@energy8platform/shell 0.6.6 → 0.7.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/html.cjs.js +677 -109
- package/dist/html.cjs.js.map +1 -1
- package/dist/html.d.ts +207 -27
- package/dist/html.esm.js +670 -110
- package/dist/html.esm.js.map +1 -1
- package/dist/index.cjs.js +378 -22
- package/dist/index.cjs.js.map +1 -1
- package/dist/index.d.ts +199 -26
- package/dist/index.esm.js +371 -23
- package/dist/index.esm.js.map +1 -1
- package/dist/pixi.cjs.js +952 -282
- package/dist/pixi.cjs.js.map +1 -1
- package/dist/pixi.d.ts +202 -28
- package/dist/pixi.esm.js +945 -283
- package/dist/pixi.esm.js.map +1 -1
- package/package.json +1 -1
- package/src/core/ShellController.ts +68 -16
- package/src/core/format.ts +8 -4
- package/src/core/icon-names.ts +30 -0
- package/src/core/index.ts +4 -0
- package/src/core/menu.ts +301 -0
- package/src/core/popover.ts +81 -0
- package/src/core/renderer.ts +13 -10
- package/src/core/state.ts +2 -1
- package/src/core/types.ts +15 -6
- package/src/core/version.ts +1 -1
- package/src/ui/html/HtmlRenderer.ts +31 -8
- package/src/ui/html/components/GameInfo.ts +1 -1
- package/src/ui/html/components/Menu.ts +153 -0
- package/src/ui/html/icons.ts +16 -15
- package/src/ui/html/primitives.ts +142 -0
- package/src/ui/html/shell.css.ts +21 -1
- package/src/ui/pixi/PixiRenderer.ts +32 -14
- package/src/ui/pixi/components/BottomBar.ts +80 -9
- package/src/ui/pixi/components/GameInfo.ts +1 -1
- package/src/ui/pixi/components/Menu.ts +167 -0
- package/src/ui/pixi/context.ts +3 -2
- package/src/ui/pixi/icons.ts +16 -15
- package/src/ui/pixi/pixi-icon.ts +15 -3
- package/src/ui/pixi/primitives/controls.ts +46 -0
- package/src/ui/pixi/primitives/popover.ts +163 -0
- package/src/ui/pixi/primitives/scroll.ts +9 -5
- package/src/ui/html/components/Settings.ts +0 -68
- package/src/ui/pixi/components/Settings.ts +0 -132
package/dist/index.esm.js
CHANGED
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@@ -50,6 +50,240 @@ class EventEmitter {
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}
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}
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// AUTO-GENERATED from ../../icons.svg by scripts/gen-icons-from-svg.mjs — do not edit by hand.
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// Sharp monochrome icon set: each glyph is a 24×24 viewBox fragment using currentColor
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// (hollow shapes use fill-rule="evenodd"). Coordinates are baked into the 24×24 space (no
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// <g transform>), so the same fragment renders identically in the DOM <svg> and in Pixi's
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// GraphicsContext.svg. To change an icon: edit icons.svg, then run
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// `node scripts/gen-icons-from-svg.mjs`.
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// The single glyph-name union, shared by core (menu items) and both renderers.
