@elixpo/lixsketch 5.5.13 → 5.5.14

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Files changed (47) hide show
  1. package/dist/react/Circle-ZH76FPOR.js +8 -0
  2. package/dist/react/CodeShape-TE74XP5V.js +8 -0
  3. package/dist/react/{CopyPaste-VUM5WRDX.js → CopyPaste-UTU5MPKY.js} +14 -10
  4. package/dist/react/{CopyPaste-VUM5WRDX.js.map → CopyPaste-UTU5MPKY.js.map} +2 -2
  5. package/dist/react/{EventDispatcher-BZQRHROG.js → EventDispatcher-K4CNNBAU.js} +2 -2
  6. package/dist/react/FreehandStroke-BOWDNAVC.js +8 -0
  7. package/dist/react/Rectangle-2F7BAXG4.js +8 -0
  8. package/dist/react/{SceneSerializer-3RWFYSLY.js → SceneSerializer-34VQFJN7.js} +6 -6
  9. package/dist/react/{Selection-VVUHY5YJ.js → Selection-XLRY6VYO.js} +2 -2
  10. package/dist/react/{SketchEngine-WW5LIHNT.js → SketchEngine-P3XNZA56.js} +10 -10
  11. package/dist/react/TextShape-QRDG4P7F.js +8 -0
  12. package/dist/react/{chunk-42O6W7DF.js → chunk-62W6XTCZ.js} +13 -9
  13. package/dist/react/{chunk-42O6W7DF.js.map → chunk-62W6XTCZ.js.map} +2 -2
  14. package/dist/react/{chunk-AJAZC37E.js → chunk-GZ6NPDAB.js} +7 -11
  15. package/dist/react/{chunk-AJAZC37E.js.map → chunk-GZ6NPDAB.js.map} +2 -2
  16. package/dist/react/{chunk-ABZEV54U.js → chunk-HKYUJUD7.js} +12 -1
  17. package/dist/react/chunk-HKYUJUD7.js.map +7 -0
  18. package/dist/react/{chunk-Q2GA4MBZ.js → chunk-IW2NRHNK.js} +11 -2
  19. package/dist/react/{chunk-Q2GA4MBZ.js.map → chunk-IW2NRHNK.js.map} +2 -2
  20. package/dist/react/{chunk-7TZSIR6V.js → chunk-MB7VS6MK.js} +13 -9
  21. package/dist/react/{chunk-7TZSIR6V.js.map → chunk-MB7VS6MK.js.map} +2 -2
  22. package/dist/react/{chunk-T6ZVV5ZO.js → chunk-Z4YVT54E.js} +11 -9
  23. package/dist/react/{chunk-T6ZVV5ZO.js.map → chunk-Z4YVT54E.js.map} +2 -2
  24. package/dist/react/index.js +2 -2
  25. package/package.json +1 -1
  26. package/src/core/CopyPaste.js +11 -5
  27. package/src/core/Selection.js +15 -2
  28. package/src/shapes/Circle.js +8 -12
  29. package/src/shapes/CodeShape.js +17 -12
  30. package/src/shapes/FreehandStroke.js +18 -0
  31. package/src/shapes/Rectangle.js +14 -11
  32. package/src/shapes/TextShape.js +17 -12
  33. package/dist/react/Circle-KPG7TKIX.js +0 -8
  34. package/dist/react/CodeShape-K4DIZAIV.js +0 -8
  35. package/dist/react/FreehandStroke-JKTCTOKU.js +0 -8
  36. package/dist/react/Rectangle-6FE7RN6W.js +0 -8
  37. package/dist/react/TextShape-U6ZZKB35.js +0 -8
  38. package/dist/react/chunk-ABZEV54U.js.map +0 -7
  39. /package/dist/react/{Circle-KPG7TKIX.js.map → Circle-ZH76FPOR.js.map} +0 -0
  40. /package/dist/react/{CodeShape-K4DIZAIV.js.map → CodeShape-TE74XP5V.js.map} +0 -0
  41. /package/dist/react/{EventDispatcher-BZQRHROG.js.map → EventDispatcher-K4CNNBAU.js.map} +0 -0
  42. /package/dist/react/{FreehandStroke-JKTCTOKU.js.map → FreehandStroke-BOWDNAVC.js.map} +0 -0
  43. /package/dist/react/{Rectangle-6FE7RN6W.js.map → Rectangle-2F7BAXG4.js.map} +0 -0
  44. /package/dist/react/{SceneSerializer-3RWFYSLY.js.map → SceneSerializer-34VQFJN7.js.map} +0 -0
  45. /package/dist/react/{Selection-VVUHY5YJ.js.map → Selection-XLRY6VYO.js.map} +0 -0
  46. /package/dist/react/{SketchEngine-WW5LIHNT.js.map → SketchEngine-P3XNZA56.js.map} +0 -0
  47. /package/dist/react/{TextShape-U6ZZKB35.js.map → TextShape-QRDG4P7F.js.map} +0 -0
@@ -178,14 +178,18 @@ var CodeShape = class {
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  return false;
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  }
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  const padding = 8;
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- const CTM = this.group.getCTM();
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- if (!CTM) return false;
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- const inverseCTM = CTM.inverse();
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- const svgPoint = svg.createSVGPoint();
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- svgPoint.x = x;
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- svgPoint.y = y;
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- const transformedPoint = svgPoint.matrixTransform(inverseCTM);
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- return transformedPoint.x >= bbox.x - padding && transformedPoint.x <= bbox.x + bbox.width + padding && transformedPoint.y >= bbox.y - padding && transformedPoint.y <= bbox.y + bbox.height + padding;
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+ const transform = this.group.getAttribute("transform") || "";
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+ const translate = transform.match(/translate\(\s*([^,\s)]+)[,\s]+([^\s)]+)/);
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+ const tx = Number.isFinite(parseFloat(this.group.getAttribute("data-x"))) ? parseFloat(this.group.getAttribute("data-x")) : parseFloat(translate?.[1]) || 0;
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+ const ty = Number.isFinite(parseFloat(this.group.getAttribute("data-y"))) ? parseFloat(this.group.getAttribute("data-y")) : parseFloat(translate?.[2]) || 0;
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+ const centerX = bbox.x + bbox.width / 2;
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+ const centerY = bbox.y + bbox.height / 2;
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+ const angle = -extractRotationFromTransform(this.group) * Math.PI / 180;
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+ const dx = x - tx - centerX;
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+ const dy = y - ty - centerY;
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+ const localX = dx * Math.cos(angle) - dy * Math.sin(angle) + centerX;
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+ const localY = dx * Math.sin(angle) + dy * Math.cos(angle) + centerY;
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+ return localX >= bbox.x - padding && localX <= bbox.x + bbox.width + padding && localY >= bbox.y - padding && localY <= bbox.y + bbox.height + padding;
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  }
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  // Add draw method for consistency with other shapes
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  draw() {
@@ -207,4 +211,4 @@ var CodeShape = class {
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  export {
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  CodeShape
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  };
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- //# sourceMappingURL=chunk-7TZSIR6V.js.map
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+ //# sourceMappingURL=chunk-MB7VS6MK.js.map
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/shapes/CodeShape.js"],
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- "sourcesContent": ["/* eslint-disable */\n// CodeShape class - extracted from writeCode.js\n// Depends on globals: svg, shapes, currentShape\n\nfunction extractRotationFromTransform(el) {\n const t = el.getAttribute(\"transform\") || \"\";\n const m = t.match(/rotate\\(([^,)]+)/);\n return m ? parseFloat(m[1]) : 0;\n}\nfunction updateAttachedArrows(wrapper) {\n if (!wrapper || typeof shapes === \"undefined\") return;\n shapes.forEach(s => {\n if (s && s.shapeName === \"arrow\" && typeof s.updateAttachments === \"function\") {\n if ((s.attachedToStart && s.attachedToStart.shape === wrapper) ||\n (s.attachedToEnd && s.attachedToEnd.shape === wrapper)) {\n s.updateAttachments();\n }\n }\n });\n}\nfunction adjustCodeEditorSize(editor) {\n if (!editor) return;\n editor.style.height = \"auto\";\n editor.style.height = editor.scrollHeight + \"px\";\n}\nlet isCodeDragging = false;\nlet hoveredCodeFrame = null;\nlet selectedCodeBlock = null;\nfunction updateCodeSelectionFeedback() {}\nfunction deselectCodeBlock() { selectedCodeBlock = null; }\nfunction selectCodeBlock(el) { selectedCodeBlock = el; }\n\nclass CodeShape {\n constructor(groupElement) {\n this.group = groupElement;\n this.shapeName = 'code';\n this.shapeID = groupElement.getAttribute('id') || `code-${String(Date.now()).slice(0, 8)}-${Math.floor(Math.random() * 10000)}`;\n \n // Frame attachment properties\n this.parentFrame = null;\n \n // Update group attributes \u2014 ensure data-type is set for codeTool interaction\n this.group.setAttribute('type', 'code');\n this.group.setAttribute('data-type', 'code-group');\n this.group.shapeName = 'code';\n this.group.shapeID = this.shapeID;\n }\n \n // Position and dimension properties for frame compatibility\n get x() {\n const transform = this.group.transform.baseVal.consolidate();\n return transform ? transform.matrix.e : parseFloat(this.group.getAttribute('data-x')) || 0;\n }\n \n set x(value) {\n const transform = this.group.transform.baseVal.consolidate();\n const currentY = transform ? transform.matrix.f : parseFloat(this.group.getAttribute('data-y')) || 0;\n const rotation = extractRotationFromTransform(this.group) || 0;\n const codeBlockContainer = this.group.querySelector('foreignObject');\n if (codeBlockContainer) {\n const bbox = codeBlockContainer.getBBox();\n const centerX = bbox.x + bbox.width / 2;\n const centerY = bbox.y + bbox.height / 2;\n this.group.setAttribute('transform', `translate(${value}, ${currentY}) rotate(${rotation}, ${centerX}, ${centerY})`);\n } else {\n this.group.setAttribute('transform', `translate(${value}, ${currentY})`);\n }\n this.group.setAttribute('data-x', value);\n }\n \n get y() {\n const transform = this.group.transform.baseVal.consolidate();\n return transform ? transform.matrix.f : parseFloat(this.group.getAttribute('data-y')) || 0;\n }\n \n set y(value) {\n const transform = this.group.transform.baseVal.consolidate();\n const currentX = transform ? transform.matrix.e : parseFloat(this.group.getAttribute('data-x')) || 0;\n const rotation = extractRotationFromTransform(this.group) || 0;\n const codeBlockContainer = this.group.querySelector('foreignObject');\n if (codeBlockContainer) {\n const bbox = codeBlockContainer.getBBox();\n const centerX = bbox.x + bbox.width / 2;\n const centerY = bbox.y + bbox.height / 2;\n this.group.setAttribute('transform', `translate(${currentX}, ${value}) rotate(${rotation}, ${centerX}, ${centerY})`);\n } else {\n this.group.setAttribute('transform', `translate(${currentX}, ${value})`);\n }\n this.group.setAttribute('data-y', value);\n }\n \n get width() {\n const codeElement = this.group.querySelector('text');\n