@egjs/flicking-plugins 4.7.1 → 4.8.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/declaration/Arrow.d.ts +51 -45
- package/declaration/AutoPlay.d.ts +44 -40
- package/declaration/Fade.d.ts +16 -16
- package/declaration/Parallax.d.ts +16 -16
- package/declaration/Perspective.d.ts +28 -28
- package/declaration/Sync.d.ts +37 -37
- package/declaration/const.d.ts +31 -31
- package/declaration/event.d.ts +5 -5
- package/declaration/index.d.ts +10 -10
- package/declaration/pagination/Pagination.d.ts +61 -61
- package/declaration/pagination/index.d.ts +3 -3
- package/declaration/pagination/renderer/BulletRenderer.d.ts +11 -11
- package/declaration/pagination/renderer/FractionRenderer.d.ts +9 -9
- package/declaration/pagination/renderer/Renderer.d.ts +19 -19
- package/declaration/pagination/renderer/ScrollBulletRenderer.d.ts +12 -12
- package/declaration/type.d.ts +9 -9
- package/declaration/utils.d.ts +3 -3
- package/dist/plugins.esm.js +124 -75
- package/dist/plugins.esm.js.map +1 -1
- package/dist/plugins.js +124 -75
- package/dist/plugins.js.map +1 -1
- package/dist/plugins.min.js +2 -2
- package/dist/plugins.min.js.map +1 -1
- package/package.json +3 -3
- package/src/Arrow.ts +37 -13
- package/src/AutoPlay.ts +10 -1
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@@ -1,9 +1,9 @@
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import Renderer from "./Renderer";
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declare class FractionRenderer extends Renderer {
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private _prevIndex;
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private _prevTotal;
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destroy(): void;
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render(): void;
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update(index: number): void;
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}
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export default FractionRenderer;
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import Renderer from "./Renderer";
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declare class FractionRenderer extends Renderer {
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private _prevIndex;
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private _prevTotal;
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destroy(): void;
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render(): void;
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update(index: number): void;
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}
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export default FractionRenderer;
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@@ -1,19 +1,19 @@
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import Flicking from "@egjs/flicking";
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import Pagination from "../Pagination";
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export interface RendererOptions {
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flicking: Flicking;
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pagination: Pagination;
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wrapper: HTMLElement;
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}
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declare abstract class Renderer {
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protected _flicking: Flicking;
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protected _pagination: Pagination;
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protected _wrapper: HTMLElement;
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constructor({ flicking, pagination, wrapper }: RendererOptions);
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abstract destroy(): void;
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abstract render(): void;
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abstract update(index: number): void;
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protected _createBulletFromString(html: string, index: number): HTMLElement;
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protected _addBulletEvents(bullet: HTMLElement, index: number): void;
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}
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export default Renderer;
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import Flicking from "@egjs/flicking";
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import Pagination from "../Pagination";
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export interface RendererOptions {
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flicking: Flicking;
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pagination: Pagination;
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wrapper: HTMLElement;
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}
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declare abstract class Renderer {
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protected _flicking: Flicking;
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protected _pagination: Pagination;
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protected _wrapper: HTMLElement;
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constructor({ flicking, pagination, wrapper }: RendererOptions);
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abstract destroy(): void;
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abstract render(): void;
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abstract update(index: number): void;
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protected _createBulletFromString(html: string, index: number): HTMLElement;
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protected _addBulletEvents(bullet: HTMLElement, index: number): void;
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}
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export default Renderer;
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@@ -1,12 +1,12 @@
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import Renderer from "./Renderer";
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declare class ScrollBulletRenderer extends Renderer {
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private _bullets;
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private _bulletSize;
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private _previousIndex;
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private _sliderIndex;
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destroy(): void;
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render(): void;
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update(index: number): void;
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moveTo: (index: number) => void;
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}
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export default ScrollBulletRenderer;
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import Renderer from "./Renderer";
