@elixpo/lixsketch 5.5.13 → 5.5.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/react/Circle-ZH76FPOR.js +8 -0
- package/dist/react/CodeShape-TE74XP5V.js +8 -0
- package/dist/react/{CopyPaste-VUM5WRDX.js → CopyPaste-UTU5MPKY.js} +14 -10
- package/dist/react/{CopyPaste-VUM5WRDX.js.map → CopyPaste-UTU5MPKY.js.map} +2 -2
- package/dist/react/{EventDispatcher-BZQRHROG.js → EventDispatcher-K4CNNBAU.js} +2 -2
- package/dist/react/FreehandStroke-BOWDNAVC.js +8 -0
- package/dist/react/Rectangle-2F7BAXG4.js +8 -0
- package/dist/react/{SceneSerializer-3RWFYSLY.js → SceneSerializer-34VQFJN7.js} +6 -6
- package/dist/react/{Selection-VVUHY5YJ.js → Selection-XLRY6VYO.js} +2 -2
- package/dist/react/{SketchEngine-WW5LIHNT.js → SketchEngine-P3XNZA56.js} +10 -10
- package/dist/react/TextShape-QRDG4P7F.js +8 -0
- package/dist/react/{chunk-42O6W7DF.js → chunk-62W6XTCZ.js} +13 -9
- package/dist/react/{chunk-42O6W7DF.js.map → chunk-62W6XTCZ.js.map} +2 -2
- package/dist/react/{chunk-AJAZC37E.js → chunk-GZ6NPDAB.js} +7 -11
- package/dist/react/{chunk-AJAZC37E.js.map → chunk-GZ6NPDAB.js.map} +2 -2
- package/dist/react/{chunk-ABZEV54U.js → chunk-HKYUJUD7.js} +12 -1
- package/dist/react/chunk-HKYUJUD7.js.map +7 -0
- package/dist/react/{chunk-Q2GA4MBZ.js → chunk-IW2NRHNK.js} +11 -2
- package/dist/react/{chunk-Q2GA4MBZ.js.map → chunk-IW2NRHNK.js.map} +2 -2
- package/dist/react/{chunk-7TZSIR6V.js → chunk-MB7VS6MK.js} +13 -9
- package/dist/react/{chunk-7TZSIR6V.js.map → chunk-MB7VS6MK.js.map} +2 -2
- package/dist/react/{chunk-T6ZVV5ZO.js → chunk-Z4YVT54E.js} +11 -9
- package/dist/react/{chunk-T6ZVV5ZO.js.map → chunk-Z4YVT54E.js.map} +2 -2
- package/dist/react/index.js +2 -2
- package/package.json +1 -1
- package/src/core/CopyPaste.js +11 -5
- package/src/core/Selection.js +15 -2
- package/src/shapes/Circle.js +8 -12
- package/src/shapes/CodeShape.js +17 -12
- package/src/shapes/FreehandStroke.js +18 -0
- package/src/shapes/Rectangle.js +14 -11
- package/src/shapes/TextShape.js +17 -12
- package/dist/react/Circle-KPG7TKIX.js +0 -8
- package/dist/react/CodeShape-K4DIZAIV.js +0 -8
- package/dist/react/FreehandStroke-JKTCTOKU.js +0 -8
- package/dist/react/Rectangle-6FE7RN6W.js +0 -8
- package/dist/react/TextShape-U6ZZKB35.js +0 -8
- package/dist/react/chunk-ABZEV54U.js.map +0 -7
- /package/dist/react/{Circle-KPG7TKIX.js.map → Circle-ZH76FPOR.js.map} +0 -0
- /package/dist/react/{CodeShape-K4DIZAIV.js.map → CodeShape-TE74XP5V.js.map} +0 -0
- /package/dist/react/{EventDispatcher-BZQRHROG.js.map → EventDispatcher-K4CNNBAU.js.map} +0 -0
- /package/dist/react/{FreehandStroke-JKTCTOKU.js.map → FreehandStroke-BOWDNAVC.js.map} +0 -0
- /package/dist/react/{Rectangle-6FE7RN6W.js.map → Rectangle-2F7BAXG4.js.map} +0 -0
- /package/dist/react/{SceneSerializer-3RWFYSLY.js.map → SceneSerializer-34VQFJN7.js.map} +0 -0
- /package/dist/react/{Selection-VVUHY5YJ.js.map → Selection-XLRY6VYO.js.map} +0 -0
- /package/dist/react/{SketchEngine-WW5LIHNT.js.map → SketchEngine-P3XNZA56.js.map} +0 -0
- /package/dist/react/{TextShape-U6ZZKB35.js.map → TextShape-QRDG4P7F.js.map} +0 -0
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{
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"version": 3,
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"sources": ["../../src/shapes/Circle.js"],
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"sourcesContent": ["/* eslint-disable */\n// Circle shape class - extracted from drawCircle.js\n// Depends on globals: svg, shapes, rough, currentShape, currentZoom, rc\n\nconst rc = rough.svg(svg);\nlet isDraggingShapeCircle = false;\nlet isResizingShapeCircle = false;\nlet isRotatingShapeCircle = false;\nlet hoveredFrameCircle = null;\nconst colorOptionsCircle = document.querySelectorAll(\".circleStrokeSpan\");\nconst backgroundColorOptionsCircle = document.querySelectorAll(\".circleBackgroundSpan\");\nconst fillStyleOptionsCircle = document.querySelectorAll(\".circleFillStyleSpan\");\nconst strokeThicknessValueCircle = document.querySelectorAll(\".circleStrokeThickSpan\");\nconst outlineStyleValueCircle = document.querySelectorAll(\".circleOutlineStyle\");\n\nclass Circle {\n constructor(x, y, rx, ry, options = {}) {\n this.x = x; \n this.y = y; \n this.rx = rx; \n this.ry = ry; \n this.options = {\n roughness: 1.5,\n stroke: \"#fff\",\n strokeWidth: 2,\n fill: \"transparent\",\n fillStyle: \"none\",\n strokeDasharray: \"\",\n ...options\n };\n this.element = null;\n this.isSelected = false;\n this.rotation = 0;\n this.group = document.createElementNS('http://www.w3.org/2000/svg', 'g');\n this.anchors = [];\n this.rotationAnchor = null;\n this.selectionPadding = 8;\n this.selectionOutline = null;\n this.shapeName = \"circle\";\n this.shapeID = `circle-${String(Date.now()).slice(0, 8)}-${Math.floor(Math.random() * 10000)}`;\n this.group.setAttribute('id', this.shapeID);\n\n // Frame attachment properties\n this.parentFrame = null;\n\n // Embedded label support\n this.label = options.label || '';\n this.labelElement = null;\n this.labelColor = options.labelColor || '#e0e0e0';\n this.labelFontSize = options.labelFontSize || 14;\n this._isEditingLabel = false;\n this._hitArea = null;\n this._labelBg = null;\n\n // Shading / gradient support for research paper style diagrams\n this.shadeColor = options.shadeColor || null;\n this.shadeOpacity = options.shadeOpacity !== undefined ? options.shadeOpacity : 0.15;\n this.shadeDirection = options.shadeDirection || 'bottom';\n this._shadeEllipse = null;\n this._shadeGradient = null;\n\n if(!this.group.parentNode) {\n svg.appendChild(this.group);\n }\n this._lastDrawn = {\n width: null,\n height: null,\n options: null\n };\n this._setupLabelDblClick();\n this.draw();\n }\n\n // Add width and height properties for frame compatibility\n get width() {\n return this.rx * 2;\n }\n \n set width(value) {\n this.rx = value / 2;\n }\n \n get height() {\n return this.ry * 2;\n }\n \n set height(value) {\n this.ry = value / 2;\n }\n\n draw() {\n const childrenToRemove = [];\n const preserveSet = this._skipAnchors ? new Set([...this.anchors, this.selectionOutline, this.rotationAnchor].filter(Boolean)) : null;\n for (let i = 0; i < this.group.children.length; i++) {\n const child = this.group.children[i];\n if (child !== this.element && child !== this.labelElement && child !== this._hitArea && child !== this._labelBg && child !== this._shadeEllipse) {\n if (preserveSet && preserveSet.has(child)) continue;\n childrenToRemove.push(child);\n }\n }\n childrenToRemove.forEach(child => this.group.removeChild(child));\n const optionsString = JSON.stringify(this.options);\n const isInitialDraw = this.element === null;\n const sizeChanged = this.rx !== this._lastDrawn.rx || this.ry !== this._lastDrawn.ry;\n const optionsChanged = optionsString !== this._lastDrawn.options;\n if (isInitialDraw || optionsChanged || sizeChanged) {\n if (this.element && this.element.parentNode === this.group) {\n this.group.removeChild(this.element);\n }\n\n const roughEllipse = rc.ellipse(0, 0, this.rx * 2, this.ry * 2, this.options);\n this.element = roughEllipse;\n this.group.appendChild(roughEllipse);\n\n this._lastDrawn.rx = this.rx;\n this._lastDrawn.ry = this.ry;\n this._lastDrawn.options = optionsString;\n }\n\n // Hit area for dblclick detection\n if (!this._hitArea) {\n this._hitArea = document.createElementNS('http://www.w3.org/2000/svg', 'ellipse');\n this._hitArea.setAttribute('fill', 'transparent');\n this._hitArea.setAttribute('stroke', 'none');\n this._hitArea.setAttribute('style', 'pointer-events: all;');\n this.group.insertBefore(this._hitArea, this.group.firstChild);\n }\n this._hitArea.setAttribute('cx', 0);\n this._hitArea.setAttribute('cy', 0);\n this._hitArea.setAttribute('rx', this.rx);\n this._hitArea.setAttribute('ry', this.ry);\n\n // Shading / gradient overlay\n this._updateShade();\n\n // Update embedded label\n this._updateLabelElement();\n\n this.group.setAttribute('transform', `translate(${this.x}, ${this.y}) rotate(${this.rotation}, 0, 0)`);\n if (this.isSelected) {\n if (this._skipAnchors) {\n this.updateSelectionControls();\n } else {\n this.addAnchors();\n }\n }\n if (!this.group.parentNode) {\n svg.appendChild(this.group);\n }\n }\n\n move(dx, dy) {\n this.x += dx;\n this.y += dy;\n\n // Fast path: just update the transform \u2014 no need to rebuild RoughJS element\n this.group.setAttribute('transform', `translate(${this.x}, ${this.y}) rotate(${this.rotation}, 0, 0)`);\n\n this.updateAttachedArrows();\n\n // Only update frame containment if we're actively dragging the shape itself\n // and not being moved by a parent frame\n if (isDraggingShapeCircle && !this.isBeingMovedByFrame) {\n this.updateFrameContainment();\n }\n }\n\n updateFrameContainment() {\n // Don't update if we're being moved by a frame\n if (this.isBeingMovedByFrame) return;\n \n let targetFrame = null;\n \n // Find which frame this shape is over\n shapes.forEach(shape => {\n if (shape.shapeName === 'frame' && shape.isShapeInFrame(this)) {\n targetFrame = shape;\n }\n });\n \n // If we have a parent frame and we're being dragged, temporarily remove clipping\n if (this.parentFrame && isDraggingShapeCircle) {\n this.parentFrame.temporarilyRemoveFromFrame(this);\n }\n \n // Update frame highlighting\n if (hoveredFrameCircle && hoveredFrameCircle !== targetFrame) {\n hoveredFrameCircle.removeHighlight();\n }\n \n if (targetFrame && targetFrame !