@drincs/pixi-vn 0.6.1 → 0.6.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (289) hide show
  1. package/dist/{TickerBase-BAUiHet_.d.ts → TickerBase-3rLpDpmb.d.ts} +9 -0
  2. package/dist/{TickerBase-BctFf13y.d.mts → TickerBase-DKYzbzro.d.mts} +9 -0
  3. package/dist/classes/CanvasEvent.d.mts +6 -0
  4. package/dist/classes/CanvasEvent.d.ts +6 -0
  5. package/dist/classes/CanvasEvent.js +7 -0
  6. package/dist/classes/CanvasEvent.js.map +1 -1
  7. package/dist/classes/CanvasEvent.mjs +7 -0
  8. package/dist/classes/CanvasEvent.mjs.map +1 -1
  9. package/dist/classes/CharacterBaseModel.js +93 -65
  10. package/dist/classes/CharacterBaseModel.js.map +1 -1
  11. package/dist/classes/CharacterBaseModel.mjs +93 -65
  12. package/dist/classes/CharacterBaseModel.mjs.map +1 -1
  13. package/dist/classes/ChoiceMenuOption.js +94 -66
  14. package/dist/classes/ChoiceMenuOption.js.map +1 -1
  15. package/dist/classes/ChoiceMenuOption.mjs +94 -66
  16. package/dist/classes/ChoiceMenuOption.mjs.map +1 -1
  17. package/dist/classes/CloseLabel.js +1 -1
  18. package/dist/classes/CloseLabel.js.map +1 -1
  19. package/dist/classes/CloseLabel.mjs +1 -1
  20. package/dist/classes/CloseLabel.mjs.map +1 -1
  21. package/dist/classes/DialogueBaseModel.d.mts +2 -2
  22. package/dist/classes/DialogueBaseModel.d.ts +2 -2
  23. package/dist/classes/DialogueBaseModel.js +5 -5
  24. package/dist/classes/DialogueBaseModel.js.map +1 -1
  25. package/dist/classes/DialogueBaseModel.mjs +5 -5
  26. package/dist/classes/DialogueBaseModel.mjs.map +1 -1
  27. package/dist/classes/Label.d.mts +1 -1
  28. package/dist/classes/Label.d.ts +1 -1
  29. package/dist/classes/Label.js +1 -1
  30. package/dist/classes/Label.js.map +1 -1
  31. package/dist/classes/Label.mjs +1 -1
  32. package/dist/classes/Label.mjs.map +1 -1
  33. package/dist/classes/StoredClassModel.js +93 -65
  34. package/dist/classes/StoredClassModel.js.map +1 -1
  35. package/dist/classes/StoredClassModel.mjs +93 -65
  36. package/dist/classes/StoredClassModel.mjs.map +1 -1
  37. package/dist/classes/canvas/CanvasBase.d.mts +5 -1
  38. package/dist/classes/canvas/CanvasBase.d.ts +5 -1
  39. package/dist/classes/canvas/CanvasBase.js +7 -0
  40. package/dist/classes/canvas/CanvasBase.js.map +1 -1
  41. package/dist/classes/canvas/CanvasBase.mjs +7 -0
  42. package/dist/classes/canvas/CanvasBase.mjs.map +1 -1
  43. package/dist/classes/canvas/CanvasContainer.d.mts +4 -1
  44. package/dist/classes/canvas/CanvasContainer.d.ts +4 -1
  45. package/dist/classes/canvas/CanvasContainer.js +57 -37
  46. package/dist/classes/canvas/CanvasContainer.js.map +1 -1
  47. package/dist/classes/canvas/CanvasContainer.mjs +57 -38
  48. package/dist/classes/canvas/CanvasContainer.mjs.map +1 -1
  49. package/dist/classes/canvas/CanvasImage.d.mts +4 -2
  50. package/dist/classes/canvas/CanvasImage.d.ts +4 -2
  51. package/dist/classes/canvas/CanvasImage.js +33 -20
  52. package/dist/classes/canvas/CanvasImage.js.map +1 -1
  53. package/dist/classes/canvas/CanvasImage.mjs +30 -20
  54. package/dist/classes/canvas/CanvasImage.mjs.map +1 -1
  55. package/dist/classes/canvas/CanvasSprite.d.mts +5 -2
  56. package/dist/classes/canvas/CanvasSprite.d.ts +5 -2
  57. package/dist/classes/canvas/CanvasSprite.js +25 -17
  58. package/dist/classes/canvas/CanvasSprite.js.map +1 -1
  59. package/dist/classes/canvas/CanvasSprite.mjs +25 -18
  60. package/dist/classes/canvas/CanvasSprite.mjs.map +1 -1
  61. package/dist/classes/canvas/CanvasText.d.mts +6 -3
  62. package/dist/classes/canvas/CanvasText.d.ts +6 -3
  63. package/dist/classes/canvas/CanvasText.js +25 -17
  64. package/dist/classes/canvas/CanvasText.js.map +1 -1
  65. package/dist/classes/canvas/CanvasText.mjs +25 -18
  66. package/dist/classes/canvas/CanvasText.mjs.map +1 -1
  67. package/dist/classes/canvas/index.js +184 -158
  68. package/dist/classes/canvas/index.js.map +1 -1
  69. package/dist/classes/canvas/index.mjs +184 -158
  70. package/dist/classes/canvas/index.mjs.map +1 -1
  71. package/dist/classes/index.d.mts +1 -0
  72. package/dist/classes/index.d.ts +1 -0
  73. package/dist/classes/index.js +106 -71
  74. package/dist/classes/index.js.map +1 -1
  75. package/dist/classes/index.mjs +106 -71
  76. package/dist/classes/index.mjs.map +1 -1
  77. package/dist/classes/ticker/FadeAlphaTicker.d.mts +2 -1
  78. package/dist/classes/ticker/FadeAlphaTicker.d.ts +2 -1
  79. package/dist/classes/ticker/FadeAlphaTicker.js +93 -65
  80. package/dist/classes/ticker/FadeAlphaTicker.js.map +1 -1
  81. package/dist/classes/ticker/FadeAlphaTicker.mjs +93 -65
  82. package/dist/classes/ticker/FadeAlphaTicker.mjs.map +1 -1
  83. package/dist/classes/ticker/MoveTicker.d.mts +2 -1
  84. package/dist/classes/ticker/MoveTicker.d.ts +2 -1
  85. package/dist/classes/ticker/MoveTicker.js +93 -65
  86. package/dist/classes/ticker/MoveTicker.js.map +1 -1
  87. package/dist/classes/ticker/MoveTicker.mjs +93 -65
  88. package/dist/classes/ticker/MoveTicker.mjs.map +1 -1
  89. package/dist/classes/ticker/RotateTicker.d.mts +2 -1
  90. package/dist/classes/ticker/RotateTicker.d.ts +2 -1
  91. package/dist/classes/ticker/RotateTicker.js +93 -65
  92. package/dist/classes/ticker/RotateTicker.js.map +1 -1
  93. package/dist/classes/ticker/RotateTicker.mjs +93 -65
  94. package/dist/classes/ticker/RotateTicker.mjs.map +1 -1
  95. package/dist/classes/ticker/TickerBase.d.mts +2 -1
  96. package/dist/classes/ticker/TickerBase.d.ts +2 -1
  97. package/dist/classes/ticker/TickerBase.js +5 -0
  98. package/dist/classes/ticker/TickerBase.js.map +1 -1
  99. package/dist/classes/ticker/TickerBase.mjs +5 -0
  100. package/dist/classes/ticker/TickerBase.mjs.map +1 -1
  101. package/dist/classes/ticker/ZoomTicker.d.mts +9 -3
  102. package/dist/classes/ticker/ZoomTicker.d.ts +9 -3
  103. package/dist/classes/ticker/ZoomTicker.js +108 -66
  104. package/dist/classes/ticker/ZoomTicker.js.map +1 -1
  105. package/dist/classes/ticker/ZoomTicker.mjs +106 -66
  106. package/dist/classes/ticker/ZoomTicker.mjs.map +1 -1
  107. package/dist/classes/ticker/index.d.mts +2 -1
  108. package/dist/classes/ticker/index.d.ts +2 -1
  109. package/dist/classes/ticker/index.js +230 -202
  110. package/dist/classes/ticker/index.js.map +1 -1
  111. package/dist/classes/ticker/index.mjs +230 -202
  112. package/dist/classes/ticker/index.mjs.map +1 -1
  113. package/dist/constants.d.mts +1 -1
  114. package/dist/constants.d.ts +1 -1
  115. package/dist/constants.js +1 -1
  116. package/dist/constants.js.map +1 -1
  117. package/dist/constants.mjs +1 -1
  118. package/dist/constants.mjs.map +1 -1
  119. package/dist/decorators/CanvasElementDecorator.d.mts +3 -3
  120. package/dist/decorators/CanvasElementDecorator.d.ts +3 -3
  121. package/dist/decorators/CanvasElementDecorator.js +63 -43
  122. package/dist/decorators/CanvasElementDecorator.js.map +1 -1
  123. package/dist/decorators/CanvasElementDecorator.mjs +62 -42
  124. package/dist/decorators/CanvasElementDecorator.mjs.map +1 -1
  125. package/dist/decorators/EventDecorator.d.mts +7 -7
  126. package/dist/decorators/EventDecorator.d.ts +7 -7
  127. package/dist/decorators/EventDecorator.js +11 -10
  128. package/dist/decorators/EventDecorator.js.map +1 -1
  129. package/dist/decorators/EventDecorator.mjs +10 -9
  130. package/dist/decorators/EventDecorator.mjs.map +1 -1
  131. package/dist/decorators/LabelDecorator.js +94 -66
  132. package/dist/decorators/LabelDecorator.js.map +1 -1
  133. package/dist/decorators/LabelDecorator.mjs +94 -66
  134. package/dist/decorators/LabelDecorator.mjs.map +1 -1
  135. package/dist/decorators/TickerDecorator.d.mts +5 -5
  136. package/dist/decorators/TickerDecorator.d.ts +5 -5
  137. package/dist/decorators/TickerDecorator.js +6 -5
  138. package/dist/decorators/TickerDecorator.js.map +1 -1
  139. package/dist/decorators/TickerDecorator.mjs +6 -5
  140. package/dist/decorators/TickerDecorator.mjs.map +1 -1
  141. package/dist/decorators/index.d.mts +1 -1
  142. package/dist/decorators/index.d.ts +1 -1
  143. package/dist/decorators/index.js +96 -66
  144. package/dist/decorators/index.js.map +1 -1
  145. package/dist/decorators/index.mjs +96 -66
  146. package/dist/decorators/index.mjs.map +1 -1
  147. package/dist/functions/CanvasUtility.js +56 -37
  148. package/dist/functions/CanvasUtility.js.map +1 -1
  149. package/dist/functions/CanvasUtility.mjs +56 -37
  150. package/dist/functions/CanvasUtility.mjs.map +1 -1
  151. package/dist/functions/DialogueUtility.d.mts +1 -1
  152. package/dist/functions/DialogueUtility.d.ts +1 -1
