@eifi1/ui-kit 0.48.2 → 0.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +34 -16
- package/dist/admin/admin-action-confirm.js +1 -1
- package/dist/admin/admin-action-confirm.js.map +1 -1
- package/dist/admin/invitations-panel.js +5 -1
- package/dist/admin/invitations-panel.js.map +1 -1
- package/dist/admin/user-roster.d.ts +24 -12
- package/dist/admin/user-roster.js +21 -6
- package/dist/admin/user-roster.js.map +1 -1
- package/dist/auth/accept-invitation.js +2 -2
- package/dist/auth/accept-invitation.js.map +1 -1
- package/dist/auth/not-found-page.js +1 -1
- package/dist/auth/not-found-page.js.map +1 -1
- package/dist/auth/reset-password-form.js +2 -2
- package/dist/auth/reset-password-form.js.map +1 -1
- package/dist/auth/verify-email.d.ts +9 -1
- package/dist/auth/verify-email.js +5 -3
- package/dist/auth/verify-email.js.map +1 -1
- package/dist/billing/plan-card.js +2 -2
- package/dist/billing/plan-card.js.map +1 -1
- package/dist/components/amount-input.d.ts +2 -1
- package/dist/components/amount-input.js +3 -2
- package/dist/components/amount-input.js.map +1 -1
- package/dist/components/autocomplete.js +1 -0
- package/dist/components/autocomplete.js.map +1 -1
- package/dist/components/breadcrumbs.d.ts +19 -1
- package/dist/components/breadcrumbs.js +11 -4
- package/dist/components/breadcrumbs.js.map +1 -1
- package/dist/components/button-look.d.ts +37 -7
- package/dist/components/button-look.js +33 -6
- package/dist/components/button-look.js.map +1 -1
- package/dist/components/button.d.ts +4 -1
- package/dist/components/button.js +2 -2
- package/dist/components/button.js.map +1 -1
- package/dist/components/calendar-heatmap.js +2 -1
- package/dist/components/calendar-heatmap.js.map +1 -1
- package/dist/components/chart-edge.d.ts +10 -0
- package/dist/components/chart-edge.js +57 -0
- package/dist/components/chart-edge.js.map +1 -0
- package/dist/components/chart.js +2 -1
- package/dist/components/chart.js.map +1 -1
- package/dist/components/chip.d.ts +8 -1
- package/dist/components/chip.js +4 -1
- package/dist/components/chip.js.map +1 -1
- package/dist/components/combobox-core.js +1 -0
- package/dist/components/combobox-core.js.map +1 -1
- package/dist/components/combobox-suggestions.js +1 -0
- package/dist/components/combobox-suggestions.js.map +1 -1
- package/dist/components/confirm-context.d.ts +5 -0
- package/dist/components/confirm-context.js +7 -0
- package/dist/components/confirm-context.js.map +1 -0
- package/dist/components/confirm-dialog.js +3 -3
- package/dist/components/confirm-dialog.js.map +1 -1
- package/dist/components/currency-select.d.ts +28 -2
- package/dist/components/currency-select.js +56 -10
- package/dist/components/currency-select.js.map +1 -1
- package/dist/components/danger-confirm.d.ts +2 -2
- package/dist/components/danger-confirm.js +1 -1
- package/dist/components/danger-confirm.js.map +1 -1
- package/dist/components/data-table-fit.js +21 -3
- package/dist/components/data-table-fit.js.map +1 -1
- package/dist/components/data-table-mobile.d.ts +58 -3
- package/dist/components/data-table-mobile.js +147 -16
- package/dist/components/data-table-mobile.js.map +1 -1
- package/dist/components/data-table-row-actions.d.ts +2 -1
- package/dist/components/data-table-row-actions.js +7 -0
- package/dist/components/data-table-row-actions.js.map +1 -1
- package/dist/components/data-table-row.d.ts +1 -1
- package/dist/components/data-table-row.js.map +1 -1
- package/dist/components/data-table.d.ts +34 -1
- package/dist/components/data-table.js +37 -10
- package/dist/components/data-table.js.map +1 -1
- package/dist/components/dropdown.js +1 -0
- package/dist/components/dropdown.js.map +1 -1
- package/dist/components/error-boundary.js +2 -2
- package/dist/components/error-boundary.js.map +1 -1
- package/dist/components/floating-panel.d.ts +36 -13
- package/dist/components/floating-panel.js +27 -7
- package/dist/components/floating-panel.js.map +1 -1
- package/dist/components/form-actions.d.ts +1 -1
- package/dist/components/form-actions.js +1 -1
- package/dist/components/form-actions.js.map +1 -1
- package/dist/components/full-bleed-dialog.js +1 -0
- package/dist/components/full-bleed-dialog.js.map +1 -1
- package/dist/components/icon-button.d.ts +11 -0
- package/dist/components/icon-button.js +7 -5
- package/dist/components/icon-button.js.map +1 -1
- package/dist/components/modal.js +1 -0
- package/dist/components/modal.js.map +1 -1
- package/dist/components/nav-pills.d.ts +8 -1
- package/dist/components/nav-pills.js +61 -38
- package/dist/components/nav-pills.js.map +1 -1
- package/dist/components/number-input.d.ts +2 -1
- package/dist/components/number-input.js +6 -2
- package/dist/components/number-input.js.map +1 -1
- package/dist/components/numpad-sheet.js +2 -0
- package/dist/components/numpad-sheet.js.map +1 -1
- package/dist/components/page-header-context.d.ts +8 -0
- package/dist/components/page-header-context.js +7 -0
- package/dist/components/page-header-context.js.map +1 -0
- package/dist/components/page-header.d.ts +14 -2
- package/dist/components/page-header.js +10 -1
- package/dist/components/page-header.js.map +1 -1
- package/dist/components/picker-sheet.js +2 -0
- package/dist/components/picker-sheet.js.map +1 -1
- package/dist/components/pie-chart.js +2 -1
- package/dist/components/pie-chart.js.map +1 -1
- package/dist/components/popover.js +1 -0
- package/dist/components/popover.js.map +1 -1
- package/dist/components/progress-bar.js +5 -4
- package/dist/components/progress-bar.js.map +1 -1
- package/dist/components/reauth-dialog.js +1 -1
- package/dist/components/reauth-dialog.js.map +1 -1
- package/dist/components/row-actions-labels.js +3 -1
- package/dist/components/row-actions-labels.js.map +1 -1
- package/dist/components/row-actions.d.ts +43 -9
- package/dist/components/row-actions.js +78 -15
- package/dist/components/row-actions.js.map +1 -1
- package/dist/components/section-nav.d.ts +37 -0
- package/dist/components/section-nav.js +33 -0
- package/dist/components/section-nav.js.map +1 -0
- package/dist/components/series-chart.js +8 -3
- package/dist/components/series-chart.js.map +1 -1
- package/dist/components/share-card.js +1 -1
- package/dist/components/share-card.js.map +1 -1
- package/dist/components/signature-pad.js +1 -1
- package/dist/components/signature-pad.js.map +1 -1
- package/dist/components/sparkline.js +2 -1
- package/dist/components/sparkline.js.map +1 -1
- package/dist/components/stat-tile.js +14 -7
- package/dist/components/stat-tile.js.map +1 -1
- package/dist/components/status-dot.d.ts +5 -1
- package/dist/components/status-dot.js +4 -1
- package/dist/components/status-dot.js.map +1 -1
- package/dist/components/tooltip.js +1 -1
- package/dist/components/tooltip.js.map +1 -1
- package/dist/components/translation-review-editor.js +2 -2
- package/dist/components/translation-review-editor.js.map +1 -1
- package/dist/components/translation-review.js +2 -2
- package/dist/components/translation-review.js.map +1 -1
- package/dist/components/treemap.d.ts +5 -2
- package/dist/components/treemap.js +26 -6
- package/dist/components/treemap.js.map +1 -1
- package/dist/components/use-table-state.js +37 -6
- package/dist/components/use-table-state.js.map +1 -1
- package/dist/data-table.js.map +1 -1
- package/dist/demo/demo-banner.js +1 -1
- package/dist/demo/demo-banner.js.map +1 -1
- package/dist/demo/demo-ended.js +1 -1
- package/dist/demo/demo-ended.js.map +1 -1
- package/dist/demo/demo-start.js +1 -1
- package/dist/demo/demo-start.js.map +1 -1
- package/dist/eslint/index.js +1 -1
- package/dist/feedback/feedback-inbox.js +1 -1
- package/dist/feedback/feedback-inbox.js.map +1 -1
- package/dist/hooks/use-dismiss.d.ts +9 -1
- package/dist/hooks/use-dismiss.js +25 -5
- package/dist/hooks/use-dismiss.js.map +1 -1
- package/dist/hooks/use-document-title.d.ts +14 -0
- package/dist/hooks/use-document-title.js +22 -0
- package/dist/hooks/use-document-title.js.map +1 -0
- package/dist/i18n/defaults.js +2 -0
- package/dist/i18n/defaults.js.map +1 -1
- package/dist/i18n/german.js +20 -3
- package/dist/i18n/german.js.map +1 -1
- package/dist/i18n/kit-labels.d.ts +34 -1
- package/dist/i18n/kit-labels.js +43 -2
- package/dist/i18n/kit-labels.js.map +1 -1
- package/dist/i18n/locales/en.js +22 -3
- package/dist/i18n/locales/en.js.map +3 -3
- package/dist/i18n/locales/es.js +20 -3
- package/dist/i18n/locales/es.js.map +1 -1
- package/dist/i18n/locales/fr.js +20 -3
- package/dist/i18n/locales/fr.js.map +1 -1
- package/dist/i18n/locales/hu.js +20 -3
- package/dist/i18n/locales/hu.js.map +1 -1
- package/dist/i18n/locales/it.js +20 -3
- package/dist/i18n/locales/it.js.map +1 -1
- package/dist/i18n/locales/zh.js +20 -3
- package/dist/i18n/locales/zh.js.map +1 -1
- package/dist/i18n/review.js +3 -0
- package/dist/i18n/review.js.map +1 -1
- package/dist/i18n/shared-labels.js +1 -0
- package/dist/i18n/shared-labels.js.map +1 -1
- package/dist/index.d.ts +8 -1
- package/dist/index.js +11 -0
- package/dist/index.js.map +1 -1
- package/dist/landing/landing-actions.js +2 -2
- package/dist/landing/landing-actions.js.map +1 -1
- package/dist/landing/public-header.js +2 -2
- package/dist/landing/public-header.js.map +1 -1
- package/dist/lib/clipboard-minus.d.ts +27 -0
- package/dist/lib/clipboard-minus.js +63 -0
- package/dist/lib/clipboard-minus.js.map +1 -0
- package/dist/lib/data-attributes.d.ts +11 -0
- package/dist/lib/data-attributes.js +10 -0
- package/dist/lib/data-attributes.js.map +1 -0
- package/dist/lib/document-title.d.ts +17 -0
- package/dist/lib/document-title.js +29 -0
- package/dist/lib/document-title.js.map +1 -0
- package/dist/lib/float-clearance.js +8 -2
- package/dist/lib/float-clearance.js.map +1 -1
- package/dist/lib/format.d.ts +36 -10
- package/dist/lib/format.js +57 -11
- package/dist/lib/format.js.map +1 -1
- package/dist/lib/minus.d.ts +32 -0
- package/dist/lib/minus.js +14 -0
- package/dist/lib/minus.js.map +1 -0
- package/dist/lib/status-tone.d.ts +30 -0
- package/dist/lib/status-tone.js +17 -0
- package/dist/lib/status-tone.js.map +1 -0
- package/dist/settings/settings-layout.js +3 -2
- package/dist/settings/settings-layout.js.map +1 -1
- package/dist/shell/account-menu-language.d.ts +1 -1
- package/dist/shell/account-menu-language.js +9 -1
- package/dist/shell/account-menu-language.js.map +1 -1
- package/dist/shell/app-shell-labels.js +2 -1
- package/dist/shell/app-shell-labels.js.map +1 -1
- package/dist/shell/app-shell.d.ts +58 -16
- package/dist/shell/app-shell.js +151 -43
- package/dist/shell/app-shell.js.map +1 -1
- package/dist/shell/language-code.d.ts +3 -0
- package/dist/shell/language-code.js +8 -0
- package/dist/shell/language-code.js.map +1 -0
- package/dist/shell/topbar-controls.d.ts +14 -6
- package/dist/shell/topbar-controls.js +14 -17
- package/dist/shell/topbar-controls.js.map +1 -1
- package/dist/testing/css-variables.generated.d.ts +1 -1
- package/dist/testing/css-variables.generated.js +1 -1
- package/dist/testing/css-variables.generated.js.map +1 -1
- package/dist/testing/react.d.ts +25 -0
- package/dist/testing/react.js +19 -0
- package/dist/testing/react.js.map +1 -0
- package/dist/theme/chart-palette.d.ts +82 -15
- package/dist/theme/chart-palette.js +51 -24
- package/dist/theme/chart-palette.js.map +1 -1
- package/dist/theme/palette-presets.d.ts +9 -0
- package/dist/theme/palette-presets.js +77 -62
- package/dist/theme/palette-presets.js.map +1 -1
- package/dist/tour/tour-dock.d.ts +42 -0
- package/dist/tour/tour-dock.js +80 -0
- package/dist/tour/tour-dock.js.map +1 -0
- package/dist/tour/tour-gates.d.ts +71 -0
- package/dist/tour/tour-gates.js +114 -0
- package/dist/tour/tour-gates.js.map +1 -0
- package/dist/tour/tour-guide-button.d.ts +27 -0
- package/dist/tour/tour-guide-button.js +45 -0
- package/dist/tour/tour-guide-button.js.map +1 -0
- package/dist/tour/tour-guide-labels.d.ts +8 -0
- package/dist/tour/tour-guide-labels.js +9 -0
- package/dist/tour/tour-guide-labels.js.map +1 -0
- package/dist/tour/tour-labels.js +9 -1
- package/dist/tour/tour-labels.js.map +1 -1
- package/dist/tour/tour.d.ts +133 -9
- package/dist/tour/tour.js +594 -70
- package/dist/tour/tour.js.map +1 -1
- package/dist/tour/use-tour-url-sync.d.ts +5 -2
- package/dist/tour/use-tour-url-sync.js +7 -1
- package/dist/tour/use-tour-url-sync.js.map +1 -1
- package/dist/tour.d.ts +2 -0
- package/dist/tour.js +3 -0
- package/dist/tour.js.map +1 -1
- package/dist/wizard/stepper-nav.d.ts +1 -1
- package/dist/wizard/stepper-nav.js +18 -5
- package/dist/wizard/stepper-nav.js.map +1 -1
- package/dist/wizard/types.d.ts +11 -0
- package/dist/wizard/types.js.map +1 -1
- package/dist/wizard/use-wizard.js +11 -5
- package/dist/wizard/use-wizard.js.map +1 -1
- package/package.json +9 -1
- package/src/admin/admin-action-confirm.tsx +1 -1
- package/src/admin/invitations-panel.tsx +7 -3
- package/src/admin/user-roster.tsx +41 -14
- package/src/auth/accept-invitation.tsx +3 -3
- package/src/auth/not-found-page.tsx +1 -1
- package/src/auth/reset-password-form.tsx +3 -3
- package/src/auth/verify-email.tsx +13 -3
- package/src/billing/plan-card.tsx +2 -2
- package/src/components/amount-input.tsx +5 -4
- package/src/components/autocomplete.tsx +2 -0
- package/src/components/breadcrumbs.tsx +32 -4
- package/src/components/button-look.ts +86 -15
- package/src/components/button.tsx +6 -3
- package/src/components/calendar-heatmap.tsx +2 -1
- package/src/components/chart-edge.ts +73 -0
- package/src/components/chart.tsx +3 -1
- package/src/components/chip.tsx +10 -1
- package/src/components/combobox-core.tsx +2 -0
- package/src/components/combobox-suggestions.tsx +2 -0
- package/src/components/confirm-context.ts +7 -0
- package/src/components/confirm-dialog.tsx +3 -3
- package/src/components/currency-select.tsx +95 -6
- package/src/components/danger-confirm.tsx +3 -3
- package/src/components/data-table-fit.ts +41 -6
- package/src/components/data-table-mobile.tsx +259 -17
- package/src/components/data-table-row-actions.tsx +9 -1
- package/src/components/data-table-row.tsx +3 -0
- package/src/components/data-table.tsx +91 -19
- package/src/components/dropdown.tsx +2 -0
- package/src/components/error-boundary.tsx +2 -2
- package/src/components/floating-panel.tsx +67 -16
- package/src/components/form-actions.tsx +2 -2
- package/src/components/full-bleed-dialog.tsx +3 -0
- package/src/components/icon-button.tsx +21 -8
- package/src/components/modal.tsx +3 -0
- package/src/components/nav-pills.tsx +29 -2
- package/src/components/number-input.tsx +8 -3
- package/src/components/numpad-sheet.tsx +4 -0
- package/src/components/page-header-context.ts +8 -0
- package/src/components/page-header.tsx +34 -2
- package/src/components/picker-sheet.tsx +4 -0
- package/src/components/pie-chart.tsx +2 -1
- package/src/components/popover.tsx +2 -0
- package/src/components/progress-bar.tsx +6 -3
- package/src/components/reauth-dialog.tsx +1 -1
- package/src/components/row-actions-labels.ts +2 -0
- package/src/components/row-actions.tsx +154 -33
- package/src/components/section-nav.tsx +65 -0
- package/src/components/series-chart.tsx +12 -3
- package/src/components/share-card.tsx +1 -1
- package/src/components/signature-pad.tsx +1 -1
- package/src/components/sparkline.tsx +2 -1
- package/src/components/stat-tile.tsx +19 -7
- package/src/components/status-dot.tsx +7 -1
- package/src/components/tooltip.tsx +3 -1
- package/src/components/translation-review-editor.tsx +2 -2
- package/src/components/translation-review.tsx +2 -2
- package/src/components/treemap.tsx +34 -8
- package/src/components/use-table-state.ts +63 -8
- package/src/data-table.ts +3 -3
- package/src/demo/demo-banner.tsx +1 -1
- package/src/demo/demo-ended.tsx +1 -1
- package/src/demo/demo-start.tsx +1 -1
- package/src/feedback/feedback-inbox.tsx +1 -1
- package/src/hooks/use-dismiss.ts +43 -4
- package/src/hooks/use-document-title.ts +31 -0
- package/src/i18n/defaults.ts +2 -0
- package/src/i18n/german.ts +17 -0
- package/src/i18n/kit-labels.tsx +79 -1
- package/src/i18n/locales/es.ts +17 -0
- package/src/i18n/locales/fr.ts +17 -0
- package/src/i18n/locales/hu.ts +17 -0
- package/src/i18n/locales/it.ts +17 -0
- package/src/i18n/locales/zh.ts +17 -0
- package/src/i18n/review.ts +3 -0
- package/src/i18n/shared-labels.ts +1 -0
- package/src/index.ts +13 -0
- package/src/landing/landing-actions.tsx +2 -2
- package/src/landing/public-header.tsx +2 -2
- package/src/lib/clipboard-minus.ts +94 -0
- package/src/lib/data-attributes.ts +14 -0
- package/src/lib/document-title.ts +41 -0
- package/src/lib/float-clearance.ts +19 -3
- package/src/lib/format.ts +117 -30
- package/src/lib/minus.ts +50 -0
- package/src/lib/status-tone.ts +43 -0
- package/src/settings/settings-layout.tsx +3 -2
- package/src/shell/account-menu-language.tsx +14 -2
- package/src/shell/app-shell-labels.ts +1 -0
- package/src/shell/app-shell.tsx +291 -68
- package/src/shell/language-code.ts +5 -0
- package/src/shell/topbar-controls.tsx +35 -15
- package/src/testing/css-variables.generated.ts +6 -6
- package/src/testing/react.ts +59 -0
- package/src/theme/chart-palette.ts +102 -20
- package/src/theme/palette-presets.ts +121 -84
- package/src/tour/tour-dock.ts +132 -0
- package/src/tour/tour-gates.ts +195 -0
- package/src/tour/tour-guide-button.tsx +64 -0
- package/src/tour/tour-guide-labels.ts +15 -0
- package/src/tour/tour-labels.ts +8 -0
- package/src/tour/tour.tsx +949 -86
- package/src/tour/use-tour-url-sync.ts +14 -4
- package/src/tour.ts +3 -0
- package/src/wizard/stepper-nav.tsx +27 -7
- package/src/wizard/types.ts +12 -0
- package/src/wizard/use-wizard.ts +16 -9
- package/tokens.css +28 -18
