@drmxrcy/tcg-lorcana 0.0.0-202602060544

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Files changed (100) hide show
  1. package/README.md +160 -0
  2. package/package.json +45 -0
  3. package/src/__tests__/integration/move-enumeration.test.ts +256 -0
  4. package/src/__tests__/rules/section-01-concepts.test.ts +426 -0
  5. package/src/__tests__/rules/section-03-gameplay.test.ts +298 -0
  6. package/src/__tests__/rules/section-04-turn-structure.test.ts +708 -0
  7. package/src/__tests__/rules/section-05-cards.test.ts +158 -0
  8. package/src/__tests__/rules/section-06-card-types.test.ts +342 -0
  9. package/src/__tests__/rules/section-07-abilities.test.ts +333 -0
  10. package/src/__tests__/rules/section-08-zones.test.ts +231 -0
  11. package/src/__tests__/rules/section-09-damage.test.ts +148 -0
  12. package/src/__tests__/rules/section-10-keywords.test.ts +469 -0
  13. package/src/__tests__/spec-01-foundation-types.test.ts +534 -0
  14. package/src/__tests__/spec-02-zones-card-states.test.ts +295 -0
  15. package/src/card-utils.ts +302 -0
  16. package/src/cards/README.md +296 -0
  17. package/src/cards/abilities/index.ts +175 -0
  18. package/src/cards/index.ts +10 -0
  19. package/src/deck-validation.ts +175 -0
  20. package/src/engine/lorcana-engine.ts +625 -0
  21. package/src/game-definition/__tests__/core-zone-integration.test.ts +553 -0
  22. package/src/game-definition/__tests__/zone-operations.test.ts +362 -0
  23. package/src/game-definition/__tests__/zones.test.ts +176 -0
  24. package/src/game-definition/definition.ts +45 -0
  25. package/src/game-definition/flow/turn-flow.ts +216 -0
  26. package/src/game-definition/index.ts +31 -0
  27. package/src/game-definition/moves/abilities/activate-ability.ts +51 -0
  28. package/src/game-definition/moves/core/__tests__/move-parameter-enumeration.test.ts +316 -0
  29. package/src/game-definition/moves/core/challenge.test.ts +545 -0
  30. package/src/game-definition/moves/core/challenge.ts +81 -0
  31. package/src/game-definition/moves/core/play-card.ts +83 -0
  32. package/src/game-definition/moves/core/quest.test.ts +448 -0
  33. package/src/game-definition/moves/core/quest.ts +49 -0
  34. package/src/game-definition/moves/debug/manual-exert.ts +36 -0
  35. package/src/game-definition/moves/effects/resolve-bag.ts +35 -0
  36. package/src/game-definition/moves/effects/resolve-effect.ts +34 -0
  37. package/src/game-definition/moves/index.ts +85 -0
  38. package/src/game-definition/moves/locations/move-character-to-location.ts +42 -0
  39. package/src/game-definition/moves/resources/put-card-into-inkwell.test.ts +462 -0
  40. package/src/game-definition/moves/resources/put-card-into-inkwell.ts +51 -0
  41. package/src/game-definition/moves/setup/alter-hand.test.ts +395 -0
  42. package/src/game-definition/moves/setup/alter-hand.ts +210 -0
  43. package/src/game-definition/moves/setup/choose-first-player.test.ts +450 -0
  44. package/src/game-definition/moves/setup/choose-first-player.ts +105 -0
  45. package/src/game-definition/moves/setup/draw-cards.ts +37 -0
  46. package/src/game-definition/moves/songs/sing-together.ts +47 -0
  47. package/src/game-definition/moves/songs/sing.ts +56 -0
  48. package/src/game-definition/moves/standard/concede.test.ts +189 -0
  49. package/src/game-definition/moves/standard/concede.ts +72 -0
  50. package/src/game-definition/moves/standard/pass-turn.ts +49 -0
  51. package/src/game-definition/setup/game-setup.ts +19 -0
  52. package/src/game-definition/trackers/tracker-config.ts +23 -0
