@editframe/elements 0.37.3-beta → 0.38.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/EF_FRAMEGEN.js +17 -14
- package/dist/EF_FRAMEGEN.js.map +1 -1
- package/dist/EF_RENDERING.js.map +1 -1
- package/dist/canvas/EFCanvas.d.ts +9 -2
- package/dist/canvas/EFCanvas.js +14 -4
- package/dist/canvas/EFCanvas.js.map +1 -1
- package/dist/canvas/EFCanvasItem.d.ts +4 -4
- package/dist/canvas/overlays/SelectionOverlay.d.ts +10 -2
- package/dist/canvas/overlays/SelectionOverlay.js +5 -12
- package/dist/canvas/overlays/SelectionOverlay.js.map +1 -1
- package/dist/canvas/overlays/overlayState.js.map +1 -1
- package/dist/canvas/selection/SelectionController.js.map +1 -1
- package/dist/elements/EFAudio.d.ts +1 -11
- package/dist/elements/EFAudio.js +2 -10
- package/dist/elements/EFAudio.js.map +1 -1
- package/dist/elements/EFCaptions.d.ts +5 -9
- package/dist/elements/EFCaptions.js +34 -11
- package/dist/elements/EFCaptions.js.map +1 -1
- package/dist/elements/EFImage.d.ts +10 -8
- package/dist/elements/EFImage.js +117 -32
- package/dist/elements/EFImage.js.map +1 -1
- package/dist/elements/EFMedia/AssetMediaEngine.js +2 -2
- package/dist/elements/EFMedia/AssetMediaEngine.js.map +1 -1
- package/dist/elements/EFMedia/BaseMediaEngine.js +15 -92
- package/dist/elements/EFMedia/BaseMediaEngine.js.map +1 -1
- package/dist/elements/EFMedia/BufferedSeekingInput.js +10 -11
- package/dist/elements/EFMedia/BufferedSeekingInput.js.map +1 -1
- package/dist/elements/EFMedia/{AssetIdMediaEngine.js → FileMediaEngine.js} +44 -24
- package/dist/elements/EFMedia/FileMediaEngine.js.map +1 -0
- package/dist/elements/EFMedia/JitMediaEngine.js +14 -13
- package/dist/elements/EFMedia/JitMediaEngine.js.map +1 -1
- package/dist/elements/EFMedia/shared/AudioSpanUtils.js +3 -3
- package/dist/elements/EFMedia/shared/AudioSpanUtils.js.map +1 -1
- package/dist/elements/EFMedia/shared/ThumbnailExtractor.js +12 -7
- package/dist/elements/EFMedia/shared/ThumbnailExtractor.js.map +1 -1
- package/dist/elements/EFMedia/shared/timeoutUtils.js +44 -0
- package/dist/elements/EFMedia/shared/timeoutUtils.js.map +1 -0
- package/dist/elements/EFMedia/videoTasks/MainVideoInputCache.js +1 -1
- package/dist/elements/EFMedia/videoTasks/MainVideoInputCache.js.map +1 -1
- package/dist/elements/EFMedia/videoTasks/ScrubInputCache.js +4 -4
- package/dist/elements/EFMedia/videoTasks/ScrubInputCache.js.map +1 -1
- package/dist/elements/EFMedia.d.ts +14 -8
- package/dist/elements/EFMedia.js +52 -19
- package/dist/elements/EFMedia.js.map +1 -1
- package/dist/elements/EFPanZoom.d.ts +2 -2
- package/dist/elements/EFPanZoom.js +1 -1
- package/dist/elements/EFPanZoom.js.map +1 -1
- package/dist/elements/EFSourceMixin.js +16 -8
- package/dist/elements/EFSourceMixin.js.map +1 -1
- package/dist/elements/EFSurface.d.ts +7 -10
- package/dist/elements/EFSurface.js +4 -43
- package/dist/elements/EFSurface.js.map +1 -1
- package/dist/elements/EFTemporal.d.ts +33 -8
- package/dist/elements/EFTemporal.js +92 -40
- package/dist/elements/EFTemporal.js.map +1 -1
- package/dist/elements/EFText.d.ts +3 -0
- package/dist/elements/EFText.js +54 -21
- package/dist/elements/EFText.js.map +1 -1
- package/dist/elements/EFTextSegment.js +8 -4
- package/dist/elements/EFTextSegment.js.map +1 -1
- package/dist/elements/EFTimegroup.d.ts +26 -43
- package/dist/elements/EFTimegroup.js +295 -314
- package/dist/elements/EFTimegroup.js.map +1 -1
- package/dist/elements/EFVideo.d.ts +44 -42
- package/dist/elements/EFVideo.js +259 -172
- package/dist/elements/EFVideo.js.map +1 -1
- package/dist/elements/EFWaveform.d.ts +3 -8
- package/dist/elements/EFWaveform.js +18 -13
- package/dist/elements/EFWaveform.js.map +1 -1
- package/dist/elements/ElementPositionInfo.js.map +1 -1
- package/dist/elements/FetchMixin.js.map +1 -1
- package/dist/elements/TargetController.d.ts +0 -3
- package/dist/elements/TargetController.js +12 -35
- package/dist/elements/TargetController.js.map +1 -1
- package/dist/elements/TimegroupController.js.map +1 -1
- package/dist/elements/cloneFactoryRegistry.d.ts +14 -0
- package/dist/elements/cloneFactoryRegistry.js +15 -0
- package/dist/elements/cloneFactoryRegistry.js.map +1 -0
- package/dist/elements/renderTemporalAudio.js +8 -6
- package/dist/elements/renderTemporalAudio.js.map +1 -1
- package/dist/elements/setupTemporalHierarchy.js +62 -0
- package/dist/elements/setupTemporalHierarchy.js.map +1 -0
- package/dist/elements/updateAnimations.js +62 -87
- package/dist/elements/updateAnimations.js.map +1 -1
- package/dist/getRenderInfo.d.ts +3 -2
- package/dist/getRenderInfo.js +20 -4
- package/dist/getRenderInfo.js.map +1 -1
- package/dist/gui/ContextMixin.js +68 -12
- package/dist/gui/ContextMixin.js.map +1 -1
- package/dist/gui/Controllable.js +1 -1
- package/dist/gui/Controllable.js.map +1 -1
- package/dist/gui/EFActiveRootTemporal.d.ts +4 -4
- package/dist/gui/EFActiveRootTemporal.js.map +1 -1
- package/dist/gui/EFControls.d.ts +2 -2
- package/dist/gui/EFControls.js +2 -2
- package/dist/gui/EFControls.js.map +1 -1
- package/dist/gui/EFDial.d.ts +4 -4
- package/dist/gui/EFDial.js +12 -9
- package/dist/gui/EFDial.js.map +1 -1
- package/dist/gui/EFFilmstrip.d.ts +2 -0
- package/dist/gui/EFFilmstrip.js +18 -10
- package/dist/gui/EFFilmstrip.js.map +1 -1
- package/dist/gui/EFFitScale.d.ts +28 -4
- package/dist/gui/EFFitScale.js +88 -26
- package/dist/gui/EFFitScale.js.map +1 -1
- package/dist/gui/EFFocusOverlay.d.ts +4 -4
- package/dist/gui/EFFocusOverlay.js +3 -3
- package/dist/gui/EFFocusOverlay.js.map +1 -1
- package/dist/gui/EFOverlayItem.d.ts +4 -4
- package/dist/gui/EFOverlayLayer.d.ts +4 -4
- package/dist/gui/EFPause.d.ts +4 -4
- package/dist/gui/EFPause.js +1 -1
- package/dist/gui/EFPlay.d.ts +4 -4
- package/dist/gui/EFPlay.js +1 -1
- package/dist/gui/EFPreview.js +1 -1
- package/dist/gui/EFResizableBox.d.ts +4 -4
- package/dist/gui/EFResizableBox.js +5 -5
- package/dist/gui/EFResizableBox.js.map +1 -1
- package/dist/gui/EFScrubber.d.ts +4 -4
- package/dist/gui/EFScrubber.js +8 -13
- package/dist/gui/EFScrubber.js.map +1 -1
- package/dist/gui/EFTimeDisplay.d.ts +8 -4
- package/dist/gui/EFTimeDisplay.js +25 -7
- package/dist/gui/EFTimeDisplay.js.map +1 -1
- package/dist/gui/EFTimelineRuler.d.ts +4 -4
- package/dist/gui/EFTimelineRuler.js +3 -3
- package/dist/gui/EFTimelineRuler.js.map +1 -1
- package/dist/gui/EFToggleLoop.d.ts +4 -4
- package/dist/gui/EFToggleLoop.js +1 -1
- package/dist/gui/EFTogglePlay.d.ts +4 -4
- package/dist/gui/EFTogglePlay.js +1 -1
- package/dist/gui/EFTransformHandles.d.ts +4 -4
- package/dist/gui/EFTransformHandles.js +6 -6
- package/dist/gui/EFTransformHandles.js.map +1 -1
- package/dist/gui/EFWorkbench.d.ts +40 -36
- package/dist/gui/EFWorkbench.js +436 -822
- package/dist/gui/EFWorkbench.js.map +1 -1
- package/dist/gui/FitScaleHelpers.js.map +1 -1
- package/dist/gui/PlaybackController.d.ts +3 -8
- package/dist/gui/PlaybackController.js +59 -56
- package/dist/gui/PlaybackController.js.map +1 -1
- package/dist/gui/TWMixin.js +1 -1
- package/dist/gui/TWMixin.js.map +1 -1
- package/dist/gui/TargetOrContextMixin.js +43 -6
- package/dist/gui/TargetOrContextMixin.js.map +1 -1
- package/dist/gui/ef-theme.css +136 -0
- package/dist/gui/hierarchy/EFHierarchy.d.ts +2 -2
- package/dist/gui/hierarchy/EFHierarchy.js +14 -24
- package/dist/gui/hierarchy/EFHierarchy.js.map +1 -1
- package/dist/gui/hierarchy/EFHierarchyItem.d.ts +3 -3
- package/dist/gui/hierarchy/EFHierarchyItem.js +22 -10
- package/dist/gui/hierarchy/EFHierarchyItem.js.map +1 -1
- package/dist/gui/icons.js.map +1 -1
- package/dist/gui/previewSettingsContext.d.ts +18 -0
- package/dist/gui/previewSettingsContext.js.map +1 -1
- package/dist/gui/theme.js +34 -0
- package/dist/gui/theme.js.map +1 -0
- package/dist/gui/timeline/EFTimeline.d.ts +2 -2
- package/dist/gui/timeline/EFTimeline.js +70 -52
- package/dist/gui/timeline/EFTimeline.js.map +1 -1
- package/dist/gui/timeline/EFTimelineRow.d.ts +3 -1
- package/dist/gui/timeline/EFTimelineRow.js +55 -32
- package/dist/gui/timeline/EFTimelineRow.js.map +1 -1
- package/dist/gui/timeline/TrimHandles.d.ts +23 -9
- package/dist/gui/timeline/TrimHandles.js +224 -51
- package/dist/gui/timeline/TrimHandles.js.map +1 -1
- package/dist/gui/timeline/flattenHierarchy.js.map +1 -1
- package/dist/gui/timeline/timelineEditingContext.d.ts +34 -0
- package/dist/gui/timeline/timelineEditingContext.js +24 -0
- package/dist/gui/timeline/timelineEditingContext.js.map +1 -0
- package/dist/gui/timeline/timelineStateContext.js.map +1 -1
- package/dist/gui/timeline/tracks/AudioTrack.js +1 -1
- package/dist/gui/timeline/tracks/AudioTrack.js.map +1 -1
- package/dist/gui/timeline/tracks/CaptionsTrack.d.ts +2 -3
- package/dist/gui/timeline/tracks/CaptionsTrack.js +17 -75
- package/dist/gui/timeline/tracks/CaptionsTrack.js.map +1 -1
- package/dist/gui/timeline/tracks/EFThumbnailStrip.d.ts +52 -0
- package/dist/gui/timeline/tracks/EFThumbnailStrip.js +596 -0
- package/dist/gui/timeline/tracks/EFThumbnailStrip.js.map +1 -0
- package/dist/gui/timeline/tracks/HTMLTrack.js.map +1 -1
- package/dist/gui/timeline/tracks/ImageTrack.js.map +1 -1
- package/dist/gui/timeline/tracks/TextTrack.d.ts +3 -2
- package/dist/gui/timeline/tracks/TextTrack.js +17 -43
- package/dist/gui/timeline/tracks/TextTrack.js.map +1 -1
- package/dist/gui/timeline/tracks/TimegroupTrack.d.ts +3 -4
- package/dist/gui/timeline/tracks/TimegroupTrack.js +33 -23
- package/dist/gui/timeline/tracks/TimegroupTrack.js.map +1 -1
- package/dist/gui/timeline/tracks/TrackItem.d.ts +7 -9
- package/dist/gui/timeline/tracks/TrackItem.js +18 -17
- package/dist/gui/timeline/tracks/TrackItem.js.map +1 -1
- package/dist/gui/timeline/tracks/VideoTrack.d.ts +3 -3
- package/dist/gui/timeline/tracks/VideoTrack.js +11 -14
- package/dist/gui/timeline/tracks/VideoTrack.js.map +1 -1
- package/dist/gui/timeline/tracks/WaveformTrack.js.map +1 -1
- package/dist/gui/timeline/tracks/renderTrackChildren.js.map +1 -1
- package/dist/gui/timeline/tracks/waveformUtils.js +1 -1
- package/dist/gui/timeline/tracks/waveformUtils.js.map +1 -1
- package/dist/gui/tree/EFTree.d.ts +4 -4
- package/dist/gui/tree/EFTree.js +8 -14
- package/dist/gui/tree/EFTree.js.map +1 -1
- package/dist/gui/tree/EFTreeItem.d.ts +4 -4
- package/dist/gui/tree/EFTreeItem.js +3 -3
- package/dist/gui/tree/EFTreeItem.js.map +1 -1
- package/dist/gui/tree/treeContext.js.map +1 -1
- package/dist/index.d.ts +10 -8
- package/dist/index.js +6 -5
- package/dist/index.js.map +1 -1
- package/dist/node.d.ts +2 -2
- package/dist/node.js +2 -2
- package/dist/preview/AdaptiveResolutionTracker.js +3 -3
- package/dist/preview/AdaptiveResolutionTracker.js.map +1 -1
- package/dist/preview/FrameController.d.ts +2 -17
- package/dist/preview/FrameController.js +40 -63
- package/dist/preview/FrameController.js.map +1 -1
- package/dist/preview/QualityUpgradeScheduler.d.ts +76 -0
- package/dist/preview/QualityUpgradeScheduler.js +158 -0
- package/dist/preview/QualityUpgradeScheduler.js.map +1 -0
- package/dist/preview/RenderContext.d.ts +119 -1
- package/dist/preview/RenderContext.js +21 -3
- package/dist/preview/RenderContext.js.map +1 -1
- package/dist/preview/RenderProfiler.js.map +1 -1
- package/dist/preview/RenderStats.js +85 -0
- package/dist/preview/RenderStats.js.map +1 -0
- package/dist/preview/encoding/canvasEncoder.js +2 -52
- package/dist/preview/encoding/canvasEncoder.js.map +1 -1
- package/dist/preview/encoding/mainThreadEncoder.js.map +1 -1
- package/dist/preview/encoding/workerEncoder.js.map +1 -1
- package/dist/preview/logger.js.map +1 -1
- package/dist/preview/previewSettings.d.ts +34 -0
- package/dist/preview/previewSettings.js +29 -17
- package/dist/preview/previewSettings.js.map +1 -1
- package/dist/preview/previewTypes.js +4 -4
- package/dist/preview/previewTypes.js.map +1 -1
- package/dist/preview/renderElementToCanvas.d.ts +44 -0