== hoveredFrameCircle) {\n targetFrame.highlightFrame();\n }\n \n hoveredFrameCircle = targetFrame;\n }\n\n getRotatedCursor(direction, angle) {\n const directions = ['ns', 'nesw', 'ew', 'nwse'];\n angle = angle % 360;\n if (angle < 0) angle += 360;\n\n const baseDirectionMap = {\n '0': 'nwse', '1': 'nesw', \n '2': 'nesw', '3': 'nwse', \n '4': 'ns', '5': 'ns', \n '6': 'ew', '7': 'ew' \n };\n const baseDirection = baseDirectionMap[direction];\n let effectiveAngle = angle; \n if (baseDirection === 'nesw') {\n effectiveAngle += 45;\n } else if (baseDirection === 'ew') {\n effectiveAngle += 90;\n } else if (baseDirection === 'nwse') {\n effectiveAngle += 135;\n }\n effectiveAngle = effectiveAngle % 360;\n if (effectiveAngle < 0) effectiveAngle += 360;\n const index = Math.round(effectiveAngle / 45) % 4; \n let finalIndex;\n if (effectiveAngle >= 337.5 || effectiveAngle < 22.5) finalIndex = 0; \n else if (effectiveAngle >= 22.5 && effectiveAngle < 67.5) finalIndex = 1; \n else if (effectiveAngle >= 67.5 && effectiveAngle < 112.5) finalIndex = 2; \n else if (effectiveAngle >= 112.5 && effectiveAngle < 157.5) finalIndex = 3;\n else if (effectiveAngle >= 157.5 && effectiveAngle < 202.5) finalIndex = 0; \n else if (effectiveAngle >= 202.5 && effectiveAngle < 247.5) finalIndex = 1; \n else if (effectiveAngle >= 247.5 && effectiveAngle < 292.5) finalIndex = 2; \n else if (effectiveAngle >= 292.5 && effectiveAngle < 337.5) finalIndex = 3; \n else finalIndex = 0; \n return directions[finalIndex];\n }\n addAnchors() {\n const zoom = window.currentZoom || 1;\n const anchorSize = 10 / zoom;\n const anchorStrokeWidth = 2;\n const self = this;\n const expandedX = -this.rx - this.selectionPadding;\n const expandedY = -this.ry - this.selectionPadding; \n const expandedWidth = this.rx * 2 + 2 * this.selectionPadding;\n const expandedHeight = this.ry * 2 + 2 * this.selectionPadding;\n\n const positions = [\n { x: expandedX, y: expandedY }, \n { x: expandedX + expandedWidth, y: expandedY }, \n { x: expandedX, y: expandedY + expandedHeight }, \n { x: expandedX + expandedWidth, y: expandedY + expandedHeight }, \n { x: expandedX + expandedWidth / 2, y: expandedY }, \n { x: expandedX + expandedWidth / 2, y: expandedY + expandedHeight }, \n { x: expandedX, y: expandedHeight / 2 + expandedY }, \n { x: expandedX + expandedWidth, y: expandedHeight / 2 + expandedY } \n ];\n\n const outlinePoints = [\n [positions[0].x, positions[0].y],\n [positions[1].x, positions[1].y],\n [positions[3].x, positions[3].y],\n [positions[2].x, positions[2].y],\n [positions[0].x, positions[0].y]\n ];\n\n this.anchors.forEach(anchor => {\n if (anchor.parentNode === this.group) {\n this.group.removeChild(anchor);\n }\n });\n if (this.rotationAnchor && this.rotationAnchor.parentNode === this.group) {\n this.group.removeChild(this.rotationAnchor);\n }\n if (this.selectionOutline && this.selectionOutline.parentNode === this.group) {\n this.group.removeChild(this.selectionOutline);\n }\n\n this.anchors = [];\n const anchorDirections = {\n 0: 'nwse', \n 1: 'nesw', \n 2: 'nesw', \n 3: 'nwse', \n 4: 'ns', \n 5: 'ns', \n 6: 'ew', \n 7: 'ew' \n };\n\n positions.forEach((pos, i) => {\n const anchor = document.createElementNS('http://www.w3.org/2000/svg', 'rect');\n anchor.setAttribute('x', pos.x - anchorSize / 2);\n anchor.setAttribute('y', pos.y - anchorSize / 2);\n anchor.setAttribute('width', anchorSize);\n anchor.setAttribute('height', anchorSize);\n anchor.setAttribute('class', 'anchor');\n anchor.setAttribute('data-index', i);\n anchor.setAttribute('fill', '#121212');\n anchor.setAttribute('stroke', '#5B57D1');\n anchor.setAttribute('stroke-width', anchorStrokeWidth);\n anchor.setAttribute('vector-effect', 'non-scaling-stroke');\n anchor.setAttribute('style', 'pointer-events: all;');\n\n anchor.addEventListener('mouseover', function () {\n const index = this.getAttribute('data-index');\n const baseDirection = anchorDirections[index];\n const rotatedCursor = self.getRotatedCursor(index, self.rotation); \n svg.style.cursor = rotatedCursor + '-resize';\n });\n\n anchor.addEventListener('mouseout', function () {\n if (!isResizingShapeCircle && !isDraggingShapeCircle && !isRotatingShapeCircle) {\n svg.style.cursor = 'default';\n }\n });\n\n this.group.appendChild(anchor);\n this.anchors[i] = anchor;\n });\n const rotationAnchorPos = { x: expandedX + expandedWidth / 2, y: expandedY - 30 / zoom };\n this.rotationAnchor = document.createElementNS('http://www.w3.org/2000/svg', 'circle');\n this.rotationAnchor.setAttribute('cx', rotationAnchorPos.x);\n this.rotationAnchor.setAttribute('cy', rotationAnchorPos.y);\n this.rotationAnchor.setAttribute('r', 8 / zoom);\n this.rotationAnchor.setAttribute('class', 'rotate-anchor');\n this.rotationAnchor.setAttribute('fill', '#121212');\n this.rotationAnchor.setAttribute('stroke', '#5B57D1');\n this.rotationAnchor.setAttribute('stroke-width', anchorStrokeWidth);\n this.rotationAnchor.setAttribute('vector-effect', 'non-scaling-stroke');\n this.rotationAnchor.setAttribute('style', 'pointer-events: all;');\n this.group.appendChild(this.rotationAnchor);\n\n this.rotationAnchor.addEventListener('mouseover', function () {\n if (!isResizingShapeCircle && !isDraggingShapeCircle && !isRotatingShapeCircle) {\n svg.style.cursor = 'grab';\n }\n });\n this.rotationAnchor.addEventListener('mouseout', function () {\n if (!isResizingShapeCircle && !isDraggingShapeCircle && !isRotatingShapeCircle) {\n svg.style.cursor = 'default';\n }\n });\n\n const pointsAttr = outlinePoints.map(p => p.join(',')).join(' ');\n const outline = document.createElementNS('http://www.w3.org/2000/svg', 'polyline');\n outline.setAttribute('points', pointsAttr);\n outline.setAttribute('fill', 'none');\n outline.setAttribute('stroke', '#5B57D1');\n outline.setAttribute('stroke-width', 1.5);\n outline.setAttribute('vector-effect', 'non-scaling-stroke');\n outline.setAttribute('stroke-dasharray', '4 2');\n outline.setAttribute('style', 'pointer-events: none;');\n this.group.appendChild(outline);\n this.selectionOutline = outline;\n\n disableAllSideBars();\n circleSideBar.classList.remove(\"hidden\");\n if (window.__showSidebarForShape) window.__showSidebarForShape('circle');\n this.updateSidebar();\n }\n\n updateSelectionControls() {\n if (!this.selectionOutline || this.anchors.length === 0) return;\n\n const anchorSize = 10;\n const expandedX = -this.rx - this.selectionPadding;\n const expandedY = -this.ry - this.selectionPadding;\n const expandedWidth = this.rx * 2 + 2 * this.selectionPadding;\n const expandedHeight = this.ry * 2 + 2 * this.selectionPadding;\n\n const positions = [\n { x: expandedX, y: expandedY },\n { x: expandedX + expandedWidth, y: expandedY },\n { x: expandedX, y: expandedY + expandedHeight },\n { x: expandedX + expandedWidth, y: expandedY + expandedHeight },\n { x: expandedX + expandedWidth / 2, y: expandedY },\n { x: expandedX + expandedWidth / 2, y: expandedY + expandedHeight },\n { x: expandedX, y: expandedHeight / 2 + expandedY },\n { x: expandedX + expandedWidth, y: expandedHeight / 2 + expandedY }\n ];\n\n positions.forEach((pos, i) => {\n if (this.anchors[i]) {\n this.anchors[i].setAttribute('x', pos.x - anchorSize / 2);\n this.anchors[i].setAttribute('y', pos.y - anchorSize / 2);\n }\n });\n\n const outlinePoints = [\n [positions[0].x, positions[0].y],\n [positions[1].x, positions[1].y],\n [positions[3].x, positions[3].y],\n [positions[2].x, positions[2].y],\n [positions[0].x, positions[0].y]\n ];\n this.selectionOutline.setAttribute('points', outlinePoints.map(p => p.join(',')).join(' '));\n\n if (this.rotationAnchor) {\n this.rotationAnchor.setAttribute('cx', expandedX + expandedWidth / 2);\n this.rotationAnchor.setAttribute('cy', expandedY - 30);\n }\n }\n\n removeSelection() {\n this.anchors.forEach(anchor => {\n if (anchor.parentNode === this.group) {\n this.group.removeChild(anchor);\n }\n });\n if (this.rotationAnchor && this.rotationAnchor.parentNode === this.group) {\n this.group.removeChild(this.rotationAnchor);\n }\n if (this.selectionOutline && this.selectionOutline.parentNode === this.group) {\n this.group.removeChild(this.selectionOutline);\n }\n this.anchors = [];\n this.rotationAnchor = null;\n this.selectionOutline = null;\n this.isSelected = false;\n }\n contains(x, y) {\n if (!this.element) return false; \n const CTM = this.group.getCTM();\n if (!CTM) return false; \n const inverseCTM = CTM.inverse();\n\n const svgPoint = svg.createSVGPoint();\n svgPoint.x = x;\n svgPoint.y = y;\n const transformedPoint = svgPoint.matrixTransform(inverseCTM);\n\n const dx = transformedPoint.x - 0; \n const dy = transformedPoint.y - 0;\n const rx = this.rx;\n const ry = this.ry;\n return ((dx * dx) / (rx * rx) + (dy * dy) / (ry * ry)) <= 1.05; \n }\n isNearAnchor(x, y) {\n if (!this.isSelected) return null;\n const buffer = 10 / currentZoom; // Scale buffer by zoom level\n const anchorSize = 10 / currentZoom; // Scale anchor size by zoom level\n\n // Iterate through anchors\n for (let i = 0; i < this.anchors.length; i++) {\n const anchor = this.anchors[i];\n const anchorLocalX = parseFloat(anchor.getAttribute('x')) + anchorSize / 2;\n const anchorLocalY = parseFloat(anchor.getAttribute('y')) + anchorSize / 2;\n const svgPoint = svg.createSVGPoint();\n svgPoint.x = anchorLocalX;\n svgPoint.y = anchorLocalY;\n const transformedPoint = svgPoint.matrixTransform(this.group.getCTM());\n \n const anchorLeft = transformedPoint.x - anchorSize/2 - buffer;\n const anchorRight = transformedPoint.x + anchorSize/2 + buffer;\n const anchorTop = transformedPoint.y - anchorSize/2 - buffer;\n const anchorBottom = transformedPoint.y + anchorSize/2 + buffer;\n \n if (x >= anchorLeft && x <= anchorRight && y >= anchorTop && y <= anchorBottom) {\n return { type: 'resize', index: i };\n }\n }\n\n // Check rotation anchor\n if (this.rotationAnchor) {\n const rotateAnchorLocalX = parseFloat(this.rotationAnchor.getAttribute('cx'));\n const rotateAnchorLocalY = parseFloat(this.rotationAnchor.getAttribute('cy'));\n const svgPoint = svg.createSVGPoint();\n svgPoint.x = rotateAnchorLocalX;\n svgPoint.y = rotateAnchorLocalY;\n const transformedPoint = svgPoint.matrixTransform(this.group.getCTM());\n \n const rotateAnchorRadius = parseFloat(this.rotationAnchor.getAttribute('r')) / currentZoom;\n const distSq = (x - transformedPoint.x)**2 + (y - transformedPoint.y)**2;\n if (distSq <= (rotateAnchorRadius + buffer)**2) {\n return { type: 'rotate' };\n }\n }\n\n return null;\n }\n\n updatePosition(anchorIndex, newMouseX, newMouseY) {\n const CTM = this.group.getCTM();\n if (!CTM) return;\n \n const inverseCTM = CTM.inverse();\n const svgPoint = svg.createSVGPoint();\n svgPoint.x = newMouseX;\n svgPoint.y = newMouseY;\n const transformedPoint = svgPoint.matrixTransform(inverseCTM);\n \n const dx = transformedPoint.x;\n const dy = transformedPoint.y;\n \n const MIN_RADIUS = 10;\n \n switch (anchorIndex) {\n case 0: // top-left\n case 1: // top-right\n case 2: // bottom-left\n case 3: // bottom-right\n this.rx = Math.max(Math.abs(dx), MIN_RADIUS);\n this.ry = Math.max(Math.abs(dy), MIN_RADIUS);\n