@drincs/pixi-vn 0.6.1 → 0.6.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{TickerBase-BAUiHet_.d.ts → TickerBase-3rLpDpmb.d.ts} +9 -0
- package/dist/{TickerBase-BctFf13y.d.mts → TickerBase-DKYzbzro.d.mts} +9 -0
- package/dist/classes/CanvasEvent.d.mts +6 -0
- package/dist/classes/CanvasEvent.d.ts +6 -0
- package/dist/classes/CanvasEvent.js +8 -1
- package/dist/classes/CanvasEvent.js.map +1 -1
- package/dist/classes/CanvasEvent.mjs +8 -1
- package/dist/classes/CanvasEvent.mjs.map +1 -1
- package/dist/classes/CharacterBaseModel.js +105 -77
- package/dist/classes/CharacterBaseModel.js.map +1 -1
- package/dist/classes/CharacterBaseModel.mjs +105 -77
- package/dist/classes/CharacterBaseModel.mjs.map +1 -1
- package/dist/classes/ChoiceMenuOption.js +106 -78
- package/dist/classes/ChoiceMenuOption.js.map +1 -1
- package/dist/classes/ChoiceMenuOption.mjs +106 -78
- package/dist/classes/ChoiceMenuOption.mjs.map +1 -1
- package/dist/classes/CloseLabel.js +2 -2
- package/dist/classes/CloseLabel.js.map +1 -1
- package/dist/classes/CloseLabel.mjs +2 -2
- package/dist/classes/CloseLabel.mjs.map +1 -1
- package/dist/classes/DialogueBaseModel.d.mts +2 -2
- package/dist/classes/DialogueBaseModel.d.ts +2 -2
- package/dist/classes/DialogueBaseModel.js +6 -6
- package/dist/classes/DialogueBaseModel.js.map +1 -1
- package/dist/classes/DialogueBaseModel.mjs +6 -6
- package/dist/classes/DialogueBaseModel.mjs.map +1 -1
- package/dist/classes/Label.d.mts +1 -1
- package/dist/classes/Label.d.ts +1 -1
- package/dist/classes/Label.js +2 -2
- package/dist/classes/Label.js.map +1 -1
- package/dist/classes/Label.mjs +2 -2
- package/dist/classes/Label.mjs.map +1 -1
- package/dist/classes/StoredClassModel.js +105 -77
- package/dist/classes/StoredClassModel.js.map +1 -1
- package/dist/classes/StoredClassModel.mjs +105 -77
- package/dist/classes/StoredClassModel.mjs.map +1 -1
- package/dist/classes/canvas/CanvasBase.d.mts +5 -1
- package/dist/classes/canvas/CanvasBase.d.ts +5 -1
- package/dist/classes/canvas/CanvasBase.js +8 -1
- package/dist/classes/canvas/CanvasBase.js.map +1 -1
- package/dist/classes/canvas/CanvasBase.mjs +8 -1
- package/dist/classes/canvas/CanvasBase.mjs.map +1 -1
- package/dist/classes/canvas/CanvasContainer.d.mts +4 -1
- package/dist/classes/canvas/CanvasContainer.d.ts +4 -1
- package/dist/classes/canvas/CanvasContainer.js +67 -47
- package/dist/classes/canvas/CanvasContainer.js.map +1 -1
- package/dist/classes/canvas/CanvasContainer.mjs +67 -48
- package/dist/classes/canvas/CanvasContainer.mjs.map +1 -1
- package/dist/classes/canvas/CanvasImage.d.mts +4 -2
- package/dist/classes/canvas/CanvasImage.d.ts +4 -2
- package/dist/classes/canvas/CanvasImage.js +34 -23
- package/dist/classes/canvas/CanvasImage.js.map +1 -1
- package/dist/classes/canvas/CanvasImage.mjs +31 -23
- package/dist/classes/canvas/CanvasImage.mjs.map +1 -1
- package/dist/classes/canvas/CanvasSprite.d.mts +5 -2
- package/dist/classes/canvas/CanvasSprite.d.ts +5 -2
- package/dist/classes/canvas/CanvasSprite.js +26 -20
- package/dist/classes/canvas/CanvasSprite.js.map +1 -1
- package/dist/classes/canvas/CanvasSprite.mjs +26 -21
- package/dist/classes/canvas/CanvasSprite.mjs.map +1 -1
- package/dist/classes/canvas/CanvasText.d.mts +6 -3
- package/dist/classes/canvas/CanvasText.d.ts +6 -3
- package/dist/classes/canvas/CanvasText.js +35 -27
- package/dist/classes/canvas/CanvasText.js.map +1 -1
- package/dist/classes/canvas/CanvasText.mjs +35 -28
- package/dist/classes/canvas/CanvasText.mjs.map +1 -1
- package/dist/classes/canvas/index.js +192 -166
- package/dist/classes/canvas/index.js.map +1 -1
- package/dist/classes/canvas/index.mjs +192 -166
- package/dist/classes/canvas/index.mjs.map +1 -1
- package/dist/classes/index.d.mts +1 -0
- package/dist/classes/index.d.ts +1 -0
- package/dist/classes/index.js +118 -83
- package/dist/classes/index.js.map +1 -1
- package/dist/classes/index.mjs +118 -83
- package/dist/classes/index.mjs.map +1 -1
- package/dist/classes/ticker/FadeAlphaTicker.d.mts +2 -1
- package/dist/classes/ticker/FadeAlphaTicker.d.ts +2 -1
- package/dist/classes/ticker/FadeAlphaTicker.js +105 -77
- package/dist/classes/ticker/FadeAlphaTicker.js.map +1 -1
- package/dist/classes/ticker/FadeAlphaTicker.mjs +105 -77
- package/dist/classes/ticker/FadeAlphaTicker.mjs.map +1 -1
- package/dist/classes/ticker/MoveTicker.d.mts +2 -1
- package/dist/classes/ticker/MoveTicker.d.ts +2 -1
- package/dist/classes/ticker/MoveTicker.js +105 -77
- package/dist/classes/ticker/MoveTicker.js.map +1 -1
- package/dist/classes/ticker/MoveTicker.mjs +105 -77
- package/dist/classes/ticker/MoveTicker.mjs.map +1 -1
- package/dist/classes/ticker/RotateTicker.d.mts +2 -1
- package/dist/classes/ticker/RotateTicker.d.ts +2 -1
- package/dist/classes/ticker/RotateTicker.js +105 -77
- package/dist/classes/ticker/RotateTicker.js.map +1 -1
- package/dist/classes/ticker/RotateTicker.mjs +105 -77
- package/dist/classes/ticker/RotateTicker.mjs.map +1 -1
- package/dist/classes/ticker/TickerBase.d.mts +2 -1
- package/dist/classes/ticker/TickerBase.d.ts +2 -1
- package/dist/classes/ticker/TickerBase.js +6 -1
- package/dist/classes/ticker/TickerBase.js.map +1 -1
- package/dist/classes/ticker/TickerBase.mjs +6 -1
- package/dist/classes/ticker/TickerBase.mjs.map +1 -1
- package/dist/classes/ticker/ZoomTicker.d.mts +9 -3
- package/dist/classes/ticker/ZoomTicker.d.ts +9 -3
- package/dist/classes/ticker/ZoomTicker.js +120 -78
- package/dist/classes/ticker/ZoomTicker.js.map +1 -1
- package/dist/classes/ticker/ZoomTicker.mjs +118 -78
- package/dist/classes/ticker/ZoomTicker.mjs.map +1 -1
- package/dist/classes/ticker/index.d.mts +2 -1
- package/dist/classes/ticker/index.d.ts +2 -1
- package/dist/classes/ticker/index.js +242 -214
- package/dist/classes/ticker/index.js.map +1 -1
- package/dist/classes/ticker/index.mjs +242 -214
- package/dist/classes/ticker/index.mjs.map +1 -1
- package/dist/constants.d.mts +1 -1
- package/dist/constants.d.ts +1 -1
- package/dist/constants.js +2 -2
- package/dist/constants.js.map +1 -1
- package/dist/constants.mjs +2 -2
- package/dist/constants.mjs.map +1 -1
- package/dist/decorators/CanvasElementDecorator.d.mts +3 -3
- package/dist/decorators/CanvasElementDecorator.d.ts +3 -3
- package/dist/decorators/CanvasElementDecorator.js +73 -53
- package/dist/decorators/CanvasElementDecorator.js.map +1 -1
- package/dist/decorators/CanvasElementDecorator.mjs +72 -52
- package/dist/decorators/CanvasElementDecorator.mjs.map +1 -1
- package/dist/decorators/CharacterDecorator.js +1 -1
- package/dist/decorators/CharacterDecorator.js.map +1 -1
- package/dist/decorators/CharacterDecorator.mjs +1 -1
- package/dist/decorators/CharacterDecorator.mjs.map +1 -1
- package/dist/decorators/EventDecorator.d.mts +7 -7
- package/dist/decorators/EventDecorator.d.ts +7 -7
- package/dist/decorators/EventDecorator.js +12 -11
- package/dist/decorators/EventDecorator.js.map +1 -1
- package/dist/decorators/EventDecorator.mjs +11 -10
- package/dist/decorators/EventDecorator.mjs.map +1 -1
- package/dist/decorators/LabelDecorator.js +106 -78
- package/dist/decorators/LabelDecorator.js.map +1 -1
- package/dist/decorators/LabelDecorator.mjs +106 -78
- package/dist/decorators/LabelDecorator.mjs.map +1 -1
- package/dist/decorators/TickerDecorator.d.mts +5 -5
- package/dist/decorators/TickerDecorator.d.ts +5 -5
- package/dist/decorators/TickerDecorator.js +7 -6
- package/dist/decorators/TickerDecorator.js.map +1 -1
- package/dist/decorators/TickerDecorator.mjs +7 -6
- package/dist/decorators/TickerDecorator.mjs.map +1 -1
- package/dist/decorators/index.d.mts +1 -1
- package/dist/decorators/index.d.ts +1 -1
- package/dist/decorators/index.js +108 -78
- package/dist/decorators/index.js.map +1 -1
- package/dist/decorators/index.mjs +108 -78
- package/dist/decorators/index.mjs.map +1 -1
- package/dist/functions/CanvasUtility.js +66 -47
- package/dist/functions/CanvasUtility.js.map +1 -1
- package/dist/functions/CanvasUtility.mjs +66 -47
- package/dist/functions/CanvasUtility.mjs.map +1 -1
- package/dist/functions/DialogueUtility.d.mts +1 -1
- package/dist/functions/DialogueUtility.d.ts +1 -1
- package/dist/functions/DialogueUtility.js +250 -211
- package/dist/functions/DialogueUtility.js.map +1 -1
- package/dist/functions/DialogueUtility.mjs +250 -211
- package/dist/functions/DialogueUtility.mjs.map +1 -1
- package/dist/functions/DiffUtility.js +1 -1
- package/dist/functions/DiffUtility.js.map +1 -1
- package/dist/functions/DiffUtility.mjs +1 -1
- package/dist/functions/DiffUtility.mjs.map +1 -1
- package/dist/functions/EasterEgg.js +1 -1
- package/dist/functions/EasterEgg.js.map +1 -1
- package/dist/functions/EasterEgg.mjs +1 -1
- package/dist/functions/EasterEgg.mjs.map +1 -1
- package/dist/functions/ExportUtility.js +1 -1
- package/dist/functions/ExportUtility.js.map +1 -1
- package/dist/functions/ExportUtility.mjs +1 -1
- package/dist/functions/ExportUtility.mjs.map +1 -1
- package/dist/functions/FlagsUtility.js +105 -77
- package/dist/functions/FlagsUtility.js.map +1 -1
- package/dist/functions/FlagsUtility.mjs +105 -77
- package/dist/functions/FlagsUtility.mjs.map +1 -1
- package/dist/functions/GameUtility.js +105 -77
- package/dist/functions/GameUtility.js.map +1 -1
- package/dist/functions/GameUtility.mjs +105 -77
- package/dist/functions/GameUtility.mjs.map +1 -1
- package/dist/functions/ImageUtility.d.mts +35 -2
- package/dist/functions/ImageUtility.d.ts +35 -2
- package/dist/functions/ImageUtility.js +381 -196
- package/dist/functions/ImageUtility.js.map +1 -1
- package/dist/functions/ImageUtility.mjs +378 -197
- package/dist/functions/ImageUtility.mjs.map +1 -1
- package/dist/functions/SavesUtility.d.mts +2 -2
- package/dist/functions/SavesUtility.d.ts +2 -2
- package/dist/functions/SavesUtility.js +153 -83
- package/dist/functions/SavesUtility.js.map +1 -1
- package/dist/functions/SavesUtility.mjs +153 -83
- package/dist/functions/SavesUtility.mjs.map +1 -1
- package/dist/functions/StepLabelUtility.js +1 -1
- package/dist/functions/StepLabelUtility.js.map +1 -1
- package/dist/functions/StepLabelUtility.mjs +1 -1
- package/dist/functions/StepLabelUtility.mjs.map +1 -1
- package/dist/functions/TextureUtility.js +10 -8
- package/dist/functions/TextureUtility.js.map +1 -1
- package/dist/functions/TextureUtility.mjs +10 -8
- package/dist/functions/TextureUtility.mjs.map +1 -1
- package/dist/functions/TickerUtility.js +1 -1
- package/dist/functions/TickerUtility.js.map +1 -1
- package/dist/functions/TickerUtility.mjs +1 -1
- package/dist/functions/TickerUtility.mjs.map +1 -1
- package/dist/functions/index.d.mts +6 -3
- package/dist/functions/index.d.ts +6 -3
- package/dist/functions/index.js +289 -93
- package/dist/functions/index.js.map +1 -1
- package/dist/functions/index.mjs +287 -95
- package/dist/functions/index.mjs.map +1 -1
- package/dist/index.d.mts +4 -4
- package/dist/index.d.ts +4 -4
- package/dist/index.js +758 -165
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +756 -167
- package/dist/index.mjs.map +1 -1
- package/dist/interface/CharacterBaseModelProps.js +1 -1
- package/dist/interface/CharacterBaseModelProps.js.map +1 -1
- package/dist/interface/CharacterBaseModelProps.mjs +1 -1
- package/dist/interface/CharacterBaseModelProps.mjs.map +1 -1
- package/dist/interface/DialogueHistory.js +1 -1
- package/dist/interface/DialogueHistory.js.map +1 -1
- package/dist/interface/DialogueHistory.mjs +1 -1
- package/dist/interface/DialogueHistory.mjs.map +1 -1
- package/dist/interface/IHistoryStep.d.mts +2 -2
- package/dist/interface/IHistoryStep.d.ts +2 -2
- package/dist/interface/IHistoryStep.js +1 -1
- package/dist/interface/IHistoryStep.js.map +1 -1
- package/dist/interface/IHistoryStep.mjs +1 -1
- package/dist/interface/IHistoryStep.mjs.map +1 -1
- package/dist/interface/IOpenedLabel.js +1 -1
- package/dist/interface/IOpenedLabel.js.map +1 -1
- package/dist/interface/IOpenedLabel.mjs +1 -1
- package/dist/interface/IOpenedLabel.mjs.map +1 -1
- package/dist/interface/ISaveData.d.mts +2 -2
- package/dist/interface/ISaveData.d.ts +2 -2
- package/dist/interface/ISaveData.js +1 -1
- package/dist/interface/ISaveData.js.map +1 -1
- package/dist/interface/ISaveData.mjs +1 -1
- package/dist/interface/ISaveData.mjs.map +1 -1
- package/dist/interface/ITicker.d.mts +2 -1
- package/dist/interface/ITicker.d.ts +2 -1
- package/dist/interface/ITicker.js +1 -1
- package/dist/interface/ITicker.js.map +1 -1
- package/dist/interface/ITicker.mjs +1 -1
- package/dist/interface/ITicker.mjs.map +1 -1
- package/dist/interface/ITickersSteps.d.mts +12 -3