- package/dist/preview/renderElementToCanvas.js +72 -0
- package/dist/preview/renderElementToCanvas.js.map +1 -0
- package/dist/preview/renderTimegroupToCanvas.js +267 -145
- package/dist/preview/renderTimegroupToCanvas.js.map +1 -1
- package/dist/preview/renderTimegroupToCanvas.types.d.ts +30 -0
- package/dist/preview/renderTimegroupToVideo.js +85 -105
- package/dist/preview/renderTimegroupToVideo.js.map +1 -1
- package/dist/preview/{renderTimegroupToVideo.d.ts → renderTimegroupToVideo.types.d.ts} +9 -9
- package/dist/preview/renderVideoToVideo.js +286 -0
- package/dist/preview/renderVideoToVideo.js.map +1 -0
- package/dist/preview/renderers.js.map +1 -1
- package/dist/preview/rendering/ScaleConfig.js +74 -0
- package/dist/preview/rendering/ScaleConfig.js.map +1 -0
- package/dist/preview/rendering/inlineImages.js +1 -44
- package/dist/preview/rendering/inlineImages.js.map +1 -1
- package/dist/preview/rendering/loadImage.js +22 -0
- package/dist/preview/rendering/loadImage.js.map +1 -0
- package/dist/preview/rendering/renderToImageNative.js +3 -3
- package/dist/preview/rendering/renderToImageNative.js.map +1 -1
- package/dist/preview/rendering/serializeTimelineDirect.js +224 -68
- package/dist/preview/rendering/serializeTimelineDirect.js.map +1 -1
- package/dist/preview/statsTrackingStrategy.js +1 -101
- package/dist/preview/statsTrackingStrategy.js.map +1 -1
- package/dist/preview/workers/WorkerPool.js +0 -1
- package/dist/preview/workers/WorkerPool.js.map +1 -1
- package/dist/preview/workers/encoderWorkerInline.js +21 -54
- package/dist/preview/workers/encoderWorkerInline.js.map +1 -1
- package/dist/render/EFRenderAPI.d.ts +2 -1
- package/dist/render/EFRenderAPI.js +12 -36
- package/dist/render/EFRenderAPI.js.map +1 -1
- package/dist/render/getRenderData.js +4 -4
- package/dist/render/getRenderData.js.map +1 -1
- package/dist/style.css +114 -163
- package/dist/transcoding/cache/RequestDeduplicator.js +1 -0
- package/dist/transcoding/cache/RequestDeduplicator.js.map +1 -1
- package/dist/transcoding/types/index.d.ts +1 -1
- package/dist/transcoding/utils/UrlGenerator.js +10 -3
- package/dist/transcoding/utils/UrlGenerator.js.map +1 -1
- package/dist/utils/LRUCache.js +1 -0
- package/dist/utils/LRUCache.js.map +1 -1
- package/dist/utils/frameTime.js +23 -1
- package/dist/utils/frameTime.js.map +1 -1
- package/package.json +21 -8
- package/scripts/build-css.js +8 -1
- package/test/setup.ts +0 -1
- package/test/useAssetMSW.ts +50 -0
- package/test/visualRegressionUtils.ts +23 -9
- package/dist/_virtual/rolldown_runtime.js +0 -27
- package/dist/elements/EFMedia/AssetIdMediaEngine.js.map +0 -1
- package/dist/elements/EFThumbnailStrip.d.ts +0 -167
- package/dist/elements/EFThumbnailStrip.js +0 -731
- package/dist/elements/EFThumbnailStrip.js.map +0 -1
- package/dist/elements/SessionThumbnailCache.js +0 -154
- package/dist/elements/SessionThumbnailCache.js.map +0 -1
- package/dist/node_modules/react/cjs/react-jsx-runtime.development.js +0 -688
- package/dist/node_modules/react/cjs/react-jsx-runtime.development.js.map +0 -1
- package/dist/node_modules/react/cjs/react.development.js +0 -1521
- package/dist/node_modules/react/cjs/react.development.js.map +0 -1
- package/dist/node_modules/react/index.js +0 -13
- package/dist/node_modules/react/index.js.map +0 -1
- package/dist/node_modules/react/jsx-runtime.js +0 -13
- package/dist/node_modules/react/jsx-runtime.js.map +0 -1
- package/dist/preview/encoding/types.d.ts +0 -1
- package/dist/preview/renderTimegroupPreview.js +0 -686
- package/dist/preview/renderTimegroupPreview.js.map +0 -1
- package/dist/preview/renderTimegroupToCanvas.d.ts +0 -42
- package/dist/preview/rendering/renderToImage.d.ts +0 -2
- package/dist/preview/rendering/renderToImage.js +0 -95
- package/dist/preview/rendering/renderToImage.js.map +0 -1
- package/dist/preview/rendering/renderToImageForeignObject.js +0 -163
- package/dist/preview/rendering/renderToImageForeignObject.js.map +0 -1
- package/dist/preview/rendering/renderToImageNative.d.ts +0 -1
- package/dist/preview/rendering/svgSerializer.js +0 -43
- package/dist/preview/rendering/svgSerializer.js.map +0 -1
- package/dist/preview/rendering/types.d.ts +0 -2
- package/dist/preview/thumbnailCacheSettings.js +0 -52
- package/dist/preview/thumbnailCacheSettings.js.map +0 -1
- package/dist/sandbox/PlaybackControls.d.ts +0 -1
- package/dist/sandbox/PlaybackControls.js +0 -10
- package/dist/sandbox/PlaybackControls.js.map +0 -1
- package/dist/sandbox/ScenarioRunner.d.ts +0 -1
- package/dist/sandbox/ScenarioRunner.js +0 -1
- package/dist/sandbox/defineSandbox.d.ts +0 -1
- package/dist/sandbox/index.d.ts +0 -3
- package/dist/sandbox/index.js +0 -2
- package/test/EFVideo.framegen.browsertest.ts +0 -80
- package/test/thumbnail-performance-test.html +0 -116
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{"version":3,"file":"FrameController.js","names":["#rootElement","#abortController","#renderInProgress","#pendingRenderTime","#queryVisibleElements","result: FrameRenderable[]","#getChildrenIncludingSlotted","assignedElements: Element[]","frameTaskPromise: Promise<void>","taskObj: FrameTask"],"sources":["../../src/preview/FrameController.ts"],"sourcesContent":["/**\n * FrameController: Centralized frame rendering control\n *\n * Replaces the distributed Lit Task hierarchy with a single control loop\n * that queries elements and coordinates rendering directly.\n *\n * Benefits over the previous Task-based system:\n * - Single abort controller instead of distributed abort handling\n * - Clear prepare → render phases\n * - All coordination visible in one place\n * - No Lit Task reactivity overhead\n */\n\nimport type { LitElement } from \"lit\";\n\n// ============================================================================\n// Priority Constants\n// ============================================================================\n// Lower numbers render first. Elements with dependencies should have higher\n// priority numbers than their dependencies.\n//\n// Example: Waveform depends on audio analysis data, so it renders after audio.\n// ============================================================================\n\n/**\n * Priority for video elements.\n * Video renders first as other elements may depend on video frames being ready.\n */\nexport const PRIORITY_VIDEO = 1;\n\n/**\n * Priority for captions elements.\n * Captions render after video so they can overlay correctly.\n */\nexport const PRIORITY_CAPTIONS = 2;\n\n/**\n * Priority for audio elements.\n * Audio renders after captions (no visual dependency, but keeps consistent ordering).\n */\nexport const PRIORITY_AUDIO = 3;\n\n/**\n * Priority for waveform elements.\n * Waveform renders after audio because it depends on audio analysis data.\n */\nexport const PRIORITY_WAVEFORM = 4;\n\n/**\n * Priority for image elements.\n * Images render with low priority as they're typically static.\n */\nexport const PRIORITY_IMAGE = 5;\n\n/**\n * Default priority for elements that don't specify one.\n * High number ensures custom elements render after standard elements.\n */\nexport const PRIORITY_DEFAULT = 100;\n\n/**\n * State returned by elements describing their readiness for a given time.\n */\nexport interface FrameState {\n /**\n * Whether async preparation is needed before rendering.\n * Examples: video needs to seek, captions need to load data.\n */\n needsPreparation: boolean;\n\n /**\n * Whether the element is ready to render synchronously.\n * True when all async work is complete and renderFrame() can be called.\n */\n isReady: boolean;\n\n /**\n * Rendering priority hint. Lower numbers render first.\n * Used to order render calls for elements with dependencies.\n * \n * Standard priorities:\n * - PRIORITY_VIDEO (1): Video elements\n * - PRIORITY_CAPTIONS (2): Caption overlays\n * - PRIORITY_AUDIO (3): Audio elements\n * - PRIORITY_WAVEFORM (4): Audio visualizers (depend on audio)\n * - PRIORITY_IMAGE (5): Static images\n * - PRIORITY_DEFAULT (100): Fallback for custom elements\n */\n priority: number;\n}\n\n/**\n * Interface that elements implement to participate in centralized frame rendering.\n * Elements keep their rendering logic local but expose a standardized interface.\n */\nexport interface FrameRenderable {\n /**\n * Query the element's readiness state for a given time.\n * Must be synchronous and cheap to call.\n */\n getFrameState(timeMs: number): FrameState;\n\n /**\n * Async preparation phase. Called when getFrameState().needsPreparation is true.\n * Performs any async work needed before rendering (seeking, loading, etc.).\n *\n * @param timeMs - The time to prepare for\n * @param signal - Abort signal for cancellation\n */\n prepareFrame(timeMs: number, signal: AbortSignal): Promise<void>;\n\n /**\n * Synchronous render phase. Called after all preparation is complete.\n * Performs the actual rendering (paint to canvas, update DOM, etc.).\n *\n * @param timeMs - The time to render\n */\n renderFrame(timeMs: number): void;\n}\n\n/**\n * Type guard to check if an element implements FrameRenderable.\n */\nexport function isFrameRenderable(element: unknown): element is FrameRenderable {\n return (\n typeof element === \"object\" &&\n element !== null &&\n \"getFrameState\" in element &&\n \"prepareFrame\" in element &&\n \"renderFrame\" in element &&\n typeof (element as FrameRenderable).getFrameState === \"function\" &&\n typeof (element as FrameRenderable).prepareFrame === \"function\" &&\n typeof (element as FrameRenderable).renderFrame === \"function\"\n );\n}\n\n/**\n * Options for FrameController.renderFrame()\n */\nexport interface RenderFrameOptions {\n /**\n * Whether to wait for Lit updateComplete before querying elements.\n * Default: true\n */\n waitForLitUpdate?: boolean;\n\n /**\n * Callback to update CSS animations after frame rendering completes.\n * Called with the root element after all elements have rendered.\n * This centralizes animation synchronization in one place.\n */\n onAnimationsUpdate?: (rootElement: Element) => void;\n}\n\n/**\n * Central controller for frame rendering.\n * Lives at the root timegroup and orchestrates all element rendering.\n */\nexport class FrameController {\n #rootElement: LitElement & { currentTimeMs: number };\n #abortController: AbortController | null = null;\n #renderInProgress = false;\n #pendingRenderTime: number | null = null;\n\n constructor(rootElement: LitElement & { currentTimeMs: number }) {\n this.#rootElement = rootElement;\n }\n\n /**\n * Cancel any in-progress render operation.\n */\n abort(): void {\n this.#abortController?.abort();\n this.#abortController = null;\n }\n\n /**\n * Render a frame at the specified time.\n *\n * This is the main entry point for frame rendering. It:\n * 1. Cancels any previous in-progress render\n * 2. Queries all visible FrameRenderable elements\n * 3. Runs preparation in parallel for elements that need it\n * 4. Runs render in priority order\n *\n * @param timeMs - The time in milliseconds to render\n * @param options - Optional configuration\n */\n async renderFrame(\n timeMs: number,\n options: RenderFrameOptions = {}\n ): Promise<void> {\n const { waitForLitUpdate = true, onAnimationsUpdate } = options;\n\n // If a render is in progress, queue this one\n if (this.#renderInProgress) {\n this.#pendingRenderTime = timeMs;\n return;\n }\n\n // Cancel any previous render operation\n this.#abortController?.abort();\n this.#abortController = new AbortController();\n const signal = this.#abortController.signal;\n\n this.#renderInProgress = true;\n\n try {\n // Wait for Lit to propagate time changes to children\n if (waitForLitUpdate) {\n await this.#rootElement.updateComplete;\n signal.throwIfAborted();\n }\n\n // Query all visible elements that implement FrameRenderable\n // Pass the timeMs parameter to use for visibility checks (root element's time may be stale)\n const elements = this.