@drincs/pixi-vn 0.6.0 → 0.6.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (415) hide show
  1. package/dist/{TickerBase-RQDWNI4K.d.ts → TickerBase-3rLpDpmb.d.ts} +27 -13
  2. package/dist/{TickerBase-B5CQCJs8.d.mts → TickerBase-DKYzbzro.d.mts} +27 -13
  3. package/dist/classes/CanvasEvent.d.mts +7 -1
  4. package/dist/classes/CanvasEvent.d.ts +7 -1
  5. package/dist/classes/CanvasEvent.js +7 -0
  6. package/dist/classes/CanvasEvent.js.map +1 -1
  7. package/dist/classes/CanvasEvent.mjs +7 -0
  8. package/dist/classes/CanvasEvent.mjs.map +1 -1
  9. package/dist/classes/CharacterBaseModel.d.mts +2 -26
  10. package/dist/classes/CharacterBaseModel.d.ts +2 -26
  11. package/dist/classes/CharacterBaseModel.js +544 -241
  12. package/dist/classes/CharacterBaseModel.js.map +1 -1
  13. package/dist/classes/CharacterBaseModel.mjs +540 -241
  14. package/dist/classes/CharacterBaseModel.mjs.map +1 -1
  15. package/dist/classes/ChoiceMenuOption.d.mts +27 -17
  16. package/dist/classes/ChoiceMenuOption.d.ts +27 -17
  17. package/dist/classes/ChoiceMenuOption.js +548 -243
  18. package/dist/classes/ChoiceMenuOption.js.map +1 -1
  19. package/dist/classes/ChoiceMenuOption.mjs +544 -243
  20. package/dist/classes/ChoiceMenuOption.mjs.map +1 -1
  21. package/dist/classes/CloseLabel.d.mts +1 -1
  22. package/dist/classes/CloseLabel.d.ts +1 -1
  23. package/dist/classes/CloseLabel.js +1 -1
  24. package/dist/classes/CloseLabel.js.map +1 -1
  25. package/dist/classes/CloseLabel.mjs +1 -1
  26. package/dist/classes/CloseLabel.mjs.map +1 -1
  27. package/dist/classes/DialogueBaseModel.d.mts +3 -2
  28. package/dist/classes/DialogueBaseModel.d.ts +3 -2
  29. package/dist/classes/DialogueBaseModel.js +5 -5
  30. package/dist/classes/DialogueBaseModel.js.map +1 -1
  31. package/dist/classes/DialogueBaseModel.mjs +5 -5
  32. package/dist/classes/DialogueBaseModel.mjs.map +1 -1
  33. package/dist/classes/Label.d.mts +1 -1
  34. package/dist/classes/Label.d.ts +1 -1
  35. package/dist/classes/Label.js +1 -1
  36. package/dist/classes/Label.js.map +1 -1
  37. package/dist/classes/Label.mjs +1 -1
  38. package/dist/classes/Label.mjs.map +1 -1
  39. package/dist/classes/StoredClassModel.d.mts +2 -2
  40. package/dist/classes/StoredClassModel.d.ts +2 -2
  41. package/dist/classes/StoredClassModel.js +544 -241
  42. package/dist/classes/StoredClassModel.js.map +1 -1
  43. package/dist/classes/StoredClassModel.mjs +540 -241
  44. package/dist/classes/StoredClassModel.mjs.map +1 -1
  45. package/dist/classes/canvas/CanvasBase.d.mts +5 -1
  46. package/dist/classes/canvas/CanvasBase.d.ts +5 -1
  47. package/dist/classes/canvas/CanvasBase.js +7 -0
  48. package/dist/classes/canvas/CanvasBase.js.map +1 -1
  49. package/dist/classes/canvas/CanvasBase.mjs +7 -0
  50. package/dist/classes/canvas/CanvasBase.mjs.map +1 -1
  51. package/dist/classes/canvas/CanvasContainer.d.mts +4 -1
  52. package/dist/classes/canvas/CanvasContainer.d.ts +4 -1
  53. package/dist/classes/canvas/CanvasContainer.js +57 -37
  54. package/dist/classes/canvas/CanvasContainer.js.map +1 -1
  55. package/dist/classes/canvas/CanvasContainer.mjs +57 -38
  56. package/dist/classes/canvas/CanvasContainer.mjs.map +1 -1
  57. package/dist/classes/canvas/CanvasImage.d.mts +4 -2
  58. package/dist/classes/canvas/CanvasImage.d.ts +4 -2
  59. package/dist/classes/canvas/CanvasImage.js +33 -20
  60. package/dist/classes/canvas/CanvasImage.js.map +1 -1
  61. package/dist/classes/canvas/CanvasImage.mjs +30 -20
  62. package/dist/classes/canvas/CanvasImage.mjs.map +1 -1
  63. package/dist/classes/canvas/CanvasSprite.d.mts +6 -3
  64. package/dist/classes/canvas/CanvasSprite.d.ts +6 -3
  65. package/dist/classes/canvas/CanvasSprite.js +25 -17
  66. package/dist/classes/canvas/CanvasSprite.js.map +1 -1
  67. package/dist/classes/canvas/CanvasSprite.mjs +25 -18
  68. package/dist/classes/canvas/CanvasSprite.mjs.map +1 -1
  69. package/dist/classes/canvas/CanvasText.d.mts +6 -3
  70. package/dist/classes/canvas/CanvasText.d.ts +6 -3
  71. package/dist/classes/canvas/CanvasText.js +25 -17
  72. package/dist/classes/canvas/CanvasText.js.map +1 -1
  73. package/dist/classes/canvas/CanvasText.mjs +25 -18
  74. package/dist/classes/canvas/CanvasText.mjs.map +1 -1
  75. package/dist/classes/canvas/index.js +184 -158
  76. package/dist/classes/canvas/index.js.map +1 -1
  77. package/dist/classes/canvas/index.mjs +184 -158
  78. package/dist/classes/canvas/index.mjs.map +1 -1
  79. package/dist/classes/index.d.mts +6 -4
  80. package/dist/classes/index.d.ts +6 -4
  81. package/dist/classes/index.js +560 -248
  82. package/dist/classes/index.js.map +1 -1
  83. package/dist/classes/index.mjs +556 -248
  84. package/dist/classes/index.mjs.map +1 -1
  85. package/dist/classes/ticker/FadeAlphaTicker.d.mts +27 -0
  86. package/dist/classes/ticker/FadeAlphaTicker.d.ts +27 -0
  87. package/dist/classes/ticker/{TickerFadeAlpha.js → FadeAlphaTicker.js} +549 -248
  88. package/dist/classes/ticker/FadeAlphaTicker.js.map +1 -0
  89. package/dist/classes/ticker/{TickerRotate.mjs → FadeAlphaTicker.mjs} +571 -274
  90. package/dist/classes/ticker/FadeAlphaTicker.mjs.map +1 -0
  91. package/dist/classes/ticker/MoveTicker.d.mts +25 -0
  92. package/dist/classes/ticker/MoveTicker.d.ts +25 -0
  93. package/dist/classes/ticker/{TickerMove.js → MoveTicker.js} +544 -241
  94. package/dist/classes/ticker/MoveTicker.js.map +1 -0
  95. package/dist/classes/ticker/{TickerFadeAlpha.mjs → MoveTicker.mjs} +568 -269
  96. package/dist/classes/ticker/MoveTicker.mjs.map +1 -0
  97. package/dist/classes/ticker/RotateTicker.d.mts +27 -0
  98. package/dist/classes/ticker/RotateTicker.d.ts +27 -0
  99. package/dist/classes/ticker/{TickerRotate.js → RotateTicker.js} +544 -241
  100. package/dist/classes/ticker/RotateTicker.js.map +1 -0
  101. package/dist/classes/ticker/{TickerMove.mjs → RotateTicker.mjs} +558 -259
  102. package/dist/classes/ticker/RotateTicker.mjs.map +1 -0
  103. package/dist/classes/ticker/TickerBase.d.mts +2 -1
  104. package/dist/classes/ticker/TickerBase.d.ts +2 -1
  105. package/dist/classes/ticker/TickerBase.js +12 -6
  106. package/dist/classes/ticker/TickerBase.js.map +1 -1
  107. package/dist/classes/ticker/TickerBase.mjs +12 -6
  108. package/dist/classes/ticker/TickerBase.mjs.map +1 -1
  109. package/dist/classes/ticker/ZoomTicker.d.mts +31 -0
  110. package/dist/classes/ticker/ZoomTicker.d.ts +31 -0
  111. package/dist/classes/ticker/ZoomTicker.js +1647 -0
  112. package/dist/classes/ticker/ZoomTicker.js.map +1 -0
  113. package/dist/classes/ticker/ZoomTicker.mjs +1639 -0
  114. package/dist/classes/ticker/ZoomTicker.mjs.map +1 -0
  115. package/dist/classes/ticker/index.d.mts +11 -8
  116. package/dist/classes/ticker/index.d.ts +11 -8
  117. package/dist/classes/ticker/index.js +567 -266
  118. package/dist/classes/ticker/index.js.map +1 -1
  119. package/dist/classes/ticker/index.mjs +564 -267
  120. package/dist/classes/ticker/index.mjs.map +1 -1
  121. package/dist/constants.d.mts +12 -2
  122. package/dist/constants.d.ts +12 -2
  123. package/dist/constants.js +10 -1
  124. package/dist/constants.js.map +1 -1
  125. package/dist/constants.mjs +9 -2
  126. package/dist/constants.mjs.map +1 -1
  127. package/dist/decorators/CanvasElementDecorator.d.mts +3 -3
  128. package/dist/decorators/CanvasElementDecorator.d.ts +3 -3
  129. package/dist/decorators/CanvasElementDecorator.js +63 -43
  130. package/dist/decorators/CanvasElementDecorator.js.map +1 -1
  131. package/dist/decorators/CanvasElementDecorator.mjs +62 -42
  132. package/dist/decorators/CanvasElementDecorator.mjs.map +1 -1
  133. package/dist/decorators/CharacterDecorator.d.mts +1 -0
  134. package/dist/decorators/CharacterDecorator.d.ts +1 -0
  135. package/dist/decorators/CharacterDecorator.js +1 -1
  136. package/dist/decorators/CharacterDecorator.js.map +1 -1
  137. package/dist/decorators/CharacterDecorator.mjs +1 -1
  138. package/dist/decorators/CharacterDecorator.mjs.map +1 -1
  139. package/dist/decorators/EventDecorator.d.mts +7 -7
  140. package/dist/decorators/EventDecorator.d.ts +7 -7
  141. package/dist/decorators/EventDecorator.js +12 -11
  142. package/dist/decorators/EventDecorator.js.map +1 -1
  143. package/dist/decorators/EventDecorator.mjs +11 -10
  144. package/dist/decorators/EventDecorator.mjs.map +1 -1
  145. package/dist/decorators/LabelDecorator.d.mts +4 -3
  146. package/dist/decorators/LabelDecorator.d.ts +4 -3
  147. package/dist/decorators/LabelDecorator.js +546 -243
  148. package/dist/decorators/LabelDecorator.js.map +1 -1
  149. package/dist/decorators/LabelDecorator.mjs +542 -243
  150. package/dist/decorators/LabelDecorator.mjs.map +1 -1
  151. package/dist/decorators/TickerDecorator.d.mts +9 -6
  152. package/dist/decorators/TickerDecorator.d.ts +9 -6
  153. package/dist/decorators/TickerDecorator.js +7 -6
  154. package/dist/decorators/TickerDecorator.js.map +1 -1
  155. package/dist/decorators/TickerDecorator.mjs +7 -6
  156. package/dist/decorators/TickerDecorator.mjs.map +1 -1
  157. package/dist/decorators/index.d.mts +4 -3
  158. package/dist/decorators/index.d.ts +4 -3
  159. package/dist/decorators/index.js +550 -245
  160. package/dist/decorators/index.js.map +1 -1
  161. package/dist/decorators/index.mjs +546 -245
  162. package/dist/decorators/index.mjs.map +1 -1
  163. package/dist/functions/CanvasUtility.js +56 -37
  164. package/dist/functions/CanvasUtility.js.map +1 -1
  165. package/dist/functions/CanvasUtility.mjs +56 -37
  166. package/dist/functions/CanvasUtility.mjs.map +1 -1
  167. package/dist/functions/DialogueUtility.d.mts +7 -5
  168. package/dist/functions/DialogueUtility.d.ts +7 -5
  169. package/dist/functions/DialogueUtility.js +729 -397
  170. package/dist/functions/DialogueUtility.js.map +1 -1
  171. package/dist/functions/DialogueUtility.mjs +729 -397
  172. package/dist/functions/DialogueUtility.mjs.map +1 -1
  173. package/dist/functions/FlagsUtility.js +544 -241
  174. package/dist/functions/FlagsUtility.js.map +1 -1
  175. package/dist/functions/FlagsUtility.mjs +540 -241
  176. package/dist/functions/FlagsUtility.mjs.map +1 -1
  177. package/dist/functions/GameUtility.js +544 -241
  178. package/dist/functions/GameUtility.js.map +1 -1
  179. package/dist/functions/GameUtility.mjs +540 -241
  180. package/dist/functions/GameUtility.mjs.map +1 -1
  181. package/dist/functions/ImageUtility.d.mts +81 -8
  182. package/dist/functions/ImageUtility.d.ts +81 -8
  183. package/dist/functions/ImageUtility.js +911 -387
  184. package/dist/functions/ImageUtility.js.map +1 -1
  185. package/dist/functions/ImageUtility.mjs +899 -387
  186. package/dist/functions/ImageUtility.mjs.map +1 -1
  187. package/dist/functions/SavesUtility.d.mts +9 -5
  188. package/dist/functions/SavesUtility.d.ts +9 -5
  189. package/dist/functions/SavesUtility.js +611 -252
  190. package/dist/functions/SavesUtility.js.map +1 -1
  191. package/dist/functions/SavesUtility.mjs +611 -252
  192. package/dist/functions/SavesUtility.mjs.map +1 -1
  193. package/dist/functions/TickerUtility.d.mts +1 -1
  194. package/dist/functions/TickerUtility.d.ts +1 -1
  195. package/dist/functions/TickerUtility.js +32 -18
  196. package/dist/functions/TickerUtility.js.map +1 -1
  197. package/dist/functions/TickerUtility.mjs +32 -18
  198. package/dist/functions/TickerUtility.mjs.map +1 -1
  199. package/dist/functions/index.d.mts +18 -8
  200. package/dist/functions/index.d.ts +18 -8
  201. package/dist/functions/index.js +832 -279
  202. package/dist/functions/index.js.map +1 -1
  203. package/dist/functions/index.mjs +825 -280
  204. package/dist/functions/index.mjs.map +1 -1
  205. package/dist/index.d.mts +25 -16
  206. package/dist/index.d.ts +25 -16
  207. package/dist/index.js +1547 -290
  208. package/dist/index.js.map +1 -1
  209. package/dist/index.mjs +1538 -290
  210. package/dist/index.mjs.map +1 -1
  211. package/dist/interface/CharacterBaseModelProps.d.mts +27 -0
  212. package/dist/interface/CharacterBaseModelProps.d.ts +27 -0
  213. package/dist/interface/CharacterBaseModelProps.js +4 -0
  214. package/dist/interface/CharacterBaseModelProps.mjs +3 -0
  215. package/dist/interface/DialogueHistory.d.mts +3 -7
  216. package/dist/interface/DialogueHistory.d.ts +3 -7
  217. package/dist/interface/IHistoryStep.d.mts +12 -8
  218. package/dist/interface/IHistoryStep.d.ts +12 -8
  219. package/dist/interface/ISaveData.d.mts +8 -4
  220. package/dist/interface/ISaveData.d.ts +8 -4
  221. package/dist/interface/ITicker.d.mts +2 -1
  222. package/dist/interface/ITicker.d.ts +2 -1
  223. package/dist/interface/ITickersSteps.d.mts +14 -5
  224. package/dist/interface/ITickersSteps.d.ts +14 -5
  225. package/dist/interface/TickerHistory.d.mts +29 -0
  226. package/dist/interface/TickerHistory.d.ts +29 -0
  227. package/dist/{types/ticker/TickerMoveProps.js → interface/TickerHistory.js} +1 -1
  228. package/dist/interface/TickerHistory.mjs +3 -0
  229. package/dist/interface/TickerProgrationType.d.mts +13 -1
  230. package/dist/interface/TickerProgrationType.d.ts +13 -1
  231. package/dist/interface/TickerTimeoutHistory.d.mts +7 -0
  232. package/dist/interface/TickerTimeoutHistory.d.ts +7 -0
  233. package/dist/interface/TickerTimeoutHistory.js +4 -0
  234. package/dist/interface/TickerTimeoutHistory.mjs +3 -0
  235. package/dist/interface/canvas/ICanvasBaseMemory.d.mts +1 -1
  236. package/dist/interface/canvas/ICanvasBaseMemory.d.ts +1 -1