- package/dist/interface/ITickersSteps.d.ts +12 -3
- package/dist/interface/ITickersSteps.js +1 -1
- package/dist/interface/ITickersSteps.js.map +1 -1
- package/dist/interface/ITickersSteps.mjs +1 -1
- package/dist/interface/ITickersSteps.mjs.map +1 -1
- package/dist/interface/TickerHistory.d.mts +3 -3
- package/dist/interface/TickerHistory.d.ts +3 -3
- package/dist/interface/TickerHistory.js +1 -1
- package/dist/interface/TickerHistory.js.map +1 -1
- package/dist/interface/TickerHistory.mjs +1 -1
- package/dist/interface/TickerHistory.mjs.map +1 -1
- package/dist/interface/TickerProgrationType.js +1 -1
- package/dist/interface/TickerProgrationType.js.map +1 -1
- package/dist/interface/TickerProgrationType.mjs +1 -1
- package/dist/interface/TickerProgrationType.mjs.map +1 -1
- package/dist/interface/TickerTimeoutHistory.js +1 -1
- package/dist/interface/TickerTimeoutHistory.js.map +1 -1
- package/dist/interface/TickerTimeoutHistory.mjs +1 -1
- package/dist/interface/TickerTimeoutHistory.mjs.map +1 -1
- package/dist/interface/canvas/ICanvasBaseMemory.d.mts +1 -1
- package/dist/interface/canvas/ICanvasBaseMemory.d.ts +1 -1
- package/dist/interface/canvas/ICanvasBaseMemory.js +1 -1
- package/dist/interface/canvas/ICanvasBaseMemory.js.map +1 -1
- package/dist/interface/canvas/ICanvasBaseMemory.mjs +1 -1
- package/dist/interface/canvas/ICanvasBaseMemory.mjs.map +1 -1
- package/dist/interface/canvas/ICanvasContainerMemory.js +1 -1
- package/dist/interface/canvas/ICanvasContainerMemory.js.map +1 -1
- package/dist/interface/canvas/ICanvasContainerMemory.mjs +1 -1
- package/dist/interface/canvas/ICanvasContainerMemory.mjs.map +1 -1
- package/dist/interface/canvas/ICanvasImageMemory.d.mts +2 -2
- package/dist/interface/canvas/ICanvasImageMemory.d.ts +2 -2
- package/dist/interface/canvas/ICanvasImageMemory.js +1 -1
- package/dist/interface/canvas/ICanvasImageMemory.js.map +1 -1
- package/dist/interface/canvas/ICanvasImageMemory.mjs +1 -1
- package/dist/interface/canvas/ICanvasImageMemory.mjs.map +1 -1
- package/dist/interface/canvas/ICanvasSpriteMemory.d.mts +1 -2
- package/dist/interface/canvas/ICanvasSpriteMemory.d.ts +1 -2
- package/dist/interface/canvas/ICanvasSpriteMemory.js +1 -1
- package/dist/interface/canvas/ICanvasSpriteMemory.js.map +1 -1
- package/dist/interface/canvas/ICanvasSpriteMemory.mjs +1 -1
- package/dist/interface/canvas/ICanvasSpriteMemory.mjs.map +1 -1
- package/dist/interface/canvas/ICanvasTextTextMemory.d.mts +1 -2
- package/dist/interface/canvas/ICanvasTextTextMemory.d.ts +1 -2
- package/dist/interface/canvas/ICanvasTextTextMemory.js +1 -1
- package/dist/interface/canvas/ICanvasTextTextMemory.js.map +1 -1
- package/dist/interface/canvas/ICanvasTextTextMemory.mjs +1 -1
- package/dist/interface/canvas/ICanvasTextTextMemory.mjs.map +1 -1
- package/dist/interface/canvas/ITextureMemory.js +1 -1
- package/dist/interface/canvas/ITextureMemory.js.map +1 -1
- package/dist/interface/canvas/ITextureMemory.mjs +1 -1
- package/dist/interface/canvas/ITextureMemory.mjs.map +1 -1
- package/dist/interface/canvas/index.js +1 -1
- package/dist/interface/canvas/index.js.map +1 -1
- package/dist/interface/canvas/index.mjs +1 -1
- package/dist/interface/canvas/index.mjs.map +1 -1
- package/dist/interface/export/ExportedCanvas.d.mts +2 -2
- package/dist/interface/export/ExportedCanvas.d.ts +2 -2
- package/dist/interface/export/ExportedCanvas.js +1 -1
- package/dist/interface/export/ExportedCanvas.js.map +1 -1
- package/dist/interface/export/ExportedCanvas.mjs +1 -1
- package/dist/interface/export/ExportedCanvas.mjs.map +1 -1
- package/dist/interface/export/ExportedStep.d.mts +2 -2
- package/dist/interface/export/ExportedStep.d.ts +2 -2
- package/dist/interface/export/ExportedStep.js +1 -1
- package/dist/interface/export/ExportedStep.js.map +1 -1
- package/dist/interface/export/ExportedStep.mjs +1 -1
- package/dist/interface/export/ExportedStep.mjs.map +1 -1
- package/dist/interface/export/ExportedStorage.js +1 -1
- package/dist/interface/export/ExportedStorage.js.map +1 -1
- package/dist/interface/export/ExportedStorage.mjs +1 -1
- package/dist/interface/export/ExportedStorage.mjs.map +1 -1
- package/dist/interface/export/index.d.mts +2 -2
- package/dist/interface/export/index.d.ts +2 -2
- package/dist/interface/export/index.js +1 -1
- package/dist/interface/export/index.js.map +1 -1
- package/dist/interface/export/index.mjs +1 -1
- package/dist/interface/export/index.mjs.map +1 -1
- package/dist/interface/index.d.mts +2 -2
- package/dist/interface/index.d.ts +2 -2
- package/dist/interface/index.js +1 -1
- package/dist/interface/index.js.map +1 -1
- package/dist/interface/index.mjs +1 -1
- package/dist/interface/index.mjs.map +1 -1
- package/dist/labels/BaseCanvasElementTestLabel.js +1317 -395
- package/dist/labels/BaseCanvasElementTestLabel.js.map +1 -1
- package/dist/labels/BaseCanvasElementTestLabel.mjs +1318 -396
- package/dist/labels/BaseCanvasElementTestLabel.mjs.map +1 -1
- package/dist/labels/{EventsTestLabel.d.mts → CanvasEventsTestLabel.d.mts} +4 -7
- package/dist/labels/{EventsTestLabel.d.ts → CanvasEventsTestLabel.d.ts} +4 -7
- package/dist/labels/{EventsTestLabel.js → CanvasEventsTestLabel.js} +332 -110
- package/dist/labels/CanvasEventsTestLabel.js.map +1 -0
- package/dist/labels/{EventsTestLabel.mjs → CanvasEventsTestLabel.mjs} +332 -110
- package/dist/labels/CanvasEventsTestLabel.mjs.map +1 -0
- package/dist/labels/{TintingTestLabel.d.mts → CustomTickerCanvasElementTestLabel.d.mts} +5 -4
- package/dist/labels/{TintingTestLabel.d.ts → CustomTickerCanvasElementTestLabel.d.ts} +5 -4
- package/dist/labels/{TickerTestLabel.js → CustomTickerCanvasElementTestLabel.js} +674 -490
- package/dist/labels/CustomTickerCanvasElementTestLabel.js.map +1 -0
- package/dist/labels/{TickerTestLabel.mjs → CustomTickerCanvasElementTestLabel.mjs} +675 -491
- package/dist/labels/CustomTickerCanvasElementTestLabel.mjs.map +1 -0
- package/dist/labels/{ShowImageTest.js → ImagesAnimationsTestLabel.js} +385 -94
- package/dist/labels/ImagesAnimationsTestLabel.js.map +1 -0
- package/dist/labels/{ShowImageTest.mjs → ImagesAnimationsTestLabel.mjs} +385 -94
- package/dist/labels/ImagesAnimationsTestLabel.mjs.map +1 -0
- package/dist/labels/MarkdownTest.js +162 -92
- package/dist/labels/MarkdownTest.js.map +1 -1
- package/dist/labels/MarkdownTest.mjs +162 -92
- package/dist/labels/MarkdownTest.mjs.map +1 -1
- package/dist/labels/StartLabel.js +803 -164
- package/dist/labels/StartLabel.js.map +1 -1
- package/dist/labels/StartLabel.mjs +804 -165
- package/dist/labels/StartLabel.mjs.map +1 -1
- package/dist/labels/TestConstant.d.mts +3 -1
- package/dist/labels/TestConstant.d.ts +3 -1
- package/dist/labels/TestConstant.js +109 -77
- package/dist/labels/TestConstant.js.map +1 -1
- package/dist/labels/TestConstant.mjs +108 -78
- package/dist/labels/TestConstant.mjs.map +1 -1
- package/dist/labels/index.js +803 -164
- package/dist/labels/index.js.map +1 -1
- package/dist/labels/index.mjs +804 -165
- package/dist/labels/index.mjs.map +1 -1
- package/dist/managers/StepManager.d.mts +5 -4
- package/dist/managers/StepManager.d.ts +5 -4
- package/dist/managers/StepManager.js +152 -82
- package/dist/managers/StepManager.js.map +1 -1
- package/dist/managers/StepManager.mjs +152 -82
- package/dist/managers/StepManager.mjs.map +1 -1
- package/dist/managers/StorageManager.js +1 -1
- package/dist/managers/StorageManager.js.map +1 -1
- package/dist/managers/StorageManager.mjs +1 -1
- package/dist/managers/StorageManager.mjs.map +1 -1
- package/dist/managers/WindowManager.d.mts +2 -2
- package/dist/managers/WindowManager.d.ts +2 -2
- package/dist/managers/WindowManager.js +96 -72
- package/dist/managers/WindowManager.js.map +1 -1
- package/dist/managers/WindowManager.mjs +96 -72
- package/dist/managers/WindowManager.mjs.map +1 -1
- package/dist/managers/index.d.mts +2 -2
- package/dist/managers/index.d.ts +2 -2
- package/dist/managers/index.js +152 -82
- package/dist/managers/index.js.map +1 -1
- package/dist/managers/index.mjs +152 -82
- package/dist/managers/index.mjs.map +1 -1
- package/dist/override/StepLabelProps.js +1 -1
- package/dist/override/StepLabelProps.js.map +1 -1
- package/dist/override/StepLabelProps.mjs +1 -1
- package/dist/override/StepLabelProps.mjs.map +1 -1
- package/dist/override/StepLabelResult.js +1 -1
- package/dist/override/StepLabelResult.js.map +1 -1
- package/dist/override/StepLabelResult.mjs +1 -1
- package/dist/override/StepLabelResult.mjs.map +1 -1
- package/dist/override/index.js +1 -1
- package/dist/override/index.js.map +1 -1
- package/dist/override/index.mjs +1 -1
- package/dist/override/index.mjs.map +1 -1
- package/dist/types/CanvasElementTagType.js +1 -1
- package/dist/types/CanvasElementTagType.js.map +1 -1
- package/dist/types/CanvasElementTagType.mjs +1 -1
- package/dist/types/CanvasElementTagType.mjs.map +1 -1
- package/dist/types/CanvasEventNamesType.js +1 -1
- package/dist/types/CanvasEventNamesType.js.map +1 -1
- package/dist/types/CanvasEventNamesType.mjs +1 -1
- package/dist/types/CanvasEventNamesType.mjs.map +1 -1
- package/dist/types/ChoiceMenuOptionsType.js +1 -1
- package/dist/types/ChoiceMenuOptionsType.js.map +1 -1
- package/dist/types/ChoiceMenuOptionsType.mjs +1 -1
- package/dist/types/ChoiceMenuOptionsType.mjs.map +1 -1
- package/dist/types/CloseType.js +1 -1
- package/dist/types/CloseType.js.map +1 -1
- package/dist/types/CloseType.mjs +1 -1
- package/dist/types/CloseType.mjs.map +1 -1
- package/dist/types/EventIdType.js +1 -1
- package/dist/types/EventIdType.js.map +1 -1
- package/dist/types/EventIdType.mjs +1 -1
- package/dist/types/EventIdType.mjs.map +1 -1
- package/dist/types/HistoryChoiceMenuOption.js +1 -1
- package/dist/types/HistoryChoiceMenuOption.js.map +1 -1
- package/dist/types/HistoryChoiceMenuOption.mjs +1 -1
- package/dist/types/HistoryChoiceMenuOption.mjs.map +1 -1
- package/dist/types/LabelIdType.js +1 -1
- package/dist/types/LabelIdType.js.map +1 -1
- package/dist/types/LabelIdType.mjs +1 -1
- package/dist/types/LabelIdType.mjs.map +1 -1
- package/dist/types/LabelRunModeType.js +1 -1
- package/dist/types/LabelRunModeType.js.map +1 -1
- package/dist/types/LabelRunModeType.mjs +1 -1
- package/dist/types/LabelRunModeType.mjs.map +1 -1
- package/dist/types/PauseType.js +1 -1
- package/dist/types/PauseType.js.map +1 -1
- package/dist/types/PauseType.mjs +1 -1
- package/dist/types/PauseType.mjs.map +1 -1
- package/dist/types/RepeatType.js +1 -1
- package/dist/types/RepeatType.js.map +1 -1
- package/dist/types/RepeatType.mjs +1 -1
- package/dist/types/RepeatType.mjs.map +1 -1
- package/dist/types/StepHistoryDataType.js +1 -1
- package/dist/types/StepHistoryDataType.js.map +1 -1
- package/dist/types/StepHistoryDataType.mjs +1 -1
- package/dist/types/StepHistoryDataType.mjs.map +1 -1
- package/dist/types/StepLabelType.js +1 -1
- package/dist/types/StepLabelType.js.map +1 -1
- package/dist/types/StepLabelType.mjs +1 -1
- package/dist/types/StepLabelType.mjs.map +1 -1
- package/dist/types/StorageElementType.js +1 -1
- package/dist/types/StorageElementType.js.map +1 -1
- package/dist/types/StorageElementType.mjs +1 -1
- package/dist/types/StorageElementType.mjs.map +1 -1
- package/dist/types/TickerIdType.js +1 -1
- package/dist/types/TickerIdType.js.map +1 -1
- package/dist/types/TickerIdType.mjs +1 -1
- package/dist/types/TickerIdType.mjs.map +1 -1
- package/dist/types/index.js +1 -1
- package/dist/types/index.js.map +1 -1
- package/dist/types/index.mjs +1 -1
- package/dist/types/index.mjs.map +1 -1
- package/dist/types/ticker/FadeAlphaTickerProps.js +1 -1
- package/dist/types/ticker/FadeAlphaTickerProps.js.map +1 -1
- package/dist/types/ticker/FadeAlphaTickerProps.mjs +1 -1
- package/dist/types/ticker/FadeAlphaTickerProps.mjs.map +1 -1
- package/dist/types/ticker/MoveTickerProps.d.mts +1 -1
- package/dist/types/ticker/MoveTickerProps.d.ts +1 -1
- package/dist/types/ticker/MoveTickerProps.js +1 -1
- package/dist/types/ticker/MoveTickerProps.js.map +1 -1
- package/dist/types/ticker/MoveTickerProps.mjs +1 -1
- package/dist/types/ticker/MoveTickerProps.mjs.map +1 -1
- package/dist/types/ticker/RotateTickerProps.d.mts +1 -1
- package/dist/types/ticker/RotateTickerProps.d.ts +1 -1
- package/dist/types/ticker/RotateTickerProps.js +1 -1
- package/dist/types/ticker/RotateTickerProps.js.map +1 -1
- package/dist/types/ticker/RotateTickerProps.mjs +1 -1
- package/dist/types/ticker/RotateTickerProps.mjs.map +1 -1
- package/dist/types/ticker/TagToRemoveAfterType.js +1 -1
- package/dist/types/ticker/TagToRemoveAfterType.js.map +1 -1