break;\n \n case 4: // top-center\n case 5: // bottom-center\n this.ry = Math.max(Math.abs(dy), MIN_RADIUS);\n break;\n \n case 6: // left-center\n case 7: // right-center\n this.rx = Math.max(Math.abs(dx), MIN_RADIUS);\n break;\n }\n this.updateAttachedArrows();\n }\n updateAttachedArrows() {\n shapes.forEach(shape => {\n if (shape && shape.shapeName === 'arrow' && typeof shape.updateAttachments === 'function') {\n if ((shape.attachedToStart && shape.attachedToStart.shape === this) ||\n (shape.attachedToEnd && shape.attachedToEnd.shape === this)) {\n shape.updateAttachments();\n }\n }\n });\n }\n _updateShade() {\n if (!this.shadeColor) {\n if (this._shadeEllipse && this._shadeEllipse.parentNode === this.group) {\n this.group.removeChild(this._shadeEllipse);\n this._shadeEllipse = null;\n }\n if (this._shadeGradient && this._shadeGradient.parentNode) {\n this._shadeGradient.parentNode.removeChild(this._shadeGradient);\n this._shadeGradient = null;\n }\n return;\n }\n\n let defs = svg.querySelector('defs');\n if (!defs) {\n defs = document.createElementNS('http://www.w3.org/2000/svg', 'defs');\n svg.appendChild(defs);\n }\n\n const gradId = `shade-${this.shapeID}`;\n if (!this._shadeGradient) {\n this._shadeGradient = document.createElementNS('http://www.w3.org/2000/svg', 'radialGradient');\n this._shadeGradient.setAttribute('id', gradId);\n defs.appendChild(this._shadeGradient);\n }\n\n // Radial gradient for circles - center to edge fade\n this._shadeGradient.setAttribute('cx', '50%');\n this._shadeGradient.setAttribute('cy', '50%');\n this._shadeGradient.setAttribute('r', '50%');\n\n while (this._shadeGradient.firstChild) this._shadeGradient.removeChild(this._shadeGradient.firstChild);\n const stop1 = document.createElementNS('http://www.w3.org/2000/svg', 'stop');\n stop1.setAttribute('offset', '0%');\n stop1.setAttribute('stop-color', this.shadeColor);\n stop1.setAttribute('stop-opacity', this.shadeOpacity);\n const stop2 = document.createElementNS('http://www.w3.org/2000/svg', 'stop');\n stop2.setAttribute('offset', '100%');\n stop2.setAttribute('stop-color', this.shadeColor);\n stop2.setAttribute('stop-opacity', '0');\n this._shadeGradient.appendChild(stop1);\n this._shadeGradient.appendChild(stop2);\n\n if (!this._shadeEllipse) {\n this._shadeEllipse = document.createElementNS('http://www.w3.org/2000/svg', 'ellipse');\n this._shadeEllipse.setAttribute('pointer-events', 'none');\n }\n this._shadeEllipse.setAttribute('cx', 0);\n this._shadeEllipse.setAttribute('cy', 0);\n this._shadeEllipse.setAttribute('rx', this.rx);\n this._shadeEllipse.setAttribute('ry', 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return; }\n\n // Map the ellipse bounding box to screen coords\n const pt1 = svg.createSVGPoint();\n pt1.x = -this.rx; pt1.y = -this.ry;\n const screenTL = pt1.matrixTransform(ctm);\n const pt2 = svg.createSVGPoint();\n pt2.x = this.rx; pt2.y = this.ry;\n const screenBR = pt2.matrixTransform(ctm);\n\n const screenW = Math.abs(screenBR.x - screenTL.x);\n const screenH = Math.abs(screenBR.y - screenTL.y);\n const screenX = Math.min(screenTL.x, screenBR.x);\n const screenY = Math.min(screenTL.y, screenBR.y);\n\n // Create HTML overlay\n const overlay = document.createElement('div');\n overlay.className = 'shape-label-editor';\n overlay.style.cssText = `\n position: fixed; z-index: 10000;\n left: ${screenX}px; top: ${screenY}px;\n width: ${screenW}px; height: ${screenH}px;\n display: flex; align-items: center; justify-content: center;\n pointer-events: auto;\n `;\n\n const canvasBg = window.getComputedStyle(svg).backgroundColor || '#000';\n const input = document.createElement('div');\n input.setAttribute('contenteditable', 'true');\n input.style.cssText = `\n max-width: ${screenW - 8}px; min-width: 30px; min-height: 20px;\n background: ${canvasBg}; border: none;\n outline: none; padding: 2px 6px;\n color: ${this.labelColor}; font-size: ${Math.max(12, this.labelFontSize * (screenW / Math.max(this.rx * 2, 1)))}px;\n font-family: lixFont, sans-serif; text-align: center;\n white-space: pre-wrap; word-break: break-word;\n cursor: text;\n `;\n if (this.label) {\n input.textContent = this.label;\n } else {\n input.innerHTML = ' ';\n }\n\n overlay.appendChild(input);\n document.body.appendChild(overlay);\n\n setTimeout(() => {\n input.focus();\n const sel = window.getSelection();\n const range = document.createRange();\n range.selectNodeContents(input);\n sel.removeAllRanges();\n sel.addRange(range);\n }, 10);\n\n const finishEdit = () => {\n const newText = input.textContent.trim().replace(/\\u00A0/g, '');\n this.label = newText;\n this._isEditingLabel = false;\n\n if (overlay.parentNode) overlay.parentNode.removeChild(overlay);\n if (this.labelElement) this.labelElement.setAttribute('visibility', 'visible');\n this.draw();\n };\n\n input.addEventListener('blur', finishEdit);\n input.addEventListener('keydown', (e) => {\n e.stopPropagation();\n if (e.key === 'Enter' && !e.shiftKey) { e.preventDefault(); input.blur(); }\n if (e.key === 'Escape') { input.textContent = this.label; input.blur(); }\n });\n input.addEventListener('pointerdown', (e) => e.stopPropagation());\n input.addEventListener('pointermove', (e) => e.stopPropagation());\n input.addEventListener('pointerup', (e) => e.stopPropagation());\n }\n\n setLabel(text, color, fontSize) {\n this.label = text || '';\n if (color) this.labelColor = color;\n if (fontSize) this.labelFontSize = fontSize;\n this.draw();\n }\n\n rotate(angle) {\n angle = angle % 360;\n if (angle < 0) angle += 360;\n this.rotation = angle;\n }\n // No-op: React sidebar handles UI updates via Zustand store\n updateSidebar() {}\n\n}\n\nexport { Circle };\n"],
|
|
5
|
-
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4
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"sourcesContent": ["/* eslint-disable */\n// Circle shape class - extracted from drawCircle.js\n// Depends on globals: svg, shapes, rough, currentShape, currentZoom, rc\n\nconst rc = rough.svg(svg);\nlet isDraggingShapeCircle = false;\nlet isResizingShapeCircle = false;\nlet isRotatingShapeCircle = false;\nlet hoveredFrameCircle = null;\nconst colorOptionsCircle = document.querySelectorAll(\".circleStrokeSpan\");\nconst backgroundColorOptionsCircle = document.querySelectorAll(\".circleBackgroundSpan\");\nconst fillStyleOptionsCircle = document.querySelectorAll(\".circleFillStyleSpan\");\nconst strokeThicknessValueCircle = document.querySelectorAll(\".circleStrokeThickSpan\");\nconst outlineStyleValueCircle = document.querySelectorAll(\".circleOutlineStyle\");\n\nclass Circle {\n constructor(x, y, rx, ry, options = {}) {\n this.x = x; \n this.y = y; \n this.rx = rx; \n this.ry = ry; \n this.options = {\n roughness: 1.5,\n stroke: \"#fff\",\n strokeWidth: 2,\n fill: \"transparent\",\n fillStyle: \"none\",\n strokeDasharray: \"\",\n ...options\n };\n this.element = null;\n this.isSelected = false;\n this.rotation = 0;\n this.group = document.createElementNS('http://www.w3.org/2000/svg', 'g');\n this.anchors = [];\n this.rotationAnchor = null;\n this.selectionPadding = 8;\n this.selectionOutline = null;\n this.shapeName = \"circle\";\n this.shapeID = `circle-${String(Date.now()).slice(0, 8)}-${Math.floor(Math.random() * 10000)}`;\n this.group.setAttribute('id', this.shapeID);\n\n // Frame attachment properties\n this.parentFrame = null;\n\n // Embedded label support\n this.label = options.label || '';\n this.labelElement = null;\n this.labelColor = options.labelColor || '#e0e0e0';\n this.labelFontSize = options.labelFontSize || 14;\n this._isEditingLabel = false;\n this._hitArea = null;\n this._labelBg = null;\n\n // Shading / gradient support for research paper style diagrams\n this.shadeColor = options.shadeColor || null;\n this.shadeOpacity = options.shadeOpacity !== undefined ? options.shadeOpacity : 0.15;\n this.shadeDirection = options.shadeDirection || 'bottom';\n this._shadeEllipse = null;\n this._shadeGradient = null;\n\n if(!this.group.parentNode) {\n svg.appendChild(this.group);\n }\n this._lastDrawn = {\n width: null,\n height: null,\n options: null\n };\n this._setupLabelDblClick();\n this.draw();\n }\n\n // Add width and height properties for frame compatibility\n get width() {\n return this.rx * 2;\n }\n \n set width(value) {\n this.rx = value / 2;\n }\n \n get height() {\n return this.ry * 2;\n }\n \n set height(value) {\n this.ry = value / 2;\n }\n\n draw() {\n const childrenToRemove = [];\n const preserveSet = this._skipAnchors ? new Set([...this.anchors, this.selectionOutline, this.rotationAnchor].filter(Boolean)) : null;\n for (let i = 0; i < this.group.children.length; i++) {\n const child = this.group.children[i];\n if (child !== this.element && child !== this.labelElement && child !== this._hitArea && child !== this._labelBg && child !== this._shadeEllipse) {\n if (preserveSet && preserveSet.has(child)) continue;\n childrenToRemove.push(child);\n }\n }\n childrenToRemove.forEach(child => this.group.removeChild(child));\n const optionsString = JSON.stringify(this.options);\n const isInitialDraw = this.element === null;\n const sizeChanged = this.rx !== this._lastDrawn.rx || this.ry !== this._lastDrawn.ry;\n const optionsChanged = optionsString !