@drincs/pixi-vn 0.6.1 → 0.6.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{TickerBase-BAUiHet_.d.ts → TickerBase-3rLpDpmb.d.ts} +9 -0
- package/dist/{TickerBase-BctFf13y.d.mts → TickerBase-DKYzbzro.d.mts} +9 -0
- package/dist/classes/CanvasEvent.d.mts +6 -0
- package/dist/classes/CanvasEvent.d.ts +6 -0
- package/dist/classes/CanvasEvent.js +7 -0
- package/dist/classes/CanvasEvent.js.map +1 -1
- package/dist/classes/CanvasEvent.mjs +7 -0
- package/dist/classes/CanvasEvent.mjs.map +1 -1
- package/dist/classes/CharacterBaseModel.js +93 -65
- package/dist/classes/CharacterBaseModel.js.map +1 -1
- package/dist/classes/CharacterBaseModel.mjs +93 -65
- package/dist/classes/CharacterBaseModel.mjs.map +1 -1
- package/dist/classes/ChoiceMenuOption.js +94 -66
- package/dist/classes/ChoiceMenuOption.js.map +1 -1
- package/dist/classes/ChoiceMenuOption.mjs +94 -66
- package/dist/classes/ChoiceMenuOption.mjs.map +1 -1
- package/dist/classes/CloseLabel.js +1 -1
- package/dist/classes/CloseLabel.js.map +1 -1
- package/dist/classes/CloseLabel.mjs +1 -1
- package/dist/classes/CloseLabel.mjs.map +1 -1
- package/dist/classes/DialogueBaseModel.d.mts +2 -2
- package/dist/classes/DialogueBaseModel.d.ts +2 -2
- package/dist/classes/DialogueBaseModel.js +5 -5
- package/dist/classes/DialogueBaseModel.js.map +1 -1
- package/dist/classes/DialogueBaseModel.mjs +5 -5
- package/dist/classes/DialogueBaseModel.mjs.map +1 -1
- package/dist/classes/Label.d.mts +1 -1
- package/dist/classes/Label.d.ts +1 -1
- package/dist/classes/Label.js +1 -1
- package/dist/classes/Label.js.map +1 -1
- package/dist/classes/Label.mjs +1 -1
- package/dist/classes/Label.mjs.map +1 -1
- package/dist/classes/StoredClassModel.js +93 -65
- package/dist/classes/StoredClassModel.js.map +1 -1
- package/dist/classes/StoredClassModel.mjs +93 -65
- package/dist/classes/StoredClassModel.mjs.map +1 -1
- package/dist/classes/canvas/CanvasBase.d.mts +5 -1
- package/dist/classes/canvas/CanvasBase.d.ts +5 -1
- package/dist/classes/canvas/CanvasBase.js +7 -0
- package/dist/classes/canvas/CanvasBase.js.map +1 -1
- package/dist/classes/canvas/CanvasBase.mjs +7 -0
- package/dist/classes/canvas/CanvasBase.mjs.map +1 -1
- package/dist/classes/canvas/CanvasContainer.d.mts +4 -1
- package/dist/classes/canvas/CanvasContainer.d.ts +4 -1
- package/dist/classes/canvas/CanvasContainer.js +57 -37
- package/dist/classes/canvas/CanvasContainer.js.map +1 -1
- package/dist/classes/canvas/CanvasContainer.mjs +57 -38
- package/dist/classes/canvas/CanvasContainer.mjs.map +1 -1
- package/dist/classes/canvas/CanvasImage.d.mts +4 -2
- package/dist/classes/canvas/CanvasImage.d.ts +4 -2
- package/dist/classes/canvas/CanvasImage.js +33 -20
- package/dist/classes/canvas/CanvasImage.js.map +1 -1
- package/dist/classes/canvas/CanvasImage.mjs +30 -20
- package/dist/classes/canvas/CanvasImage.mjs.map +1 -1
- package/dist/classes/canvas/CanvasSprite.d.mts +5 -2
- package/dist/classes/canvas/CanvasSprite.d.ts +5 -2
- package/dist/classes/canvas/CanvasSprite.js +25 -17
- package/dist/classes/canvas/CanvasSprite.js.map +1 -1
- package/dist/classes/canvas/CanvasSprite.mjs +25 -18
- package/dist/classes/canvas/CanvasSprite.mjs.map +1 -1
- package/dist/classes/canvas/CanvasText.d.mts +6 -3
- package/dist/classes/canvas/CanvasText.d.ts +6 -3
- package/dist/classes/canvas/CanvasText.js +25 -17
- package/dist/classes/canvas/CanvasText.js.map +1 -1
- package/dist/classes/canvas/CanvasText.mjs +25 -18
- package/dist/classes/canvas/CanvasText.mjs.map +1 -1
- package/dist/classes/canvas/index.js +184 -158
- package/dist/classes/canvas/index.js.map +1 -1
- package/dist/classes/canvas/index.mjs +184 -158
- package/dist/classes/canvas/index.mjs.map +1 -1
- package/dist/classes/index.d.mts +1 -0
- package/dist/classes/index.d.ts +1 -0
- package/dist/classes/index.js +106 -71
- package/dist/classes/index.js.map +1 -1
- package/dist/classes/index.mjs +106 -71
- package/dist/classes/index.mjs.map +1 -1
- package/dist/classes/ticker/FadeAlphaTicker.d.mts +2 -1
- package/dist/classes/ticker/FadeAlphaTicker.d.ts +2 -1
- package/dist/classes/ticker/FadeAlphaTicker.js +93 -65
- package/dist/classes/ticker/FadeAlphaTicker.js.map +1 -1
- package/dist/classes/ticker/FadeAlphaTicker.mjs +93 -65
- package/dist/classes/ticker/FadeAlphaTicker.mjs.map +1 -1
- package/dist/classes/ticker/MoveTicker.d.mts +2 -1
- package/dist/classes/ticker/MoveTicker.d.ts +2 -1
- package/dist/classes/ticker/MoveTicker.js +93 -65
- package/dist/classes/ticker/MoveTicker.js.map +1 -1
- package/dist/classes/ticker/MoveTicker.mjs +93 -65
- package/dist/classes/ticker/MoveTicker.mjs.map +1 -1
- package/dist/classes/ticker/RotateTicker.d.mts +2 -1
- package/dist/classes/ticker/RotateTicker.d.ts +2 -1
- package/dist/classes/ticker/RotateTicker.js +93 -65
- package/dist/classes/ticker/RotateTicker.js.map +1 -1
- package/dist/classes/ticker/RotateTicker.mjs +93 -65
- package/dist/classes/ticker/RotateTicker.mjs.map +1 -1
- package/dist/classes/ticker/TickerBase.d.mts +2 -1
- package/dist/classes/ticker/TickerBase.d.ts +2 -1
- package/dist/classes/ticker/TickerBase.js +5 -0
- package/dist/classes/ticker/TickerBase.js.map +1 -1
- package/dist/classes/ticker/TickerBase.mjs +5 -0
- package/dist/classes/ticker/TickerBase.mjs.map +1 -1
- package/dist/classes/ticker/ZoomTicker.d.mts +9 -3
- package/dist/classes/ticker/ZoomTicker.d.ts +9 -3
- package/dist/classes/ticker/ZoomTicker.js +108 -66
- package/dist/classes/ticker/ZoomTicker.js.map +1 -1
- package/dist/classes/ticker/ZoomTicker.mjs +106 -66
- package/dist/classes/ticker/ZoomTicker.mjs.map +1 -1
- package/dist/classes/ticker/index.d.mts +2 -1
- package/dist/classes/ticker/index.d.ts +2 -1
- package/dist/classes/ticker/index.js +230 -202
- package/dist/classes/ticker/index.js.map +1 -1
- package/dist/classes/ticker/index.mjs +230 -202
- package/dist/classes/ticker/index.mjs.map +1 -1
- package/dist/constants.d.mts +1 -1
- package/dist/constants.d.ts +1 -1
- package/dist/constants.js +1 -1
- package/dist/constants.js.map +1 -1
- package/dist/constants.mjs +1 -1
- package/dist/constants.mjs.map +1 -1
- package/dist/decorators/CanvasElementDecorator.d.mts +3 -3
- package/dist/decorators/CanvasElementDecorator.d.ts +3 -3
- package/dist/decorators/CanvasElementDecorator.js +63 -43
- package/dist/decorators/CanvasElementDecorator.js.map +1 -1
- package/dist/decorators/CanvasElementDecorator.mjs +62 -42
- package/dist/decorators/CanvasElementDecorator.mjs.map +1 -1
- package/dist/decorators/EventDecorator.d.mts +7 -7
- package/dist/decorators/EventDecorator.d.ts +7 -7
- package/dist/decorators/EventDecorator.js +11 -10
- package/dist/decorators/EventDecorator.js.map +1 -1
- package/dist/decorators/EventDecorator.mjs +10 -9
- package/dist/decorators/EventDecorator.mjs.map +1 -1
- package/dist/decorators/LabelDecorator.js +94 -66
- package/dist/decorators/LabelDecorator.js.map +1 -1
- package/dist/decorators/LabelDecorator.mjs +94 -66
- package/dist/decorators/LabelDecorator.mjs.map +1 -1
- package/dist/decorators/TickerDecorator.d.mts +5 -5
- package/dist/decorators/TickerDecorator.d.ts +5 -5
- package/dist/decorators/TickerDecorator.js +6 -5
- package/dist/decorators/TickerDecorator.js.map +1 -1
- package/dist/decorators/TickerDecorator.mjs +6 -5
- package/dist/decorators/TickerDecorator.mjs.map +1 -1
- package/dist/decorators/index.d.mts +1 -1
- package/dist/decorators/index.d.ts +1 -1
- package/dist/decorators/index.js +96 -66
- package/dist/decorators/index.js.map +1 -1
- package/dist/decorators/index.mjs +96 -66
- package/dist/decorators/index.mjs.map +1 -1
- package/dist/functions/CanvasUtility.js +56 -37
- package/dist/functions/CanvasUtility.js.map +1 -1
- package/dist/functions/CanvasUtility.mjs +56 -37