  153. package/dist/functions/DialogueUtility.js +240 -201
  154. package/dist/functions/DialogueUtility.js.map +1 -1
  155. package/dist/functions/DialogueUtility.mjs +240 -201
  156. package/dist/functions/DialogueUtility.mjs.map +1 -1
  157. package/dist/functions/FlagsUtility.js +93 -65
  158. package/dist/functions/FlagsUtility.js.map +1 -1
  159. package/dist/functions/FlagsUtility.mjs +93 -65
  160. package/dist/functions/FlagsUtility.mjs.map +1 -1
  161. package/dist/functions/GameUtility.js +93 -65
  162. package/dist/functions/GameUtility.js.map +1 -1
  163. package/dist/functions/GameUtility.mjs +93 -65
  164. package/dist/functions/GameUtility.mjs.map +1 -1
  165. package/dist/functions/ImageUtility.d.mts +35 -2
  166. package/dist/functions/ImageUtility.d.ts +35 -2
  167. package/dist/functions/ImageUtility.js +371 -186
  168. package/dist/functions/ImageUtility.js.map +1 -1
  169. package/dist/functions/ImageUtility.mjs +368 -187
  170. package/dist/functions/ImageUtility.mjs.map +1 -1
  171. package/dist/functions/SavesUtility.d.mts +2 -2
  172. package/dist/functions/SavesUtility.d.ts +2 -2
  173. package/dist/functions/SavesUtility.js +141 -71
  174. package/dist/functions/SavesUtility.js.map +1 -1
  175. package/dist/functions/SavesUtility.mjs +141 -71
  176. package/dist/functions/SavesUtility.mjs.map +1 -1
  177. package/dist/functions/index.d.mts +6 -3
  178. package/dist/functions/index.d.ts +6 -3
  179. package/dist/functions/index.js +277 -81
  180. package/dist/functions/index.js.map +1 -1
  181. package/dist/functions/index.mjs +275 -83
  182. package/dist/functions/index.mjs.map +1 -1
  183. package/dist/index.d.mts +4 -4
  184. package/dist/index.d.ts +4 -4
  185. package/dist/index.js +644 -153
  186. package/dist/index.js.map +1 -1
  187. package/dist/index.mjs +642 -155
  188. package/dist/index.mjs.map +1 -1
  189. package/dist/interface/IHistoryStep.d.mts +2 -2
  190. package/dist/interface/IHistoryStep.d.ts +2 -2
  191. package/dist/interface/ISaveData.d.mts +2 -2
  192. package/dist/interface/ISaveData.d.ts +2 -2
  193. package/dist/interface/ITicker.d.mts +2 -1
  194. package/dist/interface/ITicker.d.ts +2 -1
  195. package/dist/interface/ITickersSteps.d.mts +12 -3
  196. package/dist/interface/ITickersSteps.d.ts +12 -3
  197. package/dist/interface/TickerHistory.d.mts +3 -3
  198. package/dist/interface/TickerHistory.d.ts +3 -3
  199. package/dist/interface/canvas/ICanvasBaseMemory.d.mts +1 -1
  200. package/dist/interface/canvas/ICanvasBaseMemory.d.ts +1 -1
  201. package/dist/interface/canvas/ICanvasImageMemory.d.mts +2 -2
  202. package/dist/interface/canvas/ICanvasImageMemory.d.ts +2 -2
  203. package/dist/interface/canvas/ICanvasSpriteMemory.d.mts +1 -2
  204. package/dist/interface/canvas/ICanvasSpriteMemory.d.ts +1 -2
  205. package/dist/interface/canvas/ICanvasTextTextMemory.d.mts +1 -2
  206. package/dist/interface/canvas/ICanvasTextTextMemory.d.ts +1 -2
  207. package/dist/interface/export/ExportedCanvas.d.mts +2 -2
  208. package/dist/interface/export/ExportedCanvas.d.ts +2 -2
  209. package/dist/interface/export/ExportedStep.d.mts +2 -2
  210. package/dist/interface/export/ExportedStep.d.ts +2 -2
  211. package/dist/interface/export/index.d.mts +2 -2
  212. package/dist/interface/export/index.d.ts +2 -2
  213. package/dist/interface/index.d.mts +2 -2
  214. package/dist/interface/index.d.ts +2 -2
  215. package/dist/labels/BaseCanvasElementTestLabel.js +400 -372
  216. package/dist/labels/BaseCanvasElementTestLabel.js.map +1 -1
  217. package/dist/labels/BaseCanvasElementTestLabel.mjs +401 -373
  218. package/dist/labels/BaseCanvasElementTestLabel.mjs.map +1 -1
  219. package/dist/labels/{EventsTestLabel.d.mts → CanvasEventsTestLabel.d.mts} +4 -7
  220. package/dist/labels/{EventsTestLabel.d.ts → CanvasEventsTestLabel.d.ts} +4 -7
  221. package/dist/labels/{EventsTestLabel.js → CanvasEventsTestLabel.js} +320 -98
  222. package/dist/labels/CanvasEventsTestLabel.js.map +1 -0
  223. package/dist/labels/{EventsTestLabel.mjs → CanvasEventsTestLabel.mjs} +320 -98
  224. package/dist/labels/CanvasEventsTestLabel.mjs.map +1 -0
  225. package/dist/labels/{TintingTestLabel.d.mts → CustomTickerCanvasElementTestLabel.d.mts} +5 -4
  226. package/dist/labels/{TintingTestLabel.d.ts → CustomTickerCanvasElementTestLabel.d.ts} +5 -4
  227. package/dist/labels/CustomTickerCanvasElementTestLabel.js +2792 -0
  228. package/dist/labels/CustomTickerCanvasElementTestLabel.js.map +1 -0
  229. package/dist/labels/CustomTickerCanvasElementTestLabel.mjs +2786 -0
  230. package/dist/labels/CustomTickerCanvasElementTestLabel.mjs.map +1 -0
  231. package/dist/labels/{ShowImageTest.js → ImagesAnimationsTestLabel.js} +373 -82
  232. package/dist/labels/ImagesAnimationsTestLabel.js.map +1 -0
  233. package/dist/labels/{ShowImageTest.mjs → ImagesAnimationsTestLabel.mjs} +373 -82
  234. package/dist/labels/ImagesAnimationsTestLabel.mjs.map +1 -0
  235. package/dist/labels/MarkdownTest.js +150 -80
  236. package/dist/labels/MarkdownTest.js.map +1 -1
  237. package/dist/labels/MarkdownTest.mjs +150 -80
  238. package/dist/labels/MarkdownTest.mjs.map +1 -1
  239. package/dist/labels/StartLabel.js +689 -152
  240. package/dist/labels/StartLabel.js.map +1 -1
  241. package/dist/labels/StartLabel.mjs +690 -153
  242. package/dist/labels/StartLabel.mjs.map +1 -1
  243. package/dist/labels/TestConstant.d.mts +3 -1
  244. package/dist/labels/TestConstant.d.ts +3 -1
  245. package/dist/labels/TestConstant.js +97 -65
  246. package/dist/labels/TestConstant.js.map +1 -1
  247. package/dist/labels/TestConstant.mjs +96 -66
  248. package/dist/labels/TestConstant.mjs.map +1 -1
  249. package/dist/labels/TickerTestLabel.js +472 -402
  250. package/dist/labels/TickerTestLabel.js.map +1 -1
  251. package/dist/labels/TickerTestLabel.mjs +473 -403
  252. package/dist/labels/TickerTestLabel.mjs.map +1 -1
  253. package/dist/labels/index.js +689 -152
  254. package/dist/labels/index.js.map +1 -1
  255. package/dist/labels/index.mjs +690 -153
  256. package/dist/labels/index.mjs.map +1 -1
  257. package/dist/managers/StepManager.d.mts +5 -4
  258. package/dist/managers/StepManager.d.ts +5 -4
  259. package/dist/managers/StepManager.js +140 -70
  260. package/dist/managers/StepManager.js.map +1 -1
  261. package/dist/managers/StepManager.mjs +140 -70
  262. package/dist/managers/StepManager.mjs.map +1 -1
  263. package/dist/managers/WindowManager.d.mts +1 -1
  264. package/dist/managers/WindowManager.d.ts +1 -1
  265. package/dist/managers/WindowManager.js +84 -60
  266. package/dist/managers/WindowManager.js.map +1 -1
  267. package/dist/managers/WindowManager.mjs +84 -60
  268. package/dist/managers/WindowManager.mjs.map +1 -1
  269. package/dist/managers/index.d.mts +2 -2
  270. package/dist/managers/index.d.ts +2 -2
  271. package/dist/managers/index.js +140 -70
  272. package/dist/managers/index.js.map +1 -1
  273. package/dist/managers/index.mjs +140 -70
  274. package/dist/managers/index.mjs.map +1 -1
  275. package/dist/types/ticker/MoveTickerProps.d.mts +1 -1
  276. package/dist/types/ticker/MoveTickerProps.d.ts +1 -1
  277. package/dist/types/ticker/RotateTickerProps.d.mts +1 -1
  278. package/dist/types/ticker/RotateTickerProps.d.ts +1 -1
  279. package/package.json +1 -1
  280. package/dist/labels/EventsTestLabel.js.map +0 -1
  281. package/dist/labels/EventsTestLabel.mjs.map +0 -1
  282. package/dist/labels/ShowImageTest.js.map +0 -1
  283. package/dist/labels/ShowImageTest.mjs.map +0 -1
  284. package/dist/labels/TintingTestLabel.js +0 -1786
  285. package/dist/labels/TintingTestLabel.js.map +0 -1
  286. package/dist/labels/TintingTestLabel.mjs +0 -1780
  287. package/dist/labels/TintingTestLabel.mjs.map +0 -1
  288. /package/dist/labels/{ShowImageTest.d.mts → ImagesAnimationsTestLabel.d.mts} +0 -0
  289. /package/dist/labels/{ShowImageTest.d.ts → ImagesAnimationsTestLabel.d.ts} +0 -0
@@ -1,7 +1,7 @@
1
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  import { PauseType } from './types/PauseType.mjs';
2
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  import { RepeatType } from './types/RepeatType.mjs';
3
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- declare const PIXIVN_VERSION = "0.6.1";
4
+ declare const PIXIVN_VERSION = "0.6.2";
5
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  declare const Repeat: RepeatType;
6
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  /**
7
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  * Pause the tickers for a duration.