== this._lastDrawn.options;\n if (isInitialDraw || optionsChanged || sizeChanged) {\n if (this.element && this.element.parentNode === this.group) {\n this.group.removeChild(this.element);\n }\n\n const roughEllipse = rc.ellipse(0, 0, this.rx * 2, this.ry * 2, this.options);\n this.element = roughEllipse;\n this.group.appendChild(roughEllipse);\n\n this._lastDrawn.rx = this.rx;\n this._lastDrawn.ry = this.ry;\n this._lastDrawn.options = optionsString;\n }\n\n // Hit area for dblclick detection\n if (!this._hitArea) {\n this._hitArea = document.createElementNS('http://www.w3.org/2000/svg', 'ellipse');\n this._hitArea.setAttribute('fill', 'transparent');\n this._hitArea.setAttribute('stroke', 'none');\n this._hitArea.setAttribute('style', 'pointer-events: all;');\n this.group.insertBefore(this._hitArea, this.group.firstChild);\n }\n this._hitArea.setAttribute('cx', 0);\n this._hitArea.setAttribute('cy', 0);\n this._hitArea.setAttribute('rx', this.rx);\n this._hitArea.setAttribute('ry', this.ry);\n\n // Shading / gradient overlay\n this._updateShade();\n\n // Update embedded label\n this._updateLabelElement();\n\n this.group.setAttribute('transform', `translate(${this.x}, ${this.y}) rotate(${this.rotation}, 0, 0)`);\n if (this.isSelected) {\n if (this._skipAnchors) {\n this.updateSelectionControls();\n } else {\n this.addAnchors();\n }\n }\n if (!this.group.parentNode) {\n svg.appendChild(this.group);\n }\n }\n\n move(dx, dy) {\n this.x += dx;\n this.y += dy;\n\n // Fast path: just update the transform \u2014 no need to rebuild RoughJS element\n this.group.setAttribute('transform', `translate(${this.x}, ${this.y}) rotate(${this.rotation}, 0, 0)`);\n\n this.updateAttachedArrows();\n\n // Only update frame containment if we're actively dragging the shape itself\n // and not being moved by a parent frame\n if (isDraggingShapeCircle && !this.isBeingMovedByFrame) {\n this.updateFrameContainment();\n }\n }\n\n updateFrameContainment() {\n // Don't update if we're being moved by a frame\n if (this.isBeingMovedByFrame) return;\n \n let targetFrame = null;\n \n // Find which frame this shape is over\n shapes.forEach(shape => {\n if (shape.shapeName === 'frame' && shape.isShapeInFrame(this)) {\n targetFrame = shape;\n }\n });\n \n // If we have a parent frame and we're being dragged, temporarily remove clipping\n if (this.parentFrame && isDraggingShapeCircle) {\n this.parentFrame.temporarilyRemoveFromFrame(this);\n }\n \n // Update frame highlighting\n if (hoveredFrameCircle && hoveredFrameCircle !== targetFrame) {\n hoveredFrameCircle.removeHighlight();\n }\n \n if (targetFrame && targetFrame !== hoveredFrameCircle) {\n targetFrame.highlightFrame();\n }\n \n hoveredFrameCircle = targetFrame;\n }\n\n getRotatedCursor(direction, angle) {\n const directions = ['ns', 'nesw', 'ew', 'nwse'];\n angle = angle % 360;\n if (angle < 0) angle += 360;\n\n const baseDirectionMap = {\n '0': 'nwse', '1': 'nesw', \n '2': 'nesw', '3': 'nwse', \n '4': 'ns', '5': 'ns', \n '6': 'ew', '7': 'ew' \n };\n const baseDirection = baseDirectionMap[direction];\n let effectiveAngle = angle; \n if (baseDirection === 'nesw') {\n effectiveAngle += 45;\n } else if (baseDirection === 'ew') {\n effectiveAngle += 90;\n } else if (baseDirection === 'nwse') {\n effectiveAngle += 135;\n }\n effectiveAngle = effectiveAngle % 360;\n if (effectiveAngle < 0) effectiveAngle += 360;\n const index = Math.round(effectiveAngle / 45) % 4; \n let finalIndex;\n if (effectiveAngle >= 337.5 || effectiveAngle < 22.5) finalIndex = 0; \n else if (effectiveAngle >= 22.5 && effectiveAngle < 67.5) finalIndex = 1; \n else if (effectiveAngle >= 67.5 && effectiveAngle < 112.5) finalIndex = 2; \n else if (effectiveAngle >= 112.5 && effectiveAngle < 157.5) finalIndex = 3;\n else if (effectiveAngle >= 157.5 && effectiveAngle < 202.5) finalIndex = 0; \n else if (effectiveAngle >= 202.5 && effectiveAngle < 247.5) finalIndex = 1; \n else if (effectiveAngle >= 247.5 && effectiveAngle < 292.5) finalIndex = 2; \n else if (effectiveAngle >= 292.5 && effectiveAngle < 337.5) finalIndex = 3; \n else finalIndex = 0; \n return directions[finalIndex];\n }\n addAnchors() {\n const zoom = window.currentZoom || 1;\n const anchorSize = 10 / zoom;\n const anchorStrokeWidth = 2;\n const self = this;\n const expandedX = -this.rx - this.selectionPadding;\n const expandedY = -this.ry - this.selectionPadding; \n const expandedWidth = this.rx * 2 + 2 * this.selectionPadding;\n const expandedHeight = this.ry * 2 + 2 * this.selectionPadding;\n\n const positions = [\n { x: expandedX, y: expandedY }, \n { x: expandedX + expandedWidth, y: expandedY }, \n { x: expandedX, y: expandedY + expandedHeight }, \n { x: expandedX + expandedWidth, y: expandedY + expandedHeight }, \n { x: expandedX + expandedWidth / 2, y: expandedY }, \n { x: expandedX + expandedWidth / 2, y: expandedY + expandedHeight }, \n { x: expandedX, y: expandedHeight / 2 + expandedY }, \n { x: expandedX + expandedWidth, y: expandedHeight / 2 + expandedY } \n ];\n\n const outlinePoints = [\n [positions[0].x, positions[0].y],\n [positions[1].x, positions[1].y],\n [positions[3].x, positions[3].y],\n [positions[2].x, positions[2].y],\n [positions[0].x, positions[0].y]\n ];\n\n this.anchors.forEach(anchor => {\n if (anchor.parentNode === this.group) {\n this.group.removeChild(anchor);\n }\n });\n if (this.rotationAnchor && this.rotationAnchor.parentNode === this.group) {\n this.group.removeChild(this.rotationAnchor);\n }\n if (this.selectionOutline && this.selectionOutline.parentNode === this.group) {\n this.group.removeChild(this.selectionOutline);\n }\n\n this.anchors = [];\n const anchorDirections = {\n 0: 'nwse', \n 1: 'nesw', \n 2: 'nesw', \n 3: 'nwse', \n 4: 'ns', \n 5: 'ns', \n 6: 'ew', \n 7: 'ew' \n };\n\n positions.forEach((pos, i) => {\n const anchor = document.createElementNS('http://www.w3.org/2000/svg', 'rect');\n anchor.setAttribute('x', pos.x - anchorSize / 2);\n anchor.setAttribute('y', pos.y - anchorSize / 2);\n anchor.setAttribute('width', anchorSize);\n anchor.setAttribute('height', anchorSize);\n anchor.setAttribute('class', 'anchor');\n anchor.setAttribute('data-index', i);\n anchor.setAttribute('fill', '#121212');\n anchor.setAttribute('stroke', '#5B57D1');\n anchor.setAttribute('stroke-width', anchorStrokeWidth);\n anchor.setAttribute('vector-effect', 'non-scaling-stroke');\n anchor.setAttribute('style', 'pointer-events: all;');\n\n anchor.addEventListener('mouseover', function () {\n const index = this.getAttribute('data-index');\n const baseDirection = anchorDirections[index];\n const rotatedCursor = self.getRotatedCursor(index, self.rotation); \n svg.style.cursor = rotatedCursor + '-resize';\n });\n\n anchor.addEventListener('mouseout', function () {\n if (!isResizingShapeCircle && !isDraggingShapeCircle && !isRotatingShapeCircle) {\n svg.style.cursor = 'default';\n }\n });\n\n this.group.appendChild(anchor);\n this.anchors[i] = anchor;\n });\n const rotationAnchorPos = { x: expandedX + expandedWidth / 2, y: expandedY - 30 / zoom };\n this.rotationAnchor = document.createElementNS('http://www.w3.org/2000/svg', 'circle');\n this.rotationAnchor.setAttribute('cx', rotationAnchorPos.x);\n this.rotationAnchor.setAttribute('cy', rotationAnchorPos.y);\n this.rotationAnchor.setAttribute('r', 8 / zoom);\n this.rotationAnchor.setAttribute('class', 'rotate-anchor');\n this.rotationAnchor.setAttribute('fill', '#121212');\n this.rotationAnchor.setAttribute('stroke', '#5B57D1');\n this.rotationAnchor.setAttribute('stroke-width', anchorStrokeWidth);\n this.rotationAnchor.setAttribute('vector-effect', 'non-scaling-stroke');\n this.rotationAnchor.setAttribute('style', 'pointer-events: all;');\n this.group.appendChild(this.rotationAnchor);\n\n this.rotationAnchor.addEventListener('mouseover', function () {\n if (!isResizingShapeCircle && !isDraggingShapeCircle && !isRotatingShapeCircle) {\n svg.style.cursor = 'grab';\n }\n });\n this.rotationAnchor.addEventListener('mouseout', function () {\n if (!isResizingShapeCircle && !isDraggingShapeCircle && !isRotatingShapeCircle) {\n svg.style.cursor = 'default';\n }\n });\n\n const pointsAttr = outlinePoints.map(p => p.join(',')).join(' ');\n const outline = document.createElementNS('http://www.w3.org/2000/svg', 'polyline');\n outline.setAttribute('points', pointsAttr);\n outline.setAttribute('fill', 'none');\n outline.setAttribute('stroke', '#5B57D1');\n outline.setAttribute('stroke-width', 1.5);\n outline.setAttribute('vector-effect', 'non-scaling-stroke');\n outline.setAttribute('stroke-dasharray', '4 2');\n outline.setAttribute('style', 'pointer-events: none;');\n this.group.appendChild(outline);\n this.selectionOutline = outline;\n\n disableAllSideBars();\n circleSideBar.classList.remove(\"hidden\");\n if (window.__showSidebarForShape) window.__showSidebarForShape('circle');\n this.updateSidebar();\n }\n\n updateSelectionControls() {\n if (!this.selectionOutline || this.anchors.length === 0) return;\n\n const anchorSize = 10;\n const expandedX = -this.rx - this.selectionPadding;\n const expandedY = -this.ry - this.selectionPadding;\n const expandedWidth = this.rx * 2 + 2 * this.selectionPadding;\n const expandedHeight = this.ry * 2 + 2 * this.selectionPadding;\n\n const positions = [\n { x: expandedX, y: expandedY },\n { x: expandedX + expandedWidth, y: expandedY },\n { x: expandedX, y: expandedY + expandedHeight },\n { x: expandedX + expandedWidth, y: expandedY + expandedHeight },\n { x: expandedX + expandedWidth / 2, y: expandedY },\n { x: expandedX + expandedWidth / 2, y: expandedY + expandedHeight },\n { x: expandedX, y: expandedHeight / 2 + expandedY },\n { x: expandedX + expandedWidth, y: expandedHeight / 2 + expandedY }\n ];\n\n positions.forEach((pos, i) => {\n if (this.anchors[i]) {\n this.anchors[i].setAttribute('x', pos.x - anchorSize / 2);\n this.anchors[i].setAttribute('y', pos.y - anchorSize / 2);\n }\n });\n\n const outlinePoints = [\n [positions[0].x, positions[0].y],\n [positions[1].x, positions[1].y],\n [positions[3].x, positions[3].y],\n [positions[2].x, positions[2].y],\n [positions[0].x, positions[0].y]\n ];\n this.selectionOutline.setAttribute('points', outlinePoints.map(p => p.join(',')).join(' '));\n\n if (this.rotationAnchor) {\n this.rotationAnchor.setAttribute('cx', expandedX + expandedWidth / 2);\n this.rotationAnchor.setAttribute('cy', expandedY - 30);\n }\n }\n\n removeSelection() {\n this.anchors.forEach(anchor => {\n if (anchor.parentNode === this.group) {\n this.group.removeChild(anchor);\n }\n });\n if (this.rotationAnchor && this.rotationAnchor.parentNode === this.group) {\n this.group.removeChild(this.rotationAnchor);\n }\n if (this.selectionOutline && this.selectionOutline.parentNode === this.group) {\n this.group.removeChild(this.selectionOutline);\n }\n this.anchors = [];\n this.rotationAnchor = null;\n this.selectionOutline = null;\n this.isSelected = false;\n }\n contains(x, y) {\n if (!this.element || !this.rx || !this.ry) return false;\n // Mouse coordinates are in canvas space; invert the circle's own\n // translation/rotation without mixing in the viewport CTM.