@drmxrcy/tcg-lorcana 0.0.0-202602060544

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Files changed (100) hide show
  1. package/README.md +160 -0
  2. package/package.json +45 -0
  3. package/src/__tests__/integration/move-enumeration.test.ts +256 -0
  4. package/src/__tests__/rules/section-01-concepts.test.ts +426 -0
  5. package/src/__tests__/rules/section-03-gameplay.test.ts +298 -0
  6. package/src/__tests__/rules/section-04-turn-structure.test.ts +708 -0
  7. package/src/__tests__/rules/section-05-cards.test.ts +158 -0
  8. package/src/__tests__/rules/section-06-card-types.test.ts +342 -0
  9. package/src/__tests__/rules/section-07-abilities.test.ts +333 -0
  10. package/src/__tests__/rules/section-08-zones.test.ts +231 -0
  11. package/src/__tests__/rules/section-09-damage.test.ts +148 -0
  12. package/src/__tests__/rules/section-10-keywords.test.ts +469 -0
  13. package/src/__tests__/spec-01-foundation-types.test.ts +534 -0
  14. package/src/__tests__/spec-02-zones-card-states.test.ts +295 -0
  15. package/src/card-utils.ts +302 -0
  16. package/src/cards/README.md +296 -0
  17. package/src/cards/abilities/index.ts +175 -0
  18. package/src/cards/index.ts +10 -0
  19. package/src/deck-validation.ts +175 -0
  20. package/src/engine/lorcana-engine.ts +625 -0
  21. package/src/game-definition/__tests__/core-zone-integration.test.ts +553 -0
  22. package/src/game-definition/__tests__/zone-operations.test.ts +362 -0
  23. package/src/game-definition/__tests__/zones.test.ts +176 -0
  24. package/src/game-definition/definition.ts +45 -0
  25. package/src/game-definition/flow/turn-flow.ts +216 -0
  26. package/src/game-definition/index.ts +31 -0
  27. package/src/game-definition/moves/abilities/activate-ability.ts +51 -0
  28. package/src/game-definition/moves/core/__tests__/move-parameter-enumeration.test.ts +316 -0
  29. package/src/game-definition/moves/core/challenge.test.ts +545 -0
  30. package/src/game-definition/moves/core/challenge.ts +81 -0
  31. package/src/game-definition/moves/core/play-card.ts +83 -0
  32. package/src/game-definition/moves/core/quest.test.ts +448 -0
  33. package/src/game-definition/moves/core/quest.ts +49 -0
  34. package/src/game-definition/moves/debug/manual-exert.ts +36 -0
  35. package/src/game-definition/moves/effects/resolve-bag.ts +35 -0
  36. package/src/game-definition/moves/effects/resolve-effect.ts +34 -0
  37. package/src/game-definition/moves/index.ts +85 -0
  38. package/src/game-definition/moves/locations/move-character-to-location.ts +42 -0
  39. package/src/game-definition/moves/resources/put-card-into-inkwell.test.ts +462 -0
  40. package/src/game-definition/moves/resources/put-card-into-inkwell.ts +51 -0
  41. package/src/game-definition/moves/setup/alter-hand.test.ts +395 -0
  42. package/src/game-definition/moves/setup/alter-hand.ts +210 -0
  43. package/src/game-definition/moves/setup/choose-first-player.test.ts +450 -0
  44. package/src/game-definition/moves/setup/choose-first-player.ts +105 -0
  45. package/src/game-definition/moves/setup/draw-cards.ts +37 -0
  46. package/src/game-definition/moves/songs/sing-together.ts +47 -0
  47. package/src/game-definition/moves/songs/sing.ts +56 -0
  48. package/src/game-definition/moves/standard/concede.test.ts +189 -0
  49. package/src/game-definition/moves/standard/concede.ts +72 -0
  50. package/src/game-definition/moves/standard/pass-turn.ts +49 -0
  51. package/src/game-definition/setup/game-setup.ts +19 -0
  52. package/src/game-definition/trackers/tracker-config.ts +23 -0
  53. package/src/game-definition/win-conditions/lore-victory.ts +26 -0
  54. package/src/game-definition/zone-operations.ts +405 -0
  55. package/src/game-definition/zones/zone-configs.ts +59 -0
  56. package/src/game-definition/zones.ts +283 -0
  57. package/src/index.ts +189 -0
  58. package/src/operations/index.ts +7 -0
  59. package/src/operations/lorcana-operations.ts +288 -0
  60. package/src/queries/README.md +56 -0
  61. package/src/resolvers/__tests__/condition-resolver.test.ts +301 -0
  62. package/src/resolvers/condition-registry.ts +70 -0
  63. package/src/resolvers/condition-resolver.ts +85 -0
  64. package/src/resolvers/conditions/basic.ts +81 -0
  65. package/src/resolvers/conditions/card-state.ts +12 -0
  66. package/src/resolvers/conditions/comparison.ts +102 -0
  67. package/src/resolvers/conditions/existence.ts +219 -0
  68. package/src/resolvers/conditions/history.ts +68 -0
  69. package/src/resolvers/conditions/index.ts +15 -0
  70. package/src/resolvers/conditions/logical.ts +55 -0