@@ -1,7 +1,7 @@
1
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  import { PauseType } from './types/PauseType.js';
2
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  import { RepeatType } from './types/RepeatType.js';
3
3
 
4
- declare const PIXIVN_VERSION = "0.6.1";
4
+ declare const PIXIVN_VERSION = "0.6.2";
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  declare const Repeat: RepeatType;
6
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  /**
7
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  * Pause the tickers for a duration.
package/dist/constants.js CHANGED
@@ -1,7 +1,7 @@
1
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  'use strict';
2
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3
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  // src/constants.ts
4
- var PIXIVN_VERSION = "0.6.1";
4
+ var PIXIVN_VERSION = "0.6.2";
5
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  var Repeat = "repeat";
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  function Pause(duration) {
7
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  return {
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/constants.ts"],"names":[],"mappings":";AAEO,IAAM,iBAAiB;AACvB,IAAM,SAAqB;AAM3B,SAAS,MAAM,UAA6B;AAC/C,SAAO;AAAA,IACH,MAAM;AAAA,IACN;AAAA,EACJ;AACJ","sourcesContent":["import { PauseType, RepeatType } from \"./types\"\n\nexport const PIXIVN_VERSION = '0.6.1'\nexport const Repeat: RepeatType = \"repeat\"\n/**\n * Pause the tickers for a duration.\n * @param duration Duration in seconds\n * @returns The pause object\n */\nexport function Pause(duration: number): PauseType {\n return {\n type: \"pause\",\n duration: duration,\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/constants.ts"],"names":[],"mappings":";AAEO,IAAM,iBAAiB;AACvB,IAAM,SAAqB;AAM3B,SAAS,MAAM,UAA6B;AAC/C,SAAO;AAAA,IACH,MAAM;AAAA,IACN;AAAA,EACJ;AACJ","sourcesContent":["import { PauseType, RepeatType } from \"./types\"\n\nexport const PIXIVN_VERSION = '0.6.2'\nexport const Repeat: RepeatType = \"repeat\"\n/**\n * Pause the tickers for a duration.\n * @param duration Duration in seconds\n * @returns The pause object\n */\nexport function Pause(duration: number): PauseType {\n return {\n type: \"pause\",\n duration: duration,\n }\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  // src/constants.ts
2
- var PIXIVN_VERSION = "0.6.1";
2
+ var PIXIVN_VERSION = "0.6.2";
3
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  var Repeat = "repeat";
4
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  function Pause(duration) {
5
5
  return {
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/constants.ts"],"names":[],"mappings":";AAEO,IAAM,iBAAiB;AACvB,IAAM,SAAqB;AAM3B,SAAS,MAAM,UAA6B;AAC/C,SAAO;AAAA,IACH,MAAM;AAAA,IACN;AAAA,EACJ;AACJ","sourcesContent":["import { PauseType, RepeatType } from \"./types\"\n\nexport const PIXIVN_VERSION = '0.6.1'\nexport const Repeat: RepeatType = \"repeat\"\n/**\n * Pause the tickers for a duration.\n * @param duration Duration in seconds\n * @returns The pause object\n */\nexport function Pause(duration: number): PauseType {\n return {\n type: \"pause\",\n duration: duration,\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/constants.ts"],"names":[],"mappings":";AAEO,IAAM,iBAAiB;AACvB,IAAM,SAAqB;AAM3B,SAAS,MAAM,UAA6B;AAC/C,SAAO;AAAA,IACH,MAAM;AAAA,IACN;AAAA,EACJ;AACJ","sourcesContent":["import { PauseType, RepeatType } from \"./types\"\n\nexport const PIXIVN_VERSION = '0.6.2'\nexport const Repeat: RepeatType = \"repeat\"\n/**\n * Pause the tickers for a duration.\n * @param duration Duration in seconds\n * @returns The pause object\n */\nexport function Pause(duration: number): PauseType {\n return {\n type: \"pause\",\n duration: duration,\n }\n}\n"]}
@@ -12,7 +12,7 @@ declare const registeredCanvasElement: {
12
12
  * @returns
13
13
  */
14
14
  declare function canvasElementDecorator(name?: CanvasElementTagType): (target: typeof CanvasBase<any>) => void;
15
- declare function getCanvasElementTypeByClassName<T extends typeof CanvasBase<any>>(canvasName: CanvasElementTagType): T | undefined;
16
- declare function getCanvasElementInstanceByClassName<T extends CanvasBase<any>>(canvasName: CanvasElementTagType): T | undefined;
15
+ declare function getCanvasElementTypeById<T extends typeof CanvasBase<any>>(canvasId: CanvasElementTagType): T | undefined;
16
+ declare function getCanvasElementInstanceById<T extends CanvasBase<any>>(canvasId: CanvasElementTagType): T | undefined;
17
17
 
18
- export { canvasElementDecorator as default, getCanvasElementInstanceByClassName, getCanvasElementTypeByClassName, registeredCanvasElement };
18
+ export { canvasElementDecorator as default, getCanvasElementInstanceById, getCanvasElementTypeById, registeredCanvasElement };
@@ -12,7 +12,7 @@ declare const registeredCanvasElement: {
12
12
  * @returns
13
13
  */
14
14
  declare function canvasElementDecorator(name?: CanvasElementTagType): (target: typeof CanvasBase<any>) => void;
15
- declare function getCanvasElementTypeByClassName<T extends typeof CanvasBase<any>>(canvasName: CanvasElementTagType): T | undefined;
16
- declare function getCanvasElementInstanceByClassName<T extends CanvasBase<any>>(canvasName: CanvasElementTagType): T | undefined;
15
+ declare function getCanvasElementTypeById<T extends typeof CanvasBase<any>>(canvasId: CanvasElementTagType): T | undefined;
16
+ declare function getCanvasElementInstanceById<T extends CanvasBase<any>>(canvasId: CanvasElementTagType): T | undefined;
17
17
 
18
- export { canvasElementDecorator as default, getCanvasElementInstanceByClassName, getCanvasElementTypeByClassName, registeredCanvasElement };
18
+ export { canvasElementDecorator as default, getCanvasElementInstanceById, getCanvasElementTypeById, registeredCanvasElement };
@@ -56,17 +56,23 @@ function exportCanvasElement(element) {
56
56
  return element.memory;
57
57
  }
58
58
  function importCanvasElement(memory) {
59
- let element = getCanvasElementInstanceByClassName(memory.className);
59
+ let element = getCanvasElementInstanceById(memory.pixivnId);
60
60
  if (element) {
61
61
  element.memory = memory;
62
62
  } else {
63
- throw new Error("[Pixi'VN] The element " + memory.className + " could not be created");
63
+ throw new Error("[Pixi'VN] The element " + memory.pixivnId + " could not be created");
64
64
  }
65
65
  return element;
66
66
  }
67
67
 
68
68
  // src/classes/canvas/CanvasContainer.ts
69
+ var CANVAS_CONTAINER_ID = "CanvasContainer";
69
70
  var CanvasContainer = class extends pixi_js.Container {
71
+ constructor(options) {
72
+ super(options);
73
+ this.pixivnId = CANVAS_CONTAINER_ID;
74
+ this.pixivnId = this.constructor.prototype.pixivnId;
75
+ }
70
76
  get memory() {
71
77
  let memory = getMemoryContainer(this);
72
78
  this.children.forEach((child) => {
@@ -82,8 +88,12 @@ var CanvasContainer = class extends pixi_js.Container {
82
88
  }
83
89
  };
84
90
  function getMemoryContainer(element) {
91
+ let className = "CanvasContainer";
92
+ if (element.hasOwnProperty("pixivnId")) {
93
+ className = element.pixivnId;
94
+ }
85
95
  return {
86
- className: "CanvasContainer",
96
+ pixivnId: className,
87
97
  elements: [],
88
98
  width: element.width,
89
99
  height: element.height,
@@ -199,40 +209,43 @@ function getTextStyle(style) {
199
209
 
200
210
  // src/decorators/EventDecorator.ts
201
211
  var registeredEvents = {};
202
- function getEventTypeByClassName(eventName) {
212
+ function getEventTypeById(eventId) {
203
213
  try {
204
- let eventType = registeredEvents[eventName];
214
+ let eventType = registeredEvents[eventId];
205
215
  if (!eventType) {
206
- console.error(`[Pixi'VN] Event ${eventName} not found`);
216
+ console.error(`[Pixi'VN] Event ${eventId} not found`);
207
217
  return;
208
218
  }
209
219
  new eventType();
210
220
  return eventType;
211
221
  } catch (e) {
212
- console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e);
222
+ console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e);
213
223
  return;
214
224
  }
215
225
  }
216
- function getEventInstanceByClassName(eventName) {
226
+ function getEventInstanceById(eventId) {
217
227
  try {
218
- let eventType = registeredEvents[eventName];
228
+ let eventType = registeredEvents[eventId];
219
229
  if (!eventType) {
220
- console.error(`[Pixi'VN] Event ${eventName} not found`);
230
+ console.error(`[Pixi'VN] Event ${eventId} not found`);
221
231
  return;
222
232
  }
223
233
  let event = new eventType();
224
234
  return event;
225
235
  } catch (e) {
226
- console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e);
236
+ console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e);
227
237
  return;
228
238
  }
229
239
  }
230
240
 
231
241
  // src/classes/canvas/CanvasSprite.ts
242
+ var CANVAS_SPRITE_ID = "CanvasSprite";
232
243
  var CanvasSprite = class _CanvasSprite extends pixi_js.Sprite {
233
- constructor() {
234
- super(...arguments);
244
+ constructor(options) {
245
+ super(options);
246
+ this.pixivnId = CANVAS_SPRITE_ID;
235
247
  this._onEvents = {};
248
+ this.pixivnId = this.constructor.prototype.pixivnId;
236
249
  }
237
250
  get memory() {
238
251
  return getMemorySprite(this);
@@ -273,9 +286,9 @@ var CanvasSprite = class _CanvasSprite extends pixi_js.Sprite {
273
286
  * ```
274
287
  */
275
288
  onEvent(event, eventClass) {
276
- let className = eventClass.name;
277
- let instance = getEventInstanceByClassName(className);
