@eifi1/ui-kit 0.48.2 → 0.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +34 -16
- package/dist/admin/admin-action-confirm.js +1 -1
- package/dist/admin/admin-action-confirm.js.map +1 -1
- package/dist/admin/invitations-panel.js +5 -1
- package/dist/admin/invitations-panel.js.map +1 -1
- package/dist/admin/user-roster.d.ts +24 -12
- package/dist/admin/user-roster.js +21 -6
- package/dist/admin/user-roster.js.map +1 -1
- package/dist/auth/accept-invitation.js +2 -2
- package/dist/auth/accept-invitation.js.map +1 -1
- package/dist/auth/not-found-page.js +1 -1
- package/dist/auth/not-found-page.js.map +1 -1
- package/dist/auth/reset-password-form.js +2 -2
- package/dist/auth/reset-password-form.js.map +1 -1
- package/dist/auth/verify-email.d.ts +9 -1
- package/dist/auth/verify-email.js +5 -3
- package/dist/auth/verify-email.js.map +1 -1
- package/dist/billing/plan-card.js +2 -2
- package/dist/billing/plan-card.js.map +1 -1
- package/dist/components/amount-input.d.ts +2 -1
- package/dist/components/amount-input.js +3 -2
- package/dist/components/amount-input.js.map +1 -1
- package/dist/components/autocomplete.js +1 -0
- package/dist/components/autocomplete.js.map +1 -1
- package/dist/components/breadcrumbs.d.ts +19 -1
- package/dist/components/breadcrumbs.js +11 -4
- package/dist/components/breadcrumbs.js.map +1 -1
- package/dist/components/button-look.d.ts +37 -7
- package/dist/components/button-look.js +33 -6
- package/dist/components/button-look.js.map +1 -1
- package/dist/components/button.d.ts +4 -1
- package/dist/components/button.js +2 -2
- package/dist/components/button.js.map +1 -1
- package/dist/components/calendar-heatmap.js +2 -1
- package/dist/components/calendar-heatmap.js.map +1 -1
- package/dist/components/chart-edge.d.ts +10 -0
- package/dist/components/chart-edge.js +57 -0
- package/dist/components/chart-edge.js.map +1 -0
- package/dist/components/chart.js +2 -1
- package/dist/components/chart.js.map +1 -1
- package/dist/components/chip.d.ts +8 -1
- package/dist/components/chip.js +4 -1
- package/dist/components/chip.js.map +1 -1
- package/dist/components/combobox-core.js +1 -0
- package/dist/components/combobox-core.js.map +1 -1
- package/dist/components/combobox-suggestions.js +1 -0
- package/dist/components/combobox-suggestions.js.map +1 -1
- package/dist/components/confirm-context.d.ts +5 -0
- package/dist/components/confirm-context.js +7 -0
- package/dist/components/confirm-context.js.map +1 -0
- package/dist/components/confirm-dialog.js +3 -3
- package/dist/components/confirm-dialog.js.map +1 -1
- package/dist/components/currency-select.d.ts +28 -2
- package/dist/components/currency-select.js +56 -10
- package/dist/components/currency-select.js.map +1 -1
- package/dist/components/danger-confirm.d.ts +2 -2
- package/dist/components/danger-confirm.js +1 -1
- package/dist/components/danger-confirm.js.map +1 -1
- package/dist/components/data-table-fit.js +21 -3
- package/dist/components/data-table-fit.js.map +1 -1
- package/dist/components/data-table-mobile.d.ts +58 -3
- package/dist/components/data-table-mobile.js +147 -16
- package/dist/components/data-table-mobile.js.map +1 -1
- package/dist/components/data-table-row-actions.d.ts +2 -1
- package/dist/components/data-table-row-actions.js +7 -0
- package/dist/components/data-table-row-actions.js.map +1 -1
- package/dist/components/data-table-row.d.ts +1 -1
- package/dist/components/data-table-row.js.map +1 -1
- package/dist/components/data-table.d.ts +34 -1
- package/dist/components/data-table.js +37 -10
- package/dist/components/data-table.js.map +1 -1
- package/dist/components/dropdown.js +1 -0
- package/dist/components/dropdown.js.map +1 -1
- package/dist/components/error-boundary.js +2 -2
- package/dist/components/error-boundary.js.map +1 -1
- package/dist/components/floating-panel.d.ts +36 -13
- package/dist/components/floating-panel.js +27 -7
- package/dist/components/floating-panel.js.map +1 -1
- package/dist/components/form-actions.d.ts +1 -1
- package/dist/components/form-actions.js +1 -1
- package/dist/components/form-actions.js.map +1 -1
- package/dist/components/full-bleed-dialog.js +1 -0
- package/dist/components/full-bleed-dialog.js.map +1 -1
- package/dist/components/icon-button.d.ts +11 -0
- package/dist/components/icon-button.js +7 -5
- package/dist/components/icon-button.js.map +1 -1
- package/dist/components/modal.js +1 -0
- package/dist/components/modal.js.map +1 -1
- package/dist/components/nav-pills.d.ts +8 -1
- package/dist/components/nav-pills.js +61 -38
- package/dist/components/nav-pills.js.map +1 -1
- package/dist/components/number-input.d.ts +2 -1
- package/dist/components/number-input.js +6 -2
- package/dist/components/number-input.js.map +1 -1
- package/dist/components/numpad-sheet.js +2 -0
- package/dist/components/numpad-sheet.js.map +1 -1
- package/dist/components/page-header-context.d.ts +8 -0
- package/dist/components/page-header-context.js +7 -0
- package/dist/components/page-header-context.js.map +1 -0
- package/dist/components/page-header.d.ts +14 -2
- package/dist/components/page-header.js +10 -1
- package/dist/components/page-header.js.map +1 -1
- package/dist/components/picker-sheet.js +2 -0
- package/dist/components/picker-sheet.js.map +1 -1
- package/dist/components/pie-chart.js +2 -1
- package/dist/components/pie-chart.js.map +1 -1
- package/dist/components/popover.js +1 -0
- package/dist/components/popover.js.map +1 -1
- package/dist/components/progress-bar.js +5 -4
- package/dist/components/progress-bar.js.map +1 -1
- package/dist/components/reauth-dialog.js +1 -1
- package/dist/components/reauth-dialog.js.map +1 -1
- package/dist/components/row-actions-labels.js +3 -1
- package/dist/components/row-actions-labels.js.map +1 -1
- package/dist/components/row-actions.d.ts +43 -9
- package/dist/components/row-actions.js +78 -15
- package/dist/components/row-actions.js.map +1 -1
- package/dist/components/section-nav.d.ts +37 -0
- package/dist/components/section-nav.js +33 -0
- package/dist/components/section-nav.js.map +1 -0
- package/dist/components/series-chart.js +8 -3
- package/dist/components/series-chart.js.map +1 -1
- package/dist/components/share-card.js +1 -1
- package/dist/components/share-card.js.map +1 -1
- package/dist/components/signature-pad.js +1 -1
- package/dist/components/signature-pad.js.map +1 -1
- package/dist/components/sparkline.js +2 -1
- package/dist/components/sparkline.js.map +1 -1
- package/dist/components/stat-tile.js +14 -7
- package/dist/components/stat-tile.js.map +1 -1
- package/dist/components/status-dot.d.ts +5 -1
- package/dist/components/status-dot.js +4 -1
- package/dist/components/status-dot.js.map +1 -1
- package/dist/components/tooltip.js +1 -1
- package/dist/components/tooltip.js.map +1 -1
- package/dist/components/translation-review-editor.js +2 -2
- package/dist/components/translation-review-editor.js.map +1 -1
- package/dist/components/translation-review.js +2 -2
- package/dist/components/translation-review.js.map +1 -1
- package/dist/components/treemap.d.ts +5 -2
- package/dist/components/treemap.js +26 -6
- package/dist/components/treemap.js.map +1 -1
- package/dist/components/use-table-state.js +37 -6
- package/dist/components/use-table-state.js.map +1 -1
- package/dist/data-table.js.map +1 -1
- package/dist/demo/demo-banner.js +1 -1
- package/dist/demo/demo-banner.js.map +1 -1
- package/dist/demo/demo-ended.js +1 -1
- package/dist/demo/demo-ended.js.map +1 -1
- package/dist/demo/demo-start.js +1 -1
- package/dist/demo/demo-start.js.map +1 -1
- package/dist/eslint/index.js +1 -1
- package/dist/feedback/feedback-inbox.js +1 -1
- package/dist/feedback/feedback-inbox.js.map +1 -1
- package/dist/hooks/use-dismiss.d.ts +9 -1
- package/dist/hooks/use-dismiss.js +25 -5
- package/dist/hooks/use-dismiss.js.map +1 -1
- package/dist/hooks/use-document-title.d.ts +14 -0
- package/dist/hooks/use-document-title.js +22 -0
- package/dist/hooks/use-document-title.js.map +1 -0
- package/dist/i18n/defaults.js +2 -0
- package/dist/i18n/defaults.js.map +1 -1
- package/dist/i18n/german.js +20 -3
- package/dist/i18n/german.js.map +1 -1
- package/dist/i18n/kit-labels.d.ts +34 -1
- package/dist/i18n/kit-labels.js +43 -2
- package/dist/i18n/kit-labels.js.map +1 -1
- package/dist/i18n/locales/en.js +22 -3
- package/dist/i18n/locales/en.js.map +3 -3
- package/dist/i18n/locales/es.js +20 -3
- package/dist/i18n/locales/es.js.map +1 -1
- package/dist/i18n/locales/fr.js +20 -3
- package/dist/i18n/locales/fr.js.map +1 -1
- package/dist/i18n/locales/hu.js +20 -3
- package/dist/i18n/locales/hu.js.map +1 -1
- package/dist/i18n/locales/it.js +20 -3
- package/dist/i18n/locales/it.js.map +1 -1
- package/dist/i18n/locales/zh.js +20 -3
- package/dist/i18n/locales/zh.js.map +1 -1
- package/dist/i18n/review.js +3 -0
- package/dist/i18n/review.js.map +1 -1
- package/dist/i18n/shared-labels.js +1 -0
- package/dist/i18n/shared-labels.js.map +1 -1
- package/dist/index.d.ts +8 -1
- package/dist/index.js +11 -0
- package/dist/index.js.map +1 -1
- package/dist/landing/landing-actions.js +2 -2
- package/dist/landing/landing-actions.js.map +1 -1
- package/dist/landing/public-header.js +2 -2
- package/dist/landing/public-header.js.map +1 -1
- package/dist/lib/clipboard-minus.d.ts +27 -0
- package/dist/lib/clipboard-minus.js +63 -0
- package/dist/lib/clipboard-minus.js.map +1 -0
- package/dist/lib/data-attributes.d.ts +11 -0
- package/dist/lib/data-attributes.js +10 -0
- package/dist/lib/data-attributes.js.map +1 -0
- package/dist/lib/document-title.d.ts +17 -0
- package/dist/lib/document-title.js +29 -0
- package/dist/lib/document-title.js.map +1 -0
- package/dist/lib/float-clearance.js +8 -2
- package/dist/lib/float-clearance.js.map +1 -1
- package/dist/lib/format.d.ts +36 -10
- package/dist/lib/format.js +57 -11
- package/dist/lib/format.js.map +1 -1
- package/dist/lib/minus.d.ts +32 -0
- package/dist/lib/minus.js +14 -0
- package/dist/lib/minus.js.map +1 -0
- package/dist/lib/status-tone.d.ts +30 -0
- package/dist/lib/status-tone.js +17 -0
- package/dist/lib/status-tone.js.map +1 -0
- package/dist/settings/settings-layout.js +3 -2
- package/dist/settings/settings-layout.js.map +1 -1
- package/dist/shell/account-menu-language.d.ts +1 -1
- package/dist/shell/account-menu-language.js +9 -1
- package/dist/shell/account-menu-language.js.map +1 -1
- package/dist/shell/app-shell-labels.js +2 -1
- package/dist/shell/app-shell-labels.js.map +1 -1
- package/dist/shell/app-shell.d.ts +58 -16
- package/dist/shell/app-shell.js +151 -43
- package/dist/shell/app-shell.js.map +1 -1
- package/dist/shell/language-code.d.ts +3 -0
- package/dist/shell/language-code.js +8 -0
- package/dist/shell/language-code.js.map +1 -0
- package/dist/shell/topbar-controls.d.ts +14 -6
- package/dist/shell/topbar-controls.js +14 -17
- package/dist/shell/topbar-controls.js.map +1 -1
- package/dist/testing/css-variables.generated.d.ts +1 -1
- package/dist/testing/css-variables.generated.js +1 -1
- package/dist/testing/css-variables.generated.js.map +1 -1
- package/dist/testing/react.d.ts +25 -0
- package/dist/testing/react.js +19 -0
- package/dist/testing/react.js.map +1 -0
- package/dist/theme/chart-palette.d.ts +82 -15
- package/dist/theme/chart-palette.js +51 -24
- package/dist/theme/chart-palette.js.map +1 -1
- package/dist/theme/palette-presets.d.ts +9 -0
- package/dist/theme/palette-presets.js +77 -62
- package/dist/theme/palette-presets.js.map +1 -1
- package/dist/tour/tour-dock.d.ts +42 -0
- package/dist/tour/tour-dock.js +80 -0
- package/dist/tour/tour-dock.js.map +1 -0
- package/dist/tour/tour-gates.d.ts +71 -0
- package/dist/tour/tour-gates.js +114 -0
- package/dist/tour/tour-gates.js.map +1 -0
- package/dist/tour/tour-guide-button.d.ts +27 -0
- package/dist/tour/tour-guide-button.js +45 -0
- package/dist/tour/tour-guide-button.js.map +1 -0
- package/dist/tour/tour-guide-labels.d.ts +8 -0
- package/dist/tour/tour-guide-labels.js +9 -0
- package/dist/tour/tour-guide-labels.js.map +1 -0
- package/dist/tour/tour-labels.js +9 -1
- package/dist/tour/tour-labels.js.map +1 -1
- package/dist/tour/tour.d.ts +133 -9
- package/dist/tour/tour.js +594 -70
- package/dist/tour/tour.js.map +1 -1
- package/dist/tour/use-tour-url-sync.d.ts +5 -2
- package/dist/tour/use-tour-url-sync.js +7 -1
- package/dist/tour/use-tour-url-sync.js.map +1 -1
- package/dist/tour.d.ts +2 -0
- package/dist/tour.js +3 -0
- package/dist/tour.js.map +1 -1
- package/dist/wizard/stepper-nav.d.ts +1 -1
- package/dist/wizard/stepper-nav.js +18 -5
- package/dist/wizard/stepper-nav.js.map +1 -1
- package/dist/wizard/types.d.ts +11 -0
- package/dist/wizard/types.js.map +1 -1
- package/dist/wizard/use-wizard.js +11 -5
- package/dist/wizard/use-wizard.js.map +1 -1
- package/package.json +9 -1
- package/src/admin/admin-action-confirm.tsx +1 -1
- package/src/admin/invitations-panel.tsx +7 -3
- package/src/admin/user-roster.tsx +41 -14
- package/src/auth/accept-invitation.tsx +3 -3
- package/src/auth/not-found-page.tsx +1 -1
- package/src/auth/reset-password-form.tsx +3 -3
- package/src/auth/verify-email.tsx +13 -3
- package/src/billing/plan-card.tsx +2 -2
- package/src/components/amount-input.tsx +5 -4
- package/src/components/autocomplete.tsx +2 -0
- package/src/components/breadcrumbs.tsx +32 -4
- package/src/components/button-look.ts +86 -15
- package/src/components/button.tsx +6 -3
- package/src/components/calendar-heatmap.tsx +2 -1
- package/src/components/chart-edge.ts +73 -0
- package/src/components/chart.tsx +3 -1
- package/src/components/chip.tsx +10 -1
- package/src/components/combobox-core.tsx +2 -0
- package/src/components/combobox-suggestions.tsx +2 -0
- package/src/components/confirm-context.ts +7 -0
- package/src/components/confirm-dialog.tsx +3 -3
- package/src/components/currency-select.tsx +95 -6
- package/src/components/danger-confirm.tsx +3 -3
- package/src/components/data-table-fit.ts +41 -6
- package/src/components/data-table-mobile.tsx +259 -17
- package/src/components/data-table-row-actions.tsx +9 -1
- package/src/components/data-table-row.tsx +3 -0
- package/src/components/data-table.tsx +91 -19
- package/src/components/dropdown.tsx +2 -0
- package/src/components/error-boundary.tsx +2 -2
- package/src/components/floating-panel.tsx +67 -16
- package/src/components/form-actions.tsx +2 -2
- package/src/components/full-bleed-dialog.tsx +3 -0
- package/src/components/icon-button.tsx +21 -8
- package/src/components/modal.tsx +3 -0
- package/src/components/nav-pills.tsx +29 -2
- package/src/components/number-input.tsx +8 -3
- package/src/components/numpad-sheet.tsx +4 -0
- package/src/components/page-header-context.ts +8 -0
- package/src/components/page-header.tsx +34 -2
- package/src/components/picker-sheet.tsx +4 -0
- package/src/components/pie-chart.tsx +2 -1
- package/src/components/popover.tsx +2 -0
- package/src/components/progress-bar.tsx +6 -3
- package/src/components/reauth-dialog.tsx +1 -1
- package/src/components/row-actions-labels.ts +2 -0
- package/src/components/row-actions.tsx +154 -33
- package/src/components/section-nav.tsx +65 -0
- package/src/components/series-chart.tsx +12 -3
- package/src/components/share-card.tsx +1 -1
- package/src/components/signature-pad.tsx +1 -1
- package/src/components/sparkline.tsx +2 -1
- package/src/components/stat-tile.tsx +19 -7
- package/src/components/status-dot.tsx +7 -1
- package/src/components/tooltip.tsx +3 -1
- package/src/components/translation-review-editor.tsx +2 -2
- package/src/components/translation-review.tsx +2 -2
- package/src/components/treemap.tsx +34 -8
- package/src/components/use-table-state.ts +63 -8
- package/src/data-table.ts +3 -3
- package/src/demo/demo-banner.tsx +1 -1
- package/src/demo/demo-ended.tsx +1 -1
- package/src/demo/demo-start.tsx +1 -1
- package/src/feedback/feedback-inbox.tsx +1 -1
- package/src/hooks/use-dismiss.ts +43 -4
- package/src/hooks/use-document-title.ts +31 -0
- package/src/i18n/defaults.ts +2 -0
- package/src/i18n/german.ts +17 -0
- package/src/i18n/kit-labels.tsx +79 -1
- package/src/i18n/locales/es.ts +17 -0
- package/src/i18n/locales/fr.ts +17 -0
- package/src/i18n/locales/hu.ts +17 -0
- package/src/i18n/locales/it.ts +17 -0
- package/src/i18n/locales/zh.ts +17 -0
- package/src/i18n/review.ts +3 -0
- package/src/i18n/shared-labels.ts +1 -0
- package/src/index.ts +13 -0
- package/src/landing/landing-actions.tsx +2 -2
- package/src/landing/public-header.tsx +2 -2
- package/src/lib/clipboard-minus.ts +94 -0
- package/src/lib/data-attributes.ts +14 -0
- package/src/lib/document-title.ts +41 -0
- package/src/lib/float-clearance.ts +19 -3
- package/src/lib/format.ts +117 -30
- package/src/lib/minus.ts +50 -0
- package/src/lib/status-tone.ts +43 -0
- package/src/settings/settings-layout.tsx +3 -2
- package/src/shell/account-menu-language.tsx +14 -2
- package/src/shell/app-shell-labels.ts +1 -0
- package/src/shell/app-shell.tsx +291 -68
- package/src/shell/language-code.ts +5 -0
- package/src/shell/topbar-controls.tsx +35 -15
- package/src/testing/css-variables.generated.ts +6 -6
- package/src/testing/react.ts +59 -0
- package/src/theme/chart-palette.ts +102 -20
- package/src/theme/palette-presets.ts +121 -84
- package/src/tour/tour-dock.ts +132 -0
- package/src/tour/tour-gates.ts +195 -0
- package/src/tour/tour-guide-button.tsx +64 -0
- package/src/tour/tour-guide-labels.ts +15 -0
- package/src/tour/tour-labels.ts +8 -0
- package/src/tour/tour.tsx +949 -86
- package/src/tour/use-tour-url-sync.ts +14 -4
- package/src/tour.ts +3 -0
- package/src/wizard/stepper-nav.tsx +27 -7
- package/src/wizard/types.ts +12 -0
- package/src/wizard/use-wizard.ts +16 -9
- package/tokens.css +28 -18
package/dist/components/chip.js
CHANGED
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@@ -3,6 +3,7 @@ import { Fragment, jsx, jsxs } from "react/jsx-runtime";
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import { isValidElement, useCallback, useId } from "react";
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import { Check, X } from "lucide-react";
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import { cn } from "../lib/cn.js";
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import { statusTone } from "../lib/status-tone.js";
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import { TOUCH_TARGET_LARGE } from "./button-look.js";
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import { FOCUS_RING } from "./focus-ring.js";
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import { assignRef, LockedReason } from "./field-parts.js";
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@@ -176,7 +177,8 @@ const REMOVE_HIT_AREA_LARGE = "relative large:after:absolute large:after:inset-[
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function Chip({
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ref,
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children,
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tone
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tone: toneProp,
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status,
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size = "md",
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variant = "soft",
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shape = "pill",
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@@ -202,6 +204,7 @@ function Chip({
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commit,
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...rest
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}) {
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const tone = toneProp ?? (status ? statusTone(status) : "neutral");
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const common = useKitLabels("common", DEFAULT_COMMON_LABELS, { remove: removeLabel });
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const reasonId = useId();
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const disabledReason = useCommitReason(commit, ownDisabledReason);
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@@ -1 +1 @@