  53. package/src/game-definition/win-conditions/lore-victory.ts +26 -0
  54. package/src/game-definition/zone-operations.ts +405 -0
  55. package/src/game-definition/zones/zone-configs.ts +59 -0
  56. package/src/game-definition/zones.ts +283 -0
  57. package/src/index.ts +189 -0
  58. package/src/operations/index.ts +7 -0
  59. package/src/operations/lorcana-operations.ts +288 -0
  60. package/src/queries/README.md +56 -0
  61. package/src/resolvers/__tests__/condition-resolver.test.ts +301 -0
  62. package/src/resolvers/condition-registry.ts +70 -0
  63. package/src/resolvers/condition-resolver.ts +85 -0
  64. package/src/resolvers/conditions/basic.ts +81 -0
  65. package/src/resolvers/conditions/card-state.ts +12 -0
  66. package/src/resolvers/conditions/comparison.ts +102 -0
  67. package/src/resolvers/conditions/existence.ts +219 -0
  68. package/src/resolvers/conditions/history.ts +68 -0
  69. package/src/resolvers/conditions/index.ts +15 -0
  70. package/src/resolvers/conditions/logical.ts +55 -0
  71. package/src/resolvers/conditions/resolution.ts +41 -0
  72. package/src/resolvers/conditions/revealed.ts +42 -0
  73. package/src/resolvers/conditions/zone.ts +84 -0
  74. package/src/setup.test.ts +18 -0
  75. package/src/targeting/__tests__/filter-resolver.test.ts +294 -0
  76. package/src/targeting/__tests__/real-cards-targeting.test.ts +303 -0
  77. package/src/targeting/__tests__/targeting-dsl.test.ts +386 -0
  78. package/src/targeting/enum-expansion.ts +387 -0
  79. package/src/targeting/filter-registry.ts +322 -0
  80. package/src/targeting/filter-resolver.ts +145 -0
  81. package/src/targeting/index.ts +91 -0
  82. package/src/targeting/lorcana-target-dsl.ts +495 -0
  83. package/src/targeting/targeting-ui.ts +407 -0
  84. package/src/testing/index.ts +14 -0
  85. package/src/testing/lorcana-test-engine.ts +813 -0
  86. package/src/types/README.md +303 -0
  87. package/src/types/__tests__/lorcana-state.test.ts +168 -0
  88. package/src/types/__tests__/move-enumeration.test.ts +179 -0
  89. package/src/types/branded-types.ts +106 -0
  90. package/src/types/game-state.ts +184 -0
  91. package/src/types/index.ts +87 -0
  92. package/src/types/keywords.ts +187 -0
  93. package/src/types/lorcana-state.ts +260 -0
  94. package/src/types/move-enumeration.ts +126 -0
  95. package/src/types/move-params.ts +216 -0
  96. package/src/validators/index.ts +7 -0
  97. package/src/validators/move-validators.ts +374 -0
  98. package/src/zones/card-state.ts +234 -0
  99. package/src/zones/index.ts +42 -0
  100. package/src/zones/zone-config.ts +150 -0
@@ -0,0 +1,333 @@
1
+ /**
2
+ * Section 7: Abilities
3
+ *
4
+ * Tests for rules 7.1-7.8 from Disney Lorcana Comprehensive Rules (Aug 22, 2025)
5
+ * Covers General ability rules, Action Cards, Keywords, Triggered Abilities,
6
+ * Activated Abilities, Static Abilities, Replacement Effects, and Ability Modifiers.
7
+ */
8
+
9
+ import { afterEach, beforeEach, describe, expect, test } from "bun:test";
10
+ import {
11
+ LorcanaTestEngine,
12
+ PLAYER_ONE,
13
+ PLAYER_TWO,
14
+ } from "../../testing/lorcana-test-engine";
15
+
16
+ describe("Section 7: Abilities", () => {
17
+ let testEngine: LorcanaTestEngine;
18
+
19
+ beforeEach(() => {
20
+ testEngine = new LorcanaTestEngine(
21
+ { hand: 7, deck: 53, inkwell: 3 },
22
+ { hand: 7, deck: 53, inkwell: 3 },
23
+ { skipPreGame: true },
24
+ );
25
+ });
26
+
27
+ afterEach(() => {
28
+ testEngine.dispose();
29
+ });
30
+
31
+ describe("7.1. General", () => {
32
+ /**
33
+ * Rule 7.1.1: Abilities can have multiple clauses separated by periods or commas.