if (codeElement) {\n return codeElement.getBBox().width;\n }\n return 0;\n }\n \n set width(value) {\n const codeBlockContainer = this.group.querySelector('foreignObject');\n if (codeBlockContainer) {\n codeBlockContainer.setAttribute('width', value);\n // This might trigger a reflow in the foreignObject content\n const codeEditor = codeBlockContainer.querySelector('.svg-code-editor');\n if (codeEditor) {\n codeEditor.style.width = `${value}px`;\n adjustCodeEditorSize(codeEditor);\n }\n }\n }\n \n get height() {\n const codeElement = this.group.querySelector('text');\n if (codeElement) {\n return codeElement.getBBox().height;\n }\n return 0;\n }\n \n set height(value) {\n const codeBlockContainer = this.group.querySelector('foreignObject');\n if (codeBlockContainer) {\n codeBlockContainer.setAttribute('height', value);\n const codeEditor = codeBlockContainer.querySelector('.svg-code-editor');\n if (codeEditor) {\n codeEditor.style.height = `${value}px`;\n adjustCodeEditorSize(codeEditor);\n }\n }\n }\n \n get rotation() {\n return extractRotationFromTransform(this.group) || 0;\n }\n \n set rotation(value) {\n const currentTransform = this.group.transform.baseVal.consolidate();\n const currentX = currentTransform ? currentTransform.matrix.e : 0;\n const currentY = currentTransform ? currentTransform.matrix.f : 0;\n const codeBlockContainer = this.group.querySelector('foreignObject');\n if (codeBlockContainer) {\n const bbox = codeBlockContainer.getBBox();\n const centerX = bbox.x + bbox.width / 2;\n const centerY = bbox.y + bbox.height / 2;\n this.group.setAttribute('transform', `translate(${currentX}, ${currentY}) rotate(${value}, ${centerX}, ${centerY})`);\n }\n }\n\n move(dx, dy) {\n const currentTransform = this.group.transform.baseVal.consolidate();\n const currentX = currentTransform ? currentTransform.matrix.e : 0;\n const currentY = currentTransform ? currentTransform.matrix.f : 0;\n\n this.x = currentX + dx;\n this.y = currentY + dy;\n\n // Only update frame containment if we're actively dragging the shape itself\n // and not being moved by a parent frame\n if (isCodeDragging && !this.isBeingMovedByFrame) {\n this.updateFrameContainment();\n }\n\n this.updateAttachedArrows();\n }\n\n updateAttachedArrows() {\n updateAttachedArrows(this);\n }\n\n updateFrameContainment() {\n // Don't update if we're being moved by a frame\n if (this.isBeingMovedByFrame) return;\n \n let targetFrame = null;\n \n // Find which frame this shape is over\n if (typeof shapes !== 'undefined' && Array.isArray(shapes)) {\n shapes.forEach(shape => {\n if (shape.shapeName === 'frame' && shape.isShapeInFrame(this)) {\n targetFrame = shape;\n }\n });\n }\n \n // If we have a parent frame and we're being dragged, temporarily remove clipping\n if (this.parentFrame && isCodeDragging) {\n this.parentFrame.temporarilyRemoveFromFrame(this);\n }\n \n // Update frame highlighting\n if (hoveredCodeFrame && hoveredCodeFrame !== targetFrame) {\n hoveredCodeFrame.removeHighlight();\n }\n \n if (targetFrame && targetFrame !== hoveredCodeFrame) {\n targetFrame.highlightFrame();\n }\n \n hoveredCodeFrame = targetFrame;\n }\n\n contains(x, y) {\n const codeElement = this.group.querySelector('text');\n if (!codeElement || typeof codeElement.getBBox !== 'function') return false;\n\n let bbox;\n try { bbox = codeElement.getBBox(); } catch { return false; }\n const padding = 8; // Selection padding\n\n const CTM = this.group.getCTM();\n if (!CTM) return false;\n \n const inverseCTM = CTM.inverse();\n const svgPoint = svg.createSVGPoint();\n svgPoint.x = x;\n svgPoint.y = y;\n const transformedPoint = svgPoint.matrixTransform(inverseCTM);\n \n return transformedPoint.x >= bbox.x - padding && \n transformedPoint.x <= bbox.x + bbox.width + padding &&\n transformedPoint.y >= bbox.y - padding && \n transformedPoint.y <= bbox.y + bbox.height + padding;\n }\n\n // Add draw method for consistency with other shapes\n draw() {\n if (selectedCodeBlock === this.group) {\n updateCodeSelectionFeedback();\n }\n }\n\n // Add methods for frame compatibility\n removeSelection() {\n if (selectedCodeBlock === this.group) {\n deselectCodeBlock();\n }\n }\n\n selectShape() {\n selectCodeBlock(this.group);\n }\n}\n\nexport { CodeShape };\n"],
5
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+ "sourcesContent": ["/* eslint-disable */\n// CodeShape class - extracted from writeCode.js\n// Depends on globals: svg, shapes, currentShape\n\nfunction extractRotationFromTransform(el) {\n const t = el.getAttribute(\"transform\") || \"\";\n const m = t.match(/rotate\\(([^,)]+)/);\n return m ? parseFloat(m[1]) : 0;\n}\nfunction updateAttachedArrows(wrapper) {\n if (!wrapper || typeof shapes === \"undefined\") return;\n shapes.forEach(s => {\n if (s && s.shapeName === \"arrow\" && typeof s.updateAttachments === \"function\") {\n if ((s.attachedToStart && s.attachedToStart.shape === wrapper) ||\n (s.attachedToEnd && s.attachedToEnd.shape === wrapper)) {\n s.updateAttachments();\n }\n }\n });\n}\nfunction adjustCodeEditorSize(editor) {\n if (!editor) return;\n editor.style.height = \"auto\";\n editor.style.height = editor.scrollHeight + \"px\";\n}\nlet isCodeDragging = false;\nlet hoveredCodeFrame = null;\nlet selectedCodeBlock = null;\nfunction updateCodeSelectionFeedback() {}\nfunction deselectCodeBlock() { selectedCodeBlock = null; }\nfunction selectCodeBlock(el) { selectedCodeBlock = el; }\n\nclass CodeShape {\n constructor(groupElement) {\n this.group = groupElement;\n this.shapeName = 'code';\n this.shapeID = groupElement.getAttribute('id') || `code-${String(Date.now()).slice(0, 8)}-${Math.floor(Math.random() * 10000)}`;\n \n // Frame attachment properties\n this.parentFrame = null;\n \n // Update group attributes \u2014 ensure data-type is set for codeTool interaction\n this.group.setAttribute('type', 'code');\n this.group.setAttribute('data-type', 'code-group');\n this.group.shapeName = 'code';\n this.group.shapeID = this.shapeID;\n }\n \n // Position and dimension properties for frame compatibility\n get x() {\n const transform = this.group.transform.baseVal.consolidate();\n return transform ? 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6
6
  "names": []
7
7
  }
@@ -528,15 +528,17 @@ var Rectangle = class {
528
528
  }
529
529
  contains(x, y) {
530
530
  if (!this.element) return false;
531
- const CTM = this.group.getCTM();
532
- if (!CTM) return false;
533
- const inverseCTM = CTM.inverse();
534
- const svgPoint = svg.createSVGPoint();
535
- svgPoint.x = x;
536
- svgPoint.y = y;
537
- const transformedPoint = svgPoint.matrixTransform(inverseCTM);
531
+ const centerX = this.width / 2;
532
+ const centerY = this.height / 2;
533
+ const angle = -(this.rotation || 0) * Math.PI / 180;
534
+ const translatedX = x - this.x;
535
+ const translatedY = y - this.y;
536
+ const dx = translatedX - centerX;
537
+ const dy = translatedY - centerY;
538
+ const localX = dx * Math.cos(angle) - dy * Math.sin(angle) + centerX;
539
+ const localY = dx * Math.sin(angle) + dy * Math.cos(angle) + centerY;
538
540
  const tolerance = 5;
539
- return transformedPoint.x >= -tolerance && transformedPoint.x <= this.width + tolerance && transformedPoint.y >= -tolerance && transformedPoint.y <= this.height + tolerance;
541
+ return localX >= -tolerance && localX <= this.width + tolerance && localY >= -tolerance && localY <= this.height + tolerance;
540
542
  }
541
543
  // Helper to check if a point is near an anchor
542
544
  isNearAnchor(x, y) {
@@ -711,4 +713,4 @@ var Rectangle = class {
711
713
  export {
712
714
  Rectangle
713
715
  };
714
- //# sourceMappingURL=chunk-T6ZVV5ZO.js.map
716
+ //# sourceMappingURL=chunk-Z4YVT54E.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shapes/Rectangle.js"],
4
- "sourcesContent": ["/* eslint-disable */\n// Rectangle shape class - extracted from drawSquare.js\n// Depends on globals: svg, shapes, rough, currentShape, currentZoom, rc\n\n// Create local rc from globals; tool-state vars default to false\nconst rc = rough.svg(svg);\nlet isDraggingShapeSquare = false;\nlet isResizingShapeSquare = false;\nlet isRotatingShapeSquare = false;\nlet hoveredFrame = null;\nconst SquarecolorOptions = document.querySelectorAll(\".squareStrokeSpan\");\nconst backgroundColorOptionsSquare = document.querySelectorAll(\".squareBackgroundSpan\");\nconst fillStyleOptions = document.querySelectorAll(\".squareFillStyleSpan\");\nconst squareStrokeThicknessValue = document.querySelectorAll(\".squareStrokeThickSpan\");\nconst squareOutlineStyleValue = document.querySelectorAll(\".squareOutlineStyle\");\n// Depends on globals: squareStrokecolor, squareBackgroundColor, squareFillStyleValue, squareStrokeThicknes, squareOutlineStyle\n// Depends on globals: isDraggingShapeSquare, isResizingShapeSquare, isRotatingShapeSquare\n// Depends on globals: squareSideBar, disableAllSideBars\n// Depends on DOM query: SquarecolorOptions, backgroundColorOptionsSquare, fillStyleOptions, squareStrokeThicknessValue, squareOutlineStyleValue\n\nclass Rectangle {\n constructor(x, y, width, height, options = {}) {\n this.x = x;\n this.y = y;\n this.width = width;\n this.height = height;\n this.options = {\n roughness: 1.5,\n stroke: \"#fff\",\n strokeWidth: 2,\n fill: \"transparent\",\n fillStyle: \"none\",\n strokeDasharray: \"\",\n ...options\n };\n this.element = null;\n this.isSelected = false;\n this.rotation = 0;\n this.group = document.createElementNS('http://www.w3.org/2000/svg', 'g');\n this.anchors = [];\n this.rotationAnchor = null;\n this.selectionPadding = 8;\n this.selectionOutline = null;\n this.shapeName = 'rectangle';\n this.shapeID = `rectangle-${String(Date.now()).slice(0, 8)}-${Math.floor(Math.random() * 10000)}`;\n this.group.setAttribute('id', this.shapeID);\n\n // Embedded label support\n this.label = options.label || '';\n this.labelElement = null;\n this.labelColor = options.labelColor || '#e0e0e0';\n this.labelFontSize = options.labelFontSize || 14;\n this._isEditingLabel = false;\n this._hitArea = null;\n this._labelBg = null;\n\n // Shading / gradient support for research paper style diagrams\n this.shadeColor = options.shadeColor || null;\n this.shadeOpacity = options.shadeOpacity !