@drincs/pixi-vn 0.6.0 → 0.6.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (415) hide show
  1. package/dist/{TickerBase-RQDWNI4K.d.ts → TickerBase-3rLpDpmb.d.ts} +27 -13
  2. package/dist/{TickerBase-B5CQCJs8.d.mts → TickerBase-DKYzbzro.d.mts} +27 -13
  3. package/dist/classes/CanvasEvent.d.mts +7 -1
  4. package/dist/classes/CanvasEvent.d.ts +7 -1
  5. package/dist/classes/CanvasEvent.js +7 -0
  6. package/dist/classes/CanvasEvent.js.map +1 -1
  7. package/dist/classes/CanvasEvent.mjs +7 -0
  8. package/dist/classes/CanvasEvent.mjs.map +1 -1
  9. package/dist/classes/CharacterBaseModel.d.mts +2 -26
  10. package/dist/classes/CharacterBaseModel.d.ts +2 -26
  11. package/dist/classes/CharacterBaseModel.js +544 -241
  12. package/dist/classes/CharacterBaseModel.js.map +1 -1
  13. package/dist/classes/CharacterBaseModel.mjs +540 -241
  14. package/dist/classes/CharacterBaseModel.mjs.map +1 -1
  15. package/dist/classes/ChoiceMenuOption.d.mts +27 -17
  16. package/dist/classes/ChoiceMenuOption.d.ts +27 -17
  17. package/dist/classes/ChoiceMenuOption.js +548 -243
  18. package/dist/classes/ChoiceMenuOption.js.map +1 -1
  19. package/dist/classes/ChoiceMenuOption.mjs +544 -243
  20. package/dist/classes/ChoiceMenuOption.mjs.map +1 -1
  21. package/dist/classes/CloseLabel.d.mts +1 -1
  22. package/dist/classes/CloseLabel.d.ts +1 -1
  23. package/dist/classes/CloseLabel.js +1 -1
  24. package/dist/classes/CloseLabel.js.map +1 -1
  25. package/dist/classes/CloseLabel.mjs +1 -1
  26. package/dist/classes/CloseLabel.mjs.map +1 -1
  27. package/dist/classes/DialogueBaseModel.d.mts +3 -2
  28. package/dist/classes/DialogueBaseModel.d.ts +3 -2
  29. package/dist/classes/DialogueBaseModel.js +5 -5
  30. package/dist/classes/DialogueBaseModel.js.map +1 -1
  31. package/dist/classes/DialogueBaseModel.mjs +5 -5
  32. package/dist/classes/DialogueBaseModel.mjs.map +1 -1
  33. package/dist/classes/Label.d.mts +1 -1
  34. package/dist/classes/Label.d.ts +1 -1
  35. package/dist/classes/Label.js +1 -1
  36. package/dist/classes/Label.js.map +1 -1
  37. package/dist/classes/Label.mjs +1 -1
  38. package/dist/classes/Label.mjs.map +1 -1
  39. package/dist/classes/StoredClassModel.d.mts +2 -2
  40. package/dist/classes/StoredClassModel.d.ts +2 -2
  41. package/dist/classes/StoredClassModel.js +544 -241
  42. package/dist/classes/StoredClassModel.js.map +1 -1
  43. package/dist/classes/StoredClassModel.mjs +540 -241
  44. package/dist/classes/StoredClassModel.mjs.map +1 -1
  45. package/dist/classes/canvas/CanvasBase.d.mts +5 -1
  46. package/dist/classes/canvas/CanvasBase.d.ts +5 -1
  47. package/dist/classes/canvas/CanvasBase.js +7 -0
  48. package/dist/classes/canvas/CanvasBase.js.map +1 -1
  49. package/dist/classes/canvas/CanvasBase.mjs +7 -0
  50. package/dist/classes/canvas/CanvasBase.mjs.map +1 -1
  51. package/dist/classes/canvas/CanvasContainer.d.mts +4 -1
  52. package/dist/classes/canvas/CanvasContainer.d.ts +4 -1
  53. package/dist/classes/canvas/CanvasContainer.js +57 -37
  54. package/dist/classes/canvas/CanvasContainer.js.map +1 -1
  55. package/dist/classes/canvas/CanvasContainer.mjs +57 -38
  56. package/dist/classes/canvas/CanvasContainer.mjs.map +1 -1
  57. package/dist/classes/canvas/CanvasImage.d.mts +4 -2
  58. package/dist/classes/canvas/CanvasImage.d.ts +4 -2
  59. package/dist/classes/canvas/CanvasImage.js +33 -20
  60. package/dist/classes/canvas/CanvasImage.js.map +1 -1
  61. package/dist/classes/canvas/CanvasImage.mjs +30 -20
  62. package/dist/classes/canvas/CanvasImage.mjs.map +1 -1
  63. package/dist/classes/canvas/CanvasSprite.d.mts +6 -3
  64. package/dist/classes/canvas/CanvasSprite.d.ts +6 -3
  65. package/dist/classes/canvas/CanvasSprite.js +25 -17
  66. package/dist/classes/canvas/CanvasSprite.js.map +1 -1
  67. package/dist/classes/canvas/CanvasSprite.mjs +25 -18
  68. package/dist/classes/canvas/CanvasSprite.mjs.map +1 -1
  69. package/dist/classes/canvas/CanvasText.d.mts +6 -3
  70. package/dist/classes/canvas/CanvasText.d.ts +6 -3
  71. package/dist/classes/canvas/CanvasText.js +25 -17
  72. package/dist/classes/canvas/CanvasText.js.map +1 -1
  73. package/dist/classes/canvas/CanvasText.mjs +25 -18
  74. package/dist/classes/canvas/CanvasText.mjs.map +1 -1
  75. package/dist/classes/canvas/index.js +184 -158
  76. package/dist/classes/canvas/index.js.map +1 -1
  77. package/dist/classes/canvas/index.mjs +184 -158
  78. package/dist/classes/canvas/index.mjs.map +1 -1
  79. package/dist/classes/index.d.mts +6 -4
  80. package/dist/classes/index.d.ts +6 -4
  81. package/dist/classes/index.js +560 -248
  82. package/dist/classes/index.js.map +1 -1
  83. package/dist/classes/index.mjs +556 -248
  84. package/dist/classes/index.mjs.map +1 -1
  85. package/dist/classes/ticker/FadeAlphaTicker.d.mts +27 -0
  86. package/dist/classes/ticker/FadeAlphaTicker.d.ts +27 -0
  87. package/dist/classes/ticker/{TickerFadeAlpha.js → FadeAlphaTicker.js} +549 -248
  88. package/dist/classes/ticker/FadeAlphaTicker.js.map +1 -0
  89. package/dist/classes/ticker/{TickerRotate.mjs → FadeAlphaTicker.mjs} +571 -274
  90. package/dist/classes/ticker/FadeAlphaTicker.mjs.map +1 -0
  91. package/dist/classes/ticker/MoveTicker.d.mts +25 -0
  92. package/dist/classes/ticker/MoveTicker.d.ts +25 -0
  93. package/dist/classes/ticker/{TickerMove.js → MoveTicker.js} +544 -241
  94. package/dist/classes/ticker/MoveTicker.js.map +1 -0
  95. package/dist/classes/ticker/{TickerFadeAlpha.mjs → MoveTicker.mjs} +568 -269
  96. package/dist/classes/ticker/MoveTicker.mjs.map +1 -0
  97. package/dist/classes/ticker/RotateTicker.d.mts +27 -0
  98. package/dist/classes/ticker/RotateTicker.d.ts +27 -0
  99. package/dist/classes/ticker/{TickerRotate.js → RotateTicker.js} +544 -241
  100. package/dist/classes/ticker/RotateTicker.js.map +1 -0
  101. package/dist/classes/ticker/{TickerMove.mjs → RotateTicker.mjs} +558 -259
  102. package/dist/classes/ticker/RotateTicker.mjs.map +1 -0
  103. package/dist/classes/ticker/TickerBase.d.mts +2 -1
  104. package/dist/classes/ticker/TickerBase.d.ts +2 -1
  105. package/dist/classes/ticker/TickerBase.js +12 -6
  106. package/dist/classes/ticker/TickerBase.js.map +1 -1
  107. package/dist/classes/ticker/TickerBase.mjs +12 -6
  108. package/dist/classes/ticker/TickerBase.mjs.map +1 -1
  109. package/dist/classes/ticker/ZoomTicker.d.mts +31 -0
  110. package/dist/classes/ticker/ZoomTicker.d.ts +31 -0
  111. package/dist/classes/ticker/ZoomTicker.js +1647 -0
  112. package/dist/classes/ticker/ZoomTicker.js.map +1 -0
  113. package/dist/classes/ticker/ZoomTicker.mjs +1639 -0
  114. package/dist/classes/ticker/ZoomTicker.mjs.map +1 -0
  115. package/dist/classes/ticker/index.d.mts +11 -8
  116. package/dist/classes/ticker/index.d.ts +11 -8
  117. package/dist/classes/ticker/index.js +567 -266
  118. package/dist/classes/ticker/index.js.map +1 -1
  119. package/dist/classes/ticker/index.mjs +564 -267
  120. package/dist/classes/ticker/index.mjs.map +1 -1
  121. package/dist/constants.d.mts +12 -2
  122. package/dist/constants.d.ts +12 -2
  123. package/dist/constants.js +10 -1
  124. package/dist/constants.js.map +1 -1
  125. package/dist/constants.mjs +9 -2
  126. package/dist/constants.mjs.map +1 -1
  127. package/dist/decorators/CanvasElementDecorator.d.mts +3 -3
  128. package/dist/decorators/CanvasElementDecorator.d.ts +3 -3
  129. package/dist/decorators/CanvasElementDecorator.js +63 -43
  130. package/dist/decorators/CanvasElementDecorator.js.map +1 -1
  131. package/dist/decorators/CanvasElementDecorator.mjs +62 -42
  132. package/dist/decorators/CanvasElementDecorator.mjs.map +1 -1
  133. package/dist/decorators/CharacterDecorator.d.mts +1 -0
  134. package/dist/decorators/CharacterDecorator.d.ts +1 -0
  135. package/dist/decorators/CharacterDecorator.js +1 -1
  136. package/dist/decorators/CharacterDecorator.js.map +1 -1
  137. package/dist/decorators/CharacterDecorator.mjs +1 -1
  138. package/dist/decorators/CharacterDecorator.mjs.map +1 -1
  139. package/dist/decorators/EventDecorator.d.mts +7 -7
  140. package/dist/decorators/EventDecorator.d.ts +7 -7
  141. package/dist/decorators/EventDecorator.js +12 -11
  142. package/dist/decorators/EventDecorator.js.map +1 -1
  143. package/dist/decorators/EventDecorator.mjs +11 -10
  144. package/dist/decorators/EventDecorator.mjs.map +1 -1
  145. package/dist/decorators/LabelDecorator.d.mts +4 -3
  146. package/dist/decorators/LabelDecorator.d.ts +4 -3
  147. package/dist/decorators/LabelDecorator.js +546 -243
  148. package/dist/decorators/LabelDecorator.js.map +1 -1
  149. package/dist/decorators/LabelDecorator.mjs +542 -243
  150. package/dist/decorators/LabelDecorator.mjs.map +1 -1
  151. package/dist/decorators/TickerDecorator.d.mts +9 -6
  152. package/dist/decorators/TickerDecorator.d.ts +9 -6
  153. package/dist/decorators/TickerDecorator.js +7 -6
