@epic-web/workshop-app 4.0.0

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Files changed (2191) hide show
  1. package/README.md +10 -0
  2. package/bin/epicshop.js +84 -0
  3. package/build/client/app-default.css +39 -0
  4. package/build/client/assets/_-ByTWgb53.js +2 -0
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@@ -0,0 +1,2977 @@
1
+ /// <reference types="react" />
2
+ import * as React$1 from 'react';
3
+ import { SVGAttributes, CSSProperties, useEffect } from 'react';
4
+
5
+ declare type EasingFunction = (v: number) => number;
6
+ declare type BezierDefinition = [number, number, number, number];
7
+ declare type EasingDefinition = BezierDefinition | "linear" | "easeIn" | "easeOut" | "easeInOut" | "circIn" | "circOut" | "circInOut" | "backIn" | "backOut" | "backInOut" | "anticipate";
8
+ /**
9
+ * The easing function to use. Set as one of:
10
+ *
11
+ * - The name of an in-built easing function.
12
+ * - An array of four numbers to define a cubic bezier curve.
13
+ * - An easing function, that accepts and returns a progress value between `0` and `1`.
14
+ *
15
+ * @public
16
+ */
17
+ declare type Easing = EasingDefinition | EasingFunction;
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+
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+ /**
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+ * Options for orchestrating the timing of animations.
21
+ *
22
+ * @public
23
+ */
24
+ interface Orchestration {
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+ /**
26
+ * Delay the animation by this duration (in seconds). Defaults to `0`.
27
+ *
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+ * @remarks
29
+ * ```javascript
30
+ * const transition = {
31
+ * delay: 0.2
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+ * }
33
+ * ```
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+ *
35
+ * @public
36
+ */
37
+ delay?: number;
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+ /**
39
+ * Describes the relationship between the transition and its children. Set
40
+ * to `false` by default.
41
+ *
42
+ * @remarks
43
+ * When using variants, the transition can be scheduled in relation to its
44
+ * children with either `"beforeChildren"` to finish this transition before
45
+ * starting children transitions, `"afterChildren"` to finish children
46
+ * transitions before starting this transition.
47
+ *
48
+ * ```jsx
49
+ * const list = {
50
+ * hidden: {
51
+ * opacity: 0,
52
+ * transition: { when: "afterChildren" }
53
+ * }
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+ * }
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+ *
56
+ * const item = {
57
+ * hidden: {
58
+ * opacity: 0,
59
+ * transition: { duration: 2 }
60
+ * }
61
+ * }
62
+ *
63
+ * return (
64
+ * <motion.ul variants={list} animate="hidden">
65
+ * <motion.li variants={item} />
66
+ * <motion.li variants={item} />
67
+ * </motion.ul>
68
+ * )
69
+ * ```
70
+ *
71
+ * @public
72
+ */
73
+ when?: false | "beforeChildren" | "afterChildren" | string;
74
+ /**
75
+ * When using variants, children animations will start after this duration
76
+ * (in seconds). You can add the `transition` property to both the `Frame` and the `variant` directly. Adding it to the `variant` generally offers more flexibility, as it allows you to customize the delay per visual state.
77
+ *
78
+ * ```jsx
79
+ * const container = {
80
+ * hidden: { opacity: 0 },
81
+ * show: {
82
+ * opacity: 1,
83
+ * transition: {
84
+ * delayChildren: 0.5
85
+ * }
86
+ * }
87
+ * }
88
+ *
89
+ * const item = {
90
+ * hidden: { opacity: 0 },
91
+ * show: { opacity: 1 }
92
+ * }
93
+ *
94
+ * return (
95
+ * <motion.ul
96
+ * variants={container}
97
+ * initial="hidden"
98
+ * animate="show"
99
+ * >
100
+ * <motion.li variants={item} />
101
+ * <motion.li variants={item} />
102
+ * </motion.ul>
103
+ * )
104
+ * ```
105
+ *
106
+ * @public
107
+ */
108
+ delayChildren?: number;
109
+ /**
110
+ * When using variants, animations of child components can be staggered by this
111
+ * duration (in seconds).
112
+ *
113
+ * For instance, if `staggerChildren` is `0.01`, the first child will be
114
+ * delayed by `0` seconds, the second by `0.01`, the third by `0.02` and so
115
+ * on.
116
+ *
117
+ * The calculated stagger delay will be added to `delayChildren`.
118
+ *
119
+ * ```jsx
120
+ * const container = {
121
+ * hidden: { opacity: 0 },
122
+ * show: {
123
+ * opacity: 1,
124
+ * transition: {
125
+ * staggerChildren: 0.5
126
+ * }
127
+ * }
128
+ * }
129
+ *
130
+ * const item = {
131
+ * hidden: { opacity: 0 },
132
+ * show: { opacity: 1 }
133
+ * }
134
+ *
135
+ * return (
136
+ * <motion.ol
137
+ * variants={container}
138
+ * initial="hidden"
139
+ * animate="show"
140
+ * >
141
+ * <motion.li variants={item} />
142
+ * <motion.li variants={item} />
143
+ * </motion.ol>
144
+ * )
145
+ * ```
146
+ *
147
+ * @public
148
+ */
149
+ staggerChildren?: number;
150
+ /**
151
+ * The direction in which to stagger children.
152
+ *
153
+ * A value of `1` staggers from the first to the last while `-1`
154
+ * staggers from the last to the first.
155
+ *
156
+ * ```jsx
157
+ * const container = {
158
+ * hidden: { opacity: 0 },
159
+ * show: {
160
+ * opacity: 1,
161
+ * transition: {
162
+ * staggerChildren: 0.5,
163
+ * staggerDirection: -1
164
+ * }
165
+ * }
166
+ * }
167
+ *
168
+ * const item = {
169
+ * hidden: { opacity: 0 },
170
+ * show: { opacity: 1 }
171
+ * }
172
+ *
173
+ * return (
174
+ * <motion.ul
175
+ * variants={container}
176
+ * initial="hidden"
177
+ * animate="show"
178
+ * >
179
+ * <motion.li variants={item} size={50} />
180
+ * <motion.li variants={item} size={50} />
181
+ * </motion.ul>
182
+ * )
183
+ * ```
184
+ *
185
+ * @public
186
+ */
187
+ staggerDirection?: number;
188
+ }
189
+ interface Repeat {
190
+ /**
191
+ * The number of times to repeat the transition. Set to `Infinity` for perpetual repeating.
192
+ *
193
+ * Without setting `repeatType`, this will loop the animation.
194
+ *
195
+ * ```jsx
196
+ * <motion.div
197
+ * animate={{ rotate: 180 }}
198
+ * transition={{ repeat: Infinity, duration: 2 }}
199
+ * />
200
+ * ```
201
+ *
202
+ * @public
203
+ */
204
+ repeat?: number;
205
+ /**
206
+ * How to repeat the animation. This can be either:
207
+ *
208
+ * "loop": Repeats the animation from the start
209
+ *
210
+ * "reverse": Alternates between forward and backwards playback
211
+ *
212
+ * "mirror": Switches `from` and `to` alternately
213
+ *
214
+ * ```jsx
215
+ * <motion.div
216
+ * animate={{ rotate: 180 }}
217
+ * transition={{
218
+ * repeat: 1,
219
+ * repeatType: "reverse",
220
+ * duration: 2
221
+ * }}
222
+ * />
223
+ * ```
224
+ *
225
+ * @public
226
+ */
227
+ repeatType?: "loop" | "reverse" | "mirror";
228
+ /**
229
+ * When repeating an animation, `repeatDelay` will set the
230
+ * duration of the time to wait, in seconds, between each repetition.
231
+ *
232
+ * ```jsx
233
+ * <motion.div
234
+ * animate={{ rotate: 180 }}
235
+ * transition={{ repeat: Infinity, repeatDelay: 1 }}
236
+ * />
237
+ * ```
238
+ *
239
+ * @public
240
+ */
241
+ repeatDelay?: number;
242
+ }
243
+ /**
244
+ * An animation that animates between two or more values over a specific duration of time.
245
+ * This is the default animation for non-physical values like `color` and `opacity`.
246
+ *
247
+ * @public
248
+ */
249
+ interface Tween extends Repeat {
250
+ /**
251
+ * Set `type` to `"tween"` to use a duration-based tween animation.
252
+ * If any non-orchestration `transition` values are set without a `type` property,
253
+ * this is used as the default animation.
254
+ *
255
+ * ```jsx
256
+ * <motion.path
257
+ * animate={{ pathLength: 1 }}
258
+ * transition={{ duration: 2, type: "tween" }}
259
+ * />
260
+ * ```
261
+ *
262
+ * @public
263
+ */
264
+ type?: "tween";
265
+ /**
266
+ * The duration of the tween animation. Set to `0.3` by default, 0r `0.8` if animating a series of keyframes.
267
+ *
268
+ * ```jsx
269
+ * const variants = {
270
+ * visible: {
271
+ * opacity: 1,
272
+ * transition: { duration: 2 }
273
+ * }
274
+ * }
275
+ * ```
276
+ *
277
+ * @public
278
+ */
279
+ duration?: number;
280
+ /**
281
+ * The easing function to use. Set as one of the below.
282
+ *
283
+ * - The name of an existing easing function.
284
+ *
285
+ * - An array of four numbers to define a cubic bezier curve.
286
+ *
287
+ * - An easing function, that accepts and returns a value `0-1`.
288
+ *
289
+ * If the animating value is set as an array of multiple values for a keyframes
290
+ * animation, `ease` can be set as an array of easing functions to set different easings between
291
+ * each of those values.
292
+ *
293
+ *
294
+ * ```jsx
295
+ * <motion.div
296
+ * animate={{ opacity: 0 }}
297
+ * transition={{ ease: [0.17, 0.67, 0.83, 0.67] }}
298
+ * />
299
+ * ```
300
+ *
301
+ * @public
302
+ */
303
+ ease?: Easing | Easing[];
304
+ /**
305
+ * When animating keyframes, `times` can be used to determine where in the animation each keyframe is reached.
306
+ * Each value in `times` is a value between `0` and `1`, representing `duration`.
307
+ *
308
+ * There must be the same number of `times` as there are keyframes.
309
+ * Defaults to an array of evenly-spread durations.
310
+ *
311
+ * ```jsx
312
+ * <motion.div
313
+ * animate={{ scale: [0, 1, 0.5, 1] }}
314
+ * transition={{ times: [0, 0.1, 0.9, 1] }}
315
+ * />
316
+ * ```
317
+ *
318
+ * @public
319
+ */
320
+ times?: number[];
321
+ /**
322
+ * When animating keyframes, `easings` can be used to define easing functions between each keyframe. This array should be one item fewer than the number of keyframes, as these easings apply to the transitions between the keyframes.
323
+ *
324
+ * ```jsx
325
+ * <motion.div
326
+ * animate={{ backgroundColor: ["#0f0", "#00f", "#f00"] }}
327
+ * transition={{ easings: ["easeIn", "easeOut"] }}
328
+ * />
329
+ * ```
330
+ *
331
+ * @public
332
+ */
333
+ easings?: Easing[];
334
+ /**
335
+ * The value to animate from.
336
+ * By default, this is the current state of the animating value.
337
+ *
338
+ * ```jsx
339
+ * <motion.div
340
+ * animate={{ rotate: 180 }}
341
+ * transition={{ from: 90, duration: 2 }}
342
+ * />
343
+ * ```
344
+ *
345
+ * @public
346
+ */
347
+ from?: number | string;
348
+ }
349
+ /**
350
+ * An animation that simulates spring physics for realistic motion.
351
+ * This is the default animation for physical values like `x`, `y`, `scale` and `rotate`.
352
+ *
353
+ * @public
354
+ */
355
+ interface Spring extends Repeat {
356
+ /**
357
+ * Set `type` to `"spring"` to animate using spring physics for natural
358
+ * movement. Type is set to `"spring"` by default.
359
+ *
360
+ * ```jsx
361
+ * <motion.div
362
+ * animate={{ rotate: 180 }}
363
+ * transition={{ type: 'spring' }}
364
+ * />
365
+ * ```
366
+ *
367
+ * @public
368
+ */
369
+ type: "spring";
370
+ /**
371
+ * Stiffness of the spring. Higher values will create more sudden movement.
372
+ * Set to `100` by default.
373
+ *
374
+ * ```jsx
375
+ * <motion.section
376
+ * animate={{ rotate: 180 }}
377
+ * transition={{ type: 'spring', stiffness: 50 }}
378
+ * />
379
+ * ```
380
+ *
381
+ * @public
382
+ */
383
+ stiffness?: number;
384
+ /**
385
+ * Strength of opposing force. If set to 0, spring will oscillate
386
+ * indefinitely. Set to `10` by default.
387
+ *
388
+ * ```jsx
389
+ * <motion.a
390
+ * animate={{ rotate: 180 }}
391
+ * transition={{ type: 'spring', damping: 300 }}
392
+ * />
393
+ * ```
394
+ *
395
+ * @public
396
+ */
397
+ damping?: number;
398
+ /**
399
+ * Mass of the moving object. Higher values will result in more lethargic
400
+ * movement. Set to `1` by default.
401
+ *
402
+ * ```jsx
403
+ * <motion.feTurbulence
404
+ * animate={{ baseFrequency: 0.5 } as any}
405
+ * transition={{ type: "spring", mass: 0.5 }}
406
+ * />
407
+ * ```
408
+ *
409
+ * @public
410
+ */
411
+ mass?: number;
412
+ /**
413
+ * The duration of the animation, defined in seconds. Spring animations can be a maximum of 10 seconds.
414
+ *
415
+ * If `bounce` is set, this defaults to `0.8`.
416
+ *
417
+ * Note: `duration` and `bounce` will be overridden if `stiffness`, `damping` or `mass` are set.
418
+ *
419
+ * ```jsx
420
+ * <motion.div
421
+ * animate={{ x: 100 }}
422
+ * transition={{ type: "spring", duration: 0.8 }}
423
+ * />
424
+ * ```
425
+ *
426
+ * @public
427
+ */
428
+ duration?: number;
429
+ /**
430
+ * `bounce` determines the "bounciness" of a spring animation.
