@egjs/flicking-plugins 4.7.1 → 4.8.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/declaration/Arrow.d.ts +51 -45
- package/declaration/AutoPlay.d.ts +44 -40
- package/declaration/Fade.d.ts +16 -16
- package/declaration/Parallax.d.ts +16 -16
- package/declaration/Perspective.d.ts +28 -28
- package/declaration/Sync.d.ts +37 -37
- package/declaration/const.d.ts +31 -31
- package/declaration/event.d.ts +5 -5
- package/declaration/index.d.ts +10 -10
- package/declaration/pagination/Pagination.d.ts +61 -61
- package/declaration/pagination/index.d.ts +3 -3
- package/declaration/pagination/renderer/BulletRenderer.d.ts +11 -11
- package/declaration/pagination/renderer/FractionRenderer.d.ts +9 -9
- package/declaration/pagination/renderer/Renderer.d.ts +19 -19
- package/declaration/pagination/renderer/ScrollBulletRenderer.d.ts +12 -12
- package/declaration/type.d.ts +9 -9
- package/declaration/utils.d.ts +3 -3
- package/dist/plugins.esm.js +124 -75
- package/dist/plugins.esm.js.map +1 -1
- package/dist/plugins.js +124 -75
- package/dist/plugins.js.map +1 -1
- package/dist/plugins.min.js +2 -2
- package/dist/plugins.min.js.map +1 -1
- package/package.json +3 -3
- package/src/Arrow.ts +37 -13
- package/src/AutoPlay.ts +10 -1
package/dist/plugins.js
CHANGED
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@@ -4,7 +4,7 @@ name: @egjs/flicking-plugins
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license: MIT
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author: NAVER Corp.
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repository: https://github.com/naver/egjs-flicking-plugins
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-
version: 4.
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version: 4.8.0-beta.1
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*/
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(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('@egjs/flicking')) :
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@@ -12,22 +12,22 @@ version: 4.7.1
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(global = global || self, factory((global.Flicking = global.Flicking || {}, global.Flicking.Plugins = {}), global.Flicking));
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}(this, function (exports, flicking) { 'use strict';
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/**
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* You can apply parallax effect while panel is moving.
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* @ko 패널들을 움직이면서 parallax 효과를 부여할 수 있습니다.
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* @memberof Flicking.Plugins
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/**
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* You can apply parallax effect while panel is moving.
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* @ko 패널들을 움직이면서 parallax 효과를 부여할 수 있습니다.
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* @memberof Flicking.Plugins
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*/
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var Parallax =
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/*#__PURE__*/
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function () {
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/**
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* @param {string} selector Selector of the element to apply parallax effect<ko> Parallax 효과를 적용할 엘리먼트의 선택자 </ko>
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* @param {number} scale Effect amplication scale<ko>효과 증폭도</ko>
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* @example
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* ```ts
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* flicking.addPlugins(new Parallax("img", 1));
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* ```
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/**
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* @param {string} selector Selector of the element to apply parallax effect<ko> Parallax 효과를 적용할 엘리먼트의 선택자 </ko>
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* @param {number} scale Effect amplication scale<ko>효과 증폭도</ko>
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* @example
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* ```ts
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* flicking.addPlugins(new Parallax("img", 1));
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* ```
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*/
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function Parallax(selector, scale) {
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var _this = this;
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@@ -114,22 +114,22 @@ version: 4.7.1
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return Parallax;
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}();
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/**
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* You can apply fade in / out effect while panel is moving.
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* @ko 패널들을 움직이면서 fade in / out 효과를 부여할 수 있습니다.
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* @memberof Flicking.Plugins
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/**
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* You can apply fade in / out effect while panel is moving.
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* @ko 패널들을 움직이면서 fade in / out 효과를 부여할 수 있습니다.