- package/dist/functions/CanvasUtility.mjs.map +1 -1
- package/dist/functions/DialogueUtility.d.mts +1 -1
- package/dist/functions/DialogueUtility.d.ts +1 -1
- package/dist/functions/DialogueUtility.js +240 -201
- package/dist/functions/DialogueUtility.js.map +1 -1
- package/dist/functions/DialogueUtility.mjs +240 -201
- package/dist/functions/DialogueUtility.mjs.map +1 -1
- package/dist/functions/FlagsUtility.js +93 -65
- package/dist/functions/FlagsUtility.js.map +1 -1
- package/dist/functions/FlagsUtility.mjs +93 -65
- package/dist/functions/FlagsUtility.mjs.map +1 -1
- package/dist/functions/GameUtility.js +93 -65
- package/dist/functions/GameUtility.js.map +1 -1
- package/dist/functions/GameUtility.mjs +93 -65
- package/dist/functions/GameUtility.mjs.map +1 -1
- package/dist/functions/ImageUtility.d.mts +35 -2
- package/dist/functions/ImageUtility.d.ts +35 -2
- package/dist/functions/ImageUtility.js +371 -186
- package/dist/functions/ImageUtility.js.map +1 -1
- package/dist/functions/ImageUtility.mjs +368 -187
- package/dist/functions/ImageUtility.mjs.map +1 -1
- package/dist/functions/SavesUtility.d.mts +2 -2
- package/dist/functions/SavesUtility.d.ts +2 -2
- package/dist/functions/SavesUtility.js +141 -71
- package/dist/functions/SavesUtility.js.map +1 -1
- package/dist/functions/SavesUtility.mjs +141 -71
- package/dist/functions/SavesUtility.mjs.map +1 -1
- package/dist/functions/index.d.mts +6 -3
- package/dist/functions/index.d.ts +6 -3
- package/dist/functions/index.js +277 -81
- package/dist/functions/index.js.map +1 -1
- package/dist/functions/index.mjs +275 -83
- package/dist/functions/index.mjs.map +1 -1
- package/dist/index.d.mts +4 -4
- package/dist/index.d.ts +4 -4
- package/dist/index.js +644 -153
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +642 -155
- package/dist/index.mjs.map +1 -1
- package/dist/interface/IHistoryStep.d.mts +2 -2
- package/dist/interface/IHistoryStep.d.ts +2 -2
- package/dist/interface/ISaveData.d.mts +2 -2
- package/dist/interface/ISaveData.d.ts +2 -2
- package/dist/interface/ITicker.d.mts +2 -1
- package/dist/interface/ITicker.d.ts +2 -1
- package/dist/interface/ITickersSteps.d.mts +12 -3
- package/dist/interface/ITickersSteps.d.ts +12 -3
- package/dist/interface/TickerHistory.d.mts +3 -3
- package/dist/interface/TickerHistory.d.ts +3 -3
- package/dist/interface/canvas/ICanvasBaseMemory.d.mts +1 -1
- package/dist/interface/canvas/ICanvasBaseMemory.d.ts +1 -1
- package/dist/interface/canvas/ICanvasImageMemory.d.mts +2 -2
- package/dist/interface/canvas/ICanvasImageMemory.d.ts +2 -2
- package/dist/interface/canvas/ICanvasSpriteMemory.d.mts +1 -2
- package/dist/interface/canvas/ICanvasSpriteMemory.d.ts +1 -2
- package/dist/interface/canvas/ICanvasTextTextMemory.d.mts +1 -2
- package/dist/interface/canvas/ICanvasTextTextMemory.d.ts +1 -2
- package/dist/interface/export/ExportedCanvas.d.mts +2 -2
- package/dist/interface/export/ExportedCanvas.d.ts +2 -2
- package/dist/interface/export/ExportedStep.d.mts +2 -2
- package/dist/interface/export/ExportedStep.d.ts +2 -2
- package/dist/interface/export/index.d.mts +2 -2
- package/dist/interface/export/index.d.ts +2 -2
- package/dist/interface/index.d.mts +2 -2
- package/dist/interface/index.d.ts +2 -2
- package/dist/labels/BaseCanvasElementTestLabel.js +400 -372
- package/dist/labels/BaseCanvasElementTestLabel.js.map +1 -1
- package/dist/labels/BaseCanvasElementTestLabel.mjs +401 -373
- package/dist/labels/BaseCanvasElementTestLabel.mjs.map +1 -1
- package/dist/labels/{EventsTestLabel.d.mts → CanvasEventsTestLabel.d.mts} +4 -7
- package/dist/labels/{EventsTestLabel.d.ts → CanvasEventsTestLabel.d.ts} +4 -7
- package/dist/labels/{EventsTestLabel.js → CanvasEventsTestLabel.js} +320 -98
- package/dist/labels/CanvasEventsTestLabel.js.map +1 -0
- package/dist/labels/{EventsTestLabel.mjs → CanvasEventsTestLabel.mjs} +320 -98
- package/dist/labels/CanvasEventsTestLabel.mjs.map +1 -0
- package/dist/labels/{TintingTestLabel.d.mts → CustomTickerCanvasElementTestLabel.d.mts} +5 -4
- package/dist/labels/{TintingTestLabel.d.ts → CustomTickerCanvasElementTestLabel.d.ts} +5 -4
- package/dist/labels/CustomTickerCanvasElementTestLabel.js +2792 -0
- package/dist/labels/CustomTickerCanvasElementTestLabel.js.map +1 -0
- package/dist/labels/CustomTickerCanvasElementTestLabel.mjs +2786 -0
- package/dist/labels/CustomTickerCanvasElementTestLabel.mjs.map +1 -0
- package/dist/labels/{ShowImageTest.js → ImagesAnimationsTestLabel.js} +373 -82
- package/dist/labels/ImagesAnimationsTestLabel.js.map +1 -0
- package/dist/labels/{ShowImageTest.mjs → ImagesAnimationsTestLabel.mjs} +373 -82
- package/dist/labels/ImagesAnimationsTestLabel.mjs.map +1 -0
- package/dist/labels/MarkdownTest.js +150 -80
- package/dist/labels/MarkdownTest.js.map +1 -1
- package/dist/labels/MarkdownTest.mjs +150 -80
- package/dist/labels/MarkdownTest.mjs.map +1 -1
- package/dist/labels/StartLabel.js +689 -152
- package/dist/labels/StartLabel.js.map +1 -1
- package/dist/labels/StartLabel.mjs +690 -153
- package/dist/labels/StartLabel.mjs.map +1 -1
- package/dist/labels/TestConstant.d.mts +3 -1
- package/dist/labels/TestConstant.d.ts +3 -1
- package/dist/labels/TestConstant.js +97 -65
- package/dist/labels/TestConstant.js.map +1 -1
- package/dist/labels/TestConstant.mjs +96 -66
- package/dist/labels/TestConstant.mjs.map +1 -1
- package/dist/labels/TickerTestLabel.js +472 -402
- package/dist/labels/TickerTestLabel.js.map +1 -1
- package/dist/labels/TickerTestLabel.mjs +473 -403
- package/dist/labels/TickerTestLabel.mjs.map +1 -1
- package/dist/labels/index.js +689 -152
- package/dist/labels/index.js.map +1 -1
- package/dist/labels/index.mjs +690 -153
- package/dist/labels/index.mjs.map +1 -1
- package/dist/managers/StepManager.d.mts +5 -4
- package/dist/managers/StepManager.d.ts +5 -4
- package/dist/managers/StepManager.js +140 -70
- package/dist/managers/StepManager.js.map +1 -1
- package/dist/managers/StepManager.mjs +140 -70
- package/dist/managers/StepManager.mjs.map +1 -1
- package/dist/managers/WindowManager.d.mts +1 -1
- package/dist/managers/WindowManager.d.ts +1 -1
- package/dist/managers/WindowManager.js +84 -60
- package/dist/managers/WindowManager.js.map +1 -1
- package/dist/managers/WindowManager.mjs +84 -60
- package/dist/managers/WindowManager.mjs.map +1 -1
- package/dist/managers/index.d.mts +2 -2
- package/dist/managers/index.d.ts +2 -2
- package/dist/managers/index.js +140 -70
- package/dist/managers/index.js.map +1 -1
- package/dist/managers/index.mjs +140 -70
- package/dist/managers/index.mjs.map +1 -1
- package/dist/types/ticker/MoveTickerProps.d.mts +1 -1
- package/dist/types/ticker/MoveTickerProps.d.ts +1 -1
- package/dist/types/ticker/RotateTickerProps.d.mts +1 -1
- package/dist/types/ticker/RotateTickerProps.d.ts +1 -1
- package/package.json +1 -1
- package/dist/labels/EventsTestLabel.js.map +0 -1
- package/dist/labels/EventsTestLabel.mjs.map +0 -1
- package/dist/labels/ShowImageTest.js.map +0 -1
- package/dist/labels/ShowImageTest.mjs.map +0 -1
- package/dist/labels/TintingTestLabel.js +0 -1786
- package/dist/labels/TintingTestLabel.js.map +0 -1
- package/dist/labels/TintingTestLabel.mjs +0 -1780
- package/dist/labels/TintingTestLabel.mjs.map +0 -1
- /package/dist/labels/{ShowImageTest.d.mts → ImagesAnimationsTestLabel.d.mts} +0 -0
- /package/dist/labels/{ShowImageTest.d.ts → ImagesAnimationsTestLabel.d.ts} +0 -0
package/dist/constants.d.mts
CHANGED
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import { PauseType } from './types/PauseType.mjs';
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import { RepeatType } from './types/RepeatType.mjs';
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declare const PIXIVN_VERSION = "0.6.
