@editframe/elements 0.37.3-beta → 0.38.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/EF_FRAMEGEN.js +17 -14
- package/dist/EF_FRAMEGEN.js.map +1 -1
- package/dist/EF_RENDERING.js.map +1 -1
- package/dist/canvas/EFCanvas.d.ts +9 -2
- package/dist/canvas/EFCanvas.js +14 -4
- package/dist/canvas/EFCanvas.js.map +1 -1
- package/dist/canvas/EFCanvasItem.d.ts +4 -4
- package/dist/canvas/overlays/SelectionOverlay.d.ts +10 -2
- package/dist/canvas/overlays/SelectionOverlay.js +5 -12
- package/dist/canvas/overlays/SelectionOverlay.js.map +1 -1
- package/dist/canvas/overlays/overlayState.js.map +1 -1
- package/dist/canvas/selection/SelectionController.js.map +1 -1
- package/dist/elements/EFAudio.d.ts +1 -11
- package/dist/elements/EFAudio.js +2 -10
- package/dist/elements/EFAudio.js.map +1 -1
- package/dist/elements/EFCaptions.d.ts +5 -9
- package/dist/elements/EFCaptions.js +34 -11
- package/dist/elements/EFCaptions.js.map +1 -1
- package/dist/elements/EFImage.d.ts +10 -8
- package/dist/elements/EFImage.js +117 -32
- package/dist/elements/EFImage.js.map +1 -1
- package/dist/elements/EFMedia/AssetMediaEngine.js +2 -2
- package/dist/elements/EFMedia/AssetMediaEngine.js.map +1 -1
- package/dist/elements/EFMedia/BaseMediaEngine.js +15 -92
- package/dist/elements/EFMedia/BaseMediaEngine.js.map +1 -1
- package/dist/elements/EFMedia/BufferedSeekingInput.js +10 -11
- package/dist/elements/EFMedia/BufferedSeekingInput.js.map +1 -1
- package/dist/elements/EFMedia/{AssetIdMediaEngine.js → FileMediaEngine.js} +44 -24
- package/dist/elements/EFMedia/FileMediaEngine.js.map +1 -0
- package/dist/elements/EFMedia/JitMediaEngine.js +14 -13
- package/dist/elements/EFMedia/JitMediaEngine.js.map +1 -1
- package/dist/elements/EFMedia/shared/AudioSpanUtils.js +3 -3
- package/dist/elements/EFMedia/shared/AudioSpanUtils.js.map +1 -1
- package/dist/elements/EFMedia/shared/ThumbnailExtractor.js +12 -7
- package/dist/elements/EFMedia/shared/ThumbnailExtractor.js.map +1 -1
- package/dist/elements/EFMedia/shared/timeoutUtils.js +44 -0
- package/dist/elements/EFMedia/shared/timeoutUtils.js.map +1 -0
- package/dist/elements/EFMedia/videoTasks/MainVideoInputCache.js +1 -1
- package/dist/elements/EFMedia/videoTasks/MainVideoInputCache.js.map +1 -1
- package/dist/elements/EFMedia/videoTasks/ScrubInputCache.js +4 -4
- package/dist/elements/EFMedia/videoTasks/ScrubInputCache.js.map +1 -1
- package/dist/elements/EFMedia.d.ts +14 -8
- package/dist/elements/EFMedia.js +52 -19
- package/dist/elements/EFMedia.js.map +1 -1
- package/dist/elements/EFPanZoom.d.ts +2 -2
- package/dist/elements/EFPanZoom.js +1 -1
- package/dist/elements/EFPanZoom.js.map +1 -1
- package/dist/elements/EFSourceMixin.js +16 -8
- package/dist/elements/EFSourceMixin.js.map +1 -1
- package/dist/elements/EFSurface.d.ts +7 -10
- package/dist/elements/EFSurface.js +4 -43
- package/dist/elements/EFSurface.js.map +1 -1
- package/dist/elements/EFTemporal.d.ts +33 -8
- package/dist/elements/EFTemporal.js +92 -40
- package/dist/elements/EFTemporal.js.map +1 -1
- package/dist/elements/EFText.d.ts +3 -0
- package/dist/elements/EFText.js +54 -21
- package/dist/elements/EFText.js.map +1 -1
- package/dist/elements/EFTextSegment.js +8 -4
- package/dist/elements/EFTextSegment.js.map +1 -1
- package/dist/elements/EFTimegroup.d.ts +26 -43
- package/dist/elements/EFTimegroup.js +295 -314
- package/dist/elements/EFTimegroup.js.map +1 -1
- package/dist/elements/EFVideo.d.ts +44 -42
- package/dist/elements/EFVideo.js +259 -172
- package/dist/elements/EFVideo.js.map +1 -1
- package/dist/elements/EFWaveform.d.ts +3 -8
- package/dist/elements/EFWaveform.js +18 -13
- package/dist/elements/EFWaveform.js.map +1 -1
- package/dist/elements/ElementPositionInfo.js.map +1 -1
- package/dist/elements/FetchMixin.js.map +1 -1
- package/dist/elements/TargetController.d.ts +0 -3
- package/dist/elements/TargetController.js +12 -35
- package/dist/elements/TargetController.js.map +1 -1
- package/dist/elements/TimegroupController.js.map +1 -1
- package/dist/elements/cloneFactoryRegistry.d.ts +14 -0
- package/dist/elements/cloneFactoryRegistry.js +15 -0
- package/dist/elements/cloneFactoryRegistry.js.map +1 -0
- package/dist/elements/renderTemporalAudio.js +8 -6
- package/dist/elements/renderTemporalAudio.js.map +1 -1
- package/dist/elements/setupTemporalHierarchy.js +62 -0
- package/dist/elements/setupTemporalHierarchy.js.map +1 -0
- package/dist/elements/updateAnimations.js +62 -87
- package/dist/elements/updateAnimations.js.map +1 -1
- package/dist/getRenderInfo.d.ts +3 -2
- package/dist/getRenderInfo.js +20 -4
- package/dist/getRenderInfo.js.map +1 -1
- package/dist/gui/ContextMixin.js +68 -12
- package/dist/gui/ContextMixin.js.map +1 -1
- package/dist/gui/Controllable.js +1 -1
- package/dist/gui/Controllable.js.map +1 -1
- package/dist/gui/EFActiveRootTemporal.d.ts +4 -4
- package/dist/gui/EFActiveRootTemporal.js.map +1 -1
- package/dist/gui/EFControls.d.ts +2 -2
- package/dist/gui/EFControls.js +2 -2
- package/dist/gui/EFControls.js.map +1 -1
- package/dist/gui/EFDial.d.ts +4 -4
- package/dist/gui/EFDial.js +12 -9
- package/dist/gui/EFDial.js.map +1 -1
- package/dist/gui/EFFilmstrip.d.ts +2 -0
- package/dist/gui/EFFilmstrip.js +18 -10
- package/dist/gui/EFFilmstrip.js.map +1 -1
- package/dist/gui/EFFitScale.d.ts +28 -4
- package/dist/gui/EFFitScale.js +88 -26
- package/dist/gui/EFFitScale.js.map +1 -1
- package/dist/gui/EFFocusOverlay.d.ts +4 -4
- package/dist/gui/EFFocusOverlay.js +3 -3
- package/dist/gui/EFFocusOverlay.js.map +1 -1
- package/dist/gui/EFOverlayItem.d.ts +4 -4
- package/dist/gui/EFOverlayLayer.d.ts +4 -4
- package/dist/gui/EFPause.d.ts +4 -4
- package/dist/gui/EFPause.js +1 -1
- package/dist/gui/EFPlay.d.ts +4 -4
- package/dist/gui/EFPlay.js +1 -1
- package/dist/gui/EFPreview.js +1 -1
- package/dist/gui/EFResizableBox.d.ts +4 -4
- package/dist/gui/EFResizableBox.js +5 -5
- package/dist/gui/EFResizableBox.js.map +1 -1
- package/dist/gui/EFScrubber.d.ts +4 -4
- package/dist/gui/EFScrubber.js +8 -13
- package/dist/gui/EFScrubber.js.map +1 -1
- package/dist/gui/EFTimeDisplay.d.ts +8 -4
- package/dist/gui/EFTimeDisplay.js +25 -7
- package/dist/gui/EFTimeDisplay.js.map +1 -1
- package/dist/gui/EFTimelineRuler.d.ts +4 -4
- package/dist/gui/EFTimelineRuler.js +3 -3
- package/dist/gui/EFTimelineRuler.js.map +1 -1
- package/dist/gui/EFToggleLoop.d.ts +4 -4
- package/dist/gui/EFToggleLoop.js +1 -1
- package/dist/gui/EFTogglePlay.d.ts +4 -4
- package/dist/gui/EFTogglePlay.js +1 -1
- package/dist/gui/EFTransformHandles.d.ts +4 -4
- package/dist/gui/EFTransformHandles.js +6 -6
- package/dist/gui/EFTransformHandles.js.map +1 -1
- package/dist/gui/EFWorkbench.d.ts +40 -36
- package/dist/gui/EFWorkbench.js +436 -822
- package/dist/gui/EFWorkbench.js.map +1 -1
- package/dist/gui/FitScaleHelpers.js.map +1 -1
- package/dist/gui/PlaybackController.d.ts +3 -8
- package/dist/gui/PlaybackController.js +59 -56
- package/dist/gui/PlaybackController.js.map +1 -1
- package/dist/gui/TWMixin.js +1 -1
- package/dist/gui/TWMixin.js.map +1 -1
- package/dist/gui/TargetOrContextMixin.js +43 -6
- package/dist/gui/TargetOrContextMixin.js.map +1 -1
- package/dist/gui/ef-theme.css +136 -0
- package/dist/gui/hierarchy/EFHierarchy.d.ts +2 -2
- package/dist/gui/hierarchy/EFHierarchy.js +14 -24
- package/dist/gui/hierarchy/EFHierarchy.js.map +1 -1
- package/dist/gui/hierarchy/EFHierarchyItem.d.ts +3 -3
- package/dist/gui/hierarchy/EFHierarchyItem.js +22 -10
- package/dist/gui/hierarchy/EFHierarchyItem.js.map +1 -1
- package/dist/gui/icons.js.map +1 -1
- package/dist/gui/previewSettingsContext.d.ts +18 -0
- package/dist/gui/previewSettingsContext.js.map +1 -1
- package/dist/gui/theme.js +34 -0
- package/dist/gui/theme.js.map +1 -0
- package/dist/gui/timeline/EFTimeline.d.ts +2 -2
- package/dist/gui/timeline/EFTimeline.js +70 -52
- package/dist/gui/timeline/EFTimeline.js.map +1 -1
- package/dist/gui/timeline/EFTimelineRow.d.ts +3 -1
- package/dist/gui/timeline/EFTimelineRow.js +55 -32
- package/dist/gui/timeline/EFTimelineRow.js.map +1 -1
- package/dist/gui/timeline/TrimHandles.d.ts +23 -9
- package/dist/gui/timeline/TrimHandles.js +224 -51
- package/dist/gui/timeline/TrimHandles.js.map +1 -1
- package/dist/gui/timeline/flattenHierarchy.js.map +1 -1
- package/dist/gui/timeline/timelineEditingContext.d.ts +34 -0
- package/dist/gui/timeline/timelineEditingContext.js +24 -0
- package/dist/gui/timeline/timelineEditingContext.js.map +1 -0
- package/dist/gui/timeline/timelineStateContext.js.map +1 -1
- package/dist/gui/timeline/tracks/AudioTrack.js +1 -1
- package/dist/gui/timeline/tracks/AudioTrack.js.map +1 -1
- package/dist/gui/timeline/tracks/CaptionsTrack.d.ts +2 -3
- package/dist/gui/timeline/tracks/CaptionsTrack.js +17 -75
- package/dist/gui/timeline/tracks/CaptionsTrack.js.map +1 -1
- package/dist/gui/timeline/tracks/EFThumbnailStrip.d.ts +52 -0
- package/dist/gui/timeline/tracks/EFThumbnailStrip.js +596 -0
- package/dist/gui/timeline/tracks/EFThumbnailStrip.js.map +1 -0
- package/dist/gui/timeline/tracks/HTMLTrack.js.map +1 -1
- package/dist/gui/timeline/tracks/ImageTrack.js.map +1 -1
- package/dist/gui/timeline/tracks/TextTrack.d.ts +3 -2
- package/dist/gui/timeline/tracks/TextTrack.js +17 -43
- package/dist/gui/timeline/tracks/TextTrack.js.map +1 -1
- package/dist/gui/timeline/tracks/TimegroupTrack.d.ts +3 -4
- package/dist/gui/timeline/tracks/TimegroupTrack.js +33 -23
- package/dist/gui/timeline/tracks/TimegroupTrack.js.map +1 -1
- package/dist/gui/timeline/tracks/TrackItem.d.ts +7 -9
- package/dist/gui/timeline/tracks/TrackItem.js +18 -17
- package/dist/gui/timeline/tracks/TrackItem.js.map +1 -1
- package/dist/gui/timeline/tracks/VideoTrack.d.ts +3 -3
- package/dist/gui/timeline/tracks/VideoTrack.js +11 -14
- package/dist/gui/timeline/tracks/VideoTrack.js.map +1 -1
- package/dist/gui/timeline/tracks/WaveformTrack.js.map +1 -1
- package/dist/gui/timeline/tracks/renderTrackChildren.js.map +1 -1
- package/dist/gui/timeline/tracks/waveformUtils.js +1 -1
- package/dist/gui/timeline/tracks/waveformUtils.js.map +1 -1
- package/dist/gui/tree/EFTree.d.ts +4 -4
- package/dist/gui/tree/EFTree.js +8 -14
- package/dist/gui/tree/EFTree.js.map +1 -1
- package/dist/gui/tree/EFTreeItem.d.ts +4 -4
- package/dist/gui/tree/EFTreeItem.js +3 -3
- package/dist/gui/tree/EFTreeItem.js.map +1 -1
- package/dist/gui/tree/treeContext.js.map +1 -1
- package/dist/index.d.ts +10 -8
- package/dist/index.js +6 -5
- package/dist/index.js.map +1 -1
- package/dist/node.d.ts +2 -2
- package/dist/node.js +2 -2
- package/dist/preview/AdaptiveResolutionTracker.js +3 -3
- package/dist/preview/AdaptiveResolutionTracker.js.map +1 -1
- package/dist/preview/FrameController.d.ts +2 -17
- package/dist/preview/FrameController.js +40 -63
- package/dist/preview/FrameController.js.map +1 -1
- package/dist/preview/QualityUpgradeScheduler.d.ts +76 -0
- package/dist/preview/QualityUpgradeScheduler.js +158 -0
- package/dist/preview/QualityUpgradeScheduler.js.map +1 -0
- package/dist/preview/RenderContext.d.ts +119 -1
- package/dist/preview/RenderContext.js +21 -3
- package/dist/preview/RenderContext.js.map +1 -1
- package/dist/preview/RenderProfiler.js.map +1 -1
- package/dist/preview/RenderStats.js +85 -0
- package/dist/preview/RenderStats.js.map +1 -0
- package/dist/preview/encoding/canvasEncoder.js +2 -52
- package/dist/preview/encoding/canvasEncoder.js.map +1 -1
- package/dist/preview/encoding/mainThreadEncoder.js.map +1 -1
- package/dist/preview/encoding/workerEncoder.js.map +1 -1
- package/dist/preview/logger.js.map +1 -1
- package/dist/preview/previewSettings.d.ts +34 -0
- package/dist/preview/previewSettings.js +29 -17
- package/dist/preview/previewSettings.js.map +1 -1
- package/dist/preview/previewTypes.js +4 -4
- package/dist/preview/previewTypes.js.map +1 -1
- package/dist/preview/renderElementToCanvas.d.ts +44 -0
- package/dist/preview/renderElementToCanvas.js +72 -0
- package/dist/preview/renderElementToCanvas.js.map +1 -0
- package/dist/preview/renderTimegroupToCanvas.js +267 -145
- package/dist/preview/renderTimegroupToCanvas.js.map +1 -1
- package/dist/preview/renderTimegroupToCanvas.types.d.ts +30 -0
- package/dist/preview/renderTimegroupToVideo.js +85 -105
- package/dist/preview/renderTimegroupToVideo.js.map +1 -1
- package/dist/preview/{renderTimegroupToVideo.d.ts → renderTimegroupToVideo.types.d.ts} +9 -9