  154. package/dist/decorators/TickerDecorator.js.map +1 -1
  155. package/dist/decorators/TickerDecorator.mjs +7 -6
  156. package/dist/decorators/TickerDecorator.mjs.map +1 -1
  157. package/dist/decorators/index.d.mts +4 -3
  158. package/dist/decorators/index.d.ts +4 -3
  159. package/dist/decorators/index.js +550 -245
  160. package/dist/decorators/index.js.map +1 -1
  161. package/dist/decorators/index.mjs +546 -245
  162. package/dist/decorators/index.mjs.map +1 -1
  163. package/dist/functions/CanvasUtility.js +56 -37
  164. package/dist/functions/CanvasUtility.js.map +1 -1
  165. package/dist/functions/CanvasUtility.mjs +56 -37
  166. package/dist/functions/CanvasUtility.mjs.map +1 -1
  167. package/dist/functions/DialogueUtility.d.mts +7 -5
  168. package/dist/functions/DialogueUtility.d.ts +7 -5
  169. package/dist/functions/DialogueUtility.js +729 -397
  170. package/dist/functions/DialogueUtility.js.map +1 -1
  171. package/dist/functions/DialogueUtility.mjs +729 -397
  172. package/dist/functions/DialogueUtility.mjs.map +1 -1
  173. package/dist/functions/FlagsUtility.js +544 -241
  174. package/dist/functions/FlagsUtility.js.map +1 -1
  175. package/dist/functions/FlagsUtility.mjs +540 -241
  176. package/dist/functions/FlagsUtility.mjs.map +1 -1
  177. package/dist/functions/GameUtility.js +544 -241
  178. package/dist/functions/GameUtility.js.map +1 -1
  179. package/dist/functions/GameUtility.mjs +540 -241
  180. package/dist/functions/GameUtility.mjs.map +1 -1
  181. package/dist/functions/ImageUtility.d.mts +81 -8
  182. package/dist/functions/ImageUtility.d.ts +81 -8
  183. package/dist/functions/ImageUtility.js +911 -387
  184. package/dist/functions/ImageUtility.js.map +1 -1
  185. package/dist/functions/ImageUtility.mjs +899 -387
  186. package/dist/functions/ImageUtility.mjs.map +1 -1
  187. package/dist/functions/SavesUtility.d.mts +9 -5
  188. package/dist/functions/SavesUtility.d.ts +9 -5
  189. package/dist/functions/SavesUtility.js +611 -252
  190. package/dist/functions/SavesUtility.js.map +1 -1
  191. package/dist/functions/SavesUtility.mjs +611 -252
  192. package/dist/functions/SavesUtility.mjs.map +1 -1
  193. package/dist/functions/TickerUtility.d.mts +1 -1
  194. package/dist/functions/TickerUtility.d.ts +1 -1
  195. package/dist/functions/TickerUtility.js +32 -18
  196. package/dist/functions/TickerUtility.js.map +1 -1
  197. package/dist/functions/TickerUtility.mjs +32 -18
  198. package/dist/functions/TickerUtility.mjs.map +1 -1
  199. package/dist/functions/index.d.mts +18 -8
  200. package/dist/functions/index.d.ts +18 -8
  201. package/dist/functions/index.js +832 -279
  202. package/dist/functions/index.js.map +1 -1
  203. package/dist/functions/index.mjs +825 -280
  204. package/dist/functions/index.mjs.map +1 -1
  205. package/dist/index.d.mts +25 -16
  206. package/dist/index.d.ts +25 -16
  207. package/dist/index.js +1547 -290
  208. package/dist/index.js.map +1 -1
  209. package/dist/index.mjs +1538 -290
  210. package/dist/index.mjs.map +1 -1
  211. package/dist/interface/CharacterBaseModelProps.d.mts +27 -0
  212. package/dist/interface/CharacterBaseModelProps.d.ts +27 -0
  213. package/dist/interface/CharacterBaseModelProps.js +4 -0
  214. package/dist/interface/CharacterBaseModelProps.mjs +3 -0
  215. package/dist/interface/DialogueHistory.d.mts +3 -7
  216. package/dist/interface/DialogueHistory.d.ts +3 -7
  217. package/dist/interface/IHistoryStep.d.mts +12 -8
  218. package/dist/interface/IHistoryStep.d.ts +12 -8
  219. package/dist/interface/ISaveData.d.mts +8 -4
  220. package/dist/interface/ISaveData.d.ts +8 -4
  221. package/dist/interface/ITicker.d.mts +2 -1
  222. package/dist/interface/ITicker.d.ts +2 -1
  223. package/dist/interface/ITickersSteps.d.mts +14 -5
  224. package/dist/interface/ITickersSteps.d.ts +14 -5
  225. package/dist/interface/TickerHistory.d.mts +29 -0
  226. package/dist/interface/TickerHistory.d.ts +29 -0
  227. package/dist/{types/ticker/TickerMoveProps.js → interface/TickerHistory.js} +1 -1
  228. package/dist/interface/TickerHistory.mjs +3 -0
  229. package/dist/interface/TickerProgrationType.d.mts +13 -1
  230. package/dist/interface/TickerProgrationType.d.ts +13 -1
  231. package/dist/interface/TickerTimeoutHistory.d.mts +7 -0
  232. package/dist/interface/TickerTimeoutHistory.d.ts +7 -0
  233. package/dist/interface/TickerTimeoutHistory.js +4 -0
  234. package/dist/interface/TickerTimeoutHistory.mjs +3 -0
  235. package/dist/interface/canvas/ICanvasBaseMemory.d.mts +1 -1
  236. package/dist/interface/canvas/ICanvasBaseMemory.d.ts +1 -1
  237. package/dist/interface/canvas/ICanvasImageMemory.d.mts +1 -1
  238. package/dist/interface/canvas/ICanvasImageMemory.d.ts +1 -1
  239. package/dist/interface/canvas/ICanvasSpriteMemory.d.mts +0 -1
  240. package/dist/interface/canvas/ICanvasSpriteMemory.d.ts +0 -1
  241. package/dist/interface/canvas/ICanvasTextTextMemory.d.mts +0 -1
  242. package/dist/interface/canvas/ICanvasTextTextMemory.d.ts +0 -1
  243. package/dist/interface/export/ExportedCanvas.d.mts +11 -3
  244. package/dist/interface/export/ExportedCanvas.d.ts +11 -3
  245. package/dist/interface/export/ExportedStep.d.mts +7 -3
  246. package/dist/interface/export/ExportedStep.d.ts +7 -3
  247. package/dist/interface/export/index.d.mts +8 -4
  248. package/dist/interface/export/index.d.ts +8 -4
  249. package/dist/interface/index.d.mts +14 -11
  250. package/dist/interface/index.d.ts +14 -11
  251. package/dist/labels/BaseCanvasElementTestLabel.d.mts +9 -0
  252. package/dist/labels/BaseCanvasElementTestLabel.d.ts +9 -0
  253. package/dist/labels/BaseCanvasElementTestLabel.js +1888 -0
  254. package/dist/labels/BaseCanvasElementTestLabel.js.map +1 -0
  255. package/dist/labels/BaseCanvasElementTestLabel.mjs +1882 -0
  256. package/dist/labels/BaseCanvasElementTestLabel.mjs.map +1 -0
  257. package/dist/labels/CanvasEventsTestLabel.d.mts +27 -0
  258. package/dist/labels/CanvasEventsTestLabel.d.ts +27 -0
  259. package/dist/labels/CanvasEventsTestLabel.js +2822 -0
  260. package/dist/labels/CanvasEventsTestLabel.js.map +1 -0
  261. package/dist/labels/CanvasEventsTestLabel.mjs +2816 -0
  262. package/dist/labels/CanvasEventsTestLabel.mjs.map +1 -0
  263. package/dist/labels/CustomTickerCanvasElementTestLabel.d.mts +20 -0
  264. package/dist/labels/CustomTickerCanvasElementTestLabel.d.ts +20 -0
  265. package/dist/labels/CustomTickerCanvasElementTestLabel.js +2792 -0
  266. package/dist/labels/CustomTickerCanvasElementTestLabel.js.map +1 -0
  267. package/dist/labels/CustomTickerCanvasElementTestLabel.mjs +2786 -0
  268. package/dist/labels/CustomTickerCanvasElementTestLabel.mjs.map +1 -0
  269. package/dist/labels/ImagesAnimationsTestLabel.d.mts +9 -0
  270. package/dist/labels/ImagesAnimationsTestLabel.d.ts +9 -0
  271. package/dist/labels/ImagesAnimationsTestLabel.js +3378 -0
  272. package/dist/labels/ImagesAnimationsTestLabel.js.map +1 -0
  273. package/dist/labels/ImagesAnimationsTestLabel.mjs +3372 -0
  274. package/dist/labels/ImagesAnimationsTestLabel.mjs.map +1 -0
  275. package/dist/labels/MarkdownTest.d.mts +9 -0
  276. package/dist/labels/MarkdownTest.d.ts +9 -0
  277. package/dist/labels/MarkdownTest.js +2756 -0
  278. package/dist/labels/MarkdownTest.js.map +1 -0
  279. package/dist/labels/MarkdownTest.mjs +2750 -0
  280. package/dist/labels/MarkdownTest.mjs.map +1 -0
  281. package/dist/labels/StartLabel.d.mts +10 -0
  282. package/dist/labels/StartLabel.d.ts +10 -0
  283. package/dist/labels/StartLabel.js +3736 -0
  284. package/dist/labels/StartLabel.js.map +1 -0
  285. package/dist/labels/StartLabel.mjs +3729 -0
  286. package/dist/labels/StartLabel.mjs.map +1 -0
  287. package/dist/labels/TestConstant.d.mts +17 -0
  288. package/dist/labels/TestConstant.d.ts +17 -0
  289. package/dist/labels/TestConstant.js +1872 -0
  290. package/dist/labels/TestConstant.js.map +1 -0
  291. package/dist/labels/TestConstant.mjs +1856 -0
  292. package/dist/labels/TestConstant.mjs.map +1 -0
  293. package/dist/labels/TickerTestLabel.d.mts +9 -0
  294. package/dist/labels/TickerTestLabel.d.ts +9 -0
  295. package/dist/labels/TickerTestLabel.js +2675 -0
  296. package/dist/labels/TickerTestLabel.js.map +1 -0
  297. package/dist/labels/TickerTestLabel.mjs +2669 -0
  298. package/dist/labels/TickerTestLabel.mjs.map +1 -0
  299. package/dist/labels/index.d.mts +10 -0
  300. package/dist/labels/index.d.ts +10 -0
  301. package/dist/labels/index.js +3736 -0
  302. package/dist/labels/index.js.map +1 -0
  303. package/dist/labels/index.mjs +3729 -0
  304. package/dist/labels/index.mjs.map +1 -0
  305. package/dist/managers/StepManager.d.mts +21 -15
  306. package/dist/managers/StepManager.d.ts +21 -15
  307. package/dist/managers/StepManager.js +610 -251
  308. package/dist/managers/StepManager.js.map +1 -1