  71. package/src/resolvers/conditions/resolution.ts +41 -0
  72. package/src/resolvers/conditions/revealed.ts +42 -0
  73. package/src/resolvers/conditions/zone.ts +84 -0
  74. package/src/setup.test.ts +18 -0
  75. package/src/targeting/__tests__/filter-resolver.test.ts +294 -0
  76. package/src/targeting/__tests__/real-cards-targeting.test.ts +303 -0
  77. package/src/targeting/__tests__/targeting-dsl.test.ts +386 -0
  78. package/src/targeting/enum-expansion.ts +387 -0
  79. package/src/targeting/filter-registry.ts +322 -0
  80. package/src/targeting/filter-resolver.ts +145 -0
  81. package/src/targeting/index.ts +91 -0
  82. package/src/targeting/lorcana-target-dsl.ts +495 -0
  83. package/src/targeting/targeting-ui.ts +407 -0
  84. package/src/testing/index.ts +14 -0
  85. package/src/testing/lorcana-test-engine.ts +813 -0
  86. package/src/types/README.md +303 -0
  87. package/src/types/__tests__/lorcana-state.test.ts +168 -0
  88. package/src/types/__tests__/move-enumeration.test.ts +179 -0
  89. package/src/types/branded-types.ts +106 -0
  90. package/src/types/game-state.ts +184 -0
  91. package/src/types/index.ts +87 -0
  92. package/src/types/keywords.ts +187 -0
  93. package/src/types/lorcana-state.ts +260 -0
  94. package/src/types/move-enumeration.ts +126 -0
  95. package/src/types/move-params.ts +216 -0
  96. package/src/validators/index.ts +7 -0
  97. package/src/validators/move-validators.ts +374 -0
  98. package/src/zones/card-state.ts +234 -0
  99. package/src/zones/index.ts +42 -0
  100. package/src/zones/zone-config.ts +150 -0
@@ -0,0 +1,708 @@
1
+ /**
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+ * Section 4: Turn Structure
3
+ *
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+ * Tests for rules 4.1-4.4 from Disney Lorcana Comprehensive Rules (Aug 22, 2025)
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+ * Covers phases, beginning phase, main phase (quest, challenge, inkwell, etc.), and end of turn.
6
+ */
7
+
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+ import { afterEach, beforeEach, describe, expect, test } from "bun:test";
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+ import { createPlayerId } from "@drmxrcy/tcg-core";
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+ import {
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+ LorcanaTestEngine,
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+ PLAYER_ONE,
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+ PLAYER_TWO,
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+ } from "../../testing/lorcana-test-engine";
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+
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+ describe("Section 4: Turn Structure", () => {
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+ let testEngine: LorcanaTestEngine;
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+
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+ beforeEach(() => {
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+ testEngine = new LorcanaTestEngine(
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+ { hand: 7, deck: 53, inkwell: 3 },
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+ { hand: 7, deck: 53, inkwell: 3 },
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+ { skipPreGame: true },
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+ );
25
+ });
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+
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+ afterEach(() => {
28
+ testEngine.dispose();
29
+ });
30
+
31
+ describe("4.1. Phases", () => {
32
+ /**
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+ * Rule 4.1.1: A turn has three phases, which occur in this order:
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+ * Beginning Phase, Main Phase, and End of Turn Phase.
35
+ */
36
+ test.failing("Rule 4.1.1 - Turn has three phases in order", () => {
37
+ // Assert: Turn structure should have Beginning -> Main -> End
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+ const phases = ["beginning", "main", "end"];
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+ expect(true).toBe(false); // Will fail until phase tracking implemented
40
+ });
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+
42
+ /**
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+ * Rule 4.1.2: The Beginning Phase is where a player resets their cards.
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+ * Effects that end at the start end, effects that begin at start happen.
45
+ * Has three steps: Ready, Set, and Draw.