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declare const PIXIVN_VERSION = "0.6.2";
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declare const PIXIVN_VERSION = "0.6.
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declare const PIXIVN_VERSION = "0.6.2";
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declare const Repeat: RepeatType;
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package/dist/constants.js
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package/dist/constants.js.map
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{"version":3,"sources":["../src/constants.ts"],"names":[],"mappings":";AAEO,IAAM,iBAAiB;AACvB,IAAM,SAAqB;AAM3B,SAAS,MAAM,UAA6B;AAC/C,SAAO;AAAA,IACH,MAAM;AAAA,IACN;AAAA,EACJ;AACJ","sourcesContent":["import { PauseType, RepeatType } from \"./types\"\n\nexport const PIXIVN_VERSION = '0.6.
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{"version":3,"sources":["../src/constants.ts"],"names":[],"mappings":";AAEO,IAAM,iBAAiB;AACvB,IAAM,SAAqB;AAM3B,SAAS,MAAM,UAA6B;AAC/C,SAAO;AAAA,IACH,MAAM;AAAA,IACN;AAAA,EACJ;AACJ","sourcesContent":["import { PauseType, RepeatType } from \"./types\"\n\nexport const PIXIVN_VERSION = '0.6.2'\nexport const Repeat: RepeatType = \"repeat\"\n/**\n * Pause the tickers for a duration.\n * @param duration Duration in seconds\n * @returns The pause object\n */\nexport function Pause(duration: number): PauseType {\n return {\n type: \"pause\",\n duration: duration,\n }\n}\n"]}
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package/dist/constants.mjs
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package/dist/constants.mjs.map
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{"version":3,"sources":["../src/constants.ts"],"names":[],"mappings":";AAEO,IAAM,iBAAiB;AACvB,IAAM,SAAqB;AAM3B,SAAS,MAAM,UAA6B;AAC/C,SAAO;AAAA,IACH,MAAM;AAAA,IACN;AAAA,EACJ;AACJ","sourcesContent":["import { PauseType, RepeatType } from \"./types\"\n\nexport const PIXIVN_VERSION = '0.6.
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{"version":3,"sources":["../src/constants.ts"],"names":[],"mappings":";AAEO,IAAM,iBAAiB;AACvB,IAAM,SAAqB;AAM3B,SAAS,MAAM,UAA6B;AAC/C,SAAO;AAAA,IACH,MAAM;AAAA,IACN;AAAA,EACJ;AACJ","sourcesContent":["import { PauseType, RepeatType } from \"./types\"\n\nexport const PIXIVN_VERSION = '0.6.2'\nexport const Repeat: RepeatType = \"repeat\"\n/**\n * Pause the tickers for a duration.\n * @param duration Duration in seconds\n * @returns The pause object\n */\nexport function Pause(duration: number): PauseType {\n return {\n type: \"pause\",\n duration: duration,\n }\n}\n"]}
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declare function getCanvasElementTypeById<T extends typeof CanvasBase<any>>(canvasId: CanvasElementTagType): T | undefined;
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declare function getCanvasElementTypeById<T extends typeof CanvasBase<any>>(canvasId: CanvasElementTagType): T | undefined;
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export { canvasElementDecorator as default, getCanvasElementInstanceById, getCanvasElementTypeById, registeredCanvasElement };
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@@ -56,17 +56,23 @@ function exportCanvasElement(element) {
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return element.memory;
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}
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function importCanvasElement(memory) {
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let element =
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let element = getCanvasElementInstanceById(memory.pixivnId);
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if (element) {
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element.memory = memory;
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} else {
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throw new Error("[Pixi'VN] The element " + memory.
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throw new Error("[Pixi'VN] The element " + memory.pixivnId + " could not be created");
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return element;
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}
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// src/classes/canvas/CanvasContainer.ts
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var CANVAS_CONTAINER_ID = "CanvasContainer";
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var CanvasContainer = class extends pixi_js.Container {
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constructor(options) {
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super(options);
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this.pixivnId = CANVAS_CONTAINER_ID;
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this.pixivnId = this.constructor.prototype.pixivnId;
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}
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get memory() {
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let memory = getMemoryContainer(this);
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this.children.forEach((child) => {
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@@ -82,8 +88,12 @@ var CanvasContainer = class extends pixi_js.Container {
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}
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};
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function getMemoryContainer(element) {
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let className = "CanvasContainer";
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if (element.hasOwnProperty("pixivnId")) {
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className = element.pixivnId;
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}
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return {
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pixivnId: className,
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elements: [],
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width: element.width,
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height: element.height,
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@@ -199,40 +209,43 @@ function getTextStyle(style) {
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// src/decorators/EventDecorator.ts
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var registeredEvents = {};
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function
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function getEventTypeById(eventId) {
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try {
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let eventType = registeredEvents[
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+
let eventType = registeredEvents[eventId];
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if (!eventType) {
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console.error(`[Pixi'VN] Event ${
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console.error(`[Pixi'VN] Event ${eventId} not found`);
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}
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new eventType();
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return eventType;
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console.error(`[Pixi'VN] Error while getting Event ${
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console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e);
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return;
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}
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}
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function
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function getEventInstanceById(eventId) {
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try {
|
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-
let eventType = registeredEvents[
|
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+
let eventType = registeredEvents[eventId];
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if (!eventType) {
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console.error(`[Pixi'VN] Event ${
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+
console.error(`[Pixi'VN] Event ${eventId} not found`);
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return;
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}
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|
let event = new eventType();
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return event;
|
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|
} catch (e) {
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|
