@drincs/pixi-vn 0.6.1 → 0.6.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (505) hide show
  1. package/dist/{TickerBase-BAUiHet_.d.ts → TickerBase-3rLpDpmb.d.ts} +9 -0
  2. package/dist/{TickerBase-BctFf13y.d.mts → TickerBase-DKYzbzro.d.mts} +9 -0
  3. package/dist/classes/CanvasEvent.d.mts +6 -0
  4. package/dist/classes/CanvasEvent.d.ts +6 -0
  5. package/dist/classes/CanvasEvent.js +8 -1
  6. package/dist/classes/CanvasEvent.js.map +1 -1
  7. package/dist/classes/CanvasEvent.mjs +8 -1
  8. package/dist/classes/CanvasEvent.mjs.map +1 -1
  9. package/dist/classes/CharacterBaseModel.js +105 -77
  10. package/dist/classes/CharacterBaseModel.js.map +1 -1
  11. package/dist/classes/CharacterBaseModel.mjs +105 -77
  12. package/dist/classes/CharacterBaseModel.mjs.map +1 -1
  13. package/dist/classes/ChoiceMenuOption.js +106 -78
  14. package/dist/classes/ChoiceMenuOption.js.map +1 -1
  15. package/dist/classes/ChoiceMenuOption.mjs +106 -78
  16. package/dist/classes/ChoiceMenuOption.mjs.map +1 -1
  17. package/dist/classes/CloseLabel.js +2 -2
  18. package/dist/classes/CloseLabel.js.map +1 -1
  19. package/dist/classes/CloseLabel.mjs +2 -2
  20. package/dist/classes/CloseLabel.mjs.map +1 -1
  21. package/dist/classes/DialogueBaseModel.d.mts +2 -2
  22. package/dist/classes/DialogueBaseModel.d.ts +2 -2
  23. package/dist/classes/DialogueBaseModel.js +6 -6
  24. package/dist/classes/DialogueBaseModel.js.map +1 -1
  25. package/dist/classes/DialogueBaseModel.mjs +6 -6
  26. package/dist/classes/DialogueBaseModel.mjs.map +1 -1
  27. package/dist/classes/Label.d.mts +1 -1
  28. package/dist/classes/Label.d.ts +1 -1
  29. package/dist/classes/Label.js +2 -2
  30. package/dist/classes/Label.js.map +1 -1
  31. package/dist/classes/Label.mjs +2 -2
  32. package/dist/classes/Label.mjs.map +1 -1
  33. package/dist/classes/StoredClassModel.js +105 -77
  34. package/dist/classes/StoredClassModel.js.map +1 -1
  35. package/dist/classes/StoredClassModel.mjs +105 -77
  36. package/dist/classes/StoredClassModel.mjs.map +1 -1
  37. package/dist/classes/canvas/CanvasBase.d.mts +5 -1
  38. package/dist/classes/canvas/CanvasBase.d.ts +5 -1
  39. package/dist/classes/canvas/CanvasBase.js +8 -1
  40. package/dist/classes/canvas/CanvasBase.js.map +1 -1
  41. package/dist/classes/canvas/CanvasBase.mjs +8 -1
  42. package/dist/classes/canvas/CanvasBase.mjs.map +1 -1
  43. package/dist/classes/canvas/CanvasContainer.d.mts +4 -1
  44. package/dist/classes/canvas/CanvasContainer.d.ts +4 -1
  45. package/dist/classes/canvas/CanvasContainer.js +67 -47
  46. package/dist/classes/canvas/CanvasContainer.js.map +1 -1
  47. package/dist/classes/canvas/CanvasContainer.mjs +67 -48
  48. package/dist/classes/canvas/CanvasContainer.mjs.map +1 -1
  49. package/dist/classes/canvas/CanvasImage.d.mts +4 -2
  50. package/dist/classes/canvas/CanvasImage.d.ts +4 -2
  51. package/dist/classes/canvas/CanvasImage.js +34 -23
  52. package/dist/classes/canvas/CanvasImage.js.map +1 -1
  53. package/dist/classes/canvas/CanvasImage.mjs +31 -23
  54. package/dist/classes/canvas/CanvasImage.mjs.map +1 -1
  55. package/dist/classes/canvas/CanvasSprite.d.mts +5 -2
  56. package/dist/classes/canvas/CanvasSprite.d.ts +5 -2
  57. package/dist/classes/canvas/CanvasSprite.js +26 -20
  58. package/dist/classes/canvas/CanvasSprite.js.map +1 -1
  59. package/dist/classes/canvas/CanvasSprite.mjs +26 -21
  60. package/dist/classes/canvas/CanvasSprite.mjs.map +1 -1
  61. package/dist/classes/canvas/CanvasText.d.mts +6 -3
  62. package/dist/classes/canvas/CanvasText.d.ts +6 -3
  63. package/dist/classes/canvas/CanvasText.js +35 -27
  64. package/dist/classes/canvas/CanvasText.js.map +1 -1
  65. package/dist/classes/canvas/CanvasText.mjs +35 -28
  66. package/dist/classes/canvas/CanvasText.mjs.map +1 -1
  67. package/dist/classes/canvas/index.js +192 -166
  68. package/dist/classes/canvas/index.js.map +1 -1
  69. package/dist/classes/canvas/index.mjs +192 -166
  70. package/dist/classes/canvas/index.mjs.map +1 -1
  71. package/dist/classes/index.d.mts +1 -0
  72. package/dist/classes/index.d.ts +1 -0
  73. package/dist/classes/index.js +118 -83
  74. package/dist/classes/index.js.map +1 -1
  75. package/dist/classes/index.mjs +118 -83
  76. package/dist/classes/index.mjs.map +1 -1
  77. package/dist/classes/ticker/FadeAlphaTicker.d.mts +2 -1
  78. package/dist/classes/ticker/FadeAlphaTicker.d.ts +2 -1
  79. package/dist/classes/ticker/FadeAlphaTicker.js +105 -77
  80. package/dist/classes/ticker/FadeAlphaTicker.js.map +1 -1
  81. package/dist/classes/ticker/FadeAlphaTicker.mjs +105 -77
  82. package/dist/classes/ticker/FadeAlphaTicker.mjs.map +1 -1
  83. package/dist/classes/ticker/MoveTicker.d.mts +2 -1
  84. package/dist/classes/ticker/MoveTicker.d.ts +2 -1
  85. package/dist/classes/ticker/MoveTicker.js +105 -77
  86. package/dist/classes/ticker/MoveTicker.js.map +1 -1
  87. package/dist/classes/ticker/MoveTicker.mjs +105 -77
  88. package/dist/classes/ticker/MoveTicker.mjs.map +1 -1
  89. package/dist/classes/ticker/RotateTicker.d.mts +2 -1
  90. package/dist/classes/ticker/RotateTicker.d.ts +2 -1
  91. package/dist/classes/ticker/RotateTicker.js +105 -77
  92. package/dist/classes/ticker/RotateTicker.js.map +1 -1
  93. package/dist/classes/ticker/RotateTicker.mjs +105 -77
  94. package/dist/classes/ticker/RotateTicker.mjs.map +1 -1
  95. package/dist/classes/ticker/TickerBase.d.mts +2 -1
  96. package/dist/classes/ticker/TickerBase.d.ts +2 -1
  97. package/dist/classes/ticker/TickerBase.js +6 -1
  98. package/dist/classes/ticker/TickerBase.js.map +1 -1
  99. package/dist/classes/ticker/TickerBase.mjs +6 -1
  100. package/dist/classes/ticker/TickerBase.mjs.map +1 -1
  101. package/dist/classes/ticker/ZoomTicker.d.mts +9 -3
  102. package/dist/classes/ticker/ZoomTicker.d.ts +9 -3
  103. package/dist/classes/ticker/ZoomTicker.js +120 -78
  104. package/dist/classes/ticker/ZoomTicker.js.map +1 -1
  105. package/dist/classes/ticker/ZoomTicker.mjs +118 -78
  106. package/dist/classes/ticker/ZoomTicker.mjs.map +1 -1
  107. package/dist/classes/ticker/index.d.mts +2 -1
  108. package/dist/classes/ticker/index.d.ts +2 -1
  109. package/dist/classes/ticker/index.js +242 -214
  110. package/dist/classes/ticker/index.js.map +1 -1
  111. package/dist/classes/ticker/index.mjs +242 -214
  112. package/dist/classes/ticker/index.mjs.map +1 -1
  113. package/dist/constants.d.mts +1 -1
  114. package/dist/constants.d.ts +1 -1
  115. package/dist/constants.js +2 -2
  116. package/dist/constants.js.map +1 -1
  117. package/dist/constants.mjs +2 -2
  118. package/dist/constants.mjs.map +1 -1
  119. package/dist/decorators/CanvasElementDecorator.d.mts +3 -3
  120. package/dist/decorators/CanvasElementDecorator.d.ts +3 -3
  121. package/dist/decorators/CanvasElementDecorator.js +73 -53
  122. package/dist/decorators/CanvasElementDecorator.js.map +1 -1
  123. package/dist/decorators/CanvasElementDecorator.mjs +72 -52
  124. package/dist/decorators/CanvasElementDecorator.mjs.map +1 -1
  125. package/dist/decorators/CharacterDecorator.js +1 -1
  126. package/dist/decorators/CharacterDecorator.js.map +1 -1
  127. package/dist/decorators/CharacterDecorator.mjs +1 -1
  128. package/dist/decorators/CharacterDecorator.mjs.map +1 -1
  129. package/dist/decorators/EventDecorator.d.mts +7 -7
  130. package/dist/decorators/EventDecorator.d.ts +7 -7
  131. package/dist/decorators/EventDecorator.js +12 -11
  132. package/dist/decorators/EventDecorator.js.map +1 -1
  133. package/dist/decorators/EventDecorator.mjs +11 -10
  134. package/dist/decorators/EventDecorator.mjs.map +1 -1
  135. package/dist/decorators/LabelDecorator.js +106 -78
  136. package/dist/decorators/LabelDecorator.js.map +1 -1
  137. package/dist/decorators/LabelDecorator.mjs +106 -78
  138. package/dist/decorators/LabelDecorator.mjs.map +1 -1
  139. package/dist/decorators/TickerDecorator.d.mts +5 -5
  140. package/dist/decorators/TickerDecorator.d.ts +5 -5
  141. package/dist/decorators/TickerDecorator.js +7 -6
  142. package/dist/decorators/TickerDecorator.js.map +1 -1
  143. package/dist/decorators/TickerDecorator.mjs +7 -6
  144. package/dist/decorators/TickerDecorator.mjs.map +1 -1
  145. package/dist/decorators/index.d.mts +1 -1
  146. package/dist/decorators/index.d.ts +1 -1
  147. package/dist/decorators/index.js +108 -78
  148. package/dist/decorators/index.js.map +1 -1
  149. package/dist/decorators/index.mjs +108 -78
  150. package/dist/decorators/index.mjs.map +1 -1
  151. package/dist/functions/CanvasUtility.js +66 -47
  152. package/dist/functions/CanvasUtility.js.map +1 -1
  153. package/dist/functions/CanvasUtility.mjs +66 -47
  154. package/dist/functions/CanvasUtility.mjs.map +1 -1
  155. package/dist/functions/DialogueUtility.d.mts +1 -1
  156. package/dist/functions/DialogueUtility.d.ts +1 -1
  157. package/dist/functions/DialogueUtility.js +250 -211
  158. package/dist/functions/DialogueUtility.js.map +1 -1
  159. package/dist/functions/DialogueUtility.mjs +250 -211
  160. package/dist/functions/DialogueUtility.mjs.map +1 -1
  161. package/dist/functions/DiffUtility.js +1 -1
  162. package/dist/functions/DiffUtility.js.map +1 -1
  163. package/dist/functions/DiffUtility.mjs +1 -1
  164. package/dist/functions/DiffUtility.mjs.map +1 -1
  165. package/dist/functions/EasterEgg.js +1 -1
  166. package/dist/functions/EasterEgg.js.map +1 -1
  167. package/dist/functions/EasterEgg.mjs +1 -1
  168. package/dist/functions/EasterEgg.mjs.map +1 -1
  169. package/dist/functions/ExportUtility.js +1 -1
  170. package/dist/functions/ExportUtility.js.map +1 -1
  171. package/dist/functions/ExportUtility.mjs +1 -1
  172. package/dist/functions/ExportUtility.mjs.map +1 -1
  173. package/dist/functions/FlagsUtility.js +105 -77
  174. package/dist/functions/FlagsUtility.js.map +1 -1
  175. package/dist/functions/FlagsUtility.mjs +105 -77
  176. package/dist/functions/FlagsUtility.mjs.map +1 -1
  177. package/dist/functions/GameUtility.js +105 -77
  178. package/dist/functions/GameUtility.js.map +1 -1
  179. package/dist/functions/GameUtility.mjs +105 -77
  180. package/dist/functions/GameUtility.mjs.map +1 -1
  181. package/dist/functions/ImageUtility.d.mts +35 -2
  182. package/dist/functions/ImageUtility.d.ts +35 -2
  183. package/dist/functions/ImageUtility.js +381 -196
  184. package/dist/functions/ImageUtility.js.map +1 -1
  185. package/dist/functions/ImageUtility.mjs +378 -197
  186. package/dist/functions/ImageUtility.mjs.map +1 -1
  187. package/dist/functions/SavesUtility.d.mts +2 -2
  188. package/dist/functions/SavesUtility.d.ts +2 -2
  189. package/dist/functions/SavesUtility.js +153 -83
  190. package/dist/functions/SavesUtility.js.map +1 -1
  191. package/dist/functions/SavesUtility.mjs +153 -83
  192. package/dist/functions/SavesUtility.mjs.map +1 -1
  193. package/dist/functions/StepLabelUtility.js +1 -1
  194. package/dist/functions/StepLabelUtility.js.map +1 -1
  195. package/dist/functions/StepLabelUtility.mjs +1 -1
  196. package/dist/functions/StepLabelUtility.mjs.map +1 -1
  197. package/dist/functions/TextureUtility.js +10 -8
  198. package/dist/functions/TextureUtility.js.map +1 -1
  199. package/dist/functions/TextureUtility.mjs +10 -8
  200. package/dist/functions/TextureUtility.mjs.map +1 -1
  201. package/dist/functions/TickerUtility.js +1 -1
  202. package/dist/functions/TickerUtility.js.map +1 -1
  203. package/dist/functions/TickerUtility.mjs +1 -1
  204. package/dist/functions/TickerUtility.mjs.map +1 -1
  205. package/dist/functions/index.d.mts +6 -3
  206. package/dist/functions/index.d.ts +6 -3
  207. package/dist/functions/index.js +289 -93
  208. package/dist/functions/index.js.map +1 -1
  209. package/dist/functions/index.mjs +287 -95
  210. package/dist/functions/index.mjs.map +1 -1
  211. package/dist/index.d.mts +4 -4
  212. package/dist/index.d.ts +4 -4
  213. package/dist/index.js +758 -165
  214. package/dist/index.js.map +1 -1
  215. package/dist/index.mjs +756 -167
  216. package/dist/index.mjs.map +1 -1
  217. package/dist/interface/CharacterBaseModelProps.js +1 -1
  218. package/dist/interface/CharacterBaseModelProps.js.map +1 -1
