@equinor/videx-3d 1.0.0 → 1.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/chunk-BolRQZt9.js +687 -0
- package/dist/{chunk-BX-cez1_.js → chunk-DuRASjkF.js} +3 -9
- package/dist/generators.js +521 -495
- package/dist/main.js +3500 -3058
- package/dist/sdk.js +18 -17
- package/dist/types/components/Wellbores/Casings/CasingMaterial.d.ts +25 -0
- package/dist/types/components/Wellbores/Casings/CasingSection.d.ts +15 -0
- package/dist/types/components/Wellbores/Casings/Casings.d.ts +33 -4
- package/dist/types/components/Wellbores/Casings/casing-geometry.d.ts +6 -0
- package/dist/types/components/Wellbores/Casings/casings-defs.d.ts +15 -4
- package/dist/types/generators/casing-annotations-generator.d.ts +3 -1
- package/dist/types/generators/casings-generator.d.ts +2 -3
- package/dist/types/sdk/data/types/Casing.d.ts +1 -0
- package/dist/types/sdk/geometries/curve/tube-geometry.d.ts +9 -7
- package/dist/types/sdk/geometries/geometry.d.ts +18 -0
- package/dist/types/sdk/geometries/packing.d.ts +2 -2
- package/package.json +1 -1
- package/dist/chunk-MFzFdEWm.js +0 -591
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@@ -0,0 +1,687 @@
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import { lerp as Z } from "three/src/math/MathUtils.js";
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import { d as G, P as x, o as S, p as tt, a3 as N, E as st, F as et, aa as it, ag as nt, J as rt } from "./chunk-iY0wQ9Z6.js";
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import { BufferGeometry as K, BufferAttribute as L } from "three";
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function at(n, t) {
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switch (t) {
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case "Uint8Array":
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return new Uint8Array(n);
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case "Uint16Array":
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return new Uint16Array(n);
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case "Uint32Array":
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return new Uint32Array(n);
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case "Int8Array":
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return new Int8Array(n);
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case "Int16Array":
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return new Int16Array(n);
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case "Int32Array":
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return new Int32Array(n);
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case "Float32Array":
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return new Float32Array(n);
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case "Float64Array":
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return new Float64Array(n);
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default:
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throw Error("Unsupported typed array!");
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}
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}
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function ot(n, t = !1) {
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if (!n.length) return null;
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if (n.length === 1) return { geometry: n[0], groups: null };
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const s = {
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positions: Array.from(n[0].positions),
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indices: Array.from(n[0].indices),
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vertexCount: n[0].vertexCount,
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indexCount: n[0].indexCount,
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attributes: {}
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};
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for (const r in n[0].attributes)
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s.attributes[r] = {
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array: Array.from(n[0].attributes[r].array),
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itemSize: n[0].attributes[r].itemSize,
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type: n[0].attributes[r].type
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};
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const e = t ? [] : null;
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let o = s.vertexCount, l = 0;
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if (e) {
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const r = s.indexCount;
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e.push([l, r, e.length]), l += r;
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}
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for (let r = 1; r < n.length; r++) {
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const i = n[r];
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if (e) {
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const a = i.indexCount;
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e.push([l, a, e.length]), l += a;