  309. package/dist/managers/StepManager.mjs +610 -251
  310. package/dist/managers/StepManager.mjs.map +1 -1
  311. package/dist/managers/WindowManager.d.mts +38 -24
  312. package/dist/managers/WindowManager.d.ts +38 -24
  313. package/dist/managers/WindowManager.js +356 -170
  314. package/dist/managers/WindowManager.js.map +1 -1
  315. package/dist/managers/WindowManager.mjs +352 -170
  316. package/dist/managers/WindowManager.mjs.map +1 -1
  317. package/dist/managers/index.d.mts +15 -14
  318. package/dist/managers/index.d.ts +15 -14
  319. package/dist/managers/index.js +612 -251
  320. package/dist/managers/index.js.map +1 -1
  321. package/dist/managers/index.mjs +612 -251
  322. package/dist/managers/index.mjs.map +1 -1
  323. package/dist/types/CanvasEventNamesType.d.mts +1 -1
  324. package/dist/types/CanvasEventNamesType.d.ts +1 -1
  325. package/dist/types/ChoiceMenuOptionsType.d.mts +2 -2
  326. package/dist/types/ChoiceMenuOptionsType.d.ts +2 -2
  327. package/dist/types/HistoryChoiceMenuOption.d.mts +22 -0
  328. package/dist/types/HistoryChoiceMenuOption.d.ts +22 -0
  329. package/dist/types/HistoryChoiceMenuOption.js +4 -0
  330. package/dist/types/HistoryChoiceMenuOption.mjs +3 -0
  331. package/dist/types/PauseType.d.mts +8 -4
  332. package/dist/types/PauseType.d.ts +8 -4
  333. package/dist/types/PauseType.js +0 -11
  334. package/dist/types/PauseType.js.map +1 -1
  335. package/dist/types/PauseType.mjs +0 -9
  336. package/dist/types/PauseType.mjs.map +1 -1
  337. package/dist/types/RepeatType.d.mts +1 -2
  338. package/dist/types/RepeatType.d.ts +1 -2
  339. package/dist/types/RepeatType.js +0 -4
  340. package/dist/types/RepeatType.js.map +1 -1
  341. package/dist/types/RepeatType.mjs +0 -3
  342. package/dist/types/RepeatType.mjs.map +1 -1
  343. package/dist/types/index.d.mts +5 -4
  344. package/dist/types/index.d.ts +5 -4
  345. package/dist/types/index.js +0 -15
  346. package/dist/types/index.js.map +1 -1
  347. package/dist/types/index.mjs +1 -13
  348. package/dist/types/index.mjs.map +1 -1
  349. package/dist/types/ticker/{TickerFadeAlphaProps.d.mts → FadeAlphaTickerProps.d.mts} +9 -5
  350. package/dist/types/ticker/{TickerFadeAlphaProps.d.ts → FadeAlphaTickerProps.d.ts} +9 -5
  351. package/dist/types/ticker/FadeAlphaTickerProps.js +4 -0
  352. package/dist/types/ticker/FadeAlphaTickerProps.js.map +1 -0
  353. package/dist/types/ticker/FadeAlphaTickerProps.mjs +3 -0
  354. package/dist/types/ticker/FadeAlphaTickerProps.mjs.map +1 -0
  355. package/dist/types/ticker/{TickerMoveProps.d.mts → MoveTickerProps.d.mts} +14 -5
  356. package/dist/types/ticker/{TickerMoveProps.d.ts → MoveTickerProps.d.ts} +14 -5
  357. package/dist/types/ticker/{TickerRotateProps.js → MoveTickerProps.js} +1 -1
  358. package/dist/types/ticker/MoveTickerProps.js.map +1 -0
  359. package/dist/types/ticker/MoveTickerProps.mjs +3 -0
  360. package/dist/types/ticker/MoveTickerProps.mjs.map +1 -0
  361. package/dist/types/ticker/{TickerRotateProps.d.mts → RotateTickerProps.d.mts} +10 -4
  362. package/dist/types/ticker/{TickerRotateProps.d.ts → RotateTickerProps.d.ts} +10 -4
  363. package/dist/types/ticker/RotateTickerProps.js +4 -0
  364. package/dist/types/ticker/RotateTickerProps.js.map +1 -0
  365. package/dist/types/ticker/RotateTickerProps.mjs +3 -0
  366. package/dist/types/ticker/RotateTickerProps.mjs.map +1 -0
  367. package/dist/types/ticker/TagToRemoveAfterType.d.mts +4 -0
  368. package/dist/types/ticker/TagToRemoveAfterType.d.ts +4 -0
  369. package/dist/types/ticker/TagToRemoveAfterType.js +8 -0
  370. package/dist/types/ticker/TagToRemoveAfterType.js.map +1 -0
  371. package/dist/types/ticker/TagToRemoveAfterType.mjs +6 -0
  372. package/dist/types/ticker/TagToRemoveAfterType.mjs.map +1 -0
  373. package/dist/types/ticker/ZoomTickerProps.d.mts +45 -0
  374. package/dist/types/ticker/ZoomTickerProps.d.ts +45 -0
  375. package/dist/types/ticker/ZoomTickerProps.js +4 -0
  376. package/dist/types/ticker/ZoomTickerProps.js.map +1 -0
  377. package/dist/types/ticker/ZoomTickerProps.mjs +3 -0
  378. package/dist/types/ticker/ZoomTickerProps.mjs.map +1 -0
  379. package/dist/types/ticker/index.d.mts +4 -2
  380. package/dist/types/ticker/index.d.ts +4 -2
  381. package/package.json +7 -7
  382. package/dist/classes/ticker/TickerFadeAlpha.d.mts +0 -31
  383. package/dist/classes/ticker/TickerFadeAlpha.d.ts +0 -31
  384. package/dist/classes/ticker/TickerFadeAlpha.js.map +0 -1
  385. package/dist/classes/ticker/TickerFadeAlpha.mjs.map +0 -1
  386. package/dist/classes/ticker/TickerMove.d.mts +0 -29
  387. package/dist/classes/ticker/TickerMove.d.ts +0 -29
  388. package/dist/classes/ticker/TickerMove.js.map +0 -1
  389. package/dist/classes/ticker/TickerMove.mjs.map +0 -1
  390. package/dist/classes/ticker/TickerRotate.d.mts +0 -30
  391. package/dist/classes/ticker/TickerRotate.d.ts +0 -30
  392. package/dist/classes/ticker/TickerRotate.js.map +0 -1
  393. package/dist/classes/ticker/TickerRotate.mjs.map +0 -1
  394. package/dist/functions/ErrorUtility.d.mts +0 -24
  395. package/dist/functions/ErrorUtility.d.ts +0 -24
  396. package/dist/functions/ErrorUtility.js +0 -261
  397. package/dist/functions/ErrorUtility.js.map +0 -1
  398. package/dist/functions/ErrorUtility.mjs +0 -258
  399. package/dist/functions/ErrorUtility.mjs.map +0 -1
  400. package/dist/interface/IClassWithArgsHistory.d.mts +0 -25
  401. package/dist/interface/IClassWithArgsHistory.d.ts +0 -25
  402. package/dist/interface/IClassWithArgsHistory.js +0 -4
  403. package/dist/interface/IClassWithArgsHistory.mjs +0 -3
  404. package/dist/types/ticker/TickerFadeAlphaProps.js +0 -4
  405. package/dist/types/ticker/TickerFadeAlphaProps.mjs +0 -3
  406. package/dist/types/ticker/TickerMoveProps.mjs +0 -3
  407. package/dist/types/ticker/TickerRotateProps.mjs +0 -3
  408. /package/dist/interface/{IClassWithArgsHistory.js.map → CharacterBaseModelProps.js.map} +0 -0
  409. /package/dist/interface/{IClassWithArgsHistory.mjs.map → CharacterBaseModelProps.mjs.map} +0 -0
  410. /package/dist/{types/ticker/TickerFadeAlphaProps.js.map → interface/TickerHistory.js.map} +0 -0
  411. /package/dist/{types/ticker/TickerFadeAlphaProps.mjs.map → interface/TickerHistory.mjs.map} +0 -0
  412. /package/dist/{types/ticker/TickerMoveProps.js.map → interface/TickerTimeoutHistory.js.map} +0 -0
  413. /package/dist/{types/ticker/TickerMoveProps.mjs.map → interface/TickerTimeoutHistory.mjs.map} +0 -0
  414. /package/dist/types/{ticker/TickerRotateProps.js.map → HistoryChoiceMenuOption.js.map} +0 -0
  415. /package/dist/types/{ticker/TickerRotateProps.mjs.map → HistoryChoiceMenuOption.mjs.map} +0 -0
@@ -13,7 +13,7 @@ import ICanvasBaseMemory from '../../interface/canvas/ICanvasBaseMemory.mjs';
13
13
  * export class CanvasExample extends Container implements CanvasBase<ICanvasExampleMemory> {
14
14
  * get memory(): ICanvasExampleMemory {
15
15
  * return {
16
- * className: "CanvasExample",
16
+ * pixivnId: "CanvasExample",
17
17
  * // ... other properties
18
18
  * }
19
19
  * }
@@ -32,6 +32,10 @@ declare class CanvasBase<T2 extends ICanvasBaseMemory> extends Container {
32
32
  * This method set the memory of the canvas element.
33
33
  */
34
34
  set memory(_value: T2);
35
+ /**
36
+ * Get the id of the canvas element. This variable is used in the system to get the canvas element by id, {@link getCanvasElementInstanceById}
37
+ */
38
+ pixivnId: string;
35
39
  }
36
40
 
37
41
  export { CanvasBase as default };
@@ -13,7 +13,7 @@ import ICanvasBaseMemory from '../../interface/canvas/ICanvasBaseMemory.js';
13
13
  * export class CanvasExample extends Container implements CanvasBase<ICanvasExampleMemory> {
14
14
  * get memory(): ICanvasExampleMemory {
15
15
  * return {
16
- * className: "CanvasExample",
16
+ * pixivnId: "CanvasExample",
17
17
  * // ... other properties
18
18
  * }
19
19
  * }
@@ -32,6 +32,10 @@ declare class CanvasBase<T2 extends ICanvasBaseMemory> extends Container {
32
32
  * This method set the memory of the canvas element.
33
33
  */
34
34
  set memory(_value: T2);
35
+ /**
36
+ * Get the id of the canvas element. This variable is used in the system to get the canvas element by id, {@link getCanvasElementInstanceById}
37
+ */
38
+ pixivnId: string;
35
39
  }
36
40
 
37
41
  export { CanvasBase as default };
@@ -4,6 +4,13 @@ var pixi_js = require('pixi.js');
4
4
 
5
5
  // src/classes/canvas/CanvasBase.ts
6
6
  var CanvasBase = class extends pixi_js.Container {
7
+ constructor() {
8
+ super(...arguments);
9
+ /**
10
+ * Get the id of the canvas element. This variable is used in the system to get the canvas element by id, {@link getCanvasElementInstanceById}
11
+ */
12
+ this.pixivnId = "canvas_element_id_not_set";
13
+ }
7
14
  /**
8
15
  * This method return the memory of the canvas element.