  219. package/dist/interface/CharacterBaseModelProps.mjs +1 -1
  220. package/dist/interface/CharacterBaseModelProps.mjs.map +1 -1
  221. package/dist/interface/DialogueHistory.js +1 -1
  222. package/dist/interface/DialogueHistory.js.map +1 -1
  223. package/dist/interface/DialogueHistory.mjs +1 -1
  224. package/dist/interface/DialogueHistory.mjs.map +1 -1
  225. package/dist/interface/IHistoryStep.d.mts +2 -2
  226. package/dist/interface/IHistoryStep.d.ts +2 -2
  227. package/dist/interface/IHistoryStep.js +1 -1
  228. package/dist/interface/IHistoryStep.js.map +1 -1
  229. package/dist/interface/IHistoryStep.mjs +1 -1
  230. package/dist/interface/IHistoryStep.mjs.map +1 -1
  231. package/dist/interface/IOpenedLabel.js +1 -1
  232. package/dist/interface/IOpenedLabel.js.map +1 -1
  233. package/dist/interface/IOpenedLabel.mjs +1 -1
  234. package/dist/interface/IOpenedLabel.mjs.map +1 -1
  235. package/dist/interface/ISaveData.d.mts +2 -2
  236. package/dist/interface/ISaveData.d.ts +2 -2
  237. package/dist/interface/ISaveData.js +1 -1
  238. package/dist/interface/ISaveData.js.map +1 -1
  239. package/dist/interface/ISaveData.mjs +1 -1
  240. package/dist/interface/ISaveData.mjs.map +1 -1
  241. package/dist/interface/ITicker.d.mts +2 -1
  242. package/dist/interface/ITicker.d.ts +2 -1
  243. package/dist/interface/ITicker.js +1 -1
  244. package/dist/interface/ITicker.js.map +1 -1
  245. package/dist/interface/ITicker.mjs +1 -1
  246. package/dist/interface/ITicker.mjs.map +1 -1
  247. package/dist/interface/ITickersSteps.d.mts +12 -3
  248. package/dist/interface/ITickersSteps.d.ts +12 -3
  249. package/dist/interface/ITickersSteps.js +1 -1
  250. package/dist/interface/ITickersSteps.js.map +1 -1
  251. package/dist/interface/ITickersSteps.mjs +1 -1
  252. package/dist/interface/ITickersSteps.mjs.map +1 -1
  253. package/dist/interface/TickerHistory.d.mts +3 -3
  254. package/dist/interface/TickerHistory.d.ts +3 -3
  255. package/dist/interface/TickerHistory.js +1 -1
  256. package/dist/interface/TickerHistory.js.map +1 -1
  257. package/dist/interface/TickerHistory.mjs +1 -1
  258. package/dist/interface/TickerHistory.mjs.map +1 -1
  259. package/dist/interface/TickerProgrationType.js +1 -1
  260. package/dist/interface/TickerProgrationType.js.map +1 -1
  261. package/dist/interface/TickerProgrationType.mjs +1 -1
  262. package/dist/interface/TickerProgrationType.mjs.map +1 -1
  263. package/dist/interface/TickerTimeoutHistory.js +1 -1
  264. package/dist/interface/TickerTimeoutHistory.js.map +1 -1
  265. package/dist/interface/TickerTimeoutHistory.mjs +1 -1
  266. package/dist/interface/TickerTimeoutHistory.mjs.map +1 -1
  267. package/dist/interface/canvas/ICanvasBaseMemory.d.mts +1 -1
  268. package/dist/interface/canvas/ICanvasBaseMemory.d.ts +1 -1
  269. package/dist/interface/canvas/ICanvasBaseMemory.js +1 -1
  270. package/dist/interface/canvas/ICanvasBaseMemory.js.map +1 -1
  271. package/dist/interface/canvas/ICanvasBaseMemory.mjs +1 -1
  272. package/dist/interface/canvas/ICanvasBaseMemory.mjs.map +1 -1
  273. package/dist/interface/canvas/ICanvasContainerMemory.js +1 -1
  274. package/dist/interface/canvas/ICanvasContainerMemory.js.map +1 -1
  275. package/dist/interface/canvas/ICanvasContainerMemory.mjs +1 -1
  276. package/dist/interface/canvas/ICanvasContainerMemory.mjs.map +1 -1
  277. package/dist/interface/canvas/ICanvasImageMemory.d.mts +2 -2
  278. package/dist/interface/canvas/ICanvasImageMemory.d.ts +2 -2
  279. package/dist/interface/canvas/ICanvasImageMemory.js +1 -1
  280. package/dist/interface/canvas/ICanvasImageMemory.js.map +1 -1
  281. package/dist/interface/canvas/ICanvasImageMemory.mjs +1 -1
  282. package/dist/interface/canvas/ICanvasImageMemory.mjs.map +1 -1
  283. package/dist/interface/canvas/ICanvasSpriteMemory.d.mts +1 -2
  284. package/dist/interface/canvas/ICanvasSpriteMemory.d.ts +1 -2
  285. package/dist/interface/canvas/ICanvasSpriteMemory.js +1 -1
  286. package/dist/interface/canvas/ICanvasSpriteMemory.js.map +1 -1
  287. package/dist/interface/canvas/ICanvasSpriteMemory.mjs +1 -1
  288. package/dist/interface/canvas/ICanvasSpriteMemory.mjs.map +1 -1
  289. package/dist/interface/canvas/ICanvasTextTextMemory.d.mts +1 -2
  290. package/dist/interface/canvas/ICanvasTextTextMemory.d.ts +1 -2
  291. package/dist/interface/canvas/ICanvasTextTextMemory.js +1 -1
  292. package/dist/interface/canvas/ICanvasTextTextMemory.js.map +1 -1
  293. package/dist/interface/canvas/ICanvasTextTextMemory.mjs +1 -1
  294. package/dist/interface/canvas/ICanvasTextTextMemory.mjs.map +1 -1
  295. package/dist/interface/canvas/ITextureMemory.js +1 -1
  296. package/dist/interface/canvas/ITextureMemory.js.map +1 -1
  297. package/dist/interface/canvas/ITextureMemory.mjs +1 -1
  298. package/dist/interface/canvas/ITextureMemory.mjs.map +1 -1
  299. package/dist/interface/canvas/index.js +1 -1
  300. package/dist/interface/canvas/index.js.map +1 -1
  301. package/dist/interface/canvas/index.mjs +1 -1
  302. package/dist/interface/canvas/index.mjs.map +1 -1
  303. package/dist/interface/export/ExportedCanvas.d.mts +2 -2
  304. package/dist/interface/export/ExportedCanvas.d.ts +2 -2
  305. package/dist/interface/export/ExportedCanvas.js +1 -1
  306. package/dist/interface/export/ExportedCanvas.js.map +1 -1
  307. package/dist/interface/export/ExportedCanvas.mjs +1 -1
  308. package/dist/interface/export/ExportedCanvas.mjs.map +1 -1
  309. package/dist/interface/export/ExportedStep.d.mts +2 -2
  310. package/dist/interface/export/ExportedStep.d.ts +2 -2
  311. package/dist/interface/export/ExportedStep.js +1 -1
  312. package/dist/interface/export/ExportedStep.js.map +1 -1
  313. package/dist/interface/export/ExportedStep.mjs +1 -1
  314. package/dist/interface/export/ExportedStep.mjs.map +1 -1
  315. package/dist/interface/export/ExportedStorage.js +1 -1
  316. package/dist/interface/export/ExportedStorage.js.map +1 -1
  317. package/dist/interface/export/ExportedStorage.mjs +1 -1
  318. package/dist/interface/export/ExportedStorage.mjs.map +1 -1
  319. package/dist/interface/export/index.d.mts +2 -2
  320. package/dist/interface/export/index.d.ts +2 -2
  321. package/dist/interface/export/index.js +1 -1
  322. package/dist/interface/export/index.js.map +1 -1
  323. package/dist/interface/export/index.mjs +1 -1
  324. package/dist/interface/export/index.mjs.map +1 -1
  325. package/dist/interface/index.d.mts +2 -2
  326. package/dist/interface/index.d.ts +2 -2
  327. package/dist/interface/index.js +1 -1
  328. package/dist/interface/index.js.map +1 -1
  329. package/dist/interface/index.mjs +1 -1
  330. package/dist/interface/index.mjs.map +1 -1
  331. package/dist/labels/BaseCanvasElementTestLabel.js +1317 -395
  332. package/dist/labels/BaseCanvasElementTestLabel.js.map +1 -1
  333. package/dist/labels/BaseCanvasElementTestLabel.mjs +1318 -396
  334. package/dist/labels/BaseCanvasElementTestLabel.mjs.map +1 -1
  335. package/dist/labels/{EventsTestLabel.d.mts → CanvasEventsTestLabel.d.mts} +4 -7
  336. package/dist/labels/{EventsTestLabel.d.ts → CanvasEventsTestLabel.d.ts} +4 -7
  337. package/dist/labels/{EventsTestLabel.js → CanvasEventsTestLabel.js} +332 -110
  338. package/dist/labels/CanvasEventsTestLabel.js.map +1 -0
  339. package/dist/labels/{EventsTestLabel.mjs → CanvasEventsTestLabel.mjs} +332 -110
  340. package/dist/labels/CanvasEventsTestLabel.mjs.map +1 -0
  341. package/dist/labels/{TintingTestLabel.d.mts → CustomTickerCanvasElementTestLabel.d.mts} +5 -4
  342. package/dist/labels/{TintingTestLabel.d.ts → CustomTickerCanvasElementTestLabel.d.ts} +5 -4
  343. package/dist/labels/{TickerTestLabel.js → CustomTickerCanvasElementTestLabel.js} +674 -490
  344. package/dist/labels/CustomTickerCanvasElementTestLabel.js.map +1 -0
  345. package/dist/labels/{TickerTestLabel.mjs → CustomTickerCanvasElementTestLabel.mjs} +675 -491
  346. package/dist/labels/CustomTickerCanvasElementTestLabel.mjs.map +1 -0
  347. package/dist/labels/{ShowImageTest.js → ImagesAnimationsTestLabel.js} +385 -94
  348. package/dist/labels/ImagesAnimationsTestLabel.js.map +1 -0
  349. package/dist/labels/{ShowImageTest.mjs → ImagesAnimationsTestLabel.mjs} +385 -94
  350. package/dist/labels/ImagesAnimationsTestLabel.mjs.map +1 -0
  351. package/dist/labels/MarkdownTest.js +162 -92
  352. package/dist/labels/MarkdownTest.js.map +1 -1
  353. package/dist/labels/MarkdownTest.mjs +162 -92
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  355. package/dist/labels/StartLabel.js +803 -164
  356. package/dist/labels/StartLabel.js.map +1 -1
  357. package/dist/labels/StartLabel.mjs +804 -165
  358. package/dist/labels/StartLabel.mjs.map +1 -1
  359. package/dist/labels/TestConstant.d.mts +3 -1
  360. package/dist/labels/TestConstant.d.ts +3 -1
  361. package/dist/labels/TestConstant.js +109 -77
  362. package/dist/labels/TestConstant.js.map +1 -1
  363. package/dist/labels/TestConstant.mjs +108 -78
  364. package/dist/labels/TestConstant.mjs.map +1 -1
  365. package/dist/labels/index.js +803 -164
  366. package/dist/labels/index.js.map +1 -1
  367. package/dist/labels/index.mjs +804 -165
  368. package/dist/labels/index.mjs.map +1 -1
  369. package/dist/managers/StepManager.d.mts +5 -4
  370. package/dist/managers/StepManager.d.ts +5 -4
  371. package/dist/managers/StepManager.js +152 -82
  372. package/dist/managers/StepManager.js.map +1 -1
  373. package/dist/managers/StepManager.mjs +152 -82
  374. package/dist/managers/StepManager.mjs.map +1 -1
  375. package/dist/managers/StorageManager.js +1 -1
  376. package/dist/managers/StorageManager.js.map +1 -1
  377. package/dist/managers/StorageManager.mjs +1 -1
  378. package/dist/managers/StorageManager.mjs.map +1 -1
  379. package/dist/managers/WindowManager.d.mts +2 -2
  380. package/dist/managers/WindowManager.d.ts +2 -2
  381. package/dist/managers/WindowManager.js +96 -72
  382. package/dist/managers/WindowManager.js.map +1 -1
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  384. package/dist/managers/WindowManager.mjs.map +1 -1
  385. package/dist/managers/index.d.mts +2 -2
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  387. package/dist/managers/index.js +152 -82
  388. package/dist/managers/index.js.map +1 -1
  389. package/dist/managers/index.mjs +152 -82
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  391. package/dist/override/StepLabelProps.js +1 -1
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  406. package/dist/types/CanvasElementTagType.mjs.map +1 -1
  407. package/dist/types/CanvasEventNamesType.js +1 -1
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  411. package/dist/types/ChoiceMenuOptionsType.js +1 -1
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  414. package/dist/types/ChoiceMenuOptionsType.mjs.map +1 -1
  415. package/dist/types/CloseType.js +1 -1
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  417. package/dist/types/CloseType.mjs +1 -1
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  419. package/dist/types/EventIdType.js +1 -1
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  423. package/dist/types/HistoryChoiceMenuOption.js +1 -1
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  469. package/dist/types/ticker/MoveTickerProps.js +1 -1
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  473. package/dist/types/ticker/RotateTickerProps.d.mts +1 -1
  474. package/dist/types/ticker/RotateTickerProps.d.ts +1 -1
  475. package/dist/types/ticker/RotateTickerProps.js +1 -1
  476. package/dist/types/ticker/RotateTickerProps.js.map +1 -1
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  478. package/dist/types/ticker/RotateTickerProps.mjs.map +1 -1
  479. package/dist/types/ticker/TagToRemoveAfterType.js +1 -1
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  483. package/dist/types/ticker/ZoomTickerProps.js +1 -1
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  485. package/dist/types/ticker/ZoomTickerProps.mjs +1 -1
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  491. package/package.json +4 -4
  492. package/dist/labels/EventsTestLabel.js.map +0 -1