#queryVisibleElements(timeMs);\n signal.throwIfAborted();\n\n // Phase 1: Parallel preparation\n const elementsNeedingPreparation = elements.filter(\n (el) => el.getFrameState(timeMs).needsPreparation\n );\n\n if (elementsNeedingPreparation.length > 0) {\n await Promise.all(\n elementsNeedingPreparation.map((el) => el.prepareFrame(timeMs, signal))\n );\n signal.throwIfAborted();\n }\n\n // Phase 2: Sequential render by priority\n const sortedElements = [...elements].sort(\n (a, b) => a.getFrameState(timeMs).priority - b.getFrameState(timeMs).priority\n );\n\n for (const element of sortedElements) {\n signal.throwIfAborted();\n element.renderFrame(timeMs);\n }\n\n // Phase 3: Update CSS animations (centralized)\n if (onAnimationsUpdate) {\n onAnimationsUpdate(this.#rootElement);\n }\n } finally {\n this.#renderInProgress = false;\n\n // Process any queued render\n if (this.#pendingRenderTime !== null) {\n const pendingTime = this.#pendingRenderTime;\n this.#pendingRenderTime = null;\n // Don't await - fire and forget to avoid recursive waiting\n this.renderFrame(pendingTime, options).catch(() => {\n // Silently ignore errors from queued renders (likely aborted)\n });\n }\n }\n }\n\n /**\n * Query all visible FrameRenderable elements in the tree.\n * Uses temporal visibility to filter out elements not visible at current time.\n * \n * IMPORTANT: For temporal elements, we use temporal visibility (startTimeMs/endTimeMs)\n * instead of CSS visibility. This is because updateAnimations sets display:none on\n * elements outside their time range, but that CSS state is from the PREVIOUS frame.\n * When seeking, we need to evaluate visibility based on the NEW time, not stale CSS.\n * \n * @param timeMs - The time to use for visibility checks. This should be the target\n * render time, not read from root element (which may be stale).\n */\n #queryVisibleElements(timeMs: number): FrameRenderable[] {\n const result: FrameRenderable[] = [];\n const currentTimeMs = timeMs;\n\n const walk = (element: Element): void => {\n // For temporal elements (ef-timegroup, ef-video, etc.), use temporal visibility\n // instead of CSS visibility. CSS display:none may be stale from previous frame.\n const isTemporal = \"startTimeMs\" in element && \"endTimeMs\" in element;\n \n if (isTemporal) {\n // Temporal element: check time-based visibility\n // Use exclusive end (< not <=) to avoid overlap at boundaries\n const startMs = (element as { startTimeMs?: number }).startTimeMs ?? -Infinity;\n const endMs = (element as { endTimeMs?: number }).endTimeMs ?? Infinity;\n const isTemporallyVisible = currentTimeMs >= startMs && currentTimeMs < endMs;\n \n if (!isTemporallyVisible) {\n // Skip this element AND its children (children's times are relative to parent)\n return;\n }\n \n // Element is temporally visible - include if it implements FrameRenderable\n if (isFrameRenderable(element)) {\n result.push(element);\n }\n } else {\n // Non-temporal element: use CSS visibility\n if (element instanceof HTMLElement) {\n // Fast path: check inline display style\n if (element.style.display === \"none\") {\n return;\n }\n // Slow path: check computed style\n const style = getComputedStyle(element);\n if (style.display === \"none\" || style.visibility === \"hidden\") {\n return;\n }\n }\n\n // Check if this element implements FrameRenderable\n if (isFrameRenderable(element)) {\n result.push(element);\n }\n }\n\n // Walk children - handle both regular children and slotted content\n const children = this.#getChildrenIncludingSlotted(element);\n for (const child of children) {\n walk(child);\n }\n };\n\n walk(this.#rootElement);\n return result;\n }\n\n /**\n * Gets all child elements including slotted content for shadow DOM elements.\n * For elements with shadow DOM that contain slots, this returns the assigned\n * elements (slotted content) instead of just the shadow DOM children.\n */\n #getChildrenIncludingSlotted(element: Element): Element[] {\n // If element has shadowRoot with slots, get assigned elements\n if (element.shadowRoot) {\n const slots = element.shadowRoot.querySelectorAll('slot');\n if (slots.length > 0) {\n const assignedElements: Element[] = [];\n for (const slot of slots) {\n assignedElements.push(...slot.assignedElements());\n }\n // Also include shadow DOM children that aren't slots (for mixed content)\n for (const child of element.shadowRoot.children) {\n if (child.tagName !== 'SLOT') {\n assignedElements.push(child);\n }\n }\n return assignedElements;\n }\n }\n \n // Fallback to regular children\n return Array.from(element.children);\n }\n\n /**\n * Check if a render is currently in progress.\n */\n get isRendering(): boolean {\n return this.#renderInProgress;\n }\n}\n\n/**\n * Default frame state for elements that don't need special handling.\n * Use this for simple elements that are always ready.\n */\nexport const DEFAULT_FRAME_STATE: FrameState = {\n needsPreparation: false,\n isReady: true,\n priority: PRIORITY_DEFAULT,\n};\n\n/**\n * Helper to create a FrameRenderable mixin for elements.\n * Provides default implementations that can be overridden.\n */\nexport function createFrameRenderableMixin<T extends { new (...args: any[]): HTMLElement }>(\n Base: T\n) {\n return class FrameRenderableMixin extends Base implements FrameRenderable {\n getFrameState(_timeMs: number): FrameState {\n return DEFAULT_FRAME_STATE;\n }\n\n async prepareFrame(_timeMs: number, _signal: AbortSignal): Promise<void> {\n // Default: no preparation needed\n }\n\n renderFrame(_timeMs: number): void {\n // Default: no explicit render needed\n }\n };\n}\n\n// ============================================================================\n// Shared Frame Task Wrapper\n// ============================================================================\n// Creates a backwards-compatible frameTask object from a FrameRenderable element.\n// This eliminates duplicate boilerplate code across all temporal elements.\n// ============================================================================\n\n/**\n * Interface for the legacy frameTask object.\n * Used for backwards compatibility with code expecting the old Task-like API.\n */\nexport interface FrameTask {\n /**\n * Run the frame task (prepare + render).\n * @returns Promise that resolves when the task completes\n */\n run(): Promise<void>;\n\n /**\n * Promise that resolves when the current task completes.\n */\n taskComplete: Promise<void>;\n}\n\n/**\n * Options for creating a frame task wrapper.\n */\nexport interface FrameTaskWrapperOptions {\n /**\n * Function to get the current time in milliseconds.\n * Default uses element's ownCurrentTimeMs if available, otherwise 0.\n */\n getTimeMs?: () => number;\n}\n\n/**\n * Create a backwards-compatible frameTask wrapper for a FrameRenderable element.\n * \n * This factory function creates a frameTask object that:\n * - 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{"version":3,"file":"FrameController.js","names":["#rootElement","#abortController","#lastRenderedTimeMs","#renderInProgress","#pendingRenderTime","#queryVisibleElements","#frameCount","#totalQueryMs","#totalPrepareMs","#totalRenderMs","#totalAnimsMs","result: FrameRenderable[]","#getChildrenIncludingSlotted","assignedElements: Element[]"],"sources":["../../src/preview/FrameController.ts"],"sourcesContent":["/**\n * FrameController: Centralized frame rendering control\n *\n * Replaces the distributed Lit Task hierarchy with a single control loop\n * that queries elements and coordinates rendering directly.\n *\n * Benefits over the previous Task-based system:\n * - Single abort controller instead of distributed abort handling\n * - Clear prepare → render phases\n * - All coordination visible in one place\n * - No Lit Task reactivity overhead\n */\n\nimport type { LitElement } from \"lit\";\n\n// ============================================================================\n// Priority Constants\n// ============================================================================\n// Lower numbers render first. Elements with dependencies should have higher\n// priority numbers than their dependencies.\n//\n// Example: Waveform depends on audio analysis data, so it renders after audio.\n// ============================================================================\n\n/**\n * Priority for video elements.\n * Video renders first as other elements may depend on video frames being ready.\n */\nexport const PRIORITY_VIDEO = 1;\n\n/**\n * Priority for captions elements.\n * Captions render after video so they can overlay correctly.\n */\nexport const PRIORITY_CAPTIONS = 2;\n\n/**\n * Priority for audio elements.\n * Audio renders after captions (no visual dependency, but keeps consistent ordering).\n */\nexport const PRIORITY_AUDIO = 3;\n\n/**\n * Priority for waveform elements.\n * Waveform renders after audio because it depends on audio analysis data.\n */\nexport const PRIORITY_WAVEFORM = 4;\n\n/**\n * Priority for image elements.\n * Images render with low priority as they're typically static.\n */\nexport const PRIORITY_IMAGE = 5;\n\n/**\n * Default priority for elements that don't specify one.\n * High number ensures custom elements render after standard elements.\n */\nexport const PRIORITY_DEFAULT = 100;\n\n/**\n * State returned by elements describing their readiness for a given time.\n */\nexport interface FrameState {\n /**\n * Whether async preparation is needed before rendering.\n * Examples: video needs to seek, captions need to load data.\n */\n needsPreparation: boolean;\n\n /**\n * Whether the element is ready to render synchronously.\n * True when all async work is complete and renderFrame() can be called.\n */\n isReady: boolean;\n\n /**\n * Rendering priority hint. Lower numbers render first.\n * Used to order render calls for elements with dependencies.\n *\n * Standard priorities:\n * - PRIORITY_VIDEO (1): Video elements\n * - PRIORITY_CAPTIONS (2): Caption overlays\n * - PRIORITY_AUDIO (3): Audio elements\n * - PRIORITY_WAVEFORM (4): Audio visualizers (depend on audio)\n * - PRIORITY_IMAGE (5): Static images\n * - PRIORITY_DEFAULT (100): Fallback for custom elements\n */\n priority: number;\n}\n\n/**\n * Interface that elements implement to participate in centralized frame rendering.\n * Elements keep their rendering logic local but expose a standardized interface.\n */\nexport interface FrameRenderable {\n /**\n * Query the element's readiness state for a given time.\n * Must be synchronous and cheap to call.\n */\n getFrameState(timeMs: number): FrameState;\n\n /**\n * Async preparation phase. Called when getFrameState().needsPreparation is true.\n * Performs any async work needed before rendering (seeking, loading, etc.).\n *\n * @param timeMs - The time to prepare for\n * @param signal - Abort signal for cancellation\n */\n prepareFrame(timeMs: number, signal: AbortSignal): Promise<void>;\n\n /**\n * Synchronous render phase. Called after all preparation is complete.\n * Performs the actual rendering (paint to canvas, update DOM, etc.).\n *\n * @param timeMs - The time to render\n */\n renderFrame(timeMs: number): void;\n}\n\n/**\n * Type guard to check if an element implements FrameRenderable.\n */\nexport function isFrameRenderable(\n element: unknown,\n): element is FrameRenderable {\n return (\n typeof element === \"object\" &&\n element !== null &&\n \"getFrameState\" in element &&\n \"prepareFrame\" in element &&\n \"renderFrame\" in element &&\n typeof (element as FrameRenderable).getFrameState === \"function\" &&\n typeof (element as FrameRenderable).prepareFrame === \"function\" &&\n typeof (element as FrameRenderable).renderFrame === \"function\"\n );\n}\n\n/**\n * Options for FrameController.renderFrame()\n */\nexport interface RenderFrameOptions {\n /**\n * Whether to wait for Lit updateComplete before querying elements.