9
16
  */
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/classes/canvas/CanvasBase.ts"],"names":[],"mappings":";AAAA,SAAS,iBAAiB;AA0B1B,IAAqB,aAArB,cAAsE,UAAU;AAAA;AAAA;AAAA;AAAA,EAI5E,IAAI,SAAa;AAAE,UAAM,IAAI,MAAM,2DAA2D;AAAA,EAAE;AAAA;AAAA;AAAA;AAAA,EAIhG,IAAI,OAAO,QAAY;AAAE,UAAM,IAAI,MAAM,2DAA2D;AAAA,EAAE;AAC1G","sourcesContent":["import { Container } from \"pixi.js\";\nimport { canvasElementDecorator } from \"../../decorators\";\nimport { ICanvasBaseMemory } from \"../../interface/canvas\";\n\n/**\n * This class is used to create a canvas element to add into a Pixi Application.\n * You can use GameWindowManager.addCanvasElement() to add this element into the application.\n * This class should be implemented and the memory method should be overridden.\n * You must use the {@link canvasElementDecorator} to register the canvas in the game.\n * In Ren'Py is a displayable.\n * @example\n * ```typescript\n * \\@canvasElementDecorator() // this is equivalent to canvasElementDecorator(\"CanvasExample\")\n * export class CanvasExample extends Container implements CanvasBase<ICanvasExampleMemory> {\n * get memory(): ICanvasExampleMemory {\n * return {\n * className: \"CanvasExample\",\n * // ... other properties\n * }\n * }\n * set memory(value: ICanvasExampleMemory) {\n * // ... set other properties\n * }\n * }\n * ```\n */\nexport default class CanvasBase<T2 extends ICanvasBaseMemory> extends Container {\n /**\n * This method return the memory of the canvas element.\n */\n get memory(): T2 { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * This method set the memory of the canvas element.\n */\n set memory(_value: T2) { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n}\n"]}
1
+ {"version":3,"sources":["../../../src/classes/canvas/CanvasBase.ts"],"names":[],"mappings":";AAAA,SAAS,iBAAiB;AA2B1B,IAAqB,aAArB,cAAsE,UAAU;AAAA,EAAhF;AAAA;AAYI;AAAA;AAAA;AAAA,oBAAmB;AAAA;AAAA;AAAA;AAAA;AAAA,EARnB,IAAI,SAAa;AAAE,UAAM,IAAI,MAAM,2DAA2D;AAAA,EAAE;AAAA;AAAA;AAAA;AAAA,EAIhG,IAAI,OAAO,QAAY;AAAE,UAAM,IAAI,MAAM,2DAA2D;AAAA,EAAE;AAK1G","sourcesContent":["import { Container } from \"pixi.js\";\nimport { canvasElementDecorator } from \"../../decorators\";\nimport { getCanvasElementInstanceById } from \"../../decorators/CanvasElementDecorator\";\nimport { ICanvasBaseMemory } from \"../../interface/canvas\";\n\n/**\n * This class is used to create a canvas element to add into a Pixi Application.\n * You can use GameWindowManager.addCanvasElement() to add this element into the application.\n * This class should be implemented and the memory method should be overridden.\n * You must use the {@link canvasElementDecorator} to register the canvas in the game.\n * In Ren'Py is a displayable.\n * @example\n * ```typescript\n * \\@canvasElementDecorator() // this is equivalent to canvasElementDecorator(\"CanvasExample\")\n * export class CanvasExample extends Container implements CanvasBase<ICanvasExampleMemory> {\n * get memory(): ICanvasExampleMemory {\n * return {\n * pixivnId: \"CanvasExample\",\n * // ... other properties\n * }\n * }\n * set memory(value: ICanvasExampleMemory) {\n * // ... set other properties\n * }\n * }\n * ```\n */\nexport default class CanvasBase<T2 extends ICanvasBaseMemory> extends Container {\n /**\n * This method return the memory of the canvas element.\n */\n get memory(): T2 { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * This method set the memory of the canvas element.\n */\n set memory(_value: T2) { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * Get the id of the canvas element. This variable is used in the system to get the canvas element by id, {@link getCanvasElementInstanceById}\n */\n pixivnId: string = \"canvas_element_id_not_set\"\n}\n"]}
@@ -2,6 +2,13 @@ import { Container } from 'pixi.js';
2
2
 
3
3
  // src/classes/canvas/CanvasBase.ts
4
4
  var CanvasBase = class extends Container {
5
+ constructor() {
6
+ super(...arguments);
7
+ /**
8
+ * Get the id of the canvas element. This variable is used in the system to get the canvas element by id, {@link getCanvasElementInstanceById}
9
+ */
10
+ this.pixivnId = "canvas_element_id_not_set";
11
+ }
5
12
  /**
6
13
  * This method return the memory of the canvas element.
7
14
  */
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/classes/canvas/CanvasBase.ts"],"names":[],"mappings":";AAAA,SAAS,iBAAiB;AA0B1B,IAAqB,aAArB,cAAsE,UAAU;AAAA;AAAA;AAAA;AAAA,EAI5E,IAAI,SAAa;AAAE,UAAM,IAAI,MAAM,2DAA2D;AAAA,EAAE;AAAA;AAAA;AAAA;AAAA,EAIhG,IAAI,OAAO,QAAY;AAAE,UAAM,IAAI,MAAM,2DAA2D;AAAA,EAAE;AAC1G","sourcesContent":["import { Container } from \"pixi.js\";\nimport { canvasElementDecorator } from \"../../decorators\";\nimport { ICanvasBaseMemory } from \"../../interface/canvas\";\n\n/**\n * This class is used to create a canvas element to add into a Pixi Application.\n * You can use GameWindowManager.addCanvasElement() to add this element into the application.\n * This class should be implemented and the memory method should be overridden.\n * You must use the {@link canvasElementDecorator} to register the canvas in the game.\n * In Ren'Py is a displayable.\n * @example\n * ```typescript\n * \\@canvasElementDecorator() // this is equivalent to canvasElementDecorator(\"CanvasExample\")\n * export class CanvasExample extends Container implements CanvasBase<ICanvasExampleMemory> {\n * get memory(): ICanvasExampleMemory {\n * return {\n * className: \"CanvasExample\",\n * // ... other properties\n * }\n * }\n * set memory(value: ICanvasExampleMemory) {\n * // ... set other properties\n * }\n * }\n * ```\n */\nexport default class CanvasBase<T2 extends ICanvasBaseMemory> extends Container {\n /**\n * This method return the memory of the canvas element.\n */\n get memory(): T2 { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * This method set the memory of the canvas element.\n */\n set memory(_value: T2) { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n}\n"]}
1
+ {"version":3,"sources":["../../../src/classes/canvas/CanvasBase.ts"],"names":[],"mappings":";AAAA,SAAS,iBAAiB;AA2B1B,IAAqB,aAArB,cAAsE,UAAU;AAAA,EAAhF;AAAA;AAYI;AAAA;AAAA;AAAA,oBAAmB;AAAA;AAAA;AAAA;AAAA;AAAA,EARnB,IAAI,SAAa;AAAE,UAAM,IAAI,MAAM,2DAA2D;AAAA,EAAE;AAAA;AAAA;AAAA;AAAA,EAIhG,IAAI,OAAO,QAAY;AAAE,UAAM,IAAI,MAAM,2DAA2D;AAAA,EAAE;AAK1G","sourcesContent":["import { Container } from \"pixi.js\";\nimport { canvasElementDecorator } from \"../../decorators\";\nimport { getCanvasElementInstanceById } from \"../../decorators/CanvasElementDecorator\";\nimport { ICanvasBaseMemory } from \"../../interface/canvas\";\n\n/**\n * This class is used to create a canvas element to add into a Pixi Application.\n * You can use GameWindowManager.addCanvasElement() to add this element into the application.\n * This class should be implemented and the memory method should be overridden.\n * You must use the {@link canvasElementDecorator} to register the canvas in the game.\n * In Ren'Py is a displayable.\n * @example\n * ```typescript\n * \\@canvasElementDecorator() // this is equivalent to canvasElementDecorator(\"CanvasExample\")\n * export class CanvasExample extends Container implements CanvasBase<ICanvasExampleMemory> {\n * get memory(): ICanvasExampleMemory {\n * return {\n * pixivnId: \"CanvasExample\",\n * // ... other properties\n * }\n * }\n * set memory(value: ICanvasExampleMemory) {\n * // ... set other properties\n * }\n * }\n * ```\n */\nexport default class CanvasBase<T2 extends ICanvasBaseMemory> extends Container {\n /**\n * This method return the memory of the canvas element.\n */\n get memory(): T2 { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * This method set the memory of the canvas element.\n */\n set memory(_value: T2) { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * Get the id of the canvas element. This variable is used in the system to get the canvas element by id, {@link getCanvasElementInstanceById}\n */\n pixivnId: string = \"canvas_element_id_not_set\"\n}\n"]}
@@ -3,6 +3,7 @@ import ICanvasContainerMemory from '../../interface/canvas/ICanvasContainerMemor
3
3
  import CanvasBase from './CanvasBase.mjs';
4
4
  import '../../interface/canvas/ICanvasBaseMemory.mjs';
5
5
 
6
+ declare const CANVAS_CONTAINER_ID = "CanvasContainer";
6
7
  /**
7
8
  * This class is a extension of the [PIXI.Container class](https://pixijs.com/8.x/examples/basic/container), it has the same properties and methods,
8
9
  * but it has the ability to be saved and loaded by the Pixi'VN library.
@@ -21,10 +22,12 @@ import '../../interface/canvas/ICanvasBaseMemory.mjs';
21
22
  * ```
22
23
  */
23
24
  declare class CanvasContainer extends Container implements CanvasBase<ICanvasContainerMemory> {
25
+ constructor(options?: ContainerOptions);
26
+ pixivnId: string;
24
27
  get memory(): ICanvasContainerMemory;
25
28
  set memory(value: ICanvasContainerMemory);
26
29
  }
27
30
  declare function getMemoryContainer<T extends Container>(element: T): ICanvasContainerMemory;
28
31
  declare function setMemoryContainer<T extends Container>(element: T | Container, memory: ContainerOptions): void;
29
32
 
30
- export { CanvasContainer as default, getMemoryContainer, setMemoryContainer };
33
+ export { CANVAS_CONTAINER_ID, CanvasContainer as default, getMemoryContainer, setMemoryContainer };
@@ -3,6 +3,7 @@ import ICanvasContainerMemory from '../../interface/canvas/ICanvasContainerMemor
3
3
  import CanvasBase from './CanvasBase.js';
4
4
  import '../../interface/canvas/ICanvasBaseMemory.js';
5
5
 
6
+ declare const CANVAS_CONTAINER_ID = "CanvasContainer";
6
7
  /**
7
8
  * This class is a extension of the [PIXI.Container class](https://pixijs.com/8.x/examples/basic/container), it has the same properties and methods,
8
9
  * but it has the ability to be saved and loaded by the Pixi'VN library.