34
+ */
35
+ test.failing("Rule 7.1.1 - Multiple clauses in abilities", () => {
36
+ // Arrange: Ability with multiple clauses
37
+ // e.g., "Draw 2 cards. Deal 2 damage to chosen character."
38
+
39
+ // Assert: Each clause should resolve in order
40
+ expect(true).toBe(false); // Will fail until multi-clause parsing implemented
41
+ });
42
+
43
+ /**
44
+ * Rule 7.1.2: "May" means the player can choose not to do it.
45
+ */
46
+ test.failing("Rule 7.1.2 - 'May' is optional", () => {
47
+ // Arrange: Ability with "may"
48
+ // e.g., "You may draw a card"
49
+
50
+ // Act: Choose not to do it
51
+
52
+ // Assert: Should be valid to skip
53
+ expect(true).toBe(false); // Will fail until optional handling implemented
54
+ });
55
+
56
+ /**
57
+ * Rule 7.1.3: "Put into hand" is different from "draw" (not affected by draw prevention).
58
+ */
59
+ test.failing("Rule 7.1.3 - Put into hand is not drawing", () => {
60
+ // Arrange: Effect that prevents drawing, effect that puts into hand
61
+
62
+ // Act: Use put into hand effect
63
+
64
+ // Assert: Should still work despite draw prevention
65
+ expect(true).toBe(false); // Will fail until put vs draw distinction implemented
66
+ });
67
+
68
+ /**
69
+ * Rule 7.1.4: "Other" or "Another" means a different card than the source.
70
+ */
71
+ test.failing("Rule 7.1.4 - 'Other' excludes the source card", () => {
72
+ // Arrange: Ability that affects "other characters"
73
+
74
+ // Assert: Should not affect the card with the ability
75
+ expect(true).toBe(false); // Will fail until other/another targeting implemented
76
+ });
77
+
78
+ /**
79
+ * Rule 7.1.5: Playing cards while resolving abilities requires explicit permission.
80
+ */
81
+ test.failing("Rule 7.1.5 - Cannot play cards during ability resolution", () => {
82
+ // Arrange: Resolving an ability
83
+
84
+ // Act: Try to play a card
85
+
86
+ // Assert: Should fail unless ability grants permission
87
+ expect(true).toBe(false); // Will fail until resolution timing implemented
88
+ });
89
+
90
+ /**
91
+ * Rule 7.1.6: Loops - If a loop would occur with no way to end, it ends immediately.
92
+ */
93
+ test.failing("Rule 7.1.6 - Infinite loops end immediately", () => {
94
+ // Arrange: Set up potential infinite loop
95
+
96
+ // Assert: Loop should be broken
97
+ expect(true).toBe(false); // Will fail until loop detection implemented
98
+ });
99
+
100
+ /**
101
+ * Rule 7.1.7: "Up to" allows choosing any number from 0 to the stated maximum.
102
+ */
103
+ test.failing("Rule 7.1.7 - 'Up to' includes 0", () => {
104
+ // Arrange: Effect with "up to 3"
105
+
106
+ // Act: Choose 0
107
+
108
+ // Assert: Should be valid
109
+ expect(true).toBe(false); // Will fail until up-to handling implemented
110
+ });
111
+
112
+ /**
113
+ * Rule 7.1.8: "That" refers back to a previously mentioned card/target.
114
+ */
115
+ test.failing("Rule 7.1.8 - 'That' references previous target", () => {
116
+ // Arrange: Effect that chooses target, then refers to "that character"
117
+
118
+ // Assert: "That" should reference the chosen target
119
+ expect(true).toBe(false); // Will fail until reference tracking implemented
120
+ });
121
+
122
+ /**
123
+ * Rule 7.1.9: Revealing cards shows them to all players.
124
+ */
125
+ test.failing("Rule 7.1.9 - Revealed cards visible to all", () => {
126
+ // Arrange: Effect that reveals cards
127
+
128
+ // Assert: Both players should see revealed cards
129
+ expect(true).toBe(false); // Will fail until reveal visibility implemented
130
+ });
131
+ });
132
+
133
+ describe("7.2. Action Cards", () => {
134
+ /**
135
+ * Action cards have effects, not abilities.
136
+ * Effects resolve immediately and don't use the bag.