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console.error(`[Pixi'VN] Error while getting Event ${
|
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+
console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e);
|
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return;
|
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|
}
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|
}
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240
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|
// src/classes/canvas/CanvasSprite.ts
|
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|
+
var CANVAS_SPRITE_ID = "CanvasSprite";
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243
|
var CanvasSprite = class _CanvasSprite extends pixi_js.Sprite {
|
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233
|
-
constructor() {
|
|
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|
-
super(
|
|
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|
+
constructor(options) {
|
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|
+
super(options);
|
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246
|
+
this.pixivnId = CANVAS_SPRITE_ID;
|
|
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247
|
this._onEvents = {};
|
|
248
|
+
this.pixivnId = this.constructor.prototype.pixivnId;
|
|
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249
|
}
|
|
237
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|
get memory() {
|
|
238
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|
return getMemorySprite(this);
|
|
@@ -273,9 +286,9 @@ var CanvasSprite = class _CanvasSprite extends pixi_js.Sprite {
|
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273
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|
* ```
|
|
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|
*/
|
|
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288
|
onEvent(event, eventClass) {
|
|
276
|
-
let
|
|
277
|
-
let instance =
|
|
278
|
-
this._onEvents[event] =
|
|
289
|
+
let id = eventClass.prototype.id;
|
|
290
|
+
let instance = getEventInstanceById(id);
|
|
291
|
+
this._onEvents[event] = id;
|
|
279
292
|
if (instance) {
|
|
280
293
|
super.on(event, () => {
|
|
281
294
|
instance.fn(event, this);
|
|
@@ -304,7 +317,7 @@ var CanvasSprite = class _CanvasSprite extends pixi_js.Sprite {
|
|
|
304
317
|
function getMemorySprite(element) {
|
|
305
318
|
let temp = getMemoryContainer(element);
|
|
306
319
|
return __spreadProps(__spreadValues({}, temp), {
|
|
307
|
-
|
|
320
|
+
pixivnId: element.pixivnId,
|
|
308
321
|
textureImage: getTextureMemory(element.texture),
|
|
309
322
|
anchor: { x: element.anchor.x, y: element.anchor.y },
|
|
310
323
|
roundPixels: element.roundPixels,
|
|
@@ -327,8 +340,8 @@ function setMemorySprite(element, memory) {
|
|
|
327
340
|
}
|
|
328
341
|
memory.roundPixels && (element.roundPixels = memory.roundPixels);
|
|
329
342
|
for (let event in memory.onEvents) {
|
|
330
|
-
let
|
|
331
|
-
let instance =
|
|
343
|
+
let id = memory.onEvents[event];
|
|
344
|
+
let instance = getEventTypeById(id);
|
|
332
345
|
if (instance) {
|
|
333
346
|
element.onEvent(event, instance);
|
|
334
347
|
}
|
|
@@ -336,9 +349,11 @@ function setMemorySprite(element, memory) {
|
|
|
336
349
|
}
|
|
337
350
|
|
|
338
351
|
// src/classes/canvas/CanvasImage.ts
|
|
352
|
+
var CANVAS_IMAGE_ID = "CanvasImage";
|
|
339
353
|
var CanvasImage = class _CanvasImage extends CanvasSprite {
|
|
340
354
|
constructor(options, imageLink) {
|
|
341
355
|
super(options);
|
|
356
|
+
this.pixivnId = CANVAS_IMAGE_ID;
|
|
342
357
|
this.imageLink = "";
|
|
343
358
|
if (imageLink) {
|
|
344
359
|
this.imageLink = imageLink;
|
|
@@ -346,12 +361,13 @@ var CanvasImage = class _CanvasImage extends CanvasSprite {
|
|
|
346
361
|
}
|
|
347
362
|
get memory() {
|
|
348
363
|
return __spreadProps(__spreadValues({}, getMemorySprite(this)), {
|
|
349
|
-
|
|
350
|
-
|
|
364
|
+
pixivnId: this.pixivnId,
|
|
365
|
+
imageLink: this.imageLink
|
|
351
366
|
});
|
|
352
367
|
}
|
|
353
368
|
set memory(memory) {
|
|
354
369
|
setMemorySprite(this, memory);
|
|
370
|
+
this.imageLink = memory.imageLink;
|
|
355
371
|
}
|
|
356
372
|
static from(source, skipCache) {
|
|
357
373
|
let sprite = pixi_js.Sprite.from(source, skipCache);
|
|
@@ -379,10 +395,13 @@ var CanvasImage = class _CanvasImage extends CanvasSprite {
|
|
|
379
395
|
});
|
|
380
396
|
}
|
|
381
397
|
};
|
|
398
|
+
var CANVAS_TEXT_ID = "CanvasText";
|
|
382
399
|
var CanvasText = class extends pixi_js.Text {
|
|
383
|
-
constructor() {
|
|
384
|
-
super(
|
|
400
|
+
constructor(options) {
|
|
401
|
+
super(options);
|
|
402
|
+
this.pixivnId = CANVAS_TEXT_ID;
|
|
385
403
|
this._onEvents = {};
|
|
404
|
+
this.pixivnId = this.constructor.prototype.pixivnId;
|
|
386
405
|
}
|
|
387
406
|
get memory() {
|
|
388
407
|
return getMemoryText(this);
|
|
@@ -423,9 +442,9 @@ var CanvasText = class extends pixi_js.Text {
|
|
|
423
442
|
* ```
|
|
424
443
|
*/
|
|
425
444
|
onEvent(event, eventClass) {
|
|
426
|
-
let
|
|
427
|
-
let instance =
|
|
428
|
-
this._onEvents[event] =
|
|
445
|
+
let id = eventClass.prototype.id;
|
|
446
|
+
let instance = getEventInstanceById(id);
|
|
447
|
+
this._onEvents[event] = id;
|
|
429
448
|
if (instance) {
|
|
430
449
|
super.on(event, () => {
|
|
431
450
|
instance.fn(event, this);
|
|
@@ -448,7 +467,7 @@ var CanvasText = class extends pixi_js.Text {
|
|
|
448
467
|
function getMemoryText(element) {
|
|
449
468
|
let temp = getMemoryContainer(element);
|
|
450
469
|
return __spreadProps(__spreadValues({}, temp), {
|
|
451
|
-
|
|
470
|
+
pixivnId: element.pixivnId,
|
|
452
471
|
anchor: { x: element.anchor.x, y: element.anchor.y },
|
|
453
472
|
text: element.text,
|
|
454
473
|
resolution: element.resolution,
|
|
@@ -471,8 +490,8 @@ function setMemoryText(element, memory) {
|
|
|
471
490
|
memory.style && (element.style = memory.style);
|
|
472
491
|
memory.roundPixels && (element.roundPixels = memory.roundPixels);
|
|
473
492
|
for (let event in memory.onEvents) {
|
|
474
|
-
let
|
|
475
|
-
let instance =
|
|
493
|
+
let id = memory.onEvents[event];
|
|
494
|
+
let instance = getEventTypeById(id);
|
|
476
495
|
if (instance) {
|
|
477
496
|
element.onEvent(event, instance);
|
|
478
497
|
}
|
|
@@ -489,52 +508,53 @@ function canvasElementDecorator(name) {
|
|
|
489
508
|
if (registeredCanvasElement[name]) {
|
|
490
509
|
console.warn(`[Pixi'VN] CanvasElement ${name} already registered`);
|
|
491
510
|
}
|
|
511
|
+
target.prototype.pixivnId = name;
|
|
492
512
|
registeredCanvasElement[name] = target;
|
|
493
513
|
};
|
|
494
514
|
}
|
|
495
|
-
function
|
|
515
|
+
function getCanvasElementTypeById(canvasId) {
|
|
496
516
|
try {
|
|
497
|
-
let eventType = registeredCanvasElement[
|
|
517
|
+
let eventType = registeredCanvasElement[canvasId];
|
|
498
518
|
if (!eventType) {
|
|
499
|
-
console.error(`[Pixi'VN] CanvasElement ${
|
|
519
|
+
console.error(`[Pixi'VN] CanvasElement ${canvasId} not found`);
|
|
500
520
|
return;
|
|
501
521
|
}
|
|
502
522
|
new eventType();
|
|
503
523
|
return eventType;
|
|
504
524
|
} catch (e) {
|
|
505
|
-
console.error(`[Pixi'VN] Error while getting CanvasElement ${
|
|
525
|
+
console.error(`[Pixi'VN] Error while getting CanvasElement ${canvasId}`, e);
|
|
506
526
|
return;
|
|
507
527
|
}
|
|
508
528
|
}
|
|
509
|
-
function
|
|
529
|
+
function getCanvasElementInstanceById(canvasId) {
|
|
510
530
|
try {
|
|
511
|
-
let eventType = registeredCanvasElement[
|
|
531
|
+
let eventType = registeredCanvasElement[canvasId];
|
|
512
532
|
if (!eventType) {
|
|
513
|
-
if (
|
|
533
|
+
if (canvasId === CANVAS_CONTAINER_ID) {
|
|
514
534
|
eventType = CanvasContainer;
|
|
515
|
-
} else if (
|
|
535
|
+
} else if (canvasId === CANVAS_IMAGE_ID) {
|
|
516
536
|
eventType = CanvasImage;
|
|
517
|
-
} else if (
|
|
537
|
+
} else if (canvasId === CANVAS_SPRITE_ID) {
|
|
518
538
|
eventType = CanvasSprite;
|
|
519
|
-
} else if (
|
|
539
|
+
} else if (canvasId === CANVAS_TEXT_ID) {
|
|
520
540
|
eventType = CanvasText;
|
|
521
541
|
}
|
|
522
542
|
}
|
|
523
543
|
if (!eventType) {
|
|
524
|
-
console.error(`[Pixi'VN] CanvasElement ${
|
|
544
|
+
console.error(`[Pixi'VN] CanvasElement ${canvasId} not found`);
|
|
525
545
|
return;
|
|
526
546
|
}
|
|
527
547
|
let canvasElement = new eventType();
|
|
528
548
|
return canvasElement;
|
|
529
549
|
} catch (e) {
|
|
530
|
-
console.error(`[Pixi'VN] Error while getting CanvasElement ${
|
|
550
|
+
console.error(`[Pixi'VN] Error while getting CanvasElement ${canvasId}`, e);
|
|
531
551
|
return;
|
|
532
552
|
}
|
|
533
553
|
}
|
|
534
554
|
|
|
535
555
|
exports.default = canvasElementDecorator;
|
|
536
|
-
exports.
|
|
537
|
-
exports.