  237. package/dist/interface/canvas/ICanvasImageMemory.d.mts +1 -1
  238. package/dist/interface/canvas/ICanvasImageMemory.d.ts +1 -1
  239. package/dist/interface/canvas/ICanvasSpriteMemory.d.mts +0 -1
  240. package/dist/interface/canvas/ICanvasSpriteMemory.d.ts +0 -1
  241. package/dist/interface/canvas/ICanvasTextTextMemory.d.mts +0 -1
  242. package/dist/interface/canvas/ICanvasTextTextMemory.d.ts +0 -1
  243. package/dist/interface/export/ExportedCanvas.d.mts +11 -3
  244. package/dist/interface/export/ExportedCanvas.d.ts +11 -3
  245. package/dist/interface/export/ExportedStep.d.mts +7 -3
  246. package/dist/interface/export/ExportedStep.d.ts +7 -3
  247. package/dist/interface/export/index.d.mts +8 -4
  248. package/dist/interface/export/index.d.ts +8 -4
  249. package/dist/interface/index.d.mts +14 -11
  250. package/dist/interface/index.d.ts +14 -11
  251. package/dist/labels/BaseCanvasElementTestLabel.d.mts +9 -0
  252. package/dist/labels/BaseCanvasElementTestLabel.d.ts +9 -0
  253. package/dist/labels/BaseCanvasElementTestLabel.js +1888 -0
  254. package/dist/labels/BaseCanvasElementTestLabel.js.map +1 -0
  255. package/dist/labels/BaseCanvasElementTestLabel.mjs +1882 -0
  256. package/dist/labels/BaseCanvasElementTestLabel.mjs.map +1 -0
  257. package/dist/labels/CanvasEventsTestLabel.d.mts +27 -0
  258. package/dist/labels/CanvasEventsTestLabel.d.ts +27 -0
  259. package/dist/labels/CanvasEventsTestLabel.js +2822 -0
  260. package/dist/labels/CanvasEventsTestLabel.js.map +1 -0
  261. package/dist/labels/CanvasEventsTestLabel.mjs +2816 -0
  262. package/dist/labels/CanvasEventsTestLabel.mjs.map +1 -0
  263. package/dist/labels/CustomTickerCanvasElementTestLabel.d.mts +20 -0
  264. package/dist/labels/CustomTickerCanvasElementTestLabel.d.ts +20 -0
  265. package/dist/labels/CustomTickerCanvasElementTestLabel.js +2792 -0
  266. package/dist/labels/CustomTickerCanvasElementTestLabel.js.map +1 -0
  267. package/dist/labels/CustomTickerCanvasElementTestLabel.mjs +2786 -0
  268. package/dist/labels/CustomTickerCanvasElementTestLabel.mjs.map +1 -0
  269. package/dist/labels/ImagesAnimationsTestLabel.d.mts +9 -0
  270. package/dist/labels/ImagesAnimationsTestLabel.d.ts +9 -0
  271. package/dist/labels/ImagesAnimationsTestLabel.js +3378 -0
  272. package/dist/labels/ImagesAnimationsTestLabel.js.map +1 -0
  273. package/dist/labels/ImagesAnimationsTestLabel.mjs +3372 -0
  274. package/dist/labels/ImagesAnimationsTestLabel.mjs.map +1 -0
  275. package/dist/labels/MarkdownTest.d.mts +9 -0
  276. package/dist/labels/MarkdownTest.d.ts +9 -0
  277. package/dist/labels/MarkdownTest.js +2756 -0
  278. package/dist/labels/MarkdownTest.js.map +1 -0
  279. package/dist/labels/MarkdownTest.mjs +2750 -0
  280. package/dist/labels/MarkdownTest.mjs.map +1 -0
  281. package/dist/labels/StartLabel.d.mts +10 -0
  282. package/dist/labels/StartLabel.d.ts +10 -0
  283. package/dist/labels/StartLabel.js +3736 -0
  284. package/dist/labels/StartLabel.js.map +1 -0
  285. package/dist/labels/StartLabel.mjs +3729 -0
  286. package/dist/labels/StartLabel.mjs.map +1 -0
  287. package/dist/labels/TestConstant.d.mts +17 -0
  288. package/dist/labels/TestConstant.d.ts +17 -0
  289. package/dist/labels/TestConstant.js +1872 -0
  290. package/dist/labels/TestConstant.js.map +1 -0
  291. package/dist/labels/TestConstant.mjs +1856 -0
  292. package/dist/labels/TestConstant.mjs.map +1 -0
  293. package/dist/labels/TickerTestLabel.d.mts +9 -0
  294. package/dist/labels/TickerTestLabel.d.ts +9 -0
  295. package/dist/labels/TickerTestLabel.js +2675 -0
  296. package/dist/labels/TickerTestLabel.js.map +1 -0
  297. package/dist/labels/TickerTestLabel.mjs +2669 -0
  298. package/dist/labels/TickerTestLabel.mjs.map +1 -0
  299. package/dist/labels/index.d.mts +10 -0
  300. package/dist/labels/index.d.ts +10 -0
  301. package/dist/labels/index.js +3736 -0
  302. package/dist/labels/index.js.map +1 -0
  303. package/dist/labels/index.mjs +3729 -0
  304. package/dist/labels/index.mjs.map +1 -0
  305. package/dist/managers/StepManager.d.mts +21 -15
  306. package/dist/managers/StepManager.d.ts +21 -15
  307. package/dist/managers/StepManager.js +610 -251
  308. package/dist/managers/StepManager.js.map +1 -1
  309. package/dist/managers/StepManager.mjs +610 -251
  310. package/dist/managers/StepManager.mjs.map +1 -1
  311. package/dist/managers/WindowManager.d.mts +38 -24
  312. package/dist/managers/WindowManager.d.ts +38 -24
  313. package/dist/managers/WindowManager.js +356 -170
  314. package/dist/managers/WindowManager.js.map +1 -1
  315. package/dist/managers/WindowManager.mjs +352 -170
  316. package/dist/managers/WindowManager.mjs.map +1 -1
  317. package/dist/managers/index.d.mts +15 -14
  318. package/dist/managers/index.d.ts +15 -14
  319. package/dist/managers/index.js +612 -251
  320. package/dist/managers/index.js.map +1 -1
  321. package/dist/managers/index.mjs +612 -251
  322. package/dist/managers/index.mjs.map +1 -1
  323. package/dist/types/CanvasEventNamesType.d.mts +1 -1
  324. package/dist/types/CanvasEventNamesType.d.ts +1 -1
  325. package/dist/types/ChoiceMenuOptionsType.d.mts +2 -2
  326. package/dist/types/ChoiceMenuOptionsType.d.ts +2 -2
  327. package/dist/types/HistoryChoiceMenuOption.d.mts +22 -0
  328. package/dist/types/HistoryChoiceMenuOption.d.ts +22 -0
  329. package/dist/types/HistoryChoiceMenuOption.js +4 -0
  330. package/dist/types/HistoryChoiceMenuOption.mjs +3 -0
  331. package/dist/types/PauseType.d.mts +8 -4
  332. package/dist/types/PauseType.d.ts +8 -4
  333. package/dist/types/PauseType.js +0 -11
  334. package/dist/types/PauseType.js.map +1 -1
  335. package/dist/types/PauseType.mjs +0 -9
  336. package/dist/types/PauseType.mjs.map +1 -1
  337. package/dist/types/RepeatType.d.mts +1 -2
  338. package/dist/types/RepeatType.d.ts +1 -2
  339. package/dist/types/RepeatType.js +0 -4
  340. package/dist/types/RepeatType.js.map +1 -1
  341. package/dist/types/RepeatType.mjs +0 -3
  342. package/dist/types/RepeatType.mjs.map +1 -1
  343. package/dist/types/index.d.mts +5 -4
  344. package/dist/types/index.d.ts +5 -4
  345. package/dist/types/index.js +0 -15
  346. package/dist/types/index.js.map +1 -1
  347. package/dist/types/index.mjs +1 -13
  348. package/dist/types/index.mjs.map +1 -1
  349. package/dist/types/ticker/{TickerFadeAlphaProps.d.mts → FadeAlphaTickerProps.d.mts} +9 -5
  350. package/dist/types/ticker/{TickerFadeAlphaProps.d.ts → FadeAlphaTickerProps.d.ts} +9 -5
  351. package/dist/types/ticker/FadeAlphaTickerProps.js +4 -0
  352. package/dist/types/ticker/FadeAlphaTickerProps.js.map +1 -0
  353. package/dist/types/ticker/FadeAlphaTickerProps.mjs +3 -0
  354. package/dist/types/ticker/FadeAlphaTickerProps.mjs.map +1 -0
  355. package/dist/types/ticker/{TickerMoveProps.d.mts → MoveTickerProps.d.mts} +14 -5
  356. package/dist/types/ticker/{TickerMoveProps.d.ts → MoveTickerProps.d.ts} +14 -5
  357. package/dist/types/ticker/{TickerRotateProps.js → MoveTickerProps.js} +1 -1
  358. package/dist/types/ticker/MoveTickerProps.js.map +1 -0
  359. package/dist/types/ticker/MoveTickerProps.mjs +3 -0
  360. package/dist/types/ticker/MoveTickerProps.mjs.map +1 -0
  361. package/dist/types/ticker/{TickerRotateProps.d.mts → RotateTickerProps.d.mts} +10 -4
  362. package/dist/types/ticker/{TickerRotateProps.d.ts → RotateTickerProps.d.ts} +10 -4
  363. package/dist/types/ticker/RotateTickerProps.js +4 -0
  364. package/dist/types/ticker/RotateTickerProps.js.map +1 -0
  365. package/dist/types/ticker/RotateTickerProps.mjs +3 -0
  366. package/dist/types/ticker/RotateTickerProps.mjs.map +1 -0
  367. package/dist/types/ticker/TagToRemoveAfterType.d.mts +4 -0
  368. package/dist/types/ticker/TagToRemoveAfterType.d.ts +4 -0
  369. package/dist/types/ticker/TagToRemoveAfterType.js +8 -0
  370. package/dist/types/ticker/TagToRemoveAfterType.js.map +1 -0
  371. package/dist/types/ticker/TagToRemoveAfterType.mjs +6 -0
  372. package/dist/types/ticker/TagToRemoveAfterType.mjs.map +1 -0
  373. package/dist/types/ticker/ZoomTickerProps.d.mts +45 -0
  374. package/dist/types/ticker/ZoomTickerProps.d.ts +45 -0
  375. package/dist/types/ticker/ZoomTickerProps.js +4 -0
  376. package/dist/types/ticker/ZoomTickerProps.js.map +1 -0
  377. package/dist/types/ticker/ZoomTickerProps.mjs +3 -0
  378. package/dist/types/ticker/ZoomTickerProps.mjs.map +1 -0
  379. package/dist/types/ticker/index.d.mts +4 -2
  380. package/dist/types/ticker/index.d.ts +4 -2
  381. package/package.json +7 -7
  382. package/dist/classes/ticker/TickerFadeAlpha.d.mts +0 -31
  383. package/dist/classes/ticker/TickerFadeAlpha.d.ts +0 -31
  384. package/dist/classes/ticker/TickerFadeAlpha.js.map +0 -1
  385. package/dist/classes/ticker/TickerFadeAlpha.mjs.map +0 -1
  386. package/dist/classes/ticker/TickerMove.d.mts +0 -29
  387. package/dist/classes/ticker/TickerMove.d.ts +0 -29
  388. package/dist/classes/ticker/TickerMove.js.map +0 -1
  389. package/dist/classes/ticker/TickerMove.mjs.map +0 -1
  390. package/dist/classes/ticker/TickerRotate.d.mts +0 -30
  391. package/dist/classes/ticker/TickerRotate.d.ts +0 -30
  392. package/dist/classes/ticker/TickerRotate.js.map +0 -1
  393. package/dist/classes/ticker/TickerRotate.mjs.map +0 -1
  394. package/dist/functions/ErrorUtility.d.mts +0 -24
  395. package/dist/functions/ErrorUtility.d.ts +0 -24
  396. package/dist/functions/ErrorUtility.js +0 -261
  397. package/dist/functions/ErrorUtility.js.map +0 -1
  398. package/dist/functions/ErrorUtility.mjs +0 -258
  399. package/dist/functions/ErrorUtility.mjs.map +0 -1
  400. package/dist/interface/IClassWithArgsHistory.d.mts +0 -25
  401. package/dist/interface/IClassWithArgsHistory.d.ts +0 -25
  402. package/dist/interface/IClassWithArgsHistory.js +0 -4
  403. package/dist/interface/IClassWithArgsHistory.mjs +0 -3
  404. package/dist/types/ticker/TickerFadeAlphaProps.js +0 -4
  405. package/dist/types/ticker/TickerFadeAlphaProps.mjs +0 -3
  406. package/dist/types/ticker/TickerMoveProps.mjs +0 -3
  407. package/dist/types/ticker/TickerRotateProps.mjs +0 -3
  408. /package/dist/interface/{IClassWithArgsHistory.js.map → CharacterBaseModelProps.js.map} +0 -0
  409. /package/dist/interface/{IClassWithArgsHistory.mjs.map → CharacterBaseModelProps.mjs.map} +0 -0
  410. /package/dist/{types/ticker/TickerFadeAlphaProps.js.map → interface/TickerHistory.js.map} +0 -0
  411. /package/dist/{types/ticker/TickerFadeAlphaProps.mjs.map → interface/TickerHistory.mjs.map} +0 -0
  412. /package/dist/{types/ticker/TickerMoveProps.js.map → interface/TickerTimeoutHistory.js.map} +0 -0
  413. /package/dist/{types/ticker/TickerMoveProps.mjs.map → interface/TickerTimeoutHistory.mjs.map} +0 -0
  414. /package/dist/types/{ticker/TickerRotateProps.js.map → HistoryChoiceMenuOption.js.map} +0 -0
  415. /package/dist/types/{ticker/TickerRotateProps.mjs.map → HistoryChoiceMenuOption.mjs.map} +0 -0
@@ -1 +1 @@
1
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but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * const sprite = CanvasSprite.from(texture);\n *\n * sprite.anchor.set(0.5);\n * sprite.x = GameWindowManager.screen.width / 2;\n * sprite.y = GameWindowManager.screen.height / 2;\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\nexport default class CanvasSprite<Memory extends SpriteOptions & ICanvasBaseMemory = ICanvasSpriteMemory> extends Sprite implements CanvasBase<Memory | ICanvasSpriteMemory> {\n get memory(): Memory | ICanvasSpriteMemory {\n return getMemorySprite(this)\n }\n set memory(value: ICanvasSpriteMemory) {\n setMemorySprite(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasSprite> {\n * override fn(event: CanvasEventNamesType, sprite: CanvasSprite): void {\n * if (event === 'pointerdown') {\n * sprite.scale.x *= 1.25;\n * sprite.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * let sprite = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * await sprite.load()\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let className = eventClass.name\n let instance = getEventInstanceByClassName(className)\n this._onEvents[event] = className\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean): CanvasSprite<any> {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasSprite()\n mySprite.texture = sprite.texture\n return mySprite\n }\n}\n\nexport function getMemorySprite<T extends CanvasSprite<any>>(element: T | CanvasSprite<any>): ICanvasSpriteMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n className: \"CanvasSprite\",\n textureImage: getTextureMemory((element as any).texture),\n anchor: { x: element.anchor.x, y: element.anchor.y },\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemorySprite<Memory extends ICanvasSpriteBaseMemory>(element: CanvasSprite<any>, memory: Memory) {\n setMemoryContainer(element, memory)\n getTexture(memory.textureImage.image).then((texture) => {\n if (texture) {\n element.texture = texture\n }\n })\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let className = memory.onEvents[event]\n let instance = getEventTypeByClassName(className)\n if (instance) {\n element.onEvent(event, instance)\n }\n }\n}\n","import { CanvasEvent } from \"../classes\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasEventNamesType } from \"../types/CanvasEventNamesType\"\nimport { EventIdType } from \"../types/EventIdType\"\n\n/**\n * Canvas Event Register\n */\nexport const registeredEvents: { [name: EventIdType]: typeof CanvasEvent<CanvasEventNamesType> } = {}\n/**\n * Is a decorator that register a event in the game.