@epicgames-ps/lib-pixelstreamingfrontend-ue5.5 0.3.0 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/commonjs/AFK/AFKController.js +109 -109
- package/dist/commonjs/Config/Config.js +559 -559
- package/dist/commonjs/Config/SettingBase.js +98 -98
- package/dist/commonjs/Config/SettingFlag.js +49 -49
- package/dist/commonjs/Config/SettingNumber.js +83 -83
- package/dist/commonjs/Config/SettingOption.js +84 -84
- package/dist/commonjs/Config/SettingText.js +42 -42
- package/dist/commonjs/DataChannel/DataChannelController.js +106 -106
- package/dist/commonjs/DataChannel/DataChannelLatencyTestController.js +94 -94
- package/dist/commonjs/DataChannel/DataChannelLatencyTestResults.js +18 -18
- package/dist/commonjs/DataChannel/DataChannelSender.js +43 -43
- package/dist/commonjs/DataChannel/InitialSettings.js +41 -41
- package/dist/commonjs/DataChannel/LatencyTestResults.js +60 -60
- package/dist/commonjs/FreezeFrame/FreezeFrame.js +93 -93
- package/dist/commonjs/FreezeFrame/FreezeFrameController.js +95 -95
- package/dist/commonjs/Inputs/GamepadController.js +188 -188
- package/dist/commonjs/Inputs/GamepadTypes.js +21 -21
- package/dist/commonjs/Inputs/IInputController.js +2 -2
- package/dist/commonjs/Inputs/InputClassesFactory.js +96 -96
- package/dist/commonjs/Inputs/KeyCodes.js +112 -112
- package/dist/commonjs/Inputs/KeyboardController.js +137 -137
- package/dist/commonjs/Inputs/MouseButtons.js +28 -28
- package/dist/commonjs/Inputs/MouseController.js +97 -97
- package/dist/commonjs/Inputs/MouseControllerHovering.js +93 -93
- package/dist/commonjs/Inputs/MouseControllerLocked.js +153 -153
- package/dist/commonjs/Inputs/SpecialKeyCodes.js +19 -19
- package/dist/commonjs/Inputs/TouchController.js +123 -123
- package/dist/commonjs/Inputs/TouchControllerFake.js +91 -91
- package/dist/commonjs/Inputs/XRGamepadController.js +124 -124
- package/dist/commonjs/PeerConnectionController/AggregatedStats.js +252 -252
- package/dist/commonjs/PeerConnectionController/CandidatePairStats.js +10 -10
- package/dist/commonjs/PeerConnectionController/CandidateStat.js +10 -10
- package/dist/commonjs/PeerConnectionController/CodecStats.js +10 -10
- package/dist/commonjs/PeerConnectionController/DataChannelStats.js +10 -10
- package/dist/commonjs/PeerConnectionController/InboundRTPStats.js +22 -22
- package/dist/commonjs/PeerConnectionController/InboundTrackStats.js +10 -10
- package/dist/commonjs/PeerConnectionController/OutBoundRTPStats.js +16 -16
- package/dist/commonjs/PeerConnectionController/PeerConnectionController.js +584 -584
- package/dist/commonjs/PeerConnectionController/SessionStats.js +10 -10
- package/dist/commonjs/PeerConnectionController/StreamStats.js +10 -10
- package/dist/commonjs/PixelStreaming/PixelStreaming.js +607 -607
- package/dist/commonjs/UI/OnScreenKeyboard.js +82 -82
- package/dist/commonjs/UeInstanceMessage/ResponseController.js +38 -38
- package/dist/commonjs/UeInstanceMessage/SendMessageController.js +120 -120
- package/dist/commonjs/UeInstanceMessage/StreamMessageController.js +210 -210
- package/dist/commonjs/UeInstanceMessage/ToStreamerMessagesController.js +49 -49
- package/dist/commonjs/Util/EventEmitter.js +386 -386
- package/dist/commonjs/Util/FileUtil.js +108 -108
- package/dist/commonjs/Util/IURLSearchParams.js +25 -25
- package/dist/commonjs/Util/InputCoordTranslator.js +49 -49
- package/dist/commonjs/Util/RTCUtils.js +40 -40
- package/dist/commonjs/VideoPlayer/StreamController.js +67 -67
- package/dist/commonjs/VideoPlayer/VideoPlayer.js +177 -177
- package/dist/commonjs/WebRtcPlayer/WebRtcPlayerController.js +1221 -1221
- package/dist/commonjs/WebXR/WebXRController.js +335 -335
- package/dist/commonjs/pixelstreamingfrontend.js +70 -70
- package/dist/esm/AFK/AFKController.js +105 -105
- package/dist/esm/Config/Config.js +551 -551
- package/dist/esm/Config/SettingBase.js +94 -94
- package/dist/esm/Config/SettingFlag.js +45 -45
- package/dist/esm/Config/SettingNumber.js +79 -79
- package/dist/esm/Config/SettingOption.js +80 -80
- package/dist/esm/Config/SettingText.js +38 -38
- package/dist/esm/DataChannel/DataChannelController.js +102 -102
- package/dist/esm/DataChannel/DataChannelLatencyTestController.js +90 -90
- package/dist/esm/DataChannel/DataChannelLatencyTestResults.js +14 -14
- package/dist/esm/DataChannel/DataChannelSender.js +39 -39
- package/dist/esm/DataChannel/InitialSettings.js +34 -34
- package/dist/esm/DataChannel/LatencyTestResults.js +56 -56
- package/dist/esm/FreezeFrame/FreezeFrame.js +89 -89
- package/dist/esm/FreezeFrame/FreezeFrameController.js +91 -91
- package/dist/esm/Inputs/GamepadController.js +184 -184
- package/dist/esm/Inputs/GamepadTypes.js +17 -17
- package/dist/esm/Inputs/IInputController.js +1 -1
- package/dist/esm/Inputs/InputClassesFactory.js +91 -91
- package/dist/esm/Inputs/KeyCodes.js +109 -109
- package/dist/esm/Inputs/KeyboardController.js +133 -133
- package/dist/esm/Inputs/MouseButtons.js +23 -23
- package/dist/esm/Inputs/MouseController.js +93 -93
- package/dist/esm/Inputs/MouseControllerHovering.js +89 -89
- package/dist/esm/Inputs/MouseControllerLocked.js +149 -149
- package/dist/esm/Inputs/SpecialKeyCodes.js +15 -15
- package/dist/esm/Inputs/TouchController.js +119 -119
- package/dist/esm/Inputs/TouchControllerFake.js +87 -87
- package/dist/esm/Inputs/XRGamepadController.js +120 -120
- package/dist/esm/PeerConnectionController/AggregatedStats.js +248 -248