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}
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s.positions = s.positions.concat(i.positions);
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for (let a = 0; a < i.indices.length; a++)
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s.indices.push(o + i.indices[a]);
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s.vertexCount += i.vertexCount, s.indexCount += i.indexCount;
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for (const a in s.attributes) {
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if (!i.attributes || !i.attributes[a])
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throw Error(`Attribute '${a}' missing in geometry`);
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s.attributes[a].array = s.attributes[a].array.concat(i.attributes[a].array);
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}
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o += i.vertexCount, i.vertexCount = 0, i.indexCount = 0;
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}
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return { geometry: s, groups: e };
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}
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function ut(n, t = !1) {
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const s = ot(n, t);
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if (!s) return null;
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const { geometry: e, groups: o } = s, l = new K();
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o && o.forEach((i) => {
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l.addGroup(i[0], i[1], i[2]);
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}), l.setAttribute(
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"position",
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new L(Float32Array.from(e.positions), 3)
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);
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for (const i in e.attributes) {
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const a = e.attributes[i], u = at(a.array, a.type);
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l.setAttribute(i, new L(u, a.itemSize));
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}
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const r = e.indices.length < 65535 ? Uint16Array.from(e.indices) : Uint32Array.from(e.indices);
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return l.setIndex(new L(r, 1)), l;
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}
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function D(n) {
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const t = {
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vertexCount: 0,
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indexCount: 0,
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positions: [],
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indices: [],
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attributes: {}
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};
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return n.computeNormals && (t.attributes.normal = {
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array: [],
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itemSize: 3,
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type: "Float32Array"
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}), n.computeLengths && (t.attributes.curveLength = {
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array: [],
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itemSize: 1,
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type: "Float32Array"
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}), n.computeRelativeLengths && (t.attributes.curveRelativeLength = {
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array: [],
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itemSize: 1,
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type: "Float32Array"
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}), n.computeCurveNormals && (t.attributes.curveNormal = {
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array: [],
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itemSize: 3,
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type: "Float32Array"
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}), n.computeCurveTangents && (t.attributes.curveTangent = {
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array: [],
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itemSize: 3,
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type: "Float32Array"
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}), n.computeCurveBinormals && (t.attributes.curveBinormal = {
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array: [],
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itemSize: 3,
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type: "Float32Array"
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}), n.computeCenterPoints && (t.attributes.centerPoint = {
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array: [],