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const ICON_NAMES = [
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'spin',
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'turbo1',
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'autoplay',
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'stop',
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'menu',
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'minus',
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'plus',
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'gift',
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'info',
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'soundOn',
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'soundOff',
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'close',
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'back',
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'chevronRight',
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'ticket',
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'turbo2',
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'turboOff',
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'chevronUp',
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'chevronDown',
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];
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const PRESET_IDS = ['sound', 'music', 'sfx', 'gameInfo'];
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function isPresetId(id) {
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return PRESET_IDS.includes(id);
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}
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/** The rows shown when `ShellConfig.menu` is omitted — today's Settings content, minus master. */
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const DEFAULT_MENU = [
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{ id: 'sound' },
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{ id: 'music' },
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{ id: 'sfx' },
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{ type: 'separator' },
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{ id: 'gameInfo' },
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];
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const isSeparator = (i) => i.type === 'separator';
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/** Range bounds with defaults: 0..1 like a volume slider, step = a twentieth of the span. */
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function rangeBounds(item) {
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const min = item.min ?? 0;
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const max = item.max ?? 1;
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const derivedStep = (max - min) / 20;
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// A declared `step` must be a genuinely positive number. `??` alone doesn't catch this: an
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// explicit 0 (or a negative value) is not null/undefined, so it would sail through unchanged —
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// and a renderer's position math divides by it (Pixi's fromUnit: `(raw-min)/step`), turning the
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// slider's value into NaN, which then reaches `state.menu` and the `settingChange` payload.
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const step = item.step != null && item.step > 0 ? item.step : derivedStep;
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return { min, max, step };
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}
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/** Initial values for CUSTOM items (presets keep their own homes). Values already in `prev` win, so
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* a later `setMenu()` with the same ids does not reset what the player has changed. */
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function seedMenuValues(items, prev = {}) {
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const out = {};
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for (const item of items) {
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if (isSeparator(item))
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continue;
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const type = item.type;
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if (!type || isPresetId(item.id))
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continue;
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// A previous value only carries over when its runtime type still matches this item's kind.
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// Without this guard, reconfiguring the same id from a toggle to a range (or back) would seed
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// a boolean into a slider's position math (or a stale number into a checkbox) — a legitimate
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// reconfiguration, not a config error, so it falls through to the item's own default instead
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// of warning.
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const prevValue = prev[item.id];
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if (type === 'toggle') {
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out[item.id] = typeof prevValue === 'boolean' ? prevValue : (item.value ?? false);
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}
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else if (type === 'range') {
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const r = item;
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out[item.id] = typeof prevValue === 'number' ? prevValue : (r.value ?? rangeBounds(r).min);
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}
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}
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return out;
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}
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const percent = (v) => `${Math.round(v * 100)}%`;
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function safeIcon(name) {
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return name && ICON_NAMES.includes(name) ? name : undefined;
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}
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/** Every drop/collision warning goes through here so the message style stays uniform. */
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function warn(message) {
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console.warn(`[shell] ${message}`);
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}
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/** Expand the configured list into render-ready rows. A config mistake — an unknown preset id, an
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* unrecognized custom `type`, or an invalid range span — is dropped with one warning rather than
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* silently misbehaving: a typo must be visible, not silently invisible. A custom id that collides
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* with a reserved preset id also warns, but keeps its row (see `custom()`). */
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function resolveMenu(host) {
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const rows = [];
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for (const item of host.menu) {
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if (isSeparator(item)) {
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rows.push({ kind: 'separator' });
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continue;
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}
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const type = item.type;
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if (!type) {
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const row = preset(host, item);
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if (row)
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rows.push(row);
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else
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warn(`unknown menu preset id "${item.id}" — item skipped`);
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continue;
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}
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const row = custom(host, item, type);
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if (row)
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rows.push(row);
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}
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return rows;
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}
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function preset(host, item) {
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const disabled = item.disabled ?? false;
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const label = host.t(item.label ?? DEFAULT_LABELS[item.id] ?? item.id);
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switch (item.id) {
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case 'sound':
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return {
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kind: 'toggle',
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id: 'sound',
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label,
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disabled,
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icon: (v) => safeIcon(item.icon) ?? (v ? 'soundOn' : 'soundOff'),
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get: () => host.getMenuValue('sound') !== false,
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set: (v) => host.setMenuValue('sound', v),
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};
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case 'music':
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case 'sfx': {
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const id = item.id;
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return {
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kind: 'range',
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id,
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label,
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icon: safeIcon(item.icon),
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disabled,
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min: 0,
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max: 1,
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step: 0.05,
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get: () => Number(host.getMenuValue(id) ?? 1),
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set: (v) => host.setMenuValue(id, v),
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format: percent,
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};
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}
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case 'gameInfo':
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return {
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kind: 'button',
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id: 'gameInfo',
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label,
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icon: safeIcon(item.icon) ?? 'info',
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disabled,
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chevron: true,
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select: () => host.actions.openInfo(),
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};
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default:
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return null;
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}
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}
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const DEFAULT_LABELS = {
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sound: 'Sound',
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music: 'Music',
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sfx: 'SFX',
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gameInfo: 'Game info',
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};
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function custom(host, item, type) {
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// Same store, different semantics: the real preset's get() and a custom row's get() disagree
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// (see the preset cases below vs. the toggle case here). Routing does not change — Task 4's
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// ShellHost is what actually owns the value — this warning just makes the clash visible.