- package/dist/preview/renderVideoToVideo.js +286 -0
- package/dist/preview/renderVideoToVideo.js.map +1 -0
- package/dist/preview/renderers.js.map +1 -1
- package/dist/preview/rendering/ScaleConfig.js +74 -0
- package/dist/preview/rendering/ScaleConfig.js.map +1 -0
- package/dist/preview/rendering/inlineImages.js +1 -44
- package/dist/preview/rendering/inlineImages.js.map +1 -1
- package/dist/preview/rendering/loadImage.js +22 -0
- package/dist/preview/rendering/loadImage.js.map +1 -0
- package/dist/preview/rendering/renderToImageNative.js +3 -3
- package/dist/preview/rendering/renderToImageNative.js.map +1 -1
- package/dist/preview/rendering/serializeTimelineDirect.js +224 -68
- package/dist/preview/rendering/serializeTimelineDirect.js.map +1 -1
- package/dist/preview/statsTrackingStrategy.js +1 -101
- package/dist/preview/statsTrackingStrategy.js.map +1 -1
- package/dist/preview/workers/WorkerPool.js +0 -1
- package/dist/preview/workers/WorkerPool.js.map +1 -1
- package/dist/preview/workers/encoderWorkerInline.js +21 -54
- package/dist/preview/workers/encoderWorkerInline.js.map +1 -1
- package/dist/render/EFRenderAPI.d.ts +2 -1
- package/dist/render/EFRenderAPI.js +12 -36
- package/dist/render/EFRenderAPI.js.map +1 -1
- package/dist/render/getRenderData.js +4 -4
- package/dist/render/getRenderData.js.map +1 -1
- package/dist/style.css +114 -163
- package/dist/transcoding/cache/RequestDeduplicator.js +1 -0
- package/dist/transcoding/cache/RequestDeduplicator.js.map +1 -1
- package/dist/transcoding/types/index.d.ts +1 -1
- package/dist/transcoding/utils/UrlGenerator.js +10 -3
- package/dist/transcoding/utils/UrlGenerator.js.map +1 -1
- package/dist/utils/LRUCache.js +1 -0
- package/dist/utils/LRUCache.js.map +1 -1
- package/dist/utils/frameTime.js +23 -1
- package/dist/utils/frameTime.js.map +1 -1
- package/package.json +21 -8
- package/scripts/build-css.js +8 -1
- package/test/setup.ts +0 -1
- package/test/useAssetMSW.ts +50 -0
- package/test/visualRegressionUtils.ts +23 -9
- package/dist/_virtual/rolldown_runtime.js +0 -27
- package/dist/elements/EFMedia/AssetIdMediaEngine.js.map +0 -1
- package/dist/elements/EFThumbnailStrip.d.ts +0 -167
- package/dist/elements/EFThumbnailStrip.js +0 -731
- package/dist/elements/EFThumbnailStrip.js.map +0 -1
- package/dist/elements/SessionThumbnailCache.js +0 -154
- package/dist/elements/SessionThumbnailCache.js.map +0 -1
- package/dist/node_modules/react/cjs/react-jsx-runtime.development.js +0 -688
- package/dist/node_modules/react/cjs/react-jsx-runtime.development.js.map +0 -1
- package/dist/node_modules/react/cjs/react.development.js +0 -1521
- package/dist/node_modules/react/cjs/react.development.js.map +0 -1
- package/dist/node_modules/react/index.js +0 -13
- package/dist/node_modules/react/index.js.map +0 -1
- package/dist/node_modules/react/jsx-runtime.js +0 -13
- package/dist/node_modules/react/jsx-runtime.js.map +0 -1
- package/dist/preview/encoding/types.d.ts +0 -1
- package/dist/preview/renderTimegroupPreview.js +0 -686
- package/dist/preview/renderTimegroupPreview.js.map +0 -1
- package/dist/preview/renderTimegroupToCanvas.d.ts +0 -42
- package/dist/preview/rendering/renderToImage.d.ts +0 -2
- package/dist/preview/rendering/renderToImage.js +0 -95
- package/dist/preview/rendering/renderToImage.js.map +0 -1
- package/dist/preview/rendering/renderToImageForeignObject.js +0 -163
- package/dist/preview/rendering/renderToImageForeignObject.js.map +0 -1
- package/dist/preview/rendering/renderToImageNative.d.ts +0 -1
- package/dist/preview/rendering/svgSerializer.js +0 -43
- package/dist/preview/rendering/svgSerializer.js.map +0 -1
- package/dist/preview/rendering/types.d.ts +0 -2
- package/dist/preview/thumbnailCacheSettings.js +0 -52
- package/dist/preview/thumbnailCacheSettings.js.map +0 -1
- package/dist/sandbox/PlaybackControls.d.ts +0 -1
- package/dist/sandbox/PlaybackControls.js +0 -10
- package/dist/sandbox/PlaybackControls.js.map +0 -1
- package/dist/sandbox/ScenarioRunner.d.ts +0 -1
- package/dist/sandbox/ScenarioRunner.js +0 -1
- package/dist/sandbox/defineSandbox.d.ts +0 -1
- package/dist/sandbox/index.d.ts +0 -3
- package/dist/sandbox/index.js +0 -2
- package/test/EFVideo.framegen.browsertest.ts +0 -80
- package/test/thumbnail-performance-test.html +0 -116
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{"version":3,"file":"serializeTimelineDirect.js","names":["styleParts: string[]","styleStr","parts: Array<string | Promise<string>>","canvasJobs: CanvasJob[]"],"sources":["../../../src/preview/rendering/serializeTimelineDirect.ts"],"sourcesContent":["/**\n * Direct timeline serialization - no intermediate passive structure.\n * \n * Walks the timeline DOM once and builds XML string directly with promise parts\n * for async canvas encoding. 3x faster than DOM creation + XMLSerializer.\n * \n * Architecture:\n * 1. Walk timeline recursively\n * 2. Build array of string parts (some are promises for canvas encoding)\n * 3. Handle shadow DOM by serializing shadow content instead of light DOM\n * 4. Await all promises\n * 5. Join parts into final XML\n */\n\nimport { encodeCanvasesInParallel } from \"../encoding/canvasEncoder.js\";\nimport type { RenderContext } from \"../RenderContext.js\";\nimport { isVisibleAtTime } from \"../previewTypes.js\";\nimport { collectDocumentStyles } from \"../renderTimegroupPreview.js\";\n\n/**\n * Elements to skip entirely when serializing.\n * NOTE: SLOT is NOT skipped - it's handled specially to serialize light DOM children.\n */\nconst SKIP_TAGS = new Set([\n \"EF-AUDIO\",\n \"EF-THUMBNAIL-STRIP\",\n \"EF-FILMSTRIP\",\n \"EF-TIMELINE\",\n \"EF-WORKBENCH\",\n \"SCRIPT\",\n \"STYLE\",\n \"TEMPLATE\",\n]);\n\n\n/**\n * HTML void elements - these cannot have children and must be self-closing in XHTML.\n * Using `<br />` instead of `<br></br>`.\n */\nconst VOID_ELEMENTS = new Set([\n \"area\", \"base\", \"br\", \"col\", \"embed\", \"hr\", \"img\", \"input\",\n \"link\", \"meta\", \"param\", \"source\", \"track\", \"wbr\",\n]);\n\n/**\n * CSS properties to serialize as inline styles.\n */\nconst SERIALIZED_STYLE_PROPERTIES = [\n \"display\", \"visibility\", \"opacity\",\n \"position\", \"top\", \"right\", \"bottom\", \"left\", \"zIndex\",\n \"width\", \"height\", \"minWidth\", \"minHeight\", \"maxWidth\", \"maxHeight\",\n \"flexGrow\", \"flexShrink\", \"flexBasis\", \"flexDirection\", \"flexWrap\",\n \"justifyContent\", \"alignItems\", \"alignContent\", \"alignSelf\", \"gap\",\n \"gridTemplate\", \"gridColumn\", \"gridRow\", \"gridArea\",\n \"margin\", \"padding\", \"boxSizing\",\n \"border\", \"borderTop\", \"borderRight\", \"borderBottom\", \"borderLeft\", \"borderRadius\",\n \"background\", \"color\", \"boxShadow\", \"filter\", \"backdropFilter\", \"clipPath\",\n \"fontFamily\", \"fontSize\", \"fontWeight\", \"fontStyle\", \"fontVariant\",\n \"textAlign\", \"textDecoration\", \"textTransform\",\n \"letterSpacing\", \"wordSpacing\", \"whiteSpace\", \"textOverflow\", \"lineHeight\",\n \"verticalAlign\",\n \"transform\", \"transformOrigin\", \"transformStyle\",\n \"perspective\", \"perspectiveOrigin\", \"backfaceVisibility\",\n \"cursor\", \"pointerEvents\", \"userSelect\", \"overflow\", \"objectFit\", \"objectPosition\",\n] as const;\n\n/**\n * Caption child elements that should preserve display:none.\n * These use display:none for content visibility, not temporal visibility.\n */\nconst CAPTION_CHILD_TAGS = new Set([\n 'EF-CAPTIONS-ACTIVE-WORD',\n 'EF-CAPTIONS-BEFORE-ACTIVE-WORD',\n 'EF-CAPTIONS-AFTER-ACTIVE-WORD',\n 'EF-CAPTIONS-SEGMENT',\n]);\n\ninterface SerializationOptions {\n renderContext?: RenderContext;\n canvasScale: number;\n timeMs: number;\n}\n\ninterface CanvasJob {\n canvas: HTMLCanvasElement;\n sourceElement: Element;\n promiseIndex: number;\n}\n\n/**\n * Escape special XML characters.\n */\nfunction escapeXML(str: string): string {\n return str\n .replace(/&/g, '&')\n .replace(/</g, '<')\n .replace(/>/g, '>')\n .replace(/\"/g, '"')\n .replace(/'/g, ''');\n}\n\n\n/**\n * Serialize computed styles as inline style string.\n * Handles display:none → block conversion for non-caption elements\n * (temporal visibility is handled separately).\n */\nfunction serializeComputedStyles(element: Element): string {\n const styles = getComputedStyle(element);\n const styleParts: string[] = [];\n const tagName = element.tagName;\n const isCaptionChild = CAPTION_CHILD_TAGS.has(tagName);\n \n for (const prop of SERIALIZED_STYLE_PROPERTIES) {\n const value = styles[prop as any];\n // Skip only truly empty values\n if (!value || value === '') {\n continue;\n }\n \n // Handle display property specially\n let finalValue = value;\n if (prop === 'display') {\n // Fix for cloned Lit elements: shadow DOM stylesheets aren't adopted properly\n // so computed display is wrong. Use the correct values based on element type.\n if (tagName === 'EF-TEXT') {\n // EFText: inline-flex (or flex for split=\"line\")\n finalValue = element.getAttribute('split') === 'line' ? 'flex' : 'inline-flex';\n } else if (tagName === 'EF-TEXT-SEGMENT') {\n // EFTextSegment: inline-block (or block for data-line-segment)\n finalValue = element.hasAttribute('data-line-segment') ? 'block' : 'inline-block';\n }\n // For non-caption elements, convert display:none to block since temporal\n // visibility is handled separately, not by CSS display\n else if (value === 'none' && !isCaptionChild) {\n finalValue = 'block';\n }\n }\n \n // Force visibility:visible - the source container may have visibility:hidden\n // for off-screen rendering, but we want the serialized output to be visible\n if (prop === 'visibility') {\n finalValue = 'visible';\n }\n \n // Skip clipPath - clones always render without clip-path\n // (source may have clip-path: inset(100%) from proxy mode)\n if (prop === 'clipPath') {\n continue;\n }\n \n // Convert camelCase to kebab-case\n const kebab = prop.replace(/[A-Z]/g, m => `-${m.toLowerCase()}`);\n styleParts.push(`${kebab}:${finalValue}`);\n }\n \n // Disable animations/transitions to prevent re-animation\n styleParts.push('animation:none', 'transition:none');\n \n return styleParts.join(';');\n}\n\n/**\n * Serialize element attributes (excluding style, id, xmlns, event handlers).\n */\nfunction serializeAttributes(element: Element, parts: Array<string | Promise<string>>): void {\n for (const attr of element.attributes) {\n const name = attr.name.toLowerCase();\n // Skip: id, style, xmlns (namespace handled separately), event handlers\n if (name === 'id' || name === 'style' || name === 'xmlns' || name.startsWith('on')) {\n continue;\n }\n parts.push(` ${attr.name}=\"${escapeXML(attr.value)}\"`);\n }\n}\n\n/**\n * Check if a canvas element should preserve alpha channel.\n * EF-WAVEFORM always needs alpha, EF-IMAGE checks hasAlpha property.\n */\nfunction shouldPreserveAlpha(sourceElement: Element): boolean {\n const tagName = sourceElement.tagName;\n if (tagName === 'EF-WAVEFORM') {\n return true;\n }\n if (tagName === 'EF-IMAGE') {\n return 'hasAlpha' in sourceElement && (sourceElement as any).hasAlpha === true;\n }\n return false;\n}\n\n/**\n * Create a snapshot copy of a canvas's current pixels.\n * This captures the pixels synchronously before any async encoding,\n * preventing race conditions where the source canvas is modified.\n */\nfunction snapshotCanvas(\n canvas: HTMLCanvasElement,\n scale: number,\n preserveAlpha: boolean\n): HTMLCanvasElement {\n const targetWidth = Math.max(1, Math.floor(canvas.width * scale));\n const targetHeight = Math.max(1, Math.floor(canvas.height * scale));\n \n const copy = document.createElement('canvas');\n copy.width = targetWidth;\n copy.height = targetHeight;\n \n if (preserveAlpha) {\n copy.dataset.preserveAlpha = 'true';\n }\n \n const ctx = copy.getContext('2d');\n if (ctx && canvas.width > 0 && canvas.height > 0) {\n // drawImage with scaling is SYNCHRONOUS - pixels are copied immediately\n ctx.drawImage(canvas, 0, 0, targetWidth, targetHeight);\n }\n \n return copy;\n}\n\n/**\n * Serialize a canvas element as an <img> with base64 data URL.\n * Creates a snapshot of current pixels before async encoding to prevent race conditions.