  493. package/dist/labels/EventsTestLabel.mjs.map +0 -1
  494. package/dist/labels/ShowImageTest.js.map +0 -1
  495. package/dist/labels/ShowImageTest.mjs.map +0 -1
  496. package/dist/labels/TickerTestLabel.d.mts +0 -9
  497. package/dist/labels/TickerTestLabel.d.ts +0 -9
  498. package/dist/labels/TickerTestLabel.js.map +0 -1
  499. package/dist/labels/TickerTestLabel.mjs.map +0 -1
  500. package/dist/labels/TintingTestLabel.js +0 -1786
  501. package/dist/labels/TintingTestLabel.js.map +0 -1
  502. package/dist/labels/TintingTestLabel.mjs +0 -1780
  503. package/dist/labels/TintingTestLabel.mjs.map +0 -1
  504. /package/dist/labels/{ShowImageTest.d.mts → ImagesAnimationsTestLabel.d.mts} +0 -0
  505. /package/dist/labels/{ShowImageTest.d.ts → ImagesAnimationsTestLabel.d.ts} +0 -0
@@ -42,37 +42,41 @@ var __async = (__this, __arguments, generator) => {
42
42
 
43
43
  // src/decorators/EventDecorator.ts
44
44
  var registeredEvents = {};
45
- function getEventTypeByClassName(eventName) {
45
+ function getEventTypeById(eventId) {
46
46
  try {
47
- let eventType = registeredEvents[eventName];
47
+ let eventType = registeredEvents[eventId];
48
48
  if (!eventType) {
49
- console.error(`[Pixi'VN] Event ${eventName} not found`);
49
+ console.error(`[Pixi'VN] Event ${eventId} not found`);
50
50
  return;
51
51
  }
52
52
  new eventType();
53
53
  return eventType;
54
54
  } catch (e) {
55
- console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e);
55
+ console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e);
56
56
  return;
57
57
  }
58
58
  }
59
- function getEventInstanceByClassName(eventName) {
59
+ function getEventInstanceById(eventId) {
60
60
  try {
61
- let eventType = registeredEvents[eventName];
61
+ let eventType = registeredEvents[eventId];
62
62
  if (!eventType) {
63
- console.error(`[Pixi'VN] Event ${eventName} not found`);
63
+ console.error(`[Pixi'VN] Event ${eventId} not found`);
64
64
  return;
65
65
  }
66
66
  let event = new eventType();
67
67
  return event;
68
68
  } catch (e) {
69
- console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e);
69
+ console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e);
70
70
  return;
71
71
  }
72
72
  }
73
73
  function getMemoryContainer(element) {
74
+ let className = "CanvasContainer";
75
+ if (element.hasOwnProperty("pixivnId")) {
76
+ className = element.pixivnId;
77
+ }
74
78
  return {
75
- className: "CanvasContainer",
79
+ pixivnId: className,
76
80
  elements: [],
77
81
  width: element.width,
78
82
  height: element.height,
@@ -88,7 +92,6 @@ function getMemoryContainer(element) {
88
92
  position: { x: element.position.x, y: element.position.y },
89
93
  skew: { x: element.skew.x, y: element.skew.y },
90
94
  visible: element.visible,
91
- culled: element.culled,
92
95
  x: element.x,
93
96
  y: element.y,
94
97
  boundsArea: element.boundsArea,
@@ -126,7 +129,6 @@ function setMemoryContainer(element, memory) {
126
129
  memory.position && element.position.set(memory.position.x, memory.position.y);
127
130
  memory.skew && element.skew.set(memory.skew.x, memory.skew.y);
128
131
  memory.visible && (element.visible = memory.visible);
129
- memory.culled && (element.culled = memory.culled);
130
132
  memory.x && (element.x = memory.x);
131
133
  memory.y && (element.y = memory.y);
132
134
  memory.boundsArea && (element.boundsArea = memory.boundsArea);
@@ -168,10 +170,13 @@ function getTextureMemory(texture) {
168
170
  }
169
171
 
170
172
  // src/classes/canvas/CanvasSprite.ts
173
+ var CANVAS_SPRITE_ID = "CanvasSprite";
171
174
  var CanvasSprite = class _CanvasSprite extends Sprite {
172
- constructor() {
173
- super(...arguments);
175
+ constructor(options) {
176
+ super(options);
177
+ this.pixivnId = CANVAS_SPRITE_ID;
174
178
  this._onEvents = {};
179
+ this.pixivnId = this.constructor.prototype.pixivnId || CANVAS_SPRITE_ID;
175
180
  }
176
181
  get memory() {
177
182
  return getMemorySprite(this);
@@ -212,9 +217,9 @@ var CanvasSprite = class _CanvasSprite extends Sprite {
212
217
  * ```
213
218
  */
214
219
  onEvent(event, eventClass) {
215
- let className = eventClass.name;
216
- let instance = getEventInstanceByClassName(className);
217
- this._onEvents[event] = className;
220
+ let id = eventClass.prototype.id;
221
+ let instance = getEventInstanceById(id);
222
+ this._onEvents[event] = id;
218
223
  if (instance) {
219
224
  super.on(event, () => {
220
225
  instance.fn(event, this);
@@ -243,7 +248,7 @@ var CanvasSprite = class _CanvasSprite extends Sprite {
243
248
  function getMemorySprite(element) {
244
249
  let temp = getMemoryContainer(element);
245
250
  return __spreadProps(__spreadValues({}, temp), {
246
- className: "CanvasSprite",
251
+ pixivnId: element.pixivnId,
247
252
  textureImage: getTextureMemory(element.texture),
248
253
  anchor: { x: element.anchor.x, y: element.anchor.y },
249
254
  roundPixels: element.roundPixels,
@@ -266,14 +271,14 @@ function setMemorySprite(element, memory) {
266
271
  }
267
272
  memory.roundPixels && (element.roundPixels = memory.roundPixels);
268
273
  for (let event in memory.onEvents) {
269
- let className = memory.onEvents[event];
270
- let instance = getEventTypeByClassName(className);
274
+ let id = memory.onEvents[event];
275
+ let instance = getEventTypeById(id);
271
276
  if (instance) {
272
277
  element.onEvent(event, instance);
273
278
  }
274
279
  }
275
280
  }
276
281
 
277
- export { CanvasSprite as default, getMemorySprite, setMemorySprite };
278
- //# sourceMappingURL=out.js.map
282
+ export { CANVAS_SPRITE_ID, CanvasSprite as default, getMemorySprite, setMemorySprite };
283
+ //# sourceMappingURL=CanvasSprite.mjs.map
279
284
  //# sourceMappingURL=CanvasSprite.mjs.map
@@ -1 +1 @@
1
- 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{ ContainerChild, ContainerEvents, EventEmitter, Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { getEventInstanceByClassName, getEventTypeByClassName } from \"../../decorators/EventDecorator\";\nimport { getTextureMemory } from \"../../functions/CanvasUtility\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasBaseMemory from \"../../interface/canvas/ICanvasBaseMemory\";\nimport ICanvasSpriteMemory, { ICanvasSpriteBaseMemory } from \"../../interface/canvas/ICanvasSpriteMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\n/**\n * This class is a extension of the [PIXI.Sprite class](https://pixijs.com/8.x/examples/sprite/basic), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * const sprite = CanvasSprite.from(texture);\n *\n * sprite.anchor.set(0.5);\n * sprite.x = GameWindowManager.screen.width / 2;\n * sprite.y = GameWindowManager.screen.height / 2;\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\nexport default class CanvasSprite<Memory extends SpriteOptions & ICanvasBaseMemory = ICanvasSpriteMemory> extends Sprite implements CanvasBase<Memory | ICanvasSpriteMemory> {\n get memory(): Memory | ICanvasSpriteMemory {\n return getMemorySprite(this)\n }\n set memory(value: ICanvasSpriteMemory) {\n setMemorySprite(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasSprite> {\n * override fn(event: CanvasEventNamesType, sprite: CanvasSprite): void {\n * if (event === 'pointerdown') {\n * sprite.scale.x *= 1.25;\n * sprite.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * let sprite = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * await sprite.load()\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let className = eventClass.name\n let instance = getEventInstanceByClassName(className)\n this._onEvents[event] = className\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean): CanvasSprite<any> {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasSprite()\n mySprite.texture = sprite.texture\n return mySprite\n }\n}\n\nexport function getMemorySprite<T extends CanvasSprite<any>>(element: T | CanvasSprite<any>): ICanvasSpriteMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n className: \"CanvasSprite\",\n textureImage: getTextureMemory((element as any).texture),\n anchor: { x: element.anchor.x, y: element.anchor.y },\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemorySprite<Memory extends ICanvasSpriteBaseMemory>(element: CanvasSprite<any>, memory: Memory) {\n setMemoryContainer(element, memory)\n getTexture(memory.textureImage.image).then((texture) => {\n if (texture) {\n element.texture = texture\n }\n })\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let className = memory.onEvents[event]\n let instance = getEventTypeByClassName(className)\n if (instance) {\n element.onEvent(event, instance)\n }\n }\n}\n","import { CanvasEvent } from \"../classes\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasEventNamesType } from \"../types\"\nimport { EventIdType } from \"../types/EventIdType\"\n\n/**\n * Canvas Event Register\n */\nexport const registeredEvents: { [name: EventIdType]: typeof CanvasEvent<CanvasEventNamesType> } = {}\n/**\n * Is a decorator that register a event in the game.\n * Is a required decorator for use the event in the game.\n * Thanks to this decoration the game has the possibility of updating the events to the latest modification and saving the game.\n * @param name is th identifier of the event, by default is the name of the class\n * @returns \n */\nexport default function eventDecorator(name?: EventIdType) {\n return function (target: typeof CanvasEvent<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredEvents[name]) {\n console.info(`[Pixi'VN] Event ${name} already exists, it will be overwritten`)\n }\n registeredEvents[name] = target\n }\n}\n\n/**\n * Get an event type by the class name.\n * @param eventName The name of the class.\n * @returns The event type.\n */\nexport function getEventTypeByClassName<T = typeof CanvasEvent<CanvasBase<any>>>(eventName: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventName]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventName} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e)\n return\n }\n}\n\n/**\n * Get an event instance by the class name.\n * @param eventName The name of the class.\n * @returns The event instance.\n */\nexport function getEventInstanceByClassName<T = CanvasEvent<CanvasBase<any>>>(eventName: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventName]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventName} not found`)\n return\n }\n let event = new eventType()\n return event as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e)\n return\n }\n}\n","import { Container } from \"pixi.js\";\nimport { canvasElementDecorator } from \"../../decorators\";\nimport { ICanvasBaseMemory } from \"../../interface/canvas\";\n\n/**\n * This class is used to create a canvas element to add into a Pixi Application.\n * You can use GameWindowManager.addCanvasElement() to add this element into the application.\n * This class should be implemented and the memory method should be overridden.\n * You must use the {@link canvasElementDecorator} to register the canvas in the game.\n * In Ren'Py is a displayable.\n * @example\n * ```typescript\n * \\@canvasElementDecorator() // this is equivalent to canvasElementDecorator(\"CanvasExample\")\n * export class CanvasExample extends Container implements CanvasBase<ICanvasExampleMemory> {\n * get memory(): ICanvasExampleMemory {\n * return {\n * className: \"CanvasExample\",\n * // ... other properties\n * }\n * }\n * set memory(value: ICanvasExampleMemory) {\n * // ... set other properties\n * }\n * }\n * ```\n */\nexport default class CanvasBase<T2 extends ICanvasBaseMemory> extends Container {\n /**\n * This method return the memory of the canvas element.\n */\n get memory(): T2 { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * This method set the memory of the canvas element.