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if (isPresetId(item.id)) {
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warn(`menu item id "${item.id}" collides with a built-in preset id — preset ids are reserved`);
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}
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const disabled = item.disabled ?? false;
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const label = host.t(item.label ?? item.id);
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const icon = safeIcon(item.icon);
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if (type === 'toggle') {
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const it = item;
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return {
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kind: 'toggle',
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id: it.id,
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label,
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disabled,
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icon: () => icon,
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get: () => host.getMenuValue(it.id) === true,
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set: (v) => {
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host.setMenuValue(it.id, v);
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it.onChange?.(v);
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},
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};
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}
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if (type === 'range') {
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const it = item;
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const { min, max, step } = rangeBounds(it);
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if (max <= min) {
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// A renderer's position math ((value - min) / (max - min)) turns this into Infinity/NaN —
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// drop the row instead, exactly like an unknown preset id.
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warn(`menu item "${it.id}" has invalid range bounds (min ${min}, max ${max}) — item skipped`);
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return null;
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}
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return {
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kind: 'range',
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id: it.id,
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label,
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icon,
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disabled,
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min,
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max,
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step,
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get: () => Number(host.getMenuValue(it.id) ?? min),
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set: (v) => {
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host.setMenuValue(it.id, v);
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it.onChange?.(v);
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},
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format: it.format ?? (min === 0 && max === 1 ? percent : (v) => String(v)),
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};
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}
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if (type === 'button') {
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const it = item;
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return {
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kind: 'button',
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id: it.id,
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label,
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icon,
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disabled,
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chevron: it.chevron ?? false,
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select: () => it.onSelect?.(),
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};
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}
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// Neither toggle, range, nor button — a typo'd `type` used to fall through to an unconditional
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// button row with no onSelect. Drop it visibly instead.
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warn(`menu item "${item.id}" has unknown type "${type}" — item skipped`);
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return null;
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}
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function createInitialState(config) {
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return {
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mode: config.mode,
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@@ -66,10 +300,10 @@ function createInitialState(config) {
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bonus: null,
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activeFeature: null,
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volumes: {
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-
master: clampVolume(config.volumes?.master),
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music: clampVolume(config.volumes?.music),
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sfx: clampVolume(config.volumes?.sfx),
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},
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menu: seedMenuValues(config.menu ?? DEFAULT_MENU),
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};
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}
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/** Clamp a configured volume to 0..1, defaulting to full (1) when unset/invalid. */
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@@ -141,15 +375,19 @@ function resolveTheme(theme = {}) {
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141
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* trailing zeros are trimmed down to (but never past) `minDecimals`, so small wins keep their
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376
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* significant digits. Balance / bet / prices stay fixed at `minDecimals`.
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*
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* Separators default to the platform convention — `.` decimal, `,` thousands (`€1,234.50`).
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* A comma decimal is NOT safe as a default: players read "2,50" as 250 and believe they were
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* paid far more than they were. Games that need another convention pass `currency.separator`.