278
- this._onEvents[event] = className;
289
+ let id = eventClass.prototype.id;
290
+ let instance = getEventInstanceById(id);
291
+ this._onEvents[event] = id;
279
292
  if (instance) {
280
293
  super.on(event, () => {
281
294
  instance.fn(event, this);
@@ -304,7 +317,7 @@ var CanvasSprite = class _CanvasSprite extends pixi_js.Sprite {
304
317
  function getMemorySprite(element) {
305
318
  let temp = getMemoryContainer(element);
306
319
  return __spreadProps(__spreadValues({}, temp), {
307
- className: "CanvasSprite",
320
+ pixivnId: element.pixivnId,
308
321
  textureImage: getTextureMemory(element.texture),
309
322
  anchor: { x: element.anchor.x, y: element.anchor.y },
310
323
  roundPixels: element.roundPixels,
@@ -327,8 +340,8 @@ function setMemorySprite(element, memory) {
327
340
  }
328
341
  memory.roundPixels && (element.roundPixels = memory.roundPixels);
329
342
  for (let event in memory.onEvents) {
330
- let className = memory.onEvents[event];
331
- let instance = getEventTypeByClassName(className);
343
+ let id = memory.onEvents[event];
344
+ let instance = getEventTypeById(id);
332
345
  if (instance) {
333
346
  element.onEvent(event, instance);
334
347
  }
@@ -336,9 +349,11 @@ function setMemorySprite(element, memory) {
336
349
  }
337
350
 
338
351
  // src/classes/canvas/CanvasImage.ts
352
+ var CANVAS_IMAGE_ID = "CanvasImage";
339
353
  var CanvasImage = class _CanvasImage extends CanvasSprite {
340
354
  constructor(options, imageLink) {
341
355
  super(options);
356
+ this.pixivnId = CANVAS_IMAGE_ID;
342
357
  this.imageLink = "";
343
358
  if (imageLink) {
344
359
  this.imageLink = imageLink;
@@ -346,12 +361,13 @@ var CanvasImage = class _CanvasImage extends CanvasSprite {
346
361
  }
347
362
  get memory() {
348
363
  return __spreadProps(__spreadValues({}, getMemorySprite(this)), {
349
- className: "CanvasImage",
350
- textureImage: { image: this.imageLink }
364
+ pixivnId: this.pixivnId,
365
+ imageLink: this.imageLink
351
366
  });
352
367
  }
353
368
  set memory(memory) {
354
369
  setMemorySprite(this, memory);
370
+ this.imageLink = memory.imageLink;
355
371
  }
356
372
  static from(source, skipCache) {
357
373
  let sprite = pixi_js.Sprite.from(source, skipCache);
@@ -379,10 +395,13 @@ var CanvasImage = class _CanvasImage extends CanvasSprite {
379
395
  });
380
396
  }
381
397
  };
398
+ var CANVAS_TEXT_ID = "CanvasText";
382
399
  var CanvasText = class extends pixi_js.Text {
383
- constructor() {
384
- super(...arguments);
400
+ constructor(options) {
401
+ super(options);
402
+ this.pixivnId = CANVAS_TEXT_ID;
385
403
  this._onEvents = {};
404
+ this.pixivnId = this.constructor.prototype.pixivnId;
386
405
  }
387
406
  get memory() {
388
407
  return getMemoryText(this);
@@ -423,9 +442,9 @@ var CanvasText = class extends pixi_js.Text {
423
442
  * ```
424
443
  */
425
444
  onEvent(event, eventClass) {
426
- let className = eventClass.name;
427
- let instance = getEventInstanceByClassName(className);
428
- this._onEvents[event] = className;
445
+ let id = eventClass.prototype.id;
446
+ let instance = getEventInstanceById(id);
447
+ this._onEvents[event] = id;
429
448
  if (instance) {
430
449
  super.on(event, () => {
431
450
  instance.fn(event, this);
@@ -448,7 +467,7 @@ var CanvasText = class extends pixi_js.Text {
448
467
  function getMemoryText(element) {
449
468
  let temp = getMemoryContainer(element);
450
469
  return __spreadProps(__spreadValues({}, temp), {
451
- className: "CanvasText",
470
+ pixivnId: element.pixivnId,
452
471
  anchor: { x: element.anchor.x, y: element.anchor.y },
453
472
  text: element.text,
454
473
  resolution: element.resolution,
@@ -471,8 +490,8 @@ function setMemoryText(element, memory) {
471
490
  memory.style && (element.style = memory.style);
472
491
  memory.roundPixels && (element.roundPixels = memory.roundPixels);
473
492
  for (let event in memory.onEvents) {
474
- let className = memory.onEvents[event];
475
- let instance = getEventTypeByClassName(className);
493
+ let id = memory.onEvents[event];
494
+ let instance = getEventTypeById(id);
476
495
  if (instance) {
477
496
  element.onEvent(event, instance);
478
497
  }
@@ -489,52 +508,53 @@ function canvasElementDecorator(name) {
489
508
  if (registeredCanvasElement[name]) {
490
509
  console.warn(`[Pixi'VN] CanvasElement ${name} already registered`);
491
510
  }
511
+ target.prototype.pixivnId = name;
492
512
  registeredCanvasElement[name] = target;
493
513
  };
494
514
  }
495
- function getCanvasElementTypeByClassName(canvasName) {
515
+ function getCanvasElementTypeById(canvasId) {
496
516
  try {
497
- let eventType = registeredCanvasElement[canvasName];
517
+ let eventType = registeredCanvasElement[canvasId];
498
518
  if (!eventType) {
499
- console.error(`[Pixi'VN] CanvasElement ${canvasName} not found`);
519
+ console.error(`[Pixi'VN] CanvasElement ${canvasId} not found`);
500
520
  return;
501
521
  }
502
522
  new eventType();
503
523
  return eventType;
504
524
  } catch (e) {
505
- console.error(`[Pixi'VN] Error while getting CanvasElement ${canvasName}`, e);
525
+ console.error(`[Pixi'VN] Error while getting CanvasElement ${canvasId}`, e);
506
526
  return;
507
527
  }
508
528
  }
509
- function getCanvasElementInstanceByClassName(canvasName) {
529
+ function getCanvasElementInstanceById(canvasId) {
510
530
  try {
511
- let eventType = registeredCanvasElement[canvasName];
531
+ let eventType = registeredCanvasElement[canvasId];
512
532
  if (!eventType) {
513
- if (canvasName === "CanvasContainer") {
533
+ if (canvasId === CANVAS_CONTAINER_ID) {
514
534
  eventType = CanvasContainer;
515
- } else if (canvasName === "CanvasImage") {
535
+ } else if (canvasId === CANVAS_IMAGE_ID) {
516
536
  eventType = CanvasImage;
517
- } else if (canvasName === "CanvasSprite") {
537
+ } else if (canvasId === CANVAS_SPRITE_ID) {
518
538
  eventType = CanvasSprite;
519
- } else if (canvasName === "CanvasText") {
539
+ } else if (canvasId === CANVAS_TEXT_ID) {
520
540
  eventType = CanvasText;
521
541
  }
522
542
  }
523
543
  if (!eventType) {
524
- console.error(`[Pixi'VN] CanvasElement ${canvasName} not found`);
544
+ console.error(`[Pixi'VN] CanvasElement ${canvasId} not found`);
525
545
  return;
526
546
  }
527
547
  let canvasElement = new eventType();
528
548
  return canvasElement;
529
549
  } catch (e) {
530
- console.error(`[Pixi'VN] Error while getting CanvasElement ${canvasName}`, e);
550
+ console.error(`[Pixi'VN] Error while getting CanvasElement ${canvasId}`, e);
531
551
  return;
532
552
  }
533
553
  }
534
554
 
535
555
  exports.default = canvasElementDecorator;
536
- exports.getCanvasElementInstanceByClassName = getCanvasElementInstanceByClassName;
537
- exports.getCanvasElementTypeByClassName = getCanvasElementTypeByClassName;
556
+ exports.getCanvasElementInstanceById = getCanvasElementInstanceById;
557
+ exports.getCanvasElementTypeById = getCanvasElementTypeById;
538
558
  exports.registeredCanvasElement = registeredCanvasElement;
539
559
  //# sourceMappingURL=out.js.map
540
560
  //# sourceMappingURL=CanvasElementDecorator.js.map
@@ -1 +1 @@
1
- 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{ Container } from \"pixi.js\";\nimport { canvasElementDecorator } from \"../../decorators\";\nimport { ICanvasBaseMemory } from \"../../interface/canvas\";\n\n/**\n * This class is used to create a canvas element to add into a Pixi Application.\n * You can use GameWindowManager.addCanvasElement() to add this element into the application.\n * This class should be implemented and the memory method should be overridden.\n * You must use the {@link canvasElementDecorator} to register the canvas in the game.\n * In Ren'Py is a displayable.\n * @example\n * ```typescript\n * \\@canvasElementDecorator() // this is equivalent to canvasElementDecorator(\"CanvasExample\")\n * export class CanvasExample extends Container implements CanvasBase<ICanvasExampleMemory> {\n * get memory(): ICanvasExampleMemory {\n * return {\n * className: \"CanvasExample\",\n * // ... other properties\n * }\n * }\n * set memory(value: ICanvasExampleMemory) {\n * // ... set other properties\n * }\n * }\n * ```\n */\nexport default class CanvasBase<T2 extends ICanvasBaseMemory> extends Container {\n /**\n * This method return the memory of the canvas element.\n */\n get memory(): T2 { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * This method set the memory of the canvas element.