431
+ *
432
+ * `0` is no bounce, and `1` is extremely bouncy.
433
+ *
434
+ * If `duration` is set, this defaults to `0.25`.
435
+ *
436
+ * Note: `bounce` and `duration` will be overridden if `stiffness`, `damping` or `mass` are set.
437
+ *
438
+ * ```jsx
439
+ * <motion.div
440
+ * animate={{ x: 100 }}
441
+ * transition={{ type: "spring", bounce: 0.25 }}
442
+ * />
443
+ * ```
444
+ *
445
+ * @public
446
+ */
447
+ bounce?: number;
448
+ /**
449
+ * End animation if absolute speed (in units per second) drops below this
450
+ * value and delta is smaller than `restDelta`. Set to `0.01` by default.
451
+ *
452
+ * ```jsx
453
+ * <motion.div
454
+ * animate={{ rotate: 180 }}
455
+ * transition={{ type: 'spring', restSpeed: 0.5 }}
456
+ * />
457
+ * ```
458
+ *
459
+ * @public
460
+ */
461
+ restSpeed?: number;
462
+ /**
463
+ * End animation if distance is below this value and speed is below
464
+ * `restSpeed`. When animation ends, spring gets “snapped” to. Set to
465
+ * `0.01` by default.
466
+ *
467
+ * ```jsx
468
+ * <motion.div
469
+ * animate={{ rotate: 180 }}
470
+ * transition={{ type: 'spring', restDelta: 0.5 }}
471
+ * />
472
+ * ```
473
+ *
474
+ * @public
475
+ */
476
+ restDelta?: number;
477
+ /**
478
+ * The value to animate from.
479
+ * By default, this is the initial state of the animating value.
480
+ *
481
+ * ```jsx
482
+ * <motion.div
483
+ * animate={{ rotate: 180 }}
484
+ * transition={{ type: 'spring', from: 90 }}
485
+ * />
486
+ * ```
487
+ *
488
+ * @public
489
+ */
490
+ from?: number | string;
491
+ /**
492
+ * The initial velocity of the spring. By default this is the current velocity of the component.
493
+ *
494
+ * ```jsx
495
+ * <motion.div
496
+ * animate={{ rotate: 180 }}
497
+ * transition={{ type: 'spring', velocity: 2 }}
498
+ * />
499
+ * ```
500
+ *
501
+ * @public
502
+ */
503
+ velocity?: number;
504
+ }
505
+ /**
506
+ * An animation that decelerates a value based on its initial velocity,
507
+ * usually used to implement inertial scrolling.
508
+ *
509
+ * Optionally, `min` and `max` boundaries can be defined, and inertia
510
+ * will snap to these with a spring animation.
511
+ *
512
+ * This animation will automatically precalculate a target value,
513
+ * which can be modified with the `modifyTarget` property.
514
+ *
515
+ * This allows you to add snap-to-grid or similar functionality.
516
+ *
517
+ * Inertia is also the animation used for `dragTransition`, and can be configured via that prop.
518
+ *
519
+ * @public
520
+ */
521
+ interface Inertia {
522
+ /**
523
+ * Set `type` to animate using the inertia animation. Set to `"tween"` by
524
+ * default. This can be used for natural deceleration, like momentum scrolling.
525
+ *
526
+ * ```jsx
527
+ * <motion.div
528
+ * animate={{ rotate: 180 }}
529
+ * transition={{ type: "inertia", velocity: 50 }}
530
+ * />
531
+ * ```
532
+ *
533
+ * @public
534
+ */
535
+ type: "inertia";
536
+ /**
537
+ * A function that receives the automatically-calculated target and returns a new one. Useful for snapping the target to a grid.
538
+ *
539
+ * ```jsx
540
+ * <motion.div
541
+ * drag
542
+ * dragTransition={{
543
+ * power: 0,
544
+ * // Snap calculated target to nearest 50 pixels
545
+ * modifyTarget: target => Math.round(target / 50) * 50
546
+ * }}
547
+ * />
548
+ * ```
549
+ *
550
+ * @public
551
+ */
552
+ modifyTarget?(v: number): number;
553
+ /**
554
+ * If `min` or `max` is set, this affects the stiffness of the bounce
555
+ * spring. Higher values will create more sudden movement. Set to `500` by
556
+ * default.
557
+ *
558
+ * ```jsx
559
+ * <motion.div
560
+ * drag
561
+ * dragTransition={{
562
+ * min: 0,
563
+ * max: 100,
564
+ * bounceStiffness: 100
565
+ * }}
566
+ * />
567
+ * ```
568
+ *
569
+ * @public
570
+ */
571
+ bounceStiffness?: number;
572
+ /**
573
+ * If `min` or `max` is set, this affects the damping of the bounce spring.
574
+ * If set to `0`, spring will oscillate indefinitely. Set to `10` by
575
+ * default.
576
+ *
577
+ * ```jsx
578
+ * <motion.div
579
+ * drag
580
+ * dragTransition={{
581
+ * min: 0,
582
+ * max: 100,
583
+ * bounceDamping: 8
584
+ * }}
585
+ * />
586
+ * ```
587
+ *
588
+ * @public
589
+ */
590
+ bounceDamping?: number;
591
+ /**
592
+ * A higher power value equals a further target. Set to `0.8` by default.
593
+ *
594
+ * ```jsx
595
+ * <motion.div
596
+ * drag
597
+ * dragTransition={{ power: 0.2 }}
598
+ * />
599
+ * ```
600
+ *
601
+ * @public
602
+ */
603
+ power?: number;
604
+ /**
605
+ * Adjusting the time constant will change the duration of the
606
+ * deceleration, thereby affecting its feel. Set to `700` by default.
607
+ *
608
+ * ```jsx
609
+ * <motion.div
610
+ * drag
611
+ * dragTransition={{ timeConstant: 200 }}
612
+ * />
613
+ * ```
614
+ *
615
+ * @public
616
+ */
617
+ timeConstant?: number;
618
+ /**
619
+ * End the animation if the distance to the animation target is below this value, and the absolute speed is below `restSpeed`.
620
+ * When the animation ends, the value gets snapped to the animation target. Set to `0.01` by default.
621
+ * Generally the default values provide smooth animation endings, only in rare cases should you need to customize these.
622
+ *
623
+ * ```jsx
624
+ * <motion.div
625
+ * drag
626
+ * dragTransition={{ restDelta: 10 }}
627
+ * />
628
+ * ```
629
+ *
630
+ * @public
631
+ */
632
+ restDelta?: number;
633
+ /**
634
+ * Minimum constraint. If set, the value will "bump" against this value (or immediately spring to it if the animation starts as less than this value).
635
+ *
636
+ * ```jsx
637
+ * <motion.div
638
+ * drag
639
+ * dragTransition={{ min: 0, max: 100 }}
640
+ * />
641
+ * ```
642
+ *
643
+ * @public
644
+ */
645
+ min?: number;
646
+ /**
647
+ * Maximum constraint. If set, the value will "bump" against this value (or immediately snap to it, if the initial animation value exceeds this value).
648
+ *
649
+ * ```jsx
650
+ * <motion.div
651
+ * drag
652
+ * dragTransition={{ min: 0, max: 100 }}
653
+ * />
654
+ * ```
655
+ *
656
+ * @public
657
+ */
658
+ max?: number;
659
+ /**
660
+ * The value to animate from. By default, this is the current state of the animating value.
661
+ *
662
+ * ```jsx
663
+ * <Frame
664
+ * drag
665
+ * dragTransition={{ from: 50 }}
666
+ * />
667
+ * ```
668
+ *
669
+ * @public
670
+ */
671
+ from?: number | string;
672
+ /**
673
+ * The initial velocity of the animation.
674
+ * By default this is the current velocity of the component.
675
+ *
676
+ * ```jsx
677
+ * <motion.div
678
+ * animate={{ rotate: 180 }}
679
+ * transition={{ type: 'inertia', velocity: 200 }}
680
+ * />
681
+ * ```
682
+ *
683
+ * @public
684
+ */
685
+ velocity?: number;
686
+ }
687
+ /**
688
+ * Keyframes tweens between multiple `values`.
689
+ *
690
+ * These tweens can be arranged using the `duration`, `easings`, and `times` properties.
691
+ */
692
+ interface Keyframes {
693
+ /**
694
+ * Set `type` to `"keyframes"` to animate using the keyframes animation.
695
+ * Set to `"tween"` by default. This can be used to animate between a series of values.
696
+ *
697
+ * @public
698
+ */
699
+ type: "keyframes";
700
+ /**
701
+ * An array of numbers between 0 and 1, where `1` represents the `total` duration.
702
+ *
703
+ * Each value represents at which point during the animation each item in the animation target should be hit, so the array should be the same length as `values`.
704
+ *
705
+ * Defaults to an array of evenly-spread durations.
706
+ *
707
+ * @public
708
+ */
709
+ times?: number[];
710
+ /**
711
+ * An array of easing functions for each generated tween, or a single easing function applied to all tweens.
712
+ *
713
+ * This array should be one item less than `values`, as these easings apply to the transitions *between* the `values`.
714
+ *
715
+ * ```jsx
716
+ * const transition = {
717
+ * backgroundColor: {
718
+ * type: 'keyframes',
719
+ * easings: ['circIn', 'circOut']
720
+ * }
721
+ * }
722
+ * ```
723
+ *
724
+ * @public
725
+ */
726
+ ease?: Easing | Easing[];
727
+ /**
728
+ * The total duration of the animation. Set to `0.3` by default.
729
+ *
730
+ * ```jsx
731
+ * const transition = {
732
+ * type: "keyframes",
733
+ * duration: 2
734
+ * }
735
+ *
736
+ * <Frame
737
+ * animate={{ opacity: 0 }}
738
+ * transition={transition}
739
+ * />
740
+ * ```
741
+ *
742
+ * @public
743
+ */
744
+ duration?: number;
745
+ /**
746
+ * @public
747
+ */
748
+ repeatDelay?: number;
749
+ }
750
+ /**
751
+ * @public
752
+ */
753
+ interface Just {
754
+ /**
755
+ * @public
756
+ */
757
+ type: "just";
758
+ }
759
+ /**
760
+ * @public
761
+ */
762
+ interface None {
763
+ /**
764
+ * Set `type` to `false` for an instant transition.
765
+ *
766
+ * @public
767
+ */
768
+ type: false;
769
+ }
770
+ /**
771
+ * @public
772
+ */
773
+ declare type PermissiveTransitionDefinition = {
774
+ [key: string]: any;
775
+ };
776
+ /**
777
+ * @public
778
+ */
779
+ declare type TransitionDefinition = Tween | Spring | Keyframes | Inertia | Just | None | PermissiveTransitionDefinition;
780
+ declare type TransitionMap = Orchestration & TransitionDefinition & {
781
+ [key: string]: TransitionDefinition;
782
+ };
783
+ /**
784
+ * Transition props
785
+ *
786
+ * @public
787
+ */
788
+ declare type Transition$1 = (Orchestration & Repeat & TransitionDefinition) | (Orchestration & Repeat & TransitionMap);
789
+ declare type Omit$1<T, K extends keyof T> = Pick<T, Exclude<keyof T, K>>;
790
+ declare type CSSPropertiesWithoutTransitionOrSingleTransforms = Omit$1<CSSProperties, "transition" | "rotate" | "scale" | "perspective">;
791
+ declare type SVGTransformAttributes = {
792
+ attrX?: number;
793
+ attrY?: number;
794
+ attrScale?: number;
795
+ };
796
+ declare type TargetProperties = CSSPropertiesWithoutTransitionOrSingleTransforms & SVGAttributes<SVGElement> & SVGTransformAttributes & TransformProperties & CustomStyles & SVGPathProperties;
797
+ /**
798
+ * @public
799
+ */
800
+ declare type MakeCustomValueType<T> = {
801
+ [K in keyof T]: T[K] | CustomValueType;
802
+ };
803
+ /**
804
+ * @public
805
+ */
806
+ declare type Target = MakeCustomValueType<TargetProperties>;
807
+ /**
808
+ * @public
809
+ */
810
+ declare type MakeKeyframes<T> = {
811
+ [K in keyof T]: T[K] | T[K][] | [null, ...T[K][]];
812
+ };
813
+ /**
814
+ * @public
815
+ */
816
+ declare type TargetWithKeyframes = MakeKeyframes<Target>;
817
+ /**
818
+ * An object that specifies values to animate to. Each value may be set either as
819
+ * a single value, or an array of values.
820
+ *
821
+ * It may also option contain these properties:
822
+ *
823
+ * - `transition`: Specifies transitions for all or individual values.
824
+ * - `transitionEnd`: Specifies values to set when the animation finishes.
825
+ *
826
+ * ```jsx
827
+ * const target = {
828
+ * x: "0%",
829
+ * opacity: 0,
830
+ * transition: { duration: 1 },
831
+ * transitionEnd: { display: "none" }
832
+ * }
833
+ * ```
834
+ *
835
+ * @public
836
+ */
837
+ declare type TargetAndTransition = TargetWithKeyframes & {
838
+ transition?: Transition$1;
839
+ transitionEnd?: Target;
840
+ };
841
+ declare type TargetResolver = (custom: any, current: Target, velocity: Target) => TargetAndTransition | string;
842
+ /**
843
+ * @public
844
+ */
845
+ declare type Variant = TargetAndTransition | TargetResolver;
846
+ /**
847
+ * @public
848
+ */
849
+ declare type Variants = {
850
+ [key: string]: Variant;
851
+ };
852
+ /**
853
+ * @public
854
+ */
855
+ interface CustomValueType {
856
+ mix: (from: any, to: any) => (p: number) => number | string;
857
+ toValue: () => number | string;
858
+ }
859
+
860
+ /**
861
+ * An update function. It accepts a timestamp used to advance the animation.
862
+ */
863
+ declare type Update = (timestamp: number) => void;
864
+ /**
865
+ * Drivers accept a update function and call it at an interval. This interval
866
+ * could be a synchronous loop, a setInterval, or tied to the device's framerate.