\n * Default: true\n */\n waitForLitUpdate?: boolean;\n\n /**\n * Callback to update CSS animations after frame rendering completes.\n * Called with the root element after all elements have rendered.\n * This centralizes animation synchronization in one place.\n */\n onAnimationsUpdate?: (rootElement: Element) => void;\n}\n\n/**\n * Central controller for frame rendering.\n * Lives at the root timegroup and orchestrates all element rendering.\n */\nexport class FrameController {\n #rootElement: LitElement & { currentTimeMs: number };\n #abortController: AbortController | null = null;\n #renderInProgress = false;\n #pendingRenderTime: number | null = null;\n #frameCount = 0;\n #totalQueryMs = 0;\n #totalPrepareMs = 0;\n #totalRenderMs = 0;\n #totalAnimsMs = 0;\n\n /**\n * Last successfully rendered time. Used for deduplication when multiple\n * callers (e.g., PlaybackController RAF loop and canvas render loop)\n * both try to render the same frame within one animation frame.\n */\n #lastRenderedTimeMs: number = -1;\n\n constructor(rootElement: LitElement & { currentTimeMs: number }) {\n this.#rootElement = rootElement;\n }\n\n /**\n * Cancel any in-progress render operation and reset deduplication state.\n */\n abort(): void {\n this.#abortController?.abort();\n this.#abortController = null;\n // Reset deduplication state so next render goes through even if same time\n this.#lastRenderedTimeMs = -1;\n }\n\n /**\n * Render a frame at the specified time.\n *\n * This is the main entry point for frame rendering. It:\n * 1. Cancels any previous in-progress render\n * 2. Queries all visible FrameRenderable elements\n * 3. Runs preparation in parallel for elements that need it\n * 4. Runs render in priority order\n *\n * @param timeMs - The time in milliseconds to render\n * @param options - Optional configuration\n */\n async renderFrame(\n timeMs: number,\n options: RenderFrameOptions = {},\n ): Promise<void> {\n const { waitForLitUpdate = true, onAnimationsUpdate } = options;\n\n // Deduplicate: skip if we just rendered this exact time.\n // This prevents double-rendering when multiple RAF loops (e.g., PlaybackController\n // and canvas render loop) both call renderFrame() for the same frame.\n if (timeMs === this.#lastRenderedTimeMs) {\n return;\n }\n\n // If a render is in progress, queue this one\n if (this.#renderInProgress) {\n this.#pendingRenderTime = timeMs;\n return;\n }\n\n // Cancel any previous render operation\n this.#abortController?.abort();\n this.#abortController = new AbortController();\n const signal = this.#abortController.signal;\n\n this.#renderInProgress = true;\n\n try {\n if (waitForLitUpdate) {\n await this.#rootElement.updateComplete;\n signal.throwIfAborted();\n }\n\n const tQuery = performance.now();\n const elements = this.#queryVisibleElements(timeMs);\n const queryMs = performance.now() - tQuery;\n signal.throwIfAborted();\n\n const tPrepare = performance.now();\n const elementsNeedingPreparation = elements.filter(\n (el) => el.getFrameState(timeMs).needsPreparation,\n );\n\n if (elementsNeedingPreparation.length > 0) {\n await Promise.all(\n elementsNeedingPreparation.map((el) =>\n el.prepareFrame(timeMs, signal),\n ),\n );\n signal.throwIfAborted();\n }\n const prepareMs = performance.now() - tPrepare;\n\n const tRender = performance.now();\n const sortedElements = [...elements].sort(\n (a, b) =>\n a.getFrameState(timeMs).priority - b.getFrameState(timeMs).priority,\n );\n\n for (const element of sortedElements) {\n signal.throwIfAborted();\n element.renderFrame(timeMs);\n }\n const renderMs = performance.now() - tRender;\n\n const tAnims = performance.now();\n if (onAnimationsUpdate) {\n onAnimationsUpdate(this.#rootElement);\n }\n const animsMs = performance.now() - tAnims;\n\n this.#frameCount++;\n this.#totalQueryMs += queryMs;\n this.#totalPrepareMs += prepareMs;\n this.#totalRenderMs += renderMs;\n this.#totalAnimsMs += animsMs;\n\n if (this.#frameCount % 60 === 0) {\n this.#frameCount = 0;\n this.#totalQueryMs = 0;\n this.#totalPrepareMs = 0;\n this.#totalRenderMs = 0;\n this.#totalAnimsMs = 0;\n }\n\n this.#lastRenderedTimeMs = timeMs;\n } finally {\n this.#renderInProgress = false;\n\n // Process any queued render\n if (this.#pendingRenderTime !== null) {\n const pendingTime = this.#pendingRenderTime;\n this.#pendingRenderTime = null;\n // Don't await - fire and forget to avoid recursive waiting\n this.renderFrame(pendingTime, options).catch(() => {\n // Silently ignore errors from queued renders (likely aborted)\n });\n }\n }\n }\n\n /**\n * Query all visible FrameRenderable elements in the tree.\n * Uses temporal visibility to filter out elements not visible at current time.\n *\n * IMPORTANT: For temporal elements, we use temporal visibility (startTimeMs/endTimeMs)\n * instead of CSS visibility. This is because updateAnimations sets display:none on\n * elements outside their time range, but that CSS state is from the PREVIOUS frame.\n * When seeking, we need to evaluate visibility based on the NEW time, not stale CSS.\n *\n * @param timeMs - The time to use for visibility checks. This should be the target\n * render time, not read from root element (which may be stale).\n */\n #queryVisibleElements(timeMs: number): FrameRenderable[] {\n const result: FrameRenderable[] = [];\n const currentTimeMs = timeMs;\n\n const walk = (element: Element): void => {\n // For temporal elements (ef-timegroup, ef-video, etc.), use temporal visibility\n // instead of CSS visibility. CSS display:none may be stale from previous frame.\n const isTemporal = \"startTimeMs\" in element && \"endTimeMs\" in element;\n\n if (isTemporal) {\n // Temporal element: check time-based visibility\n // Use exclusive end (< not <=) to avoid overlap at boundaries\n const startMs =\n (element as { startTimeMs?: number }).startTimeMs ?? -Infinity;\n const endMs = (element as { endTimeMs?: number }).endTimeMs ?? Infinity;\n const isTemporallyVisible =\n currentTimeMs >= startMs && currentTimeMs < endMs;\n\n if (!isTemporallyVisible) {\n // Skip this element AND its children (children's times are relative to parent)\n return;\n }\n\n // Element is temporally visible - include if it implements FrameRenderable\n if (isFrameRenderable(element)) {\n result.push(element);\n }\n } else {\n // Non-temporal element: only check inline display style (fast path).\n // Skip getComputedStyle — it forces synchronous style recalc and is\n // unnecessary because FrameRenderable elements are always temporal.\n // We only walk non-temporal elements to reach temporal children.\n if (\n element instanceof HTMLElement &&\n element.style.display === \"none\"\n ) {\n return;\n }\n\n if (isFrameRenderable(element)) {\n result.push(element);\n }\n }\n\n // Walk children - handle both regular children and slotted content\n const children = this.#getChildrenIncludingSlotted(element);\n for (const child of children) {\n walk(child);\n }\n };\n\n walk(this.#rootElement);\n return result;\n }\n\n /**\n * Gets all child elements including slotted content for shadow DOM elements.\n * For elements with shadow DOM that contain slots, this returns the assigned\n * elements (slotted content) instead of just the shadow DOM children.\n */\n #getChildrenIncludingSlotted(element: Element): Iterable<Element> {\n // If element has shadowRoot with slots, get assigned elements\n if (element.shadowRoot) {\n const slots = element.shadowRoot.querySelectorAll(\"slot\");\n if (slots.length > 0) {\n const assignedElements: Element[] = [];\n for (const slot of slots) {\n assignedElements.push(...slot.assignedElements());\n }\n // Also include shadow DOM children that aren't slots (for mixed content)\n for (const child of element.shadowRoot.children) {\n if (child.tagName !== \"SLOT\") {\n assignedElements.push(child);\n }\n }\n return assignedElements;\n }\n }\n\n // Return HTMLCollection directly (iterable, no allocation)\n return element.children;\n }\n\n /**\n * Check if a render is currently in progress.\n */\n get isRendering(): boolean {\n return this.#renderInProgress;\n }\n}\n\n/**\n * Default frame state for elements that don't need special handling.\n * Use this for simple elements that are always ready.\n */\nexport const DEFAULT_FRAME_STATE: FrameState = {\n needsPreparation: false,\n isReady: true,\n priority: PRIORITY_DEFAULT,\n};\n\n/**\n * Helper to create a FrameRenderable mixin for elements.\n * Provides default implementations that can be overridden.\n */\nexport function createFrameRenderableMixin<\n T extends { new (...args: any[]): HTMLElement },\n>(Base: T) {\n return class FrameRenderableMixin extends Base implements FrameRenderable {\n getFrameState(_timeMs: number): FrameState {\n return DEFAULT_FRAME_STATE;\n }\n\n async prepareFrame(_timeMs: number, _signal: AbortSignal): Promise<void> {\n // Default: no preparation needed\n }\n\n renderFrame(_timeMs: number): void 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//#region src/preview/QualityUpgradeScheduler.d.ts
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/**
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* QualityUpgradeScheduler: Centralized deadline-ordered work queue
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*
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5
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* Coordinates main-quality segment fetching across multiple video elements.
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* Generic scheduler that doesn't understand media concepts (segments, renditions, etc.)
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* - only processes { key, deadlineMs, fetch, owner } tuples.
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*
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* Design principles:
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* - Deadline-based ordering: always process nearest deadline first
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* - Ground-truth cache validation: check cache before starting any fetch
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* - In-flight fetches never cancelled: they populate shared cache
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* - Event-driven: elements submit tasks only on state changes, not every frame
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*/
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interface UpgradeTask {
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/** Opaque dedup key (e.g. "${owner}:${segmentId}:${renditionId}") */
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key: string;
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/** Fetch function that populates the cache */
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fetch: (signal: AbortSignal) => Promise<void>;
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/** Timeline time when this segment will be needed */
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deadlineMs: number;
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/** Element ID, for bulk operations */
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owner: string;
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}
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interface UpgradeTaskStatus {
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key: string;
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owner: string;
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deadlineMs: number;
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status: "queued" | "active" | "completed" | "failed";
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error?: string;
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}