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{"version":3,"sources":["../../src/components/chip.tsx"],"sourcesContent":["import { isValidElement, useCallback, useId } from \"react\";\nimport type { KeyboardEvent, MouseEvent, ReactElement, ReactNode, Ref } from \"react\";\nimport { Check, X } from \"lucide-react\";\nimport type { LucideIcon } from \"lucide-react\";\nimport { cn } from \"../lib/cn\";\nimport { TOUCH_TARGET_LARGE } from \"./button-look\";\nimport { FOCUS_RING } from \"./focus-ring\";\nimport { assignRef, LockedReason, type DisabledReasonDisplay } from \"./field-parts\";\nimport { hasContent } from \"../lib/presence\";\nimport { DEFAULT_COMMON_LABELS, useKitLabels, useKitLink } from \"../i18n/kit-labels\";\nimport { pickLinkRenderer } from \"./text-link\";\nimport { useCommitReason, type CommitScope } from \"./write-lock\";\nimport { useSnapEdges } from \"../lib/chip-edge-snap\";\n// The edge-snap engine lives in lib/chip-edge-snap.ts and ChipInput in chip-input.tsx\n// (MOD-9). `refreshChipEdges` is still this module's; of ChipInput only the types are,\n// since a runtime re-export would make chip ⇄ chip-input a cycle — the barrel exports\n// chip-input itself.\nexport { refreshChipEdges } from \"../lib/chip-edge-snap\";\nexport type { ChipInputLabels, ChipInputProps } from \"./chip-input\";\n\n/**\n * A chip: a compact pill carrying one value.\n *\n * Three jobs, deliberately one component. A chip can be inert (a tag on a row), a link\n * (a jump to a section), or a toggle (a filter that is on or off) — and the difference is\n * which prop you pass, not which component you pick. Keeping them together is what stops\n * an app growing three near-identical pills that drift apart; it is the shape this kit\n * already uses for `Button`, which is a link when it is given an href.\n *\n * A chip is not a `Button`. It is smaller, it is rounded to a pill, and it reads as a\n * VALUE rather than as an action — which matters because a row of eight buttons says\n * \"choose one of eight things to do\" and a row of eight chips says \"here are eight\n * things\". Using `Button` for both is the mistake this exists to prevent.\n */\n\nexport type ChipTone =\n | \"neutral\"\n | \"brand\"\n | \"danger\"\n | \"warning\"\n | \"success\"\n | \"info\"\n | \"income\"\n | \"expense\"\n | ChipHue;\n/**\n * Categorical hues (0.10.0): colour that says \"a different value\" and nothing more —\n * kastlan's status-badge.tsx paints ~15 enums in 9 Tailwind hues by hand. Four of those\n * nine are semantic and already tones (green = `success`, yellow = `warning`, red =\n * `danger`, gray = `neutral`); these five are the rest, each a `--hue-*` token triple\n * in tokens.css with a light and a dark value. Use a semantic tone when the value HAS a\n * meaning (overdue is `danger`), a hue when it only needs telling apart (sent vs\n * accepted vs invoiced).\n */\nexport type ChipHue = \"blue\" | \"indigo\" | \"purple\" | \"teal\" | \"orange\";\n/** `lg` is the 44px touch target (`min-h-11`) a phone surface wants; `md` is ~28px.\n * `xs` (0.10.0) is 11px type at `px-1.5` — keksdose's goal markers and budget-cell\n * badges, which sit inside a figure's line and must not make it taller. */\nexport type ChipSize = \"xs\" | \"sm\" | \"md\" | \"lg\";\n/**\n * How much of the tone the chip wears.\n *\n * - `soft` (default): the tinted surface every chip has had.\n * - `outline`: the tone's border and text on NO surface — keksdose's DEV badge in the\n * account menu and kastlan's 27 shadcn `variant=\"outline\"` badges, which sit on\n * coloured rows where a second tint would muddy the row.\n * - `solid`: the tone as a fill under contrasting text — the \"count\" pill (unread\n * messages, open tasks). It centres its content and sets figures tabular, so a\n * one-digit count is a round dot and \"9\" → \"10\" does not jiggle the row.\n * - `dot` (0.10.0): no pill at all — a dot in the tone's colour before plain text, for\n * a status in a dense list or a table column where eight tinted pills in a column\n * would outshout the figures beside them (kastlan's unit picker already draws its\n * UnitStatus this way, from a separate `dotColor` map).\n */\nexport type ChipVariant = \"soft\" | \"outline\" | \"solid\" | \"dot\";\n/** `pill` (default) is fully rounded; `square` has the small radius of a field or a\n * button — for a chip that sits in a table cell or beside square controls. */\nexport type ChipShape = \"pill\" | \"square\";\n\nconst TONE: Record<ChipTone, { idle: string; selected: string }> = {\n neutral: {\n idle: \"border-subtle bg-surface-2 text-secondary\",\n selected: \"border-strong bg-active text-primary\",\n },\n brand: {\n idle: \"border-subtle bg-brand-soft text-brand-muted\",\n selected: \"border-brand bg-brand text-brand-contrast\",\n },\n danger: {\n idle: \"border-danger bg-danger-soft text-danger\",\n selected: \"border-[var(--danger)] bg-danger text-danger-contrast\",\n },\n warning: {\n idle: \"border-warning bg-warning-soft text-warning\",\n selected: \"border-[var(--warning)] bg-warning-soft text-warning\",\n },\n success: {\n idle: \"border-success bg-success-soft text-success\",\n selected: \"border-[var(--success)] bg-success-soft text-success\",\n },\n info: {\n idle: \"border-info bg-info-soft text-info\",\n selected: \"border-[var(--info)] bg-info-soft text-info\",\n },\n // The money pair (Keksdose's direction toggle). Only the TEXT and the BORDER carry\n // the tint, on the neutral chip's own surfaces: the money tokens are chosen for text\n // contrast, and a filled amber pill beside an amber figure reads as one smear.\n // `border-current` takes its hue from the text, so the two cannot drift apart.\n income: {\n idle: \"border-current/40 bg-surface-2 text-money-income\",\n selected: \"border-current bg-active text-money-income\",\n },\n expense: {\n idle: \"border-current/40 bg-surface-2 text-money-expense\",\n selected: \"border-current bg-active text-money-expense\",\n },\n // The categorical hues: the `info` recipe with its own token triple, so a hue chip\n // and a status chip in one row carry the same weight.\n blue: {\n idle: \"border-hue-blue bg-hue-blue-soft text-hue-blue\",\n selected: \"border-[var(--hue-blue)] bg-hue-blue-soft text-hue-blue\",\n },\n indigo: {\n idle: \"border-hue-indigo bg-hue-indigo-soft text-hue-indigo\",\n selected: \"border-[var(--hue-indigo)] bg-hue-indigo-soft text-hue-indigo\",\n },\n purple: {\n idle: \"border-hue-purple bg-hue-purple-soft text-hue-purple\",\n selected: \"border-[var(--hue-purple)] bg-hue-purple-soft text-hue-purple\",\n },\n teal: {\n idle: \"border-hue-teal bg-hue-teal-soft text-hue-teal\",\n selected: \"border-[var(--hue-teal)] bg-hue-teal-soft text-hue-teal\",\n },\n orange: {\n idle: \"border-hue-orange bg-hue-orange-soft text-hue-orange\",\n selected: \"border-[var(--hue-orange)] bg-hue-orange-soft text-hue-orange\",\n },\n};\n\n// `outline` idle looks: the tone's border and text, the surface left to whatever the\n// chip sits on. Selected still takes the tone's `selected` look (below), because an\n// outline toggle that stays an outline when on has no visible state.\nconst OUTLINE: Record<ChipTone, string> = {\n neutral: \"border-strong bg-transparent text-secondary\",\n // The brand AS TEXT is `--brand-muted` (0.33): `--brand` itself is solved to 3:1, a\n // fill's boundary, and as text it fell to 3.0:1 in the derived dark presets.\n brand: \"border-brand bg-transparent text-brand-muted\",\n danger: \"border-danger bg-transparent text-danger\",\n warning: \"border-warning bg-transparent text-warning\",\n success: \"border-success bg-transparent text-success\",\n info: \"border-info bg-transparent text-info\",\n income: \"border-current/60 bg-transparent text-money-income\",\n expense: \"border-current/60 bg-transparent text-money-expense\",\n blue: \"border-hue-blue bg-transparent text-hue-blue\",\n indigo: \"border-hue-indigo bg-transparent text-hue-indigo\",\n purple: \"border-hue-purple bg-transparent text-hue-purple\",\n teal: \"border-hue-teal bg-transparent text-hue-teal\",\n orange: \"border-hue-orange bg-transparent text-hue-orange\",\n};\n\n// `solid`: the fill under its own foreground, `<fill>-contrast` (0.33, colour-roles\n// §5.1): white in light, the tone's 950 (the page, for money) on the dark theme's\n// pastels. Until 0.33 only brand and danger had one and the rest borrowed\n// `--text-inverse`, the surface colour — which left light warning at 4.24:1 and orange\n// at 4.38:1. Neutral keeps the inverse pair: a count pill, louder than the neutral\n// fill. The border goes transparent rather than away, so a solid chip is exactly as\n// tall as a soft one.\nconst SOLID: Record<ChipTone, string> = {\n neutral: \"border-transparent bg-inverse text-inverse\",\n brand: \"border-transparent bg-brand text-brand-contrast\",\n danger: \"border-transparent bg-danger text-danger-contrast\",\n warning: \"border-transparent bg-warning text-warning-contrast\",\n success: \"border-transparent bg-success text-success-contrast\",\n info: \"border-transparent bg-info text-info-contrast\",\n income: \"border-transparent bg-money-pos text-money-income-contrast\",\n expense: \"border-transparent bg-money-neg text-money-expense-contrast\",\n blue: \"border-transparent bg-hue-blue text-hue-blue-contrast\",\n indigo: \"border-transparent bg-hue-indigo text-hue-indigo-contrast\",\n purple: \"border-transparent bg-hue-purple text-hue-purple-contrast\",\n teal: \"border-transparent bg-hue-teal text-hue-teal-contrast\",\n orange: \"border-transparent bg-hue-orange text-hue-orange-contrast\",\n};\n\n/** `dot`: the fill of the dot itself — the tone's strongest colour, which is the one\n * chosen to read on the page surface in both themes. Neutral takes the muted ink: a\n * grey dot is \"no particular state\", not a darker black. */\nconst DOT: Record<ChipTone, string> = {\n neutral: \"bg-[var(--text-muted)]\",\n brand: \"bg-brand\",\n danger: \"bg-danger\",\n warning: \"bg-warning\",\n success: \"bg-success\",\n info: \"bg-info\",\n income: \"bg-money-income\",\n expense: \"bg-money-expense\",\n blue: \"bg-hue-blue\",\n indigo: \"bg-hue-indigo\",\n purple: \"bg-hue-purple\",\n teal: \"bg-hue-teal\",\n orange: \"bg-hue-orange\",\n};\n\n/** Per size: the dot's diameter. */\nconst DOT_SIZE: Record<ChipSize, string> = { xs: \"size-1.5\", sm: \"size-2\", md: \"size-2\", lg: \"size-2.5\" };\n\n/** The status-badge type (`caps`): a size step down, heavier and tracked, because\n * capitals at body size shout and capitals untracked run together. Per size, so it\n * replaces the size's own `text-*` through tailwind-merge. */\nconst CAPS: Record<ChipSize, string> = {\n xs: \"text-micro font-semibold uppercase tracking-wider\",\n sm: \"text-micro font-semibold uppercase tracking-wider\",\n md: \"text-caption font-semibold uppercase tracking-wider\",\n lg: \"text-xs font-semibold uppercase tracking-wider\",\n};\n\nfunction surfaceOf(tone: ChipTone, variant: ChipVariant, selected: boolean | undefined): string {\n const palette = TONE[tone];\n if (variant === \"dot\") {\n // No surface and no border colour: the dot carries the tone, the text stays ink.\n // The border goes transparent rather than away, so a dot chip lines up with a pill.\n return selected\n ? \"border-transparent bg-transparent font-medium text-primary\"\n : \"border-transparent bg-transparent text-secondary\";\n }\n if (variant === \"solid\") {\n // A solid chip is already the strongest look there is, so \"on\" is a ring round it.\n return cn(SOLID[tone], selected && \"ring-2 ring-strong ring-offset-1 ring-offset-surface\");\n }\n if (selected) return palette.selected;\n return variant === \"outline\" ? OUTLINE[tone] : palette.idle;\n}\n\n/** What {@link ChipProps.renderLink} is handed: everything the chip would have put on\n * its own `<a>`. Spread it onto your router's link, mapping `href` to what the link\n * calls it — `renderLink={({ href, ...p }) => <Link to={href} {...p} />}`. */\nexport interface ChipLinkProps {\n href: string;\n /** The chip's whole look — keep it, or the pill is a bare link. */\n className: string;\n children: ReactNode;\n /** The chip's forwarded ref. React 19 passes it to a function component as a prop. */\n ref?: Ref<HTMLAnchorElement>;\n \"aria-current\"?: \"true\";\n /**\n * The chip's `onClick`, when it was given one — spread it onto the link with the\n * rest. Carried here so a caller need not close over it twice: keksdose's admin pill\n * in the account menu closes the menu on the way to /admin (account-menu.tsx), and\n * with `onClick` on the Chip its `renderLink` stays the one-liner\n * `({ href, ...p }) => <Link to={href} {...p} />`.\n */\n onClick?: (event: MouseEvent<HTMLAnchorElement>) => void;\n id?: string;\n title?: string;\n [key: `aria-${string}`]: string | boolean | number | undefined;\n [key: `data-${string}`]: unknown;\n}\n\n/**\n * `body` is the whole pill when the chip is ONE element. When a link or a button also has\n * a dismiss control, the pill is a wrapper holding two siblings (see the note on\n * {@link Chip}): `split` is then the interactive part's own padding — the full start\n * inset, a short end one before the ×; `tail` is the wrapper's end inset after the ×.\n */\nconst SIZE: Record<\n ChipSize,\n { body: string; split: string; tail: string; icon: string; remove: string }\n> = {\n xs: {\n body: \"gap-1 px-1.5 py-0 text-caption leading-4\",\n split: \"gap-1 ps-1.5 pe-0.5 py-0 text-caption leading-4\",\n tail: \"pe-1\",\n icon: \"size-3\",\n remove: \"size-2.5\",\n },\n sm: {\n body: \"gap-1 px-2 py-0.5 text-xs\",\n split: \"gap-1 ps-2 pe-1 py-0.5 text-xs\",\n tail: \"pe-1.5\",\n icon: \"size-3\",\n remove: \"size-3\",\n },\n md: {\n body: \"gap-1.5 px-2.5 py-1 text-sm\",\n split: \"gap-1.5 ps-2.5 pe-1.5 py-1 text-sm\",\n tail: \"pe-2\",\n icon: \"size-3.5\",\n remove: \"size-3.5\",\n },\n lg: {\n body: \"min-h-11 gap-2 px-4 py-2 text-sm\",\n split: \"min-h-11 gap-2 ps-4 pe-2 py-2 text-sm\",\n tail: \"min-h-11 pe-3.5\",\n icon: \"size-4\",\n remove: \"size-4\",\n },\n};\n\nconst CHIP_PILL = \"inline-flex max-w-full items-center rounded-full border transition-colors\";\n\n// `focus-visible`, not `focus`: a chip commonly receives focus programmatically (the\n// ChipInput moves focus onto one after a removal) and a ring that appears on a\n// pointer click reads as a stuck selection.\nconst CHIP_RING = `${FOCUS_RING} focus-visible:ring-offset-1 focus-visible:ring-offset-surface`;\nconst CHIP_BASE = `${CHIP_PILL} ${CHIP_RING}`;\n\n/**\n * A text chip's label at Large and Extra large (0.32.1, keksdose's 0.32 report;\n * docs/text-size-harmonization.md §4 \"nothing truncates\"): it wraps instead of ending in\n * \"…\". keksdose's \"Zur Prüfung zurücklegen\" read \"Zur Prüfung zu…\" on a phone at Extra\n * large, which is a different instruction. No size has a fixed height (padding and\n * `min-h-*` only), so the pill grows with its lines; the mark before the text stays\n * centred on them, as in a pill. A `large:` rule, so Normal keeps its one-line chip.\n *\n * 0.33 (§10.17): the kit's one `truncate-until-large` (tokens.css) in place of this\n * file's own `truncate` + `large:whitespace-normal large:break-words`, as StatusDot's\n * label took it. The utility breaks with `overflow-wrap: anywhere`, which lowers the\n * label's min-content width to one letter: a status chip in an auto-sized table column\n * wants the column given a width at Large, or it is squeezed to a letter per line\n * (StatusDot's label was, in the showcase's tone table at 360 px, Extra large).\n */\nconst CHIP_LABEL_TRUNCATE = \"truncate-until-large\";\n\n/**\n * An interactive chip's touch target at Large and Extra large (docs/text-size-harmonization.md\n * §4: \"touch targets at least 48 px … for buttons, inputs, chips\"): a link or toggle chip\n * grows its pill to 48 px, as Button `sm` does, and centres what is in it once the\n * minimum width is what sizes it. An inert chip (a tag on a row) is no target and keeps\n * its size; a disabled one is no target either.\n */\nconst CHIP_TOUCH_LARGE = `${TOUCH_TARGET_LARGE} large:justify-center`;\n\n/**\n * The ×'s 48 px hit area at Large (§4) — IconButton's `2xs` pattern: a box that cannot\n * grow without growing the chip around it keeps its size and gets an invisible\n * `::after`, 48 px square and centred on it, which takes the taps a finger lands round\n * the glyph. On an inert removable chip (ChipInput's values) the × is the only target.\n */\nconst REMOVE_HIT_AREA_LARGE =\n \"relative large:after:absolute large:after:inset-[calc((100%-48px)/2)] large:after:content-['']\";\n\ninterface ChipBaseProps {\n children: ReactNode;\n tone?: ChipTone;\n size?: ChipSize;\n /** See {@link ChipVariant}. Default `soft`. */\n variant?: ChipVariant;\n /** See {@link ChipShape}. Default `pill`. */\n shape?: ChipShape;\n /**\n * The uppercase, tracked \"status badge\" type — keksdose's ~25 PAID / DRAFT /\n * OVERDUE / ADMIN badges, each spelling `uppercase tracking-wide text-[10px]` by\n * hand. A flag rather than a fourth `variant` because it is TYPE, not surface: a\n * status badge is soft, outlined or solid as the row needs, and a `variant=\"tag\"`\n * would have had to pick one. Screen readers read the text as written, not as\n * drawn, so write it in normal case.\n */\n caps?: boolean;\n /**\n * The leading glyph: a lucide component (`icon={Check}`, drawn at the chip's size), or\n * — since 0.15.4 — a ready element (`icon={<Check className=\"text-success\" />}`)\n * for a glyph whose colour or stroke carries a state; it is sized to the same box\n * (keksdose live #358 built that slot by hand inside `children`).\n */\n icon?: LucideIcon | ReactElement;\n /**\n * Marks the chip as the current one — `aria-current` on a link, `aria-pressed` on a\n * toggle.\n *\n * On an ON/OFF toggle, keep the LABEL the same in both states and let `selected`\n * carry the state. A label that flips with it (\"Skip this month\" / \"Ask again this\n * month\") is announced together with \"pressed\", and then says the opposite of what\n * it does.\n *\n * A control that switches between two NAMED states (outflow ⇄ inflow) is not a\n * toggle but an ACTION button: leave `selected` out, let the visible label and the\n * tone follow the state (\"− Outflow\" / \"+ Inflow\"), and name the action in\n * `aria-label` (\"Direction: outflow — tap for inflow\"). Without `selected` the chip\n * reports no pressed state at all. A fixed label there contradicts the figure beside\n * it — \"+ Outflow\" in green next to an inflow (keksdose #417).\n */\n selected?: boolean;\n /**\n * Checkbox mode (0.10.0), for a toggle chip (`onClick` + `selected`): a small box\n * at the start that shows a tick when `selected`, and the button reports\n * `role=\"checkbox\"` + `aria-checked` instead of `aria-pressed`. For a set of\n * include/exclude choices where \"on\" must read as TICKED, not merely tinted —\n * keksdose's add-group-card (the \"which categories come along\" pills), which put a\n * real `<Checkbox>` inside a `<label>` pill by hand. The box is drawn in both\n * states so ticking one never shifts its label.\n */\n checkbox?: boolean;\n /** Renders a dismiss affordance. Works alongside `href`/`onClick` — see the note below. */\n onRemove?: () => void;\n /** Accessible name for the dismiss button. Default: `common.remove` from the\n * {@link UiKitProvider}, else \"Remove\". */\n removeLabel?: string;\n /** Disables the × ONLY — the chip itself stays a working link or toggle. For the\n * value that may not be removed right now (the last filter of a required set, a\n * tag the user may read but not edit) where `disabled` would also kill the chip's\n * own action. */\n removeDisabled?: boolean;\n disabled?: boolean;\n className?: string;\n /**\n * Roving focus, for a container that manages a row of chips (see {@link ChipInput}).\n * A chip with no `href`/`onClick` is inert and unfocusable by default; give it a\n * `tabIndex` and a `role` and it becomes the thing arrow keys move between.\n */\n tabIndex?: number;\n role?: string;\n onKeyDown?: (e: KeyboardEvent<HTMLElement>) => void;\n onFocus?: () => void;\n /** Accessible name, when the visible text is not the whole story. */\n \"aria-label\"?: string;\n /** Any other ARIA attribute — `aria-describedby`, `aria-expanded`, `aria-controls`,\n * `aria-haspopup` — reaches the chip's interactive element. */\n [key: `aria-${string}`]: string | boolean | number | undefined;\n /** A test id, a `data-tour` anchor, or any other data attribute. */\n [key: `data-${string}`]: unknown;\n id?: string;\n /** A native tooltip. For anything a user must read, prefer the kit's `Tooltip`. */\n title?: string;\n /**\n * Even hairlines on fractional-ratio displays (0.18.0). At a device-pixel ratio of\n * 1.25 — a 125 % Windows display, or 125 % zoom — Chrome draws a chip's two 1px\n * side borders on different sub-pixel phases, one crisp and one a half-strength\n * smear that reads as a thinner line (worst on the 60 %-alpha `danger` border).\n * `snapEdges` widens the chip by under 4px, from where it sits, so the two edges\n * rasterise as mirror images, and centres its content in the extra.\n *\n * Off by default: it reads the chip's position (batched for every snapped chip into\n * one pass a frame, through one shared observer), and the fix is only as fresh as the\n * last pass — it re-snaps on render, resize, zoom and ratio change, but not when\n * something else moves the chip; call {@link refreshChipEdges} then. At an integer\n * ratio, and at 1.5, it writes nothing. Turn it on for status chips that sit in a\n * column and are compared side by side; a chip with no visible border (`dot`) has\n * nothing to snap.\n */\n snapEdges?: boolean;\n /** The interactive element — the pill, or a split pill's body. A React 19 ref prop\n * since 0.34 (MOD-4, refactor audit 2026-10); it was `forwardRef`. */\n ref?: Ref<HTMLElement>;\n}\n\n/**\n * A chip is a link OR a button, never both — so the types say so. Before 0.7.0 both were\n * accepted and `onClick` was silently dropped whenever `href` was set. A LINK may still\n * run code on its way (close the menu it sits in): that is an `onClick` typed for the\n * anchor, on the link shape, and the pill stays a link — no `aria-pressed`, no button.\n * That shape wants a definite `href` string, so a bare `onClick` is always the\n * button's, with a button's event.\n */\nexport type ChipProps = ChipBaseProps &\n (\n | {\n /** Renders the chip as a link. */\n href?: string;\n onClick?: never;\n /**\n * Renders the link for `href` — pass your router's `<Link>` here, since a\n * plain `<a>` reloads a single-page app (keksdose's account-menu admin pill).\n * Default: the `<UiKitProvider linkComponent>`, then `<a>`. Ignored without\n * `href`.\n *\n * A render function rather than an `as={Link}`, for three reasons. It is the\n * API `StatTile` already has (`renderLink`), so a consumer learns it once.\n * Router links do not take `href` — react-router's takes `to` — so an `as`\n * would either have to pass props through untyped or teach the kit about one\n * router; here the caller maps `href` onto its own link in one line, fully\n * typed. And it keeps `href` as THE link prop, which is what the `href` /\n * `onClick` exclusion below is typed on: the pill is a link because it has an\n * href, whichever element draws it.\n */\n renderLink?: (props: ChipLinkProps) => ReactElement;\n commit?: never;\n disabledReason?: never;\n disabledReasonDisplay?: never;\n }\n | {\n /** The link shape again, with an `onClick`. `href` is a required string here,\n * which is what lets TypeScript tell this shape from the button's: a bare\n * `onClick` can only be the button's, and keeps its button event. */\n href: string;\n /** Runs on the link's click, before the navigation — keksdose's admin pill\n * closes the account menu with it. Reaches a `renderLink` link as\n * {@link ChipLinkProps.onClick}. Not called on a disabled chip, which renders\n * no link. */\n onClick?: (event: MouseEvent<HTMLAnchorElement>) => void;\n /** See the link shape above. */\n renderLink?: (props: ChipLinkProps) => ReactElement;\n commit?: never;\n disabledReason?: never;\n disabledReasonDisplay?: never;\n }\n | {\n href?: never;\n renderLink?: never;\n /** Renders the chip as a toggle button. Mutually exclusive with `href`. Receives\n * the click, so a chip inside a clickable row can `stopPropagation()`. */\n onClick?: (event: MouseEvent<HTMLButtonElement>) => void;\n /**\n * Why the toggle cannot be pressed right now — {@link Button}'s\n * `disabledReason`, on the chip's button shape (keksdose K3: a filter or flag\n * chip that saves on press, under a read-only lock). The chip stays focusable\n * and `aria-disabled`, a press (and its `onRemove` ×) does nothing, and the\n * reason describes the chip — as a line under it at Large and on a touch\n * screen, in the kit {@link Tooltip} otherwise (see `disabledReasonDisplay`).