|
|
556
|
+
exports.getCanvasElementInstanceById = getCanvasElementInstanceById;
|
|
557
|
+
exports.getCanvasElementTypeById = getCanvasElementTypeById;
|
|
538
558
|
exports.registeredCanvasElement = registeredCanvasElement;
|
|
539
559
|
//# sourceMappingURL=out.js.map
|
|
540
560
|
//# sourceMappingURL=CanvasElementDecorator.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ Container } from \"pixi.js\";\nimport { canvasElementDecorator } from \"../../decorators\";\nimport { ICanvasBaseMemory } from \"../../interface/canvas\";\n\n/**\n * This class is used to create a canvas element to add into a Pixi Application.\n * You can use GameWindowManager.addCanvasElement() to add this element into the application.\n * This class should be implemented and the memory method should be overridden.\n * You must use the {@link canvasElementDecorator} to register the canvas in the game.\n * In Ren'Py is a displayable.\n * @example\n * ```typescript\n * \\@canvasElementDecorator() // this is equivalent to canvasElementDecorator(\"CanvasExample\")\n * export class CanvasExample extends Container implements CanvasBase<ICanvasExampleMemory> {\n * get memory(): ICanvasExampleMemory {\n * return {\n * className: \"CanvasExample\",\n * // ... other properties\n * }\n * }\n * set memory(value: ICanvasExampleMemory) {\n * // ... set other properties\n * }\n * }\n * ```\n */\nexport default class CanvasBase<T2 extends ICanvasBaseMemory> extends Container {\n /**\n * This method return the memory of the canvas element.\n */\n get memory(): T2 { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * This method set the memory of the canvas element.\n */\n set memory(_value: T2) { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n}\n","import { Container, ContainerOptions } from \"pixi.js\";\nimport { exportCanvasElement, importCanvasElement } from \"../../functions/CanvasUtility\";\nimport ICanvasContainerMemory from \"../../interface/canvas/ICanvasContainerMemory\";\nimport CanvasBase from \"./CanvasBase\";\n\n/**\n * This class is a extension of the [PIXI.Container class](https://pixijs.com/8.x/examples/basic/container), it has the same properties and methods, \n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const container = new CanvasContainer();\n * GameWindowManager.addCanvasElement(container);\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * for (let i = 0; i < 25; i++)\n * {\n * const bunny = new CanvasSprite(texture);\n * bunny.x = (i % 5) * 40;\n * bunny.y = Math.floor(i / 5) * 40;\n * container.addChild(bunny);\n * }\n * ```\n */\nexport default class CanvasContainer extends Container implements CanvasBase<ICanvasContainerMemory> {\n get memory(): ICanvasContainerMemory {\n let memory = getMemoryContainer(this)\n this.children.forEach(child => {\n memory.elements.push(exportCanvasElement(child as CanvasBase<any>))\n })\n return memory\n }\n set memory(value: ICanvasContainerMemory) {\n setMemoryContainer(this, value)\n value.elements.forEach(child => {\n this.addChild(importCanvasElement(child))\n })\n }\n}\n\nexport function getMemoryContainer<T extends Container>(element: T): ICanvasContainerMemory {\n return {\n className: \"CanvasContainer\",\n elements: [],\n\n width: element.width,\n height: element.height,\n\n isRenderGroup: element.isRenderGroup,\n blendMode: element.blendMode,\n tint: element.tint,\n alpha: element.alpha,\n angle: element.angle,\n renderable: element.renderable,\n rotation: element.rotation,\n scale: { x: element.scale.x, y: element.scale.y },\n pivot: { x: element.pivot.x, y: element.pivot.y },\n position: { x: element.position.x, y: element.position.y },\n skew: { x: element.skew.x, y: element.skew.y },\n visible: element.visible,\n culled: element.culled,\n x: element.x,\n y: element.y,\n boundsArea: element.boundsArea,\n\n cursor: element.cursor,\n eventMode: element.eventMode,\n interactive: element.interactive,\n interactiveChildren: element.interactiveChildren,\n hitArea: element.hitArea\n }\n}\n\nexport function setMemoryContainer<T extends Container>(element: T | Container, memory: ContainerOptions) {\n memory.width && (element.width = memory.width)\n memory.height && (element.height = memory.height)\n\n memory.isRenderGroup && (element.isRenderGroup = memory.isRenderGroup)\n memory.blendMode && (element.blendMode = memory.blendMode)\n memory.tint && (element.tint = memory.tint)\n memory.alpha && (element.alpha = memory.alpha)\n memory.angle && (element.angle = memory.angle)\n memory.renderable && (element.renderable = memory.renderable)\n memory.rotation && (element.rotation = memory.rotation)\n if (memory.scale) {\n if (typeof memory.scale === \"number\") {\n element.scale.set(memory.scale, memory.scale)\n }\n else {\n element.scale.set(memory.scale.x, memory.scale.y)\n }\n }\n if (memory.pivot) {\n if (typeof memory.pivot === \"number\") {\n element.pivot.set(memory.pivot, memory.pivot)\n }\n else {\n element.pivot.set(memory.pivot.x, memory.pivot.y)\n }\n }\n memory.position && (element.position.set(memory.position.x, memory.position.y))\n memory.skew && (element.skew.set(memory.skew.x, memory.skew.y))\n memory.visible && (element.visible = memory.visible)\n memory.culled && (element.culled = memory.culled)\n memory.x && (element.x = memory.x)\n memory.y && (element.y = memory.y)\n memory.boundsArea && (element.boundsArea = memory.boundsArea)\n\n memory.cursor && (element.cursor = memory.cursor)\n memory.eventMode && (element.eventMode = memory.eventMode)\n memory.interactive && (element.interactive = memory.interactive)\n memory.interactiveChildren && (element.interactiveChildren = memory.interactiveChildren)\n memory.hitArea && (element.hitArea = memory.hitArea)\n}\n","import { Texture } from \"pixi.js\";\nimport { CanvasBase } from \"../classes/canvas\";\nimport { getCanvasElementInstanceByClassName } from \"../decorators/CanvasElementDecorator\";\nimport { ICanvasBaseMemory, ITextureMemory } from \"../interface/canvas\";\n\n/**\n * Get the memory object of the PixiJS texture\n * @param texture PixiJS Texture object\n * @returns Memory object of the texture\n */\nexport function getTextureMemory(texture: Texture): ITextureMemory {\n let sourceTexture = texture.source\n let textureMemory: ITextureMemory = {\n image: sourceTexture.label\n }\n return textureMemory\n}\n\n/**\n * Export a Canvas element to a memory object\n * @param element Canvas element\n * @returns Memory object of the canvas\n */\nexport function exportCanvasElement<T extends CanvasBase<any>>(\n element: T,\n): ICanvasBaseMemory {\n return element.memory\n}\n\n/**\n * Import a Canvas element from a memory object\n * @param memory Memory object of the canvas\n * @returns Canvas element\n */\nexport function importCanvasElement<T extends CanvasBase<any>>(\n memory: ICanvasBaseMemory,\n): T {\n let element = getCanvasElementInstanceByClassName<T>(memory.className)\n if (element) {\n element.memory = memory\n }\n else {\n throw new Error(\"[Pixi'VN] The element \" + memory.className + \" could not be created\")\n }\n\n return element\n}\n","import { Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { addImage, loadImage, showWithDissolveTransition } from \"../../functions\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasImageMemory from \"../../interface/canvas/ICanvasImageMemory\";\nimport CanvasSprite, { getMemorySprite, setMemorySprite } from \"./CanvasSprite\";\n\n/**\n * This class is a extension of the CanvasSprite class, it has the same properties and methods,\n * but it has some features that make texture management easier.\n * You need to use CanvasImage.load() to show the image in the canvas.\n * This class is used for functions like {@link addImage}, {@link loadImage} and {@link showWithDissolveTransition}.\n * @example\n * ```typescript\n * let alien = new CanvasImage({\n * anchor: { x: 0.5, y: 0.5 },\n * x: 100,\n * y: 100,\n * }, 'https://pixijs.com/assets/eggHead.png')\n * await alien.load()\n * GameWindowManager.addCanvasElement(\"alien\", alien)\n * ```\n * @example\n * ```typescript\n * let alien = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * alien.anchor.set(0.5);\n * alien.x = 100\n * alien.y = 100\n * await alien.load()\n * ```\n */\nexport default class CanvasImage extends CanvasSprite<ICanvasImageMemory> {\n constructor(options?: SpriteOptions | Texture | undefined, imageLink?: string) {\n super(options)\n if (imageLink) {\n this.imageLink = imageLink\n }\n }\n override get memory(): ICanvasImageMemory {\n return {\n ...getMemorySprite(this),\n className: \"CanvasImage\",\n textureImage: { image: this.imageLink },\n }\n }\n override set memory(memory: ICanvasImageMemory) {\n setMemorySprite(this, memory)\n }\n imageLink: string = \"\"\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean) {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasImage()\n mySprite.texture = sprite.texture\n return mySprite\n }\n /** \n * Load the image from the link and set the texture of the sprite.\n * @param image The link of the image. If it is not set, it will use the imageLink property.\n * @returns A promise that resolves when the image is loaded.\n */\n async load(image?: string) {\n if (!image) {\n image = this.imageLink\n }\n return getTexture(this.imageLink)\n .then((texture) => {\n if (texture) {\n this.texture = texture\n }\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error into CanvasImage.load()\", e)\n })\n }\n}\n","import { Assets, TextStyle, TextStyleOptions, Texture } from 'pixi.js';\n\n/**\n * Get a texture from a url.\n * @param imageUrl is the url of the image.\n * @returns the texture of the image, or a text with the error.\n */\nexport async function getTexture(imageUrl: string): Promise<Texture | void> {\n if (Assets.cache.has(imageUrl)) {\n return Assets.get(imageUrl)\n }\n return Assets.load(imageUrl)\n .then((texture) => {\n if (!texture) {\n console.error(\"[Pixi'VN] Texture not found\", imageUrl)\n return\n }\n // if texture not is a Texture, then it is a TextureResource\n if (!