46
+ */
47
+ test.failing("Rule 4.1.2 - Beginning Phase has Ready, Set, Draw steps", () => {
48
+ // Assert: Beginning phase should contain all three steps
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+ expect(true).toBe(false); // Will fail until step tracking implemented
50
+ });
51
+
52
+ /**
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+ * Rule 4.1.3: The Main Phase is where a player can act on their turn,
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+ * choosing to perform any of the Main Phase turn actions.
55
+ */
56
+ test.failing("Rule 4.1.3 - Main Phase allows turn actions", () => {
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+ // Assert: During main phase, player can take turn actions
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+ const phase = testEngine.getGamePhase();
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+ expect(phase).toBe("main");
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+ expect(true).toBe(false); // Will fail until fully verified
61
+ });
62
+
63
+ /**
64
+ * Rule 4.1.4: The End of Turn Phase is where all effects that end at the
65
+ * current turn end. Triggered abilities resolve, then next player's turn.
66
+ */
67
+ test.failing("Rule 4.1.4 - End of Turn ends 'this turn' effects", () => {
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+ // Arrange: Set up "this turn" effect
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+
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+ // Act: End turn
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+
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+ // Assert: Effect should end
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+ expect(true).toBe(false); // Will fail until end of turn effects implemented
74
+ });
75
+ });
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+
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+ describe("4.2. Beginning Phase", () => {
78
+ describe("4.2.1. Ready Step", () => {
79
+ /**
80
+ * Rule 4.2.1.1: The active player readies all their cards in play and inkwell.
81
+ */
82
+ test.failing("Rule 4.2.1.1 - Ready step readies all exerted cards", () => {
83
+ // Arrange: Create exerted character
84
+ const character = testEngine.createCharacterInPlay(PLAYER_ONE, {
85
+ strength: 2,
86
+ willpower: 3,
87
+ });
88
+
89
+ // Exert the character (e.g., by questing)
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+ testEngine.quest(character);
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+ expect(testEngine.getCardMeta(character)?.state).toBe("exerted");
92
+
93
+ // Act: Pass turn and come back (triggers ready step)
94
+ testEngine.passTurn();
95
+ testEngine.passTurn();
96
+
97
+ // Assert: Character should be ready
98
+ expect(testEngine.getCardMeta(character)?.state).toBe("ready");
99
+ expect(true).toBe(false); // Verify with actual ready step
100
+ });
101
+
102
+ /**
103
+ * Rule 4.2.1.2: Effects that apply "During your turn" start applying.
104
+ */
105
+ test.failing("Rule 4.2.1.2 - 'During your turn' effects start", () => {
106
+ // Arrange: Create card with "During your turn" effect
107
+
108
+ // Act: Start turn
109
+
110
+ // Assert: Effect should be active
111
+ expect(true).toBe(false); // Will fail until turn effects implemented
112
+ });
113
+
114
+ /**
115
+ * Rule 4.2.1.3: Effects that end "at the start of your turn" or
116
+ * "at the start of your next turn" end.
117
+ */
118
+ test.failing("Rule 4.2.1.3 - 'At start of turn' effects end", () => {
119
+ // Arrange: Set up effect that ends at start of turn
120
+
121
+ // Act: Start turn
122
+
123
+ // Assert: Effect should end
124
+ expect(true).toBe(false); // Will fail until turn effect timing implemented
125
+ });
126
+
127
+ /**
128
+ * Rule 4.2.1.4: Effects that trigger "at the start of your turn" trigger
129
+ * but do not yet resolve (see Set step).
130
+ */
131
+ test.failing("Rule 4.2.1.4 - Start of turn triggers queue but don't resolve", () => {
132
+ // Arrange: Create card with "at the start of your turn" trigger
133
+
134
+ // Act: Enter Ready step
135
+
136
+ // Assert: Trigger should be queued, not resolved
137
+ expect(true).toBe(false); // Will fail until trigger queuing implemented
138
+ });
139
+ });
140
+
141
+ describe("4.2.2. Set Step", () => {
142
+ /**
143
+ * Rule 4.2.2.1: Characters that are in play are no longer "drying" and
144
+ * will be able to quest, challenge, or pay costs for activated abilities.
145
+ */
146
+ test.failing("Rule 4.2.2.1 - Characters dry at Set step", () => {
147
+ // Arrange: Create fresh character (drying)
148
+ const character = testEngine.createCharacterInPlay(PLAYER_ONE, {
149
+ strength: 2,
150
+ willpower: 3,
151
+ });
152
+
153
+ // Assert: Initially cannot quest (drying)
154
+ // Act: Pass turn to complete set step
155
+ // Assert: Now can quest
156
+ expect(true).toBe(false); // Will fail until drying system verified
157
+ });
158
+
159
+ /**
160
+ * Rule 4.2.2.2: The active player gains lore from locations with a lore value.