\n * Is a required decorator for use the event in the game.\n * Thanks to this decoration the game has the possibility of updating the events to the latest modification and saving the game.\n * @param name is th identifier of the event, by default is the name of the class\n * @returns \n */\nexport default function eventDecorator(name?: EventIdType) {\n return function (target: typeof CanvasEvent<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredEvents[name]) {\n console.warn(`[Pixi'VN] Event ${name} already exists, it will be overwritten`)\n }\n registeredEvents[name] = target\n }\n}\n\n/**\n * Get an event type by the class name.\n * @param eventName The name of the class.\n * @returns The event type.\n */\nexport function getEventTypeByClassName<T = typeof CanvasEvent<CanvasBase<any>>>(eventName: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventName]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventName} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e)\n return\n }\n}\n\n/**\n * Get an event instance by the class name.\n * @param eventName The name of the class.\n * @returns The event instance.\n */\nexport function getEventInstanceByClassName<T = CanvasEvent<CanvasBase<any>>>(eventName: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventName]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventName} not found`)\n return\n }\n let event = new eventType()\n return event as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e)\n return\n }\n}\n","import { Container } from \"pixi.js\";\nimport { canvasElementDecorator } from \"../../decorators\";\nimport { ICanvasBaseMemory } from \"../../interface/canvas\";\n\n/**\n * This class is used to create a canvas element to add into a Pixi Application.\n * You can use GameWindowManager.addCanvasElement() to add this element into the application.\n * This class should be implemented and the memory method should be overridden.\n * You must use the {@link canvasElementDecorator} to register the canvas in the game.\n * In Ren'Py is a displayable.\n * @example\n * ```typescript\n * \\@canvasElementDecorator() // this is equivalent to canvasElementDecorator(\"CanvasExample\")\n * export class CanvasExample extends Container implements CanvasBase<ICanvasExampleMemory> {\n * get memory(): ICanvasExampleMemory {\n * return {\n * className: \"CanvasExample\",\n * // ... other properties\n * }\n * }\n * set memory(value: ICanvasExampleMemory) {\n * // ... set other properties\n * }\n * }\n * ```\n */\nexport default class CanvasBase<T2 extends ICanvasBaseMemory> extends Container {\n /**\n * This method return the memory of the canvas element.\n */\n get memory(): T2 { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * This method set the memory of the canvas element.\n */\n set memory(_value: T2) { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n}\n","import { Container, ContainerOptions } from \"pixi.js\";\nimport { exportCanvasElement, importCanvasElement } from \"../../functions/CanvasUtility\";\nimport ICanvasContainerMemory from \"../../interface/canvas/ICanvasContainerMemory\";\nimport CanvasBase from \"./CanvasBase\";\n\n/**\n * This class is a extension of the [PIXI.Container class](https://pixijs.com/8.x/examples/basic/container), it has the same properties and methods, \n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const container = new CanvasContainer();\n * GameWindowManager.addCanvasElement(container);\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * for (let i = 0; i < 25; i++)\n * {\n * const bunny = new CanvasSprite(texture);\n * bunny.x = (i % 5) * 40;\n * bunny.y = Math.floor(i / 5) * 40;\n * container.addChild(bunny);\n * }\n * ```\n */\nexport default class CanvasContainer extends Container implements CanvasBase<ICanvasContainerMemory> {\n get memory(): ICanvasContainerMemory {\n let memory = getMemoryContainer(this)\n this.children.forEach(child => {\n memory.elements.push(exportCanvasElement(child as CanvasBase<any>))\n })\n return memory\n }\n set memory(value: ICanvasContainerMemory) {\n setMemoryContainer(this, value)\n value.elements.forEach(child => {\n this.addChild(importCanvasElement(child))\n })\n }\n}\n\nexport function getMemoryContainer<T extends Container>(element: T): ICanvasContainerMemory {\n return {\n className: \"CanvasContainer\",\n elements: [],\n\n width: element.width,\n height: element.height,\n\n isRenderGroup: element.isRenderGroup,\n blendMode: element.blendMode,\n tint: element.tint,\n alpha: element.alpha,\n angle: element.angle,\n renderable: element.renderable,\n rotation: element.rotation,\n scale: { x: element.scale.x, y: element.scale.y },\n pivot: { x: element.pivot.x, y: element.pivot.y },\n position: { x: element.position.x, y: element.position.y },\n skew: { x: element.skew.x, y: element.skew.y },\n visible: element.visible,\n culled: element.culled,\n x: element.x,\n y: element.y,\n boundsArea: element.boundsArea,\n\n cursor: element.cursor,\n eventMode: element.eventMode,\n interactive: element.interactive,\n interactiveChildren: element.interactiveChildren,\n hitArea: element.hitArea\n }\n}\n\nexport function setMemoryContainer<T extends Container>(element: T | Container, memory: ContainerOptions) {\n memory.width && (element.width = memory.width)\n memory.height && (element.height = memory.height)\n\n memory.isRenderGroup && (element.isRenderGroup = memory.isRenderGroup)\n memory.blendMode && (element.blendMode = memory.blendMode)\n memory.tint && (element.tint = memory.tint)\n memory.alpha && (element.alpha = memory.alpha)\n memory.angle && (element.angle = memory.angle)\n memory.renderable && (element.renderable = memory.renderable)\n memory.rotation && (element.rotation = memory.rotation)\n if (memory.scale) {\n if (typeof memory.scale === \"number\") {\n element.scale.set(memory.scale, memory.scale)\n }\n else {\n element.scale.set(memory.scale.x, memory.scale.y)\n }\n }\n if (memory.pivot) {\n if (typeof memory.pivot === \"number\") {\n element.pivot.set(memory.pivot, memory.pivot)\n }\n else {\n element.pivot.set(memory.pivot.x, memory.pivot.y)\n }\n }\n memory.position && (element.position.set(memory.position.x, memory.position.y))\n memory.skew && (element.skew.set(memory.skew.x, memory.skew.y))\n memory.visible && (element.visible = memory.visible)\n memory.culled && (element.culled = memory.culled)\n memory.x && (element.x = memory.x)\n memory.y && (element.y = memory.y)\n memory.boundsArea && (element.boundsArea = memory.boundsArea)\n\n memory.cursor && (element.cursor = memory.cursor)\n memory.eventMode && (element.eventMode = memory.eventMode)\n memory.interactive && (element.interactive = memory.interactive)\n memory.interactiveChildren && (element.interactiveChildren = memory.interactiveChildren)\n memory.hitArea && (element.hitArea = memory.hitArea)\n}\n","import { Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasImageMemory from \"../../interface/canvas/ICanvasImageMemory\";\nimport CanvasSprite, { getMemorySprite, setMemorySprite } from \"./CanvasSprite\";\n\n/**\n * This class is a extension of the CanvasSprite class, it has the same properties and methods,\n * but it has some features that make texture management easier.\n * You need to use CanvasImage.load() to show the image in the canvas.\n * This class is used for functions like addImage, loadImages and showWithDissolveTransition.\n * @example\n * ```typescript\n * let alien = new CanvasImage({\n * anchor: { x: 0.5, y: 0.5 },\n * x: 100,\n * y: 100,\n * }, 'https://pixijs.com/assets/eggHead.png')\n * await alien.load()\n * GameWindowManager.addCanvasElement(\"alien\", alien)\n * ```\n * @example\n * ```typescript\n * let alien = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * alien.anchor.set(0.5);\n * alien.x = 100\n * alien.y = 100\n * await alien.load()\n * ```\n */\nexport default class CanvasImage extends CanvasSprite<ICanvasImageMemory> {\n constructor(options?: SpriteOptions | Texture | undefined, imageLink?: string) {\n super(options)\n if (imageLink) {\n this.imageLink = imageLink\n }\n }\n override get memory(): ICanvasImageMemory {\n return {\n ...getMemorySprite(this),\n className: \"CanvasImage\",\n textureImage: { image: this.imageLink },\n }\n }\n override set memory(memory: ICanvasImageMemory) {\n setMemorySprite(this, memory)\n }\n imageLink: string = \"\"\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean) {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasImage()\n mySprite.texture = sprite.texture\n return mySprite\n }\n /** \n * Load the image from the link and set the texture of the sprite.\n * @param image The link of the image. If it is not set, it will use the imageLink property.\n * @returns A promise that resolves when the image is loaded.\n */\n async load(image?: string) {\n if (!image) {\n image = this.imageLink\n }\n return getTexture(this.imageLink)\n .then((texture) => {\n if (texture) {\n this.texture = texture\n }\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error into CanvasImage.load()\", e)\n })\n }\n}\n","import { Assets, TextStyle, TextStyleOptions, Texture } from 'pixi.js';\n\n/**\n * Get a texture from a url.\n * @param imageUrl is the url of the image.\n * @returns the texture of the image, or a text with the error.\n */\nexport async function getTexture(imageUrl: string): Promise<Texture | void> {\n if (Assets.cache.has(imageUrl)) {\n return Assets.get(imageUrl)\n }\n return Assets.load(imageUrl)\n .then((texture) => {\n if (!texture) {\n console.error(\"[Pixi'VN] Texture not found\", imageUrl)\n return\n }\n // if texture not is a Texture, then it is a TextureResource\n if (!(texture instanceof Texture)) {\n console.error(\"[Pixi'VN] File not is a image\", imageUrl)\n return\n }\n\n return texture\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error loading image\", e)\n return\n })\n}\n\nexport function getTextStyle(style: TextStyle): TextStyleOptions {\n let fill = style.fill\n if (fill instanceof Object) {\n // TODO: FillGradient and FillPattern are not supported yet\n console.warn(\"[Pixi'VN] CanvasText.style.fill is a FillGradient or FillPattern, this is not supported yet.\", fill)\n fill = \"#00FF00\"\n }\n return {\n align: style.align,\n breakWords: style.breakWords,\n dropShadow: style.dropShadow,\n fill: fill,\n fontFamily: style.fontFamily,\n fontSize: style.fontSize,\n fontStyle: style.fontStyle,\n fontVariant: style.fontVariant,\n fontWeight: style.fontWeight,\n leading: style.leading,\n letterSpacing: style.letterSpacing,\n lineHeight: style.lineHeight,\n padding: style.padding,\n stroke: style.stroke,\n textBaseline: style.textBaseline,\n trim: style.trim,\n whiteSpace: style.whiteSpace,\n wordWrap: style.wordWrap,\n wordWrapWidth: style.wordWrapWidth,\n }\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Text } from \"pixi.js\";\nimport { getEventInstanceByClassName, getEventTypeByClassName } from \"../../decorators/EventDecorator\";\nimport { getTextStyle } from \"../../functions/TextureUtility\";\nimport ICanvasTextMemory from \"../../interface/canvas/ICanvasTextTextMemory\";\nimport { CanvasEventNamesType } from \"../../types/CanvasEventNamesType\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\n/**\n * This class is a extension of the [PIXI.Text class](https://pixijs.com/8.x/examples/text/pixi-text), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\nexport default class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {\n get memory(): ICanvasTextMemory {\n return getMemoryText(this)\n }\n set memory(value: ICanvasTextMemory) {\n setMemoryText(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasText> {\n * override fn(event: CanvasEventNamesType, text: CanvasText): void {\n * if (event === 'pointerdown') {\n * text.scale.x *= 1.25;\n * text.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n *\n * text.eventMode = 'static';\n * text.cursor = 'pointer';\n * text.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let className = eventClass.name\n let instance = getEventInstanceByClassName(className)\n this._onEvents[event] = className\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n}\n\nexport function getMemoryText<T extends CanvasText>(element: T | CanvasText): ICanvasTextMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n className: \"CanvasText\",\n anchor: { x: element.anchor.x, y: element.anchor.y },\n text: element.text,\n resolution: element.resolution,\n style: getTextStyle(element.style),\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemoryText(element: CanvasText, memory: ICanvasTextMemory) {\n setMemoryContainer(element, memory)\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.text && (element.text = memory.text)\n memory.resolution && (element.resolution = memory.resolution)\n memory.style && (element.style = memory.style)\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let className = memory.onEvents[event]\n let instance = getEventTypeByClassName(className)\n if (instance) {\n element.onEvent(event as CanvasEventNamesType, instance)\n }\n }\n}\n","import { Texture } from \"pixi.js\";\nimport { CanvasBase } from \"../classes/canvas\";\nimport { getCanvasElementInstanceByClassName } from \"../decorators/CanvasElementDecorator\";\nimport { ICanvasBaseMemory, ITextureMemory } from \"../interface/canvas\";\n\n/**\n * Get the memory object of the PixiJS texture\n * @param texture PixiJS Texture object\n * @returns Memory object of the texture\n */\nexport function getTextureMemory(texture: Texture): ITextureMemory {\n let sourceTexture = texture.source\n let textureMemory: ITextureMemory = {\n image: sourceTexture.label\n }\n return textureMemory\n}\n\n/**\n * Export a Canvas element to a memory object\n * @param element Canvas element\n * @returns Memory object of the canvas\n */\nexport function exportCanvasElement<T extends CanvasBase<any>>(\n element: T,\n): ICanvasBaseMemory {\n return element.memory\n}\n\n/**\n * Import a Canvas element from a memory object\n * @param memory Memory object of the canvas\n * @returns Canvas element\n */\nexport function importCanvasElement<T extends CanvasBase<any>>(\n memory: ICanvasBaseMemory,\n): T {\n let element = getCanvasElementInstanceByClassName<T>(memory.className)\n if (element) {\n element.memory = memory\n }\n else {\n throw new Error(\"[Pixi'VN] The element \" + memory.className + \" could not be created\")\n }\n\n return element\n}\n"]}