\n * \n * OPTIMIZATION: Calculate optimal encoding resolution based on:\n * 1. CSS display size (how big it actually appears)\n * 2. Video export scale (output resolution multiplier)\n * 3. Quality multiplier (for sharpness, default 1.5x)\n */\nfunction serializeCanvas(\n sourceElement: Element,\n canvas: HTMLCanvasElement,\n parts: Array<string | Promise<string>>,\n canvasJobs: CanvasJob[],\n options: SerializationOptions\n): void {\n // Use intrinsic canvas dimensions, not computed styles (which may be zoom-affected)\n const width = canvas.width;\n const height = canvas.height;\n \n // Skip empty canvases\n if (width === 0 || height === 0) {\n return;\n }\n \n // Get all computed styles from source element\n const styleStr = serializeComputedStyles(sourceElement);\n \n // Get computed dimensions from source element (respects CSS like w-[420px])\n const computedStyle = getComputedStyle(sourceElement);\n const computedWidth = computedStyle.width;\n const computedHeight = computedStyle.height;\n \n // Use computed dimensions if available, otherwise fall back to canvas natural dimensions\n const styleParts = styleStr ? styleStr.split(';').filter(s => s.trim()) : [];\n \n // Only override dimensions if they weren't already captured from computed styles\n const hasWidth = styleParts.some(s => s.trim().startsWith('width:'));\n const hasHeight = styleParts.some(s => s.trim().startsWith('height:'));\n \n if (!hasWidth) {\n styleParts.push(`width:${computedWidth || `${width}px`}`);\n }\n if (!hasHeight) {\n styleParts.push(`height:${computedHeight || `${height}px`}`);\n }\n styleParts.push(`display:block`);\n \n const finalStyle = styleParts.join(';');\n \n // Check if we need to preserve alpha channel\n const preserveAlpha = shouldPreserveAlpha(sourceElement);\n \n // CRITICAL: Calculate optimal encoding scale BEFORE creating snapshot.\n // This prevents encoding at full resolution when CSS display size is much smaller.\n let optimalScale = options.canvasScale; // Start with video export scale\n const qualityMultiplier = 1.5; // Encode at 1.5x display size for quality\n \n try {\n const cssWidth = parseFloat(computedWidth) || canvas.width;\n const cssHeight = parseFloat(computedHeight) || canvas.height;\n \n // Calculate how much smaller the display is vs natural size\n const displayScaleX = cssWidth / canvas.width;\n const displayScaleY = cssHeight / canvas.height;\n const displayScale = Math.min(displayScaleX, displayScaleY);\n \n // Combine display scale, video scale, and quality multiplier\n // Clamp to 1.0 max (never upscale beyond natural resolution)\n optimalScale = Math.min(1.0, displayScale * options.canvasScale * qualityMultiplier);\n } catch (e) {\n // Fallback to just video scale if we can't get computed style\n console.warn(`[serializeCanvas] Failed to get computed style for ${sourceElement.tagName}:`, e);\n }\n \n // CRITICAL: Create a snapshot of canvas pixels SYNCHRONOUSLY before any async work.\n // This prevents race conditions where concurrent renders overwrite the shared\n // shadow canvas while encoding is in progress.\n const snapshot = snapshotCanvas(canvas, optimalScale, preserveAlpha);\n \n // Open img tag with all styles from source element\n parts.push(`<img style=\"${escapeXML(finalStyle)}\" src=\"`);\n \n // Kick off async encoding of the SNAPSHOT (not the live canvas)\n const promiseIndex = parts.length;\n const sourceMap = new WeakMap<HTMLCanvasElement, Element>();\n sourceMap.set(snapshot, sourceElement);\n \n // Snapshot is already scaled, so encode at 1.0 scale\n const encodePromise = encodeCanvasesInParallel([snapshot], {\n scale: 1.0,\n renderContext: options.renderContext,\n sourceMap,\n }).then(results => results[0]?.dataUrl || '');\n \n parts.push(encodePromise);\n canvasJobs.push({ canvas: snapshot, sourceElement, promiseIndex });\n \n // Close img tag\n parts.push('\" />');\n}\n\n/**\n * Serialize an image element as a canvas (for shadow DOM img elements).\n */\nfunction serializeImageAsCanvas(\n sourceElement: Element,\n img: HTMLImageElement,\n parts: Array<string | Promise<string>>,\n canvasJobs: CanvasJob[],\n options: SerializationOptions\n): void {\n // Convert img to canvas for serialization\n const canvas = document.createElement('canvas');\n canvas.width = img.naturalWidth;\n canvas.height = img.naturalHeight;\n \n const ctx = canvas.getContext('2d');\n if (ctx) {\n try {\n ctx.drawImage(img, 0, 0);\n } catch (e) {\n // Cross-origin image - skip\n return;\n }\n }\n \n serializeCanvas(sourceElement, canvas, parts, canvasJobs, options);\n}\n\n/**\n * Serialize slotted light DOM children of a host element.\n */\nfunction serializeSlottedContent(\n slotHost: Element,\n parts: Array<string | Promise<string>>,\n canvasJobs: CanvasJob[],\n options: SerializationOptions,\n parentIsSVG: boolean\n): void {\n for (const slottedChild of slotHost.childNodes) {\n if (slottedChild.nodeType === Node.TEXT_NODE) {\n const text = slottedChild.textContent;\n if (text && text.length > 0) {\n parts.push(escapeXML(text));\n }\n } else if (slottedChild.nodeType === Node.ELEMENT_NODE) {\n serializeElement(slottedChild as Element, parts, canvasJobs, options, parentIsSVG, null);\n }\n }\n}\n\n/**\n * Recursively serialize an element and its children to XML parts.\n * @param slotHost - When serializing inside shadow DOM, the custom element whose light DOM children should be serialized for slots\n */\nfunction serializeElement(\n element: Element,\n parts: Array<string | Promise<string>>,\n canvasJobs: CanvasJob[],\n options: SerializationOptions,\n parentIsSVG = false,\n slotHost: Element | null = null\n): void {\n // Skip certain elements\n if (SKIP_TAGS.has(element.tagName)) {\n return;\n }\n \n // Handle SLOT elements - serialize light DOM children of the slot host\n if (element.tagName === 'SLOT' && slotHost) {\n serializeSlottedContent(slotHost, parts, canvasJobs, options, parentIsSVG);\n return;\n }\n \n // Check temporal visibility - skip elements outside their time bounds\n // This is non-destructive (doesn't modify DOM)\n // NOTE: We do NOT check CSS visibility/display here because:\n // 1. The container may have visibility:hidden for off-screen rendering\n // 2. Temporal elements control their own visibility via time bounds\n if (!isTemporallyVisible(element, options.timeMs)) {\n return;\n }\n \n // Custom element with shadow DOM?\n const isCustom = element.tagName.includes('-');\n if (isCustom && element.shadowRoot) {\n const shadowCanvas = element.shadowRoot.querySelector('canvas');\n if (shadowCanvas) {\n serializeCanvas(element, shadowCanvas, parts, canvasJobs, options);\n return;\n }\n \n const shadowImg = element.shadowRoot.querySelector('img');\n if (shadowImg?.complete && shadowImg.naturalWidth > 0) {\n serializeImageAsCanvas(element, shadowImg, parts, canvasJobs, options);\n return;\n }\n \n // Serialize custom element with its styles, then shadow DOM content inside\n // Use span for inline/inline-block/inline-flex elements to preserve inline behavior\n const computedDisplay = getComputedStyle(element).display;\n const isInline = computedDisplay === 'inline' || computedDisplay === 'inline-block' || computedDisplay === 'inline-flex';\n const containerTag = isInline ? 'span' : 'div';\n \n let styleStr = serializeComputedStyles(element);\n \n \n parts.push(`<${containerTag}`);\n \n // Copy data attributes and class from custom element\n for (const attr of element.attributes) {\n const name = attr.name.toLowerCase();\n if (name === 'class' || name.startsWith('data-')) {\n parts.push(` ${attr.name}=\"${escapeXML(attr.value)}\"`);\n }\n }\n \n if (styleStr) {\n parts.push(` style=\"${escapeXML(styleStr)}\"`);\n }\n parts.push('>');\n \n // Serialize shadow DOM content with this element as the slot host\n for (const child of element.shadowRoot.childNodes) {\n if (child.nodeType === Node.TEXT_NODE) {\n const text = child.textContent;\n if (text && text.length > 0) {\n parts.push(escapeXML(text));\n }\n } else if (child.nodeType === Node.ELEMENT_NODE) {\n // Pass this element as slotHost so nested SLOTs can access light DOM children\n serializeElement(child as Element, parts, canvasJobs, options, parentIsSVG, element);\n }\n }\n \n parts.push(`</${containerTag}>`);\n return;\n }\n \n // Raw canvas in light DOM\n if (element instanceof HTMLCanvasElement) {\n serializeCanvas(element, element, parts, canvasJobs, options);\n return;\n }\n \n // Standard element - serialize to XHTML\n const tagName = element.tagName.toLowerCase();\n const isSVG = element instanceof SVGElement;\n const isVoid = VOID_ELEMENTS.has(tagName);\n \n // Open tag with namespace (only add xmlns for root SVG elements, not children)\n if (isSVG && !parentIsSVG) {\n // Root SVG element - needs xmlns declaration\n parts.push(`<${tagName} xmlns=\"http://www.w3.org/2000/svg\"`);\n } else {\n parts.push(`<${tagName}`);\n }\n \n // Attributes\n serializeAttributes(element, parts);\n \n // Computed styles as inline style attribute\n const styleStr = serializeComputedStyles(element);\n if (styleStr) {\n parts.push(` style=\"${escapeXML(styleStr)}\"`);\n }\n \n // Void elements: self-close with /> (XHTML requirement)\n if (isVoid) {\n parts.push(' />');\n return;\n }\n \n parts.push('>');\n \n // Children (shadow or light)\n const children = element.shadowRoot?.childNodes || element.childNodes;\n for (const child of children) {\n if (child.nodeType === Node.TEXT_NODE) {\n const text = child.textContent;\n if (text && text.length > 0) {\n parts.push(escapeXML(text));\n }\n } else if (child.nodeType === Node.ELEMENT_NODE) {\n // Preserve slotHost when recursing into standard elements inside shadow DOM\n serializeElement(child as Element, parts, canvasJobs, options, isSVG, slotHost);\n }\n }\n \n // Close tag\n parts.push(`</${tagName}>`);\n}\n\n/**\n * Check if an element is temporally visible at the given time.\n * Returns false if the element or any ancestor is outside its temporal bounds.\n */\nfunction isTemporallyVisible(element: Element, timeMs: number): boolean {\n // Check this element's temporal bounds\n if (!isVisibleAtTime(element, timeMs)) {\n return false;\n }\n return true;\n}\n\n/**\n * Serialize a timeline element directly to XHTML string.\n * \n * @param timeline - The timeline element to serialize (e.g., EFTimegroup)\n * @param width - Output width\n * @param height - Output height\n * @param options - Serialization options (renderContext, canvasScale, timeMs)\n * @returns XHTML string with all canvases encoded as base64 data URLs\n */\nexport async function serializeTimelineToXHTML(\n timeline: Element,\n width: number,\n height: number,\n options: SerializationOptions\n): Promise<string> {\n // Note: Temporal visibility is checked non-destructively during serialization\n // We do NOT modify the source DOM - this allows serializing the main timeline safely\n \n const parts: Array<string | Promise<string>> = [];\n const canvasJobs: CanvasJob[] = [];\n \n // Collect document styles for proper CSS cascade\n const documentStyles = collectDocumentStyles();\n \n // Open wrapper div with embedded styles\n parts.push(\n `<div xmlns=\"http://www.w3.org/1999/xhtml\" ` +\n `style=\"width:${width}px;height:${height}px;overflow:hidden;position:relative;\">`\n );\n \n // Inject document styles (CSS content is wrapped in CDATA to avoid XML escaping issues)\n if (documentStyles) {\n parts.push(`<style type=\"text/css\"><![CDATA[${documentStyles}]]></style>`);\n }\n \n // Recursively serialize timeline\n serializeElement(timeline, parts, canvasJobs, options);\n \n // Close wrapper\n parts.push('</div>');\n \n // Wait for all canvas encodings to complete\n const resolvedParts = await Promise.all(parts);\n \n // Join into final XHTML string\n const xhtml = resolvedParts.join('');\n \n return xhtml;\n}\n\n/**\n * Serialize timeline to SVG foreignObject data URI (ready for rendering).\n * \n * @param timeline - The timeline element to serialize\n * @param width - Output width\n * @param height - Output height\n * @param options - Serialization options\n * @returns SVG data URI\n */\nexport async function serializeTimelineToDataUri(\n timeline: Element,\n width: number,\n height: number,\n options: SerializationOptions\n): Promise<string> {\n const xhtml = await serializeTimelineToXHTML(timeline, width, height, options);\n \n // Wrap in SVG foreignObject\n // Use explicit pixel dimensions for foreignObject to match SVG viewport exactly\n const svg = \n `<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"${width}\" height=\"${height}\">` +\n `<foreignObject x=\"0\" y=\"0\" width=\"${width}\" height=\"${height}\">${xhtml}</foreignObject>` +\n `</svg>`;\n \n // Use percent-encoding instead of base64 for faster encoding\n // encodeURIComponent is faster than btoa(unescape(encodeURIComponent()))\n return 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{"version":3,"file":"serializeTimelineDirect.js","names":["rules: string[]","styleParts: string[]","styleStr","parts: Array<string | Promise<string>>","canvasJobs: CanvasJob[]"],"sources":["../../../src/preview/rendering/serializeTimelineDirect.ts"],"sourcesContent":["/**\n * Direct timeline serialization - no intermediate passive structure.