161
+ * This isn't a triggered ability and doesn't use the bag.
162
+ */
163
+ test.failing("Rule 4.2.2.2 - Location lore gained at Set step", () => {
164
+ // Arrange: Create location with lore value
165
+ // Note: Would need location creation method
166
+
167
+ // Act: Start turn (Set step)
168
+
169
+ // Assert: Lore should be gained automatically
170
+ expect(true).toBe(false); // Will fail until location lore implemented
171
+ });
172
+
173
+ /**
174
+ * Rule 4.2.2.3: Effects that would occur "At the start of your turn"
175
+ * and abilities from Ready step are added to bag and resolve.
176
+ */
177
+ test.failing("Rule 4.2.2.3 - Start of turn triggers resolve at Set step", () => {
178
+ // Arrange: Create card with start of turn trigger
179
+
180
+ // Act: Complete Set step
181
+
182
+ // Assert: Trigger should have resolved
183
+ expect(true).toBe(false); // Will fail until Set step resolution implemented
184
+ });
185
+ });
186
+
187
+ describe("4.2.3. Draw Step", () => {
188
+ /**
189
+ * Rule 4.2.3.1: Drawing is when a player takes the top card of their deck
190
+ * and puts it into their hand.
191
+ */
192
+ test.failing("Rule 4.2.3.1 - Draw takes top card to hand", () => {
193
+ // Arrange: Note initial deck and hand sizes
194
+
195
+ // Act: Draw occurs
196
+
197
+ // Assert: Deck size -1, hand size +1
198
+ expect(true).toBe(false); // Will fail until draw verified
199
+ });
200
+
201
+ /**
202
+ * Rule 4.2.3.2: First, the active player draws a card from their deck.
203
+ * If this is the first turn of the game, skip this step.
204
+ */
205
+ test.failing("Rule 4.2.3.2 - First player skips draw on turn 1", () => {
206
+ // Arrange: Fresh game, first player's turn
207
+
208
+ // Assert: First player should not draw on turn 1
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+ expect(true).toBe(false); // Will fail until first turn skip implemented
210
+ });
211
+
212
+ /**
213
+ * Rule 4.2.3.3: Once all effects resolved, game moves into Main Phase.
214
+ */
215
+ test.failing("Rule 4.2.3.3 - Transition to Main Phase after Draw", () => {
216
+ // Act: Complete Draw step
217
+
218
+ // Assert: Should be in Main Phase
219
+ expect(true).toBe(false); // Will fail until phase transition verified
220
+ });
221
+ });
222
+ });
223
+
224
+ describe("4.3. Main Phase", () => {
225
+ describe("4.3.1-4.3.2. Turn Actions", () => {
226
+ /**
227
+ * Rule 4.3.1: Turn actions are the actions that the game allows a player
228
+ * to take during their turn. No effect or other card is needed.
229
+ */
230
+ test.failing("Rule 4.3.1 - Turn actions available without cards", () => {
231
+ // Assert: Basic turn actions should be available
232
+ const moves = testEngine.getAvailableMoves(PLAYER_ONE);
233
+ expect(moves.length).toBeGreaterThan(0);
234
+ expect(true).toBe(false); // Will fail until move enumeration verified
235
+ });
236
+
237
+ /**
238
+ * Rule 4.3.2: The active player may take turn actions in any order during
239
+ * Main Phase. Each action can be taken any number of times with resources.
240
+ */
241
+ test.failing("Rule 4.3.2 - Turn actions can be taken in any order", () => {
242
+ // Arrange: Set up multiple possible actions
243
+
244
+ // Act: Take actions in various orders
245
+
246
+ // Assert: Order should be flexible
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+ expect(true).toBe(false); // Will fail until action order verified
248
+ });
249
+ });
250
+
251
+ describe("4.3.3. Put Card Into Inkwell", () => {
252
+ /**
253
+ * Rule 4.3.3: Put a card into the inkwell. Limited to once per turn.