137
+ */
138
+ test.failing("Rule 7.2 - Action effects resolve immediately", () => {
139
+ // Arrange: Play action card
140
+
141
+ // Assert: Effect should resolve without entering bag
142
+ expect(true).toBe(false); // Will fail until action resolution implemented
143
+ });
144
+ });
145
+
146
+ describe("7.3. Keywords", () => {
147
+ /**
148
+ * Rule 7.3.1: Keywords are words/phrases representing larger abilities.
149
+ */
150
+ test.failing("Rule 7.3.1 - Keywords expand to full abilities", () => {
151
+ // Arrange: Character with "Bodyguard"
152
+
153
+ // Assert: Should have the full Bodyguard ability effect
154
+ expect(true).toBe(false); // Will fail until keyword expansion implemented
155
+ });
156
+
157
+ /**
158
+ * Rule 7.3.2: Reminder text (in italics) isn't rules text - just memory aid.
159
+ */
160
+ test.failing("Rule 7.3.2 - Reminder text not used for rules", () => {
161
+ // Assert: Reminder text should be ignored in effect resolution
162
+ expect(true).toBe(false); // Will fail until reminder text stripping implemented
163
+ });
164
+ });
165
+
166
+ describe("7.4. Triggered Abilities", () => {
167
+ /**
168
+ * Rule 7.4.1: Triggered abilities look for specific conditions and fire when met.
169
+ */
170
+ test.failing("Rule 7.4.1 - Triggered abilities fire on condition", () => {
171
+ // Arrange: Character with "When this character quests, draw a card"
172
+
173
+ // Act: Quest with the character
174
+
175
+ // Assert: Trigger should fire, effect added to bag
176
+ expect(true).toBe(false); // Will fail until triggers implemented
177
+ });
178
+
179
+ /**
180
+ * Rule 7.4.2: Abilities with two trigger conditions need both to be met.
181
+ */
182
+ test.failing("Rule 7.4.2 - Multiple trigger conditions must all be met", () => {
183
+ // Arrange: Ability with "When X and Y"
184
+
185
+ // Act: Only satisfy one condition
186
+
187
+ // Assert: Should not trigger
188
+ expect(true).toBe(false); // Will fail until compound triggers implemented
189
+ });
190
+
191
+ /**
192
+ * Rule 7.4.3: Floating triggered abilities exist temporarily after source leaves.
193
+ */
194
+ test.failing("Rule 7.4.3 - Floating triggers persist after source leaves", () => {
195
+ // Arrange: Character with "When this character is banished" trigger
196
+
197
+ // Act: Banish the character
198
+
199
+ // Assert: Trigger should still resolve
200
+ expect(true).toBe(false); // Will fail until floating triggers implemented
201
+ });
202
+
203
+ /**
204
+ * Rule 7.4.4: Delayed triggered abilities are set up by effects.
205
+ */
206
+ test.failing("Rule 7.4.4 - Delayed triggers created by effects", () => {
207
+ // Arrange: Effect that creates "At end of turn, do X"
208
+
209
+ // Act: Reach end of turn
210
+
211
+ // Assert: Delayed trigger should fire
212
+ expect(true).toBe(false); // Will fail until delayed triggers implemented
213
+ });
214
+ });
215
+
216
+ describe("7.5. Activated Abilities", () => {
217
+ /**
218
+ * Rule 7.5.1: Activated abilities have a cost and effect.
219
+ */
220
+ test.failing("Rule 7.5.1 - Activated abilities require paying cost", () => {
221
+ // Arrange: Character with activated ability "{exert}: Draw a card"
222
+
223
+ // Act: Use the ability
224
+
225
+ // Assert: Cost (exert) should be paid, effect should occur
226
+ expect(true).toBe(false); // Will fail until activated abilities implemented
227
+ });
228
+
229
+ /**
230
+ * Rule 7.5.2: Costs must be paid before effect resolves.
231
+ */
232
+ test.failing("Rule 7.5.2 - Pay costs before effect", () => {
233
+ // Assert: If cost can't be paid, ability can't be used
234
+ expect(true).toBe(false); // Will fail until cost requirement verified
235
+ });
236
+
237
+ /**
238
+ * Rule 7.5.3: Steps to use activated ability:
239
+ * 1. Announce ability
240
+ * 2. Pay costs
241
+ * 3. Effect resolves
242
+ */
243
+ test.failing("Rule 7.5.3 - Activated ability resolution steps", () => {
244
+ // Assert: Steps should occur in order
245
+ expect(true).toBe(false); // Will fail until activation steps implemented
246
+ });
247
+ });
248
+
249
+ describe("7.6. Static Abilities", () => {
250
+ /**
251
+ * Rule 7.6.1: Static abilities are continuously active.