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itemSize: 3,
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type: "Float32Array"
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}), n.computeUvs && (t.attributes.uv = {
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array: [],
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itemSize: 2,
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type: "Float32Array"
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}), t;
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}
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function U(n, t, s) {
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if (t[0] === s[0]) return s[1];
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const e = s[0] - t[0], o = G((n - t[0]) / e, 0, 1);
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return Z(t[1], s[1], o);
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}
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function H(n, t, s, e, o, l, r, i) {
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const a = [];
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if (t === "none" || l.length === 0)
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a.push([s, o], [e, o]);
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else {
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let d = [0, o], g = [1, o];
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const b = l.findIndex((v) => v[0] > s);
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b === -1 ? d = l[l.length - 1] : (b > 0 && (d = l[b - 1]), g = l[b]);
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const y = t === "linear" ? U(s, d, g) : d[1];
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a.push([s, y]);
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for (let v = b; v >= 0 && v < l.length; v++) {
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const p = l[v];
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if (p[0] < e)
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a.push(p);
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else {
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t === "linear" ? a.push([
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e,
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U(e, a[a.length - 1], p)
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]) : a.push([e, a[a.length - 1][1]]);
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break;
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}
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}
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a[a.length - 1][0] < e && (t === "linear" ? a.push([
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e,
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U(e, a[a.length - 1], [1, o])
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]) : a.push([e, a[a.length - 1][1]]));
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}
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const u = [], c = S(
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n,
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s,
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e,
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r,
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i
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);
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let f = 0, h = c[f];
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for (let d = 0; d < a.length - 1; d++) {
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const g = d + 1, [b, y] = a[d], [v, p] = a[g], A = (v - b) * n.length, q = p - y, C = Math.atan2(q, A);
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for (u.push([
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b,
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y,
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t === "linear" ? C : 0
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]); h <= b && f < c.length - 1; )
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h = c[++f];
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for (; h < v && f < c.length; ) {
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const z = t === "linear" ? U(h, a[d], a[g]) : y;
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u.push([
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h,
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z,
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t === "linear" ? C : 0
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]), h = c[f++];
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}
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if (g < a.length) {
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if (t === "linear")
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u.push([
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v,
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p,
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t === "linear" ? C : 0
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]);
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else if (t === "stepped") {