\n *\n * Walks the timeline DOM once and builds XML string directly with promise parts\n * for async canvas encoding. 3x faster than DOM creation + XMLSerializer.\n *\n * Architecture:\n * 1. Walk timeline recursively\n * 2. Build array of string parts (some are promises for canvas encoding)\n * 3. Handle shadow DOM by serializing shadow content instead of light DOM\n * 4. Await all promises\n * 5. 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Serializing these pixel values locks\n // content-sized elements (text segments, inline-block spans) to exact\n // dimensions, which breaks when the foreignObject context renders text\n // with different font metrics.\n if (prop === \"width\" && !hasExplicitWidth) {\n continue;\n }\n if (prop === \"height\" && !hasExplicitHeight) {\n continue;\n }\n\n styleParts.push(`${kebab}:${finalValue}`);\n }\n\n // Disable animations/transitions to prevent re-animation\n styleParts.push(\"animation:none\", \"transition:none\");\n\n return styleParts.join(\";\");\n}\n\n/**\n * Serialize element attributes (excluding style, id, xmlns, event handlers).\n */\nfunction serializeAttributes(\n element: Element,\n parts: Array<string | Promise<string>>,\n): void {\n for (const attr of element.attributes) {\n const name = attr.name.toLowerCase();\n // Skip: id, style, xmlns (namespace handled separately), event handlers\n if (\n name === \"id\" ||\n name === \"style\" ||\n name === \"xmlns\" ||\n name.startsWith(\"on\")\n ) {\n continue;\n }\n parts.push(` ${attr.name}=\"${escapeXML(attr.value)}\"`);\n }\n}\n\n/**\n * Check if a canvas element should preserve alpha channel.\n * EF-WAVEFORM always needs alpha, EF-IMAGE checks hasAlpha property.\n * EF-SURFACE needs alpha because:\n * 1. Without a target, its canvas is transparent and CSS background should show through\n * 2. The target element may have transparent content\n * Raw canvas elements must preserve alpha - we don't know what they contain.\n */\nfunction shouldPreserveAlpha(sourceElement: Element): boolean {\n const tagName = sourceElement.tagName;\n if (tagName === \"EF-WAVEFORM\") {\n return true;\n }\n if (tagName === \"EF-SURFACE\") {\n // Surface needs alpha to allow CSS background to show through empty areas\n return true;\n }\n if (tagName === \"EF-IMAGE\") {\n return (\n \"hasAlpha\" in sourceElement && (sourceElement as any).hasAlpha === true\n );\n }\n // Raw canvas elements must preserve alpha\n if (sourceElement instanceof HTMLCanvasElement) {\n return true;\n }\n return false;\n}\n\n/**\n * Find the capture proxy canvas for an offscreen-rendered canvas.\n * When a canvas is transferred to offscreen via transferControlToOffscreen(),\n * the main thread can no longer read pixels from it. OffscreenCompositionCanvas\n * creates a hidden capture canvas (marked with data-offscreen-capture) that\n * receives ImageBitmap frames from the worker.\n */\nfunction findCaptureProxy(canvas: HTMLCanvasElement): HTMLCanvasElement | null {\n const container = canvas.parentElement;\n if (!container) return null;\n return container.querySelector('canvas[data-offscreen-capture=\"true\"]');\n}\n\n/**\n * Read pixels directly from a WebGL canvas's drawing buffer via gl.readPixels().\n *\n * drawImage(webglCanvas) reads from the compositor's \"presented\" surface, which\n * is only refreshed during requestAnimationFrame / compositing cycles. In hidden\n * browser tabs, compositing is suspended, so drawImage returns stale pixels even\n * though gl.render() produced new content in the drawing buffer.\n *\n * readPixels() reads from the drawing buffer directly, bypassing the compositor.\n *\n * Returns null for non-WebGL canvases (getContext returns null when a different\n * context type is already active).\n */\nfunction readWebGLPixels(canvas: HTMLCanvasElement): Uint8ClampedArray | null {\n const gl = (canvas.getContext(\"webgl2\") ??\n canvas.getContext(\"webgl\")) as WebGLRenderingContext | null;\n if (!gl) return null;\n\n const width = canvas.width;\n const height = canvas.height;\n if (width === 0 || height === 0) return null;\n\n // Ensure we read from the drawing buffer, not a leftover FBO\n gl.bindFramebuffer(gl.FRAMEBUFFER, null);\n\n const pixels = new Uint8Array(width * height * 4);\n gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels);\n\n // readPixels returns rows bottom-to-top; flip to top-to-bottom for ImageData\n const rowSize = width * 4;\n const halfHeight = Math.floor(height / 2);\n const temp = new Uint8Array(rowSize);\n for (let y = 0; y < halfHeight; y++) {\n const topOffset = y * rowSize;\n const bottomOffset = (height - 1 - y) * rowSize;\n temp.set(pixels.subarray(topOffset, topOffset + rowSize));\n pixels.set(\n pixels.subarray(bottomOffset, bottomOffset + rowSize),\n topOffset,\n );\n pixels.set(temp, bottomOffset);\n }\n\n return new Uint8ClampedArray(pixels.buffer);\n}\n\n/**\n * Create a snapshot copy of a canvas's current pixels.\n * This captures the pixels synchronously before any async encoding,\n * preventing race conditions where the source canvas is modified.\n *\n * For WebGL canvases, uses gl.readPixels() to bypass the compositor's\n * presentation layer (which is suspended in hidden browser tabs).\n *\n * For offscreen-rendered canvases, this automatically uses the capture proxy\n * canvas instead of the transferred display canvas.\n */\nfunction snapshotCanvas(\n canvas: HTMLCanvasElement,\n scale: number,\n preserveAlpha: boolean,\n): HTMLCanvasElement {\n // If this canvas was transferred to offscreen, use its capture proxy\n const captureProxy = findCaptureProxy(canvas);\n const sourceCanvas = captureProxy ?? canvas;\n\n const targetWidth = Math.max(1, Math.floor(sourceCanvas.width * scale));\n const targetHeight = Math.max(1, Math.floor(sourceCanvas.height * scale));\n\n const copy = document.createElement(\"canvas\");\n copy.width = targetWidth;\n copy.height = targetHeight;\n\n if (preserveAlpha) {\n copy.dataset.preserveAlpha = \"true\";\n }\n\n const ctx = copy.getContext(\"2d\");\n if (ctx && sourceCanvas.width > 0 && sourceCanvas.height > 0) {\n // Try reading directly from WebGL drawing buffer (bypasses compositor)\n // Only needed when page is hidden - compositor is suspended in hidden tabs\n const useGlBypass = document.hidden;\n const glPixels = useGlBypass ? readWebGLPixels(sourceCanvas) : null;\n if (glPixels) {\n const srcW = sourceCanvas.width;\n const srcH = sourceCanvas.height;\n const imageData = new ImageData(\n glPixels as unknown as Uint8ClampedArray<ArrayBuffer>,\n srcW,\n srcH,\n );\n\n if (targetWidth === srcW && targetHeight === srcH) {\n ctx.putImageData(imageData, 0, 0);\n } else {\n // putImageData doesn't scale — bounce through a temp canvas\n const temp = document.createElement(\"canvas\");\n temp.width = srcW;\n temp.height = srcH;\n temp.getContext(\"2d\")!.putImageData(imageData, 0, 0);\n ctx.drawImage(temp, 0, 0, targetWidth, targetHeight);\n }\n } else {\n // Non-WebGL canvas: drawImage is synchronous and correct\n ctx.drawImage(sourceCanvas, 0, 0, targetWidth, targetHeight);\n }\n }\n\n return copy;\n}\n\n/**\n * Serialize a canvas element as an <img> with base64 data URL.\n * Creates a snapshot of current pixels before async encoding to prevent race conditions.\n *\n * OPTIMIZATION: Calculate optimal encoding resolution based on:\n * 1. CSS display size (how big it actually appears)\n * 2. Video export scale (output resolution multiplier)\n * 3. Quality multiplier (for sharpness, default 1.5x)\n */\nfunction serializeCanvas(\n sourceElement: Element,\n canvas: HTMLCanvasElement,\n parts: Array<string | Promise<string>>,\n canvasJobs: CanvasJob[],\n options: InternalSerializationOptions,\n): void {\n // If this canvas was transferred to offscreen, use its capture proxy\n const captureProxy = findCaptureProxy(canvas);\n const sourceCanvas = captureProxy ?? canvas;\n\n // Use intrinsic canvas dimensions, not computed styles (which may be zoom-affected)\n const width = sourceCanvas.width;\n const height = sourceCanvas.height;\n\n // Skip empty canvases\n if (width === 0 || height === 0) {\n return;\n }\n\n // Get computed style once and reuse\n const computedStyle = getComputedStyle(sourceElement);\n const styleStr = serializeComputedStyles(sourceElement, computedStyle);\n\n // Get computed dimensions from source element (respects CSS like w-[420px])\n const computedWidth = computedStyle.width;\n const computedHeight = computedStyle.height;\n\n // Preserve the source element's object-fit and object-position for correct scaling.\n // These CSS properties control how the canvas content fits its container and must be\n // carried through to the serialized <img> to maintain visual fidelity.\n const styleParts = styleStr\n ? styleStr.split(\";\").filter((s) => s.trim())\n : [];\n\n // Remove width/height from computed styles (we'll set them explicitly from computed dimensions)\n const filteredParts = styleParts.filter((s) => {\n const trimmed = s.trim();\n return !trimmed.startsWith(\"width:\") && !trimmed.startsWith(\"height:\");\n });\n\n // Use host element dimensions if available, otherwise fall back to canvas natural dimensions\n const displayWidth = computedWidth || `${width}px`;\n const displayHeight = computedHeight || `${height}px`;\n\n filteredParts.push(`width:${displayWidth}`);\n filteredParts.push(`height:${displayHeight}`);\n filteredParts.push(`display:block`);\n\n const finalStyle = filteredParts.join(\";\");\n\n // Check if we need to preserve alpha channel\n const preserveAlpha = shouldPreserveAlpha(sourceElement);\n\n // CRITICAL: Calculate optimal encoding scale BEFORE creating snapshot.\n // This prevents encoding at full resolution when CSS display size is much smaller.\n let optimalScale = options.scaleConfig.exportScale; // Start with export scale as fallback\n\n try {\n const cssWidth = parseFloat(computedWidth) || sourceCanvas.width;\n const cssHeight = parseFloat(computedHeight) || sourceCanvas.height;\n\n // Use ScaleConfig to compute optimal canvas scale\n optimalScale = options.scaleConfig.computeCanvasScale({\n naturalWidth: sourceCanvas.width,\n naturalHeight: sourceCanvas.height,\n displayWidth: cssWidth,\n displayHeight: cssHeight,\n });\n } catch (e) {\n // Fallback to export scale if we can't get computed style\n console.warn(\n `[serializeCanvas] Failed to get computed style for ${sourceElement.tagName}:`,\n e,\n );\n }\n\n // CRITICAL: Create a snapshot of canvas pixels SYNCHRONOUSLY before any async work.\n // This prevents race conditions where concurrent renders overwrite the shared\n // shadow canvas while encoding is in progress.\n // Note: snapshotCanvas already handles finding the capture proxy internally\n const snapshot = snapshotCanvas(canvas, optimalScale, preserveAlpha);\n\n // Open img tag with all styles from source element\n parts.push(`<img style=\"${escapeXML(finalStyle)}\" src=\"`);\n\n // Kick off async encoding of the SNAPSHOT (not the live canvas)\n const promiseIndex = parts.length;\n options.sourceMap.set(snapshot, sourceElement);\n\n // Snapshot is already scaled, so encode at 1.0 scale\n const encodePromise = encodeCanvasesInParallel([snapshot], {\n scale: 1.0,\n renderContext: options.renderContext,\n sourceMap: options.sourceMap,\n }).then((results) => results[0]?.dataUrl || \"\");\n\n parts.push(encodePromise);\n canvasJobs.push({ canvas: snapshot, sourceElement, promiseIndex });\n\n // Close img tag\n parts.push('\" />');\n}\n\n/**\n * Serialize an image element as a canvas (for shadow DOM img elements).