252
+ */
253
+ test.failing("Rule 7.6.1 - Static abilities always active", () => {
254
+ // Arrange: Character with "Your other characters get +1 strength"
255
+
256
+ // Assert: Effect should apply continuously while card in play
257
+ expect(true).toBe(false); // Will fail until static abilities implemented
258
+ });
259
+
260
+ /**
261
+ * Rule 7.6.2: Static abilities have duration (while in play or fixed time).
262
+ */
263
+ test.failing("Rule 7.6.2 - Static ability duration", () => {
264
+ // Arrange: Static ability
265
+
266
+ // Act: Remove card from play
267
+
268
+ // Assert: Effect should end
269
+ expect(true).toBe(false); // Will fail until static duration implemented
270
+ });
271
+
272
+ /**
273
+ * Rule 7.6.3: Timing - static abilities apply immediately when card enters.
274
+ */
275
+ test.failing("Rule 7.6.3 - Static abilities apply immediately", () => {
276
+ // Arrange: Play card with static ability
277
+
278
+ // Assert: Effect should apply right away
279
+ expect(true).toBe(false); // Will fail until static timing implemented
280
+ });
281
+
282
+ /**
283
+ * Rule 7.6.4: Some static abilities work outside of play (e.g., Shift).
284
+ */
285
+ test.failing("Rule 7.6.4 - Static abilities can work outside play", () => {
286
+ // Arrange: Card with Shift (works from hand)
287
+
288
+ // Assert: Shift should be usable from hand
289
+ expect(true).toBe(false); // Will fail until out-of-play statics implemented
290
+ });
291
+ });
292
+
293
+ describe("7.7. Replacement Effects", () => {
294
+ /**
295
+ * Rule 7.7.1: Replacement effects substitute one effect for another.
296
+ */
297
+ test.failing("Rule 7.7.1 - Replacement effects substitute", () => {
298
+ // Arrange: "If this character would be banished, return it to hand instead"
299
+
300
+ // Act: Try to banish the character
301
+
302
+ // Assert: Character should return to hand instead
303
+ expect(true).toBe(false); // Will fail until replacement effects implemented
304
+ });
305
+
306
+ /**
307
+ * Rule 7.7.2: "Skip" is a replacement effect that replaces with nothing.
308
+ */
309
+ test.failing("Rule 7.7.2 - Skip replaces with nothing", () => {
310
+ // Arrange: "Skip your draw step"
311
+
312
+ // Act: Reach draw step
313
+
314
+ // Assert: Draw should be skipped entirely
315
+ expect(true).toBe(false); // Will fail until skip effects implemented
316
+ });
317
+ });
318
+
319
+ describe("7.8. Ability Modifiers", () => {
320
+ /**
321
+ * Ability modifiers change how abilities work.
322
+ */
323
+ test.failing("Rule 7.8 - Ability modifiers", () => {
324
+ // Arrange: Effect that modifies abilities
325
+ // e.g., "Abilities can't be used"
326
+
327
+ // Act: Try to use ability
328
+
329
+ // Assert: Should be blocked by modifier
330
+ expect(true).toBe(false); // Will fail until ability modifiers implemented
331
+ });
332
+ });
333
+ });
@@ -0,0 +1,231 @@
1
+ /**
2
+ * Section 8: Zones
3
+ *
4
+ * Tests for rules 8.1-8.7 from Disney Lorcana Comprehensive Rules (Aug 22, 2025)
5
+ * Covers General zone rules, Deck, Hand, Play, Inkwell, Discard, and Bag.