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const z = C < 0 ? -x / 2 : x / 2;
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u.push(
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[v, y, 0],
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[v, y, z],
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[v, p, z]
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);
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}
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}
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g === a.length - 1 && t === "none" && u.push([v, p, C]);
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}
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const _ = tt(
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n,
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u.map((d) => d[0])
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);
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return u.map((d, g) => ({
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radius: d[1],
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theta: d[2],
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..._[g]
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}));
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}
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function X(n, t, s, e, o, l, r = !0) {
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const i = D(l), a = (u) => {
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for (let c = 0; c <= t; c++) {
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const f = c / t * x * 2, h = Math.sin(f), _ = -Math.cos(f), d = N([
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_ * u.normal[0] + h * u.binormal[0],
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_ * u.normal[1] + h * u.binormal[1],
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_ * u.normal[2] + h * u.binormal[2]
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]), g = [
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u.position[0] + u.radius * d[0],
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u.position[1] + u.radius * d[1],
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u.position[2] + u.radius * d[2]
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];
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if (i.positions.push(...g), i.vertexCount++, i.attributes.normal) {
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let b = st(d);
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if (Number.isFinite(u.theta)) {
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const y = N(
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et(u.tangent, d)
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);
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b = it(d, y, u.theta);
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}
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i.attributes.normal.array.push(...b);
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}
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i.attributes.curveLength && i.attributes.curveLength.array.push(
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u.curvePosition * e
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), i.attributes.curveRelativeLength && i.attributes.curveRelativeLength.array.push(
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(u.curvePosition - o) * e
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), i.attributes.curveNormal && i.attributes.curveNormal.array.push(...u.normal), i.attributes.curveTangent && i.attributes.curveTangent.array.push(...u.tangent), i.attributes.curveBinormal && i.attributes.curveBinormal.array.push(...u.binormal), i.attributes.centerPoint && i.attributes.centerPoint.array.push(...u.position);
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}
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};
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for (let u = 0; u < n.length; u++)
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a(n[u]);
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if (s && a(n[0]), i.attributes.uv)
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for (let u = 0; u < n.length; u++)
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for (let c = 0; c <= t; c++)
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i.attributes.uv.array.push(
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c / t,
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u / (n.length - 1)
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);
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for (let u = 1; u < n.length; u++)
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for (let c = 1; c <= t; c++) {
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const f = (t + 1) * (u - 1) + (c - 1), h = (t + 1) * u + (c - 1), _ = (t + 1) * u + c, d = (t + 1) * (u - 1) + c;
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i.indices.push(f, h, d), i.indices.push(h, _, d), i.indexCount += 6;
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}
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return r || i.indices.reverse(), i;