867
+ */
868
+ interface DriverControls {
869
+ start: () => void;
870
+ stop: () => void;
871
+ now: () => number;
872
+ }
873
+ declare type Driver = (update: Update) => DriverControls;
874
+
875
+ interface ProgressTimeline {
876
+ currentTime: null | {
877
+ value: number;
878
+ };
879
+ cancel?: VoidFunction;
880
+ }
881
+
882
+ declare abstract class Feature<T extends any = any> {
883
+ isMounted: boolean;
884
+ node: VisualElement<T>;
885
+ constructor(node: VisualElement<T>);
886
+ abstract mount(): void;
887
+ abstract unmount(): void;
888
+ update(): void;
889
+ }
890
+
891
+ declare function MeasureLayout(props: MotionProps & {
892
+ visualElement: VisualElement;
893
+ }): JSX.Element;
894
+
895
+ interface FeatureClass<Props = unknown> {
896
+ new (props: Props): Feature<Props>;
897
+ }
898
+ declare type HydratedFeatureDefinition = {
899
+ isEnabled: (props: MotionProps) => boolean;
900
+ Feature: FeatureClass<unknown>;
901
+ ProjectionNode?: any;
902
+ MeasureLayout?: typeof MeasureLayout;
903
+ };
904
+ interface HydratedFeatureDefinitions {
905
+ animation?: HydratedFeatureDefinition;
906
+ exit?: HydratedFeatureDefinition;
907
+ drag?: HydratedFeatureDefinition;
908
+ tap?: HydratedFeatureDefinition;
909
+ focus?: HydratedFeatureDefinition;
910
+ hover?: HydratedFeatureDefinition;
911
+ pan?: HydratedFeatureDefinition;
912
+ inView?: HydratedFeatureDefinition;
913
+ layout?: HydratedFeatureDefinition;
914
+ }
915
+ declare type FeaturePackage = {
916
+ Feature?: HydratedFeatureDefinition["Feature"];
917
+ ProjectionNode?: HydratedFeatureDefinition["ProjectionNode"];
918
+ MeasureLayout?: HydratedFeatureDefinition["MeasureLayout"];
919
+ };
920
+ declare type FeaturePackages = {
921
+ [K in keyof HydratedFeatureDefinitions]: FeaturePackage;
922
+ };
923
+ interface FeatureBundle extends FeaturePackages {
924
+ renderer: CreateVisualElement<any>;
925
+ }
926
+
927
+ interface Point {
928
+ x: number;
929
+ y: number;
930
+ }
931
+ interface Axis {
932
+ min: number;
933
+ max: number;
934
+ }
935
+ interface Box {
936
+ x: Axis;
937
+ y: Axis;
938
+ }
939
+ interface BoundingBox {
940
+ top: number;
941
+ right: number;
942
+ bottom: number;
943
+ left: number;
944
+ }
945
+ interface AxisDelta {
946
+ translate: number;
947
+ scale: number;
948
+ origin: number;
949
+ originPoint: number;
950
+ }
951
+ interface Delta {
952
+ x: AxisDelta;
953
+ y: AxisDelta;
954
+ }
955
+ declare type TransformPoint = (point: Point) => Point;
956
+
957
+ declare type ReducedMotionConfig = "always" | "never" | "user";
958
+ /**
959
+ * @public
960
+ */
961
+ interface MotionConfigContext {
962
+ /**
963
+ * Internal, exported only for usage in Framer
964
+ */
965
+ transformPagePoint: TransformPoint;
966
+ /**
967
+ * Internal. Determines whether this is a static context ie the Framer canvas. If so,
968
+ * it'll disable all dynamic functionality.
969
+ */
970
+ isStatic: boolean;
971
+ /**
972
+ * Defines a new default transition for the entire tree.
973
+ *
974
+ * @public
975
+ */
976
+ transition?: Transition$1;
977
+ /**
978
+ * If true, will respect the device prefersReducedMotion setting by switching
979
+ * transform animations off.
980
+ *
981
+ * @public
982
+ */
983
+ reducedMotion?: ReducedMotionConfig;
984
+ /**
985
+ * A custom `nonce` attribute used when wanting to enforce a Content Security Policy (CSP).
986
+ * For more details see:
987
+ * https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Content-Security-Policy/style-src#unsafe_inline_styles
988
+ *
989
+ * @public
990
+ */
991
+ nonce?: string;
992
+ }
993
+ /**
994
+ * @public
995
+ */
996
+ declare const MotionConfigContext: React$1.Context<MotionConfigContext>;
997
+
998
+ declare function filterProps(props: MotionProps, isDom: boolean, forwardMotionProps: boolean): {};
999
+
1000
+ interface ScrollOptions {
1001
+ source?: Element;
1002
+ axis?: "x" | "y";
1003
+ }
1004
+
1005
+ declare class ScrollTimeline implements ProgressTimeline {
1006
+ constructor(options: ScrollOptions);
1007
+ currentTime: null | {
1008
+ value: number;
1009
+ };
1010
+ cancel?: VoidFunction;
1011
+ }
1012
+ declare global {
1013
+ interface Window {
1014
+ ScrollTimeline: ScrollTimeline;
1015
+ }
1016
+ }
1017
+
1018
+ declare type Process = (data: FrameData) => void;
1019
+ interface FrameData {
1020
+ delta: number;
1021
+ timestamp: number;
1022
+ isProcessing: boolean;
1023
+ }
1024
+
1025
+ declare type AnimationType = "animate" | "whileHover" | "whileTap" | "whileDrag" | "whileFocus" | "whileInView" | "exit";
1026
+
1027
+ declare type VisualElementAnimationOptions = {
1028
+ delay?: number;
1029
+ transitionOverride?: Transition$1;
1030
+ custom?: any;
1031
+ type?: AnimationType;
1032
+ };
1033
+
1034
+ /** @public */
1035
+ interface EventInfo {
1036
+ point: Point;
1037
+ }
1038
+
1039
+ /**
1040
+ * Passed in to pan event handlers like `onPan` the `PanInfo` object contains
1041
+ * information about the current state of the tap gesture such as its
1042
+ * `point`, `delta`, `offset` and `velocity`.
1043
+ *
1044
+ * ```jsx
1045
+ * <motion.div onPan={(event, info) => {
1046
+ * console.log(info.point.x, info.point.y)
1047
+ * }} />
1048
+ * ```
1049
+ *
1050
+ * @public
1051
+ */
1052
+ interface PanInfo {
1053
+ /**
1054
+ * Contains `x` and `y` values for the current pan position relative
1055
+ * to the device or page.
1056
+ *
1057
+ * ```jsx
1058
+ * function onPan(event, info) {
1059
+ * console.log(info.point.x, info.point.y)
1060
+ * }
1061
+ *
1062
+ * <motion.div onPan={onPan} />
1063
+ * ```
1064
+ *
1065
+ * @public
1066
+ */
1067
+ point: Point;
1068
+ /**
1069
+ * Contains `x` and `y` values for the distance moved since
1070
+ * the last event.
1071
+ *
1072
+ * ```jsx
1073
+ * function onPan(event, info) {
1074
+ * console.log(info.delta.x, info.delta.y)
1075
+ * }
1076
+ *
1077
+ * <motion.div onPan={onPan} />
1078
+ * ```
1079
+ *
1080
+ * @public
1081
+ */
1082
+ delta: Point;
1083
+ /**
1084
+ * Contains `x` and `y` values for the distance moved from
1085
+ * the first pan event.
1086
+ *
1087
+ * ```jsx
1088
+ * function onPan(event, info) {
1089
+ * console.log(info.offset.x, info.offset.y)
1090
+ * }
1091
+ *
1092
+ * <motion.div onPan={onPan} />
1093
+ * ```
1094
+ *
1095
+ * @public
1096
+ */
1097
+ offset: Point;
1098
+ /**
1099
+ * Contains `x` and `y` values for the current velocity of the pointer, in px/ms.
1100
+ *
1101
+ * ```jsx
1102
+ * function onPan(event, info) {
1103
+ * console.log(info.velocity.x, info.velocity.y)
1104
+ * }
1105
+ *
1106
+ * <motion.div onPan={onPan} />
1107
+ * ```
1108
+ *
1109
+ * @public
1110
+ */
1111
+ velocity: Point;
1112
+ }
1113
+
1114
+ /**
1115
+ * @public
1116
+ */
1117
+ interface FocusHandlers {
1118
+ /**
1119
+ * Properties or variant label to animate to while the focus gesture is recognised.
1120
+ *
1121
+ * ```jsx
1122
+ * <motion.input whileFocus={{ scale: 1.2 }} />
1123
+ * ```
1124
+ */
1125
+ whileFocus?: VariantLabels | TargetAndTransition;
1126
+ }
1127
+ /**
1128
+ * Passed in to tap event handlers like `onTap` the `TapInfo` object contains
1129
+ * information about the tap gesture such as it‘s location.
1130
+ *
1131
+ * ```jsx
1132
+ * function onTap(event, info) {
1133
+ * console.log(info.point.x, info.point.y)
1134
+ * }
1135
+ *
1136
+ * <motion.div onTap={onTap} />
1137
+ * ```
1138
+ *
1139
+ * @public
1140
+ */
1141
+ interface TapInfo {
1142
+ /**
1143
+ * Contains `x` and `y` values for the tap gesture relative to the
1144
+ * device or page.
1145
+ *
1146
+ * ```jsx
1147
+ * function onTapStart(event, info) {
1148
+ * console.log(info.point.x, info.point.y)
1149
+ * }
1150
+ *
1151
+ * <motion.div onTapStart={onTapStart} />
1152
+ * ```
1153
+ *
1154
+ * @public
1155
+ */
1156
+ point: Point;
1157
+ }
1158
+ /**
1159
+ * @public
1160
+ */
1161
+ interface TapHandlers {
1162
+ /**
1163
+ * Callback when the tap gesture successfully ends on this element.
1164
+ *
1165
+ * ```jsx
1166
+ * function onTap(event, info) {
1167
+ * console.log(info.point.x, info.point.y)
1168
+ * }
1169
+ *
1170
+ * <motion.div onTap={onTap} />
1171
+ * ```
1172
+ *
1173
+ * @param event - The originating pointer event.
1174
+ * @param info - An {@link TapInfo} object containing `x` and `y` values for the `point` relative to the device or page.
1175
+ */
1176
+ onTap?(event: MouseEvent | TouchEvent | PointerEvent, info: TapInfo): void;
1177
+ /**
1178
+ * Callback when the tap gesture starts on this element.
1179
+ *
1180
+ * ```jsx
1181
+ * function onTapStart(event, info) {
1182
+ * console.log(info.point.x, info.point.y)
1183
+ * }
1184
+ *
1185
+ * <motion.div onTapStart={onTapStart} />
1186
+ * ```
1187
+ *
1188
+ * @param event - The originating pointer event.
1189
+ * @param info - An {@link TapInfo} object containing `x` and `y` values for the `point` relative to the device or page.
1190
+ */
1191
+ onTapStart?(event: MouseEvent | TouchEvent | PointerEvent, info: TapInfo): void;
1192
+ /**
1193
+ * Callback when the tap gesture ends outside this element.
1194
+ *
1195
+ * ```jsx
1196
+ * function onTapCancel(event, info) {
1197
+ * console.log(info.point.x, info.point.y)
1198
+ * }
1199
+ *
1200
+ * <motion.div onTapCancel={onTapCancel} />
1201
+ * ```
1202
+ *
1203
+ * @param event - The originating pointer event.
1204
+ * @param info - An {@link TapInfo} object containing `x` and `y` values for the `point` relative to the device or page.
1205
+ */
1206
+ onTapCancel?(event: MouseEvent | TouchEvent | PointerEvent, info: TapInfo): void;
1207
+ /**
1208
+ * Properties or variant label to animate to while the component is pressed.
1209
+ *
1210
+ * ```jsx
1211
+ * <motion.div whileTap={{ scale: 0.8 }} />
1212
+ * ```
1213
+ */
1214
+ whileTap?: VariantLabels | TargetAndTransition;
1215
+ /**
1216
+ * If `true`, the tap gesture will attach its start listener to window.
1217
+ *
1218
+ * Note: This is not supported publically.
1219
+ */
1220
+ globalTapTarget?: boolean;
1221
+ }
1222
+ /**
1223
+ * @public
1224
+ */
1225
+ interface PanHandlers {
1226
+ /**
1227
+ * Callback function that fires when the pan gesture is recognised on this element.
1228
+ *
1229
+ * **Note:** For pan gestures to work correctly with touch input, the element needs
1230
+ * touch scrolling to be disabled on either x/y or both axis with the
1231
+ * [touch-action](https://developer.mozilla.org/en-US/docs/Web/CSS/touch-action) CSS rule.
1232
+ *
1233
+ * ```jsx
1234
+ * function onPan(event, info) {
1235
+ * console.log(info.point.x, info.point.y)
1236
+ * }
1237
+ *
1238
+ * <motion.div onPan={onPan} />
1239
+ * ```
1240
+ *
1241
+ * @param event - The originating pointer event.
1242
+ * @param info - A {@link PanInfo} object containing `x` and `y` values for:
1243
+ *
1244
+ * - `point`: Relative to the device or page.
1245
+ * - `delta`: Distance moved since the last event.
1246
+ * - `offset`: Offset from the original pan event.
1247
+ * - `velocity`: Current velocity of the pointer.
1248
+ */
1249
+ onPan?(event: PointerEvent, info: PanInfo): void;
1250
+ /**
1251
+ * Callback function that fires when the pan gesture begins on this element.
1252
+ *
1253
+ * ```jsx
1254
+ * function onPanStart(event, info) {
1255
+ * console.log(info.point.x, info.point.y)
1256
+ * }
1257
+ *
1258
+ * <motion.div onPanStart={onPanStart} />
1259
+ * ```
1260
+ *
1261
+ * @param event - The originating pointer event.
1262
+ * @param info - A {@link PanInfo} object containing `x`/`y` values for:
1263
+ *
1264
+ * - `point`: Relative to the device or page.
1265
+ * - `delta`: Distance moved since the last event.
1266
+ * - `offset`: Offset from the original pan event.
1267
+ * - `velocity`: Current velocity of the pointer.