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interface OwnerProgress {
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queued: number;
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active: number;
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completed: number;
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failed: number;
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}
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declare class QualityUpgradeScheduler {
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#private;
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constructor(options: {
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requestFrameRender: () => void;
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maxConcurrent?: number;
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isCached?: (key: string) => boolean;
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});
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/**
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* Add tasks without affecting existing ones (additive).
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* Used for lookahead extension during playback.
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*/
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enqueue(tasks: UpgradeTask[]): void;
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/**
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* Replace all queued tasks for an owner.
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* Used on seeks, trim changes, timeline position changes where old deadlines are stale.
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* Does NOT cancel in-flight tasks (they populate shared cache).
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*/
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replaceForOwner(owner: string, tasks: UpgradeTask[]): void;
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/**
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* Cancel all tasks for an owner.
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* Removes queued tasks. Does NOT abort in-flight fetches.
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*/
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cancelForOwner(owner: string): void;
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/**
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* Get snapshot of current queue state for debugging.
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*/
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getQueueSnapshot(): UpgradeTaskStatus[];
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/**
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* Get progress for a specific owner.
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*/
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getOwnerProgress(owner: string): OwnerProgress;
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/**
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* Dispose the scheduler - abort all in-flight work.
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*/
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dispose(): void;
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}
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//#endregion
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export { QualityUpgradeScheduler };
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//# sourceMappingURL=QualityUpgradeScheduler.d.ts.map
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//#region src/preview/QualityUpgradeScheduler.ts
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2
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var QualityUpgradeScheduler = class {
|
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3
|
+
#maxConcurrent;
|
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4
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#queue = [];
|
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5
|
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#activeTasks = /* @__PURE__ */ new Map();
|
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6
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#completedTasks = /* @__PURE__ */ new Map();
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#abortController;
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#requestFrameRender;
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#isCached;
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constructor(options) {
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this.#requestFrameRender = options.requestFrameRender;
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this.#maxConcurrent = options.maxConcurrent ?? 4;
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this.#isCached = options.isCached;
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this.#abortController = new AbortController();
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}
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/**
|
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17
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* Add tasks without affecting existing ones (additive).
|
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* Used for lookahead extension during playback.
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*/
|
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+
enqueue(tasks) {
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+
if (this.#abortController.signal.aborted) return;
|
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for (const task of tasks) {
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if (this.#queue.some((t) => t.key === task.key) || this.#activeTasks.has(task.key) || this.#completedTasks.has(task.key)) continue;
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this.#queue.push(task);
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}
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this.#queue.sort((a, b) => a.deadlineMs - b.deadlineMs);
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this.#processQueue();
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}
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/**
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* Replace all queued tasks for an owner.
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* Used on seeks, trim changes, timeline position changes where old deadlines are stale.
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* Does NOT cancel in-flight tasks (they populate shared cache).
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*/
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replaceForOwner(owner, tasks) {
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if (this.#abortController.signal.aborted) return;
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this.#queue = this.#queue.filter((t) => t.owner !== owner);
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for (const task of tasks) {
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if (this.#activeTasks.has(task.key) || this.#completedTasks.has(task.key)) continue;
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this.#queue.push(task);
|
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}
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this.#queue.sort((a, b) => a.deadlineMs - b.deadlineMs);
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this.#processQueue();
|
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}
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+
/**
|
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+
* Cancel all tasks for an owner.
|
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|
+
* Removes queued tasks. Does NOT abort in-flight fetches.
|
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+
*/
|
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+
cancelForOwner(owner) {
|
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this.#queue = this.#queue.filter((t) => t.owner !== owner);
|
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for (const [key, task] of this.#completedTasks.entries()) if (task.owner === owner) this.#completedTasks.delete(key);
|
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}
|
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/**
|
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+
* Process the queue - start tasks up to maxConcurrent limit.
|
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+
*/
|
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+
#processQueue() {
|
|
56
|
+
if (this.#abortController.signal.aborted) return;
|
|
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|
+
while (this.#activeTasks.size < this.#maxConcurrent && this.#queue.length > 0) {
|
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58
|
+
const task = this.#queue.shift();
|
|
59
|
+
if (!task) break;
|
|
60
|
+
if (this.#isCached?.(task.key)) {
|
|
61
|
+
this.#completedTasks.set(task.key, {
|
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|
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key: task.key,
|
|
63
|
+
owner: task.owner,
|
|
64
|
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status: "completed"
|
|
65
|
+
});
|
|
66
|
+
continue;
|
|
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|
+
}
|
|
68
|
+
this.#startTask(task);
|
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|
+
}
|
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|
+
}
|
|
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|
+
/**
|
|
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|
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* Start a single task.
|
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|
+
*/
|
|
74
|
+
#startTask(task) {
|
|
75
|
+
const promise = task.fetch(this.#abortController.signal).then(() => {
|
|
76
|
+
this.#activeTasks.delete(task.key);
|
|
77
|
+
this.#completedTasks.set(task.key, {
|
|
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|
+
key: task.key,
|
|
79
|
+
owner: task.owner,
|
|
80
|
+
status: "completed"
|
|
81
|
+
});
|
|
82
|
+
this.#requestFrameRender();
|
|
83
|
+
this.#processQueue();
|
|
84
|
+
}).catch((error) => {
|
|
85
|
+
this.#activeTasks.delete(task.key);
|
|
86
|
+
if (!(error instanceof DOMException && error.name === "AbortError")) this.#completedTasks.set(task.key, {
|
|
87
|
+
key: task.key,
|
|
88
|
+
owner: task.owner,
|
|
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|
+
status: "failed",
|
|
90
|
+
error: error instanceof Error ? error.message : String(error)
|
|
91
|
+
});
|
|
92
|
+
this.#processQueue();
|
|
93
|
+
});
|
|
94
|
+
this.#activeTasks.set(task.key, {
|
|
95
|
+
task,
|
|
96
|
+
startedAt: performance.now(),
|
|
97
|
+
promise
|
|
98
|
+
});
|
|
99
|
+
}
|
|
100
|
+
/**
|
|
101
|
+
* Get snapshot of current queue state for debugging.
|
|
102
|
+
*/
|
|
103
|
+
getQueueSnapshot() {
|
|
104
|
+
const results = [];
|
|
105
|
+
for (const task of this.#queue) results.push({
|
|
106
|
+
key: task.key,
|
|
107
|
+
owner: task.owner,
|
|
108
|
+
deadlineMs: task.deadlineMs,
|
|
109
|
+
status: "queued"
|
|
110
|
+
});
|
|
111
|
+
for (const [key, activeTask] of this.#activeTasks.entries()) results.push({
|
|
112
|
+
key,
|
|
113
|
+
owner: activeTask.task.owner,
|
|
114
|
+
deadlineMs: activeTask.task.deadlineMs,
|
|
115
|
+
status: "active"
|
|
116
|
+
});
|
|
117
|
+
for (const [key, completed] of this.#completedTasks.entries()) results.push({
|
|
118
|
+
key,
|
|
119
|
+
owner: completed.owner,
|
|
120
|
+
deadlineMs: 0,
|
|
121
|
+
status: completed.status,
|
|
122
|
+
error: completed.error
|
|
123
|
+
});
|
|
124
|
+
return results;
|
|
125
|
+
}
|
|
126
|
+
/**
|
|
127
|
+
* Get progress for a specific owner.