\n */\n set memory(_value: T2) { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n}\n","import { Container, ContainerOptions } from \"pixi.js\";\nimport { exportCanvasElement, importCanvasElement } from \"../../functions/CanvasUtility\";\nimport ICanvasContainerMemory from \"../../interface/canvas/ICanvasContainerMemory\";\nimport CanvasBase from \"./CanvasBase\";\n\n/**\n * This class is a extension of the [PIXI.Container class](https://pixijs.com/8.x/examples/basic/container), it has the same properties and methods, \n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const container = new CanvasContainer();\n * GameWindowManager.addCanvasElement(container);\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * for (let i = 0; i < 25; i++)\n * {\n * const bunny = new CanvasSprite(texture);\n * bunny.x = (i % 5) * 40;\n * bunny.y = Math.floor(i / 5) * 40;\n * container.addChild(bunny);\n * }\n * ```\n */\nexport default class CanvasContainer extends Container implements CanvasBase<ICanvasContainerMemory> {\n get memory(): ICanvasContainerMemory {\n let memory = getMemoryContainer(this)\n this.children.forEach(child => {\n memory.elements.push(exportCanvasElement(child as CanvasBase<any>))\n })\n return memory\n }\n set memory(value: ICanvasContainerMemory) {\n setMemoryContainer(this, value)\n value.elements.forEach(child => {\n this.addChild(importCanvasElement(child))\n })\n }\n}\n\nexport function getMemoryContainer<T extends Container>(element: T): ICanvasContainerMemory {\n return {\n className: \"CanvasContainer\",\n elements: [],\n\n width: element.width,\n height: element.height,\n\n isRenderGroup: element.isRenderGroup,\n blendMode: element.blendMode,\n tint: element.tint,\n alpha: element.alpha,\n angle: element.angle,\n renderable: element.renderable,\n rotation: element.rotation,\n scale: { x: element.scale.x, y: element.scale.y },\n pivot: { x: element.pivot.x, y: element.pivot.y },\n position: { x: element.position.x, y: element.position.y },\n skew: { x: element.skew.x, y: element.skew.y },\n visible: element.visible,\n culled: element.culled,\n x: element.x,\n y: element.y,\n boundsArea: element.boundsArea,\n\n cursor: element.cursor,\n eventMode: element.eventMode,\n interactive: element.interactive,\n interactiveChildren: element.interactiveChildren,\n hitArea: element.hitArea\n }\n}\n\nexport function setMemoryContainer<T extends Container>(element: T | Container, memory: ContainerOptions) {\n memory.width && (element.width = memory.width)\n memory.height && (element.height = memory.height)\n\n memory.isRenderGroup && (element.isRenderGroup = memory.isRenderGroup)\n memory.blendMode && (element.blendMode = memory.blendMode)\n memory.tint && (element.tint = memory.tint)\n memory.alpha && (element.alpha = memory.alpha)\n memory.angle && (element.angle = memory.angle)\n memory.renderable && (element.renderable = memory.renderable)\n memory.rotation && (element.rotation = memory.rotation)\n if (memory.scale) {\n if (typeof memory.scale === \"number\") {\n element.scale.set(memory.scale, memory.scale)\n }\n else {\n element.scale.set(memory.scale.x, memory.scale.y)\n }\n }\n if (memory.pivot) {\n if (typeof memory.pivot === \"number\") {\n element.pivot.set(memory.pivot, memory.pivot)\n }\n else {\n element.pivot.set(memory.pivot.x, memory.pivot.y)\n }\n }\n memory.position && (element.position.set(memory.position.x, memory.position.y))\n memory.skew && (element.skew.set(memory.skew.x, memory.skew.y))\n memory.visible && (element.visible = memory.visible)\n memory.culled && (element.culled = memory.culled)\n memory.x && (element.x = memory.x)\n memory.y && (element.y = memory.y)\n memory.boundsArea && (element.boundsArea = memory.boundsArea)\n\n memory.cursor && (element.cursor = memory.cursor)\n memory.eventMode && (element.eventMode = memory.eventMode)\n memory.interactive && (element.interactive = memory.interactive)\n memory.interactiveChildren && (element.interactiveChildren = memory.interactiveChildren)\n memory.hitArea && (element.hitArea = memory.hitArea)\n}\n","import { Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { addImage, loadImage, showWithDissolveTransition } from \"../../functions\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasImageMemory from \"../../interface/canvas/ICanvasImageMemory\";\nimport CanvasSprite, { getMemorySprite, setMemorySprite } from \"./CanvasSprite\";\n\n/**\n * This class is a extension of the CanvasSprite class, it has the same properties and methods,\n * but it has some features that make texture management easier.\n * You need to use CanvasImage.load() to show the image in the canvas.\n * This class is used for functions like {@link addImage}, {@link loadImage} and {@link showWithDissolveTransition}.\n * @example\n * ```typescript\n * let alien = new CanvasImage({\n * anchor: { x: 0.5, y: 0.5 },\n * x: 100,\n * y: 100,\n * }, 'https://pixijs.com/assets/eggHead.png')\n * await alien.load()\n * GameWindowManager.addCanvasElement(\"alien\", alien)\n * ```\n * @example\n * ```typescript\n * let alien = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * alien.anchor.set(0.5);\n * alien.x = 100\n * alien.y = 100\n * await alien.load()\n * ```\n */\nexport default class CanvasImage extends CanvasSprite<ICanvasImageMemory> {\n constructor(options?: SpriteOptions | Texture | undefined, imageLink?: string) {\n super(options)\n if (imageLink) {\n this.imageLink = imageLink\n }\n }\n override get memory(): ICanvasImageMemory {\n return {\n ...getMemorySprite(this),\n className: \"CanvasImage\",\n textureImage: { image: this.imageLink },\n }\n }\n override set memory(memory: ICanvasImageMemory) {\n setMemorySprite(this, memory)\n }\n imageLink: string = \"\"\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean) {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasImage()\n mySprite.texture = sprite.texture\n return mySprite\n }\n /** \n * Load the image from the link and set the texture of the sprite.\n * @param image The link of the image. If it is not set, it will use the imageLink property.\n * @returns A promise that resolves when the image is loaded.\n */\n async load(image?: string) {\n if (!image) {\n image = this.imageLink\n }\n return getTexture(this.imageLink)\n .then((texture) => {\n if (texture) {\n this.texture = texture\n }\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error into CanvasImage.load()\", e)\n })\n }\n}\n","import { Assets, TextStyle, TextStyleOptions, Texture } from 'pixi.js';\n\n/**\n * Get a texture from a url.\n * @param imageUrl is the url of the image.\n * @returns the texture of the image, or a text with the error.\n */\nexport async function getTexture(imageUrl: string): Promise<Texture | void> {\n if (Assets.cache.has(imageUrl)) {\n return Assets.get(imageUrl)\n }\n return Assets.load(imageUrl)\n .then((texture) => {\n if (!texture) {\n console.error(\"[Pixi'VN] Texture not found\", imageUrl)\n return\n }\n // if texture not is a Texture, then it is a TextureResource\n if (!(texture instanceof Texture)) {\n console.error(\"[Pixi'VN] File not is a image\", imageUrl)\n return\n }\n\n return texture\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error loading image\", e)\n return\n })\n}\n\nexport function getTextStyle(style: TextStyle): TextStyleOptions {\n let fill = style.fill\n if (fill instanceof Object) {\n // TODO: FillGradient and FillPattern are not supported yet\n console.warn(\"[Pixi'VN] CanvasText.style.fill is a FillGradient or FillPattern, this is not supported yet.\", fill)\n fill = \"#00FF00\"\n }\n return {\n align: style.align,\n breakWords: style.breakWords,\n dropShadow: style.dropShadow,\n fill: fill,\n fontFamily: style.fontFamily,\n fontSize: style.fontSize,\n fontStyle: style.fontStyle,\n fontVariant: style.fontVariant,\n fontWeight: style.fontWeight,\n leading: style.leading,\n letterSpacing: style.letterSpacing,\n lineHeight: style.lineHeight,\n padding: style.padding,\n stroke: style.stroke,\n textBaseline: style.textBaseline,\n trim: style.trim,\n whiteSpace: style.whiteSpace,\n wordWrap: style.wordWrap,\n wordWrapWidth: style.wordWrapWidth,\n }\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Text } from \"pixi.js\";\nimport { getEventInstanceByClassName, getEventTypeByClassName } from \"../../decorators/EventDecorator\";\nimport { getTextStyle } from \"../../functions/TextureUtility\";\nimport ICanvasTextMemory from \"../../interface/canvas/ICanvasTextTextMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\n/**\n * This class is a extension of the [PIXI.Text class](https://pixijs.com/8.x/examples/text/pixi-text), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\nexport default class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {\n get memory(): ICanvasTextMemory {\n return getMemoryText(this)\n }\n set memory(value: ICanvasTextMemory) {\n setMemoryText(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasText> {\n * override fn(event: CanvasEventNamesType, text: CanvasText): void {\n * if (event === 'pointerdown') {\n * text.scale.x *= 1.25;\n * text.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n *\n * text.eventMode = 'static';\n * text.cursor = 'pointer';\n * text.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let className = eventClass.name\n let instance = getEventInstanceByClassName(className)\n this._onEvents[event] = className\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n}\n\nexport function getMemoryText<T extends CanvasText>(element: T | CanvasText): ICanvasTextMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n className: \"CanvasText\",\n anchor: { x: element.anchor.x, y: element.anchor.y },\n text: element.text,\n resolution: element.resolution,\n style: getTextStyle(element.style),\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemoryText(element: CanvasText, memory: ICanvasTextMemory) {\n setMemoryContainer(element, memory)\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.text && (element.text = memory.text)\n memory.resolution && (element.resolution = memory.resolution)\n memory.style && (element.style = memory.style)\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let className = memory.onEvents[event]\n let instance = getEventTypeByClassName(className)\n if (instance) {\n element.onEvent(event as CanvasEventNamesType, instance)\n }\n }\n}\n","import { Texture } from \"pixi.js\";\nimport { CanvasBase } from \"../classes/canvas\";\nimport { getCanvasElementInstanceByClassName } from \"../decorators/CanvasElementDecorator\";\nimport { ICanvasBaseMemory, ITextureMemory } from \"../interface/canvas\";\n\n/**\n * Get the memory object of the PixiJS texture\n * @param texture PixiJS Texture object\n * @returns Memory object of the texture\n */\nexport function getTextureMemory(texture: Texture): ITextureMemory {\n let sourceTexture = texture.source\n let textureMemory: ITextureMemory = {\n image: sourceTexture.label\n }\n return textureMemory\n}\n\n/**\n * Export a Canvas element to a memory object\n * @param element Canvas element\n * @returns Memory object of the canvas\n */\nexport function exportCanvasElement<T extends CanvasBase<any>>(\n element: T,\n): ICanvasBaseMemory {\n return element.memory\n}\n\n/**\n * Import a Canvas element from a memory object\n * @param memory Memory object of the canvas\n * @returns Canvas element\n */\nexport function importCanvasElement<T extends CanvasBase<any>>(\n memory: ICanvasBaseMemory,\n): T {\n let element = getCanvasElementInstanceByClassName<T>(memory.className)\n if (element) {\n element.memory = memory\n }\n else {\n throw new Error(\"[Pixi'VN] The element \" + memory.className + \" could not be created\")\n }\n\n return element\n}\n"]}