(texture instanceof Texture)) {\n console.error(\"[Pixi'VN] File not is a image\", imageUrl)\n return\n }\n\n return texture\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error loading image\", e)\n return\n })\n}\n\nexport function getTextStyle(style: TextStyle): TextStyleOptions {\n let fill = style.fill\n if (fill instanceof Object) {\n // TODO: FillGradient and FillPattern are not supported yet\n console.warn(\"[Pixi'VN] CanvasText.style.fill is a FillGradient or FillPattern, this is not supported yet.\", fill)\n fill = \"#00FF00\"\n }\n return {\n align: style.align,\n breakWords: style.breakWords,\n dropShadow: style.dropShadow,\n fill: fill,\n fontFamily: style.fontFamily,\n fontSize: style.fontSize,\n fontStyle: style.fontStyle,\n fontVariant: style.fontVariant,\n fontWeight: style.fontWeight,\n leading: style.leading,\n letterSpacing: style.letterSpacing,\n lineHeight: style.lineHeight,\n padding: style.padding,\n stroke: style.stroke,\n textBaseline: style.textBaseline,\n trim: style.trim,\n whiteSpace: style.whiteSpace,\n wordWrap: style.wordWrap,\n wordWrapWidth: style.wordWrapWidth,\n }\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { getEventInstanceByClassName, getEventTypeByClassName } from \"../../decorators/EventDecorator\";\nimport { getTextureMemory } from \"../../functions/CanvasUtility\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasBaseMemory from \"../../interface/canvas/ICanvasBaseMemory\";\nimport ICanvasSpriteMemory, { ICanvasSpriteBaseMemory } from \"../../interface/canvas/ICanvasSpriteMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\n/**\n * This class is a extension of the [PIXI.Sprite class](https://pixijs.com/8.x/examples/sprite/basic), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * const sprite = CanvasSprite.from(texture);\n *\n * sprite.anchor.set(0.5);\n * sprite.x = GameWindowManager.screen.width / 2;\n * sprite.y = GameWindowManager.screen.height / 2;\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\nexport default class CanvasSprite<Memory extends SpriteOptions & ICanvasBaseMemory = ICanvasSpriteMemory> extends Sprite implements CanvasBase<Memory | ICanvasSpriteMemory> {\n get memory(): Memory | ICanvasSpriteMemory {\n return getMemorySprite(this)\n }\n set memory(value: ICanvasSpriteMemory) {\n setMemorySprite(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasSprite> {\n * override fn(event: CanvasEventNamesType, sprite: CanvasSprite): void {\n * if (event === 'pointerdown') {\n * sprite.scale.x *= 1.25;\n * sprite.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * let sprite = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * await sprite.load()\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let className = eventClass.name\n let instance = getEventInstanceByClassName(className)\n this._onEvents[event] = className\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean): CanvasSprite<any> {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasSprite()\n mySprite.texture = sprite.texture\n return mySprite\n }\n}\n\nexport function getMemorySprite<T extends CanvasSprite<any>>(element: T | CanvasSprite<any>): ICanvasSpriteMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n className: \"CanvasSprite\",\n textureImage: getTextureMemory((element as any).texture),\n anchor: { x: element.anchor.x, y: element.anchor.y },\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemorySprite<Memory extends ICanvasSpriteBaseMemory>(element: CanvasSprite<any>, memory: Memory) {\n setMemoryContainer(element, memory)\n getTexture(memory.textureImage.image).then((texture) => {\n if (texture) {\n element.texture = texture\n }\n })\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let className = memory.onEvents[event]\n let instance = getEventTypeByClassName(className)\n if (instance) {\n element.onEvent(event, instance)\n }\n }\n}\n","import { CanvasEvent } from \"../classes\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasEventNamesType } from \"../types\"\nimport { EventIdType } from \"../types/EventIdType\"\n\n/**\n * Canvas Event Register\n */\nexport const registeredEvents: { [name: EventIdType]: typeof CanvasEvent<CanvasEventNamesType> } = {}\n/**\n * Is a decorator that register a event in the game.\n * Is a required decorator for use the event in the game.\n * Thanks to this decoration the game has the possibility of updating the events to the latest modification and saving the game.\n * @param name is th identifier of the event, by default is the name of the class\n * @returns \n */\nexport default function eventDecorator(name?: EventIdType) {\n return function (target: typeof CanvasEvent<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredEvents[name]) {\n console.info(`[Pixi'VN] Event ${name} already exists, it will be overwritten`)\n }\n registeredEvents[name] = target\n }\n}\n\n/**\n * Get an event type by the class name.\n * @param eventName The name of the class.\n * @returns The event type.\n */\nexport function getEventTypeByClassName<T = typeof CanvasEvent<CanvasBase<any>>>(eventName: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventName]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventName} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e)\n return\n }\n}\n\n/**\n * Get an event instance by the class name.\n * @param eventName The name of the class.\n * @returns The event instance.\n */\nexport function getEventInstanceByClassName<T = CanvasEvent<CanvasBase<any>>>(eventName: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventName]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventName} not found`)\n return\n }\n let event = new eventType()\n return event as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e)\n return\n }\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Text } from \"pixi.js\";\nimport { getEventInstanceByClassName, getEventTypeByClassName } from \"../../decorators/EventDecorator\";\nimport { getTextStyle } from \"../../functions/TextureUtility\";\nimport ICanvasTextMemory from \"../../interface/canvas/ICanvasTextTextMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\n/**\n * This class is a extension of the [PIXI.Text class](https://pixijs.com/8.x/examples/text/pixi-text), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\nexport default class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {\n get memory(): ICanvasTextMemory {\n return getMemoryText(this)\n }\n set memory(value: ICanvasTextMemory) {\n setMemoryText(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasText> {\n * override fn(event: CanvasEventNamesType, text: CanvasText): void {\n * if (event === 'pointerdown') {\n * text.scale.x *= 1.25;\n * text.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n *\n * text.eventMode = 'static';\n * text.cursor = 'pointer';\n * text.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let className = eventClass.name\n let instance = getEventInstanceByClassName(className)\n this._onEvents[event] = className\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n}\n\nexport function getMemoryText<T extends CanvasText>(element: T | CanvasText): ICanvasTextMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n className: \"CanvasText\",\n anchor: { x: element.anchor.x, y: element.anchor.y },\n text: element.text,\n resolution: element.resolution,\n style: getTextStyle(element.style),\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemoryText(element: CanvasText, memory: ICanvasTextMemory) {\n setMemoryContainer(element, memory)\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.text && (element.text = memory.text)\n memory.resolution && (element.resolution = memory.resolution)\n memory.style && (element.style = memory.style)\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let className = memory.onEvents[event]\n let instance = getEventTypeByClassName(className)\n if (instance) {\n element.onEvent(event as CanvasEventNamesType, instance)\n }\n }\n}\n","import { CanvasContainer, CanvasImage, CanvasSprite, CanvasText } from \"../classes/canvas\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasElementTagType } from \"../types/CanvasElementTagType\"\n\nexport const registeredCanvasElement: { [name: CanvasElementTagType]: typeof CanvasBase<any> } = {}\n/**\n * Is a decorator that register a canvas element in the game.\n * @param name Name of the canvas element, by default it will use the class name. If the name is already registered, it will show a warning\n * @returns \n */\nexport default function canvasElementDecorator(name?: CanvasElementTagType) {\n return function (target: typeof CanvasBase<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredCanvasElement[name]) {\n console.warn(`[Pixi'VN] CanvasElement ${name} already registered`)\n }\n registeredCanvasElement[name] = target\n }\n}\n\nexport function getCanvasElementTypeByClassName<T extends typeof CanvasBase<any>>(canvasName: CanvasElementTagType): T | undefined {\n try {\n let eventType = registeredCanvasElement[canvasName]\n if (!eventType) {\n console.error(`[Pixi'VN] CanvasElement ${canvasName} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting CanvasElement ${canvasName}`, e)\n return\n }\n}\n\nexport function getCanvasElementInstanceByClassName<T extends CanvasBase<any>>(canvasName: CanvasElementTagType): T | undefined {\n try {\n let eventType = registeredCanvasElement[canvasName]\n if (!eventType) {\n if (canvasName === \"CanvasContainer\") {\n eventType = CanvasContainer\n }\n else if (canvasName === \"CanvasImage\") {\n eventType = CanvasImage\n }\n else if (canvasName === \"CanvasSprite\") {\n eventType = CanvasSprite\n }\n else if (canvasName === \"CanvasText\") {\n eventType = CanvasText\n }\n }\n\n if (!eventType) {\n console.error(`[Pixi'VN] CanvasElement ${canvasName} not found`)\n return\n }\n let canvasElement = new eventType()\n return canvasElement as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting CanvasElement ${canvasName}`, e)\n return\n }\n}\n"]}
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+