\n */\nfunction serializeImageAsCanvas(\n sourceElement: Element,\n img: HTMLImageElement,\n parts: Array<string | Promise<string>>,\n canvasJobs: CanvasJob[],\n options: InternalSerializationOptions,\n): void {\n // Convert img to canvas for serialization\n const canvas = document.createElement(\"canvas\");\n canvas.width = img.naturalWidth;\n canvas.height = img.naturalHeight;\n\n const ctx = canvas.getContext(\"2d\");\n if (ctx) {\n try {\n ctx.drawImage(img, 0, 0);\n } catch (e) {\n // Cross-origin image - skip\n return;\n }\n }\n\n serializeCanvas(sourceElement, canvas, parts, canvasJobs, options);\n}\n\n/**\n * Serialize slotted light DOM children of a host element.\n */\nfunction serializeSlottedContent(\n slotHost: Element,\n parts: Array<string | Promise<string>>,\n canvasJobs: CanvasJob[],\n options: InternalSerializationOptions,\n parentIsSVG: boolean,\n): void {\n for (const slottedChild of slotHost.childNodes) {\n if (slottedChild.nodeType === Node.TEXT_NODE) {\n const text = slottedChild.textContent;\n if (text && text.length > 0) {\n parts.push(escapeXML(text));\n }\n } else if (slottedChild.nodeType === Node.ELEMENT_NODE) {\n serializeElement(\n slottedChild as Element,\n parts,\n canvasJobs,\n options,\n parentIsSVG,\n null,\n );\n }\n }\n}\n\n/**\n * Recursively serialize an element and its children to XML parts.\n * @param slotHost - When serializing inside shadow DOM, the custom element whose light DOM children should be serialized for slots\n */\nfunction serializeElement(\n element: Element,\n parts: Array<string | Promise<string>>,\n canvasJobs: CanvasJob[],\n options: InternalSerializationOptions,\n parentIsSVG = false,\n slotHost: Element | null = null,\n): void {\n // Skip certain elements\n if (SKIP_TAGS.has(element.tagName)) {\n return;\n }\n\n // Handle SLOT elements - serialize light DOM children of the slot host\n if (element.tagName === \"SLOT\" && slotHost) {\n serializeSlottedContent(slotHost, parts, canvasJobs, options, parentIsSVG);\n return;\n }\n\n // Check temporal visibility - skip elements outside their time bounds\n // This is non-destructive (doesn't modify DOM)\n // NOTE: Ancestor checking is unnecessary - serializeElement walks top-down,\n // so if a parent is temporally invisible, its children are never visited\n if (!isVisibleAtTime(element, options.timeMs)) {\n return;\n }\n\n // Respect updateAnimations' visibility decision for temporal elements.\n // isVisibleAtTime uses inclusive end bounds, but updateAnimations uses\n // exclusive end for mid-composition elements (VisibilityPolicy). When\n // updateAnimations has set display:none, that is the authoritative decision.\n if (\n isTemporal(element) &&\n (element as HTMLElement).style?.getPropertyValue(\"display\") === \"none\"\n ) {\n return;\n }\n\n // Custom element with shadow DOM?\n const isCustom = element.tagName.includes(\"-\");\n if (isCustom && element.shadowRoot) {\n const shadowCanvas = element.shadowRoot.querySelector(\"canvas\");\n if (shadowCanvas) {\n serializeCanvas(element, shadowCanvas, parts, canvasJobs, options);\n return;\n }\n\n const shadowImg = element.shadowRoot.querySelector(\"img\");\n if (shadowImg?.complete && shadowImg.naturalWidth > 0) {\n serializeImageAsCanvas(element, shadowImg, parts, canvasJobs, options);\n return;\n }\n\n // Serialize custom element with its styles, then shadow DOM content inside\n // Use span for inline/inline-block/inline-flex elements to preserve inline behavior\n const computedStyle = getComputedStyle(element);\n let computedDisplay = computedStyle.display;\n // If display:none was set by temporal visibility, resolve the natural display\n // to determine the correct container tag (span vs div)\n if (computedDisplay === \"none\") {\n computedDisplay = resolveNaturalDisplay(element);\n }\n const isInline =\n computedDisplay === \"inline\" ||\n computedDisplay === \"inline-block\" ||\n computedDisplay === \"inline-flex\";\n const containerTag = isInline ? \"span\" : \"div\";\n\n let styleStr = serializeComputedStyles(element, computedStyle);\n\n parts.push(`<${containerTag}`);\n\n // Copy data attributes and class from custom element\n for (const attr of element.attributes) {\n const name = attr.name.toLowerCase();\n if (name === \"class\" || name.startsWith(\"data-\")) {\n parts.push(` ${attr.name}=\"${escapeXML(attr.value)}\"`);\n }\n }\n\n if (styleStr) {\n parts.push(` style=\"${escapeXML(styleStr)}\"`);\n }\n parts.push(\">\");\n\n // Serialize shadow DOM content with this element as the slot host\n for (const child of element.shadowRoot.childNodes) {\n if (child.nodeType === Node.TEXT_NODE) {\n const text = child.textContent;\n if (text && text.length > 0) {\n parts.push(escapeXML(text));\n }\n } else if (child.nodeType === Node.ELEMENT_NODE) {\n // Pass this element as slotHost so nested SLOTs can access light DOM children\n serializeElement(\n child as Element,\n parts,\n canvasJobs,\n options,\n parentIsSVG,\n element,\n );\n }\n }\n\n parts.push(`</${containerTag}>`);\n return;\n }\n\n // Raw canvas in light DOM\n if (element instanceof HTMLCanvasElement) {\n serializeCanvas(element, element, parts, canvasJobs, options);\n return;\n }\n\n // Standard element - serialize to XHTML\n const tagName = element.tagName.toLowerCase();\n const isSVG = element instanceof SVGElement;\n const isVoid = VOID_ELEMENTS.has(tagName);\n\n // Open tag with namespace (only add xmlns for root SVG elements, not children)\n if (isSVG && !parentIsSVG) {\n // Root SVG element - needs xmlns declaration\n parts.push(`<${tagName} xmlns=\"http://www.w3.org/2000/svg\"`);\n } else {\n parts.push(`<${tagName}`);\n }\n\n // Attributes\n serializeAttributes(element, parts);\n\n // Computed styles as inline style attribute\n const styleStr = serializeComputedStyles(element);\n if (styleStr) {\n parts.push(` style=\"${escapeXML(styleStr)}\"`);\n }\n\n // Void elements: self-close with /> (XHTML requirement)\n if (isVoid) {\n parts.push(\" />\");\n return;\n }\n\n parts.push(\">\");\n\n // Children (shadow or light)\n const children = element.shadowRoot?.childNodes || element.childNodes;\n for (const child of children) {\n if (child.nodeType === Node.TEXT_NODE) {\n const text = child.textContent;\n if (text && text.length > 0) {\n parts.push(escapeXML(text));\n }\n } else if (child.nodeType === Node.ELEMENT_NODE) {\n // Preserve slotHost when recursing into standard elements inside shadow DOM\n serializeElement(\n child as Element,\n parts,\n canvasJobs,\n options,\n isSVG,\n slotHost,\n );\n }\n }\n\n // Close tag\n parts.push(`</${tagName}>`);\n}\n\n/**\n * TextEncoder instance for SVG-to-base64 encoding.\n * encode() converts to UTF-8 bytes in a single native call, then we\n * base64-encode the bytes. ~33% overhead vs ~200% for percent-encoding.\n */\nconst textEncoder = new TextEncoder();\n\n/**\n * Synchronous DOM capture phase. Walks the element tree, snapshots canvas\n * pixels, and kicks off async encoding. Returns parts array containing\n * string fragments and encoding promises.\n *\n * After this function returns, the source element's DOM is no longer\n * referenced — the clone can safely be seeked to the next frame.\n *\n * SCALING ARCHITECTURE (unified via ScaleConfig):\n *\n * ScaleConfig centralizes all scaling logic and provides:\n * 1. Output SVG dimensions (width * exportScale, height * exportScale)\n * 2. DOM scaling wrapper (CSS transform:scale when exportScale < 1)\n * 3. Per-canvas optimal encoding scale via computeCanvasScale()\n *\n * Canvas scaling is independent from DOM scaling because:\n * - Canvas elements have intrinsic pixel dimensions and can be downsampled\n * efficiently before encoding (prevents encoding 1920px at full resolution\n * when displayed at 420px)\n * - DOM content has no intrinsic resolution and must be scaled via CSS\n * transforms, which the browser handles during SVG foreignObject rendering\n *\n * Example: 1920x1080 @ 0.5 export scale\n * - Output SVG: 960x540\n * - DOM wrapper: transform:scale(0.5) on 1920x1080 content\n * - Canvas (1920px displayed at 420px): encoded at ~0.16x (315px)\n * via computeCanvasScale(420/1920 * 0.5 * 1.5 quality = 0.164)\n */\nexport function captureElementParts(\n element: Element,\n width: number,\n height: number,\n options: SerializationOptions,\n): Array<string | Promise<string>> {\n const parts: Array<string | Promise<string>> = [];\n const canvasJobs: CanvasJob[] = [];\n const sourceMap = new WeakMap<HTMLCanvasElement, Element>();\n\n // Create ScaleConfig to centralize all scaling logic\n const scaleConfig = ScaleConfig.fromOptions(\n width,\n height,\n options.canvasScale,\n );\n\n const documentStyles =\n options.renderContext?.getCachedDocumentStyles() ?? collectDocumentStyles();\n if (options.renderContext && documentStyles) {\n options.renderContext.setCachedDocumentStyles(documentStyles);\n }\n\n parts.push(\n `<div xmlns=\"http://www.w3.org/1999/xhtml\" ` +\n `style=\"width:${scaleConfig.outputWidth}px;height:${scaleConfig.outputHeight}px;overflow:hidden;position:relative;\">`,\n );\n\n if (documentStyles) {\n parts.push(`<style type=\"text/css\"><![CDATA[${documentStyles}]]></style>`);\n }\n\n // Apply DOM scaling wrapper if needed\n const domTransform = scaleConfig.getDOMTransform();\n if (domTransform) {\n const wrapperDims = scaleConfig.getDOMWrapperDimensions();\n parts.push(\n `<div style=\"transform:${domTransform};transform-origin:0 0;` +\n `width:${wrapperDims.width}px;height:${wrapperDims.height}px;\">`,\n );\n }\n\n // Create internal options with ScaleConfig\n const internalOptions: InternalSerializationOptions = {\n renderContext: options.renderContext,\n timeMs: options.timeMs,\n scaleConfig,\n sourceMap,\n };\n\n serializeElement(element, parts, canvasJobs, internalOptions);\n\n if (domTransform) {\n parts.push(\"</div>\");\n }\n\n parts.push(\"</div>\");\n\n return parts;\n}\n\n/**\n * Serialize any element directly to XHTML string.\n *\n * @param element - The element to serialize (timegroup, temporal element, or plain DOM)\n * @param width - Output width\n * @param height - Output height\n * @param options - Serialization options (renderContext, canvasScale, timeMs)\n * @returns XHTML string with all canvases encoded as base64 data URLs\n */\nexport async function serializeElementToXHTML(\n element: Element,\n width: number,\n height: number,\n options: SerializationOptions,\n): Promise<string> {\n const parts = captureElementParts(element, width, height, options);\n const resolvedParts = await Promise.all(parts);\n return resolvedParts.join(\"\");\n}\n\n/**\n * Synchronous capture with deferred data URI encoding.\n *\n * Walks the DOM and snapshots canvas pixels synchronously, then returns\n * a promise that resolves to the SVG data URI once async canvas-to-base64\n * encoding completes. The source element is NOT referenced after this\n * function returns — the caller can immediately mutate/seek the clone.\n */\nexport function captureTimelineToDataUri(\n element: Element,\n width: number,\n height: number,\n options: SerializationOptions,\n): Promise<string> {\n // Create ScaleConfig to compute scaled dimensions\n const scaleConfig = ScaleConfig.fromOptions(\n width,\n height,\n options.canvasScale,\n );\n\n const parts = captureElementParts(element, width, height, options);\n\n return Promise.all(parts).then((resolvedParts) => {\n const xhtml = resolvedParts.join(\"\");\n const svg =\n `<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"${scaleConfig.outputWidth}\" height=\"${scaleConfig.outputHeight}\">` +\n `<foreignObject x=\"0\" y=\"0\" width=\"${scaleConfig.outputWidth}\" height=\"${scaleConfig.outputHeight}\">${xhtml}</foreignObject>` +\n `</svg>`;\n // Encode SVG to base64 data URI inline (avoids module-level function reference issues)\n const bytes = textEncoder.encode(svg);\n let binary = \"\";\n for (let i = 0; i < bytes.length; i += 8192) {\n binary += String.fromCharCode.apply(\n null,\n bytes.subarray(i, i + 8192) as unknown as number[],\n );\n }\n return `data:image/svg+xml;base64,${btoa(binary)}`;\n 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import { logger } from "./logger.js";
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//#region src/preview/statsTrackingStrategy.ts
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/**
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* Canvas mode stats tracking strategy.
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* Tracks all stats including render time, headroom, resolution scale, and adaptive resolution.