@@ -21,10 +22,12 @@ import '../../interface/canvas/ICanvasBaseMemory.js';
21
22
  * ```
22
23
  */
23
24
  declare class CanvasContainer extends Container implements CanvasBase<ICanvasContainerMemory> {
25
+ constructor(options?: ContainerOptions);
26
+ pixivnId: string;
24
27
  get memory(): ICanvasContainerMemory;
25
28
  set memory(value: ICanvasContainerMemory);
26
29
  }
27
30
  declare function getMemoryContainer<T extends Container>(element: T): ICanvasContainerMemory;
28
31
  declare function setMemoryContainer<T extends Container>(element: T | Container, memory: ContainerOptions): void;
29
32
 
30
- export { CanvasContainer as default, getMemoryContainer, setMemoryContainer };
33
+ export { CANVAS_CONTAINER_ID, CanvasContainer as default, getMemoryContainer, setMemoryContainer };
@@ -95,40 +95,43 @@ function getTextStyle(style) {
95
95
 
96
96
  // src/decorators/EventDecorator.ts
97
97
  var registeredEvents = {};
98
- function getEventTypeByClassName(eventName) {
98
+ function getEventTypeById(eventId) {
99
99
  try {
100
- let eventType = registeredEvents[eventName];
100
+ let eventType = registeredEvents[eventId];
101
101
  if (!eventType) {
102
- console.error(`[Pixi'VN] Event ${eventName} not found`);
102
+ console.error(`[Pixi'VN] Event ${eventId} not found`);
103
103
  return;
104
104
  }
105
105
  new eventType();
106
106
  return eventType;
107
107
  } catch (e) {
108
- console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e);
108
+ console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e);
109
109
  return;
110
110
  }
111
111
  }
112
- function getEventInstanceByClassName(eventName) {
112
+ function getEventInstanceById(eventId) {
113
113
  try {
114
- let eventType = registeredEvents[eventName];
114
+ let eventType = registeredEvents[eventId];
115
115
  if (!eventType) {
116
- console.error(`[Pixi'VN] Event ${eventName} not found`);
116
+ console.error(`[Pixi'VN] Event ${eventId} not found`);
117
117
  return;
118
118
  }
119
119
  let event = new eventType();
120
120
  return event;
121
121
  } catch (e) {
122
- console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e);
122
+ console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e);
123
123
  return;
124
124
  }
125
125
  }
126
126
 
127
127
  // src/classes/canvas/CanvasSprite.ts
128
+ var CANVAS_SPRITE_ID = "CanvasSprite";
128
129
  var CanvasSprite = class _CanvasSprite extends pixi_js.Sprite {
129
- constructor() {
130
- super(...arguments);
130
+ constructor(options) {
131
+ super(options);
132
+ this.pixivnId = CANVAS_SPRITE_ID;
131
133
  this._onEvents = {};
134
+ this.pixivnId = this.constructor.prototype.pixivnId;
132
135
  }
133
136
  get memory() {
134
137
  return getMemorySprite(this);
@@ -169,9 +172,9 @@ var CanvasSprite = class _CanvasSprite extends pixi_js.Sprite {
169
172
  * ```
170
173
  */
171
174
  onEvent(event, eventClass) {
172
- let className = eventClass.name;
173
- let instance = getEventInstanceByClassName(className);
174
- this._onEvents[event] = className;
175
+ let id = eventClass.prototype.id;
176
+ let instance = getEventInstanceById(id);
177
+ this._onEvents[event] = id;
175
178
  if (instance) {
176
179
  super.on(event, () => {
177
180
  instance.fn(event, this);
@@ -200,7 +203,7 @@ var CanvasSprite = class _CanvasSprite extends pixi_js.Sprite {
200
203
  function getMemorySprite(element) {
201
204
  let temp = getMemoryContainer(element);
202
205
  return __spreadProps(__spreadValues({}, temp), {
203
- className: "CanvasSprite",
206
+ pixivnId: element.pixivnId,
204
207
  textureImage: getTextureMemory(element.texture),
205
208
  anchor: { x: element.anchor.x, y: element.anchor.y },
206
209
  roundPixels: element.roundPixels,
@@ -223,8 +226,8 @@ function setMemorySprite(element, memory) {
223
226
  }
224
227
  memory.roundPixels && (element.roundPixels = memory.roundPixels);
225
228
  for (let event in memory.onEvents) {
226
- let className = memory.onEvents[event];
227
- let instance = getEventTypeByClassName(className);
229
+ let id = memory.onEvents[event];
230
+ let instance = getEventTypeById(id);
228
231
  if (instance) {
229
232
  element.onEvent(event, instance);
230
233
  }
@@ -232,9 +235,11 @@ function setMemorySprite(element, memory) {
232
235
  }
233
236
 
234
237
  // src/classes/canvas/CanvasImage.ts
238
+ var CANVAS_IMAGE_ID = "CanvasImage";
235
239
  var CanvasImage = class _CanvasImage extends CanvasSprite {
236
240
  constructor(options, imageLink) {
237
241
  super(options);
242
+ this.pixivnId = CANVAS_IMAGE_ID;
238
243
  this.imageLink = "";
239
244
  if (imageLink) {
240
245
  this.imageLink = imageLink;
@@ -242,12 +247,13 @@ var CanvasImage = class _CanvasImage extends CanvasSprite {
242
247
  }
243
248
  get memory() {
244
249
  return __spreadProps(__spreadValues({}, getMemorySprite(this)), {
245
- className: "CanvasImage",
246
- textureImage: { image: this.imageLink }
250
+ pixivnId: this.pixivnId,
251
+ imageLink: this.imageLink
247
252
  });
248
253
  }
249
254
  set memory(memory) {
250
255
  setMemorySprite(this, memory);
256
+ this.imageLink = memory.imageLink;
251
257
  }
252
258
  static from(source, skipCache) {
253
259
  let sprite = pixi_js.Sprite.from(source, skipCache);
@@ -275,10 +281,13 @@ var CanvasImage = class _CanvasImage extends CanvasSprite {
275
281
  });
276
282
  }
277
283
  };
284
+ var CANVAS_TEXT_ID = "CanvasText";
278
285
  var CanvasText = class extends pixi_js.Text {
279
- constructor() {
280
- super(...arguments);
286
+ constructor(options) {
287
+ super(options);
288
+ this.pixivnId = CANVAS_TEXT_ID;
281
289
  this._onEvents = {};
290
+ this.pixivnId = this.constructor.prototype.pixivnId;
282
291
  }
283
292
  get memory() {
284
293
  return getMemoryText(this);
@@ -319,9 +328,9 @@ var CanvasText = class extends pixi_js.Text {
319
328
  * ```
320
329
  */
321
330
  onEvent(event, eventClass) {
322
- let className = eventClass.name;
323
- let instance = getEventInstanceByClassName(className);
324
- this._onEvents[event] = className;
331
+ let id = eventClass.prototype.id;
332
+ let instance = getEventInstanceById(id);
333
+ this._onEvents[event] = id;
325
334
  if (instance) {
326
335
  super.on(event, () => {
327
336
  instance.fn(event, this);
@@ -344,7 +353,7 @@ var CanvasText = class extends pixi_js.Text {
344
353
  function getMemoryText(element) {
345
354
  let temp = getMemoryContainer(element);
346
355
  return __spreadProps(__spreadValues({}, temp), {
347
- className: "CanvasText",
356
+ pixivnId: element.pixivnId,
348
357
  anchor: { x: element.anchor.x, y: element.anchor.y },
349
358
  text: element.text,
350
359
  resolution: element.resolution,
@@ -367,8 +376,8 @@ function setMemoryText(element, memory) {
367
376
  memory.style && (element.style = memory.style);
368
377
  memory.roundPixels && (element.roundPixels = memory.roundPixels);
369
378
  for (let event in memory.onEvents) {
370
- let className = memory.onEvents[event];
371
- let instance = getEventTypeByClassName(className);
379
+ let id = memory.onEvents[event];
380
+ let instance = getEventTypeById(id);
372
381
  if (instance) {
373
382
  element.onEvent(event, instance);
374
383
  }
@@ -377,28 +386,28 @@ function setMemoryText(element, memory) {
377
386
 
378
387
  // src/decorators/CanvasElementDecorator.ts
379
388
  var registeredCanvasElement = {};
380
- function getCanvasElementInstanceByClassName(canvasName) {
389
+ function getCanvasElementInstanceById(canvasId) {
381
390
  try {
382
- let eventType = registeredCanvasElement[canvasName];
391
+ let eventType = registeredCanvasElement[canvasId];
383
392
  if (!eventType) {
384
- if (canvasName === "CanvasContainer") {
393
+ if (canvasId === CANVAS_CONTAINER_ID) {
385
394
  eventType = CanvasContainer;
386
- } else if (canvasName === "CanvasImage") {
395
+ } else if (canvasId === CANVAS_IMAGE_ID) {
387
396
  eventType = CanvasImage;
388
- } else if (canvasName === "CanvasSprite") {
397
+ } else if (canvasId === CANVAS_SPRITE_ID) {
389
398
  eventType = CanvasSprite;
390
- } else if (canvasName === "CanvasText") {
399
+ } else if (canvasId === CANVAS_TEXT_ID) {
391
400
  eventType = CanvasText;
392
401
  }
393
402
  }
394
403
  if (!eventType) {
395
- console.error(`[Pixi'VN] CanvasElement ${canvasName} not found`);
404
+ console.error(`[Pixi'VN] CanvasElement ${canvasId} not found`);
396
405
  return;
397
406
  }
398
407
  let canvasElement = new eventType();
399
408
  return canvasElement;
400
409
  } catch (e) {
401
- console.error(`[Pixi'VN] Error while getting CanvasElement ${canvasName}`, e);
410
+ console.error(`[Pixi'VN] Error while getting CanvasElement ${canvasId}`, e);
402
411
  return;
403
412
  }
404
413
  }
@@ -415,17 +424,23 @@ function exportCanvasElement(element) {
415
424
  return element.memory;
416
425
  }
417
426
  function importCanvasElement(memory) {
418
- let element = getCanvasElementInstanceByClassName(memory.className);
427
+ let element = getCanvasElementInstanceById(memory.pixivnId);
419
428
  if (element) {
420
429
  element.memory = memory;
421
430
  } else {
422
- throw new Error("[Pixi'VN] The element " + memory.className + " could not be created");
431
+ throw new Error("[Pixi'VN] The element " + memory.pixivnId + " could not be created");
423
432
  }
424
433
  return element;
425
434
  }
426
435
 
427
436
  // src/classes/canvas/CanvasContainer.ts
437
+ var CANVAS_CONTAINER_ID = "CanvasContainer";
428
438
  var CanvasContainer = class extends pixi_js.Container {
439
+ constructor(options) {
440
+ super(options);
441
+ this.pixivnId = CANVAS_CONTAINER_ID;
442
+ this.pixivnId = this.constructor.prototype.pixivnId;
443
+ }
429
444
  get memory() {
430
445
  let memory = getMemoryContainer(this);
431
446
  this.children.forEach((child) => {
@@ -441,8 +456,12 @@ var CanvasContainer = class extends pixi_js.Container {
441
456
  }
442
457
  };
443
458
  function getMemoryContainer(element) {
459
+ let className = "CanvasContainer";
460
+ if (element.hasOwnProperty("pixivnId")) {
461
+ className = element.pixivnId;
462
+ }
444
463
  return {
445
- className: "CanvasContainer",
464
+ pixivnId: className,
446
465
  elements: [],
447
466
  width: element.width,
448
467
  height: element.height,
@@ -507,6 +526,7 @@ function setMemoryContainer(element, memory) {
507
526
  memory.hitArea && (element.hitArea = memory.hitArea);
508
527
  }
509
528
 
529
+ exports.CANVAS_CONTAINER_ID = CANVAS_CONTAINER_ID;
510
530
  exports.default = CanvasContainer;
511
531
  exports.getMemoryContainer = getMemoryContainer;
512
532
  exports.setMemoryContainer = setMemoryContainer;
@@ -1 +1 @@
1