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}
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function Y(n, t, s = !0, e, o, l) {
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const r = D(l), i = s ? [-n.tangent[0], -n.tangent[1], -n.tangent[2]] : n.tangent;
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r.positions.push(...n.position), r.vertexCount++, r.attributes.normal && r.attributes.normal.array.push(...i), r.attributes.uv && r.attributes.uv.array.push(0.5, 0.5);
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for (let c = 0; c <= t; c++) {
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const f = c / t * x * 2, h = Math.sin(f), _ = -Math.cos(f), d = N([
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_ * n.normal[0] + h * n.binormal[0],
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_ * n.normal[1] + h * n.binormal[1],
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_ * n.normal[2] + h * n.binormal[2]
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]);
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if (r.positions.push(
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n.position[0] + n.radius * d[0],
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n.position[1] + n.radius * d[1],
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n.position[2] + n.radius * d[2]
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), r.vertexCount++, r.attributes.normal && r.attributes.normal.array.push(...i), r.attributes.uv) {
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const g = [(_ + 1) / 2, (h + 1) / 2];
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s && (g[0] = 1 - g[0]), r.attributes.uv.array.push(...g);
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}
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}
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const a = n.curvePosition * e, u = (n.curvePosition - o) * e;
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for (let c = 0; c < r.vertexCount; c++)
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+
r.attributes.curveLength && r.attributes.curveLength.array.push(a), r.attributes.curveRelativeLength && r.attributes.curveRelativeLength.array.push(u), r.attributes.curveNormal && r.attributes.curveNormal.array.push(...n.normal), r.attributes.curveTangent && r.attributes.curveTangent.array.push(...n.tangent), r.attributes.curveBinormal && r.attributes.curveBinormal.array.push(...n.binormal), r.attributes.centerPoint && r.attributes.centerPoint.array.push(...n.position);
|
|
276
|
+
for (let c = 1; c <= t; c++) {
|
|
277
|
+
let h, _;
|
|
278
|
+
s ? (h = c + 0, _ = c + 0 + 1) : (h = c + 0 + 1, _ = c + 0), r.indices.push(h, _, 0), r.indexCount += 3;
|
|
279
|
+
}
|
|
280
|
+
return r;
|
|
281
|
+
}
|
|
282
|
+
function J(n, t, s, e = !0, o, l, r) {
|
|
283
|
+
const i = D(r), a = e ? [
|
|
284
|
+
-n.tangent[0],
|
|
285
|
+
-n.tangent[1],
|
|
286
|
+
-n.tangent[2]
|
|
287
|
+
] : [...n.tangent], u = t.radius / n.radius;
|
|
288
|
+
for (let h = 0; h <= s; h++) {
|
|
289
|
+
const _ = h / s * x * 2, d = Math.sin(_), g = -Math.cos(_), b = N([
|
|
290
|
+
g * n.normal[0] + d * n.binormal[0],
|
|
291
|
+
g * n.normal[1] + d * n.binormal[1],
|
|
292
|
+
g * n.normal[2] + d * n.binormal[2]
|
|
293
|
+
]);
|
|
294
|
+
if (i.positions.push(
|
|
295
|
+
n.position[0] + n.radius * b[0],
|
|
296
|
+
n.position[1] + n.radius * b[1],
|
|
297
|
+
n.position[2] + n.radius * b[2]
|
|
298
|
+
), i.positions.push(
|
|
299
|
+
t.position[0] + t.radius * b[0],
|
|
300
|
+
t.position[1] + t.radius * b[1],
|
|
301
|
+
t.position[2] + t.radius * b[2]
|
|
302
|
+
), i.vertexCount += 2, i.attributes.normal && (i.attributes.normal.array.push(...a), i.attributes.normal.array.push(...a)), i.attributes.uv) {
|
|
303
|
+
const y = [(g + 1) / 2, (d + 1) / 2], v = [
|
|
304
|
+
(g * u + 1) / 2,
|
|
305
|
+
(d * u + 1) / 2
|
|
306
|
+
];
|
|
307
|
+
e && (y[0] = 1 - y[0], v[0] = 1 - v[0]), i.attributes.uv.array.push(...y, ...v);
|
|
308
|
+
}
|
|
309
|
+
}
|
|
310
|
+
const c = n.curvePosition * o, f = (n.curvePosition - l) * o;
|
|
311
|
+
for (let h = 0; h < i.vertexCount; h++)
|
|
312
|
+
i.attributes.curveLength && i.attributes.curveLength.array.push(c), i.attributes.curveRelativeLength && i.attributes.curveRelativeLength.array.push(f), i.attributes.curveNormal && i.attributes.curveNormal.array.push(...n.normal), i.attributes.curveTangent && i.attributes.curveTangent.array.push(...n.tangent), i.attributes.curveBinormal && i.attributes.curveBinormal.array.push(...n.binormal), i.attributes.centerPoint && i.attributes.centerPoint.array.push(...n.position);
|
|
313
|
+
for (let h = 0; h < s; h++) {
|
|
314
|
+
const _ = h * 2, d = _ + 1, g = _ + 2, b = _ + 3;
|
|
315
|
+
e ? i.indices.push(_, g, d, d, g, b) : i.indices.push(g, _, d, d, b, g), i.indexCount += 6;
|
|
316
|
+
}
|
|
317
|
+
return i;
|
|
318
|
+
}
|
|
319
|
+
function ht(n, t = {}) {
|
|
320
|
+
const s = G(t.from || 0, 0, 1), e = G(t.to || 1);
|
|
321
|
+
if (e < s)
|
|
322
|
+
throw Error('Value of "from" must be less than the value of "to"!');
|
|
323
|
+
const o = [], l = t.radius || 1, r = t.radiusModifier?.steps || [], i = t.radialSegments || 8, a = t.startCap || !1, u = t.endCap || !1, c = n.closed, f = n.length;