- package/dist/types/ticker/TagToRemoveAfterType.mjs +1 -1
- package/dist/types/ticker/TagToRemoveAfterType.mjs.map +1 -1
- package/dist/types/ticker/ZoomTickerProps.js +1 -1
- package/dist/types/ticker/ZoomTickerProps.js.map +1 -1
- package/dist/types/ticker/ZoomTickerProps.mjs +1 -1
- package/dist/types/ticker/ZoomTickerProps.mjs.map +1 -1
- package/dist/types/ticker/index.js +1 -1
- package/dist/types/ticker/index.js.map +1 -1
- package/dist/types/ticker/index.mjs +1 -1
- package/dist/types/ticker/index.mjs.map +1 -1
- package/package.json +4 -4
- package/dist/labels/EventsTestLabel.js.map +0 -1
- package/dist/labels/EventsTestLabel.mjs.map +0 -1
- package/dist/labels/ShowImageTest.js.map +0 -1
- package/dist/labels/ShowImageTest.mjs.map +0 -1
- package/dist/labels/TickerTestLabel.d.mts +0 -9
- package/dist/labels/TickerTestLabel.d.ts +0 -9
- package/dist/labels/TickerTestLabel.js.map +0 -1
- package/dist/labels/TickerTestLabel.mjs.map +0 -1
- package/dist/labels/TintingTestLabel.js +0 -1786
- package/dist/labels/TintingTestLabel.js.map +0 -1
- package/dist/labels/TintingTestLabel.mjs +0 -1780
- package/dist/labels/TintingTestLabel.mjs.map +0 -1
- /package/dist/labels/{ShowImageTest.d.mts → ImagesAnimationsTestLabel.d.mts} +0 -0
- /package/dist/labels/{ShowImageTest.d.ts → ImagesAnimationsTestLabel.d.ts} +0 -0
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@@ -42,37 +42,41 @@ var __async = (__this, __arguments, generator) => {
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// src/decorators/EventDecorator.ts
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function
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function getEventTypeById(eventId) {
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try {
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let eventType = registeredEvents[
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console.error(`[Pixi'VN] Event ${
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console.error(`[Pixi'VN] Event ${eventId} not found`);
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return;
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}
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new eventType();
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function
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function getEventInstanceById(eventId) {
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console.error(`[Pixi'VN] Event ${
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console.error(`[Pixi'VN] Event ${eventId} not found`);
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return event;
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console.error(`[Pixi'VN] Error while getting Event ${
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console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e);
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}
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}
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function getMemoryContainer(element) {
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if (element.hasOwnProperty("pixivnId")) {
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className = element.pixivnId;
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}
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return {
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pixivnId: className,
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elements: [],
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width: element.width,
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height: element.height,
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position: { x: element.position.x, y: element.position.y },
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skew: { x: element.skew.x, y: element.skew.y },
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visible: element.visible,
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culled: element.culled,
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x: element.x,
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y: element.y,
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boundsArea: element.boundsArea,
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@@ -126,7 +129,6 @@ function setMemoryContainer(element, memory) {
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memory.position && element.position.set(memory.position.x, memory.position.y);
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memory.skew && element.skew.set(memory.skew.x, memory.skew.y);
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memory.visible && (element.visible = memory.visible);
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memory.culled && (element.culled = memory.culled);
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memory.x && (element.x = memory.x);
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memory.y && (element.y = memory.y);
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memory.boundsArea && (element.boundsArea = memory.boundsArea);
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@@ -168,10 +170,13 @@ function getTextureMemory(texture) {
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}
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// src/classes/canvas/CanvasSprite.ts
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var CANVAS_SPRITE_ID = "CanvasSprite";
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var CanvasSprite = class _CanvasSprite extends Sprite {
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constructor() {
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super(
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constructor(options) {
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super(options);
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this.pixivnId = CANVAS_SPRITE_ID;
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this._onEvents = {};
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this.pixivnId = this.constructor.prototype.pixivnId || CANVAS_SPRITE_ID;
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}
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get memory() {
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return getMemorySprite(this);
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@@ -212,9 +217,9 @@ var CanvasSprite = class _CanvasSprite extends Sprite {
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* ```
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*/
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onEvent(event, eventClass) {
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let
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let instance =
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this._onEvents[event] =
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let id = eventClass.prototype.id;
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let instance = getEventInstanceById(id);
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this._onEvents[event] = id;
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if (instance) {
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super.on(event, () => {
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instance.fn(event, this);
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|
@@ -243,7 +248,7 @@ var CanvasSprite = class _CanvasSprite extends Sprite {
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248
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function getMemorySprite(element) {
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let temp = getMemoryContainer(element);
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return __spreadProps(__spreadValues({}, temp), {
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-
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pixivnId: element.pixivnId,
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textureImage: getTextureMemory(element.texture),
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anchor: { x: element.anchor.x, y: element.anchor.y },
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roundPixels: element.roundPixels,
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@@ -266,14 +271,14 @@ function setMemorySprite(element, memory) {
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}
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memory.roundPixels && (element.roundPixels = memory.roundPixels);
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for (let event in memory.onEvents) {
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-
let
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let instance =
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+
let id = memory.onEvents[event];
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+
let instance = getEventTypeById(id);
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276
|
if (instance) {
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|
element.onEvent(event, instance);
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}
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279
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}
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}
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277
|
-
export { CanvasSprite as default, getMemorySprite, setMemorySprite };
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|
-
//# sourceMappingURL=
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282
|
+
export { CANVAS_SPRITE_ID, CanvasSprite as default, getMemorySprite, setMemorySprite };
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283
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+
//# sourceMappingURL=CanvasSprite.mjs.map
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//# sourceMappingURL=CanvasSprite.mjs.map
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@@ -1 +1 @@
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1
|
-
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{ ContainerChild, ContainerEvents, EventEmitter, Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { getEventInstanceByClassName, getEventTypeByClassName } from \"../../decorators/EventDecorator\";\nimport { getTextureMemory } from \"../../functions/CanvasUtility\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasBaseMemory from \"../../interface/canvas/ICanvasBaseMemory\";\nimport ICanvasSpriteMemory, { ICanvasSpriteBaseMemory } from \"../../interface/canvas/ICanvasSpriteMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\n/**\n * This class is a extension of the [PIXI.Sprite class](https://pixijs.com/8.x/examples/sprite/basic), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * const sprite = CanvasSprite.from(texture);\n *\n * sprite.anchor.set(0.5);\n * sprite.x = GameWindowManager.screen.width / 2;\n * sprite.y = GameWindowManager.screen.height / 2;\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\nexport default class CanvasSprite<Memory extends SpriteOptions & ICanvasBaseMemory = ICanvasSpriteMemory> extends Sprite implements CanvasBase<Memory | ICanvasSpriteMemory> {\n get memory(): Memory | ICanvasSpriteMemory {\n return getMemorySprite(this)\n }\n set memory(value: ICanvasSpriteMemory) {\n setMemorySprite(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasSprite> {\n * override fn(event: CanvasEventNamesType, sprite: CanvasSprite): void {\n * if (event === 'pointerdown') {\n * sprite.scale.x *= 1.25;\n * sprite.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * let sprite = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * await sprite.load()\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let className = eventClass.name\n let instance = getEventInstanceByClassName(className)\n this._onEvents[event] = className\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean): CanvasSprite<any> {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasSprite()\n mySprite.texture = sprite.texture\n return mySprite\n }\n}\n\nexport function getMemorySprite<T extends CanvasSprite<any>>(element: T | CanvasSprite<any>): ICanvasSpriteMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n className: \"CanvasSprite\",\n textureImage: getTextureMemory((element as any).texture),\n anchor: { x: element.anchor.x, y: element.anchor.y },\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemorySprite<Memory extends ICanvasSpriteBaseMemory>(element: CanvasSprite<any>, memory: Memory) {\n setMemoryContainer(element, memory)\n getTexture(memory.textureImage.image).then((texture) => {\n if (texture) {\n element.texture = texture\n }\n })\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let className = memory.onEvents[event]\n let instance = getEventTypeByClassName(className)\n if (instance) {\n element.onEvent(event, instance)\n }\n }\n}\n","import { CanvasEvent } from \"../classes\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasEventNamesType } from \"../types\"\nimport { EventIdType } from \"../types/EventIdType\"\n\n/**\n * Canvas Event Register\n */\nexport const registeredEvents: { [name: EventIdType]: typeof CanvasEvent<CanvasEventNamesType> } = {}\n/**\n * Is a decorator that register a event in the game.