\n */\n set memory(_value: T2) { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n}\n","import { Container, ContainerOptions } from \"pixi.js\";\nimport { exportCanvasElement, importCanvasElement } from \"../../functions/CanvasUtility\";\nimport ICanvasContainerMemory from \"../../interface/canvas/ICanvasContainerMemory\";\nimport CanvasBase from \"./CanvasBase\";\n\n/**\n * This class is a extension of the [PIXI.Container class](https://pixijs.com/8.x/examples/basic/container), it has the same properties and methods, \n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const container = new CanvasContainer();\n * GameWindowManager.addCanvasElement(container);\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * for (let i = 0; i < 25; i++)\n * {\n * const bunny = new CanvasSprite(texture);\n * bunny.x = (i % 5) * 40;\n * bunny.y = Math.floor(i / 5) * 40;\n * container.addChild(bunny);\n * }\n * ```\n */\nexport default class CanvasContainer extends Container implements CanvasBase<ICanvasContainerMemory> {\n get memory(): ICanvasContainerMemory {\n let memory = getMemoryContainer(this)\n this.children.forEach(child => {\n memory.elements.push(exportCanvasElement(child as CanvasBase<any>))\n })\n return memory\n }\n set memory(value: ICanvasContainerMemory) {\n setMemoryContainer(this, value)\n value.elements.forEach(child => {\n this.addChild(importCanvasElement(child))\n })\n }\n}\n\nexport function getMemoryContainer<T extends Container>(element: T): ICanvasContainerMemory {\n return {\n className: \"CanvasContainer\",\n elements: [],\n\n width: element.width,\n height: element.height,\n\n isRenderGroup: element.isRenderGroup,\n blendMode: element.blendMode,\n tint: element.tint,\n alpha: element.alpha,\n angle: element.angle,\n renderable: element.renderable,\n rotation: element.rotation,\n scale: { x: element.scale.x, y: element.scale.y },\n pivot: { x: element.pivot.x, y: element.pivot.y },\n position: { x: element.position.x, y: element.position.y },\n skew: { x: element.skew.x, y: element.skew.y },\n visible: element.visible,\n culled: element.culled,\n x: element.x,\n y: element.y,\n boundsArea: element.boundsArea,\n\n cursor: element.cursor,\n eventMode: element.eventMode,\n interactive: element.interactive,\n interactiveChildren: element.interactiveChildren,\n hitArea: element.hitArea\n }\n}\n\nexport function setMemoryContainer<T extends Container>(element: T | Container, memory: ContainerOptions) {\n memory.width && (element.width = memory.width)\n memory.height && (element.height = memory.height)\n\n memory.isRenderGroup && (element.isRenderGroup = memory.isRenderGroup)\n memory.blendMode && (element.blendMode = memory.blendMode)\n memory.tint && (element.tint = memory.tint)\n memory.alpha && (element.alpha = memory.alpha)\n memory.angle && (element.angle = memory.angle)\n memory.renderable && (element.renderable = memory.renderable)\n memory.rotation && (element.rotation = memory.rotation)\n if (memory.scale) {\n if (typeof memory.scale === \"number\") {\n element.scale.set(memory.scale, memory.scale)\n }\n else {\n element.scale.set(memory.scale.x, memory.scale.y)\n }\n }\n if (memory.pivot) {\n if (typeof memory.pivot === \"number\") {\n element.pivot.set(memory.pivot, memory.pivot)\n }\n else {\n element.pivot.set(memory.pivot.x, memory.pivot.y)\n }\n }\n memory.position && (element.position.set(memory.position.x, memory.position.y))\n memory.skew && (element.skew.set(memory.skew.x, memory.skew.y))\n memory.visible && (element.visible = memory.visible)\n memory.culled && (element.culled = memory.culled)\n memory.x && (element.x = memory.x)\n memory.y && (element.y = memory.y)\n memory.boundsArea && (element.boundsArea = memory.boundsArea)\n\n memory.cursor && (element.cursor = memory.cursor)\n memory.eventMode && (element.eventMode = memory.eventMode)\n memory.interactive && (element.interactive = memory.interactive)\n memory.interactiveChildren && (element.interactiveChildren = memory.interactiveChildren)\n memory.hitArea && (element.hitArea = memory.hitArea)\n}\n","import { Texture } from \"pixi.js\";\nimport { CanvasBase } from \"../classes/canvas\";\nimport { getCanvasElementInstanceByClassName } from \"../decorators/CanvasElementDecorator\";\nimport { ICanvasBaseMemory, ITextureMemory } from \"../interface/canvas\";\n\n/**\n * Get the memory object of the PixiJS texture\n * @param texture PixiJS Texture object\n * @returns Memory object of the texture\n */\nexport function getTextureMemory(texture: Texture): ITextureMemory {\n let sourceTexture = texture.source\n let textureMemory: ITextureMemory = {\n image: sourceTexture.label\n }\n return textureMemory\n}\n\n/**\n * Export a Canvas element to a memory object\n * @param element Canvas element\n * @returns Memory object of the canvas\n */\nexport function exportCanvasElement<T extends CanvasBase<any>>(\n element: T,\n): ICanvasBaseMemory {\n return element.memory\n}\n\n/**\n * Import a Canvas element from a memory object\n * @param memory Memory object of the canvas\n * @returns Canvas element\n */\nexport function importCanvasElement<T extends CanvasBase<any>>(\n memory: ICanvasBaseMemory,\n): T {\n let element = getCanvasElementInstanceByClassName<T>(memory.className)\n if (element) {\n element.memory = memory\n }\n else {\n throw new Error(\"[Pixi'VN] The element \" + memory.className + \" could not be created\")\n }\n\n return element\n}\n","import { Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { addImage, loadImage, showWithDissolveTransition } from \"../../functions\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasImageMemory from \"../../interface/canvas/ICanvasImageMemory\";\nimport CanvasSprite, { getMemorySprite, setMemorySprite } from \"./CanvasSprite\";\n\n/**\n * This class is a extension of the CanvasSprite class, it has the same properties and methods,\n * but it has some features that make texture management easier.\n * You need to use CanvasImage.load() to show the image in the canvas.\n * This class is used for functions like {@link addImage}, {@link loadImage} and {@link showWithDissolveTransition}.\n * @example\n * ```typescript\n * let alien = new CanvasImage({\n * anchor: { x: 0.5, y: 0.5 },\n * x: 100,\n * y: 100,\n * }, 'https://pixijs.com/assets/eggHead.png')\n * await alien.load()\n * GameWindowManager.addCanvasElement(\"alien\", alien)\n * ```\n * @example\n * ```typescript\n * let alien = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * alien.anchor.set(0.5);\n * alien.x = 100\n * alien.y = 100\n * await alien.load()\n * ```\n */\nexport default class CanvasImage extends CanvasSprite<ICanvasImageMemory> {\n constructor(options?: SpriteOptions | Texture | undefined, imageLink?: string) {\n super(options)\n if (imageLink) {\n this.imageLink = imageLink\n }\n }\n override get memory(): ICanvasImageMemory {\n return {\n ...getMemorySprite(this),\n className: \"CanvasImage\",\n textureImage: { image: this.imageLink },\n }\n }\n override set memory(memory: ICanvasImageMemory) {\n setMemorySprite(this, memory)\n }\n imageLink: string = \"\"\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean) {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasImage()\n mySprite.texture = sprite.texture\n return mySprite\n }\n /** \n * Load the image from the link and set the texture of the sprite.\n * @param image The link of the image. If it is not set, it will use the imageLink property.\n * @returns A promise that resolves when the image is loaded.\n */\n async load(image?: string) {\n if (!image) {\n image = this.imageLink\n }\n return getTexture(this.imageLink)\n .then((texture) => {\n if (texture) {\n this.texture = texture\n }\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error into CanvasImage.load()\", e)\n })\n }\n}\n","import { Assets, TextStyle, TextStyleOptions, Texture } from 'pixi.js';\n\n/**\n * Get a texture from a url.\n * @param imageUrl is the url of the image.\n * @returns the texture of the image, or a text with the error.\n */\nexport async function getTexture(imageUrl: string): Promise<Texture | void> {\n if (Assets.cache.has(imageUrl)) {\n return Assets.get(imageUrl)\n }\n return Assets.load(imageUrl)\n .then((texture) => {\n if (!texture) {\n console.error(\"[Pixi'VN] Texture not found\", imageUrl)\n return\n }\n // if texture not is a Texture, then it is a TextureResource\n if (!(texture instanceof Texture)) {\n console.error(\"[Pixi'VN] File not is a image\", imageUrl)\n return\n }\n\n return texture\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error loading image\", e)\n return\n })\n}\n\nexport function getTextStyle(style: TextStyle): TextStyleOptions {\n let fill = style.fill\n if (fill instanceof Object) {\n // TODO: FillGradient and FillPattern are not supported yet\n console.warn(\"[Pixi'VN] CanvasText.style.fill is a FillGradient or FillPattern, this is not supported yet.\", fill)\n fill = \"#00FF00\"\n }\n return {\n align: style.align,\n breakWords: style.breakWords,\n dropShadow: style.dropShadow,\n fill: fill,\n fontFamily: style.fontFamily,\n fontSize: style.fontSize,\n fontStyle: style.fontStyle,\n fontVariant: style.fontVariant,\n fontWeight: style.fontWeight,\n leading: style.leading,\n letterSpacing: style.letterSpacing,\n lineHeight: style.lineHeight,\n padding: style.padding,\n stroke: style.stroke,\n textBaseline: style.textBaseline,\n trim: style.trim,\n whiteSpace: style.whiteSpace,\n wordWrap: style.wordWrap,\n wordWrapWidth: style.wordWrapWidth,\n }\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { getEventInstanceByClassName, getEventTypeByClassName } from \"../../decorators/EventDecorator\";\nimport { getTextureMemory } from \"../../functions/CanvasUtility\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasBaseMemory from \"../../interface/canvas/ICanvasBaseMemory\";\nimport ICanvasSpriteMemory, { ICanvasSpriteBaseMemory } from \"../../interface/canvas/ICanvasSpriteMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\n/**\n * This class is a extension of the [PIXI.Sprite class](https://pixijs.com/8.x/examples/sprite/basic), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * const sprite = CanvasSprite.from(texture);\n *\n * sprite.anchor.set(0.5);\n * sprite.x = GameWindowManager.screen.width / 2;\n * sprite.y = GameWindowManager.screen.height / 2;\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\nexport default class CanvasSprite<Memory extends SpriteOptions & ICanvasBaseMemory = ICanvasSpriteMemory> extends Sprite implements CanvasBase<Memory | ICanvasSpriteMemory> {\n get memory(): Memory | ICanvasSpriteMemory {\n return getMemorySprite(this)\n }\n set memory(value: ICanvasSpriteMemory) {\n setMemorySprite(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasSprite> {\n * override fn(event: CanvasEventNamesType, sprite: CanvasSprite): void {\n * if (event === 'pointerdown') {\n * sprite.scale.x *= 1.25;\n * sprite.