1
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{ ContainerChild, ContainerEvents, EventEmitter, Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { getEventInstanceById, getEventTypeById } from \"../../decorators/EventDecorator\";\nimport { getTextureMemory } from \"../../functions/CanvasUtility\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasBaseMemory from \"../../interface/canvas/ICanvasBaseMemory\";\nimport ICanvasSpriteMemory, { ICanvasSpriteBaseMemory } from \"../../interface/canvas/ICanvasSpriteMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\nexport const CANVAS_SPRITE_ID = \"CanvasSprite\"\n\n/**\n * This class is a extension of the [PIXI.Sprite class](https://pixijs.com/8.x/examples/sprite/basic), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * const sprite = CanvasSprite.from(texture);\n *\n * sprite.anchor.set(0.5);\n * sprite.x = GameWindowManager.screen.width / 2;\n * sprite.y = GameWindowManager.screen.height / 2;\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\nexport default class CanvasSprite<Memory extends SpriteOptions & ICanvasBaseMemory = ICanvasSpriteMemory> extends Sprite implements CanvasBase<Memory | ICanvasSpriteMemory> {\n constructor(options?: SpriteOptions | Texture) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId\n }\n pixivnId: string = CANVAS_SPRITE_ID\n get memory(): Memory | ICanvasSpriteMemory {\n return getMemorySprite(this)\n }\n set memory(value: ICanvasSpriteMemory) {\n setMemorySprite(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasSprite> {\n * override fn(event: CanvasEventNamesType, sprite: CanvasSprite): void {\n * if (event === 'pointerdown') {\n * sprite.scale.x *= 1.25;\n * sprite.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * let sprite = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * await sprite.load()\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let id = eventClass.prototype.id\n let instance = getEventInstanceById(id)\n this._onEvents[event] = id\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean): CanvasSprite<any> {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasSprite()\n mySprite.texture = sprite.texture\n return mySprite\n }\n}\n\nexport function getMemorySprite<T extends CanvasSprite<any>>(element: T | CanvasSprite<any>): ICanvasSpriteMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n pixivnId: element.pixivnId,\n textureImage: getTextureMemory((element as any).texture),\n anchor: { x: element.anchor.x, y: element.anchor.y },\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemorySprite<Memory extends ICanvasSpriteBaseMemory>(element: CanvasSprite<any>, memory: Memory) {\n setMemoryContainer(element, memory)\n getTexture(memory.textureImage.image).then((texture) => {\n if (texture) {\n element.texture = texture\n }\n })\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let id = memory.onEvents[event]\n let instance = getEventTypeById(id)\n if (instance) {\n element.onEvent(event, instance)\n }\n }\n}\n","import { CanvasEvent } from \"../classes\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasEventNamesType } from \"../types\"\nimport { EventIdType } from \"../types/EventIdType\"\n\n/**\n * Canvas Event Register\n */\nexport const registeredEvents: { [name: EventIdType]: typeof CanvasEvent<CanvasEventNamesType> } = {}\n/**\n * Is a decorator that register a event in the game.\n * Is a required decorator for use the event in the game.\n * Thanks to this decoration the game has the possibility of updating the events to the latest modification and saving the game.\n * @param name is th identifier of the event, by default is the name of the class\n * @returns \n */\nexport default function eventDecorator(name?: EventIdType) {\n return function (target: typeof CanvasEvent<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredEvents[name]) {\n console.info(`[Pixi'VN] Event ${name} already exists, it will be overwritten`)\n }\n target.prototype.id = name\n registeredEvents[name] = target\n }\n}\n\n/**\n * Get an event by the id.\n * @param eventId The id of the event.\n * @returns The event type.\n */\nexport function getEventTypeById<T = typeof CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n\n/**\n * Get an event instance by the id.\n * @param eventId The id of the event.\n * @returns The event instance.\n */\nexport function getEventInstanceById<T = CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n let event = new eventType()\n return event as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n","import { Container } from \"pixi.js\";\nimport { canvasElementDecorator } from \"../../decorators\";\nimport { getCanvasElementInstanceById } from \"../../decorators/CanvasElementDecorator\";\nimport { ICanvasBaseMemory } from \"../../interface/canvas\";\n\n/**\n * This class is used to create a canvas element to add into a Pixi Application.\n * You can use GameWindowManager.addCanvasElement() to add this element into the application.\n * This class should be implemented and the memory method should be overridden.\n * You must use the {@link canvasElementDecorator} to register the canvas in the game.\n * In Ren'Py is a displayable.\n * @example\n * ```typescript\n * \\@canvasElementDecorator() // this is equivalent to canvasElementDecorator(\"CanvasExample\")\n * export class CanvasExample extends Container implements CanvasBase<ICanvasExampleMemory> {\n * get memory(): ICanvasExampleMemory {\n * return {\n * pixivnId: \"CanvasExample\",\n * // ... other properties\n * }\n * }\n * set memory(value: ICanvasExampleMemory) {\n * // ... set other properties\n * }\n * }\n * ```\n */\nexport default class CanvasBase<T2 extends ICanvasBaseMemory> extends Container {\n /**\n * This method return the memory of the canvas element.\n */\n get memory(): T2 { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * This method set the memory of the canvas element.\n */\n set memory(_value: T2) { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * Get the id of the canvas element. This variable is used in the system to get the canvas element by id, {@link getCanvasElementInstanceById}\n */\n pixivnId: string = \"canvas_element_id_not_set\"\n}\n","import { Container, ContainerOptions } from \"pixi.js\";\nimport { exportCanvasElement, importCanvasElement } from \"../../functions/CanvasUtility\";\nimport ICanvasContainerMemory from \"../../interface/canvas/ICanvasContainerMemory\";\nimport CanvasBase from \"./CanvasBase\";\n\nexport const CANVAS_CONTAINER_ID = \"CanvasContainer\"\n\n/**\n * This class is a extension of the [PIXI.Container class](https://pixijs.com/8.x/examples/basic/container), it has the same properties and methods, \n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const container = new CanvasContainer();\n * GameWindowManager.addCanvasElement(container);\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * for (let i = 0; i < 25; i++)\n * {\n * const bunny = new CanvasSprite(texture);\n * bunny.x = (i % 5) * 40;\n * bunny.y = Math.floor(i / 5) * 40;\n * container.addChild(bunny);\n * }\n * ```\n */\nexport default class CanvasContainer extends Container implements CanvasBase<ICanvasContainerMemory> {\n constructor(options?: ContainerOptions) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId\n }\n pixivnId: string = CANVAS_CONTAINER_ID\n get memory(): ICanvasContainerMemory {\n let memory = getMemoryContainer(this)\n this.children.forEach(child => {\n memory.elements.push(exportCanvasElement(child as CanvasBase<any>))\n })\n return memory\n }\n set memory(value: ICanvasContainerMemory) {\n setMemoryContainer(this, value)\n value.elements.forEach(child => {\n this.addChild(importCanvasElement(child))\n })\n }\n}\n\nexport function getMemoryContainer<T extends Container>(element: T): ICanvasContainerMemory {\n let className = \"CanvasContainer\"\n if (element.hasOwnProperty(\"pixivnId\")) {\n className = (element as any).pixivnId\n }\n return {\n pixivnId: className,\n elements: [],\n\n width: element.width,\n height: element.height,\n\n isRenderGroup: element.isRenderGroup,\n blendMode: element.blendMode,\n tint: element.tint,\n alpha: element.alpha,\n angle: element.angle,\n renderable: element.renderable,\n rotation: element.rotation,\n scale: { x: element.scale.x, y: element.scale.y },\n pivot: { x: element.pivot.x, y: element.pivot.y },\n position: { x: element.position.x, y: element.position.y },\n skew: { x: element.skew.x, y: element.skew.y },\n visible: element.visible,\n culled: element.culled,\n x: element.x,\n y: element.y,\n boundsArea: element.boundsArea,\n\n cursor: element.cursor,\n eventMode: element.eventMode,\n interactive: element.interactive,\n interactiveChildren: element.interactiveChildren,\n hitArea: element.hitArea\n }\n}\n\nexport function setMemoryContainer<T extends Container>(element: T | Container, memory: ContainerOptions) {\n memory.width && (element.width = memory.width)\n memory.height && (element.height = memory.height)\n\n memory.isRenderGroup && (element.isRenderGroup = memory.isRenderGroup)\n memory.blendMode && (element.blendMode = memory.blendMode)\n memory.tint && (element.tint = memory.tint)\n memory.alpha && (element.alpha = memory.alpha)\n memory.angle && (element.angle = memory.angle)\n memory.renderable && (element.renderable = memory.renderable)\n memory.rotation && (element.rotation = memory.rotation)\n if (memory.scale) {\n if (typeof memory.scale === \"number\") {\n element.scale.set(memory.scale, memory.scale)\n }\n else {\n element.scale.set(memory.scale.x, memory.scale.y)\n }\n }\n if (memory.pivot) {\n if (typeof memory.pivot === \"number\") {\n element.pivot.set(memory.pivot, memory.pivot)\n }\n else {\n element.pivot.set(memory.pivot.x, memory.pivot.y)\n }\n }\n memory.position && (element.position.set(memory.position.x, memory.position.y))\n memory.skew && (element.skew.set(memory.skew.x, memory.skew.y))\n memory.visible && (element.visible = memory.visible)\n memory.culled && (element.culled = memory.culled)\n memory.x && (element.x = memory.x)\n memory.y && (element.y = memory.y)\n memory.boundsArea && (element.boundsArea = memory.boundsArea)\n\n memory.cursor && (element.cursor = memory.cursor)\n memory.eventMode && (element.eventMode = memory.eventMode)\n memory.interactive && (element.interactive = memory.interactive)\n memory.interactiveChildren && (element.interactiveChildren = memory.interactiveChildren)\n memory.hitArea && (element.hitArea = memory.hitArea)\n}\n","import { Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { addImage, loadImage, showWithDissolveTransition } from \"../../functions\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasImageMemory from \"../../interface/canvas/ICanvasImageMemory\";\nimport CanvasSprite, { getMemorySprite, setMemorySprite } from \"./CanvasSprite\";\n\nexport const CANVAS_IMAGE_ID = \"CanvasImage\"\n\n/**\n * This class is a extension of the CanvasSprite class, it has the same properties and methods,\n * but it has some features that make texture management easier.\n * You need to use CanvasImage.load() to show the image in the canvas.\n * This class is used for functions like {@link addImage}, {@link loadImage} and {@link showWithDissolveTransition}.\n * @example\n * ```typescript\n * let alien = new CanvasImage({\n * anchor: { x: 0.5, y: 0.5 },\n * x: 100,\n * y: 100,\n * }, 'https://pixijs.com/assets/eggHead.png')\n * await alien.load()\n * GameWindowManager.addCanvasElement(\"alien\", alien)\n * ```\n * @example\n * ```typescript\n * let alien = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * alien.anchor.set(0.5);\n * alien.x = 100\n * alien.y = 100\n * await alien.load()\n * ```\n */\nexport default class CanvasImage extends CanvasSprite<ICanvasImageMemory> {\n pixivnId: string = CANVAS_IMAGE_ID\n constructor(options?: SpriteOptions | Texture | undefined, imageLink?: string) {\n super(options)\n if (imageLink) {\n this.imageLink = imageLink\n }\n }\n override get memory(): ICanvasImageMemory {\n return {\n ...getMemorySprite(this),\n pixivnId: this.pixivnId,\n imageLink: this.imageLink,\n }\n }\n override set memory(memory: ICanvasImageMemory) {\n setMemorySprite(this, memory)\n this.imageLink = memory.imageLink\n }\n imageLink: string = \"\"\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean) {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasImage()\n mySprite.texture = sprite.texture\n return mySprite\n }\n /** \n * Load the image from the link and set the texture of the sprite.