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* @memberof Flicking.Plugins
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*/
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var Fade =
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/*#__PURE__*/
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function () {
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/**
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* @param - The selector of the element to which the fade effect is to be applied. If the selector is blank, it applies to panel element. <ko>Fade 효과를 적용할 대상의 선택자. 선택자가 공백이면 패널 엘리먼트에 적용된다.</ko>
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* @param - Effect amplication scale<ko>효과 증폭도</ko>
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* @example
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* ```ts
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* flicking.addPlugins(new Fade("p", 1));
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* ```
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/**
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* @param - The selector of the element to which the fade effect is to be applied. If the selector is blank, it applies to panel element. <ko>Fade 효과를 적용할 대상의 선택자. 선택자가 공백이면 패널 엘리먼트에 적용된다.</ko>
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* @param - Effect amplication scale<ko>효과 증폭도</ko>
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* @example
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* ```ts
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* flicking.addPlugins(new Fade("p", 1));
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* ```
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*/
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function Fade(selector, scale) {
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var _this = this;
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@@ -216,26 +216,27 @@ version: 4.7.1
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return Fade;
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}();
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/**
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* Plugin that allow you to automatically move to the next/previous panel, on a specific time basis
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* @ko 일정 시간마다, 자동으로 다음/이전 패널로 넘어가도록 할 수 있는 플러그인
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* @memberof Flicking.Plugins
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/**
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* Plugin that allow you to automatically move to the next/previous panel, on a specific time basis
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* @ko 일정 시간마다, 자동으로 다음/이전 패널로 넘어가도록 할 수 있는 플러그인
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* @memberof Flicking.Plugins
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*/
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var AutoPlay =
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/*#__PURE__*/
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function () {
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/**
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* @param {AutoPlayOptions} options Options for the AutoPlay instance.<ko>AutoPlay 옵션</ko>
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* @param {number} options.duration Time to wait before moving on to the next panel.<ko>다음 패널로 움직이기까지 대기 시간</ko>
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* @param {number | undefined} options.animationDuration Duration of animation of moving to the next panel. If undefined, duration option of the Flicking instance is used instead.<ko>패널이 움직이는 애니메이션의 지속 시간, undefined라면 Flicking 인스턴스의 duration 값을 사용한다</ko>
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* @param {"PREV" | "NEXT"} options.direction The direction in which the panel moves.<ko>패널이 움직이는 방향</ko>
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* @param {boolean} options.stopOnHover Whether to stop when mouse hover upon the element.<ko>엘리먼트에 마우스를 올렸을 때 AutoPlay를 정지할지 여부</ko>
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* @param {
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* @
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*
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*
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*
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/**
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* @param {AutoPlayOptions} options Options for the AutoPlay instance.<ko>AutoPlay 옵션</ko>
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* @param {number} options.duration Time to wait before moving on to the next panel.<ko>다음 패널로 움직이기까지 대기 시간</ko>
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* @param {number | undefined} options.animationDuration Duration of animation of moving to the next panel. If undefined, duration option of the Flicking instance is used instead.<ko>패널이 움직이는 애니메이션의 지속 시간, undefined라면 Flicking 인스턴스의 duration 값을 사용한다</ko>
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* @param {"PREV" | "NEXT"} options.direction The direction in which the panel moves.<ko>패널이 움직이는 방향</ko>
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* @param {boolean} options.stopOnHover Whether to stop when mouse hover upon the element.<ko>엘리먼트에 마우스를 올렸을 때 AutoPlay를 정지할지 여부</ko>
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* @param {boolean} options.stopOnInit Whether to stop when mouse hover upon the element.<ko>엘리먼트에 마우스를 올렸을 때 AutoPlay를 정지할지 여부</ko>
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* @param {number} options.delayAfterHover If stopOnHover is true, the amount of time to wait before moving on to the next panel when mouse leaves the element.<ko>stopOnHover를 사용한다면 마우스가 엘리먼트로부터 나간 뒤 다음 패널로 움직이기까지 대기 시간</ko>
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* @example
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* ```ts
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* flicking.addPlugins(new AutoPlay({ duration: 2000, direction: "NEXT" }));
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* ```
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*/
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function AutoPlay(_a) {
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var _this = this;
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direction = _e === void 0 ? flicking.DIRECTION.NEXT : _e,
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_f = _b.stopOnHover,
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stopOnHover = _f === void 0 ? false : _f,
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_g = _b.stopOnInit,
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stopOnInit = _g === void 0 ? false : _g,
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delayAfterHover = _b.delayAfterHover;
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/* Internal Values */
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this._animationDuration = animationDuration;
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this._direction = direction;
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this._stopOnHover = stopOnHover;
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this._stopOnInit = stopOnInit;
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this._delayAfterHover = delayAfterHover !== null && delayAfterHover !== void 0 ? delayAfterHover : duration;
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}
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(__proto, "stopOnInit", {
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get: function () {
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return this._stopOnInit;
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},
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set: function (val) {
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this._stopOnInit = val;
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(__proto, "delayAfterHover", {
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get: function () {
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return this._delayAfterHover;
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targetEl.addEventListener("mouseleave", this._onMouseLeave, false);
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}
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this.