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * let sprite = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * await sprite.load()\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let className = eventClass.name\n let instance = getEventInstanceByClassName(className)\n this._onEvents[event] = className\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean): CanvasSprite<any> {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasSprite()\n mySprite.texture = sprite.texture\n return mySprite\n }\n}\n\nexport function getMemorySprite<T extends CanvasSprite<any>>(element: T | CanvasSprite<any>): ICanvasSpriteMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n className: \"CanvasSprite\",\n textureImage: getTextureMemory((element as any).texture),\n anchor: { x: element.anchor.x, y: element.anchor.y },\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemorySprite<Memory extends ICanvasSpriteBaseMemory>(element: CanvasSprite<any>, memory: Memory) {\n setMemoryContainer(element, memory)\n getTexture(memory.textureImage.image).then((texture) => {\n if (texture) {\n element.texture = texture\n }\n })\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let className = memory.onEvents[event]\n let instance = getEventTypeByClassName(className)\n if (instance) {\n element.onEvent(event, instance)\n }\n }\n}\n","import { CanvasEvent } from \"../classes\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasEventNamesType } from \"../types\"\nimport { EventIdType } from \"../types/EventIdType\"\n\n/**\n * Canvas Event Register\n */\nexport const registeredEvents: { [name: EventIdType]: typeof CanvasEvent<CanvasEventNamesType> } = {}\n/**\n * Is a decorator that register a event in the game.\n * Is a required decorator for use the event in the game.\n * Thanks to this decoration the game has the possibility of updating the events to the latest modification and saving the game.\n * @param name is th identifier of the event, by default is the name of the class\n * @returns \n */\nexport default function eventDecorator(name?: EventIdType) {\n return function (target: typeof CanvasEvent<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredEvents[name]) {\n console.info(`[Pixi'VN] Event ${name} already exists, it will be overwritten`)\n }\n registeredEvents[name] = target\n }\n}\n\n/**\n * Get an event type by the class name.\n * @param eventName The name of the class.\n * @returns The event type.\n */\nexport function getEventTypeByClassName<T = typeof CanvasEvent<CanvasBase<any>>>(eventName: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventName]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventName} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e)\n return\n }\n}\n\n/**\n * Get an event instance by the class name.\n * @param eventName The name of the class.\n * @returns The event instance.\n */\nexport function getEventInstanceByClassName<T = CanvasEvent<CanvasBase<any>>>(eventName: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventName]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventName} not found`)\n return\n }\n let event = new eventType()\n return event as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e)\n return\n }\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Text } from \"pixi.js\";\nimport { getEventInstanceByClassName, getEventTypeByClassName } from \"../../decorators/EventDecorator\";\nimport { getTextStyle } from \"../../functions/TextureUtility\";\nimport ICanvasTextMemory from \"../../interface/canvas/ICanvasTextTextMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\n/**\n * This class is a extension of the [PIXI.Text class](https://pixijs.com/8.x/examples/text/pixi-text), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\nexport default class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {\n get memory(): ICanvasTextMemory {\n return getMemoryText(this)\n }\n set memory(value: ICanvasTextMemory) {\n setMemoryText(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasText> {\n * override fn(event: CanvasEventNamesType, text: CanvasText): void {\n * if (event === 'pointerdown') {\n * text.scale.x *= 1.25;\n * text.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n *\n * text.eventMode = 'static';\n * text.cursor = 'pointer';\n * text.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let className = eventClass.name\n let instance = getEventInstanceByClassName(className)\n this._onEvents[event] = className\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n}\n\nexport function getMemoryText<T extends CanvasText>(element: T | CanvasText): ICanvasTextMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n className: \"CanvasText\",\n anchor: { x: element.anchor.x, y: element.anchor.y },\n text: element.text,\n resolution: element.resolution,\n style: getTextStyle(element.style),\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemoryText(element: CanvasText, memory: ICanvasTextMemory) {\n setMemoryContainer(element, memory)\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.text && (element.text = memory.text)\n memory.resolution && (element.resolution = memory.resolution)\n memory.style && (element.style = memory.style)\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let className = memory.onEvents[event]\n let instance = getEventTypeByClassName(className)\n if (instance) {\n element.onEvent(event as CanvasEventNamesType, instance)\n }\n }\n}\n","import { CanvasContainer, CanvasImage, CanvasSprite, CanvasText } from \"../classes/canvas\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasElementTagType } from \"../types/CanvasElementTagType\"\n\nexport const registeredCanvasElement: { [name: CanvasElementTagType]: typeof CanvasBase<any> } = {}\n/**\n * Is a decorator that register a canvas element in the game.\n * @param name Name of the canvas element, by default it will use the class name. If the name is already registered, it will show a warning\n * @returns \n */\nexport default function canvasElementDecorator(name?: CanvasElementTagType) {\n return function (target: typeof CanvasBase<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredCanvasElement[name]) {\n console.warn(`[Pixi'VN] CanvasElement ${name} already registered`)\n }\n registeredCanvasElement[name] = target\n }\n}\n\nexport function getCanvasElementTypeByClassName<T extends typeof CanvasBase<any>>(canvasName: CanvasElementTagType): T | undefined {\n try {\n let eventType = registeredCanvasElement[canvasName]\n if (!eventType) {\n console.error(`[Pixi'VN] CanvasElement ${canvasName} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting CanvasElement ${canvasName}`, e)\n return\n }\n}\n\nexport function getCanvasElementInstanceByClassName<T extends CanvasBase<any>>(canvasName: CanvasElementTagType): T | undefined {\n try {\n let eventType = registeredCanvasElement[canvasName]\n if (!eventType) {\n if (canvasName === \"CanvasContainer\") {\n eventType = CanvasContainer\n }\n else if (canvasName === \"CanvasImage\") {\n eventType = CanvasImage\n }\n else if (canvasName === \"CanvasSprite\") {\n eventType = CanvasSprite\n }\n else if (canvasName === \"CanvasText\") {\n eventType = CanvasText\n }\n }\n\n if (!eventType) {\n console.error(`[Pixi'VN] CanvasElement ${canvasName} not found`)\n return\n }\n let canvasElement = new eventType()\n return canvasElement as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting CanvasElement ${canvasName}`, e)\n return\n }\n}\n"]}
1
+ 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{ Container } from \"pixi.js\";\nimport { canvasElementDecorator } from \"../../decorators\";\nimport { getCanvasElementInstanceById } from \"../../decorators/CanvasElementDecorator\";\nimport { ICanvasBaseMemory } from \"../../interface/canvas\";\n\n/**\n * This class is used to create a canvas element to add into a Pixi Application.\n * You can use GameWindowManager.addCanvasElement() to add this element into the application.\n * This class should be implemented and the memory method should be overridden.\n * You must use the {@link canvasElementDecorator} to register the canvas in the game.\n * In Ren'Py is a displayable.\n * @example\n * ```typescript\n * \\@canvasElementDecorator() // this is equivalent to canvasElementDecorator(\"CanvasExample\")\n * export class CanvasExample extends Container implements CanvasBase<ICanvasExampleMemory> {\n * get memory(): ICanvasExampleMemory {\n * return {\n * pixivnId: \"CanvasExample\",\n * // ... other properties\n * }\n * }\n * set memory(value: ICanvasExampleMemory) {\n * // ... set other properties\n * }\n * }\n * ```\n */\nexport default class CanvasBase<T2 extends ICanvasBaseMemory> extends Container {\n /**\n * This method return the memory of the canvas element.\n */\n get memory(): T2 { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * This method set the memory of the canvas element.