|
|
128
|
+
*/
|
|
129
|
+
getOwnerProgress(owner) {
|
|
130
|
+
const queued = this.#queue.filter((t) => t.owner === owner).length;
|
|
131
|
+
let active = 0;
|
|
132
|
+
for (const activeTask of this.#activeTasks.values()) if (activeTask.task.owner === owner) active++;
|
|
133
|
+
let completed = 0;
|
|
134
|
+
let failed = 0;
|
|
135
|
+
for (const task of this.#completedTasks.values()) if (task.owner === owner) if (task.status === "completed") completed++;
|
|
136
|
+
else failed++;
|
|
137
|
+
return {
|
|
138
|
+
queued,
|
|
139
|
+
active,
|
|
140
|
+
completed,
|
|
141
|
+
failed
|
|
142
|
+
};
|
|
143
|
+
}
|
|
144
|
+
/**
|
|
145
|
+
* Dispose the scheduler - abort all in-flight work.
|
|
146
|
+
*/
|
|
147
|
+
dispose() {
|
|
148
|
+
for (const activeTask of this.#activeTasks.values()) activeTask.promise.catch(() => {});
|
|
149
|
+
this.#abortController.abort();
|
|
150
|
+
this.#queue = [];
|
|
151
|
+
this.#activeTasks.clear();
|
|
152
|
+
this.#completedTasks.clear();
|
|
153
|
+
}
|
|
154
|
+
};
|
|
155
|
+
|
|
156
|
+
//#endregion
|
|
157
|
+
export { QualityUpgradeScheduler };
|
|
158
|
+
//# sourceMappingURL=QualityUpgradeScheduler.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"QualityUpgradeScheduler.js","names":["#requestFrameRender","#maxConcurrent","#isCached","#abortController","#queue","#activeTasks","#completedTasks","#processQueue","#startTask","results: UpgradeTaskStatus[]"],"sources":["../../src/preview/QualityUpgradeScheduler.ts"],"sourcesContent":["/**\n * QualityUpgradeScheduler: Centralized deadline-ordered work queue\n *\n * Coordinates main-quality segment fetching across multiple video elements.\n * Generic scheduler that doesn't understand media concepts (segments, renditions, etc.)\n * - only processes { key, deadlineMs, fetch, owner } tuples.\n *\n * Design principles:\n * - Deadline-based ordering: always process nearest deadline first\n * - Ground-truth cache validation: check cache before starting any fetch\n * - In-flight fetches never cancelled: they populate shared cache\n * - Event-driven: elements submit tasks only on state changes, not every frame\n */\n\nexport interface UpgradeTask {\n /** Opaque dedup key (e.g. \"${owner}:${segmentId}:${renditionId}\") */\n key: string;\n /** Fetch function that populates the cache */\n fetch: (signal: AbortSignal) => Promise<void>;\n /** Timeline time when this segment will be needed */\n deadlineMs: number;\n /** Element ID, for bulk operations */\n owner: string;\n}\n\nexport interface UpgradeTaskStatus {\n key: string;\n owner: string;\n deadlineMs: number;\n status: \"queued\" | \"active\" | \"completed\" | \"failed\";\n error?: string;\n}\n\nexport interface OwnerProgress {\n queued: number;\n active: number;\n completed: number;\n failed: number;\n}\n\ninterface ActiveTask {\n task: UpgradeTask;\n startedAt: number;\n promise: Promise<void>;\n}\n\ninterface CompletedTask {\n key: string;\n owner: string;\n status: \"completed\" | \"failed\";\n error?: string;\n}\n\nexport class QualityUpgradeScheduler {\n #maxConcurrent: number;\n #queue: UpgradeTask[] = [];\n #activeTasks = new Map<string, ActiveTask>();\n #completedTasks = new Map<string, CompletedTask>();\n #abortController: AbortController;\n #requestFrameRender: () => void;\n #isCached?: (key: string) => boolean;\n\n constructor(options: {\n requestFrameRender: () => void;\n maxConcurrent?: number;\n isCached?: (key: string) => boolean;\n }) {\n this.#requestFrameRender = options.requestFrameRender;\n this.#maxConcurrent = options.maxConcurrent ?? 4;\n this.#isCached = options.isCached;\n this.#abortController = new AbortController();\n }\n\n /**\n * Add tasks without affecting existing ones (additive).\n * Used for lookahead extension during playback.\n */\n enqueue(tasks: UpgradeTask[]): void {\n if (this.#abortController.signal.aborted) return;\n\n for (const task of tasks) {\n // Skip if already queued, active, or completed\n if (\n this.#queue.some((t) => t.key === task.key) ||\n this.#activeTasks.has(task.key) ||\n this.#completedTasks.has(task.key)\n ) {\n continue;\n }\n\n this.#queue.push(task);\n }\n\n // Sort queue by deadline (ascending)\n this.#queue.sort((a, b) => a.deadlineMs - b.deadlineMs);\n\n // Start processing if we have capacity\n this.#processQueue();\n }\n\n /**\n * Replace all queued tasks for an owner.\n * Used on seeks, trim changes, timeline position changes where old deadlines are stale.\n * Does NOT cancel in-flight tasks (they populate shared cache).\n */\n replaceForOwner(owner: string, tasks: UpgradeTask[]): void {\n if (this.#abortController.signal.aborted) return;\n\n // Remove queued (not active) tasks for this owner\n this.#queue = this.#queue.filter((t) => t.owner !== owner);\n\n // Add new tasks\n for (const task of tasks) {\n // Skip if already active or completed\n if (\n this.#activeTasks.has(task.key) ||\n this.#completedTasks.has(task.key)\n ) {\n continue;\n }\n\n this.#queue.push(task);\n }\n\n // Sort queue by deadline (ascending)\n this.#queue.sort((a, b) => a.deadlineMs - b.deadlineMs);\n\n // Start processing if we have capacity\n this.#processQueue();\n }\n\n /**\n * Cancel all tasks for an owner.\n * Removes queued tasks. Does NOT abort in-flight fetches.\n */\n cancelForOwner(owner: string): void {\n // Remove from queue\n this.#queue = this.#queue.filter((t) => t.owner !== owner);\n\n // Remove from completed tracking (allows resubmission)\n for (const [key, task] of this.#completedTasks.entries()) {\n if (task.owner === owner) {\n this.#completedTasks.delete(key);\n }\n }\n\n // Note: we do NOT cancel active tasks - they populate the shared cache\n }\n\n /**\n * Process the queue - start tasks up to maxConcurrent limit.\n */\n #processQueue(): void {\n if (this.#abortController.signal.aborted) return;\n\n while (\n this.#activeTasks.size < this.#maxConcurrent &&\n this.#queue.length > 0\n ) {\n const task = this.#queue.shift();\n if (!task) break;\n\n // Ground-truth cache check before starting\n if (this.#isCached?.(task.key)) {\n // Already cached from another path, mark as completed and continue\n this.#completedTasks.set(task.key, {\n key: task.key,\n owner: task.owner,\n status: \"completed\",\n });\n continue;\n }\n\n // Start the task\n this.#startTask(task);\n }\n }\n\n /**\n * Start a single task.\n */\n #startTask(task: UpgradeTask): void {\n const promise = task\n .fetch(this.#abortController.signal)\n .then(() => {\n // Success\n this.#activeTasks.delete(task.key);\n this.#completedTasks.set(task.key, {\n key: task.key,\n owner: task.owner,\n status: \"completed\",\n });\n\n // Trigger re-render so upgraded quality gets displayed\n this.#requestFrameRender();\n\n // Start next task if available\n this.