== undefined ? options.shadeOpacity : 0.15;\n this.shadeDirection = options.shadeDirection || 'bottom'; // 'top' | 'bottom' | 'left' | 'right'\n this._shadeRect = null;\n this._shadeGradient = null;\n\n if (!this.group.parentNode) {\n svg.appendChild(this.group);\n }\n this._lastDrawn = {\n width: null,\n height: null,\n options: null\n };\n this.isBeingDrawn = false;\n this._setupLabelDblClick();\n this.draw();\n }\n draw() {\n const childrenToRemove = [];\n const preserveSet = this._skipAnchors ? new Set([...this.anchors, this.selectionOutline, this.rotationAnchor].filter(Boolean)) : null;\n for (let i = 0; i < this.group.children.length; i++) {\n const child = this.group.children[i];\n if (child !== this.element && child !== this.labelElement && child !== this._hitArea && child !== this._labelBg && child !== this._shadeRect) {\n if (preserveSet && preserveSet.has(child)) continue;\n childrenToRemove.push(child);\n }\n }\n childrenToRemove.forEach(child => this.group.removeChild(child));\n\n const optionsString = JSON.stringify(this.options);\n const isInitialDraw = this.element === null;\n const optionsChanged = optionsString !== this._lastDrawn.options;\n const sizeChanged = this.width !== this._lastDrawn.width || this.height !== this._lastDrawn.height;\n\n // Only regenerate rough element if it's not being actively drawn OR if options changed OR initial draw\n if (isInitialDraw || optionsChanged || (!this.isBeingDrawn && sizeChanged)) {\n if (this.element && this.element.parentNode === this.group) {\n this.group.removeChild(this.element);\n }\n const roughRect = rc.rectangle(0, 0, this.width, this.height, this.options);\n this.element = roughRect;\n this.group.appendChild(roughRect);\n\n // Cache the values\n this._lastDrawn.width = this.width;\n this._lastDrawn.height = this.height;\n this._lastDrawn.options = optionsString;\n }\n\n // Hit area for dblclick detection (transparent rect that captures pointer events)\n if (!this._hitArea) {\n this._hitArea = document.createElementNS('http://www.w3.org/2000/svg', 'rect');\n this._hitArea.setAttribute('fill', 'transparent');\n this._hitArea.setAttribute('stroke', 'none');\n this._hitArea.setAttribute('style', 'pointer-events: all;');\n this.group.insertBefore(this._hitArea, this.group.firstChild);\n }\n this._hitArea.setAttribute('x', 0);\n this._hitArea.setAttribute('y', 0);\n this._hitArea.setAttribute('width', this.width);\n this._hitArea.setAttribute('height', this.height);\n\n // Shading / gradient overlay\n this._updateShade();\n\n // Update embedded label\n this._updateLabelElement();\n\n const rotateCenterX = this.width / 2;\n const rotateCenterY = this.height / 2;\n this.group.setAttribute('transform', `translate(${this.x}, ${this.y}) rotate(${this.rotation}, ${rotateCenterX}, ${rotateCenterY})`);\n\n if (this.isSelected) {\n if (this._skipAnchors) {\n this.updateSelectionControls();\n } else {\n this.addAnchors();\n }\n }\n if (!this.group.parentNode) {\n this.updateAttachedArrows();\n svg.appendChild(this.group);\n }\n }\n\n _updateShade() {\n if (!this.shadeColor) {\n if (this._shadeRect && this._shadeRect.parentNode === this.group) {\n this.group.removeChild(this._shadeRect);\n this._shadeRect = null;\n }\n if (this._shadeGradient && this._shadeGradient.parentNode) {\n this._shadeGradient.parentNode.removeChild(this._shadeGradient);\n this._shadeGradient = null;\n }\n return;\n }\n\n // Create or update gradient in SVG defs\n let defs = svg.querySelector('defs');\n if (!defs) {\n defs = document.createElementNS('http://www.w3.org/2000/svg', 'defs');\n svg.appendChild(defs);\n }\n\n const gradId = `shade-${this.shapeID}`;\n if (!this._shadeGradient) {\n this._shadeGradient = document.createElementNS('http://www.w3.org/2000/svg', 'linearGradient');\n this._shadeGradient.setAttribute('id', gradId);\n defs.appendChild(this._shadeGradient);\n }\n\n // Direction mapping\n const dirs = {\n top: { x1: '0%', y1: '0%', x2: '0%', y2: '100%' },\n bottom: { x1: '0%', y1: '100%', x2: '0%', y2: '0%' },\n left: { x1: '0%', y1: '0%', x2: '100%', y2: '0%' },\n right: { x1: '100%', y1: '0%', x2: '0%', y2: '0%' },\n };\n const d = dirs[this.shadeDirection] || dirs.bottom;\n this._shadeGradient.setAttribute('x1', d.x1);\n this._shadeGradient.setAttribute('y1', d.y1);\n this._shadeGradient.setAttribute('x2', d.x2);\n this._shadeGradient.setAttribute('y2', d.y2);\n\n // Rebuild stops\n while (this._shadeGradient.firstChild) this._shadeGradient.removeChild(this._shadeGradient.firstChild);\n const stop1 = document.createElementNS('http://www.w3.org/2000/svg', 'stop');\n stop1.setAttribute('offset', '0%');\n stop1.setAttribute('stop-color', this.shadeColor);\n stop1.setAttribute('stop-opacity', this.shadeOpacity);\n const stop2 = document.createElementNS('http://www.w3.org/2000/svg', 'stop');\n stop2.setAttribute('offset', '100%');\n stop2.setAttribute('stop-color', this.shadeColor);\n stop2.setAttribute('stop-opacity', '0');\n this._shadeGradient.appendChild(stop1);\n this._shadeGradient.appendChild(stop2);\n\n // Create or update shade rect\n if (!this._shadeRect) {\n this._shadeRect = document.createElementNS('http://www.w3.org/2000/svg', 'rect');\n this._shadeRect.setAttribute('pointer-events', 'none');\n }\n this._shadeRect.setAttribute('x', 0);\n this._shadeRect.setAttribute('y', 0);\n this._shadeRect.setAttribute('width', this.width);\n this._shadeRect.setAttribute('height', this.height);\n this._shadeRect.setAttribute('fill', `url(#${gradId})`);\n this._shadeRect.setAttribute('rx', 2);\n\n // Insert after rough element\n if (this._shadeRect.parentNode === this.group) this.group.removeChild(this._shadeRect);\n if (this.element && this.element.nextSibling) {\n this.group.insertBefore(this._shadeRect, this.element.nextSibling);\n } else {\n this.group.appendChild(this._shadeRect);\n }\n }\n\n _updateLabelElement() {\n if (!this.label) {\n // Remove label element if label is empty\n if (this.labelElement && this.labelElement.parentNode === this.group) {\n this.group.removeChild(this.labelElement);\n this.labelElement = null;\n }\n if (this._labelBg && this._labelBg.parentNode === this.group) {\n this.group.removeChild(this._labelBg);\n this._labelBg = null;\n }\n return;\n }\n\n if (!this.labelElement) {\n this.labelElement = document.createElementNS('http://www.w3.org/2000/svg', 'text');\n this.labelElement.setAttribute('class', 'shape-label');\n this.labelElement.setAttribute('pointer-events', 'none');\n }\n\n // Position at center of rectangle\n this.labelElement.setAttribute('x', this.width / 2);\n this.labelElement.setAttribute('y', this.height / 2);\n this.labelElement.setAttribute('text-anchor', 'middle');\n this.labelElement.setAttribute('dominant-baseline', 'central');\n this.labelElement.setAttribute('fill', this.labelColor);\n this.labelElement.setAttribute('font-size', this.labelFontSize);\n this.labelElement.setAttribute('font-family', 'lixFont, sans-serif');\n this.labelElement.textContent = this.label;\n\n // Background padding rect behind text (like arrows have)\n const canvasBg = window.getComputedStyle(svg).backgroundColor || '#000';\n if (!this._labelBg) {\n this._labelBg = document.createElementNS('http://www.w3.org/2000/svg', 'rect');\n this._labelBg.setAttribute('pointer-events', 'none');\n }\n this._labelBg.setAttribute('fill', canvasBg);\n const hPadding = 6;\n const vPadding = 2;\n const charWidth = this.labelFontSize * 0.6;\n const bgW = this.label.length * charWidth + hPadding * 2;\n const bgH = this.labelFontSize + vPadding * 2;\n this._labelBg.setAttribute('x', this.width / 2 - bgW / 2);\n this._labelBg.setAttribute('y', this.height / 2 - bgH / 2);\n this._labelBg.setAttribute('width', bgW);\n this._labelBg.setAttribute('height', bgH);\n this._labelBg.setAttribute('rx', 3);\n\n // Re-append bg then text on top\n if (this._labelBg.parentNode === this.group) this.group.removeChild(this._labelBg);\n if (this.labelElement.parentNode === this.group) this.group.removeChild(this.labelElement);\n this.group.appendChild(this._labelBg);\n this.group.appendChild(this.labelElement);\n }\n\n _setupLabelDblClick() {\n this.group.addEventListener('dblclick', (e) => {\n e.stopPropagation();\n e.preventDefault();\n this.startLabelEdit();\n });\n }\n\n startLabelEdit() {\n if (this._isEditingLabel) return;\n this._isEditingLabel = true;\n\n // Hide label element during editing\n if (this.labelElement) {\n this.labelElement.setAttribute('visibility', 'hidden');\n }\n\n // Get shape's screen position via CTM\n const ctm = this.group.getScreenCTM();\n if (!ctm) { this._isEditingLabel = false; return; }\n\n // Map the shape corners to screen coords\n const pt1 = svg.createSVGPoint();\n pt1.x = 0; pt1.y = 0;\n const screenTL = pt1.matrixTransform(ctm);\n const pt2 = svg.createSVGPoint();\n pt2.x = this.width; pt2.y = this.height;\n const screenBR = pt2.matrixTransform(ctm);\n\n const screenW = Math.abs(screenBR.x - screenTL.x);\n const screenH = Math.abs(screenBR.y - screenTL.y);\n const screenX = Math.min(screenTL.x, screenBR.x);\n const screenY = Math.min(screenTL.y, screenBR.y);\n\n // Create HTML overlay\n const overlay = document.createElement('div');\n overlay.className = 'shape-label-editor';\n overlay.style.cssText = `\n position: fixed; z-index: 10000;\n left: ${screenX}px; top: ${screenY}px;\n width: ${screenW}px; height: ${screenH}px;\n display: flex; align-items: center; justify-content: center;\n pointer-events: auto;\n `;\n\n const canvasBg = window.getComputedStyle(svg).backgroundColor || '#000';\n const input = document.createElement('div');\n input.setAttribute('contenteditable', 'true');\n input.style.cssText = `\n max-width: ${screenW - 8}px; min-width: 30px; min-height: 20px;\n background: ${canvasBg}; border: none;\n outline: none; padding: 2px 6px;\n color: ${this.labelColor}; font-size: ${Math.max(12, this.labelFontSize * (screenW / Math.max(this.width, 1)))}px;\n font-family: lixFont, sans-serif; text-align: center;\n white-space: pre-wrap; word-break: break-word;\n cursor: text;\n `;\n if (this.label) {\n input.textContent = this.label;\n } else {\n input.innerHTML = '&nbsp;';\n }\n\n overlay.appendChild(input);\n document.body.appendChild(overlay);\n\n // Focus and select all text\n setTimeout(() => {\n input.focus();\n const sel = window.getSelection();\n const range = document.createRange();\n range.selectNodeContents(input);\n sel.removeAllRanges();\n sel.addRange(range);\n }, 10);\n\n const finishEdit = () => {\n const newText = input.textContent.trim().replace(/\\u00A0/g, '');\n this.label = newText;\n this._isEditingLabel = false;\n\n if (overlay.parentNode) overlay.parentNode.removeChild(overlay);\n if (this.labelElement) this.labelElement.setAttribute('visibility', 'visible');\n this.draw();\n };\n\n input.addEventListener('blur', finishEdit);\n input.addEventListener('keydown', (e) => {\n e.stopPropagation();\n if (e.key === 'Enter' && !e.shiftKey) { e.preventDefault(); input.blur(); }\n if (e.key === 'Escape') { input.textContent = this.label; input.blur(); }\n });\n input.addEventListener('pointerdown', (e) => e.stopPropagation());\n input.addEventListener('pointermove', (e) => e.stopPropagation());\n input.addEventListener('pointerup', (e) => e.stopPropagation());\n }\n\n setLabel(text, color, fontSize) {\n this.label = text || '';\n if (color) this.labelColor = color;\n if (fontSize) this.labelFontSize = fontSize;\n this.draw();\n }\n\n setDrawingState(isDrawing) {\n this.isBeingDrawn = isDrawing;\n }\n\n getRotatedCursor(direction, angle) {\n const directions = ['ns', 'nesw', 'ew', 'nwse'];\n angle = angle % 360;\n if (angle < 0) angle += 360;\n\n const baseDirectionMap = {\n '0': 'nwse', '1': 'nesw', \n '2': 'nesw', '3': 'nwse', \n '4': 'ns', '5': 'ns', \n '6': 'ew', '7': 'ew' \n };\n const baseDirection = baseDirectionMap[direction];\n let effectiveAngle = angle; \n if (baseDirection === 'nesw') {\n effectiveAngle += 45;\n } else if (baseDirection === 'ew') {\n effectiveAngle += 90;\n } else if (baseDirection === 'nwse') {\n effectiveAngle += 135;\n }\n effectiveAngle = effectiveAngle % 360;\n if (effectiveAngle < 0) effectiveAngle += 360;\n const index = Math.round(effectiveAngle / 45) % 4; \n let finalIndex;\n if (effectiveAngle >= 337.5 || effectiveAngle < 22.5) finalIndex = 0; \n else if (effectiveAngle >= 22.5 && effectiveAngle < 67.5) finalIndex = 1; \n else if (effectiveAngle >= 67.5 && effectiveAngle < 112.5) finalIndex = 2; \n else if (effectiveAngle >= 112.5 && effectiveAngle < 157.5) finalIndex = 3;\n else if (effectiveAngle >= 157.5 && effectiveAngle < 202.5) finalIndex = 0; \n else if (effectiveAngle >= 202.5 && effectiveAngle < 247.5) finalIndex = 1; \n else if (effectiveAngle >= 247.5 && effectiveAngle < 292.5) finalIndex = 2; \n else if (effectiveAngle >= 292.5 && effectiveAngle < 337.5) finalIndex = 3; \n else finalIndex = 0; \n return directions[finalIndex];\n }\n addAnchors() {\n const zoom = window.currentZoom || 1;\n const anchorSize = 10 / zoom;\n const anchorStrokeWidth = 2;\n const self = this;\n const expandedX = -this.selectionPadding; \n const expandedY = -this.selectionPadding; \n const expandedWidth = this.width + 2 * this.selectionPadding;\n const expandedHeight = this.height + 2 * this.selectionPadding;\n\n const positions = [\n { x: expandedX, y: expandedY }, \n { x: expandedX + expandedWidth, y: expandedY }, \n { x: expandedX, y: expandedY + expandedHeight }, \n { x: expandedX + expandedWidth, y: expandedY + expandedHeight }, \n { x: expandedX + expandedWidth / 2, y: expandedY }, \n { x: expandedX + expandedWidth / 2, y: expandedY + expandedHeight }, \n { x: expandedX, y: expandedHeight / 2 + expandedY }, \n { x: expandedX + expandedWidth, y: expandedHeight / 2 + expandedY } \n ];\n\n const outlinePoints = [\n [positions[0].x, positions[0].y],\n [positions[1].x, positions[1].y],\n [positions[3].x, positions[3].y],\n [positions[2].x, positions[2].y],\n [positions[0].x, positions[0].y]\n ];\n\n this.anchors.forEach(anchor => {\n if (anchor.parentNode === this.group) {\n this.group.removeChild(anchor);\n }\n });\n if (this.rotationAnchor && this.rotationAnchor.parentNode === this.group) {\n this.group.removeChild(this.rotationAnchor);\n }\n if (this.selectionOutline && this.selectionOutline.parentNode === this.group) {\n this.group.removeChild(this.selectionOutline);\n }\n\n this.anchors = [];\n const anchorDirections = {\n 0: 'nwse', \n 1: 'nesw', \n 2: 'nesw', \n 3: 'nwse', \n 4: 'ns', \n 5: 'ns', \n 6: 'ew', \n 7: 'ew' \n };\n\n positions.forEach((pos, i) => {\n const anchor = document.createElementNS('http://www.w3.org/2000/svg', 'rect');\n anchor.setAttribute('x', pos.x - anchorSize / 2);\n anchor.setAttribute('y', pos.y - anchorSize / 2);\n anchor.setAttribute('width', anchorSize);\n anchor.setAttribute('height', anchorSize);\n anchor.setAttribute('class', 'anchor');\n anchor.setAttribute('data-index', i);\n anchor.setAttribute('fill', '#121212');\n anchor.setAttribute('stroke', '#5B57D1');\n anchor.setAttribute('stroke-width', anchorStrokeWidth);\n anchor.setAttribute('vector-effect', 'non-scaling-stroke');\n anchor.setAttribute('style', 'pointer-events: all;');\n\n anchor.addEventListener('mouseover', function () {\n const index = this.getAttribute('data-index');\n const baseDirection = anchorDirections[index];\n const rotatedCursor = self.getRotatedCursor(index, self.rotation); \n svg.style.cursor = rotatedCursor + '-resize';\n });\n\n anchor.addEventListener('mouseout', function () {\n if (!isResizingShapeSquare && !isDraggingShapeSquare && !isRotatingShapeSquare) {\n svg.style.cursor = 'default';\n }\n });\n\n this.group.appendChild(anchor);\n this.anchors[i] = anchor;\n });\n const rotationAnchorPos = { x: expandedX + expandedWidth / 2, y: expandedY - 30 / zoom };\n this.rotationAnchor = document.createElementNS('http://www.w3.org/2000/svg', 'circle');\n this.rotationAnchor.setAttribute('cx', rotationAnchorPos.x);\n this.rotationAnchor.setAttribute('cy', rotationAnchorPos.y);\n this.rotationAnchor.setAttribute('r', 8 / zoom);\n this.rotationAnchor.setAttribute('class', 'rotate-anchor');\n this.rotationAnchor.setAttribute('fill', '#121212');\n this.rotationAnchor.setAttribute('stroke', '#5B57D1');\n this.rotationAnchor.setAttribute('stroke-width', anchorStrokeWidth);\n this.rotationAnchor.setAttribute('vector-effect', 'non-scaling-stroke');\n this.rotationAnchor.setAttribute('style', 'pointer-events: all;');\n this.group.appendChild(this.rotationAnchor);\n\n this.rotationAnchor.addEventListener('mouseover', function () {\n if (!isResizingShapeSquare && !isDraggingShapeSquare && !isRotatingShapeSquare) {\n svg.style.cursor = 'grab';\n }\n });\n this.rotationAnchor.addEventListener('mouseout', function () {\n if (!isResizingShapeSquare && !isDraggingShapeSquare && !isRotatingShapeSquare) {\n svg.style.cursor = 'default';\n }\n });\n\n const pointsAttr = outlinePoints.map(p => p.join(',')).join(' ');\n const outline = document.createElementNS('http://www.w3.org/2000/svg', 'polyline');\n outline.setAttribute('points', pointsAttr);\n outline.setAttribute('fill', 'none');\n outline.setAttribute('stroke', '#5B57D1');\n outline.setAttribute('stroke-width', 1.5);\n outline.setAttribute('stroke-dasharray', '4 2');\n outline.setAttribute('vector-effect', 'non-scaling-stroke');\n outline.setAttribute('style', 'pointer-events: none;');\n this.group.appendChild(outline);\n this.selectionOutline = outline;\n\n // Show relevant sidebar\n disableAllSideBars();\n squareSideBar.classList.remove(\"hidden\");\n if (window.__showSidebarForShape) window.__showSidebarForShape('rectangle');\n this.updateSidebar();\n }\n\n updateSelectionControls() {\n if (!this.selectionOutline || this.anchors.length === 0) return;\n\n const anchorSize = 10;\n const expandedX = -this.selectionPadding;\n const expandedY = -this.selectionPadding;\n const expandedWidth = this.width + 2 * this.selectionPadding;\n const expandedHeight = this.height + 2 * this.selectionPadding;\n\n const positions = [\n { x: expandedX, y: expandedY },\n { x: expandedX + expandedWidth, y: expandedY },\n { x: expandedX, y: expandedY + expandedHeight },\n { x: expandedX + expandedWidth, y: expandedY + expandedHeight },\n { x: expandedX + expandedWidth / 2, y: expandedY },\n { x: expandedX + expandedWidth / 2, y: expandedY + expandedHeight },\n { x: expandedX, y: expandedHeight / 2 + expandedY },\n { x: expandedX + expandedWidth, y: expandedHeight / 2 + expandedY }\n ];\n\n // Update anchor positions\n positions.forEach((pos, i) => {\n if (this.anchors[i]) {\n this.anchors[i].setAttribute('x', pos.x - anchorSize / 2);\n this.anchors[i].setAttribute('y', pos.y - anchorSize / 2);\n }\n });\n\n // Update outline\n const outlinePoints = [\n [positions[0].x, positions[0].y],\n [positions[1].x, positions[1].y],\n [positions[3].x, positions[3].y],\n [positions[2].x, positions[2].y],\n [positions[0].x, positions[0].y]\n ];\n this.selectionOutline.setAttribute('points', outlinePoints.map(p => p.join(',')).join(' '));\n\n // Update rotation anchor\n if (this.rotationAnchor) {\n this.rotationAnchor.setAttribute('cx', expandedX + expandedWidth / 2);\n this.rotationAnchor.setAttribute('cy', expandedY - 30);\n }\n }\n\n removeSelection() {\n // Remove selection elements (anchors, outline, rotation anchor) from the group\n this.anchors.forEach(anchor => {\n if (anchor.parentNode === this.group) {\n this.group.removeChild(anchor);\n }\n });\n if (this.rotationAnchor && this.rotationAnchor.parentNode === this.group) {\n this.group.removeChild(this.rotationAnchor);\n }\n if (this.selectionOutline && this.selectionOutline.parentNode === this.group) {\n this.group.removeChild(this.selectionOutline);\n }\n this.anchors = [];\n this.rotationAnchor = null;\n this.selectionOutline = null;\n this.isSelected = false;\n }\n\n contains(x, y) {\n if (!this.element) return false; \n const CTM = this.group.getCTM();\n if (!CTM) return false; \n const inverseCTM = CTM.inverse();\n\n const svgPoint = svg.createSVGPoint();\n svgPoint.x = x;\n svgPoint.y = y;\n const transformedPoint = svgPoint.matrixTransform(inverseCTM);\n const tolerance = 5;\n return transformedPoint.x >= -tolerance && transformedPoint.x <= this.width + tolerance &&\n transformedPoint.y >= -tolerance && transformedPoint.y <= this.height + tolerance;\n }\n\n // Helper to check if a point is near an anchor\n isNearAnchor(x, y) {\n if (!this.isSelected) return null;\n const buffer = 10; \n const anchorSize = 10; \n\n // Iterate through anchors\n for (let i = 0; i < this.anchors.length; i++) {\n const anchor = this.anchors[i];\n const anchorLocalX = parseFloat(anchor.getAttribute('x')) + anchorSize / 2;\n const anchorLocalY = parseFloat(anchor.getAttribute('y')) + anchorSize / 2;\n const svgPoint = svg.createSVGPoint();\n svgPoint.x = anchorLocalX;\n svgPoint.y = anchorLocalY;\n const transformedPoint = svgPoint.matrixTransform(this.group.getCTM());\n const anchorLeft = transformedPoint.x - anchorSize/2 - buffer;\n const anchorRight = transformedPoint.x + anchorSize/2 + buffer;\n const anchorTop = transformedPoint.y - anchorSize/2 - buffer;\n const