\n * Wins over `disabled`. A link chip navigates rather than commits, so it takes\n * neither this nor `commit`; an inert chip has nothing to refuse.\n */\n disabledReason?: ReactNode;\n /**\n * Where `disabledReason` shows (0.32, docs/text-size-harmonization.md §4 \"No fact\n * only in a tooltip\") — {@link Button}'s `disabledReasonDisplay`: by default a line\n * under the chip at Large and Extra large and on a touch screen, where a bubble\n * cannot be hovered open, and the tooltip otherwise and inside\n * `CompactControls`. `\"line\"` / `\"tooltip\"` force one. See\n * {@link DisabledReasonDisplay}.\n */\n disabledReasonDisplay?: DisabledReasonDisplay;\n /** This chip COMMITS — pressing it saves. Under a locked\n * {@link WriteLockProvider} it takes the `disabledReason` path with the lock's\n * reason, as {@link Button}'s `commit` does. */\n commit?: CommitScope;\n }\n );\n\n/**\n * Note on `onRemove` with `href`/`onClick`: a button cannot be nested inside a button or\n * a link, so when both are present the chip renders a wrapper holding TWO siblings — the\n * interactive body and the dismiss control. The WRAPPER is the visual pill (border, tone,\n * `className`) and the two sit inside it, so the × reads as part of the chip; the body's\n * focus ring is drawn on the body alone, and `ref`, `id` and the ARIA props still reach\n * the body — the interactive element.\n */\nexport function Chip({\n ref,\n children,\n tone = \"neutral\",\n size = \"md\",\n variant = \"soft\",\n shape = \"pill\",\n caps = false,\n icon: Icon,\n selected,\n checkbox = false,\n href,\n renderLink,\n onClick,\n onRemove,\n removeLabel,\n removeDisabled = false,\n disabled = false,\n className,\n tabIndex,\n role,\n onKeyDown,\n onFocus,\n snapEdges = false,\n disabledReason: ownDisabledReason,\n disabledReasonDisplay,\n commit,\n ...rest\n}: ChipProps) {\n const common = useKitLabels(\"common\", DEFAULT_COMMON_LABELS, { remove: removeLabel });\n const reasonId = useId();\n const disabledReason = useCommitReason(commit, ownDisabledReason);\n // Only the BUTTON shape commits: a link navigates, an inert chip does nothing.\n const locked = Boolean(onClick) && !href && hasContent(disabledReason);\n const kitLink = useKitLink();\n const s = SIZE[size];\n const interactive = !!href || !!onClick;\n // One radius for every rounded piece — the pill, the body inside a split pill, the ×\n // — so a square chip has no round focus ring inside it.\n const radius =\n shape === \"square\" ? (size === \"sm\" || size === \"xs\" ? \"rounded\" : \"rounded-md\") : \"rounded-full\";\n const dot = variant === \"dot\";\n const type = cn(caps && CAPS[size], variant === \"solid\" && \"justify-center tabular-nums\");\n const surface = cn(\n surfaceOf(tone, variant, selected),\n // A reason wins over `disabled`: the focusable kind of disabled, with the cursor\n // that says \"refused\" rather than \"nothing here\".\n disabled && !locked && \"cursor-default opacity-50\",\n locked && \"cursor-not-allowed opacity-50\",\n );\n const snap = snapEdges && !dot;\n // A finger's target at Large (§4): what can be pressed, refused or not — see\n // CHIP_TOUCH_LARGE. A disabled link renders as the inert span below and is none.\n const target = interactive && (!disabled || locked);\n const snapRef = useSnapEdges(snap);\n // The visible pill carries the snap: the whole chip, or the wrapper of a split one\n // (whose body gets the forwarded ref instead).\n const ownRef = useCallback(\n (el: HTMLElement | null) => {\n snapRef(el);\n assignRef(ref, el);\n },\n [snapRef, ref],\n );\n const look = cn(\n CHIP_BASE,\n s.body,\n type,\n radius,\n surface,\n interactive && !disabled && !locked && \"cursor-pointer hover:brightness-[0.97] dark:hover:brightness-110\",\n // §4: a link or toggle is a 48 px target at Large — a locked one too, since it is\n // still focusable and still says why when pressed.\n target && CHIP_TOUCH_LARGE,\n // An inert dot chip is text in a column: no inset, so it aligns with the header.\n dot && !interactive && \"px-0\",\n // The under-4px a snap adds is split between the two sides, not stacked at the end.\n snap && \"justify-center\",\n className,\n );\n\n // The tone as data on the visible pill (0.34, refactor audit 2026-10, TST-9): a stable\n // hook for a test or a caller's selector, where the surface classes are the kit's to\n // change. On the pill wrapper of a split chip, else on the chip itself; before the\n // caller's props, so a `data-tone` of their own wins.\n const toneData = { \"data-tone\": onRemove ? undefined : tone } as Record<string, string | undefined>;\n\n // The checkbox box, only on the toggle shape it has meaning on.\n const isCheckbox = checkbox && !!onClick && !href;\n const body = (\n <>\n {isCheckbox && (\n <span\n aria-hidden\n data-chip-check=\"\"\n className={cn(\n \"flex shrink-0 items-center justify-center rounded-sm border\",\n s.icon,\n selected ? \"border-current bg-current/15\" : \"border-current/50\",\n )}\n >\n {selected && <Check className=\"size-full\" strokeWidth={3} />}\n </span>\n )}\n {dot && <span aria-hidden data-chip-dot=\"\" className={cn(\"shrink-0 rounded-full\", DOT_SIZE[size], DOT[tone])} />}\n {Icon &&\n (isValidElement(Icon) ? (\n <span aria-hidden className={cn(s.icon, \"inline-flex shrink-0 [&>svg]:size-full\")}>\n {Icon}\n </span>\n ) : (\n <Icon className={cn(s.icon, \"shrink-0\")} aria-hidden />\n ))}\n {/* Text truncates at Normal and wraps at Large (CHIP_LABEL_TRUNCATE). Mixed\n children (an icon and a word) sit in a row instead: as a plain span, the svg —\n a block under Tailwind's preflight — stacked above the text (keksdose live\n #358). */}\n <span\n className={cn(\n \"min-w-0\",\n typeof children === \"string\" || typeof children === \"number\"\n ? CHIP_LABEL_TRUNCATE\n : \"inline-flex items-center gap-1 [&>svg]:size-[1em] [&>svg]:shrink-0\",\n )}\n >\n {children}\n </span>\n </>\n );\n\n const remove = onRemove ? (\n <button\n type=\"button\"\n // The name carries WHAT is being removed, not just \"Remove\" — a screen-reader user\n // tabbing a row of eight dismiss buttons otherwise hears the same word eight times\n // with no way to tell which one they are on.\n // Composed through `common.fieldValue` because the punctuation between the two\n // halves is the language's, not ours. A chip whose content is not plain text\n // has no value to name, and gets the bare verb rather than a dangling colon.\n aria-label={\n typeof children === \"string\" && children\n ? common.fieldValue(common.remove, children)\n : common.remove\n }\n onClick={(e) => {\n // The chip may itself be a link; removing it must not also follow it.\n e.preventDefault();\n e.stopPropagation();\n // Removing a value from a chip that commits is a commit too.\n if (locked) return;\n onRemove();\n }}\n disabled={(disabled && !locked) || removeDisabled}\n aria-disabled={locked || undefined}\n aria-describedby={locked ? reasonId : undefined}\n className={cn(\n // Logical margins: the × sits at the END of the pill, which is the left in RTL.\n \"-me-0.5 ms-0.5 shrink-0 p-0.5 transition-colors\",\n shape === \"square\" ? \"rounded-sm\" : \"rounded-full\",\n FOCUS_RING,\n // §4: the × is a 48 px target at Large without growing the chip around it.\n REMOVE_HIT_AREA_LARGE,\n !locked && \"hover:bg-active\",\n locked && \"cursor-not-allowed\",\n ((disabled && !locked) || removeDisabled) && \"pointer-events-none\",\n // A disabled chip is already dimmed as a whole; dimming the × again on top\n // would take it to a quarter. `removeDisabled` alone dims just the ×.\n removeDisabled && !disabled && \"opacity-40\",\n )}\n >\n <X className={s.remove} aria-hidden />\n </button>\n ) : null;\n\n // ── The combined shape: one pill, two interactive siblings inside it.\n const pill = (inner: ReactNode) => (\n <span\n ref={snap ? snapRef : undefined}\n data-tone={tone}\n // The pill is the target's box here (§4): the body inside stretches to its height.\n className={cn(CHIP_PILL, s.tail, radius, surface, target && CHIP_TOUCH_LARGE, snap && \"justify-center\", className)}\n >\n {inner}\n {remove}\n </span>\n );\n // The body inside a pill: no border or surface of its own (the pill has them), a\n // hover wash in the text's own hue so it works on every tone.\n const inner = cn(\n \"inline-flex min-w-0 items-center self-stretch transition-colors\",\n radius,\n CHIP_RING,\n s.split,\n type,\n !disabled && !locked && \"cursor-pointer hover:bg-current/10\",\n disabled && !locked && \"cursor-default\",\n locked && \"cursor-not-allowed\",\n );\n\n // ── The three shapes.\n if (href && !disabled) {\n // On this shape `onClick` is the link shape's, typed for the anchor.\n const onLinkClick = onClick as ChipLinkProps[\"onClick\"];\n const linkProps: ChipLinkProps = {\n ...toneData,\n ...rest,\n ref: (remove ? ref : ownRef) as Ref<HTMLAnchorElement>,\n href,\n onClick: onLinkClick,\n \"aria-current\": selected ? \"true\" : undefined,\n className: remove ? inner : look,\n children: body,\n };\n const render = pickLinkRenderer(renderLink, kitLink, href);\n const link = render ? (\n // Through a component rather than called here, so the forwarded ref arrives as\n // an ordinary prop of an element and is never handed to a function mid-render.\n <RenderedLink render={render} {...linkProps} />\n ) : (\n <a\n ref={(remove ? ref : ownRef) as React.Ref<HTMLAnchorElement>}\n {...toneData}\n href={href}\n aria-current={selected ? \"true\" : undefined}\n onClick={onLinkClick}\n className={remove ? inner : look}\n {...rest}\n >\n {body}\n </a>\n );\n return remove ? pill(link) : link;\n }\n\n // `!href`: a DISABLED link renders no link, and its link-shaped `onClick` must not\n // turn it into a button instead — it falls through to the inert span, as before.\n if (onClick && !href) {\n const onButtonClick = onClick as (event: MouseEvent<HTMLButtonElement>) => void;\n const ownDescribedBy = rest[\"aria-describedby\"];\n const button = (\n <button\n ref={(remove ? ref : ownRef) as React.Ref<HTMLButtonElement>}\n {...toneData}\n type=\"button\"\n onClick={(e) => {\n // Locked: the press is swallowed — the chip saves on press, and a lock that\n // let it through would toggle a state that is never stored.\n if (locked) {\n e.preventDefault();\n return;\n }\n onButtonClick(e);\n }}\n disabled={disabled && !locked}\n // Only when `selected` is PASSED: a chip with `onClick` and no `selected` is an\n // action button (it does something), not a toggle (it is on or off), and\n // announcing it \"not pressed\" would claim a state it does not have.\n // A checkbox chip says \"checked\", not \"pressed\" — the same state in the words\n // of the control it looks like.\n role={isCheckbox ? \"checkbox\" : undefined}\n aria-pressed={isCheckbox ? undefined : selected}\n aria-checked={isCheckbox ? !!selected : undefined}\n className={remove ? inner : look}\n {...rest}\n // After the spread, merged with it: the lock's state and reason are not the\n // caller's to drop by passing an `aria-describedby` of their own.\n aria-disabled={locked || (rest[\"aria-disabled\"] as boolean | \"true\" | \"false\" | undefined)}\n aria-describedby={\n locked ? [ownDescribedBy, reasonId].filter(Boolean).join(\" \") : (ownDescribedBy as string | undefined)\n }\n >\n {body}\n </button>\n );\n const shaped = remove ? pill(button) : button;\n if (!locked) return shaped;\n return (\n <LockedReason lock={{ reason: disabledReason, reasonId }} display={disabledReasonDisplay}>\n {shaped}\n </LockedReason>\n );\n }\n\n return (\n /* eslint-disable-next-line jsx-a11y/no-static-element-interactions -- the handlers are\n the roving-focus hooks, live only when the container passes `role` and `tabIndex`\n (ChipInput does); the role is a prop, so the rule cannot see it. */\n <span\n ref={ownRef as React.Ref<HTMLSpanElement>}\n {...toneData}\n className={look}\n tabIndex={tabIndex}\n role={role}\n onKeyDown={onKeyDown}\n onFocus={onFocus}\n {...rest}\n >\n {body}\n {remove}\n </span>\n );\n}\n\n/** Calls a chip's `renderLink` with the props it was given — see its call site. */\nfunction RenderedLink({\n render,\n ...props\n}: ChipLinkProps & { render: (props: 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{"version":3,"sources":["../../src/components/chip.tsx"],"sourcesContent":["import { isValidElement, useCallback, useId } from \"react\";\nimport type { KeyboardEvent, MouseEvent, ReactElement, ReactNode, Ref } from \"react\";\nimport { Check, X } from \"lucide-react\";\nimport type { LucideIcon } from \"lucide-react\";\nimport { cn } from \"../lib/cn\";\nimport { statusTone, type StatusKind } from \"../lib/status-tone\";\nimport { TOUCH_TARGET_LARGE } from \"./button-look\";\nimport { FOCUS_RING } from \"./focus-ring\";\nimport { assignRef, LockedReason, type DisabledReasonDisplay } from \"./field-parts\";\nimport { hasContent } from \"../lib/presence\";\nimport { DEFAULT_COMMON_LABELS, useKitLabels, useKitLink } from \"../i18n/kit-labels\";\nimport { pickLinkRenderer } from \"./text-link\";\nimport { useCommitReason, type CommitScope } from \"./write-lock\";\nimport { useSnapEdges } from \"../lib/chip-edge-snap\";\n// The edge-snap engine lives in lib/chip-edge-snap.ts and ChipInput in chip-input.tsx\n// (MOD-9). `refreshChipEdges` is still this module's; of ChipInput only the types are,\n// since a runtime re-export would make chip ⇄ chip-input a cycle — the barrel exports\n// chip-input itself.\nexport { refreshChipEdges } from \"../lib/chip-edge-snap\";\nexport type { ChipInputLabels, ChipInputProps } from \"./chip-input\";\n\n/**\n * A chip: a compact pill carrying one value.\n *\n * Three jobs, deliberately one component. A chip can be inert (a tag on a row), a link\n * (a jump to a section), or a toggle (a filter that is on or off) — and the difference is\n * which prop you pass, not which component you pick. Keeping them together is what stops\n * an app growing three near-identical pills that drift apart; it is the shape this kit\n * already uses for `Button`, which is a link when it is given an href.\n *\n * A chip is not a `Button`. It is smaller, it is rounded to a pill, and it reads as a\n * VALUE rather than as an action — which matters because a row of eight buttons says\n * \"choose one of eight things to do\" and a row of eight chips says \"here are eight\n * things\". Using `Button` for both is the mistake this exists to prevent.\n */\n\nexport type ChipTone =\n | \"neutral\"\n | \"brand\"\n | \"danger\"\n | \"warning\"\n | \"success\"\n | \"info\"\n | \"income\"\n | \"expense\"\n | ChipHue;\n/**\n * Categorical hues (0.10.0): colour that says \"a different value\" and nothing more —\n * kastlan's status-badge.tsx paints ~15 enums in 9 Tailwind hues by hand. Four of those\n * nine are semantic and already tones (green = `success`, yellow = `warning`, red =\n * `danger`, gray = `neutral`); these five are the rest, each a `--hue-*` token triple\n * in tokens.css with a light and a dark value. Use a semantic tone when the value HAS a\n * meaning (overdue is `danger`), a hue when it only needs telling apart (sent vs\n * accepted vs invoiced).\n */\nexport type ChipHue = \"blue\" | \"indigo\" | \"purple\" | \"teal\" | \"orange\";\n/** `lg` is the 44px touch target (`min-h-11`) a phone surface wants; `md` is ~28px.\n * `xs` (0.10.0) is 11px type at `px-1.5` — keksdose's goal markers and budget-cell\n * badges, which sit inside a figure's line and must not make it taller. */\nexport type ChipSize = \"xs\" | \"sm\" | \"md\" | \"lg\";\n/**\n * How much of the tone the chip wears.\n *\n * - `soft` (default): the tinted surface every chip has had.\n * - `outline`: the tone's border and text on NO surface — keksdose's DEV badge in the\n * account menu and kastlan's 27 shadcn `variant=\"outline\"` badges, which sit on\n * coloured rows where a second tint would muddy the row.\n * - `solid`: the tone as a fill under contrasting text — the \"count\" pill (unread\n * messages, open tasks). It centres its content and sets figures tabular, so a\n * one-digit count is a round dot and \"9\" → \"10\" does not jiggle the row.\n * - `dot` (0.10.0): no pill at all — a dot in the tone's colour before plain text, for\n * a status in a dense list or a table column where eight tinted pills in a column\n * would outshout the figures beside them (kastlan's unit picker already draws its\n * UnitStatus this way, from a separate `dotColor` map).\n */\nexport type ChipVariant = \"soft\" | \"outline\" | \"solid\" | \"dot\";\n/** `pill` (default) is fully rounded; `square` has the small radius of a field or a\n * button — for a chip that sits in a table cell or beside square controls. */\nexport type ChipShape = \"pill\" | \"square\";\n\nconst TONE: Record<ChipTone, { idle: string; selected: string }> = {\n neutral: {\n idle: \"border-subtle bg-surface-2 text-secondary\",\n selected: \"border-strong bg-active text-primary\",\n },\n brand: {\n idle: \"border-subtle bg-brand-soft text-brand-muted\",\n selected: \"border-brand bg-brand text-brand-contrast\",\n },\n danger: {\n idle: \"border-danger bg-danger-soft text-danger\",\n selected: \"border-[var(--danger)] bg-danger text-danger-contrast\",\n },\n warning: {\n idle: \"border-warning bg-warning-soft text-warning\",\n selected: \"border-[var(--warning)] bg-warning-soft text-warning\",\n },\n success: {\n idle: \"border-success bg-success-soft text-success\",\n selected: \"border-[var(--success)] bg-success-soft text-success\",\n },\n info: {\n idle: \"border-info bg-info-soft text-info\",\n selected: \"border-[var(--info)] bg-info-soft text-info\",\n },\n // The money pair (Keksdose's direction toggle). Only the TEXT and the BORDER carry\n // the tint, on the neutral chip's own surfaces: the money tokens are chosen for text\n // contrast, and a filled amber pill beside an amber figure reads as one smear.\n // `border-current` takes its hue from the text, so the two cannot drift apart.\n income: {\n idle: \"border-current/40 bg-surface-2 text-money-income\",\n selected: \"border-current bg-active text-money-income\",\n },\n expense: {\n idle: \"border-current/40 bg-surface-2 text-money-expense\",\n selected: \"border-current bg-active text-money-expense\",\n },\n // The categorical hues: the `info` recipe with its own token triple, so a hue chip\n // and a status chip in one row carry the same weight.\n blue: {\n idle: \"border-hue-blue bg-hue-blue-soft text-hue-blue\",\n selected: \"border-[var(--hue-blue)] bg-hue-blue-soft text-hue-blue\",\n },\n indigo: {\n idle: \"border-hue-indigo bg-hue-indigo-soft text-hue-indigo\",\n selected: \"border-[var(--hue-indigo)] bg-hue-indigo-soft text-hue-indigo\",\n },\n purple: {\n idle: \"border-hue-purple bg-hue-purple-soft text-hue-purple\",\n selected: \"border-[var(--hue-purple)] bg-hue-purple-soft text-hue-purple\",\n },\n teal: {\n idle: \"border-hue-teal bg-hue-teal-soft text-hue-teal\",\n selected: \"border-[var(--hue-teal)] bg-hue-teal-soft text-hue-teal\",\n },\n orange: {\n idle: \"border-hue-orange bg-hue-orange-soft text-hue-orange\",\n selected: \"border-[var(--hue-orange)] bg-hue-orange-soft text-hue-orange\",\n },\n};\n\n// `outline` idle looks: the tone's border and text, the surface left to whatever the\n// chip sits on. Selected still takes the tone's `selected` look (below), because an\n// outline toggle that stays an outline when on has no visible state.\nconst OUTLINE: Record<ChipTone, string> = {\n neutral: \"border-strong bg-transparent text-secondary\",\n // The brand AS TEXT is `--brand-muted` (0.33): `--brand` itself is solved to 3:1, a\n // fill's boundary, and as text it fell to 3.0:1 in the derived dark presets.\n brand: \"border-brand bg-transparent text-brand-muted\",\n danger: \"border-danger bg-transparent text-danger\",\n warning: \"border-warning bg-transparent text-warning\",\n success: \"border-success bg-transparent text-success\",\n info: \"border-info bg-transparent text-info\",\n income: \"border-current/60 bg-transparent text-money-income\",\n expense: \"border-current/60 bg-transparent text-money-expense\",\n blue: \"border-hue-blue bg-transparent text-hue-blue\",\n indigo: \"border-hue-indigo bg-transparent text-hue-indigo\",\n purple: \"border-hue-purple bg-transparent text-hue-purple\",\n teal: \"border-hue-teal bg-transparent text-hue-teal\",\n orange: \"border-hue-orange bg-transparent text-hue-orange\",\n};\n\n// `solid`: the fill under its own foreground, `<fill>-contrast` (0.33, colour-roles\n// §5.1): white in light, the tone's 950 (the page, for money) on the dark theme's\n// pastels. Until 0.33 only brand and danger had one and the rest borrowed\n// `--text-inverse`, the surface colour — which left light warning at 4.24:1 and orange\n// at 4.38:1. Neutral keeps the inverse pair: a count pill, louder than the neutral\n// fill. The border goes transparent rather than away, so a solid chip is exactly as\n// tall as a soft one.