\n * Is a required decorator for use the event in the game.\n * Thanks to this decoration the game has the possibility of updating the events to the latest modification and saving the game.\n * @param name is th identifier of the event, by default is the name of the class\n * @returns \n */\nexport default function eventDecorator(name?: EventIdType) {\n return function (target: typeof CanvasEvent<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredEvents[name]) {\n console.info(`[Pixi'VN] Event ${name} already exists, it will be overwritten`)\n }\n registeredEvents[name] = target\n }\n}\n\n/**\n * Get an event type by the class name.\n * @param eventName The name of the class.\n * @returns The event type.\n */\nexport function getEventTypeByClassName<T = typeof CanvasEvent<CanvasBase<any>>>(eventName: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventName]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventName} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e)\n return\n }\n}\n\n/**\n * Get an event instance by the class name.\n * @param eventName The name of the class.\n * @returns The event instance.\n */\nexport function getEventInstanceByClassName<T = CanvasEvent<CanvasBase<any>>>(eventName: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventName]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventName} not found`)\n return\n }\n let event = new eventType()\n return event as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e)\n return\n }\n}\n","import { Container } from \"pixi.js\";\nimport { canvasElementDecorator } from \"../../decorators\";\nimport { ICanvasBaseMemory } from \"../../interface/canvas\";\n\n/**\n * This class is used to create a canvas element to add into a Pixi Application.\n * You can use GameWindowManager.addCanvasElement() to add this element into the application.\n * This class should be implemented and the memory method should be overridden.\n * You must use the {@link canvasElementDecorator} to register the canvas in the game.\n * In Ren'Py is a displayable.\n * @example\n * ```typescript\n * \\@canvasElementDecorator() // this is equivalent to canvasElementDecorator(\"CanvasExample\")\n * export class CanvasExample extends Container implements CanvasBase<ICanvasExampleMemory> {\n * get memory(): ICanvasExampleMemory {\n * return {\n * className: \"CanvasExample\",\n * // ... other properties\n * }\n * }\n * set memory(value: ICanvasExampleMemory) {\n * // ... set other properties\n * }\n * }\n * ```\n */\nexport default class CanvasBase<T2 extends ICanvasBaseMemory> extends Container {\n /**\n * This method return the memory of the canvas element.\n */\n get memory(): T2 { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * This method set the memory of the canvas element.\n */\n set memory(_value: T2) { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n}\n","import { Container, ContainerOptions } from \"pixi.js\";\nimport { exportCanvasElement, importCanvasElement } from \"../../functions/CanvasUtility\";\nimport ICanvasContainerMemory from \"../../interface/canvas/ICanvasContainerMemory\";\nimport CanvasBase from \"./CanvasBase\";\n\n/**\n * This class is a extension of the [PIXI.Container class](https://pixijs.com/8.x/examples/basic/container), it has the same properties and methods, \n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const container = new CanvasContainer();\n * GameWindowManager.addCanvasElement(container);\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * for (let i = 0; i < 25; i++)\n * {\n * const bunny = new CanvasSprite(texture);\n * bunny.x = (i % 5) * 40;\n * bunny.y = Math.floor(i / 5) * 40;\n * container.addChild(bunny);\n * }\n * ```\n */\nexport default class CanvasContainer extends Container implements CanvasBase<ICanvasContainerMemory> {\n get memory(): ICanvasContainerMemory {\n let memory = getMemoryContainer(this)\n this.children.forEach(child => {\n memory.elements.push(exportCanvasElement(child as CanvasBase<any>))\n })\n return memory\n }\n set memory(value: ICanvasContainerMemory) {\n setMemoryContainer(this, value)\n value.elements.forEach(child => {\n this.addChild(importCanvasElement(child))\n })\n }\n}\n\nexport function getMemoryContainer<T extends Container>(element: T): ICanvasContainerMemory {\n return {\n className: \"CanvasContainer\",\n elements: [],\n\n width: element.width,\n height: element.height,\n\n isRenderGroup: element.isRenderGroup,\n blendMode: element.blendMode,\n tint: element.tint,\n alpha: element.alpha,\n angle: element.angle,\n renderable: element.renderable,\n rotation: element.rotation,\n scale: { x: element.scale.x, y: element.scale.y },\n pivot: { x: element.pivot.x, y: element.pivot.y },\n position: { x: element.position.x, y: element.position.y },\n skew: { x: element.skew.x, y: element.skew.y },\n visible: element.visible,\n culled: element.culled,\n x: element.x,\n y: element.y,\n boundsArea: element.boundsArea,\n\n cursor: element.cursor,\n eventMode: element.eventMode,\n interactive: element.interactive,\n interactiveChildren: element.interactiveChildren,\n hitArea: element.hitArea\n }\n}\n\nexport function setMemoryContainer<T extends Container>(element: T | Container, memory: ContainerOptions) {\n memory.width && (element.width = memory.width)\n memory.height && (element.height = memory.height)\n\n memory.isRenderGroup && (element.isRenderGroup = memory.isRenderGroup)\n memory.blendMode && (element.blendMode = memory.blendMode)\n memory.tint && (element.tint = memory.tint)\n memory.alpha && (element.alpha = memory.alpha)\n memory.angle && (element.angle = memory.angle)\n memory.renderable && (element.renderable = memory.renderable)\n memory.rotation && (element.rotation = memory.rotation)\n if (memory.scale) {\n if (typeof memory.scale === \"number\") {\n element.scale.set(memory.scale, memory.scale)\n }\n else {\n element.scale.set(memory.scale.x, memory.scale.y)\n }\n }\n if (memory.pivot) {\n if (typeof memory.pivot === \"number\") {\n element.pivot.set(memory.pivot, memory.pivot)\n }\n else {\n element.pivot.set(memory.pivot.x, memory.pivot.y)\n }\n }\n memory.position && (element.position.set(memory.position.x, memory.position.y))\n memory.skew && (element.skew.set(memory.skew.x, memory.skew.y))\n memory.visible && (element.visible = memory.visible)\n memory.culled && (element.culled = memory.culled)\n memory.x && (element.x = memory.x)\n memory.y && (element.y = memory.y)\n memory.boundsArea && (element.boundsArea = memory.boundsArea)\n\n memory.cursor && (element.cursor = memory.cursor)\n memory.eventMode && (element.eventMode = memory.eventMode)\n memory.interactive && (element.interactive = memory.interactive)\n memory.interactiveChildren && (element.interactiveChildren = memory.interactiveChildren)\n memory.hitArea && (element.hitArea = memory.hitArea)\n}\n","import { Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { addImage, loadImage, showWithDissolveTransition } from \"../../functions\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasImageMemory from \"../../interface/canvas/ICanvasImageMemory\";\nimport CanvasSprite, { getMemorySprite, setMemorySprite } from \"./CanvasSprite\";\n\n/**\n * This class is a extension of the CanvasSprite class, it has the same properties and methods,\n * but it has some features that make texture management easier.\n * You need to use CanvasImage.load() to show the image in the canvas.\n * This class is used for functions like {@link addImage}, {@link loadImage} and {@link showWithDissolveTransition}.\n * @example\n * ```typescript\n * let alien = new CanvasImage({\n * anchor: { x: 0.5, y: 0.5 },\n * x: 100,\n * y: 100,\n * }, 'https://pixijs.com/assets/eggHead.png')\n * await alien.load()\n * GameWindowManager.addCanvasElement(\"alien\", alien)\n * ```\n * @example\n * ```typescript\n * let alien = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * alien.anchor.set(0.5);\n * alien.x = 100\n * alien.y = 100\n * await alien.load()\n * ```\n */\nexport default class CanvasImage extends CanvasSprite<ICanvasImageMemory> {\n constructor(options?: SpriteOptions | Texture | undefined, imageLink?: string) {\n super(options)\n if (imageLink) {\n this.imageLink = imageLink\n }\n }\n override get memory(): ICanvasImageMemory {\n return {\n ...getMemorySprite(this),\n className: \"CanvasImage\",\n textureImage: { image: this.imageLink },\n }\n }\n override set memory(memory: ICanvasImageMemory) {\n setMemorySprite(this, memory)\n }\n imageLink: string = \"\"\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean) {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasImage()\n mySprite.texture = sprite.texture\n return mySprite\n }\n /** \n * Load the image from the link and set the texture of the sprite.\n * @param image The link of the image. If it is not set, it will use the imageLink property.\n * @returns A promise that resolves when the image is loaded.\n */\n async load(image?: string) {\n if (!image) {\n image = this.imageLink\n }\n return getTexture(this.imageLink)\n .then((texture) => {\n if (texture) {\n this.texture = texture\n }\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error into CanvasImage.load()\", e)\n })\n }\n}\n","import { Assets, TextStyle, TextStyleOptions, Texture } from 'pixi.js';\n\n/**\n * Get a texture from a url.\n * @param imageUrl is the url of the image.\n * @returns the texture of the image, or a text with the error.\n */\nexport async function getTexture(imageUrl: string): Promise<Texture | void> {\n if (Assets.cache.has(imageUrl)) {\n return Assets.get(imageUrl)\n }\n return Assets.load(imageUrl)\n .then((texture) => {\n if (!texture) {\n console.error(\"[Pixi'VN] Texture not found\", imageUrl)\n return\n }\n // if texture not is a Texture, then it is a TextureResource\n if (!(texture instanceof Texture)) {\n console.error(\"[Pixi'VN] File not is a image\", imageUrl)\n return\n }\n\n return texture\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error loading image\", e)\n return\n })\n}\n\nexport function getTextStyle(style: TextStyle): TextStyleOptions {\n let fill = style.fill\n if (fill instanceof Object) {\n // TODO: FillGradient and FillPattern are not supported yet\n console.warn(\"[Pixi'VN] CanvasText.style.fill is a FillGradient or FillPattern, this is not supported yet.\", fill)\n fill = \"#00FF00\"\n }\n return {\n align: style.align,\n breakWords: style.breakWords,\n dropShadow: style.dropShadow,\n fill: fill,\n fontFamily: style.fontFamily,\n fontSize: style.fontSize,\n fontStyle: style.fontStyle,\n fontVariant: style.fontVariant,\n fontWeight: style.fontWeight,\n leading: style.leading,\n letterSpacing: style.letterSpacing,\n lineHeight: style.lineHeight,\n padding: style.padding,\n stroke: style.stroke,\n textBaseline: style.textBaseline,\n trim: style.trim,\n whiteSpace: style.whiteSpace,\n wordWrap: style.wordWrap,\n wordWrapWidth: style.wordWrapWidth,\n }\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Text } from \"pixi.js\";\nimport { getEventInstanceByClassName, getEventTypeByClassName } from \"../../decorators/EventDecorator\";\nimport { getTextStyle } from \"../../functions/TextureUtility\";\nimport ICanvasTextMemory from \"../../interface/canvas/ICanvasTextTextMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\n/**\n * This class is a extension of the [PIXI.Text class](https://pixijs.com/8.x/examples/text/pixi-text), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\nexport default class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {\n get memory(): ICanvasTextMemory {\n return getMemoryText(this)\n }\n set memory(value: ICanvasTextMemory) {\n setMemoryText(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasText> {\n * override fn(event: CanvasEventNamesType, text: CanvasText): void {\n * if (event === 'pointerdown') {\n * text.scale.x *= 1.25;\n * text.