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{"version":3,"sources":["../../src/components/icon-button.tsx"],"sourcesContent":["import { useContext, useId } from \"react\";\nimport type {\n AnchorHTMLAttributes,\n ButtonHTMLAttributes,\n CSSProperties,\n KeyboardEvent,\n MouseEvent,\n ReactElement,\n ReactNode,\n Ref,\n} from \"react\";\nimport { cn } from \"../lib/cn\";\nimport { FOCUS_RING_WIDTH } from \"./focus-ring\";\nimport { useLargeText } from \"../hooks/use-large-text\";\nimport { Tooltip, type TooltipSide } from \"./tooltip\";\nimport { DEFAULT_COMMON_LABELS, useKitLabels, useKitLink } from \"../i18n/kit-labels\";\nimport type { KitLinkComponent, KitLinkProps } from \"../i18n/kit-labels\";\nimport { pickLinkRenderer, replacingClick, routerLinkNavigation } from \"./text-link\";\nimport { useCommitReason } from \"./write-lock\";\nimport type { CommitScope } from \"./write-lock\";\nimport { hasContent } from \"../lib/presence\";\nimport { CompactControlsContext, LockedReason, type DisabledReasonDisplay } from \"./field-parts\";\nimport { Spinner } from \"./spinner\";\nimport {\n HOVER_INK,\n ICON_BUTTON_PRESSED,\n RenderedButtonLink,\n HIT_AREA_LARGE,\n TOUCH_TARGET_LARGE,\n buttonVariantClasses,\n} from \"./button-look\";\nimport type { ButtonVariant } from \"./button-look\";\n\n// Canonical square icon-only button. <Button> carries TEXT geometry — px-3 py-2\n// gap-2 — so rendering a bare glyph through it gives a small icon in a wide,\n// text-shaped box. This fixes a square box instead and, crucially, forces the\n// child icon to a size set by the BOX (20px at md/sm) via `[&_svg]:size-*` so a\n// caller cannot under-size it. Use it wherever an action is a bare icon\n// (edit/delete/tools) so they all match the top-bar icon buttons and can never\n// drift apart again.\n//\n// Draws its colours from the same `buttonVariantClasses` map as <Button>, so the\n// two re-skin together with the palette.\nconst ICON_BUTTON_BASE = cn(\n \"inline-flex items-center justify-center rounded-md transition-colors focus:outline-none disabled:opacity-50 disabled:cursor-not-allowed\",\n FOCUS_RING_WIDTH,\n);\n\nexport type IconButtonSize = \"2xl\" | \"xl\" | \"lg\" | \"md\" | \"sm\" | \"xs\" | \"2xs\";\n\n// Box and glyph together, so a 24px chip action cannot end up holding a 20px icon\n// that touches its edges. The two small steps are lenkbank's list-row (28px) and\n// chip (24px) actions, which it had hand-rolled beside the kit's 32/36px ones.\nconst ICON_BUTTON_SIZES: Record<IconButtonSize, string> = {\n // 64px with a 28px glyph: a camera's shutter (keksdose invoices/camera-capture.tsx:248,\n // `size-16` by hand) — the one control of a full-screen capture view, thumb-sized.\n \"2xl\": \"size-16 [&_svg]:size-7\",\n // 48px with a 24px glyph: the one primary action of a phone screen or sheet, a step\n // past the 44px minimum rather than on it.\n xl: \"size-12 [&_svg]:size-6\",\n // The 44px touch target (WCAG 2.5.5's size) with the same 20px glyph — keksdose's\n // bulk-action bars write `size-11` by hand over an `md` button to get it on phones.\n lg: \"size-11 [&_svg]:size-5\",\n md: \"size-9 [&_svg]:size-5\",\n sm: \"size-8 [&_svg]:size-5\",\n xs: \"size-7 rounded [&_svg]:size-4\",\n \"2xs\": \"size-6 rounded [&_svg]:size-3.5\",\n};\n\n// `stretch`: the same WIDTH and glyph, and a height taken from the row instead of\n// stated — `size-*` sets a height that `self-stretch` cannot override, so the box is\n// written as a width plus a minimum height (the square it would otherwise be).\nconst ICON_BUTTON_STRETCH_SIZES: Record<IconButtonSize, string> = {\n \"2xl\": \"w-16 min-h-16 self-stretch [&_svg]:size-7\",\n xl: \"w-12 min-h-12 self-stretch [&_svg]:size-6\",\n lg: \"w-11 min-h-11 self-stretch [&_svg]:size-5\",\n md: \"w-9 min-h-9 self-stretch [&_svg]:size-5\",\n sm: \"w-8 min-h-8 self-stretch [&_svg]:size-5\",\n xs: \"w-7 min-h-7 self-stretch rounded [&_svg]:size-4\",\n \"2xs\": \"w-6 min-h-6 self-stretch rounded [&_svg]:size-3.5\",\n};\n\n// The label as visible text beside the glyph (0.32, §4: at Large \"IconButton shows its\n// label\"): the same height and glyph as the square, a width taken from the words. A\n// map of its own rather than `w-auto` over `size-*`, which tailwind-merge cannot undo\n// in one direction.\nconst ICON_BUTTON_TEXT_SIZES: Record<IconButtonSize, string> = {\n \"2xl\": \"h-16 gap-2 px-4 text-base [&_svg]:size-7\",\n xl: \"h-12 gap-2 px-3.5 text-sm [&_svg]:size-6\",\n lg: \"h-11 gap-2 px-3 text-sm [&_svg]:size-5\",\n md: \"h-9 gap-1.5 px-2.5 text-sm [&_svg]:size-5\",\n sm: \"h-8 gap-1.5 px-2 text-sm [&_svg]:size-5\",\n xs: \"h-7 gap-1 rounded px-1.5 text-xs [&_svg]:size-4\",\n \"2xs\": \"h-6 gap-1 rounded px-1.5 text-xs [&_svg]:size-3.5\",\n};\nconst ICON_BUTTON_TEXT_STRETCH_SIZES: Record<IconButtonSize, string> = {\n \"2xl\": \"min-h-16 self-stretch gap-2 px-4 text-base [&_svg]:size-7\",\n xl: \"min-h-12 self-stretch gap-2 px-3.5 text-sm [&_svg]:size-6\",\n lg: \"min-h-11 self-stretch gap-2 px-3 text-sm [&_svg]:size-5\",\n md: \"min-h-9 self-stretch gap-1.5 px-2.5 text-sm [&_svg]:size-5\",\n sm: \"min-h-8 self-stretch gap-1.5 px-2 text-sm [&_svg]:size-5\",\n xs: \"min-h-7 self-stretch gap-1 rounded px-1.5 text-xs [&_svg]:size-4\",\n \"2xs\": \"min-h-6 self-stretch gap-1 rounded px-1.5 text-xs [&_svg]:size-3.5\",\n};\n\n// The 48 px touch target at Large (§4), per size. `lg` and up are past it already\n// (2.75rem is 55 px at Large). `md` … `xs` grow their box to it. `2xs` is the action ON\n// a chip or a tab, whose box cannot grow without growing the chip: it keeps its box and\n// gets a 48 px hit area instead — an invisible `::after` centred on it, which takes the\n// taps a finger lands round the glyph (`HIT_AREA_LARGE`).\nconst ICON_BUTTON_TOUCH_LARGE: Record<IconButtonSize, string> = {\n \"2xl\": \"\",\n xl: \"\",\n lg: \"\",\n md: TOUCH_TARGET_LARGE,\n sm: TOUCH_TARGET_LARGE,\n xs: TOUCH_TARGET_LARGE,\n \"2xs\": HIT_AREA_LARGE,\n};\n\n// A tone re-colours the glyph without changing what the variant draws around it.\n// Each coloured tone comes in two resting looks, picked by `quiet` (see the prop):\n// QUIET is placeholder grey until the pointer or focus arrives, then the tone's\n// family; TONED wears the tone's colour at rest. The defaults are the looks each tone\n// had before `quiet` existed: `danger` is quiet — an action in every row of a list\n// must not shout from every row, so the red arrives only on the one row you are about\n// to act on — while `warning` and `info` are toned, because they mark the ONE thing\n// on the row to notice (keksdose's \"needs review\" flag, its reconcile action at\n// accounts-page:867), and quiet grey would hide the very thing they point out.\n// `muted` is quiet by definition and has no toned look; `default` has no tone.\n//\n// `success` is toned at rest too: the green is the news (keksdose's \"in sync\" chip).\n// `custom` paints from `--icon-button-tone`, which `toneColor` sets — for a glyph whose\n// colour FOLLOWS STATE across tones (keksdose's sync chip: rose, amber, sky, green as\n// the sync moves), where swapping `tone` would do but the colour is one variable.\nexport type IconButtonTone = \"default\" | \"muted\" | \"danger\" | \"warning\" | \"info\" | \"success\" | \"custom\";\n\ntype ColouredTone = \"danger\" | \"warning\" | \"info\" | \"success\" | \"custom\";\n\nconst ICON_BUTTON_TONES: Record<ColouredTone, { quiet: string; toned: string }> = {\n danger: {\n quiet:\n \"text-placeholder hover:bg-danger-soft hover:text-danger focus-visible:ring-danger-strong\",\n toned: \"text-danger hover:bg-danger-soft focus-visible:ring-danger-strong\",\n },\n warning: {\n quiet:\n \"text-placeholder hover:bg-warning-soft hover:text-warning focus-visible:ring-warning-strong\",\n // The ring is warning's loud line (0.33, k27): `--warning-border`, amber-300, was a\n // focus ring at 1.1:1 on the light surfaces.\n toned: \"text-warning hover:bg-warning-soft focus-visible:ring-warning-strong\",\n },\n info: {\n quiet:\n \"text-placeholder hover:bg-info-soft hover:text-info focus-visible:ring-[var(--info-border)]\",\n toned: \"text-info hover:bg-info-soft focus-visible:ring-[var(--info-border)]\",\n },\n success: {\n quiet:\n \"text-placeholder hover:bg-success-soft hover:text-success focus-visible:ring-[var(--success-border)]\",\n toned: \"text-success hover:bg-success-soft focus-visible:ring-[var(--success-border)]\",\n },\n // The hover fill and the ring are MIXED from the one colour, since a custom tone\n // brings no `-bg` / `-border` pair of its own. The fallback is the body colour, so a\n // `custom` tone with no colour set is the default look rather than invisible.\n custom: {\n quiet:\n \"text-placeholder hover:bg-[color-mix(in_srgb,var(--icon-button-tone,var(--text-primary))_12%,transparent)] hover:text-[var(--icon-button-tone,var(--text-primary))] focus-visible:ring-[color-mix(in_srgb,var(--icon-button-tone,var(--text-primary))_40%,transparent)]\",\n toned:\n \"text-[var(--icon-button-tone,var(--text-primary))] hover:bg-[color-mix(in_srgb,var(--icon-button-tone,var(--text-primary))_12%,transparent)] focus-visible:ring-[color-mix(in_srgb,var(--icon-button-tone,var(--text-primary))_40%,transparent)]\",\n },\n};\n\n// The translucent ink on hover, as Button's secondary/ghost (B′, see HOVER_INK).\nconst ICON_BUTTON_MUTED = `text-placeholder ${HOVER_INK} hover:text-primary`;\n\n/** Which tones sit quiet at rest when `quiet` is left out. */\nconst QUIET_BY_DEFAULT: Record<ColouredTone, boolean> = {\n danger: true,\n warning: false,\n info: false,\n success: false,\n custom: false,\n};\n\nfunction iconButtonToneClass(tone: IconButtonTone, quiet: boolean | undefined): string {\n if (tone === \"default\") return \"\";\n if (tone === \"muted\") return cn(ICON_BUTTON_MUTED, ICON_BUTTON_QUIET_DISABLED_REST);\n const isQuiet = quiet ?? QUIET_BY_DEFAULT[tone];\n const look = ICON_BUTTON_TONES[tone];\n return isQuiet ? cn(look.quiet, ICON_BUTTON_QUIET_DISABLED_REST) : look.toned;\n}\n\n// A disabled button must not answer the pointer. The hover classes above are plain\n// `hover:` (so a caller's `className=\"hover:…\"` still replaces them through\n// tailwind-merge), which means they fire on a disabled button too — the old grey\n// icon lit up on hover while refusing the click. Rather than rewrite every hover as\n// `enabled:hover:` (which never matches the `<a>` that `buttonClasses` also styles,\n// and would out-rank a caller's plain `hover:` override), each variant pins its\n// RESTING look under `disabled:hover:`, which out-ranks any `hover:` by specificity\n// and only ever matches a disabled button.\nconst ICON_BUTTON_DISABLED_REST: Record<IconButtonVariant, string> = {\n primary: \"disabled:hover:bg-surface-2\",\n secondary: \"disabled:hover:bg-transparent\",\n ghost: \"disabled:hover:bg-transparent\",\n danger: \"disabled:hover:bg-danger\",\n brand: \"disabled:hover:bg-brand\",\n link: \"disabled:hover:bg-transparent disabled:hover:no-underline\",\n overlay: \"disabled:hover:bg-[color-mix(in_srgb,var(--bg-inverse)_60%,transparent)]\",\n shutter: \"disabled:hover:bg-media-scrim\",\n};\n\n// The quiet looks change the glyph on hover, so they pin their resting glyph the\n// same way. A toned look keeps its glyph on hover and needs no pin.\nconst ICON_BUTTON_QUIET_DISABLED_REST = \"disabled:hover:text-placeholder\";\n\n// `variant=\"overlay\"`: a round, translucent disc for a control that sits ON a photo\n// (keksdose's receipt-scan preview: close, rotate, retake over the camera image).\n// The inverse pair, not the surface one: what has to hold is the contrast between the\n// disc and its glyph, whatever the picture underneath is, and `--bg-inverse` /\n// `--text-inverse` are the one token pair defined as each other's opposite in both\n// themes. The disc is the inverse at 60% (`color-mix`, so it stays a token a palette\n// can re-point); the blur keeps a busy background from breaking the glyph's edge.\nconst ICON_BUTTON_OVERLAY =\n \"rounded-full bg-[color-mix(in_srgb,var(--bg-inverse)_60%,transparent)] text-inverse backdrop-blur-sm hover:bg-[color-mix(in_srgb,var(--bg-inverse)_75%,transparent)] focus-visible:ring-[var(--text-inverse)]\";\n\n// `variant=\"shutter\"`: the camera's release — keksdose's camera-capture.tsx:248 draws\n// it by hand as a 64px circle with a thick white ring round a translucent fill. It sits\n// on a live camera picture, which is dark whatever the theme, so it uses the MEDIA\n// tokens (tokens.css), white ink on a dark scrim in both themes — the inverse pair\n// `overlay` uses would give a dark ring on a dark viewfinder in dark mode. The focus ring stands off by 2px, or it would\n// merge into the ring that is part of the look.\nconst ICON_BUTTON_SHUTTER =\n \"rounded-full border-4 border-media-ink bg-media-scrim text-media-ink backdrop-blur-sm hover:bg-media-scrim-hover focus-visible:ring-media-ink focus-visible:ring-offset-2 focus-visible:ring-offset-media-scrim-hover\";\n\nexport type IconButtonVariant = ButtonVariant | \"overlay\" | \"shutter\";\n\n/**\n * The glyph's size in px, over the one the box size implies — see\n * {@link IconButtonProps.glyphSize}.\n */\nexport type IconButtonGlyphSize = 12 | 14 | 16 | 20 | 24 | 28;\n\nconst ICON_BUTTON_GLYPH_SIZES: Record<IconButtonGlyphSize, string> = {\n 12: \"[&_svg]:size-3\",\n 14: \"[&_svg]:size-3.5\",\n 16: \"[&_svg]:size-4\",\n 20: \"[&_svg]:size-5\",\n 24: \"[&_svg]:size-6\",\n 28: \"[&_svg]:size-7\",\n};\n\n// `pending`'s spinner, the size of the glyph it replaces (the `[&_svg]` rules above\n// size only an svg, and the spinner is a bordered span).\nconst ICON_BUTTON_SPINNER: Record<IconButtonSize, string> = {\n \"2xl\": \"size-7\",\n xl: \"size-6\",\n lg: \"size-5\",\n md: \"size-5\",\n sm: \"size-5\",\n xs: \"size-4\",\n \"2xs\": \"size-3.5\",\n};\nconst ICON_BUTTON_SPINNER_GLYPH: Record<IconButtonGlyphSize, string> = {\n 12: \"size-3\",\n 14: \"size-3.5\",\n 16: \"size-4\",\n 20: \"size-5\",\n 24: \"size-6\",\n 28: \"size-7\",\n};\n\nexport interface IconButtonProps extends ButtonHTMLAttributes<HTMLButtonElement> {\n /** Any {@link ButtonVariant}; `overlay` — a round translucent disc for use over\n * an image (see `ICON_BUTTON_OVERLAY`); or `shutter` — a camera's release, a ringed\n * disc over the viewfinder (see `ICON_BUTTON_SHUTTER`; pair it with `size=\"2xl\"`). */\n variant?: IconButtonVariant;\n /** Box size: 2xl = 64px with a 28px icon (a camera shutter), xl = 48px with a 24px\n * icon, lg = 44px (a phone's touch target), md = 36px (matches the top bar),\n * sm = 32px — all three with a 20px icon;\n * xs = 28px with a 16px icon (an action in a list row), 2xs = 24px with a 14px\n * icon (an action on a chip or a tab). `glyphSize` overrides the icon. */\n size?: IconButtonSize;\n /**\n * The icon's size in px, when the box's own is not the one wanted. keksdose's sync\n * chip (app/sync-status-indicator.tsx:142) is a 24px round chip round a 20px cloud —\n * `size=\"2xs\" glyphSize={20} shape=\"round\"` — where `2xs` alone draws 14px. A number\n * over a new size step because the box and the glyph are two independent choices; a\n * step per combination (`\"sm-lg\"`) would have to be named for every one.\n */\n glyphSize?: IconButtonGlyphSize;\n /**\n * A small mark on the button's corner — the sync chip's 12px check over its cloud\n * (\"all good\", feedback #67). Rendered OUTSIDE the `<button>`, in a wrapper beside\n * it, so the box's `[&_svg]:size-*` rule that sizes the glyph does not blow the badge\n * up to the glyph's size; a bare `<Check />` comes out 12px, on a\n * `--bg-surface` disc that keeps it legible over the glyph. Decorative\n * (`aria-hidden`): the name (`label` / `aria-label`) must already carry the state.\n * With a badge, `className` still lands on the button; the wrapper is the flex item.\n */\n badge?: ReactNode;\n /**\n * `keep`: a disabled button keeps its full colour (no 50% drop) and an ordinary\n * cursor. For a STATUS that is also an action — the sync chip shows \"in sync\" in\n * green and refreshes on click, and is disabled while offline or syncing, when the\n * state it shows matters most; dimmed it read as broken (keksdose wrote\n * `disabled:cursor-default` by hand and left out the dimming). Default `dim`.\n */\n disabledStyle?: \"dim\" | \"keep\";\n /**\n * Fill the height of the flex row it stands in, keeping its width — the delete at\n * the end of keksdose's split line (transaction-fields:162), level with the labelled\n * fields beside it rather than floating at half their height. {@link Button}'s\n * `stretch`; no effect outside a flex row. With a `label`, the tooltip's wrapper is\n * what stretches.\n */\n stretch?: boolean;\n /** `round`: a circle instead of the rounded square — a compact status chip in a top\n * bar (keksdose's sync indicator). `overlay` is always round. */\n shape?: \"square\" | \"round\";\n /**\n * The colour of `tone=\"custom\"`, as any CSS colour — a token (`var(--warning)`),\n * ideally. Sets `--icon-button-tone` on the button, so passing a different one per\n * state re-colours the glyph, its hover fill and its focus ring together. Passing it\n * implies `tone=\"custom\"`. Or leave it out and set the variable yourself from a class\n * (`className=\"[--icon-button-tone:var(--success)]\"`).\n *\n * Or a `{ light, dark }` pair, one colour per theme — keksdose: a raw colour that reads\n * on the light surface (`#be123c`) is too dark on the dark one, and an inline style\n * cannot say \"in dark mode\". See {@link IconButtonToneColor}.\n */\n toneColor?: IconButtonToneColor;\n /** Glyph colour over the variant. `muted`: placeholder grey, full text colour on\n * hover. `danger`: the same grey at rest, `--danger` on hover and focus — for a\n * remove/delete that repeats down a list. `warning`: amber at rest — a flag that\n * wants attention. `info`: sky at rest — a notice-worthy but harmless action\n * (keksdose's reconcile). `success`: green at rest — a good state worth seeing.\n * `custom`: the colour of `toneColor` (see there). Default: the variant's own colours. See `quiet` for\n * turning a coloured tone's resting look the other way. */\n tone?: IconButtonTone;\n /**\n * Whether a coloured tone (`danger`, `warning`, `info`) waits for the pointer:\n * `true` is placeholder grey at rest and the tone's colour on hover and focus;\n * `false` wears the tone's colour at rest. Left out, each tone keeps its own\n * default — `danger` quiet, `warning` and `info` not. Ignored for `muted` (quiet by\n * definition) and `default` (no tone).\n *\n * `quiet={false}` on `danger` is for a destructive action that stands ALONE, where\n * hover-to-reveal hides it: keksdose's phone bulk bar (mobile-bulk-bar.tsx) has one\n * \"delete all\" and a touch screen that never hovers, so it painted rose by hand.\n * `quiet` on `warning`/`info` is the same switch the other way, for a flag repeated\n * down a list. A boolean over the tone rather than a new tone (`danger-solid`) or an\n * `emphasis` scale: there are exactly two resting looks, every coloured tone has\n * both, and which one fits is a question about the SITE (alone or repeated, touch or\n * pointer), not about the tone — so it is one switch the family shares.\n */\n quiet?: boolean;\n /**\n * Make it a toggle button. `true` sets `aria-pressed=\"true\"` and draws the \"on\" look\n * (brand glyph on the quiet brand fill); `false` sets `aria-pressed=\"false\"` with the\n * normal look, so a screen reader still hears a toggle that is off. Left out, it is\n * an ordinary button with no `aria-pressed` — or whatever `aria-pressed` the caller\n * passes. For keksdose's budget share toggle (budgets-page:291), which paints its own\n * brand colour over a ghost button today. Keep the `aria-label` the same in both\n * states (\"Share budget\"): the pressed state already says whether it is on.\n */\n pressed?: boolean;\n /** Keep the click (and the Enter/Space that produces it) from reaching an\n * ancestor's handler — for an action inside a clickable table row or card.\n *\n * **Not a licence to put this inside another `<button>`.** HTML forbids any\n * interactive content, and any element with a `tabindex`, inside a button — so\n * the `<span role=\"button\" tabIndex={0}>` workaround is invalid too — and ARIA\n * makes a button's children presentational, so a screen reader flattens the\n * inner one into the outer one's name and it cannot be reached at all. Make the\n * row's main action a button that fills the row and put this one BESIDE it, on\n * top:\n *\n * ```tsx\n * <div className=\"relative\">\n * <button className=\"w-full pe-16 …\" onClick={open}>…row…</button>\n * <div className=\"absolute inset-y-0 end-2 flex items-center gap-0.5\">\n * <IconButton size=\"xs\" tone=\"danger\" aria-label=\"Delete\" onClick={remove}>\n * <Trash2 />\n * </IconButton>\n * </div>\n * </div>\n * ```\n *\n * The pair look exactly like the nested version, click exactly like it, and\n * are two tab stops a screen reader can tell apart. */\n stopPropagation?: boolean;\n /**\n * The button's name, said once: it becomes the `aria-label` AND the text of a kit\n * {@link Tooltip} round the button.\n *\n * Every app writes the pair by hand. lenkbank's nine icon actions all carry\n * `aria-label={t(x)} title={t(x)}` (shared/lib/table-columns.tsx:103,\n * projects-page.tsx:83, setpoint/segment-list.tsx:198/207, profile-bar.tsx:128/142,\n * shortcut-dialog.tsx:815/857/1007) — and `title` is the browser's own tooltip,\n * which shows late, never on focus and never on touch, and looks like no other\n * label in the kit. kastlan's RowAction (shared/components/data-table/row-action.tsx)\n * and keksdose's icon wrappers each exist to put a Tooltip round an IconButton.