\nconst SOLID: Record<ChipTone, string> = {\n neutral: \"border-transparent bg-inverse text-inverse\",\n brand: \"border-transparent bg-brand text-brand-contrast\",\n danger: \"border-transparent bg-danger text-danger-contrast\",\n warning: \"border-transparent bg-warning text-warning-contrast\",\n success: \"border-transparent bg-success text-success-contrast\",\n info: \"border-transparent bg-info text-info-contrast\",\n income: \"border-transparent bg-money-pos text-money-income-contrast\",\n expense: \"border-transparent bg-money-neg text-money-expense-contrast\",\n blue: \"border-transparent bg-hue-blue text-hue-blue-contrast\",\n indigo: \"border-transparent bg-hue-indigo text-hue-indigo-contrast\",\n purple: \"border-transparent bg-hue-purple text-hue-purple-contrast\",\n teal: \"border-transparent bg-hue-teal text-hue-teal-contrast\",\n orange: \"border-transparent bg-hue-orange text-hue-orange-contrast\",\n};\n\n/** `dot`: the fill of the dot itself — the tone's strongest colour, which is the one\n * chosen to read on the page surface in both themes. Neutral takes the muted ink: a\n * grey dot is \"no particular state\", not a darker black. */\nconst DOT: Record<ChipTone, string> = {\n neutral: \"bg-[var(--text-muted)]\",\n brand: \"bg-brand\",\n danger: \"bg-danger\",\n warning: \"bg-warning\",\n success: \"bg-success\",\n info: \"bg-info\",\n income: \"bg-money-income\",\n expense: \"bg-money-expense\",\n blue: \"bg-hue-blue\",\n indigo: \"bg-hue-indigo\",\n purple: \"bg-hue-purple\",\n teal: \"bg-hue-teal\",\n orange: \"bg-hue-orange\",\n};\n\n/** Per size: the dot's diameter. */\nconst DOT_SIZE: Record<ChipSize, string> = { xs: \"size-1.5\", sm: \"size-2\", md: \"size-2\", lg: \"size-2.5\" };\n\n/** The status-badge type (`caps`): a size step down, heavier and tracked, because\n * capitals at body size shout and capitals untracked run together. Per size, so it\n * replaces the size's own `text-*` through tailwind-merge. */\nconst CAPS: Record<ChipSize, string> = {\n xs: \"text-micro font-semibold uppercase tracking-wider\",\n sm: \"text-micro font-semibold uppercase tracking-wider\",\n md: \"text-caption font-semibold uppercase tracking-wider\",\n lg: \"text-xs font-semibold uppercase tracking-wider\",\n};\n\nfunction surfaceOf(tone: ChipTone, variant: ChipVariant, selected: boolean | undefined): string {\n const palette = TONE[tone];\n if (variant === \"dot\") {\n // No surface and no border colour: the dot carries the tone, the text stays ink.\n // The border goes transparent rather than away, so a dot chip lines up with a pill.\n return selected\n ? \"border-transparent bg-transparent font-medium text-primary\"\n : \"border-transparent bg-transparent text-secondary\";\n }\n if (variant === \"solid\") {\n // A solid chip is already the strongest look there is, so \"on\" is a ring round it.\n return cn(SOLID[tone], selected && \"ring-2 ring-strong ring-offset-1 ring-offset-surface\");\n }\n if (selected) return palette.selected;\n return variant === \"outline\" ? OUTLINE[tone] : palette.idle;\n}\n\n/** What {@link ChipProps.renderLink} is handed: everything the chip would have put on\n * its own `<a>`. Spread it onto your router's link, mapping `href` to what the link\n * calls it — `renderLink={({ href, ...p }) => <Link to={href} {...p} />}`. */\nexport interface ChipLinkProps {\n href: string;\n /** The chip's whole look — keep it, or the pill is a bare link. */\n className: string;\n children: ReactNode;\n /** The chip's forwarded ref. React 19 passes it to a function component as a prop. */\n ref?: Ref<HTMLAnchorElement>;\n \"aria-current\"?: \"true\";\n /**\n * The chip's `onClick`, when it was given one — spread it onto the link with the\n * rest. Carried here so a caller need not close over it twice: keksdose's admin pill\n * in the account menu closes the menu on the way to /admin (account-menu.tsx), and\n * with `onClick` on the Chip its `renderLink` stays the one-liner\n * `({ href, ...p }) => <Link to={href} {...p} />`.\n */\n onClick?: (event: MouseEvent<HTMLAnchorElement>) => void;\n id?: string;\n title?: string;\n [key: `aria-${string}`]: string | boolean | number | undefined;\n [key: `data-${string}`]: unknown;\n}\n\n/**\n * `body` is the whole pill when the chip is ONE element. When a link or a button also has\n * a dismiss control, the pill is a wrapper holding two siblings (see the note on\n * {@link Chip}): `split` is then the interactive part's own padding — the full start\n * inset, a short end one before the ×; `tail` is the wrapper's end inset after the ×.\n */\nconst SIZE: Record<\n ChipSize,\n { body: string; split: string; tail: string; icon: string; remove: string }\n> = {\n xs: {\n body: \"gap-1 px-1.5 py-0 text-caption leading-4\",\n split: \"gap-1 ps-1.5 pe-0.5 py-0 text-caption leading-4\",\n tail: \"pe-1\",\n icon: \"size-3\",\n remove: \"size-2.5\",\n },\n sm: {\n body: \"gap-1 px-2 py-0.5 text-xs\",\n split: \"gap-1 ps-2 pe-1 py-0.5 text-xs\",\n tail: \"pe-1.5\",\n icon: \"size-3\",\n remove: \"size-3\",\n },\n md: {\n body: \"gap-1.5 px-2.5 py-1 text-sm\",\n split: \"gap-1.5 ps-2.5 pe-1.5 py-1 text-sm\",\n tail: \"pe-2\",\n icon: \"size-3.5\",\n remove: \"size-3.5\",\n },\n lg: {\n body: \"min-h-11 gap-2 px-4 py-2 text-sm\",\n split: \"min-h-11 gap-2 ps-4 pe-2 py-2 text-sm\",\n tail: \"min-h-11 pe-3.5\",\n icon: \"size-4\",\n remove: \"size-4\",\n },\n};\n\nconst CHIP_PILL = \"inline-flex max-w-full items-center rounded-full border transition-colors\";\n\n// `focus-visible`, not `focus`: a chip commonly receives focus programmatically (the\n// ChipInput moves focus onto one after a removal) and a ring that appears on a\n// pointer click reads as a stuck selection.\nconst CHIP_RING = `${FOCUS_RING} focus-visible:ring-offset-1 focus-visible:ring-offset-surface`;\nconst CHIP_BASE = `${CHIP_PILL} ${CHIP_RING}`;\n\n/**\n * A text chip's label at Large and Extra large (0.32.1, keksdose's 0.32 report;\n * docs/text-size-harmonization.md §4 \"nothing truncates\"): it wraps instead of ending in\n * \"…\". keksdose's \"Zur Prüfung zurücklegen\" read \"Zur Prüfung zu…\" on a phone at Extra\n * large, which is a different instruction. No size has a fixed height (padding and\n * `min-h-*` only), so the pill grows with its lines; the mark before the text stays\n * centred on them, as in a pill. A `large:` rule, so Normal keeps its one-line chip.\n *\n * 0.33 (§10.17): the kit's one `truncate-until-large` (tokens.css) in place of this\n * file's own `truncate` + `large:whitespace-normal large:break-words`, as StatusDot's\n * label took it. The utility breaks with `overflow-wrap: anywhere`, which lowers the\n * label's min-content width to one letter: a status chip in an auto-sized table column\n * wants the column given a width at Large, or it is squeezed to a letter per line\n * (StatusDot's label was, in the showcase's tone table at 360 px, Extra large).\n */\nconst CHIP_LABEL_TRUNCATE = \"truncate-until-large\";\n\n/**\n * An interactive chip's touch target at Large and Extra large (docs/text-size-harmonization.md\n * §4: \"touch targets at least 48 px … for buttons, inputs, chips\"): a link or toggle chip\n * grows its pill to 48 px, as Button `sm` does, and centres what is in it once the\n * minimum width is what sizes it. An inert chip (a tag on a row) is no target and keeps\n * its size; a disabled one is no target either.\n */\nconst CHIP_TOUCH_LARGE = `${TOUCH_TARGET_LARGE} large:justify-center`;\n\n/**\n * The ×'s 48 px hit area at Large (§4) — IconButton's `2xs` pattern: a box that cannot\n * grow without growing the chip around it keeps its size and gets an invisible\n * `::after`, 48 px square and centred on it, which takes the taps a finger lands round\n * the glyph. On an inert removable chip (ChipInput's values) the × is the only target.\n */\nconst REMOVE_HIT_AREA_LARGE =\n \"relative large:after:absolute large:after:inset-[calc((100%-48px)/2)] large:after:content-['']\";\n\ninterface ChipBaseProps {\n children: ReactNode;\n tone?: ChipTone;\n /**\n * What the value means as a status (0.49 KIT-8), instead of a `tone`: `good` (success),\n * `attention` (warning), `problem` (danger), `active` (info), `inactive` (neutral) —\n * {@link statusTone}. An explicit `tone` wins. Never `brand` for a status.\n */\n status?: StatusKind;\n size?: ChipSize;\n /** See {@link ChipVariant}. Default `soft`. */\n variant?: ChipVariant;\n /** See {@link ChipShape}. Default `pill`. */\n shape?: ChipShape;\n /**\n * The uppercase, tracked \"status badge\" type — keksdose's ~25 PAID / DRAFT /\n * OVERDUE / ADMIN badges, each spelling `uppercase tracking-wide text-[10px]` by\n * hand. A flag rather than a fourth `variant` because it is TYPE, not surface: a\n * status badge is soft, outlined or solid as the row needs, and a `variant=\"tag\"`\n * would have had to pick one. Screen readers read the text as written, not as\n * drawn, so write it in normal case.\n */\n caps?: boolean;\n /**\n * The leading glyph: a lucide component (`icon={Check}`, drawn at the chip's size), or\n * — since 0.15.4 — a ready element (`icon={<Check className=\"text-success\" />}`)\n * for a glyph whose colour or stroke carries a state; it is sized to the same box\n * (keksdose live #358 built that slot by hand inside `children`).\n */\n icon?: LucideIcon | ReactElement;\n /**\n * Marks the chip as the current one — `aria-current` on a link, `aria-pressed` on a\n * toggle.\n *\n * On an ON/OFF toggle, keep the LABEL the same in both states and let `selected`\n * carry the state. A label that flips with it (\"Skip this month\" / \"Ask again this\n * month\") is announced together with \"pressed\", and then says the opposite of what\n * it does.\n *\n * A control that switches between two NAMED states (outflow ⇄ inflow) is not a\n * toggle but an ACTION button: leave `selected` out, let the visible label and the\n * tone follow the state (\"− Outflow\" / \"+ Inflow\"), and name the action in\n * `aria-label` (\"Direction: outflow — tap for inflow\"). Without `selected` the chip\n * reports no pressed state at all. A fixed label there contradicts the figure beside\n * it — \"+ Outflow\" in green next to an inflow (keksdose #417).\n */\n selected?: boolean;\n /**\n * Checkbox mode (0.10.0), for a toggle chip (`onClick` + `selected`): a small box\n * at the start that shows a tick when `selected`, and the button reports\n * `role=\"checkbox\"` + `aria-checked` instead of `aria-pressed`. For a set of\n * include/exclude choices where \"on\" must read as TICKED, not merely tinted —\n * keksdose's add-group-card (the \"which categories come along\" pills), which put a\n * real `<Checkbox>` inside a `<label>` pill by hand. The box is drawn in both\n * states so ticking one never shifts its label.\n */\n checkbox?: boolean;\n /** Renders a dismiss affordance. Works alongside `href`/`onClick` — see the note below. */\n onRemove?: () => void;\n /** Accessible name for the dismiss button. Default: `common.remove` from the\n * {@link UiKitProvider}, else \"Remove\". */\n removeLabel?: string;\n /** Disables the × ONLY — the chip itself stays a working link or toggle. For the\n * value that may not be removed right now (the last filter of a required set, a\n * tag the user may read but not edit) where `disabled` would also kill the chip's\n * own action. */\n removeDisabled?: boolean;\n disabled?: boolean;\n className?: string;\n /**\n * Roving focus, for a container that manages a row of chips (see {@link ChipInput}).\n * A chip with no `href`/`onClick` is inert and unfocusable by default; give it a\n * `tabIndex` and a `role` and it becomes the thing arrow keys move between.\n */\n tabIndex?: number;\n role?: string;\n onKeyDown?: (e: KeyboardEvent<HTMLElement>) => void;\n onFocus?: () => void;\n /** Accessible name, when the visible text is not the whole story. */\n \"aria-label\"?: string;\n /** Any other ARIA attribute — `aria-describedby`, `aria-expanded`, `aria-controls`,\n * `aria-haspopup` — reaches the chip's interactive element. */\n [key: `aria-${string}`]: string | boolean | number | undefined;\n /** A test id, a `data-tour` anchor, or any other data attribute. */\n [key: `data-${string}`]: unknown;\n id?: string;\n /** A native tooltip. For anything a user must read, prefer the kit's `Tooltip`. */\n title?: string;\n /**\n * Even hairlines on fractional-ratio displays (0.18.0). At a device-pixel ratio of\n * 1.25 — a 125 % Windows display, or 125 % zoom — Chrome draws a chip's two 1px\n * side borders on different sub-pixel phases, one crisp and one a half-strength\n * smear that reads as a thinner line (worst on the 60 %-alpha `danger` border).\n * `snapEdges` widens the chip by under 4px, from where it sits, so the two edges\n * rasterise as mirror images, and centres its content in the extra.\n *\n * Off by default: it reads the chip's position (batched for every snapped chip into\n * one pass a frame, through one shared observer), and the fix is only as fresh as the\n * last pass — it re-snaps on render, resize, zoom and ratio change, but not when\n * something else moves the chip; call {@link refreshChipEdges} then. At an integer\n * ratio, and at 1.5, it writes nothing. Turn it on for status chips that sit in a\n * column and are compared side by side; a chip with no visible border (`dot`) has\n * nothing to snap.\n */\n snapEdges?: boolean;\n /** The interactive element — the pill, or a split pill's body. A React 19 ref prop\n * since 0.34 (MOD-4, refactor audit 2026-10); it was `forwardRef`. */\n ref?: Ref<HTMLElement>;\n}\n\n/**\n * A chip is a link OR a button, never both — so the types say so. Before 0.7.0 both were\n * accepted and `onClick` was silently dropped whenever `href` was set. A LINK may still\n * run code on its way (close the menu it sits in): that is an `onClick` typed for the\n * anchor, on the link shape, and the pill stays a link — no `aria-pressed`, no button.\n * That shape wants a definite `href` string, so a bare `onClick` is always the\n * button's, with a button's event.\n */\nexport type ChipProps = ChipBaseProps &\n (\n | {\n /** Renders the chip as a link. */\n href?: string;\n onClick?: never;\n /**\n * Renders the link for `href` — pass your router's `<Link>` here, since a\n * plain `<a>` reloads a single-page app (keksdose's account-menu admin pill).\n * Default: the `<UiKitProvider linkComponent>`, then `<a>`. Ignored without\n * `href`.\n *\n * A render function rather than an `as={Link}`, for three reasons. It is the\n * API `StatTile` already has (`renderLink`), so a consumer learns it once.\n * Router links do not take `href` — react-router's takes `to` — so an `as`\n * would either have to pass props through untyped or teach the kit about one\n * router; here the caller maps `href` onto its own link in one line, fully\n * typed. And it keeps `href` as THE link prop, which is what the `href` /\n * `onClick` exclusion below is typed on: the pill is a link because it has an\n * href, whichever element draws it.\n */\n renderLink?: (props: ChipLinkProps) => ReactElement;\n commit?: never;\n disabledReason?: never;\n disabledReasonDisplay?: never;\n }\n | {\n /** The link shape again, with an `onClick`. `href` is a required string here,\n * which is what lets TypeScript tell this shape from the button's: a bare\n * `onClick` can only be the button's, and keeps its button event. */\n href: string;\n /** Runs on the link's click, before the navigation — keksdose's admin pill\n * closes the account menu with it. Reaches a `renderLink` link as\n * {@link ChipLinkProps.onClick}. Not called on a disabled chip, which renders\n * no link. */\n onClick?: (event: MouseEvent<HTMLAnchorElement>) => void;\n /** See the link shape above. */\n renderLink?: (props: ChipLinkProps) => ReactElement;\n commit?: never;\n disabledReason?: never;\n disabledReasonDisplay?: never;\n }\n | {\n href?: never;\n renderLink?: never;\n /** Renders the chip as a toggle button. Mutually exclusive with `href`. Receives\n * the click, so a chip inside a clickable row can `stopPropagation()`. */\n onClick?: (event: MouseEvent<HTMLButtonElement>) => void;\n /**\n * Why the toggle cannot be pressed right now — {@link Button}'s\n * `disabledReason`, on the chip's button shape (keksdose K3: a filter or flag\n * chip that saves on press, under a read-only lock). The chip stays focusable\n * and `aria-disabled`, a press (and its `onRemove` ×) does nothing, and the\n * reason describes the chip — as a line under it at Large and on a touch\n * screen, in the kit {@link Tooltip} otherwise (see `disabledReasonDisplay`).\n * Wins over `disabled`. A link chip navigates rather than commits, so it takes\n * neither this nor `commit`; an inert chip has nothing to refuse.\n */\n disabledReason?: ReactNode;\n /**\n * Where `disabledReason` shows (0.32, docs/text-size-harmonization.md §4 \"No fact\n * only in a tooltip\") — {@link Button}'s `disabledReasonDisplay`: by default a line\n * under the chip at Large and Extra large and on a touch screen, where a bubble\n * cannot be hovered open, and the tooltip otherwise and inside\n * `CompactControls`. `\"line\"` / `\"tooltip\"` force one. See\n * {@link DisabledReasonDisplay}.\n */\n disabledReasonDisplay?: DisabledReasonDisplay;\n /** This chip COMMITS — pressing it saves. Under a locked\n * {@link WriteLockProvider} it takes the `disabledReason` path with the lock's\n * reason, as {@link Button}'s `commit` does. */\n commit?: CommitScope;\n }\n );\n\n/**\n * Note on `onRemove` with `href`/`onClick`: a button cannot be nested inside a button or\n * a link, so when both are present the chip renders a wrapper holding TWO siblings — the\n * interactive body and the dismiss control. The WRAPPER is the visual pill (border, tone,\n * `className`) and the two sit inside it, so the × reads as part of the chip; the body's\n * focus ring is drawn on the body alone, and `ref`, `id` and the ARIA props still reach\n * the body — the interactive element.\n */\nexport function Chip({\n ref,\n children,\n tone: toneProp,\n status,\n size = \"md\",\n variant = \"soft\",\n shape = \"pill\",\n caps = false,\n icon: Icon,\n selected,\n checkbox = false,\n href,\n renderLink,\n onClick,\n onRemove,\n removeLabel,\n removeDisabled = false,\n disabled = false,\n className,\n tabIndex,\n role,\n onKeyDown,\n onFocus,\n snapEdges = false,\n disabledReason: ownDisabledReason,\n disabledReasonDisplay,\n commit,\n ...rest\n}: ChipProps) {\n const tone: ChipTone = toneProp ?? (status ? statusTone(status) : \"neutral\");\n const common = useKitLabels(\"common\", DEFAULT_COMMON_LABELS, { remove: removeLabel });\n const reasonId = useId();\n const disabledReason = useCommitReason(commit, ownDisabledReason);\n // Only the BUTTON shape commits: a link navigates, an inert chip does nothing.\n const locked = Boolean(onClick) && !href && hasContent(disabledReason);\n const kitLink = useKitLink();\n const s = SIZE[size];\n const interactive = !!href || !!onClick;\n // One radius for every rounded piece — the pill, the body inside a split pill, the ×\n // — so a square chip has no round focus ring inside it.\n const radius =\n shape === \"square\" ? (size === \"sm\" || size === \"xs\" ? \"rounded\" : \"rounded-md\") : \"rounded-full\";\n const dot = variant === \"dot\";\n const type = cn(caps && CAPS[size], variant === \"solid\" && \"justify-center tabular-nums\");\n const surface = cn(\n surfaceOf(tone, variant, selected),\n // A reason wins over `disabled`: the focusable kind of disabled, with the cursor\n // that says \"refused\" rather than \"nothing here\".\n disabled && !locked && \"cursor-default opacity-50\",\n locked && \"cursor-not-allowed opacity-50\",\n );\n const snap = snapEdges && !dot;\n // A finger's target at Large (§4): what can be pressed, refused or not — see\n // CHIP_TOUCH_LARGE. A disabled link renders as the inert span below and is none.\n const target = interactive && (!disabled || locked);\n const snapRef = useSnapEdges(snap);\n // The visible pill carries the snap: the whole chip, or the wrapper of a split one\n // (whose body gets the forwarded ref instead).\n const ownRef = useCallback(\n (el: HTMLElement | null) => {\n snapRef(el);\n assignRef(ref, el);\n },\n [snapRef, ref],\n );\n const look = cn(\n CHIP_BASE,\n s.body,\n type,\n radius,\n surface,\n interactive && !disabled && !locked && \"cursor-pointer hover:brightness-[0.97] dark:hover:brightness-110\",\n // §4: a link or toggle is a 48 px target at Large — a locked one too, since it is\n // still focusable and still says why when pressed.\n target && CHIP_TOUCH_LARGE,\n // An inert dot chip is text in a column: no inset, so it aligns with the header.\n dot && !interactive && \"px-0\",\n // The under-4px a snap adds is split between the two sides, not stacked at the end.\n snap && \"justify-center\",\n className,\n );\n\n // The tone as data on the visible pill (0.34, refactor audit 2026-10, TST-9): a stable\n // hook for a test or a caller's selector, where the surface classes are the kit's to\n // change. On the pill wrapper of a split chip, else on the chip itself; before the\n // caller's props, so a `data-tone` of their own wins.\n const toneData = { \"data-tone\": onRemove ? undefined : tone } as Record<string, string | undefined>;\n\n // The checkbox box, only on the toggle shape it has meaning on.\n const isCheckbox = checkbox && !!onClick && !href;\n const body = (\n <>\n {isCheckbox && (\n <span\n aria-hidden\n data-chip-check=\"\"\n className={cn(\n \"flex shrink-0 items-center justify-center rounded-sm border\",\n s.icon,\n selected ? \"border-current bg-current/15\" : \"border-current/50\",\n )}\n >\n {selected && <Check className=\"size-full\" strokeWidth={3} />}\n </span>\n )}\n {dot && <span aria-hidden data-chip-dot=\"\" className={cn(\"shrink-0 rounded-full\", DOT_SIZE[size], DOT[tone])} />}\n {Icon &&\n (isValidElement(Icon) ? (\n <span aria-hidden className={cn(s.icon, \"inline-flex shrink-0 [&>svg]:size-full\")}>\n {Icon}\n </span>\n ) : (\n <Icon className={cn(s.icon, \"shrink-0\")} aria-hidden />\n ))}\n {/* Text truncates at Normal and wraps at Large (CHIP_LABEL_TRUNCATE). Mixed\n children (an icon and a word) sit in a row instead: as a plain span, the svg —\n a block under Tailwind's preflight — stacked above the text (keksdose live\n #358). */}\n <span\n className={cn(\n \"min-w-0\",\n typeof children === \"string\" || typeof children === \"number\"\n ? CHIP_LABEL_TRUNCATE\n : \"inline-flex items-center gap-1 [&>svg]:size-[1em] [&>svg]:shrink-0\",\n )}\n >\n {children}\n </span>\n </>\n );\n\n const remove = onRemove ? (\n <button\n type=\"button\"\n // The name carries WHAT is being removed, not just \"Remove\" — a screen-reader user\n // tabbing a row of eight dismiss buttons otherwise hears the same word eight times\n // with no way to tell which one they are on.