- package/dist/esm/PeerConnectionController/CandidatePairStats.js +6 -6
- package/dist/esm/PeerConnectionController/CandidateStat.js +6 -6
- package/dist/esm/PeerConnectionController/CodecStats.js +6 -6
- package/dist/esm/PeerConnectionController/DataChannelStats.js +6 -6
- package/dist/esm/PeerConnectionController/InboundRTPStats.js +16 -16
- package/dist/esm/PeerConnectionController/InboundTrackStats.js +6 -6
- package/dist/esm/PeerConnectionController/OutBoundRTPStats.js +11 -11
- package/dist/esm/PeerConnectionController/PeerConnectionController.js +580 -580
- package/dist/esm/PeerConnectionController/SessionStats.js +6 -6
- package/dist/esm/PeerConnectionController/StreamStats.js +6 -6
- package/dist/esm/PixelStreaming/PixelStreaming.js +603 -603
- package/dist/esm/UI/OnScreenKeyboard.js +78 -78
- package/dist/esm/UeInstanceMessage/ResponseController.js +34 -34
- package/dist/esm/UeInstanceMessage/SendMessageController.js +116 -116
- package/dist/esm/UeInstanceMessage/StreamMessageController.js +205 -205
- package/dist/esm/UeInstanceMessage/ToStreamerMessagesController.js +45 -45
- package/dist/esm/Util/EventEmitter.js +345 -345
- package/dist/esm/Util/FileUtil.js +103 -103
- package/dist/esm/Util/IURLSearchParams.js +21 -21
- package/dist/esm/Util/InputCoordTranslator.js +45 -45
- package/dist/esm/Util/RTCUtils.js +36 -36
- package/dist/esm/VideoPlayer/StreamController.js +63 -63
- package/dist/esm/VideoPlayer/VideoPlayer.js +173 -173
- package/dist/esm/WebRtcPlayer/WebRtcPlayerController.js +1217 -1217
- package/dist/esm/WebXR/WebXRController.js +331 -331
- package/dist/esm/pixelstreamingfrontend.js +24 -24
- package/dist/types/AFK/AFKController.d.ts +38 -38
- package/dist/types/Config/Config.d.ts +220 -220
- package/dist/types/Config/SettingBase.d.ts +43 -43
- package/dist/types/Config/SettingFlag.d.ts +24 -24
- package/dist/types/Config/SettingNumber.d.ts +41 -41
- package/dist/types/Config/SettingOption.d.ts +41 -41
- package/dist/types/Config/SettingText.d.ts +21 -21
- package/dist/types/DataChannel/DataChannelController.d.ts +59 -59
- package/dist/types/DataChannel/DataChannelLatencyTestController.d.ts +25 -25
- package/dist/types/DataChannel/DataChannelLatencyTestResults.d.ts +46 -46
- package/dist/types/DataChannel/DataChannelSender.d.ts +21 -21
- package/dist/types/DataChannel/InitialSettings.d.ts +44 -44
- package/dist/types/DataChannel/LatencyTestResults.d.ts +31 -31
- package/dist/types/FreezeFrame/FreezeFrame.d.ts +36 -36
- package/dist/types/FreezeFrame/FreezeFrameController.d.ts +37 -37
- package/dist/types/Inputs/GamepadController.d.ts +61 -61
- package/dist/types/Inputs/GamepadTypes.d.ts +15 -15
- package/dist/types/Inputs/IInputController.d.ts +16 -16
- package/dist/types/Inputs/InputClassesFactory.d.ts +53 -53
- package/dist/types/Inputs/KeyCodes.d.ts +5 -5
- package/dist/types/Inputs/KeyboardController.d.ts +34 -34
- package/dist/types/Inputs/MouseButtons.d.ts +22 -22
- package/dist/types/Inputs/MouseController.d.ts +40 -40
- package/dist/types/Inputs/MouseControllerHovering.d.ts +26 -26
- package/dist/types/Inputs/MouseControllerLocked.d.ts +31 -31
- package/dist/types/Inputs/SpecialKeyCodes.d.ts +14 -14
- package/dist/types/Inputs/TouchController.d.ts +28 -28
- package/dist/types/Inputs/TouchControllerFake.d.ts +29 -29
- package/dist/types/Inputs/XRGamepadController.d.ts +15 -15
- package/dist/types/PeerConnectionController/AggregatedStats.d.ts +82 -82
- package/dist/types/PeerConnectionController/CandidatePairStats.d.ts +22 -22
- package/dist/types/PeerConnectionController/CandidateStat.d.ts +13 -13
- package/dist/types/PeerConnectionController/CodecStats.d.ts +14 -14
- package/dist/types/PeerConnectionController/DataChannelStats.d.ts +15 -15
- package/dist/types/PeerConnectionController/InboundRTPStats.d.ts +141 -141
- package/dist/types/PeerConnectionController/InboundTrackStats.d.ts +32 -32
- package/dist/types/PeerConnectionController/OutBoundRTPStats.d.ts +23 -23
- package/dist/types/PeerConnectionController/PeerConnectionController.d.ts +143 -143
- package/dist/types/PeerConnectionController/SessionStats.d.ts +8 -8
- package/dist/types/PeerConnectionController/StreamStats.d.ts +9 -9
- package/dist/types/PixelStreaming/PixelStreaming.d.ts +271 -271
- package/dist/types/UI/OnScreenKeyboard.d.ts +30 -30
- package/dist/types/UeInstanceMessage/ResponseController.d.ts +19 -19
- package/dist/types/UeInstanceMessage/SendMessageController.d.ts +18 -18
- package/dist/types/UeInstanceMessage/StreamMessageController.d.ts +29 -29
- package/dist/types/UeInstanceMessage/ToStreamerMessagesController.d.ts +32 -32
- package/dist/types/Util/EventEmitter.d.ts +429 -429
- package/dist/types/Util/FileUtil.d.ts +32 -32
- package/dist/types/Util/IURLSearchParams.d.ts +9 -9
- package/dist/types/Util/InputCoordTranslator.d.ts +29 -29
- package/dist/types/Util/RTCUtils.d.ts +8 -8
- package/dist/types/VideoPlayer/StreamController.d.ts +22 -22
- package/dist/types/VideoPlayer/VideoPlayer.d.ts +78 -78
- package/dist/types/WebRtcPlayer/WebRtcPlayerController.d.ts +379 -379
- package/dist/types/WebXR/WebXRController.d.ts +42 -42
- package/dist/types/pixelstreamingfrontend.d.ts +23 -23
- package/package.json +45 -45
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"use strict";
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// Copyright Epic Games, Inc. All Rights Reserved.