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declare class ScrollBulletRenderer extends Renderer {
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private _bullets;
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private _bulletSize;
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private _previousIndex;
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private _sliderIndex;
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destroy(): void;
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render(): void;
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update(index: number): void;
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moveTo: (index: number) => void;
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}
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export default ScrollBulletRenderer;
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package/declaration/type.d.ts
CHANGED
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interface ScrollContext {
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total: number;
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prevIndex: number;
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sliderIndex: number;
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direction: "NEXT" | "PREV";
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bullets: HTMLElement[];
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moveTo: (index: number) => void;
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}
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export default ScrollContext;
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interface ScrollContext {
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total: number;
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prevIndex: number;
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sliderIndex: number;
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direction: "NEXT" | "PREV";
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bullets: HTMLElement[];
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moveTo: (index: number) => void;
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}
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export default ScrollContext;
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package/declaration/utils.d.ts
CHANGED
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export declare const addClass: (el: HTMLElement, className: string) => void;
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export declare const removeClass: (el: HTMLElement, className: string) => void;
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export declare const getElement: (selector: string, parent: HTMLElement, pluginName: string) => HTMLElement;
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export declare const addClass: (el: HTMLElement, className: string) => void;
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export declare const removeClass: (el: HTMLElement, className: string) => void;
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export declare const getElement: (selector: string, parent: HTMLElement, pluginName: string) => HTMLElement;
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package/dist/plugins.esm.js
CHANGED
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@@ -4,26 +4,26 @@ name: @egjs/flicking-plugins
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license: MIT
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author: NAVER Corp.
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repository: https://github.com/naver/egjs-flicking-plugins
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version: 4.
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version: 4.8.0-beta.1
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*/
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import { EVENTS, MOVE_TYPE, DIRECTION, FlickingError, clamp } from '@egjs/flicking';
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/**
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* You can apply parallax effect while panel is moving.
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* @ko 패널들을 움직이면서 parallax 효과를 부여할 수 있습니다.
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* @memberof Flicking.Plugins
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/**
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* You can apply parallax effect while panel is moving.
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* @ko 패널들을 움직이면서 parallax 효과를 부여할 수 있습니다.
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* @memberof Flicking.Plugins
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*/
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var Parallax =
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/*#__PURE__*/
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function () {
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/**
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* @param {string} selector Selector of the element to apply parallax effect<ko> Parallax 효과를 적용할 엘리먼트의 선택자 </ko>
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* @param {number} scale Effect amplication scale<ko>효과 증폭도</ko>
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* @example
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* ```ts
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* flicking.addPlugins(new Parallax("img", 1));
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* ```
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/**
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* @param {string} selector Selector of the element to apply parallax effect<ko> Parallax 효과를 적용할 엘리먼트의 선택자 </ko>
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* @param {number} scale Effect amplication scale<ko>효과 증폭도</ko>
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* @example
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* ```ts
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* flicking.addPlugins(new Parallax("img", 1));
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* ```
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*/
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function Parallax(selector, scale) {
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var _this = this;
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return Parallax;
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}();
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/**
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* You can apply fade in / out effect while panel is moving.
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* @ko 패널들을 움직이면서 fade in / out 효과를 부여할 수 있습니다.
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* @memberof Flicking.Plugins
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/**
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* You can apply fade in / out effect while panel is moving.
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* @ko 패널들을 움직이면서 fade in / out 효과를 부여할 수 있습니다.