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n *\n * text.eventMode = 'static';\n * text.cursor = 'pointer';\n * text.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let className = eventClass.name\n let instance = getEventInstanceByClassName(className)\n this._onEvents[event] = className\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n}\n\nexport function getMemoryText<T extends CanvasText>(element: T | CanvasText): ICanvasTextMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n className: \"CanvasText\",\n anchor: { x: element.anchor.x, y: element.anchor.y },\n text: element.text,\n resolution: element.resolution,\n style: getTextStyle(element.style),\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemoryText(element: CanvasText, memory: ICanvasTextMemory) {\n setMemoryContainer(element, memory)\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.text && (element.text = memory.text)\n memory.resolution && (element.resolution = memory.resolution)\n memory.style && (element.style = memory.style)\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let className = memory.onEvents[event]\n let instance = getEventTypeByClassName(className)\n if (instance) {\n element.onEvent(event as CanvasEventNamesType, instance)\n }\n }\n}\n","import { Texture } from \"pixi.js\";\nimport { CanvasBase } from \"../classes/canvas\";\nimport { getCanvasElementInstanceByClassName } from \"../decorators/CanvasElementDecorator\";\nimport { ICanvasBaseMemory, ITextureMemory } from \"../interface/canvas\";\n\n/**\n * Get the memory object of the PixiJS texture\n * @param texture PixiJS Texture object\n * @returns Memory object of the texture\n */\nexport function getTextureMemory(texture: Texture): ITextureMemory {\n let sourceTexture = texture.source\n let textureMemory: ITextureMemory = {\n image: sourceTexture.label\n }\n return textureMemory\n}\n\n/**\n * Export a Canvas element to a memory object\n * @param element Canvas element\n * @returns Memory object of the canvas\n */\nexport function exportCanvasElement<T extends CanvasBase<any>>(\n element: T,\n): ICanvasBaseMemory {\n return element.memory\n}\n\n/**\n * Import a Canvas element from a memory object\n * @param memory Memory object of the canvas\n * @returns Canvas element\n */\nexport function importCanvasElement<T extends CanvasBase<any>>(\n memory: ICanvasBaseMemory,\n): T {\n let element = getCanvasElementInstanceByClassName<T>(memory.className)\n if (element) {\n element.memory = memory\n }\n else {\n throw new Error(\"[Pixi'VN] The element \" + memory.className + \" could not be created\")\n }\n\n return element\n}\n"]}
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{ CanvasEvent } from \"../classes\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasEventNamesType } from \"../types\"\nimport { EventIdType } from \"../types/EventIdType\"\n\n/**\n * Canvas Event Register\n */\nexport const registeredEvents: { [name: EventIdType]: typeof CanvasEvent<CanvasEventNamesType> } = {}\n/**\n * Is a decorator that register a event in the game.\n * Is a required decorator for use the event in the game.\n * Thanks to this decoration the game has the possibility of updating the events to the latest modification and saving the game.\n * @param name is th identifier of the event, by default is the name of the class\n * @returns \n */\nexport default function eventDecorator(name?: EventIdType) {\n return function (target: typeof CanvasEvent<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredEvents[name]) {\n console.info(`[Pixi'VN] Event ${name} already exists, it will be overwritten`)\n }\n target.prototype.id = name\n registeredEvents[name] = target\n }\n}\n\n/**\n * Get an event by the id.\n * @param eventId The id of the event.\n * @returns The event type.\n */\nexport function getEventTypeById<T = typeof CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n\n/**\n * Get an event instance by the id.\n * @param eventId The id of the event.\n * @returns The event instance.\n */\nexport function getEventInstanceById<T = CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n let event = new eventType()\n return event as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n","import { Container, ContainerOptions } from \"pixi.js\";\nimport { exportCanvasElement, importCanvasElement } from \"../../functions/CanvasUtility\";\nimport ICanvasContainerMemory from \"../../interface/canvas/ICanvasContainerMemory\";\nimport CanvasBase from \"./CanvasBase\";\n\nexport const CANVAS_CONTAINER_ID = \"CanvasContainer\"\n\n/**\n * This class is a extension of the [PIXI.Container class](https://pixijs.com/8.x/examples/basic/container), it has the same properties and methods, \n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const container = new CanvasContainer();\n * GameWindowManager.addCanvasElement(container);\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * for (let i = 0; i < 25; i++)\n * {\n * const bunny = new CanvasSprite(texture);\n * bunny.x = (i % 5) * 40;\n * bunny.y = Math.floor(i / 5) * 40;\n * container.addChild(bunny);\n * }\n * ```\n */\nexport default class CanvasContainer extends Container implements CanvasBase<ICanvasContainerMemory> {\n constructor(options?: ContainerOptions) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId || CANVAS_CONTAINER_ID\n }\n pixivnId: string = CANVAS_CONTAINER_ID\n get memory(): ICanvasContainerMemory {\n let memory = getMemoryContainer(this)\n this.children.forEach(child => {\n memory.elements.push(exportCanvasElement(child as CanvasBase<any>))\n })\n return memory\n }\n set memory(value: ICanvasContainerMemory) {\n setMemoryContainer(this, value)\n value.elements.forEach(child => {\n this.addChild(importCanvasElement(child))\n })\n }\n}\n\nexport function getMemoryContainer<T extends Container>(element: T): ICanvasContainerMemory {\n let className = \"CanvasContainer\"\n if (element.hasOwnProperty(\"pixivnId\")) {\n className = (element as any).pixivnId\n }\n return {\n pixivnId: className,\n elements: [],\n\n width: element.width,\n height: element.height,\n\n isRenderGroup: element.isRenderGroup,\n blendMode: element.blendMode,\n tint: element.tint,\n alpha: element.alpha,\n angle: element.angle,\n renderable: element.renderable,\n rotation: element.rotation,\n scale: { x: element.scale.x, y: element.scale.y },\n pivot: { x: element.pivot.x, y: element.pivot.y },\n position: { x: element.position.x, y: element.position.y },\n skew: { x: element.skew.x, y: element.skew.y },\n visible: element.visible,\n x: element.x,\n y: element.y,\n boundsArea: element.boundsArea,\n\n cursor: element.cursor,\n eventMode: element.eventMode,\n interactive: element.interactive,\n interactiveChildren: element.interactiveChildren,\n hitArea: element.hitArea\n }\n}\n\nexport function setMemoryContainer<T extends Container>(element: T | Container, memory: ContainerOptions) {\n memory.width && (element.width = memory.width)\n memory.height && (element.height = memory.height)\n\n memory.isRenderGroup && (element.isRenderGroup = memory.isRenderGroup)\n memory.blendMode && (element.blendMode = memory.blendMode)\n memory.tint && (element.tint = memory.tint)\n memory.alpha && (element.alpha = memory.alpha)\n memory.angle && (element.angle = memory.angle)\n memory.renderable && (element.renderable = memory.renderable)\n memory.rotation && (element.rotation = memory.rotation)\n if (memory.scale) {\n if (typeof memory.scale === \"number\") {\n element.scale.set(memory.scale, memory.scale)\n }\n else {\n element.scale.set(memory.scale.x, memory.scale.y)\n }\n }\n if (memory.pivot) {\n if (typeof memory.pivot === \"number\") {\n element.pivot.set(memory.pivot, memory.pivot)\n }\n else {\n element.pivot.set(memory.pivot.x, memory.pivot.y)\n }\n }\n memory.position && (element.position.set(memory.position.x, memory.position.y))\n memory.skew && (element.skew.set(memory.skew.x, memory.skew.y))\n memory.visible && (element.visible = memory.visible)\n memory.x && (element.x = memory.x)\n memory.y && (element.y = memory.y)\n memory.boundsArea && (element.boundsArea = memory.boundsArea)\n\n memory.cursor && (element.cursor = memory.cursor)\n memory.eventMode && (element.eventMode = memory.eventMode)\n memory.interactive && (element.interactive = memory.interactive)\n memory.interactiveChildren && (element.interactiveChildren = memory.interactiveChildren)\n memory.hitArea && (element.hitArea = memory.hitArea)\n}\n","import { Assets, ColorSource, FillGradient, FillPattern, StrokeStyle, TextStyle, TextStyleOptions, Texture } from 'pixi.js';\n\n/**\n * Get a texture from a url.\n * @param imageUrl is the url of the image.\n * @returns the texture of the image, or a text with the error.\n */\nexport async function getTexture(imageUrl: string): Promise<Texture | void> {\n if (Assets.cache.has(imageUrl)) {\n return Assets.get(imageUrl)\n }\n return Assets.load(imageUrl)\n .then((texture) => {\n if (!texture) {\n console.error(\"[Pixi'VN] Texture not found\", imageUrl)\n return\n }\n // if texture not is a Texture, then it is a TextureResource\n if (!(texture instanceof Texture)) {\n console.error(\"[Pixi'VN] File not is a image\", imageUrl)\n return\n }\n\n return texture\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error loading image\", e)\n return\n })\n}\n\nfunction getFillGradientFillPattern(prop: ColorSource | FillGradient | FillPattern | StrokeStyle, propName: keyof TextStyle) {\n if (!(prop instanceof Object)) {\n return prop\n }\n // TODO: FillGradient and FillPattern are not supported yet\n console.warn(`[Pixi'VN] CanvasText.style.${propName} is a FillGradient or FillPattern, this is not supported yet.`, prop)\n return undefined\n}\n\nexport function getTextStyle(style: TextStyle): TextStyleOptions {\n return {\n align: style.align,\n breakWords: style.breakWords,\n dropShadow: style.dropShadow,\n fill: getFillGradientFillPattern(style.stroke, \"fill\"),\n fontFamily: style.fontFamily,\n fontSize: style.fontSize,\n fontStyle: style.fontStyle,\n fontVariant: style.fontVariant,\n fontWeight: style.fontWeight,\n leading: style.leading,\n letterSpacing: style.letterSpacing,\n lineHeight: style.lineHeight,\n padding: style.padding,\n stroke: getFillGradientFillPattern(style.stroke, \"stroke\"),\n textBaseline: style.textBaseline,\n trim: style.trim,\n whiteSpace: style.whiteSpace,\n wordWrap: style.wordWrap,\n wordWrapWidth: style.wordWrapWidth,\n }\n}\n","import { Texture } from \"pixi.js\";\nimport { CanvasBase } from \"../classes/canvas\";\nimport { getCanvasElementInstanceById } from \"../decorators/CanvasElementDecorator\";\nimport { ICanvasBaseMemory, ITextureMemory } from \"../interface/canvas\";\n\n/**\n * Get the memory object of the PixiJS texture\n * @param texture PixiJS Texture object\n * @returns Memory object of the texture\n */\nexport function getTextureMemory(texture: Texture): ITextureMemory {\n let sourceTexture = texture.source\n let textureMemory: ITextureMemory = {\n image: sourceTexture.label\n }\n return textureMemory\n}\n\n/**\n * Export a Canvas element to a memory object\n * @param element Canvas element\n * @returns Memory object of the canvas\n */\nexport function exportCanvasElement<T extends CanvasBase<any>>(\n element: T,\n): ICanvasBaseMemory {\n return element.memory\n}\n\n/**\n * Import a Canvas element from a memory object\n * @param memory Memory object of the canvas\n * @returns Canvas element\n */\nexport function importCanvasElement<T extends CanvasBase<any>>(\n memory: ICanvasBaseMemory,\n): T {\n let element = getCanvasElementInstanceById<T>(memory.pixivnId)\n if (element) {\n element.memory = memory\n }\n else {\n throw new Error(\"[Pixi'VN] The element \" + memory.pixivnId + \" could not be created\")\n }\n\n return element\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { getEventInstanceById, getEventTypeById } from \"../../decorators/EventDecorator\";\nimport { getTextureMemory } from \"../../functions/CanvasUtility\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasBaseMemory from \"../../interface/canvas/ICanvasBaseMemory\";\nimport ICanvasSpriteMemory, { ICanvasSpriteBaseMemory } from \"../../interface/canvas/ICanvasSpriteMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\nexport const CANVAS_SPRITE_ID = \"CanvasSprite\"\n\n/**\n * This class is a extension of the [PIXI.Sprite class](https://pixijs.com/8.x/examples/sprite/basic), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * const sprite = CanvasSprite.from(texture);\n *\n * sprite.anchor.set(0.5);\n * sprite.x = GameWindowManager.screen.width / 2;\n * sprite.y = GameWindowManager.screen.height / 2;\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\nexport default class CanvasSprite<Memory extends SpriteOptions & ICanvasBaseMemory = ICanvasSpriteMemory> extends Sprite implements CanvasBase<Memory | ICanvasSpriteMemory> {\n constructor(options?: SpriteOptions | Texture) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId || CANVAS_SPRITE_ID\n }\n pixivnId: string = CANVAS_SPRITE_ID\n get memory(): Memory | ICanvasSpriteMemory {\n return getMemorySprite(this)\n }\n set memory(value: ICanvasSpriteMemory) {\n setMemorySprite(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasSprite> {\n * override fn(event: CanvasEventNamesType, sprite: CanvasSprite): void {\n * if (event === 'pointerdown') {\n * sprite.scale.x *= 1.25;\n * sprite.