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.GamepadController = exports.GamepadLayout = void 0;
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const GamepadTypes_1 = require("./GamepadTypes");
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/**
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* Gamepad layout codes enum
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*/
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/* eslint-disable @typescript-eslint/no-duplicate-enum-values */
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var GamepadLayout;
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(function (GamepadLayout) {
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GamepadLayout[GamepadLayout["RightClusterBottomButton"] = 0] = "RightClusterBottomButton";
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GamepadLayout[GamepadLayout["RightClusterRightButton"] = 1] = "RightClusterRightButton";
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GamepadLayout[GamepadLayout["RightClusterLeftButton"] = 2] = "RightClusterLeftButton";
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GamepadLayout[GamepadLayout["RightClusterTopButton"] = 3] = "RightClusterTopButton";
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GamepadLayout[GamepadLayout["LeftShoulder"] = 4] = "LeftShoulder";
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GamepadLayout[GamepadLayout["RightShoulder"] = 5] = "RightShoulder";
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GamepadLayout[GamepadLayout["LeftTrigger"] = 6] = "LeftTrigger";
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GamepadLayout[GamepadLayout["RightTrigger"] = 7] = "RightTrigger";
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GamepadLayout[GamepadLayout["SelectOrBack"] = 8] = "SelectOrBack";
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GamepadLayout[GamepadLayout["StartOrForward"] = 9] = "StartOrForward";
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GamepadLayout[GamepadLayout["LeftAnalogPress"] = 10] = "LeftAnalogPress";
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GamepadLayout[GamepadLayout["RightAnalogPress"] = 11] = "RightAnalogPress";
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GamepadLayout[GamepadLayout["LeftClusterTopButton"] = 12] = "LeftClusterTopButton";
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GamepadLayout[GamepadLayout["LeftClusterBottomButton"] = 13] = "LeftClusterBottomButton";
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GamepadLayout[GamepadLayout["LeftClusterLeftButton"] = 14] = "LeftClusterLeftButton";
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GamepadLayout[GamepadLayout["LeftClusterRightButton"] = 15] = "LeftClusterRightButton";
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GamepadLayout[GamepadLayout["CentreButton"] = 16] = "CentreButton";
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// Axes
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GamepadLayout[GamepadLayout["LeftStickHorizontal"] = 0] = "LeftStickHorizontal";
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GamepadLayout[GamepadLayout["LeftStickVertical"] = 1] = "LeftStickVertical";
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GamepadLayout[GamepadLayout["RightStickHorizontal"] = 2] = "RightStickHorizontal";
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GamepadLayout[GamepadLayout["RightStickVertical"] = 3] = "RightStickVertical";
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})(GamepadLayout = exports.GamepadLayout || (exports.GamepadLayout = {}));
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/* eslint-enable @typescript-eslint/no-duplicate-enum-values */
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/**
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* Handles gamepad events from the document to send to the streamer.
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*/
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class GamepadController {
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constructor(streamMessageController) {
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this.streamMessageController = streamMessageController;
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this.onGamepadConnectedListener = this.onGamepadConnected.bind(this);
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this.onGamepadDisconnectedListener = this.onGamepadDisconnected.bind(this);
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this.beforeUnloadListener = this.onBeforeUnload.bind(this);
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this.requestAnimationFrame = (window.mozRequestAnimationFrame ||
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window.webkitRequestAnimationFrame ||
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window.requestAnimationFrame).bind(window);
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}
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register() {
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window.addEventListener('beforeunload', this.beforeUnloadListener);
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const browserWindow = window;
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if ('GamepadEvent' in browserWindow) {
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window.addEventListener('gamepadconnected', this.onGamepadConnectedListener);
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window.addEventListener('gamepaddisconnected', this.onGamepadDisconnectedListener);
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}
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else if ('WebKitGamepadEvent' in browserWindow) {
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window.addEventListener('webkitgamepadconnected', this.onGamepadConnectedListener);
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window.addEventListener('webkitgamepaddisconnected', this.onGamepadDisconnectedListener);
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}
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this.controllers = [];
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if (navigator.getGamepads) {
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for (const gamepad of navigator.getGamepads()) {
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if (gamepad) {
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this.onGamepadConnected(new GamepadEvent('gamepadconnected', { gamepad }));
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}
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}
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}
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}
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unregister() {
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window.removeEventListener('gamepadconnected', this.onGamepadConnectedListener);
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window.removeEventListener('gamepaddisconnected', this.onGamepadDisconnectedListener);
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window.removeEventListener('webkitgamepadconnected', this.onGamepadConnectedListener);
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window.removeEventListener('webkitgamepaddisconnected', this.onGamepadDisconnectedListener);
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for (const controller of this.controllers) {
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if (controller.id !== undefined) {
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this.streamMessageController.toStreamerHandlers.get('GamepadDisconnected')([controller.id]);
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}
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}
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this.controllers = [];
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}
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onGamepadResponseReceived(gamepadId) {
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for (const controller of this.controllers) {
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if (controller.id === undefined) {
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controller.id = gamepadId;
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break;
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}
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}
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}
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onGamepadConnected(event) {
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const gamepad = event.gamepad;
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const newController = {
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currentState: (0, GamepadTypes_1.deepCopyGamepad)(gamepad),
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prevState: (0, GamepadTypes_1.deepCopyGamepad)(gamepad),
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id: undefined
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};
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this.controllers[gamepad.index] = newController;
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window.requestAnimationFrame(() => this.updateStatus());
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this.streamMessageController.toStreamerHandlers.get('GamepadConnected')();