#processQueue();\n })\n .catch((error) => {\n // Failure\n this.#activeTasks.delete(task.key);\n\n // Don't track AbortError as failure (intentional cancellation)\n const isAbortError =\n error instanceof DOMException && error.name === \"AbortError\";\n\n if (!isAbortError) {\n this.#completedTasks.set(task.key, {\n key: task.key,\n owner: task.owner,\n status: \"failed\",\n error: error instanceof Error ? error.message : String(error),\n });\n }\n\n // Continue processing queue even after failure\n this.#processQueue();\n });\n\n this.#activeTasks.set(task.key, {\n task,\n startedAt: performance.now(),\n promise,\n });\n }\n\n /**\n * Get snapshot of current queue state for debugging.\n */\n getQueueSnapshot(): UpgradeTaskStatus[] {\n const results: UpgradeTaskStatus[] = [];\n\n // Queued tasks\n for (const task of this.#queue) {\n results.push({\n key: task.key,\n owner: task.owner,\n deadlineMs: task.deadlineMs,\n status: \"queued\",\n });\n }\n\n // Active tasks\n for (const [key, activeTask] of this.#activeTasks.entries()) {\n results.push({\n key,\n owner: activeTask.task.owner,\n deadlineMs: activeTask.task.deadlineMs,\n status: \"active\",\n });\n }\n\n // Completed tasks\n for (const [key, completed] of this.#completedTasks.entries()) {\n results.push({\n key,\n owner: completed.owner,\n deadlineMs: 0, // No longer relevant\n status: completed.status as \"completed\" | \"failed\",\n error: completed.error,\n });\n }\n\n return results;\n }\n\n /**\n * Get progress for a specific owner.\n */\n getOwnerProgress(owner: string): OwnerProgress {\n const queued = this.#queue.filter((t) => t.owner === owner).length;\n\n let active = 0;\n for (const activeTask of this.#activeTasks.values()) {\n if (activeTask.task.owner === owner) {\n active++;\n }\n }\n\n let completed = 0;\n let failed = 0;\n for (const task of this.#completedTasks.values()) {\n if (task.owner === owner) {\n if (task.status === \"completed\") {\n completed++;\n } else {\n failed++;\n }\n }\n }\n\n return { queued, active, completed, failed };\n }\n\n /**\n * Dispose the scheduler - abort all in-flight work.\n */\n dispose(): void {\n // Suppress in-flight task rejections before aborting to avoid unhandled\n // rejection events from the synchronous abort signal firing.\n for (const activeTask of this.#activeTasks.values()) {\n activeTask.promise.catch(() => {});\n }\n this.#abortController.abort();\n this.#queue = [];\n this.#activeTasks.clear();\n this.#completedTasks.clear();\n }\n}\n"],"mappings":";AAqDA,IAAa,0BAAb,MAAqC;CACnC;CACA,SAAwB,EAAE;CAC1B,+BAAe,IAAI,KAAyB;CAC5C,kCAAkB,IAAI,KAA4B;CAClD;CACA;CACA;CAEA,YAAY,SAIT;AACD,QAAKA,qBAAsB,QAAQ;AACnC,QAAKC,gBAAiB,QAAQ,iBAAiB;AAC/C,QAAKC,WAAY,QAAQ;AACzB,QAAKC,kBAAmB,IAAI,iBAAiB;;;;;;CAO/C,QAAQ,OAA4B;AAClC,MAAI,MAAKA,gBAAiB,OAAO,QAAS;AAE1C,OAAK,MAAM,QAAQ,OAAO;AAExB,OACE,MAAKC,MAAO,MAAM,MAAM,EAAE,QAAQ,KAAK,IAAI,IAC3C,MAAKC,YAAa,IAAI,KAAK,IAAI,IAC/B,MAAKC,eAAgB,IAAI,KAAK,IAAI,CAElC;AAGF,SAAKF,MAAO,KAAK,KAAK;;AAIxB,QAAKA,MAAO,MAAM,GAAG,MAAM,EAAE,aAAa,EAAE,WAAW;AAGvD,QAAKG,cAAe;;;;;;;CAQtB,gBAAgB,OAAe,OAA4B;AACzD,MAAI,MAAKJ,gBAAiB,OAAO,QAAS;AAG1C,QAAKC,QAAS,MAAKA,MAAO,QAAQ,MAAM,EAAE,UAAU,MAAM;AAG1D,OAAK,MAAM,QAAQ,OAAO;AAExB,OACE,MAAKC,YAAa,IAAI,KAAK,IAAI,IAC/B,MAAKC,eAAgB,IAAI,KAAK,IAAI,CAElC;AAGF,SAAKF,MAAO,KAAK,KAAK;;AAIxB,QAAKA,MAAO,MAAM,GAAG,MAAM,EAAE,aAAa,EAAE,WAAW;AAGvD,QAAKG,cAAe;;;;;;CAOtB,eAAe,OAAqB;AAElC,QAAKH,QAAS,MAAKA,MAAO,QAAQ,MAAM,EAAE,UAAU,MAAM;AAG1D,OAAK,MAAM,CAAC,KAAK,SAAS,MAAKE,eAAgB,SAAS,CACtD,KAAI,KAAK,UAAU,MACjB,OAAKA,eAAgB,OAAO,IAAI;;;;;CAUtC,gBAAsB;AACpB,MAAI,MAAKH,gBAAiB,OAAO,QAAS;AAE1C,SACE,MAAKE,YAAa,OAAO,MAAKJ,iBAC9B,MAAKG,MAAO,SAAS,GACrB;GACA,MAAM,OAAO,MAAKA,MAAO,OAAO;AAChC,OAAI,CAAC,KAAM;AAGX,OAAI,MAAKF,WAAY,KAAK,IAAI,EAAE;AAE9B,UAAKI,eAAgB,IAAI,KAAK,KAAK;KACjC,KAAK,KAAK;KACV,OAAO,KAAK;KACZ,QAAQ;KACT,CAAC;AACF;;AAIF,SAAKE,UAAW,KAAK;;;;;;CAOzB,WAAW,MAAyB;EAClC,MAAM,UAAU,KACb,MAAM,MAAKL,gBAAiB,OAAO,CACnC,WAAW;AAEV,SAAKE,YAAa,OAAO,KAAK,IAAI;AAClC,SAAKC,eAAgB,IAAI,KAAK,KAAK;IACjC,KAAK,KAAK;IACV,OAAO,KAAK;IACZ,QAAQ;IACT,CAAC;AAGF,SAAKN,oBAAqB;AAG1B,SAAKO,cAAe;IACpB,CACD,OAAO,UAAU;AAEhB,SAAKF,YAAa,OAAO,KAAK,IAAI;AAMlC,OAAI,EAFF,iBAAiB,gBAAgB,MAAM,SAAS,cAGhD,OAAKC,eAAgB,IAAI,KAAK,KAAK;IACjC,KAAK,KAAK;IACV,OAAO,KAAK;IACZ,QAAQ;IACR,OAAO,iBAAiB,QAAQ,MAAM,UAAU,OAAO,MAAM;IAC9D,CAAC;AAIJ,SAAKC,cAAe;IACpB;AAEJ,QAAKF,YAAa,IAAI,KAAK,KAAK;GAC9B;GACA,WAAW,YAAY,KAAK;GAC5B;GACD,CAAC;;;;;CAMJ,mBAAwC;EACtC,MAAMI,UAA+B,EAAE;AAGvC,OAAK,MAAM,QAAQ,MAAKL,MACtB,SAAQ,KAAK;GACX,KAAK,KAAK;GACV,OAAO,KAAK;GACZ,YAAY,KAAK;GACjB,QAAQ;GACT,CAAC;AAIJ,OAAK,MAAM,CAAC,KAAK,eAAe,MAAKC,YAAa,SAAS,CACzD,SAAQ,KAAK;GACX;GACA,OAAO,WAAW,KAAK;GACvB,YAAY,WAAW,KAAK;GAC5B,QAAQ;GACT,CAAC;AAIJ,OAAK,MAAM,CAAC,KAAK,cAAc,MAAKC,eAAgB,SAAS,CAC3D,SAAQ,KAAK;GACX;GACA,OAAO,UAAU;GACjB,YAAY;GACZ,QAAQ,UAAU;GAClB,OAAO,UAAU;GAClB,CAAC;AAGJ,SAAO;;;;;CAMT,iBAAiB,OAA8B;EAC7C,MAAM,SAAS,MAAKF,MAAO,QAAQ,MAAM,EAAE,UAAU,MAAM,CAAC;EAE5D,IAAI,SAAS;AACb,OAAK,MAAM,cAAc,MAAKC,YAAa,QAAQ,CACjD,KAAI,WAAW,KAAK,UAAU,MAC5B;EAIJ,IAAI,YAAY;EAChB,IAAI,SAAS;AACb,OAAK,MAAM,QAAQ,MAAKC,eAAgB,QAAQ,CAC9C,KAAI,KAAK,UAAU,MACjB,KAAI,KAAK,WAAW,YAClB;MAEA;AAKN,SAAO;GAAE;GAAQ;GAAQ;GAAW;GAAQ;;;;;CAM9C,UAAgB;AAGd,OAAK,MAAM,cAAc,MAAKD,YAAa,QAAQ,CACjD,YAAW,QAAQ,YAAY,GAAG;AAEpC,QAAKF,gBAAiB,OAAO;AAC7B,QAAKC,QAAS,EAAE;AAChB,QAAKC,YAAa,OAAO;AACzB,QAAKC,eAAgB,OAAO"}
|
|
@@ -1 +1,119 @@
|
|
|
1
|
-
import "../elements/EFVideo.js";
|
|
1
|
+
import { EFVideo } from "../elements/EFVideo.js";
|
|
2
|
+
|
|
3
|
+
//#region src/preview/RenderContext.d.ts
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* Result of capturing a video frame.
|
|
7
|
+
*/
|
|
8
|
+
interface CapturedFrame {
|
|
9
|
+
dataUrl: string;
|
|
10
|
+
width: number;
|
|
11
|
+
height: number;
|
|
12
|
+
}
|
|
13
|
+
/**
|
|
14
|
+
* Options for creating a RenderContext.
|
|
15
|
+
*/
|
|
16
|
+
interface RenderContextOptions {
|
|
17
|
+
/** Maximum number of canvas dataURLs to cache (default: 50) */
|
|
18
|
+
maxCanvasCacheSize?: number;
|
|
19
|
+
/** Maximum number of video frame dataURLs to cache (default: 100) */
|
|
20
|
+
maxVideoFrameCacheSize?: number;
|
|
21
|
+
}
|
|
22
|
+
/**
|
|
23
|
+
* RenderContext provides scoped caching for render operations.
|
|
24
|
+
*
|
|
25
|
+
* Create at the start of a render, dispose when complete:
|
|
26
|
+
* ```typescript
|
|
27
|
+
* const context = new RenderContext();
|
|
28
|
+
* try {
|
|
29
|
+
* // ... render operations
|
|
30
|
+
* } finally {
|
|
31
|
+
* context.dispose();
|
|
32
|
+
* }
|
|
33
|
+
* ```
|
|
34
|
+
*/
|
|
35
|
+
declare class RenderContext {
|
|
36
|
+
#private;
|
|
37
|
+
constructor(options?: RenderContextOptions);
|
|
38
|
+
/**
|
|
39
|
+
* Check if the context has been disposed.
|
|
40
|
+
*/
|
|
41
|
+
get disposed(): boolean;
|
|
42
|
+
/**
|
|
43
|
+
* Get cache metrics for monitoring.