\n // Composed through `common.fieldValue` because the punctuation between the two\n // halves is the language's, not ours. A chip whose content is not plain text\n // has no value to name, and gets the bare verb rather than a dangling colon.\n aria-label={\n typeof children === \"string\" && children\n ? common.fieldValue(common.remove, children)\n : common.remove\n }\n onClick={(e) => {\n // The chip may itself be a link; removing it must not also follow it.\n e.preventDefault();\n e.stopPropagation();\n // Removing a value from a chip that commits is a commit too.\n if (locked) return;\n onRemove();\n }}\n disabled={(disabled && !locked) || removeDisabled}\n aria-disabled={locked || undefined}\n aria-describedby={locked ? reasonId : undefined}\n className={cn(\n // Logical margins: the × sits at the END of the pill, which is the left in RTL.\n \"-me-0.5 ms-0.5 shrink-0 p-0.5 transition-colors\",\n shape === \"square\" ? \"rounded-sm\" : \"rounded-full\",\n FOCUS_RING,\n // §4: the × is a 48 px target at Large without growing the chip around it.\n REMOVE_HIT_AREA_LARGE,\n !locked && \"hover:bg-active\",\n locked && \"cursor-not-allowed\",\n ((disabled && !locked) || removeDisabled) && \"pointer-events-none\",\n // A disabled chip is already dimmed as a whole; dimming the × again on top\n // would take it to a quarter. `removeDisabled` alone dims just the ×.\n removeDisabled && !disabled && \"opacity-40\",\n )}\n >\n <X className={s.remove} aria-hidden />\n </button>\n ) : null;\n\n // ── The combined shape: one pill, two interactive siblings inside it.\n const pill = (inner: ReactNode) => (\n <span\n ref={snap ? snapRef : undefined}\n data-tone={tone}\n // The pill is the target's box here (§4): the body inside stretches to its height.\n className={cn(CHIP_PILL, s.tail, radius, surface, target && CHIP_TOUCH_LARGE, snap && \"justify-center\", className)}\n >\n {inner}\n {remove}\n </span>\n );\n // The body inside a pill: no border or surface of its own (the pill has them), a\n // hover wash in the text's own hue so it works on every tone.\n const inner = cn(\n \"inline-flex min-w-0 items-center self-stretch transition-colors\",\n radius,\n CHIP_RING,\n s.split,\n type,\n !disabled && !locked && \"cursor-pointer hover:bg-current/10\",\n disabled && !locked && \"cursor-default\",\n locked && \"cursor-not-allowed\",\n );\n\n // ── The three shapes.\n if (href && !disabled) {\n // On this shape `onClick` is the link shape's, typed for the anchor.\n const onLinkClick = onClick as ChipLinkProps[\"onClick\"];\n const linkProps: ChipLinkProps = {\n ...toneData,\n ...rest,\n ref: (remove ? ref : ownRef) as Ref<HTMLAnchorElement>,\n href,\n onClick: onLinkClick,\n \"aria-current\": selected ? \"true\" : undefined,\n className: remove ? inner : look,\n children: body,\n };\n const render = pickLinkRenderer(renderLink, kitLink, href);\n const link = render ? 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{"version":3,"sources":["../../src/components/combobox-core.tsx"],"sourcesContent":["import { Fragment, useEffect, useLayoutEffect, useMemo, useRef, useState } from \"react\";\nimport { createPortal } from \"react-dom\";\nimport type {\n ComponentPropsWithoutRef,\n Dispatch,\n KeyboardEvent as ReactKeyboardEvent,\n ReactNode,\n RefObject,\n SetStateAction,\n} from \"react\";\nimport { Check, Plus } from \"lucide-react\";\nimport { cn } from \"../lib/cn\";\nimport { CLIPS_ATTRIBUTE } from \"../lib/clipping\";\nimport { DropdownSearchHeader } from \"./dropdown\";\nimport { PickerSheet, SHEET_ROW_CLASS } from \"./picker-sheet\";\nimport { usePhoneLayout, useRemPx } from \"../hooks/use-breakpoint\";\nimport { FLOATING_LABEL_STATIC } from \"./field-parts\";\nimport { Spinner } from \"./spinner\";\nimport { useAnchorDir } from \"./use-anchor-dir\";\nimport { type AnchorRect } from \"../hooks/use-anchored-rect\";\nimport { anchoredInline, useAnchoredPanel, viewportSize, type AnchoredPanel } from \"../hooks/use-anchored-panel\";\nimport { pressInside, takeEscape, useDismissLayer, useOutsideClick } from \"../hooks/use-dismiss\";\nimport { useOverlayHistory } from \"../hooks/use-overlay-history\";\nimport { isImeEnter } from \"../lib/ime\";\nimport { foldForSearch } from \"../lib/text-match\";\nimport { DEFAULT_COMBOBOX_LABELS, useKitLabels, useKitLocale } from \"../i18n/kit-labels\";\nimport { hasContent } from \"../lib/presence\";\n\n/**\n * What an entity picker hands `onChange` when it is cleared — `clearValue` on\n * {@link EntityCombobox} and {@link InlineEntityCombobox}. `null` by default.\n *\n * A closed set rather than any value, on purpose: every member is something no\n * option can be (an option's value is a `string | number`, and `\"\"` is never a real\n * id), so the picker can also READ it back — a field whose `value` is the clear\n * value shows as empty, with no clear button, exactly as `null` does. An arbitrary\n * sentinel could collide with an id and would make that read ambiguous.\n *\n * No `undefined`: a prop set to `undefined` is a prop not passed, so it would read as\n * the default and emit `null` — the one outcome the caller had asked not to get.\n */\nexport type ComboClearValue = null | \"\";\n\nexport interface ComboOption<V extends string | number> {\n value: V;\n label: string;\n sublabel?: string;\n icon?: ReactNode;\n /**\n * Section this option belongs to. Where a consumer renders it as a heading with the\n * members indented beneath — {@link InlineEntityCombobox} does — this is a genuine\n * grouping, not decoration: the name appears once per section rather than trailing\n * every row in small grey type, which is barely legible on a phone (feedback #136).\n * The heading stays at the top of the list while its rows scroll beneath it.\n *\n * NOT searched (0.40, kk run 79): a group is where a row is filed, not what it is\n * called — with first-letter groups (\"A\", \"B\", … \"#\"), typing \"a\" matched every row\n * filed under A. Searching a category's name means putting it in `sublabel`.\n */\n group?: string;\n /**\n * Shown but not takeable: rendered dimmed with `aria-disabled`, passed over by the\n * arrow keys, and a click or Enter on it does nothing. For a row whose existence is\n * the information — a write-locked result, an account that is closed — where\n * leaving it out would read as \"there is no such thing\". Say WHY in `sublabel`: a\n * hover tooltip is the one explanation a phone cannot show.\n *\n * Honoured by {@link Autocomplete}, {@link InlineEntityCombobox} and the panel\n * pickers ({@link EntityCombobox}, {@link MultiEntityCombobox}); on those an already\n * chosen disabled option stays chosen — the row only refuses to be toggled.\n */\n disabled?: boolean;\n}\n\n/** A row the user may take — present and not {@link ComboOption.disabled}. */\nexport const isOptionEnabled = (o: { disabled?: boolean } | undefined): boolean =>\n o !== undefined && !o.disabled;\n\n/**\n * The next takeable row from `from`, stepping `dir` — what the arrow keys use so a\n * disabled row is passed over, as the APG allows. Stays on `from` at the end of the\n * list (the family's arrows clamp rather than wrap) and answers `-1` when `from` is\n * not a row and there is nothing to step to.\n */\nexport function stepEnabled(\n rows: readonly { disabled?: boolean }[],\n from: number,\n dir: 1 | -1,\n): number {\n for (let i = from + dir; i >= 0 && i < rows.length; i += dir) {\n if (!rows[i].disabled) return i;\n }\n return from >= 0 && from < rows.length ? from : -1;\n}\n\n/** `i` when that row is takeable, else the nearest takeable one after it, else\n * before it, else `-1`. For a highlight that starts on a fixed index (the panel\n * pickers open on row 0) and must never rest on a disabled row. */\nexport function settleEnabled(rows: readonly { disabled?: boolean }[], i: number): number {\n if (i < 0 || i >= rows.length) return -1;\n if (!rows[i].disabled) return i;\n const after = stepEnabled(rows, i, 1);\n if (after !== i) return after;\n const before = stepEnabled(rows, i, -1);\n return before !== i ? before : -1;\n}\n\n/** Classes a disabled row adds over its normal ones — dimmed, no hover, the\n * kit's soft-disabled look (`DangerConfirm`, `SignaturePad`). */\nexport const DISABLED_ROW_CLASS = \"cursor-not-allowed opacity-50 hover:bg-transparent\";\n\n/**\n * Whether an entity picker offers its create row — one rule for\n * {@link EntityCombobox}, {@link MultiEntityCombobox} and {@link InlineEntityCombobox}.\n *\n * With a query: while the trimmed query names no option exactly (case-insensitive) —\n * an exact hit is a record the list is already showing, and a second way to \"make\" it\n * would mint a duplicate. With NO query: only when the caller named the row for that\n * case (`createEmptyLabel`) — a row reading `Create “”` says nothing, and the kit cannot\n * know the noun (\"Create cash account\") that would make it say something (keksdose G9).\n *\n * `names` is what the query is compared against: the loaded rows for a panel picker\n * (its async list is all it knows), every option for the inline one.\n */\nexport function offersCreate(\n onCreate: unknown,\n query: string,\n names: readonly string[],\n createEmptyLabel: string | undefined,\n): boolean {\n if (!onCreate) return false;\n if (!query) return Boolean(createEmptyLabel);\n const q = query.toLowerCase();\n return !names.some((n) => n.toLowerCase() === q);\n}\n\n/**\n * {@link EndHintRow}'s `hint` and `className` for a combobox-family field, keeping the\n * 0.22 rule (keksdose): a field that was passed `hint` at all — even `undefined` — keeps\n * ONE box, so a hint coming and going never rebuilds the control under the cursor.\n *\n * A text hint is a caption after the control and never moved it; the case this covers\n * is the \"?\" (a {@link FieldHint}) on a field with no label line, which sits at the end\n * edge in a row of its own. Without this the row existed only while the \"?\" did, and\n * the control was re-parented — remounted, focus and caret lost — each time it came or\n * went. With `hint` passed the row stays, its end slot empty and its gap closed, so\n * nothing on screen moves either.\n */\nexport function endHintRowProps(\n hintPassed: boolean,\n hasLabel: boolean,\n labelHint: ReactNode | undefined,\n): { hint: ReactNode | undefined; className?: string } {\n if (hasLabel) return { hint: undefined };\n if (labelHint !== undefined) return { hint: labelHint };\n return hintPassed ? { hint: null, className: \"gap-0\" } : { hint: undefined };\n}\n\n/**\n * The family's floating label, as a real `<label for>` (lenkbank): the input is then\n * named the way {@link Input}'s is, so `getByLabelText` and any helper that walks\n * `<label htmlFor>` finds it. Same placement and type as {@link FieldLabel}, which\n * stays a `<span>` for the TRIGGER pickers — a `<button>` is labelable, but those\n * compose their own \"label: value\" name. `pointer-events-none` (from the class)\n * keeps a press on it landing on the field under it, as before.\n */\nexport function ComboboxFieldLabel({\n htmlFor,\n className,\n children,\n ...rest\n}: ComponentPropsWithoutRef<\"label\"> & { htmlFor: string }) {\n return (\n <label {...rest} htmlFor={htmlFor} className={cn(FLOATING_LABEL_STATIC, \"z-10\", className)}>\n {children}\n </label>\n );\n}\n\n/**\n * Where a combobox's rows come from, and how a query narrows them. Shared by the\n * trigger pickers ({@link useComboboxCore}) and the inline {@link Autocomplete}, so\n * the two cannot drift in what a failed lookup or a too-short query does.\n */\nexport interface OptionSourceOptions<V extends string | number> {\n /** Already-loaded options (client-side filtered unless `filter` is false), also\n * used to resolve labels. */\n options?: ComboOption<V>[];\n /** Async option source, debounced and race-safe; stale responses are ignored,\n * and a rejection is caught and reported as `failed`. */\n loadOptions?: (query: string) => Promise<ComboOption<V>[]>;\n /** External loading flag, OR-ed with the internal async state. */\n loading?: boolean;\n /**\n * Narrow `options` by the query (label/sublabel substring, folded for search: no case,\n * no accents, the locale's case rules — \"zurich\" finds Zürich, DUP-5). Default `true`.\n *\n * `false` shows `options` exactly as given, in the given order — for a list the\n * caller has already searched and ranked on a server (Keksdose's geocoder), which a\n * second, client-side substring filter could only get wrong: a provider that\n * matches \"Bahnhofstr.\" to \"Bahnhofstrasse\" is right, and a label filter would\n * throw that row away.\n */\n filter?: boolean;\n /**\n * Below this many (trimmed) characters nothing is offered and `loadOptions` is not\n * called. Default `0` — the pickers list everything on open. Set it for a source\n * that is costly or rate-limited: one letter against a geocoder matches half a\n * continent, and a request per opened panel is a request nobody asked for.\n */\n minChars?: number;\n /** Quiet time after the last keystroke before `loadOptions` runs. Default 150 ms. */\n debounceMs?: number;\n}\n\nexport interface OptionSource<V extends string | number> {\n results: ComboOption<V>[];\n busy: boolean;\n /** The last lookup for this query REJECTED. The rows are emptied with it: results\n * from an earlier query under a failed one would read as the answer to it. */\n failed: boolean;\n /** The query is shorter than `minChars`, so nothing was asked. */\n tooShort: boolean;\n}\n\n/**\n * The rows half of a combobox: client-side filtering, or a debounced, race-safe\n * `loadOptions` with its loading and failure states.\n *\n * `active` gates the async side — a closed list asks nothing. Loading is DERIVED\n * (\"the settled answer is for a different query\") rather than flagged on in the\n * effect, so there is no render between a keystroke and the debounce in which an\n * empty list could claim \"No results\" for a question still being asked.\n */\nexport function useOptionSource<V extends string | number>({\n options,\n loadOptions,\n loading,\n filter = true,\n minChars = 0,\n debounceMs = 150,\n query,\n active,\n}: OptionSourceOptions<V> & { query: string; active: boolean }): OptionSource<V> {\n const isAsync = typeof loadOptions === \"function\";\n const tooShort = query.trim().length < minChars;\n const [settled, setSettled] = useState<{\n query: string | null;\n results: ComboOption<V>[];\n failed: boolean;\n }>({ query: null, results: [], failed: false });\n const loadRef = useRef(loadOptions);\n useEffect(() => {\n loadRef.current = loadOptions;\n });\n const reqId = useRef(0);\n\n useEffect(() => {\n // Bumped even when nothing is asked, so a request still in flight from a longer\n // query cannot land after the user has deleted back below `minChars`.\n const id = ++reqId.current;\n if (!active || !isAsync || tooShort) return;\n const t = setTimeout(\n async () => {\n try {\n const r = await loadRef.current!(query);\n if (reqId.current === id) setSettled({ query, results: r, failed: false });\n } catch {\n // The one path the old `try/finally` had no answer for: the list kept the\n // previous query's rows and said nothing (Keksdose proposal §2).\n if (reqId.current === id) setSettled({ query, results: [], failed: true });\n }\n },\n query ? debounceMs : 0,\n );\n return () => clearTimeout(t);\n }, [query, active, isAsync, tooShort, debounceMs]);\n\n // Folded as every kit list folds (DUP-5, refactor audit 2026-10): plain `toLowerCase`\n // here meant \"zurich\" found no Zürich in kastlan's eighteen entity pickers, and the\n // Turkish \"ı\" no \"IRMAK\".\n const locale = useKitLocale();\n const clientResults = useMemo(() => {\n if (isAsync) return [];\n const src = options ?? [];\n const q = foldForSearch(query.trim(), locale);\n if (!filter || !q) return src;\n const hit = (s: string | undefined) => s !== undefined && foldForSearch(s, locale).includes(q);\n return src.filter((o) => hit(o.label) || hit(o.sublabel));\n }, [isAsync, options, query, filter, locale]);\n\n const pending = isAsync && active && !tooShort && settled.query !== query;\n const failed = isAsync && !tooShort && settled.failed;\n return {\n results: tooShort ? [] : isAsync ? (failed ? [] : settled.results) : clientResults,\n busy: Boolean(loading) || pending,\n failed: failed && !pending,\n tooShort,\n };\n}\n\nexport interface ComboboxCoreOptions<V extends string | number> extends OptionSourceOptions<V> {\n /**\n * Back closes the open anchored list, not the page or the dialog behind it — the rule\n * `useDropdown` keeps for its lists (keksdose live #309 rework). Default `false`, as the\n * entity pickers have always been; CurrencySelect, MultiSelect, GroupedPicker and\n * AmountInput's currency chip, which came over from `useDropdown` (DUP-4), pass `true`\n * so they keep it. On a phone the `PickerSheet` registers Back itself.\n */\n backCloses?: boolean;\n}\n\nexport interface ComboboxCore<V extends string | number> {\n triggerRef: RefObject<HTMLButtonElement | null>;\n panelRef: RefObject<HTMLDivElement | null>;\n inputRef: RefObject<HTMLInputElement | null>;\n open: boolean;\n setOpen: Dispatch<SetStateAction<boolean>>;\n query: string;\n setQuery: Dispatch<SetStateAction<string>>;\n active: number;\n setActive: Dispatch<SetStateAction<number>>;\n results: ComboOption<V>[];\n busy: boolean;\n /** See {@link OptionSource}. */\n failed: boolean;\n tooShort: boolean;\n minChars: number;\n rect: AnchorRect | null;\n /** Where the dropdown goes, clamped to the visible viewport (feedback #135). */\n placement: AnchoredPanel;\n /** Put an option in the label cache, so {@link ComboboxCore.resolve} still knows a\n * value the caller just chose after the result list has moved on. */\n rememberOption: (o: ComboOption<V>) => void;\n resolve: (v: V) => ComboOption<V> | null;\n /** Close and hand focus back to the trigger — the keyboard paths only. See\n * {@link useDropdown} for why a pointer dismissal must not do this. */\n closeToTrigger: () => void;\n}\n\n/**\n * Shared plumbing for the entity pickers: open/query/active state, portalled\n * anchoring + outside-click/Escape dismissal, focus-on-open, a debounced\n * race-safe async (or client-side) result list, and a label cache so a selected\n * value still renders its label after the async list has moved on. The single-\n * and multi-value comboboxes render their triggers on top of this and share\n * {@link ComboboxPanel} for the dropdown.\n */\nexport function useComboboxCore<V extends string | number>({\n options,\n minChars = 0,\n backCloses = false,\n ...source\n}: ComboboxCoreOptions<V>): ComboboxCore<V> {\n const triggerRef = useRef<HTMLButtonElement>(null);\n const panelRef = useRef<HTMLDivElement>(null);\n const inputRef = useRef<HTMLInputElement>(null);\n const [open, setOpen] = useState(false);\n const [query, setQuery] = useState(\"\");\n const [active, setActive] = useState(0);\n\n const close = () => setOpen(false);\n // Escape unmounts the panel the user is typing in; without this the browser drops\n // focus on <body>, so the caret disappears and the next Tab restarts at the top of\n // the page. A pointer dismissal deliberately does NOT do this — the press has\n // already decided where focus belongs.\n const closeToTrigger = () => {\n setOpen(false);\n triggerRef.current?.focus();\n };\n // Placement, not just the anchor rect: the panel has to dodge the on-screen\n // keyboard its own search box summons (feedback #135).\n const placement = useAnchoredPanel(triggerRef, open);\n const rect = placement.rect;\n // Outside-click dismissal belongs to the ANCHORED panel, and only to it. On a\n // phone `ComboboxPanel` renders a full-screen `PickerSheet` instead (live #200),\n // portalled to <body> and carrying its own ways out — the close X, Escape, and\n // Back through `useOverlayHistory` — so there is no outside left to press.\n //\n // Leaving the listener on there was not merely redundant, it was the bug:\n // `panelRef` is attached to the desktop panel alone, so with the sheet up every\n // press inside it answered \"outside\". While `useOutsideClick` listened for\n // `mousedown` the rows survived by accident — they commit on `onMouseDown` too,\n // and won the race — but `pointerdown` PRECEDES `mousedown`, so the sheet closed\n // at finger-down and the commit landed on an unmounted tree: a tapped row kept the\n // old value, and tapping the search box or the X was equally fatal. `PickerSheet`\n // stops `mousedown` for exactly this reason, but that guard was written for\n // `useDropdown`'s listener and never covered this hook.\n const isPhone = usePhoneLayout();\n useOutsideClick([triggerRef, panelRef], close, open && !isPhone);\n // A layer on the Escape stack while the anchored panel is open (Wave 2, DUP-1), so a\n // dialog around the picker closes only after it (BUG-1). `ComboboxPanel` takes the key\n // where focus is. On a phone the `PickerSheet` is the layer, as it is the outside.\n useDismissLayer(open && !isPhone, closeToTrigger);\n // See `backCloses`. The same close path a pointer dismissal takes.\n useOverlayHistory(backCloses && open && !isPhone, close);\n\n // Reset the query each time the panel opens, and the highlighted row whenever the\n // visible set changes (a new query, or the panel opening or closing). Adjusted while\n // rendering against the previous values rather than in an effect, so the render that\n // opens the panel already searches for \"\" and highlights the first row.\n const [prevOpen, setPrevOpen] = useState(open);\n const [prevQuery, setPrevQuery] = useState(query);\n if (open !== prevOpen || query !== prevQuery) {\n const opened = open && !prevOpen;\n setPrevOpen(open);\n setPrevQuery(opened ? \"\" : query);\n if (opened) setQuery(\"\");\n setActive(0);\n }\n\n // Focus the search box each time the panel opens.