|
|
324
|
+
r.sort((p, m) => p[0] - m[0]);
|
|
325
|
+
const h = t.segmentsPerMeter || 0.1, _ = t.radiusModifier?.type || "none", d = G(
|
|
326
|
+
t.simplificationThreshold || 0,
|
|
327
|
+
0,
|
|
328
|
+
1
|
|
329
|
+
), g = H(
|
|
330
|
+
n,
|
|
331
|
+
_,
|
|
332
|
+
s,
|
|
333
|
+
e,
|
|
334
|
+
l,
|
|
335
|
+
r,
|
|
336
|
+
h,
|
|
337
|
+
d
|
|
338
|
+
);
|
|
339
|
+
o.push(
|
|
340
|
+
X(
|
|
341
|
+
g,
|
|
342
|
+
i,
|
|
343
|
+
c,
|
|
344
|
+
f,
|
|
345
|
+
s,
|
|
346
|
+
t,
|
|
347
|
+
!0
|
|
348
|
+
)
|
|
349
|
+
);
|
|
350
|
+
let b = null;
|
|
351
|
+
const y = t.innerRadius || 0, v = t.thickness || 0;
|
|
352
|
+
return (y > 0 || v > 0) && (v ? b = g.map((p) => ({
|
|
353
|
+
...p,
|
|
354
|
+
radius: p.radius - v,
|
|
355
|
+
theta: p.theta - x
|
|
356
|
+
})) : b = H(
|
|
357
|
+
n,
|
|
358
|
+
"none",
|
|
359
|
+
s,
|
|
360
|
+
e,
|
|
361
|
+
y,
|
|
362
|
+
[],
|
|
363
|
+
h,
|
|
364
|
+
d
|
|
365
|
+
).map((p) => ({
|
|
366
|
+
...p,
|
|
367
|
+
theta: p.theta - x
|
|
368
|
+
})), o.push(
|
|
369
|
+
X(
|
|
370
|
+
b,
|
|
371
|
+
i,
|
|
372
|
+
c,
|
|
373
|
+
f,
|
|
374
|
+
s,
|
|
375
|
+
t,
|
|
376
|
+
!1
|
|
377
|
+
)
|
|
378
|
+
)), a && (!c || s > 0 || e < 1) && (b ? o.push(
|
|
379
|
+
J(
|
|
380
|
+
g[0],
|
|
381
|
+
b[0],
|
|
382
|
+
i,
|
|
383
|
+
!0,
|
|
384
|
+
f,
|
|
385
|
+
s,
|
|
386
|
+
t
|
|
387
|
+
)
|
|
388
|
+
) : o.push(
|
|
389
|
+
Y(
|
|
390
|
+
g[0],
|
|
391
|
+
i,
|
|
392
|
+
!0,
|
|
393
|
+
f,
|
|
394
|
+
s,
|
|
395
|
+
t
|
|
396
|
+
)
|
|
397
|
+
)), u && (!c || s > 0 || e < 1) && (b ? o.push(
|
|
398
|
+
J(
|
|
399
|
+
g[g.length - 1],
|
|
400
|
+
b[b.length - 1],
|
|
401
|
+
i,
|
|
402
|
+
!1,
|
|
403
|
+
f,
|
|
404
|
+
s,
|
|
405
|
+
t
|
|
406
|
+
)
|
|
407
|
+
) : o.push(
|
|
408
|
+
Y(
|
|
409
|
+
g[g.length - 1],
|
|
410
|
+
i,
|
|
411
|
+
!1,
|
|
412
|
+
f,
|
|
413
|
+
s,
|
|
414
|
+
t
|
|
415
|
+
)
|
|
416
|
+
)), o;
|
|
417
|
+
}
|
|
418
|
+
function gt(n, t = {}) {
|
|
419
|
+
const s = ht(n, t);
|
|
420
|
+
return ut(s, t.addGroups);
|
|
421
|
+
}
|
|
422
|
+
const $ = -1e3;
|
|
423
|
+
class lt {
|
|
424
|
+
data;
|
|
425
|
+
width;
|
|
426
|
+
height;
|
|
427
|
+
coords = [];
|
|
428
|
+
// vertex coordinates (x, y)
|
|
429
|
+
triangles = [];
|
|
430
|
+
// mesh triangle indices
|
|
431
|
+
nullValue;
|
|
432
|
+
_queue = [];
|
|
433
|
+
_queueIndices = [];
|
|
434
|
+
_errors = [];
|
|
435
|
+
_halfedges = [];
|
|
436
|
+
_candidates = [];
|
|
437
|
+
_invalidPoints;
|
|
438
|
+
_rms = [];
|
|
439
|
+
_pending = [];
|
|
440
|
+
_pendingLen = 0;
|
|
441
|
+
_rmsSum = 0;
|
|
442
|
+
constructor(t, s, e = -1) {
|
|
443
|
+
this.data = t, this.width = s, this.height = this.data.length / s, this.nullValue = e, this._invalidPoints = /* @__PURE__ */ new Set();
|
|
444
|
+
const o = this.width - 1, l = this.height - 1, r = this._addPoint(0, 0), i = this._addPoint(o, 0), a = this._addPoint(0, l), u = this._addPoint(o, l), c = this._addTriangle(u, r, a, -1, -1, -1);
|
|
445
|
+
this._addTriangle(r, u, i, c, -1, -1), this._flush();
|
|
446
|
+
}
|
|
447
|
+
// refine the mesh until its maximum error gets below the given one
|
|
448
|
+
run(t = 1) {
|
|
449
|
+
for (; this.getMaxError() > t; )
|
|
450
|
+
this.refine();
|
|
451
|
+
}
|
|
452
|
+
// Removes triangles where one or more vertices contains a null value (nullValue)
|
|
453
|
+
removeInvalidTriangles() {
|
|
454
|
+
const t = [];
|
|
455
|
+
for (let s = 0; s < this.triangles.length; s += 3) {
|
|
456
|
+
const e = this.triangles[s], o = this.triangles[s + 1], l = this.triangles[s + 2];
|
|
457
|
+
!this._invalidPoints.has(e) && !this._invalidPoints.has(o) && !this._invalidPoints.has(l) && t.push(
|
|
458
|
+
this.triangles[s],
|
|
459
|
+
this.triangles[s + 1],
|
|
460
|
+
this.triangles[s + 2]
|
|
461
|
+
);
|
|
462
|
+
}
|
|
463
|
+
this.triangles = t;
|
|
464
|
+
}
|
|
465
|
+
// refine the mesh with a single point
|
|
466
|
+
refine() {
|
|
467
|
+
this._step(), this._flush();
|
|
468
|
+
}
|
|
469
|
+
// max error of the current mesh
|
|
470
|
+
getMaxError() {
|
|
471
|
+
return this._errors[0];
|
|
472
|
+
}
|
|
473
|
+
// root-mean-square deviation of the current mesh
|
|
474
|
+
getRMSD() {
|
|
475
|
+
return this._rmsSum > 0 ? Math.sqrt(this._rmsSum / (this.width * this.height)) : 0;
|
|
476
|
+
}
|
|
477
|
+
// height value at a given position
|
|
478
|
+
heightAt(t, s) {
|
|
479
|
+
const e = this.data[this.width * s + t];
|
|
480
|
+
return e === this.nullValue ? $ : e;
|
|
481
|
+
}
|
|
482
|
+
// rasterize a triangle, find its max error, and queue it for processing
|
|
483
|
+
_findCandidate(t, s, e, o, l, r, i) {
|
|
484
|
+
const a = Math.min(t, e, l), u = Math.min(s, o, r), c = Math.max(t, e, l), f = Math.max(s, o, r);
|
|
485
|
+
let h = P(e, o, l, r, a, u), _ = P(l, r, t, s, a, u), d = P(t, s, e, o, a, u);
|
|
486
|
+
const g = o - s, b = t - e, y = r - o, v = e - l, p = s - r, m = l - t, A = P(t, s, e, o, l, r), q = this.heightAt(t, s) / A, C = this.heightAt(e, o) / A, z = this.heightAt(l, r) / A;
|
|
487
|
+
let R = 0, M = 0, F = 0, k = 0;
|
|
488
|
+
for (let T = u; T <= f; T++) {
|
|
489
|
+
let w = 0;
|
|
490
|
+
h < 0 && y !== 0 && (w = Math.max(w, Math.floor(-h / y))), _ < 0 && p !== 0 && (w = Math.max(w, Math.floor(-_ / p))), d < 0 && g !== 0 && (w = Math.max(w, Math.floor(-d / g)));