1268
+ */
1269
+ onPanStart?(event: PointerEvent, info: PanInfo): void;
1270
+ /**
1271
+ * Callback function that fires when we begin detecting a pan gesture. This
1272
+ * is analogous to `onMouseStart` or `onTouchStart`.
1273
+ *
1274
+ * ```jsx
1275
+ * function onPanSessionStart(event, info) {
1276
+ * console.log(info.point.x, info.point.y)
1277
+ * }
1278
+ *
1279
+ * <motion.div onPanSessionStart={onPanSessionStart} />
1280
+ * ```
1281
+ *
1282
+ * @param event - The originating pointer event.
1283
+ * @param info - An {@link EventInfo} object containing `x`/`y` values for:
1284
+ *
1285
+ * - `point`: Relative to the device or page.
1286
+ */
1287
+ onPanSessionStart?(event: PointerEvent, info: EventInfo): void;
1288
+ /**
1289
+ * Callback function that fires when the pan gesture ends on this element.
1290
+ *
1291
+ * ```jsx
1292
+ * function onPanEnd(event, info) {
1293
+ * console.log(info.point.x, info.point.y)
1294
+ * }
1295
+ *
1296
+ * <motion.div onPanEnd={onPanEnd} />
1297
+ * ```
1298
+ *
1299
+ * @param event - The originating pointer event.
1300
+ * @param info - A {@link PanInfo} object containing `x`/`y` values for:
1301
+ *
1302
+ * - `point`: Relative to the device or page.
1303
+ * - `delta`: Distance moved since the last event.
1304
+ * - `offset`: Offset from the original pan event.
1305
+ * - `velocity`: Current velocity of the pointer.
1306
+ */
1307
+ onPanEnd?(event: PointerEvent, info: PanInfo): void;
1308
+ }
1309
+ /**
1310
+ * @public
1311
+ */
1312
+ interface HoverHandlers {
1313
+ /**
1314
+ * Properties or variant label to animate to while the hover gesture is recognised.
1315
+ *
1316
+ * ```jsx
1317
+ * <motion.div whileHover={{ scale: 1.2 }} />
1318
+ * ```
1319
+ */
1320
+ whileHover?: VariantLabels | TargetAndTransition;
1321
+ /**
1322
+ * Callback function that fires when pointer starts hovering over the component.
1323
+ *
1324
+ * ```jsx
1325
+ * <motion.div onHoverStart={() => console.log('Hover starts')} />
1326
+ * ```
1327
+ */
1328
+ onHoverStart?(event: MouseEvent, info: EventInfo): void;
1329
+ /**
1330
+ * Callback function that fires when pointer stops hovering over the component.
1331
+ *
1332
+ * ```jsx
1333
+ * <motion.div onHoverEnd={() => console.log("Hover ends")} />
1334
+ * ```
1335
+ */
1336
+ onHoverEnd?(event: MouseEvent, info: EventInfo): void;
1337
+ }
1338
+
1339
+ /**
1340
+ * @public
1341
+ */
1342
+ interface PresenceContextProps {
1343
+ id: string;
1344
+ isPresent: boolean;
1345
+ register: (id: string | number) => () => void;
1346
+ onExitComplete?: (id: string | number) => void;
1347
+ initial?: false | VariantLabels;
1348
+ custom?: any;
1349
+ }
1350
+
1351
+ interface DragControlOptions {
1352
+ snapToCursor?: boolean;
1353
+ cursorProgress?: Point;
1354
+ }
1355
+
1356
+ /**
1357
+ * Can manually trigger a drag gesture on one or more `drag`-enabled `motion` components.
1358
+ *
1359
+ * ```jsx
1360
+ * const dragControls = useDragControls()
1361
+ *
1362
+ * function startDrag(event) {
1363
+ * dragControls.start(event, { snapToCursor: true })
1364
+ * }
1365
+ *
1366
+ * return (
1367
+ * <>
1368
+ * <div onPointerDown={startDrag} />
1369
+ * <motion.div drag="x" dragControls={dragControls} />
1370
+ * </>
1371
+ * )
1372
+ * ```
1373
+ *
1374
+ * @public
1375
+ */
1376
+ declare class DragControls {
1377
+ private componentControls;
1378
+ /**
1379
+ * Start a drag gesture on every `motion` component that has this set of drag controls
1380
+ * passed into it via the `dragControls` prop.
1381
+ *
1382
+ * ```jsx
1383
+ * dragControls.start(e, {
1384
+ * snapToCursor: true
1385
+ * })
1386
+ * ```
1387
+ *
1388
+ * @param event - PointerEvent
1389
+ * @param options - Options
1390
+ *
1391
+ * @public
1392
+ */
1393
+ start(event: React$1.PointerEvent | PointerEvent, options?: DragControlOptions): void;
1394
+ }
1395
+
1396
+ declare class NodeStack {
1397
+ lead?: IProjectionNode;
1398
+ prevLead?: IProjectionNode;
1399
+ members: IProjectionNode[];
1400
+ add(node: IProjectionNode): void;
1401
+ remove(node: IProjectionNode): void;
1402
+ relegate(node: IProjectionNode): boolean;
1403
+ promote(node: IProjectionNode, preserveFollowOpacity?: boolean): void;
1404
+ exitAnimationComplete(): void;
1405
+ scheduleRender(): void;
1406
+ /**
1407
+ * Clear any leads that have been removed this render to prevent them from being
1408
+ * used in future animations and to prevent memory leaks
1409
+ */
1410
+ removeLeadSnapshot(): void;
1411
+ }
1412
+
1413
+ interface WithDepth {
1414
+ depth: number;
1415
+ }
1416
+
1417
+ declare class FlatTree {
1418
+ private children;
1419
+ private isDirty;
1420
+ add(child: WithDepth): void;
1421
+ remove(child: WithDepth): void;
1422
+ forEach(callback: (child: WithDepth) => void): void;
1423
+ }
1424
+
1425
+ interface SwitchLayoutGroup {
1426
+ register?: (member: IProjectionNode) => void;
1427
+ deregister?: (member: IProjectionNode) => void;
1428
+ }
1429
+ declare type InitialPromotionConfig = {
1430
+ /**
1431
+ * The initial transition to use when the elements in this group mount (and automatically promoted).
1432
+ * Subsequent updates should provide a transition in the promote method.
1433
+ */
1434
+ transition?: Transition$1;
1435
+ /**
1436
+ * If the follow tree should preserve its opacity when the lead is promoted on mount
1437
+ */
1438
+ shouldPreserveFollowOpacity?: (member: IProjectionNode) => boolean;
1439
+ };
1440
+ declare type SwitchLayoutGroupContext = SwitchLayoutGroup & InitialPromotionConfig;
1441
+ /**
1442
+ * Internal, exported only for usage in Framer
1443
+ */
1444
+ declare const SwitchLayoutGroupContext: React$1.Context<SwitchLayoutGroupContext>;
1445
+
1446
+ interface Measurements {
1447
+ animationId: number;
1448
+ measuredBox: Box;
1449
+ layoutBox: Box;
1450
+ latestValues: ResolvedValues;
1451
+ source: number;
1452
+ }
1453
+ declare type Phase = "snapshot" | "measure";
1454
+ interface ScrollMeasurements {
1455
+ animationId: number;
1456
+ phase: Phase;
1457
+ isRoot: boolean;
1458
+ offset: Point;
1459
+ }
1460
+ declare type LayoutEvents = "willUpdate" | "didUpdate" | "beforeMeasure" | "measure" | "projectionUpdate" | "animationStart" | "animationComplete";
1461
+ interface IProjectionNode<I = unknown> {
1462
+ id: number;
1463
+ animationId: number;
1464
+ parent?: IProjectionNode;
1465
+ relativeParent?: IProjectionNode;
1466
+ root?: IProjectionNode;
1467
+ children: Set<IProjectionNode>;
1468
+ path: IProjectionNode[];
1469
+ nodes?: FlatTree;
1470
+ depth: number;
1471
+ instance: I;
1472
+ mount: (node: I, isLayoutDirty?: boolean) => void;
1473
+ unmount: () => void;
1474
+ options: ProjectionNodeOptions;
1475
+ setOptions(options: ProjectionNodeOptions): void;
1476
+ layout?: Measurements;
1477
+ snapshot?: Measurements;
1478
+ target?: Box;
1479
+ relativeTarget?: Box;
1480
+ relativeTargetOrigin?: Box;
1481
+ targetDelta?: Delta;
1482
+ targetWithTransforms?: Box;
1483
+ scroll?: ScrollMeasurements;
1484
+ treeScale?: Point;
1485
+ projectionDelta?: Delta;
1486
+ projectionDeltaWithTransform?: Delta;
1487
+ latestValues: ResolvedValues;
1488
+ isLayoutDirty: boolean;
1489
+ isProjectionDirty: boolean;
1490
+ isSharedProjectionDirty: boolean;
1491
+ isTransformDirty: boolean;
1492
+ resolvedRelativeTargetAt?: number;
1493
+ shouldResetTransform: boolean;
1494
+ prevTransformTemplateValue: string | undefined;
1495
+ isUpdateBlocked(): boolean;
1496
+ updateManuallyBlocked: boolean;
1497
+ updateBlockedByResize: boolean;
1498
+ blockUpdate(): void;
1499
+ unblockUpdate(): void;
1500
+ isUpdating: boolean;
1501
+ needsReset: boolean;
1502
+ startUpdate(): void;
1503
+ willUpdate(notifyListeners?: boolean): void;
1504
+ didUpdate(): void;
1505
+ measure(removeTransform?: boolean): Measurements;
1506
+ measurePageBox(): Box;
1507
+ updateLayout(): void;
1508
+ updateSnapshot(): void;
1509
+ clearSnapshot(): void;
1510
+ updateScroll(phase?: Phase): void;
1511
+ scheduleUpdateProjection(): void;
1512
+ scheduleCheckAfterUnmount(): void;
1513
+ checkUpdateFailed(): void;
1514
+ sharedNodes: Map<string, NodeStack>;
1515
+ registerSharedNode(id: string, node: IProjectionNode): void;
1516
+ getStack(): NodeStack | undefined;
1517
+ isVisible: boolean;
1518
+ hide(): void;
1519
+ show(): void;
1520
+ scheduleRender(notifyAll?: boolean): void;
1521
+ getClosestProjectingParent(): IProjectionNode | undefined;
1522
+ setTargetDelta(delta: Delta): void;
1523
+ resetTransform(): void;
1524
+ resetSkewAndRotation(): void;
1525
+ applyTransform(box: Box, transformOnly?: boolean): Box;
1526
+ resolveTargetDelta(force?: boolean): void;
1527
+ calcProjection(): void;
1528
+ getProjectionStyles(styleProp?: MotionStyle): MotionStyle | undefined;
1529
+ clearMeasurements(): void;
1530
+ resetTree(): void;
1531
+ isProjecting(): boolean;
1532
+ animationValues?: ResolvedValues;
1533
+ currentAnimation?: AnimationPlaybackControls;
1534
+ isTreeAnimating?: boolean;
1535
+ isAnimationBlocked?: boolean;
1536
+ isTreeAnimationBlocked: () => boolean;
1537
+ setAnimationOrigin(delta: Delta): void;
1538
+ startAnimation(transition: Transition$1): void;
1539
+ finishAnimation(): void;
1540
+ isLead(): boolean;
1541
+ promote(options?: {
1542
+ needsReset?: boolean;
1543
+ transition?: Transition$1;
1544
+ preserveFollowOpacity?: boolean;
1545
+ }): void;
1546
+ relegate(): boolean;
1547
+ resumeFrom?: IProjectionNode;
1548
+ resumingFrom?: IProjectionNode;
1549
+ isPresent?: boolean;
1550
+ addEventListener(name: LayoutEvents, handler: any): VoidFunction;
1551
+ notifyListeners(name: LayoutEvents, ...args: any): void;
1552
+ hasListeners(name: LayoutEvents): boolean;
1553
+ hasTreeAnimated: boolean;
1554
+ preserveOpacity?: boolean;
1555
+ }
1556
+ interface ProjectionNodeOptions {
1557
+ animate?: boolean;
1558
+ layoutScroll?: boolean;
1559
+ layoutRoot?: boolean;
1560
+ alwaysMeasureLayout?: boolean;
1561
+ scheduleRender?: VoidFunction;
1562
+ onExitComplete?: VoidFunction;
1563
+ animationType?: "size" | "position" | "both" | "preserve-aspect";
1564
+ layoutId?: string;
1565
+ layout?: boolean | string;
1566
+ visualElement?: VisualElement;
1567
+ crossfade?: boolean;
1568
+ transition?: Transition$1;
1569
+ initialPromotionConfig?: InitialPromotionConfig;
1570
+ }
1571
+
1572
+ interface MotionContextProps<Instance = unknown> {
1573
+ visualElement?: VisualElement<Instance>;
1574
+ initial?: false | string | string[];
1575
+ animate?: string | string[];
1576
+ }
1577
+ declare const MotionContext: React$1.Context<MotionContextProps<unknown>>;
1578
+
1579
+ declare type RefObject<T> = {
1580
+ current: T | null;
1581
+ };
1582
+
1583
+ declare type DragElastic = boolean | number | Partial<BoundingBox>;
1584
+ /**
1585
+ * @public
1586
+ */
1587
+ interface DragHandlers {
1588
+ /**
1589
+ * Callback function that fires when dragging starts.
1590
+ *
1591
+ * ```jsx
1592
+ * <motion.div
1593
+ * drag
1594
+ * onDragStart={
1595
+ * (event, info) => console.log(info.point.x, info.point.y)
1596
+ * }
1597
+ * />
1598
+ * ```
1599
+ *
1600
+ * @public
1601
+ */
1602
+ onDragStart?(event: MouseEvent | TouchEvent | PointerEvent, info: PanInfo): void;
1603
+ /**
1604
+ * Callback function that fires when dragging ends.