\n */\n set memory(_value: T2) { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * Get the id of the canvas element. This variable is used in the system to get the canvas element by id, {@link getCanvasElementInstanceById}\n */\n pixivnId: string = \"canvas_element_id_not_set\"\n}\n","import { Container, ContainerOptions } from \"pixi.js\";\nimport { exportCanvasElement, importCanvasElement } from \"../../functions/CanvasUtility\";\nimport ICanvasContainerMemory from \"../../interface/canvas/ICanvasContainerMemory\";\nimport CanvasBase from \"./CanvasBase\";\n\nexport const CANVAS_CONTAINER_ID = \"CanvasContainer\"\n\n/**\n * This class is a extension of the [PIXI.Container class](https://pixijs.com/8.x/examples/basic/container), it has the same properties and methods, \n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const container = new CanvasContainer();\n * GameWindowManager.addCanvasElement(container);\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * for (let i = 0; i < 25; i++)\n * {\n * const bunny = new CanvasSprite(texture);\n * bunny.x = (i % 5) * 40;\n * bunny.y = Math.floor(i / 5) * 40;\n * container.addChild(bunny);\n * }\n * ```\n */\nexport default class CanvasContainer extends Container implements CanvasBase<ICanvasContainerMemory> {\n constructor(options?: ContainerOptions) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId\n }\n pixivnId: string = CANVAS_CONTAINER_ID\n get memory(): ICanvasContainerMemory {\n let memory = getMemoryContainer(this)\n this.children.forEach(child => {\n memory.elements.push(exportCanvasElement(child as CanvasBase<any>))\n })\n return memory\n }\n set memory(value: ICanvasContainerMemory) {\n setMemoryContainer(this, value)\n value.elements.forEach(child => {\n this.addChild(importCanvasElement(child))\n })\n }\n}\n\nexport function getMemoryContainer<T extends Container>(element: T): ICanvasContainerMemory {\n let className = \"CanvasContainer\"\n if (element.hasOwnProperty(\"pixivnId\")) {\n className = (element as any).pixivnId\n }\n return {\n pixivnId: className,\n elements: [],\n\n width: element.width,\n height: element.height,\n\n isRenderGroup: element.isRenderGroup,\n blendMode: element.blendMode,\n tint: element.tint,\n alpha: element.alpha,\n angle: element.angle,\n renderable: element.renderable,\n rotation: element.rotation,\n scale: { x: element.scale.x, y: element.scale.y },\n pivot: { x: element.pivot.x, y: element.pivot.y },\n position: { x: element.position.x, y: element.position.y },\n skew: { x: element.skew.x, y: element.skew.y },\n visible: element.visible,\n culled: element.culled,\n x: element.x,\n y: element.y,\n boundsArea: element.boundsArea,\n\n cursor: element.cursor,\n eventMode: element.eventMode,\n interactive: element.interactive,\n interactiveChildren: element.interactiveChildren,\n hitArea: element.hitArea\n }\n}\n\nexport function setMemoryContainer<T extends Container>(element: T | Container, memory: ContainerOptions) {\n memory.width && (element.width = memory.width)\n memory.height && (element.height = memory.height)\n\n memory.isRenderGroup && (element.isRenderGroup = memory.isRenderGroup)\n memory.blendMode && (element.blendMode = memory.blendMode)\n memory.tint && (element.tint = memory.tint)\n memory.alpha && (element.alpha = memory.alpha)\n memory.angle && (element.angle = memory.angle)\n memory.renderable && (element.renderable = memory.renderable)\n memory.rotation && (element.rotation = memory.rotation)\n if (memory.scale) {\n if (typeof memory.scale === \"number\") {\n element.scale.set(memory.scale, memory.scale)\n }\n else {\n element.scale.set(memory.scale.x, memory.scale.y)\n }\n }\n if (memory.pivot) {\n if (typeof memory.pivot === \"number\") {\n element.pivot.set(memory.pivot, memory.pivot)\n }\n else {\n element.pivot.set(memory.pivot.x, memory.pivot.y)\n }\n }\n memory.position && (element.position.set(memory.position.x, memory.position.y))\n memory.skew && (element.skew.set(memory.skew.x, memory.skew.y))\n memory.visible && (element.visible = memory.visible)\n memory.culled && (element.culled = memory.culled)\n memory.x && (element.x = memory.x)\n memory.y && (element.y = memory.y)\n memory.boundsArea && (element.boundsArea = memory.boundsArea)\n\n memory.cursor && (element.cursor = memory.cursor)\n memory.eventMode && (element.eventMode = memory.eventMode)\n memory.interactive && (element.interactive = memory.interactive)\n memory.interactiveChildren && (element.interactiveChildren = memory.interactiveChildren)\n memory.hitArea && (element.hitArea = memory.hitArea)\n}\n","import { Texture } from \"pixi.js\";\nimport { CanvasBase } from \"../classes/canvas\";\nimport { getCanvasElementInstanceById } from \"../decorators/CanvasElementDecorator\";\nimport { ICanvasBaseMemory, ITextureMemory } from \"../interface/canvas\";\n\n/**\n * Get the memory object of the PixiJS texture\n * @param texture PixiJS Texture object\n * @returns Memory object of the texture\n */\nexport function getTextureMemory(texture: Texture): ITextureMemory {\n let sourceTexture = texture.source\n let textureMemory: ITextureMemory = {\n image: sourceTexture.label\n }\n return textureMemory\n}\n\n/**\n * Export a Canvas element to a memory object\n * @param element Canvas element\n * @returns Memory object of the canvas\n */\nexport function exportCanvasElement<T extends CanvasBase<any>>(\n element: T,\n): ICanvasBaseMemory {\n return element.memory\n}\n\n/**\n * Import a Canvas element from a memory object\n * @param memory Memory object of the canvas\n * @returns Canvas element\n */\nexport function importCanvasElement<T extends CanvasBase<any>>(\n memory: ICanvasBaseMemory,\n): T {\n let element = getCanvasElementInstanceById<T>(memory.pixivnId)\n if (element) {\n element.memory = memory\n }\n else {\n throw new Error(\"[Pixi'VN] The element \" + memory.pixivnId + \" could not be created\")\n }\n\n return element\n}\n","import { Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { addImage, loadImage, showWithDissolveTransition } from \"../../functions\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasImageMemory from \"../../interface/canvas/ICanvasImageMemory\";\nimport CanvasSprite, { getMemorySprite, setMemorySprite } from \"./CanvasSprite\";\n\nexport const CANVAS_IMAGE_ID = \"CanvasImage\"\n\n/**\n * This class is a extension of the CanvasSprite class, it has the same properties and methods,\n * but it has some features that make texture management easier.\n * You need to use CanvasImage.load() to show the image in the canvas.\n * This class is used for functions like {@link addImage}, {@link loadImage} and {@link showWithDissolveTransition}.\n * @example\n * ```typescript\n * let alien = new CanvasImage({\n * anchor: { x: 0.5, y: 0.5 },\n * x: 100,\n * y: 100,\n * }, 'https://pixijs.com/assets/eggHead.png')\n * await alien.load()\n * GameWindowManager.addCanvasElement(\"alien\", alien)\n * ```\n * @example\n * ```typescript\n * let alien = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * alien.anchor.set(0.5);\n * alien.x = 100\n * alien.y = 100\n * await alien.load()\n * ```\n */\nexport default class CanvasImage extends CanvasSprite<ICanvasImageMemory> {\n pixivnId: string = CANVAS_IMAGE_ID\n constructor(options?: SpriteOptions | Texture | undefined, imageLink?: string) {\n super(options)\n if (imageLink) {\n this.imageLink = imageLink\n }\n }\n override get memory(): ICanvasImageMemory {\n return {\n ...getMemorySprite(this),\n pixivnId: this.pixivnId,\n imageLink: this.imageLink,\n }\n }\n override set memory(memory: ICanvasImageMemory) {\n setMemorySprite(this, memory)\n this.imageLink = memory.imageLink\n }\n imageLink: string = \"\"\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean) {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasImage()\n mySprite.texture = sprite.texture\n return mySprite\n }\n /** \n * Load the image from the link and set the texture of the sprite.\n * @param image The link of the image. If it is not set, it will use the imageLink property.\n * @returns A promise that resolves when the image is loaded.\n */\n async load(image?: string) {\n if (!image) {\n image = this.imageLink\n }\n return getTexture(this.imageLink)\n .then((texture) => {\n if (texture) {\n this.texture = texture\n }\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error into CanvasImage.load()\", e)\n })\n }\n}\n","import { Assets, TextStyle, TextStyleOptions, Texture } from 'pixi.js';\n\n/**\n * Get a texture from a url.\n * @param imageUrl is the url of the image.\n * @returns the texture of the image, or a text with the error.\n */\nexport async function getTexture(imageUrl: string): Promise<Texture | void> {\n if (Assets.cache.has(imageUrl)) {\n return Assets.get(imageUrl)\n }\n return Assets.load(imageUrl)\n .then((texture) => {\n if (!texture) {\n console.error(\"[Pixi'VN] Texture not found\", imageUrl)\n return\n }\n // if texture not is a Texture, then it is a TextureResource\n if (!(texture instanceof Texture)) {\n console.error(\"[Pixi'VN] File not is a image\", imageUrl)\n return\n }\n\n return texture\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error loading image\", e)\n return\n })\n}\n\nexport function getTextStyle(style: TextStyle): TextStyleOptions {\n let fill = style.fill\n if (fill instanceof Object) {\n // TODO: FillGradient and FillPattern are not supported yet\n console.warn(\"[Pixi'VN] CanvasText.style.fill is a FillGradient or FillPattern, this is not supported yet.