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*/
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var CanvasStatsStrategy = class {
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constructor(options) {
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this.animationFrame = null;
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this.lastStatsUpdateTime = 0;
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this.currentStats = null;
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this.canvasPreviewResult = options.canvasPreviewResult;
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this.adaptiveTracker = options.adaptiveTracker;
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this.compositionWidth = options.compositionWidth;
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this.compositionHeight = options.compositionHeight;
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this.getResolutionScale = options.getResolutionScale;
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this.isAtRest = options.isAtRest;
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this.isExporting = options.isExporting;
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}
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start() {
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if (this.animationFrame !== null) return;
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const { refresh } = this.canvasPreviewResult;
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const loop = async (timestamp) => {
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if (this.animationFrame === null) return;
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if (!this.isExporting()) try {
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const renderStart = performance.now();
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await refresh();
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const renderTime = performance.now() - renderStart;
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if (!this.isAtRest()) this.adaptiveTracker.recordFrame(renderTime, timestamp);
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if (timestamp - this.lastStatsUpdateTime > 100) {
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this.lastStatsUpdateTime = timestamp;
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const currentScale = this.getResolutionScale();
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const renderWidth = Math.floor(this.compositionWidth * currentScale);
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const renderHeight = Math.floor(this.compositionHeight * currentScale);
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this.updateStats(renderWidth, renderHeight, currentScale);
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}
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} catch (e) {
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logger.error("Canvas stats tracking failed:", e);
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}
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this.animationFrame = requestAnimationFrame(loop);
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};
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this.animationFrame = requestAnimationFrame(loop);
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}
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stop() {
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if (this.animationFrame !== null) {
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cancelAnimationFrame(this.animationFrame);
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this.animationFrame = null;
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}
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this.currentStats = null;
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}
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getStats() {
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return this.currentStats;
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}
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supportsStat(_stat) {
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return true;
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}
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updateStats(renderWidth, renderHeight, resolutionScale) {
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const trackerStats = this.adaptiveTracker.getStats();
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{"version":3,"file":"statsTrackingStrategy.js","names":[],"sources":["../../src/preview/statsTrackingStrategy.ts"],"sourcesContent":["/**\n * Stats tracking strategy for different presentation modes.\n * \n * Uses strategy pattern to encapsulate mode-specific stats tracking logic,\n * allowing each mode to report what stats it supports and provide its own implementation.\n */\n\nimport { logger } from \"./logger.js\";\nimport type { EFTimegroup } from \"../elements/EFTimegroup.js\";\nimport type { AdaptiveResolutionTracker } from \"./AdaptiveResolutionTracker.js\";\nimport type { CanvasPreviewResult } from \"./renderTimegroupToCanvas.js\";\nimport type { PreviewPresentationMode } from \"./previewSettings.js\";\n\n/**\n * Stat types that can be tracked.\n */\nexport type StatType =\n | \"fps\"\n | \"renderTime\"\n | \"headroom\"\n | \"resolution\"\n | \"resolutionScale\"\n | \"cpuPressure\"\n | \"adaptiveResolution\";\n\n/**\n * Playback statistics for display.\n */\nexport interface PlaybackStats {\n fps: number;\n avgRenderTime: number | null; // null if not measurable\n headroom: number | null; // null if not applicable\n pressureState: string;\n pressureHistory: string[];\n renderWidth: number;\n renderHeight: number;\n resolutionScale: number | null; // null if not applicable\n samplesAtCurrentScale?: number; // only for adaptive resolution\n canScaleUp?: boolean; // only for adaptive resolution\n canScaleDown?: boolean; // only for adaptive resolution\n}\n\n/**\n * Strategy interface for tracking stats in different presentation modes.\n */\nexport interface StatsTrackingStrategy {\n /** Start tracking stats (called when mode is initialized and stats are enabled) */\n start(): void;\n /** Stop tracking stats (called when mode stops or stats are disabled) */\n stop(): void;\n /** Get current stats, or null if not available */\n getStats(): PlaybackStats | null;\n /** Check if this strategy supports a specific stat type */\n supportsStat(stat: StatType): boolean;\n}\n\n/**\n * Canvas mode stats tracking strategy.\n * Tracks all stats including render time, headroom, resolution scale, and adaptive resolution.\n */\nexport class CanvasStatsStrategy implements StatsTrackingStrategy {\n private canvasPreviewResult: CanvasPreviewResult;\n private adaptiveTracker: AdaptiveResolutionTracker;\n private readonly compositionWidth: number;\n private readonly compositionHeight: number;\n private getResolutionScale: () => number;\n private isAtRest: () => boolean;\n private isExporting: () => boolean;\n \n private animationFrame: number | null = null;\n private lastStatsUpdateTime = 0;\n private currentStats: PlaybackStats | null = null;\n\n constructor(options: {\n canvasPreviewResult: CanvasPreviewResult;\n adaptiveTracker: AdaptiveResolutionTracker;\n compositionWidth: number;\n compositionHeight: number;\n getResolutionScale: () => number;\n isAtRest: () => boolean;\n isExporting: () => boolean;\n }) {\n this.canvasPreviewResult = options.canvasPreviewResult;\n this.adaptiveTracker = options.adaptiveTracker;\n this.compositionWidth = options.compositionWidth;\n this.compositionHeight = options.compositionHeight;\n this.getResolutionScale = options.getResolutionScale;\n this.isAtRest = options.isAtRest;\n this.isExporting = options.isExporting;\n }\n\n start(): void {\n if (this.animationFrame !== null) return;\n \n const { refresh } = this.canvasPreviewResult;\n \n const loop = async (timestamp: number) => {\n if (this.animationFrame === null) return; // Stopped\n \n // Skip refresh during export to avoid wasting CPU\n if (!this.isExporting()) {\n try {\n // Measure actual render time\n const renderStart = performance.now();\n await refresh();\n const renderTime = performance.now() - renderStart;\n \n // Only record frame timing when in motion (playing/scrubbing)\n // This prevents inflated stats at rest and focuses tracking on actual playback\n if (!this.isAtRest()) {\n this.adaptiveTracker.recordFrame(renderTime, timestamp);\n }\n\n // Update playback stats every 100ms (10 times per second)\n if (timestamp - this.lastStatsUpdateTime > 100) {\n this.lastStatsUpdateTime = timestamp;\n // Get CURRENT resolution from the canvas result (may have changed dynamically)\n const currentScale = this.getResolutionScale();\n const renderWidth = Math.floor(this.compositionWidth * currentScale);\n const renderHeight = Math.floor(this.compositionHeight * currentScale);\n this.updateStats(renderWidth, renderHeight, currentScale);\n }\n } catch (e) {\n logger.error(\"Canvas stats tracking failed:\", e);\n }\n }\n \n this.animationFrame = requestAnimationFrame(loop);\n };\n \n this.animationFrame = requestAnimationFrame(loop);\n }\n\n stop(): void {\n if (this.animationFrame !== null) {\n cancelAnimationFrame(this.animationFrame);\n this.animationFrame = null;\n }\n this.currentStats = null;\n }\n\n getStats(): PlaybackStats | null {\n return this.currentStats;\n }\n\n supportsStat(_stat: StatType): boolean {\n // Canvas mode supports all stats\n return true;\n }\n\n private updateStats(renderWidth: number, renderHeight: number, resolutionScale: number): void {\n const trackerStats = this.adaptiveTracker.getStats();\n\n this.currentStats = {\n fps: trackerStats.fps,\n avgRenderTime: trackerStats.avgRenderTime,\n headroom: trackerStats.headroom,\n pressureState: trackerStats.pressureState,\n pressureHistory: trackerStats.pressureHistory,\n renderWidth,\n renderHeight,\n resolutionScale,\n samplesAtCurrentScale: trackerStats.samplesAtCurrentScale,\n canScaleUp: trackerStats.canScaleUp,\n canScaleDown: trackerStats.canScaleDown,\n };\n }\n}\n\n/**\n * DOM mode stats tracking strategy.\n * Tracks FPS, resolution, CPU pressure, and frame seek time.\n */\nexport class DomStatsStrategy implements StatsTrackingStrategy {\n private timegroup: EFTimegroup;\n private adaptiveTracker: AdaptiveResolutionTracker;\n \n private animationFrame: number | null = null;\n private lastFrameTime = 0;\n private frameIntervals: number[] = [];\n private lastStatsUpdateTime = 0;\n private currentStats: PlaybackStats | null = null;\n \n // Frame seek time tracking\n private seekStartTime = 0;\n private seekTimes: number[] = [];\n private frameTaskCleanup: (() => void) | null = null;\n \n private readonly ROLLING_WINDOW_SIZE = 30; // ~1 second at 30fps\n private readonly TARGET_FRAME_TIME_MS = 33.33; // 30fps target\n\n constructor(options: {\n timegroup: EFTimegroup;\n adaptiveTracker: AdaptiveResolutionTracker;\n }) {\n this.timegroup = options.timegroup;\n this.adaptiveTracker = options.adaptiveTracker;\n }\n\n start(): void {\n if (this.animationFrame !== null) return;\n \n // Track frame seek times using frameTask callback\n // This measures how long it takes for the timegroup to fully update after a seek\n const frameTaskCallback = async () => {\n if (this.seekStartTime > 0) {\n const seekTime = performance.now() - this.seekStartTime;\n this.seekTimes.push(seekTime);\n if (this.seekTimes.length > this.ROLLING_WINDOW_SIZE) {\n this.seekTimes.shift();\n }\n this.seekStartTime = 0; // Reset after recording\n }\n };\n \n this.timegroup.addFrameTask(frameTaskCallback);\n this.frameTaskCleanup = () => {\n // Note: EFTimegroup doesn't have removeFrameTask, but this is fine\n // The callback will be cleaned up when the timegroup is destroyed\n };\n \n // Track currentTimeMs changes to detect seeks\n let lastCurrentTimeMs = this.timegroup.currentTimeMs;\n const checkSeek = () => {\n const currentTimeMs = this.timegroup.currentTimeMs;\n if (currentTimeMs !== lastCurrentTimeMs) {\n // Seek detected - start timing\n this.seekStartTime = performance.now();\n lastCurrentTimeMs = currentTimeMs;\n }\n };\n \n const loop = (timestamp: number) => {\n if (this.animationFrame === null) return; // Stopped\n \n // Check for seeks\n checkSeek();\n \n // Track frame intervals for FPS calculation\n if (this.lastFrameTime > 0) {\n const interval = timestamp - this.lastFrameTime;\n this.frameIntervals.push(interval);\n if (this.frameIntervals.length > this.ROLLING_WINDOW_SIZE) {\n this.frameIntervals.shift();\n }\n }\n this.lastFrameTime = timestamp;\n \n // Update stats every 100ms (10 times per second)\n if (timestamp - this.lastStatsUpdateTime > 100) {\n this.lastStatsUpdateTime = timestamp;\n this.updateStats();\n }\n \n this.animationFrame = requestAnimationFrame(loop);\n };\n \n this.animationFrame = requestAnimationFrame(loop);\n }\n\n stop(): void {\n if (this.animationFrame !== null) {\n cancelAnimationFrame(this.animationFrame);\n this.animationFrame = null;\n }\n if (this.frameTaskCleanup) {\n this.frameTaskCleanup();\n this.frameTaskCleanup = null;\n }\n this.lastFrameTime = 0;\n this.frameIntervals = [];\n this.seekStartTime = 0;\n this.seekTimes = [];\n this.currentStats = null;\n }\n\n getStats(): PlaybackStats | null {\n return this.currentStats;\n }\n\n supportsStat(stat: StatType): boolean {\n // DOM mode supports: fps, resolution, cpuPressure, renderTime (seek time), headroom\n // Does NOT support: resolutionScale, adaptiveResolution\n return stat === \"fps\" || stat === \"resolution\" || stat === \"cpuPressure\" || stat === \"renderTime\" || stat === \"headroom\";\n }\n\n private updateStats(): void {\n // Calculate FPS from frame intervals\n const avgFrameInterval = this.frameIntervals.length > 0\n ? this.frameIntervals.reduce((a, b) => a + b, 0) / this.frameIntervals.length\n : 16.67;\n const fps = avgFrameInterval > 0 ? 1000 / avgFrameInterval : 0;\n \n // Calculate average seek time (frame update time)\n const avgSeekTime = this.seekTimes.length > 0\n ? this.seekTimes.reduce((a, b) => a + b, 0) / this.seekTimes.length\n : 0;\n \n // Calculate headroom (positive = faster than target, negative = slower)\n const headroom = avgSeekTime > 0\n ? this.TARGET_FRAME_TIME_MS - avgSeekTime\n : 0;\n \n // Get CPU pressure from adaptive tracker\n const trackerStats = this.adaptiveTracker.getStats();\n \n // Calculate displayed resolution from timegroup bounding rect\n const rect = this.timegroup.getBoundingClientRect();\n const renderWidth = Math.round(rect.width);\n const renderHeight = Math.round(rect.height);\n\n this.currentStats = {\n fps,\n avgRenderTime: avgSeekTime > 0 ? avgSeekTime : null,\n headroom: avgSeekTime > 0 ? headroom : null,\n pressureState: trackerStats.pressureState,\n pressureHistory: trackerStats.pressureHistory,\n renderWidth,\n renderHeight,\n resolutionScale: null, // Not applicable in DOM mode\n };\n }\n}\n\n/**\n * Factory function to create the appropriate stats tracking strategy for a presentation mode.\n * Returns null for modes that don't support stats tracking.\n */\nexport function createStatsTrackingStrategy(\n mode: PreviewPresentationMode,\n options: {\n timegroup: EFTimegroup;\n adaptiveTracker: AdaptiveResolutionTracker;\n canvasPreviewResult?: CanvasPreviewResult | null;\n compositionWidth: number;\n compositionHeight: number;\n getResolutionScale?: () => number;\n isAtRest?: () => boolean;\n isExporting?: () => boolean;\n }\n): StatsTrackingStrategy | null {\n switch (mode) {\n case \"canvas\":\n if (!options.canvasPreviewResult || !options.getResolutionScale || !options.isAtRest || !options.isExporting) {\n return null;\n }\n return new CanvasStatsStrategy({\n canvasPreviewResult: options.canvasPreviewResult,\n adaptiveTracker: options.adaptiveTracker,\n compositionWidth: options.compositionWidth,\n compositionHeight: options.compositionHeight,\n getResolutionScale: options.getResolutionScale,\n isAtRest: options.isAtRest,\n isExporting: options.isExporting,\n });\n \n case \"dom\":\n case \"original\": // \"dom\" maps to \"original\" mode\n return new DomStatsStrategy({\n timegroup: options.timegroup,\n adaptiveTracker: options.adaptiveTracker,\n });\n \n case \"clone\":\n case \"computed\": // \"clone\" maps to \"computed\" mode\n // These modes don't support stats tracking\n 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{"version":3,"file":"statsTrackingStrategy.js","names":[],"sources":["../../src/preview/statsTrackingStrategy.ts"],"sourcesContent":["/**\n * Stats tracking strategy for different presentation modes.\n *\n * Uses strategy pattern to encapsulate mode-specific stats tracking logic,\n * allowing each mode to report what stats it supports and provide its own implementation.