\n *\n * A caller's own `aria-label` still wins, for the rare name that should be longer\n * than the bubble. The bubble is visual only: it would otherwise describe the button\n * with its own name, and a screen reader would read the same word twice. Tooltip's\n * default placement applies — in place, or portalled inside a scroll container —\n * unless `tooltipPortal` says otherwise.\n */\n label?: string;\n /**\n * Show `label` as visible text beside the icon at Large and Extra large (0.32,\n * docs/text-size-harmonization.md §4, §10.8). A reader who asked for bigger type is\n * the one an unlabelled glyph fails, and on touch the tooltip never opens. Then there\n * is no tooltip: the words are on the button.\n *\n * Default `true` — except for `variant=\"overlay\"` and `\"shutter\"`, which sit ON a\n * picture, and inside {@link CompactControls} (AppShell's top bar, `RowActions`'\n * inline icons). `false`: the icon alone at every size, for an icon on content — a\n * receipt overlay, a map's zoom, a viewfinder, a photo thumbnail. That must be rare;\n * a dense row's actions belong in `RowActions`, which collapses them into a \"⋯\" menu\n * at Large instead (§10.8). Normal never shows it. `tooltip={false}` (a universally\n * read glyph, a dialog's ✕) keeps the icon alone too.\n */\n labelVisible?: boolean;\n /** Show `label` as a tooltip. Default `true`; `false` keeps `label` as the\n * accessible name only — for a button whose glyph is universally read (a close ✕ in\n * a dialog header) or that already sits under a tooltip of its own. It also keeps the\n * label from showing as text at Large (see `labelVisible`). */\n tooltip?: boolean;\n /** Where the `label` tooltip opens. See {@link Tooltip}'s `side`. */\n tooltipSide?: TooltipSide;\n /** Passed to the `label` tooltip's `portal`. Left out, Tooltip decides (see there). */\n tooltipPortal?: boolean;\n /**\n * Mount the `label` bubble only while it is up — {@link Tooltip}'s `lazy`. Default\n * `true` since 0.16.0; `false` is the always-mounted in-place bubble of before.\n *\n * Why the label bubble can be lazy when Tooltip's default is not: this bubble\n * describes nothing. It is wrapped round the button in a fragment precisely so that\n * it is NOT the button's `aria-describedby` (it would repeat the button's own name),\n * so there is no description for a lazy mount to take away — the name is the\n * `aria-label` either way, read in browse mode and on focus alike. What the\n * always-mounted bubble did do was sit in the DOM as a `role=\"tooltip\"` node full of\n * text: every IconButton in a row added one to `getAllByRole(\"tooltip\")` and its label\n * to the row's `textContent`, and two keksdose tests tripped over that (0.15.5 P6).\n * The cost is the one {@link Tooltip}'s \"Lazy in place\" note names — a test that\n * looked the bubble up without hovering now has to hover (or focus) first; pass\n * `false` while it is migrated. A `disabledReason` bubble is unaffected: that one\n * stays mounted as it was.\n */\n tooltipLazy?: boolean;\n /**\n * Busy — the action is in flight: the glyph is swapped for a spinner of the same\n * size, the button is `aria-busy`, and clicks (and the Enter/Space and form\n * submission they stand for) are swallowed, so a second press cannot start the\n * action twice. {@link Button}'s `pending`, with the same contract: `aria-disabled`\n * rather than `disabled`, so the button that was pressed keeps its focus. The name\n * (`label` / `aria-label`) stays — `aria-busy` is what says it is working. A SWAP\n * rather than Button's overlay: the box is square and fixed, so there is no width\n * for the glyph to hold, and a spinner drawn over a glyph would be two marks in one\n * 20px square.\n */\n pending?: boolean;\n /**\n * Why the action is not available — {@link Button}'s `disabledReason`, on the icon\n * button: keksdose's accounts page cannot hide an account with a balance or delete\n * one with bookings (accounts-page:879/913 — \"hide requires zero\", \"delete blocked\"),\n * nor its budgets page delete the only budget (budgets-page:330), and each wrapped a\n * natively disabled IconButton in a Tooltip that swaps its label for the reason — a\n * bubble a keyboard never opens, since `disabled` leaves the tab order, and a reason\n * a screen reader never hears.\n *\n * The same contract as Button's: `aria-disabled` instead of `disabled`, so it stays\n * focusable and hoverable; clicks (and the Enter/Space they stand for) are swallowed\n * — `stopPropagation` still applies, so a locked action in a clickable row does not\n * open the row either; the reason shows in the kit {@link Tooltip} and is attached\n * through `aria-describedby` as a `hidden` copy. The NAME stays `aria-label` /\n * `label` — \"Delete\", described by \"The active budget cannot be deleted\" — and the\n * bubble shows the reason in place of the label, since the glyph already says what\n * the button is and the reason is the news. Shown even with `tooltip={false}`: a\n * reason nobody can see is not one. Wins over `disabled`, as on Button.\n *\n * 0.32: at Large and on a touch screen the reason is a line under the button rather\n * than a bubble — see `disabledReasonDisplay`.\n */\n disabledReason?: ReactNode;\n /** Where `disabledReason` shows — {@link Button}'s `disabledReasonDisplay`. */\n disabledReasonDisplay?: DisabledReasonDisplay;\n /** This action COMMITS — {@link Button}'s `commit`: under a locked\n * {@link WriteLockProvider} it takes the `disabledReason` path with the lock's\n * reason. No effect without a lock. A {@link CommitScope} since 0.33. */\n commit?: CommitScope;\n /** The `<button>` element — a prop in React 19, as on {@link Button}. */\n ref?: Ref<HTMLButtonElement>;\n /** Only on the link form — see {@link IconButtonLinkProps}. */\n href?: never;\n renderLink?: never;\n external?: never;\n replace?: never;\n reloadDocument?: never;\n}\n\n/**\n * `<IconButton href>`: an icon-only LINK — keksdose F2 and kastlan 45, whose icon\n * actions that navigate (a row's \"open\", a card's \"edit\" that goes to the edit page, a\n * top bar's settings cog) were `<IconButton onClick={() => navigate(…)}>`: a button that\n * changes the page, with no middle click, no \"open in new tab\" and no URL on hover.\n *\n * The same rule as {@link Button}'s `href` (see {@link ButtonLinkProps}): an in-app\n * `href` goes through `renderLink`, else the provider's `linkComponent`; an external one\n * or an in-page `#anchor` stays a plain `<a>`; `external` opens a new tab and says so to\n * a screen reader; `replace` and `reloadDocument` as on Button. The look, the `label` →\n * `aria-label` + Tooltip, the badge, `toneColor` and `stopPropagation` are the button's.\n *\n * `disabled` renders an inert `<a>` with no `href` — `role=\"link\"`, `aria-disabled`, out\n * of the tab order, dimmed — like Button's disabled link. `pressed`, `disabledReason` and\n * `disabledStyle` are a button's and are typed out: a link is not a toggle, and a link\n * that explains why it cannot be followed is a job for a disabled BUTTON.\n */\nexport interface IconButtonLinkProps\n extends Omit<AnchorHTMLAttributes<HTMLAnchorElement>, \"type\" | \"href\">,\n Pick<\n IconButtonProps,\n | \"variant\"\n | \"size\"\n | \"glyphSize\"\n | \"badge\"\n | \"stretch\"\n | \"shape\"\n | \"toneColor\"\n | \"tone\"\n | \"quiet\"\n | \"stopPropagation\"\n | \"label\"\n | \"labelVisible\"\n | \"tooltip\"\n | \"tooltipSide\"\n | \"tooltipPortal\"\n | \"tooltipLazy\"\n > {\n href: string;\n /** See {@link ButtonLinkProps.renderLink}. */\n renderLink?: KitLinkComponent;\n /** See {@link ButtonLinkProps.external}. */\n external?: boolean;\n /** See {@link ButtonLinkProps.replace}. */\n replace?: boolean;\n /** See {@link ButtonLinkProps.reloadDocument}. */\n reloadDocument?: boolean;\n /** See {@link ButtonLinkProps.disabled}. */\n disabled?: boolean;\n ref?: Ref<HTMLAnchorElement>;\n type?: never;\n form?: never;\n pressed?: never;\n disabledReason?: never;\n disabledReasonDisplay?: never;\n commit?: never;\n disabledStyle?: never;\n pending?: never;\n}\n\n/**\n * Whether an IconButton draws its `label` as text (see `labelVisible`): at Large and\n * above, with a label to draw, not switched off by the caller, the variant (`overlay`,\n * `shutter`), `tooltip={false}` or a {@link CompactControls} region.\n */\nfunction useIconButtonText(\n label: string | undefined,\n labelVisible: boolean | undefined,\n variant: IconButtonVariant,\n tooltip: boolean,\n): boolean {\n const large = useLargeText();\n const compact = useContext(CompactControlsContext);\n if (!large || label === undefined || label === \"\" || !tooltip) return false;\n const visible = labelVisible ?? (!compact && variant !== \"overlay\" && variant !== \"shutter\");\n return visible;\n}\n\n/** The visible label (see `labelVisible`). */\nfunction IconButtonText({ label }: { label: string }) {\n return <span data-slot=\"icon-button-label\">{label}</span>;\n}\n\n/**\n * `toneColor`: one CSS colour, or one per theme.\n *\n * The pair is two custom properties on the element — `--icon-button-tone-light` and\n * `--icon-button-tone-dark` — and a class that points `--icon-button-tone` at one or the\n * other by the kit's `dark` variant (`.dark` on an ancestor, tokens.css), so the colour\n * follows a theme switch in CSS alone, with no re-render and no JS reading the theme.\n * Both values are any CSS colour; a token that already flips (`var(--warning)`) needs no\n * pair.\n */\nexport type IconButtonToneColor = string | { light: string; dark: string };\n\nconst ICON_BUTTON_TONE_PAIR =\n \"[--icon-button-tone:var(--icon-button-tone-light)] dark:[--icon-button-tone:var(--icon-button-tone-dark)]\";\n\n/** The inline custom properties `toneColor` sets over the caller's `style`. */\nfunction toneColorStyle(toneColor: IconButtonToneColor | undefined, style: CSSProperties | undefined) {\n if (toneColor === undefined) return style;\n const vars: Record<string, string> =\n typeof toneColor === \"string\"\n ? { \"--icon-button-tone\": toneColor }\n : { \"--icon-button-tone-light\": toneColor.light, \"--icon-button-tone-dark\": toneColor.dark };\n return { ...style, ...vars } as CSSProperties;\n}\n\n/** Everything but the element: the look both forms of IconButton share. */\nfunction iconButtonLook({\n variant,\n size,\n stretch,\n glyphSize,\n shape,\n tone,\n quiet,\n toneColor,\n withText = false,\n}: {\n variant: IconButtonVariant;\n size: IconButtonSize;\n stretch: boolean | undefined;\n glyphSize: IconButtonGlyphSize | undefined;\n shape: \"square\" | \"round\";\n tone: IconButtonTone;\n quiet: boolean | undefined;\n toneColor: IconButtonToneColor | undefined;\n /** The label is drawn beside the glyph (see `labelVisible`). */\n withText?: boolean;\n}) {\n return cn(\n ICON_BUTTON_BASE,\n withText\n ? cn(\"font-medium whitespace-nowrap\", stretch ? ICON_BUTTON_TEXT_STRETCH_SIZES[size] : ICON_BUTTON_TEXT_SIZES[size])\n : stretch\n ? ICON_BUTTON_STRETCH_SIZES[size]\n : ICON_BUTTON_SIZES[size],\n // With text the pill is a 48 px target at any size; the square follows its size.\n withText ? TOUCH_TARGET_LARGE : ICON_BUTTON_TOUCH_LARGE[size],\n glyphSize !== undefined && ICON_BUTTON_GLYPH_SIZES[glyphSize],\n // After the size, so the overlay's `rounded-full` beats the small sizes' `rounded`.\n variant === \"overlay\"\n ? ICON_BUTTON_OVERLAY\n : variant === \"shutter\"\n ? ICON_BUTTON_SHUTTER\n : buttonVariantClasses[variant],\n shape === \"round\" && \"rounded-full\",\n ICON_BUTTON_DISABLED_REST[variant],\n iconButtonToneClass(tone, quiet),\n toneColor !== undefined && typeof toneColor !== \"string\" && ICON_BUTTON_TONE_PAIR,\n );\n}\n\n/** The badge beside the control, not in it — see `badge`. The wrapper is only a\n * positioning box: the control inside it keeps its own focus ring and hit area. */\nfunction withIconButtonBadge(control: ReactElement, badge: ReactNode, stretch: boolean | undefined) {\n if (!hasContent(badge)) return control;\n return (\n <span className={cn(\"relative inline-flex shrink-0\", stretch && \"self-stretch\")}>\n {control}\n <span\n aria-hidden\n data-slot=\"icon-button-badge\"\n className=\"pointer-events-none absolute -end-0.5 -bottom-0.5 inline-flex rounded-full bg-surface [&_svg]:size-3\"\n >\n {badge}\n </span>\n </span>\n );\n}\n\n// Declared link-first, as Button is, so `<IconButton href>` picks the link props and\n// `ComponentProps<typeof IconButton>` (the LAST signature) is still the button's.\nexport function IconButton(props: IconButtonLinkProps): ReactElement;\nexport function IconButton(props: IconButtonProps): ReactElement;\nexport function IconButton(props: IconButtonProps | IconButtonLinkProps): ReactElement {\n if (props.href !== undefined) return <IconButtonLink {...(props as IconButtonLinkProps)} />;\n return <IconButtonElement {...(props as IconButtonProps)} />;\n}\n\nfunction IconButtonLink({\n href,\n renderLink,\n external,\n replace,\n reloadDocument,\n disabled,\n variant = \"ghost\",\n size = \"md\",\n tone: toneProp,\n quiet,\n stopPropagation,\n stretch,\n shape = \"square\",\n toneColor,\n label,\n labelVisible,\n tooltip = true,\n tooltipSide,\n tooltipPortal,\n tooltipLazy = true,\n glyphSize,\n badge,\n className,\n style,\n target,\n rel,\n onClick,\n onKeyDown,\n children: glyph,\n ref,\n ...rest\n}: IconButtonLinkProps) {\n const withText = useIconButtonText(label, labelVisible, variant, tooltip);\n const children = withText ? (\n <>\n {glyph}\n <IconButtonText label={label!} />\n </>\n ) : (\n glyph\n );\n const kitLink = useKitLink();\n const common = useKitLabels(\"common\", DEFAULT_COMMON_LABELS);\n const tone = toneProp ?? (toneColor !== undefined ? \"custom\" : \"default\");\n // Button's rule, word for word: `reloadDocument` bypasses the router, an external\n // href or an in-page `#anchor` never reaches it.\n const Link = reloadDocument ? undefined : pickLinkRenderer<KitLinkProps>(renderLink, kitLink, href);\n const newTab = !disabled && (external || target === \"_blank\");\n const name = rest[\"aria-label\"] ?? label;\n // \"(opens in a new tab)\" joins the NAME here, not the body: an icon link has no text\n // for an sr-only span to follow, and `aria-label` would override one anyway.\n const ariaLabel = name !== undefined && newTab ? `${name} (${common.opensInNewTab})` : name;\n const handleClick = (e: MouseEvent<HTMLAnchorElement>) => {\n if (stopPropagation) e.stopPropagation();\n onClick?.(e);\n };\n const handleKeyDown = (e: KeyboardEvent<HTMLAnchorElement>) => {\n // A link activates on Enter only; that key still bubbles to a clickable row.\n if (stopPropagation && e.key === \"Enter\") e.stopPropagation();\n onKeyDown?.(e);\n };\n const cls = cn(\n iconButtonLook({ variant, size, stretch, glyphSize, shape, tone, quiet, toneColor, withText }),\n // BASE's `disabled:` classes never match an `<a>` — Button's disabled link look.\n disabled && \"pointer-events-none cursor-not-allowed opacity-50\",\n className,\n );\n const look = { style: toneColorStyle(toneColor, style), className: cls };\n let control: ReactElement;\n if (disabled) {\n control = (\n <a {...rest} {...look} ref={ref} role=\"link\" aria-disabled=\"true\" aria-label={ariaLabel}>\n {children}\n </a>\n );\n } else if (external || !Link) {\n control = (\n <a\n {...rest}\n {...look}\n ref={ref}\n href={href}\n aria-label={ariaLabel}\n target={external ? \"_blank\" : target}\n rel={external ? (rel ?? \"noopener noreferrer\") : rel}\n onClick={external ? handleClick : replacingClick(handleClick, href, replace, target)}\n onKeyDown={handleKeyDown}\n >\n {children}\n </a>\n );\n } else {\n control = (\n <RenderedButtonLink\n render={Link}\n {...rest}\n {...look}\n {...routerLinkNavigation(replace)}\n ref={ref}\n href={href}\n aria-label={ariaLabel}\n target={target}\n rel={rel}\n onClick={handleClick}\n onKeyDown={handleKeyDown}\n >\n {children}\n </RenderedButtonLink>\n );\n }\n control = withIconButtonBadge(control, badge, stretch);\n // The words are on the link at Large: a bubble would only repeat them.\n if (!tooltip || withText || label === undefined || label === \"\") return control;\n return (\n // A fragment, as on the button: the bubble says what `aria-label` already does.\n <Tooltip\n label={label}\n side={tooltipSide}\n portal={tooltipPortal}\n lazy={tooltipLazy}\n className={stretch ? \"self-stretch\" : undefined}\n >\n <>{control}</>\n </Tooltip>\n );\n}\n\nfunction IconButtonElement(\n {\n variant = \"ghost\",\n size = \"md\",\n tone: toneProp,\n quiet,\n pressed,\n stopPropagation,\n stretch,\n shape = \"square\",\n toneColor,\n label,\n labelVisible,\n tooltip = true,\n tooltipSide,\n tooltipPortal,\n tooltipLazy = true,\n disabledReason: ownDisabledReason,\n disabledReasonDisplay,\n commit,\n pending,\n glyphSize,\n badge,\n disabledStyle = \"dim\",\n className,\n style,\n onClick,\n onKeyDown,\n children,\n href: _href,\n renderLink: _renderLink,\n external: _external,\n replace: _replace,\n reloadDocument: _reloadDocument,\n ref,\n ...rest\n }: IconButtonProps,\n) {\n const tone = toneProp ?? (toneColor !== undefined ? \"custom\" : \"default\");\n const keep = disabledStyle === \"keep\";\n const withText = useIconButtonText(label, labelVisible, variant, tooltip);\n const reasonId = useId();\n const disabledReason = useCommitReason(commit, ownDisabledReason);\n const locked = hasContent(disabledReason);\n // Pending is inert like a locked button — focusable, every activation swallowed —\n // without the locked look: the spinner is the state.\n const inert = locked || Boolean(pending);\n const ownDescribedBy = rest[\"aria-describedby\"];\n const button = (\n <button\n ref={ref}\n {...rest}\n disabled={inert ? undefined : rest.disabled}\n aria-disabled={inert || rest[\"aria-disabled\"]}\n aria-busy={pending || rest[\"aria-busy\"]}\n aria-describedby={locked ? (ownDescribedBy ? `${ownDescribedBy} ${reasonId}` : reasonId) : ownDescribedBy}\n aria-label={rest[\"aria-label\"] ?? label}\n aria-pressed={pressed ?? rest[\"aria-pressed\"]}\n style={toneColorStyle(toneColor, style)}\n onClick={(e) => {\n if (stopPropagation) e.stopPropagation();\n // `preventDefault` too: a locked (or pending) submit must not submit its form.\n if (inert) {\n e.preventDefault();\n return;\n }\n onClick?.(e);\n }}\n onKeyDown={(e) => {\n // A button turns Enter/Space into a click of its own, but the KEY still\n // bubbles — and a clickable row listening for Enter would act on it too.\n if (stopPropagation && (e.key === \"Enter\" || e.key === \" \")) e.stopPropagation();\n onKeyDown?.(e);\n }}\n className={cn(\n iconButtonLook({ variant, size, stretch, glyphSize, shape, tone, quiet, toneColor, withText }),\n pressed && ICON_BUTTON_PRESSED,\n // The disabled look for the focusable kind of disabled, as on Button.\n locked && (keep ? \"cursor-default\" : \"cursor-not-allowed opacity-50\"),\n keep && \"disabled:cursor-default disabled:opacity-100\",\n pending && \"cursor-progress\",\n className,\n )}\n >\n {pending ? (\n // Decorative, as on Button: `aria-busy` says it. Sized to the glyph it stands\n // in for, in the glyph's colour, so the swap does not change the button's look.\n <Spinner\n label={null}\n className={cn(\n \"border-current/30 border-t-current\",\n glyphSize !== undefined ? ICON_BUTTON_SPINNER_GLYPH[glyphSize] : ICON_BUTTON_SPINNER[size],\n )}\n />\n ) : (\n children\n )}\n {withText && <IconButtonText label={label!} />}\n </button>\n );\n const control = withIconButtonBadge(button, badge, stretch);\n if (locked) {\n return (\n // Button's shape: the reason as a line under it, or the bubble with a hidden copy\n // for the description (see LockedReason).