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{ CanvasEvent } from \"../classes\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasEventNamesType } from \"../types\"\nimport { EventIdType } from \"../types/EventIdType\"\n\n/**\n * Canvas Event Register\n */\nexport const registeredEvents: { [name: EventIdType]: typeof CanvasEvent<CanvasEventNamesType> } = {}\n/**\n * Is a decorator that register a event in the game.\n * Is a required decorator for use the event in the game.\n * Thanks to this decoration the game has the possibility of updating the events to the latest modification and saving the game.\n * @param name is th identifier of the event, by default is the name of the class\n * @returns \n */\nexport default function eventDecorator(name?: EventIdType) {\n return function (target: typeof CanvasEvent<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredEvents[name]) {\n console.info(`[Pixi'VN] Event ${name} already exists, it will be overwritten`)\n }\n target.prototype.id = name\n registeredEvents[name] = target\n }\n}\n\n/**\n * Get an event by the id.\n * @param eventId The id of the event.\n * @returns The event type.\n */\nexport function getEventTypeById<T = typeof CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n\n/**\n * Get an event instance by the id.\n * @param eventId The id of the event.\n * @returns The event instance.\n */\nexport function getEventInstanceById<T = CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n let event = new eventType()\n return event as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n","import { Container, ContainerOptions } from \"pixi.js\";\nimport { exportCanvasElement, importCanvasElement } from \"../../functions/CanvasUtility\";\nimport ICanvasContainerMemory from \"../../interface/canvas/ICanvasContainerMemory\";\nimport CanvasBase from \"./CanvasBase\";\n\nexport const CANVAS_CONTAINER_ID = \"CanvasContainer\"\n\n/**\n * This class is a extension of the [PIXI.Container class](https://pixijs.com/8.x/examples/basic/container), it has the same properties and methods, \n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const container = new CanvasContainer();\n * GameWindowManager.addCanvasElement(container);\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * for (let i = 0; i < 25; i++)\n * {\n * const bunny = new CanvasSprite(texture);\n * bunny.x = (i % 5) * 40;\n * bunny.y = Math.floor(i / 5) * 40;\n * container.addChild(bunny);\n * }\n * ```\n */\nexport default class CanvasContainer extends Container implements CanvasBase<ICanvasContainerMemory> {\n constructor(options?: ContainerOptions) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId || CANVAS_CONTAINER_ID\n }\n pixivnId: string = CANVAS_CONTAINER_ID\n get memory(): ICanvasContainerMemory {\n let memory = getMemoryContainer(this)\n this.children.forEach(child => {\n memory.elements.push(exportCanvasElement(child as CanvasBase<any>))\n })\n return memory\n }\n set memory(value: ICanvasContainerMemory) {\n setMemoryContainer(this, value)\n value.elements.forEach(child => {\n this.addChild(importCanvasElement(child))\n })\n }\n}\n\nexport function getMemoryContainer<T extends Container>(element: T): ICanvasContainerMemory {\n let className = \"CanvasContainer\"\n if (element.hasOwnProperty(\"pixivnId\")) {\n className = (element as any).pixivnId\n }\n return {\n pixivnId: className,\n elements: [],\n\n width: element.width,\n height: element.height,\n\n isRenderGroup: element.isRenderGroup,\n blendMode: element.blendMode,\n tint: element.tint,\n alpha: element.alpha,\n angle: element.angle,\n renderable: element.renderable,\n rotation: element.rotation,\n scale: { x: element.scale.x, y: element.scale.y },\n pivot: { x: element.pivot.x, y: element.pivot.y },\n position: { x: element.position.x, y: element.position.y },\n skew: { x: element.skew.x, y: element.skew.y },\n visible: element.visible,\n x: element.x,\n y: element.y,\n boundsArea: element.boundsArea,\n\n cursor: element.cursor,\n eventMode: element.eventMode,\n interactive: element.interactive,\n interactiveChildren: element.interactiveChildren,\n hitArea: element.hitArea\n }\n}\n\nexport function setMemoryContainer<T extends Container>(element: T | Container, memory: ContainerOptions) {\n memory.width && (element.width = memory.width)\n memory.height && (element.height = memory.height)\n\n memory.isRenderGroup && (element.isRenderGroup = memory.isRenderGroup)\n memory.blendMode && (element.blendMode = memory.blendMode)\n memory.tint && (element.tint = memory.tint)\n memory.alpha && (element.alpha = memory.alpha)\n memory.angle && (element.angle = memory.angle)\n memory.renderable && (element.renderable = memory.renderable)\n memory.rotation && (element.rotation = memory.rotation)\n if (memory.scale) {\n if (typeof memory.scale === \"number\") {\n element.scale.set(memory.scale, memory.scale)\n }\n else {\n element.scale.set(memory.scale.x, memory.scale.y)\n }\n }\n if (memory.pivot) {\n if (typeof memory.pivot === \"number\") {\n element.pivot.set(memory.pivot, memory.pivot)\n }\n else {\n element.pivot.set(memory.pivot.x, memory.pivot.y)\n }\n }\n memory.position && (element.position.set(memory.position.x, memory.position.y))\n memory.skew && (element.skew.set(memory.skew.x, memory.skew.y))\n memory.visible && (element.visible = memory.visible)\n memory.x && (element.x = memory.x)\n memory.y && (element.y = memory.y)\n memory.boundsArea && (element.boundsArea = memory.boundsArea)\n\n memory.cursor && (element.cursor = memory.cursor)\n memory.eventMode && (element.eventMode = memory.eventMode)\n memory.interactive && (element.interactive = memory.interactive)\n memory.interactiveChildren && (element.interactiveChildren = memory.interactiveChildren)\n memory.hitArea && (element.hitArea = memory.hitArea)\n}\n","import { Assets, ColorSource, FillGradient, FillPattern, StrokeStyle, TextStyle, TextStyleOptions, Texture } from 'pixi.js';\n\n/**\n * Get a texture from a url.\n * @param imageUrl is the url of the image.\n * @returns the texture of the image, or a text with the error.\n */\nexport async function getTexture(imageUrl: string): Promise<Texture | void> {\n if (Assets.cache.has(imageUrl)) {\n return Assets.get(imageUrl)\n }\n return Assets.load(imageUrl)\n .then((texture) => {\n if (!texture) {\n console.error(\"[Pixi'VN] Texture not found\", imageUrl)\n return\n }\n // if texture not is a Texture, then it is a TextureResource\n if (!(texture instanceof Texture)) {\n console.error(\"[Pixi'VN] File not is a image\", imageUrl)\n return\n }\n\n return texture\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error loading image\", e)\n return\n })\n}\n\nfunction getFillGradientFillPattern(prop: ColorSource | FillGradient | FillPattern | StrokeStyle, propName: keyof TextStyle) {\n if (!(prop instanceof Object)) {\n return prop\n }\n // TODO: FillGradient and FillPattern are not supported yet\n console.warn(`[Pixi'VN] CanvasText.style.${propName} is a FillGradient or FillPattern, this is not supported yet.`, prop)\n return undefined\n}\n\nexport function getTextStyle(style: TextStyle): TextStyleOptions {\n return {\n align: style.align,\n breakWords: style.breakWords,\n dropShadow: style.dropShadow,\n fill: getFillGradientFillPattern(style.stroke, \"fill\"),\n fontFamily: style.fontFamily,\n fontSize: style.fontSize,\n fontStyle: style.fontStyle,\n fontVariant: style.fontVariant,\n fontWeight: style.fontWeight,\n leading: style.leading,\n letterSpacing: style.letterSpacing,\n lineHeight: style.lineHeight,\n padding: style.padding,\n stroke: getFillGradientFillPattern(style.stroke, \"stroke\"),\n textBaseline: style.textBaseline,\n trim: style.trim,\n whiteSpace: style.whiteSpace,\n wordWrap: style.wordWrap,\n wordWrapWidth: style.wordWrapWidth,\n }\n}\n","import { Texture } from \"pixi.js\";\nimport { CanvasBase } from \"../classes/canvas\";\nimport { getCanvasElementInstanceById } from \"../decorators/CanvasElementDecorator\";\nimport { ICanvasBaseMemory, ITextureMemory } from \"../interface/canvas\";\n\n/**\n * Get the memory object of the PixiJS texture\n * @param texture PixiJS Texture object\n * @returns Memory object of the texture\n */\nexport function getTextureMemory(texture: Texture): ITextureMemory {\n let sourceTexture = texture.source\n let textureMemory: ITextureMemory = {\n image: sourceTexture.label\n }\n return textureMemory\n}\n\n/**\n * Export a Canvas element to a memory object\n * @param element Canvas element\n * @returns Memory object of the canvas\n */\nexport function exportCanvasElement<T extends CanvasBase<any>>(\n element: T,\n): ICanvasBaseMemory {\n return element.memory\n}\n\n/**\n * Import a Canvas element from a memory object\n * @param memory Memory object of the canvas\n * @returns Canvas element\n */\nexport function importCanvasElement<T extends CanvasBase<any>>(\n memory: ICanvasBaseMemory,\n): T {\n let element = getCanvasElementInstanceById<T>(memory.pixivnId)\n if (element) {\n element.memory = memory\n }\n else {\n throw new Error(\"[Pixi'VN] The element \" + memory.pixivnId + \" could not be created\")\n }\n\n return element\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { getEventInstanceById, getEventTypeById } from \"../../decorators/EventDecorator\";\nimport { getTextureMemory } from \"../../functions/CanvasUtility\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasBaseMemory from \"../../interface/canvas/ICanvasBaseMemory\";\nimport ICanvasSpriteMemory, { ICanvasSpriteBaseMemory } from \"../../interface/canvas/ICanvasSpriteMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\nexport const CANVAS_SPRITE_ID = \"CanvasSprite\"\n\n/**\n * This class is a extension of the [PIXI.Sprite class](https://pixijs.com/8.x/examples/sprite/basic), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * const sprite = CanvasSprite.from(texture);\n *\n * sprite.anchor.set(0.5);\n * sprite.x = GameWindowManager.screen.width / 2;\n * sprite.y = GameWindowManager.screen.height / 2;\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\nexport default class CanvasSprite<Memory extends SpriteOptions & ICanvasBaseMemory = ICanvasSpriteMemory> extends Sprite implements CanvasBase<Memory | ICanvasSpriteMemory> {\n constructor(options?: SpriteOptions | Texture) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId || CANVAS_SPRITE_ID\n }\n pixivnId: string = CANVAS_SPRITE_ID\n get memory(): Memory | ICanvasSpriteMemory {\n return getMemorySprite(this)\n }\n set memory(value: ICanvasSpriteMemory) {\n setMemorySprite(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasSprite> {\n * override fn(event: CanvasEventNamesType, sprite: CanvasSprite): void {\n * if (event === 'pointerdown') {\n * sprite.scale.x *= 1.25;\n * sprite.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * let sprite = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * await sprite.load()\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let id = eventClass.prototype.id\n let instance = getEventInstanceById(id)\n this._onEvents[event] = id\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean): CanvasSprite<any> {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasSprite()\n mySprite.texture = sprite.texture\n return mySprite\n }\n}\n\nexport function getMemorySprite<T extends CanvasSprite<any>>(element: T | CanvasSprite<any>): ICanvasSpriteMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n pixivnId: element.pixivnId,\n textureImage: getTextureMemory((element as any).texture),\n anchor: { x: element.anchor.x, y: element.anchor.y },\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemorySprite<Memory extends ICanvasSpriteBaseMemory>(element: CanvasSprite<any>, memory: Memory) {\n setMemoryContainer(element, memory)\n getTexture(memory.textureImage.image).then((texture) => {\n if (texture) {\n element.texture = texture\n }\n })\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let id = memory.onEvents[event]\n let instance = getEventTypeById(id)\n if (instance) {\n element.onEvent(event, instance)\n }\n }\n}\n"]}
@@ -1,11 +1,12 @@
1
- import { Text, ContainerEvents, ContainerChild, EventEmitter } from 'pixi.js';
1
+ import { Text, TextOptions, ContainerEvents, ContainerChild, EventEmitter } from 'pixi.js';
2
2
  import ICanvasTextMemory from '../../interface/canvas/ICanvasTextTextMemory.mjs';
3
3
  import CanvasEventNamesType from '../../types/CanvasEventNamesType.mjs';
4
4
  import CanvasEvent from '../CanvasEvent.mjs';
5
5
  import CanvasBase from './CanvasBase.mjs';
6
- import '../../interface/canvas/ICanvasBaseMemory.mjs';
7
6
  import '../../types/EventIdType.mjs';
7
+ import '../../interface/canvas/ICanvasBaseMemory.mjs';
8
8
 
9
+ declare const CANVAS_TEXT_ID = "CanvasText";
9
10
  /**
10
11
  * This class is a extension of the [PIXI.Text class](https://pixijs.com/8.x/examples/text/pixi-text), it has the same properties and methods,
11
12
  * but it has the ability to be saved and loaded by the Pixi'VN library.