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* @memberof Flicking.Plugins
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*/
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var Fade =
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/*#__PURE__*/
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function () {
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/**
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* @param - The selector of the element to which the fade effect is to be applied. If the selector is blank, it applies to panel element. <ko>Fade 효과를 적용할 대상의 선택자. 선택자가 공백이면 패널 엘리먼트에 적용된다.</ko>
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* @param - Effect amplication scale<ko>효과 증폭도</ko>
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* @example
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* ```ts
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* flicking.addPlugins(new Fade("p", 1));
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* ```
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/**
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* @param - The selector of the element to which the fade effect is to be applied. If the selector is blank, it applies to panel element. <ko>Fade 효과를 적용할 대상의 선택자. 선택자가 공백이면 패널 엘리먼트에 적용된다.</ko>
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* @param - Effect amplication scale<ko>효과 증폭도</ko>
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* @example
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* ```ts
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* flicking.addPlugins(new Fade("p", 1));
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* ```
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*/
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function Fade(selector, scale) {
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return Fade;
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}();
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/**
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* Plugin that allow you to automatically move to the next/previous panel, on a specific time basis
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* @ko 일정 시간마다, 자동으로 다음/이전 패널로 넘어가도록 할 수 있는 플러그인
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* @memberof Flicking.Plugins
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/**
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* Plugin that allow you to automatically move to the next/previous panel, on a specific time basis
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* @ko 일정 시간마다, 자동으로 다음/이전 패널로 넘어가도록 할 수 있는 플러그인
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* @memberof Flicking.Plugins
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*/
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var AutoPlay =
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/*#__PURE__*/
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function () {
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/**
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* @param {AutoPlayOptions} options Options for the AutoPlay instance.<ko>AutoPlay 옵션</ko>
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* @param {number} options.duration Time to wait before moving on to the next panel.<ko>다음 패널로 움직이기까지 대기 시간</ko>
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* @param {number | undefined} options.animationDuration Duration of animation of moving to the next panel. If undefined, duration option of the Flicking instance is used instead.<ko>패널이 움직이는 애니메이션의 지속 시간, undefined라면 Flicking 인스턴스의 duration 값을 사용한다</ko>
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* @param {"PREV" | "NEXT"} options.direction The direction in which the panel moves.<ko>패널이 움직이는 방향</ko>
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* @param {boolean} options.stopOnHover Whether to stop when mouse hover upon the element.<ko>엘리먼트에 마우스를 올렸을 때 AutoPlay를 정지할지 여부</ko>
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* @param {
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* @
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/**
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* @param {AutoPlayOptions} options Options for the AutoPlay instance.<ko>AutoPlay 옵션</ko>
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* @param {number} options.duration Time to wait before moving on to the next panel.<ko>다음 패널로 움직이기까지 대기 시간</ko>
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* @param {number | undefined} options.animationDuration Duration of animation of moving to the next panel. If undefined, duration option of the Flicking instance is used instead.<ko>패널이 움직이는 애니메이션의 지속 시간, undefined라면 Flicking 인스턴스의 duration 값을 사용한다</ko>
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* @param {"PREV" | "NEXT"} options.direction The direction in which the panel moves.<ko>패널이 움직이는 방향</ko>
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* @param {boolean} options.stopOnHover Whether to stop when mouse hover upon the element.<ko>엘리먼트에 마우스를 올렸을 때 AutoPlay를 정지할지 여부</ko>
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* @param {boolean} options.stopOnInit Whether to stop when mouse hover upon the element.<ko>엘리먼트에 마우스를 올렸을 때 AutoPlay를 정지할지 여부</ko>
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* @param {number} options.delayAfterHover If stopOnHover is true, the amount of time to wait before moving on to the next panel when mouse leaves the element.<ko>stopOnHover를 사용한다면 마우스가 엘리먼트로부터 나간 뒤 다음 패널로 움직이기까지 대기 시간</ko>
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* @example
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* ```ts
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* flicking.addPlugins(new AutoPlay({ duration: 2000, direction: "NEXT" }));
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* ```
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*/
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function AutoPlay(_a) {
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direction = _e === void 0 ? DIRECTION.NEXT : _e,
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_f = _b.stopOnHover,
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stopOnHover = _f === void 0 ? false : _f,
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_g = _b.stopOnInit,
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stopOnInit = _g === void 0 ? false : _g,
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delayAfterHover = _b.delayAfterHover;
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/* Internal Values */
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this._animationDuration = animationDuration;
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this._direction = direction;
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this._stopOnHover = stopOnHover;
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this._stopOnInit = stopOnInit;
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this._delayAfterHover = delayAfterHover !== null && delayAfterHover !== void 0 ? delayAfterHover : duration;
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}
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(__proto, "stopOnInit", {
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get: function () {
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return this._stopOnInit;
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},
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set: function (val) {
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this._stopOnInit = val;
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(__proto, "delayAfterHover", {
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get: function () {
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return this._delayAfterHover;
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targetEl.addEventListener("mouseleave", this._onMouseLeave, false);
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}
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this.