anchorBottom = transformedPoint.y + anchorSize/2 + buffer;\n if (x >= anchorLeft && x <= anchorRight && y >= anchorTop && y <= anchorBottom) {\n return { type: 'resize', index: i };\n }\n }\n\n // Check rotation anchor\n if (this.rotationAnchor) {\n const rotateAnchorLocalX = parseFloat(this.rotationAnchor.getAttribute('cx'));\n const rotateAnchorLocalY = parseFloat(this.rotationAnchor.getAttribute('cy'));\n const svgPoint = svg.createSVGPoint();\n svgPoint.x = rotateAnchorLocalX;\n svgPoint.y = rotateAnchorLocalY;\n const transformedPoint = svgPoint.matrixTransform(this.group.getCTM());\n const rotateAnchorRadius = parseFloat(this.rotationAnchor.getAttribute('r'));\n const distSq = (x - transformedPoint.x)**2 + (y - transformedPoint.y)**2;\n if (distSq <= (rotateAnchorRadius + buffer)**2) {\n return { type: 'rotate' };\n }\n }\n\n return null;\n }\n\n\nmove(dx, dy) {\n this.x += dx;\n this.y += dy;\n\n // Fast path: just update the transform \u2014 no need to rebuild RoughJS element\n const rotateCenterX = this.width / 2;\n const rotateCenterY = this.height / 2;\n this.group.setAttribute('transform', `translate(${this.x}, ${this.y}) rotate(${this.rotation}, ${rotateCenterX}, ${rotateCenterY})`);\n\n this.updateAttachedArrows();\n\n // Only update frame containment if we're actively dragging the shape itself\n // and not being moved by a parent frame\n if (isDraggingShapeSquare && !this.isBeingMovedByFrame) {\n this.updateFrameContainment();\n }\n}\n\nupdateFrameContainment() {\n // Don't update if we're being moved by a frame\n if (this.isBeingMovedByFrame) return;\n \n let targetFrame = null;\n \n // Find which frame this shape is over\n shapes.forEach(shape => {\n if (shape.shapeName === 'frame' && shape.isShapeInFrame(this)) {\n targetFrame = shape;\n }\n });\n \n // If we have a parent frame and we're being dragged, temporarily remove clipping\n if (this.parentFrame && isDraggingShapeSquare) {\n this.parentFrame.temporarilyRemoveFromFrame(this);\n }\n \n // Update frame highlighting\n if (hoveredFrame && hoveredFrame !== targetFrame) {\n hoveredFrame.removeHighlight();\n }\n \n if (targetFrame && targetFrame !== hoveredFrame) {\n targetFrame.highlightFrame();\n }\n \n hoveredFrame = targetFrame;\n}\n\n updatePosition(anchorIndex, newMouseX, newMouseY) {\n const CTM = this.group.getCTM();\n if (!CTM) return;\n const inverseCTM = CTM.inverse();\n const svgPoint = svg.createSVGPoint();\n svgPoint.x = newMouseX;\n svgPoint.y = newMouseY;\n const localMouse = svgPoint.matrixTransform(inverseCTM);\n\n const oldW = this.width;\n const oldH = this.height;\n\n // Determine fixed point in old local coords and compute raw new dimensions\n let fixedOldX, fixedOldY, rawW, rawH;\n switch (anchorIndex) {\n case 0: fixedOldX = oldW; fixedOldY = oldH; rawW = oldW - localMouse.x; rawH = oldH - localMouse.y; break;\n case 1: fixedOldX = 0; fixedOldY = oldH; rawW = localMouse.x; rawH = oldH - localMouse.y; break;\n case 2: fixedOldX = oldW; fixedOldY = 0; rawW = oldW - localMouse.x; rawH = localMouse.y; break;\n case 3: fixedOldX = 0; fixedOldY = 0; rawW = localMouse.x; rawH = localMouse.y; break;\n case 4: fixedOldX = 0; fixedOldY = oldH; rawW = oldW; rawH = oldH - localMouse.y; break;\n case 5: fixedOldX = 0; fixedOldY = 0; rawW = oldW; rawH = localMouse.y; break;\n case 6: fixedOldX = oldW; fixedOldY = 0; rawW = oldW - localMouse.x; rawH = oldH; break;\n case 7: fixedOldX = 0; fixedOldY = 0; rawW = localMouse.x; rawH = oldH; break;\n }\n\n // Get world position of the fixed point using current CTM\n const fp = svg.createSVGPoint();\n fp.x = fixedOldX;\n fp.y = fixedOldY;\n const fixedWorld = fp.matrixTransform(CTM);\n\n // Handle negative dimensions (dragged past opposite edge)\n const newW = Math.abs(rawW);\n const newH = Math.abs(rawH);\n\n // Fixed point in new local coords (flips if dimension went negative)\n const fixedNewX = fixedOldX === 0 ? (rawW >= 0 ? 0 : newW) : (rawW >= 0 ? newW : 0);\n const fixedNewY = fixedOldY === 0 ? (rawH >= 0 ? 0 : newH) : (rawH >= 0 ? newH : 0);\n\n // Solve for new x, y so the fixed corner stays in place\n // Transform: translate(x, y) rotate(\u03B8, newW/2, newH/2)\n const rad = this.rotation * Math.PI / 180;\n const cosR = Math.cos(rad);\n const sinR = Math.sin(rad);\n const ncx = newW / 2;\n const ncy = newH / 2;\n const dx = fixedNewX - ncx;\n const dy = fixedNewY - ncy;\n const rotX = ncx + dx * cosR - dy * sinR;\n const rotY = ncy + dx * sinR + dy * cosR;\n\n this.x = fixedWorld.x - rotX;\n this.y = fixedWorld.y - rotY;\n this.width = newW;\n this.height = newH;\n\n this.updateAttachedArrows();\n }\n\n updateAttachedArrows() {\n shapes.forEach(shape => {\n if (shape && shape.shapeName === 'arrow' && typeof shape.updateAttachments === 'function') {\n \n if ((shape.attachedToStart && shape.attachedToStart.shape === this) ||\n (shape.attachedToEnd && shape.attachedToEnd.shape === this)) {\n shape.updateAttachments();\n }\n }\n });\n } \n\n rotate(angle) {\n angle = angle % 360;\n if (angle < 0) angle += 360;\n this.rotation = angle;\n }\n\n // Method to update the sidebar based on the shape's current options\n // No-op: React sidebar handles UI updates via Zustand store\n updateSidebar() {}\n}\n\nexport { Rectangle };\n"],
5
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+ "sourcesContent": ["/* eslint-disable */\n// Rectangle shape class - extracted from drawSquare.js\n// Depends on globals: svg, shapes, rough, currentShape, currentZoom, rc\n\n// Create local rc from globals; tool-state vars default to false\nconst rc = rough.svg(svg);\nlet isDraggingShapeSquare = false;\nlet isResizingShapeSquare = false;\nlet isRotatingShapeSquare = false;\nlet hoveredFrame = null;\nconst SquarecolorOptions = document.querySelectorAll(\".squareStrokeSpan\");\nconst backgroundColorOptionsSquare = document.querySelectorAll(\".squareBackgroundSpan\");\nconst fillStyleOptions = document.querySelectorAll(\".squareFillStyleSpan\");\nconst squareStrokeThicknessValue = document.querySelectorAll(\".squareStrokeThickSpan\");\nconst squareOutlineStyleValue = document.querySelectorAll(\".squareOutlineStyle\");\n// Depends on globals: squareStrokecolor, squareBackgroundColor, squareFillStyleValue, squareStrokeThicknes, squareOutlineStyle\n// Depends on globals: isDraggingShapeSquare, isResizingShapeSquare, isRotatingShapeSquare\n// Depends on globals: squareSideBar, disableAllSideBars\n// Depends on DOM query: SquarecolorOptions, backgroundColorOptionsSquare, fillStyleOptions, squareStrokeThicknessValue, squareOutlineStyleValue\n\nclass Rectangle {\n constructor(x, y, width, height, options = {}) {\n this.x = x;\n this.y = y;\n this.width = width;\n this.height = height;\n this.options = {\n roughness: 1.5,\n stroke: \"#fff\",\n strokeWidth: 2,\n fill: \"transparent\",\n fillStyle: \"none\",\n strokeDasharray: \"\",\n ...options\n };\n this.element = null;\n this.isSelected = false;\n this.rotation = 0;\n this.group = document.createElementNS('http://www.w3.org/2000/svg', 'g');\n this.anchors = [];\n this.rotationAnchor = null;\n this.selectionPadding = 8;\n this.selectionOutline = null;\n this.shapeName = 'rectangle';\n this.shapeID = `rectangle-${String(Date.now()).slice(0, 8)}-${Math.floor(Math.random() * 10000)}`;\n this.group.setAttribute('id', this.shapeID);\n\n // Embedded label support\n this.label = options.label || '';\n this.labelElement = null;\n this.labelColor = options.labelColor || '#e0e0e0';\n this.labelFontSize = options.labelFontSize || 14;\n this._isEditingLabel = false;\n this._hitArea = null;\n this._labelBg = null;\n\n // Shading / gradient support for research paper style diagrams\n this.shadeColor = options.shadeColor || null;\n this.shadeOpacity = options.shadeOpacity !== undefined ? options.shadeOpacity : 0.15;\n this.shadeDirection = options.shadeDirection || 'bottom'; // 'top' | 'bottom' | 'left' | 'right'\n this._shadeRect = null;\n this._shadeGradient = null;\n\n if (!this.group.parentNode) {\n svg.appendChild(this.group);\n }\n this._lastDrawn = {\n width: null,\n height: null,\n options: null\n };\n this.isBeingDrawn = false;\n this._setupLabelDblClick();\n this.draw();\n }\n draw() {\n const childrenToRemove = [];\n const preserveSet = this._skipAnchors ? new Set([...this.anchors, this.selectionOutline, this.rotationAnchor].filter(Boolean)) : null;\n for (let i = 0; i < this.group.children.length; i++) {\n const child = this.group.children[i];\n if (child !== this.element && child !== this.labelElement && child !== this._hitArea && child !== this._labelBg && child !== this._shadeRect) {\n if (preserveSet && preserveSet.has(child)) continue;\n childrenToRemove.push(child);\n }\n }\n childrenToRemove.forEach(child => this.group.removeChild(child));\n\n const optionsString = JSON.stringify(this.options);\n const isInitialDraw = this.element === null;\n const optionsChanged = optionsString !== this._lastDrawn.options;\n const sizeChanged = this.width !== this._lastDrawn.width || this.height !