
|
|
445
|
-
}
|
|
446
|
-
this._pendingLen = 0;
|
|
447
|
-
}
|
|
448
|
-
_legalize(t) {
|
|
449
|
-
const s = this._halfedges[t];
|
|
450
|
-
if (s < 0)
|
|
451
|
-
return;
|
|
452
|
-
const n = t - t % 3, e = s - s % 3, a = n + (t + 1) % 3, h = n + (t + 2) % 3, c = e + (s + 2) % 3, o = e + (s + 1) % 3, f = this.triangles[h], p = this.triangles[t], g = this.triangles[a], i = this.triangles[c], u = this.coords;
|
|
453
|
-
if (!rt(
|
|
454
|
-
u[2 * f],
|
|
455
|
-
u[2 * f + 1],
|
|
456
|
-
u[2 * p],
|
|
457
|
-
u[2 * p + 1],
|
|
458
|
-
u[2 * g],
|
|
459
|
-
u[2 * g + 1],
|
|
460
|
-
u[2 * i],
|
|
461
|
-
u[2 * i + 1]
|
|
462
|
-
))
|
|
463
|
-
return;
|
|
464
|
-
const r = this._halfedges[a], d = this._halfedges[h], _ = this._halfedges[c], v = this._halfedges[o];
|
|
465
|
-
this._queueRemove(n / 3), this._queueRemove(e / 3);
|
|
466
|
-
const m = this._addTriangle(f, i, g, -1, _, r, n), w = this._addTriangle(i, f, p, m, d, v, e);
|
|
467
|
-
this._legalize(m + 1), this._legalize(w + 2);
|
|
468
|
-
}
|
|
469
|
-
_handleCollinear(t, s) {
|
|
470
|
-
const n = s - s % 3, e = n + (s + 1) % 3, a = n + (s + 2) % 3, h = this.triangles[a], c = this.triangles[s], o = this.triangles[e], f = this._halfedges[e], p = this._halfedges[a], g = this._halfedges[s];
|
|
471
|
-
if (g < 0) {
|
|
472
|
-
const T = this._addTriangle(t, h, c, -1, p, -1, n), P = this._addTriangle(h, t, o, T, -1, f);
|
|
473
|
-
this._legalize(T + 1), this._legalize(P + 2);
|
|
474
|
-
return;
|
|
475
|
-
}
|
|
476
|
-
const i = g - g % 3, u = i + (g + 2) % 3, r = i + (g + 1) % 3, d = this.triangles[u], _ = this._halfedges[u], v = this._halfedges[r];
|
|
477
|
-
this._queueRemove(i / 3);
|
|
478
|
-
const m = this._addTriangle(h, c, t, p, -1, -1, n), w = this._addTriangle(c, d, t, v, -1, m + 1, i), q = this._addTriangle(d, o, t, _, -1, w + 1), A = this._addTriangle(o, h, t, f, m + 2, q + 1);
|
|
479
|
-
this._legalize(m), this._legalize(w), this._legalize(q), this._legalize(A);
|
|
480
|
-
}
|
|
481
|
-
// priority queue methods
|
|
482
|
-
_queuePush(t, s, n) {
|
|
483
|
-
const e = this._queue.length;
|
|
484
|
-
this._queueIndices[t] = e, this._queue.push(t), this._errors.push(s), this._rmsSum += n, this._queueUp(e);
|
|
485
|
-
}
|
|
486
|
-
_queuePop() {
|
|
487
|
-
const t = this._queue.length - 1;
|
|
488
|
-
return this._queueSwap(0, t), this._queueDown(0, t), this._queuePopBack();
|
|
489
|
-
}
|
|
490
|
-
_queuePopBack() {
|
|
491
|
-
const t = this._queue.pop();
|
|
492
|
-
return this._errors.pop(), this._rmsSum -= this._rms[t], this._queueIndices[t] = -1, t;
|
|
493
|
-
}
|
|
494
|
-
_queueRemove(t) {
|
|
495
|
-
const s = this._queueIndices[t];
|
|
496
|
-
if (s < 0) {
|
|
497
|
-
const e = this._pending.indexOf(t);
|
|
498
|
-
if (e !== -1)
|
|
499
|
-
this._pending[e] = this._pending[--this._pendingLen];
|
|
500
|
-
else
|
|
501
|
-
throw new Error("Broken triangulation (something went wrong).");
|
|
502
|
-
return;
|
|
503
|
-
}
|
|
504
|
-
const n = this._queue.length - 1;
|
|
505
|
-
n !== s && (this._queueSwap(s, n), this._queueDown(s, n) || this._queueUp(s)), this._queuePopBack();
|
|
506
|
-
}
|
|
507
|
-
_queueLess(t, s) {
|
|
508
|
-
return this._errors[t] > this._errors[s];
|
|
509
|
-
}
|
|
510
|
-
_queueSwap(t, s) {
|
|
511
|
-
const n = this._queue[t], e = this._queue[s];
|
|
512
|
-
this._queue[t] = e, this._queue[s] = n, this._queueIndices[n] = s, this._queueIndices[e] = t;
|
|
513
|
-
const a = this._errors[t];
|
|
514
|
-