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if (!this._stopOnInit) {
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this.play();
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}
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};
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__proto.destroy = function () {
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return el;
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};
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/**
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* A plugin to easily create prev/right arrow button of Flicking
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* @ko 이전/다음 버튼을 쉽게 만들 수 있는 플러그인
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* @memberof Flicking.Plugins
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/**
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* A plugin to easily create prev/right arrow button of Flicking
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* @ko 이전/다음 버튼을 쉽게 만들 수 있는 플러그인
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* @memberof Flicking.Plugins
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*/
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var Arrow =
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_g = _b.moveCount,
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moveCount = _g === void 0 ? 1 : _g,
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_h = _b.moveByViewportSize,
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moveByViewportSize = _h === void 0 ? false : _h
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moveByViewportSize = _h === void 0 ? false : _h,
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_j = _b.interruptable,
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interruptable = _j === void 0 ? false : _j;
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/* Internal Values */
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this._onPrevClick = function () {
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var flicking = _this._flicking;
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var index = flicking.animating ? _this._nextIndex : flicking.index;
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var currentPanel = flicking.animating ? flicking.panels[_this._nextIndex] : flicking.currentPanel;
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var camera = flicking.camera;
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var anchorPoints = camera.anchorPoints;
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if (flicking.animating || anchorPoints.length <= 0) return;
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if (flicking.animating && !_this.interruptable || anchorPoints.length <= 0) return;
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if (flicking.animating) {
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flicking.stopAnimation();
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}
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var firstAnchor = anchorPoints[0];
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var moveCount = _this._moveCount;
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flicking.control.moveToPosition(camera.position - camera.size, flicking.duration).catch(_this._onCatch);
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} else {
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if (flicking.circularEnabled) {
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var targetPanel =
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var targetPanel = currentPanel;
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for (var i = 0; i < moveCount; i++) {
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targetPanel = targetPanel.prev();
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targetPanel.focus().catch(_this._onCatch);
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} else if (
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flicking.moveTo(Math.max(
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} else if (index > firstAnchor.panel.index) {
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flicking.moveTo(Math.max(index - moveCount, firstAnchor.panel.index)).catch(_this._onCatch);
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} else if (camera.position > camera.range.min) {
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flicking.moveTo(
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flicking.moveTo(index).catch(_this._onCatch);
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}
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}
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};
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this._onNextClick = function () {
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var flicking = _this._flicking;
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var index = flicking.animating ? _this._nextIndex : flicking.index;