\n useEffect(() => {\n if (!open) return;\n const id = requestAnimationFrame(() => inputRef.current?.focus());\n return () => cancelAnimationFrame(id);\n }, [open]);\n\n // Debounced, race-safe async search (only when loadOptions is provided) or the\n // client-side filter — see {@link useOptionSource}.\n const { results, busy, failed, tooShort } = useOptionSource<V>({\n ...source,\n options,\n minChars,\n query,\n active: open,\n });\n\n // Accumulate every option we've seen so a selected value can render its label\n // even after the async list has moved on to other query results.\n const cacheRef = useRef(new Map<V, ComboOption<V>>());\n useEffect(() => {\n for (const o of options ?? []) cacheRef.current.set(o.value, o);\n for (const o of results) cacheRef.current.set(o.value, o);\n }, [options, results]);\n const resolve = (v: V): ComboOption<V> | null =>\n options?.find((o) => o.value === v) ?? cacheRef.current.get(v) ?? null;\n const rememberOption = (o: ComboOption<V>) => {\n cacheRef.current.set(o.value, o);\n };\n\n return {\n triggerRef,\n panelRef,\n inputRef,\n open,\n setOpen,\n query,\n setQuery,\n active,\n setActive,\n results,\n busy,\n failed,\n tooShort,\n minChars,\n rect,\n placement,\n rememberOption,\n resolve,\n closeToTrigger,\n };\n}\n\n// The family's `error` is every field's `useFieldError` (field-parts) since 0.34 — the\n// restatement that stood here ignored a form library's `aria-invalid` (DUP-8).\n\n/** The anchored suggestion list's box and rows — one look for {@link Combobox},\n * {@link InlineEntityCombobox} and {@link Autocomplete}. */\n/**\n * A group's heading in a picker list stays at the top of the list while its rows scroll\n * under it (kk run 79 gap 3): with first-letter groups over two hundred payees, the\n * heading is the one thing that says where in the alphabet the thumb is. Opaque — the\n * list's own `bg-surface` — so the rows pass beneath it rather than through it. Shared\n * by every list that heads groups (the panel and the sheet, `Combobox`, `Autocomplete`,\n * `InlineEntityCombobox`).\n */\nexport const GROUP_HEADING_STICKY = \"sticky top-0 z-10 bg-surface\";\n\nexport const SUGGESTION_LIST_CLASS =\n \"max-h-64 overflow-y-auto rounded-md border border-subtle bg-surface py-1 shadow-lg\";\n\n// One line at Normal; from Large up a long suggestion wraps and its row grows (text size\n// §10.17, round 0.34 T1), like every other option list of the kit.\nexport const suggestionRowClass = (isActive: boolean) =>\n cn(\n \"block w-full truncate-until-large px-3 py-1.5 text-start text-sm text-primary\",\n isActive ? \"bg-active\" : \"hover:bg-hover\",\n );\n\n/**\n * Keep the option the keyboard is on inside the visible part of the list.\n *\n * `aria-activedescendant` moves a highlight WITHOUT moving focus, which is the whole\n * point of it — and the cost is that the browser scrolls nothing on its own. In a\n * panel capped at a few hundred pixels over an account list two hundred long, Down\n * walked the highlight straight out of the box and the list sat still.\n *\n * Optional-called because jsdom does not implement `scrollIntoView`: three consumers\n * run this component in their own suites, and a picker that throws there is a worse\n * trade than a list that does not scroll in a test.\n */\nexport function useActiveOptionScroll(activeId: string | undefined): void {\n useEffect(() => {\n if (!activeId) return;\n document.getElementById(activeId)?.scrollIntoView?.({ block: \"nearest\" });\n }, [activeId]);\n}\n\n/** The anchored panel's least width, in rem: 220 px at Normal (§3.2). */\nconst PANEL_MIN_REM = 13.75;\n\n/** The room the anchored panel keeps from either edge of the glass, in px —\n * `anchoredInline`'s default. */\nconst PANEL_EDGE = 8;\n\n/**\n * How wide the anchored panel is. The phone sheet is the screen's width whatever this\n * says.\n */\nexport interface ComboboxPanelWidth {\n /** The least width, in rem — never under the trigger's own. Default 13.75 (220 px at\n * Normal, §3.2). */\n minRem?: number;\n /**\n * As wide as the rows make it (`max-content`), between the least width and `maxRem`,\n * instead of exactly the least — measured, so the clamp to the glass still knows it.\n * CurrencySelect's list grows to show the full currency names (feedback #308);\n * MultiSelect's rows to show their hints (keksdose #147). A `w-*` class in the panel's\n * `className` does not apply: the panel is portalled to <body>, where `w-full` would be\n * the screen.\n */\n fit?: boolean;\n /** With `fit`, the most it grows to, in rem. Default: the glass. */\n maxRem?: number;\n}\n\nexport interface ComboboxPanelProps<V extends string | number>\n extends ComponentPropsWithoutRef<\"div\"> {\n core: ComboboxCore<V>;\n /** What the trigger's `aria-controls` names. Owned by the component that renders\n * the trigger, not by the core: one id has to reach both, and only one of them\n * can be the origin. */\n listboxId: string;\n /** Default: `combobox.search` from the {@link UiKitProvider}, else English. */\n searchPlaceholder?: string;\n /** Default: `combobox.noResults` from the {@link UiKitProvider}, else English. */\n emptyLabel?: string;\n multi?: boolean;\n isSelected: (v: V) => boolean;\n onChoose: (o: ComboOption<V>) => void;\n showCreate: boolean;\n onCreate: () => void;\n createContent: ReactNode;\n /**\n * The create row is shown but not takeable, and this says why — the lock's reason\n * when the picker's `createCommit` meets a locked {@link WriteLockProvider}. Rendered\n * as the row's second line rather than a tooltip, as {@link ComboOption.disabled}\n * asks of every disabled row: a hover is the one explanation a phone cannot show.\n */\n createDisabledReason?: ReactNode;\n /** What the sheet calls itself on a phone — the field's label. Ignored on\n * desktop, where the panel sits under the field that already says it. */\n sheetTitle?: ReactNode;\n closeLabel?: string;\n /** Default: `combobox.loadError` from the {@link UiKitProvider}, else English. */\n loadErrorLabel?: string;\n /**\n * What a row shows in place of its label and sublabel — for a row that says more than\n * two strings: CurrencySelect's symbol, code and name side by side. The option's\n * `icon`, the multi checkbox and the check mark stay the panel's. Its text is the\n * option's accessible name, so separate the parts with a space.\n */\n renderOption?: (o: ComboOption<V>) => ReactNode;\n /** Controls between the search box and the list, in the anchored panel and the phone\n * sheet alike — MultiSelect's \"Select all\" and \"Clear\". */\n toolbar?: ReactNode;\n /** See {@link ComboboxPanelWidth}. */\n width?: ComboboxPanelWidth;\n /** Which of the trigger's edges the anchored panel hangs from, by reading direction.\n * Default `start`; `end` grows the panel toward the start, so a field with content\n * after it is not pushed past the page (CurrencySelect, feedback #308). */\n align?: \"start\" | \"end\";\n /**\n * Lay the rows out in columns, one block per `group`, with the group's name above it —\n * GroupedPicker's panel (feedback #267/#276): a large grouped set reads as a sheet of\n * short lists side by side rather than one long one. Each block is a `role=\"group\"`\n * named by its heading. The arrow keys walk the rows in reading order, down each\n * column. The phone sheet keeps one column with headings.\n */\n columns?: boolean;\n}\n\n/**\n * The portalled dropdown (search header + result rows + optional create row)\n * shared by the single- and multi-value comboboxes. Start-aligned to the trigger\n * and sized to its width; `multi` swaps the trailing check for a leading\n * checkbox. `onChoose` decides whether to close (single) or stay open (multi).\n *\n * ## The ARIA, which is `CommandPalette`'s\n *\n * This rendered a `role=\"listbox\"` of `role=\"option\"` rows and stopped there, so a\n * reader was handed a text box and silence: the highlight the arrow keys move lived\n * only in a background colour, and nothing tied the box being typed in to the list\n * being filtered. `CommandPalette` has had the whole model since it was written —\n * `aria-controls` from the field to the list, `aria-activedescendant` naming the row\n * the keyboard is on — and it was the only thing in the package that did.\n *\n * Two distinct states, deliberately not conflated:\n * - `aria-selected` is CHOSEN. It is the check mark, and in `multi` the checkbox.\n * - `aria-activedescendant` is where the KEYBOARD is. Announcing that as selected\n * would tell a reader that the row they are merely passing over is the answer.\n *\n * `role=\"option\"` sits on the `<button>`, not on the `<li>` around it, for the same\n * reason it does in `CommandPalette`: an option may not contain a separately\n * focusable control, and the button is the thing a pointer presses. The rows are\n * `tabIndex={-1}` because focus never leaves the search box — that is what\n * `aria-activedescendant` is FOR.\n */\nexport function ComboboxPanel<V extends string | number>({\n core,\n listboxId,\n searchPlaceholder,\n emptyLabel,\n multi,\n isSelected,\n onChoose,\n showCreate,\n onCreate,\n createContent,\n createDisabledReason,\n sheetTitle,\n closeLabel,\n loadErrorLabel,\n renderOption,\n toolbar,\n width,\n align = \"start\",\n columns,\n className,\n style,\n ...rest\n}: ComboboxPanelProps<V>) {\n const createLocked = hasContent(createDisabledReason);\n const {\n rect,\n placement,\n panelRef,\n inputRef,\n query,\n setQuery,\n results,\n busy,\n failed,\n tooShort,\n active,\n setActive,\n closeToTrigger,\n } = core;\n // The phone gets a full-screen sheet instead of an anchored panel (live #200).\n // Same core, same results, same handlers — only the container differs, so the\n // two presentations cannot drift in what they offer.\n const isPhone = usePhoneLayout();\n // Every row the keyboard can land on, the create row included — passed over, like a\n // disabled option, while a write lock holds it.\n const rows: readonly { disabled?: boolean }[] = showCreate\n ? [...results, { disabled: createLocked }]\n : results;\n const rowCount = rows.length;\n const optionId = (index: number) => `${listboxId}-option-${index}`;\n // The core opens on row 0 and knows nothing of `disabled`; the highlight is settled\n // HERE, derived, so it can never rest on a row that cannot be taken — whatever the\n // async list turned out to hold.\n const current = settleEnabled(rows, active);\n const activeId = current >= 0 ? optionId(current) : undefined;\n useActiveOptionScroll(activeId);\n // The consumers resolve their own props against the provider already; this is\n // for the loading row, which no consumer names, and for a caller that renders the\n // panel directly and leaves the two optional strings out.\n const labels = useKitLabels(\"combobox\", DEFAULT_COMBOBOX_LABELS);\n // Portalled to <body>, the panel leaves the subtree its `dir` came from — so the\n // direction is read off the trigger and put back on the panel below.\n const dir = useAnchorDir(core.triggerRef, core.open);\n const remPx = useRemPx();\n // A `fit` panel's measured width — what it takes to keep it on the glass (see\n // `ComboboxPanelWidth.fit`). Observed rather than read once: the rows change under the\n // search, and a filtered list of short names is a narrower panel. `null` where nothing\n // is laid out (jsdom), and the least width is used.\n const fit = width?.fit === true && !isPhone;\n const [fitWidth, setFitWidth] = useState<number | null>(null);\n const placed = core.open && rect !== null;\n useLayoutEffect(() => {\n const el = panelRef.current;\n if (!fit || !placed || !el || typeof ResizeObserver === \"undefined\") return;\n const observer = new ResizeObserver(() => {\n const measured = el.getBoundingClientRect().width;\n setFitWidth(measured > 0 ? measured : null);\n });\n observer.observe(el);\n return () => observer.disconnect();\n }, [fit, placed, panelRef]);\n\n // The WAI-ARIA APG's listbox keyboard, in full: Up/Down step, Home/End jump, Enter\n // commits, Tab leaves, Escape closes. On the panel's search box — in the anchored\n // panel and, through `onSearchKeyDown`, in the phone sheet's header (BUG-5).\n const onKeyDown = (e: ReactKeyboardEvent) => {\n // Escape goes to the top of the kit's Escape stack — this list, which opened over\n // any dialog it sits in — and stops HERE (round 0.34 BUG-1, Wave 2 DUP-1). The\n // panel's events travel up the React tree through that dialog, portal or not, and\n // one press used to close the dialog and throw the form away, list still open.\n if (takeEscape(e)) return;\n // The Enter that confirms an IME composition is the IME's (BUG-9).\n if (isImeEnter(e)) return;\n // Disabled rows are passed over (`stepEnabled`), and each step starts from the\n // SETTLED highlight, not the raw index, so the first Down from a disabled row 0\n // goes to the row after the one already shown as highlighted.\n if (e.key === \"ArrowDown\") {\n e.preventDefault();\n setActive(stepEnabled(rows, current, 1));\n } else if (e.key === \"ArrowUp\") {\n e.preventDefault();\n setActive(current < 0 ? -1 : stepEnabled(rows, current, -1));\n } else if (e.key === \"Home\") {\n e.preventDefault();\n setActive(stepEnabled(rows, -1, 1));\n } else if (e.key === \"End\") {\n e.preventDefault();\n setActive(stepEnabled(rows, rowCount, -1));\n } else if (e.key === \"Enter\") {\n e.preventDefault();\n if (current < 0) return;\n if (current < results.length) onChoose(results[current]);\n else if (showCreate && !createLocked) onCreate();\n } else if (e.key === \"Tab\" && !isPhone) {\n // The panel is PORTALLED to <body>, so the browser's own Tab would move from\n // here to whatever follows the portal — i.e. off the end of the document. The\n // trade is one extra Tab (trigger, then onward) against never stranding focus\n // at the bottom of the page. The phone sheet is a dialog, and its trap keeps Tab.\n e.preventDefault();\n closeToTrigger();\n }\n };\n\n // What the list holds, said in ONE place that is both on screen and a polite\n // live region. Focus stays in the search box, so the list changing under it was\n // silent — a reader typed and heard nothing back, and a failed lookup was the same\n // silence as a slow one. Outside the listbox, which may own only options.\n //\n // Three different empties, and only one of them is \"nothing matched\": a lookup\n // that failed must not claim there is nothing to find, and a query under\n // `minChars` was never asked. With rows showing, the count is for the reader only.\n const message: ReactNode =\n busy && results.length === 0 ? (\n // The ellipsis is the picture; the words are for a reader, who otherwise met\n // an empty-looking list with a lone \"…\" in it — or, in most readers, nothing\n // at all, since punctuation alone is skipped.\n <>\n <span aria-hidden>…</span>\n <span className=\"sr-only\">{labels.loading}</span>\n </>\n ) : busy ? (\n // Loading with the LAST query's rows still up. This was `null`, so a refetch —\n // a new query, or a caller's `loading` while it reloads — looked exactly like a\n // finished list: rows that were about to be replaced, with nothing saying so.\n // A line of its own under the rows, in words, so it reads without the spinner.\n <span className=\"flex items-center gap-2\">\n <Spinner label={null} className=\"size-3.5 border\" />\n {labels.loading}\n </span>\n ) : results.length === 0 && !showCreate ? (\n failed ? (\n (loadErrorLabel ?? labels.loadError)\n ) : tooShort ? (\n labels.minChars(core.minChars)\n ) : (\n (emptyLabel ?? labels.noResults)\n )\n ) : null;\n // `relative` so the sr-only text has a local containing block (see\n // sr-only-containment.test).\n const announcement = (\n <div\n role=\"status\"\n aria-live=\"polite\"\n className={cn(\n \"relative\",\n message !== null && cn(\"py-2 text-sm\", isPhone ? \"px-4\" : \"px-3\"),\n failed ? \"text-danger\" : \"text-muted\",\n )}\n >\n {message ??\n (results.length > 0 && (\n <span className=\"sr-only\">{labels.resultCount(results.length)}</span>\n ))}\n </div>\n );\n\n if (!core.open || typeof document === \"undefined\") return null;\n\n // One option row — the same in both containers and in both layouts.\n const optionRow = (o: ComboOption<V>, i: number) => {\n const selected = isSelected(o.value);\n return (\n <li role=\"presentation\">\n <button\n type=\"button\"\n id={optionId(i)}\n role=\"option\"\n aria-selected={selected}\n aria-disabled={o.disabled || undefined}\n tabIndex={-1}\n onMouseDown={(e) => {\n e.preventDefault();\n if (!o.disabled) onChoose(o);\n }}\n onMouseEnter={() => {\n if (!o.disabled) setActive(i);\n }}\n className={cn(\n isPhone\n ? SHEET_ROW_CLASS\n : columns\n ? // A cell of a column (GroupedPicker): tighter, so four columns fit.\n \"flex w-full items-center gap-1.5 rounded px-1.5 py-0.5 text-start text-sm\"\n : \"flex w-full items-center gap-2 px-3 py-1.5 text-start text-sm\",\n // The row the arrows are on shows it on a phone too: the sheet takes\n // the keyboard (BUG-5), and a tablet or a desktop at Large has one.\n o.disabled\n ? DISABLED_ROW_CLASS\n : i === current\n ? \"bg-active\"\n : !isPhone && \"hover:bg-hover\",\n // After SHEET_ROW_CLASS, so its hover is the one cancelled.\n o.disabled && isPhone && DISABLED_ROW_CLASS,\n )}\n >\n {multi && (\n <span\n // The checkbox is a PICTURE of `aria-selected` above, so a reader\n // that met both would be told twice.\n aria-hidden\n className={cn(\n \"flex size-4 shrink-0 items-center justify-center rounded border\",\n selected\n ? \"border-[var(--bg-inverse)] bg-inverse text-inverse\"\n : \"border-strong bg-surface\",\n )}\n >\n {selected && <Check className=\"size-3\" />}\n </span>\n )}\n {o.icon && <span className=\"shrink-0\">{o.icon}</span>}\n {renderOption ? (\n <span className=\"flex min-w-0 flex-1 items-center gap-2\">{renderOption(o)}</span>\n ) : (\n /* Label and sublabel wrap from Large up (text size §10.17, round 0.34 T1). */\n <span className=\"min-w-0 flex-1\">\n <span className={cn(\"block truncate-until-large text-primary\", columns && selected && \"font-medium\")}>\n {o.label}\n </span>\n {o.sublabel && (\n <span className=\"block truncate-until-large text-xs text-placeholder\">{o.sublabel}</span>\n )}\n </span>\n )}\n {!multi && selected && <Check className=\"size-4 shrink-0 text-brand\" />}\n </button>\n </li>\n );\n };\n\n const createRow = showCreate && (\n <li role=\"presentation\">\n <button\n type=\"button\"\n id={optionId(results.length)}\n role=\"option\"\n // Never chosen — it is an action, and it disappears the moment it has\n // been taken. Whether the keyboard is ON it is `aria-activedescendant`'s\n // job to say.\n aria-selected={false}\n aria-disabled={createLocked || undefined}\n tabIndex={-1}\n onMouseDown={(e) => {\n e.preventDefault();\n if (!createLocked) onCreate();\n }}\n onMouseEnter={() => {\n if (!createLocked) setActive(results.length);\n }}\n className={cn(\n isPhone\n ? SHEET_ROW_CLASS\n : \"flex w-full items-center gap-2 px-3 py-1.5 text-start text-sm\",\n \"text-secondary\",\n createLocked\n ? DISABLED_ROW_CLASS\n : current === results.length\n ? \"bg-active\"\n : !isPhone && \"hover:bg-hover\",\n // After SHEET_ROW_CLASS, so its hover is the one cancelled.\n createLocked && isPhone && DISABLED_ROW_CLASS,\n )}\n >\n <Plus className=\"size-4 shrink-0\" />\n <span className=\"min-w-0 flex-1\">\n <span className=\"block truncate-until-large\">{createContent}</span>\n {createLocked && (\n <span className=\"block truncate-until-large text-xs text-placeholder\">\n {createDisabledReason}\n </span>\n )}\n </span>\n </button>\n </li>\n );\n\n // In columns, a block per run of one group; `results` keeps its source order, so a\n // run is the rows up to the next change of group.\n const blocks: { group: string; rows: { o: ComboOption<V>; i: number }[] }[] = [];\n if (columns && !isPhone) {\n results.forEach((o, i) => {\n const group = o.group ?? \"\";\n const last = blocks[blocks.length - 1];\n if (last && last.group === group) last.rows.push({ o, i });\n else blocks.push({ group, rows: [{ o, i }] });\n });\n }\n\n const list = (\n <ul\n id={listboxId}\n role=\"listbox\"\n aria-multiselectable={multi}\n // The rows are provisional while a lookup is in flight — whether or not the\n // previous query's are still showing.\n aria-busy={busy || undefined}\n // It scrolls, and says so where jsdom can see it (see `CLIPS_ATTRIBUTE`): a\n // Tooltip in a row then portals out in a test exactly as it does in the\n // browser, instead of joining the option's accessible name (keksdose E8).\n {...{ [CLIPS_ATTRIBUTE]: \"\" }}\n className={cn(\n \"min-h-0 flex-1 overflow-y-auto\",\n columns && !isPhone ? \"columns-2 gap-4 p-3 md:columns-3 xl:columns-4\" : \"py-1\",\n isPhone && \"flex-none\",\n )}\n >\n {columns && !isPhone\n ? blocks.map((block) => (\n // A column block: its heading is a picture of the group's name, which the\n // `role=\"group\"` carries for a reader — the listbox may own options and\n // groups, and a heading of loose text in it is neither.\n <li key={`${block.group}|${block.rows[0].i}`} role=\"presentation\" className=\"mb-3 break-inside-avoid\">\n {block.group && (\n <div aria-hidden className=\"mb-1 text-xs font-semibold uppercase tracking-wide text-muted\">\n {block.group}\n </div>\n )}\n <ul role=\"group\" aria-label={block.group || undefined} className=\"space-y-0.5\">\n {block.rows.map(({ o, i }) => (\n <Fragment key={`${o.group ?? \"\"}|${String(o.value)}`}>{optionRow(o, i)}</Fragment>\n ))}\n </ul>\n </li>\n ))\n : results.map((o, i) => {\n // One heading per group rather than a grey suffix on every row (#136), and\n // the thing the native <select>'s <optgroup> used to give the account\n // picker for free (live #200). `results` keeps its source order, so a\n // boundary is simply \"different from the row above\".\n const startsGroup = o.group != null && o.group !== results[i - 1]?.group;\n return (\n // Keyed by group AND value: an option may deliberately appear twice —\n // Keksdose repeats recently-used categories in a \"Recent\" group at the\n // top (live #203) — and a bare value key would collide.