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{ Container } from \"pixi.js\";\nimport { canvasElementDecorator } from \"../../decorators\";\nimport { getCanvasElementInstanceById } from \"../../decorators/CanvasElementDecorator\";\nimport { ICanvasBaseMemory } from \"../../interface/canvas\";\n\n/**\n * This class is used to create a canvas element to add into a Pixi Application.\n * You can use GameWindowManager.addCanvasElement() to add this element into the application.\n * This class should be implemented and the memory method should be overridden.\n * You must use the {@link canvasElementDecorator} to register the canvas in the game.\n * In Ren'Py is a displayable.\n * @example\n * ```typescript\n * \\@canvasElementDecorator() // this is equivalent to canvasElementDecorator(\"CanvasExample\")\n * export class CanvasExample extends Container implements CanvasBase<ICanvasExampleMemory> {\n * get memory(): ICanvasExampleMemory {\n * return {\n * pixivnId: \"CanvasExample\",\n * // ... other properties\n * }\n * }\n * set memory(value: ICanvasExampleMemory) {\n * // ... set other properties\n * }\n * }\n * ```\n */\nexport default class CanvasBase<T2 extends ICanvasBaseMemory> extends Container {\n /**\n * This method return the memory of the canvas element.\n */\n get memory(): T2 { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * This method set the memory of the canvas element.\n */\n set memory(_value: T2) { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * Get the id of the canvas element. This variable is used in the system to get the canvas element by id, {@link getCanvasElementInstanceById}\n */\n pixivnId: string = \"canvas_element_id_not_set\"\n}\n","import { Container, ContainerOptions } from \"pixi.js\";\nimport { exportCanvasElement, importCanvasElement } from \"../../functions/CanvasUtility\";\nimport ICanvasContainerMemory from \"../../interface/canvas/ICanvasContainerMemory\";\nimport CanvasBase from \"./CanvasBase\";\n\nexport const CANVAS_CONTAINER_ID = \"CanvasContainer\"\n\n/**\n * This class is a extension of the [PIXI.Container class](https://pixijs.com/8.x/examples/basic/container), it has the same properties and methods, \n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const container = new CanvasContainer();\n * GameWindowManager.addCanvasElement(container);\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * for (let i = 0; i < 25; i++)\n * {\n * const bunny = new CanvasSprite(texture);\n * bunny.x = (i % 5) * 40;\n * bunny.y = Math.floor(i / 5) * 40;\n * container.addChild(bunny);\n * }\n * ```\n */\nexport default class CanvasContainer extends Container implements CanvasBase<ICanvasContainerMemory> {\n constructor(options?: ContainerOptions) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId\n }\n pixivnId: string = CANVAS_CONTAINER_ID\n get memory(): ICanvasContainerMemory {\n let memory = getMemoryContainer(this)\n this.children.forEach(child => {\n memory.elements.push(exportCanvasElement(child as CanvasBase<any>))\n })\n return memory\n }\n set memory(value: ICanvasContainerMemory) {\n setMemoryContainer(this, value)\n value.elements.forEach(child => {\n this.addChild(importCanvasElement(child))\n })\n }\n}\n\nexport function getMemoryContainer<T extends Container>(element: T): ICanvasContainerMemory {\n let className = \"CanvasContainer\"\n if (element.hasOwnProperty(\"pixivnId\")) {\n className = (element as any).pixivnId\n }\n return {\n pixivnId: className,\n elements: [],\n\n width: element.width,\n height: element.height,\n\n isRenderGroup: element.isRenderGroup,\n blendMode: element.blendMode,\n tint: element.tint,\n alpha: element.alpha,\n angle: element.angle,\n renderable: element.renderable,\n rotation: element.rotation,\n scale: { x: element.scale.x, y: element.scale.y },\n pivot: { x: element.pivot.x, y: element.pivot.y },\n position: { x: element.position.x, y: element.position.y },\n skew: { x: element.skew.x, y: element.skew.y },\n visible: element.visible,\n culled: element.culled,\n x: element.x,\n y: element.y,\n boundsArea: element.boundsArea,\n\n cursor: element.cursor,\n eventMode: element.eventMode,\n interactive: element.interactive,\n interactiveChildren: element.interactiveChildren,\n hitArea: element.hitArea\n }\n}\n\nexport function setMemoryContainer<T extends Container>(element: T | Container, memory: ContainerOptions) {\n memory.width && (element.width = memory.width)\n memory.height && (element.height = memory.height)\n\n memory.isRenderGroup && (element.isRenderGroup = memory.isRenderGroup)\n memory.blendMode && (element.blendMode = memory.blendMode)\n memory.tint && (element.tint = memory.tint)\n memory.alpha && (element.alpha = memory.alpha)\n memory.angle && (element.angle = memory.angle)\n memory.renderable && (element.renderable = memory.renderable)\n memory.rotation && (element.rotation = memory.rotation)\n if (memory.scale) {\n if (typeof memory.scale === \"number\") {\n element.scale.set(memory.scale, memory.scale)\n }\n else {\n element.scale.set(memory.scale.x, memory.scale.y)\n }\n }\n if (memory.pivot) {\n if (typeof memory.pivot === \"number\") {\n element.pivot.set(memory.pivot, memory.pivot)\n }\n else {\n element.pivot.set(memory.pivot.x, memory.pivot.y)\n }\n }\n memory.position && (element.position.set(memory.position.x, memory.position.y))\n memory.skew && (element.skew.set(memory.skew.x, memory.skew.y))\n memory.visible && (element.visible = memory.visible)\n memory.culled && (element.culled = memory.culled)\n memory.x && (element.x = memory.x)\n memory.y && (element.y = memory.y)\n memory.boundsArea && (element.boundsArea = memory.boundsArea)\n\n memory.cursor && (element.cursor = memory.cursor)\n memory.eventMode && (element.eventMode = memory.eventMode)\n memory.interactive && (element.interactive = memory.interactive)\n memory.interactiveChildren && (element.interactiveChildren = memory.interactiveChildren)\n memory.hitArea && (element.hitArea = memory.hitArea)\n}\n","import { Texture } from \"pixi.js\";\nimport { CanvasBase } from \"../classes/canvas\";\nimport { getCanvasElementInstanceById } from \"../decorators/CanvasElementDecorator\";\nimport { ICanvasBaseMemory, ITextureMemory } from \"../interface/canvas\";\n\n/**\n * Get the memory object of the PixiJS texture\n * @param texture PixiJS Texture object\n * @returns Memory object of the texture\n */\nexport function getTextureMemory(texture: Texture): ITextureMemory {\n let sourceTexture = texture.source\n let textureMemory: ITextureMemory = {\n image: sourceTexture.label\n }\n return textureMemory\n}\n\n/**\n * Export a Canvas element to a memory object\n * @param element Canvas element\n * @returns Memory object of the canvas\n */\nexport function exportCanvasElement<T extends CanvasBase<any>>(\n element: T,\n): ICanvasBaseMemory {\n return element.memory\n}\n\n/**\n * Import a Canvas element from a memory object\n * @param memory Memory object of the canvas\n * @returns Canvas element\n */\nexport function importCanvasElement<T extends CanvasBase<any>>(\n memory: ICanvasBaseMemory,\n): T {\n let element = getCanvasElementInstanceById<T>(memory.pixivnId)\n if (element) {\n element.memory = memory\n }\n else {\n throw new Error(\"[Pixi'VN] The element \" + memory.pixivnId + \" could not be created\")\n }\n\n return element\n}\n","import { Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { addImage, loadImage, showWithDissolveTransition } from \"../../functions\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasImageMemory from \"../../interface/canvas/ICanvasImageMemory\";\nimport CanvasSprite, { getMemorySprite, setMemorySprite } from \"./CanvasSprite\";\n\nexport const CANVAS_IMAGE_ID = \"CanvasImage\"\n\n/**\n * This class is a extension of the CanvasSprite class, it has the same properties and methods,\n * but it has some features that make texture management easier.\n * You need to use CanvasImage.load() to show the image in the canvas.\n * This class is used for functions like {@link addImage}, {@link loadImage} and {@link showWithDissolveTransition}.\n * @example\n * ```typescript\n * let alien = new CanvasImage({\n * anchor: { x: 0.5, y: 0.5 },\n * x: 100,\n * y: 100,\n * }, 'https://pixijs.com/assets/eggHead.png')\n * await alien.load()\n * GameWindowManager.addCanvasElement(\"alien\", alien)\n * ```\n * @example\n * ```typescript\n * let alien = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * alien.anchor.set(0.5);\n * alien.x = 100\n * alien.y = 100\n * await alien.load()\n * ```\n */\nexport default class CanvasImage extends CanvasSprite<ICanvasImageMemory> {\n pixivnId: string = CANVAS_IMAGE_ID\n constructor(options?: SpriteOptions | Texture | undefined, imageLink?: string) {\n super(options)\n if (imageLink) {\n this.imageLink = imageLink\n }\n }\n override get memory(): ICanvasImageMemory {\n return {\n ...getMemorySprite(this),\n pixivnId: this.pixivnId,\n imageLink: this.imageLink,\n }\n }\n override set memory(memory: ICanvasImageMemory) {\n setMemorySprite(this, memory)\n this.imageLink = memory.imageLink\n }\n imageLink: string = \"\"\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean) {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasImage()\n mySprite.texture = sprite.texture\n return mySprite\n }\n /** \n * Load the image from the link and set the texture of the sprite.\n * @param image The link of the image. If it is not set, it will use the imageLink property.\n * @returns A promise that resolves when the image is loaded.\n */\n async load(image?: string) {\n if (!image) {\n image = this.imageLink\n }\n return getTexture(this.imageLink)\n .then((texture) => {\n if (texture) {\n this.texture = texture\n }\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error into CanvasImage.load()\", e)\n })\n }\n}\n","import { Assets, TextStyle, TextStyleOptions, Texture } from 'pixi.js';\n\n/**\n * Get a texture from a url.\n * @param imageUrl is the url of the image.\n * @returns the texture of the image, or a text with the error.\n */\nexport async function getTexture(imageUrl: string): Promise<Texture | void> {\n if (Assets.cache.has(imageUrl)) {\n return Assets.get(imageUrl)\n }\n return Assets.load(imageUrl)\n .then((texture) => {\n if (!texture) {\n console.error(\"[Pixi'VN] Texture not found\", imageUrl)\n return\n }\n // if texture not is a Texture, then it is a TextureResource\n if (!