\n const angle = -(this.rotation || 0) * Math.PI / 180;\n const translatedX = x - this.x;\n const translatedY = y - this.y;\n const dx = translatedX * Math.cos(angle) - translatedY * Math.sin(angle);\n const dy = translatedX * Math.sin(angle) + translatedY * Math.cos(angle);\n const rx = this.rx;\n const ry = this.ry;\n return ((dx * dx) / (rx * rx) + (dy * dy) / (ry * ry)) <= 1.05; \n }\n isNearAnchor(x, y) {\n if (!this.isSelected) return null;\n const buffer = 10 / currentZoom; // Scale buffer by zoom level\n const anchorSize = 10 / currentZoom; // Scale anchor size by zoom level\n\n // Iterate through anchors\n for (let i = 0; i < this.anchors.length; i++) {\n const anchor = this.anchors[i];\n const anchorLocalX = parseFloat(anchor.getAttribute('x')) + anchorSize / 2;\n const anchorLocalY = parseFloat(anchor.getAttribute('y')) + anchorSize / 2;\n const svgPoint = svg.createSVGPoint();\n svgPoint.x = anchorLocalX;\n svgPoint.y = anchorLocalY;\n const transformedPoint = svgPoint.matrixTransform(this.group.getCTM());\n \n const anchorLeft = transformedPoint.x - anchorSize/2 - buffer;\n const anchorRight = transformedPoint.x + anchorSize/2 + buffer;\n const anchorTop = transformedPoint.y - anchorSize/2 - buffer;\n const anchorBottom = transformedPoint.y + anchorSize/2 + buffer;\n \n if (x >= anchorLeft && x <= anchorRight && y >= anchorTop && y <= anchorBottom) {\n return { type: 'resize', index: i };\n }\n }\n\n // Check rotation anchor\n if (this.rotationAnchor) {\n const rotateAnchorLocalX = parseFloat(this.rotationAnchor.getAttribute('cx'));\n const rotateAnchorLocalY = parseFloat(this.rotationAnchor.getAttribute('cy'));\n const svgPoint = svg.createSVGPoint();\n svgPoint.x = rotateAnchorLocalX;\n svgPoint.y = rotateAnchorLocalY;\n const transformedPoint = svgPoint.matrixTransform(this.group.getCTM());\n \n const rotateAnchorRadius = parseFloat(this.rotationAnchor.getAttribute('r')) / currentZoom;\n const distSq = (x - transformedPoint.x)**2 + (y - transformedPoint.y)**2;\n if (distSq <= (rotateAnchorRadius + buffer)**2) {\n return { type: 'rotate' };\n }\n }\n\n return null;\n }\n\n updatePosition(anchorIndex, newMouseX, newMouseY) {\n const CTM = this.group.getCTM();\n if (!CTM) return;\n \n const inverseCTM = CTM.inverse();\n const svgPoint = svg.createSVGPoint();\n svgPoint.x = newMouseX;\n svgPoint.y = newMouseY;\n const transformedPoint = svgPoint.matrixTransform(inverseCTM);\n \n const dx = transformedPoint.x;\n const dy = transformedPoint.y;\n \n const MIN_RADIUS = 10;\n \n switch (anchorIndex) {\n case 0: // top-left\n case 1: // top-right\n case 2: // bottom-left\n case 3: // bottom-right\n this.rx = Math.max(Math.abs(dx), MIN_RADIUS);\n this.ry = Math.max(Math.abs(dy), MIN_RADIUS);\n break;\n \n case 4: // top-center\n case 5: // bottom-center\n this.ry = Math.max(Math.abs(dy), MIN_RADIUS);\n break;\n \n case 6: // left-center\n case 7: // right-center\n this.rx = Math.max(Math.abs(dx), MIN_RADIUS);\n break;\n }\n this.updateAttachedArrows();\n }\n updateAttachedArrows() {\n shapes.forEach(shape => {\n if (shape && shape.shapeName === 'arrow' && typeof shape.updateAttachments === 'function') {\n if ((shape.attachedToStart && shape.attachedToStart.shape === this) ||\n (shape.attachedToEnd && shape.attachedToEnd.shape === this)) {\n shape.updateAttachments();\n }\n }\n });\n }\n _updateShade() {\n if (!this.shadeColor) {\n if (this._shadeEllipse && this._shadeEllipse.parentNode === this.group) {\n this.group.removeChild(this._shadeEllipse);\n this._shadeEllipse = null;\n }\n if (this._shadeGradient && this._shadeGradient.parentNode) {\n this._shadeGradient.parentNode.removeChild(this._shadeGradient);\n this._shadeGradient = null;\n }\n return;\n }\n\n let defs = svg.querySelector('defs');\n if (!defs) {\n defs = document.createElementNS('http://www.w3.org/2000/svg', 'defs');\n svg.appendChild(defs);\n }\n\n const gradId = `shade-${this.shapeID}`;\n if (!this._shadeGradient) {\n this._shadeGradient = document.createElementNS('http://www.w3.org/2000/svg', 'radialGradient');\n this._shadeGradient.setAttribute('id', gradId);\n defs.appendChild(this._shadeGradient);\n }\n\n // Radial gradient for circles - center to edge fade\n this._shadeGradient.setAttribute('cx', '50%');\n this._shadeGradient.setAttribute('cy', '50%');\n this._shadeGradient.setAttribute('r', '50%');\n\n while (this._shadeGradient.firstChild) this._shadeGradient.removeChild(this._shadeGradient.firstChild);\n const stop1 = document.createElementNS('http://www.w3.org/2000/svg', 'stop');\n stop1.setAttribute('offset', '0%');\n stop1.setAttribute('stop-color', this.shadeColor);\n stop1.setAttribute('stop-opacity', this.shadeOpacity);\n const stop2 = document.createElementNS('http://www.w3.org/2000/svg', 'stop');\n stop2.setAttribute('offset', '100%');\n stop2.setAttribute('stop-color', this.shadeColor);\n stop2.setAttribute('stop-opacity', '0');\n this._shadeGradient.appendChild(stop1);\n this._shadeGradient.appendChild(stop2);\n\n if (!this._shadeEllipse) {\n this._shadeEllipse = document.createElementNS('http://www.w3.org/2000/svg', 'ellipse');\n this._shadeEllipse.setAttribute('pointer-events', 'none');\n }\n this._shadeEllipse.setAttribute('cx', 0);\n this._shadeEllipse.setAttribute('cy', 0);\n this._shadeEllipse.setAttribute('rx', this.rx);\n this._shadeEllipse.setAttribute('ry', this.ry);\n this._shadeEllipse.setAttribute('fill', `url(#${gradId})`);\n\n if (this._shadeEllipse.parentNode === this.group) this.group.removeChild(this._shadeEllipse);\n if (this.element && this.element.nextSibling) {\n this.group.insertBefore(this._shadeEllipse, this.element.nextSibling);\n } else {\n this.group.appendChild(this._shadeEllipse);\n }\n }\n\n _updateLabelElement() {\n if (!this.label) {\n if (this.labelElement && this.labelElement.parentNode === this.group) {\n this.group.removeChild(this.labelElement);\n this.labelElement = null;\n }\n if (this._labelBg && this._labelBg.parentNode === this.group) {\n this.group.removeChild(this._labelBg);\n this._labelBg = null;\n }\n return;\n }\n\n if (!this.labelElement) {\n this.labelElement = document.createElementNS('http://www.w3.org/2000/svg', 'text');\n this.labelElement.setAttribute('class', 'shape-label');\n this.labelElement.setAttribute('pointer-events', 'none');\n }\n\n // Circle center is at (0, 0) in local coords\n this.labelElement.setAttribute('x', 0);\n this.labelElement.setAttribute('y', 0);\n this.labelElement.setAttribute('text-anchor', 'middle');\n this.labelElement.setAttribute('dominant-baseline', 'central');\n this.labelElement.setAttribute('fill', this.labelColor);\n this.labelElement.setAttribute('font-size', this.labelFontSize);\n this.labelElement.setAttribute('font-family', 'lixFont, sans-serif');\n this.labelElement.textContent = this.label;\n\n // Background padding rect behind text (like arrows have)\n const canvasBg = window.getComputedStyle(svg).backgroundColor || '#000';\n if (!this._labelBg) {\n this._labelBg = document.createElementNS('http://www.w3.org/2000/svg', 'rect');\n this._labelBg.setAttribute('pointer-events', 'none');\n }\n this._labelBg.setAttribute('fill', canvasBg);\n const hPadding = 6;\n const vPadding = 2;\n const charWidth = this.labelFontSize * 0.6;\n const bgW = this.label.length * charWidth + hPadding * 2;\n const bgH = this.labelFontSize + vPadding * 2;\n this._labelBg.setAttribute('x', -bgW / 2);\n this._labelBg.setAttribute('y', -bgH / 2);\n this._labelBg.setAttribute('width', bgW);\n this._labelBg.setAttribute('height', bgH);\n this._labelBg.setAttribute('rx', 3);\n\n // Re-append bg then text on top\n if (this._labelBg.parentNode === this.group) this.group.removeChild(this._labelBg);\n if (this.labelElement.parentNode === this.group) this.group.removeChild(this.labelElement);\n this.group.appendChild(this._labelBg);\n this.group.appendChild(this.labelElement);\n }\n\n _setupLabelDblClick() {\n this.group.addEventListener('dblclick', (e) => {\n e.stopPropagation();\n e.preventDefault();\n this.startLabelEdit();\n });\n }\n\n startLabelEdit() {\n if (this._isEditingLabel) return;\n this._isEditingLabel = true;\n\n if (this.labelElement) {\n this.labelElement.setAttribute('visibility', 'hidden');\n }\n\n // Get shape's screen position via CTM\n const ctm = this.group.getScreenCTM();\n if (!ctm) { this._isEditingLabel = false; return; }\n\n // Map the ellipse bounding box to screen coords\n const pt1 = svg.createSVGPoint();\n pt1.x = -this.rx; pt1.y = -this.ry;\n const screenTL = pt1.matrixTransform(ctm);\n const pt2 = svg.createSVGPoint();\n pt2.x = this.rx; pt2.y = this.ry;\n const screenBR = pt2.matrixTransform(ctm);\n\n const screenW = Math.abs(screenBR.x - screenTL.x);\n const screenH = Math.abs(screenBR.y - screenTL.y);\n const screenX = Math.min(screenTL.x, screenBR.x);\n const screenY = Math.min(screenTL.y, screenBR.y);\n\n // Create HTML overlay\n const overlay = document.createElement('div');\n overlay.className = 'shape-label-editor';\n overlay.style.cssText = `\n position: fixed; z-index: 10000;\n left: ${screenX}px; top: ${screenY}px;\n width: ${screenW}px; height: ${screenH}px;\n display: flex; align-items: center; justify-content: center;\n pointer-events: auto;\n `;\n\n const canvasBg = window.getComputedStyle(svg).backgroundColor || '#000';\n const input = document.createElement('div');\n input.setAttribute('contenteditable', 'true');\n input.style.cssText = `\n max-width: ${screenW - 8}px; min-width: 30px; min-height: 20px;\n background: ${canvasBg}; border: none;\n outline: none; padding: 2px 6px;\n color: ${this.labelColor}; font-size: ${Math.max(12, this.labelFontSize * (screenW / Math.max(this.rx * 2, 1)))}px;\n font-family: lixFont, sans-serif; text-align: center;\n white-space: pre-wrap; word-break: break-word;\n cursor: text;\n `;\n if (this.label) {\n input.textContent = this.label;\n } else {\n input.innerHTML = ' ';\n }\n\n overlay.appendChild(input);\n document.body.appendChild(overlay);\n\n setTimeout(() => {\n input.focus();\n const sel = window.getSelection();\n const range = document.createRange();\n range.selectNodeContents(input);\n sel.removeAllRanges();\n sel.addRange(range);\n }, 10);\n\n const finishEdit = () => {\n const newText = input.textContent.trim().replace(/\\u00A0/g, '');\n this.label = newText;\n this._isEditingLabel = false;\n\n if (overlay.parentNode) overlay.parentNode.removeChild(overlay);\n if (this.labelElement) this.labelElement.setAttribute('visibility', 'visible');\n this.draw();\n };\n\n input.addEventListener('blur', finishEdit);\n input.addEventListener('keydown', (e) => {\n e.stopPropagation();\n if (e.key === 'Enter' && !e.shiftKey) { e.preventDefault(); input.blur(); }\n if (e.key === 'Escape') { input.textContent = this.label; input.blur(); }\n });\n input.addEventListener('pointerdown', (e) => e.stopPropagation());\n input.addEventListener('pointermove', (e) => e.stopPropagation());\n input.addEventListener('pointerup', (e) => e.stopPropagation());\n }\n\n setLabel(text, color, fontSize) {\n this.label = text || '';\n if (color) this.labelColor = color;\n if (fontSize) this.labelFontSize = fontSize;\n this.draw();\n }\n\n rotate(angle) {\n angle = angle % 360;\n if (angle < 0) angle += 360;\n this.rotation = angle;\n }\n // No-op: React sidebar handles UI updates via Zustand store\n updateSidebar() {}\n\n}\n\nexport { Circle };\n"],