\n <LockedReason\n lock={{ reason: disabledReason, reasonId }}\n display={disabledReasonDisplay}\n side={tooltipSide}\n portal={tooltipPortal}\n className={stretch ? \"self-stretch\" : undefined}\n >\n {control}\n </LockedReason>\n );\n }\n // The words are on the button at Large: a bubble would only repeat them.\n if (!tooltip || withText || label === undefined || label === \"\") return control;\n return (\n // A fragment, so Tooltip leaves the button's description alone: the bubble says\n // exactly what `aria-label` already does. Lazy by default — see `tooltipLazy`.\n <Tooltip\n label={label}\n side={tooltipSide}\n portal={tooltipPortal}\n lazy={tooltipLazy}\n className={stretch ? \"self-stretch\" : undefined}\n >\n <>{control}</>\n </Tooltip>\n 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{"version":3,"sources":["../../src/components/icon-button.tsx"],"sourcesContent":["import { useContext, useId } from \"react\";\nimport type {\n AnchorHTMLAttributes,\n ButtonHTMLAttributes,\n CSSProperties,\n KeyboardEvent,\n MouseEvent,\n ReactElement,\n ReactNode,\n Ref,\n} from \"react\";\nimport { cn } from \"../lib/cn\";\nimport { FOCUS_RING_WIDTH } from \"./focus-ring\";\nimport { useLargeText } from \"../hooks/use-large-text\";\nimport { Tooltip, type TooltipSide } from \"./tooltip\";\nimport { DEFAULT_COMMON_LABELS, useKitLabels, useKitLink } from \"../i18n/kit-labels\";\nimport type { KitLinkComponent, KitLinkProps } from \"../i18n/kit-labels\";\nimport { pickLinkRenderer, replacingClick, routerLinkNavigation } from \"./text-link\";\nimport { useCommitReason } from \"./write-lock\";\nimport type { CommitScope } from \"./write-lock\";\nimport { hasContent } from \"../lib/presence\";\nimport { CompactControlsContext, LockedReason, type DisabledReasonDisplay } from \"./field-parts\";\nimport { Spinner } from \"./spinner\";\nimport {\n HOVER_INK,\n ICON_BUTTON_PRESSED,\n RenderedButtonLink,\n HIT_AREA_LARGE,\n TOUCH_TARGET_LARGE,\n buttonVariantClasses,\n resolveButtonVariant,\n} from \"./button-look\";\nimport type { ButtonVariant, CanonicalButtonVariant } from \"./button-look\";\n\n// Canonical square icon-only button. <Button> carries TEXT geometry — px-3 py-2\n// gap-2 — so rendering a bare glyph through it gives a small icon in a wide,\n// text-shaped box. This fixes a square box instead and, crucially, forces the\n// child icon to a size set by the BOX (20px at md/sm) via `[&_svg]:size-*` so a\n// caller cannot under-size it. Use it wherever an action is a bare icon\n// (edit/delete/tools) so they all match the top-bar icon buttons and can never\n// drift apart again.\n//\n// Draws its colours from the same `buttonVariantClasses` map as <Button>, so the\n// two re-skin together with the palette.\nconst ICON_BUTTON_BASE = cn(\n \"inline-flex items-center justify-center rounded-md transition-colors focus:outline-none disabled:opacity-50 disabled:cursor-not-allowed\",\n FOCUS_RING_WIDTH,\n);\n\nexport type IconButtonSize = \"2xl\" | \"xl\" | \"lg\" | \"md\" | \"sm\" | \"xs\" | \"2xs\";\n\n// Box and glyph together, so a 24px chip action cannot end up holding a 20px icon\n// that touches its edges. The two small steps are lenkbank's list-row (28px) and\n// chip (24px) actions, which it had hand-rolled beside the kit's 32/36px ones.\nconst ICON_BUTTON_SIZES: Record<IconButtonSize, string> = {\n // 64px with a 28px glyph: a camera's shutter (keksdose invoices/camera-capture.tsx:248,\n // `size-16` by hand) — the one control of a full-screen capture view, thumb-sized.\n \"2xl\": \"size-16 [&_svg]:size-7\",\n // 48px with a 24px glyph: the one primary action of a phone screen or sheet, a step\n // past the 44px minimum rather than on it.\n xl: \"size-12 [&_svg]:size-6\",\n // The 44px touch target (WCAG 2.5.5's size) with the same 20px glyph — keksdose's\n // bulk-action bars write `size-11` by hand over an `md` button to get it on phones.\n lg: \"size-11 [&_svg]:size-5\",\n md: \"size-9 [&_svg]:size-5\",\n sm: \"size-8 [&_svg]:size-5\",\n xs: \"size-7 rounded [&_svg]:size-4\",\n \"2xs\": \"size-6 rounded [&_svg]:size-3.5\",\n};\n\n// `stretch`: the same WIDTH and glyph, and a height taken from the row instead of\n// stated — `size-*` sets a height that `self-stretch` cannot override, so the box is\n// written as a width plus a minimum height (the square it would otherwise be).\nconst ICON_BUTTON_STRETCH_SIZES: Record<IconButtonSize, string> = {\n \"2xl\": \"w-16 min-h-16 self-stretch [&_svg]:size-7\",\n xl: \"w-12 min-h-12 self-stretch [&_svg]:size-6\",\n lg: \"w-11 min-h-11 self-stretch [&_svg]:size-5\",\n md: \"w-9 min-h-9 self-stretch [&_svg]:size-5\",\n sm: \"w-8 min-h-8 self-stretch [&_svg]:size-5\",\n xs: \"w-7 min-h-7 self-stretch rounded [&_svg]:size-4\",\n \"2xs\": \"w-6 min-h-6 self-stretch rounded [&_svg]:size-3.5\",\n};\n\n// The label as visible text beside the glyph (0.32, §4: at Large \"IconButton shows its\n// label\"): the same height and glyph as the square, a width taken from the words. A\n// map of its own rather than `w-auto` over `size-*`, which tailwind-merge cannot undo\n// in one direction.\nconst ICON_BUTTON_TEXT_SIZES: Record<IconButtonSize, string> = {\n \"2xl\": \"h-16 gap-2 px-4 text-base [&_svg]:size-7\",\n xl: \"h-12 gap-2 px-3.5 text-sm [&_svg]:size-6\",\n lg: \"h-11 gap-2 px-3 text-sm [&_svg]:size-5\",\n md: \"h-9 gap-1.5 px-2.5 text-sm [&_svg]:size-5\",\n sm: \"h-8 gap-1.5 px-2 text-sm [&_svg]:size-5\",\n xs: \"h-7 gap-1 rounded px-1.5 text-xs [&_svg]:size-4\",\n \"2xs\": \"h-6 gap-1 rounded px-1.5 text-xs [&_svg]:size-3.5\",\n};\nconst ICON_BUTTON_TEXT_STRETCH_SIZES: Record<IconButtonSize, string> = {\n \"2xl\": \"min-h-16 self-stretch gap-2 px-4 text-base [&_svg]:size-7\",\n xl: \"min-h-12 self-stretch gap-2 px-3.5 text-sm [&_svg]:size-6\",\n lg: \"min-h-11 self-stretch gap-2 px-3 text-sm [&_svg]:size-5\",\n md: \"min-h-9 self-stretch gap-1.5 px-2.5 text-sm [&_svg]:size-5\",\n sm: \"min-h-8 self-stretch gap-1.5 px-2 text-sm [&_svg]:size-5\",\n xs: \"min-h-7 self-stretch gap-1 rounded px-1.5 text-xs [&_svg]:size-4\",\n \"2xs\": \"min-h-6 self-stretch gap-1 rounded px-1.5 text-xs [&_svg]:size-3.5\",\n};\n\n// The 48 px touch target at Large (§4), per size. `lg` and up are past it already\n// (2.75rem is 55 px at Large). `md` … `xs` grow their box to it. `2xs` is the action ON\n// a chip or a tab, whose box cannot grow without growing the chip: it keeps its box and\n// gets a 48 px hit area instead — an invisible `::after` centred on it, which takes the\n// taps a finger lands round the glyph (`HIT_AREA_LARGE`).\nconst ICON_BUTTON_TOUCH_LARGE: Record<IconButtonSize, string> = {\n \"2xl\": \"\",\n xl: \"\",\n lg: \"\",\n md: TOUCH_TARGET_LARGE,\n sm: TOUCH_TARGET_LARGE,\n xs: TOUCH_TARGET_LARGE,\n \"2xs\": HIT_AREA_LARGE,\n};\n\n// A tone re-colours the glyph without changing what the variant draws around it.\n// Each coloured tone comes in two resting looks, picked by `quiet` (see the prop):\n// QUIET is placeholder grey until the pointer or focus arrives, then the tone's\n// family; TONED wears the tone's colour at rest. The defaults are the looks each tone\n// had before `quiet` existed: `danger` is quiet — an action in every row of a list\n// must not shout from every row, so the red arrives only on the one row you are about\n// to act on — while `warning` and `info` are toned, because they mark the ONE thing\n// on the row to notice (keksdose's \"needs review\" flag, its reconcile action at\n// accounts-page:867), and quiet grey would hide the very thing they point out.\n// `muted` is quiet by definition and has no toned look; `default` has no tone.\n//\n// `success` is toned at rest too: the green is the news (keksdose's \"in sync\" chip).\n// `custom` paints from `--icon-button-tone`, which `toneColor` sets — for a glyph whose\n// colour FOLLOWS STATE across tones (keksdose's sync chip: rose, amber, sky, green as\n// the sync moves), where swapping `tone` would do but the colour is one variable.\nexport type IconButtonTone = \"default\" | \"muted\" | \"danger\" | \"warning\" | \"info\" | \"success\" | \"custom\";\n\ntype ColouredTone = \"danger\" | \"warning\" | \"info\" | \"success\" | \"custom\";\n\nconst ICON_BUTTON_TONES: Record<ColouredTone, { quiet: string; toned: string }> = {\n danger: {\n quiet:\n \"text-placeholder hover:bg-danger-soft hover:text-danger focus-visible:ring-danger-strong\",\n toned: \"text-danger hover:bg-danger-soft focus-visible:ring-danger-strong\",\n },\n warning: {\n quiet:\n \"text-placeholder hover:bg-warning-soft hover:text-warning focus-visible:ring-warning-strong\",\n // The ring is warning's loud line (0.33, k27): `--warning-border`, amber-300, was a\n // focus ring at 1.1:1 on the light surfaces.\n toned: \"text-warning hover:bg-warning-soft focus-visible:ring-warning-strong\",\n },\n info: {\n quiet:\n \"text-placeholder hover:bg-info-soft hover:text-info focus-visible:ring-[var(--info-border)]\",\n toned: \"text-info hover:bg-info-soft focus-visible:ring-[var(--info-border)]\",\n },\n success: {\n quiet:\n \"text-placeholder hover:bg-success-soft hover:text-success focus-visible:ring-[var(--success-border)]\",\n toned: \"text-success hover:bg-success-soft focus-visible:ring-[var(--success-border)]\",\n },\n // The hover fill and the ring are MIXED from the one colour, since a custom tone\n // brings no `-bg` / `-border` pair of its own. The fallback is the body colour, so a\n // `custom` tone with no colour set is the default look rather than invisible.\n custom: {\n quiet:\n \"text-placeholder hover:bg-[color-mix(in_srgb,var(--icon-button-tone,var(--text-primary))_12%,transparent)] hover:text-[var(--icon-button-tone,var(--text-primary))] focus-visible:ring-[color-mix(in_srgb,var(--icon-button-tone,var(--text-primary))_40%,transparent)]\",\n toned:\n \"text-[var(--icon-button-tone,var(--text-primary))] hover:bg-[color-mix(in_srgb,var(--icon-button-tone,var(--text-primary))_12%,transparent)] focus-visible:ring-[color-mix(in_srgb,var(--icon-button-tone,var(--text-primary))_40%,transparent)]\",\n },\n};\n\n// The translucent ink on hover, as Button's secondary/ghost (B′, see HOVER_INK).\nconst ICON_BUTTON_MUTED = `text-placeholder ${HOVER_INK} hover:text-primary`;\n\n/** Which tones sit quiet at rest when `quiet` is left out. */\nconst QUIET_BY_DEFAULT: Record<ColouredTone, boolean> = {\n danger: true,\n warning: false,\n info: false,\n success: false,\n custom: false,\n};\n\nfunction iconButtonToneClass(tone: IconButtonTone, quiet: boolean | undefined): string {\n if (tone === \"default\") return \"\";\n if (tone === \"muted\") return cn(ICON_BUTTON_MUTED, ICON_BUTTON_QUIET_DISABLED_REST);\n const isQuiet = quiet ?? QUIET_BY_DEFAULT[tone];\n const look = ICON_BUTTON_TONES[tone];\n return isQuiet ? cn(look.quiet, ICON_BUTTON_QUIET_DISABLED_REST) : look.toned;\n}\n\n// A disabled button must not answer the pointer. The hover classes above are plain\n// `hover:` (so a caller's `className=\"hover:…\"` still replaces them through\n// tailwind-merge), which means they fire on a disabled button too — the old grey\n// icon lit up on hover while refusing the click. Rather than rewrite every hover as\n// `enabled:hover:` (which never matches the `<a>` that `buttonClasses` also styles,\n// and would out-rank a caller's plain `hover:` override), each variant pins its\n// RESTING look under `disabled:hover:`, which out-ranks any `hover:` by specificity\n// and only ever matches a disabled button.\nconst ICON_BUTTON_DISABLED_REST: Record<CanonicalButtonVariant | \"overlay\" | \"shutter\", string> = {\n default: \"disabled:hover:bg-surface-2\",\n secondary: \"disabled:hover:bg-transparent\",\n ghost: \"disabled:hover:bg-transparent\",\n danger: \"disabled:hover:bg-danger\",\n accent: \"disabled:hover:bg-brand\",\n link: \"disabled:hover:bg-transparent disabled:hover:no-underline\",\n overlay: \"disabled:hover:bg-[color-mix(in_srgb,var(--bg-inverse)_60%,transparent)]\",\n shutter: \"disabled:hover:bg-media-scrim\",\n};\n\n// The quiet looks change the glyph on hover, so they pin their resting glyph the\n// same way. A toned look keeps its glyph on hover and needs no pin.\nconst ICON_BUTTON_QUIET_DISABLED_REST = \"disabled:hover:text-placeholder\";\n\n// `variant=\"overlay\"`: a round, translucent disc for a control that sits ON a photo\n// (keksdose's receipt-scan preview: close, rotate, retake over the camera image).\n// The inverse pair, not the surface one: what has to hold is the contrast between the\n// disc and its glyph, whatever the picture underneath is, and `--bg-inverse` /\n// `--text-inverse` are the one token pair defined as each other's opposite in both\n// themes. The disc is the inverse at 60% (`color-mix`, so it stays a token a palette\n// can re-point); the blur keeps a busy background from breaking the glyph's edge.\nconst ICON_BUTTON_OVERLAY =\n \"rounded-full bg-[color-mix(in_srgb,var(--bg-inverse)_60%,transparent)] text-inverse backdrop-blur-sm hover:bg-[color-mix(in_srgb,var(--bg-inverse)_75%,transparent)] focus-visible:ring-[var(--text-inverse)]\";\n\n// `variant=\"shutter\"`: the camera's release — keksdose's camera-capture.tsx:248 draws\n// it by hand as a 64px circle with a thick white ring round a translucent fill. It sits\n// on a live camera picture, which is dark whatever the theme, so it uses the MEDIA\n// tokens (tokens.css), white ink on a dark scrim in both themes — the inverse pair\n// `overlay` uses would give a dark ring on a dark viewfinder in dark mode. The focus ring stands off by 2px, or it would\n// merge into the ring that is part of the look.\nconst ICON_BUTTON_SHUTTER =\n \"rounded-full border-4 border-media-ink bg-media-scrim text-media-ink backdrop-blur-sm hover:bg-media-scrim-hover focus-visible:ring-media-ink focus-visible:ring-offset-2 focus-visible:ring-offset-media-scrim-hover\";\n\nexport type IconButtonVariant = ButtonVariant | \"overlay\" | \"shutter\";\n\n/**\n * The glyph's size in px, over the one the box size implies — see\n * {@link IconButtonProps.glyphSize}.\n */\nexport type IconButtonGlyphSize = 12 | 14 | 16 | 20 | 24 | 28;\n\nconst ICON_BUTTON_GLYPH_SIZES: Record<IconButtonGlyphSize, string> = {\n 12: \"[&_svg]:size-3\",\n 14: \"[&_svg]:size-3.5\",\n 16: \"[&_svg]:size-4\",\n 20: \"[&_svg]:size-5\",\n 24: \"[&_svg]:size-6\",\n 28: \"[&_svg]:size-7\",\n};\n\n// `pending`'s spinner, the size of the glyph it replaces (the `[&_svg]` rules above\n// size only an svg, and the spinner is a bordered span).\nconst ICON_BUTTON_SPINNER: Record<IconButtonSize, string> = {\n \"2xl\": \"size-7\",\n xl: \"size-6\",\n lg: \"size-5\",\n md: \"size-5\",\n sm: \"size-5\",\n xs: \"size-4\",\n \"2xs\": \"size-3.5\",\n};\nconst ICON_BUTTON_SPINNER_GLYPH: Record<IconButtonGlyphSize, string> = {\n 12: \"size-3\",\n 14: \"size-3.5\",\n 16: \"size-4\",\n 20: \"size-5\",\n 24: \"size-6\",\n 28: \"size-7\",\n};\n\nexport interface IconButtonProps extends ButtonHTMLAttributes<HTMLButtonElement> {\n /** Any {@link ButtonVariant}; `overlay` — a round translucent disc for use over\n * an image (see `ICON_BUTTON_OVERLAY`); or `shutter` — a camera's release, a ringed\n * disc over the viewfinder (see `ICON_BUTTON_SHUTTER`; pair it with `size=\"2xl\"`). */\n variant?: IconButtonVariant;\n /** Box size: 2xl = 64px with a 28px icon (a camera shutter), xl = 48px with a 24px\n * icon, lg = 44px (a phone's touch target), md = 36px (matches the top bar),\n * sm = 32px — all three with a 20px icon;\n * xs = 28px with a 16px icon (an action in a list row), 2xs = 24px with a 14px\n * icon (an action on a chip or a tab). `glyphSize` overrides the icon. */\n size?: IconButtonSize;\n /**\n * The icon's size in px, when the box's own is not the one wanted. keksdose's sync\n * chip (app/sync-status-indicator.tsx:142) is a 24px round chip round a 20px cloud —\n * `size=\"2xs\" glyphSize={20} shape=\"round\"` — where `2xs` alone draws 14px. A number\n * over a new size step because the box and the glyph are two independent choices; a\n * step per combination (`\"sm-lg\"`) would have to be named for every one.\n */\n glyphSize?: IconButtonGlyphSize;\n /**\n * A small mark on the button's corner — the sync chip's 12px check over its cloud\n * (\"all good\", feedback #67). Rendered OUTSIDE the `<button>`, in a wrapper beside\n * it, so the box's `[&_svg]:size-*` rule that sizes the glyph does not blow the badge\n * up to the glyph's size; a bare `<Check />` comes out 12px, on a\n * `--bg-surface` disc that keeps it legible over the glyph. Decorative\n * (`aria-hidden`): the name (`label` / `aria-label`) must already carry the state.\n * With a badge, `className` still lands on the button; the wrapper is the flex item.\n */\n badge?: ReactNode;\n /**\n * `keep`: a disabled button keeps its full colour (no 50% drop) and an ordinary\n * cursor. For a STATUS that is also an action — the sync chip shows \"in sync\" in\n * green and refreshes on click, and is disabled while offline or syncing, when the\n * state it shows matters most; dimmed it read as broken (keksdose wrote\n * `disabled:cursor-default` by hand and left out the dimming). Default `dim`.\n */\n disabledStyle?: \"dim\" | \"keep\";\n /**\n * Fill the height of the flex row it stands in, keeping its width — the delete at\n * the end of keksdose's split line (transaction-fields:162), level with the labelled\n * fields beside it rather than floating at half their height. {@link Button}'s\n * `stretch`; no effect outside a flex row. With a `label`, the tooltip's wrapper is\n * what stretches.\n */\n stretch?: boolean;\n /** `round`: a circle instead of the rounded square — a compact status chip in a top\n * bar (keksdose's sync indicator). `overlay` is always round. */\n shape?: \"square\" | \"round\";\n /**\n * The colour of `tone=\"custom\"`, as any CSS colour — a token (`var(--warning)`),\n * ideally. Sets `--icon-button-tone` on the button, so passing a different one per\n * state re-colours the glyph, its hover fill and its focus ring together. Passing it\n * implies `tone=\"custom\"`. Or leave it out and set the variable yourself from a class\n * (`className=\"[--icon-button-tone:var(--success)]\"`).\n *\n * Or a `{ light, dark }` pair, one colour per theme — keksdose: a raw colour that reads\n * on the light surface (`#be123c`) is too dark on the dark one, and an inline style\n * cannot say \"in dark mode\". See {@link IconButtonToneColor}.\n */\n toneColor?: IconButtonToneColor;\n /** Glyph colour over the variant. `muted`: placeholder grey, full text colour on\n * hover. `danger`: the same grey at rest, `--danger` on hover and focus — for a\n * remove/delete that repeats down a list. `warning`: amber at rest — a flag that\n * wants attention. `info`: sky at rest — a notice-worthy but harmless action\n * (keksdose's reconcile). `success`: green at rest — a good state worth seeing.\n * `custom`: the colour of `toneColor` (see there). Default: the variant's own colours. See `quiet` for\n * turning a coloured tone's resting look the other way. */\n tone?: IconButtonTone;\n /**\n * Whether a coloured tone (`danger`, `warning`, `info`) waits for the pointer:\n * `true` is placeholder grey at rest and the tone's colour on hover and focus;\n * `false` wears the tone's colour at rest. Left out, each tone keeps its own\n * default — `danger` quiet, `warning` and `info` not. Ignored for `muted` (quiet by\n * definition) and `default` (no tone).\n *\n * `quiet={false}` on `danger` is for a destructive action that stands ALONE, where\n * hover-to-reveal hides it: keksdose's phone bulk bar (mobile-bulk-bar.tsx) has one\n * \"delete all\" and a touch screen that never hovers, so it painted rose by hand.