1605
+ *
1606
+ * ```jsx
1607
+ * <motion.div
1608
+ * drag
1609
+ * onDragEnd={
1610
+ * (event, info) => console.log(info.point.x, info.point.y)
1611
+ * }
1612
+ * />
1613
+ * ```
1614
+ *
1615
+ * @public
1616
+ */
1617
+ onDragEnd?(event: MouseEvent | TouchEvent | PointerEvent, info: PanInfo): void;
1618
+ /**
1619
+ * Callback function that fires when the component is dragged.
1620
+ *
1621
+ * ```jsx
1622
+ * <motion.div
1623
+ * drag
1624
+ * onDrag={
1625
+ * (event, info) => console.log(info.point.x, info.point.y)
1626
+ * }
1627
+ * />
1628
+ * ```
1629
+ *
1630
+ * @public
1631
+ */
1632
+ onDrag?(event: MouseEvent | TouchEvent | PointerEvent, info: PanInfo): void;
1633
+ /**
1634
+ * Callback function that fires a drag direction is determined.
1635
+ *
1636
+ * ```jsx
1637
+ * <motion.div
1638
+ * drag
1639
+ * dragDirectionLock
1640
+ * onDirectionLock={axis => console.log(axis)}
1641
+ * />
1642
+ * ```
1643
+ *
1644
+ * @public
1645
+ */
1646
+ onDirectionLock?(axis: "x" | "y"): void;
1647
+ /**
1648
+ * Callback function that fires when drag momentum/bounce transition finishes.
1649
+ *
1650
+ * ```jsx
1651
+ * <motion.div
1652
+ * drag
1653
+ * onDragTransitionEnd={() => console.log('Drag transition complete')}
1654
+ * />
1655
+ * ```
1656
+ *
1657
+ * @public
1658
+ */
1659
+ onDragTransitionEnd?(): void;
1660
+ }
1661
+ /**
1662
+ * @public
1663
+ */
1664
+ declare type InertiaOptions$1 = Partial<Omit<Inertia, "velocity" | "type">>;
1665
+ /**
1666
+ * @public
1667
+ */
1668
+ interface DraggableProps extends DragHandlers {
1669
+ /**
1670
+ * Enable dragging for this element. Set to `false` by default.
1671
+ * Set `true` to drag in both directions.
1672
+ * Set `"x"` or `"y"` to only drag in a specific direction.
1673
+ *
1674
+ * ```jsx
1675
+ * <motion.div drag="x" />
1676
+ * ```
1677
+ */
1678
+ drag?: boolean | "x" | "y";
1679
+ /**
1680
+ * Properties or variant label to animate to while the drag gesture is recognised.
1681
+ *
1682
+ * ```jsx
1683
+ * <motion.div whileDrag={{ scale: 1.2 }} />
1684
+ * ```
1685
+ */
1686
+ whileDrag?: VariantLabels | TargetAndTransition;
1687
+ /**
1688
+ * If `true`, this will lock dragging to the initially-detected direction. Defaults to `false`.
1689
+ *
1690
+ * ```jsx
1691
+ * <motion.div drag dragDirectionLock />
1692
+ * ```
1693
+ */
1694
+ dragDirectionLock?: boolean;
1695
+ /**
1696
+ * Allows drag gesture propagation to child components. Set to `false` by
1697
+ * default.
1698
+ *
1699
+ * ```jsx
1700
+ * <motion.div drag="x" dragPropagation />
1701
+ * ```
1702
+ */
1703
+ dragPropagation?: boolean;
1704
+ /**
1705
+ * Applies constraints on the permitted draggable area.
1706
+ *
1707
+ * It can accept an object of optional `top`, `left`, `right`, and `bottom` values, measured in pixels.
1708
+ * This will define a distance the named edge of the draggable component.
1709
+ *
1710
+ * Alternatively, it can accept a `ref` to another component created with React's `useRef` hook.
1711
+ * This `ref` should be passed both to the draggable component's `dragConstraints` prop, and the `ref`
1712
+ * of the component you want to use as constraints.
1713
+ *
1714
+ * ```jsx
1715
+ * // In pixels
1716
+ * <motion.div
1717
+ * drag="x"
1718
+ * dragConstraints={{ left: 0, right: 300 }}
1719
+ * />
1720
+ *
1721
+ * // As a ref to another component
1722
+ * const MyComponent = () => {
1723
+ * const constraintsRef = useRef(null)
1724
+ *
1725
+ * return (
1726
+ * <motion.div ref={constraintsRef}>
1727
+ * <motion.div drag dragConstraints={constraintsRef} />
1728
+ * </motion.div>
1729
+ * )
1730
+ * }
1731
+ * ```
1732
+ */
1733
+ dragConstraints?: false | Partial<BoundingBox> | RefObject<Element>;
1734
+ /**
1735
+ * The degree of movement allowed outside constraints. 0 = no movement, 1 =
1736
+ * full movement.
1737
+ *
1738
+ * Set to `0.5` by default. Can also be set as `false` to disable movement.
1739
+ *
1740
+ * By passing an object of `top`/`right`/`bottom`/`left`, individual values can be set
1741
+ * per constraint. Any missing values will be set to `0`.
1742
+ *
1743
+ * ```jsx
1744
+ * <motion.div
1745
+ * drag
1746
+ * dragConstraints={{ left: 0, right: 300 }}
1747
+ * dragElastic={0.2}
1748
+ * />
1749
+ * ```
1750
+ */
1751
+ dragElastic?: DragElastic;
1752
+ /**
1753
+ * Apply momentum from the pan gesture to the component when dragging
1754
+ * finishes. Set to `true` by default.
1755
+ *
1756
+ * ```jsx
1757
+ * <motion.div
1758
+ * drag
1759
+ * dragConstraints={{ left: 0, right: 300 }}
1760
+ * dragMomentum={false}
1761
+ * />
1762
+ * ```
1763
+ */
1764
+ dragMomentum?: boolean;
1765
+ /**
1766
+ * Allows you to change dragging inertia parameters.
1767
+ * When releasing a draggable Frame, an animation with type `inertia` starts. The animation is based on your dragging velocity. This property allows you to customize it.
1768
+ * See {@link https://framer.com/api/animation/#inertia | Inertia} for all properties you can use.
1769
+ *
1770
+ * ```jsx
1771
+ * <motion.div
1772
+ * drag
1773
+ * dragTransition={{ bounceStiffness: 600, bounceDamping: 10 }}
1774
+ * />
1775
+ * ```
1776
+ */
1777
+ dragTransition?: InertiaOptions$1;
1778
+ /**
1779
+ * Usually, dragging is initiated by pressing down on a component and moving it. For some
1780
+ * use-cases, for instance clicking at an arbitrary point on a video scrubber, we
1781
+ * might want to initiate dragging from a different component than the draggable one.
1782
+ *
1783
+ * By creating a `dragControls` using the `useDragControls` hook, we can pass this into
1784
+ * the draggable component's `dragControls` prop. It exposes a `start` method
1785
+ * that can start dragging from pointer events on other components.
1786
+ *
1787
+ * ```jsx
1788
+ * const dragControls = useDragControls()
1789
+ *
1790
+ * function startDrag(event) {
1791
+ * dragControls.start(event, { snapToCursor: true })
1792
+ * }
1793
+ *
1794
+ * return (
1795
+ * <>
1796
+ * <div onPointerDown={startDrag} />
1797
+ * <motion.div drag="x" dragControls={dragControls} />
1798
+ * </>
1799
+ * )
1800
+ * ```
1801
+ */
1802
+ dragControls?: DragControls;
1803
+ /**
1804
+ * If true, element will snap back to its origin when dragging ends.
1805
+ *
1806
+ * Enabling this is the equivalent of setting all `dragConstraints` axes to `0`
1807
+ * with `dragElastic={1}`, but when used together `dragConstraints` can define
1808
+ * a wider draggable area and `dragSnapToOrigin` will ensure the element
1809
+ * animates back to its origin on release.
1810
+ */
1811
+ dragSnapToOrigin?: boolean;
1812
+ /**
1813
+ * By default, if `drag` is defined on a component then an event listener will be attached
1814
+ * to automatically initiate dragging when a user presses down on it.
1815
+ *
1816
+ * By setting `dragListener` to `false`, this event listener will not be created.
1817
+ *
1818
+ * ```jsx
1819
+ * const dragControls = useDragControls()
1820
+ *
1821
+ * function startDrag(event) {
1822
+ * dragControls.start(event, { snapToCursor: true })
1823
+ * }
1824
+ *
1825
+ * return (
1826
+ * <>
1827
+ * <div onPointerDown={startDrag} />
1828
+ * <motion.div
1829
+ * drag="x"
1830
+ * dragControls={dragControls}
1831
+ * dragListener={false}
1832
+ * />
1833
+ * </>
1834
+ * )
1835
+ * ```
1836
+ */
1837
+ dragListener?: boolean;
1838
+ /**
1839
+ * If `dragConstraints` is set to a React ref, this callback will call with the measured drag constraints.
1840
+ *
1841
+ * @public
1842
+ */
1843
+ onMeasureDragConstraints?: (constraints: BoundingBox) => BoundingBox | void;
1844
+ /**
1845
+ * Usually, dragging uses the layout project engine, and applies transforms to the underlying VisualElement.
1846
+ * Passing MotionValues as _dragX and _dragY instead applies drag updates to these motion values.
1847
+ * This allows you to manually control how updates from a drag gesture on an element is applied.
1848
+ *
1849
+ * @public
1850
+ */
1851
+ _dragX?: MotionValue<number>;
1852
+ /**
1853
+ * Usually, dragging uses the layout project engine, and applies transforms to the underlying VisualElement.
1854
+ * Passing MotionValues as _dragX and _dragY instead applies drag updates to these motion values.
1855
+ * This allows you to manually control how updates from a drag gesture on an element is applied.
1856
+ *
1857
+ * @public
1858
+ */
1859
+ _dragY?: MotionValue<number>;
1860
+ }
1861
+
1862
+ /**
1863
+ * @public
1864
+ */
1865
+ interface LayoutProps {
1866
+ /**
1867
+ * If `true`, this component will automatically animate to its new position when
1868
+ * its layout changes.
1869
+ *
1870
+ * ```jsx
1871
+ * <motion.div layout />
1872
+ * ```
1873
+ *
1874
+ * This will perform a layout animation using performant transforms. Part of this technique
1875
+ * involved animating an element's scale. This can introduce visual distortions on children,
1876
+ * `boxShadow` and `borderRadius`.
1877
+ *
1878
+ * To correct distortion on immediate children, add `layout` to those too.
1879
+ *
1880
+ * `boxShadow` and `borderRadius` will automatically be corrected if they are already being
1881
+ * animated on this component. Otherwise, set them directly via the `initial` prop.
1882
+ *
1883
+ * If `layout` is set to `"position"`, the size of the component will change instantly and
1884
+ * only its position will animate. If `layout` is set to `"size"`, the position of the
1885
+ * component will change instantly but its size will animate.
1886
+ *
1887
+ * If `layout` is set to `"size"`, the position of the component will change instantly and
1888
+ * only its size will animate.
1889
+ *
1890
+ * If `layout` is set to `"preserve-aspect"`, the component will animate size & position if
1891
+ * the aspect ratio remains the same between renders, and just position if the ratio changes.
1892
+ *
1893
+ * @public
1894
+ */
1895
+ layout?: boolean | "position" | "size" | "preserve-aspect";
1896
+ /**
1897
+ * Enable shared layout transitions between different components with the same `layoutId`.
1898
+ *
1899
+ * When a component with a layoutId is removed from the React tree, and then
1900
+ * added elsewhere, it will visually animate from the previous component's bounding box
1901
+ * and its latest animated values.
1902
+ *
1903
+ * ```jsx
1904
+ * {items.map(item => (
1905
+ * <motion.li layout>
1906
+ * {item.name}
1907
+ * {item.isSelected && <motion.div layoutId="underline" />}
1908
+ * </motion.li>
1909
+ * ))}
1910
+ * ```
1911
+ *
1912
+ * If the previous component remains in the tree it will crossfade with the new component.
1913
+ *
1914
+ * @public
1915
+ */
1916
+ layoutId?: string;
1917
+ /**
1918
+ * A callback that will fire when a layout animation on this component starts.
1919
+ *
1920
+ * @public
1921
+ */
1922
+ onLayoutAnimationStart?(): void;
1923
+ /**
1924
+ * A callback that will fire when a layout animation on this component completes.
1925
+ *
1926
+ * @public
1927
+ */
1928
+ onLayoutAnimationComplete?(): void;
1929
+ /**
1930
+ * @public
1931
+ */
1932
+ layoutDependency?: any;
1933
+ /**
1934
+ * Whether a projection node should measure its scroll when it or its descendants update their layout.
1935
+ *
1936
+ * @public
1937
+ */
1938
+ layoutScroll?: boolean;
1939
+ /**
1940
+ * Whether an element should be considered a "layout root", where
1941
+ * all children will be forced to resolve relatively to it.
1942
+ * Currently used for `position: sticky` elements in Framer.
1943
+ */
1944
+ layoutRoot?: boolean;
1945
+ }
1946
+
1947
+ interface AnimationState {
1948
+ animateChanges: (type?: AnimationType) => Promise<any>;
1949
+ setActive: (type: AnimationType, isActive: boolean, options?: VisualElementAnimationOptions) => Promise<any>;
1950
+ setAnimateFunction: (fn: any) => void;
1951
+ getState: () => {
1952
+ [key: string]: AnimationTypeState;
1953
+ };
1954
+ }
1955
+ interface AnimationTypeState {
1956
+ isActive: boolean;
1957
+ protectedKeys: {
1958
+ [key: string]: true;
1959
+ };
1960
+ needsAnimating: {
1961
+ [key: string]: boolean;
1962
+ };
1963
+ prevResolvedValues: {
1964
+ [key: string]: any;
1965
+ };
1966
+ prevProp?: VariantLabels | TargetAndTransition;
1967
+ }
1968
+
1969
+ /**
1970
+ * A VisualElement is an imperative abstraction around UI elements such as
1971
+ * HTMLElement, SVGElement, Three.Object3D etc.
1972
+ */
1973
+ declare abstract class VisualElement<Instance = unknown, RenderState = unknown, Options extends {} = {}> {
1974
+ /**
1975
+ * VisualElements are arranged in trees mirroring that of the React tree.