\", fill)\n fill = \"#00FF00\"\n }\n return {\n align: style.align,\n breakWords: style.breakWords,\n dropShadow: style.dropShadow,\n fill: fill,\n fontFamily: style.fontFamily,\n fontSize: style.fontSize,\n fontStyle: style.fontStyle,\n fontVariant: style.fontVariant,\n fontWeight: style.fontWeight,\n leading: style.leading,\n letterSpacing: style.letterSpacing,\n lineHeight: style.lineHeight,\n padding: style.padding,\n stroke: style.stroke,\n textBaseline: style.textBaseline,\n trim: style.trim,\n whiteSpace: style.whiteSpace,\n wordWrap: style.wordWrap,\n wordWrapWidth: style.wordWrapWidth,\n }\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { getEventInstanceById, getEventTypeById } from \"../../decorators/EventDecorator\";\nimport { getTextureMemory } from \"../../functions/CanvasUtility\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasBaseMemory from \"../../interface/canvas/ICanvasBaseMemory\";\nimport ICanvasSpriteMemory, { ICanvasSpriteBaseMemory } from \"../../interface/canvas/ICanvasSpriteMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\nexport const CANVAS_SPRITE_ID = \"CanvasSprite\"\n\n/**\n * This class is a extension of the [PIXI.Sprite class](https://pixijs.com/8.x/examples/sprite/basic), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * const sprite = CanvasSprite.from(texture);\n *\n * sprite.anchor.set(0.5);\n * sprite.x = GameWindowManager.screen.width / 2;\n * sprite.y = GameWindowManager.screen.height / 2;\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\nexport default class CanvasSprite<Memory extends SpriteOptions & ICanvasBaseMemory = ICanvasSpriteMemory> extends Sprite implements CanvasBase<Memory | ICanvasSpriteMemory> {\n constructor(options?: SpriteOptions | Texture) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId\n }\n pixivnId: string = CANVAS_SPRITE_ID\n get memory(): Memory | ICanvasSpriteMemory {\n return getMemorySprite(this)\n }\n set memory(value: ICanvasSpriteMemory) {\n setMemorySprite(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasSprite> {\n * override fn(event: CanvasEventNamesType, sprite: CanvasSprite): void {\n * if (event === 'pointerdown') {\n * sprite.scale.x *= 1.25;\n * sprite.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * let sprite = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * await sprite.load()\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let id = eventClass.prototype.id\n let instance = getEventInstanceById(id)\n this._onEvents[event] = id\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean): CanvasSprite<any> {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasSprite()\n mySprite.texture = sprite.texture\n return mySprite\n }\n}\n\nexport function getMemorySprite<T extends CanvasSprite<any>>(element: T | CanvasSprite<any>): ICanvasSpriteMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n pixivnId: element.pixivnId,\n textureImage: getTextureMemory((element as any).texture),\n anchor: { x: element.anchor.x, y: element.anchor.y },\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemorySprite<Memory extends ICanvasSpriteBaseMemory>(element: CanvasSprite<any>, memory: Memory) {\n setMemoryContainer(element, memory)\n getTexture(memory.textureImage.image).then((texture) => {\n if (texture) {\n element.texture = texture\n }\n })\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let id = memory.onEvents[event]\n let instance = getEventTypeById(id)\n if (instance) {\n element.onEvent(event, instance)\n }\n }\n}\n","import { CanvasEvent } from \"../classes\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasEventNamesType } from \"../types\"\nimport { EventIdType } from \"../types/EventIdType\"\n\n/**\n * Canvas Event Register\n */\nexport const registeredEvents: { [name: EventIdType]: typeof CanvasEvent<CanvasEventNamesType> } = {}\n/**\n * Is a decorator that register a event in the game.\n * Is a required decorator for use the event in the game.\n * Thanks to this decoration the game has the possibility of updating the events to the latest modification and saving the game.\n * @param name is th identifier of the event, by default is the name of the class\n * @returns \n */\nexport default function eventDecorator(name?: EventIdType) {\n return function (target: typeof CanvasEvent<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredEvents[name]) {\n console.info(`[Pixi'VN] Event ${name} already exists, it will be overwritten`)\n }\n target.prototype.id = name\n registeredEvents[name] = target\n }\n}\n\n/**\n * Get an event by the id.\n * @param eventId The id of the event.\n * @returns The event type.\n */\nexport function getEventTypeById<T = typeof CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n\n/**\n * Get an event instance by the id.\n * @param eventId The id of the event.\n * @returns The event instance.\n */\nexport function getEventInstanceById<T = CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n let event = new eventType()\n return event as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Text, TextOptions } from \"pixi.js\";\nimport { getEventInstanceById, getEventTypeById } from \"../../decorators/EventDecorator\";\nimport { getTextStyle } from \"../../functions/TextureUtility\";\nimport ICanvasTextMemory from \"../../interface/canvas/ICanvasTextTextMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\nexport const CANVAS_TEXT_ID = \"CanvasText\"\n\n/**\n * This class is a extension of the [PIXI.Text class](https://pixijs.com/8.x/examples/text/pixi-text), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\nexport default class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {\n constructor(options?: TextOptions) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId\n }\n pixivnId: string = CANVAS_TEXT_ID\n get memory(): ICanvasTextMemory {\n return getMemoryText(this)\n }\n set memory(value: ICanvasTextMemory) {\n setMemoryText(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasText> {\n * override fn(event: CanvasEventNamesType, text: CanvasText): void {\n * if (event === 'pointerdown') {\n * text.scale.x *= 1.25;\n * text.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n *\n * text.eventMode = 'static';\n * text.cursor = 'pointer';\n * text.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let id = eventClass.prototype.id\n let instance = getEventInstanceById(id)\n this._onEvents[event] = id\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n}\n\nexport function getMemoryText<T extends CanvasText>(element: T | CanvasText): ICanvasTextMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n pixivnId: element.pixivnId,\n anchor: { x: element.anchor.x, y: element.anchor.y },\n text: element.text,\n resolution: element.resolution,\n style: getTextStyle(element.style),\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemoryText(element: CanvasText, memory: ICanvasTextMemory) {\n setMemoryContainer(element, memory)\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.text && (element.text = memory.text)\n memory.resolution && (element.resolution = memory.resolution)\n memory.style && (element.style = memory.style)\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let id = memory.onEvents[event]\n let instance = getEventTypeById(id)\n if (instance) {\n element.onEvent(event as CanvasEventNamesType, instance)\n }\n }\n}\n","import { CanvasContainer, CanvasImage, CanvasSprite, CanvasText } from \"../classes/canvas\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CANVAS_CONTAINER_ID } from \"../classes/canvas/CanvasContainer\"\nimport { CANVAS_IMAGE_ID } from \"../classes/canvas/CanvasImage\"\nimport { CANVAS_SPRITE_ID } from \"../classes/canvas/CanvasSprite\"\nimport { CANVAS_TEXT_ID } from \"../classes/canvas/CanvasText\"\nimport { CanvasElementTagType } from \"../types/CanvasElementTagType\"\n\nexport const registeredCanvasElement: { [name: CanvasElementTagType]: typeof CanvasBase<any> } = {}\n/**\n * Is a decorator that register a canvas element in the game.\n * @param name Name of the canvas element, by default it will use the class name. If the name is already registered, it will show a warning\n * @returns \n */\nexport default function canvasElementDecorator(name?: CanvasElementTagType) {\n return function (target: typeof CanvasBase<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredCanvasElement[name]) {\n console.warn(`[Pixi'VN] CanvasElement ${name} already registered`)\n }\n target.prototype.pixivnId = name\n registeredCanvasElement[name] = target\n }\n}\n\nexport function getCanvasElementTypeById<T extends typeof CanvasBase<any>>(canvasId: CanvasElementTagType): T | undefined {\n try {\n let eventType = registeredCanvasElement[canvasId]\n if (!eventType) {\n console.error(`[Pixi'VN] CanvasElement ${canvasId} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting CanvasElement ${canvasId}`, e)\n return\n }\n}\n\nexport function getCanvasElementInstanceById<T extends CanvasBase<any>>(canvasId: CanvasElementTagType): T | undefined {\n try {\n let eventType = registeredCanvasElement[canvasId]\n if (!eventType) {\n if (canvasId === CANVAS_CONTAINER_ID) {\n eventType = CanvasContainer\n }\n else if (canvasId === CANVAS_IMAGE_ID) {\n eventType = CanvasImage\n }\n else if (canvasId === CANVAS_SPRITE_ID) {\n eventType = CanvasSprite\n }\n else if (canvasId === CANVAS_TEXT_ID) {\n eventType = CanvasText\n }\n }\n\n if (!eventType) {\n console.error(`[Pixi'VN] CanvasElement ${canvasId} not found`)\n return\n }\n let canvasElement = new eventType()\n return canvasElement as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting CanvasElement ${canvasId}`, e)\n return\n }\n}\n"]}