\n * `quiet` on `warning`/`info` is the same switch the other way, for a flag repeated\n * down a list. A boolean over the tone rather than a new tone (`danger-solid`) or an\n * `emphasis` scale: there are exactly two resting looks, every coloured tone has\n * both, and which one fits is a question about the SITE (alone or repeated, touch or\n * pointer), not about the tone — so it is one switch the family shares.\n */\n quiet?: boolean;\n /**\n * Make it a toggle button. `true` sets `aria-pressed=\"true\"` and draws the \"on\" look\n * (brand glyph on the quiet brand fill); `false` sets `aria-pressed=\"false\"` with the\n * normal look, so a screen reader still hears a toggle that is off. Left out, it is\n * an ordinary button with no `aria-pressed` — or whatever `aria-pressed` the caller\n * passes. For keksdose's budget share toggle (budgets-page:291), which paints its own\n * brand colour over a ghost button today. Keep the `aria-label` the same in both\n * states (\"Share budget\"): the pressed state already says whether it is on.\n */\n pressed?: boolean;\n /** Keep the click (and the Enter/Space that produces it) from reaching an\n * ancestor's handler — for an action inside a clickable table row or card.\n *\n * **Not a licence to put this inside another `<button>`.** HTML forbids any\n * interactive content, and any element with a `tabindex`, inside a button — so\n * the `<span role=\"button\" tabIndex={0}>` workaround is invalid too — and ARIA\n * makes a button's children presentational, so a screen reader flattens the\n * inner one into the outer one's name and it cannot be reached at all. Make the\n * row's main action a button that fills the row and put this one BESIDE it, on\n * top:\n *\n * ```tsx\n * <div className=\"relative\">\n * <button className=\"w-full pe-16 …\" onClick={open}>…row…</button>\n * <div className=\"absolute inset-y-0 end-2 flex items-center gap-0.5\">\n * <IconButton size=\"xs\" tone=\"danger\" aria-label=\"Delete\" onClick={remove}>\n * <Trash2 />\n * </IconButton>\n * </div>\n * </div>\n * ```\n *\n * The pair look exactly like the nested version, click exactly like it, and\n * are two tab stops a screen reader can tell apart. */\n stopPropagation?: boolean;\n /**\n * The button's name, said once: it becomes the `aria-label` AND the text of a kit\n * {@link Tooltip} round the button.\n *\n * Every app writes the pair by hand. lenkbank's nine icon actions all carry\n * `aria-label={t(x)} title={t(x)}` (shared/lib/table-columns.tsx:103,\n * projects-page.tsx:83, setpoint/segment-list.tsx:198/207, profile-bar.tsx:128/142,\n * shortcut-dialog.tsx:815/857/1007) — and `title` is the browser's own tooltip,\n * which shows late, never on focus and never on touch, and looks like no other\n * label in the kit. kastlan's RowAction (shared/components/data-table/row-action.tsx)\n * and keksdose's icon wrappers each exist to put a Tooltip round an IconButton.\n *\n * A caller's own `aria-label` still wins, for the rare name that should be longer\n * than the bubble. The bubble is visual only: it would otherwise describe the button\n * with its own name, and a screen reader would read the same word twice. Tooltip's\n * default placement applies — in place, or portalled inside a scroll container —\n * unless `tooltipPortal` says otherwise.\n */\n label?: string;\n /**\n * Show `label` as visible text beside the icon at Large and Extra large (0.32,\n * docs/text-size-harmonization.md §4, §10.8). A reader who asked for bigger type is\n * the one an unlabelled glyph fails, and on touch the tooltip never opens. Then there\n * is no tooltip: the words are on the button.\n *\n * Default `true` — except for `variant=\"overlay\"` and `\"shutter\"`, which sit ON a\n * picture, and inside {@link CompactControls} (AppShell's top bar, `RowActions`'\n * inline icons). `false`: the icon alone at every size, for an icon on content — a\n * receipt overlay, a map's zoom, a viewfinder, a photo thumbnail. That must be rare;\n * a dense row's actions belong in `RowActions`, which collapses them into a \"⋯\" menu\n * at Large instead (§10.8). Normal never shows it. `tooltip={false}` (a universally\n * read glyph, a dialog's ✕) keeps the icon alone too.\n */\n labelVisible?: boolean;\n /** Show `label` as a tooltip. Default `true`; `false` keeps `label` as the\n * accessible name only — for a button whose glyph is universally read (a close ✕ in\n * a dialog header) or that already sits under a tooltip of its own. It also keeps the\n * label from showing as text at Large (see `labelVisible`). */\n tooltip?: boolean;\n /** Where the `label` tooltip opens. See {@link Tooltip}'s `side`. */\n tooltipSide?: TooltipSide;\n /** Passed to the `label` tooltip's `portal`. Left out, Tooltip decides (see there). */\n tooltipPortal?: boolean;\n /**\n * Mount the `label` bubble only while it is up — {@link Tooltip}'s `lazy`. Default\n * `true` since 0.16.0; `false` is the always-mounted in-place bubble of before.\n *\n * Why the label bubble can be lazy when Tooltip's default is not: this bubble\n * describes nothing. It is wrapped round the button in a fragment precisely so that\n * it is NOT the button's `aria-describedby` (it would repeat the button's own name),\n * so there is no description for a lazy mount to take away — the name is the\n * `aria-label` either way, read in browse mode and on focus alike. What the\n * always-mounted bubble did do was sit in the DOM as a `role=\"tooltip\"` node full of\n * text: every IconButton in a row added one to `getAllByRole(\"tooltip\")` and its label\n * to the row's `textContent`, and two keksdose tests tripped over that (0.15.5 P6).\n * The cost is the one {@link Tooltip}'s \"Lazy in place\" note names — a test that\n * looked the bubble up without hovering now has to hover (or focus) first; pass\n * `false` while it is migrated. A `disabledReason` bubble is unaffected: that one\n * stays mounted as it was.\n */\n tooltipLazy?: boolean;\n /**\n * Busy — the action is in flight: the glyph is swapped for a spinner of the same\n * size, the button is `aria-busy`, and clicks (and the Enter/Space and form\n * submission they stand for) are swallowed, so a second press cannot start the\n * action twice. {@link Button}'s `pending`, with the same contract: `aria-disabled`\n * rather than `disabled`, so the button that was pressed keeps its focus. The name\n * (`label` / `aria-label`) stays — `aria-busy` is what says it is working. A SWAP\n * rather than Button's overlay: the box is square and fixed, so there is no width\n * for the glyph to hold, and a spinner drawn over a glyph would be two marks in one\n * 20px square.\n */\n pending?: boolean;\n /**\n * Why the action is not available — {@link Button}'s `disabledReason`, on the icon\n * button: keksdose's accounts page cannot hide an account with a balance or delete\n * one with bookings (accounts-page:879/913 — \"hide requires zero\", \"delete blocked\"),\n * nor its budgets page delete the only budget (budgets-page:330), and each wrapped a\n * natively disabled IconButton in a Tooltip that swaps its label for the reason — a\n * bubble a keyboard never opens, since `disabled` leaves the tab order, and a reason\n * a screen reader never hears.\n *\n * The same contract as Button's: `aria-disabled` instead of `disabled`, so it stays\n * focusable and hoverable; clicks (and the Enter/Space they stand for) are swallowed\n * — `stopPropagation` still applies, so a locked action in a clickable row does not\n * open the row either; the reason shows in the kit {@link Tooltip} and is attached\n * through `aria-describedby` as a `hidden` copy. The NAME stays `aria-label` /\n * `label` — \"Delete\", described by \"The active budget cannot be deleted\" — and the\n * bubble shows the reason in place of the label, since the glyph already says what\n * the button is and the reason is the news. Shown even with `tooltip={false}`: a\n * reason nobody can see is not one. Wins over `disabled`, as on Button.\n *\n * 0.32: at Large and on a touch screen the reason is a line under the button rather\n * than a bubble — see `disabledReasonDisplay`.\n */\n disabledReason?: ReactNode;\n /** Where `disabledReason` shows — {@link Button}'s `disabledReasonDisplay`. */\n disabledReasonDisplay?: DisabledReasonDisplay;\n /** This action COMMITS — {@link Button}'s `commit`: under a locked\n * {@link WriteLockProvider} it takes the `disabledReason` path with the lock's\n * reason. No effect without a lock. A {@link CommitScope} since 0.33. */\n commit?: CommitScope;\n /** The `<button>` element — a prop in React 19, as on {@link Button}. */\n ref?: Ref<HTMLButtonElement>;\n /** Only on the link form — see {@link IconButtonLinkProps}. */\n href?: never;\n renderLink?: never;\n external?: never;\n replace?: never;\n reloadDocument?: never;\n}\n\n/**\n * `<IconButton href>`: an icon-only LINK — keksdose F2 and kastlan 45, whose icon\n * actions that navigate (a row's \"open\", a card's \"edit\" that goes to the edit page, a\n * top bar's settings cog) were `<IconButton onClick={() => navigate(…)}>`: a button that\n * changes the page, with no middle click, no \"open in new tab\" and no URL on hover.\n *\n * The same rule as {@link Button}'s `href` (see {@link ButtonLinkProps}): an in-app\n * `href` goes through `renderLink`, else the provider's `linkComponent`; an external one\n * or an in-page `#anchor` stays a plain `<a>`; `external` opens a new tab and says so to\n * a screen reader; `replace` and `reloadDocument` as on Button. The look, the `label` →\n * `aria-label` + Tooltip, the badge, `toneColor` and `stopPropagation` are the button's.\n *\n * `disabled` renders an inert `<a>` with no `href` — `role=\"link\"`, `aria-disabled`, out\n * of the tab order, dimmed — like Button's disabled link. `pressed`, `disabledReason` and\n * `disabledStyle` are a button's and are typed out: a link is not a toggle, and a link\n * that explains why it cannot be followed is a job for a disabled BUTTON.\n */\nexport interface IconButtonLinkProps\n extends Omit<AnchorHTMLAttributes<HTMLAnchorElement>, \"type\" | \"href\">,\n Pick<\n IconButtonProps,\n | \"variant\"\n | \"size\"\n | \"glyphSize\"\n | \"badge\"\n | \"stretch\"\n | \"shape\"\n | \"toneColor\"\n | \"tone\"\n | \"quiet\"\n | \"stopPropagation\"\n | \"label\"\n | \"labelVisible\"\n | \"tooltip\"\n | \"tooltipSide\"\n | \"tooltipPortal\"\n | \"tooltipLazy\"\n > {\n href: string;\n /** See {@link ButtonLinkProps.renderLink}. */\n renderLink?: KitLinkComponent;\n /** See {@link ButtonLinkProps.external}. */\n external?: boolean;\n /** See {@link ButtonLinkProps.replace}. */\n replace?: boolean;\n /** See {@link ButtonLinkProps.reloadDocument}. */\n reloadDocument?: boolean;\n /** See {@link ButtonLinkProps.disabled}. */\n disabled?: boolean;\n ref?: Ref<HTMLAnchorElement>;\n type?: never;\n form?: never;\n pressed?: never;\n disabledReason?: never;\n disabledReasonDisplay?: never;\n commit?: never;\n disabledStyle?: never;\n pending?: never;\n}\n\n/**\n * Whether an IconButton draws its `label` as text (see `labelVisible`): at Large and\n * above, with a label to draw, not switched off by the caller, the variant (`overlay`,\n * `shutter`), `tooltip={false}` or a {@link CompactControls} region.\n */\nfunction useIconButtonText(\n label: string | undefined,\n labelVisible: boolean | undefined,\n variant: IconButtonVariant,\n tooltip: boolean,\n): boolean {\n const large = useLargeText();\n const compact = useContext(CompactControlsContext);\n if (!large || label === undefined || label === \"\" || !tooltip) return false;\n const visible = labelVisible ?? (!compact && variant !== \"overlay\" && variant !== \"shutter\");\n return visible;\n}\n\n/** The visible label (see `labelVisible`). */\nfunction IconButtonText({ label }: { label: string }) {\n return <span data-slot=\"icon-button-label\">{label}</span>;\n}\n\n/**\n * `toneColor`: one CSS colour, or one per theme.\n *\n * The pair is two custom properties on the element — `--icon-button-tone-light` and\n * `--icon-button-tone-dark` — and a class that points `--icon-button-tone` at one or the\n * other by the kit's `dark` variant (`.dark` on an ancestor, tokens.css), so the colour\n * follows a theme switch in CSS alone, with no re-render and no JS reading the theme.\n * Both values are any CSS colour; a token that already flips (`var(--warning)`) needs no\n * pair.\n */\nexport type IconButtonToneColor = string | { light: string; dark: string };\n\nconst ICON_BUTTON_TONE_PAIR =\n \"[--icon-button-tone:var(--icon-button-tone-light)] dark:[--icon-button-tone:var(--icon-button-tone-dark)]\";\n\n/** The inline custom properties `toneColor` sets over the caller's `style`. */\nfunction toneColorStyle(toneColor: IconButtonToneColor | undefined, style: CSSProperties | undefined) {\n if (toneColor === undefined) return style;\n const vars: Record<string, string> =\n typeof toneColor === \"string\"\n ? { \"--icon-button-tone\": toneColor }\n : { \"--icon-button-tone-light\": toneColor.light, \"--icon-button-tone-dark\": toneColor.dark };\n return { ...style, ...vars } as CSSProperties;\n}\n\n/** Everything but the element: the look both forms of IconButton share. */\nfunction iconButtonLook({\n variant,\n size,\n stretch,\n glyphSize,\n shape,\n tone,\n quiet,\n toneColor,\n withText = false,\n}: {\n variant: IconButtonVariant;\n size: IconButtonSize;\n stretch: boolean | undefined;\n glyphSize: IconButtonGlyphSize | undefined;\n shape: \"square\" | \"round\";\n tone: IconButtonTone;\n quiet: boolean | undefined;\n toneColor: IconButtonToneColor | undefined;\n /** The label is drawn beside the glyph (see `labelVisible`). */\n withText?: boolean;\n}) {\n const look = variant === \"overlay\" || variant === \"shutter\" ? variant : resolveButtonVariant(variant, \"IconButton variant\");\n return cn(\n ICON_BUTTON_BASE,\n withText\n ? cn(\"font-medium whitespace-nowrap\", stretch ? ICON_BUTTON_TEXT_STRETCH_SIZES[size] : ICON_BUTTON_TEXT_SIZES[size])\n : stretch\n ? ICON_BUTTON_STRETCH_SIZES[size]\n : ICON_BUTTON_SIZES[size],\n // With text the pill is a 48 px target at any size; the square follows its size.\n withText ? TOUCH_TARGET_LARGE : ICON_BUTTON_TOUCH_LARGE[size],\n glyphSize !== undefined && ICON_BUTTON_GLYPH_SIZES[glyphSize],\n // After the size, so the overlay's `rounded-full` beats the small sizes' `rounded`.\n look === \"overlay\"\n ? ICON_BUTTON_OVERLAY\n : look === \"shutter\"\n ? ICON_BUTTON_SHUTTER\n : buttonVariantClasses[look],\n shape === \"round\" && \"rounded-full\",\n ICON_BUTTON_DISABLED_REST[look],\n iconButtonToneClass(tone, quiet),\n toneColor !== undefined && typeof toneColor !== \"string\" && ICON_BUTTON_TONE_PAIR,\n );\n}\n\n/** The badge beside the control, not in it — see `badge`. The wrapper is only a\n * positioning box: the control inside it keeps its own focus ring and hit area. */\nfunction withIconButtonBadge(control: ReactElement, badge: ReactNode, stretch: boolean | undefined) {\n if (!hasContent(badge)) return control;\n return (\n <span className={cn(\"relative inline-flex shrink-0\", stretch && \"self-stretch\")}>\n {control}\n <span\n aria-hidden\n data-slot=\"icon-button-badge\"\n className=\"pointer-events-none absolute -end-0.5 -bottom-0.5 inline-flex rounded-full bg-surface [&_svg]:size-3\"\n >\n {badge}\n </span>\n </span>\n );\n}\n\n// Declared link-first, as Button is, so `<IconButton href>` picks the link props and\n// `ComponentProps<typeof IconButton>` (the LAST signature) is still the button's.\n/**\n * An icon-only button whose `label` is its name and its tooltip.\n *\n * Destructive actions (0.49 KIT-12): a delete, revoke or erase is NOT an icon repeated in\n * every row of a list — one stray tap away, and a bin per row draws the eye to the one\n * thing nobody should do by accident. Put it in the row's menu, `RowActions` (where a\n * `tone: \"danger\"` action goes by default and opens a `ConfirmDialog` first), or in the\n * selection bar (\"2 selected\" → Delete), and confirm it through `useConfirm`. A single\n * standalone delete — a card's own, a bulk bar's — may be an IconButton\n * `tone=\"danger\"`; it still asks first.\n */\nexport function IconButton(props: IconButtonLinkProps): ReactElement;\nexport function IconButton(props: IconButtonProps): ReactElement;\nexport function IconButton(props: IconButtonProps | IconButtonLinkProps): ReactElement {\n if (props.href !== undefined) return <IconButtonLink {...(props as IconButtonLinkProps)} />;\n return <IconButtonElement {...(props as IconButtonProps)} />;\n}\n\nfunction IconButtonLink({\n href,\n renderLink,\n external,\n replace,\n reloadDocument,\n disabled,\n variant = \"ghost\",\n size = \"md\",\n tone: toneProp,\n quiet,\n stopPropagation,\n stretch,\n shape = \"square\",\n toneColor,\n label,\n labelVisible,\n tooltip = true,\n tooltipSide,\n tooltipPortal,\n tooltipLazy = true,\n glyphSize,\n badge,\n className,\n style,\n target,\n rel,\n onClick,\n onKeyDown,\n children: glyph,\n ref,\n ...rest\n}: IconButtonLinkProps) {\n const withText = useIconButtonText(label, labelVisible, variant, tooltip);\n const children = withText ? (\n <>\n {glyph}\n <IconButtonText label={label!} />\n </>\n ) : (\n glyph\n );\n const kitLink = useKitLink();\n const common = useKitLabels(\"common\", DEFAULT_COMMON_LABELS);\n const tone = toneProp ?? (toneColor !== undefined ? \"custom\" : \"default\");\n // Button's rule, word for word: `reloadDocument` bypasses the router, an external\n // href or an in-page `#anchor` never reaches it.\n const Link = reloadDocument ? undefined : pickLinkRenderer<KitLinkProps>(renderLink, kitLink, href);\n const newTab = !disabled && (external || target === \"_blank\");\n const name = rest[\"aria-label\"] ?? label;\n // \"(opens in a new tab)\" joins the NAME here, not the body: an icon link has no text\n // for an sr-only span to follow, and `aria-label` would override one anyway.\n const ariaLabel = name !== undefined && newTab ? `${name} (${common.opensInNewTab})` : name;\n const handleClick = (e: MouseEvent<HTMLAnchorElement>) => {\n if (stopPropagation) e.stopPropagation();\n onClick?.(e);\n };\n const handleKeyDown = (e: KeyboardEvent<HTMLAnchorElement>) => {\n // A link activates on Enter only; that key still bubbles to a clickable row.\n if (stopPropagation && e.key === \"Enter\") e.stopPropagation();\n onKeyDown?.(e);\n };\n const cls = cn(\n iconButtonLook({ variant, size, stretch, glyphSize, shape, tone, quiet, toneColor, withText }),\n // BASE's `disabled:` classes never match an `<a>` — Button's disabled link look.\n disabled && \"pointer-events-none cursor-not-allowed opacity-50\",\n className,\n );\n const look = { style: toneColorStyle(toneColor, style), className: cls };\n let control: ReactElement;\n if (disabled) {\n control = (\n <a {...rest} {...look} ref={ref} role=\"link\" aria-disabled=\"true\" aria-label={ariaLabel}>\n {children}\n </a>\n );\n } else if (external || !Link) {\n control = (\n <a\n {...rest}\n {...look}\n ref={ref}\n href={href}\n aria-label={ariaLabel}\n target={external ? \"_blank\" : target}\n rel={external ? (rel ?? \"noopener noreferrer\") : rel}\n onClick={external ? handleClick : replacingClick(handleClick, href, replace, target)}\n onKeyDown={handleKeyDown}\n >\n {children}\n </a>\n );\n } else {\n control = (\n <RenderedButtonLink\n render={Link}\n {...rest}\n {...look}\n {...routerLinkNavigation(replace)}\n ref={ref}\n href={href}\n aria-label={ariaLabel}\n target={target}\n rel={rel}\n onClick={handleClick}\n onKeyDown={handleKeyDown}\n >\n {children}\n </RenderedButtonLink>\n );\n }\n control = withIconButtonBadge(control, badge, stretch);\n // The words are on the link at Large: a bubble would only repeat them.