254
+ */
255
+ test.failing("Rule 4.3.3 - Inkwell limited to once per turn", () => {
256
+ // Arrange: Get inkable card from hand
257
+ const hand = testEngine.getZone("hand", PLAYER_ONE);
258
+ const inkableCard = hand[0];
259
+
260
+ // Act: Put card into inkwell
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+ testEngine.putCardInInkwell(inkableCard);
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+
263
+ // Try to ink again - should fail
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+ const hand2 = testEngine.getZone("hand", PLAYER_ONE);
265
+ const result = testEngine.engine.executeMove("putACardIntoTheInkwell", {
266
+ playerId: createPlayerId(PLAYER_ONE),
267
+ params: { cardId: hand2[0] },
268
+ });
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+
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+ // Assert: Second ink should fail
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+ expect(result.success).toBe(false);
272
+ expect(true).toBe(false); // Will fail until ink limit verified
273
+ });
274
+
275
+ /**
276
+ * Rule 4.3.3.1: Player declares they're putting a card into inkwell,
277
+ * chooses and reveals a card with the inkwell symbol.
278
+ */
279
+ test.failing("Rule 4.3.3.1 - Only inkable cards can go to inkwell", () => {
280
+ // Arrange: Need a non-inkable card
281
+
282
+ // Act: Try to put non-inkable card in inkwell
283
+
284
+ // Assert: Should fail
285
+ expect(true).toBe(false); // Will fail until inkable check implemented
286
+ });
287
+
288
+ /**
289
+ * Rule 4.3.3.2: The player places the revealed card in their inkwell
290
+ * facedown and ready.
291
+ */
292
+ test.failing("Rule 4.3.3.2 - Ink cards placed facedown and ready", () => {
293
+ // Arrange: Get inkable card
294
+ const hand = testEngine.getZone("hand", PLAYER_ONE);
295
+ const card = hand[0];
296
+
297
+ // Act: Ink the card
298
+ testEngine.putCardInInkwell(card);
299
+
300
+ // Assert: Card should be in inkwell, ready (not exerted)
301
+ const inkwell = testEngine.getZone("inkwell", PLAYER_ONE);
302
+ expect(inkwell).toContain(card);
303
+ expect(true).toBe(false); // Will fail until inkwell state verified
304
+ });
305
+ });
306
+
307
+ describe("4.3.4. Play a Card", () => {
308
+ /**
309
+ * Rule 4.3.4.1: The active player can play a card from their hand by
310
+ * announcing the card and paying its cost.
311
+ */
312
+ test.failing("Rule 4.3.4.1 - Playing a card requires paying cost", () => {
313
+ // Arrange: Card with cost 3, 3 ink available
314
+
315
+ // Act: Play the card
316
+
317
+ // Assert: Ink should be spent, card in play
318
+ expect(true).toBe(false); // Will fail until play card implemented
319
+ });
320
+
321
+ /**
322
+ * Rule 4.3.4.2: Cards can normally be played only from a player's hand.
323
+ * Only the active player can play cards.
324
+ */
325
+ test.failing("Rule 4.3.4.2 - Only active player can play from hand", () => {
326
+ // Act: Non-active player tries to play
327
+
328
+ // Assert: Should fail
329
+ expect(true).toBe(false); // Will fail until active player check implemented
330
+ });
331
+
332
+ /**
333
+ * Rule 4.3.4.5: The total cost is ink cost or alternate cost plus modifiers.
334
+ * Apply additional costs first, then increases, then reductions.
335
+ */
336
+ test.failing("Rule 4.3.4.5 - Cost calculation order: additional, increase, reduction", () => {
337
+ // Arrange: Card with multiple cost modifiers
338
+
339
+ // Act: Calculate total cost
340
+
341
+ // Assert: Order should be additional -> increase -> reduction
342
+ expect(true).toBe(false); // Will fail until cost calculation implemented
343
+ });
344
+
345
+ /**
346
+ * Rule 4.3.4.6: The player pays the total cost by exerting ready ink cards.
347
+ */
348
+ test.failing("Rule 4.3.4.6 - Paying cost exerts ink cards", () => {
349
+ // Arrange: Note ink state before
350
+
351
+ // Act: Play card with cost
352
+
353
+ // Assert: Appropriate number of ink cards exerted
354
+ expect(true).toBe(false); // Will fail until ink payment implemented
355
+ });
356
+
357
+ /**
358
+ * Rule 4.3.4.7: Once cost is paid, card is "played". Characters enter Play zone.
359
+ * Actions resolve immediately and go to discard.
360
+ */
361
+ test.failing("Rule 4.3.4.7 - Character enters play, action goes to discard", () => {
362
+ // For characters: should be in play zone
363
+ // For actions: should resolve and go to discard
364
+ expect(true).toBe(false); // Will fail until zone placement verified
365
+ });
366
+
367
+ /**
368
+ * Rule 4.3.4.10: If a card can be played "for free," ignore all ink costs.
369
+ * Other steps and non-ink costs still apply.