\n * @param image The link of the image. If it is not set, it will use the imageLink property.\n * @returns A promise that resolves when the image is loaded.\n */\n async load(image?: string) {\n if (!image) {\n image = this.imageLink\n }\n return getTexture(this.imageLink)\n .then((texture) => {\n if (texture) {\n this.texture = texture\n }\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error into CanvasImage.load()\", e)\n })\n }\n}\n","import { Assets, TextStyle, TextStyleOptions, Texture } from 'pixi.js';\n\n/**\n * Get a texture from a url.\n * @param imageUrl is the url of the image.\n * @returns the texture of the image, or a text with the error.\n */\nexport async function getTexture(imageUrl: string): Promise<Texture | void> {\n if (Assets.cache.has(imageUrl)) {\n return Assets.get(imageUrl)\n }\n return Assets.load(imageUrl)\n .then((texture) => {\n if (!texture) {\n console.error(\"[Pixi'VN] Texture not found\", imageUrl)\n return\n }\n // if texture not is a Texture, then it is a TextureResource\n if (!(texture instanceof Texture)) {\n console.error(\"[Pixi'VN] File not is a image\", imageUrl)\n return\n }\n\n return texture\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error loading image\", e)\n return\n })\n}\n\nexport function getTextStyle(style: TextStyle): TextStyleOptions {\n let fill = style.fill\n if (fill instanceof Object) {\n // TODO: FillGradient and FillPattern are not supported yet\n console.warn(\"[Pixi'VN] CanvasText.style.fill is a FillGradient or FillPattern, this is not supported yet.\", fill)\n fill = \"#00FF00\"\n }\n return {\n align: style.align,\n breakWords: style.breakWords,\n dropShadow: style.dropShadow,\n fill: fill,\n fontFamily: style.fontFamily,\n fontSize: style.fontSize,\n fontStyle: style.fontStyle,\n fontVariant: style.fontVariant,\n fontWeight: style.fontWeight,\n leading: style.leading,\n letterSpacing: style.letterSpacing,\n lineHeight: style.lineHeight,\n padding: style.padding,\n stroke: style.stroke,\n textBaseline: style.textBaseline,\n trim: style.trim,\n whiteSpace: style.whiteSpace,\n wordWrap: style.wordWrap,\n wordWrapWidth: style.wordWrapWidth,\n }\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Text, TextOptions } from \"pixi.js\";\nimport { getEventInstanceById, getEventTypeById } from \"../../decorators/EventDecorator\";\nimport { getTextStyle } from \"../../functions/TextureUtility\";\nimport ICanvasTextMemory from \"../../interface/canvas/ICanvasTextTextMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\nexport const CANVAS_TEXT_ID = \"CanvasText\"\n\n/**\n * This class is a extension of the [PIXI.Text class](https://pixijs.com/8.x/examples/text/pixi-text), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\nexport default class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {\n constructor(options?: TextOptions) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId\n }\n pixivnId: string = CANVAS_TEXT_ID\n get memory(): ICanvasTextMemory {\n return getMemoryText(this)\n }\n set memory(value: ICanvasTextMemory) {\n setMemoryText(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasText> {\n * override fn(event: CanvasEventNamesType, text: CanvasText): void {\n * if (event === 'pointerdown') {\n * text.scale.x *= 1.25;\n * text.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n *\n * text.eventMode = 'static';\n * text.cursor = 'pointer';\n * text.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let id = eventClass.prototype.id\n let instance = getEventInstanceById(id)\n this._onEvents[event] = id\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n}\n\nexport function getMemoryText<T extends CanvasText>(element: T | CanvasText): ICanvasTextMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n pixivnId: element.pixivnId,\n anchor: { x: element.anchor.x, y: element.anchor.y },\n text: element.text,\n resolution: element.resolution,\n style: getTextStyle(element.style),\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemoryText(element: CanvasText, memory: ICanvasTextMemory) {\n setMemoryContainer(element, memory)\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.text && (element.text = memory.text)\n memory.resolution && (element.resolution = memory.resolution)\n memory.style && (element.style = memory.style)\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let id = memory.onEvents[event]\n let instance = getEventTypeById(id)\n if (instance) {\n element.onEvent(event as CanvasEventNamesType, instance)\n }\n }\n}\n","import { Texture } from \"pixi.js\";\nimport { CanvasBase } from \"../classes/canvas\";\nimport { getCanvasElementInstanceById } from \"../decorators/CanvasElementDecorator\";\nimport { ICanvasBaseMemory, ITextureMemory } from \"../interface/canvas\";\n\n/**\n * Get the memory object of the PixiJS texture\n * @param texture PixiJS Texture object\n * @returns Memory object of the texture\n */\nexport function getTextureMemory(texture: Texture): ITextureMemory {\n let sourceTexture = texture.source\n let textureMemory: ITextureMemory = {\n image: sourceTexture.label\n }\n return textureMemory\n}\n\n/**\n * Export a Canvas element to a memory object\n * @param element Canvas element\n * @returns Memory object of the canvas\n */\nexport function exportCanvasElement<T extends CanvasBase<any>>(\n element: T,\n): ICanvasBaseMemory {\n return element.memory\n}\n\n/**\n * Import a Canvas element from a memory object\n * @param memory Memory object of the canvas\n * @returns Canvas element\n */\nexport function importCanvasElement<T extends CanvasBase<any>>(\n memory: ICanvasBaseMemory,\n): T {\n let element = getCanvasElementInstanceById<T>(memory.pixivnId)\n if (element) {\n element.memory = memory\n }\n else {\n throw new Error(\"[Pixi'VN] The element \" + memory.pixivnId + \" could not be created\")\n }\n\n return element\n}\n"]}
@@ -42,37 +42,41 @@ var __async = (__this, __arguments, generator) => {
42
42
 
43
43
  // src/decorators/EventDecorator.ts
44
44
  var registeredEvents = {};
45
- function getEventTypeByClassName(eventName) {
45
+ function getEventTypeById(eventId) {
46
46
  try {
47
- let eventType = registeredEvents[eventName];
47
+ let eventType = registeredEvents[eventId];
48
48
  if (!eventType) {
49
- console.error(`[Pixi'VN] Event ${eventName} not found`);
49
+ console.error(`[Pixi'VN] Event ${eventId} not found`);
50
50
  return;
51
51
  }
52
52
  new eventType();
53
53
  return eventType;
54
54
  } catch (e) {
55
- console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e);
55
+ console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e);
56
56
  return;
57
57
  }
58
58
  }
59
- function getEventInstanceByClassName(eventName) {
59
+ function getEventInstanceById(eventId) {
60
60
  try {
61
- let eventType = registeredEvents[eventName];
61
+ let eventType = registeredEvents[eventId];
62
62
  if (!eventType) {
63
- console.error(`[Pixi'VN] Event ${eventName} not found`);
63
+ console.error(`[Pixi'VN] Event ${eventId} not found`);
64
64
  return;
65
65
  }
66
66
  let event = new eventType();
67
67
  return event;
68
68
  } catch (e) {
69
- console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e);
69
+ console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e);
70
70
  return;
71
71
  }
72
72
  }
73
73
  function getMemoryContainer(element) {
74
+ let className = "CanvasContainer";
75
+ if (element.hasOwnProperty("pixivnId")) {
76
+ className = element.pixivnId;
77
+ }
74
78
  return {
75
- className: "CanvasContainer",
79
+ pixivnId: className,
76
80
  elements: [],
77
81
  width: element.width,
78
82
  height: element.height,
@@ -168,10 +172,13 @@ function getTextureMemory(texture) {
168
172
  }
169
173
 
170
174
  // src/classes/canvas/CanvasSprite.ts
175
+ var CANVAS_SPRITE_ID = "CanvasSprite";
171
176
  var CanvasSprite = class _CanvasSprite extends Sprite {
172
- constructor() {
173
- super(...arguments);
177
+ constructor(options) {
178
+ super(options);
179
+ this.pixivnId = CANVAS_SPRITE_ID;
174
180
  this._onEvents = {};
181
+ this.pixivnId = this.constructor.prototype.pixivnId;
175
182
  }
176
183
  get memory() {
177
184
  return getMemorySprite(this);
@@ -212,9 +219,9 @@ var CanvasSprite = class _CanvasSprite extends Sprite {
212
219
  * ```
213
220
  */
214
221
  onEvent(event, eventClass) {
215
- let className = eventClass.name;
216
- let instance = getEventInstanceByClassName(className);
217
- this._onEvents[event] = className;
222
+ let id = eventClass.prototype.id;
223
+ let instance = getEventInstanceById(id);
224
+ this._onEvents[event] = id;
218
225
  if (instance) {
219
226
  super.on(event, () => {
220
227
  instance.fn(event, this);
@@ -243,7 +250,7 @@ var CanvasSprite = class _CanvasSprite extends Sprite {
243
250
  function getMemorySprite(element) {
244
251
  let temp = getMemoryContainer(element);
245
252
  return __spreadProps(__spreadValues({}, temp), {
246
- className: "CanvasSprite",
253
+ pixivnId: element.pixivnId,
247
254
  textureImage: getTextureMemory(element.texture),
248
255
  anchor: { x: element.anchor.x, y: element.anchor.y },
249
256
  roundPixels: element.roundPixels,
@@ -266,14 +273,14 @@ function setMemorySprite(element, memory) {
266
273
  }
267
274
  memory.roundPixels && (element.roundPixels = memory.roundPixels);
268
275
  for (let event in memory.onEvents) {
269
- let className = memory.onEvents[event];
270
- let instance = getEventTypeByClassName(className);
276
+ let id = memory.onEvents[event];
277
+ let instance = getEventTypeById(id);
271
278
  if (instance) {
272
279
  element.onEvent(event, instance);
273
280
  }
274
281
  }
275
282
  }
276
283
 
277
- export { CanvasSprite as default, getMemorySprite, setMemorySprite };
284
+ export { CANVAS_SPRITE_ID, CanvasSprite as default, getMemorySprite, setMemorySprite };
278
285
  //# sourceMappingURL=out.js.map
279
286
  //# sourceMappingURL=CanvasSprite.mjs.map
@@ -1 +1 @@
1
- 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{ ContainerChild, ContainerEvents, EventEmitter, Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { getEventInstanceByClassName, getEventTypeByClassName } from \"../../decorators/EventDecorator\";\nimport { getTextureMemory } from \"../../functions/CanvasUtility\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasBaseMemory from \"../../interface/canvas/ICanvasBaseMemory\";\nimport ICanvasSpriteMemory, { ICanvasSpriteBaseMemory } from \"../../interface/canvas/ICanvasSpriteMemory\";\nimport { CanvasEventNamesType } from \"../../types/CanvasEventNamesType\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\n/**\n * This class is a extension of the [PIXI.Sprite class](https://pixijs.com/8.x/examples/sprite/basic), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * const sprite = CanvasSprite.from(texture);\n *\n * sprite.anchor.set(0.5);\n * sprite.x = GameWindowManager.screen.width / 2;\n * sprite.y = GameWindowManager.screen.height / 2;\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\nexport default class CanvasSprite<Memory extends SpriteOptions & ICanvasBaseMemory = ICanvasSpriteMemory> extends Sprite implements CanvasBase<Memory | ICanvasSpriteMemory> {\n get memory(): Memory | ICanvasSpriteMemory {\n return getMemorySprite(this)\n }\n set memory(value: ICanvasSpriteMemory) {\n setMemorySprite(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasSprite> {\n * override fn(event: CanvasEventNamesType, sprite: CanvasSprite): void {\n * if (event === 'pointerdown') {\n * sprite.scale.x *= 1.25;\n * sprite.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * let sprite = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * await sprite.load()\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let className = eventClass.name\n let instance = getEventInstanceByClassName(className)\n this._onEvents[event] = className\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean): CanvasSprite<any> {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasSprite()\n mySprite.texture = sprite.texture\n return mySprite\n }\n}\n\nexport function getMemorySprite<T extends CanvasSprite<any>>(element: T | CanvasSprite<any>): ICanvasSpriteMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n className: \"CanvasSprite\",\n textureImage: getTextureMemory((element as any).texture),\n anchor: { x: element.anchor.x, y: element.anchor.y },\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemorySprite<Memory extends ICanvasSpriteBaseMemory>(element: CanvasSprite<any>, memory: Memory) {\n setMemoryContainer(element, memory)\n getTexture(memory.textureImage.image).then((texture) => {\n if (texture) {\n element.texture = texture\n }\n })\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let className = memory.onEvents[event]\n let instance = getEventTypeByClassName(className)\n if (instance) {\n element.onEvent(event, instance)\n }\n }\n}\n","import { CanvasEvent } from \"../classes\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasEventNamesType } from \"../types/CanvasEventNamesType\"\nimport { EventIdType } from \"../types/EventIdType\"\n\n/**\n * Canvas Event Register\n */\nexport const registeredEvents: { [name: EventIdType]: typeof CanvasEvent<CanvasEventNamesType> } = {}\n/**\n * Is a decorator that register a event in the game.