1976
+ * Each type of VisualElement has a unique name, to detect when we're crossing
1977
+ * type boundaries within that tree.
1978
+ */
1979
+ abstract type: string;
1980
+ /**
1981
+ * An `Array.sort` compatible function that will compare two Instances and
1982
+ * compare their respective positions within the tree.
1983
+ */
1984
+ abstract sortInstanceNodePosition(a: Instance, b: Instance): number;
1985
+ /**
1986
+ * Measure the viewport-relative bounding box of the Instance.
1987
+ */
1988
+ abstract measureInstanceViewportBox(instance: Instance, props: MotionProps & Partial<MotionConfigContext>): Box;
1989
+ /**
1990
+ * When a value has been removed from all animation props we need to
1991
+ * pick a target to animate back to. For instance, for HTMLElements
1992
+ * we can look in the style prop.
1993
+ */
1994
+ abstract getBaseTargetFromProps(props: MotionProps, key: string): string | number | undefined | MotionValue;
1995
+ /**
1996
+ * When we first animate to a value we need to animate it *from* a value.
1997
+ * Often this have been specified via the initial prop but it might be
1998
+ * that the value needs to be read from the Instance.
1999
+ */
2000
+ abstract readValueFromInstance(instance: Instance, key: string, options: Options): string | number | null | undefined;
2001
+ /**
2002
+ * When a value has been removed from the VisualElement we use this to remove
2003
+ * it from the inherting class' unique render state.
2004
+ */
2005
+ abstract removeValueFromRenderState(key: string, renderState: RenderState): void;
2006
+ /**
2007
+ * Run before a React or VisualElement render, builds the latest motion
2008
+ * values into an Instance-specific format. For example, HTMLVisualElement
2009
+ * will use this step to build `style` and `var` values.
2010
+ */
2011
+ abstract build(renderState: RenderState, latestValues: ResolvedValues, options: Options, props: MotionProps): void;
2012
+ /**
2013
+ * Apply the built values to the Instance. For example, HTMLElements will have
2014
+ * styles applied via `setProperty` and the style attribute, whereas SVGElements
2015
+ * will have values applied to attributes.
2016
+ */
2017
+ abstract renderInstance(instance: Instance, renderState: RenderState, styleProp?: MotionStyle, projection?: IProjectionNode): void;
2018
+ resolveKeyframes: <T extends string | number>(keyframes: UnresolvedKeyframes<T>, onComplete: (resolvedKeyframes: ResolvedKeyframes<T>) => void, name: string, value: MotionValue<T>) => KeyframeResolver<T>;
2019
+ /**
2020
+ * If the component child is provided as a motion value, handle subscriptions
2021
+ * with the renderer-specific VisualElement.
2022
+ */
2023
+ handleChildMotionValue?(): void;
2024
+ /**
2025
+ * This method takes React props and returns found MotionValues. For example, HTML
2026
+ * MotionValues will be found within the style prop, whereas for Three.js within attribute arrays.
2027
+ *
2028
+ * This isn't an abstract method as it needs calling in the constructor, but it is
2029
+ * intended to be one.
2030
+ */
2031
+ scrapeMotionValuesFromProps(_props: MotionProps, _prevProps: MotionProps, _visualElement: VisualElement): {
2032
+ [key: string]: MotionValue | string | number;
2033
+ };
2034
+ /**
2035
+ * A reference to the current underlying Instance, e.g. a HTMLElement
2036
+ * or Three.Mesh etc.
2037
+ */
2038
+ current: Instance | null;
2039
+ /**
2040
+ * A reference to the parent VisualElement (if exists).
2041
+ */
2042
+ parent: VisualElement | undefined;
2043
+ /**
2044
+ * A set containing references to this VisualElement's children.
2045
+ */
2046
+ children: Set<VisualElement<unknown, unknown, {}>>;
2047
+ /**
2048
+ * The depth of this VisualElement within the overall VisualElement tree.
2049
+ */
2050
+ depth: number;
2051
+ /**
2052
+ * The current render state of this VisualElement. Defined by inherting VisualElements.
2053
+ */
2054
+ renderState: RenderState;
2055
+ /**
2056
+ * An object containing the latest static values for each of this VisualElement's
2057
+ * MotionValues.
2058
+ */
2059
+ latestValues: ResolvedValues;
2060
+ /**
2061
+ * Determine what role this visual element should take in the variant tree.
2062
+ */
2063
+ isVariantNode: boolean;
2064
+ isControllingVariants: boolean;
2065
+ /**
2066
+ * If this component is part of the variant tree, it should track
2067
+ * any children that are also part of the tree. This is essentially
2068
+ * a shadow tree to simplify logic around how to stagger over children.
2069
+ */
2070
+ variantChildren?: Set<VisualElement>;
2071
+ /**
2072
+ * Decides whether this VisualElement should animate in reduced motion
2073
+ * mode.
2074
+ *
2075
+ * TODO: This is currently set on every individual VisualElement but feels
2076
+ * like it could be set globally.
2077
+ */
2078
+ shouldReduceMotion: boolean | null;
2079
+ /**
2080
+ * Normally, if a component is controlled by a parent's variants, it can
2081
+ * rely on that ancestor to trigger animations further down the tree.
2082
+ * However, if a component is created after its parent is mounted, the parent
2083
+ * won't trigger that mount animation so the child needs to.
2084
+ *
2085
+ * TODO: This might be better replaced with a method isParentMounted
2086
+ */
2087
+ manuallyAnimateOnMount: boolean;
2088
+ /**
2089
+ * This can be set by AnimatePresence to force components that mount
2090
+ * at the same time as it to mount as if they have initial={false} set.
2091
+ */
2092
+ blockInitialAnimation: boolean;
2093
+ /**
2094
+ * A reference to this VisualElement's projection node, used in layout animations.
2095
+ */
2096
+ projection?: IProjectionNode;
2097
+ /**
2098
+ * A map of all motion values attached to this visual element. Motion
2099
+ * values are source of truth for any given animated value. A motion
2100
+ * value might be provided externally by the component via props.
2101
+ */
2102
+ values: Map<string, MotionValue<any>>;
2103
+ /**
2104
+ * The AnimationState, this is hydrated by the animation Feature.
2105
+ */
2106
+ animationState?: AnimationState;
2107
+ KeyframeResolver: typeof KeyframeResolver;
2108
+ /**
2109
+ * The options used to create this VisualElement. The Options type is defined
2110
+ * by the inheriting VisualElement and is passed straight through to the render functions.
2111
+ */
2112
+ readonly options: Options;
2113
+ /**
2114
+ * A reference to the latest props provided to the VisualElement's host React component.
2115
+ */
2116
+ props: MotionProps;
2117
+ prevProps?: MotionProps;
2118
+ presenceContext: PresenceContextProps | null;
2119
+ prevPresenceContext?: PresenceContextProps | null;
2120
+ /**
2121
+ * Cleanup functions for active features (hover/tap/exit etc)
2122
+ */
2123
+ private features;
2124
+ /**
2125
+ * A map of every subscription that binds the provided or generated
2126
+ * motion values onChange listeners to this visual element.
2127
+ */
2128
+ private valueSubscriptions;
2129
+ /**
2130
+ * A reference to the ReducedMotionConfig passed to the VisualElement's host React component.
2131
+ */
2132
+ private reducedMotionConfig;
2133
+ /**
2134
+ * On mount, this will be hydrated with a callback to disconnect
2135
+ * this visual element from its parent on unmount.
2136
+ */
2137
+ private removeFromVariantTree;
2138
+ /**
2139
+ * A reference to the previously-provided motion values as returned
2140
+ * from scrapeMotionValuesFromProps. We use the keys in here to determine
2141
+ * if any motion values need to be removed after props are updated.
2142
+ */
2143
+ private prevMotionValues;
2144
+ /**
2145
+ * When values are removed from all animation props we need to search
2146
+ * for a fallback value to animate to. These values are tracked in baseTarget.
2147
+ */
2148
+ private baseTarget;
2149
+ /**
2150
+ * Create an object of the values we initially animated from (if initial prop present).
2151
+ */
2152
+ private initialValues;
2153
+ /**
2154
+ * An object containing a SubscriptionManager for each active event.
2155
+ */
2156
+ private events;
2157
+ /**
2158
+ * An object containing an unsubscribe function for each prop event subscription.
2159
+ * For example, every "Update" event can have multiple subscribers via
2160
+ * VisualElement.on(), but only one of those can be defined via the onUpdate prop.
2161
+ */
2162
+ private propEventSubscriptions;
2163
+ constructor({ parent, props, presenceContext, reducedMotionConfig, blockInitialAnimation, visualState, }: VisualElementOptions<Instance, RenderState>, options?: Options);
2164
+ mount(instance: Instance): void;
2165
+ unmount(): void;
2166
+ private bindToMotionValue;
2167
+ sortNodePosition(other: VisualElement<Instance>): number;
2168
+ loadFeatures({ children, ...renderedProps }: MotionProps, isStrict: boolean, preloadedFeatures?: FeatureBundle, initialLayoutGroupConfig?: SwitchLayoutGroupContext): React$1.ComponentType<MotionProps> | undefined;
2169
+ updateFeatures(): void;
2170
+ notifyUpdate: () => void;
2171
+ triggerBuild(): void;
2172
+ render: () => void;
2173
+ scheduleRender: () => Process;
2174
+ /**
2175
+ * Measure the current viewport box with or without transforms.
2176
+ * Only measures axis-aligned boxes, rotate and skew must be manually
2177
+ * removed with a re-render to work.
2178
+ */
2179
+ measureViewportBox(): Box;
2180
+ getStaticValue(key: string): string | number;
2181
+ setStaticValue(key: string, value: string | number): void;
2182
+ /**
2183
+ * Update the provided props. Ensure any newly-added motion values are
2184
+ * added to our map, old ones removed, and listeners updated.
2185
+ */
2186
+ update(props: MotionProps, presenceContext: PresenceContextProps | null): void;
2187
+ getProps(): MotionProps;
2188
+ /**
2189
+ * Returns the variant definition with a given name.
2190
+ */
2191
+ getVariant(name: string): Variant | undefined;
2192
+ /**
2193
+ * Returns the defined default transition on this component.
2194
+ */
2195
+ getDefaultTransition(): Transition$1 | undefined;
2196
+ getTransformPagePoint(): any;
2197
+ getClosestVariantNode(): VisualElement | undefined;
2198
+ getVariantContext(startAtParent?: boolean): undefined | VariantStateContext;
2199
+ /**
2200
+ * Add a child visual element to our set of children.
2201
+ */
2202
+ addVariantChild(child: VisualElement): (() => boolean) | undefined;
2203
+ /**
2204
+ * Add a motion value and bind it to this visual element.
2205
+ */
2206
+ addValue(key: string, value: MotionValue): void;
2207
+ /**
2208
+ * Remove a motion value and unbind any active subscriptions.
2209
+ */
2210
+ removeValue(key: string): void;
2211
+ /**
2212
+ * Check whether we have a motion value for this key
2213
+ */
2214
+ hasValue(key: string): boolean;
2215
+ /**
2216
+ * Get a motion value for this key. If called with a default
2217
+ * value, we'll create one if none exists.
2218
+ */
2219
+ getValue(key: string): MotionValue | undefined;
2220
+ getValue(key: string, defaultValue: string | number | null): MotionValue;
2221
+ /**
2222
+ * If we're trying to animate to a previously unencountered value,
2223
+ * we need to check for it in our state and as a last resort read it
2224
+ * directly from the instance (which might have performance implications).
2225
+ */
2226
+ readValue(key: string, target?: string | number | null): any;
2227
+ /**
2228
+ * Set the base target to later animate back to. This is currently
2229
+ * only hydrated on creation and when we first read a value.
2230
+ */
2231
+ setBaseTarget(key: string, value: string | number): void;
2232
+ /**
2233
+ * Find the base target for a value thats been removed from all animation
2234
+ * props.
2235
+ */
2236
+ getBaseTarget(key: string): any;
2237
+ on<EventName extends keyof VisualElementEventCallbacks>(eventName: EventName, callback: VisualElementEventCallbacks[EventName]): VoidFunction;
2238
+ notify<EventName extends keyof VisualElementEventCallbacks>(eventName: EventName, ...args: any): void;
2239
+ }
2240
+
2241
+ declare type UnresolvedKeyframes<T extends string | number> = Array<T | null>;
2242
+ declare type ResolvedKeyframes<T extends string | number> = Array<T>;
2243
+ declare type OnKeyframesResolved<T extends string | number> = (resolvedKeyframes: ResolvedKeyframes<T>, finalKeyframe: T) => void;
2244
+ declare class KeyframeResolver<T extends string | number = any> {
2245
+ name?: string;
2246
+ element?: VisualElement<any>;
2247
+ finalKeyframe?: T;
2248
+ suspendedScrollY?: number;
2249
+ protected unresolvedKeyframes: UnresolvedKeyframes<string | number>;
2250
+ private motionValue?;
2251
+ private onComplete;
2252
+ /**
2253
+ * Track whether this resolver has completed. Once complete, it never
2254
+ * needs to attempt keyframe resolution again.
2255
+ */
2256
+ private isComplete;
2257
+ /**
2258
+ * Track whether this resolver is async. If it is, it'll be added to the
2259
+ * resolver queue and flushed in the next frame. Resolvers that aren't going
2260
+ * to trigger read/write thrashing don't need to be async.
2261
+ */
2262
+ private isAsync;
2263
+ /**
2264
+ * Track whether this resolver needs to perform a measurement
2265
+ * to resolve its keyframes.
2266
+ */
2267
+ needsMeasurement: boolean;
2268
+ /**
2269
+ * Track whether this resolver is currently scheduled to resolve
2270
+ * to allow it to be cancelled and resumed externally.