@@ -17,6 +18,8 @@ import '../../types/EventIdType.mjs';
17
18
  * ```
18
19
  */
19
20
  declare class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {
21
+ constructor(options?: TextOptions);
22
+ pixivnId: string;
20
23
  get memory(): ICanvasTextMemory;
21
24
  set memory(value: ICanvasTextMemory);
22
25
  private _onEvents;
@@ -76,4 +79,4 @@ declare class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {
76
79
  declare function getMemoryText<T extends CanvasText>(element: T | CanvasText): ICanvasTextMemory;
77
80
  declare function setMemoryText(element: CanvasText, memory: ICanvasTextMemory): void;
78
81
 
79
- export { CanvasText as default, getMemoryText, setMemoryText };
82
+ export { CANVAS_TEXT_ID, CanvasText as default, getMemoryText, setMemoryText };
@@ -1,11 +1,12 @@
1
- import { Text, ContainerEvents, ContainerChild, EventEmitter } from 'pixi.js';
1
+ import { Text, TextOptions, ContainerEvents, ContainerChild, EventEmitter } from 'pixi.js';
2
2
  import ICanvasTextMemory from '../../interface/canvas/ICanvasTextTextMemory.js';
3
3
  import CanvasEventNamesType from '../../types/CanvasEventNamesType.js';
4
4
  import CanvasEvent from '../CanvasEvent.js';
5
5
  import CanvasBase from './CanvasBase.js';
6
- import '../../interface/canvas/ICanvasBaseMemory.js';
7
6
  import '../../types/EventIdType.js';
7
+ import '../../interface/canvas/ICanvasBaseMemory.js';
8
8
 
9
+ declare const CANVAS_TEXT_ID = "CanvasText";
9
10
  /**
10
11
  * This class is a extension of the [PIXI.Text class](https://pixijs.com/8.x/examples/text/pixi-text), it has the same properties and methods,
11
12
  * but it has the ability to be saved and loaded by the Pixi'VN library.
@@ -17,6 +18,8 @@ import '../../types/EventIdType.js';
17
18
  * ```
18
19
  */
19
20
  declare class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {
21
+ constructor(options?: TextOptions);
22
+ pixivnId: string;
20
23
  get memory(): ICanvasTextMemory;
21
24
  set memory(value: ICanvasTextMemory);
22
25
  private _onEvents;
@@ -76,4 +79,4 @@ declare class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {
76
79
  declare function getMemoryText<T extends CanvasText>(element: T | CanvasText): ICanvasTextMemory;
77
80
  declare function setMemoryText(element: CanvasText, memory: ICanvasTextMemory): void;
78
81
 
79
- export { CanvasText as default, getMemoryText, setMemoryText };
82
+ export { CANVAS_TEXT_ID, CanvasText as default, getMemoryText, setMemoryText };
@@ -26,45 +26,47 @@ var __spreadProps = (a, b) => __defProps(a, __getOwnPropDescs(b));
26
26
 
27
27
  // src/decorators/EventDecorator.ts
28
28
  var registeredEvents = {};
29
- function getEventTypeByClassName(eventName) {
29
+ function getEventTypeById(eventId) {
30
30
  try {
31
- let eventType = registeredEvents[eventName];
31
+ let eventType = registeredEvents[eventId];
32
32
  if (!eventType) {
33
- console.error(`[Pixi'VN] Event ${eventName} not found`);
33
+ console.error(`[Pixi'VN] Event ${eventId} not found`);
34
34
  return;
35
35
  }
36
36
  new eventType();
37
37
  return eventType;
38
38
  } catch (e) {
39
- console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e);
39
+ console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e);
40
40
  return;
41
41
  }
42
42
  }
43
- function getEventInstanceByClassName(eventName) {
43
+ function getEventInstanceById(eventId) {
44
44
  try {
45
- let eventType = registeredEvents[eventName];
45
+ let eventType = registeredEvents[eventId];
46
46
  if (!eventType) {
47
- console.error(`[Pixi'VN] Event ${eventName} not found`);
47
+ console.error(`[Pixi'VN] Event ${eventId} not found`);
48
48
  return;
49
49
  }
50
50
  let event = new eventType();
51
51
  return event;
52
52
  } catch (e) {
53
- console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e);
53
+ console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e);
54
54
  return;
55
55
  }
56
56
  }
57
- function getTextStyle(style) {
58
- let fill = style.fill;
59
- if (fill instanceof Object) {
60
- console.warn("[Pixi'VN] CanvasText.style.fill is a FillGradient or FillPattern, this is not supported yet.", fill);
61
- fill = "#00FF00";
57
+ function getFillGradientFillPattern(prop, propName) {
58
+ if (!(prop instanceof Object)) {
59
+ return prop;
62
60
  }
61
+ console.warn(`[Pixi'VN] CanvasText.style.${propName} is a FillGradient or FillPattern, this is not supported yet.`, prop);
62
+ return void 0;
63
+ }
64
+ function getTextStyle(style) {
63
65
  return {
64
66
  align: style.align,
65
67
  breakWords: style.breakWords,
66
68
  dropShadow: style.dropShadow,
67
- fill,
69
+ fill: getFillGradientFillPattern(style.stroke, "fill"),
68
70
  fontFamily: style.fontFamily,
69
71
  fontSize: style.fontSize,
70
72
  fontStyle: style.fontStyle,
@@ -74,7 +76,7 @@ function getTextStyle(style) {
74
76
  letterSpacing: style.letterSpacing,
75
77
  lineHeight: style.lineHeight,
76
78
  padding: style.padding,
77
- stroke: style.stroke,
79
+ stroke: getFillGradientFillPattern(style.stroke, "stroke"),
78
80
  textBaseline: style.textBaseline,
79
81
  trim: style.trim,
80
82
  whiteSpace: style.whiteSpace,
@@ -85,8 +87,12 @@ function getTextStyle(style) {
85
87
 
86
88
  // src/classes/canvas/CanvasContainer.ts
87
89
  function getMemoryContainer(element) {
90
+ let className = "CanvasContainer";
91
+ if (element.hasOwnProperty("pixivnId")) {
92
+ className = element.pixivnId;
93
+ }
88
94
  return {
89
- className: "CanvasContainer",
95
+ pixivnId: className,
90
96
  elements: [],
91
97
  width: element.width,
92
98
  height: element.height,
@@ -102,7 +108,6 @@ function getMemoryContainer(element) {
102
108
  position: { x: element.position.x, y: element.position.y },
103
109
  skew: { x: element.skew.x, y: element.skew.y },
104
110
  visible: element.visible,
105
- culled: element.culled,
106
111
  x: element.x,
107
112
  y: element.y,
108
113
  boundsArea: element.boundsArea,
@@ -140,7 +145,6 @@ function setMemoryContainer(element, memory) {
140
145
  memory.position && element.position.set(memory.position.x, memory.position.y);
141
146
  memory.skew && element.skew.set(memory.skew.x, memory.skew.y);
142
147
  memory.visible && (element.visible = memory.visible);
143
- memory.culled && (element.culled = memory.culled);
144
148
  memory.x && (element.x = memory.x);
145
149
  memory.y && (element.y = memory.y);
146
150
  memory.boundsArea && (element.boundsArea = memory.boundsArea);
@@ -152,10 +156,13 @@ function setMemoryContainer(element, memory) {
152
156
  }
153
157
 
154
158
  // src/classes/canvas/CanvasText.ts
159
+ var CANVAS_TEXT_ID = "CanvasText";
155
160
  var CanvasText = class extends pixi_js.Text {
156
- constructor() {
157
- super(...arguments);
161
+ constructor(options) {
162
+ super(options);
163
+ this.pixivnId = CANVAS_TEXT_ID;
158
164
  this._onEvents = {};
165
+ this.pixivnId = this.constructor.prototype.pixivnId || CANVAS_TEXT_ID;
159
166
  }
160
167
  get memory() {
161
168
  return getMemoryText(this);
@@ -196,9 +203,9 @@ var CanvasText = class extends pixi_js.Text {
196
203
  * ```
197
204
  */
198
205
  onEvent(event, eventClass) {
199
- let className = eventClass.name;
200
- let instance = getEventInstanceByClassName(className);
201
- this._onEvents[event] = className;
206
+ let id = eventClass.prototype.id;
207
+ let instance = getEventInstanceById(id);
208
+ this._onEvents[event] = id;
202
209
  if (instance) {
203
210
  super.on(event, () => {
204
211
  instance.fn(event, this);
@@ -221,7 +228,7 @@ var CanvasText = class extends pixi_js.Text {
221
228
  function getMemoryText(element) {
222
229
  let temp = getMemoryContainer(element);
223
230
  return __spreadProps(__spreadValues({}, temp), {
224
- className: "CanvasText",
231
+ pixivnId: element.pixivnId,
225
232
  anchor: { x: element.anchor.x, y: element.anchor.y },
226
233
  text: element.text,
227
234
  resolution: element.resolution,
@@ -244,16 +251,17 @@ function setMemoryText(element, memory) {
244
251
  memory.style && (element.style = memory.style);
245
252
  memory.roundPixels && (element.roundPixels = memory.roundPixels);
246
253
  for (let event in memory.onEvents) {
247
- let className = memory.onEvents[event];
248
- let instance = getEventTypeByClassName(className);
254
+ let id = memory.onEvents[event];
255
+ let instance = getEventTypeById(id);
249
256
  if (instance) {
250
257
  element.onEvent(event, instance);
251
258
  }
252
259
  }
253
260
  }
254
261
 
262
+ exports.CANVAS_TEXT_ID = CANVAS_TEXT_ID;
255
263
  exports.default = CanvasText;
256
264
  exports.getMemoryText = getMemoryText;
257
265
  exports.setMemoryText = setMemoryText;
258
- //# sourceMappingURL=out.js.map
266
+ //# sourceMappingURL=CanvasText.js.map
259
267
  //# sourceMappingURL=CanvasText.js.map
@@ -1 +1 @@
1
- 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{ ContainerChild, ContainerEvents, EventEmitter, Text } from \"pixi.js\";\nimport { getEventInstanceByClassName, getEventTypeByClassName } from \"../../decorators/EventDecorator\";\nimport { getTextStyle } from \"../../functions/TextureUtility\";\nimport ICanvasTextMemory from \"../../interface/canvas/ICanvasTextTextMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\n/**\n * This class is a extension of the [PIXI.Text class](https://pixijs.com/8.x/examples/text/pixi-text), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\nexport default class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {\n get memory(): ICanvasTextMemory {\n return getMemoryText(this)\n }\n set memory(value: ICanvasTextMemory) {\n setMemoryText(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasText> {\n * override fn(event: CanvasEventNamesType, text: CanvasText): void {\n * if (event === 'pointerdown') {\n * text.scale.x *= 1.25;\n * text.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n *\n * text.eventMode = 'static';\n * text.cursor = 'pointer';\n * text.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let className = eventClass.name\n let instance = getEventInstanceByClassName(className)\n this._onEvents[event] = className\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n}\n\nexport function getMemoryText<T extends CanvasText>(element: T | CanvasText): ICanvasTextMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n className: \"CanvasText\",\n anchor: { x: element.anchor.x, y: element.anchor.y },\n text: element.text,\n resolution: element.resolution,\n style: getTextStyle(element.style),\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemoryText(element: CanvasText, memory: ICanvasTextMemory) {\n setMemoryContainer(element, memory)\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.text && (element.text = memory.text)\n memory.resolution && (element.resolution = memory.resolution)\n memory.style && (element.style = memory.style)\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let className = memory.onEvents[event]\n let instance = getEventTypeByClassName(className)\n if (instance) {\n element.onEvent(event as CanvasEventNamesType, instance)\n }\n }\n}\n","import { CanvasEvent } from \"../classes\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasEventNamesType } from \"../types\"\nimport { EventIdType } from \"../types/EventIdType\"\n\n/**\n * Canvas Event Register\n */\nexport const registeredEvents: { [name: EventIdType]: typeof CanvasEvent<CanvasEventNamesType> } = {}\n/**\n * Is a decorator that register a event in the game.\n * Is a required decorator for use the event in the game.\n * Thanks to this decoration the game has the possibility of updating the events to the latest modification and saving the game.