\n * Is a required decorator for use the event in the game.\n * Thanks to this decoration the game has the possibility of updating the events to the latest modification and saving the game.\n * @param name is th identifier of the event, by default is the name of the class\n * @returns \n */\nexport default function eventDecorator(name?: EventIdType) {\n return function (target: typeof CanvasEvent<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredEvents[name]) {\n console.warn(`[Pixi'VN] Event ${name} already exists, it will be overwritten`)\n }\n registeredEvents[name] = target\n }\n}\n\n/**\n * Get an event type by the class name.\n * @param eventName The name of the class.\n * @returns The event type.\n */\nexport function getEventTypeByClassName<T = typeof CanvasEvent<CanvasBase<any>>>(eventName: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventName]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventName} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e)\n return\n }\n}\n\n/**\n * Get an event instance by the class name.\n * @param eventName The name of the class.\n * @returns The event instance.\n */\nexport function getEventInstanceByClassName<T = CanvasEvent<CanvasBase<any>>>(eventName: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventName]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventName} not found`)\n return\n }\n let event = new eventType()\n return event as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e)\n return\n }\n}\n","import { Container } from \"pixi.js\";\nimport { canvasElementDecorator } from \"../../decorators\";\nimport { ICanvasBaseMemory } from \"../../interface/canvas\";\n\n/**\n * This class is used to create a canvas element to add into a Pixi Application.\n * You can use GameWindowManager.addCanvasElement() to add this element into the application.\n * This class should be implemented and the memory method should be overridden.\n * You must use the {@link canvasElementDecorator} to register the canvas in the game.\n * In Ren'Py is a displayable.\n * @example\n * ```typescript\n * \\@canvasElementDecorator() // this is equivalent to canvasElementDecorator(\"CanvasExample\")\n * export class CanvasExample extends Container implements CanvasBase<ICanvasExampleMemory> {\n * get memory(): ICanvasExampleMemory {\n * return {\n * className: \"CanvasExample\",\n * // ... other properties\n * }\n * }\n * set memory(value: ICanvasExampleMemory) {\n * // ... set other properties\n * }\n * }\n * ```\n */\nexport default class CanvasBase<T2 extends ICanvasBaseMemory> extends Container {\n /**\n * This method return the memory of the canvas element.\n */\n get memory(): T2 { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * This method set the memory of the canvas element.\n */\n set memory(_value: T2) { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n}\n","import { Container, ContainerOptions } from \"pixi.js\";\nimport { exportCanvasElement, importCanvasElement } from \"../../functions/CanvasUtility\";\nimport ICanvasContainerMemory from \"../../interface/canvas/ICanvasContainerMemory\";\nimport CanvasBase from \"./CanvasBase\";\n\n/**\n * This class is a extension of the [PIXI.Container class](https://pixijs.com/8.x/examples/basic/container), it has the same properties and methods, \n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const container = new CanvasContainer();\n * GameWindowManager.addCanvasElement(container);\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * for (let i = 0; i < 25; i++)\n * {\n * const bunny = new CanvasSprite(texture);\n * bunny.x = (i % 5) * 40;\n * bunny.y = Math.floor(i / 5) * 40;\n * container.addChild(bunny);\n * }\n * ```\n */\nexport default class CanvasContainer extends Container implements CanvasBase<ICanvasContainerMemory> {\n get memory(): ICanvasContainerMemory {\n let memory = getMemoryContainer(this)\n this.children.forEach(child => {\n memory.elements.push(exportCanvasElement(child as CanvasBase<any>))\n })\n return memory\n }\n set memory(value: ICanvasContainerMemory) {\n setMemoryContainer(this, value)\n value.elements.forEach(child => {\n this.addChild(importCanvasElement(child))\n })\n }\n}\n\nexport function getMemoryContainer<T extends Container>(element: T): ICanvasContainerMemory {\n return {\n className: \"CanvasContainer\",\n elements: [],\n\n width: element.width,\n height: element.height,\n\n isRenderGroup: element.isRenderGroup,\n blendMode: element.blendMode,\n tint: element.tint,\n alpha: element.alpha,\n angle: element.angle,\n renderable: element.renderable,\n rotation: element.rotation,\n scale: { x: element.scale.x, y: element.scale.y },\n pivot: { x: element.pivot.x, y: element.pivot.y },\n position: { x: element.position.x, y: element.position.y },\n skew: { x: element.skew.x, y: element.skew.y },\n visible: element.visible,\n culled: element.culled,\n x: element.x,\n y: element.y,\n boundsArea: element.boundsArea,\n\n cursor: element.cursor,\n eventMode: element.eventMode,\n interactive: element.interactive,\n interactiveChildren: element.interactiveChildren,\n hitArea: element.hitArea\n }\n}\n\nexport function setMemoryContainer<T extends Container>(element: T | Container, memory: ContainerOptions) {\n memory.width && (element.width = memory.width)\n memory.height && (element.height = memory.height)\n\n memory.isRenderGroup && (element.isRenderGroup = memory.isRenderGroup)\n memory.blendMode && (element.blendMode = memory.blendMode)\n memory.tint && (element.tint = memory.tint)\n memory.alpha && (element.alpha = memory.alpha)\n memory.angle && (element.angle = memory.angle)\n memory.renderable && (element.renderable = memory.renderable)\n memory.rotation && (element.rotation = memory.rotation)\n if (memory.scale) {\n if (typeof memory.scale === \"number\") {\n element.scale.set(memory.scale, memory.scale)\n }\n else {\n element.scale.set(memory.scale.x, memory.scale.y)\n }\n }\n if (memory.pivot) {\n if (typeof memory.pivot === \"number\") {\n element.pivot.set(memory.pivot, memory.pivot)\n }\n else {\n element.pivot.set(memory.pivot.x, memory.pivot.y)\n }\n }\n memory.position && (element.position.set(memory.position.x, memory.position.y))\n memory.skew && (element.skew.set(memory.skew.x, memory.skew.y))\n memory.visible && (element.visible = memory.visible)\n memory.culled && (element.culled = memory.culled)\n memory.x && (element.x = memory.x)\n memory.y && (element.y = memory.y)\n memory.boundsArea && (element.boundsArea = memory.boundsArea)\n\n memory.cursor && (element.cursor = memory.cursor)\n memory.eventMode && (element.eventMode = memory.eventMode)\n memory.interactive && (element.interactive = memory.interactive)\n memory.interactiveChildren && (element.interactiveChildren = memory.interactiveChildren)\n memory.hitArea && (element.hitArea = memory.hitArea)\n}\n","import { Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasImageMemory from \"../../interface/canvas/ICanvasImageMemory\";\nimport CanvasSprite, { getMemorySprite, setMemorySprite } from \"./CanvasSprite\";\n\n/**\n * This class is a extension of the CanvasSprite class, it has the same properties and methods,\n * but it has some features that make texture management easier.\n * You need to use CanvasImage.load() to show the image in the canvas.\n * This class is used for functions like addImage, loadImages and showWithDissolveTransition.\n * @example\n * ```typescript\n * let alien = new CanvasImage({\n * anchor: { x: 0.5, y: 0.5 },\n * x: 100,\n * y: 100,\n * }, 'https://pixijs.com/assets/eggHead.png')\n * await alien.load()\n * GameWindowManager.addCanvasElement(\"alien\", alien)\n * ```\n * @example\n * ```typescript\n * let alien = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * alien.anchor.set(0.5);\n * alien.x = 100\n * alien.y = 100\n * await alien.load()\n * ```\n */\nexport default class CanvasImage extends CanvasSprite<ICanvasImageMemory> {\n constructor(options?: SpriteOptions | Texture | undefined, imageLink?: string) {\n super(options)\n if (imageLink) {\n this.imageLink = imageLink\n }\n }\n override get memory(): ICanvasImageMemory {\n return {\n ...getMemorySprite(this),\n className: \"CanvasImage\",\n textureImage: { image: this.imageLink },\n }\n }\n override set memory(memory: ICanvasImageMemory) {\n setMemorySprite(this, memory)\n }\n imageLink: string = \"\"\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean) {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasImage()\n mySprite.texture = sprite.texture\n return mySprite\n }\n /** \n * Load the image from the link and set the texture of the sprite.\n * @param image The link of the image. If it is not set, it will use the imageLink property.\n * @returns A promise that resolves when the image is loaded.\n */\n async load(image?: string) {\n if (!image) {\n image = this.imageLink\n }\n return getTexture(this.imageLink)\n .then((texture) => {\n if (texture) {\n this.texture = texture\n }\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error into CanvasImage.load()\", e)\n })\n }\n}\n","import { Assets, TextStyle, TextStyleOptions, Texture } from 'pixi.js';\n\n/**\n * Get a texture from a url.\n * @param imageUrl is the url of the image.\n * @returns the texture of the image, or a text with the error.\n */\nexport async function getTexture(imageUrl: string): Promise<Texture | void> {\n if (Assets.cache.has(imageUrl)) {\n return Assets.get(imageUrl)\n }\n return Assets.load(imageUrl)\n .then((texture) => {\n if (!texture) {\n console.error(\"[Pixi'VN] Texture not found\", imageUrl)\n return\n }\n // if texture not is a Texture, then it is a TextureResource\n if (!(texture instanceof Texture)) {\n console.error(\"[Pixi'VN] File not is a image\", imageUrl)\n return\n }\n\n return texture\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error loading image\", e)\n return\n })\n}\n\nexport function getTextStyle(style: TextStyle): TextStyleOptions {\n let fill = style.fill\n if (fill instanceof Object) {\n // TODO: FillGradient and FillPattern are not supported yet\n console.warn(\"[Pixi'VN] CanvasText.style.fill is a FillGradient or FillPattern, this is not supported yet.\", fill)\n fill = \"#00FF00\"\n }\n return {\n align: style.align,\n breakWords: style.breakWords,\n dropShadow: style.dropShadow,\n fill: fill,\n fontFamily: style.fontFamily,\n fontSize: style.fontSize,\n fontStyle: style.fontStyle,\n fontVariant: style.fontVariant,\n fontWeight: style.fontWeight,\n leading: style.leading,\n letterSpacing: style.letterSpacing,\n lineHeight: style.lineHeight,\n padding: style.padding,\n stroke: style.stroke,\n textBaseline: style.textBaseline,\n trim: style.trim,\n whiteSpace: style.whiteSpace,\n wordWrap: style.wordWrap,\n wordWrapWidth: style.wordWrapWidth,\n }\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Text } from \"pixi.js\";\nimport { getEventInstanceByClassName, getEventTypeByClassName } from \"../../decorators/EventDecorator\";\nimport { getTextStyle } from \"../../functions/TextureUtility\";\nimport ICanvasTextMemory from \"../../interface/canvas/ICanvasTextTextMemory\";\nimport { CanvasEventNamesType } from \"../../types/CanvasEventNamesType\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\n/**\n * This class is a extension of the [PIXI.Text class](https://pixijs.com/8.x/examples/text/pixi-text), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\nexport default class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {\n get memory(): ICanvasTextMemory {\n return getMemoryText(this)\n }\n set memory(value: ICanvasTextMemory) {\n setMemoryText(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasText> {\n * override fn(event: CanvasEventNamesType, text: CanvasText): void {\n * if (event === 'pointerdown') {\n * text.scale.x *= 1.25;\n * text.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n *\n * text.eventMode = 'static';\n * text.cursor = 'pointer';\n * text.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let className = eventClass.name\n let instance = getEventInstanceByClassName(className)\n this._onEvents[event] = className\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n}\n\nexport function getMemoryText<T extends CanvasText>(element: T | CanvasText): ICanvasTextMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n className: \"CanvasText\",\n anchor: { x: element.anchor.x, y: element.anchor.y },\n text: element.text,\n resolution: element.resolution,\n style: getTextStyle(element.style),\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemoryText(element: CanvasText, memory: ICanvasTextMemory) {\n setMemoryContainer(element, memory)\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.text && (element.text = memory.text)\n memory.resolution && (element.resolution = memory.resolution)\n memory.style && (element.style = memory.style)\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let className = memory.onEvents[event]\n let instance = getEventTypeByClassName(className)\n if (instance) {\n element.onEvent(event as CanvasEventNamesType, instance)\n }\n }\n}\n","import { Texture } from \"pixi.js\";\nimport { CanvasBase } from \"../classes/canvas\";\nimport { getCanvasElementInstanceByClassName } from \"../decorators/CanvasElementDecorator\";\nimport { ICanvasBaseMemory, ITextureMemory } from \"../interface/canvas\";\n\n/**\n * Get the memory object of the PixiJS texture\n * @param texture PixiJS Texture object\n * @returns Memory object of the texture\n */\nexport function getTextureMemory(texture: Texture): ITextureMemory {\n let sourceTexture = texture.source\n let textureMemory: ITextureMemory = {\n image: sourceTexture.label\n }\n return textureMemory\n}\n\n/**\n * Export a Canvas element to a memory object\n * @param element Canvas element\n * @returns Memory object of the canvas\n */\nexport function exportCanvasElement<T extends CanvasBase<any>>(\n element: T,\n): ICanvasBaseMemory {\n return element.memory\n}\n\n/**\n * Import a Canvas element from a memory object\n * @param memory Memory object of the canvas\n * @returns Canvas element\n */\nexport function importCanvasElement<T extends CanvasBase<any>>(\n memory: ICanvasBaseMemory,\n): T {\n let element = getCanvasElementInstanceByClassName<T>(memory.className)\n if (element) {\n element.memory = memory\n }\n else {\n throw new Error(\"[Pixi'VN] The element \" + memory.className + \" could not be created\")\n }\n\n return element\n}\n"]}