this._errors[t] = this._errors[s], this._errors[s] = a;
|
|
515
|
-
}
|
|
516
|
-
_queueUp(t) {
|
|
517
|
-
let s = t;
|
|
518
|
-
for (; ; ) {
|
|
519
|
-
const n = s - 1 >> 1;
|
|
520
|
-
if (n === s || !this._queueLess(s, n))
|
|
521
|
-
break;
|
|
522
|
-
this._queueSwap(n, s), s = n;
|
|
523
|
-
}
|
|
524
|
-
}
|
|
525
|
-
_queueDown(t, s) {
|
|
526
|
-
let n = t;
|
|
527
|
-
for (; ; ) {
|
|
528
|
-
const e = 2 * n + 1;
|
|
529
|
-
if (e >= s || e < 0)
|
|
530
|
-
break;
|
|
531
|
-
const a = e + 1;
|
|
532
|
-
let h = e;
|
|
533
|
-
if (a < s && this._queueLess(a, e) && (h = a), !this._queueLess(h, n))
|
|
534
|
-
break;
|
|
535
|
-
this._queueSwap(n, h), n = h;
|
|
536
|
-
}
|
|
537
|
-
return n > t;
|
|
538
|
-
}
|
|
539
|
-
}
|
|
540
|
-
function N(l, t, s, n, e, a) {
|
|
541
|
-
return (s - e) * (t - a) - (n - a) * (l - e);
|
|
542
|
-
}
|
|
543
|
-
function rt(l, t, s, n, e, a, h, c) {
|
|
544
|
-
const o = l - h, f = t - c, p = s - h, g = n - c, i = e - h, u = a - c, r = o * o + f * f, d = p * p + g * g, _ = i * i + u * u;
|
|
545
|
-
return o * (g * _ - d * u) - f * (p * _ - d * i) + r * (p * u - g * i) < 0;
|
|
546
|
-
}
|
|
547
|
-
function ut(l, t, s) {
|
|
548
|
-
const n = nt(l), e = new Array(n.length);
|
|
549
|
-
let a = null;
|
|
550
|
-
for (let g = 0; g < n.length; g++)
|
|
551
|
-
a !== null ? e[g] = e[a] + et(n[a], n[g]) : e[g] = 0, a = g;
|
|
552
|
-
const h = e[e.length - 1], c = new K(), o = new Float32Array(n.length * 2 * 3), f = new Uint32Array((n.length - 1) * 6), p = new Float32Array(n.length * 2 * 2);
|
|
553
|
-
for (let g = 0; g < n.length; g++) {
|
|
554
|
-
const i = g * 6;
|
|
555
|
-
o[i] = n[g][0], o[i + 1] = t, o[i + 2] = n[g][1], o[i + 3] = n[g][0], o[i + 4] = s, o[i + 5] = n[g][1];
|
|
556
|
-
const u = g * 4;
|
|
557
|
-
p[u] = e[g] / h, p[u + 1] = 1, p[u + 2] = e[g] / h, p[u + 3] = 0;
|
|
558
|
-
const r = g * 2;
|
|
559
|
-
g < n.length - 1 && (f[i] = r, f[i + 1] = r + 1, f[i + 2] = r + 2, f[i + 3] = r + 2, f[i + 4] = r + 1, f[i + 5] = r + 3);
|
|
560
|
-
}
|
|
561
|
-
return c.setAttribute("position", new I(o, 3)), c.setAttribute("uv", new I(p, 2)), c.setIndex(new I(f, 1)), c.computeVertexNormals(), c;
|
|
562
|
-
}
|
|
563
|
-
function dt(l, t, s = 1, n = 1, e = -1, a = 5) {
|
|
564
|
-
const h = t, c = l.length / h;
|
|
565
|
-
console.time("delatin");
|
|
566
|
-
const o = new ot(l, h, e);
|
|
567
|
-
o.run(a), o.removeInvalidTriangles(), console.timeEnd("delatin");
|
|
568
|
-
const f = new Float32Array(o.coords.length * 1.5), p = new Float32Array(o.coords.length);
|
|
569
|
-
for (let i = 0, u = 0; i < o.coords.length; i += 2)
|
|
570
|
-
p[i] = o.coords[i] / (h - 1), p[i + 1] = 1 - o.coords[i + 1] / (c - 1), u = i * 1.5, f[u] = o.coords[i] * s, f[u + 1] = o.heightAt(o.coords[i], o.coords[i + 1]), f[u + 2] = o.coords[i + 1] * n;
|
|
571
|
-
const g = new Uint32Array(o.triangles);
|
|
572
|
-
return console.log(o.triangles.length / 3), { positions: f, uvs: p, indices: g };
|
|
573
|
-
}
|
|
574
|
-
function ft(l) {
|
|
575
|
-
let t = 0, s, n;
|
|
576
|
-
if (!l || l.length === 0) return t;
|
|
577
|
-
for (s = 0; s < l.length; s++)
|
|
578
|
-
n = l.charCodeAt(s), t = (t << 5) - t + n, t |= 0;
|
|
579
|
-
return t;
|
|
580
|
-
}
|
|
581
|
-
function gt(l) {
|
|
582
|
-
return l.replace(/(^|\s)\S/g, (t) => t.toUpperCase());
|
|
583
|
-
}
|
|
584
|
-
export {
|
|
585
|
-
ot as D,
|
|
586
|
-
ut as a,
|
|
587
|
-
ct as b,
|
|
588
|
-
ft as c,
|
|
589
|
-
dt as d,
|
|
590
|
-
gt as t
|
|
591
|
-
};
|