== this._lastDrawn.height;\n\n // Only regenerate rough element if it's not being actively drawn OR if options changed OR initial draw\n if (isInitialDraw || optionsChanged || (!this.isBeingDrawn && sizeChanged)) {\n if (this.element && this.element.parentNode === this.group) {\n this.group.removeChild(this.element);\n }\n const roughRect = rc.rectangle(0, 0, this.width, this.height, this.options);\n this.element = roughRect;\n this.group.appendChild(roughRect);\n\n // Cache the values\n this._lastDrawn.width = this.width;\n this._lastDrawn.height = this.height;\n this._lastDrawn.options = optionsString;\n }\n\n // Hit area for dblclick detection (transparent rect that captures pointer events)\n if (!this._hitArea) {\n this._hitArea = document.createElementNS('http://www.w3.org/2000/svg', 'rect');\n this._hitArea.setAttribute('fill', 'transparent');\n this._hitArea.setAttribute('stroke', 'none');\n this._hitArea.setAttribute('style', 'pointer-events: all;');\n this.group.insertBefore(this._hitArea, this.group.firstChild);\n }\n this._hitArea.setAttribute('x', 0);\n this._hitArea.setAttribute('y', 0);\n this._hitArea.setAttribute('width', this.width);\n this._hitArea.setAttribute('height', this.height);\n\n // Shading / gradient overlay\n this._updateShade();\n\n // Update embedded label\n this._updateLabelElement();\n\n const rotateCenterX = this.width / 2;\n const rotateCenterY = this.height / 2;\n this.group.setAttribute('transform', `translate(${this.x}, ${this.y}) rotate(${this.rotation}, ${rotateCenterX}, ${rotateCenterY})`);\n\n if (this.isSelected) {\n if (this._skipAnchors) {\n this.updateSelectionControls();\n } else {\n this.addAnchors();\n }\n }\n if (!this.group.parentNode) {\n this.updateAttachedArrows();\n svg.appendChild(this.group);\n }\n }\n\n _updateShade() {\n if (!this.shadeColor) {\n if (this._shadeRect && this._shadeRect.parentNode === this.group) {\n this.group.removeChild(this._shadeRect);\n this._shadeRect = null;\n }\n if (this._shadeGradient && this._shadeGradient.parentNode) {\n this._shadeGradient.parentNode.removeChild(this._shadeGradient);\n this._shadeGradient = null;\n }\n return;\n }\n\n // Create or update gradient in SVG defs\n let defs = svg.querySelector('defs');\n if (!defs) {\n defs = document.createElementNS('http://www.w3.org/2000/svg', 'defs');\n svg.appendChild(defs);\n }\n\n const gradId = `shade-${this.shapeID}`;\n if (!this._shadeGradient) {\n this._shadeGradient = document.createElementNS('http://www.w3.org/2000/svg', 'linearGradient');\n this._shadeGradient.setAttribute('id', gradId);\n defs.appendChild(this._shadeGradient);\n }\n\n // Direction mapping\n const dirs = {\n top: { x1: '0%', y1: '0%', x2: '0%', y2: '100%' },\n bottom: { x1: '0%', y1: '100%', x2: '0%', y2: '0%' },\n left: { x1: '0%', y1: '0%', x2: '100%', y2: '0%' },\n right: { x1: '100%', y1: '0%', x2: '0%', y2: '0%' },\n };\n const d = dirs[this.shadeDirection] || dirs.bottom;\n this._shadeGradient.setAttribute('x1', d.x1);\n this._shadeGradient.setAttribute('y1', d.y1);\n this._shadeGradient.setAttribute('x2', d.x2);\n this._shadeGradient.setAttribute('y2', d.y2);\n\n // Rebuild stops\n while (this._shadeGradient.firstChild) this._shadeGradient.removeChild(this._shadeGradient.firstChild);\n const stop1 = document.createElementNS('http://www.w3.org/2000/svg', 'stop');\n stop1.setAttribute('offset', '0%');\n stop1.setAttribute('stop-color', this.shadeColor);\n stop1.setAttribute('stop-opacity', this.shadeOpacity);\n const stop2 = document.createElementNS('http://www.w3.org/2000/svg', 'stop');\n stop2.setAttribute('offset', '100%');\n stop2.setAttribute('stop-color', this.shadeColor);\n stop2.setAttribute('stop-opacity', '0');\n this._shadeGradient.appendChild(stop1);\n this._shadeGradient.appendChild(stop2);\n\n // Create or update shade rect\n if (!this._shadeRect) {\n this._shadeRect = document.createElementNS('http://www.w3.org/2000/svg', 'rect');\n this._shadeRect.setAttribute('pointer-events', 'none');\n }\n this._shadeRect.setAttribute('x', 0);\n this._shadeRect.setAttribute('y', 0);\n this._shadeRect.setAttribute('width', this.width);\n this._shadeRect.setAttribute('height', this.height);\n this._shadeRect.setAttribute('fill', `url(#${gradId})`);\n this._shadeRect.setAttribute('rx', 2);\n\n // Insert after rough element\n if (this._shadeRect.parentNode === this.group) this.group.removeChild(this._shadeRect);\n if (this.element && this.element.nextSibling) {\n this.group.insertBefore(this._shadeRect, this.element.nextSibling);\n } else {\n this.group.appendChild(this._shadeRect);\n }\n }\n\n _updateLabelElement() {\n if (!this.label) {\n // Remove label element if label is empty\n if (this.labelElement && this.labelElement.parentNode === this.group) {\n this.group.removeChild(this.labelElement);\n this.labelElement = null;\n }\n if (this._labelBg && this._labelBg.parentNode === this.group) {\n this.group.removeChild(this._labelBg);\n this._labelBg = null;\n }\n return;\n }\n\n if (!this.labelElement) {\n this.labelElement = document.createElementNS('http://www.w3.org/2000/svg', 'text');\n this.labelElement.setAttribute('class', 'shape-label');\n this.labelElement.setAttribute('pointer-events', 'none');\n }\n\n // Position at center of rectangle\n this.labelElement.setAttribute('x', this.width / 2);\n this.labelElement.setAttribute('y', this.height / 2);\n this.labelElement.setAttribute('text-anchor', 'middle');\n this.labelElement.setAttribute('dominant-baseline', 'central');\n this.labelElement.setAttribute('fill', this.labelColor);\n this.labelElement.setAttribute('font-size', this.labelFontSize);\n this.labelElement.setAttribute('font-family', 'lixFont, sans-serif');\n this.labelElement.textContent = this.label;\n\n // Background padding rect behind text (like arrows have)\n const canvasBg = window.getComputedStyle(svg).backgroundColor || '#000';\n if (!this._labelBg) {\n this._labelBg = document.createElementNS('http://www.w3.org/2000/svg', 'rect');\n this._labelBg.setAttribute('pointer-events', 'none');\n }\n this._labelBg.setAttribute('fill', canvasBg);\n const hPadding = 6;\n const vPadding = 2;\n const charWidth = this.labelFontSize * 0.6;\n const bgW = this.label.length * charWidth + hPadding * 2;\n const bgH = this.labelFontSize + vPadding * 2;\n this._labelBg.setAttribute('x', this.width / 2 - bgW / 2);\n this._labelBg.setAttribute('y', this.height / 2 - bgH / 2);\n this._labelBg.setAttribute('width', bgW);\n this._labelBg.setAttribute('height', bgH);\n this._labelBg.setAttribute('rx', 3);\n\n // Re-append bg then text on top\n if (this._labelBg.parentNode === this.group) this.group.removeChild(this._labelBg);\n if (this.labelElement.parentNode === this.group) this.group.removeChild(this.labelElement);\n this.group.appendChild(this._labelBg);\n this.group.appendChild(this.labelElement);\n }\n\n _setupLabelDblClick() {\n this.group.addEventListener('dblclick', (e) => {\n e.stopPropagation();\n e.preventDefault();\n this.startLabelEdit();\n });\n }\n\n startLabelEdit() {\n if (this._isEditingLabel) return;\n this._isEditingLabel = true;\n\n // Hide label element during editing\n if (this.labelElement) {\n this.labelElement.setAttribute('visibility', 'hidden');\n }\n\n // Get shape's screen position via CTM\n const ctm = this.group.getScreenCTM();\n if (!ctm) { this._isEditingLabel = false; return; }\n\n // Map the shape corners to screen coords\n const pt1 = svg.createSVGPoint();\n pt1.x = 0; pt1.y = 0;\n const screenTL = pt1.matrixTransform(ctm);\n const pt2 = svg.createSVGPoint();\n pt2.x = this.width; pt2.y = this.height;\n const screenBR = pt2.matrixTransform(ctm);\n\n const screenW = Math.abs(screenBR.x - screenTL.x);\n const screenH = Math.abs(screenBR.y - screenTL.y);\n const screenX = Math.min(screenTL.x, screenBR.x);\n const screenY = Math.min(screenTL.y, screenBR.y);\n\n // Create HTML overlay\n const overlay = document.createElement('div');\n overlay.className = 'shape-label-editor';\n overlay.style.cssText = `\n position: fixed; z-index: 10000;\n left: ${screenX}px; top: ${screenY}px;\n width: ${screenW}px; height: ${screenH}px;\n display: flex; align-items: center; justify-content: center;\n pointer-events: auto;\n `;\n\n const canvasBg = window.getComputedStyle(svg).backgroundColor || '#000';\n const input = document.createElement('div');\n input.setAttribute('contenteditable', 'true');\n input.style.cssText = `\n max-width: ${screenW - 8}px; min-width: 30px; min-height: 20px;\n background: ${canvasBg}; border: none;\n outline: none; padding: 2px 6px;\n color: ${this.labelColor}; font-size: ${Math.max(12, this.labelFontSize * (screenW / Math.max(this.width, 1)))}px;\n font-family: lixFont, sans-serif; text-align: center;\n white-space: pre-wrap; word-break: break-word;\n cursor: text;\n `;\n if (this.label) {\n input.textContent = this.label;\n } else {\n input.innerHTML = '&nbsp;';\n }\n\n overlay.appendChild(input);\n document.body.appendChild(overlay);\n\n // Focus and select all text\n setTimeout(() => {\n input.focus();\n const sel = window.getSelection();\n const range = document.createRange();\n range.selectNodeContents(input);\n sel.removeAllRanges();\n sel.addRange(range);\n }, 10);\n\n const finishEdit = () => {\n const newText = input.textContent.trim().replace(/\\u00A0/g, '');\n this.label = newText;\n this._isEditingLabel = false;\n\n if (overlay.parentNode) overlay.parentNode.removeChild(overlay);\n if (this.labelElement) this.labelElement.setAttribute('visibility', 'visible');\n this.draw();\n };\n\n input.addEventListener('blur', finishEdit);\n input.addEventListener('keydown', (e) => {\n e.stopPropagation();\n if (e.key === 'Enter' && !e.shiftKey) { e.preventDefault(); input.blur(); }\n if (e.key === 'Escape') { input.textContent = this.label; input.blur(); }\n });\n input.addEventListener('pointerdown', (e) => e.stopPropagation());\n input.addEventListener('pointermove', (e) => e.stopPropagation());\n input.addEventListener('pointerup', (e) => e.stopPropagation());\n }\n\n setLabel(text, color, fontSize) {\n this.label = text || '';\n if (color) this.labelColor = color;\n if (fontSize) this.labelFontSize = fontSize;\n this.draw();\n }\n\n setDrawingState(isDrawing) {\n this.isBeingDrawn = isDrawing;\n }\n\n getRotatedCursor(direction, angle) {\n const directions = ['ns', 'nesw', 'ew', 'nwse'];\n angle = angle % 360;\n if (angle < 0) angle += 360;\n\n const baseDirectionMap = {\n '0': 'nwse', '1': 'nesw', \n '2': 'nesw', '3': 'nwse', \n '4': 'ns', '5': 'ns', \n '6': 'ew', '7': 'ew' \n };\n const baseDirection = baseDirectionMap[direction];\n let effectiveAngle = angle; \n if (baseDirection === 'nesw') {\n effectiveAngle += 45;\n } else if (baseDirection === 'ew') {\n effectiveAngle += 90;\n } else if (baseDirection === 'nwse') {\n effectiveAngle += 135;\n }\n effectiveAngle = effectiveAngle % 360;\n if (effectiveAngle < 0) effectiveAngle += 360;\n const index = Math.round(effectiveAngle / 45) % 4; \n let finalIndex;\n if (effectiveAngle >= 337.5 || effectiveAngle < 22.5) finalIndex = 0; \n else if (effectiveAngle >= 22.5 && effectiveAngle < 67.5) finalIndex = 1; \n else if (effectiveAngle >= 67.5 && effectiveAngle < 112.5) finalIndex = 2; \n else if (effectiveAngle >= 112.5 && effectiveAngle < 157.5) finalIndex = 3;\n else if (effectiveAngle >= 157.5 && effectiveAngle < 202.5) finalIndex = 0; \n else if (effectiveAngle >= 202.5 && effectiveAngle < 247.5) finalIndex = 1; \n else if (effectiveAngle >= 247.5 && effectiveAngle < 292.5) finalIndex = 2; \n else if (effectiveAngle >= 292.5 && effectiveAngle < 337.5) finalIndex = 3; \n else finalIndex = 0; \n return directions[finalIndex];\n }\n addAnchors() {\n const zoom = window.currentZoom || 1;\n const anchorSize = 10 / zoom;\n const anchorStrokeWidth = 2;\n const self = this;\n const expandedX = -this.selectionPadding; \n const expandedY = -this.selectionPadding; \n const expandedWidth = this.width + 2 * this.selectionPadding;\n const expandedHeight = this.height + 2 * this.selectionPadding;\n\n const positions = [\n { x: expandedX, y: expandedY }, \n { x: expandedX + expandedWidth, y: expandedY }, \n { x: expandedX, y: expandedY + expandedHeight }, \n { x: expandedX + expandedWidth, y: expandedY + expandedHeight }, \n { x: expandedX + expandedWidth / 2, y: expandedY }, \n { x: expandedX + expandedWidth / 2, y: expandedY + expandedHeight }, \n { x: expandedX, y: expandedHeight / 2 + expandedY }, \n { x: expandedX + expandedWidth, y: expandedHeight / 2 + expandedY } \n ];\n\n const outlinePoints = [\n [positions[0].x, positions[0].y],\n [positions[1].x, positions[1].y],\n [positions[3].x, positions[3].y],\n [positions[2].x, positions[2].y],\n [positions[0].x, positions[0].y]\n ];\n\n this.anchors.forEach(anchor => {\n if (anchor.parentNode === this.group) {\n this.group.removeChild(anchor);\n }\n });\n if (this.rotationAnchor && this.rotationAnchor.parentNode === this.group) {\n this.group.removeChild(this.rotationAnchor);\n }\n if (this.selectionOutline && this.selectionOutline.parentNode === this.group) {\n this.group.removeChild(this.selectionOutline);\n }\n\n this.anchors = [];\n const anchorDirections = {\n 0: 'nwse', \n 1: 'nesw', \n 2: 'nesw', \n 3: 'nwse', \n 4: 'ns', \n 5: 'ns', \n 6: 'ew', \n 7: 'ew' \n };\n\n positions.forEach((pos, i) => {\n const anchor = document.createElementNS('http://www.w3.org/2000/svg', 'rect');\n anchor.setAttribute('x', pos.x - anchorSize / 2);\n anchor.setAttribute('y', pos.y - anchorSize / 2);\n anchor.setAttribute('width', anchorSize);\n anchor.setAttribute('height', anchorSize);\n anchor.setAttribute('class', 'anchor');\n anchor.setAttribute('data-index', i);\n anchor.setAttribute('fill', '#121212');\n anchor.setAttribute('stroke', '#5B57D1');\n anchor.setAttribute('stroke-width', anchorStrokeWidth);\n anchor.setAttribute('vector-effect', 'non-scaling-stroke');\n anchor.setAttribute('style', 'pointer-events: all;');\n\n anchor.addEventListener('mouseover', function () {\n const index = this.getAttribute('data-index');\n const baseDirection = anchorDirections[index];\n const rotatedCursor = self.getRotatedCursor(index, self.rotation); \n svg.style.cursor = rotatedCursor + '-resize';\n });\n\n anchor.addEventListener('mouseout', function () {\n if (!isResizingShapeSquare && !isDraggingShapeSquare && !isRotatingShapeSquare) {\n svg.style.cursor = 'default';\n }\n });\n\n this.group.appendChild(anchor);\n this.anchors[i] = anchor;\n });\n const rotationAnchorPos = { x: expandedX + expandedWidth / 2, y: expandedY - 30 / zoom };\n this.rotationAnchor = document.createElementNS('http://www.w3.org/2000/svg', 'circle');\n this.rotationAnchor.setAttribute('cx', rotationAnchorPos.x);\n this.rotationAnchor.setAttribute('cy', rotationAnchorPos.y);\n this.rotationAnchor.setAttribute('r', 8 / zoom);\n this.rotationAnchor.setAttribute('class', 'rotate-anchor');\n this.rotationAnchor.setAttribute('fill', '#121212');\n this.rotationAnchor.setAttribute('stroke', '#5B57D1');\n this.rotationAnchor.setAttribute('stroke-width', anchorStrokeWidth);\n this.rotationAnchor.setAttribute('vector-effect', 'non-scaling-stroke');\n this.rotationAnchor.setAttribute('style', 'pointer-events: all;');\n this.group.appendChild(this.rotationAnchor);\n\n this.rotationAnchor.addEventListener('mouseover', function () {\n if (!isResizingShapeSquare && !isDraggingShapeSquare && !isRotatingShapeSquare) {\n svg.style.cursor = 'grab';\n }\n });\n this.rotationAnchor.addEventListener('mouseout', function () {\n if (!isResizingShapeSquare && !isDraggingShapeSquare && !isRotatingShapeSquare) {\n svg.style.cursor = 'default';\n }\n });\n\n const pointsAttr = outlinePoints.map(p => p.join(',')).join(' ');\n const outline = document.createElementNS('http://www.w3.org/2000/svg', 'polyline');\n outline.setAttribute('points', pointsAttr);\n outline.setAttribute('fill', 'none');\n outline.setAttribute('stroke', '#5B57D1');\n outline.setAttribute('stroke-width', 1.5);\n outline.setAttribute('stroke-dasharray', '4 2');\n outline.setAttribute('vector-effect', 'non-scaling-stroke');\n outline.setAttribute('style', 'pointer-events: none;');\n this.group.appendChild(outline);\n this.selectionOutline = outline;\n\n // Show relevant sidebar\n disableAllSideBars();\n squareSideBar.classList.remove(\"hidden\");\n if (window.__showSidebarForShape) window.__showSidebarForShape('rectangle');\n this.updateSidebar();\n }\n\n updateSelectionControls() {\n if (!this.selectionOutline || this.anchors.length === 0) return;\n\n const anchorSize = 10;\n const expandedX = -this.selectionPadding;\n const expandedY = -this.selectionPadding;\n const expandedWidth = this.width + 2 * this.selectionPadding;\n const expandedHeight = this.height + 2 * this.selectionPadding;\n\n const positions = [\n { x: expandedX, y: expandedY },\n { x: expandedX + expandedWidth, y: expandedY },\n { x: expandedX, y: expandedY + expandedHeight },\n { x: expandedX + expandedWidth, y: expandedY + expandedHeight },\n { x: expandedX + expandedWidth / 2, y: expandedY },\n { x: expandedX + expandedWidth / 2, y: expandedY + expandedHeight },\n { x: expandedX, y: expandedHeight / 2 + expandedY },\n { x: expandedX + expandedWidth, y: expandedHeight / 2 + expandedY }\n ];\n\n // Update anchor positions\n positions.forEach((pos, i) => {\n if (this.anchors[i]) {\n this.anchors[i].setAttribute('x', pos.x - anchorSize / 2);\n this.anchors[i].setAttribute('y', pos.y - anchorSize / 2);\n }\n });\n\n // Update outline\n const outlinePoints = [\n [positions[0].x, positions[0].y],\n [positions[1].x, positions[1].y],\n [positions[3].x, positions[3].y],\n [positions[2].x, positions[2].y],\n [positions[0].x, positions[0].y]\n ];\n this.selectionOutline.setAttribute('points', outlinePoints.map(p => p.join(',')).join(' '));\n\n // Update rotation anchor\n if (this.rotationAnchor) {\n this.rotationAnchor.setAttribute('cx', expandedX + expandedWidth / 2);\n this.rotationAnchor.setAttribute('cy', expandedY - 30);\n }\n }\n\n removeSelection() {\n // Remove selection elements (anchors, outline, rotation anchor) from the group\n this.anchors.forEach(anchor => {\n if (anchor.parentNode === this.group) {\n this.group.removeChild(anchor);\n }\n });\n if (this.rotationAnchor && this.rotationAnchor.parentNode === this.group) {\n this.group.removeChild(this.rotationAnchor);\n }\n if (this.selectionOutline && this.selectionOutline.parentNode === this.group) {\n this.group.removeChild(this.selectionOutline);\n }\n this.anchors = [];\n this.rotationAnchor = null;\n this.selectionOutline = null;\n this.isSelected = false;\n }\n\n contains(x, y) {\n if (!this.element) return false;\n // x/y are already canvas (viewBox) coordinates. getCTM() operates in\n // viewport coordinates and made hit testing drift after pan/zoom.\n const centerX = this.width / 2;\n const centerY = this.height / 2;\n const angle = -(this.rotation || 0) * Math.PI / 180;\n const translatedX = x - this.x;\n const translatedY = y - this.y;\n const dx = translatedX - centerX;\n const dy = translatedY - centerY;\n const localX = dx * Math.cos(angle) - dy * Math.sin(angle) + centerX;\n const localY = dx * Math.sin(angle) + dy * Math.cos(angle) + centerY;\n const tolerance = 5;\n return localX >= -tolerance && localX <= this.width + tolerance &&\n localY >= -tolerance && localY <= this.height + tolerance;\n }\n\n // Helper to check if a point is near an anchor\n isNearAnchor(x, y) {\n if (!this.isSelected) return null;\n const buffer = 10; \n const anchorSize = 10; \n\n // Iterate through anchors\n for (let i = 0; i < this.anchors.length; i++) {\n const anchor = this.anchors[i];\n const anchorLocalX = parseFloat(anchor.getAttribute('x')) + anchorSize / 2;\n const anchorLocalY = parseFloat(anchor.getAttribute('y')) + anchorSize / 2;\n const svgPoint = svg.createSVGPoint();\n svgPoint.x = anchorLocalX;\n svgPoint.y = anchorLocalY;\n const transformedPoint = svgPoint.matrixTransform(this.group.getCTM());\n const anchorLeft = transformedPoint.x - anchorSize/2 - buffer;\n const anchorRight = transformedPoint.x + anchorSize/2 + buffer;\n const anchorTop = transformedPoint.y - anchorSize/2 - buffer;\n const anchorBottom = transformedPoint.y + anchorSize/2 + buffer;\n if (x >= anchorLeft && x <= anchorRight && y >= anchorTop && y <= anchorBottom) {\n return { type: 'resize', index: i };\n }\n }\n\n // Check rotation anchor\n if (this.rotationAnchor) {\n const rotateAnchorLocalX = parseFloat(this.rotationAnchor.getAttribute('cx'));\n const rotateAnchorLocalY = parseFloat(this.rotationAnchor.getAttribute('cy'));\n const svgPoint = svg.createSVGPoint();\n svgPoint.x = rotateAnchorLocalX;\n svgPoint.y = rotateAnchorLocalY;\n const transformedPoint = svgPoint.matrixTransform(this.group.getCTM());\n const rotateAnchorRadius = parseFloat(this.rotationAnchor.getAttribute('r'));\n const distSq = (x - transformedPoint.x)**2 + (y - transformedPoint.y)**2;\n if (distSq <= (rotateAnchorRadius + buffer)**2) {\n return { type: 'rotate' };\n }\n }\n\n return null;\n }\n\n\nmove(dx, dy) {\n this.x += dx;\n this.y += dy;\n\n // Fast path: just update the transform \u2014 no need to rebuild RoughJS element\n const rotateCenterX = this.width / 2;\n const rotateCenterY = this.height / 2;\n this.group.setAttribute('transform', `translate(${this.x}, ${this.y}) rotate(${this.rotation}, ${rotateCenterX}, ${rotateCenterY})`);\n\n this.updateAttachedArrows();\n\n // Only update frame containment if we're actively dragging the shape itself\n // and not being moved by a parent frame\n if (isDraggingShapeSquare && !this.isBeingMovedByFrame) {\n this.updateFrameContainment();\n }\n}\n\nupdateFrameContainment() {\n // Don't update if we're being moved by a frame\n if (this.isBeingMovedByFrame) return;\n \n let targetFrame = null;\n \n // Find which frame this shape is over\n shapes.forEach(shape => {\n if (shape.shapeName === 'frame' && shape.isShapeInFrame(this)) {\n targetFrame = shape;\n }\n });\n \n // If we have a parent frame and we're being dragged, temporarily remove clipping\n if (this.parentFrame && isDraggingShapeSquare) {\n this.parentFrame.temporarilyRemoveFromFrame(this);\n }\n \n // Update frame highlighting\n if (hoveredFrame && hoveredFrame !== targetFrame) {\n hoveredFrame.removeHighlight();\n }\n \n if (targetFrame && targetFrame !