\n * @param name is th identifier of the event, by default is the name of the class\n * @returns \n */\nexport default function eventDecorator(name?: EventIdType) {\n return function (target: typeof CanvasEvent<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredEvents[name]) {\n console.info(`[Pixi'VN] Event ${name} already exists, it will be overwritten`)\n }\n registeredEvents[name] = target\n }\n}\n\n/**\n * Get an event type by the class name.\n * @param eventName The name of the class.\n * @returns The event type.\n */\nexport function getEventTypeByClassName<T = typeof CanvasEvent<CanvasBase<any>>>(eventName: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventName]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventName} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e)\n return\n }\n}\n\n/**\n * Get an event instance by the class name.\n * @param eventName The name of the class.\n * @returns The event instance.\n */\nexport function getEventInstanceByClassName<T = CanvasEvent<CanvasBase<any>>>(eventName: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventName]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventName} not found`)\n return\n }\n let event = new eventType()\n return event as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e)\n return\n }\n}\n","import { Assets, TextStyle, TextStyleOptions, Texture } from 'pixi.js';\n\n/**\n * Get a texture from a url.\n * @param imageUrl is the url of the image.\n * @returns the texture of the image, or a text with the error.\n */\nexport async function getTexture(imageUrl: string): Promise<Texture | void> {\n if (Assets.cache.has(imageUrl)) {\n return Assets.get(imageUrl)\n }\n return Assets.load(imageUrl)\n .then((texture) => {\n if (!texture) {\n console.error(\"[Pixi'VN] Texture not found\", imageUrl)\n return\n }\n // if texture not is a Texture, then it is a TextureResource\n if (!(texture instanceof Texture)) {\n console.error(\"[Pixi'VN] File not is a image\", imageUrl)\n return\n }\n\n return texture\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error loading image\", e)\n return\n })\n}\n\nexport function getTextStyle(style: TextStyle): TextStyleOptions {\n let fill = style.fill\n if (fill instanceof Object) {\n // TODO: FillGradient and FillPattern are not supported yet\n console.warn(\"[Pixi'VN] CanvasText.style.fill is a FillGradient or FillPattern, this is not supported yet.\", fill)\n fill = \"#00FF00\"\n }\n return {\n align: style.align,\n breakWords: style.breakWords,\n dropShadow: style.dropShadow,\n fill: fill,\n fontFamily: style.fontFamily,\n fontSize: style.fontSize,\n fontStyle: style.fontStyle,\n fontVariant: style.fontVariant,\n fontWeight: style.fontWeight,\n leading: style.leading,\n letterSpacing: style.letterSpacing,\n lineHeight: style.lineHeight,\n padding: style.padding,\n stroke: style.stroke,\n textBaseline: style.textBaseline,\n trim: style.trim,\n whiteSpace: style.whiteSpace,\n wordWrap: style.wordWrap,\n wordWrapWidth: style.wordWrapWidth,\n }\n}\n","import { Container, ContainerOptions } from \"pixi.js\";\nimport { exportCanvasElement, importCanvasElement } from \"../../functions/CanvasUtility\";\nimport ICanvasContainerMemory from \"../../interface/canvas/ICanvasContainerMemory\";\nimport CanvasBase from \"./CanvasBase\";\n\n/**\n * This class is a extension of the [PIXI.Container class](https://pixijs.com/8.x/examples/basic/container), it has the same properties and methods, \n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const container = new CanvasContainer();\n * GameWindowManager.addCanvasElement(container);\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * for (let i = 0; i < 25; i++)\n * {\n * const bunny = new CanvasSprite(texture);\n * bunny.x = (i % 5) * 40;\n * bunny.y = Math.floor(i / 5) * 40;\n * container.addChild(bunny);\n * }\n * ```\n */\nexport default class CanvasContainer extends Container implements CanvasBase<ICanvasContainerMemory> {\n get memory(): ICanvasContainerMemory {\n let memory = getMemoryContainer(this)\n this.children.forEach(child => {\n memory.elements.push(exportCanvasElement(child as CanvasBase<any>))\n })\n return memory\n }\n set memory(value: ICanvasContainerMemory) {\n setMemoryContainer(this, value)\n value.elements.forEach(child => {\n this.addChild(importCanvasElement(child))\n })\n }\n}\n\nexport function getMemoryContainer<T extends Container>(element: T): ICanvasContainerMemory {\n return {\n className: \"CanvasContainer\",\n elements: [],\n\n width: element.width,\n height: element.height,\n\n isRenderGroup: element.isRenderGroup,\n blendMode: element.blendMode,\n tint: element.tint,\n alpha: element.alpha,\n angle: element.angle,\n renderable: element.renderable,\n rotation: element.rotation,\n scale: { x: element.scale.x, y: element.scale.y },\n pivot: { x: element.pivot.x, y: element.pivot.y },\n position: { x: element.position.x, y: element.position.y },\n skew: { x: element.skew.x, y: element.skew.y },\n visible: element.visible,\n culled: element.culled,\n x: element.x,\n y: element.y,\n boundsArea: element.boundsArea,\n\n cursor: element.cursor,\n eventMode: element.eventMode,\n interactive: element.interactive,\n interactiveChildren: element.interactiveChildren,\n hitArea: element.hitArea\n }\n}\n\nexport function setMemoryContainer<T extends Container>(element: T | Container, memory: ContainerOptions) {\n memory.width && (element.width = memory.width)\n memory.height && (element.height = memory.height)\n\n memory.isRenderGroup && (element.isRenderGroup = memory.isRenderGroup)\n memory.blendMode && (element.blendMode = memory.blendMode)\n memory.tint && (element.tint = memory.tint)\n memory.alpha && (element.alpha = memory.alpha)\n memory.angle && (element.angle = memory.angle)\n memory.renderable && (element.renderable = memory.renderable)\n memory.rotation && (element.rotation = memory.rotation)\n if (memory.scale) {\n if (typeof memory.scale === \"number\") {\n element.scale.set(memory.scale, memory.scale)\n }\n else {\n element.scale.set(memory.scale.x, memory.scale.y)\n }\n }\n if (memory.pivot) {\n if (typeof memory.pivot === \"number\") {\n element.pivot.set(memory.pivot, memory.pivot)\n }\n else {\n element.pivot.set(memory.pivot.x, memory.pivot.y)\n }\n }\n memory.position && (element.position.set(memory.position.x, memory.position.y))\n memory.skew && (element.skew.set(memory.skew.x, memory.skew.y))\n memory.visible && (element.visible = memory.visible)\n memory.culled && (element.culled = memory.culled)\n memory.x && (element.x = memory.x)\n memory.y && (element.y = memory.y)\n memory.boundsArea && (element.boundsArea = memory.boundsArea)\n\n memory.cursor && (element.cursor = memory.cursor)\n memory.eventMode && (element.eventMode = memory.eventMode)\n memory.interactive && (element.interactive = memory.interactive)\n memory.interactiveChildren && (element.interactiveChildren = memory.interactiveChildren)\n memory.hitArea && (element.hitArea = memory.hitArea)\n}\n","import { Container } from \"pixi.js\";\nimport { canvasElementDecorator } from \"../../decorators\";\nimport { ICanvasBaseMemory } from \"../../interface/canvas\";\n\n/**\n * This class is used to create a canvas element to add into a Pixi Application.\n * You can use GameWindowManager.addCanvasElement() to add this element into the application.\n * This class should be implemented and the memory method should be overridden.\n * You must use the {@link canvasElementDecorator} to register the canvas in the game.\n * In Ren'Py is a displayable.\n * @example\n * ```typescript\n * \\@canvasElementDecorator() // this is equivalent to canvasElementDecorator(\"CanvasExample\")\n * export class CanvasExample extends Container implements CanvasBase<ICanvasExampleMemory> {\n * get memory(): ICanvasExampleMemory {\n * return {\n * className: \"CanvasExample\",\n * // ... other properties\n * }\n * }\n * set memory(value: ICanvasExampleMemory) {\n * // ... set other properties\n * }\n * }\n * ```\n */\nexport default class CanvasBase<T2 extends ICanvasBaseMemory> extends Container {\n /**\n * This method return the memory of the canvas element.\n */\n get memory(): T2 { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * This method set the memory of the canvas element.\n */\n set memory(_value: T2) { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n}\n","import { Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { addImage, loadImage, showWithDissolveTransition } from \"../../functions\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasImageMemory from \"../../interface/canvas/ICanvasImageMemory\";\nimport CanvasSprite, { getMemorySprite, setMemorySprite } from \"./CanvasSprite\";\n\n/**\n * This class is a extension of the CanvasSprite class, it has the same properties and methods,\n * but it has some features that make texture management easier.\n * You need to use CanvasImage.load() to show the image in the canvas.\n * This class is used for functions like {@link addImage}, {@link loadImage} and {@link showWithDissolveTransition}.\n * @example\n * ```typescript\n * let alien = new CanvasImage({\n * anchor: { x: 0.5, y: 0.5 },\n * x: 100,\n * y: 100,\n * }, 'https://pixijs.com/assets/eggHead.png')\n * await alien.load()\n * GameWindowManager.addCanvasElement(\"alien\", alien)\n * ```\n * @example\n * ```typescript\n * let alien = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * alien.anchor.set(0.5);\n * alien.x = 100\n * alien.y = 100\n * await alien.load()\n * ```\n */\nexport default class CanvasImage extends CanvasSprite<ICanvasImageMemory> {\n constructor(options?: SpriteOptions | Texture | undefined, imageLink?: string) {\n super(options)\n if (imageLink) {\n this.imageLink = imageLink\n }\n }\n override get memory(): ICanvasImageMemory {\n return {\n ...getMemorySprite(this),\n className: \"CanvasImage\",\n textureImage: { image: this.imageLink },\n }\n }\n override set memory(memory: ICanvasImageMemory) {\n setMemorySprite(this, memory)\n }\n imageLink: string = \"\"\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean) {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasImage()\n mySprite.texture = sprite.texture\n return mySprite\n }\n /** \n * Load the image from the link and set the texture of the sprite.\n * @param image The link of the image. If it is not set, it will use the imageLink property.\n * @returns A promise that resolves when the image is loaded.\n */\n async load(image?: string) {\n if (!image) {\n image = this.imageLink\n }\n return getTexture(this.imageLink)\n .then((texture) => {\n if (texture) {\n this.texture = texture\n }\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error into CanvasImage.load()\", e)\n })\n }\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { getEventInstanceByClassName, getEventTypeByClassName } from \"../../decorators/EventDecorator\";\nimport { getTextureMemory } from \"../../functions/CanvasUtility\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasBaseMemory from \"../../interface/canvas/ICanvasBaseMemory\";\nimport ICanvasSpriteMemory, { ICanvasSpriteBaseMemory } from \"../../interface/canvas/ICanvasSpriteMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\n/**\n * This class is a extension of the [PIXI.Sprite class](https://pixijs.com/8.x/examples/sprite/basic), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * const sprite = CanvasSprite.from(texture);\n *\n * sprite.anchor.set(0.5);\n * sprite.x = GameWindowManager.screen.width / 2;\n * sprite.y = GameWindowManager.screen.height / 2;\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\nexport default class CanvasSprite<Memory extends SpriteOptions & ICanvasBaseMemory = ICanvasSpriteMemory> extends Sprite implements CanvasBase<Memory | ICanvasSpriteMemory> {\n get memory(): Memory | ICanvasSpriteMemory {\n return getMemorySprite(this)\n }\n set memory(value: ICanvasSpriteMemory) {\n setMemorySprite(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasSprite> {\n * override fn(event: CanvasEventNamesType, sprite: CanvasSprite): void {\n * if (event === 'pointerdown') {\n * sprite.scale.x *= 1.25;\n * sprite.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * let sprite = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * await sprite.load()\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let className = eventClass.name\n let instance = getEventInstanceByClassName(className)\n this._onEvents[event] = className\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean): CanvasSprite<any> {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasSprite()\n mySprite.texture = sprite.texture\n return mySprite\n }\n}\n\nexport function getMemorySprite<T extends CanvasSprite<any>>(element: T | CanvasSprite<any>): ICanvasSpriteMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n className: \"CanvasSprite\",\n textureImage: getTextureMemory((element as any).texture),\n anchor: { x: element.anchor.x, y: element.anchor.y },\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemorySprite<Memory extends ICanvasSpriteBaseMemory>(element: CanvasSprite<any>, memory: Memory) {\n setMemoryContainer(element, memory)\n getTexture(memory.textureImage.image).then((texture) => {\n if (texture) {\n element.texture = texture\n }\n })\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let className = memory.onEvents[event]\n let instance = getEventTypeByClassName(className)\n if (instance) {\n element.onEvent(event, instance)\n }\n }\n}\n"]}