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{ Container, ContainerOptions } from \"pixi.js\";\nimport { exportCanvasElement, importCanvasElement } from \"../../functions/CanvasUtility\";\nimport ICanvasContainerMemory from \"../../interface/canvas/ICanvasContainerMemory\";\nimport CanvasBase from \"./CanvasBase\";\n\n/**\n * This class is a extension of the [PIXI.Container class](https://pixijs.com/8.x/examples/basic/container), it has the same properties and methods, \n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const container = new CanvasContainer();\n * GameWindowManager.addCanvasElement(container);\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * for (let i = 0; i < 25; i++)\n * {\n * const bunny = new CanvasSprite(texture);\n * bunny.x = (i % 5) * 40;\n * bunny.y = Math.floor(i / 5) * 40;\n * container.addChild(bunny);\n * }\n * ```\n */\nexport default class CanvasContainer extends Container implements CanvasBase<ICanvasContainerMemory> {\n get memory(): ICanvasContainerMemory {\n let memory = getMemoryContainer(this)\n this.children.forEach(child => {\n memory.elements.push(exportCanvasElement(child as CanvasBase<any>))\n })\n return memory\n }\n set memory(value: ICanvasContainerMemory) {\n setMemoryContainer(this, value)\n value.elements.forEach(child => {\n this.addChild(importCanvasElement(child))\n })\n }\n}\n\nexport function getMemoryContainer<T extends Container>(element: T): ICanvasContainerMemory {\n return {\n className: \"CanvasContainer\",\n elements: [],\n\n width: element.width,\n height: element.height,\n\n isRenderGroup: element.isRenderGroup,\n blendMode: element.blendMode,\n tint: element.tint,\n alpha: element.alpha,\n angle: element.angle,\n renderable: element.renderable,\n rotation: element.rotation,\n scale: { x: element.scale.x, y: element.scale.y },\n pivot: { x: element.pivot.x, y: element.pivot.y },\n position: { x: element.position.x, y: element.position.y },\n skew: { x: element.skew.x, y: element.skew.y },\n visible: element.visible,\n culled: element.culled,\n x: element.x,\n y: element.y,\n boundsArea: element.boundsArea,\n\n cursor: element.cursor,\n eventMode: element.eventMode,\n interactive: element.interactive,\n interactiveChildren: element.interactiveChildren,\n hitArea: element.hitArea\n }\n}\n\nexport function setMemoryContainer<T extends Container>(element: T | Container, memory: ContainerOptions) {\n memory.width && (element.width = memory.width)\n memory.height && (element.height = memory.height)\n\n memory.isRenderGroup && (element.isRenderGroup = memory.isRenderGroup)\n memory.blendMode && (element.blendMode = memory.blendMode)\n memory.tint && (element.tint = memory.tint)\n memory.alpha && (element.alpha = memory.alpha)\n memory.angle && (element.angle = memory.angle)\n memory.renderable && (element.renderable = memory.renderable)\n memory.rotation && (element.rotation = memory.rotation)\n if (memory.scale) {\n if (typeof memory.scale === \"number\") {\n element.scale.set(memory.scale, memory.scale)\n }\n else {\n element.scale.set(memory.scale.x, memory.scale.y)\n }\n }\n if (memory.pivot) {\n if (typeof memory.pivot === \"number\") {\n element.pivot.set(memory.pivot, memory.pivot)\n }\n else {\n element.pivot.set(memory.pivot.x, memory.pivot.y)\n }\n }\n memory.position && (element.position.set(memory.position.x, memory.position.y))\n memory.skew && (element.skew.set(memory.skew.x, memory.skew.y))\n memory.visible && (element.visible = memory.visible)\n memory.culled && (element.culled = memory.culled)\n memory.x && (element.x = memory.x)\n memory.y && (element.y = memory.y)\n memory.boundsArea && (element.boundsArea = memory.boundsArea)\n\n memory.cursor && (element.cursor = memory.cursor)\n memory.eventMode && (element.eventMode = memory.eventMode)\n memory.interactive && (element.interactive = memory.interactive)\n memory.interactiveChildren && (element.interactiveChildren = memory.interactiveChildren)\n memory.hitArea && (element.hitArea = memory.hitArea)\n}\n","import { Container } from \"pixi.js\";\nimport { canvasElementDecorator } from \"../../decorators\";\nimport { ICanvasBaseMemory } from \"../../interface/canvas\";\n\n/**\n * This class is used to create a canvas element to add into a Pixi Application.\n * You can use GameWindowManager.addCanvasElement() to add this element into the application.\n * This class should be implemented and the memory method should be overridden.\n * You must use the {@link canvasElementDecorator} to register the canvas in the game.\n * In Ren'Py is a displayable.\n * @example\n * ```typescript\n * \\@canvasElementDecorator() // this is equivalent to canvasElementDecorator(\"CanvasExample\")\n * export class CanvasExample extends Container implements CanvasBase<ICanvasExampleMemory> {\n * get memory(): ICanvasExampleMemory {\n * return {\n * className: \"CanvasExample\",\n * // ... other properties\n * }\n * }\n * set memory(value: ICanvasExampleMemory) {\n * // ... set other properties\n * }\n * }\n * ```\n */\nexport default class CanvasBase<T2 extends ICanvasBaseMemory> extends Container {\n /**\n * This method return the memory of the canvas element.\n */\n get memory(): T2 { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * This method set the memory of the canvas element.\n */\n set memory(_value: T2) { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n}\n","import { Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasImageMemory from \"../../interface/canvas/ICanvasImageMemory\";\nimport CanvasSprite, { getMemorySprite, setMemorySprite } from \"./CanvasSprite\";\n\n/**\n * This class is a extension of the CanvasSprite class, it has the same properties and methods,\n * but it has some features that make texture management easier.\n * You need to use CanvasImage.load() to show the image in the canvas.\n * This class is used for functions like addImage, loadImages and showWithDissolveTransition.\n * @example\n * ```typescript\n * let alien = new CanvasImage({\n * anchor: { x: 0.5, y: 0.5 },\n * x: 100,\n * y: 100,\n * }, 'https://pixijs.com/assets/eggHead.png')\n * await alien.load()\n * GameWindowManager.addCanvasElement(\"alien\", alien)\n * ```\n * @example\n * ```typescript\n * let alien = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * alien.anchor.set(0.5);\n * alien.x = 100\n * alien.y = 100\n * await alien.load()\n * ```\n */\nexport default class CanvasImage extends CanvasSprite<ICanvasImageMemory> {\n constructor(options?: SpriteOptions | Texture | undefined, imageLink?: string) {\n super(options)\n if (imageLink) {\n this.imageLink = imageLink\n }\n }\n override get memory(): ICanvasImageMemory {\n return {\n ...getMemorySprite(this),\n className: \"CanvasImage\",\n textureImage: { image: this.imageLink },\n }\n }\n override set memory(memory: ICanvasImageMemory) {\n setMemorySprite(this, memory)\n }\n imageLink: string = \"\"\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean) {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasImage()\n mySprite.texture = sprite.texture\n return mySprite\n }\n /** \n * Load the image from the link and set the texture of the sprite.\n * @param image The link of the image. If it is not set, it will use the imageLink property.\n * @returns A promise that resolves when the image is loaded.\n */\n async load(image?: string) {\n if (!image) {\n image = this.imageLink\n }\n return getTexture(this.imageLink)\n .then((texture) => {\n if (texture) {\n this.texture = texture\n }\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error into CanvasImage.load()\", e)\n })\n }\n}\n","import { Assets, TextStyle, TextStyleOptions, Texture } from 'pixi.js';\n\n/**\n * Get a texture from a url.\n * @param imageUrl is the url of the image.\n * @returns the texture of the image, or a text with the error.\n */\nexport async function getTexture(imageUrl: string): Promise<Texture | void> {\n if (Assets.cache.has(imageUrl)) {\n return Assets.get(imageUrl)\n }\n return Assets.load(imageUrl)\n .then((texture) => {\n if (!texture) {\n console.error(\"[Pixi'VN] Texture not found\", imageUrl)\n return\n }\n // if texture not is a Texture, then it is a TextureResource\n if (!(texture instanceof Texture)) {\n console.error(\"[Pixi'VN] File not is a image\", imageUrl)\n return\n }\n\n return texture\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error loading image\", e)\n return\n })\n}\n\nexport function getTextStyle(style: TextStyle): TextStyleOptions {\n let fill = style.fill\n if (fill instanceof Object) {\n // TODO: FillGradient and FillPattern are not supported yet\n console.warn(\"[Pixi'VN] CanvasText.style.fill is a FillGradient or FillPattern, this is not supported yet.\", fill)\n fill = \"#00FF00\"\n }\n return {\n align: style.align,\n breakWords: style.breakWords,\n dropShadow: style.dropShadow,\n fill: fill,\n fontFamily: style.fontFamily,\n fontSize: style.fontSize,\n fontStyle: style.fontStyle,\n fontVariant: style.fontVariant,\n fontWeight: style.fontWeight,\n leading: style.leading,\n letterSpacing: style.letterSpacing,\n lineHeight: style.lineHeight,\n padding: style.padding,\n stroke: style.stroke,\n textBaseline: style.textBaseline,\n trim: style.trim,\n whiteSpace: style.whiteSpace,\n wordWrap: style.wordWrap,\n wordWrapWidth: style.wordWrapWidth,\n }\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { getEventInstanceByClassName, getEventTypeByClassName } from \"../../decorators/EventDecorator\";\nimport { getTextureMemory } from \"../../functions/CanvasUtility\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasBaseMemory from \"../../interface/canvas/ICanvasBaseMemory\";\nimport ICanvasSpriteMemory, { ICanvasSpriteBaseMemory } from \"../../interface/canvas/ICanvasSpriteMemory\";\nimport { CanvasEventNamesType } from \"../../types/CanvasEventNamesType\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\n/**\n * This class is a extension of the [PIXI.Sprite class](https://pixijs.com/8.x/examples/sprite/basic), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * const sprite = CanvasSprite.from(texture);\n *\n * sprite.anchor.set(0.5);\n * sprite.x = GameWindowManager.screen.width / 2;\n * sprite.y = GameWindowManager.screen.height / 2;\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\nexport default class CanvasSprite<Memory extends SpriteOptions & ICanvasBaseMemory = ICanvasSpriteMemory> extends Sprite implements CanvasBase<Memory | ICanvasSpriteMemory> {\n get memory(): Memory | ICanvasSpriteMemory {\n return getMemorySprite(this)\n }\n set memory(value: ICanvasSpriteMemory) {\n setMemorySprite(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasSprite> {\n * override fn(event: CanvasEventNamesType, sprite: CanvasSprite): void {\n * if (event === 'pointerdown') {\n * sprite.scale.x *= 1.25;\n * sprite.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * let sprite = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * await sprite.load()\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let className = eventClass.name\n let instance = getEventInstanceByClassName(className)\n this._onEvents[event] = className\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean): CanvasSprite<any> {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasSprite()\n mySprite.texture = sprite.texture\n return mySprite\n }\n}\n\nexport function getMemorySprite<T extends CanvasSprite<any>>(element: T | CanvasSprite<any>): ICanvasSpriteMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n className: \"CanvasSprite\",\n textureImage: getTextureMemory((element as any).texture),\n anchor: { x: element.anchor.x, y: element.anchor.y },\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemorySprite<Memory extends ICanvasSpriteBaseMemory>(element: CanvasSprite<any>, memory: Memory) {\n setMemoryContainer(element, memory)\n getTexture(memory.textureImage.image).then((texture) => {\n if (texture) {\n element.texture = texture\n }\n })\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let className = memory.onEvents[event]\n let instance = getEventTypeByClassName(className)\n if (instance) {\n element.onEvent(event, instance)\n }\n }\n}\n","import { CanvasEvent } from \"../classes\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasEventNamesType } from \"../types/CanvasEventNamesType\"\nimport { EventIdType } from \"../types/EventIdType\"\n\n/**\n * Canvas Event Register\n */\nexport const registeredEvents: { [name: EventIdType]: typeof CanvasEvent<CanvasEventNamesType> } = {}\n/**\n * Is a decorator that register a event in the game.