1
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{ ContainerChild, ContainerEvents, EventEmitter, Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { getEventInstanceById, getEventTypeById } from \"../../decorators/EventDecorator\";\nimport { getTextureMemory } from \"../../functions/CanvasUtility\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasBaseMemory from \"../../interface/canvas/ICanvasBaseMemory\";\nimport ICanvasSpriteMemory, { ICanvasSpriteBaseMemory } from \"../../interface/canvas/ICanvasSpriteMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\nexport const CANVAS_SPRITE_ID = \"CanvasSprite\"\n\n/**\n * This class is a extension of the [PIXI.Sprite class](https://pixijs.com/8.x/examples/sprite/basic), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * const sprite = CanvasSprite.from(texture);\n *\n * sprite.anchor.set(0.5);\n * sprite.x = GameWindowManager.screen.width / 2;\n * sprite.y = GameWindowManager.screen.height / 2;\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\nexport default class CanvasSprite<Memory extends SpriteOptions & ICanvasBaseMemory = ICanvasSpriteMemory> extends Sprite implements CanvasBase<Memory | ICanvasSpriteMemory> {\n constructor(options?: SpriteOptions | Texture) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId\n }\n pixivnId: string = CANVAS_SPRITE_ID\n get memory(): Memory | ICanvasSpriteMemory {\n return getMemorySprite(this)\n }\n set memory(value: ICanvasSpriteMemory) {\n setMemorySprite(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasSprite> {\n * override fn(event: CanvasEventNamesType, sprite: CanvasSprite): void {\n * if (event === 'pointerdown') {\n * sprite.scale.x *= 1.25;\n * sprite.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * let sprite = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * await sprite.load()\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let id = eventClass.prototype.id\n let instance = getEventInstanceById(id)\n this._onEvents[event] = id\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean): CanvasSprite<any> {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasSprite()\n mySprite.texture = sprite.texture\n return mySprite\n }\n}\n\nexport function getMemorySprite<T extends CanvasSprite<any>>(element: T | CanvasSprite<any>): ICanvasSpriteMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n pixivnId: element.pixivnId,\n textureImage: getTextureMemory((element as any).texture),\n anchor: { x: element.anchor.x, y: element.anchor.y },\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemorySprite<Memory extends ICanvasSpriteBaseMemory>(element: CanvasSprite<any>, memory: Memory) {\n setMemoryContainer(element, memory)\n getTexture(memory.textureImage.image).then((texture) => {\n if (texture) {\n element.texture = texture\n }\n })\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let id = memory.onEvents[event]\n let instance = getEventTypeById(id)\n if (instance) {\n element.onEvent(event, instance)\n }\n }\n}\n","import { CanvasEvent } from \"../classes\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasEventNamesType } from \"../types\"\nimport { EventIdType } from \"../types/EventIdType\"\n\n/**\n * Canvas Event Register\n */\nexport const registeredEvents: { [name: EventIdType]: typeof CanvasEvent<CanvasEventNamesType> } = {}\n/**\n * Is a decorator that register a event in the game.\n * Is a required decorator for use the event in the game.\n * Thanks to this decoration the game has the possibility of updating the events to the latest modification and saving the game.\n * @param name is th identifier of the event, by default is the name of the class\n * @returns \n */\nexport default function eventDecorator(name?: EventIdType) {\n return function (target: typeof CanvasEvent<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredEvents[name]) {\n console.info(`[Pixi'VN] Event ${name} already exists, it will be overwritten`)\n }\n target.prototype.id = name\n registeredEvents[name] = target\n }\n}\n\n/**\n * Get an event by the id.\n * @param eventId The id of the event.\n * @returns The event type.\n */\nexport function getEventTypeById<T = typeof CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n\n/**\n * Get an event instance by the id.\n * @param eventId The id of the event.\n * @returns The event instance.\n */\nexport function getEventInstanceById<T = CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n let event = new eventType()\n return event as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n","import { Container } from \"pixi.js\";\nimport { canvasElementDecorator } from \"../../decorators\";\nimport { getCanvasElementInstanceById } from \"../../decorators/CanvasElementDecorator\";\nimport { ICanvasBaseMemory } from \"../../interface/canvas\";\n\n/**\n * This class is used to create a canvas element to add into a Pixi Application.\n * You can use GameWindowManager.addCanvasElement() to add this element into the application.\n * This class should be implemented and the memory method should be overridden.\n * You must use the {@link canvasElementDecorator} to register the canvas in the game.\n * In Ren'Py is a displayable.\n * @example\n * ```typescript\n * \\@canvasElementDecorator() // this is equivalent to canvasElementDecorator(\"CanvasExample\")\n * export class CanvasExample extends Container implements CanvasBase<ICanvasExampleMemory> {\n * get memory(): ICanvasExampleMemory {\n * return {\n * pixivnId: \"CanvasExample\",\n * // ... other properties\n * }\n * }\n * set memory(value: ICanvasExampleMemory) {\n * // ... set other properties\n * }\n * }\n * ```\n */\nexport default class CanvasBase<T2 extends ICanvasBaseMemory> extends Container {\n /**\n * This method return the memory of the canvas element.\n */\n get memory(): T2 { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * This method set the memory of the canvas element.\n */\n set memory(_value: T2) { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * Get the id of the canvas element. This variable is used in the system to get the canvas element by id, {@link getCanvasElementInstanceById}\n */\n pixivnId: string = \"canvas_element_id_not_set\"\n}\n","import { Container, ContainerOptions } from \"pixi.js\";\nimport { exportCanvasElement, importCanvasElement } from \"../../functions/CanvasUtility\";\nimport ICanvasContainerMemory from \"../../interface/canvas/ICanvasContainerMemory\";\nimport CanvasBase from \"./CanvasBase\";\n\nexport const CANVAS_CONTAINER_ID = \"CanvasContainer\"\n\n/**\n * This class is a extension of the [PIXI.Container class](https://pixijs.com/8.x/examples/basic/container), it has the same properties and methods, \n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const container = new CanvasContainer();\n * GameWindowManager.addCanvasElement(container);\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * for (let i = 0; i < 25; i++)\n * {\n * const bunny = new CanvasSprite(texture);\n * bunny.x = (i % 5) * 40;\n * bunny.y = Math.floor(i / 5) * 40;\n * container.addChild(bunny);\n * }\n * ```\n */\nexport default class CanvasContainer extends Container implements CanvasBase<ICanvasContainerMemory> {\n constructor(options?: ContainerOptions) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId\n }\n pixivnId: string = CANVAS_CONTAINER_ID\n get memory(): ICanvasContainerMemory {\n let memory = getMemoryContainer(this)\n this.children.forEach(child => {\n memory.elements.push(exportCanvasElement(child as CanvasBase<any>))\n })\n return memory\n }\n set memory(value: ICanvasContainerMemory) {\n setMemoryContainer(this, value)\n value.elements.forEach(child => {\n this.addChild(importCanvasElement(child))\n })\n }\n}\n\nexport function getMemoryContainer<T extends Container>(element: T): ICanvasContainerMemory {\n let className = \"CanvasContainer\"\n if (element.hasOwnProperty(\"pixivnId\")) {\n className = (element as any).pixivnId\n }\n return {\n pixivnId: className,\n elements: [],\n\n width: element.width,\n height: element.height,\n\n isRenderGroup: element.isRenderGroup,\n blendMode: element.blendMode,\n tint: element.tint,\n alpha: element.alpha,\n angle: element.angle,\n renderable: element.renderable,\n rotation: element.rotation,\n scale: { x: element.scale.x, y: element.scale.y },\n pivot: { x: element.pivot.x, y: element.pivot.y },\n position: { x: element.position.x, y: element.position.y },\n skew: { x: element.skew.x, y: element.skew.y },\n visible: element.visible,\n culled: element.culled,\n x: element.x,\n y: element.y,\n boundsArea: element.boundsArea,\n\n cursor: element.cursor,\n eventMode: element.eventMode,\n interactive: element.interactive,\n interactiveChildren: element.interactiveChildren,\n hitArea: element.hitArea\n }\n}\n\nexport function setMemoryContainer<T extends Container>(element: T | Container, memory: ContainerOptions) {\n memory.width && (element.width = memory.width)\n memory.height && (element.height = memory.height)\n\n memory.isRenderGroup && (element.isRenderGroup = memory.isRenderGroup)\n memory.blendMode && (element.blendMode = memory.blendMode)\n memory.tint && (element.tint = memory.tint)\n memory.alpha && (element.alpha = memory.alpha)\n memory.angle && (element.angle = memory.angle)\n memory.renderable && (element.renderable = memory.renderable)\n memory.rotation && (element.rotation = memory.rotation)\n if (memory.scale) {\n if (typeof memory.scale === \"number\") {\n element.scale.set(memory.scale, memory.scale)\n }\n else {\n element.scale.set(memory.scale.x, memory.scale.y)\n }\n }\n if (memory.pivot) {\n if (typeof memory.pivot === \"number\") {\n element.pivot.set(memory.pivot, memory.pivot)\n }\n else {\n element.pivot.set(memory.pivot.x, memory.pivot.y)\n }\n }\n memory.position && (element.position.set(memory.position.x, memory.position.y))\n memory.skew && (element.skew.set(memory.skew.x, memory.skew.y))\n memory.visible && (element.visible = memory.visible)\n memory.culled && (element.culled = memory.culled)\n memory.x && (element.x = memory.x)\n memory.y && (element.y = memory.y)\n memory.boundsArea && (element.boundsArea = memory.boundsArea)\n\n memory.cursor && (element.cursor = memory.cursor)\n memory.eventMode && (element.eventMode = memory.eventMode)\n memory.interactive && (element.interactive = memory.interactive)\n memory.interactiveChildren && (element.interactiveChildren = memory.interactiveChildren)\n memory.hitArea && (element.hitArea = memory.hitArea)\n}\n","import { Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { addImage, loadImage, showWithDissolveTransition } from \"../../functions\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasImageMemory from \"../../interface/canvas/ICanvasImageMemory\";\nimport CanvasSprite, { getMemorySprite, setMemorySprite } from \"./CanvasSprite\";\n\nexport const CANVAS_IMAGE_ID = \"CanvasImage\"\n\n/**\n * This class is a extension of the CanvasSprite class, it has the same properties and methods,\n * but it has some features that make texture management easier.\n * You need to use CanvasImage.load() to show the image in the canvas.\n * This class is used for functions like {@link addImage}, {@link loadImage} and {@link showWithDissolveTransition}.\n * @example\n * ```typescript\n * let alien = new CanvasImage({\n * anchor: { x: 0.5, y: 0.5 },\n * x: 100,\n * y: 100,\n * }, 'https://pixijs.com/assets/eggHead.png')\n * await alien.load()\n * GameWindowManager.addCanvasElement(\"alien\", alien)\n * ```\n * @example\n * ```typescript\n * let alien = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * alien.anchor.set(0.5);\n * alien.x = 100\n * alien.y = 100\n * await alien.load()\n * ```\n */\nexport default class CanvasImage extends CanvasSprite<ICanvasImageMemory> {\n pixivnId: string = CANVAS_IMAGE_ID\n constructor(options?: SpriteOptions | Texture | undefined, imageLink?: string) {\n super(options)\n if (imageLink) {\n this.imageLink = imageLink\n }\n }\n override get memory(): ICanvasImageMemory {\n return {\n ...getMemorySprite(this),\n pixivnId: this.pixivnId,\n imageLink: this.imageLink,\n }\n }\n override set memory(memory: ICanvasImageMemory) {\n setMemorySprite(this, memory)\n this.imageLink = memory.imageLink\n }\n imageLink: string = \"\"\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean) {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasImage()\n mySprite.texture = sprite.texture\n return mySprite\n }\n /** \n * Load the image from the link and set the texture of the sprite.