370
+ */
371
+ test.failing("Rule 4.3.4.10 - Free play ignores ink, not other costs", () => {
372
+ // Arrange: Card with free play available but additional cost
373
+
374
+ // Act: Play for free
375
+
376
+ // Assert: Ink not spent, additional cost still required
377
+ expect(true).toBe(false); // Will fail until free play implemented
378
+ });
379
+ });
380
+
381
+ describe("4.3.5. Quest", () => {
382
+ /**
383
+ * Rule 4.3.5.1: Sending a character on a quest is a turn action.
384
+ * Only characters can quest.
385
+ */
386
+ test.failing("Rule 4.3.5.1 - Only characters can quest", () => {
387
+ // Arrange: Create character
388
+ const character = testEngine.createCharacterInPlay(PLAYER_ONE, {
389
+ strength: 2,
390
+ willpower: 3,
391
+ });
392
+
393
+ // Act: Quest
394
+ testEngine.quest(character);
395
+
396
+ // Assert: Lore should be gained
397
+ expect(testEngine.getLore(PLAYER_ONE)).toBeGreaterThan(0);
398
+ expect(true).toBe(false); // Will fail until quest fully verified
399
+ });
400
+
401
+ /**
402
+ * Rule 4.3.5.5: Check for restrictions that prevent questing
403
+ * (drying, Reckless, etc.).
404
+ */
405
+ test.failing("Rule 4.3.5.5 - Check restrictions before questing", () => {
406
+ // Arrange: Create character with Reckless while opponent has exerted character
407
+
408
+ // Act: Try to quest
409
+
410
+ // Assert: Should be blocked by Reckless
411
+ expect(true).toBe(false); // Will fail until quest restrictions implemented
412
+ });
413
+
414
+ /**
415
+ * Rule 4.3.5.7: Third, the player exerts the questing character.
416
+ */
417
+ test.failing("Rule 4.3.5.7 - Questing exerts the character", () => {
418
+ // Arrange: Ready character
419
+ const character = testEngine.createCharacterInPlay(PLAYER_ONE, {
420
+ strength: 2,
421
+ willpower: 3,
422
+ });
423
+
424
+ // Act: Quest
425
+ testEngine.quest(character);
426
+
427
+ // Assert: Character should be exerted
428
+ expect(testEngine.getCardMeta(character)?.state).toBe("exerted");
429
+ expect(true).toBe(false); // Verify with actual implementation
430
+ });
431
+
432
+ /**
433
+ * Rule 4.3.5.8: The quest completes and questing player gains lore equal
434
+ * to the character's lore value.
435
+ */
436
+ test.failing("Rule 4.3.5.8 - Gain lore equal to character's lore value", () => {
437
+ // Arrange: Character with lore value 2
438
+ const character = testEngine.createCharacterInPlay(PLAYER_ONE, {
439
+ strength: 2,
440
+ willpower: 3,
441
+ lore: 2,
442
+ });
443
+
444
+ const initialLore = testEngine.getLore(PLAYER_ONE);
445
+
446
+ // Act: Quest
447
+ testEngine.quest(character);
448
+
449
+ // Assert: Lore should increase by character's lore value
450
+ expect(testEngine.getLore(PLAYER_ONE)).toBe(initialLore + 2);
451
+ expect(true).toBe(false); // Will fail until lore value properly used
452
+ });
453
+ });
454
+
455
+ describe("4.3.6. Challenge", () => {
456
+ /**
457
+ * Rule 4.3.6.1: Sending a character into a challenge is a turn action.
458
+ * Only characters can challenge.
459
+ */
460
+ test.failing("Rule 4.3.6.1 - Only characters can challenge", () => {
461
+ // Arrange
462
+ const attacker = testEngine.createCharacterInPlay(PLAYER_ONE, {
463
+ strength: 3,
464
+ willpower: 4,
465
+ });
466
+ const defender = testEngine.createCharacterInPlay(PLAYER_TWO, {
467
+ strength: 2,
468
+ willpower: 3,
469
+ });
470
+
471
+ // Exert defender so it can be challenged
472
+ testEngine.changeActivePlayer(PLAYER_TWO);
473
+ testEngine.passTurn(); // Let defender dry
474
+ testEngine.passTurn();
475
+ testEngine.changeActivePlayer(PLAYER_ONE);
476
+ testEngine.passTurn();
477
+ testEngine.passTurn();
478
+ testEngine.changeActivePlayer(PLAYER_TWO);
479
+ // Need defender exerted - would quest but need to set up properly
480
+
481
+ expect(true).toBe(false); // Will fail until challenge fully set up
482
+ });
483
+
484
+ /**
485
+ * Rule 4.3.6.7: The player chooses an exerted opposing character to challenge.