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var currentPanel = flicking.animating ? flicking.panels[_this._nextIndex] : flicking.currentPanel;
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var camera = flicking.camera;
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var anchorPoints = camera.anchorPoints;
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if (flicking.animating || anchorPoints.length <= 0) return;
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if (flicking.animating && !_this.interruptable || anchorPoints.length <= 0) return;
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if (flicking.animating) {
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flicking.stopAnimation();
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}
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var lastAnchor = anchorPoints[anchorPoints.length - 1];
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var moveCount = _this._moveCount;
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flicking.control.moveToPosition(camera.position + camera.size, flicking.duration).catch(_this._onCatch);
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} else {
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if (flicking.circularEnabled) {
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var targetPanel =
|
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649
|
+
var targetPanel = currentPanel;
|
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618
650
|
|
|
619
651
|
for (var i = 0; i < moveCount; i++) {
|
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620
652
|
targetPanel = targetPanel.next();
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621
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|
}
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622
654
|
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623
655
|
targetPanel.focus().catch(_this._onCatch);
|
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624
|
-
} else if (
|
|
625
|
-
flicking.moveTo(Math.min(
|
|
656
|
+
} else if (index < lastAnchor.panel.index) {
|
|
657
|
+
flicking.moveTo(Math.min(index + moveCount, lastAnchor.panel.index)).catch(_this._onCatch);
|
|
626
658
|
} else if (camera.position > camera.range.min) {
|
|
627
|
-
flicking.moveTo(
|
|
659
|
+
flicking.moveTo(index).catch(_this._onCatch);
|
|
628
660
|
}
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|
629
661
|
}
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|
630
662
|
};
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|
@@ -641,6 +673,10 @@ version: 4.7.1
|
|
|
641
673
|
}
|
|
642
674
|
};
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643
675
|
|
|
676
|
+
this._onWillChange = function (e) {
|
|
677
|
+
_this._nextIndex = e.index;
|
|
678
|
+
};
|
|
679
|
+
|
|
644
680
|
this._onCatch = function (err) {
|
|
645
681
|
if (err instanceof flicking.FlickingError) return;
|
|
646
682
|
throw err;
|
|
@@ -652,6 +688,7 @@ version: 4.7.1
|
|
|
652
688
|
this._disabledClass = disabledClass;
|
|
653
689
|
this._moveCount = moveCount;
|
|
654
690
|
this._moveByViewportSize = moveByViewportSize;
|
|
691
|
+
this._interruptable = interruptable;
|
|
655
692
|
}
|
|
656
693
|
|
|
657
694
|
var __proto = Arrow.prototype;
|
|
@@ -729,6 +766,16 @@ version: 4.7.1
|
|
|
729
766
|
enumerable: false,
|
|
730
767
|
configurable: true
|
|
731
768
|
});
|
|
769
|
+
Object.defineProperty(__proto, "interruptable", {
|
|
770
|
+
get: function () {
|
|
771
|
+
return this._interruptable;
|
|
772
|
+
},
|
|
773
|
+
set: function (val) {
|
|
774
|
+
this._interruptable = val;
|
|
775
|
+
},
|
|
776
|
+
enumerable: false,
|
|
777
|
+
configurable: true
|
|
778
|
+
});
|
|
732
779
|
|
|
733
780
|
__proto.init = function (flicking$1) {
|
|
734
781
|
var _this = this;
|
|
@@ -739,6 +786,7 @@ version: 4.7.1
|
|
|
739
786
|
|
|
740
787
|
this._flicking = flicking$1;
|
|
741
788
|
flicking$1.on(flicking.EVENTS.MOVE, this._onAnimation);
|
|
789
|
+
flicking$1.on(flicking.EVENTS.WILL_CHANGE, this._onWillChange);
|
|
742
790
|
var parentEl = this._parentEl ? this._parentEl : flicking$1.element;
|
|
743
791
|
var prevEl = getElement(this._prevElSelector, parentEl, "Arrow");
|
|
744
792
|
var nextEl = getElement(this._nextElSelector, parentEl, "Arrow");
|
|
@@ -767,6 +815,7 @@ version: 4.7.1
|
|
|
767
815
|
}
|
|
768
816
|
|
|
769
817
|
flicking$1.off(flicking.EVENTS.MOVE, this._onAnimation);
|
|
818
|
+
flicking$1.off(flicking.EVENTS.WILL_CHANGE, this._onWillChange);
|
|
770
819
|
var prevEl = this._prevEl;
|
|
771
820
|
var nextEl = this._nextEl;
|
|
772
821
|
[BROWSER.MOUSE_DOWN, BROWSER.TOUCH_START].forEach(function (evt) {
|
|
@@ -807,10 +856,10 @@ version: 4.7.1
|
|
|
807
856
|
return Arrow;
|
|
808
857
|
}();
|
|
809
858
|
|
|
810
|
-
/**
|
|
811
|
-
* Plugin for synchronizing multiple flickings
|
|
812
|
-
* @ko 다양한 형태로 Flicking들이 같이 움직이게 할 수 있습니다.
|
|
813
|
-
* @memberof Flicking.Plugins
|
|
859
|
+
/**
|
|
860
|
+
* Plugin for synchronizing multiple flickings
|
|
861
|
+
* @ko 다양한 형태로 Flicking들이 같이 움직이게 할 수 있습니다.