\n <Fragment key={`${o.group ?? \"\"}|${String(o.value)}`}>\n {startsGroup && (\n <li\n role=\"presentation\"\n className={cn(\n GROUP_HEADING_STICKY,\n \"font-semibold uppercase tracking-wide text-muted\",\n isPhone ? \"px-4 pb-1 pt-3 text-xs\" : \"px-3 pb-0.5 pt-2 text-caption first:pt-1\",\n )}\n >\n {o.group}\n </li>\n )}\n {optionRow(o, i)}\n </Fragment>\n );\n })}\n {createRow}\n </ul>\n );\n\n // The search box is NAMED, not only prompted: a placeholder is gone the moment a\n // character is typed, and jsdom's readers and some real ones never took it for a name\n // (BUG-12: GroupedPicker's filter had \"no name beyond its placeholder\").\n const searchText = searchPlaceholder ?? labels.search;\n\n if (isPhone) {\n return (\n <PickerSheet\n // First, so the sheet's own props below win: `rest` is typed as div\n // attributes, and the DOM's `title` is a tooltip string where the sheet's is\n // its heading — one name, two meanings, and the sheet's is the one the caller\n // asked for.\n {...rest}\n className={className}\n style={style}\n open\n onClose={() => core.setOpen(false)}\n title={sheetTitle}\n query={query}\n onQueryChange={setQuery}\n searchPlaceholder={searchText}\n searchLabel={searchText}\n inputRef={inputRef}\n closeLabel={closeLabel}\n // The sheet's search box is in its HEADER, outside the list: the keys go to it\n // there, and it names the list and the active row (BUG-5). A div around the list\n // used to catch them, and never did — focus is in the box, not in the list.\n onSearchKeyDown={onKeyDown}\n listboxId={listboxId}\n activeId={activeId}\n // A multi list stays open as rows are ticked, so the sheet needs a way out\n // that is not the X in its corner: the kit's sticky \"Done\" (keksdose #412).\n // A single pick closes the sheet itself.\n done={multi}\n >\n {toolbar}\n <div className=\"relative\">\n {list}\n {announcement}\n </div>\n </PickerSheet>\n );\n }\n\n if (!rect) return null;\n // The panel hangs from the trigger's START edge (or, `align=\"end\"`, its end): its left\n // in a left-to-right form, its right in a right-to-left one, at least 13.75rem wide\n // (220 px at Normal, in rem so its text keeps its room at Large, §3.2; `width.minRem`)\n // and never wider than the glass — and clamped to the glass, which in a left-to-right\n // form it never was (Wave 2, DUP-7). It is placed by the edge it hangs from, so a `fit`\n // panel grows away from the trigger's edge before its width is measured; a box hung by\n // its `right` is measured from inside any scrollbar, as the glass's width is.\n const glass = viewportSize().width - 2 * PANEL_EDGE;\n const least = Math.min(Math.max(rect.width, (width?.minRem ?? PANEL_MIN_REM) * remPx), glass);\n const most = Math.max(least, Math.min(width?.maxRem !== undefined ? width.maxRem * remPx : glass, glass));\n const panelWidth = fit ? Math.min(Math.max(fitWidth ?? least, least), most) : least;\n const at = anchoredInline(rect, panelWidth, { dir, align, edge: PANEL_EDGE });\n const inline = (dir === \"rtl\") === (align === \"start\") ? { right: at.right } : { left: at.left };\n\n return createPortal(\n /* eslint-disable-next-line jsx-a11y/no-static-element-interactions -- never focused\n itself: it catches the listbox keys bubbling from the search <input> inside it,\n which holds focus while the panel is open. */\n <div\n // Spread FIRST: `onKeyDown` below is the listbox keyboard (Up/Down/Home/End/\n // Enter/Tab) and the placement is measured rather than chosen, so neither is a\n // caller's to replace by accident — while a `data-*` anchor or an\n // `aria-describedby` has nothing to collide with.\n {...rest}\n ref={panelRef}\n dir={dir}\n onKeyDown={onKeyDown}\n // A press in a panel opened from a row is inside this list for the core's outside\n // press, though portalled elsewhere (dev#623).\n onPointerDownCapture={(e) => {\n rest.onPointerDownCapture?.(e);\n pressInside(panelRef)?.(e);\n }}\n // `placement` keeps the panel inside the region actually on screen: on a phone\n // the search box below pulls up the keyboard, and a panel pinned under a\n // low trigger would otherwise sit entirely behind it (feedback #135). Flipped\n // above, it hangs from its bottom edge, so a list shorter than its cap still meets\n // the trigger (keksdose K1); the edge not in use is cleared, a caller's included.\n style={{\n ...style,\n position: \"fixed\",\n top: placement.above ? undefined : placement.top,\n bottom: placement.above ? placement.bottom : undefined,\n ...inline,\n // A `fit` panel takes its width from its rows between the two bounds; any other\n // is exactly the least width.\n ...(fit ? { width: \"max-content\", minWidth: least, maxWidth: most } : { width: panelWidth }),\n maxHeight: placement.maxHeight,\n }}\n className={cn(\n \"z-50 flex flex-col rounded-md border border-subtle bg-surface shadow-lg\",\n className,\n )}\n >\n <DropdownSearchHeader\n query={query}\n onQueryChange={setQuery}\n inputRef={inputRef}\n placeholder={searchText}\n aria-label={searchText}\n // Focus is in this box while the list is up, so this is what has to name the\n // list and the row the arrows are on.\n listboxId={listboxId}\n activeId={activeId}\n />\n {toolbar}\n {/* One list, two containers: the desktop panel and the phone sheet render\n the same rows through the same handlers (live #200). */}\n {list}\n {announcement}\n </div>,\n document.body,\n 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{"version":3,"sources":["../../src/components/combobox-core.tsx"],"sourcesContent":["import { Fragment, useEffect, useLayoutEffect, useMemo, useRef, useState } from \"react\";\nimport { createPortal } from \"react-dom\";\nimport type {\n ComponentPropsWithoutRef,\n Dispatch,\n KeyboardEvent as ReactKeyboardEvent,\n ReactNode,\n RefObject,\n SetStateAction,\n} from \"react\";\nimport { Check, Plus } from \"lucide-react\";\nimport { cn } from \"../lib/cn\";\nimport { CLIPS_ATTRIBUTE } from \"../lib/clipping\";\nimport { DropdownSearchHeader } from \"./dropdown\";\nimport { PickerSheet, SHEET_ROW_CLASS } from \"./picker-sheet\";\nimport { usePhoneLayout, useRemPx } from \"../hooks/use-breakpoint\";\nimport { FLOATING_LABEL_STATIC } from \"./field-parts\";\nimport { Spinner } from \"./spinner\";\nimport { useAnchorDir } from \"./use-anchor-dir\";\nimport { type AnchorRect } from \"../hooks/use-anchored-rect\";\nimport { anchoredInline, useAnchoredPanel, viewportSize, type AnchoredPanel } from \"../hooks/use-anchored-panel\";\nimport { pressInside, takeEscape, useDismissLayer, useOutsideClick } from \"../hooks/use-dismiss\";\nimport { useOverlayHistory } from \"../hooks/use-overlay-history\";\nimport { isImeEnter } from \"../lib/ime\";\nimport { foldForSearch } from \"../lib/text-match\";\nimport { DEFAULT_COMBOBOX_LABELS, useKitLabels, useKitLocale } from \"../i18n/kit-labels\";\nimport { hasContent } from \"../lib/presence\";\n\n/**\n * What an entity picker hands `onChange` when it is cleared — `clearValue` on\n * {@link EntityCombobox} and {@link InlineEntityCombobox}. `null` by default.\n *\n * A closed set rather than any value, on purpose: every member is something no\n * option can be (an option's value is a `string | number`, and `\"\"` is never a real\n * id), so the picker can also READ it back — a field whose `value` is the clear\n * value shows as empty, with no clear button, exactly as `null` does. An arbitrary\n * sentinel could collide with an id and would make that read ambiguous.\n *\n * No `undefined`: a prop set to `undefined` is a prop not passed, so it would read as\n * the default and emit `null` — the one outcome the caller had asked not to get.\n */\nexport type ComboClearValue = null | \"\";\n\nexport interface ComboOption<V extends string | number> {\n value: V;\n label: string;\n sublabel?: string;\n icon?: ReactNode;\n /**\n * Section this option belongs to. Where a consumer renders it as a heading with the\n * members indented beneath — {@link InlineEntityCombobox} does — this is a genuine\n * grouping, not decoration: the name appears once per section rather than trailing\n * every row in small grey type, which is barely legible on a phone (feedback #136).\n * The heading stays at the top of the list while its rows scroll beneath it.\n *\n * NOT searched (0.40, kk run 79): a group is where a row is filed, not what it is\n * called — with first-letter groups (\"A\", \"B\", … \"#\"), typing \"a\" matched every row\n * filed under A. Searching a category's name means putting it in `sublabel`.\n */\n group?: string;\n /**\n * Shown but not takeable: rendered dimmed with `aria-disabled`, passed over by the\n * arrow keys, and a click or Enter on it does nothing. For a row whose existence is\n * the information — a write-locked result, an account that is closed — where\n * leaving it out would read as \"there is no such thing\". Say WHY in `sublabel`: a\n * hover tooltip is the one explanation a phone cannot show.\n *\n * Honoured by {@link Autocomplete}, {@link InlineEntityCombobox} and the panel\n * pickers ({@link EntityCombobox}, {@link MultiEntityCombobox}); on those an already\n * chosen disabled option stays chosen — the row only refuses to be toggled.\n */\n disabled?: boolean;\n}\n\n/** A row the user may take — present and not {@link ComboOption.disabled}. */\nexport const isOptionEnabled = (o: { disabled?: boolean } | undefined): boolean =>\n o !== undefined && !o.disabled;\n\n/**\n * The next takeable row from `from`, stepping `dir` — what the arrow keys use so a\n * disabled row is passed over, as the APG allows. Stays on `from` at the end of the\n * list (the family's arrows clamp rather than wrap) and answers `-1` when `from` is\n * not a row and there is nothing to step to.\n */\nexport function stepEnabled(\n rows: readonly { disabled?: boolean }[],\n from: number,\n dir: 1 | -1,\n): number {\n for (let i = from + dir; i >= 0 && i < rows.length; i += dir) {\n if (!rows[i].disabled) return i;\n }\n return from >= 0 && from < rows.length ? from : -1;\n}\n\n/** `i` when that row is takeable, else the nearest takeable one after it, else\n * before it, else `-1`. For a highlight that starts on a fixed index (the panel\n * pickers open on row 0) and must never rest on a disabled row. */\nexport function settleEnabled(rows: readonly { disabled?: boolean }[], i: number): number {\n if (i < 0 || i >= rows.length) return -1;\n if (!rows[i].disabled) return i;\n const after = stepEnabled(rows, i, 1);\n if (after !== i) return after;\n const before = stepEnabled(rows, i, -1);\n return before !== i ? before : -1;\n}\n\n/** Classes a disabled row adds over its normal ones — dimmed, no hover, the\n * kit's soft-disabled look (`DangerConfirm`, `SignaturePad`). */\nexport const DISABLED_ROW_CLASS = \"cursor-not-allowed opacity-50 hover:bg-transparent\";\n\n/**\n * Whether an entity picker offers its create row — one rule for\n * {@link EntityCombobox}, {@link MultiEntityCombobox} and {@link InlineEntityCombobox}.\n *\n * With a query: while the trimmed query names no option exactly (case-insensitive) —\n * an exact hit is a record the list is already showing, and a second way to \"make\" it\n * would mint a duplicate. With NO query: only when the caller named the row for that\n * case (`createEmptyLabel`) — a row reading `Create “”` says nothing, and the kit cannot\n * know the noun (\"Create cash account\") that would make it say something (keksdose G9).\n *\n * `names` is what the query is compared against: the loaded rows for a panel picker\n * (its async list is all it knows), every option for the inline one.\n */\nexport function offersCreate(\n onCreate: unknown,\n query: string,\n names: readonly string[],\n createEmptyLabel: string | undefined,\n): boolean {\n if (!onCreate) return false;\n if (!query) return Boolean(createEmptyLabel);\n const q = query.toLowerCase();\n return !names.some((n) => n.toLowerCase() === q);\n}\n\n/**\n * {@link EndHintRow}'s `hint` and `className` for a combobox-family field, keeping the\n * 0.22 rule (keksdose): a field that was passed `hint` at all — even `undefined` — keeps\n * ONE box, so a hint coming and going never rebuilds the control under the cursor.\n *\n * A text hint is a caption after the control and never moved it; the case this covers\n * is the \"?\" (a {@link FieldHint}) on a field with no label line, which sits at the end\n * edge in a row of its own. Without this the row existed only while the \"?\" did, and\n * the control was re-parented — remounted, focus and caret lost — each time it came or\n * went. With `hint` passed the row stays, its end slot empty and its gap closed, so\n * nothing on screen moves either.\n */\nexport function endHintRowProps(\n hintPassed: boolean,\n hasLabel: boolean,\n labelHint: ReactNode | undefined,\n): { hint: ReactNode | undefined; className?: string } {\n if (hasLabel) return { hint: undefined };\n if (labelHint !== undefined) return { hint: labelHint };\n return hintPassed ? { hint: null, className: \"gap-0\" } : { hint: undefined };\n}\n\n/**\n * The family's floating label, as a real `<label for>` (lenkbank): the input is then\n * named the way {@link Input}'s is, so `getByLabelText` and any helper that walks\n * `<label htmlFor>` finds it. Same placement and type as {@link FieldLabel}, which\n * stays a `<span>` for the TRIGGER pickers — a `<button>` is labelable, but those\n * compose their own \"label: value\" name. `pointer-events-none` (from the class)\n * keeps a press on it landing on the field under it, as before.\n */\nexport function ComboboxFieldLabel({\n htmlFor,\n className,\n children,\n ...rest\n}: ComponentPropsWithoutRef<\"label\"> & { htmlFor: string }) {\n return (\n <label {...rest} htmlFor={htmlFor} className={cn(FLOATING_LABEL_STATIC, \"z-10\", className)}>\n {children}\n </label>\n );\n}\n\n/**\n * Where a combobox's rows come from, and how a query narrows them. Shared by the\n * trigger pickers ({@link useComboboxCore}) and the inline {@link Autocomplete}, so\n * the two cannot drift in what a failed lookup or a too-short query does.\n */\nexport interface OptionSourceOptions<V extends string | number> {\n /** Already-loaded options (client-side filtered unless `filter` is false), also\n * used to resolve labels. */\n options?: ComboOption<V>[];\n /** Async option source, debounced and race-safe; stale responses are ignored,\n * and a rejection is caught and reported as `failed`. */\n loadOptions?: (query: string) => Promise<ComboOption<V>[]>;\n /** External loading flag, OR-ed with the internal async state. */\n loading?: boolean;\n /**\n * Narrow `options` by the query (label/sublabel substring, folded for search: no case,\n * no accents, the locale's case rules — \"zurich\" finds Zürich, DUP-5). Default `true`.\n *\n * `false` shows `options` exactly as given, in the given order — for a list the\n * caller has already searched and ranked on a server (Keksdose's geocoder), which a\n * second, client-side substring filter could only get wrong: a provider that\n * matches \"Bahnhofstr.\" to \"Bahnhofstrasse\" is right, and a label filter would\n * throw that row away.\n */\n filter?: boolean;\n /**\n * Below this many (trimmed) characters nothing is offered and `loadOptions` is not\n * called. Default `0` — the pickers list everything on open. Set it for a source\n * that is costly or rate-limited: one letter against a geocoder matches half a\n * continent, and a request per opened panel is a request nobody asked for.\n */\n minChars?: number;\n /** Quiet time after the last keystroke before `loadOptions` runs. Default 150 ms. */\n debounceMs?: number;\n}\n\nexport interface OptionSource<V extends string | number> {\n results: ComboOption<V>[];\n busy: boolean;\n /** The last lookup for this query REJECTED. The rows are emptied with it: results\n * from an earlier query under a failed one would read as the answer to it. */\n failed: boolean;\n /** The query is shorter than `minChars`, so nothing was asked. */\n tooShort: boolean;\n}\n\n/**\n * The rows half of a combobox: client-side filtering, or a debounced, race-safe\n * `loadOptions` with its loading and failure states.\n *\n * `active` gates the async side — a closed list asks nothing. Loading is DERIVED\n * (\"the settled answer is for a different query\") rather than flagged on in the\n * effect, so there is no render between a keystroke and the debounce in which an\n * empty list could claim \"No results\" for a question still being asked.\n */\nexport function useOptionSource<V extends string | number>({\n options,\n loadOptions,\n loading,\n filter = true,\n minChars = 0,\n debounceMs = 150,\n query,\n active,\n}: OptionSourceOptions<V> & { query: string; active: boolean }): OptionSource<V> {\n const isAsync = typeof loadOptions === \"function\";\n const tooShort = query.trim().length < minChars;\n const [settled, setSettled] = useState<{\n query: string | null;\n results: ComboOption<V>[];\n failed: boolean;\n }>({ query: null, results: [], failed: false });\n const loadRef = useRef(loadOptions);\n useEffect(() => {\n loadRef.current = loadOptions;\n });\n const reqId = useRef(0);\n\n useEffect(() => {\n // Bumped even when nothing is asked, so a request still in flight from a longer\n // query cannot land after the user has deleted back below `minChars`.\n const id = ++reqId.current;\n if (!active || !isAsync || tooShort) return;\n const t = setTimeout(\n async () => {\n try {\n const r = await loadRef.current!(query);\n if (reqId.current === id) setSettled({ query, results: r, failed: false });\n } catch {\n // The one path the old `try/finally` had no answer for: the list kept the\n // previous query's rows and said nothing (Keksdose proposal §2).\n if (reqId.current === id) setSettled({ query, results: [], failed: true });\n }\n },\n query ? debounceMs : 0,\n );\n return () => clearTimeout(t);\n }, [query, active, isAsync, tooShort, debounceMs]);\n\n // Folded as every kit list folds (DUP-5, refactor audit 2026-10): plain `toLowerCase`\n // here meant \"zurich\" found no Zürich in kastlan's eighteen entity pickers, and the\n // Turkish \"ı\" no \"IRMAK\".\n const locale = useKitLocale();\n const clientResults = useMemo(() => {\n if (isAsync) return [];\n const src = options ?? [];\n const q = foldForSearch(query.trim(), locale);\n if (!filter || !q) return src;\n const hit = (s: string | undefined) => s !== undefined && foldForSearch(s, locale).includes(q);\n return src.filter((o) => hit(o.label) || hit(o.sublabel));\n }, [isAsync, options, query, filter, locale]);\n\n const pending = isAsync && active && !tooShort && settled.query !== query;\n const failed = isAsync && !tooShort && settled.failed;\n return {\n results: tooShort ? [] : isAsync ? (failed ? [] : settled.results) : clientResults,\n busy: Boolean(loading) || pending,\n failed: failed && !pending,\n tooShort,\n };\n}\n\nexport interface ComboboxCoreOptions<V extends string | number> extends OptionSourceOptions<V> {\n /**\n * Back closes the open anchored list, not the page or the dialog behind it — the rule\n * `useDropdown` keeps for its lists (keksdose live #309 rework). Default `false`, as the\n * entity pickers have always been; CurrencySelect, MultiSelect, GroupedPicker and\n * AmountInput's currency chip, which came over from `useDropdown` (DUP-4), pass `true`\n * so they keep it. On a phone the `PickerSheet` registers Back itself.\n */\n backCloses?: boolean;\n}\n\nexport interface ComboboxCore<V extends string | number> {\n triggerRef: RefObject<HTMLButtonElement | null>;\n panelRef: RefObject<HTMLDivElement | null>;\n inputRef: RefObject<HTMLInputElement | null>;\n open: boolean;\n setOpen: Dispatch<SetStateAction<boolean>>;\n query: string;\n setQuery: Dispatch<SetStateAction<string>>;\n active: number;\n setActive: Dispatch<SetStateAction<number>>;\n results: ComboOption<V>[];\n busy: boolean;\n /** See {@link OptionSource}. */\n failed: boolean;\n tooShort: boolean;\n minChars: number;\n rect: AnchorRect | null;\n /** Where the dropdown goes, clamped to the visible viewport (feedback #135). */\n placement: AnchoredPanel;\n /** Put an option in the label cache, so {@link ComboboxCore.resolve} still knows a\n * value the caller just chose after the result list has moved on. */\n rememberOption: (o: ComboOption<V>) => void;\n resolve: (v: V) => ComboOption<V> | null;\n /** Close and hand focus back to the trigger — the keyboard paths only. See\n * {@link useDropdown} for why a pointer dismissal must not do this. */\n closeToTrigger: () => void;\n}\n\n/**\n * Shared plumbing for the entity pickers: open/query/active state, portalled\n * anchoring + outside-click/Escape dismissal, focus-on-open, a debounced\n * race-safe async (or client-side) result list, and a label cache so a selected\n * value still renders its label after the async list has moved on. The single-\n * and multi-value comboboxes render their triggers on top of this and share\n * {@link ComboboxPanel} for the dropdown.\n */\nexport function useComboboxCore<V extends string | number>({\n options,\n minChars = 0,\n backCloses = false,\n ...source\n}: ComboboxCoreOptions<V>): ComboboxCore<V> {\n const triggerRef = useRef<HTMLButtonElement>(null);\n const panelRef = useRef<HTMLDivElement>(null);\n const inputRef = useRef<HTMLInputElement>(null);\n const [open, setOpen] = useState(false);\n const [query, setQuery] = useState(\"\");\n const [active, setActive] = useState(0);\n\n const close = () => setOpen(false);\n // Escape unmounts the panel the user is typing in; without this the browser drops\n // focus on <body>, so the caret disappears and the next Tab restarts at the top of\n // the page. A pointer dismissal deliberately does NOT do this — the press has\n // already decided where focus belongs.\n const closeToTrigger = () => {\n setOpen(false);\n triggerRef.current?.focus();\n };\n // Placement, not just the anchor rect: the panel has to dodge the on-screen\n // keyboard its own search box summons (feedback #135).