6
+ */
7
+
8
+ import { afterEach, beforeEach, describe, expect, test } from "bun:test";
9
+ import {
10
+ LorcanaTestEngine,
11
+ PLAYER_ONE,
12
+ PLAYER_TWO,
13
+ } from "../../testing/lorcana-test-engine";
14
+
15
+ describe("Section 8: Zones", () => {
16
+ let testEngine: LorcanaTestEngine;
17
+
18
+ beforeEach(() => {
19
+ testEngine = new LorcanaTestEngine(
20
+ { hand: 7, deck: 53, inkwell: 0 },
21
+ { hand: 7, deck: 53, inkwell: 0 },
22
+ { skipPreGame: true },
23
+ );
24
+ });
25
+
26
+ afterEach(() => {
27
+ testEngine.dispose();
28
+ });
29
+
30
+ describe("8.1. General", () => {
31
+ /**
32
+ * Rule 8.1.1: Zones are places where cards exist during the game.
33
+ */
34
+ test.failing("Rule 8.1.1 - Cards exist in zones", () => {
35
+ // Assert: Every card should be in exactly one zone
36
+ expect(true).toBe(false); // Will fail until zone tracking verified
37
+ });
38
+
39
+ /**
40
+ * Rule 8.1.2: Public zones - all players can see cards.
41
+ * Private zones - only owner can see cards.
42
+ */
43
+ test.failing("Rule 8.1.2 - Public vs private zone visibility", () => {
44
+ // Assert: Play/Discard are public, Hand/Deck are private
45
+ expect(true).toBe(false); // Will fail until visibility system implemented
46
+ });
47
+
48
+ /**
49
+ * Rule 8.1.3: Fail to find - If an effect searches for a card that doesn't exist,
50
+ * the search fails but the effect continues.
51
+ */
52
+ test.failing("Rule 8.1.3 - Fail to find doesn't stop effect", () => {
53
+ // Arrange: Effect that searches for non-existent card
54
+
55
+ // Act: Execute effect
56
+
57
+ // Assert: Search fails gracefully, rest of effect continues
58
+ expect(true).toBe(false); // Will fail until fail-to-find implemented
59
+ });
60
+ });
61
+
62
+ describe("8.2. Deck", () => {
63
+ /**
64
+ * Rule 8.2.1: Deck is a private zone. Players can't look at cards in deck.
65
+ */
66
+ test.failing("Rule 8.2.1 - Deck is private", () => {
67
+ // Assert: Players shouldn't be able to view opponent's deck
68
+ expect(true).toBe(false); // Will fail until deck privacy implemented
69
+ });
70
+
71
+ /**
72
+ * Rule 8.2.2: When adding cards to top or bottom of deck, they go in order
73
+ * (first card mentioned goes to extreme position).
74
+ */
75
+ test.failing("Rule 8.2.2 - Deck ordering for top/bottom", () => {
76
+ // Arrange: Put cards A, B, C on top (in that order)
77
+
78
+ // Assert: Next draw should be C (last put on top = top)
79
+ expect(true).toBe(false); // Will fail until deck ordering implemented
80
+ });
81
+ });
82
+
83
+ describe("8.3. Hand", () => {
84
+ /**
85
+ * Rule 8.3.1: Hand is a private zone. Only the owner can see their hand.
86
+ */
87
+ test.failing("Rule 8.3.1 - Hand is private", () => {
88
+ // Assert: Opponent shouldn't see your hand
89
+ expect(true).toBe(false); // Will fail until hand privacy implemented
90
+ });
91
+
92
+ /**
93
+ * Hand has no size limit.
94
+ */
95
+ test.failing("Rule 8.3 - No hand size limit", () => {
96
+ // Assert: Player can have any number of cards in hand
97
+ expect(true).toBe(false); // Will fail until hand size verified
98
+ });
99
+ });
100
+
101
+ describe("8.4. Play", () => {
102
+ /**
103
+ * Rule 8.4.1: Play is a public zone where characters, items, and locations exist.
104
+ */
105
+ test.failing("Rule 8.4.1 - Play zone is public", () => {
106
+ // Assert: Both players can see cards in play
107
+ const character = testEngine.createCharacterInPlay(PLAYER_ONE, {
108
+ strength: 2,
109
+ willpower: 3,
110
+ });
111
+
112
+ // Both players should be able to see this character
113
+ expect(testEngine.getZone("play", PLAYER_ONE)).toContain(character);
114
+ expect(true).toBe(false); // Will fail until visibility verified
115
+ });
116
+
117
+ /**
118
+ * Rule 8.4.2: "In play" means the card is in the Play zone.