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if (!this._stopOnInit) {
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this.play();
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}
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};
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__proto.destroy = function () {
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return el;
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};
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/**
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* A plugin to easily create prev/right arrow button of Flicking
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* @ko 이전/다음 버튼을 쉽게 만들 수 있는 플러그인
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* @memberof Flicking.Plugins
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/**
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* A plugin to easily create prev/right arrow button of Flicking
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* @ko 이전/다음 버튼을 쉽게 만들 수 있는 플러그인
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* @memberof Flicking.Plugins
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*/
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var Arrow =
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@@ -561,7 +577,9 @@ function () {
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_g = _b.moveCount,
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moveCount = _g === void 0 ? 1 : _g,
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_h = _b.moveByViewportSize,
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moveByViewportSize = _h === void 0 ? false : _h
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moveByViewportSize = _h === void 0 ? false : _h,
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_j = _b.interruptable,
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interruptable = _j === void 0 ? false : _j;
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/* Internal Values */
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@@ -573,9 +591,16 @@ function () {
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this._onPrevClick = function () {
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var flicking = _this._flicking;
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var index = flicking.animating ? _this._nextIndex : flicking.index;
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var currentPanel = flicking.animating ? flicking.panels[_this._nextIndex] : flicking.currentPanel;
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var camera = flicking.camera;
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var anchorPoints = camera.anchorPoints;
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-
if (flicking.animating || anchorPoints.length <= 0) return;
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if (flicking.animating && !_this.interruptable || anchorPoints.length <= 0) return;
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if (flicking.animating) {
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flicking.stopAnimation();
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}
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var firstAnchor = anchorPoints[0];
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var moveCount = _this._moveCount;
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@@ -583,26 +608,33 @@ function () {
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flicking.control.moveToPosition(camera.position - camera.size, flicking.duration).catch(_this._onCatch);
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} else {
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if (flicking.circularEnabled) {
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-
var targetPanel =
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+
var targetPanel = currentPanel;
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for (var i = 0; i < moveCount; i++) {
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targetPanel = targetPanel.prev();
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}
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targetPanel.focus().catch(_this._onCatch);
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-
} else if (
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|
-
flicking.moveTo(Math.max(
|
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+
} else if (index > firstAnchor.panel.index) {
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+
flicking.moveTo(Math.max(index - moveCount, firstAnchor.panel.index)).catch(_this._onCatch);
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|
} else if (camera.position > camera.range.min) {
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-
flicking.moveTo(
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flicking.moveTo(index).catch(_this._onCatch);
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}
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}
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};
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|
this._onNextClick = function () {
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|
var flicking = _this._flicking;
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|
+
var index = flicking.animating ? _this._nextIndex : flicking.index;
|