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}
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onGamepadDisconnected(event) {
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const gamepad = event.gamepad;
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const deletedController = this.controllers[gamepad.index];
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delete this.controllers[gamepad.index];
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this.controllers = this.controllers.filter((controller) => controller !== undefined);
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this.streamMessageController.toStreamerHandlers.get('GamepadDisconnected')([deletedController.id]);
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}
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scanGamepads() {
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const gamepads = navigator.getGamepads
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? navigator.getGamepads()
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: navigator.webkitGetGamepads
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? navigator.webkitGetGamepads()
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: [];
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for (let i = 0; i < gamepads.length; i++) {
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if (gamepads[i] && gamepads[i].index in this.controllers) {
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this.controllers[gamepads[i].index].currentState = gamepads[i];
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}
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}
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}
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updateStatus() {
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this.scanGamepads();
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const toStreamerHandlers = this.streamMessageController.toStreamerHandlers;
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// Iterate over multiple controllers in the case the multiple gamepads are connected
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for (const controller of this.controllers) {
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// If we haven't received an id (possible if using an older version of UE), return to original functionality
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const controllerIndex = controller.id === undefined ? this.controllers.indexOf(controller) : controller.id;
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const currentState = controller.currentState;
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for (let i = 0; i < controller.currentState.buttons.length; i++) {
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const currentButton = controller.currentState.buttons[i];
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const previousButton = controller.prevState.buttons[i];
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if (currentButton.pressed) {
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// press
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if (i == GamepadLayout.LeftTrigger) {
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// UEs left analog has a button index of 5
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toStreamerHandlers.get('GamepadAnalog')([controllerIndex, 5, currentButton.value]);
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}
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else if (i == GamepadLayout.RightTrigger) {
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// UEs right analog has a button index of 6
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toStreamerHandlers.get('GamepadAnalog')([controllerIndex, 6, currentButton.value]);
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}
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else {
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toStreamerHandlers.get('GamepadButtonPressed')([
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controllerIndex,
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i,
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previousButton.pressed ? 1 : 0
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]);
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}
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}
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else if (!currentButton.pressed && previousButton.pressed) {
|
|
149
|
-
// release
|
|
150
|
-
if (i == GamepadLayout.LeftTrigger) {
|
|
151
|
-
// UEs left analog has a button index of 5
|
|
152
|
-
toStreamerHandlers.get('GamepadAnalog')([controllerIndex, 5, 0]);
|
|
153
|
-
}
|
|
154
|
-
else if (i == GamepadLayout.RightTrigger) {
|
|
155
|
-
// UEs right analog has a button index of 6
|
|
156
|
-
toStreamerHandlers.get('GamepadAnalog')([controllerIndex, 6, 0]);
|
|
157
|
-
}
|
|
158
|
-
else {
|
|
159
|
-
toStreamerHandlers.get('GamepadButtonReleased')([controllerIndex, i, 0]);
|
|
160
|
-
}
|
|
161
|
-
}
|
|
162
|
-
}
|
|
163
|
-
// Iterate over gamepad axes (we will increment in lots of 2 as there is 2 axes per stick)
|
|
164
|
-
for (let i = 0; i < currentState.axes.length; i += 2) {
|
|
165
|
-
// Horizontal axes are even numbered
|
|
166
|
-
const x = parseFloat(currentState.axes[i].toFixed(4));
|
|
167
|
-
// Vertical axes are odd numbered
|
|
168
|
-
// https://w3c.github.io/gamepad/#remapping Gamepad browser side standard mapping has positive down, negative up. This is downright disgusting. So we fix it.
|
|
169
|
-
const y = -parseFloat(currentState.axes[i + 1].toFixed(4));
|
|
170
|
-
// UE's analog axes follow the same order as the browsers, but start at index 1 so we will offset as such
|
|
171
|
-
toStreamerHandlers.get('GamepadAnalog')([controllerIndex, i + 1, x]); // Horizontal axes, only offset by 1
|
|
172
|
-
toStreamerHandlers.get('GamepadAnalog')([controllerIndex, i + 2, y]); // Vertical axes, offset by two (1 to match UEs axes convention and then another 1 for the vertical axes)
|
|
173
|
-
}
|
|
174
|
-
this.controllers[controllerIndex].prevState = (0, GamepadTypes_1.deepCopyGamepad)(currentState);
|
|
175
|
-
}
|
|
176
|
-
if (this.controllers.length > 0) {
|
|
177
|
-
this.requestAnimationFrame(() => this.updateStatus());
|
|
178
|
-
}
|
|
179
|
-
}
|
|
180
|
-
onBeforeUnload(_) {
|
|
181
|
-
// When a user navigates away from the page, we need to inform UE of all the disconnecting
|
|
182
|
-
// controllers
|
|
183
|
-
for (const controller of this.controllers) {
|
|
184
|
-
this.streamMessageController.toStreamerHandlers.get('GamepadDisconnected')([controller.id]);
|
|
185
|
-
}
|
|
186
|
-
}
|
|
187
|
-
}
|
|
188
|
-
exports.GamepadController = GamepadController;
|
|
1
|
+
"use strict";
|
|
2
|
+
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
3
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
4
|
+
exports.GamepadController = exports.GamepadLayout = void 0;
|
|
5
|
+
const GamepadTypes_1 = require("./GamepadTypes");
|
|
6
|
+
/**
|
|
7
|
+
* Gamepad layout codes enum
|
|
8
|
+
*/
|
|
9
|
+
/* eslint-disable @typescript-eslint/no-duplicate-enum-values */
|
|
10
|
+
var GamepadLayout;
|
|
11
|
+
(function (GamepadLayout) {
|
|
12
|
+
GamepadLayout[GamepadLayout["RightClusterBottomButton"] = 0] = "RightClusterBottomButton";
|
|
13
|
+
GamepadLayout[GamepadLayout["RightClusterRightButton"] = 1] = "RightClusterRightButton";
|
|
14
|
+
GamepadLayout[GamepadLayout["RightClusterLeftButton"] = 2] = "RightClusterLeftButton";
|
|
15
|
+
GamepadLayout[GamepadLayout["RightClusterTopButton"] = 3] = "RightClusterTopButton";
|
|
16
|
+
GamepadLayout[GamepadLayout["LeftShoulder"] = 4] = "LeftShoulder";
|
|
17
|
+
GamepadLayout[GamepadLayout["RightShoulder"] = 5] = "RightShoulder";
|
|
18
|
+
GamepadLayout[GamepadLayout["LeftTrigger"] = 6] = "LeftTrigger";
|
|
19
|
+
GamepadLayout[GamepadLayout["RightTrigger"] = 7] = "RightTrigger";
|
|
20
|
+
GamepadLayout[GamepadLayout["SelectOrBack"] = 8] = "SelectOrBack";
|
|
21
|
+
GamepadLayout[GamepadLayout["StartOrForward"] = 9] = "StartOrForward";
|
|
22
|
+
GamepadLayout[GamepadLayout["LeftAnalogPress"] = 10] = "LeftAnalogPress";
|
|
23
|
+
GamepadLayout[GamepadLayout["RightAnalogPress"] = 11] = "RightAnalogPress";
|
|
24
|
+
GamepadLayout[GamepadLayout["LeftClusterTopButton"] = 12] = "LeftClusterTopButton";
|
|
25
|
+
GamepadLayout[GamepadLayout["LeftClusterBottomButton"] = 13] = "LeftClusterBottomButton";
|
|
26
|
+
GamepadLayout[GamepadLayout["LeftClusterLeftButton"] = 14] = "LeftClusterLeftButton";
|
|
27
|
+
GamepadLayout[GamepadLayout["LeftClusterRightButton"] = 15] = "LeftClusterRightButton";
|
|
28
|
+
GamepadLayout[GamepadLayout["CentreButton"] = 16] = "CentreButton";
|
|
29
|
+
// Axes
|
|
30
|
+
GamepadLayout[GamepadLayout["LeftStickHorizontal"] = 0] = "LeftStickHorizontal";
|
|
31
|
+
GamepadLayout[GamepadLayout["LeftStickVertical"] = 1] = "LeftStickVertical";
|
|
32
|
+
GamepadLayout[GamepadLayout["RightStickHorizontal"] = 2] = "RightStickHorizontal";
|
|
33
|
+
GamepadLayout[GamepadLayout["RightStickVertical"] = 3] = "RightStickVertical";
|
|
34
|
+
})(GamepadLayout = exports.GamepadLayout || (exports.GamepadLayout = {}));
|
|
35
|
+
/* eslint-enable @typescript-eslint/no-duplicate-enum-values */
|
|
36
|
+
/**
|
|
37
|
+
* Handles gamepad events from the document to send to the streamer.