2271
+ */
2272
+ isScheduled: boolean;
2273
+ constructor(unresolvedKeyframes: UnresolvedKeyframes<string | number>, onComplete: OnKeyframesResolved<T>, name?: string, motionValue?: MotionValue<T>, element?: VisualElement<any>, isAsync?: boolean);
2274
+ scheduleResolve(): void;
2275
+ readKeyframes(): void;
2276
+ setFinalKeyframe(): void;
2277
+ measureInitialState(): void;
2278
+ renderEndStyles(): void;
2279
+ measureEndState(): void;
2280
+ complete(): void;
2281
+ cancel(): void;
2282
+ resume(): void;
2283
+ }
2284
+
2285
+ interface Transition extends AnimationPlaybackOptions, Omit<SpringOptions, "keyframes">, Omit<InertiaOptions, "keyframes">, KeyframeOptions {
2286
+ delay?: number;
2287
+ elapsed?: number;
2288
+ driver?: Driver;
2289
+ type?: "decay" | "spring" | "keyframes" | "tween" | "inertia";
2290
+ duration?: number;
2291
+ autoplay?: boolean;
2292
+ }
2293
+ /**
2294
+ * @public
2295
+ */
2296
+ interface AnimationPlaybackControls {
2297
+ time: number;
2298
+ speed: number;
2299
+ state?: AnimationPlayState;
2300
+ duration: number;
2301
+ stop: () => void;
2302
+ play: () => void;
2303
+ pause: () => void;
2304
+ complete: () => void;
2305
+ cancel: () => void;
2306
+ then: (onResolve: VoidFunction, onReject?: VoidFunction) => Promise<void>;
2307
+ attachTimeline?: (timeline: ProgressTimeline) => VoidFunction;
2308
+ }
2309
+ interface VelocityOptions {
2310
+ velocity?: number;
2311
+ restSpeed?: number;
2312
+ restDelta?: number;
2313
+ }
2314
+ declare type RepeatType = "loop" | "reverse" | "mirror";
2315
+ interface AnimationPlaybackOptions {
2316
+ repeat?: number;
2317
+ repeatType?: RepeatType;
2318
+ repeatDelay?: number;
2319
+ }
2320
+ interface DurationSpringOptions {
2321
+ duration?: number;
2322
+ bounce?: number;
2323
+ }
2324
+ interface SpringOptions extends DurationSpringOptions, VelocityOptions {
2325
+ stiffness?: number;
2326
+ damping?: number;
2327
+ mass?: number;
2328
+ }
2329
+ interface DecayOptions extends VelocityOptions {
2330
+ keyframes?: number[];
2331
+ power?: number;
2332
+ timeConstant?: number;
2333
+ modifyTarget?: (v: number) => number;
2334
+ }
2335
+ interface InertiaOptions extends DecayOptions {
2336
+ bounceStiffness?: number;
2337
+ bounceDamping?: number;
2338
+ min?: number;
2339
+ max?: number;
2340
+ }
2341
+ interface KeyframeOptions {
2342
+ ease?: Easing | Easing[];
2343
+ times?: number[];
2344
+ }
2345
+ declare type AnimationDefinition = VariantLabels | TargetAndTransition | TargetResolver;
2346
+ /**
2347
+ * @public
2348
+ */
2349
+ interface AnimationControls {
2350
+ /**
2351
+ * Starts an animation on all linked components.
2352
+ *
2353
+ * @remarks
2354
+ *
2355
+ * ```jsx
2356
+ * controls.start("variantLabel")
2357
+ * controls.start({
2358
+ * x: 0,
2359
+ * transition: { duration: 1 }
2360
+ * })
2361
+ * ```
2362
+ *
2363
+ * @param definition - Properties or variant label to animate to
2364
+ * @param transition - Optional `transtion` to apply to a variant
2365
+ * @returns - A `Promise` that resolves when all animations have completed.
2366
+ *
2367
+ * @public
2368
+ */
2369
+ start(definition: AnimationDefinition, transitionOverride?: Transition): Promise<any>;
2370
+ /**
2371
+ * Instantly set to a set of properties or a variant.
2372
+ *
2373
+ * ```jsx
2374
+ * // With properties
2375
+ * controls.set({ opacity: 0 })
2376
+ *
2377
+ * // With variants
2378
+ * controls.set("hidden")
2379
+ * ```
2380
+ *
2381
+ * @privateRemarks
2382
+ * We could perform a similar trick to `.start` where this can be called before mount
2383
+ * and we maintain a list of of pending actions that get applied on mount. But the
2384
+ * expectation of `set` is that it happens synchronously and this would be difficult
2385
+ * to do before any children have even attached themselves. It's also poor practise
2386
+ * and we should discourage render-synchronous `.start` calls rather than lean into this.
2387
+ *
2388
+ * @public
2389
+ */
2390
+ set(definition: AnimationDefinition): void;
2391
+ /**
2392
+ * Stops animations on all linked components.
2393
+ *
2394
+ * ```jsx
2395
+ * controls.stop()
2396
+ * ```
2397
+ *
2398
+ * @public
2399
+ */
2400
+ stop(): void;
2401
+ mount(): () => void;
2402
+ }
2403
+
2404
+ /**
2405
+ * @public
2406
+ */
2407
+ declare type Subscriber<T> = (v: T) => void;
2408
+ interface MotionValueEventCallbacks<V> {
2409
+ animationStart: () => void;
2410
+ animationComplete: () => void;
2411
+ animationCancel: () => void;
2412
+ change: (latestValue: V) => void;
2413
+ renderRequest: () => void;
2414
+ }
2415
+ interface ResolvedValues$1 {
2416
+ [key: string]: string | number;
2417
+ }
2418
+ interface Owner {
2419
+ current: HTMLElement | unknown;
2420
+ getProps: () => {
2421
+ onUpdate?: (latest: ResolvedValues$1) => void;
2422
+ };
2423
+ }
2424
+ /**
2425
+ * `MotionValue` is used to track the state and velocity of motion values.
2426
+ *
2427
+ * @public
2428
+ */
2429
+ declare class MotionValue<V = any> {
2430
+ /**
2431
+ * This will be replaced by the build step with the latest version number.
2432
+ * When MotionValues are provided to motion components, warn if versions are mixed.
2433
+ */
2434
+ version: string;
2435
+ /**
2436
+ * If a MotionValue has an owner, it was created internally within Framer Motion
2437
+ * and therefore has no external listeners. It is therefore safe to animate via WAAPI.
2438
+ */
2439
+ owner?: Owner;
2440
+ /**
2441
+ * The current state of the `MotionValue`.
2442
+ */
2443
+ private current;
2444
+ /**
2445
+ * The previous state of the `MotionValue`.
2446
+ */
2447
+ private prev;
2448
+ /**
2449
+ * The previous state of the `MotionValue` at the end of the previous frame.
2450
+ */
2451
+ private prevFrameValue;
2452
+ /**
2453
+ * The last time the `MotionValue` was updated.
2454
+ */
2455
+ private updatedAt;
2456
+ /**
2457
+ * The time `prevFrameValue` was updated.
2458
+ */
2459
+ private prevUpdatedAt;
2460
+ private stopPassiveEffect?;
2461
+ /**
2462
+ * A reference to the currently-controlling animation.
2463
+ */
2464
+ animation?: AnimationPlaybackControls;
2465
+ setCurrent(current: V): void;
2466
+ setPrevFrameValue(prevFrameValue?: V | undefined): void;
2467
+ /**
2468
+ * Adds a function that will be notified when the `MotionValue` is updated.
2469
+ *
2470
+ * It returns a function that, when called, will cancel the subscription.
2471
+ *
2472
+ * When calling `onChange` inside a React component, it should be wrapped with the
2473
+ * `useEffect` hook. As it returns an unsubscribe function, this should be returned
2474
+ * from the `useEffect` function to ensure you don't add duplicate subscribers..
2475
+ *
2476
+ * ```jsx
2477
+ * export const MyComponent = () => {
2478
+ * const x = useMotionValue(0)
2479
+ * const y = useMotionValue(0)
2480
+ * const opacity = useMotionValue(1)
2481
+ *
2482
+ * useEffect(() => {
2483
+ * function updateOpacity() {
2484
+ * const maxXY = Math.max(x.get(), y.get())
2485
+ * const newOpacity = transform(maxXY, [0, 100], [1, 0])
2486
+ * opacity.set(newOpacity)
2487
+ * }
2488
+ *
2489
+ * const unsubscribeX = x.on("change", updateOpacity)
2490
+ * const unsubscribeY = y.on("change", updateOpacity)
2491
+ *
2492
+ * return () => {
2493
+ * unsubscribeX()
2494
+ * unsubscribeY()
2495
+ * }
2496
+ * }, [])
2497
+ *
2498
+ * return <motion.div style={{ x }} />
2499
+ * }
2500
+ * ```
2501
+ *
2502
+ * @param subscriber - A function that receives the latest value.
2503
+ * @returns A function that, when called, will cancel this subscription.
2504
+ *
2505
+ * @deprecated
2506
+ */
2507
+ onChange(subscription: Subscriber<V>): () => void;
2508
+ /**
2509
+ * An object containing a SubscriptionManager for each active event.
2510
+ */
2511
+ private events;
2512
+ on<EventName extends keyof MotionValueEventCallbacks<V>>(eventName: EventName, callback: MotionValueEventCallbacks<V>[EventName]): VoidFunction;
2513
+ clearListeners(): void;
2514
+ /**
2515
+ * Sets the state of the `MotionValue`.
2516
+ *
2517
+ * @remarks
2518
+ *
2519
+ * ```jsx
2520
+ * const x = useMotionValue(0)
2521
+ * x.set(10)
2522
+ * ```
2523
+ *
2524
+ * @param latest - Latest value to set.
2525
+ * @param render - Whether to notify render subscribers. Defaults to `true`
2526
+ *
2527
+ * @public
2528
+ */
2529
+ set(v: V, render?: boolean): void;
2530
+ setWithVelocity(prev: V, current: V, delta: number): void;
2531
+ /**
2532
+ * Set the state of the `MotionValue`, stopping any active animations,
2533
+ * effects, and resets velocity to `0`.
2534
+ */
2535
+ jump(v: V, endAnimation?: boolean): void;
2536
+ updateAndNotify: (v: V, render?: boolean) => void;
2537
+ /**
2538
+ * Returns the latest state of `MotionValue`
2539
+ *
2540
+ * @returns - The latest state of `MotionValue`
2541
+ *
2542
+ * @public
2543
+ */
2544
+ get(): NonNullable<V>;
2545
+ /**
2546
+ * @public
2547
+ */
2548
+ getPrevious(): V | undefined;
2549
+ /**
2550
+ * Returns the latest velocity of `MotionValue`
2551
+ *
2552
+ * @returns - The latest velocity of `MotionValue`. Returns `0` if the state is non-numerical.
2553
+ *
2554
+ * @public
2555
+ */
2556
+ getVelocity(): number;
2557
+ hasAnimated: boolean;
2558
+ /**
2559
+ * Stop the currently active animation.
2560
+ *
2561
+ * @public
2562
+ */
2563
+ stop(): void;
2564
+ /**
2565
+ * Returns `true` if this value is currently animating.
2566
+ *
2567
+ * @public
2568
+ */
2569
+ isAnimating(): boolean;
2570
+ private clearAnimation;
2571
+ /**
2572
+ * Destroy and clean up subscribers to this `MotionValue`.
2573
+ *
2574
+ * The `MotionValue` hooks like `useMotionValue` and `useTransform` automatically
2575
+ * handle the lifecycle of the returned `MotionValue`, so this method is only necessary if you've manually
2576
+ * created a `MotionValue` via the `motionValue` function.
2577
+ *
2578
+ * @public
2579
+ */
2580
+ destroy(): void;
2581
+ }
2582
+
2583
+ declare type ViewportEventHandler = (entry: IntersectionObserverEntry | null) => void;
2584
+ interface ViewportOptions {
2585
+ root?: RefObject<Element>;
2586
+ once?: boolean;
2587
+ margin?: string;
2588
+ amount?: "some" | "all" | number;
2589
+ }
2590
+ interface ViewportProps {
2591
+ whileInView?: VariantLabels | TargetAndTransition;
2592
+ onViewportEnter?: ViewportEventHandler;
2593
+ onViewportLeave?: ViewportEventHandler;
2594
+ viewport?: ViewportOptions;
2595
+ }
2596
+
2597
+ /**
2598
+ * Either a string, or array of strings, that reference variants defined via the `variants` prop.
2599
+ * @public
2600
+ */
2601
+ declare type VariantLabels = string | string[];
2602
+ interface TransformProperties {
2603
+ x?: string | number;
2604
+ y?: string | number;
2605
+ z?: string | number;
2606
+ translateX?: string | number;
2607
+ translateY?: string | number;
2608
+ translateZ?: string | number;
2609
+ rotate?: string | number;
2610
+ rotateX?: string | number;
2611
+ rotateY?: string | number;
2612
+ rotateZ?: string | number;
2613
+ scale?: string | number;
2614
+ scaleX?: string | number;
2615
+ scaleY?: string | number;
2616
+ scaleZ?: string | number;
2617
+ skew?: string | number;
2618
+ skewX?: string | number;
2619
+ skewY?: string | number;
2620
+ originX?: string | number;
2621
+ originY?: string | number;
2622
+ originZ?: string | number;
2623
+ perspective?: string | number;
2624
+ transformPerspective?: string | number;
2625
+ }
2626
+ /**
2627
+ * @public
2628
+ */
2629
+ interface SVGPathProperties {
2630
+ pathLength?: number;
2631
+ pathOffset?: number;
2632
+ pathSpacing?: number;
2633
+ }
2634
+ interface CustomStyles {
2635
+ /**
2636
+ * Framer Library custom prop types. These are not actually supported in Motion - preferably
2637
+ * we'd have a way of external consumers injecting supported styles into this library.
2638
+ */
2639
+ size?: string | number;
2640
+ radius?: string | number;
2641
+ shadow?: string;
2642
+ image?: string;
2643
+ }
2644
+ declare type MakeMotion<T> = MakeCustomValueType<{
2645
+ [K in keyof T]: T[K] | MotionValue<number> | MotionValue<string> | MotionValue<any>;
2646
+ }>;
2647
+ declare type MotionCSS = MakeMotion<Omit$1<CSSProperties, "rotate" | "scale" | "perspective">>;
2648
+ /**
2649
+ * @public
2650
+ */
2651
+ declare type MotionTransform = MakeMotion<TransformProperties>;
2652
+ /**
2653
+ * @public
2654
+ */
2655
+ declare type MotionStyle = MotionCSS & MotionTransform & MakeMotion<SVGPathProperties> & MakeCustomValueType<CustomStyles>;
2656
+ /**
2657
+ * @public
2658
+ */
2659
+ interface AnimationProps {
2660
+ /**
2661
+ * Properties, variant label or array of variant labels to start in.