\n */\n\nimport type { EFTimegroup } from \"../elements/EFTimegroup.js\";\nimport type { AdaptiveResolutionTracker } from \"./AdaptiveResolutionTracker.js\";\nimport type { CanvasPreviewResult } from \"./renderTimegroupToCanvas.js\";\nimport type { PreviewPresentationMode } from \"./previewSettings.js\";\n\n/**\n * Stat types that can be tracked.\n */\nexport type StatType =\n | \"fps\"\n | \"renderTime\"\n | \"headroom\"\n | \"resolution\"\n | \"resolutionScale\"\n | \"cpuPressure\"\n | \"adaptiveResolution\";\n\n/**\n * Playback statistics for display.\n */\nexport interface PlaybackStats {\n fps: number;\n avgRenderTime: number | null; // null if not measurable\n headroom: number | null; // null if not applicable\n pressureState: string;\n pressureHistory: string[];\n renderWidth: number;\n renderHeight: number;\n resolutionScale: number | null; // null if not applicable\n samplesAtCurrentScale?: number; // only for adaptive resolution\n canScaleUp?: boolean; // only for adaptive resolution\n canScaleDown?: boolean; // only for adaptive resolution\n}\n\n/**\n * Strategy interface for tracking stats in different presentation modes.\n */\nexport interface StatsTrackingStrategy {\n /** Start tracking stats (called when mode is initialized and stats are enabled) */\n start(): void;\n /** Stop tracking stats (called when mode stops or stats are disabled) */\n stop(): void;\n /** Get current stats, or null if not available */\n getStats(): PlaybackStats | null;\n /** Check if this strategy supports a specific stat type */\n supportsStat(stat: StatType): boolean;\n /**\n * Record render timing (optional - only implemented by canvas stats).\n * Called by EFWorkbench after each canvas refresh.\n */\n recordRenderTime?(renderTimeMs: number, timestamp: number): void;\n}\n\n/**\n * Canvas mode stats tracking strategy.\n * Tracks all stats including render time, headroom, resolution scale, and adaptive resolution.\n *\n * This strategy is PASSIVE - it receives render timing from EFWorkbench rather than\n * driving its own render loop. This prevents race conditions and ensures accurate measurements.\n */\nexport class CanvasStatsStrategy implements StatsTrackingStrategy {\n private adaptiveTracker: AdaptiveResolutionTracker;\n private readonly compositionWidth: number;\n private readonly compositionHeight: number;\n private getResolutionScale: () => number;\n private isAtRest: () => boolean;\n private isExporting: () => boolean;\n\n private lastStatsUpdateTime = 0;\n private currentStats: PlaybackStats | null = null;\n\n constructor(options: {\n canvasPreviewResult: CanvasPreviewResult;\n adaptiveTracker: AdaptiveResolutionTracker;\n compositionWidth: number;\n compositionHeight: number;\n getResolutionScale: () => number;\n isAtRest: () => boolean;\n isExporting: () => boolean;\n }) {\n // Note: canvasPreviewResult no longer needed since we don't call refresh()\n this.adaptiveTracker = options.adaptiveTracker;\n this.compositionWidth = options.compositionWidth;\n this.compositionHeight = options.compositionHeight;\n this.getResolutionScale = options.getResolutionScale;\n this.isAtRest = options.isAtRest;\n this.isExporting = options.isExporting;\n }\n\n start(): void {\n // Initialize stats update time\n this.lastStatsUpdateTime = performance.now();\n }\n\n stop(): void {\n this.currentStats = null;\n }\n\n /**\n * Record render timing from EFWorkbench's render loop.\n * This is called after each successful canvas refresh.\n */\n recordRenderTime(renderTimeMs: number, timestamp: number): void {\n // Skip during export\n if (this.isExporting()) return;\n\n // Only record frame timing when in motion (playing/scrubbing)\n // This prevents inflated stats at rest and focuses tracking on actual playback\n if (!this.isAtRest()) {\n this.adaptiveTracker.recordFrame(renderTimeMs, timestamp);\n }\n\n // Update playback stats every 100ms (10 times per second)\n if (timestamp - this.lastStatsUpdateTime > 100) {\n this.lastStatsUpdateTime = timestamp;\n // Get CURRENT resolution from the canvas result (may have changed dynamically)\n const currentScale = this.getResolutionScale();\n const renderWidth = Math.floor(this.compositionWidth * currentScale);\n const renderHeight = Math.floor(this.compositionHeight * currentScale);\n this.updateStats(renderWidth, renderHeight, currentScale);\n }\n }\n\n getStats(): PlaybackStats | null {\n return this.currentStats;\n }\n\n supportsStat(_stat: StatType): boolean {\n // Canvas mode supports all stats\n return true;\n }\n\n private updateStats(\n renderWidth: number,\n renderHeight: number,\n resolutionScale: number,\n ): void {\n const trackerStats = this.adaptiveTracker.getStats();\n\n this.currentStats = {\n fps: trackerStats.fps,\n avgRenderTime: trackerStats.avgRenderTime,\n headroom: trackerStats.headroom,\n pressureState: trackerStats.pressureState,\n pressureHistory: trackerStats.pressureHistory,\n renderWidth,\n renderHeight,\n resolutionScale,\n samplesAtCurrentScale: trackerStats.samplesAtCurrentScale,\n canScaleUp: trackerStats.canScaleUp,\n canScaleDown: trackerStats.canScaleDown,\n };\n }\n}\n\n/**\n * DOM mode stats tracking strategy.\n * Tracks FPS, resolution, CPU pressure, and frame seek time.\n */\nexport class DomStatsStrategy implements StatsTrackingStrategy {\n private timegroup: EFTimegroup;\n private adaptiveTracker: AdaptiveResolutionTracker;\n\n private animationFrame: number | null = null;\n private lastFrameTime = 0;\n private frameIntervals: number[] = [];\n private lastStatsUpdateTime = 0;\n private currentStats: PlaybackStats | null = null;\n\n // Frame seek time tracking\n private seekStartTime = 0;\n private seekTimes: number[] = [];\n private frameTaskCleanup: (() => void) | null = null;\n\n private readonly ROLLING_WINDOW_SIZE = 30; // ~1 second at 30fps\n private readonly TARGET_FRAME_TIME_MS = 33.33; // 30fps target\n\n constructor(options: {\n timegroup: EFTimegroup;\n adaptiveTracker: AdaptiveResolutionTracker;\n }) {\n this.timegroup = options.timegroup;\n this.adaptiveTracker = options.adaptiveTracker;\n }\n\n start(): void {\n if (this.animationFrame !== null) return;\n\n // Track frame seek times using frameTask callback\n // This measures how long it takes for the timegroup to fully update after a seek\n const frameTaskCallback = async () => {\n if (this.seekStartTime > 0) {\n const seekTime = performance.now() - this.seekStartTime;\n this.seekTimes.push(seekTime);\n if (this.seekTimes.length > this.ROLLING_WINDOW_SIZE) {\n this.seekTimes.shift();\n }\n this.seekStartTime = 0; // Reset after recording\n }\n };\n\n this.timegroup.addFrameTask(frameTaskCallback);\n this.frameTaskCleanup = () => {\n // Note: EFTimegroup doesn't have removeFrameTask, but this is fine\n // The callback will be cleaned up when the timegroup is destroyed\n };\n\n // Track currentTimeMs changes to detect seeks\n let lastCurrentTimeMs = this.timegroup.currentTimeMs;\n const checkSeek = () => {\n const currentTimeMs = this.timegroup.currentTimeMs;\n if (currentTimeMs !== lastCurrentTimeMs) {\n // Seek detected - start timing\n this.seekStartTime = performance.now();\n lastCurrentTimeMs = currentTimeMs;\n }\n };\n\n const loop = (timestamp: number) => {\n if (this.animationFrame === null) return; // Stopped\n\n // Check for seeks\n checkSeek();\n\n // Track frame intervals for FPS calculation\n if (this.lastFrameTime > 0) {\n const interval = timestamp - this.lastFrameTime;\n this.frameIntervals.push(interval);\n if (this.frameIntervals.length > this.ROLLING_WINDOW_SIZE) {\n this.frameIntervals.shift();\n }\n }\n this.lastFrameTime = timestamp;\n\n // Update stats every 100ms (10 times per second)\n if (timestamp - this.lastStatsUpdateTime > 100) {\n this.lastStatsUpdateTime = timestamp;\n this.updateStats();\n }\n\n this.animationFrame = requestAnimationFrame(loop);\n };\n\n this.animationFrame = requestAnimationFrame(loop);\n }\n\n stop(): void {\n if (this.animationFrame !== null) {\n cancelAnimationFrame(this.animationFrame);\n this.animationFrame = null;\n }\n if (this.frameTaskCleanup) {\n this.frameTaskCleanup();\n this.frameTaskCleanup = null;\n }\n this.lastFrameTime = 0;\n this.frameIntervals = [];\n this.seekStartTime = 0;\n this.seekTimes = [];\n this.currentStats = null;\n }\n\n getStats(): PlaybackStats | null {\n return this.currentStats;\n }\n\n supportsStat(stat: StatType): boolean {\n // DOM mode supports: fps, resolution, cpuPressure, renderTime (seek time), headroom\n // Does NOT support: resolutionScale, adaptiveResolution\n return (\n stat === \"fps\" ||\n stat === \"resolution\" ||\n stat === \"cpuPressure\" ||\n stat === \"renderTime\" ||\n stat === \"headroom\"\n );\n }\n\n private updateStats(): void {\n // Calculate FPS from frame intervals\n const avgFrameInterval =\n this.frameIntervals.length > 0\n ? this.frameIntervals.reduce((a, b) => a + b, 0) /\n this.frameIntervals.length\n : 16.67;\n const fps = avgFrameInterval > 0 ? 1000 / avgFrameInterval : 0;\n\n // Calculate average seek time (frame update time)\n const avgSeekTime =\n this.seekTimes.length > 0\n ? this.seekTimes.reduce((a, b) => a + b, 0) / this.seekTimes.length\n : 0;\n\n // Calculate headroom (positive = faster than target, negative = slower)\n const headroom =\n avgSeekTime > 0 ? this.TARGET_FRAME_TIME_MS - avgSeekTime : 0;\n\n // Get CPU pressure from adaptive tracker\n const trackerStats = this.adaptiveTracker.getStats();\n\n // Calculate displayed resolution from timegroup bounding rect\n const rect = this.timegroup.getBoundingClientRect();\n const renderWidth = Math.round(rect.width);\n const renderHeight = Math.round(rect.height);\n\n this.currentStats = {\n fps,\n avgRenderTime: avgSeekTime > 0 ? avgSeekTime : null,\n headroom: avgSeekTime > 0 ? headroom : null,\n pressureState: trackerStats.pressureState,\n pressureHistory: trackerStats.pressureHistory,\n renderWidth,\n renderHeight,\n resolutionScale: null, // Not applicable in DOM mode\n };\n }\n}\n\n/**\n * Factory function to create the appropriate stats tracking strategy for a presentation mode.\n * Returns null for modes that don't support stats tracking.\n */\nexport function createStatsTrackingStrategy(\n mode: PreviewPresentationMode,\n options: {\n timegroup: EFTimegroup;\n adaptiveTracker: AdaptiveResolutionTracker;\n canvasPreviewResult?: CanvasPreviewResult | null;\n compositionWidth: number;\n compositionHeight: number;\n getResolutionScale?: () => number;\n isAtRest?: () => boolean;\n isExporting?: () => boolean;\n },\n): StatsTrackingStrategy | null {\n switch (mode) {\n case \"canvas\":\n if (\n !options.canvasPreviewResult ||\n !options.getResolutionScale ||\n !options.isAtRest ||\n !options.isExporting\n ) {\n return null;\n }\n return new CanvasStatsStrategy({\n canvasPreviewResult: options.canvasPreviewResult,\n adaptiveTracker: options.adaptiveTracker,\n compositionWidth: options.compositionWidth,\n compositionHeight: options.compositionHeight,\n getResolutionScale: options.getResolutionScale,\n isAtRest: options.isAtRest,\n isExporting: options.isExporting,\n });\n\n case \"dom\":\n return new DomStatsStrategy({\n timegroup: options.timegroup,\n adaptiveTracker: options.adaptiveTracker,\n });\n\n case \"canvas\":\n return null;\n\n default:\n return null;\n }\n}\n"],"mappings":";;;;;AAsKA,IAAa,mBAAb,MAA+D;CAkB7D,YAAY,SAGT;wBAjBqC;uBAChB;wBACW,EAAE;6BACP;sBACe;uBAGrB;mBACM,EAAE;0BACgB;6BAET;8BACC;AAMtC,OAAK,YAAY,QAAQ;AACzB,OAAK,kBAAkB,QAAQ;;CAGjC,QAAc;AACZ,MAAI,KAAK,mBAAmB,KAAM;EAIlC,MAAM,oBAAoB,YAAY;AACpC,OAAI,KAAK,gBAAgB,GAAG;IAC1B,MAAM,WAAW,YAAY,KAAK,GAAG,KAAK;AAC1C,SAAK,UAAU,KAAK,SAAS;AAC7B,QAAI,KAAK,UAAU,SAAS,KAAK,oBAC/B,MAAK,UAAU,OAAO;AAExB,SAAK,gBAAgB;;;AAIzB,OAAK,UAAU,aAAa,kBAAkB;AAC9C,OAAK,yBAAyB;EAM9B,IAAI,oBAAoB,KAAK,UAAU;EACvC,MAAM,kBAAkB;GACtB,MAAM,gBAAgB,KAAK,UAAU;AACrC,OAAI,kBAAkB,mBAAmB;AAEvC,SAAK,gBAAgB,YAAY,KAAK;AACtC,wBAAoB;;;EAIxB,MAAM,QAAQ,cAAsB;AAClC,OAAI,KAAK,mBAAmB,KAAM;AAGlC,cAAW;AAGX,OAAI,KAAK,gBAAgB,GAAG;IAC1B,MAAM,WAAW,YAAY,KAAK;AAClC,SAAK,eAAe,KAAK,SAAS;AAClC,QAAI,KAAK,eAAe,SAAS,KAAK,oBACpC,MAAK,eAAe,OAAO;;AAG/B,QAAK,gBAAgB;AAGrB,OAAI,YAAY,KAAK,sBAAsB,KAAK;AAC9C,SAAK,sBAAsB;AAC3B,SAAK,aAAa;;AAGpB,QAAK,iBAAiB,sBAAsB,KAAK;;AAGnD,OAAK,iBAAiB,sBAAsB,KAAK;;CAGnD,OAAa;AACX,MAAI,KAAK,mBAAmB,MAAM;AAChC,wBAAqB,KAAK,eAAe;AACzC,QAAK,iBAAiB;;AAExB,MAAI,KAAK,kBAAkB;AACzB,QAAK,kBAAkB;AACvB,QAAK,mBAAmB;;AAE1B,OAAK,gBAAgB;AACrB,OAAK,iBAAiB,EAAE;AACxB,OAAK,gBAAgB;AACrB,OAAK,YAAY,EAAE;AACnB,OAAK,eAAe;;CAGtB,WAAiC;AAC/B,SAAO,KAAK;;CAGd,aAAa,MAAyB;AAGpC,SACE,SAAS,SACT,SAAS,gBACT,SAAS,iBACT,SAAS,gBACT,SAAS;;CAIb,AAAQ,cAAoB;EAE1B,MAAM,mBACJ,KAAK,eAAe,SAAS,IACzB,KAAK,eAAe,QAAQ,GAAG,MAAM,IAAI,GAAG,EAAE,GAC9C,KAAK,eAAe,SACpB;EACN,MAAM,MAAM,mBAAmB,IAAI,MAAO,mBAAmB;EAG7D,MAAM,cACJ,KAAK,UAAU,SAAS,IACpB,KAAK,UAAU,QAAQ,GAAG,MAAM,IAAI,GAAG,EAAE,GAAG,KAAK,UAAU,SAC3D;EAGN,MAAM,WACJ,cAAc,IAAI,KAAK,uBAAuB,cAAc;EAG9D,MAAM,eAAe,KAAK,gBAAgB,UAAU;EAGpD,MAAM,OAAO,KAAK,UAAU,uBAAuB;EACnD,MAAM,cAAc,KAAK,MAAM,KAAK,MAAM;EAC1C,MAAM,eAAe,KAAK,MAAM,KAAK,OAAO;AAE5C,OAAK,eAAe;GAClB;GACA,eAAe,cAAc,IAAI,cAAc;GAC/C,UAAU,cAAc,IAAI,WAAW;GACvC,eAAe,aAAa;GAC5B,iBAAiB,aAAa;GAC9B;GACA;GACA,iBAAiB;GAClB"}
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{"version":3,"file":"WorkerPool.js","names":["poolSize: number","testTimeout: number | null","testHandler: ((event: MessageEvent) => void) | null"],"sources":["../../../src/preview/workers/WorkerPool.ts"],"sourcesContent":["/**\n * Worker pool for parallel task execution.\n * Manages a pool of workers and distributes tasks across them.\n */\n\nimport { logger } from \"../logger.js\";\n\n// Constants\nconst WORKER_INIT_TEST_TIMEOUT_MS = 2000;\n\ninterface QueuedTask<T> {\n resolve: (value: T) => void;\n reject: (error: Error) => void;\n task: (worker: Worker) => Promise<T>;\n}\n\nexport class WorkerPool {\n private workers: Worker[] = [];\n private availableWorkers: Worker[] = [];\n private taskQueue: QueuedTask<unknown>[] = [];\n private isTerminated = false;\n private workerUrl: string;\n
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{"version":3,"file":"WorkerPool.js","names":["poolSize: number","testTimeout: number | null","testHandler: ((event: MessageEvent) => void) | null"],"sources":["../../../src/preview/workers/WorkerPool.ts"],"sourcesContent":["/**\n * Worker pool for parallel task execution.\n * Manages a pool of workers and distributes tasks across them.\n */\n\nimport { logger } from \"../logger.js\";\n\n// Constants\nconst WORKER_INIT_TEST_TIMEOUT_MS = 2000;\n\ninterface QueuedTask<T> {\n resolve: (value: T) => void;\n reject: (error: Error) => void;\n task: (worker: Worker) => Promise<T>;\n}\n\nexport class WorkerPool {\n private workers: Worker[] = [];\n private availableWorkers: Worker[] = [];\n private taskQueue: QueuedTask<unknown>[] = [];\n private isTerminated = false;\n private workerUrl: string;\n\n constructor(\n workerScriptUrl: string,\n private poolSize: number = navigator.hardwareConcurrency || 4,\n ) {\n this.workerUrl = workerScriptUrl;\n\n // Check browser support first, then initialize workers\n if (this.hasBrowserSupport()) {\n this.initializeWorkers();\n }\n }\n\n /**\n * Check if browser supports workers (before initialization).\n */\n private hasBrowserSupport(): boolean {\n return (\n typeof Worker !== \"undefined\" &&\n typeof OffscreenCanvas !== \"undefined\" &&\n typeof createImageBitmap !== \"undefined\"\n );\n }\n\n private initializeWorkers(): void {\n for (let i = 0; i < this.poolSize; i++) {\n try {\n // Create worker from URL (typically a blob URL from inlined worker code)\n const worker = new Worker(this.workerUrl, { type: \"module\" });\n\n // Test if worker is responding - cleanup handler after confirmation\n let testTimeout: number | null = null;\n let testHandler: ((event: MessageEvent) => void) | null = null;\n\n const cleanupTest = () => {\n if (testTimeout !== null) {\n clearTimeout(testTimeout);\n testTimeout = null;\n }\n if (testHandler !== null) {\n worker.removeEventListener(\"message\", testHandler);\n testHandler = null;\n }\n };\n\n testTimeout = window.setTimeout(() => {\n cleanupTest();\n }, WORKER_INIT_TEST_TIMEOUT_MS);\n\n testHandler = (event: MessageEvent) => {\n // Check if this is a test response (worker startup message)\n if (\n event.data &&\n typeof event.data === \"string\" &&\n event.data.includes(\"encoderWorker\")\n ) {\n cleanupTest();\n }\n };\n worker.addEventListener(\"message\", testHandler);\n\n worker.onerror = (error) => {\n cleanupTest();\n logger.error(`[WorkerPool] Worker ${i} error:`, {\n message: error.message,\n filename: error.filename,\n lineno: error.lineno,\n colno: error.colno,\n });\n };\n worker.onmessageerror = (error) => {\n logger.error(`[WorkerPool] Worker ${i} message error:`, error);\n };\n this.workers.push(worker);\n this.availableWorkers.push(worker);\n } catch (error) {\n logger.error(\n `[WorkerPool] Failed to create worker ${i}:`,\n error instanceof Error ? error.message : String(error),\n );\n }\n }\n if (this.workers.length === 0) {\n logger.error(\n `[WorkerPool] Failed to create any workers. 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* from a separate file.