|
|
38
|
+
*/
|
|
39
|
+
class GamepadController {
|
|
40
|
+
constructor(streamMessageController) {
|
|
41
|
+
this.streamMessageController = streamMessageController;
|
|
42
|
+
this.onGamepadConnectedListener = this.onGamepadConnected.bind(this);
|
|
43
|
+
this.onGamepadDisconnectedListener = this.onGamepadDisconnected.bind(this);
|
|
44
|
+
this.beforeUnloadListener = this.onBeforeUnload.bind(this);
|
|
45
|
+
this.requestAnimationFrame = (window.mozRequestAnimationFrame ||
|
|
46
|
+
window.webkitRequestAnimationFrame ||
|
|
47
|
+
window.requestAnimationFrame).bind(window);
|
|
48
|
+
}
|
|
49
|
+
register() {
|
|
50
|
+
window.addEventListener('beforeunload', this.beforeUnloadListener);
|
|
51
|
+
const browserWindow = window;
|
|
52
|
+
if ('GamepadEvent' in browserWindow) {
|
|
53
|
+
window.addEventListener('gamepadconnected', this.onGamepadConnectedListener);
|
|
54
|
+
window.addEventListener('gamepaddisconnected', this.onGamepadDisconnectedListener);
|
|
55
|
+
}
|
|
56
|
+
else if ('WebKitGamepadEvent' in browserWindow) {
|
|
57
|
+
window.addEventListener('webkitgamepadconnected', this.onGamepadConnectedListener);
|
|
58
|
+
window.addEventListener('webkitgamepaddisconnected', this.onGamepadDisconnectedListener);
|
|
59
|
+
}
|
|
60
|
+
this.controllers = [];
|
|
61
|
+
if (navigator.getGamepads) {
|
|
62
|
+
for (const gamepad of navigator.getGamepads()) {
|
|
63
|
+
if (gamepad) {
|
|
64
|
+
this.onGamepadConnected(new GamepadEvent('gamepadconnected', { gamepad }));
|
|
65
|
+
}
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
unregister() {
|
|
70
|
+
window.removeEventListener('gamepadconnected', this.onGamepadConnectedListener);
|
|
71
|
+
window.removeEventListener('gamepaddisconnected', this.onGamepadDisconnectedListener);
|
|
72
|
+
window.removeEventListener('webkitgamepadconnected', this.onGamepadConnectedListener);
|
|
73
|
+
window.removeEventListener('webkitgamepaddisconnected', this.onGamepadDisconnectedListener);
|
|
74
|
+
for (const controller of this.controllers) {
|
|
75
|
+
if (controller.id !== undefined) {
|
|
76
|
+
this.streamMessageController.toStreamerHandlers.get('GamepadDisconnected')([controller.id]);
|
|
77
|
+
}
|
|
78
|
+
}
|
|
79
|
+
this.controllers = [];
|
|
80
|
+
}
|
|
81
|
+
onGamepadResponseReceived(gamepadId) {
|
|
82
|
+
for (const controller of this.controllers) {
|
|
83
|
+
if (controller.id === undefined) {
|
|
84
|
+
controller.id = gamepadId;
|
|
85
|
+
break;
|
|
86
|
+
}
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
onGamepadConnected(event) {
|
|
90
|
+
const gamepad = event.gamepad;
|
|
91
|
+
const newController = {
|
|
92
|
+
currentState: (0, GamepadTypes_1.deepCopyGamepad)(gamepad),
|
|
93
|
+
prevState: (0, GamepadTypes_1.deepCopyGamepad)(gamepad),
|
|
94
|
+
id: undefined
|
|
95
|
+
};
|
|
96
|
+
this.controllers[gamepad.index] = newController;
|
|
97
|
+
window.requestAnimationFrame(() => this.updateStatus());
|
|
98
|
+
this.streamMessageController.toStreamerHandlers.get('GamepadConnected')();
|
|
99
|
+
}
|
|
100
|
+
onGamepadDisconnected(event) {
|
|
101
|
+
const gamepad = event.gamepad;
|
|
102
|
+
const deletedController = this.controllers[gamepad.index];
|
|
103
|
+
delete this.controllers[gamepad.index];
|
|
104
|
+
this.controllers = this.controllers.filter((controller) => controller !== undefined);
|
|
105
|
+
this.streamMessageController.toStreamerHandlers.get('GamepadDisconnected')([deletedController.id]);
|
|
106
|
+
}
|
|
107
|
+
scanGamepads() {
|
|
108
|
+
const gamepads = navigator.getGamepads
|
|
109
|
+
? navigator.getGamepads()
|
|
110
|
+
: navigator.webkitGetGamepads
|
|
111
|
+
? navigator.webkitGetGamepads()
|
|
112
|
+
: [];
|
|
113
|
+
for (let i = 0; i < gamepads.length; i++) {
|
|
114
|
+
if (gamepads[i] && gamepads[i].index in this.controllers) {
|
|
115
|
+
this.controllers[gamepads[i].index].currentState = gamepads[i];
|
|
116
|
+
}
|
|
117
|
+
}
|
|
118
|
+
}
|
|
119
|
+
updateStatus() {
|
|
120
|
+
this.scanGamepads();
|
|
121
|
+
const toStreamerHandlers = this.streamMessageController.toStreamerHandlers;
|
|
122
|
+
// Iterate over multiple controllers in the case the multiple gamepads are connected
|
|
123
|
+
for (const controller of this.controllers) {
|
|
124
|
+
// If we haven't received an id (possible if using an older version of UE), return to original functionality
|
|
125
|
+
const controllerIndex = controller.id === undefined ? this.controllers.indexOf(controller) : controller.id;
|
|
126
|
+
const currentState = controller.currentState;
|
|
127
|
+
for (let i = 0; i < controller.currentState.buttons.length; i++) {
|
|
128
|
+
const currentButton = controller.currentState.buttons[i];
|
|
129
|
+
const previousButton = controller.prevState.buttons[i];
|
|
130
|
+
if (currentButton.pressed) {
|
|
131
|
+
// press
|
|
132
|
+
if (i == GamepadLayout.LeftTrigger) {
|
|
133
|
+
// UEs left analog has a button index of 5
|
|
134
|
+
toStreamerHandlers.get('GamepadAnalog')([controllerIndex, 5, currentButton.value]);
|
|
135
|
+
}
|
|
136
|
+
else if (i == GamepadLayout.RightTrigger) {
|
|
137
|
+
// UEs right analog has a button index of 6
|
|
138
|
+
toStreamerHandlers.get('GamepadAnalog')([controllerIndex, 6, currentButton.value]);
|
|
139
|
+
}
|
|
140
|
+
else {
|
|
141
|
+
toStreamerHandlers.get('GamepadButtonPressed')([