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{ CanvasEvent } from \"../classes\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasEventNamesType } from \"../types\"\nimport { EventIdType } from \"../types/EventIdType\"\n\n/**\n * Canvas Event Register\n */\nexport const registeredEvents: { [name: EventIdType]: typeof CanvasEvent<CanvasEventNamesType> } = {}\n/**\n * Is a decorator that register a event in the game.\n * Is a required decorator for use the event in the game.\n * Thanks to this decoration the game has the possibility of updating the events to the latest modification and saving the game.\n * @param name is th identifier of the event, by default is the name of the class\n * @returns \n */\nexport default function eventDecorator(name?: EventIdType) {\n return function (target: typeof CanvasEvent<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredEvents[name]) {\n console.info(`[Pixi'VN] Event ${name} already exists, it will be overwritten`)\n }\n target.prototype.id = name\n registeredEvents[name] = target\n }\n}\n\n/**\n * Get an event by the id.\n * @param eventId The id of the event.\n * @returns The event type.\n */\nexport function getEventTypeById<T = typeof CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n\n/**\n * Get an event instance by the id.\n * @param eventId The id of the event.\n * @returns The event instance.\n */\nexport function getEventInstanceById<T = CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n let event = new eventType()\n return event as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n","import { Assets, ColorSource, FillGradient, FillPattern, StrokeStyle, TextStyle, TextStyleOptions, Texture } from 'pixi.js';\n\n/**\n * Get a texture from a url.\n * @param imageUrl is the url of the image.\n * @returns the texture of the image, or a text with the error.\n */\nexport async function getTexture(imageUrl: string): Promise<Texture | void> {\n if (Assets.cache.has(imageUrl)) {\n return Assets.get(imageUrl)\n }\n return Assets.load(imageUrl)\n .then((texture) => {\n if (!texture) {\n console.error(\"[Pixi'VN] Texture not found\", imageUrl)\n return\n }\n // if texture not is a Texture, then it is a TextureResource\n if (!(texture instanceof Texture)) {\n console.error(\"[Pixi'VN] File not is a image\", imageUrl)\n return\n }\n\n return texture\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error loading image\", e)\n return\n })\n}\n\nfunction getFillGradientFillPattern(prop: ColorSource | FillGradient | FillPattern | StrokeStyle, propName: keyof TextStyle) {\n if (!(prop instanceof Object)) {\n return prop\n }\n // TODO: FillGradient and FillPattern are not supported yet\n console.warn(`[Pixi'VN] CanvasText.style.${propName} is a FillGradient or FillPattern, this is not supported yet.`, prop)\n return undefined\n}\n\nexport function getTextStyle(style: TextStyle): TextStyleOptions {\n return {\n align: style.align,\n breakWords: style.breakWords,\n dropShadow: style.dropShadow,\n fill: getFillGradientFillPattern(style.stroke, \"fill\"),\n fontFamily: style.fontFamily,\n fontSize: style.fontSize,\n fontStyle: style.fontStyle,\n fontVariant: style.fontVariant,\n fontWeight: style.fontWeight,\n leading: style.leading,\n letterSpacing: style.letterSpacing,\n lineHeight: style.lineHeight,\n padding: style.padding,\n stroke: getFillGradientFillPattern(style.stroke, \"stroke\"),\n textBaseline: style.textBaseline,\n trim: style.trim,\n whiteSpace: style.whiteSpace,\n wordWrap: style.wordWrap,\n wordWrapWidth: style.wordWrapWidth,\n }\n}\n","import { Container, ContainerOptions } from \"pixi.js\";\nimport { exportCanvasElement, importCanvasElement } from \"../../functions/CanvasUtility\";\nimport ICanvasContainerMemory from \"../../interface/canvas/ICanvasContainerMemory\";\nimport CanvasBase from \"./CanvasBase\";\n\nexport const CANVAS_CONTAINER_ID = \"CanvasContainer\"\n\n/**\n * This class is a extension of the [PIXI.Container class](https://pixijs.com/8.x/examples/basic/container), it has the same properties and methods, \n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const container = new CanvasContainer();\n * GameWindowManager.addCanvasElement(container);\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * for (let i = 0; i < 25; i++)\n * {\n * const bunny = new CanvasSprite(texture);\n * bunny.x = (i % 5) * 40;\n * bunny.y = Math.floor(i / 5) * 40;\n * container.addChild(bunny);\n * }\n * ```\n */\nexport default class CanvasContainer extends Container implements CanvasBase<ICanvasContainerMemory> {\n constructor(options?: ContainerOptions) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId || CANVAS_CONTAINER_ID\n }\n pixivnId: string = CANVAS_CONTAINER_ID\n get memory(): ICanvasContainerMemory {\n let memory = getMemoryContainer(this)\n this.children.forEach(child => {\n memory.elements.push(exportCanvasElement(child as CanvasBase<any>))\n })\n return memory\n }\n set memory(value: ICanvasContainerMemory) {\n setMemoryContainer(this, value)\n value.elements.forEach(child => {\n this.addChild(importCanvasElement(child))\n })\n }\n}\n\nexport function getMemoryContainer<T extends Container>(element: T): ICanvasContainerMemory {\n let className = \"CanvasContainer\"\n if (element.hasOwnProperty(\"pixivnId\")) {\n className = (element as any).pixivnId\n }\n return {\n pixivnId: className,\n elements: [],\n\n width: element.width,\n height: element.height,\n\n isRenderGroup: element.isRenderGroup,\n blendMode: element.blendMode,\n tint: element.tint,\n alpha: element.alpha,\n angle: element.angle,\n renderable: element.renderable,\n rotation: element.rotation,\n scale: { x: element.scale.x, y: element.scale.y },\n pivot: { x: element.pivot.x, y: element.pivot.y },\n position: { x: element.position.x, y: element.position.y },\n skew: { x: element.skew.x, y: element.skew.y },\n visible: element.visible,\n x: element.x,\n y: element.y,\n boundsArea: element.boundsArea,\n\n cursor: element.cursor,\n eventMode: element.eventMode,\n interactive: element.interactive,\n interactiveChildren: element.interactiveChildren,\n hitArea: element.hitArea\n }\n}\n\nexport function setMemoryContainer<T extends Container>(element: T | Container, memory: ContainerOptions) {\n memory.width && (element.width = memory.width)\n memory.height && (element.height = memory.height)\n\n memory.isRenderGroup && (element.isRenderGroup = memory.isRenderGroup)\n memory.blendMode && (element.blendMode = memory.blendMode)\n memory.tint && (element.tint = memory.tint)\n memory.alpha && (element.alpha = memory.alpha)\n memory.angle && (element.angle = memory.angle)\n memory.renderable && (element.renderable = memory.renderable)\n memory.rotation && (element.rotation = memory.rotation)\n if (memory.scale) {\n if (typeof memory.scale === \"number\") {\n element.scale.set(memory.scale, memory.scale)\n }\n else {\n element.scale.set(memory.scale.x, memory.scale.y)\n }\n }\n if (memory.pivot) {\n if (typeof memory.pivot === \"number\") {\n element.pivot.set(memory.pivot, memory.pivot)\n }\n else {\n element.pivot.set(memory.pivot.x, memory.pivot.y)\n }\n }\n memory.position && (element.position.set(memory.position.x, memory.position.y))\n memory.skew && (element.skew.set(memory.skew.x, memory.skew.y))\n memory.visible && (element.visible = memory.visible)\n memory.x && (element.x = memory.x)\n memory.y && (element.y = memory.y)\n memory.boundsArea && (element.boundsArea = memory.boundsArea)\n\n memory.cursor && (element.cursor = memory.cursor)\n memory.eventMode && (element.eventMode = memory.eventMode)\n memory.interactive && (element.interactive = memory.interactive)\n memory.interactiveChildren && (element.interactiveChildren = memory.interactiveChildren)\n memory.hitArea && (element.hitArea = memory.hitArea)\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Text, TextOptions } from \"pixi.js\";\nimport { getEventInstanceById, getEventTypeById } from \"../../decorators/EventDecorator\";\nimport { getTextStyle } from \"../../functions/TextureUtility\";\nimport ICanvasTextMemory from \"../../interface/canvas/ICanvasTextTextMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\nexport const CANVAS_TEXT_ID = \"CanvasText\"\n\n/**\n * This class is a extension of the [PIXI.Text class](https://pixijs.com/8.x/examples/text/pixi-text), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\nexport default class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {\n constructor(options?: TextOptions) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId || CANVAS_TEXT_ID\n }\n pixivnId: string = CANVAS_TEXT_ID\n get memory(): ICanvasTextMemory {\n return getMemoryText(this)\n }\n set memory(value: ICanvasTextMemory) {\n setMemoryText(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasText> {\n * override fn(event: CanvasEventNamesType, text: CanvasText): void {\n * if (event === 'pointerdown') {\n * text.scale.x *= 1.25;\n * text.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n *\n * text.eventMode = 'static';\n * text.cursor = 'pointer';\n * text.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let id = eventClass.prototype.id\n let instance = getEventInstanceById(id)\n this._onEvents[event] = id\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n}\n\nexport function getMemoryText<T extends CanvasText>(element: T | CanvasText): ICanvasTextMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n pixivnId: element.pixivnId,\n anchor: { x: element.anchor.x, y: element.anchor.y },\n text: element.text,\n resolution: element.resolution,\n style: getTextStyle(element.style),\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemoryText(element: CanvasText, memory: ICanvasTextMemory) {\n setMemoryContainer(element, memory)\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.text && (element.text = memory.text)\n memory.resolution && (element.resolution = memory.resolution)\n memory.style && (element.style = memory.style)\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let id = memory.onEvents[event]\n let instance = getEventTypeById(id)\n if (instance) {\n element.onEvent(event as CanvasEventNamesType, instance)\n }\n }\n}\n"]}