\n * Is a required decorator for use the event in the game.\n * Thanks to this decoration the game has the possibility of updating the events to the latest modification and saving the game.\n * @param name is th identifier of the event, by default is the name of the class\n * @returns \n */\nexport default function eventDecorator(name?: EventIdType) {\n return function (target: typeof CanvasEvent<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredEvents[name]) {\n console.warn(`[Pixi'VN] Event ${name} already exists, it will be overwritten`)\n }\n registeredEvents[name] = target\n }\n}\n\n/**\n * Get an event type by the class name.\n * @param eventName The name of the class.\n * @returns The event type.\n */\nexport function getEventTypeByClassName<T = typeof CanvasEvent<CanvasBase<any>>>(eventName: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventName]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventName} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e)\n return\n }\n}\n\n/**\n * Get an event instance by the class name.\n * @param eventName The name of the class.\n * @returns The event instance.\n */\nexport function getEventInstanceByClassName<T = CanvasEvent<CanvasBase<any>>>(eventName: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventName]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventName} not found`)\n return\n }\n let event = new eventType()\n return event as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e)\n return\n }\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Text } from \"pixi.js\";\nimport { getEventInstanceByClassName, getEventTypeByClassName } from \"../../decorators/EventDecorator\";\nimport { getTextStyle } from \"../../functions/TextureUtility\";\nimport ICanvasTextMemory from \"../../interface/canvas/ICanvasTextTextMemory\";\nimport { CanvasEventNamesType } from \"../../types/CanvasEventNamesType\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\n/**\n * This class is a extension of the [PIXI.Text class](https://pixijs.com/8.x/examples/text/pixi-text), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\nexport default class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {\n get memory(): ICanvasTextMemory {\n return getMemoryText(this)\n }\n set memory(value: ICanvasTextMemory) {\n setMemoryText(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasText> {\n * override fn(event: CanvasEventNamesType, text: CanvasText): void {\n * if (event === 'pointerdown') {\n * text.scale.x *= 1.25;\n * text.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n *\n * text.eventMode = 'static';\n * text.cursor = 'pointer';\n * text.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let className = eventClass.name\n let instance = getEventInstanceByClassName(className)\n this._onEvents[event] = className\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n}\n\nexport function getMemoryText<T extends CanvasText>(element: T | CanvasText): ICanvasTextMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n className: \"CanvasText\",\n anchor: { x: element.anchor.x, y: element.anchor.y },\n text: element.text,\n resolution: element.resolution,\n style: getTextStyle(element.style),\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemoryText(element: CanvasText, memory: ICanvasTextMemory) {\n setMemoryContainer(element, memory)\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.text && (element.text = memory.text)\n memory.resolution && (element.resolution = memory.resolution)\n memory.style && (element.style = memory.style)\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let className = memory.onEvents[event]\n let instance = getEventTypeByClassName(className)\n if (instance) {\n element.onEvent(event as CanvasEventNamesType, instance)\n }\n }\n}\n","import { CanvasContainer, CanvasImage, CanvasSprite, CanvasText } from \"../classes/canvas\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasElementTagType } from \"../types/CanvasElementTagType\"\n\nexport const registeredCanvasElement: { [name: CanvasElementTagType]: typeof CanvasBase<any> } = {}\n/**\n * Is a decorator that register a canvas element in the game.\n * @param name Name of the canvas element, by default it will use the class name. If the name is already registered, it will show a warning\n * @returns \n */\nexport default function canvasElementDecorator(name?: CanvasElementTagType) {\n return function (target: typeof CanvasBase<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredCanvasElement[name]) {\n console.warn(`[Pixi'VN] CanvasElement ${name} already registered`)\n }\n registeredCanvasElement[name] = target\n }\n}\n\nexport function getCanvasElementTypeByClassName<T extends typeof CanvasBase<any>>(canvasName: CanvasElementTagType): T | undefined {\n try {\n let eventType = registeredCanvasElement[canvasName]\n if (!eventType) {\n console.error(`[Pixi'VN] CanvasElement ${canvasName} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting CanvasElement ${canvasName}`, e)\n return\n }\n}\n\nexport function getCanvasElementInstanceByClassName<T extends CanvasBase<any>>(canvasName: CanvasElementTagType): T | undefined {\n try {\n let eventType = registeredCanvasElement[canvasName]\n if (!eventType) {\n if (canvasName === \"CanvasContainer\") {\n eventType = CanvasContainer\n }\n else if (canvasName === \"CanvasImage\") {\n eventType = CanvasImage\n }\n else if (canvasName === \"CanvasSprite\") {\n eventType = CanvasSprite\n }\n else if (canvasName === \"CanvasText\") {\n eventType = CanvasText\n }\n }\n\n if (!eventType) {\n console.error(`[Pixi'VN] CanvasElement ${canvasName} not found`)\n return\n }\n let canvasElement = new eventType()\n return canvasElement as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting CanvasElement ${canvasName}`, e)\n return\n }\n}\n","import { Texture } from \"pixi.js\";\nimport { CanvasBase } from \"../classes/canvas\";\nimport { getCanvasElementInstanceByClassName } from \"../decorators/CanvasElementDecorator\";\nimport { ICanvasBaseMemory, ITextureMemory } from \"../interface/canvas\";\n\n/**\n * Get the memory object of the PixiJS texture\n * @param texture PixiJS Texture object\n * @returns Memory object of the texture\n */\nexport function getTextureMemory(texture: Texture): ITextureMemory {\n let sourceTexture = texture.source\n let textureMemory: ITextureMemory = {\n image: sourceTexture.label\n }\n return textureMemory\n}\n\n/**\n * Export a Canvas element to a memory object\n * @param element Canvas element\n * @returns Memory object of the canvas\n */\nexport function exportCanvasElement<T extends CanvasBase<any>>(\n element: T,\n): ICanvasBaseMemory {\n return element.memory\n}\n\n/**\n * Import a Canvas element from a memory object\n * @param memory Memory object of the canvas\n * @returns Canvas element\n */\nexport function importCanvasElement<T extends CanvasBase<any>>(\n memory: ICanvasBaseMemory,\n): T {\n let element = getCanvasElementInstanceByClassName<T>(memory.className)\n if (element) {\n element.memory = memory\n }\n else {\n throw new Error(\"[Pixi'VN] The element \" + memory.className + \" could not be created\")\n }\n\n return element\n}\n"]}
1
+ 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{ Container, ContainerOptions } from \"pixi.js\";\nimport { exportCanvasElement, importCanvasElement } from \"../../functions/CanvasUtility\";\nimport ICanvasContainerMemory from \"../../interface/canvas/ICanvasContainerMemory\";\nimport CanvasBase from \"./CanvasBase\";\n\nexport const CANVAS_CONTAINER_ID = \"CanvasContainer\"\n\n/**\n * This class is a extension of the [PIXI.Container class](https://pixijs.com/8.x/examples/basic/container), it has the same properties and methods, \n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const container = new CanvasContainer();\n * GameWindowManager.addCanvasElement(container);\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * for (let i = 0; i < 25; i++)\n * {\n * const bunny = new CanvasSprite(texture);\n * bunny.x = (i % 5) * 40;\n * bunny.y = Math.floor(i / 5) * 40;\n * container.addChild(bunny);\n * }\n * ```\n */\nexport default class CanvasContainer extends Container implements CanvasBase<ICanvasContainerMemory> {\n constructor(options?: ContainerOptions) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId\n }\n pixivnId: string = CANVAS_CONTAINER_ID\n get memory(): ICanvasContainerMemory {\n let memory = getMemoryContainer(this)\n this.children.forEach(child => {\n memory.elements.push(exportCanvasElement(child as CanvasBase<any>))\n })\n return memory\n }\n set memory(value: ICanvasContainerMemory) {\n setMemoryContainer(this, value)\n value.elements.forEach(child => {\n this.addChild(importCanvasElement(child))\n })\n }\n}\n\nexport function getMemoryContainer<T extends Container>(element: T): ICanvasContainerMemory {\n let className = \"CanvasContainer\"\n if (element.hasOwnProperty(\"pixivnId\")) {\n className = (element as any).pixivnId\n }\n return {\n pixivnId: className,\n elements: [],\n\n width: element.width,\n height: element.height,\n\n isRenderGroup: element.isRenderGroup,\n blendMode: element.blendMode,\n tint: element.tint,\n alpha: element.alpha,\n angle: element.angle,\n renderable: element.renderable,\n rotation: element.rotation,\n scale: { x: element.scale.x, y: element.scale.y },\n pivot: { x: element.pivot.x, y: element.pivot.y },\n position: { x: element.position.x, y: element.position.y },\n skew: { x: element.skew.x, y: element.skew.y },\n visible: element.visible,\n culled: element.culled,\n x: element.x,\n y: element.y,\n boundsArea: element.boundsArea,\n\n cursor: element.cursor,\n eventMode: element.eventMode,\n interactive: element.interactive,\n interactiveChildren: element.interactiveChildren,\n hitArea: element.hitArea\n }\n}\n\nexport function setMemoryContainer<T extends Container>(element: T | Container, memory: ContainerOptions) {\n memory.width && (element.width = memory.width)\n memory.height && (element.height = memory.height)\n\n memory.isRenderGroup && (element.isRenderGroup = memory.isRenderGroup)\n memory.blendMode && (element.blendMode = memory.blendMode)\n memory.tint && (element.tint = memory.tint)\n memory.alpha && (element.alpha = memory.alpha)\n memory.angle && (element.angle = memory.angle)\n memory.renderable && (element.renderable = memory.renderable)\n memory.rotation && (element.rotation = memory.rotation)\n if (memory.scale) {\n if (typeof memory.scale === \"number\") {\n element.scale.set(memory.scale, memory.scale)\n }\n else {\n element.scale.set(memory.scale.x, memory.scale.y)\n }\n }\n if (memory.pivot) {\n if (typeof memory.pivot === \"number\") {\n element.pivot.set(memory.pivot, memory.pivot)\n }\n else {\n element.pivot.set(memory.pivot.x, memory.pivot.y)\n }\n }\n memory.position && (element.position.set(memory.position.x, memory.position.y))\n memory.skew && (element.skew.set(memory.skew.x, memory.skew.y))\n memory.visible && (element.visible = memory.visible)\n memory.culled && (element.culled = memory.culled)\n memory.x && (element.x = memory.x)\n memory.y && (element.y = memory.y)\n memory.boundsArea && (element.boundsArea = memory.boundsArea)\n\n memory.cursor && (element.cursor = memory.cursor)\n memory.eventMode && (element.eventMode = memory.eventMode)\n memory.interactive && (element.interactive = memory.interactive)\n memory.interactiveChildren && (element.interactiveChildren = memory.interactiveChildren)\n memory.hitArea && (element.hitArea = memory.hitArea)\n}\n","import { Container } from \"pixi.js\";\nimport { canvasElementDecorator } from \"../../decorators\";\nimport { getCanvasElementInstanceById } from \"../../decorators/CanvasElementDecorator\";\nimport { ICanvasBaseMemory } from \"../../interface/canvas\";\n\n/**\n * This class is used to create a canvas element to add into a Pixi Application.