== hoveredFrame) {\n targetFrame.highlightFrame();\n }\n \n hoveredFrame = targetFrame;\n}\n\n updatePosition(anchorIndex, newMouseX, newMouseY) {\n const CTM = this.group.getCTM();\n if (!CTM) return;\n const inverseCTM = CTM.inverse();\n const svgPoint = svg.createSVGPoint();\n svgPoint.x = newMouseX;\n svgPoint.y = newMouseY;\n const localMouse = svgPoint.matrixTransform(inverseCTM);\n\n const oldW = this.width;\n const oldH = this.height;\n\n // Determine fixed point in old local coords and compute raw new dimensions\n let fixedOldX, fixedOldY, rawW, rawH;\n switch (anchorIndex) {\n case 0: fixedOldX = oldW; fixedOldY = oldH; rawW = oldW - localMouse.x; rawH = oldH - localMouse.y; break;\n case 1: fixedOldX = 0; fixedOldY = oldH; rawW = localMouse.x; rawH = oldH - localMouse.y; break;\n case 2: fixedOldX = oldW; fixedOldY = 0; rawW = oldW - localMouse.x; rawH = localMouse.y; break;\n case 3: fixedOldX = 0; fixedOldY = 0; rawW = localMouse.x; rawH = localMouse.y; break;\n case 4: fixedOldX = 0; fixedOldY = oldH; rawW = oldW; rawH = oldH - localMouse.y; break;\n case 5: fixedOldX = 0; fixedOldY = 0; rawW = oldW; rawH = localMouse.y; break;\n case 6: fixedOldX = oldW; fixedOldY = 0; rawW = oldW - localMouse.x; rawH = oldH; break;\n case 7: fixedOldX = 0; fixedOldY = 0; rawW = localMouse.x; rawH = oldH; break;\n }\n\n // Get world position of the fixed point using current CTM\n const fp = svg.createSVGPoint();\n fp.x = fixedOldX;\n fp.y = fixedOldY;\n const fixedWorld = fp.matrixTransform(CTM);\n\n // Handle negative dimensions (dragged past opposite edge)\n const newW = Math.abs(rawW);\n const newH = Math.abs(rawH);\n\n // Fixed point in new local coords (flips if dimension went negative)\n const fixedNewX = fixedOldX === 0 ? (rawW >= 0 ? 0 : newW) : (rawW >= 0 ? newW : 0);\n const fixedNewY = fixedOldY === 0 ? (rawH >= 0 ? 0 : newH) : (rawH >= 0 ? newH : 0);\n\n // Solve for new x, y so the fixed corner stays in place\n // Transform: translate(x, y) rotate(\u03B8, newW/2, newH/2)\n const rad = this.rotation * Math.PI / 180;\n const cosR = Math.cos(rad);\n const sinR = Math.sin(rad);\n const ncx = newW / 2;\n const ncy = newH / 2;\n const dx = fixedNewX - ncx;\n const dy = fixedNewY - ncy;\n const rotX = ncx + dx * cosR - dy * sinR;\n const rotY = ncy + dx * sinR + dy * cosR;\n\n this.x = fixedWorld.x - rotX;\n this.y = fixedWorld.y - rotY;\n this.width = newW;\n this.height = newH;\n\n this.updateAttachedArrows();\n }\n\n updateAttachedArrows() {\n shapes.forEach(shape => {\n if (shape && shape.shapeName === 'arrow' && typeof shape.updateAttachments === 'function') {\n \n if ((shape.attachedToStart && shape.attachedToStart.shape === this) ||\n (shape.attachedToEnd && shape.attachedToEnd.shape === this)) {\n shape.updateAttachments();\n }\n }\n });\n } \n\n rotate(angle) {\n angle = angle % 360;\n if (angle < 0) angle += 360;\n this.rotation = angle;\n }\n\n // Method to update the sidebar based on the shape's current options\n // No-op: React sidebar handles UI updates via Zustand store\n updateSidebar() {}\n}\n\nexport { Rectangle };\n"],
5
+ "mappings": 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6
6
  "names": []
7
7
  }
@@ -431,7 +431,7 @@ function useSketchEngine(svgRef, ready = true) {
431
431
  setZoom: (zoom) => useSketchStore_default.setState({ zoom }),
432
432
  getState: () => useSketchStore_default.getState()
433
433
  };
434
- const { SketchEngine } = await import("./SketchEngine-WW5LIHNT.js");
434
+ const { SketchEngine } = await import("./SketchEngine-P3XNZA56.js");
435
435
  if (cancelled) return;
436
436
  const engine = new SketchEngine(svgRef.current);
437
437
  await engine.init();
@@ -4741,7 +4741,7 @@ var _saveScene = null;
4741
4741
  var _loadScene = null;
4742
4742
  async function ensureSceneSerializer() {
4743
4743
  if (_saveScene && _loadScene) return;
4744
- const m = await import("./SceneSerializer-3RWFYSLY.js");
4744
+ const m = await import("./SceneSerializer-34VQFJN7.js");
4745
4745
  _saveScene = m.saveScene;
4746
4746
  _loadScene = m.loadScene;
4747
4747
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@elixpo/lixsketch",
3
- "version": "5.5.13",
3
+ "version": "5.5.14",
4
4
  "description": "Open-source SVG whiteboard engine + React canvas component with hand-drawn aesthetics — the core of LixSketch",
5
5
  "type": "module",
6
6
  "main": "src/index.js",
@@ -392,11 +392,17 @@ function createShapeFromData(data, offsetX, offsetY) {
392
392
  }
393
393
 
394
394
  case 'icon': {
395
- // Parse the cloned icon element HTML
396
- const tempDiv = document.createElement('div');
397
- tempDiv.innerHTML = data.elementHTML;
398
- const clonedEl = tempDiv.firstElementChild;
399
- if (!clonedEl) return null;
395
+ // Parse inside an SVG document. Parsing a copied <g> through an
396
+ // HTML <div> creates it in the HTML namespace, so it can be added
397
+ // to shapes[] but the SVG renderer will not paint it.
398
+ const parser = new DOMParser();
399
+ const parsed = parser.parseFromString(
400
+ `<svg xmlns="http://www.w3.org/2000/svg">${data.elementHTML}</svg>`,
401
+ 'image/svg+xml'
402
+ );
403
+ const parsedGroup = parsed.querySelector('g');
404
+ if (!parsedGroup || parsed.querySelector('parsererror')) return null;
405
+ const clonedEl = svgEl.ownerDocument.importNode(parsedGroup, true);
400
406
 
401
407
  const newX = data.x + offsetX;
402
408
  const newY = data.y + offsetY;
@@ -1505,8 +1505,21 @@ function handleMultiSelectionMouseDown(e) {
1505
1505
  let clickedOnShape = false;
1506
1506
  let clickedShape = null;
1507
1507
  if (typeof shapes !== 'undefined') {
1508
- let fallbackFrame = null;
1508
+ // Prefer the actual SVG event target. This remains exact regardless
1509
+ // of pan/zoom and also covers shapes whose visual bounds come from a
1510
+ // foreignObject or imported SVG rather than simple geometry.
1509
1511
  for (let i = shapes.length - 1; i >= 0; i--) {
1512
+ const shape = shapes[i];
1513
+ const element = shape?.group || shape?.element;
1514
+ if (element && (element === e.target || element.contains?.(e.target))) {
1515
+ clickedOnShape = true;
1516
+ clickedShape = shape;
1517
+ break;
1518
+ }
1519
+ }
1520
+
1521
+ let fallbackFrame = null;
1522
+ for (let i = shapes.length - 1; !clickedOnShape && i >= 0; i--) {
1510
1523
  const shape = shapes[i];
1511
1524
  if (shape.contains && shape.contains(x, y)) {
1512
1525
  if (shape.shapeName === 'frame') {
@@ -2003,4 +2016,4 @@ export {
2003
2016
  multiSelection,
2004
2017
  isDraggingMultiSelection,
2005
2018
  isMultiSelecting
2006
- };
2019
+ };
@@ -415,18 +415,14 @@ class Circle {
415
415
  this.isSelected = false;
416
416
  }
417
417
  contains(x, y) {
418
- if (!this.element) return false;
419
- const CTM = this.group.getCTM();
420
- if (!CTM) return false;
421
- const inverseCTM = CTM.inverse();
422
-
423
- const svgPoint = svg.createSVGPoint();
424
- svgPoint.x = x;
425
- svgPoint.y = y;
426
- const transformedPoint = svgPoint.matrixTransform(inverseCTM);
427
-
428
- const dx = transformedPoint.x - 0;
429
- const dy = transformedPoint.y - 0;
418
+ if (!this.element || !this.rx || !this.ry) return false;
419
+ // Mouse coordinates are in canvas space; invert the circle's own
420
+ // translation/rotation without mixing in the viewport CTM.
421
+ const angle = -(this.rotation || 0) * Math.PI / 180;
422
+ const translatedX = x - this.x;
423
+ const translatedY = y - this.y;
424
+ const dx = translatedX * Math.cos(angle) - translatedY * Math.sin(angle);
425
+ const dy = translatedX * Math.sin(angle) + translatedY * Math.cos(angle);
430
426
  const rx = this.rx;
431
427
  const ry = this.ry;
432
428
  return ((dx * dx) / (rx * rx) + (dy * dy) / (ry * ry)) <= 1.05;
@@ -208,19 +208,24 @@ class CodeShape {
208
208
  try { bbox = codeElement.getBBox(); } catch { return false; }
209
209
  const padding = 8; // Selection padding
210
210
 
211
- const CTM = this.group.getCTM();
212
- if (!CTM) return false;
211
+ const transform = this.group.getAttribute('transform') || '';
212
+ const translate = transform.match(/translate\(\s*([^,\s)]+)[,\s]+([^\s)]+)/);
213
+ const tx = Number.isFinite(parseFloat(this.group.getAttribute('data-x')))
214
+ ? parseFloat(this.group.getAttribute('data-x')) : parseFloat(translate?.[1]) || 0;
215
+ const ty = Number.isFinite(parseFloat(this.group.getAttribute('data-y')))
216
+ ? parseFloat(this.group.getAttribute('data-y')) : parseFloat(translate?.[2]) || 0;
217
+ const centerX = bbox.x + bbox.width / 2;
218
+ const centerY = bbox.y + bbox.height / 2;
219
+ const angle = -extractRotationFromTransform(this.group) * Math.PI / 180;
220
+ const dx = x - tx - centerX;
221
+ const dy = y - ty - centerY;
222
+ const localX = dx * Math.cos(angle) - dy * Math.sin(angle) + centerX;
223
+ const localY = dx * Math.sin(angle) + dy * Math.cos(angle) + centerY;
213
224
 
214
- const inverseCTM = CTM.inverse();
215
- const svgPoint = svg.createSVGPoint();
216
- svgPoint.x = x;
217
- svgPoint.y = y;
218
- const transformedPoint = svgPoint.matrixTransform(inverseCTM);
219
-
220
- return transformedPoint.x >= bbox.x - padding &&
221
- transformedPoint.x <= bbox.x + bbox.width + padding &&
222
- transformedPoint.y >= bbox.y - padding &&
223
- transformedPoint.y <= bbox.y + bbox.height + padding;
225
+ return localX >= bbox.x - padding &&
226
+ localX <= bbox.x + bbox.width + padding &&
227
+ localY >= bbox.y - padding &&
228
+ localY <= bbox.y + bbox.height + padding;
224
229
  }
225
230
 
226
231
  // Add draw method for consistency with other shapes
@@ -350,6 +350,24 @@ class FreehandStroke {
350
350
  }
351
351
 
352
352
  move(dx, dy) {
353
+ // Diagram polygons (currently pie sectors) are redrawn by their parent
354
+ // frame after every movement step. Moving them with a deferred SVG
355
+ // transform therefore loses the visible transform on that redraw while
356
+ // leaving a hidden offset behind, which makes sectors detach from the
357
+ // frame and jump the next time they are selected. Keep their geometry
358
+ // authoritative instead.
359
+ if (this.options.closedFill) {
360
+ this.points = this.points.map(point => [
361
+ point[0] + dx,
362
+ point[1] + dy,
363
+ point[2] || 0.5
364
+ ]);
365
+ this._moveOffsetX = 0;
366
+ this._moveOffsetY = 0;
367
+ this.draw();
368
+ return;
369
+ }
370
+
353
371
  // Accumulate offset for transform-based movement (avoids full path rebuild)
354
372
  this._moveOffsetX = (this._moveOffsetX || 0) + dx;
355
373
  this._moveOffsetY = (this._moveOffsetY || 0) + dy;