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * let sprite = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * await sprite.load()\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let id = eventClass.prototype.id\n let instance = getEventInstanceById(id)\n this._onEvents[event] = id\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean): CanvasSprite<any> {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasSprite()\n mySprite.texture = sprite.texture\n return mySprite\n }\n}\n\nexport function getMemorySprite<T extends CanvasSprite<any>>(element: T | CanvasSprite<any>): ICanvasSpriteMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n pixivnId: element.pixivnId,\n textureImage: getTextureMemory((element as any).texture),\n anchor: { x: element.anchor.x, y: element.anchor.y },\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemorySprite<Memory extends ICanvasSpriteBaseMemory>(element: CanvasSprite<any>, memory: Memory) {\n setMemoryContainer(element, memory)\n getTexture(memory.textureImage.image).then((texture) => {\n if (texture) {\n element.texture = texture\n }\n })\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let id = memory.onEvents[event]\n let instance = getEventTypeById(id)\n if (instance) {\n element.onEvent(event, instance)\n }\n }\n}\n"]}
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import { Text, ContainerEvents, ContainerChild, EventEmitter } from 'pixi.js';
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import ICanvasTextMemory from '../../interface/canvas/ICanvasTextTextMemory.mjs';
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declare const CANVAS_TEXT_ID = "CanvasText";
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* ```
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declare class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {
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constructor(options?: TextOptions);
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pixivnId: string;
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get memory(): ICanvasTextMemory;
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set memory(value: ICanvasTextMemory);
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export { CANVAS_TEXT_ID, CanvasText as default, getMemoryText, setMemoryText };
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import { Text, ContainerEvents, ContainerChild, EventEmitter } from 'pixi.js';
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import { Text, TextOptions, ContainerEvents, ContainerChild, EventEmitter } from 'pixi.js';
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let eventType = registeredEvents[eventId];
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console.error(`[Pixi'VN] Event ${eventId} not found`);
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console.error(`[Pixi'VN] Error while getting Event ${
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console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e);
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function
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fill = "#00FF00";
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function getFillGradientFillPattern(prop, propName) {
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if (!(prop instanceof Object)) {
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console.warn(`[Pixi'VN] CanvasText.style.${propName} is a FillGradient or FillPattern, this is not supported yet.`, prop);
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}
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function getTextStyle(style) {
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align: style.align,
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breakWords: style.breakWords,
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dropShadow: style.dropShadow,
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fill,
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fill: getFillGradientFillPattern(style.stroke, "fill"),
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fontFamily: style.fontFamily,
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letterSpacing: style.letterSpacing,
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lineHeight: style.lineHeight,
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padding: style.padding,
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stroke: style.stroke,
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+
stroke: getFillGradientFillPattern(style.stroke, "stroke"),
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textBaseline: style.textBaseline,
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trim: style.trim,
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whiteSpace: style.whiteSpace,
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@@ -85,8 +87,12 @@ function getTextStyle(style) {
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// src/classes/canvas/CanvasContainer.ts
|
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89
|
function getMemoryContainer(element) {
|
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90
|
+
let className = "CanvasContainer";
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91
|
+
if (element.hasOwnProperty("pixivnId")) {
|
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+
className = element.pixivnId;
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+
}
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|
return {
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|
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pixivnId: className,
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|
elements: [],
|
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|
width: element.width,
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|
height: element.height,
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@@ -102,7 +108,6 @@ function getMemoryContainer(element) {
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position: { x: element.position.x, y: element.position.y },
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skew: { x: element.skew.x, y: element.skew.y },
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visible: element.visible,
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culled: element.culled,
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x: element.x,
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y: element.y,
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boundsArea: element.boundsArea,
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@@ -140,7 +145,6 @@ function setMemoryContainer(element, memory) {
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memory.position && element.position.set(memory.position.x, memory.position.y);
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|
memory.skew && element.skew.set(memory.skew.x, memory.skew.y);
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|
memory.visible && (element.visible = memory.visible);
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|
-
memory.culled && (element.culled = memory.culled);
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148
|
memory.x && (element.x = memory.x);
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|
memory.y && (element.y = memory.y);
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|
memory.boundsArea && (element.boundsArea = memory.boundsArea);
|
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@@ -152,10 +156,13 @@ function setMemoryContainer(element, memory) {
|
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|
}
|
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|
// src/classes/canvas/CanvasText.ts
|
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|
+
var CANVAS_TEXT_ID = "CanvasText";
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160
|
var CanvasText = class extends pixi_js.Text {
|
|
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|
-
constructor() {
|
|
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|
-
super(
|
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|
+
constructor(options) {
|
|
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|
+
super(options);
|
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|
+
this.pixivnId = CANVAS_TEXT_ID;
|
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|
this._onEvents = {};
|
|
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|
+
this.pixivnId = this.constructor.prototype.pixivnId || CANVAS_TEXT_ID;
|
|
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|
}
|
|
160
167
|
get memory() {
|
|
161
168
|
return getMemoryText(this);
|
|
@@ -196,9 +203,9 @@ var CanvasText = class extends pixi_js.Text {
|
|
|
196
203
|
* ```
|
|
197
204
|
*/
|
|
198
205
|
onEvent(event, eventClass) {
|
|
199
|
-
let
|
|
200
|
-
let instance =
|
|
201
|
-
this._onEvents[event] =
|
|
206
|
+
let id = eventClass.prototype.id;
|
|
207
|
+
let instance = getEventInstanceById(id);
|
|
208
|
+
this._onEvents[event] = id;
|
|
202
209
|
if (instance) {
|
|
203
210
|
super.on(event, () => {
|
|
204
211
|
instance.fn(event, this);
|
|
@@ -221,7 +228,7 @@ var CanvasText = class extends pixi_js.Text {
|
|
|
221
228
|
function getMemoryText(element) {
|
|
222
229
|
let temp = getMemoryContainer(element);
|
|
223
230
|
return __spreadProps(__spreadValues({}, temp), {
|
|
224
|
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|
|
231
|
+
pixivnId: element.pixivnId,
|
|
225
232
|
anchor: { x: element.anchor.x, y: element.anchor.y },
|
|
226
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|
text: element.text,
|
|
227
234
|
resolution: element.resolution,
|
|
@@ -244,16 +251,17 @@ function setMemoryText(element, memory) {
|
|
|
244
251
|
memory.style && (element.style = memory.style);
|
|
245
252
|
memory.roundPixels && (element.roundPixels = memory.roundPixels);
|
|
246
253
|
for (let event in memory.onEvents) {
|
|
247
|
-
let
|
|
248
|
-
let instance =
|
|
254
|
+
let id = memory.onEvents[event];
|
|
255
|
+
let instance = getEventTypeById(id);
|
|
249
256
|
if (instance) {
|
|
250
257
|
element.onEvent(event, instance);
|
|
251