|
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7
7
|
*/
|
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8
8
|
const workerCode = `
|
|
9
|
-
/**
|
|
10
|
-
* Fast base64 encoding directly from Uint8Array.
|
|
11
|
-
*/
|
|
12
|
-
function encodeBase64Fast(bytes) {
|
|
13
|
-
const base64Chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
|
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14
|
-
let result = "";
|
|
15
|
-
let i = 0;
|
|
16
|
-
const len = bytes.length;
|
|
17
|
-
|
|
18
|
-
while (i < len - 2) {
|
|
19
|
-
const byte1 = bytes[i++];
|
|
20
|
-
const byte2 = bytes[i++];
|
|
21
|
-
const byte3 = bytes[i++];
|
|
22
|
-
|
|
23
|
-
const bitmap = (byte1 << 16) | (byte2 << 8) | byte3;
|
|
24
|
-
|
|
25
|
-
result += base64Chars.charAt((bitmap >> 18) & 63);
|
|
26
|
-
result += base64Chars.charAt((bitmap >> 12) & 63);
|
|
27
|
-
result += base64Chars.charAt((bitmap >> 6) & 63);
|
|
28
|
-
result += base64Chars.charAt(bitmap & 63);
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
if (i < len) {
|
|
32
|
-
const byte1 = bytes[i++];
|
|
33
|
-
const bitmap = byte1 << 16;
|
|
34
|
-
|
|
35
|
-
result += base64Chars.charAt((bitmap >> 18) & 63);
|
|
36
|
-
result += base64Chars.charAt((bitmap >> 12) & 63);
|
|
37
|
-
|
|
38
|
-
if (i < len) {
|
|
39
|
-
const byte2 = bytes[i++];
|
|
40
|
-
const bitmap2 = (byte1 << 16) | (byte2 << 8);
|
|
41
|
-
result += base64Chars.charAt((bitmap2 >> 6) & 63);
|
|
42
|
-
result += "=";
|
|
43
|
-
} else {
|
|
44
|
-
result += "==";
|
|
45
|
-
}
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
return result;
|
|
49
|
-
}
|
|
50
|
-
|
|
51
9
|
// Send a startup message to confirm worker is loaded
|
|
52
10
|
postMessage("encoderWorker-loaded");
|
|
53
11
|
|
|
54
12
|
// Use addEventListener for better compatibility
|
|
55
13
|
addEventListener("message", async (event) => {
|
|
56
|
-
const { taskId, bitmap, preserveAlpha } = event.data;
|
|
57
|
-
|
|
14
|
+
const { taskId, bitmap, preserveAlpha, targetWidth, targetHeight } = event.data;
|
|
15
|
+
|
|
58
16
|
try {
|
|
59
|
-
|
|
17
|
+
// Resize to target dimensions in worker (ARCHITECTURE.md §2.4)
|
|
18
|
+
const w = targetWidth || bitmap.width;
|
|
19
|
+
const h = targetHeight || bitmap.height;
|
|
20
|
+
const canvas = new OffscreenCanvas(w, h);
|
|
60
21
|
const ctx = canvas.getContext("2d");
|
|
61
|
-
|
|
22
|
+
|
|
62
23
|
if (!ctx) {
|
|
63
24
|
throw new Error("Failed to get 2d context from OffscreenCanvas");
|
|
64
25
|
}
|
|
65
|
-
|
|
66
|
-
ctx.drawImage(bitmap, 0, 0);
|
|
26
|
+
|
|
27
|
+
ctx.drawImage(bitmap, 0, 0, w, h);
|
|
67
28
|
bitmap.close();
|
|
68
|
-
|
|
29
|
+
|
|
69
30
|
const blob = await canvas.convertToBlob({
|
|
70
31
|
type: preserveAlpha ? "image/png" : "image/jpeg",
|
|
71
32
|
quality: preserveAlpha ? undefined : 0.95,
|
|
72
33
|
});
|
|
73
|
-
|
|
34
|
+
|
|
35
|
+
// ARCHITECTURE.md §4.4: chunked String.fromCharCode + native btoa
|
|
36
|
+
// Native btoa is implemented in C++ and ~100x faster than JS-based
|
|
37
|
+
// base64 encoding for large payloads (e.g. 2MB PNG blobs).
|
|
74
38
|
const arrayBuffer = await blob.arrayBuffer();
|
|
75
39
|
const bytes = new Uint8Array(arrayBuffer);
|
|
76
|
-
|
|
40
|
+
let binary = "";
|
|
41
|
+
for (let i = 0; i < bytes.length; i += 8192) {
|
|
42
|
+
binary += String.fromCharCode.apply(null, bytes.subarray(i, i + 8192));
|
|
43
|
+
}
|
|
77
44
|
const mimeType = preserveAlpha ? "image/png" : "image/jpeg";
|
|
78
|
-
const dataUrl =
|
|
79
|
-
|
|
45
|
+
const dataUrl = "data:" + mimeType + ";base64," + btoa(binary);
|
|
46
|
+
|
|
80
47
|
postMessage({ taskId, dataUrl });
|
|
81
48
|
} catch (error) {
|
|
82
49
|
const errorMessage = error instanceof Error ? error.message : String(error);
|
|
@@ -88,7 +55,7 @@ let cachedBlobUrl = null;
|
|
|
88
55
|
/**
|
|
89
56
|
* Creates a blob URL for the encoder worker.
|
|
90
57
|
* The blob URL is cached so multiple calls return the same URL.
|
|
91
|
-
*
|
|
58
|
+
*
|
|
92
59
|
* @returns The blob URL that can be passed to `new Worker(url, { type: "module" })`
|
|
93
60
|
*/
|
|
94
61
|
function getEncoderWorkerUrl() {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"encoderWorkerInline.js","names":["cachedBlobUrl: string | null"],"sources":["../../../src/preview/workers/encoderWorkerInline.ts"],"sourcesContent":["/**\n * Inline encoder worker - creates a blob URL from inlined worker code.\n * This approach works in any bundler environment (Vite, webpack, etc.)\n * because the worker code is embedded in the bundle rather than loaded\n * from a separate file.\n */\n\n// The worker code as a string. This is the same logic as encoderWorker.ts\n// but inlined so it can be converted to a blob URL at runtime.\nconst workerCode = `\n
|
|
1
|
+
{"version":3,"file":"encoderWorkerInline.js","names":["cachedBlobUrl: string | null"],"sources":["../../../src/preview/workers/encoderWorkerInline.ts"],"sourcesContent":["/**\n * Inline encoder worker - creates a blob URL from inlined worker code.\n * This approach works in any bundler environment (Vite, webpack, etc.)\n * because the worker code is embedded in the bundle rather than loaded\n * from a separate file.\n */\n\n// The worker code as a string. This is the same logic as encoderWorker.ts\n// but inlined so it can be converted to a blob URL at runtime.\nconst workerCode = `\n// Send a startup message to confirm worker is loaded\npostMessage(\"encoderWorker-loaded\");\n\n// Use addEventListener for better compatibility\naddEventListener(\"message\", async (event) => {\n const { taskId, bitmap, preserveAlpha, targetWidth, targetHeight } = event.data;\n\n try {\n // Resize to target dimensions in worker (ARCHITECTURE.md §2.4)\n const w = targetWidth || bitmap.width;\n const h = targetHeight || bitmap.height;\n const canvas = new OffscreenCanvas(w, h);\n const ctx = canvas.getContext(\"2d\");\n\n if (!ctx) {\n throw new Error(\"Failed to get 2d context from OffscreenCanvas\");\n }\n\n ctx.drawImage(bitmap, 0, 0, w, h);\n bitmap.close();\n\n const blob = await canvas.convertToBlob({\n type: preserveAlpha ? \"image/png\" : \"image/jpeg\",\n quality: preserveAlpha ? undefined : 0.95,\n });\n\n // ARCHITECTURE.md §4.4: chunked String.fromCharCode + native btoa\n // Native btoa is implemented in C++ and ~100x faster than JS-based\n // base64 encoding for large payloads (e.g. 2MB PNG blobs).\n const arrayBuffer = await blob.arrayBuffer();\n const bytes = new Uint8Array(arrayBuffer);\n let binary = \"\";\n for (let i = 0; i < bytes.length; i += 8192) {\n binary += String.fromCharCode.apply(null, bytes.subarray(i, i + 8192));\n }\n const mimeType = preserveAlpha ? \"image/png\" : \"image/jpeg\";\n const dataUrl = \"data:\" + mimeType + \";base64,\" + btoa(binary);\n\n postMessage({ taskId, dataUrl });\n } catch (error) {\n const errorMessage = error instanceof Error ? error.message : String(error);\n postMessage({ taskId, dataUrl: \"\", error: errorMessage });\n }\n});\n`;\n\n// Cache the blob URL so we only create it once\nlet cachedBlobUrl: string | null = null;\n\n/**\n * Creates a blob URL for the encoder worker.\n * The blob URL is cached so multiple calls return the same URL.\n *\n * @returns The blob URL that can be passed to `new Worker(url, { type: \"module\" })`\n */\nexport function getEncoderWorkerUrl(): string {\n if (cachedBlobUrl) {\n return cachedBlobUrl;\n }\n\n const blob = new Blob([workerCode], { type: \"application/javascript\" });\n cachedBlobUrl = URL.createObjectURL(blob);\n return cachedBlobUrl;\n}\n\n/**\n * Revokes the cached blob URL to free memory.\n * Call this when you're done with all workers (e.g., during cleanup).\n */\nexport function revokeEncoderWorkerUrl(): void {\n if (cachedBlobUrl) {\n URL.revokeObjectURL(cachedBlobUrl);\n cachedBlobUrl = null;\n }\n}\n"],"mappings":";;;;;;;AASA,MAAM,aAAa;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAgDnB,IAAIA,gBAA+B;;;;;;;AAQnC,SAAgB,sBAA8B;AAC5C,KAAI,cACF,QAAO;CAGT,MAAM,OAAO,IAAI,KAAK,CAAC,WAAW,EAAE,EAAE,MAAM,0BAA0B,CAAC;AACvE,iBAAgB,IAAI,gBAAgB,KAAK;AACzC,QAAO"}
|
|
@@ -1,4 +1,5 @@
|
|
|
1
|
-
import { RenderProgress, RenderToVideoOptions } from "../preview/renderTimegroupToVideo.js";
|
|
1
|
+
import { RenderProgress, RenderToVideoOptions } from "../preview/renderTimegroupToVideo.types.js";
|
|
2
|
+
import { RenderInfo } from "../getRenderInfo.js";
|
|
2
3
|
|
|
3
4
|
//#region src/render/EFRenderAPI.d.ts
|
|
4
5
|
|