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var currentPanel = flicking.animating ? flicking.panels[_this._nextIndex] : flicking.currentPanel;
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|
var camera = flicking.camera;
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|
var anchorPoints = camera.anchorPoints;
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-
if (flicking.animating || anchorPoints.length <= 0) return;
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|
+
if (flicking.animating && !_this.interruptable || anchorPoints.length <= 0) return;
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+
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if (flicking.animating) {
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+
flicking.stopAnimation();
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|
+
}
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|
+
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|
var lastAnchor = anchorPoints[anchorPoints.length - 1];
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|
var moveCount = _this._moveCount;
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640
|
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@@ -610,17 +642,17 @@ function () {
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|
flicking.control.moveToPosition(camera.position + camera.size, flicking.duration).catch(_this._onCatch);
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|
} else {
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|
if (flicking.circularEnabled) {
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-
var targetPanel =
|
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|
+
var targetPanel = currentPanel;
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|
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647
|
for (var i = 0; i < moveCount; i++) {
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|
targetPanel = targetPanel.next();
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|
}
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|
targetPanel.focus().catch(_this._onCatch);
|
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|
-
} else if (
|
|
621
|
-
flicking.moveTo(Math.min(
|
|
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|
+
} else if (index < lastAnchor.panel.index) {
|
|
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|
+
flicking.moveTo(Math.min(index + moveCount, lastAnchor.panel.index)).catch(_this._onCatch);
|
|
622
654
|
} else if (camera.position > camera.range.min) {
|
|
623
|
-
flicking.moveTo(
|
|
655
|
+
flicking.moveTo(index).catch(_this._onCatch);
|
|
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656
|
}
|
|
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657
|
}
|
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|
};
|
|
@@ -637,6 +669,10 @@ function () {
|
|
|
637
669
|
}
|
|
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670
|
};
|
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671
|
|
|
672
|
+
this._onWillChange = function (e) {
|
|
673
|
+
_this._nextIndex = e.index;
|
|
674
|
+
};
|
|
675
|
+
|
|
640
676
|
this._onCatch = function (err) {
|
|
641
677
|
if (err instanceof FlickingError) return;
|
|
642
678
|
throw err;
|
|
@@ -648,6 +684,7 @@ function () {
|
|
|
648
684
|
this._disabledClass = disabledClass;
|
|
649
685
|
this._moveCount = moveCount;
|
|
650
686
|
this._moveByViewportSize = moveByViewportSize;
|
|
687
|
+
this._interruptable = interruptable;
|
|
651
688
|
}
|
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652
689
|
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690
|
var __proto = Arrow.prototype;
|
|
@@ -725,6 +762,16 @@ function () {
|
|
|
725
762
|
enumerable: false,
|
|
726
763
|
configurable: true
|
|
727
764
|
});
|
|
765
|
+
Object.defineProperty(__proto, "interruptable", {
|
|
766
|
+
get: function () {
|
|
767
|
+
return this._interruptable;
|
|
768
|
+
},
|
|
769
|
+
set: function (val) {
|
|
770
|
+
this._interruptable = val;
|
|
771
|
+
},
|
|
772
|
+
enumerable: false,
|
|
773
|
+
configurable: true
|
|
774
|
+
});
|
|
728
775
|
|
|
729
776
|
__proto.init = function (flicking) {
|
|
730
777
|
var _this = this;
|
|
@@ -735,6 +782,7 @@ function () {
|
|
|
735
782
|
|
|
736
783
|
this._flicking = flicking;
|
|
737
784
|
flicking.on(EVENTS.MOVE, this._onAnimation);
|
|
785
|
+
flicking.on(EVENTS.WILL_CHANGE, this._onWillChange);
|
|
738
786
|
var parentEl = this._parentEl ? this._parentEl : flicking.element;
|
|
739
787
|
var prevEl = getElement(this._prevElSelector, parentEl, "Arrow");
|
|
740
788
|
var nextEl = getElement(this._nextElSelector, parentEl, "Arrow");
|
|
@@ -763,6 +811,7 @@ function () {
|
|
|
763
811
|
}
|
|
764
812
|
|
|
765
813
|
flicking.off(EVENTS.MOVE, this._onAnimation);
|
|
814
|
+
flicking.off(EVENTS.WILL_CHANGE, this._onWillChange);
|
|
766
815
|
var prevEl = this._prevEl;
|
|
767
816
|
var nextEl = this._nextEl;
|
|
768
817
|
[BROWSER.MOUSE_DOWN, BROWSER.TOUCH_START].forEach(function (evt) {
|
|
@@ -803,10 +852,10 @@ function () {
|
|
|
803
852
|
return Arrow;
|
|
804
853
|
}();
|
|
805
854
|
|
|
806
|
-
/**
|
|
807
|
-
* Plugin for synchronizing multiple flickings
|
|
808
|
-
* @ko 다양한 형태로 Flicking들이 같이 움직이게 할 수 있습니다.
|
|
809
|
-
* @memberof Flicking.Plugins
|
|
855
|
+
/**
|
|
856
|
+
* Plugin for synchronizing multiple flickings
|
|
857
|
+
* @ko 다양한 형태로 Flicking들이 같이 움직이게 할 수 있습니다.