|
|
5
|
+
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"names": []
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7
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}
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@@ -268,6 +268,17 @@ var FreehandStroke = class {
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}
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}
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270
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move(dx, dy) {
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if (this.options.closedFill) {
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this.points = this.points.map((point) => [
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point[0] + dx,
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point[1] + dy,
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point[2] || 0.5
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]);
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this._moveOffsetX = 0;
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this._moveOffsetY = 0;
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this.draw();
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return;
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}
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this._moveOffsetX = (this._moveOffsetX || 0) + dx;
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this._moveOffsetY = (this._moveOffsetY || 0) + dy;
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284
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const centerX = this.boundingBox.x + this.boundingBox.width / 2;
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@@ -593,4 +604,4 @@ var FreehandStroke = class {
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593
604
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export {
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605
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FreehandStroke
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595
606
|
};
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-
//# sourceMappingURL=chunk-
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607
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+
//# sourceMappingURL=chunk-HKYUJUD7.js.map
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@@ -0,0 +1,7 @@
|
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1
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+
{
|
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2
|
+
"version": 3,
|
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3
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+
"sources": ["../../src/shapes/FreehandStroke.js"],
|
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4
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+
"sourcesContent": ["/* eslint-disable */\nimport { getStroke } from \"perfect-freehand\";\n// FreehandStroke shape class - extracted from canvasStroke.js\n// Depends on globals: svg, shapes, currentShape, currentZoom, currentViewBox\n\nfunction getSvgCoordinates(event) {\n const rect = svg.getBoundingClientRect();\n const scaleX = currentViewBox.width / rect.width;\n const scaleY = currentViewBox.height / rect.height;\n\n const svgX = currentViewBox.x + (event.clientX - rect.left) * scaleX;\n const svgY = currentViewBox.y + (event.clientY - rect.top) * scaleY;\n\n return { x: svgX, y: svgY };\n}\n\nfunction getSvgPathFromStroke(stroke) {\n if (!stroke.length) return '';\n \n // Use more sophisticated curve fitting\n const pathData = [];\n pathData.push('M', stroke[0][0], stroke[0][1]);\n \n for (let i = 1; i < stroke.length - 1; i++) {\n const curr = stroke[i];\n const next = stroke[i + 1];\n \n // Calculate control points for smoother curves\n const cpX = curr[0] + (next[0] - curr[0]) * 0.5;\n const cpY = curr[1] + (next[1] - curr[1]) * 0.5;\n \n pathData.push('Q', curr[0], curr[1], cpX, cpY);\n }\n \n // Add final point\n if (stroke.length > 1) {\n const lastPoint = stroke[stroke.length - 1];\n pathData.push('L', lastPoint[0], lastPoint[1]);\n }\n \n return pathData.join(' ');\n}\n\nclass FreehandStroke {\n constructor(points = [], options = {}) {\n this.points = points;\n this.rawPoints = []; \n this.options = {\n stroke: \"#fff\",\n strokeWidth: 3,\n fill: \"none\",\n strokeLinecap: \"round\",\n strokeLinejoin: \"round\",\n strokeOpacity: 1,\n thinning: 0.5,\n roughness: 0,\n strokeStyle: \"solid\",\n ...options\n };\n this.element = null;\n this.isSelected = false;\n this.rotation = 0;\n this.group = document.createElementNS('http://www.w3.org/2000/svg', 'g');\n this.anchors = [];\n this.rotationAnchor = null;\n this.rotationLine = null;\n this.selectionPadding = 8;\n this.selectionOutline = null;\n this.boundingBox = { x: 0, y: 0, width: 0, height: 0 };\n this.shapeName = \"freehandStroke\";\n this._moveOffsetX = 0;\n this._moveOffsetY = 0;\n\n // Frame attachment properties\n this.parentFrame = null;\n \n svg.appendChild(this.group);\n this.draw();\n }\n\n // Add position and dimension properties for frame compatibility\n // Getters include pending move offset so callers see the visual position\n get x() {\n return this.boundingBox.x + (this._moveOffsetX || 0);\n }\n\n set x(value) {\n const dx = value - this.boundingBox.x - (this._moveOffsetX || 0);\n this.points = this.points.map(point => [point[0] + dx, point[1], point[2] || 0.5]);\n this.boundingBox.x = value - (this._moveOffsetX || 0);\n }\n\n get y() {\n return this.boundingBox.y + (this._moveOffsetY || 0);\n }\n\n set y(value) {\n const dy = value - this.boundingBox.y - (this._moveOffsetY || 0);\n this.points = this.points.map(point => [point[0], point[1] + dy, point[2] || 0.5]);\n this.boundingBox.y = value - (this._moveOffsetY || 0);\n }\n \n get width() {\n return this.boundingBox.width;\n }\n \n set width(value) {\n if (this.boundingBox.width === 0) return;\n const scaleX = value / this.boundingBox.width;\n const centerX = this.boundingBox.x + this.boundingBox.width / 2;\n this.points = this.points.map(point => [\n centerX + (point[0] - centerX) * scaleX,\n point[1],\n point[2] || 0.5\n ]);\n this.boundingBox.width = value;\n }\n \n get height() {\n return this.boundingBox.height;\n }\n \n set height(value) {\n if (this.boundingBox.height === 0) return;\n const scaleY = value / this.boundingBox.height;\n const centerY = this.boundingBox.y + this.boundingBox.height / 2;\n this.points = this.points.map(point => [\n point[0],\n centerY + (point[1] - centerY) * scaleY,\n point[2] || 0.5\n ]);\n this.boundingBox.height = value;\n }\n\n // Enhanced smoothing algorithm\n smoothPoints(points, factor = 0.8) {\n if (points.length < 3) return points;\n \n const smoothed = [points[0]]; // Keep first point\n \n for (let i = 1; i < points.length - 1; i++) {\n const prev = points[i - 1];\n const curr = points[i];\n const next = points[i + 1];\n \n // Apply weighted average smoothing\n const smoothedX = curr[0] * (1 - factor) + (prev[0] + next[0]) * factor * 0.5;\n const smoothedY = curr[1] * (1 - factor) + (prev[1] + next[1]) * factor * 0.5;\n const pressure = curr[2] || 0.5;\n \n smoothed.push([smoothedX, smoothedY, pressure]);\n }\n \n smoothed.push(points[points.length - 1]); // Keep last point\n return smoothed;\n }\n\n // Interpolate points for smoother curves\n interpolatePoints(points, steps = 2) {\n if (points.length < 2) return points;\n \n const interpolated = [points[0]];\n \n for (let i = 0; i < points.length - 1; i++) {\n const curr = points[i];\n const next = points[i + 1];\n \n for (let j = 1; j <= steps; j++) {\n const t = j / (steps + 1);\n const x = curr[0] + (next[0] - curr[0]) * t;\n const y = curr[1] + (next[1] - curr[1]) * t;\n const pressure = curr[2] + (next[2] - curr[2]) * t;\n interpolated.push([x, y, pressure]);\n }\n \n if (i < points.length - 2) {\n interpolated.push(next);\n }\n }\n \n interpolated.push(points[points.length - 1]);\n return interpolated;\n }\n\n // Enhanced path generation with better curve fitting\n getPathData() {\n if (this.points.length < 2) return '';\n\n if (this.options.closedFill) {\n const [first, ...rest] = this.points;\n return [`M ${first[0]} ${first[1]}`, ...rest.map(point => `L ${point[0]} ${point[1]}`), 'Z'].join(' ');\n }\n\n const isRough = this.options.roughness === \"rough\";\n const isMedium = this.options.roughness === \"medium\";\n\n // Roughness: jitter points before smoothing\n let pts = this.points;\n if (isRough || isMedium) {\n const jitter = isRough ? 3.5 : 1.5;\n pts = pts.map((p, i) => {\n if (i === 0 || i === pts.length - 1) return p;\n return [\n p[0] + (Math.random() - 0.5) * jitter,\n p[1] + (Math.random() - 0.5) * jitter,\n p[2] || 0.5\n ];\n });\n }\n\n let smoothedPoints = this.interpolatePoints(pts, 1);\n if (!isRough) {\n smoothedPoints = this.smoothPoints(smoothedPoints, 0.6);\n smoothedPoints = this.smoothPoints(smoothedPoints, 0.4);\n }\n\n const thinning = this.options.thinning !== undefined ? this.options.thinning : 0;\n const smoothing = isRough ? 0.3 : isMedium ? 0.6 : 0.9;\n const streamline = isRough ? 0.1 : isMedium ? 