|
|
142
|
+
controllerIndex,
|
|
143
|
+
i,
|
|
144
|
+
previousButton.pressed ? 1 : 0
|
|
145
|
+
]);
|
|
146
|
+
}
|
|
147
|
+
}
|
|
148
|
+
else if (!currentButton.pressed && previousButton.pressed) {
|
|
149
|
+
// release
|
|
150
|
+
if (i == GamepadLayout.LeftTrigger) {
|
|
151
|
+
// UEs left analog has a button index of 5
|
|
152
|
+
toStreamerHandlers.get('GamepadAnalog')([controllerIndex, 5, 0]);
|
|
153
|
+
}
|
|
154
|
+
else if (i == GamepadLayout.RightTrigger) {
|
|
155
|
+
// UEs right analog has a button index of 6
|
|
156
|
+
toStreamerHandlers.get('GamepadAnalog')([controllerIndex, 6, 0]);
|
|
157
|
+
}
|
|
158
|
+
else {
|
|
159
|
+
toStreamerHandlers.get('GamepadButtonReleased')([controllerIndex, i, 0]);
|
|
160
|
+
}
|
|
161
|
+
}
|
|
162
|
+
}
|
|
163
|
+
// Iterate over gamepad axes (we will increment in lots of 2 as there is 2 axes per stick)
|
|
164
|
+
for (let i = 0; i < currentState.axes.length; i += 2) {
|
|
165
|
+
// Horizontal axes are even numbered
|
|
166
|
+
const x = parseFloat(currentState.axes[i].toFixed(4));
|
|
167
|
+
// Vertical axes are odd numbered
|
|
168
|
+
// https://w3c.github.io/gamepad/#remapping Gamepad browser side standard mapping has positive down, negative up. This is downright disgusting. So we fix it.
|
|
169
|
+
const y = -parseFloat(currentState.axes[i + 1].toFixed(4));
|
|
170
|
+
// UE's analog axes follow the same order as the browsers, but start at index 1 so we will offset as such
|
|
171
|
+
toStreamerHandlers.get('GamepadAnalog')([controllerIndex, i + 1, x]); // Horizontal axes, only offset by 1
|
|
172
|
+
toStreamerHandlers.get('GamepadAnalog')([controllerIndex, i + 2, y]); // Vertical axes, offset by two (1 to match UEs axes convention and then another 1 for the vertical axes)
|
|
173
|
+
}
|
|
174
|
+
this.controllers[controllerIndex].prevState = (0, GamepadTypes_1.deepCopyGamepad)(currentState);
|
|
175
|
+
}
|
|
176
|
+
if (this.controllers.length > 0) {
|
|
177
|
+
this.requestAnimationFrame(() => this.updateStatus());
|
|
178
|
+
}
|
|
179
|
+
}
|
|
180
|
+
onBeforeUnload(_) {
|
|
181
|
+
// When a user navigates away from the page, we need to inform UE of all the disconnecting
|
|
182
|
+
// controllers
|
|
183
|
+
for (const controller of this.controllers) {
|
|
184
|
+
this.streamMessageController.toStreamerHandlers.get('GamepadDisconnected')([controller.id]);
|
|
185
|
+
}
|
|
186
|
+
}
|
|
187
|
+
}
|
|
188
|
+
exports.GamepadController = GamepadController;
|
|
189
189
|
//# sourceMappingURL=GamepadController.js.map
|
|
@@ -1,22 +1,22 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
3
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
4
|
-
exports.deepCopyGamepad = void 0;
|
|
5
|
-
/**
|
|
6
|
-
* Deep copies the values from a gamepad by first converting it to a JSON object and then back to a gamepad
|
|
7
|
-
*
|
|
8
|
-
* @param gamepad the original gamepad
|
|
9
|
-
* @returns a new gamepad object, populated with the original gamepads values
|
|
10
|
-
*/
|
|
11
|
-
function deepCopyGamepad(gamepad) {
|
|
12
|
-
return JSON.parse(JSON.stringify({
|
|
13
|
-
buttons: gamepad.buttons.map((b) => JSON.parse(JSON.stringify({
|
|
14
|
-
pressed: b.pressed,
|
|
15
|
-
touched: b.touched,
|
|
16
|
-
value: b.value
|
|
17
|
-
}))),
|
|
18
|
-
axes: gamepad.axes
|
|
19
|
-
}));
|
|
20
|
-
}
|
|
21
|
-
exports.deepCopyGamepad = deepCopyGamepad;
|
|
1
|
+
"use strict";
|
|
2
|
+
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
3
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
4
|
+
exports.deepCopyGamepad = void 0;
|
|
5
|
+
/**
|
|
6
|
+
* Deep copies the values from a gamepad by first converting it to a JSON object and then back to a gamepad
|
|
7
|
+
*
|
|
8
|
+
* @param gamepad the original gamepad
|
|
9
|
+
* @returns a new gamepad object, populated with the original gamepads values
|
|
10
|
+
*/
|
|
11
|
+
function deepCopyGamepad(gamepad) {
|
|
12
|
+
return JSON.parse(JSON.stringify({
|
|
13
|
+
buttons: gamepad.buttons.map((b) => JSON.parse(JSON.stringify({
|
|
14
|
+
pressed: b.pressed,
|
|
15
|
+
touched: b.touched,
|
|
16
|
+
value: b.value
|
|
17
|
+
}))),
|
|
18
|
+
axes: gamepad.axes
|
|
19
|
+
}));
|
|
20
|
+
}
|
|
21
|
+
exports.deepCopyGamepad = deepCopyGamepad;
|
|
22
22
|
//# sourceMappingURL=GamepadTypes.js.map
|
|
@@ -1,3 +1,3 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
3
|
//# sourceMappingURL=IInputController.js.map
|
|
@@ -1,97 +1,97 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
3
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
4
|
-
exports.ActiveKeys = exports.InputClassesFactory = void 0;
|
|
5
|
-
const KeyboardController_1 = require("./KeyboardController");
|
|
6
|
-
const MouseControllerLocked_1 = require("./MouseControllerLocked");
|
|
7
|
-
const MouseControllerHovering_1 = require("./MouseControllerHovering");
|
|
8
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-
const TouchController_1 = require("./TouchController");
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9
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-
const TouchControllerFake_1 = require("./TouchControllerFake");
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10
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const GamepadController_1 = require("./GamepadController");