\n if (!tooltip || withText || label === undefined || label === \"\") return control;\n return (\n // A fragment, as on the button: the bubble says what `aria-label` already does.\n <Tooltip\n label={label}\n side={tooltipSide}\n portal={tooltipPortal}\n lazy={tooltipLazy}\n className={stretch ? \"self-stretch\" : undefined}\n >\n <>{control}</>\n </Tooltip>\n );\n}\n\nfunction IconButtonElement(\n {\n variant = \"ghost\",\n size = \"md\",\n tone: toneProp,\n quiet,\n pressed,\n stopPropagation,\n stretch,\n shape = \"square\",\n toneColor,\n label,\n labelVisible,\n tooltip = true,\n tooltipSide,\n tooltipPortal,\n tooltipLazy = true,\n disabledReason: ownDisabledReason,\n disabledReasonDisplay,\n commit,\n pending,\n glyphSize,\n badge,\n disabledStyle = \"dim\",\n className,\n style,\n onClick,\n onKeyDown,\n children,\n href: _href,\n renderLink: _renderLink,\n external: _external,\n replace: _replace,\n reloadDocument: _reloadDocument,\n ref,\n ...rest\n }: IconButtonProps,\n) {\n const tone = toneProp ?? (toneColor !== undefined ? \"custom\" : \"default\");\n const keep = disabledStyle === \"keep\";\n const withText = useIconButtonText(label, labelVisible, variant, tooltip);\n const reasonId = useId();\n const disabledReason = useCommitReason(commit, ownDisabledReason);\n const locked = hasContent(disabledReason);\n // Pending is inert like a locked button — focusable, every activation swallowed —\n // without the locked look: the spinner is the state.\n const inert = locked || Boolean(pending);\n const ownDescribedBy = rest[\"aria-describedby\"];\n const button = (\n <button\n ref={ref}\n {...rest}\n disabled={inert ? undefined : rest.disabled}\n aria-disabled={inert || rest[\"aria-disabled\"]}\n aria-busy={pending || rest[\"aria-busy\"]}\n aria-describedby={locked ? (ownDescribedBy ? `${ownDescribedBy} ${reasonId}` : reasonId) : ownDescribedBy}\n aria-label={rest[\"aria-label\"] ?? label}\n aria-pressed={pressed ?? rest[\"aria-pressed\"]}\n style={toneColorStyle(toneColor, style)}\n onClick={(e) => {\n if (stopPropagation) e.stopPropagation();\n // `preventDefault` too: a locked (or pending) submit must not submit its form.\n if (inert) {\n e.preventDefault();\n return;\n }\n onClick?.(e);\n }}\n onKeyDown={(e) => {\n // A button turns Enter/Space into a click of its own, but the KEY still\n // bubbles — and a clickable row listening for Enter would act on it too.\n if (stopPropagation && (e.key === \"Enter\" || e.key === \" \")) e.stopPropagation();\n onKeyDown?.(e);\n }}\n className={cn(\n iconButtonLook({ variant, size, stretch, glyphSize, shape, tone, quiet, toneColor, withText }),\n pressed && ICON_BUTTON_PRESSED,\n // The disabled look for the focusable kind of disabled, as on Button.\n locked && (keep ? \"cursor-default\" : \"cursor-not-allowed opacity-50\"),\n keep && \"disabled:cursor-default disabled:opacity-100\",\n pending && \"cursor-progress\",\n className,\n )}\n >\n {pending ? (\n // Decorative, as on Button: `aria-busy` says it. Sized to the glyph it stands\n // in for, in the glyph's colour, so the swap does not change the button's look.\n <Spinner\n label={null}\n className={cn(\n \"border-current/30 border-t-current\",\n glyphSize !== undefined ? ICON_BUTTON_SPINNER_GLYPH[glyphSize] : ICON_BUTTON_SPINNER[size],\n )}\n />\n ) : (\n children\n )}\n {withText && <IconButtonText label={label!} />}\n </button>\n );\n const control = withIconButtonBadge(button, badge, stretch);\n if (locked) {\n return (\n // Button's shape: the reason as a line under it, or the bubble with a hidden copy\n // for the description (see LockedReason).\n <LockedReason\n lock={{ reason: disabledReason, reasonId }}\n display={disabledReasonDisplay}\n side={tooltipSide}\n portal={tooltipPortal}\n className={stretch ? \"self-stretch\" : undefined}\n >\n {control}\n </LockedReason>\n );\n }\n // The words are on the button at Large: a bubble would only repeat them.\n if (!tooltip || withText || label === undefined || label === \"\") return control;\n return (\n // A fragment, so Tooltip leaves the button's description alone: the bubble says\n // exactly what `aria-label` already does. Lazy by default — see `tooltipLazy`.\n <Tooltip\n label={label}\n side={tooltipSide}\n portal={tooltipPortal}\n lazy={tooltipLazy}\n className={stretch ? \"self-stretch\" : undefined}\n >\n <>{control}</>\n </Tooltip>\n 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package/dist/components/modal.js
CHANGED
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@@ -137,6 +137,7 @@ function ModalPanel({
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"div",
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{
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"aria-hidden": exiting || void 0,
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+
"data-kit-layer": "backdrop",
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className: cn(
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// Live #320. The panel below rises only where it is bottom-anchored: from md up
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// it is centred, and a centred box sliding up from off-screen reads as a
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@@ -1 +1 @@
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-
{"version":3,"sources":["../../src/components/modal.tsx"],"sourcesContent":["import { createContext, useEffect, useMemo, useRef, useState } from \"react\";\nimport { createPortal } from \"react-dom\";\nimport type {\n ComponentPropsWithoutRef,\n KeyboardEvent,\n MouseEvent as ReactMouseEvent,\n PointerEvent as ReactPointerEvent,\n ReactNode,\n Ref,\n} from \"react\";\nimport { cn } from \"../lib/cn\";\nimport { mergeRefs } from \"./field-parts\";\nimport { useFocusTrap } from \"../hooks/use-focus-trap\";\nimport { useBodyScrollLock } from \"../hooks/use-body-scroll-lock\";\nimport { useOverlayHistory } from \"../hooks/use-overlay-history\";\nimport { useDialogParam, type DialogParam } from \"../hooks/use-search-param-state\";\nimport { OVERLAY_EXIT_MS, skipsExitAnimation, useCloseTransition } from \"../hooks/use-close-transition\";\nimport { runOwnKeyDown, takeEscape, useDismissLayer } from \"../hooks/use-dismiss\";\n\n/**\n * Drag the panel by its top strip, in pointer space (dev#460).\n *\n * Deliberately not a library and not persisted: the offset is component state that\n * dies with the dialog. It starts only on a press that lands on the panel's own\n * chrome — never on a field, a button or a link, which is what keeps \"drag to select\n * text in the textarea\" working. Above `md` only: below it the panel is a\n * full-width bottom sheet with nothing beside it to uncover.\n *\n * The whole gesture stays on the PANEL — captured pointer, React handlers — rather than\n * on `window`. The first shape of this added `pointermove`/`pointerup` to `window` from\n * inside the `pointerdown` handler and took them off again from the `pointerup` handler,\n * so the teardown ran only if the gesture ended: React never sees a listener added from\n * an event handler, and an unmount mid-drag left a live `pointermove` on `window` for\n * the life of the page, pinning this hook's state with it. The one caller that enables\n * dragging is the feedback composer, which closes ITSELF on submit — a Ctrl+Enter sent\n * with the pointer still down is exactly that order of events, once per drag.\n */\nfunction useDragOffset(enabled: boolean) {\n const [offset, setOffset] = useState<{ x: number; y: number } | null>(null);\n const from = useRef<{ x: number; y: number; ox: number; oy: number } | null>(null);\n\n const endDrag = () => {\n from.current = null;\n };\n\n return {\n /** Back to where the panel opens. 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Neither is worth\n // refusing the drag: uncaptured, the panel still gets the moves that\n // land on it.\n }\n },\n onPointerMove: (e: ReactPointerEvent<HTMLDivElement>) => {\n const start = from.current;\n if (!start) return;\n setOffset({ x: start.ox + e.clientX - start.x, y: start.oy + e.clientY - start.y });\n },\n onPointerUp: endDrag,\n // A cancel (the browser taking the pointer for a scroll or a gesture) and a\n // lost capture both mean no `pointerup` is coming. Without them the drag would\n // stay \"live\" and the next move over the panel would jump it.\n onPointerCancel: endDrag,\n onLostPointerCapture: endDrag,\n },\n };\n}\n\n/**\n * The panel's own ANIMATED dismissal, for chrome rendered inside it. `DialogFrame`'s X\n * and its `actions(close)` read this, so a Cancel or an X lowers the panel exactly the\n * way Escape does — calling `onClose` from inside unmounts with no exit, which is the\n * documented limit of {@link useCloseTransition}. `null` outside a `Modal`.\n */\nexport const ModalCloseContext = createContext<(() => void) | null>(null);\n\n/**\n * Backdrop handlers that close only when a press starts AND ends on the\n * backdrop itself. A plain onClick fires on mouseup, so dragging a text\n * selection that starts inside the panel and releases over the backdrop would\n * dismiss the dialog (feedback #254) — and the reverse drag would too, since\n * click targets the common ancestor of the down/up elements.\n */\nexport function useBackdropClose(onClose: () => void) {\n const pressStartedOnBackdrop = useRef(false);\n return {\n onMouseDown: (e: ReactMouseEvent<HTMLDivElement>) => {\n pressStartedOnBackdrop.current = e.target === e.currentTarget;\n },\n onMouseUp: (e: ReactMouseEvent<HTMLDivElement>) => {\n const started = pressStartedOnBackdrop.current;\n pressStartedOnBackdrop.current = false;\n if (started && e.target === e.currentTarget) onClose();\n },\n };\n}\n\n// Tab-cycle target set: the interactive descendants the focus trap rotates\n// through. Querying live (per keystroke) means dynamically rendered fields are\n// included automatically.\n/**\n * `extends ComponentPropsWithoutRef<\"div\">` so anything a `<div>` takes reaches the\n * PANEL — the element with `role=\"dialog\"`, which is the one a consumer means. That is\n * where a `data-tour` anchor, a test id, an `aria-describedby` or an `aria-label` has\n * to land; before this, a closed prop list dropped all four silently (audit §api-design).\n */\nexport interface ModalProps extends Omit<ComponentPropsWithoutRef<\"div\">, \"role\"> {\n /** Invoked on backdrop click and on Escape. */\n onClose: () => void;\n /**\n * Who decides whether the dialog is up, when the caller wants to keep it MOUNTED.\n *\n * Left out, the dialog is open for as long as it is mounted — `{open && <Modal/>}`,\n * which is every caller before this prop and stays exactly as it was. That idiom has\n * one blind spot: a close the CALLER decides on (a save that succeeded, a\n * `setOpen(false)` from outside) unmounts the panel on the spot, with no exit,\n * because there is nothing left to animate. kastlan's `FormModal` was nothing but an\n * `if (!open) return null` gate in front of this.\n *\n * Passed, the component stays mounted while closed and renders nothing, and a flip\n * to `false` plays the same exit a dismissal does before the panel goes. The focus\n * trap, the scroll lock and the Back-gesture history entry are held only while\n * `open` is true — they are released the moment it turns false, so focus is back on\n * the trigger while the panel is still lowering. A dismissal (Escape, the backdrop,\n * Back, the frame's X) animates first and then calls `onClose`; the `false` that\n * comes back from it is not animated a second time.\n *\n * The body is unmounted once the exit has finished, as it is today, so a form inside\n * still starts fresh on the next open.\n */\n open?: boolean;\n /** `\"alertdialog\"` for a dialog that interrupts to ask a question the user must\n * answer (a confirmation) — screen readers announce it with more urgency. Only the\n * two dialog roles are allowed: the panel stays modal either way. */\n role?: \"dialog\" | \"alertdialog\";\n children: ReactNode;\n /**\n * Panel max-width: `md` (28rem), `lg` (32rem), `xl` (48rem), `2xl` (the display less\n * the backdrop's margin, capped at 110rem).\n *\n * `xl` exists because two callers had already written `className=\"max-w-3xl\"` to\n * reach it — the payee backfill's preview table and the price-merge dialog, both\n * of which hold a list and several fields rather than one question. A caller\n * patching a missing size IS the signal that the size is missing, and a\n * hand-written width in a `className` is a width nothing else can line up with.\n *\n * `2xl` is the same signal one size up (round 0.34 C3, KS U1): a dialog whose\n * content is a TABLE to be read. Kurvenschmiede's five part dialogs hold a measured\n * table pasted from a spreadsheet and had patched themselves to\n * `w-[min(110rem,94vw)] max-w-none`; Keksdose's report drilldown passed `size=\"lg\"`\n * and then `max-w-5xl`. The cap is the generous one of the two, because a table\n * squeezed into a box in the middle of a wide screen is a table scrolled sideways\n * (KS feedback #16); below the cap the panel is as wide as the backdrop lets it be.\n * In rem, so it grows with the text size until the screen stops it.\n *\n * The panel is `w-full` under every one of them, so the cap only bites once the\n * viewport is wider than it: on a phone all four are the same full-width bottom\n * sheet. Nothing here may introduce a `min-w-*`, which is what would break that.\n */\n size?: \"md\" | \"lg\" | \"xl\" | \"2xl\";\n /** Extra classes for the panel (e.g. `space-y-3` for form content spacing). */\n className?: string;\n /** id of the heading element, wired to `aria-labelledby`. */\n labelledBy?: string;\n /**\n * Extra key handling on the panel (e.g. Ctrl/Cmd+Enter to submit). Runs first; a\n * `preventDefault()` on Escape HERE keeps the dialog open — the owner's claim (see\n * `use-dismiss.ts`). One a field inside makes does not, since 0.34: the rule\n * `FullBleedDialog` already had, so a search box keeping Chromium from clearing itself\n * no longer holds the dialog open (Wave 2, DUP-1).\n */\n onKeyDown?: (e: KeyboardEvent<HTMLDivElement>) => void;\n /**\n * Drop the backdrop's mobile margin so the panel can reach the screen edges\n * (a full-screen sheet on phones). The panel still needs its own\n * `h-[100dvh] max-w-full rounded-none` classes via `className` to fill it; the\n * desktop `md:p-4` margin is kept. Defaults to false (padded on all sizes).\n */\n fullBleed?: boolean;\n /**\n * Let the user drag the panel out of the way by its top edge (Keksdose feedback\n * dev#460: *\"Make the feedback dialog draggable so I can see behind it if it\n * blocks something.\"*).\n *\n * Opt-in, because it only makes sense for a dialog whose content is ABOUT the page\n * behind it — the feedback composer is the case, an ordinary form is not, and a\n * draggable panel that has nothing to reveal is a control that can only get lost.\n *\n * Pointer-only by design: it is a \"move this out of the way\" gesture, not a layout\n * choice worth persisting, and the position resets when the dialog closes. On a\n * phone the panel is a bottom sheet the width of the screen, so dragging is\n * suppressed there — there is nothing beside it to see.\n */\n draggable?: boolean;\n /**\n * Bind the open state to a URL search param (0.12.0): `\"edit\"` is open while\n * `?edit` is in the query, `{ key: \"dialog\", value: \"create-lease\" }` while\n * `?dialog=create-lease` is. The URL is then the only state — `open` is ignored —\n * and the dialog opens from anywhere that sets the param: {@link useDialogParam}'s\n * setter, a `<Link>`, a shared link, a reload.\n *\n * kastlan's `useDialogParam` did this beside the dialog, so its open state could be\n * deep-linked and captured in a feedback report. Here it also owns the history:\n * opening through `useDialogParam` pushes an entry, so the Back gesture closes the\n * dialog by leaving it, and a close (Escape, the backdrop, the X) goes back over\n * that entry rather than stacking a second one. The dialog's own Back handling\n * ({@link useOverlayHistory}'s throwaway entry) stays off in this mode — the param's\n * entry already is one, and two would take two Back presses to close one dialog.\n *\n * `onClose` still runs, after the param is cleared. Requires a react-router Router.\n */\n urlParam?: DialogParam;\n /**\n * The PANEL — the `role=\"dialog\"` element the rest of the props go on, not the\n * backdrop around it (0.35, round 0.35 R4, the follow-up to API-2; as on\n * `FullBleedDialog`). Merged with the panel's own ref, which the focus\n * trap holds. Set while the panel is in the document: `null` while a dialog with\n * `open={false}` is closed, and after a `urlParam` dialog's param is cleared.\n */\n ref?: Ref<HTMLDivElement>;\n}\n\n/**\n * The URL-bound dialog: the param is the open state, and closing clears it. A\n * component of its own so the router hook is only called by a `Modal` that asked for\n * it — a plain `Modal` must keep working with no Router above it.\n */\nfunction UrlParamModal({ urlParam, onClose, ...rest }: ModalProps & { urlParam: DialogParam }) {\n const [open, setOpen] = useDialogParam(urlParam);\n // Closed from here the moment the dismissal is decided. Going back is a traversal\n // the browser lands a task later, and between the two the param still says \"open\":\n // without this the panel, already lowered, would pop back up for that task.\n const [leaving, setLeaving] = useState(false);\n if (leaving && !open) setLeaving(false);\n return (\n <ModalPanel\n {...rest}\n open={open && !leaving}\n ownHistoryEntry={false}\n onClose={() => {\n setLeaving(true);\n setOpen(false);\n onClose();\n }}\n />\n );\n}\n\n/**\n * Centered (bottom-sheet on mobile) modal dialog: dimmed backdrop, single\n * rounded panel. Owns the overlay mechanics that the hand-rolled dialogs each\n * re-implemented or lacked — backdrop-click + Escape to close, the platform Back\n * gesture (Keksdose feedback #172), background scroll lock (feedback #204), focus\n * into the panel on open and back to the trigger on close, a Tab focus trap, and\n * `role=\"dialog\"`/`aria-modal`.\n */\nexport function Modal(props: ModalProps) {\n return props.urlParam !== undefined ? (\n <UrlParamModal {...props} urlParam={props.urlParam} />\n ) : (\n <ModalPanel {...props} />\n );\n}\n\nfunction ModalPanel({\n onClose,\n open,\n children,\n size = \"md\",\n className,\n labelledBy,\n onKeyDown,\n fullBleed,\n draggable,\n style,\n role = \"dialog\",\n urlParam: _urlParam,\n ownHistoryEntry = true,\n ref,\n ...rest\n}: ModalProps & {\n /** False when the URL already holds an entry for this dialog — see `urlParam`. */\n ownHistoryEntry?: boolean;\n}) {\n const panelRef = useRef<HTMLDivElement>(null);\n // The caller's `ref` beside the trap's (round 0.35 R4): memoised, so the panel is not\n // detached and re-attached on every render.\n const setPanel = useMemo(() => mergeRefs(panelRef, ref), [ref]);\n const drag = useDragOffset(Boolean(draggable));\n // Without `open`, mounted means open — the constant `true` every hook below used to\n // be given. With it, `open` itself.\n const active = open ?? true;\n\n // Whether the last close came through `requestClose`, i.e. has ALREADY been\n // animated. Set in the same batch as the caller's `onClose`, so the render that sees\n // `open` turn false also sees this and does not lower the panel a second time.\n const [dismissed, setDismissed] = useState(false);\n // The exit of a close the caller decided on (only reachable with `open`). Adjusted\n // during render when `open` flips — `Collapse`'s pattern — so the very render that\n // closes it already paints the `-out` classes rather than a frame of nothing.