0.25 : 0.4;\n\n const stroke = getStroke(smoothedPoints, {\n size: this.options.strokeWidth,\n thinning: thinning,\n smoothing: smoothing,\n streamline: streamline,\n easing: (t) => Math.sin(t * Math.PI * 0.5),\n start: {\n taper: thinning > 0 ? this.options.strokeWidth * 2 : 0,\n easing: (t) => t * t,\n cap: thinning === 0\n },\n end: {\n taper: thinning > 0 ? this.options.strokeWidth * 2 : 0,\n easing: (t) => --t * t * t + 1,\n cap: thinning === 0\n },\n simulatePressure: thinning > 0\n });\n\n return getSvgPathFromStroke(stroke);\n }\n\n // Simple centerline path used for dashed/dotted overlays\n getCenterlinePathData() {\n if (this.points.length < 2) return '';\n const d = [`M ${this.points[0][0]} ${this.points[0][1]}`];\n for (let i = 1; i < this.points.length - 1; i++) {\n const curr = this.points[i];\n const next = this.points[i + 1];\n const cpX = curr[0] + (next[0] - curr[0]) * 0.5;\n const cpY = curr[1] + (next[1] - curr[1]) * 0.5;\n d.push(`Q ${curr[0]} ${curr[1]} ${cpX} ${cpY}`);\n }\n const last = this.points[this.points.length - 1];\n d.push(`L ${last[0]} ${last[1]}`);\n return d.join(' ');\n }\n\n // Calculate the bounding box of the stroke\n calculateBoundingBox() {\n if (this.points.length === 0) {\n return { x: 0, y: 0, width: 0, height: 0 };\n }\n \n let minX = Infinity, minY = Infinity;\n let maxX = -Infinity, maxY = -Infinity;\n \n this.points.forEach(point => {\n minX = Math.min(minX, point[0]);\n minY = Math.min(minY, point[1]);\n maxX = Math.max(maxX, point[0]);\n maxY = Math.max(maxY, point[1]);\n });\n \n // Ensure we have valid dimensions\n if (minX === Infinity || minY === Infinity) {\n return { x: 0, y: 0, width: 0, height: 0 };\n }\n \n // Add padding for stroke width\n const padding = this.options.strokeWidth / 2;\n return {\n x: minX - padding,\n y: minY - padding,\n width: Math.max(0, (maxX - minX) + padding * 2),\n height: Math.max(0, (maxY - minY) + padding * 2)\n };\n }\n\n draw() {\n while (this.group.firstChild) {\n this.group.removeChild(this.group.firstChild);\n }\n\n if (this.selectionOutline && this.selectionOutline.parentNode === this.group) {\n this.group.removeChild(this.selectionOutline);\n this.selectionOutline = null;\n }\n\n // Normal freehand paths use the filled outline from perfect-freehand.\n // Closed-fill paths (pie sectors, polygons) use their actual polygon\n // geometry with a separate outline, preserving sharp radial edges.\n const path = document.createElementNS('http://www.w3.org/2000/svg', 'path');\n const pathData = this.getPathData();\n path.setAttribute('d', pathData);\n path.setAttribute('fill', this.options.stroke);\n path.setAttribute('fill-opacity', this.options.strokeOpacity);\n path.setAttribute('stroke', this.options.closedFill ? (this.options.outlineStroke || 'none') : 'none');\n if (this.options.closedFill) {\n path.setAttribute('stroke-width', this.options.outlineWidth || this.options.strokeWidth || 1);\n path.setAttribute('stroke-linejoin', 'round');\n path.setAttribute('vector-effect', 'non-scaling-stroke');\n }\n\n // Overlay a dashed/dotted centerline if needed\n if (this.options.strokeStyle === \"dashed\" || this.options.strokeStyle === \"dotted\") {\n const dashArray = this.options.strokeStyle === \"dashed\"\n ? `${this.options.strokeWidth * 3} ${this.options.strokeWidth * 2}`\n : `${this.options.strokeWidth * 0.5} ${this.options.strokeWidth * 2}`;\n const overlay = document.createElementNS('http://www.w3.org/2000/svg', 'path');\n overlay.setAttribute('d', this.getCenterlinePathData());\n overlay.setAttribute('fill', 'none');\n overlay.setAttribute('stroke', this.options.stroke);\n overlay.setAttribute('stroke-width', this.options.strokeWidth);\n overlay.setAttribute('stroke-linecap', 'round');\n overlay.setAttribute('stroke-linejoin', 'round');\n overlay.setAttribute('stroke-dasharray', dashArray);\n overlay.setAttribute('stroke-opacity', this.options.strokeOpacity);\n this.group.appendChild(overlay);\n }\n\n this.element = path;\n this.group.appendChild(path);\n\n // Calculate and store bounding box\n this.boundingBox = this.calculateBoundingBox();\n\n // Apply rotation\n const centerX = this.boundingBox.x + this.boundingBox.width / 2;\n const centerY = this.boundingBox.y + this.boundingBox.height / 2;\n\n // Ensure centerX and centerY are valid numbers\n if (!isNaN(centerX) && !isNaN(centerY)) {\n this.group.setAttribute('transform', `rotate(${this.rotation} ${centerX} ${centerY})`);\n }\n\n if (this.isSelected) {\n this.addAnchors();\n }\n }\n\n move(dx, dy) {\n // Diagram polygons (currently pie sectors) are redrawn by their parent\n // frame after every movement step. Moving them with a deferred SVG\n // transform therefore loses the visible transform on that redraw while\n // leaving a hidden offset behind, which makes sectors detach from the\n // frame and jump the next time they are selected. Keep their geometry\n // authoritative instead.\n if (this.options.closedFill) {\n this.points = this.points.map(point => [\n point[0] + dx,\n point[1] + dy,\n point[2] || 0.5\n ]);\n this._moveOffsetX = 0;\n this._moveOffsetY = 0;\n this.draw();\n return;\n }\n\n // Accumulate offset for transform-based movement (avoids full path rebuild)\n this._moveOffsetX = (this._moveOffsetX || 0) + dx;\n this._moveOffsetY = (this._moveOffsetY || 0) + dy;\n const centerX = this.boundingBox.x + this.boundingBox.width / 2;\n const centerY = this.boundingBox.y + this.boundingBox.height / 2;\n const rot = this.rotation ? `rotate(${this.rotation} ${centerX} ${centerY})` : '';\n this.group.setAttribute('transform', `translate(${this._moveOffsetX}, ${this._moveOffsetY}) ${rot}`);\n }\n\n // Call after drag ends to bake the offset into actual point coordinates\n finalizeMove() {\n if (this._moveOffsetX || this._moveOffsetY) {\n const ox = this._moveOffsetX || 0;\n const oy = this._moveOffsetY || 0;\n this.points = this.points.map(point => [point[0] + ox, point[1] + oy, point[2] || 0.5]);\n this._moveOffsetX = 0;\n this._moveOffsetY = 0;\n this.draw();\n }\n }\n\n updateAttachedArrows() {\n if (typeof window.__updateArrowsForShape === 'function') {\n window.__updateArrowsForShape(this);\n }\n }\n\n selectStroke() {\n this.isSelected = true;\n this.draw();\n // Show sidebar and update it with current stroke properties\n disableAllSideBars();\n paintBrushSideBar.classList.remove(\"hidden\");\n if (window.__showSidebarForShape) window.__showSidebarForShape('freehandStroke');\n this.updateSidebar();\n }\n\n deselectStroke() {\n this.isSelected = false;\n this.anchors = [];\n this.rotationAnchor = null;\n this.draw();\n }\n\n removeSelection() {\n this.anchors.forEach(anchor => {\n if (anchor.parentNode === this.group) {\n this.group.removeChild(anchor);\n }\n });\n if (this.rotationAnchor && this.rotationAnchor.parentNode === this.group) {\n this.group.removeChild(this.rotationAnchor);\n }\n if (this.rotationLine && this.rotationLine.parentNode === this.group) {\n this.group.removeChild(this.rotationLine);\n }\n if (this.selectionOutline && this.selectionOutline.parentNode === this.group) {\n this.group.removeChild(this.selectionOutline);\n }\n this.anchors = [];\n this.rotationAnchor = null;\n this.rotationLine = null;\n this.selectionOutline = null;\n this.isSelected = false;\n }\n\n // No-op: React sidebar handles UI updates via Zustand store\n updateSidebar() {}\n\n contains(x, y) {\n // Account for pending move offset (during drag, points aren't updated yet)\n const ox = this._moveOffsetX || 0;\n const oy = this._moveOffsetY || 0;\n const bbX = this.boundingBox.x + ox;\n const bbY = this.boundingBox.y + oy;\n const centerX = bbX + this.boundingBox.width / 2;\n const centerY = bbY + this.boundingBox.height / 2;\n\n // Adjust for rotation\n const dx = x - centerX;\n const dy = y - centerY;\n\n const angleRad = -this.rotation * Math.PI / 180;\n const rotatedX = dx * Math.cos(angleRad) - dy * Math.sin(angleRad) + centerX;\n const rotatedY = dx * Math.sin(angleRad) + dy * Math.cos(angleRad) + centerY;\n\n if (this.options.closedFill && this.points.length >= 3) {\n const localX = rotatedX - ox;\n const localY = rotatedY - oy;\n let inside = false;\n for (let i = 0, j = this.points.length - 1; i < this.points.length; j = i++) {\n const xi = this.points[i][0], yi = this.points[i][1];\n const xj = this.points[j][0], yj = this.points[j][1];\n const crosses = ((yi > localY) !== (yj > localY))\n && (localX < (xj - xi) * (localY - yi) / ((yj - yi) || Number.EPSILON) + xi);\n if (crosses) inside = !inside;\n }\n return inside;\n }\n\n return rotatedX >= bbX &&\n rotatedX <= bbX + this.boundingBox.width &&\n rotatedY >= bbY &&\n rotatedY <= bbY + this.boundingBox.height;\n }\n\n isNearAnchor(x, y) {\n if (!this.isSelected) return null;\n const buffer = 10;\n const anchorSize = 10 / currentZoom;\n\n // Account for pending move offset\n const ox = this._moveOffsetX || 0;\n const oy = this._moveOffsetY || 0;\n\n // Transform the input coordinates to account for rotation\n const centerX = this.boundingBox.x + ox + this.boundingBox.width / 2;\n const centerY = this.boundingBox.y + oy + this.boundingBox.height / 2;\n\n // Rotate the mouse coordinates to the shape's local coordinate system\n const angleRad = -this.rotation * Math.PI / 180;\n const dx = x - centerX;\n const dy = y - centerY;\n const localX = dx * Math.cos(angleRad) - dy * Math.sin(angleRad) + centerX;\n const localY = dx * Math.sin(angleRad) + dy * Math.cos(angleRad) + centerY;\n\n // Check resize anchors in local space\n const expandedX = this.boundingBox.x + ox - this.selectionPadding;\n const expandedY = this.boundingBox.y + oy - this.selectionPadding;\n const expandedWidth = this.boundingBox.width + 2 * this.selectionPadding;\n const expandedHeight = this.boundingBox.height + 2 * this.selectionPadding;\n \n const anchorPositions = [\n { x: expandedX, y: expandedY }, // top-left\n { x: expandedX + expandedWidth, y: expandedY }, // top-right\n { x: expandedX, y: expandedY + expandedHeight }, // bottom-left\n { x: expandedX + expandedWidth, y: expandedY + expandedHeight }, // bottom-right\n { x: expandedX + expandedWidth / 2, y: expandedY }, // top-center\n { x: expandedX + expandedWidth / 2, y: expandedY + expandedHeight }, // bottom-center\n { x: expandedX, y: expandedY + expandedHeight / 2 }, // left-center\n { x: expandedX + expandedWidth, y: expandedY + expandedHeight / 2 } // right-center\n ];\n\n for (let i = 0; i < anchorPositions.length; i++) {\n const anchor = anchorPositions[i];\n const distance = Math.sqrt(Math.pow(localX - anchor.x, 2) + Math.pow(localY - anchor.y, 2));\n if (distance <= anchorSize / 2 + buffer) {\n return { type: 'resize', index: i };\n }\n }\n \n // Check rotation anchor (this one stays in world coordinates)\n if (this.rotationAnchor) {\n const rotationX = parseFloat(this.rotationAnchor.getAttribute('cx'));\n const rotationY = parseFloat(this.rotationAnchor.getAttribute('cy'));\n const distance = Math.sqrt(Math.pow(x - rotationX, 2) + Math.pow(y - rotationY, 2));\n if (distance <= anchorSize / 2 + buffer) {\n return { type: 'rotate' };\n }\n }\n \n return null;\n}\n\n rotate(angle) {\n this.rotation = angle;\n // If anchors exist, update their cursors for the new rotation\n if (this.isSelected && this.anchors.length > 0) {\n const cursors = ['nw-resize', 'ne-resize', 'sw-resize', 'se-resize', 'n-resize', 's-resize', 'w-resize', 'e-resize'];\n this.anchors.forEach((anchor, i) => {\n if (anchor) {\n const originalCursor = cursors[i];\n const rotatedCursor = this.getRotatedCursor(originalCursor, this.rotation);\n anchor.style.cursor = rotatedCursor;\n }\n });\n }\n}\n\n addAnchors() {\n const anchorSize = 10 / currentZoom;\n const anchorStrokeWidth = 2 / currentZoom;\n \n const expandedX = this.boundingBox.x - this.selectionPadding;\n const expandedY = this.boundingBox.y - this.selectionPadding;\n const expandedWidth = this.boundingBox.width + 2 * this.selectionPadding;\n const expandedHeight = this.boundingBox.height + 2 * this.selectionPadding;\n \n const positions = [\n { x: expandedX, y: expandedY, cursor: 'nw-resize' }, // top-left\n { x: expandedX + expandedWidth, y: expandedY, cursor: 'ne-resize' }, // top-right\n { x: expandedX, y: expandedY + expandedHeight, cursor: 'sw-resize' }, // bottom-left\n { x: expandedX + expandedWidth, y: expandedY + expandedHeight, cursor: 'se-resize' }, // bottom-right\n { x: expandedX + expandedWidth / 2, y: expandedY, cursor: 'n-resize' }, // top-center\n { x: expandedX + expandedWidth / 2, y: expandedY + expandedHeight, cursor: 's-resize' }, // bottom-center\n { x: expandedX, y: expandedY + expandedHeight / 2, cursor: 'w-resize' }, // left-center\n { x: expandedX + expandedWidth, y: expandedY + expandedHeight / 2, cursor: 'e-resize' } // right-center\n ];\n \n // Create resize anchors\n positions.forEach((pos, i) => {\n const anchor = document.createElementNS('http://www.w3.org/2000/svg', 'rect');\n anchor.setAttribute('x', pos.x - anchorSize / 2);\n anchor.setAttribute('y', pos.y - anchorSize / 2);\n anchor.setAttribute('width', anchorSize);\n anchor.setAttribute('height', anchorSize);\n anchor.setAttribute('class', 'anchor');\n anchor.setAttribute('data-index', i);\n anchor.setAttribute('fill', '#121212');\n anchor.setAttribute('stroke', '#5B57D1');\n anchor.setAttribute('stroke-width', anchorStrokeWidth);\n anchor.setAttribute('vector-effect', 'non-scaling-stroke');\n\n // Set proper cursor for each anchor direction, accounting for rotation\n const rotatedCursor = this.getRotatedCursor(pos.cursor, this.rotation);\n anchor.style.cursor = rotatedCursor;\n anchor.style.pointerEvents = 'all';\n \n this.group.appendChild(anchor);\n this.anchors[i] = anchor;\n });\n\n // Create rotation anchor\n const rotationAnchorDistance = 30 / currentZoom;\n const rotationX = expandedX + expandedWidth / 2;\n const rotationY = expandedY - rotationAnchorDistance;\n \n const rotationAnchor = document.createElementNS('http://www.w3.org/2000/svg', 'circle');\n rotationAnchor.setAttribute('cx', rotationX);\n rotationAnchor.setAttribute('cy', rotationY);\n rotationAnchor.setAttribute('r', anchorSize / 2);\n rotationAnchor.setAttribute('fill', '#121212');\n rotationAnchor.setAttribute('stroke', '#5B57D1');\n rotationAnchor.setAttribute('stroke-width', anchorStrokeWidth);\n rotationAnchor.setAttribute('vector-effect', 'non-scaling-stroke');\n rotationAnchor.setAttribute('class', 'rotation-anchor');\n rotationAnchor.style.cursor = 'grab';\n rotationAnchor.style.pointerEvents = 'all';\n \n this.group.appendChild(rotationAnchor);\n this.rotationAnchor = rotationAnchor;\n\n // Create selection outline\n const outlinePoints = [\n [expandedX, expandedY],\n [expandedX + expandedWidth, expandedY],\n [expandedX + expandedWidth, expandedY + expandedHeight],\n [expandedX, expandedY + expandedHeight],\n [expandedX, expandedY]\n ];\n \n const outline = document.createElementNS('http://www.w3.org/2000/svg', 'polyline');\n outline.setAttribute('points', outlinePoints.map(p => p.join(',')).join(' '));\n outline.setAttribute('fill', 'none');\n outline.setAttribute('stroke', '#5B57D1');\n outline.setAttribute('stroke-width', 1.5);\n outline.setAttribute('vector-effect', 'non-scaling-stroke');\n outline.setAttribute('stroke-dasharray', '4 2');\n outline.setAttribute('style', 'pointer-events: none;');\n this.group.appendChild(outline);\n this.selectionOutline = outline;\n\n // Add line from rotation anchor to shape\n const rotationLine = document.createElementNS('http://www.w3.org/2000/svg', 'line');\n rotationLine.setAttribute('x1', rotationX);\n rotationLine.setAttribute('y1', rotationY);\n rotationLine.setAttribute('x2', expandedX + expandedWidth / 2);\n rotationLine.setAttribute('y2', expandedY);\n rotationLine.setAttribute('stroke', '#5B57D1');\n rotationLine.setAttribute('stroke-width', 1);\n rotationLine.setAttribute('vector-effect', 'non-scaling-stroke');\n rotationLine.setAttribute('stroke-dasharray', '2 2');\n rotationLine.setAttribute('style', 'pointer-events: none;');\n this.group.appendChild(rotationLine);\n this.rotationLine = rotationLine;\n\n // Show sidebar when anchors are added (when shape is selected)\n disableAllSideBars();\n paintBrushSideBar.classList.remove(\"hidden\");\n if (window.__showSidebarForShape) window.__showSidebarForShape('freehandStroke');\n this.updateSidebar();\n}\n\ngetRotatedCursor(direction, angle) {\n // Normalize angle to 0-360\n const normalizedAngle = ((angle % 360) + 360) % 360;\n \n // Map of cursor directions\n const cursors = ['n-resize', 'ne-resize', 'e-resize', 'se-resize', 's-resize', 'sw-resize', 'w-resize', 'nw-resize'];\n const directionMap = {\n 'n-resize': 0,\n 'ne-resize': 1,\n 'e-resize': 2,\n 'se-resize': 3,\n 's-resize': 4,\n 'sw-resize': 5,\n 'w-resize': 6,\n 'nw-resize': 7\n };\n \n if (!(direction in directionMap)) return direction;\n \n // Calculate how many 45-degree increments to rotate\n const rotationSteps = Math.round(normalizedAngle / 45);\n const currentIndex = directionMap[direction];\n const newIndex = (currentIndex + rotationSteps) % 8;\n \n return cursors[newIndex];\n}\n\n updatePosition(anchorIndex, newX, newY) {\n const centerX = this.boundingBox.x + this.boundingBox.width / 2;\n const centerY = this.boundingBox.y + this.boundingBox.height / 2;\n \n // Transform new coordinates to local space (accounting for rotation)\n const angleRad = -this.rotation * Math.PI / 180;\n const dx = newX - centerX;\n const dy = newY - centerY;\n const localX = dx * Math.cos(angleRad) - dy * Math.sin(angleRad) + centerX;\n const localY = dx * Math.sin(angleRad) + dy * Math.cos(angleRad) + centerY;\n \n // Calculate scale factors based on anchor movement in local space\n const expandedX = this.boundingBox.x - this.selectionPadding;\n const expandedY = this.boundingBox.y - this.selectionPadding;\n const expandedWidth = this.boundingBox.width + 2 * this.selectionPadding;\n const expandedHeight = this.boundingBox.height + 2 * this.selectionPadding;\n \n let scaleX = 1, scaleY = 1;\n switch(anchorIndex) {\n case 0: // top-left\n scaleX = (centerX - localX) / (centerX - expandedX);\n scaleY = (centerY - localY) / (centerY - expandedY);\n break;\n case 1: // top-right\n scaleX = (localX - centerX) / (expandedX + expandedWidth - centerX);\n scaleY = (centerY - localY) / (centerY - expandedY);\n break;\n case 2: // bottom-left\n scaleX = (centerX - localX) / (centerX - expandedX);\n scaleY = (localY - centerY) / (expandedY + expandedHeight - centerY);\n break;\n case 3: // bottom-right\n scaleX = (localX - centerX) / (expandedX + expandedWidth - centerX);\n scaleY = (localY - centerY) / (expandedY + expandedHeight - centerY);\n break;\n case 4: // top-center\n scaleY = (centerY - localY) / (centerY - expandedY);\n break;\n case 5: // bottom-center\n scaleY = (localY - centerY) / (expandedY + expandedHeight - centerY);\n break;\n case 6: // left-center\n scaleX = (centerX - localX) / (centerX - expandedX);\n break;\n case 7: // right-center\n scaleX = (localX - centerX) / (expandedX + expandedWidth - centerX);\n break;\n }\n \n // Prevent negative scaling\n scaleX = Math.max(0.1, Math.abs(scaleX));\n scaleY = Math.max(0.1, Math.abs(scaleY));\n \n // Apply scaling to all points relative to center\n this.points = this.points.map(point => {\n const relX = point[0] - centerX;\n const relY = point[1] - centerY;\n return [\n centerX + relX * scaleX,\n centerY + relY * scaleY,\n point[2] || 0.5\n ];\n });\n \n this.draw();\n}\n}\n\nexport { FreehandStroke };\n"],
|
|
5
|
+
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|
|
6
|
+
"names": []
|
|
7
|
+
}
|
|
@@ -1275,8 +1275,17 @@ function handleMultiSelectionMouseDown(e) {
|
|
|
1275
1275
|
let clickedOnShape = false;
|
|
1276
1276
|
let clickedShape = null;
|
|
1277
1277
|
if (typeof shapes !== "undefined") {
|
|
1278
|
-
let fallbackFrame = null;
|
|
1279
1278
|
for (let i = shapes.length - 1; i >= 0; i--) {
|
|
1279
|
+
const shape = shapes[i];
|
|
1280
|
+
const element = shape?.group || shape?.element;
|
|
1281
|
+
if (element && (element === e.target || element.contains?.(e.target))) {
|
|
1282
|
+
clickedOnShape = true;
|
|
1283
|
+
clickedShape = shape;
|
|
1284
|
+
break;
|
|
1285
|
+
}
|
|
1286
|
+
}
|
|
1287
|
+
let fallbackFrame = null;
|
|
1288
|
+
for (let i = shapes.length - 1; !clickedOnShape && i >= 0; i--) {
|
|
1280
1289
|
const shape = shapes[i];
|
|
1281
1290
|
if (shape.contains && shape.contains(x, y)) {
|
|
1282
1291
|
if (shape.shapeName === "frame") {
|
|
@@ -1650,4 +1659,4 @@ export {
|
|
|
1650
1659
|
handleMultiSelectionMouseMove,
|
|
1651
1660
|
handleMultiSelectionMouseUp
|
|
1652
1661
|
};
|
|
1653
|
-
//# sourceMappingURL=chunk-
|
|
1662
|
+
//# sourceMappingURL=chunk-IW2NRHNK.js.map
|