\n * @param image The link of the image. If it is not set, it will use the imageLink property.\n * @returns A promise that resolves when the image is loaded.\n */\n async load(image?: string) {\n if (!image) {\n image = this.imageLink\n }\n return getTexture(this.imageLink)\n .then((texture) => {\n if (texture) {\n this.texture = texture\n }\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error into CanvasImage.load()\", e)\n })\n }\n}\n","import { Assets, TextStyle, TextStyleOptions, Texture } from 'pixi.js';\n\n/**\n * Get a texture from a url.\n * @param imageUrl is the url of the image.\n * @returns the texture of the image, or a text with the error.\n */\nexport async function getTexture(imageUrl: string): Promise<Texture | void> {\n if (Assets.cache.has(imageUrl)) {\n return Assets.get(imageUrl)\n }\n return Assets.load(imageUrl)\n .then((texture) => {\n if (!texture) {\n console.error(\"[Pixi'VN] Texture not found\", imageUrl)\n return\n }\n // if texture not is a Texture, then it is a TextureResource\n if (!(texture instanceof Texture)) {\n console.error(\"[Pixi'VN] File not is a image\", imageUrl)\n return\n }\n\n return texture\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error loading image\", e)\n return\n })\n}\n\nexport function getTextStyle(style: TextStyle): TextStyleOptions {\n let fill = style.fill\n if (fill instanceof Object) {\n // TODO: FillGradient and FillPattern are not supported yet\n console.warn(\"[Pixi'VN] CanvasText.style.fill is a FillGradient or FillPattern, this is not supported yet.\", fill)\n fill = \"#00FF00\"\n }\n return {\n align: style.align,\n breakWords: style.breakWords,\n dropShadow: style.dropShadow,\n fill: fill,\n fontFamily: style.fontFamily,\n fontSize: style.fontSize,\n fontStyle: style.fontStyle,\n fontVariant: style.fontVariant,\n fontWeight: style.fontWeight,\n leading: style.leading,\n letterSpacing: style.letterSpacing,\n lineHeight: style.lineHeight,\n padding: style.padding,\n stroke: style.stroke,\n textBaseline: style.textBaseline,\n trim: style.trim,\n whiteSpace: style.whiteSpace,\n wordWrap: style.wordWrap,\n wordWrapWidth: style.wordWrapWidth,\n }\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Text, TextOptions } from \"pixi.js\";\nimport { getEventInstanceById, getEventTypeById } from \"../../decorators/EventDecorator\";\nimport { getTextStyle } from \"../../functions/TextureUtility\";\nimport ICanvasTextMemory from \"../../interface/canvas/ICanvasTextTextMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\nexport const CANVAS_TEXT_ID = \"CanvasText\"\n\n/**\n * This class is a extension of the [PIXI.Text class](https://pixijs.com/8.x/examples/text/pixi-text), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\nexport default class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {\n constructor(options?: TextOptions) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId\n }\n pixivnId: string = CANVAS_TEXT_ID\n get memory(): ICanvasTextMemory {\n return getMemoryText(this)\n }\n set memory(value: ICanvasTextMemory) {\n setMemoryText(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasText> {\n * override fn(event: CanvasEventNamesType, text: CanvasText): void {\n * if (event === 'pointerdown') {\n * text.scale.x *= 1.25;\n * text.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n *\n * text.eventMode = 'static';\n * text.cursor = 'pointer';\n * text.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let id = eventClass.prototype.id\n let instance = getEventInstanceById(id)\n this._onEvents[event] = id\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n}\n\nexport function getMemoryText<T extends CanvasText>(element: T | CanvasText): ICanvasTextMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n pixivnId: element.pixivnId,\n anchor: { x: element.anchor.x, y: element.anchor.y },\n text: element.text,\n resolution: element.resolution,\n style: getTextStyle(element.style),\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemoryText(element: CanvasText, memory: ICanvasTextMemory) {\n setMemoryContainer(element, memory)\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.text && (element.text = memory.text)\n memory.resolution && (element.resolution = memory.resolution)\n memory.style && (element.style = memory.style)\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let id = memory.onEvents[event]\n let instance = getEventTypeById(id)\n if (instance) {\n element.onEvent(event as CanvasEventNamesType, instance)\n }\n }\n}\n","import { Texture } from \"pixi.js\";\nimport { CanvasBase } from \"../classes/canvas\";\nimport { getCanvasElementInstanceById } from \"../decorators/CanvasElementDecorator\";\nimport { ICanvasBaseMemory, ITextureMemory } from \"../interface/canvas\";\n\n/**\n * Get the memory object of the PixiJS texture\n * @param texture PixiJS Texture object\n * @returns Memory object of the texture\n */\nexport function getTextureMemory(texture: Texture): ITextureMemory {\n let sourceTexture = texture.source\n let textureMemory: ITextureMemory = {\n image: sourceTexture.label\n }\n return textureMemory\n}\n\n/**\n * Export a Canvas element to a memory object\n * @param element Canvas element\n * @returns Memory object of the canvas\n */\nexport function exportCanvasElement<T extends CanvasBase<any>>(\n element: T,\n): ICanvasBaseMemory {\n return element.memory\n}\n\n/**\n * Import a Canvas element from a memory object\n * @param memory Memory object of the canvas\n * @returns Canvas element\n */\nexport function importCanvasElement<T extends CanvasBase<any>>(\n memory: ICanvasBaseMemory,\n): T {\n let element = getCanvasElementInstanceById<T>(memory.pixivnId)\n if (element) {\n element.memory = memory\n }\n else {\n throw new Error(\"[Pixi'VN] The element \" + memory.pixivnId + \" could not be created\")\n }\n\n return element\n}\n"]}
@@ -1,11 +1,12 @@
1
- import { Text, ContainerEvents, ContainerChild, EventEmitter } from 'pixi.js';
1
+ import { Text, TextOptions, ContainerEvents, ContainerChild, EventEmitter } from 'pixi.js';
2
2
  import ICanvasTextMemory from '../../interface/canvas/ICanvasTextTextMemory.mjs';
3
- import { CanvasEventNamesType } from '../../types/CanvasEventNamesType.mjs';
3
+ import CanvasEventNamesType from '../../types/CanvasEventNamesType.mjs';
4
4
  import CanvasEvent from '../CanvasEvent.mjs';
5
5
  import CanvasBase from './CanvasBase.mjs';
6
6
  import '../../types/EventIdType.mjs';
7
7
  import '../../interface/canvas/ICanvasBaseMemory.mjs';
8
8
 
9
+ declare const CANVAS_TEXT_ID = "CanvasText";
9
10
  /**
10
11
  * This class is a extension of the [PIXI.Text class](https://pixijs.com/8.x/examples/text/pixi-text), it has the same properties and methods,
11
12
  * but it has the ability to be saved and loaded by the Pixi'VN library.
@@ -17,6 +18,8 @@ import '../../interface/canvas/ICanvasBaseMemory.mjs';
17
18
  * ```
18
19
  */
19
20
  declare class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {
21
+ constructor(options?: TextOptions);
22
+ pixivnId: string;
20
23
  get memory(): ICanvasTextMemory;
21
24
  set memory(value: ICanvasTextMemory);
22
25
  private _onEvents;
@@ -76,4 +79,4 @@ declare class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {
76
79
  declare function getMemoryText<T extends CanvasText>(element: T | CanvasText): ICanvasTextMemory;
77
80
  declare function setMemoryText(element: CanvasText, memory: ICanvasTextMemory): void;
78
81
 
79
- export { CanvasText as default, getMemoryText, setMemoryText };
82
+ export { CANVAS_TEXT_ID, CanvasText as default, getMemoryText, setMemoryText };
@@ -1,11 +1,12 @@
1
- import { Text, ContainerEvents, ContainerChild, EventEmitter } from 'pixi.js';
1
+ import { Text, TextOptions, ContainerEvents, ContainerChild, EventEmitter } from 'pixi.js';
2
2
  import ICanvasTextMemory from '../../interface/canvas/ICanvasTextTextMemory.js';
3
- import { CanvasEventNamesType } from '../../types/CanvasEventNamesType.js';
3
+ import CanvasEventNamesType from '../../types/CanvasEventNamesType.js';
4
4
  import CanvasEvent from '../CanvasEvent.js';
5
5
  import CanvasBase from './CanvasBase.js';
6
6
  import '../../types/EventIdType.js';
7
7
  import '../../interface/canvas/ICanvasBaseMemory.js';
8
8
 
9
+ declare const CANVAS_TEXT_ID = "CanvasText";
9
10
  /**
10
11
  * This class is a extension of the [PIXI.Text class](https://pixijs.com/8.x/examples/text/pixi-text), it has the same properties and methods,
11
12
  * but it has the ability to be saved and loaded by the Pixi'VN library.
@@ -17,6 +18,8 @@ import '../../interface/canvas/ICanvasBaseMemory.js';
17
18
  * ```
18
19
  */
19
20
  declare class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {
21
+ constructor(options?: TextOptions);
22
+ pixivnId: string;
20
23
  get memory(): ICanvasTextMemory;
21
24
  set memory(value: ICanvasTextMemory);
22
25
  private _onEvents;
@@ -76,4 +79,4 @@ declare class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {
76
79
  declare function getMemoryText<T extends CanvasText>(element: T | CanvasText): ICanvasTextMemory;
77
80
  declare function setMemoryText(element: CanvasText, memory: ICanvasTextMemory): void;
78
81
 
79
- export { CanvasText as default, getMemoryText, setMemoryText };
82
+ export { CANVAS_TEXT_ID, CanvasText as default, getMemoryText, setMemoryText };
@@ -26,31 +26,31 @@ var __spreadProps = (a, b) => __defProps(a, __getOwnPropDescs(b));
26
26
 
27
27
  // src/decorators/EventDecorator.ts
28
28
  var registeredEvents = {};
29
- function getEventTypeByClassName(eventName) {
29
+ function getEventTypeById(eventId) {
30
30
  try {
31
- let eventType = registeredEvents[eventName];
31
+ let eventType = registeredEvents[eventId];
32
32
  if (!eventType) {
33
- console.error(`[Pixi'VN] Event ${eventName} not found`);
33
+ console.error(`[Pixi'VN] Event ${eventId} not found`);
34
34
  return;
35
35
  }
36
36
  new eventType();
37
37
  return eventType;
38
38
  } catch (e) {
39
- console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e);
39
+ console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e);
40
40
  return;
41
41
  }
42
42
  }
43
- function getEventInstanceByClassName(eventName) {
43
+ function getEventInstanceById(eventId) {
44
44
  try {
45
- let eventType = registeredEvents[eventName];
45
+ let eventType = registeredEvents[eventId];
46
46
  if (!eventType) {
47
- console.error(`[Pixi'VN] Event ${eventName} not found`);
47
+ console.error(`[Pixi'VN] Event ${eventId} not found`);
48
48
  return;
49
49
  }
50
50
  let event = new eventType();
51
51
  return event;
52
52
  } catch (e) {
53
- console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e);
53
+ console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e);
54
54
  return;
55
55
  }
56
56
  }
@@ -85,8 +85,12 @@ function getTextStyle(style) {
85
85
 
86
86
  // src/classes/canvas/CanvasContainer.ts
87
87
  function getMemoryContainer(element) {
88
+ let className = "CanvasContainer";
89
+ if (element.hasOwnProperty("pixivnId")) {
90
+ className = element.pixivnId;
91
+ }
88
92
  return {
89
- className: "CanvasContainer",
93
+ pixivnId: className,
90
94
  elements: [],
91
95
  width: element.width,
92
96
  height: element.height,
@@ -152,10 +156,13 @@ function setMemoryContainer(element, memory) {
152
156
  }
153
157
 
154
158
  // src/classes/canvas/CanvasText.ts
159
+ var CANVAS_TEXT_ID = "CanvasText";
155
160
  var CanvasText = class extends pixi_js.Text {
156
- constructor() {
157
- super(...arguments);
161
+ constructor(options) {
162
+ super(options);
163
+ this.pixivnId = CANVAS_TEXT_ID;
158
164
  this._onEvents = {};
165
+ this.pixivnId = this.constructor.prototype.pixivnId;
159
166
  }
160
167
  get memory() {
161
168
  return getMemoryText(this);
@@ -196,9 +203,9 @@ var CanvasText = class extends pixi_js.Text {
196
203
  * ```
197
204
  */
198
205
  onEvent(event, eventClass) {
199
- let className = eventClass.name;
200
- let instance = getEventInstanceByClassName(className);
201
- this._onEvents[event] = className;
206
+ let id = eventClass.prototype.id;
207
+ let instance = getEventInstanceById(id);
208
+ this._onEvents[event] = id;
202
209
  if (instance) {
203
210
  super.on(event, () => {
204
211
  instance.fn(event, this);
@@ -221,7 +228,7 @@ var CanvasText = class extends pixi_js.Text {
221
228
  function getMemoryText(element) {
222
229
  let temp = getMemoryContainer(element);
223
230
  return __spreadProps(__spreadValues({}, temp), {
224
- className: "CanvasText",
231
+ pixivnId: element.pixivnId,
225
232
  anchor: { x: element.anchor.x, y: element.anchor.y },
226
233
  text: element.text,
227
234
  resolution: element.resolution,
@@ -244,14 +251,15 @@ function setMemoryText(element, memory) {
244
251
  memory.style && (element.style = memory.style);
245
252
  memory.roundPixels && (element.roundPixels = memory.roundPixels);
246
253
  for (let event in memory.onEvents) {
247
- let className = memory.onEvents[event];
248
- let instance = getEventTypeByClassName(className);
254
+ let id = memory.onEvents[event];
255
+ let instance = getEventTypeById(id);
249
256
  if (instance) {
250
257
  element.onEvent(event, instance);
251
258
  }
252
259
  }
253
260
  }
254
261
 
262
+ exports.CANVAS_TEXT_ID = CANVAS_TEXT_ID;
255
263
  exports.default = CanvasText;
256
264
  exports.getMemoryText = getMemoryText;
257
265
  exports.setMemoryText = setMemoryText;