\n const [exiting, setExiting] = useState(false);\n const [prevOpen, setPrevOpen] = useState(open);\n if (open !== prevOpen) {\n setPrevOpen(open);\n setDismissed(false);\n setExiting(open === false && prevOpen === true && !dismissed && !skipsExitAnimation());\n if (open) drag.reset();\n }\n useEffect(() => {\n if (!exiting) return;\n const timer = setTimeout(() => setExiting(false), OVERLAY_EXIT_MS);\n return () => clearTimeout(timer);\n }, [exiting]);\n\n // The panel lowers itself before the caller unmounts it (live #320 rework). Every\n // dismissal below goes through `requestClose`; `onClose` still does the closing, one\n // animation later. A caller that closes the dialog ITSELF — after a save, say —\n // unmounts with no exit unless it passes `open`, which is what that prop is for.\n const { closing, requestClose } = useCloseTransition(() => {\n setDismissed(true);\n onClose();\n });\n // A panel on its way out after `open` turned false is already closed: a press on\n // its fading backdrop must not report a second close.\n const backdropClose = useBackdropClose(active ? requestClose : () => {});\n // Back means the same as Escape here. On a phone Escape doesn't exist, so without\n // this the only way out of a dialog is finding its close button — and Back, the\n // gesture everyone reaches for, navigated the page underneath instead (#172).\n // Held only while open: a closed `open={false}` dialog must not own a history entry.\n useOverlayHistory(active && ownHistoryEntry, requestClose);\n\n // Through the shared hook and not by hand: this component's own save/restore copy\n // was one half of the pair that left the page permanently unscrollable when a dialog\n // containing an open sheet was closed — see the note in use-body-scroll-lock.ts.\n useBodyScrollLock(active);\n\n // Focus the panel itself (not the first field) so opening doesn't pop the mobile\n // keyboard, while still moving focus into the dialog for keyboard and screen-reader\n // users. Through the shared hook since this component is where it came from — the\n // hook adds per-keystroke recomputation, a guard on restoring to a detached node,\n // and nesting, none of which this copy had. Released when `open` turns false, which\n // hands focus back to the trigger while the panel is still on its way out.\n //\n // \"The panel itself\" only when nothing inside asked for focus: a field the app\n // autofocuses on purpose keeps it (0.33.1, keksdose live #402 — the same trap took\n // an autofocused amount straight back in `FullBleedDialog`). Its keyboard is then the\n // one the app chose to show; the trigger still gets focus back on close.\n useFocusTrap(panelRef, { active, initialFocus: \"container\" });\n const leaving = closing || exiting;\n\n // One layer on the Escape stack while open (Wave 2, DUP-1): a list, a popover or a\n // tooltip opened inside takes the key before the dialog does, wherever focus is —\n // and the dialog gets it even when focus is not in the panel.\n const layer = useDismissLayer(active, requestClose);\n const handleKeyDown = (e: KeyboardEvent<HTMLDivElement>) => {\n // The caller's handler sees Escape only while this dialog is the layer on top: a\n // tooltip or a list open over it takes that press first (0.35, KS's gear wizard).\n runOwnKeyDown(e, onKeyDown, layer);\n // To whatever is on top — this dialog, unless something opened over it — and\n // stopped here. Tab containment lives in useFocusTrap, which listens on the panel.\n takeEscape(e);\n };\n\n // Portal to <body> so the `fixed inset-0 z-50` overlay escapes whatever stacking\n // context its caller sits in. Rendered inline, a modal opened from e.g. the top\n // bar (a z-30 context) could paint BELOW a sibling z-30 sticky element like the\n // expanded transaction editor (feedback #320). The tour/command-palette overlays\n // already portal for the same reason.\n if (!active && !exiting) return null;\n return createPortal(\n <div\n // Out of the accessibility tree for the length of a caller-driven exit: focus is\n // already back on the page, and an `aria-modal` panel that is leaving would hide\n // that page from a screen reader for 220ms. Not `inert` — that would let a tap\n // fall through the fading backdrop to the row underneath.\n aria-hidden={exiting || undefined}\n className={cn(\n // Live #320. The panel below rises only where it is bottom-anchored: from md up\n // it is centred, and a centred box sliding up from off-screen reads as a\n // different component arriving rather than as the same one settling.\n leaving ? \"animate-overlay-out\" : \"animate-overlay\",\n \"fixed inset-0 z-50 flex items-end justify-center bg-black/40 md:items-center\",\n fullBleed ? \"p-0 md:p-4\" : \"p-4\",\n )}\n {...backdropClose}\n >\n {/* eslint-disable-next-line jsx-a11y/no-static-element-interactions -- always\n role=\"dialog\" or \"alertdialog\" (the ternary hides that from the rule): `onKeyDown`\n is Escape-to-close per the APG dialog pattern, and the drag handlers are\n swipe-to-dismiss, whose keyboard path is that same Escape. */}\n <div\n // `...rest` FIRST, everything the dialog needs to be a dialog after it. A\n // wrapper that spreads its own props through to this one cannot then take away\n // the role, the modality or the `tabIndex={-1}` that `useFocusTrap` needs —\n // losing any of the three is silent, and the symptom (a dialog a screen reader\n // walks straight out of) shows up nowhere near the call site that caused it.\n {...rest}\n ref={setPanel}\n // Normalised at runtime too: an untyped caller's `role=\"presentation\"` must not\n // take the dialog role away (props-passthrough pins that).\n role={role === \"alertdialog\" ? \"alertdialog\" : \"dialog\"}\n aria-modal=\"true\"\n aria-labelledby={labelledBy}\n tabIndex={-1}\n onKeyDown={handleKeyDown}\n {...drag.handlers}\n // MERGED, not replaced: `drag.style` is undefined until a drag starts, so\n // assigning it outright would drop a caller's own `style` on every render but\n // the ones where the panel is being dragged.\n style={{ ...style, ...drag.style }}\n className={cn(\n leaving ? \"animate-sheet-out md:animate-none\" : \"animate-sheet md:animate-none\",\n \"w-full rounded-lg border border-subtle bg-surface shadow-sm outline-none\",\n { md: \"max-w-md\", lg: \"max-w-lg\", xl: \"max-w-3xl\", \"2xl\": \"max-w-[110rem]\" }[size],\n // A panel taller than the screen has to scroll ITSELF. The backdrop is\n // `fixed inset-0` and the body is scroll-locked while a dialog is open, so\n // without this the overflow simply had nowhere to go: on a phone the panel\n // is bottom-anchored, so it grew UPWARD past the top edge and the part that\n // went past it could not be reached by any gesture (Keksdose live #254, on\n // the price-merge dialog — but it was every dialog with more than a screen\n // of content). `max-h-full` resolves against the backdrop's content box,\n // which is the viewport minus its own padding, so the panel stops exactly\n // where the screen does; `overscroll-contain` keeps the fling inside it.\n //\n // Three callers had already patched themselves with `max-h-[90vh]` +\n // an inner scroller. Those still win — `cn` is tailwind-merge — and this is\n // the default they should not have needed.\n \"max-h-full overflow-y-auto overscroll-contain\",\n \"p-4\",\n // The grab affordance sits on the panel's own top strip: a drag handle of\n // its own would be one more control in a dialog that is mostly one field.\n draggable && \"md:[&>*:first-child]:cursor-grab\",\n className,\n )}\n >\n <ModalCloseContext.Provider value={requestClose}>{children}</ModalCloseContext.Provider>\n </div>\n </div>,\n document.body,\n );\n}\n"],"mappings":";AA+PI;AA/PJ,SAAS,eAAe,WAAW,SAAS,QAAQ,gBAAgB;AACpE,SAAS,oBAAoB;AAS7B,SAAS,UAAU;AACnB,SAAS,iBAAiB;AAC1B,SAAS,oBAAoB;AAC7B,SAAS,yBAAyB;AAClC,SAAS,yBAAyB;AAClC,SAAS,sBAAwC;AACjD,SAAS,iBAAiB,oBAAoB,0BAA0B;AACxE,SAAS,eAAe,YAAY,uBAAuB;AAoB3D,SAAS,cAAc,SAAkB;AACvC,QAAM,CAAC,QAAQ,SAAS,IAAI,SAA0C,IAAI;AAC1E,QAAM,OAAO,OAAgE,IAAI;AAEjF,QAAM,UAAU,MAAM;AACpB,SAAK,UAAU;AAAA,EACjB;AAEA,SAAO;AAAA;AAAA;AAAA,IAGL,OAAO,MAAM,UAAU,IAAI;AAAA,IAC3B,OAAO,SAAS,EAAE,WAAW,aAAa,OAAO,CAAC,OAAO,OAAO,CAAC,MAAM,IAAI;AAAA,IAC3E,UAAU,CAAC,UACP,SACA;AAAA,MACE,eAAe,CAAC,MAAyC;AACvD,YAAI,EAAE,WAAW,KAAK,OAAO,aAAa,IAAK;AAC/C,cAAM,SAAS,EAAE;AAGjB,YAAI,OAAO,QAAQ,gDAAgD,EAAG;AACtE,aAAK,UAAU,EAAE,GAAG,EAAE,SAAS,GAAG,EAAE,SAAS,IAAI,QAAQ,KAAK,GAAG,IAAI,QAAQ,KAAK,EAAE;AACpF,YAAI;AAKF,YAAE,cAAc,kBAAkB,EAAE,SAAS;AAAA,QAC/C,QAAQ;AAAA,QAKR;AAAA,MACF;AAAA,MACA,eAAe,CAAC,MAAyC;AACvD,cAAM,QAAQ,KAAK;AACnB,YAAI,CAAC,MAAO;AACZ,kBAAU,EAAE,GAAG,MAAM,KAAK,EAAE,UAAU,MAAM,GAAG,GAAG,MAAM,KAAK,EAAE,UAAU,MAAM,EAAE,CAAC;AAAA,MACpF;AAAA,MACA,aAAa;AAAA;AAAA;AAAA;AAAA,MAIb,iBAAiB;AAAA,MACjB,sBAAsB;AAAA,IACxB;AAAA,EACN;AACF;AAQO,MAAM,oBAAoB,cAAmC,IAAI;AASjE,SAAS,iBAAiB,SAAqB;AACpD,QAAM,yBAAyB,OAAO,KAAK;AAC3C,SAAO;AAAA,IACL,aAAa,CAAC,MAAuC;AACnD,6BAAuB,UAAU,EAAE,WAAW,EAAE;AAAA,IAClD;AAAA,IACA,WAAW,CAAC,MAAuC;AACjD,YAAM,UAAU,uBAAuB;AACvC,6BAAuB,UAAU;AACjC,UAAI,WAAW,EAAE,WAAW,EAAE,cAAe,SAAQ;AAAA,IACvD;AAAA,EACF;AACF;AAoIA,SAAS,cAAc,EAAE,UAAU,SAAS,GAAG,KAAK,GAA2C;AAC7F,QAAM,CAAC,MAAM,OAAO,IAAI,eAAe,QAAQ;AAI/C,QAAM,CAAC,SAAS,UAAU,IAAI,SAAS,KAAK;AAC5C,MAAI,WAAW,CAAC,KAAM,YAAW,KAAK;AACtC,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ,MAAM,QAAQ,CAAC;AAAA,MACf,iBAAiB;AAAA,MACjB,SAAS,MAAM;AACb,mBAAW,IAAI;AACf,gBAAQ,KAAK;AACb,gBAAQ;AAAA,MACV;AAAA;AAAA,EACF;AAEJ;AAUO,SAAS,MAAM,OAAmB;AACvC,SAAO,MAAM,aAAa,SACxB,oBAAC,iBAAe,GAAG,OAAO,UAAU,MAAM,UAAU,IAEpD,oBAAC,cAAY,GAAG,OAAO;AAE3B;AAEA,SAAS,WAAW;AAAA,EAClB;AAAA,EACA;AAAA,EACA;AAAA,EACA,OAAO;AAAA,EACP;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA,OAAO;AAAA,EACP,UAAU;AAAA,EACV,kBAAkB;AAAA,EAClB;AAAA,EACA,GAAG;AACL,GAGG;AACD,QAAM,WAAW,OAAuB,IAAI;AAG5C,QAAM,WAAW,QAAQ,MAAM,UAAU,UAAU,GAAG,GAAG,CAAC,GAAG,CAAC;AAC9D,QAAM,OAAO,cAAc,QAAQ,SAAS,CAAC;AAG7C,QAAM,SAAS,QAAQ;AAKvB,QAAM,CAAC,WAAW,YAAY,IAAI,SAAS,KAAK;AAIhD,QAAM,CAAC,SAAS,UAAU,IAAI,SAAS,KAAK;AAC5C,QAAM,CAAC,UAAU,WAAW,IAAI,SAAS,IAAI;AAC7C,MAAI,SAAS,UAAU;AACrB,gBAAY,IAAI;AAChB,iBAAa,KAAK;AAClB,eAAW,SAAS,SAAS,aAAa,QAAQ,CAAC,aAAa,CAAC,mBAAmB,CAAC;AACrF,QAAI,KAAM,MAAK,MAAM;AAAA,EACvB;AACA,YAAU,MAAM;AACd,QAAI,CAAC,QAAS;AACd,UAAM,QAAQ,WAAW,MAAM,WAAW,KAAK,GAAG,eAAe;AACjE,WAAO,MAAM,aAAa,KAAK;AAAA,EACjC,GAAG,CAAC,OAAO,CAAC;AAMZ,QAAM,EAAE,SAAS,aAAa,IAAI,mBAAmB,MAAM;AACzD,iBAAa,IAAI;AACjB,YAAQ;AAAA,EACV,CAAC;AAGD,QAAM,gBAAgB,iBAAiB,SAAS,eAAe,MAAM;AAAA,EAAC,CAAC;AAKvE,oBAAkB,UAAU,iBAAiB,YAAY;AAKzD,oBAAkB,MAAM;AAaxB,eAAa,UAAU,EAAE,QAAQ,cAAc,YAAY,CAAC;AAC5D,QAAM,UAAU,WAAW;AAK3B,QAAM,QAAQ,gBAAgB,QAAQ,YAAY;AAClD,QAAM,gBAAgB,CAAC,MAAqC;AAG1D,kBAAc,GAAG,WAAW,KAAK;AAGjC,eAAW,CAAC;AAAA,EACd;AAOA,MAAI,CAAC,UAAU,CAAC,QAAS,QAAO;AAChC,SAAO;AAAA,IACL;AAAA,MAAC;AAAA;AAAA,QAKC,eAAa,WAAW;AAAA,QACxB,WAAW;AAAA;AAAA;AAAA;AAAA,UAIT,UAAU,wBAAwB;AAAA,UAClC;AAAA,UACA,YAAY,eAAe;AAAA,QAC7B;AAAA,QACC,GAAG;AAAA,QAMJ;AAAA,UAAC;AAAA;AAAA,YAME,GAAG;AAAA,YACJ,KAAK;AAAA,YAGL,MAAM,SAAS,gBAAgB,gBAAgB;AAAA,YAC/C,cAAW;AAAA,YACX,mBAAiB;AAAA,YACjB,UAAU;AAAA,YACV,WAAW;AAAA,YACV,GAAG,KAAK;AAAA,YAIT,OAAO,EAAE,GAAG,OAAO,GAAG,KAAK,MAAM;AAAA,YACjC,WAAW;AAAA,cACT,UAAU,sCAAsC;AAAA,cAChD;AAAA,cACA,EAAE,IAAI,YAAY,IAAI,YAAY,IAAI,aAAa,OAAO,iBAAiB,EAAE,IAAI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,cAcjF;AAAA,cACA;AAAA;AAAA;AAAA,cAGA,aAAa;AAAA,cACb;AAAA,YACF;AAAA,YAEA,8BAAC,kBAAkB,UAAlB,EAA2B,OAAO,cAAe,UAAS;AAAA;AAAA,QAC7D;AAAA;AAAA,IACF;AAAA,IACA,SAAS;AAAA,EACX;AACF;","names":[]}
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{"version":3,"sources":["../../src/components/modal.tsx"],"sourcesContent":["import { createContext, useEffect, useMemo, useRef, useState } from \"react\";\nimport { createPortal } from \"react-dom\";\nimport type {\n ComponentPropsWithoutRef,\n KeyboardEvent,\n MouseEvent as ReactMouseEvent,\n PointerEvent as ReactPointerEvent,\n ReactNode,\n Ref,\n} from \"react\";\nimport { cn } from \"../lib/cn\";\nimport { mergeRefs } from \"./field-parts\";\nimport { useFocusTrap } from \"../hooks/use-focus-trap\";\nimport { useBodyScrollLock } from \"../hooks/use-body-scroll-lock\";\nimport { useOverlayHistory } from \"../hooks/use-overlay-history\";\nimport { useDialogParam, type DialogParam } from \"../hooks/use-search-param-state\";\nimport { OVERLAY_EXIT_MS, skipsExitAnimation, useCloseTransition } from \"../hooks/use-close-transition\";\nimport { runOwnKeyDown, takeEscape, useDismissLayer } from \"../hooks/use-dismiss\";\n\n/**\n * Drag the panel by its top strip, in pointer space (dev#460).\n *\n * Deliberately not a library and not persisted: the offset is component state that\n * dies with the dialog. It starts only on a press that lands on the panel's own\n * chrome — never on a field, a button or a link, which is what keeps \"drag to select\n * text in the textarea\" working. Above `md` only: below it the panel is a\n * full-width bottom sheet with nothing beside it to uncover.\n *\n * The whole gesture stays on the PANEL — captured pointer, React handlers — rather than\n * on `window`. The first shape of this added `pointermove`/`pointerup` to `window` from\n * inside the `pointerdown` handler and took them off again from the `pointerup` handler,\n * so the teardown ran only if the gesture ended: React never sees a listener added from\n * an event handler, and an unmount mid-drag left a live `pointermove` on `window` for\n * the life of the page, pinning this hook's state with it. The one caller that enables\n * dragging is the feedback composer, which closes ITSELF on submit — a Ctrl+Enter sent\n * with the pointer still down is exactly that order of events, once per drag.\n */\nfunction useDragOffset(enabled: boolean) {\n const [offset, setOffset] = useState<{ x: number; y: number } | null>(null);\n const from = useRef<{ x: number; y: number; ox: number; oy: number } | null>(null);\n\n const endDrag = () => {\n from.current = null;\n };\n\n return {\n /** Back to where the panel opens. A `Modal` with an `open` prop outlives its own\n * closes, so \"the position resets when the dialog closes\" needs saying. */\n reset: () => setOffset(null),\n style: offset ? { transform: `translate(${offset.x}px, ${offset.y}px)` } : undefined,\n handlers: !enabled\n ? undefined\n : {\n onPointerDown: (e: ReactPointerEvent<HTMLDivElement>) => {\n if (e.button !== 0 || window.innerWidth < 768) return;\n const target = e.target as HTMLElement;\n // Only the panel itself and its non-interactive chrome start a drag; a\n // press inside any control belongs to that control.\n if (target.closest(\"input,textarea,select,button,a,[role='button']\")) return;\n from.current = { x: e.clientX, y: e.clientY, ox: offset?.x ?? 0, oy: offset?.y ?? 0 };\n try {\n // Capture is what lets the handlers live on the panel: every later\n // pointer event for this pointer retargets here, so the drag keeps\n // working once the pointer outruns the panel's own box — which it always\n // does, since the panel moves out from under it.\n e.currentTarget.setPointerCapture(e.pointerId);\n } catch {\n // jsdom implements no pointer capture, and a browser throws\n // NotFoundError for a pointerId that is already gone. Neither is worth\n // refusing the drag: uncaptured, the panel still gets the moves that\n // land on it.\n }\n },\n onPointerMove: (e: ReactPointerEvent<HTMLDivElement>) => {\n const start = from.current;\n if (!start) return;\n setOffset({ x: start.ox + e.clientX - start.x, y: start.oy + e.clientY - start.y });\n },\n onPointerUp: endDrag,\n // A cancel (the browser taking the pointer for a scroll or a gesture) and a\n // lost capture both mean no `pointerup` is coming. Without them the drag would\n // stay \"live\" and the next move over the panel would jump it.\n onPointerCancel: endDrag,\n onLostPointerCapture: endDrag,\n },\n };\n}\n\n/**\n * The panel's own ANIMATED dismissal, for chrome rendered inside it. `DialogFrame`'s X\n * and its `actions(close)` read this, so a Cancel or an X lowers the panel exactly the\n * way Escape does — calling `onClose` from inside unmounts with no exit, which is the\n * documented limit of {@link useCloseTransition}. `null` outside a `Modal`.\n */\nexport const ModalCloseContext = createContext<(() => void) | null>(null);\n\n/**\n * Backdrop handlers that close only when a press starts AND ends on the\n * backdrop itself. A plain onClick fires on mouseup, so dragging a text\n * selection that starts inside the panel and releases over the backdrop would\n * dismiss the dialog (feedback #254) — and the reverse drag would too, since\n * click targets the common ancestor of the down/up elements.\n */\nexport function useBackdropClose(onClose: () => void) {\n const pressStartedOnBackdrop = useRef(false);\n return {\n onMouseDown: (e: ReactMouseEvent<HTMLDivElement>) => {\n pressStartedOnBackdrop.current = e.target === e.currentTarget;\n },\n onMouseUp: (e: ReactMouseEvent<HTMLDivElement>) => {\n const started = pressStartedOnBackdrop.current;\n pressStartedOnBackdrop.current = false;\n if (started && e.target === e.currentTarget) onClose();\n },\n };\n}\n\n// Tab-cycle target set: the interactive descendants the focus trap rotates\n// through. Querying live (per keystroke) means dynamically rendered fields are\n// included automatically.\n/**\n * `extends ComponentPropsWithoutRef<\"div\">` so anything a `<div>` takes reaches the\n * PANEL — the element with `role=\"dialog\"`, which is the one a consumer means. That is\n * where a `data-tour` anchor, a test id, an `aria-describedby` or an `aria-label` has\n * to land; before this, a closed prop list dropped all four silently (audit §api-design).\n */\nexport interface ModalProps extends Omit<ComponentPropsWithoutRef<\"div\">, \"role\"> {\n /** Invoked on backdrop click and on Escape. */\n onClose: () => void;\n /**\n * Who decides whether the dialog is up, when the caller wants to keep it MOUNTED.\n *\n * Left out, the dialog is open for as long as it is mounted — `{open && <Modal/>}`,\n * which is every caller before this prop and stays exactly as it was. That idiom has\n * one blind spot: a close the CALLER decides on (a save that succeeded, a\n * `setOpen(false)` from outside) unmounts the panel on the spot, with no exit,\n * because there is nothing left to animate. kastlan's `FormModal` was nothing but an\n * `if (!open) return null` gate in front of this.\n *\n * Passed, the component stays mounted while closed and renders nothing, and a flip\n * to `false` plays the same exit a dismissal does before the panel goes. The focus\n * trap, the scroll lock and the Back-gesture history entry are held only while\n * `open` is true — they are released the moment it turns false, so focus is back on\n * the trigger while the panel is still lowering. A dismissal (Escape, the backdrop,\n * Back, the frame's X) animates first and then calls `onClose`; the `false` that\n * comes back from it is not animated a second time.\n *\n * The body is unmounted once the exit has finished, as it is today, so a form inside\n * still starts fresh on the next open.\n */\n open?: boolean;\n /** `\"alertdialog\"` for a dialog that interrupts to ask a question the user must\n * answer (a confirmation) — screen readers announce it with more urgency. Only the\n * two dialog roles are allowed: the panel stays modal either way. */\n role?: \"dialog\" | \"alertdialog\";\n children: ReactNode;\n /**\n * Panel max-width: `md` (28rem), `lg` (32rem), `xl` (48rem), `2xl` (the display less\n * the backdrop's margin, capped at 110rem).