2662
+ *
2663
+ * Set to `false` to initialise with the values in `animate` (disabling the mount animation)
2664
+ *
2665
+ * ```jsx
2666
+ * // As values
2667
+ * <motion.div initial={{ opacity: 1 }} />
2668
+ *
2669
+ * // As variant
2670
+ * <motion.div initial="visible" variants={variants} />
2671
+ *
2672
+ * // Multiple variants
2673
+ * <motion.div initial={["visible", "active"]} variants={variants} />
2674
+ *
2675
+ * // As false (disable mount animation)
2676
+ * <motion.div initial={false} animate={{ opacity: 0 }} />
2677
+ * ```
2678
+ */
2679
+ initial?: boolean | Target | VariantLabels;
2680
+ /**
2681
+ * Values to animate to, variant label(s), or `AnimationControls`.
2682
+ *
2683
+ * ```jsx
2684
+ * // As values
2685
+ * <motion.div animate={{ opacity: 1 }} />
2686
+ *
2687
+ * // As variant
2688
+ * <motion.div animate="visible" variants={variants} />
2689
+ *
2690
+ * // Multiple variants
2691
+ * <motion.div animate={["visible", "active"]} variants={variants} />
2692
+ *
2693
+ * // AnimationControls
2694
+ * <motion.div animate={animation} />
2695
+ * ```
2696
+ */
2697
+ animate?: AnimationControls | TargetAndTransition | VariantLabels | boolean;
2698
+ /**
2699
+ * A target to animate to when this component is removed from the tree.
2700
+ *
2701
+ * This component **must** be the first animatable child of an `AnimatePresence` to enable this exit animation.
2702
+ *
2703
+ * This limitation exists because React doesn't allow components to defer unmounting until after
2704
+ * an animation is complete. Once this limitation is fixed, the `AnimatePresence` component will be unnecessary.
2705
+ *
2706
+ * ```jsx
2707
+ * import { AnimatePresence, motion } from 'framer-motion'
2708
+ *
2709
+ * export const MyComponent = ({ isVisible }) => {
2710
+ * return (
2711
+ * <AnimatePresence>
2712
+ * {isVisible && (
2713
+ * <motion.div
2714
+ * initial={{ opacity: 0 }}
2715
+ * animate={{ opacity: 1 }}
2716
+ * exit={{ opacity: 0 }}
2717
+ * />
2718
+ * )}
2719
+ * </AnimatePresence>
2720
+ * )
2721
+ * }
2722
+ * ```
2723
+ */
2724
+ exit?: TargetAndTransition | VariantLabels;
2725
+ /**
2726
+ * Variants allow you to define animation states and organise them by name. They allow
2727
+ * you to control animations throughout a component tree by switching a single `animate` prop.
2728
+ *
2729
+ * Using `transition` options like `delayChildren` and `staggerChildren`, you can orchestrate
2730
+ * when children animations play relative to their parent.
2731
+
2732
+ *
2733
+ * After passing variants to one or more `motion` component's `variants` prop, these variants
2734
+ * can be used in place of values on the `animate`, `initial`, `whileFocus`, `whileTap` and `whileHover` props.
2735
+ *
2736
+ * ```jsx
2737
+ * const variants = {
2738
+ * active: {
2739
+ * backgroundColor: "#f00"
2740
+ * },
2741
+ * inactive: {
2742
+ * backgroundColor: "#fff",
2743
+ * transition: { duration: 2 }
2744
+ * }
2745
+ * }
2746
+ *
2747
+ * <motion.div variants={variants} animate="active" />
2748
+ * ```
2749
+ */
2750
+ variants?: Variants;
2751
+ /**
2752
+ * Default transition. If no `transition` is defined in `animate`, it will use the transition defined here.
2753
+ * ```jsx
2754
+ * const spring = {
2755
+ * type: "spring",
2756
+ * damping: 10,
2757
+ * stiffness: 100
2758
+ * }
2759
+ *
2760
+ * <motion.div transition={spring} animate={{ scale: 1.2 }} />
2761
+ * ```
2762
+ */
2763
+ transition?: Transition$1;
2764
+ }
2765
+ /**
2766
+ * @public
2767
+ */
2768
+ interface MotionAdvancedProps {
2769
+ /**
2770
+ * Custom data to use to resolve dynamic variants differently for each animating component.
2771
+ *
2772
+ * ```jsx
2773
+ * const variants = {
2774
+ * visible: (custom) => ({
2775
+ * opacity: 1,
2776
+ * transition: { delay: custom * 0.2 }
2777
+ * })
2778
+ * }
2779
+ *
2780
+ * <motion.div custom={0} animate="visible" variants={variants} />
2781
+ * <motion.div custom={1} animate="visible" variants={variants} />
2782
+ * <motion.div custom={2} animate="visible" variants={variants} />
2783
+ * ```
2784
+ *
2785
+ * @public
2786
+ */
2787
+ custom?: any;
2788
+ /**
2789
+ * @public
2790
+ * Set to `false` to prevent inheriting variant changes from its parent.
2791
+ */
2792
+ inherit?: boolean;
2793
+ /**
2794
+ * @public
2795
+ * Set to `false` to prevent throwing an error when a `motion` component is used within a `LazyMotion` set to strict.
2796
+ */
2797
+ ignoreStrict?: boolean;
2798
+ }
2799
+ /**
2800
+ * Props for `motion` components.
2801
+ *
2802
+ * @public
2803
+ */
2804
+ interface MotionProps extends AnimationProps, EventProps, PanHandlers, TapHandlers, HoverHandlers, FocusHandlers, ViewportProps, DraggableProps, LayoutProps, MotionAdvancedProps {
2805
+ /**
2806
+ *
2807
+ * The React DOM `style` prop, enhanced with support for `MotionValue`s and separate `transform` values.
2808
+ *
2809
+ * ```jsx
2810
+ * export const MyComponent = () => {
2811
+ * const x = useMotionValue(0)
2812
+ *
2813
+ * return <motion.div style={{ x, opacity: 1, scale: 0.5 }} />
2814
+ * }
2815
+ * ```
2816
+ */
2817
+ style?: MotionStyle;
2818
+ /**
2819
+ * By default, Framer Motion generates a `transform` property with a sensible transform order. `transformTemplate`
2820
+ * can be used to create a different order, or to append/preprend the automatically generated `transform` property.
2821
+ *
2822
+ * ```jsx
2823
+ * <motion.div
2824
+ * style={{ x: 0, rotate: 180 }}
2825
+ * transformTemplate={
2826
+ * ({ x, rotate }) => `rotate(${rotate}deg) translateX(${x}px)`
2827
+ * }
2828
+ * />
2829
+ * ```
2830
+ *
2831
+ * @param transform - The latest animated transform props.
2832
+ * @param generatedTransform - The transform string as automatically generated by Framer Motion
2833
+ *
2834
+ * @public
2835
+ */
2836
+ transformTemplate?(transform: TransformProperties, generatedTransform: string): string;
2837
+ children?: React.ReactNode | MotionValue<number> | MotionValue<string>;
2838
+ }
2839
+
2840
+ interface VisualState<Instance, RenderState> {
2841
+ renderState: RenderState;
2842
+ latestValues: ResolvedValues;
2843
+ mount?: (instance: Instance) => void;
2844
+ }
2845
+ declare type UseVisualState<Instance, RenderState> = (props: MotionProps, isStatic: boolean) => VisualState<Instance, RenderState>;
2846
+ interface UseVisualStateConfig<Instance, RenderState> {
2847
+ scrapeMotionValuesFromProps: ScrapeMotionValuesFromProps;
2848
+ createRenderState: () => RenderState;
2849
+ onMount?: (props: MotionProps, instance: Instance, visualState: VisualState<Instance, RenderState>) => void;
2850
+ }
2851
+ declare const makeUseVisualState: <I, RS>(config: UseVisualStateConfig<I, RS>) => UseVisualState<I, RS>;
2852
+
2853
+ declare type VariantStateContext = {
2854
+ initial?: string | string[];
2855
+ animate?: string | string[];
2856
+ exit?: string | string[];
2857
+ whileHover?: string | string[];
2858
+ whileDrag?: string | string[];
2859
+ whileFocus?: string | string[];
2860
+ whileTap?: string | string[];
2861
+ };
2862
+ declare type ScrapeMotionValuesFromProps = (props: MotionProps, prevProps: MotionProps, visualElement?: VisualElement) => {
2863
+ [key: string]: MotionValue | string | number;
2864
+ };
2865
+ declare type VisualElementOptions<Instance, RenderState = any> = {
2866
+ visualState: VisualState<Instance, RenderState>;
2867
+ parent?: VisualElement<unknown>;
2868
+ variantParent?: VisualElement<unknown>;
2869
+ presenceContext: PresenceContextProps | null;
2870
+ props: MotionProps;
2871
+ blockInitialAnimation?: boolean;
2872
+ reducedMotionConfig?: ReducedMotionConfig;
2873
+ };
2874
+ /**
2875
+ * A generic set of string/number values
2876
+ */
2877
+ interface ResolvedValues {
2878
+ [key: string]: string | number;
2879
+ }
2880
+ interface VisualElementEventCallbacks {
2881
+ BeforeLayoutMeasure: () => void;
2882
+ LayoutMeasure: (layout: Box, prevLayout?: Box) => void;
2883
+ LayoutUpdate: (layout: Axis, prevLayout: Axis) => void;
2884
+ Update: (latest: ResolvedValues) => void;
2885
+ AnimationStart: (definition: AnimationDefinition) => void;
2886
+ AnimationComplete: (definition: AnimationDefinition) => void;
2887
+ LayoutAnimationStart: () => void;
2888
+ LayoutAnimationComplete: () => void;
2889
+ SetAxisTarget: () => void;
2890
+ Unmount: () => void;
2891
+ }
2892
+ interface LayoutLifecycles {
2893
+ onBeforeLayoutMeasure?(box: Box): void;
2894
+ onLayoutMeasure?(box: Box, prevBox: Box): void;
2895
+ }
2896
+ interface AnimationLifecycles {
2897
+ /**
2898
+ * Callback with latest motion values, fired max once per frame.
2899
+ *
2900
+ * ```jsx
2901
+ * function onUpdate(latest) {
2902
+ * console.log(latest.x, latest.opacity)
2903
+ * }
2904
+ *
2905
+ * <motion.div animate={{ x: 100, opacity: 0 }} onUpdate={onUpdate} />
2906
+ * ```
2907
+ */
2908
+ onUpdate?(latest: ResolvedValues): void;
2909
+ /**
2910
+ * Callback when animation defined in `animate` begins.
2911
+ *
2912
+ * The provided callback will be called with the triggering animation definition.
2913
+ * If this is a variant, it'll be the variant name, and if a target object
2914
+ * then it'll be the target object.
2915
+ *
2916
+ * This way, it's possible to figure out which animation has started.
2917
+ *
2918
+ * ```jsx
2919
+ * function onStart() {
2920
+ * console.log("Animation started")
2921
+ * }
2922
+ *
2923
+ * <motion.div animate={{ x: 100 }} onAnimationStart={onStart} />
2924
+ * ```
2925
+ */
2926
+ onAnimationStart?(definition: AnimationDefinition): void;
2927
+ /**
2928
+ * Callback when animation defined in `animate` is complete.
2929
+ *
2930
+ * The provided callback will be called with the triggering animation definition.
2931
+ * If this is a variant, it'll be the variant name, and if a target object
2932
+ * then it'll be the target object.
2933
+ *
2934
+ * This way, it's possible to figure out which animation has completed.
2935
+ *
2936
+ * ```jsx
2937
+ * function onComplete() {
2938
+ * console.log("Animation completed")
2939
+ * }
2940
+ *
2941
+ * <motion.div
2942
+ * animate={{ x: 100 }}
2943
+ * onAnimationComplete={definition => {
2944
+ * console.log('Completed animating', definition)
2945
+ * }}
2946
+ * />
2947
+ * ```
2948
+ */
2949
+ onAnimationComplete?(definition: AnimationDefinition): void;
2950
+ }
2951
+ declare type EventProps = LayoutLifecycles & AnimationLifecycles;
2952
+ declare type CreateVisualElement<Instance> = (Component: string | React.ComponentType<React.PropsWithChildren<unknown>>, options: VisualElementOptions<Instance>) => VisualElement<Instance>;
2953
+
2954
+ declare const animations: FeaturePackages;
2955
+
2956
+ declare const createBox: () => Box;
2957
+
2958
+ declare function calcLength(axis: Axis): number;
2959
+
2960
+ declare function isDragActive(): boolean;
2961
+
2962
+ declare type EventListenerWithPointInfo = (e: PointerEvent, info: EventInfo) => void;
2963
+ declare const addPointerInfo: (handler: EventListenerWithPointInfo) => EventListener;
2964
+
2965
+ declare function addPointerEvent(target: EventTarget, eventName: string, handler: EventListenerWithPointInfo, options?: AddEventListenerOptions): () => void;
2966
+
2967
+ declare const isMotionValue: (value: any) => value is MotionValue<any>;
2968
+
2969
+ declare const isBrowser: boolean;
2970
+
2971
+ declare function useUnmountEffect(callback: () => void): void;
2972
+
2973
+ declare const useIsomorphicLayoutEffect: typeof useEffect;
2974
+
2975
+ declare function useForceUpdate(): [VoidFunction, number];
2976
+
2977
+ export { AnimationType, MotionContext, ResolvedValues, ScrapeMotionValuesFromProps, VisualState, addPointerEvent, addPointerInfo, animations, calcLength, createBox, filterProps, isBrowser, isDragActive, isMotionValue, makeUseVisualState, useForceUpdate, useIsomorphicLayoutEffect, useUnmountEffect };