\n const placement = useAnchoredPanel(triggerRef, open);\n const rect = placement.rect;\n // Outside-click dismissal belongs to the ANCHORED panel, and only to it. On a\n // phone `ComboboxPanel` renders a full-screen `PickerSheet` instead (live #200),\n // portalled to <body> and carrying its own ways out — the close X, Escape, and\n // Back through `useOverlayHistory` — so there is no outside left to press.\n //\n // Leaving the listener on there was not merely redundant, it was the bug:\n // `panelRef` is attached to the desktop panel alone, so with the sheet up every\n // press inside it answered \"outside\". While `useOutsideClick` listened for\n // `mousedown` the rows survived by accident — they commit on `onMouseDown` too,\n // and won the race — but `pointerdown` PRECEDES `mousedown`, so the sheet closed\n // at finger-down and the commit landed on an unmounted tree: a tapped row kept the\n // old value, and tapping the search box or the X was equally fatal. `PickerSheet`\n // stops `mousedown` for exactly this reason, but that guard was written for\n // `useDropdown`'s listener and never covered this hook.\n const isPhone = usePhoneLayout();\n useOutsideClick([triggerRef, panelRef], close, open && !isPhone);\n // A layer on the Escape stack while the anchored panel is open (Wave 2, DUP-1), so a\n // dialog around the picker closes only after it (BUG-1). `ComboboxPanel` takes the key\n // where focus is. On a phone the `PickerSheet` is the layer, as it is the outside.\n useDismissLayer(open && !isPhone, closeToTrigger);\n // See `backCloses`. The same close path a pointer dismissal takes.\n useOverlayHistory(backCloses && open && !isPhone, close);\n\n // Reset the query each time the panel opens, and the highlighted row whenever the\n // visible set changes (a new query, or the panel opening or closing). Adjusted while\n // rendering against the previous values rather than in an effect, so the render that\n // opens the panel already searches for \"\" and highlights the first row.\n const [prevOpen, setPrevOpen] = useState(open);\n const [prevQuery, setPrevQuery] = useState(query);\n if (open !== prevOpen || query !== prevQuery) {\n const opened = open && !prevOpen;\n setPrevOpen(open);\n setPrevQuery(opened ? \"\" : query);\n if (opened) setQuery(\"\");\n setActive(0);\n }\n\n // Focus the search box each time the panel opens.\n useEffect(() => {\n if (!open) return;\n const id = requestAnimationFrame(() => inputRef.current?.focus());\n return () => cancelAnimationFrame(id);\n }, [open]);\n\n // Debounced, race-safe async search (only when loadOptions is provided) or the\n // client-side filter — see {@link useOptionSource}.\n const { results, busy, failed, tooShort } = useOptionSource<V>({\n ...source,\n options,\n minChars,\n query,\n active: open,\n });\n\n // Accumulate every option we've seen so a selected value can render its label\n // even after the async list has moved on to other query results.\n const cacheRef = useRef(new Map<V, ComboOption<V>>());\n useEffect(() => {\n for (const o of options ?? []) cacheRef.current.set(o.value, o);\n for (const o of results) cacheRef.current.set(o.value, o);\n }, [options, results]);\n const resolve = (v: V): ComboOption<V> | null =>\n options?.find((o) => o.value === v) ?? cacheRef.current.get(v) ?? null;\n const rememberOption = (o: ComboOption<V>) => {\n cacheRef.current.set(o.value, o);\n };\n\n return {\n triggerRef,\n panelRef,\n inputRef,\n open,\n setOpen,\n query,\n setQuery,\n active,\n setActive,\n results,\n busy,\n failed,\n tooShort,\n minChars,\n rect,\n placement,\n rememberOption,\n resolve,\n closeToTrigger,\n };\n}\n\n// The family's `error` is every field's `useFieldError` (field-parts) since 0.34 — the\n// restatement that stood here ignored a form library's `aria-invalid` (DUP-8).\n\n/** The anchored suggestion list's box and rows — one look for {@link Combobox},\n * {@link InlineEntityCombobox} and {@link Autocomplete}. */\n/**\n * A group's heading in a picker list stays at the top of the list while its rows scroll\n * under it (kk run 79 gap 3): with first-letter groups over two hundred payees, the\n * heading is the one thing that says where in the alphabet the thumb is. Opaque — the\n * list's own `bg-surface` — so the rows pass beneath it rather than through it. Shared\n * by every list that heads groups (the panel and the sheet, `Combobox`, `Autocomplete`,\n * `InlineEntityCombobox`).\n */\nexport const GROUP_HEADING_STICKY = \"sticky top-0 z-10 bg-surface\";\n\nexport const SUGGESTION_LIST_CLASS =\n \"max-h-64 overflow-y-auto rounded-md border border-subtle bg-surface py-1 shadow-lg\";\n\n// One line at Normal; from Large up a long suggestion wraps and its row grows (text size\n// §10.17, round 0.34 T1), like every other option list of the kit.\nexport const suggestionRowClass = (isActive: boolean) =>\n cn(\n \"block w-full truncate-until-large px-3 py-1.5 text-start text-sm text-primary\",\n isActive ? \"bg-active\" : \"hover:bg-hover\",\n );\n\n/**\n * Keep the option the keyboard is on inside the visible part of the list.\n *\n * `aria-activedescendant` moves a highlight WITHOUT moving focus, which is the whole\n * point of it — and the cost is that the browser scrolls nothing on its own. In a\n * panel capped at a few hundred pixels over an account list two hundred long, Down\n * walked the highlight straight out of the box and the list sat still.\n *\n * Optional-called because jsdom does not implement `scrollIntoView`: three consumers\n * run this component in their own suites, and a picker that throws there is a worse\n * trade than a list that does not scroll in a test.\n */\nexport function useActiveOptionScroll(activeId: string | undefined): void {\n useEffect(() => {\n if (!activeId) return;\n document.getElementById(activeId)?.scrollIntoView?.({ block: \"nearest\" });\n }, [activeId]);\n}\n\n/** The anchored panel's least width, in rem: 220 px at Normal (§3.2). */\nconst PANEL_MIN_REM = 13.75;\n\n/** The room the anchored panel keeps from either edge of the glass, in px —\n * `anchoredInline`'s default. */\nconst PANEL_EDGE = 8;\n\n/**\n * How wide the anchored panel is. The phone sheet is the screen's width whatever this\n * says.\n */\nexport interface ComboboxPanelWidth {\n /** The least width, in rem — never under the trigger's own. Default 13.75 (220 px at\n * Normal, §3.2). */\n minRem?: number;\n /**\n * As wide as the rows make it (`max-content`), between the least width and `maxRem`,\n * instead of exactly the least — measured, so the clamp to the glass still knows it.\n * CurrencySelect's list grows to show the full currency names (feedback #308);\n * MultiSelect's rows to show their hints (keksdose #147). A `w-*` class in the panel's\n * `className` does not apply: the panel is portalled to <body>, where `w-full` would be\n * the screen.\n */\n fit?: boolean;\n /** With `fit`, the most it grows to, in rem. Default: the glass. */\n maxRem?: number;\n}\n\nexport interface ComboboxPanelProps<V extends string | number>\n extends ComponentPropsWithoutRef<\"div\"> {\n core: ComboboxCore<V>;\n /** What the trigger's `aria-controls` names. Owned by the component that renders\n * the trigger, not by the core: one id has to reach both, and only one of them\n * can be the origin. */\n listboxId: string;\n /** Default: `combobox.search` from the {@link UiKitProvider}, else English. */\n searchPlaceholder?: string;\n /** Default: `combobox.noResults` from the {@link UiKitProvider}, else English. */\n emptyLabel?: string;\n multi?: boolean;\n isSelected: (v: V) => boolean;\n onChoose: (o: ComboOption<V>) => void;\n showCreate: boolean;\n onCreate: () => void;\n createContent: ReactNode;\n /**\n * The create row is shown but not takeable, and this says why — the lock's reason\n * when the picker's `createCommit` meets a locked {@link WriteLockProvider}. Rendered\n * as the row's second line rather than a tooltip, as {@link ComboOption.disabled}\n * asks of every disabled row: a hover is the one explanation a phone cannot show.\n */\n createDisabledReason?: ReactNode;\n /** What the sheet calls itself on a phone — the field's label. Ignored on\n * desktop, where the panel sits under the field that already says it. */\n sheetTitle?: ReactNode;\n closeLabel?: string;\n /** Default: `combobox.loadError` from the {@link UiKitProvider}, else English. */\n loadErrorLabel?: string;\n /**\n * What a row shows in place of its label and sublabel — for a row that says more than\n * two strings: CurrencySelect's symbol, code and name side by side. The option's\n * `icon`, the multi checkbox and the check mark stay the panel's. Its text is the\n * option's accessible name, so separate the parts with a space.\n */\n renderOption?: (o: ComboOption<V>) => ReactNode;\n /** Controls between the search box and the list, in the anchored panel and the phone\n * sheet alike — MultiSelect's \"Select all\" and \"Clear\". */\n toolbar?: ReactNode;\n /** See {@link ComboboxPanelWidth}. */\n width?: ComboboxPanelWidth;\n /** Which of the trigger's edges the anchored panel hangs from, by reading direction.\n * Default `start`; `end` grows the panel toward the start, so a field with content\n * after it is not pushed past the page (CurrencySelect, feedback #308). */\n align?: \"start\" | \"end\";\n /**\n * Lay the rows out in columns, one block per `group`, with the group's name above it —\n * GroupedPicker's panel (feedback #267/#276): a large grouped set reads as a sheet of\n * short lists side by side rather than one long one. Each block is a `role=\"group\"`\n * named by its heading. The arrow keys walk the rows in reading order, down each\n * column. The phone sheet keeps one column with headings.\n */\n columns?: boolean;\n}\n\n/**\n * The portalled dropdown (search header + result rows + optional create row)\n * shared by the single- and multi-value comboboxes. Start-aligned to the trigger\n * and sized to its width; `multi` swaps the trailing check for a leading\n * checkbox. `onChoose` decides whether to close (single) or stay open (multi).\n *\n * ## The ARIA, which is `CommandPalette`'s\n *\n * This rendered a `role=\"listbox\"` of `role=\"option\"` rows and stopped there, so a\n * reader was handed a text box and silence: the highlight the arrow keys move lived\n * only in a background colour, and nothing tied the box being typed in to the list\n * being filtered. `CommandPalette` has had the whole model since it was written —\n * `aria-controls` from the field to the list, `aria-activedescendant` naming the row\n * the keyboard is on — and it was the only thing in the package that did.\n *\n * Two distinct states, deliberately not conflated:\n * - `aria-selected` is CHOSEN. It is the check mark, and in `multi` the checkbox.\n * - `aria-activedescendant` is where the KEYBOARD is. Announcing that as selected\n * would tell a reader that the row they are merely passing over is the answer.\n *\n * `role=\"option\"` sits on the `<button>`, not on the `<li>` around it, for the same\n * reason it does in `CommandPalette`: an option may not contain a separately\n * focusable control, and the button is the thing a pointer presses. The rows are\n * `tabIndex={-1}` because focus never leaves the search box — that is what\n * `aria-activedescendant` is FOR.\n */\nexport function ComboboxPanel<V extends string | number>({\n core,\n listboxId,\n searchPlaceholder,\n emptyLabel,\n multi,\n isSelected,\n onChoose,\n showCreate,\n onCreate,\n createContent,\n createDisabledReason,\n sheetTitle,\n closeLabel,\n loadErrorLabel,\n renderOption,\n toolbar,\n width,\n align = \"start\",\n columns,\n className,\n style,\n ...rest\n}: ComboboxPanelProps<V>) {\n const createLocked = hasContent(createDisabledReason);\n const {\n rect,\n placement,\n panelRef,\n inputRef,\n query,\n setQuery,\n results,\n busy,\n failed,\n tooShort,\n active,\n setActive,\n closeToTrigger,\n } = core;\n // The phone gets a full-screen sheet instead of an anchored panel (live #200).\n // Same core, same results, same handlers — only the container differs, so the\n // two presentations cannot drift in what they offer.\n const isPhone = usePhoneLayout();\n // Every row the keyboard can land on, the create row included — passed over, like a\n // disabled option, while a write lock holds it.\n const rows: readonly { disabled?: boolean }[] = showCreate\n ? [...results, { disabled: createLocked }]\n : results;\n const rowCount = rows.length;\n const optionId = (index: number) => `${listboxId}-option-${index}`;\n // The core opens on row 0 and knows nothing of `disabled`; the highlight is settled\n // HERE, derived, so it can never rest on a row that cannot be taken — whatever the\n // async list turned out to hold.\n const current = settleEnabled(rows, active);\n const activeId = current >= 0 ? optionId(current) : undefined;\n useActiveOptionScroll(activeId);\n // The consumers resolve their own props against the provider already; this is\n // for the loading row, which no consumer names, and for a caller that renders the\n // panel directly and leaves the two optional strings out.\n const labels = useKitLabels(\"combobox\", DEFAULT_COMBOBOX_LABELS);\n // Portalled to <body>, the panel leaves the subtree its `dir` came from — so the\n // direction is read off the trigger and put back on the panel below.\n const dir = useAnchorDir(core.triggerRef, core.open);\n const remPx = useRemPx();\n // A `fit` panel's measured width — what it takes to keep it on the glass (see\n // `ComboboxPanelWidth.fit`). Observed rather than read once: the rows change under the\n // search, and a filtered list of short names is a narrower panel. `null` where nothing\n // is laid out (jsdom), and the least width is used.\n const fit = width?.fit === true && !isPhone;\n const [fitWidth, setFitWidth] = useState<number | null>(null);\n const placed = core.open && rect !== null;\n useLayoutEffect(() => {\n const el = panelRef.current;\n if (!fit || !placed || !el || typeof ResizeObserver === \"undefined\") return;\n const observer = new ResizeObserver(() => {\n const measured = el.getBoundingClientRect().width;\n setFitWidth(measured > 0 ? measured : null);\n });\n observer.observe(el);\n return () => observer.disconnect();\n }, [fit, placed, panelRef]);\n\n // The WAI-ARIA APG's listbox keyboard, in full: Up/Down step, Home/End jump, Enter\n // commits, Tab leaves, Escape closes. On the panel's search box — in the anchored\n // panel and, through `onSearchKeyDown`, in the phone sheet's header (BUG-5).\n const onKeyDown = (e: ReactKeyboardEvent) => {\n // Escape goes to the top of the kit's Escape stack — this list, which opened over\n // any dialog it sits in — and stops HERE (round 0.34 BUG-1, Wave 2 DUP-1). The\n // panel's events travel up the React tree through that dialog, portal or not, and\n // one press used to close the dialog and throw the form away, list still open.\n if (takeEscape(e)) return;\n // The Enter that confirms an IME composition is the IME's (BUG-9).\n if (isImeEnter(e)) return;\n // Disabled rows are passed over (`stepEnabled`), and each step starts from the\n // SETTLED highlight, not the raw index, so the first Down from a disabled row 0\n // goes to the row after the one already shown as highlighted.\n if (e.key === \"ArrowDown\") {\n e.preventDefault();\n setActive(stepEnabled(rows, current, 1));\n } else if (e.key === \"ArrowUp\") {\n e.preventDefault();\n setActive(current < 0 ? -1 : stepEnabled(rows, current, -1));\n } else if (e.key === \"Home\") {\n e.preventDefault();\n setActive(stepEnabled(rows, -1, 1));\n } else if (e.key === \"End\") {\n e.preventDefault();\n setActive(stepEnabled(rows, rowCount, -1));\n } else if (e.key === \"Enter\") {\n e.preventDefault();\n if (current < 0) return;\n if (current < results.length) onChoose(results[current]);\n else if (showCreate && !createLocked) onCreate();\n } else if (e.key === \"Tab\" && !isPhone) {\n // The panel is PORTALLED to <body>, so the browser's own Tab would move from\n // here to whatever follows the portal — i.e. off the end of the document. The\n // trade is one extra Tab (trigger, then onward) against never stranding focus\n // at the bottom of the page. The phone sheet is a dialog, and its trap keeps Tab.\n e.preventDefault();\n closeToTrigger();\n }\n };\n\n // What the list holds, said in ONE place that is both on screen and a polite\n // live region. Focus stays in the search box, so the list changing under it was\n // silent — a reader typed and heard nothing back, and a failed lookup was the same\n // silence as a slow one. Outside the listbox, which may own only options.\n //\n // Three different empties, and only one of them is \"nothing matched\": a lookup\n // that failed must not claim there is nothing to find, and a query under\n // `minChars` was never asked. With rows showing, the count is for the reader only.\n const message: ReactNode =\n busy && results.length === 0 ? (\n // The ellipsis is the picture; the words are for a reader, who otherwise met\n // an empty-looking list with a lone \"…\" in it — or, in most readers, nothing\n // at all, since punctuation alone is skipped.\n <>\n <span aria-hidden>…</span>\n <span className=\"sr-only\">{labels.loading}</span>\n </>\n ) : busy ? (\n // Loading with the LAST query's rows still up. This was `null`, so a refetch —\n // a new query, or a caller's `loading` while it reloads — looked exactly like a\n // finished list: rows that were about to be replaced, with nothing saying so.\n // A line of its own under the rows, in words, so it reads without the spinner.\n <span className=\"flex items-center gap-2\">\n <Spinner label={null} className=\"size-3.5 border\" />\n {labels.loading}\n </span>\n ) : results.length === 0 && !showCreate ? (\n failed ? (\n (loadErrorLabel ?? labels.loadError)\n ) : tooShort ? (\n labels.minChars(core.minChars)\n ) : (\n (emptyLabel ?? labels.noResults)\n )\n ) : null;\n // `relative` so the sr-only text has a local containing block (see\n // sr-only-containment.test).\n const announcement = (\n <div\n role=\"status\"\n aria-live=\"polite\"\n className={cn(\n \"relative\",\n message !== null && cn(\"py-2 text-sm\", isPhone ? \"px-4\" : \"px-3\"),\n failed ? \"text-danger\" : \"text-muted\",\n )}\n >\n {message ??\n (results.length > 0 && (\n <span className=\"sr-only\">{labels.resultCount(results.length)}</span>\n ))}\n </div>\n );\n\n if (!core.open || typeof document === \"undefined\") return null;\n\n // One option row — the same in both containers and in both layouts.\n const optionRow = (o: ComboOption<V>, i: number) => {\n const selected = isSelected(o.value);\n return (\n <li role=\"presentation\">\n <button\n type=\"button\"\n id={optionId(i)}\n role=\"option\"\n aria-selected={selected}\n aria-disabled={o.disabled || undefined}\n tabIndex={-1}\n onMouseDown={(e) => {\n e.preventDefault();\n if (!o.disabled) onChoose(o);\n }}\n onMouseEnter={() => {\n if (!o.disabled) setActive(i);\n }}\n className={cn(\n isPhone\n ? SHEET_ROW_CLASS\n : columns\n ? // A cell of a column (GroupedPicker): tighter, so four columns fit.\n \"flex w-full items-center gap-1.5 rounded px-1.5 py-0.5 text-start text-sm\"\n : \"flex w-full items-center gap-2 px-3 py-1.5 text-start text-sm\",\n // The row the arrows are on shows it on a phone too: the sheet takes\n // the keyboard (BUG-5), and a tablet or a desktop at Large has one.\n o.disabled\n ? DISABLED_ROW_CLASS\n : i === current\n ? \"bg-active\"\n : !isPhone && \"hover:bg-hover\",\n // After SHEET_ROW_CLASS, so its hover is the one cancelled.\n o.disabled && isPhone && DISABLED_ROW_CLASS,\n )}\n >\n {multi && (\n <span\n // The checkbox is a PICTURE of `aria-selected` above, so a reader\n // that met both would be told twice.\n aria-hidden\n className={cn(\n \"flex size-4 shrink-0 items-center justify-center rounded border\",\n selected\n ? \"border-[var(--bg-inverse)] bg-inverse text-inverse\"\n : \"border-strong bg-surface\",\n )}\n >\n {selected && <Check className=\"size-3\" />}\n </span>\n )}\n {o.icon && <span className=\"shrink-0\">{o.icon}</span>}\n {renderOption ? 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Whether the keyboard is ON it is `aria-activedescendant`'s\n // job to say.\n aria-selected={false}\n aria-disabled={createLocked || undefined}\n tabIndex={-1}\n onMouseDown={(e) => {\n e.preventDefault();\n if (!createLocked) onCreate();\n }}\n onMouseEnter={() => {\n if (!createLocked) setActive(results.length);\n }}\n className={cn(\n isPhone\n ? SHEET_ROW_CLASS\n : \"flex w-full items-center gap-2 px-3 py-1.5 text-start text-sm\",\n \"text-secondary\",\n createLocked\n ? 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A div around the list\n // used to catch them, and never did — focus is in the box, not in the list.\n onSearchKeyDown={onKeyDown}\n listboxId={listboxId}\n activeId={activeId}\n // A multi list stays open as rows are ticked, so the sheet needs a way out\n // that is not the X in its corner: the kit's sticky \"Done\" (keksdose #412).\n // A single pick closes the sheet itself.\n done={multi}\n >\n {toolbar}\n <div className=\"relative\">\n {list}\n {announcement}\n </div>\n </PickerSheet>\n );\n }\n\n if (!rect) return null;\n // The panel hangs from the trigger's START edge (or, `align=\"end\"`, its end): its left\n // in a left-to-right form, its right in a right-to-left one, at least 13.75rem wide\n // (220 px at Normal, in rem so its text keeps its room at Large, §3.2; `width.minRem`)\n // and never wider than the glass — and clamped to the glass, which in a left-to-right\n // form it never was (Wave 2, DUP-7). It is placed by the edge it hangs from, so a `fit`\n // panel grows away from the trigger's edge before its width is measured; a box hung by\n // its `right` is measured from inside any scrollbar, as the glass's width is.\n const glass = viewportSize().width - 2 * PANEL_EDGE;\n const least = Math.min(Math.max(rect.width, (width?.minRem ?? PANEL_MIN_REM) * remPx), glass);\n const most = Math.max(least, Math.min(width?.maxRem !== undefined ? width.maxRem * remPx : glass, glass));\n const panelWidth = fit ? 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