|
|
491
|
+
let E = h + y * w, V = _ + p * w, j = d + g * w, O = !1;
|
|
492
|
+
for (let I = a + w; I <= c; I++) {
|
|
493
|
+
if (E >= 0 && V >= 0 && j >= 0) {
|
|
494
|
+
O = !0;
|
|
495
|
+
const Q = q * E + C * V + z * j, W = this.heightAt(I, T), B = Math.abs(Q - W);
|
|
496
|
+
k += B * B, B > R && (R = B, M = I, F = T);
|
|
497
|
+
} else if (O)
|
|
498
|
+
break;
|
|
499
|
+
E += y, V += p, j += g;
|
|
500
|
+
}
|
|
501
|
+
h += v, _ += m, d += b;
|
|
502
|
+
}
|
|
503
|
+
(M === t && F === s || M === e && F === o || M === l && F === r) && (R = 0), this._candidates[2 * i] = M, this._candidates[2 * i + 1] = F, this._rms[i] = k, this._queuePush(i, R, k);
|
|
504
|
+
}
|
|
505
|
+
// process the next triangle in the queue, splitting it with a new point
|
|
506
|
+
_step() {
|
|
507
|
+
const t = this._queuePop(), s = t * 3 + 0, e = t * 3 + 1, o = t * 3 + 2, l = this.triangles[s], r = this.triangles[e], i = this.triangles[o], a = this.coords[2 * l], u = this.coords[2 * l + 1], c = this.coords[2 * r], f = this.coords[2 * r + 1], h = this.coords[2 * i], _ = this.coords[2 * i + 1], d = this._candidates[2 * t], g = this._candidates[2 * t + 1], b = this._addPoint(d, g);
|
|
508
|
+
if (P(a, u, c, f, d, g) === 0)
|
|
509
|
+
this._handleCollinear(b, s);
|
|
510
|
+
else if (P(c, f, h, _, d, g) === 0)
|
|
511
|
+
this._handleCollinear(b, e);
|
|
512
|
+
else if (P(h, _, a, u, d, g) === 0)
|
|
513
|
+
this._handleCollinear(b, o);
|
|
514
|
+
else {
|
|
515
|
+
const y = this._halfedges[s], v = this._halfedges[e], p = this._halfedges[o], m = this._addTriangle(l, r, b, y, -1, -1, s), A = this._addTriangle(r, i, b, v, -1, m + 1), q = this._addTriangle(i, l, b, p, m + 2, A + 1);
|
|
516
|
+
this._legalize(m), this._legalize(A), this._legalize(q);
|
|
517
|
+
}
|
|
518
|
+
}
|
|
519
|
+
_addPoint(t, s) {
|
|
520
|
+
const e = this.coords.length >> 1;
|
|
521
|
+
return this.coords.push(t, s), this.heightAt(t, s) === $ && this._invalidPoints.add(e), e;
|
|
522
|
+
}
|
|
523
|
+
_addTriangle(t, s, e, o, l, r, i = this.triangles.length) {
|
|
524
|
+
const a = i / 3;
|
|
525
|
+
return this.triangles[i + 0] = t, this.triangles[i + 1] = s, this.triangles[i + 2] = e, this._halfedges[i + 0] = o, this._halfedges[i + 1] = l, this._halfedges[i + 2] = r, o >= 0 && (this._halfedges[o] = i + 0), l >= 0 && (this._halfedges[l] = i + 1), r >= 0 && (this._halfedges[r] = i + 2), this._candidates[2 * a + 0] = 0, this._candidates[2 * a + 1] = 0, this._queueIndices[a] = -1, this._rms[a] = 0, this._pending[this._pendingLen++] = a, i;
|
|
526
|
+
}
|
|
527
|
+
_flush() {
|
|
528
|
+
const t = this.coords;
|
|
529
|
+
for (let s = 0; s < this._pendingLen; s++) {
|
|
530
|
+
const e = this._pending[s], o = 2 * this.triangles[e * 3 + 0], l = 2 * this.triangles[e * 3 + 1], r = 2 * this.triangles[e * 3 + 2];
|
|
531
|
+
this._findCandidate(
|
|
532
|
+
t[o],
|
|
533
|
+
t[o + 1],
|
|
534
|
+
t[l],
|
|
535
|
+
t[l + 1],
|
|
536
|
+
t[r],
|
|
537
|
+
t[r + 1],
|
|
538
|
+
e
|
|
539
|
+
);
|
|
540
|
+
}
|
|
541
|
+
this._pendingLen = 0;
|
|
542
|
+
}
|
|
543
|
+
_legalize(t) {
|
|
544
|
+
const s = this._halfedges[t];
|
|
545
|
+
if (s < 0)
|
|
546
|
+
return;
|
|
547
|
+
const e = t - t % 3, o = s - s % 3, l = e + (t + 1) % 3, r = e + (t + 2) % 3, i = o + (s + 2) % 3, a = o + (s + 1) % 3, u = this.triangles[r], c = this.triangles[t], f = this.triangles[l], h = this.triangles[i], _ = this.coords;
|
|
548
|
+
if (!ct(
|
|
549
|
+
_[2 * u],
|
|
550
|
+
_[2 * u + 1],
|
|
551
|
+
_[2 * c],
|
|
552
|
+
_[2 * c + 1],
|
|
553
|
+
_[2 * f],
|
|
554
|
+
_[2 * f + 1],
|
|
555
|
+
_[2 * h],
|
|
556
|
+
_[2 * h + 1]
|
|
557
|
+
))
|
|
558
|
+
return;
|
|
559
|
+
const d = this._halfedges[l], g = this._halfedges[r], b = this._halfedges[i], y = this._halfedges[a];
|
|
560
|
+
this._queueRemove(e / 3), this._queueRemove(o / 3);
|
|
561
|
+
const v = this._addTriangle(u, h, f, -1, b, d, e), p = this._addTriangle(h, u, c, v, g, y, o);
|
|
562
|
+
this._legalize(v + 1), this._legalize(p + 2);
|
|
563
|
+
}
|
|
564
|
+
_handleCollinear(t, s) {
|
|
565
|
+
const e = s - s % 3, o = e + (s + 1) % 3, l = e + (s + 2) % 3, r = this.triangles[l], i = this.triangles[s], a = this.triangles[o], u = this._halfedges[o], c = this._halfedges[l], f = this._halfedges[s];
|
|
566
|
+
if (f < 0) {
|
|
567
|
+
const q = this._addTriangle(t, r, i, -1, c, -1, e), C = this._addTriangle(r, t, a, q, -1, u);
|
|
568
|
+
this._legalize(q + 1), this._legalize(C + 2);
|
|
569
|
+
return;
|
|
570
|
+
}
|
|
571
|
+
const h = f - f % 3, _ = h + (f + 2) % 3, d = h + (f + 1) % 3, g = this.triangles[_], b = this._halfedges[_], y = this._halfedges[d];
|
|
572
|
+
this._queueRemove(h / 3);
|
|
573
|
+
const v = this._addTriangle(r, i, t, c, -1, -1, e), p = this._addTriangle(i, g, t, y, -1, v + 1, h), m = this._addTriangle(g, a, t, b, -1, p + 1), A = this._addTriangle(a, r, t, u, v + 2, m + 1);
|
|
574
|
+
this._legalize(v), this._legalize(p), this._legalize(m), this._legalize(A);
|
|
575
|
+
}
|
|
576
|
+
// priority queue methods
|
|
577
|
+
_queuePush(t, s, e) {
|
|
578
|
+
const o = this._queue.length;
|
|
579
|
+
this._queueIndices[t] = o, this._queue.push(t), this._errors.push(s), this._rmsSum += e, this._queueUp(o);