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11
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-
const Config_1 = require("../Config/Config");
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12
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-
const lib_pixelstreamingcommon_ue5_5_1 = require("@epicgames-ps/lib-pixelstreamingcommon-ue5.5");
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13
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-
/**
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14
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* Class for making and setting up input class types
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15
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-
*/
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16
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class InputClassesFactory {
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17
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-
/**
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18
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-
* @param toStreamerMessagesProvider - Stream message instance
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19
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* @param videoElementProvider - Video Player instance
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20
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* @param coordinateConverter - A coordinateConverter instance
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21
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-
*/
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22
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-
constructor(toStreamerMessagesProvider, videoElementProvider, coordinateConverter) {
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23
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this.activeKeys = new ActiveKeys();
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24
|
-
this.toStreamerMessagesProvider = toStreamerMessagesProvider;
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25
|
-
this.videoElementProvider = videoElementProvider;
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26
|
-
this.coordinateConverter = coordinateConverter;
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27
|
-
}
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28
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-
/**
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29
|
-
* Registers browser key events.
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30
|
-
*/
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31
|
-
registerKeyBoard(config) {
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32
|
-
lib_pixelstreamingcommon_ue5_5_1.Logger.Info('Register Keyboard Events');
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33
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-
const keyboardController = new KeyboardController_1.KeyboardController(this.toStreamerMessagesProvider, config, this.activeKeys);
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34
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-
keyboardController.register();
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35
|
-
return keyboardController;
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36
|
-
}
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37
|
-
/**
|
|
38
|
-
* register mouse events based on a control type
|
|
39
|
-
* @param controlScheme - if the mouse is either hovering or locked
|
|
40
|
-
*/
|
|
41
|
-
registerMouse(controlScheme) {
|
|
42
|
-
lib_pixelstreamingcommon_ue5_5_1.Logger.Info('Register Mouse Events');
|
|
43
|
-
let mouseController;
|
|
44
|
-
if (controlScheme == Config_1.ControlSchemeType.HoveringMouse) {
|
|
45
|
-
mouseController = new MouseControllerHovering_1.MouseControllerHovering(this.toStreamerMessagesProvider, this.videoElementProvider, this.coordinateConverter, this.activeKeys);
|
|
46
|
-
}
|
|
47
|
-
else {
|
|
48
|
-
mouseController = new MouseControllerLocked_1.MouseControllerLocked(this.toStreamerMessagesProvider, this.videoElementProvider, this.coordinateConverter, this.activeKeys);
|
|
49
|
-
}
|
|
50
|
-
mouseController.register();
|
|
51
|
-
return mouseController;
|
|
52
|
-
}
|
|
53
|
-
/**
|
|
54
|
-
* register touch events
|
|
55
|
-
* @param fakeMouseTouch - the faked mouse touch event
|
|
56
|
-
*/
|
|
57
|
-
registerTouch(fakeMouseTouch) {
|
|
58
|
-
lib_pixelstreamingcommon_ue5_5_1.Logger.Info('Registering Touch');
|
|
59
|
-
let touchController;
|
|
60
|
-
if (fakeMouseTouch) {
|
|
61
|
-
touchController = new TouchControllerFake_1.TouchControllerFake(this.toStreamerMessagesProvider, this.videoElementProvider, this.coordinateConverter);
|
|
62
|
-
}
|
|
63
|
-
else {
|
|
64
|
-
touchController = new TouchController_1.TouchController(this.toStreamerMessagesProvider, this.videoElementProvider, this.coordinateConverter);
|
|
65
|
-
}
|
|
66
|
-
touchController.register();
|
|
67
|
-
return touchController;
|
|
68
|
-
}
|
|
69
|
-
/**
|
|
70
|
-
* registers a gamepad
|
|
71
|
-
*/
|
|
72
|
-
registerGamePad() {
|
|
73
|
-
lib_pixelstreamingcommon_ue5_5_1.Logger.Info('Register Game Pad');
|
|
74
|
-