|
|
44
|
+
*/
|
|
45
|
+
get metrics(): {
|
|
46
|
+
canvasCacheHits: number;
|
|
47
|
+
canvasCacheMisses: number;
|
|
48
|
+
videoFrameCacheHits: number;
|
|
49
|
+
videoFrameCacheMisses: number;
|
|
50
|
+
};
|
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setCachedDocumentStyles(styles) {
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|
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{"version":3,"file":"RenderContext.js","names":["#canvasCache","#videoFrameCache","#disposed","#metrics","#getCanvasCacheKey","#getVideoFrameCacheKey"],"sources":["../../src/preview/RenderContext.ts"],"sourcesContent":["/**\n * RenderContext manages scoped caches for the rendering pipeline.\n * \n * Used during foreignObject serialization to cache:\n * - Video frames by source timestamp (useful for freeze frames, slow-mo)\n * - Static element canvases by element identity + renderVersion\n * \n * The context should be created at the start of a render operation\n * and disposed when the render completes (success or failure).\n */\n\nimport { LRUCache } from \"../utils/LRUCache.js\";\nimport type { EFVideo } from \"../elements/EFVideo.js\";\n\n/**\n * Check if an element has a renderVersion property.\n */\nfunction hasRenderVersion(element: Element): element is Element & { renderVersion: number } {\n return \"renderVersion\" in element && typeof (element as any).renderVersion === \"number\";\n}\n\n/**\n * Module-level counter for generating unique element IDs.\n * This ensures uniqueness across all RenderContext instances.\n */\nlet nextElementId = 1;\n\n/**\n * WeakMap to store unique IDs for elements.\n * Using WeakMap ensures we don't prevent garbage collection of elements.\n * The ID is stable for the lifetime of the element.\n */\nconst elementUniqueIds = new WeakMap<Element, number>();\n\n/**\n * Get or create a unique ID for an element.\n * This guarantees uniqueness even for elements with the same id attribute\n * or no id attribute at all.\n */\nfunction getElementUniqueId(element: Element): number {\n let id = elementUniqueIds.get(element);\n if (id === undefined) {\n id = nextElementId++;\n elementUniqueIds.set(element, id);\n }\n return id;\n}\n\n/**\n * Result of capturing a video frame.\n */\nexport interface CapturedFrame {\n dataUrl: string;\n width: number;\n height: number;\n}\n\n/**\n * Options for creating a RenderContext.\n */\nexport interface RenderContextOptions {\n /** Maximum number of canvas dataURLs to cache (default: 50) */\n maxCanvasCacheSize?: number;\n /** Maximum number of video frame dataURLs to cache (default: 100) */\n maxVideoFrameCacheSize?: number;\n}\n\n/**\n * RenderContext provides scoped caching for render operations.\n * \n * Create at the start of a render, dispose when complete:\n * ```typescript\n * const context = new RenderContext();\n * try {\n * // ... render operations\n * } finally {\n * context.dispose();\n * }\n * ```\n */\nexport class RenderContext {\n /** Cache for static element canvases (ef-image, ef-waveform) */\n #canvasCache: LRUCache<string, string>;\n \n /** Cache for video frames by source timestamp */\n #videoFrameCache: LRUCache<string, CapturedFrame>;\n \n /** Whether this context has been disposed */\n #disposed = false;\n \n /** Metrics for monitoring cache effectiveness */\n #metrics = {\n canvasCacheHits: 0,\n canvasCacheMisses: 0,\n videoFrameCacheHits: 0,\n videoFrameCacheMisses: 0,\n };\n\n constructor(options: RenderContextOptions = {}) {\n const { maxCanvasCacheSize = 50, maxVideoFrameCacheSize = 100 } = options;\n this.#canvasCache = new LRUCache(maxCanvasCacheSize);\n this.#videoFrameCache = new LRUCache(maxVideoFrameCacheSize);\n }\n\n /**\n * Check if the context has been disposed.\n */\n get disposed(): boolean {\n return this.#disposed;\n }\n\n /**\n * Get cache metrics for monitoring.\n */\n get metrics() {\n return { ...this.#metrics };\n }\n\n // ============================================================================\n // Static Element Cache (ef-image, ef-waveform)\n // ============================================================================\n\n /**\n * Generate a cache key for a static element.\n * Uses a unique element ID (via WeakMap) to ensure uniqueness even if\n * multiple elements have the same id attribute.\n * Returns null if the element doesn't support caching (no renderVersion).\n */\n #getCanvasCacheKey(element: Element): string | null {\n if (!hasRenderVersion(element)) {\n return null;\n }\n // Use unique element ID + render version for guaranteed uniqueness\n const uniqueId = getElementUniqueId(element);\n return `canvas:${uniqueId}:${element.renderVersion}`;\n }\n\n /**\n * Get a cached dataURL for a static element.\n * Returns undefined if not cached or element doesn't support caching.\n */\n getCachedCanvasDataUrl(element: Element): string | undefined {\n if (this.#disposed) return undefined;\n \n const key = this.#getCanvasCacheKey(element);\n if (!key) return undefined;\n \n const cached = this.#canvasCache.get(key);\n if (cached) {\n this.#metrics.canvasCacheHits++;\n } else {\n this.#metrics.canvasCacheMisses++;\n }\n return cached;\n }\n\n /**\n * Cache a dataURL for a static element.\n * Does nothing if the element doesn't support caching.\n */\n setCachedCanvasDataUrl(element: Element, dataUrl: string): void {\n if (this.#disposed) return;\n \n const key = this.#getCanvasCacheKey(element);\n if (key) {\n this.#canvasCache.set(key, dataUrl);\n }\n }\n\n // ============================================================================\n // Video Frame Cache\n // ============================================================================\n\n /**\n * Generate a cache key for a video frame.\n * Uses a unique element ID (via WeakMap) to ensure uniqueness even if\n * multiple videos have the same id attribute.\n */\n #getVideoFrameCacheKey(videoElement: Element, sourceTimeMs: number): string {\n const uniqueId = getElementUniqueId(videoElement);\n // Round to nearest ms to avoid floating point issues\n const roundedTime = Math.round(sourceTimeMs);\n return `video:${uniqueId}:${roundedTime}`;\n }\n\n /**\n * Get a cached video frame.\n * Returns undefined if not cached.\n */\n getCachedVideoFrame(videoElement: Element, sourceTimeMs: number): CapturedFrame | undefined {\n if (this.#disposed) return undefined;\n \n const key = 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|
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{"version":3,"file":"RenderContext.js","names":["#canvasCache","#videoFrameCache","#disposed","#metrics","#getCanvasCacheKey","#getVideoFrameCacheKey","#documentStylesCache"],"sources":["../../src/preview/RenderContext.ts"],"sourcesContent":["/**\n * RenderContext manages scoped caches for the rendering pipeline.\n *\n * Used during foreignObject serialization to cache:\n * - Video frames by source timestamp (useful for freeze frames, slow-mo)\n * - Static element canvases by element identity + renderVersion\n *\n * The context should be created at the start of a render operation\n * and disposed when the render completes (success or failure).\n */\n\nimport { LRUCache } from \"../utils/LRUCache.js\";\nimport type { EFVideo } from \"../elements/EFVideo.js\";\n\n/**\n * Check if an element has a renderVersion property.\n */\nfunction hasRenderVersion(\n element: Element,\n): element is Element & { renderVersion: number } {\n return (\n \"renderVersion\" in element &&\n typeof (element as any).renderVersion === \"number\"\n );\n}\n\n/**\n * Module-level counter for generating unique element IDs.\n * This ensures uniqueness across all RenderContext instances.\n */\nlet nextElementId = 1;\n\n/**\n * WeakMap to store unique IDs for elements.\n * Using WeakMap ensures we don't prevent garbage collection of elements.\n * The ID is stable for the lifetime of the element.\n */\nconst elementUniqueIds = new WeakMap<Element, number>();\n\n/**\n * Get or create a unique ID for an element.\n * This guarantees uniqueness even for elements with the same id attribute\n * or no id attribute at all.\n */\nfunction getElementUniqueId(element: Element): number {\n let id = elementUniqueIds.get(element);\n if (id === undefined) {\n id = nextElementId++;\n elementUniqueIds.set(element, id);\n }\n return id;\n}\n\n/**\n * Result of capturing a video frame.\n */\nexport interface CapturedFrame {\n dataUrl: string;\n width: number;\n height: number;\n}\n\n/**\n * Options for creating a RenderContext.\n */\nexport interface RenderContextOptions {\n /** Maximum number of canvas dataURLs to cache (default: 50) */\n maxCanvasCacheSize?: number;\n /** Maximum number of video frame dataURLs to cache (default: 100) */\n maxVideoFrameCacheSize?: number;\n}\n\n/**\n * RenderContext provides scoped caching for render operations.\n *\n * Create at the start of a render, dispose when complete:\n * ```typescript\n * const context = new RenderContext();\n * try {\n * // ... render operations\n * } finally {\n * context.dispose();\n * }\n * ```\n */\nexport class RenderContext {\n /** Cache for static element canvases (ef-image, ef-waveform) */\n #canvasCache: LRUCache<string, string>;\n\n /** Cache for video frames by source timestamp */\n #videoFrameCache: LRUCache<string, CapturedFrame>;\n\n /** Cache for document styles (computed once per render session) */\n #documentStylesCache: string | null = null;\n\n /** Whether this context has been disposed */\n #disposed = false;\n\n /** Metrics for monitoring cache effectiveness */\n #metrics = {\n canvasCacheHits: 0,\n canvasCacheMisses: 0,\n videoFrameCacheHits: 0,\n videoFrameCacheMisses: 0,\n };\n\n constructor(options: RenderContextOptions = {}) {\n const { maxCanvasCacheSize = 50, maxVideoFrameCacheSize = 100 } = options;\n this.#canvasCache = new LRUCache(maxCanvasCacheSize);\n this.#videoFrameCache = new LRUCache(maxVideoFrameCacheSize);\n }\n\n /**\n * Check if the context has been disposed.\n */\n get disposed(): boolean {\n return this.#disposed;\n }\n\n /**\n * Get cache metrics for monitoring.\n */\n get metrics() {\n return { ...this.#metrics };\n }\n\n // ============================================================================\n // Static Element Cache (ef-image, ef-waveform)\n // ============================================================================\n\n /**\n * Generate a cache key for a static element.\n * Uses a unique element ID (via WeakMap) to ensure uniqueness even if\n * multiple 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caching.\n */\n setCachedCanvasDataUrl(element: Element, dataUrl: string): void {\n if (this.#disposed) return;\n\n const key = this.#getCanvasCacheKey(element);\n if (key) {\n this.#canvasCache.set(key, dataUrl);\n }\n }\n\n // ============================================================================\n // Video Frame Cache\n // ============================================================================\n\n /**\n * Generate a cache key for a video frame.\n * Uses a unique element ID (via WeakMap) to ensure uniqueness even if\n * multiple videos have the same id attribute.\n */\n #getVideoFrameCacheKey(videoElement: Element, sourceTimeMs: number): string {\n const uniqueId = getElementUniqueId(videoElement);\n // Round to nearest ms to avoid floating point issues\n const roundedTime = Math.round(sourceTimeMs);\n return `video:${uniqueId}:${roundedTime}`;\n }\n\n /**\n * Get a cached video frame.\n * Returns undefined if not cached.\n */\n getCachedVideoFrame(\n videoElement: 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this.#canvasCache.size;\n }\n\n /**\n * Get the current size of the video frame cache.\n */\n get videoFrameCacheSize(): number {\n return this.#videoFrameCache.size;\n 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{"version":3,"file":"RenderProfiler.js","names":["parts: string[]"],"sources":["../../src/preview/RenderProfiler.ts"],"sourcesContent":["/**\n * Profiling utility for render operations.\n * Centralizes timing accumulation and logging to keep business logic clean.\n */\n\n/** Interval between profiling log outputs (ms) */\nconst DEFAULT_LOG_INTERVAL_MS = 2000;\n\n/** Interval for periodic frame logging (every N frames) */\nconst DEFAULT_FRAME_LOG_INTERVAL = 60;\n\n/**\n * Phases tracked during rendering.\n */\nexport interface RenderTimings {\n setup: number;\n draw: number;\n downsample: number;\n canvasEncode: number;\n inline: number;\n serialize: number;\n base64: number;\n imageLoad: number;\n restore: number;\n}\n\n/**\n * Profiler for render operations.\n * Accumulates timing data and provides structured logging.\n */\nexport class RenderProfiler {\n private _renderCount = 0;\n private _lastLogTime = 0;\n private _timingLoggedAt = 0;\n
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{"version":3,"file":"RenderProfiler.js","names":["parts: string[]"],"sources":["../../src/preview/RenderProfiler.ts"],"sourcesContent":["/**\n * Profiling utility for render operations.\n * Centralizes timing accumulation and logging to keep business logic clean.\n */\n\n/** Interval between profiling log outputs (ms) */\nconst DEFAULT_LOG_INTERVAL_MS = 2000;\n\n/** Interval for periodic frame logging (every N frames) */\nconst DEFAULT_FRAME_LOG_INTERVAL = 60;\n\n/**\n * Phases tracked during rendering.\n */\nexport interface RenderTimings {\n setup: number;\n draw: number;\n downsample: number;\n canvasEncode: number;\n inline: number;\n serialize: number;\n base64: number;\n imageLoad: number;\n restore: number;\n}\n\n/**\n * Profiler for render operations.\n * Accumulates timing data and provides structured logging.\n */\nexport class RenderProfiler {\n private _renderCount = 0;\n private _lastLogTime = 0;\n private _timingLoggedAt = 0;\n\n private _timings: RenderTimings = {\n setup: 0,\n draw: 0,\n downsample: 0,\n canvasEncode: 0,\n inline: 0,\n serialize: 0,\n base64: 0,\n imageLoad: 0,\n restore: 0,\n };\n\n /**\n * Reset all timing data.\n */\n reset(): void {\n this._renderCount = 0;\n this._lastLogTime = 0;\n this._timingLoggedAt = 0;\n\n for (const key of Object.keys(this._timings) as (keyof RenderTimings)[]) {\n this._timings[key] = 0;\n }\n }\n\n /**\n * Get current render count.\n */\n get renderCount(): number {\n return this._renderCount;\n }\n\n /**\n * Increment render count.\n */\n incrementRenderCount(): void {\n this._renderCount++;\n }\n\n /**\n * Add time to a specific phase.\n */\n addTime(phase: keyof RenderTimings, ms: number): void {\n this._timings[phase] += ms;\n }\n\n /**\n * Time a synchronous operation and add to the specified phase.\n */\n time<T>(phase: keyof RenderTimings, fn: () => T): T {\n const start = performance.now();\n const result = fn();\n this._timings[phase] += performance.now() - 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