119
+ */
120
+ test.failing("Rule 8.4.2 - 'In play' means in Play zone", () => {
121
+ // Assert: Only cards in Play zone are "in play"
122
+ expect(true).toBe(false); // Will fail until in-play check implemented
123
+ });
124
+
125
+ /**
126
+ * Rule 8.4.3: Leaving play - when a card leaves play, all attached cards,
127
+ * damage, and effects on it are removed.
128
+ */
129
+ test.failing("Rule 8.4.3 - Leaving play clears damage and effects", () => {
130
+ // Arrange: Character with damage
131
+ const character = testEngine.createCharacterInPlay(PLAYER_ONE, {
132
+ strength: 2,
133
+ willpower: 5,
134
+ });
135
+
136
+ // Add damage somehow
137
+ // Then banish/return to hand
138
+
139
+ // Assert: Damage should be cleared when leaving play
140
+ expect(true).toBe(false); // Will fail until leaving play cleanup implemented
141
+ });
142
+ });
143
+
144
+ describe("8.5. Inkwell", () => {
145
+ /**
146
+ * Rule 8.5.1: Inkwell contains ink cards used to pay costs.
147
+ */
148
+ test.failing("Rule 8.5.1 - Inkwell holds ink for paying costs", () => {
149
+ // Arrange: Put cards in inkwell
150
+
151
+ // Act: Pay a cost
152
+
153
+ // Assert: Ink cards should exert to pay
154
+ expect(true).toBe(false); // Will fail until inkwell payment verified
155
+ });
156
+
157
+ /**
158
+ * Ink cards are placed facedown.
159
+ */
160
+ test.failing("Rule 8.5 - Ink cards are facedown", () => {
161
+ // Assert: Ink cards should be facedown (not visible)
162
+ expect(true).toBe(false); // Will fail until ink visibility implemented
163
+ });
164
+
165
+ /**
166
+ * Ink cards ready at start of turn.
167
+ */
168
+ test.failing("Rule 8.5 - Ink readies at turn start", () => {
169
+ // Arrange: Exert ink by paying cost
170
+
171
+ // Act: Pass turn, start new turn
172
+
173
+ // Assert: Ink should be ready again
174
+ expect(true).toBe(false); // Will fail until ink ready implemented
175
+ });
176
+ });
177
+
178
+ describe("8.6. Discard", () => {
179
+ /**
180
+ * Rule 8.6.1: Discard pile is a public zone.
181
+ */
182
+ test.failing("Rule 8.6.1 - Discard is public", () => {
183
+ // Assert: Both players can see discard pile
184
+ expect(true).toBe(false); // Will fail until discard visibility verified
185
+ });
186
+
187
+ /**
188
+ * Banished characters and used actions go to discard.
189
+ */
190
+ test.failing("Rule 8.6 - Banished cards go to discard", () => {
191
+ // Arrange: Banish a character
192
+
193
+ // Assert: Character should be in discard pile
194
+ expect(true).toBe(false); // Will fail until banish destination verified
195
+ });
196
+ });
197
+
198
+ describe("8.7. Bag", () => {
199
+ /**
200
+ * Rule 8.7.1: The bag holds triggered abilities waiting to resolve.
201
+ */
202
+ test.failing("Rule 8.7.1 - Bag holds triggered abilities", () => {
203
+ // Arrange: Trigger an ability
204
+
205
+ // Assert: Ability should be in bag waiting to resolve
206
+ expect(true).toBe(false); // Will fail until bag system implemented
207
+ });
208
+
209
+ /**
210
+ * Rule 8.7.2: Active player chooses which triggered ability to resolve first.
211
+ */
212
+ test.failing("Rule 8.7.2 - Active player chooses resolution order", () => {
213
+ // Arrange: Multiple triggers in bag
214
+
215
+ // Act: Active player selects order
216
+
217
+ // Assert: Triggers resolve in chosen order
218
+ expect(true).toBe(false); // Will fail until bag ordering implemented
219
+ });
220
+
221
+ /**
222
+ * Rule 8.7.3: Abilities from active player resolve before opponent's.
223
+ */
224
+ test.failing("Rule 8.7.3 - Active player's triggers first", () => {
225
+ // Arrange: Both players have triggered abilities
226
+
227
+ // Assert: Active player's resolve first
228
+ expect(true).toBe(false); // Will fail until bag priority implemented
229
+ });
230
+ });
231
+ });