const gamepadController = new GamepadController_1.GamepadController(this.toStreamerMessagesProvider);
|
|
75
|
-
gamepadController.register();
|
|
76
|
-
return gamepadController;
|
|
77
|
-
}
|
|
78
|
-
}
|
|
79
|
-
exports.InputClassesFactory = InputClassesFactory;
|
|
80
|
-
/**
|
|
81
|
-
* A class that keeps track of current active keys
|
|
82
|
-
*/
|
|
83
|
-
class ActiveKeys {
|
|
84
|
-
constructor() {
|
|
85
|
-
this.activeKeys = [];
|
|
86
|
-
this.activeKeys = [];
|
|
87
|
-
}
|
|
88
|
-
/**
|
|
89
|
-
* Get the current array of active keys
|
|
90
|
-
* @returns - an array of active keys
|
|
91
|
-
*/
|
|
92
|
-
getActiveKeys() {
|
|
93
|
-
return this.activeKeys;
|
|
94
|
-
}
|
|
95
|
-
}
|
|
96
|
-
exports.ActiveKeys = ActiveKeys;
|
|
1
|
+
"use strict";
|
|
2
|
+
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
3
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
4
|
+
exports.ActiveKeys = exports.InputClassesFactory = void 0;
|
|
5
|
+
const KeyboardController_1 = require("./KeyboardController");
|
|
6
|
+
const MouseControllerLocked_1 = require("./MouseControllerLocked");
|
|
7
|
+
const MouseControllerHovering_1 = require("./MouseControllerHovering");
|
|
8
|
+
const TouchController_1 = require("./TouchController");
|
|
9
|
+
const TouchControllerFake_1 = require("./TouchControllerFake");
|
|
10
|
+
const GamepadController_1 = require("./GamepadController");
|
|
11
|
+
const Config_1 = require("../Config/Config");
|
|
12
|
+
const lib_pixelstreamingcommon_ue5_5_1 = require("@epicgames-ps/lib-pixelstreamingcommon-ue5.5");
|
|
13
|
+
/**
|
|
14
|
+
* Class for making and setting up input class types
|
|
15
|
+
*/
|
|
16
|
+
class InputClassesFactory {
|
|
17
|
+
/**
|
|
18
|
+
* @param toStreamerMessagesProvider - Stream message instance
|
|
19
|
+
* @param videoElementProvider - Video Player instance
|
|
20
|
+
* @param coordinateConverter - A coordinateConverter instance
|
|
21
|
+
*/
|
|
22
|
+
constructor(toStreamerMessagesProvider, videoElementProvider, coordinateConverter) {
|
|
23
|
+
this.activeKeys = new ActiveKeys();
|
|
24
|
+
this.toStreamerMessagesProvider = toStreamerMessagesProvider;
|
|
25
|
+
this.videoElementProvider = videoElementProvider;
|
|
26
|
+
this.coordinateConverter = coordinateConverter;
|
|
27
|
+
}
|
|
28
|
+
/**
|
|
29
|
+
* Registers browser key events.
|
|
30
|
+
*/
|
|
31
|
+
registerKeyBoard(config) {
|
|
32
|
+
lib_pixelstreamingcommon_ue5_5_1.Logger.Info('Register Keyboard Events');
|
|
33
|
+
const keyboardController = new KeyboardController_1.KeyboardController(this.toStreamerMessagesProvider, config, this.activeKeys);
|
|
34
|
+
keyboardController.register();
|
|
35
|
+
return keyboardController;
|
|
36
|
+
}
|
|
37
|
+
/**
|
|
38
|
+
* register mouse events based on a control type
|
|
39
|
+
* @param controlScheme - if the mouse is either hovering or locked
|
|
40
|
+
*/
|
|
41
|
+
registerMouse(controlScheme) {
|
|
42
|
+
lib_pixelstreamingcommon_ue5_5_1.Logger.Info('Register Mouse Events');
|
|
43
|
+
let mouseController;
|
|
44
|
+
if (controlScheme == Config_1.ControlSchemeType.HoveringMouse) {
|
|
45
|
+
mouseController = new MouseControllerHovering_1.MouseControllerHovering(this.toStreamerMessagesProvider, this.videoElementProvider, this.coordinateConverter, this.activeKeys);
|
|
46
|
+
}
|
|
47
|
+
else {
|
|
48
|
+
mouseController = new MouseControllerLocked_1.MouseControllerLocked(this.toStreamerMessagesProvider, this.videoElementProvider, this.coordinateConverter, this.activeKeys);
|
|
49
|
+
}
|
|
50
|
+
mouseController.register();
|
|
51
|
+
return mouseController;
|
|
52
|
+
}
|
|
53
|
+
/**
|
|
54
|
+
* register touch events
|
|
55
|
+
* @param fakeMouseTouch - the faked mouse touch event
|
|
56
|
+
*/
|
|
57
|
+
registerTouch(fakeMouseTouch) {
|
|
58
|
+
lib_pixelstreamingcommon_ue5_5_1.Logger.Info('Registering Touch');
|
|
59
|
+
let touchController;
|
|
60
|
+
if (fakeMouseTouch) {
|
|
61
|
+
touchController = new TouchControllerFake_1.TouchControllerFake(this.toStreamerMessagesProvider, this.videoElementProvider, this.coordinateConverter);
|
|
62
|
+
}
|
|
63
|
+
else {
|
|
64
|
+
touchController = new TouchController_1.TouchController(this.toStreamerMessagesProvider, this.videoElementProvider, this.coordinateConverter);
|
|
65
|
+
}
|
|
66
|
+
touchController.register();
|
|
67
|
+
return touchController;
|
|
68
|
+
}
|
|
69
|
+
/**
|
|
70
|
+
* registers a gamepad
|
|
71
|
+
*/
|
|
72
|
+
registerGamePad() {
|
|
73
|
+
lib_pixelstreamingcommon_ue5_5_1.Logger.Info('Register Game Pad');
|
|
74
|
+
const gamepadController = new GamepadController_1.GamepadController(this.toStreamerMessagesProvider);
|
|
75
|
+
gamepadController.register();
|
|
76
|
+
return gamepadController;
|
|
77
|
+
}
|
|
78
|
+
}
|
|
79
|
+
exports.InputClassesFactory = InputClassesFactory;
|
|
80
|
+
/**
|
|
81
|
+
* A class that keeps track of current active keys
|
|
82
|
+
*/
|
|
83
|
+
class ActiveKeys {
|
|
84
|
+
constructor() {
|
|
85
|
+
this.activeKeys = [];
|
|
86
|
+
this.activeKeys = [];
|
|
87
|
+
}
|
|
88
|
+
/**
|
|
89
|
+
* Get the current array of active keys
|
|
90
|
+
* @returns - an array of active keys
|
|
91
|
+
*/
|
|
92
|
+
getActiveKeys() {
|
|
93
|
+
return this.activeKeys;
|
|
94
|
+
}
|
|
95
|
+
}
|
|
96
|
+
exports.ActiveKeys = ActiveKeys;
|
|
97
97
|
//# sourceMappingURL=InputClassesFactory.js.map
|