|
|
862
|
+
* @memberof Flicking.Plugins
|
|
814
863
|
*/
|
|
815
864
|
|
|
816
865
|
var Sync =
|
|
@@ -1057,24 +1106,24 @@ version: 4.7.1
|
|
|
1057
1106
|
}();
|
|
1058
1107
|
|
|
1059
1108
|
/* eslint-disable no-underscore-dangle */
|
|
1060
|
-
/**
|
|
1061
|
-
* You can apply perspective effect while panel is moving.
|
|
1062
|
-
* @ko 패널들을 움직이면서 입체감을 부여할 수 있습니다.
|
|
1063
|
-
* @memberof Flicking.Plugins
|
|
1109
|
+
/**
|
|
1110
|
+
* You can apply perspective effect while panel is moving.
|
|
1111
|
+
* @ko 패널들을 움직이면서 입체감을 부여할 수 있습니다.
|
|
1112
|
+
* @memberof Flicking.Plugins
|
|
1064
1113
|
*/
|
|
1065
1114
|
|
|
1066
1115
|
var Perspective =
|
|
1067
1116
|
/*#__PURE__*/
|
|
1068
1117
|
function () {
|
|
1069
|
-
/**
|
|
1070
|
-
* @param - The selector of the element to which the perspective effect is to be applied. If the selector is blank, it applies to panel element. <ko>입체 효과를 적용할 대상의 선택자. 선택자가 공백이면 패널 엘리먼트에 적용된다.</ko>
|
|
1071
|
-
* @param - Effect amplication scale.<ko>효과 증폭도</ko>
|
|
1072
|
-
* @param - Effect amplication rotate.<ko>회전 증폭도</ko>
|
|
1073
|
-
* @param - The value of perspective CSS property. <ko>css perspective 속성 값</ko>
|
|
1074
|
-
* @example
|
|
1075
|
-
* ```ts
|
|
1076
|
-
* flicking.addPlugins(new Perspective({ selector: "p", scale: 1, rotate: 1, perspective = 1000 }));
|
|
1077
|
-
* ```
|
|
1118
|
+
/**
|
|
1119
|
+
* @param - The selector of the element to which the perspective effect is to be applied. If the selector is blank, it applies to panel element. <ko>입체 효과를 적용할 대상의 선택자. 선택자가 공백이면 패널 엘리먼트에 적용된다.</ko>
|
|
1120
|
+
* @param - Effect amplication scale.<ko>효과 증폭도</ko>
|
|
1121
|
+
* @param - Effect amplication rotate.<ko>회전 증폭도</ko>
|
|
1122
|
+
* @param - The value of perspective CSS property. <ko>css perspective 속성 값</ko>
|
|
1123
|
+
* @example
|
|
1124
|
+
* ```ts
|
|
1125
|
+
* flicking.addPlugins(new Perspective({ selector: "p", scale: 1, rotate: 1, perspective = 1000 }));
|
|
1126
|
+
* ```
|
|
1078
1127
|
*/
|
|
1079
1128
|
function Perspective(_a) {
|
|
1080
1129
|
var _this = this;
|
|
@@ -1611,8 +1660,8 @@ version: 4.7.1
|
|
|
1611
1660
|
return ScrollBulletRenderer;
|
|
1612
1661
|
}(Renderer);
|
|
1613
1662
|
|
|
1614
|
-
/**
|
|
1615
|
-
* @memberof Flicking.Plugins
|
|
1663
|
+
/**
|
|
1664
|
+
* @memberof Flicking.Plugins
|
|
1616
1665
|
*/
|
|
1617
1666
|
|
|
1618
1667
|
var Pagination =
|
|
@@ -1872,8 +1921,8 @@ version: 4.7.1
|
|
|
1872
1921
|
return Pagination;
|
|
1873
1922
|
}();
|
|
1874
1923
|
|
|
1875
|
-
/**
|
|
1876
|
-
* @namespace Flicking
|
|
1924
|
+
/**
|
|
1925
|
+
* @namespace Flicking
|
|
1877
1926
|
*/
|
|
1878
1927
|
|
|
1879
1928
|
exports.ARROW = ARROW;
|