|
|
858
|
+
* @memberof Flicking.Plugins
|
|
810
859
|
*/
|
|
811
860
|
|
|
812
861
|
var Sync =
|
|
@@ -1053,24 +1102,24 @@ function () {
|
|
|
1053
1102
|
}();
|
|
1054
1103
|
|
|
1055
1104
|
/* eslint-disable no-underscore-dangle */
|
|
1056
|
-
/**
|
|
1057
|
-
* You can apply perspective effect while panel is moving.
|
|
1058
|
-
* @ko 패널들을 움직이면서 입체감을 부여할 수 있습니다.
|
|
1059
|
-
* @memberof Flicking.Plugins
|
|
1105
|
+
/**
|
|
1106
|
+
* You can apply perspective effect while panel is moving.
|
|
1107
|
+
* @ko 패널들을 움직이면서 입체감을 부여할 수 있습니다.
|
|
1108
|
+
* @memberof Flicking.Plugins
|
|
1060
1109
|
*/
|
|
1061
1110
|
|
|
1062
1111
|
var Perspective =
|
|
1063
1112
|
/*#__PURE__*/
|
|
1064
1113
|
function () {
|
|
1065
|
-
/**
|
|
1066
|
-
* @param - The selector of the element to which the perspective effect is to be applied. If the selector is blank, it applies to panel element. <ko>입체 효과를 적용할 대상의 선택자. 선택자가 공백이면 패널 엘리먼트에 적용된다.</ko>
|
|
1067
|
-
* @param - Effect amplication scale.<ko>효과 증폭도</ko>
|
|
1068
|
-
* @param - Effect amplication rotate.<ko>회전 증폭도</ko>
|
|
1069
|
-
* @param - The value of perspective CSS property. <ko>css perspective 속성 값</ko>
|
|
1070
|
-
* @example
|
|
1071
|
-
* ```ts
|
|
1072
|
-
* flicking.addPlugins(new Perspective({ selector: "p", scale: 1, rotate: 1, perspective = 1000 }));
|
|
1073
|
-
* ```
|
|
1114
|
+
/**
|
|
1115
|
+
* @param - The selector of the element to which the perspective effect is to be applied. If the selector is blank, it applies to panel element. <ko>입체 효과를 적용할 대상의 선택자. 선택자가 공백이면 패널 엘리먼트에 적용된다.</ko>
|
|
1116
|
+
* @param - Effect amplication scale.<ko>효과 증폭도</ko>
|
|
1117
|
+
* @param - Effect amplication rotate.<ko>회전 증폭도</ko>
|
|
1118
|
+
* @param - The value of perspective CSS property. <ko>css perspective 속성 값</ko>
|
|
1119
|
+
* @example
|
|
1120
|
+
* ```ts
|
|
1121
|
+
* flicking.addPlugins(new Perspective({ selector: "p", scale: 1, rotate: 1, perspective = 1000 }));
|
|
1122
|
+
* ```
|
|
1074
1123
|
*/
|
|
1075
1124
|
function Perspective(_a) {
|
|
1076
1125
|
var _this = this;
|
|
@@ -1607,8 +1656,8 @@ function (_super) {
|
|
|
1607
1656
|
return ScrollBulletRenderer;
|
|
1608
1657
|
}(Renderer);
|
|
1609
1658
|
|
|
1610
|
-
/**
|
|
1611
|
-
* @memberof Flicking.Plugins
|
|
1659
|
+
/**
|
|
1660
|
+
* @memberof Flicking.Plugins
|
|
1612
1661
|
*/
|
|
1613
1662
|
|
|
1614
1663
|
var Pagination =
|
|
@@ -1868,8 +1917,8 @@ function () {
|
|
|
1868
1917
|
return Pagination;
|
|
1869
1918
|
}();
|
|
1870
1919
|
|
|
1871
|
-
/**
|
|
1872
|
-
* @namespace Flicking
|
|
1920
|
+
/**
|
|
1921
|
+
* @namespace Flicking
|
|
1873
1922
|
*/
|
|
1874
1923
|
|
|
1875
1924
|
export { ARROW, Arrow, AutoPlay, Fade, PAGINATION, Pagination, Parallax, Perspective, SYNC, Sync };
|