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*
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* Example with `maxDecimals: 4, minDecimals: 2`:
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* fixed → 0.0673 → 0
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* variable → 0.0673 → 0
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383
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* fixed → 0.0673 → 0.07 0.3 → 0.30
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* variable → 0.0673 → 0.0673 0.067 → 0.067 0.3 → 0.30 0 → 0.00
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*/
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function formatCurrency(value, currency, variableDecimals = false) {
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const maxDecimals = currency.maxDecimals ?? 2;
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const minDecimals = Math.max(0, Math.min(maxDecimals, currency.minDecimals ?? maxDecimals));
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151
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-
const thousands = currency.separator?.thousands ?? '
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-
const decimal = currency.separator?.decimal ?? '
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const thousands = currency.separator?.thousands ?? ',';
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const decimal = currency.separator?.decimal ?? '.';
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const safe = Number.isFinite(value) ? value : 0;
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// fixed callers round at minDecimals; variable callers round at maxDecimals then trim back down.
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const places = variableDecimals ? maxDecimals : minDecimals;
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@@ -1427,7 +1665,7 @@ class KeyboardController {
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1427
1665
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1428
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// AUTO-GENERATED by scripts/gen-version.mjs — do not edit. Mirrors package.json "version".
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1429
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/** The @energy8platform/shell package version, stamped into the game-info footer. */
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1430
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-
const PACKAGE_VERSION = '0.
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1668
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+
const PACKAGE_VERSION = '0.7.1';
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1431
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1432
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/** Apply defaults to the raw config (the mount target lives on the renderer, not here). */
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function resolveConfig(config) {
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@@ -1445,6 +1683,7 @@ function resolveConfig(config) {
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theme: config.theme,
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onBonusBuy: config.onBonusBuy,
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volumes: config.volumes,
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1686
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+
menu: config.menu,
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version: config.version ?? '1.0.0',
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1449
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isSocial: config.isSocial ?? false,
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replay: config.replay ?? config.mode === 'replay',
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@@ -1465,8 +1704,9 @@ class ShellController extends EventEmitter {
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i18n;
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kbd;
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overlay = null;
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-
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-
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menuItems;
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menuRefresh = null;
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overlayKind = null;
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prevBalance;
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prevWin;
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destroyed = false;
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@@ -1477,6 +1717,7 @@ class ShellController extends EventEmitter {
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this.config = resolveConfig(config);
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this.i18n = createI18n({ language: this.config.language, isSocial: this.config.isSocial });
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this.state = createInitialState(this.config);
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1720
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+
this.menuItems = this.config.menu ?? DEFAULT_MENU;
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this.tokens = resolveTheme(this.config.theme);
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this.prevBalance = this.state.balance;
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this.prevWin = this.state.win;
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@@ -1610,14 +1851,21 @@ class ShellController extends EventEmitter {
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show(req) {
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this.closeModal();
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this.overlay = this.renderer.openOverlay(req) ?? null;
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+
this.overlayKind = this.overlay ? req.kind : null;
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}
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/** Open the bar menu. Called again while it is open, it closes it — the burger toggles. */
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openMenu() {
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+
if (this.overlayKind === 'menu') {
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this.closeModal();
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return;
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}
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this.emit('menuOpen');
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-
this.
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+
this.show({ kind: 'menu' });
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}
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/** @deprecated The Settings overlay is gone — this opens the bar menu. */
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openSettings() {
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this.emit('settingsOpen');
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-
this.
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this.openMenu();
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}
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openInfo() {
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this.emit('infoOpen');
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@@ -1649,35 +1897,72 @@ class ShellController extends EventEmitter {
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if (!this.overlay)
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return;
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this.overlay = null;
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-
this.
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-
this.
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this.overlayKind = null;
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this.menuRefresh = null;
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this.renderer.closeOverlay();
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}
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// ── sound ──────────────────────────────────────────────────────────────────
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setSound(on) {
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this.soundOn = on;
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this.emit('settingChange', { key: 'sound', value: on });
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-
this.