(texture instanceof Texture)) {\n console.error(\"[Pixi'VN] File not is a image\", imageUrl)\n return\n }\n\n return texture\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error loading image\", e)\n return\n })\n}\n\nexport function getTextStyle(style: TextStyle): TextStyleOptions {\n let fill = style.fill\n if (fill instanceof Object) {\n // TODO: FillGradient and FillPattern are not supported yet\n console.warn(\"[Pixi'VN] CanvasText.style.fill is a FillGradient or FillPattern, this is not supported yet.\", fill)\n fill = \"#00FF00\"\n }\n return {\n align: style.align,\n breakWords: style.breakWords,\n dropShadow: style.dropShadow,\n fill: fill,\n fontFamily: style.fontFamily,\n fontSize: style.fontSize,\n fontStyle: style.fontStyle,\n fontVariant: style.fontVariant,\n fontWeight: style.fontWeight,\n leading: style.leading,\n letterSpacing: style.letterSpacing,\n lineHeight: style.lineHeight,\n padding: style.padding,\n stroke: style.stroke,\n textBaseline: style.textBaseline,\n trim: style.trim,\n whiteSpace: style.whiteSpace,\n wordWrap: style.wordWrap,\n wordWrapWidth: style.wordWrapWidth,\n }\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { getEventInstanceById, getEventTypeById } from \"../../decorators/EventDecorator\";\nimport { getTextureMemory } from \"../../functions/CanvasUtility\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasBaseMemory from \"../../interface/canvas/ICanvasBaseMemory\";\nimport ICanvasSpriteMemory, { ICanvasSpriteBaseMemory } from \"../../interface/canvas/ICanvasSpriteMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\nexport const CANVAS_SPRITE_ID = \"CanvasSprite\"\n\n/**\n * This class is a extension of the [PIXI.Sprite class](https://pixijs.com/8.x/examples/sprite/basic), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * const sprite = CanvasSprite.from(texture);\n *\n * sprite.anchor.set(0.5);\n * sprite.x = GameWindowManager.screen.width / 2;\n * sprite.y = GameWindowManager.screen.height / 2;\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\nexport default class CanvasSprite<Memory extends SpriteOptions & ICanvasBaseMemory = ICanvasSpriteMemory> extends Sprite implements CanvasBase<Memory | ICanvasSpriteMemory> {\n constructor(options?: SpriteOptions | Texture) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId\n }\n pixivnId: string = CANVAS_SPRITE_ID\n get memory(): Memory | ICanvasSpriteMemory {\n return getMemorySprite(this)\n }\n set memory(value: ICanvasSpriteMemory) {\n setMemorySprite(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasSprite> {\n * override fn(event: CanvasEventNamesType, sprite: CanvasSprite): void {\n * if (event === 'pointerdown') {\n * sprite.scale.x *= 1.25;\n * sprite.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * let sprite = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * await sprite.load()\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let id = eventClass.prototype.id\n let instance = getEventInstanceById(id)\n this._onEvents[event] = id\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean): CanvasSprite<any> {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasSprite()\n mySprite.texture = sprite.texture\n return mySprite\n }\n}\n\nexport function getMemorySprite<T extends CanvasSprite<any>>(element: T | CanvasSprite<any>): ICanvasSpriteMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n pixivnId: element.pixivnId,\n textureImage: getTextureMemory((element as any).texture),\n anchor: { x: element.anchor.x, y: element.anchor.y },\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemorySprite<Memory extends ICanvasSpriteBaseMemory>(element: CanvasSprite<any>, memory: Memory) {\n setMemoryContainer(element, memory)\n getTexture(memory.textureImage.image).then((texture) => {\n if (texture) {\n element.texture = texture\n }\n })\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let id = memory.onEvents[event]\n let instance = getEventTypeById(id)\n if (instance) {\n element.onEvent(event, instance)\n }\n }\n}\n","import { CanvasEvent } from \"../classes\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasEventNamesType } from \"../types\"\nimport { EventIdType } from \"../types/EventIdType\"\n\n/**\n * Canvas Event Register\n */\nexport const registeredEvents: { [name: EventIdType]: typeof CanvasEvent<CanvasEventNamesType> } = {}\n/**\n * Is a decorator that register a event in the game.\n * Is a required decorator for use the event in the game.\n * Thanks to this decoration the game has the possibility of updating the events to the latest modification and saving the game.\n * @param name is th identifier of the event, by default is the name of the class\n * @returns \n */\nexport default function eventDecorator(name?: EventIdType) {\n return function (target: typeof CanvasEvent<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredEvents[name]) {\n console.info(`[Pixi'VN] Event ${name} already exists, it will be overwritten`)\n }\n target.prototype.id = name\n registeredEvents[name] = target\n }\n}\n\n/**\n * Get an event by the id.\n * @param eventId The id of the event.\n * @returns The event type.\n */\nexport function getEventTypeById<T = typeof CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n\n/**\n * Get an event instance by the id.\n * @param eventId The id of the event.\n * @returns The event instance.\n */\nexport function getEventInstanceById<T = CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n let event = new eventType()\n return event as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Text, TextOptions } from \"pixi.js\";\nimport { getEventInstanceById, getEventTypeById } from \"../../decorators/EventDecorator\";\nimport { getTextStyle } from \"../../functions/TextureUtility\";\nimport ICanvasTextMemory from \"../../interface/canvas/ICanvasTextTextMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\nexport const CANVAS_TEXT_ID = \"CanvasText\"\n\n/**\n * This class is a extension of the [PIXI.Text class](https://pixijs.com/8.x/examples/text/pixi-text), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\nexport default class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {\n constructor(options?: TextOptions) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId\n }\n pixivnId: string = CANVAS_TEXT_ID\n get memory(): ICanvasTextMemory {\n return getMemoryText(this)\n }\n set memory(value: ICanvasTextMemory) {\n setMemoryText(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasText> {\n * override fn(event: CanvasEventNamesType, text: CanvasText): void {\n * if (event === 'pointerdown') {\n * text.scale.x *= 1.25;\n * text.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n *\n * text.eventMode = 'static';\n * text.cursor = 'pointer';\n * text.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let id = eventClass.prototype.id\n let instance = getEventInstanceById(id)\n this._onEvents[event] = id\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n}\n\nexport function getMemoryText<T extends CanvasText>(element: T | CanvasText): ICanvasTextMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n pixivnId: element.pixivnId,\n anchor: { x: element.anchor.x, y: element.anchor.y },\n text: element.text,\n resolution: element.resolution,\n style: getTextStyle(element.style),\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemoryText(element: CanvasText, memory: ICanvasTextMemory) {\n setMemoryContainer(element, memory)\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.text && (element.text = memory.text)\n memory.resolution && (element.resolution = memory.resolution)\n memory.style && (element.style = memory.style)\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let id = memory.onEvents[event]\n let instance = getEventTypeById(id)\n if (instance) {\n element.onEvent(event as CanvasEventNamesType, instance)\n }\n }\n}\n","import { CanvasContainer, CanvasImage, CanvasSprite, CanvasText } from \"../classes/canvas\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CANVAS_CONTAINER_ID } from \"../classes/canvas/CanvasContainer\"\nimport { CANVAS_IMAGE_ID } from \"../classes/canvas/CanvasImage\"\nimport { CANVAS_SPRITE_ID } from \"../classes/canvas/CanvasSprite\"\nimport { CANVAS_TEXT_ID } from \"../classes/canvas/CanvasText\"\nimport { CanvasElementTagType } from \"../types/CanvasElementTagType\"\n\nexport const registeredCanvasElement: { [name: CanvasElementTagType]: typeof CanvasBase<any> } = {}\n/**\n * Is a decorator that register a canvas element in the game.\n * @param name Name of the canvas element, by default it will use the class name. If the name is already registered, it will show a warning\n * @returns \n */\nexport default function canvasElementDecorator(name?: CanvasElementTagType) {\n return function (target: typeof CanvasBase<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredCanvasElement[name]) {\n console.warn(`[Pixi'VN] CanvasElement ${name} already registered`)\n }\n target.prototype.pixivnId = name\n registeredCanvasElement[name] = target\n }\n}\n\nexport function getCanvasElementTypeById<T extends typeof CanvasBase<any>>(canvasId: CanvasElementTagType): T | undefined {\n try {\n let eventType = registeredCanvasElement[canvasId]\n if (!eventType) {\n console.error(`[Pixi'VN] CanvasElement ${canvasId} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting CanvasElement ${canvasId}`, e)\n return\n }\n}\n\nexport function getCanvasElementInstanceById<T extends CanvasBase<any>>(canvasId: CanvasElementTagType): T | undefined {\n try {\n let eventType = registeredCanvasElement[canvasId]\n if (!eventType) {\n if (canvasId === CANVAS_CONTAINER_ID) {\n eventType = CanvasContainer\n }\n else if (canvasId === CANVAS_IMAGE_ID) {\n eventType = CanvasImage\n }\n else if (canvasId === CANVAS_SPRITE_ID) {\n eventType = CanvasSprite\n }\n else if (canvasId === CANVAS_TEXT_ID) {\n eventType = CanvasText\n }\n }\n\n if (!eventType) {\n console.error(`[Pixi'VN] CanvasElement ${canvasId} not found`)\n return\n }\n let canvasElement = new eventType()\n return canvasElement as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting CanvasElement ${canvasId}`, e)\n return\n }\n}\n"]}
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