486
+ */
487
+ test.failing("Rule 4.3.6.7 - Can only challenge exerted characters", () => {
488
+ // Arrange: Attacker and ready defender
489
+ const attacker = testEngine.createCharacterInPlay(PLAYER_ONE, {
490
+ strength: 3,
491
+ willpower: 4,
492
+ });
493
+ const readyDefender = testEngine.createCharacterInPlay(PLAYER_TWO, {
494
+ strength: 2,
495
+ willpower: 3,
496
+ });
497
+
498
+ // Act: Try to challenge ready defender
499
+ const result = testEngine.engine.executeMove("challenge", {
500
+ playerId: createPlayerId(PLAYER_ONE),
501
+ params: {
502
+ attackerId: attacker,
503
+ defenderId: readyDefender,
504
+ },
505
+ });
506
+
507
+ // Assert: Should fail - can't challenge ready character
508
+ expect(result.success).toBe(false);
509
+ expect(true).toBe(false); // Verify with actual implementation
510
+ });
511
+
512
+ /**
513
+ * Rule 4.3.6.9: Fourth, the challenging player exerts the challenging character.
514
+ */
515
+ test.failing("Rule 4.3.6.9 - Challenging exerts the attacker", () => {
516
+ // After successful challenge setup, attacker should be exerted
517
+ expect(true).toBe(false); // Will fail until challenge exert verified
518
+ });
519
+
520
+ /**
521
+ * Rule 4.3.6.13: Both characters deal damage equal to their Strength
522
+ * to the other character (Challenge Damage step).
523
+ */
524
+ test.failing("Rule 4.3.6.13 - Both characters deal damage in challenge", () => {
525
+ // After challenge, both should have taken damage equal to other's strength
526
+ expect(true).toBe(false); // Will fail until damage dealing verified
527
+ });
528
+
529
+ /**
530
+ * Rule 4.3.6.14: If a character's Strength is negative, it counts as 0
531
+ * for determining damage.
532
+ */
533
+ test.failing("Rule 4.3.6.14 - Negative strength counts as 0 damage", () => {
534
+ // Arrange: Character with 0 or negative strength
535
+
536
+ // Act: Challenge
537
+
538
+ // Assert: Should deal 0 damage
539
+ expect(true).toBe(false); // Will fail until negative strength handled
540
+ });
541
+
542
+ /**
543
+ * Rule 4.3.6.19-22: Players can challenge locations.
544
+ * Locations are never ready/exerted, can be challenged anytime.
545
+ * Locations don't have strength and don't deal damage.
546
+ */
547
+ test.failing("Rule 4.3.6.19 - Can challenge locations", () => {
548
+ // Arrange: Create location to challenge
549
+
550
+ // Act: Challenge the location
551
+
552
+ // Assert: Location takes damage, attacker takes none from location
553
+ expect(true).toBe(false); // Will fail until location challenge implemented
554
+ });
555
+
556
+ /**
557
+ * Rule 4.3.6.23: If a character is removed from challenge, that challenge ends.
558
+ */
559
+ test.failing("Rule 4.3.6.23 - Challenge ends if character removed", () => {
560
+ // Arrange: Set up ability that removes character from challenge
561
+
562
+ // Act: Trigger removal during challenge
563
+
564
+ // Assert: Challenge should end without damage step completing
565
+ expect(true).toBe(false); // Will fail until challenge removal implemented
566
+ });
567
+ });
568
+
569
+ describe("4.3.7. Move a Character to a Location", () => {
570
+ /**
571
+ * Rule 4.3.7.1: A player can move only their characters to their locations.
572
+ * Can't move opposing characters or to opposing locations.
573
+ */
574
+ test.failing("Rule 4.3.7.1 - Can only move own characters to own locations", () => {
575
+ // Assert: Moving opponent's character should fail
576
+ // Assert: Moving to opponent's location should fail
577
+ expect(true).toBe(false); // Will fail until move restrictions implemented
578
+ });
579
+
580
+ /**
581
+ * Rule 4.3.7.4: The player pays the location's move cost.
582
+ */
583
+ test.failing("Rule 4.3.7.4 - Moving requires paying move cost", () => {
584
+ // Arrange: Location with move cost 2
585
+
586
+ // Act: Move character to location
587
+
588
+ // Assert: Move cost should be paid
589
+ expect(true).toBe(false); // Will fail until move cost implemented
590
+ });
591
+ });
592
+
593
+ describe("4.3.8. Use Activated Abilities", () => {
594
+ /**
595
+ * Rule 4.3.8.1: The use of activated abilities is a turn action.