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{ ContainerChild, ContainerEvents, EventEmitter, Text } from \"pixi.js\";\nimport { getEventInstanceByClassName, getEventTypeByClassName } from \"../../decorators/EventDecorator\";\nimport { getTextStyle } from \"../../functions/TextureUtility\";\nimport ICanvasTextMemory from \"../../interface/canvas/ICanvasTextTextMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\n/**\n * This class is a extension of the [PIXI.Text class](https://pixijs.com/8.x/examples/text/pixi-text), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\nexport default class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {\n get memory(): ICanvasTextMemory {\n return getMemoryText(this)\n }\n set memory(value: ICanvasTextMemory) {\n setMemoryText(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasText> {\n * override fn(event: CanvasEventNamesType, text: CanvasText): void {\n * if (event === 'pointerdown') {\n * text.scale.x *= 1.25;\n * text.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n *\n * text.eventMode = 'static';\n * text.cursor = 'pointer';\n * text.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let className = eventClass.name\n let instance = getEventInstanceByClassName(className)\n this._onEvents[event] = className\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n}\n\nexport function getMemoryText<T extends CanvasText>(element: T | CanvasText): ICanvasTextMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n className: \"CanvasText\",\n anchor: { x: element.anchor.x, y: element.anchor.y },\n text: element.text,\n resolution: element.resolution,\n style: getTextStyle(element.style),\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemoryText(element: CanvasText, memory: ICanvasTextMemory) {\n setMemoryContainer(element, memory)\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.text && (element.text = memory.text)\n memory.resolution && (element.resolution = memory.resolution)\n memory.style && (element.style = memory.style)\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let className = memory.onEvents[event]\n let instance = getEventTypeByClassName(className)\n if (instance) {\n element.onEvent(event as CanvasEventNamesType, instance)\n }\n }\n}\n","import { CanvasEvent } from \"../classes\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasEventNamesType } from \"../types\"\nimport { EventIdType } from \"../types/EventIdType\"\n\n/**\n * Canvas Event Register\n */\nexport const registeredEvents: { [name: EventIdType]: typeof CanvasEvent<CanvasEventNamesType> } = {}\n/**\n * Is a decorator that register a event in the game.\n * Is a required decorator for use the event in the game.\n * Thanks to this decoration the game has the possibility of updating the events to the latest modification and saving the game.\n * @param name is th identifier of the event, by default is the name of the class\n * @returns \n */\nexport default function eventDecorator(name?: EventIdType) {\n return function (target: typeof CanvasEvent<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredEvents[name]) {\n console.info(`[Pixi'VN] Event ${name} already exists, it will be overwritten`)\n }\n registeredEvents[name] = target\n }\n}\n\n/**\n * Get an event type by the class name.\n * @param eventName The name of the class.\n * @returns The event type.\n */\nexport function getEventTypeByClassName<T = typeof CanvasEvent<CanvasBase<any>>>(eventName: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventName]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventName} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e)\n return\n }\n}\n\n/**\n * Get an event instance by the class name.\n * @param eventName The name of the class.\n * @returns The event instance.\n */\nexport function getEventInstanceByClassName<T = CanvasEvent<CanvasBase<any>>>(eventName: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventName]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventName} not found`)\n return\n }\n let event = new eventType()\n return event as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e)\n return\n }\n}\n","import { Assets, TextStyle, TextStyleOptions, Texture } from 'pixi.js';\n\n/**\n * Get a texture from a url.\n * @param imageUrl is the url of the image.\n * @returns the texture of the image, or a text with the error.\n */\nexport async function getTexture(imageUrl: string): Promise<Texture | void> {\n if (Assets.cache.has(imageUrl)) {\n return Assets.get(imageUrl)\n }\n return Assets.load(imageUrl)\n .then((texture) => {\n if (!texture) {\n console.error(\"[Pixi'VN] Texture not found\", imageUrl)\n return\n }\n // if texture not is a Texture, then it is a TextureResource\n if (!(texture instanceof Texture)) {\n console.error(\"[Pixi'VN] File not is a image\", imageUrl)\n return\n }\n\n return texture\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error loading image\", e)\n return\n })\n}\n\nexport function getTextStyle(style: TextStyle): TextStyleOptions {\n let fill = style.fill\n if (fill instanceof Object) {\n // TODO: FillGradient and FillPattern are not supported yet\n console.warn(\"[Pixi'VN] CanvasText.style.fill is a FillGradient or FillPattern, this is not supported yet.\", fill)\n fill = \"#00FF00\"\n }\n return {\n align: style.align,\n breakWords: style.breakWords,\n dropShadow: style.dropShadow,\n fill: fill,\n fontFamily: style.fontFamily,\n fontSize: style.fontSize,\n fontStyle: style.fontStyle,\n fontVariant: style.fontVariant,\n fontWeight: style.fontWeight,\n leading: style.leading,\n letterSpacing: style.letterSpacing,\n lineHeight: style.lineHeight,\n padding: style.padding,\n stroke: style.stroke,\n textBaseline: style.textBaseline,\n trim: style.trim,\n whiteSpace: style.whiteSpace,\n wordWrap: style.wordWrap,\n wordWrapWidth: style.wordWrapWidth,\n }\n}\n","import { Container, ContainerOptions } from \"pixi.js\";\nimport { exportCanvasElement, importCanvasElement } from \"../../functions/CanvasUtility\";\nimport ICanvasContainerMemory from \"../../interface/canvas/ICanvasContainerMemory\";\nimport CanvasBase from \"./CanvasBase\";\n\n/**\n * This class is a extension of the [PIXI.Container class](https://pixijs.com/8.x/examples/basic/container), it has the same properties and methods, \n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const container = new CanvasContainer();\n * GameWindowManager.addCanvasElement(container);\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * for (let i = 0; i < 25; i++)\n * {\n * const bunny = new CanvasSprite(texture);\n * bunny.x = (i % 5) * 40;\n * bunny.y = Math.floor(i / 5) * 40;\n * container.addChild(bunny);\n * }\n * ```\n */\nexport default class CanvasContainer extends Container implements CanvasBase<ICanvasContainerMemory> {\n get memory(): ICanvasContainerMemory {\n let memory = getMemoryContainer(this)\n this.children.forEach(child => {\n memory.elements.push(exportCanvasElement(child as CanvasBase<any>))\n })\n return memory\n }\n set memory(value: ICanvasContainerMemory) {\n setMemoryContainer(this, value)\n value.elements.forEach(child => {\n this.addChild(importCanvasElement(child))\n })\n }\n}\n\nexport function getMemoryContainer<T extends Container>(element: T): ICanvasContainerMemory {\n return {\n className: \"CanvasContainer\",\n elements: [],\n\n width: element.width,\n height: element.height,\n\n isRenderGroup: element.isRenderGroup,\n blendMode: element.blendMode,\n tint: element.tint,\n alpha: element.alpha,\n angle: element.angle,\n renderable: element.renderable,\n rotation: element.rotation,\n scale: { x: element.scale.x, y: element.scale.y },\n pivot: { x: element.pivot.x, y: element.pivot.y },\n position: { x: element.position.x, y: element.position.y },\n skew: { x: element.skew.x, y: element.skew.y },\n visible: element.visible,\n culled: element.culled,\n x: element.x,\n y: element.y,\n boundsArea: element.boundsArea,\n\n cursor: element.cursor,\n eventMode: element.eventMode,\n interactive: element.interactive,\n interactiveChildren: element.interactiveChildren,\n hitArea: element.hitArea\n }\n}\n\nexport function setMemoryContainer<T extends Container>(element: T | Container, memory: ContainerOptions) {\n memory.width && (element.width = memory.width)\n memory.height && (element.height = memory.height)\n\n memory.isRenderGroup && (element.isRenderGroup = memory.isRenderGroup)\n memory.blendMode && (element.blendMode = memory.blendMode)\n memory.tint && (element.tint = memory.tint)\n memory.alpha && (element.alpha = memory.alpha)\n memory.angle && (element.angle = memory.angle)\n memory.renderable && (element.renderable = memory.renderable)\n memory.rotation && (element.rotation = memory.rotation)\n if (memory.scale) {\n if (typeof memory.scale === \"number\") {\n element.scale.set(memory.scale, memory.scale)\n }\n else {\n element.scale.set(memory.scale.x, memory.scale.y)\n }\n }\n if (memory.pivot) {\n if (typeof memory.pivot === \"number\") {\n element.pivot.set(memory.pivot, memory.pivot)\n }\n else {\n element.pivot.set(memory.pivot.x, memory.pivot.y)\n }\n }\n memory.position && (element.position.set(memory.position.x, memory.position.y))\n memory.skew && (element.skew.set(memory.skew.x, memory.skew.y))\n memory.visible && (element.visible = memory.visible)\n memory.culled && (element.culled = memory.culled)\n memory.x && (element.x = memory.x)\n memory.y && (element.y = memory.y)\n memory.boundsArea && (element.boundsArea = memory.boundsArea)\n\n memory.cursor && (element.cursor = memory.cursor)\n memory.eventMode && (element.eventMode = memory.eventMode)\n memory.interactive && (element.interactive = memory.interactive)\n memory.interactiveChildren && (element.interactiveChildren = memory.interactiveChildren)\n memory.hitArea && (element.hitArea = memory.hitArea)\n}\n","import { Container } from \"pixi.js\";\nimport { canvasElementDecorator } from \"../../decorators\";\nimport { ICanvasBaseMemory } from \"../../interface/canvas\";\n\n/**\n * This class is used to create a canvas element to add into a Pixi Application.\n * You can use GameWindowManager.addCanvasElement() to add this element into the application.\n * This class should be implemented and the memory method should be overridden.\n * You must use the {@link canvasElementDecorator} to register the canvas in the game.\n * In Ren'Py is a displayable.\n * @example\n * ```typescript\n * \\@canvasElementDecorator() // this is equivalent to canvasElementDecorator(\"CanvasExample\")\n * export class CanvasExample extends Container implements CanvasBase<ICanvasExampleMemory> {\n * get memory(): ICanvasExampleMemory {\n * return {\n * className: \"CanvasExample\",\n * // ... other properties\n * }\n * }\n * set memory(value: ICanvasExampleMemory) {\n * // ... set other properties\n * }\n * }\n * ```\n */\nexport default class CanvasBase<T2 extends ICanvasBaseMemory> extends Container {\n /**\n * This method return the memory of the canvas element.\n */\n get memory(): T2 { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * This method set the memory of the canvas element.\n */\n set memory(_value: T2) { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n}\n","import { Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { addImage, loadImage, showWithDissolveTransition } from \"../../functions\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasImageMemory from \"../../interface/canvas/ICanvasImageMemory\";\nimport CanvasSprite, { getMemorySprite, setMemorySprite } from \"./CanvasSprite\";\n\n/**\n * This class is a extension of the CanvasSprite class, it has the same properties and methods,\n * but it has some features that make texture management easier.\n * You need to use CanvasImage.load() to show the image in the canvas.\n * This class is used for functions like {@link addImage}, {@link loadImage} and {@link showWithDissolveTransition}.\n * @example\n * ```typescript\n * let alien = new CanvasImage({\n * anchor: { x: 0.5, y: 0.5 },\n * x: 100,\n * y: 100,\n * }, 'https://pixijs.com/assets/eggHead.png')\n * await alien.load()\n * GameWindowManager.addCanvasElement(\"alien\", alien)\n * ```\n * @example\n * ```typescript\n * let alien = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * alien.anchor.set(0.5);\n * alien.x = 100\n * alien.y = 100\n * await alien.load()\n * ```\n */\nexport default class CanvasImage extends CanvasSprite<ICanvasImageMemory> {\n constructor(options?: SpriteOptions | Texture | undefined, imageLink?: string) {\n super(options)\n if (imageLink) {\n this.imageLink = imageLink\n }\n }\n override get memory(): ICanvasImageMemory {\n return {\n ...getMemorySprite(this),\n className: \"CanvasImage\",\n textureImage: { image: this.imageLink },\n }\n }\n override set memory(memory: ICanvasImageMemory) {\n setMemorySprite(this, memory)\n }\n imageLink: string = \"\"\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean) {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasImage()\n mySprite.texture = sprite.texture\n return mySprite\n }\n /** \n * Load the image from the link and set the texture of the sprite.\n * @param image The link of the image. If it is not set, it will use the imageLink property.\n * @returns A promise that resolves when the image is loaded.