\n *\n * `xl` exists because two callers had already written `className=\"max-w-3xl\"` to\n * reach it — the payee backfill's preview table and the price-merge dialog, both\n * of which hold a list and several fields rather than one question. A caller\n * patching a missing size IS the signal that the size is missing, and a\n * hand-written width in a `className` is a width nothing else can line up with.\n *\n * `2xl` is the same signal one size up (round 0.34 C3, KS U1): a dialog whose\n * content is a TABLE to be read. Kurvenschmiede's five part dialogs hold a measured\n * table pasted from a spreadsheet and had patched themselves to\n * `w-[min(110rem,94vw)] max-w-none`; Keksdose's report drilldown passed `size=\"lg\"`\n * and then `max-w-5xl`. The cap is the generous one of the two, because a table\n * squeezed into a box in the middle of a wide screen is a table scrolled sideways\n * (KS feedback #16); below the cap the panel is as wide as the backdrop lets it be.\n * In rem, so it grows with the text size until the screen stops it.\n *\n * The panel is `w-full` under every one of them, so the cap only bites once the\n * viewport is wider than it: on a phone all four are the same full-width bottom\n * sheet. Nothing here may introduce a `min-w-*`, which is what would break that.\n */\n size?: \"md\" | \"lg\" | \"xl\" | \"2xl\";\n /** Extra classes for the panel (e.g. `space-y-3` for form content spacing). */\n className?: string;\n /** id of the heading element, wired to `aria-labelledby`. */\n labelledBy?: string;\n /**\n * Extra key handling on the panel (e.g. Ctrl/Cmd+Enter to submit). Runs first; a\n * `preventDefault()` on Escape HERE keeps the dialog open — the owner's claim (see\n * `use-dismiss.ts`). One a field inside makes does not, since 0.34: the rule\n * `FullBleedDialog` already had, so a search box keeping Chromium from clearing itself\n * no longer holds the dialog open (Wave 2, DUP-1).\n */\n onKeyDown?: (e: KeyboardEvent<HTMLDivElement>) => void;\n /**\n * Drop the backdrop's mobile margin so the panel can reach the screen edges\n * (a full-screen sheet on phones). The panel still needs its own\n * `h-[100dvh] max-w-full rounded-none` classes via `className` to fill it; the\n * desktop `md:p-4` margin is kept. Defaults to false (padded on all sizes).\n */\n fullBleed?: boolean;\n /**\n * Let the user drag the panel out of the way by its top edge (Keksdose feedback\n * dev#460: *\"Make the feedback dialog draggable so I can see behind it if it\n * blocks something.\"*).\n *\n * Opt-in, because it only makes sense for a dialog whose content is ABOUT the page\n * behind it — the feedback composer is the case, an ordinary form is not, and a\n * draggable panel that has nothing to reveal is a control that can only get lost.\n *\n * Pointer-only by design: it is a \"move this out of the way\" gesture, not a layout\n * choice worth persisting, and the position resets when the dialog closes. On a\n * phone the panel is a bottom sheet the width of the screen, so dragging is\n * suppressed there — there is nothing beside it to see.\n */\n draggable?: boolean;\n /**\n * Bind the open state to a URL search param (0.12.0): `\"edit\"` is open while\n * `?edit` is in the query, `{ key: \"dialog\", value: \"create-lease\" }` while\n * `?dialog=create-lease` is. The URL is then the only state — `open` is ignored —\n * and the dialog opens from anywhere that sets the param: {@link useDialogParam}'s\n * setter, a `<Link>`, a shared link, a reload.\n *\n * kastlan's `useDialogParam` did this beside the dialog, so its open state could be\n * deep-linked and captured in a feedback report. Here it also owns the history:\n * opening through `useDialogParam` pushes an entry, so the Back gesture closes the\n * dialog by leaving it, and a close (Escape, the backdrop, the X) goes back over\n * that entry rather than stacking a second one. The dialog's own Back handling\n * ({@link useOverlayHistory}'s throwaway entry) stays off in this mode — the param's\n * entry already is one, and two would take two Back presses to close one dialog.\n *\n * `onClose` still runs, after the param is cleared. Requires a react-router Router.\n */\n urlParam?: DialogParam;\n /**\n * The PANEL — the `role=\"dialog\"` element the rest of the props go on, not the\n * backdrop around it (0.35, round 0.35 R4, the follow-up to API-2; as on\n * `FullBleedDialog`). Merged with the panel's own ref, which the focus\n * trap holds. Set while the panel is in the document: `null` while a dialog with\n * `open={false}` is closed, and after a `urlParam` dialog's param is cleared.\n */\n ref?: Ref<HTMLDivElement>;\n}\n\n/**\n * The URL-bound dialog: the param is the open state, and closing clears it. A\n * component of its own so the router hook is only called by a `Modal` that asked for\n * it — a plain `Modal` must keep working with no Router above it.\n */\nfunction UrlParamModal({ urlParam, onClose, ...rest }: ModalProps & { urlParam: DialogParam }) {\n const [open, setOpen] = useDialogParam(urlParam);\n // Closed from here the moment the dismissal is decided. Going back is a traversal\n // the browser lands a task later, and between the two the param still says \"open\":\n // without this the panel, already lowered, would pop back up for that task.\n const [leaving, setLeaving] = useState(false);\n if (leaving && !open) setLeaving(false);\n return (\n <ModalPanel\n {...rest}\n open={open && !leaving}\n ownHistoryEntry={false}\n onClose={() => {\n setLeaving(true);\n setOpen(false);\n onClose();\n }}\n />\n );\n}\n\n/**\n * Centered (bottom-sheet on mobile) modal dialog: dimmed backdrop, single\n * rounded panel. Owns the overlay mechanics that the hand-rolled dialogs each\n * re-implemented or lacked — backdrop-click + Escape to close, the platform Back\n * gesture (Keksdose feedback #172), background scroll lock (feedback #204), focus\n * into the panel on open and back to the trigger on close, a Tab focus trap, and\n * `role=\"dialog\"`/`aria-modal`.\n */\nexport function Modal(props: ModalProps) {\n return props.urlParam !== undefined ? (\n <UrlParamModal {...props} urlParam={props.urlParam} />\n ) : (\n <ModalPanel {...props} />\n );\n}\n\nfunction ModalPanel({\n onClose,\n open,\n children,\n size = \"md\",\n className,\n labelledBy,\n onKeyDown,\n fullBleed,\n draggable,\n style,\n role = \"dialog\",\n urlParam: _urlParam,\n ownHistoryEntry = true,\n ref,\n ...rest\n}: ModalProps & {\n /** False when the URL already holds an entry for this dialog — see `urlParam`. */\n ownHistoryEntry?: boolean;\n}) {\n const panelRef = useRef<HTMLDivElement>(null);\n // The caller's `ref` beside the trap's (round 0.35 R4): memoised, so the panel is not\n // detached and re-attached on every render.\n const setPanel = useMemo(() => mergeRefs(panelRef, ref), [ref]);\n const drag = useDragOffset(Boolean(draggable));\n // Without `open`, mounted means open — the constant `true` every hook below used to\n // be given. With it, `open` itself.\n const active = open ?? true;\n\n // Whether the last close came through `requestClose`, i.e. has ALREADY been\n // animated. Set in the same batch as the caller's `onClose`, so the render that sees\n // `open` turn false also sees this and does not lower the panel a second time.\n const [dismissed, setDismissed] = useState(false);\n // The exit of a close the caller decided on (only reachable with `open`). Adjusted\n // during render when `open` flips — `Collapse`'s pattern — so the very render that\n // closes it already paints the `-out` classes rather than a frame of nothing.\n const [exiting, setExiting] = useState(false);\n const [prevOpen, setPrevOpen] = useState(open);\n if (open !== prevOpen) {\n setPrevOpen(open);\n setDismissed(false);\n setExiting(open === false && prevOpen === true && !dismissed && !skipsExitAnimation());\n if (open) drag.reset();\n }\n useEffect(() => {\n if (!exiting) return;\n const timer = setTimeout(() => setExiting(false), OVERLAY_EXIT_MS);\n return () => clearTimeout(timer);\n }, [exiting]);\n\n // The panel lowers itself before the caller unmounts it (live #320 rework). Every\n // dismissal below goes through `requestClose`; `onClose` still does the closing, one\n // animation later. A caller that closes the dialog ITSELF — after a save, say —\n // unmounts with no exit unless it passes `open`, which is what that prop is for.\n const { closing, requestClose } = useCloseTransition(() => {\n setDismissed(true);\n onClose();\n });\n // A panel on its way out after `open` turned false is already closed: a press on\n // its fading backdrop must not report a second close.\n const backdropClose = useBackdropClose(active ? requestClose : () => {});\n // Back means the same as Escape here. On a phone Escape doesn't exist, so without\n // this the only way out of a dialog is finding its close button — and Back, the\n // gesture everyone reaches for, navigated the page underneath instead (#172).\n // Held only while open: a closed `open={false}` dialog must not own a history entry.\n useOverlayHistory(active && ownHistoryEntry, requestClose);\n\n // Through the shared hook and not by hand: this component's own save/restore copy\n // was one half of the pair that left the page permanently unscrollable when a dialog\n // containing an open sheet was closed — see the note in use-body-scroll-lock.ts.\n useBodyScrollLock(active);\n\n // Focus the panel itself (not the first field) so opening doesn't pop the mobile\n // keyboard, while still moving focus into the dialog for keyboard and screen-reader\n // users. Through the shared hook since this component is where it came from — the\n // hook adds per-keystroke recomputation, a guard on restoring to a detached node,\n // and nesting, none of which this copy had. Released when `open` turns false, which\n // hands focus back to the trigger while the panel is still on its way out.\n //\n // \"The panel itself\" only when nothing inside asked for focus: a field the app\n // autofocuses on purpose keeps it (0.33.1, keksdose live #402 — the same trap took\n // an autofocused amount straight back in `FullBleedDialog`). Its keyboard is then the\n // one the app chose to show; the trigger still gets focus back on close.\n useFocusTrap(panelRef, { active, initialFocus: \"container\" });\n const leaving = closing || exiting;\n\n // One layer on the Escape stack while open (Wave 2, DUP-1): a list, a popover or a\n // tooltip opened inside takes the key before the dialog does, wherever focus is —\n // and the dialog gets it even when focus is not in the panel.\n const layer = useDismissLayer(active, requestClose);\n const handleKeyDown = (e: KeyboardEvent<HTMLDivElement>) => {\n // The caller's handler sees Escape only while this dialog is the layer on top: a\n // tooltip or a list open over it takes that press first (0.35, KS's gear wizard).\n runOwnKeyDown(e, onKeyDown, layer);\n // To whatever is on top — this dialog, unless something opened over it — and\n // stopped here. Tab containment lives in useFocusTrap, which listens on the panel.\n takeEscape(e);\n };\n\n // Portal to <body> so the `fixed inset-0 z-50` overlay escapes whatever stacking\n // context its caller sits in. Rendered inline, a modal opened from e.g. the top\n // bar (a z-30 context) could paint BELOW a sibling z-30 sticky element like the\n // expanded transaction editor (feedback #320). The tour/command-palette overlays\n // already portal for the same reason.\n if (!active && !exiting) return null;\n return createPortal(\n <div\n // Out of the accessibility tree for the length of a caller-driven exit: focus is\n // already back on the page, and an `aria-modal` panel that is leaving would hide\n // that page from a screen reader for 220ms. Not `inert` — that would let a tap\n // fall through the fading backdrop to the row underneath.\n aria-hidden={exiting || undefined}\n // A kit layer, for the tour's layer order (0.50, docs/tours-harmonization.md §11.6):\n // a backdrop, so the tour measures the panel inside it to tell a full-screen sheet.\n data-kit-layer=\"backdrop\"\n className={cn(\n // Live #320. The panel below rises only where it is bottom-anchored: from md up\n // it is centred, and a centred box sliding up from off-screen reads as a\n // different component arriving rather than as the same one settling.\n leaving ? \"animate-overlay-out\" : \"animate-overlay\",\n \"fixed inset-0 z-50 flex items-end justify-center bg-black/40 md:items-center\",\n fullBleed ? \"p-0 md:p-4\" : \"p-4\",\n )}\n {...backdropClose}\n >\n {/* eslint-disable-next-line jsx-a11y/no-static-element-interactions -- always\n role=\"dialog\" or \"alertdialog\" (the ternary hides that from the rule): `onKeyDown`\n is Escape-to-close per the APG dialog pattern, and the drag handlers are\n swipe-to-dismiss, whose keyboard path is that same Escape. */}\n <div\n // `...rest` FIRST, everything the dialog needs to be a dialog after it. A\n // wrapper that spreads its own props through to this one cannot then take away\n // the role, the modality or the `tabIndex={-1}` that `useFocusTrap` needs —\n // losing any of the three is silent, and the symptom (a dialog a screen reader\n // walks straight out of) shows up nowhere near the call site that caused it.\n {...rest}\n ref={setPanel}\n // Normalised at runtime too: an untyped caller's `role=\"presentation\"` must not\n // take the dialog role away (props-passthrough pins that).\n role={role === \"alertdialog\" ? \"alertdialog\" : \"dialog\"}\n aria-modal=\"true\"\n aria-labelledby={labelledBy}\n tabIndex={-1}\n onKeyDown={handleKeyDown}\n {...drag.handlers}\n // MERGED, not replaced: `drag.style` is undefined until a drag starts, so\n // assigning it outright would drop a caller's own `style` on every render but\n // the ones where the panel is being dragged.\n style={{ ...style, ...drag.style }}\n className={cn(\n leaving ? \"animate-sheet-out md:animate-none\" : \"animate-sheet md:animate-none\",\n \"w-full rounded-lg border border-subtle bg-surface shadow-sm outline-none\",\n { md: \"max-w-md\", lg: \"max-w-lg\", xl: \"max-w-3xl\", \"2xl\": \"max-w-[110rem]\" }[size],\n // A panel taller than the screen has to scroll ITSELF. The backdrop is\n // `fixed inset-0` and the body is scroll-locked while a dialog is open, so\n // without this the overflow simply had nowhere to go: on a phone the panel\n // is bottom-anchored, so it grew UPWARD past the top edge and the part that\n // went past it could not be reached by any gesture (Keksdose live #254, on\n // the price-merge dialog — but it was every dialog with more than a screen\n // of content). `max-h-full` resolves against the backdrop's content box,\n // which is the viewport minus its own padding, so the panel stops exactly\n // where the screen does; `overscroll-contain` keeps the fling inside it.\n //\n // Three callers had already patched themselves with `max-h-[90vh]` +\n // an inner scroller. Those still win — `cn` is tailwind-merge — and this is\n // the default they should not have needed.\n \"max-h-full overflow-y-auto overscroll-contain\",\n \"p-4\",\n // The grab affordance sits on the panel's own top strip: a drag handle of\n // its own would be one more control in a dialog that is mostly one field.\n draggable && \"md:[&>*:first-child]:cursor-grab\",\n className,\n )}\n >\n <ModalCloseContext.Provider value={requestClose}>{children}</ModalCloseContext.Provider>\n </div>\n </div>,\n document.body,\n );\n}\n"],"mappings":";AA+PI;AA/PJ,SAAS,eAAe,WAAW,SAAS,QAAQ,gBAAgB;AACpE,SAAS,oBAAoB;AAS7B,SAAS,UAAU;AACnB,SAAS,iBAAiB;AAC1B,SAAS,oBAAoB;AAC7B,SAAS,yBAAyB;AAClC,SAAS,yBAAyB;AAClC,SAAS,sBAAwC;AACjD,SAAS,iBAAiB,oBAAoB,0BAA0B;AACxE,SAAS,eAAe,YAAY,uBAAuB;AAoB3D,SAAS,cAAc,SAAkB;AACvC,QAAM,CAAC,QAAQ,SAAS,IAAI,SAA0C,IAAI;AAC1E,QAAM,OAAO,OAAgE,IAAI;AAEjF,QAAM,UAAU,MAAM;AACpB,SAAK,UAAU;AAAA,EACjB;AAEA,SAAO;AAAA;AAAA;AAAA,IAGL,OAAO,MAAM,UAAU,IAAI;AAAA,IAC3B,OAAO,SAAS,EAAE,WAAW,aAAa,OAAO,CAAC,OAAO,OAAO,CAAC,MAAM,IAAI;AAAA,IAC3E,UAAU,CAAC,UACP,SACA;AAAA,MACE,eAAe,CAAC,MAAyC;AACvD,YAAI,EAAE,WAAW,KAAK,OAAO,aAAa,IAAK;AAC/C,cAAM,SAAS,EAAE;AAGjB,YAAI,OAAO,QAAQ,gDAAgD,EAAG;AACtE,aAAK,UAAU,EAAE,GAAG,EAAE,SAAS,GAAG,EAAE,SAAS,IAAI,QAAQ,KAAK,GAAG,IAAI,QAAQ,KAAK,EAAE;AACpF,YAAI;AAKF,YAAE,cAAc,kBAAkB,EAAE,SAAS;AAAA,QAC/C,QAAQ;AAAA,QAKR;AAAA,MACF;AAAA,MACA,eAAe,CAAC,MAAyC;AACvD,cAAM,QAAQ,KAAK;AACnB,YAAI,CAAC,MAAO;AACZ,kBAAU,EAAE,GAAG,MAAM,KAAK,EAAE,UAAU,MAAM,GAAG,GAAG,MAAM,KAAK,EAAE,UAAU,MAAM,EAAE,CAAC;AAAA,MACpF;AAAA,MACA,aAAa;AAAA;AAAA;AAAA;AAAA,MAIb,iBAAiB;AAAA,MACjB,sBAAsB;AAAA,IACxB;AAAA,EACN;AACF;AAQO,MAAM,oBAAoB,cAAmC,IAAI;AASjE,SAAS,iBAAiB,SAAqB;AACpD,QAAM,yBAAyB,OAAO,KAAK;AAC3C,SAAO;AAAA,IACL,aAAa,CAAC,MAAuC;AACnD,6BAAuB,UAAU,EAAE,WAAW,EAAE;AAAA,IAClD;AAAA,IACA,WAAW,CAAC,MAAuC;AACjD,YAAM,UAAU,uBAAuB;AACvC,6BAAuB,UAAU;AACjC,UAAI,WAAW,EAAE,WAAW,EAAE,cAAe,SAAQ;AAAA,IACvD;AAAA,EACF;AACF;AAoIA,SAAS,cAAc,EAAE,UAAU,SAAS,GAAG,KAAK,GAA2C;AAC7F,QAAM,CAAC,MAAM,OAAO,IAAI,eAAe,QAAQ;AAI/C,QAAM,CAAC,SAAS,UAAU,IAAI,SAAS,KAAK;AAC5C,MAAI,WAAW,CAAC,KAAM,YAAW,KAAK;AACtC,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ,MAAM,QAAQ,CAAC;AAAA,MACf,iBAAiB;AAAA,MACjB,SAAS,MAAM;AACb,mBAAW,IAAI;AACf,gBAAQ,KAAK;AACb,gBAAQ;AAAA,MACV;AAAA;AAAA,EACF;AAEJ;AAUO,SAAS,MAAM,OAAmB;AACvC,SAAO,MAAM,aAAa,SACxB,oBAAC,iBAAe,GAAG,OAAO,UAAU,MAAM,UAAU,IAEpD,oBAAC,cAAY,GAAG,OAAO;AAE3B;AAEA,SAAS,WAAW;AAAA,EAClB;AAAA,EACA;AAAA,EACA;AAAA,EACA,OAAO;AAAA,EACP;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA,OAAO;AAAA,EACP,UAAU;AAAA,EACV,kBAAkB;AAAA,EAClB;AAAA,EACA,GAAG;AACL,GAGG;AACD,QAAM,WAAW,OAAuB,IAAI;AAG5C,QAAM,WAAW,QAAQ,MAAM,UAAU,UAAU,GAAG,GAAG,CAAC,GAAG,CAAC;AAC9D,QAAM,OAAO,cAAc,QAAQ,SAAS,CAAC;AAG7C,QAAM,SAAS,QAAQ;AAKvB,QAAM,CAAC,WAAW,YAAY,IAAI,SAAS,KAAK;AAIhD,QAAM,CAAC,SAAS,UAAU,IAAI,SAAS,KAAK;AAC5C,QAAM,CAAC,UAAU,WAAW,IAAI,SAAS,IAAI;AAC7C,MAAI,SAAS,UAAU;AACrB,gBAAY,IAAI;AAChB,iBAAa,KAAK;AAClB,eAAW,SAAS,SAAS,aAAa,QAAQ,CAAC,aAAa,CAAC,mBAAmB,CAAC;AACrF,QAAI,KAAM,MAAK,MAAM;AAAA,EACvB;AACA,YAAU,MAAM;AACd,QAAI,CAAC,QAAS;AACd,UAAM,QAAQ,WAAW,MAAM,WAAW,KAAK,GAAG,eAAe;AACjE,WAAO,MAAM,aAAa,KAAK;AAAA,EACjC,GAAG,CAAC,OAAO,CAAC;AAMZ,QAAM,EAAE,SAAS,aAAa,IAAI,mBAAmB,MAAM;AACzD,iBAAa,IAAI;AACjB,YAAQ;AAAA,EACV,CAAC;AAGD,QAAM,gBAAgB,iBAAiB,SAAS,eAAe,MAAM;AAAA,EAAC,CAAC;AAKvE,oBAAkB,UAAU,iBAAiB,YAAY;AAKzD,oBAAkB,MAAM;AAaxB,eAAa,UAAU,EAAE,QAAQ,cAAc,YAAY,CAAC;AAC5D,QAAM,UAAU,WAAW;AAK3B,QAAM,QAAQ,gBAAgB,QAAQ,YAAY;AAClD,QAAM,gBAAgB,CAAC,MAAqC;AAG1D,kBAAc,GAAG,WAAW,KAAK;AAGjC,eAAW,CAAC;AAAA,EACd;AAOA,MAAI,CAAC,UAAU,CAAC,QAAS,QAAO;AAChC,SAAO;AAAA,IACL;AAAA,MAAC;AAAA;AAAA,QAKC,eAAa,WAAW;AAAA,QAGxB,kBAAe;AAAA,QACf,WAAW;AAAA;AAAA;AAAA;AAAA,UAIT,UAAU,wBAAwB;AAAA,UAClC;AAAA,UACA,YAAY,eAAe;AAAA,QAC7B;AAAA,QACC,GAAG;AAAA,QAMJ;AAAA,UAAC;AAAA;AAAA,YAME,GAAG;AAAA,YACJ,KAAK;AAAA,YAGL,MAAM,SAAS,gBAAgB,gBAAgB;AAAA,YAC/C,cAAW;AAAA,YACX,mBAAiB;AAAA,YACjB,UAAU;AAAA,YACV,WAAW;AAAA,YACV,GAAG,KAAK;AAAA,YAIT,OAAO,EAAE,GAAG,OAAO,GAAG,KAAK,MAAM;AAAA,YACjC,WAAW;AAAA,cACT,UAAU,sCAAsC;AAAA,cAChD;AAAA,cACA,EAAE,IAAI,YAAY,IAAI,YAAY,IAAI,aAAa,OAAO,iBAAiB,EAAE,IAAI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,cAcjF;AAAA,cACA;AAAA;AAAA;AAAA,cAGA,aAAa;AAAA,cACb;AAAA,YACF;AAAA,YAEA,8BAAC,kBAAkB,UAAlB,EAA2B,OAAO,cAAe,UAAS;AAAA;AAAA,QAC7D;AAAA;AAAA,IACF;AAAA,IACA,SAAS;AAAA,EACX;AACF;","names":[]}
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export declare function NavPills<T extends string>({ items, current, onSelect, renderLink, currentType, size, landmark, itemClassName, layout, className, ref, ...rest }: NavPillsProps<T>): import("react").JSX.Element;
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pill = renderLink ? renderLink(props) : kit ? /* @__PURE__ */ jsx(RenderedKitLink, { render: kit, props }) : /* @__PURE__ */ jsx("a", { href: props.href, className: props.className, "aria-current": props["aria-current"], onClick: props.onClick, children: props.children });
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