596
+ */
597
+ test.failing("Rule 4.3.8.1 - Activated abilities are turn actions", () => {
598
+ // Arrange: Card with activated ability
599
+
600
+ // Act: Use the ability
601
+
602
+ // Assert: Ability should execute
603
+ expect(true).toBe(false); // Will fail until activated abilities implemented
604
+ });
605
+
606
+ /**
607
+ * Rule 4.3.8.2: Exert abilities of characters can only be used if dry.
608
+ */
609
+ test.failing("Rule 4.3.8.2 - Exert abilities require character to be dry", () => {
610
+ // Arrange: Fresh character with exert ability
611
+
612
+ // Act: Try to use exert ability (should fail - not dry)
613
+
614
+ // Assert: Should not be usable until dry
615
+ expect(true).toBe(false); // Will fail until drying check implemented
616
+ });
617
+
618
+ /**
619
+ * Rule 4.3.8.3: Activated abilities of items can be used the turn played.
620
+ */
621
+ test.failing("Rule 4.3.8.3 - Item abilities usable immediately", () => {
622
+ // Arrange: Item with activated ability
623
+
624
+ // Act: Play item and use ability same turn
625
+
626
+ // Assert: Should work
627
+ expect(true).toBe(false); // Will fail until item abilities implemented
628
+ });
629
+
630
+ /**
631
+ * Rule 4.3.8.4: If activated ability can be used "for free," ignore ink costs.
632
+ */
633
+ test.failing("Rule 4.3.8.4 - Free activated ability ignores ink cost", () => {
634
+ // Arrange: Ability with ink cost that can be used for free
635
+
636
+ // Act: Use for free
637
+
638
+ // Assert: Ink not spent
639
+ expect(true).toBe(false); // Will fail until free ability implemented
640
+ });
641
+ });
642
+ });
643
+
644
+ describe("4.4. End of Turn Phase", () => {
645
+ /**
646
+ * Rule 4.4.1: To end a turn, there must be no abilities waiting to resolve.
647
+ */
648
+ test.failing("Rule 4.4.1 - Cannot end turn with unresolved abilities", () => {
649
+ // Arrange: Trigger an ability that adds to bag
650
+
651
+ // Act: Try to end turn
652
+
653
+ // Assert: Should not end until bag is empty
654
+ expect(true).toBe(false); // Will fail until bag check implemented
655
+ });
656
+
657
+ /**
658
+ * Rule 4.4.1.1: Effects that would occur "At the end of the turn"
659
+ * and "At the end of your turn" are added to the bag.
660
+ */
661
+ test.failing("Rule 4.4.1.1 - End of turn triggers added to bag", () => {
662
+ // Arrange: Card with end of turn trigger
663
+
664
+ // Act: Declare end of turn
665
+
666
+ // Assert: Trigger should be in bag
667
+ expect(true).toBe(false); // Will fail until end triggers implemented
668
+ });
669
+
670
+ /**
671
+ * Rule 4.4.1.2: Resolve all triggers in the bag.
672
+ */
673
+ test.failing("Rule 4.4.1.2 - End of turn triggers resolve", () => {
674
+ // After end of turn declared, all triggers should resolve
675
+ expect(true).toBe(false); // Will fail until trigger resolution verified
676
+ });
677
+
678
+ /**
679
+ * Rule 4.4.1.3: Effects with "this turn" duration end.
680
+ * If this causes new triggers, return to resolving bag.
681
+ */
682
+ test.failing("Rule 4.4.1.3 - 'This turn' effects end at end of turn", () => {
683
+ // Arrange: Apply "this turn" effect
684
+
685
+ // Act: End turn
686
+
687
+ // Assert: Effect should no longer apply
688
+ expect(true).toBe(false); // Will fail until turn duration effects implemented
689
+ });
690
+
691
+ /**
692
+ * Rule 4.4.1.4: The turn ends for the active player, and the next player
693
+ * begins their turn.
694
+ */
695
+ test.failing("Rule 4.4.1.4 - Turn passes to next player", () => {
696
+ // Arrange: Note current player
697
+ const currentPlayer = testEngine.getTurnPlayer();
698
+
699
+ // Act: End turn
700
+ testEngine.passTurn();
701
+
702
+ // Assert: Different player's turn
703
+ const newPlayer = testEngine.getTurnPlayer();
704
+ expect(newPlayer).not.toBe(currentPlayer);
705
+ expect(true).toBe(false); // Will fail until turn passing verified
706
+ });
707
+ });
708
+ });