\n */\n async load(image?: string) {\n if (!image) {\n image = this.imageLink\n }\n return getTexture(this.imageLink)\n .then((texture) => {\n if (texture) {\n this.texture = texture\n }\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error into CanvasImage.load()\", e)\n })\n }\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { getEventInstanceByClassName, getEventTypeByClassName } from \"../../decorators/EventDecorator\";\nimport { getTextureMemory } from \"../../functions/CanvasUtility\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasBaseMemory from \"../../interface/canvas/ICanvasBaseMemory\";\nimport ICanvasSpriteMemory, { ICanvasSpriteBaseMemory } from \"../../interface/canvas/ICanvasSpriteMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\n/**\n * This class is a extension of the [PIXI.Sprite class](https://pixijs.com/8.x/examples/sprite/basic), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * const sprite = CanvasSprite.from(texture);\n *\n * sprite.anchor.set(0.5);\n * sprite.x = GameWindowManager.screen.width / 2;\n * sprite.y = GameWindowManager.screen.height / 2;\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\nexport default class CanvasSprite<Memory extends SpriteOptions & ICanvasBaseMemory = ICanvasSpriteMemory> extends Sprite implements CanvasBase<Memory | ICanvasSpriteMemory> {\n get memory(): Memory | ICanvasSpriteMemory {\n return getMemorySprite(this)\n }\n set memory(value: ICanvasSpriteMemory) {\n setMemorySprite(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasSprite> {\n * override fn(event: CanvasEventNamesType, sprite: CanvasSprite): void {\n * if (event === 'pointerdown') {\n * sprite.scale.x *= 1.25;\n * sprite.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * let sprite = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * await sprite.load()\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let className = eventClass.name\n let instance = getEventInstanceByClassName(className)\n this._onEvents[event] = className\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean): CanvasSprite<any> {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasSprite()\n mySprite.texture = sprite.texture\n return mySprite\n }\n}\n\nexport function getMemorySprite<T extends CanvasSprite<any>>(element: T | CanvasSprite<any>): ICanvasSpriteMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n className: \"CanvasSprite\",\n textureImage: getTextureMemory((element as any).texture),\n anchor: { x: element.anchor.x, y: element.anchor.y },\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemorySprite<Memory extends ICanvasSpriteBaseMemory>(element: CanvasSprite<any>, memory: Memory) {\n setMemoryContainer(element, memory)\n getTexture(memory.textureImage.image).then((texture) => {\n if (texture) {\n element.texture = texture\n }\n })\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let className = memory.onEvents[event]\n let instance = getEventTypeByClassName(className)\n if (instance) {\n element.onEvent(event, instance)\n }\n }\n}\n"]}
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{ CanvasEvent } from \"../classes\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasEventNamesType } from \"../types\"\nimport { EventIdType } from \"../types/EventIdType\"\n\n/**\n * Canvas Event Register\n */\nexport const registeredEvents: { [name: EventIdType]: typeof CanvasEvent<CanvasEventNamesType> } = {}\n/**\n * Is a decorator that register a event in the game.\n * Is a required decorator for use the event in the game.\n * Thanks to this decoration the game has the possibility of updating the events to the latest modification and saving the game.\n * @param name is th identifier of the event, by default is the name of the class\n * @returns \n */\nexport default function eventDecorator(name?: EventIdType) {\n return function (target: typeof CanvasEvent<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredEvents[name]) {\n console.info(`[Pixi'VN] Event ${name} already exists, it will be overwritten`)\n }\n target.prototype.id = name\n registeredEvents[name] = target\n }\n}\n\n/**\n * Get an event by the id.\n * @param eventId The id of the event.\n * @returns The event type.\n */\nexport function getEventTypeById<T = typeof CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n\n/**\n * Get an event instance by the id.\n * @param eventId The id of the event.\n * @returns The event instance.\n */\nexport function getEventInstanceById<T = CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n let event = new eventType()\n return event as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n","import { Assets, ColorSource, FillGradient, FillPattern, StrokeStyle, TextStyle, TextStyleOptions, Texture } from 'pixi.js';\n\n/**\n * Get a texture from a url.\n * @param imageUrl is the url of the image.\n * @returns the texture of the image, or a text with the error.\n */\nexport async function getTexture(imageUrl: string): Promise<Texture | void> {\n if (Assets.cache.has(imageUrl)) {\n return Assets.get(imageUrl)\n }\n return Assets.load(imageUrl)\n .then((texture) => {\n if (!texture) {\n console.error(\"[Pixi'VN] Texture not found\", imageUrl)\n return\n }\n // if texture not is a Texture, then it is a TextureResource\n if (!(texture instanceof Texture)) {\n console.error(\"[Pixi'VN] File not is a image\", imageUrl)\n return\n }\n\n return texture\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error loading image\", e)\n return\n })\n}\n\nfunction getFillGradientFillPattern(prop: ColorSource | FillGradient | FillPattern | StrokeStyle, propName: keyof TextStyle) {\n if (!(prop instanceof Object)) {\n return prop\n }\n // TODO: FillGradient and FillPattern are not supported yet\n console.warn(`[Pixi'VN] CanvasText.style.${propName} is a FillGradient or FillPattern, this is not supported yet.`, prop)\n return undefined\n}\n\nexport function getTextStyle(style: TextStyle): TextStyleOptions {\n return {\n align: style.align,\n breakWords: style.breakWords,\n dropShadow: style.dropShadow,\n fill: getFillGradientFillPattern(style.stroke, \"fill\"),\n fontFamily: style.fontFamily,\n fontSize: style.fontSize,\n fontStyle: style.fontStyle,\n fontVariant: style.fontVariant,\n fontWeight: style.fontWeight,\n leading: style.leading,\n letterSpacing: style.letterSpacing,\n lineHeight: style.lineHeight,\n padding: style.padding,\n stroke: getFillGradientFillPattern(style.stroke, \"stroke\"),\n textBaseline: style.textBaseline,\n trim: style.trim,\n whiteSpace: style.whiteSpace,\n wordWrap: style.wordWrap,\n wordWrapWidth: style.wordWrapWidth,\n }\n}\n","import { Container, ContainerOptions } from \"pixi.js\";\nimport { exportCanvasElement, importCanvasElement } from \"../../functions/CanvasUtility\";\nimport ICanvasContainerMemory from \"../../interface/canvas/ICanvasContainerMemory\";\nimport CanvasBase from \"./CanvasBase\";\n\nexport const CANVAS_CONTAINER_ID = \"CanvasContainer\"\n\n/**\n * This class is a extension of the [PIXI.Container class](https://pixijs.com/8.x/examples/basic/container), it has the same properties and methods, \n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const container = new CanvasContainer();\n * GameWindowManager.addCanvasElement(container);\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * for (let i = 0; i < 25; i++)\n * {\n * const bunny = new CanvasSprite(texture);\n * bunny.x = (i % 5) * 40;\n * bunny.y = Math.floor(i / 5) * 40;\n * container.addChild(bunny);\n * }\n * ```\n */\nexport default class CanvasContainer extends Container implements CanvasBase<ICanvasContainerMemory> {\n constructor(options?: ContainerOptions) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId || CANVAS_CONTAINER_ID\n }\n pixivnId: string = CANVAS_CONTAINER_ID\n get memory(): ICanvasContainerMemory {\n let memory = getMemoryContainer(this)\n this.children.forEach(child => {\n memory.elements.push(exportCanvasElement(child as CanvasBase<any>))\n })\n return memory\n }\n set memory(value: ICanvasContainerMemory) {\n setMemoryContainer(this, value)\n value.elements.forEach(child => {\n this.addChild(importCanvasElement(child))\n })\n }\n}\n\nexport function getMemoryContainer<T extends Container>(element: T): ICanvasContainerMemory {\n let className = \"CanvasContainer\"\n if (element.hasOwnProperty(\"pixivnId\")) {\n className = (element as any).pixivnId\n }\n return {\n pixivnId: className,\n elements: [],\n\n width: element.width,\n height: element.height,\n\n isRenderGroup: element.isRenderGroup,\n blendMode: element.blendMode,\n tint: element.tint,\n alpha: element.alpha,\n angle: element.angle,\n renderable: element.renderable,\n rotation: element.rotation,\n scale: { x: element.scale.x, y: element.scale.y },\n pivot: { x: element.pivot.x, y: element.pivot.y },\n position: { x: element.position.x, y: element.position.y },\n skew: { x: element.skew.x, y: element.skew.y },\n visible: element.visible,\n x: element.x,\n y: element.y,\n boundsArea: element.boundsArea,\n\n cursor: element.cursor,\n eventMode: element.eventMode,\n interactive: element.interactive,\n interactiveChildren: element.interactiveChildren,\n hitArea: element.hitArea\n }\n}\n\nexport function setMemoryContainer<T extends Container>(element: T | Container, memory: ContainerOptions) {\n memory.width && (element.width = memory.width)\n memory.height && (element.height = memory.height)\n\n memory.isRenderGroup && (element.isRenderGroup = memory.isRenderGroup)\n memory.blendMode && (element.blendMode = memory.blendMode)\n memory.tint && (element.tint = memory.tint)\n memory.alpha && (element.alpha = memory.alpha)\n memory.angle && (element.angle = memory.angle)\n memory.renderable && (element.renderable = memory.renderable)\n memory.rotation && (element.rotation = memory.rotation)\n if (memory.scale) {\n if (typeof memory.scale === \"number\") {\n element.scale.set(memory.scale, memory.scale)\n }\n else {\n element.scale.set(memory.scale.x, memory.scale.y)\n }\n }\n if (memory.pivot) {\n if (typeof memory.pivot === \"number\") {\n element.pivot.set(memory.pivot, memory.pivot)\n }\n else {\n element.pivot.set(memory.pivot.x, memory.pivot.y)\n }\n }\n memory.position && (element.position.set(memory.position.x, memory.position.y))\n memory.skew && (element.skew.set(memory.skew.x, memory.skew.y))\n memory.visible && (element.visible = memory.visible)\n memory.x && (element.x = memory.x)\n memory.y && (element.y = memory.y)\n memory.boundsArea && (element.boundsArea = memory.boundsArea)\n\n memory.cursor && (element.cursor = memory.cursor)\n memory.eventMode && (element.eventMode = memory.eventMode)\n memory.interactive && (element.interactive = memory.interactive)\n memory.interactiveChildren && (element.interactiveChildren = memory.interactiveChildren)\n memory.hitArea && (element.hitArea = memory.hitArea)\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Text, TextOptions } from \"pixi.js\";\nimport { getEventInstanceById, getEventTypeById } from \"../../decorators/EventDecorator\";\nimport { getTextStyle } from \"../../functions/TextureUtility\";\nimport ICanvasTextMemory from \"../../interface/canvas/ICanvasTextTextMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\nexport const CANVAS_TEXT_ID = \"CanvasText\"\n\n/**\n * This class is a extension of the [PIXI.Text class](https://pixijs.com/8.x/examples/text/pixi-text), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\nexport default class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {\n constructor(options?: TextOptions) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId || CANVAS_TEXT_ID\n }\n pixivnId: string = CANVAS_TEXT_ID\n get memory(): ICanvasTextMemory {\n return getMemoryText(this)\n }\n set memory(value: ICanvasTextMemory) {\n setMemoryText(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasText> {\n * override fn(event: CanvasEventNamesType, text: CanvasText): void {\n * if (event === 'pointerdown') {\n * text.scale.x *= 1.25;\n * text.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n *\n * text.eventMode = 'static';\n * text.cursor = 'pointer';\n * text.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let id = eventClass.prototype.id\n let instance = getEventInstanceById(id)\n this._onEvents[event] = id\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n}\n\nexport function getMemoryText<T extends CanvasText>(element: T | CanvasText): ICanvasTextMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n pixivnId: element.pixivnId,\n anchor: { x: element.anchor.x, y: element.anchor.y },\n text: element.text,\n resolution: element.resolution,\n style: getTextStyle(element.style),\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemoryText(element: CanvasText, memory: ICanvasTextMemory) {\n setMemoryContainer(element, memory)\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.text && (element.text = memory.text)\n memory.resolution && (element.resolution = memory.resolution)\n memory.style && (element.style = memory.style)\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let id = memory.onEvents[event]\n let instance = getEventTypeById(id)\n if (instance) {\n element.onEvent(event as CanvasEventNamesType, instance)\n }\n }\n}\n"]}
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