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-
this.renderer.refreshSoundIcon?.(on);
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-
}
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-
setSoundRefresh(fn) {
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-
this.soundRefresh = fn;
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this.menuRefresh?.('sound', on);
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}
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// ── volume ─────────────────────────────────────────────────────────────────
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getVolume(key) {
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return this.state.volumes[key];
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}
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/** Set a volume slider (0..1). Shared by the slider control (drag) and game code (public API):
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* clamps, stores so a reopened
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* live-updates the slider if the
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* clamps, stores so a reopened menu popover reflects it, emits `settingChange`, and
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* live-updates the slider if the menu is currently open. */
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setVolume(key, value) {
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const v = Math.max(0, Math.min(1, value));
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this.state.volumes[key] = v;
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this.emit('settingChange', { key, value: v });
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-
this.
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this.menuRefresh?.(key, v);
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}
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// ── menu ───────────────────────────────────────────────────────────────────
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get menu() {
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return this.menuItems;
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}
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/** Replace the item list. Values of ids already in state are kept; new ids are seeded. */
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setMenu(items) {
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this.menuItems = items;
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this.state.menu = seedMenuValues(items, this.state.menu);
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if (this.overlayKind === 'menu')
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this.show({ kind: 'menu' });
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}
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-
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-
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getMenuValue(id) {
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1935
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if (id === 'sound')
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return this.soundOn;
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1937
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if (id === 'music' || id === 'sfx')
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1938
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return this.state.volumes[id];
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1939
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return this.state.menu[id];
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}
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1941
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/** Set a menu value. Presets route to their own homes so there is never a second copy. */
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1942
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setMenuValue(id, value) {
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1943
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if (id === 'sound') {
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this.setSound(value !== false);
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return;
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}
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if (id === 'music' || id === 'sfx') {
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1948
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this.setVolume(id, Number(value));
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1949
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return;
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}
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const next = typeof value === 'number' ? this.clampRange(id, value) : value;
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1952
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this.state.menu[id] = next;
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1953
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this.emit('settingChange', { key: id, value: next });
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1954
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this.menuRefresh?.(id, next);
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}
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setMenuRefresh(fn) {
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1957
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this.menuRefresh = fn;
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1958
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}
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1959
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/** Clamp to the declared bounds of a custom `range` item (a non-range id passes through). */
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1960
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clampRange(id, value) {
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1961
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const item = this.menuItems.find((i) => i.id === id);
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1962
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if (!item || item.type !== 'range')
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1963
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return value;
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const { min, max } = rangeBounds(item);
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return Math.max(min, Math.min(max, value));
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}
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// ── features ─────────────────────────────────────────────────────────────────
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activateFeature(bonus) {
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@@ -1787,6 +2072,11 @@ class ShellController extends EventEmitter {
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if (this.destroyed)
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return Promise.resolve();
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this.destroyed = true;
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// With the menu (or any overlay) open at teardown, `menuRefresh` / `overlay` / `overlayKind`
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// would otherwise survive the renderer's destroy — so a later setVolume()/setSound() call
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// invokes a stale row updater against already-destroyed Pixi Graphics (or a detached DOM node)
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// and throws. Run BEFORE the renderer teardown below, while it can still close cleanly.