|
|
580
|
+
}
|
|
581
|
+
_queuePop() {
|
|
582
|
+
const t = this._queue.length - 1;
|
|
583
|
+
return this._queueSwap(0, t), this._queueDown(0, t), this._queuePopBack();
|
|
584
|
+
}
|
|
585
|
+
_queuePopBack() {
|
|
586
|
+
const t = this._queue.pop();
|
|
587
|
+
return this._errors.pop(), this._rmsSum -= this._rms[t], this._queueIndices[t] = -1, t;
|
|
588
|
+
}
|
|
589
|
+
_queueRemove(t) {
|
|
590
|
+
const s = this._queueIndices[t];
|
|
591
|
+
if (s < 0) {
|
|
592
|
+
const o = this._pending.indexOf(t);
|
|
593
|
+
if (o !== -1)
|
|
594
|
+
this._pending[o] = this._pending[--this._pendingLen];
|
|
595
|
+
else
|
|
596
|
+
throw new Error("Broken triangulation (something went wrong).");
|
|
597
|
+
return;
|
|
598
|
+
}
|
|
599
|
+
const e = this._queue.length - 1;
|
|
600
|
+
e !== s && (this._queueSwap(s, e), this._queueDown(s, e) || this._queueUp(s)), this._queuePopBack();
|
|
601
|
+
}
|
|
602
|
+
_queueLess(t, s) {
|
|
603
|
+
return this._errors[t] > this._errors[s];
|
|
604
|
+
}
|
|
605
|
+
_queueSwap(t, s) {
|
|
606
|
+
const e = this._queue[t], o = this._queue[s];
|
|
607
|
+
this._queue[t] = o, this._queue[s] = e, this._queueIndices[e] = s, this._queueIndices[o] = t;
|
|
608
|
+
const l = this._errors[t];
|
|
609
|
+
this._errors[t] = this._errors[s], this._errors[s] = l;
|
|
610
|
+
}
|
|
611
|
+
_queueUp(t) {
|
|
612
|
+
let s = t;
|
|
613
|
+
for (; ; ) {
|
|
614
|
+
const e = s - 1 >> 1;
|
|
615
|
+
if (e === s || !this._queueLess(s, e))
|
|
616
|
+
break;
|
|
617
|
+
this._queueSwap(e, s), s = e;
|
|
618
|
+
}
|
|
619
|
+
}
|
|
620
|
+
_queueDown(t, s) {
|
|
621
|
+
let e = t;
|
|
622
|
+
for (; ; ) {
|
|
623
|
+
const o = 2 * e + 1;
|
|
624
|
+
if (o >= s || o < 0)
|
|
625
|
+
break;
|
|
626
|
+
const l = o + 1;
|
|
627
|
+
let r = o;
|
|
628
|
+
if (l < s && this._queueLess(l, o) && (r = l), !this._queueLess(r, e))
|
|
629
|
+
break;
|
|
630
|
+
this._queueSwap(e, r), e = r;
|
|
631
|
+
}
|
|
632
|
+
return e > t;
|
|
633
|
+
}
|
|
634
|
+
}
|
|
635
|
+
function P(n, t, s, e, o, l) {
|
|
636
|
+
return (s - o) * (t - l) - (e - l) * (n - o);
|
|
637
|
+
}
|
|
638
|
+
function ct(n, t, s, e, o, l, r, i) {
|
|
639
|
+
const a = n - r, u = t - i, c = s - r, f = e - i, h = o - r, _ = l - i, d = a * a + u * u, g = c * c + f * f, b = h * h + _ * _;
|
|
640
|
+
return a * (f * b - g * _) - u * (c * b - g * h) + d * (c * _ - f * h) < 0;
|
|
641
|
+
}
|
|
642
|
+
function bt(n, t, s) {
|
|
643
|
+
const e = nt(n), o = new Array(e.length);
|
|
644
|
+
let l = null;
|
|
645
|
+
for (let f = 0; f < e.length; f++)
|
|
646
|
+
l !== null ? o[f] = o[l] + rt(e[l], e[f]) : o[f] = 0, l = f;
|
|
647
|
+
const r = o[o.length - 1], i = new K(), a = new Float32Array(e.length * 2 * 3), u = new Uint32Array((e.length - 1) * 6), c = new Float32Array(e.length * 2 * 2);
|
|
648
|
+
for (let f = 0; f < e.length; f++) {
|
|
649
|
+
const h = f * 6;
|
|
650
|
+
a[h] = e[f][0], a[h + 1] = t, a[h + 2] = e[f][1], a[h + 3] = e[f][0], a[h + 4] = s, a[h + 5] = e[f][1];
|
|
651
|
+
const _ = f * 4;
|
|
652
|
+
c[_] = o[f] / r, c[_ + 1] = 1, c[_ + 2] = o[f] / r, c[_ + 3] = 0;
|
|
653
|
+
const d = f * 2;
|
|
654
|
+
f < e.length - 1 && (u[h] = d, u[h + 1] = d + 1, u[h + 2] = d + 2, u[h + 3] = d + 2, u[h + 4] = d + 1, u[h + 5] = d + 3);
|
|
655
|
+
}
|
|
656
|
+
return i.setAttribute("position", new L(a, 3)), i.setAttribute("uv", new L(c, 2)), i.setIndex(new L(u, 1)), i.computeVertexNormals(), i;
|
|
657
|
+
}
|
|
658
|
+
function vt(n, t, s = 1, e = 1, o = -1, l = 5) {
|
|
659
|
+
const r = t, i = n.length / r;
|
|
660
|
+
console.time("delatin");
|
|
661
|
+
const a = new lt(n, r, o);
|
|
662
|
+
a.run(l), a.removeInvalidTriangles(), console.timeEnd("delatin");
|
|
663
|
+
const u = new Float32Array(a.coords.length * 1.5), c = new Float32Array(a.coords.length);
|
|
664
|
+
for (let h = 0, _ = 0; h < a.coords.length; h += 2)
|
|
665
|
+
c[h] = a.coords[h] / (r - 1), c[h + 1] = 1 - a.coords[h + 1] / (i - 1), _ = h * 1.5, u[_] = a.coords[h] * s, u[_ + 1] = a.heightAt(a.coords[h], a.coords[h + 1]), u[_ + 2] = a.coords[h + 1] * e;
|
|
666
|
+
const f = new Uint32Array(a.triangles);
|
|
667
|
+
return console.log(a.triangles.length / 3), { positions: u, uvs: c, indices: f };
|
|
668
|
+
}
|
|
669
|
+
function pt(n) {
|
|
670
|
+
let t = 0, s, e;
|
|
671
|
+
if (!n || n.length === 0) return t;
|
|
672
|
+
for (s = 0; s < n.length; s++)
|
|
673
|
+
e = n.charCodeAt(s), t = (t << 5) - t + e, t |= 0;
|
|
674
|
+
return t;
|
|
675
|
+
}
|
|
676
|
+
function yt(n) {
|
|
677
|
+
return n.replace(/(^|\s)\S/g, (t) => t.toUpperCase());
|
|
678
|
+
}
|
|
679
|
+
export {
|
|
680
|
+
lt as D,
|
|
681
|
+
bt as a,
|
|
682
|
+
ht as b,
|
|
683
|
+
pt as c,
|
|
684
|
+
gt as d,
|
|
685
|
+
vt as e,
|
|
686
|
+
yt as t
|
|
687
|
+
};
|
|
@@ -1,8 +1,4 @@
|
|
|
1
|
-
const
|
|
2
|
-
Shoe: 0,
|
|
3
|
-
Casing: 1,
|
|
4
|
-
Generic: 2
|
|
5
|
-
}, a = "completionTools", n = {
|
|
1
|
+
const o = "completionTools", e = {
|
|
6
2
|
"blank pipe": 0,
|
|
7
3
|
tube: 1,
|
|
8
4
|
packer: 2,
|
|
@@ -16,8 +12,6 @@ const s = "casings", e = {
|
|
|
16
12
|
unknown: 10
|
|
17
13
|
};
|
|
18
14
|
export {
|
|
19
|
-
a,
|
|
20
|
-
|
|
21
|
-
s as c,
|
|
22
|
-
n as d
|
|
15
|
+
e as a,
|
|
16
|
+
o as c
|
|
23
17
|
};
|