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this.closeModal();
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if (typeof document !== 'undefined') {
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this.kbd?.detach();
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document.removeEventListener('pointerdown', this.pullFocus, true);
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@@ -1796,6 +2086,64 @@ class ShellController extends EventEmitter {
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}
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}
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/** Geometry for the bar-menu popover. Pure math over rectangles so the DOM and Pixi renderers
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* place it identically — the renderers only supply measured sizes and apply the result. */
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const POPOVER = {
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/** Keep-out from the surface edges. */
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margin: 8,
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/** Space between the anchor and the card. */
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gap: 8,
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/** Minimum distance from the arrow tip to either rounded corner. */
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arrowInset: 14,
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/** A card shorter than this does not fit — flip to the other side instead. */
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minH: 120,
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minW: 220,
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maxW: 320,
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};
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const clamp = (v, lo, hi) => Math.max(lo, Math.min(hi, v));
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/** Card width: content width clamped to [minW, maxW] and never wider than the surface. */
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function popoverWidth(surfaceW, contentW) {
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const hi = Math.min(POPOVER.maxW, surfaceW - POPOVER.margin * 2);
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return Math.max(0, clamp(contentW, Math.min(POPOVER.minW, hi), hi));
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}
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/** Place the card above the `anchor` (below if it does not fit), left-aligned to it and clamped
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* inside the surface. `anchor === null` (no bar / hidden shell) centres it, arrow off.
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*
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* `anchor` drives PLACEMENT (x, y, maxH, below) — normally the bar's whole plaque ("plate"), so the
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* card sits flush with the bar as a whole rather than with whichever control opened it. `pointer` is
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* the (optional) rect the ARROW points at — normally the burger button, which can sit anywhere
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* inside the plate. Defaults to `anchor` when omitted, so every caller that only ever had one rect
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* (i.e. every caller before `pointer` existed) keeps behaving exactly as it did before. */
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function placePopover(anchor, surface, size, pointer = null) {
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const { margin, gap, arrowInset, minH } = POPOVER;
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if (!anchor) {
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const maxH = Math.max(0, surface.h - margin * 2);
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const h = Math.min(size.h, maxH);
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const rawY = (surface.h - h) / 2;
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const y = clamp(rawY, margin, Math.max(margin, surface.h - h - margin));
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return {
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x: Math.max(margin, (surface.w - size.w) / 2),
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y,
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maxH,
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arrowX: -1,
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below: false,
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};
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}
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const spaceAbove = anchor.y - gap - margin;
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const spaceBelow = surface.h - (anchor.y + anchor.h) - gap - margin;
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// Prefer above; flip only when the card would be squeezed below its usable minimum AND there is
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// genuinely more room on the other side.
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const below = spaceAbove < Math.min(size.h, minH) && spaceBelow > spaceAbove;
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const maxH = Math.max(0, below ? spaceBelow : spaceAbove);
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const h = Math.min(size.h, maxH);
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const x = clamp(anchor.x, margin, Math.max(margin, surface.w - size.w - margin));
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const rawY = below ? anchor.y + anchor.h + gap : anchor.y - gap - h;
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const y = clamp(rawY, margin, Math.max(margin, surface.h - h - margin));
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const arrowAnchor = pointer ?? anchor;
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const arrowX = clamp(arrowAnchor.x + arrowAnchor.w / 2 - x, arrowInset, Math.max(arrowInset, size.w - arrowInset));
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return { x, y, maxH, arrowX, below };
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}
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const NO_INSET = { top: 0, right: 0, bottom: 0, left: 0 };
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/** Create a shell with an explicit renderer instance (custom or a built-in HtmlRenderer/PixiRenderer).
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* Built-in renderers also have the createGameShell/createPixiShell sugar in /html and /pixi.
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@@ -1814,5 +2162,5 @@ function createShell(opts) {
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return controller;
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}
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1816
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1817
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-
export { DEFAULT_ACCENT, PACKAGE_VERSION, SCHEMES, ShellController, createI18n, createShell, normalizeLang, resolveConfig, resolveTheme, socialize };
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2165
|
+
export { DEFAULT_ACCENT, DEFAULT_MENU, PACKAGE_VERSION, POPOVER, SCHEMES, ShellController, createI18n, createShell, isPresetId, normalizeLang, placePopover, popoverWidth, rangeBounds, resolveConfig, resolveMenu, resolveTheme, seedMenuValues, socialize };
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1818
2166
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//# sourceMappingURL=index.esm.js.map
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