\n * You can use GameWindowManager.addCanvasElement() to add this element into the application.\n * This class should be implemented and the memory method should be overridden.\n * You must use the {@link canvasElementDecorator} to register the canvas in the game.\n * In Ren'Py is a displayable.\n * @example\n * ```typescript\n * \\@canvasElementDecorator() // this is equivalent to canvasElementDecorator(\"CanvasExample\")\n * export class CanvasExample extends Container implements CanvasBase<ICanvasExampleMemory> {\n * get memory(): ICanvasExampleMemory {\n * return {\n * pixivnId: \"CanvasExample\",\n * // ... other properties\n * }\n * }\n * set memory(value: ICanvasExampleMemory) {\n * // ... set other properties\n * }\n * }\n * ```\n */\nexport default class CanvasBase<T2 extends ICanvasBaseMemory> extends Container {\n /**\n * This method return the memory of the canvas element.\n */\n get memory(): T2 { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * This method set the memory of the canvas element.\n */\n set memory(_value: T2) { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * Get the id of the canvas element. This variable is used in the system to get the canvas element by id, {@link getCanvasElementInstanceById}\n */\n pixivnId: string = \"canvas_element_id_not_set\"\n}\n","import { Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { addImage, loadImage, showWithDissolveTransition } from \"../../functions\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasImageMemory from \"../../interface/canvas/ICanvasImageMemory\";\nimport CanvasSprite, { getMemorySprite, setMemorySprite } from \"./CanvasSprite\";\n\nexport const CANVAS_IMAGE_ID = \"CanvasImage\"\n\n/**\n * This class is a extension of the CanvasSprite class, it has the same properties and methods,\n * but it has some features that make texture management easier.\n * You need to use CanvasImage.load() to show the image in the canvas.\n * This class is used for functions like {@link addImage}, {@link loadImage} and {@link showWithDissolveTransition}.\n * @example\n * ```typescript\n * let alien = new CanvasImage({\n * anchor: { x: 0.5, y: 0.5 },\n * x: 100,\n * y: 100,\n * }, 'https://pixijs.com/assets/eggHead.png')\n * await alien.load()\n * GameWindowManager.addCanvasElement(\"alien\", alien)\n * ```\n * @example\n * ```typescript\n * let alien = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * alien.anchor.set(0.5);\n * alien.x = 100\n * alien.y = 100\n * await alien.load()\n * ```\n */\nexport default class CanvasImage extends CanvasSprite<ICanvasImageMemory> {\n pixivnId: string = CANVAS_IMAGE_ID\n constructor(options?: SpriteOptions | Texture | undefined, imageLink?: string) {\n super(options)\n if (imageLink) {\n this.imageLink = imageLink\n }\n }\n override get memory(): ICanvasImageMemory {\n return {\n ...getMemorySprite(this),\n pixivnId: this.pixivnId,\n imageLink: this.imageLink,\n }\n }\n override set memory(memory: ICanvasImageMemory) {\n setMemorySprite(this, memory)\n this.imageLink = memory.imageLink\n }\n imageLink: string = \"\"\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean) {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasImage()\n mySprite.texture = sprite.texture\n return mySprite\n }\n /** \n * Load the image from the link and set the texture of the sprite.\n * @param image The link of the image. If it is not set, it will use the imageLink property.\n * @returns A promise that resolves when the image is loaded.\n */\n async load(image?: string) {\n if (!image) {\n image = this.imageLink\n }\n return getTexture(this.imageLink)\n .then((texture) => {\n if (texture) {\n this.texture = texture\n }\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error into CanvasImage.load()\", e)\n })\n }\n}\n","import { Assets, TextStyle, TextStyleOptions, Texture } from 'pixi.js';\n\n/**\n * Get a texture from a url.\n * @param imageUrl is the url of the image.\n * @returns the texture of the image, or a text with the error.\n */\nexport async function getTexture(imageUrl: string): Promise<Texture | void> {\n if (Assets.cache.has(imageUrl)) {\n return Assets.get(imageUrl)\n }\n return Assets.load(imageUrl)\n .then((texture) => {\n if (!texture) {\n console.error(\"[Pixi'VN] Texture not found\", imageUrl)\n return\n }\n // if texture not is a Texture, then it is a TextureResource\n if (!(texture instanceof Texture)) {\n console.error(\"[Pixi'VN] File not is a image\", imageUrl)\n return\n }\n\n return texture\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error loading image\", e)\n return\n })\n}\n\nexport function getTextStyle(style: TextStyle): TextStyleOptions {\n let fill = style.fill\n if (fill instanceof Object) {\n // TODO: FillGradient and FillPattern are not supported yet\n console.warn(\"[Pixi'VN] CanvasText.style.fill is a FillGradient or FillPattern, this is not supported yet.\", fill)\n fill = \"#00FF00\"\n }\n return {\n align: style.align,\n breakWords: style.breakWords,\n dropShadow: style.dropShadow,\n fill: fill,\n fontFamily: style.fontFamily,\n fontSize: style.fontSize,\n fontStyle: style.fontStyle,\n fontVariant: style.fontVariant,\n fontWeight: style.fontWeight,\n leading: style.leading,\n letterSpacing: style.letterSpacing,\n lineHeight: style.lineHeight,\n padding: style.padding,\n stroke: style.stroke,\n textBaseline: style.textBaseline,\n trim: style.trim,\n whiteSpace: style.whiteSpace,\n wordWrap: style.wordWrap,\n wordWrapWidth: style.wordWrapWidth,\n }\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { getEventInstanceById, getEventTypeById } from \"../../decorators/EventDecorator\";\nimport { getTextureMemory } from \"../../functions/CanvasUtility\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasBaseMemory from \"../../interface/canvas/ICanvasBaseMemory\";\nimport ICanvasSpriteMemory, { ICanvasSpriteBaseMemory } from \"../../interface/canvas/ICanvasSpriteMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\nexport const CANVAS_SPRITE_ID = \"CanvasSprite\"\n\n/**\n * This class is a extension of the [PIXI.Sprite class](https://pixijs.com/8.x/examples/sprite/basic), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * const sprite = CanvasSprite.from(texture);\n *\n * sprite.anchor.set(0.5);\n * sprite.x = GameWindowManager.screen.width / 2;\n * sprite.y = GameWindowManager.screen.height / 2;\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\nexport default class CanvasSprite<Memory extends SpriteOptions & ICanvasBaseMemory = ICanvasSpriteMemory> extends Sprite implements CanvasBase<Memory | ICanvasSpriteMemory> {\n constructor(options?: SpriteOptions | Texture) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId\n }\n pixivnId: string = CANVAS_SPRITE_ID\n get memory(): Memory | ICanvasSpriteMemory {\n return getMemorySprite(this)\n }\n set memory(value: ICanvasSpriteMemory) {\n setMemorySprite(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasSprite> {\n * override fn(event: CanvasEventNamesType, sprite: CanvasSprite): void {\n * if (event === 'pointerdown') {\n * sprite.scale.x *= 1.25;\n * sprite.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * let sprite = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * await sprite.load()\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let id = eventClass.prototype.id\n let instance = getEventInstanceById(id)\n this._onEvents[event] = id\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean): CanvasSprite<any> {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasSprite()\n mySprite.texture = sprite.texture\n return mySprite\n }\n}\n\nexport function getMemorySprite<T extends CanvasSprite<any>>(element: T | CanvasSprite<any>): ICanvasSpriteMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n pixivnId: element.pixivnId,\n textureImage: getTextureMemory((element as any).texture),\n anchor: { x: element.anchor.x, y: element.anchor.y },\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemorySprite<Memory extends ICanvasSpriteBaseMemory>(element: CanvasSprite<any>, memory: Memory) {\n setMemoryContainer(element, memory)\n getTexture(memory.textureImage.image).then((texture) => {\n if (texture) {\n element.texture = texture\n }\n })\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let id = memory.onEvents[event]\n let instance = getEventTypeById(id)\n if (instance) {\n element.onEvent(event, instance)\n }\n }\n}\n","import { CanvasEvent } from \"../classes\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasEventNamesType } from \"../types\"\nimport { EventIdType } from \"../types/EventIdType\"\n\n/**\n * Canvas Event Register\n */\nexport const registeredEvents: { [name: EventIdType]: typeof CanvasEvent<CanvasEventNamesType> } = {}\n/**\n * Is a decorator that register a event in the game.\n * Is a required decorator for use the event in the game.\n * Thanks to this decoration the game has the possibility of updating the events to the latest modification and saving the game.\n * @param name is th identifier of the event, by default is the name of the class\n * @returns \n */\nexport default function eventDecorator(name?: EventIdType) {\n return function (target: typeof CanvasEvent<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredEvents[name]) {\n console.info(`[Pixi'VN] Event ${name} already exists, it will be overwritten`)\n }\n target.prototype.id = name\n registeredEvents[name] = target\n }\n}\n\n/**\n * Get an event by the id.\n * @param eventId The id of the event.\n * @returns The event type.\n */\nexport function getEventTypeById<T = typeof CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n\n/**\n * Get an event instance by the id.\n * @param eventId The id of the event.\n * @returns The event instance.\n */\nexport function getEventInstanceById<T = CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n let event = new eventType()\n return event as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Text, TextOptions } from \"pixi.js\";\nimport { getEventInstanceById, getEventTypeById } from \"../../decorators/EventDecorator\";\nimport { getTextStyle } from \"../../functions/TextureUtility\";\nimport ICanvasTextMemory from \"../../interface/canvas/ICanvasTextTextMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\nexport const CANVAS_TEXT_ID = \"CanvasText\"\n\n/**\n * This class is a extension of the [PIXI.Text class](https://pixijs.com/8.x/examples/text/pixi-text), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\nexport default class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {\n constructor(options?: TextOptions) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId\n }\n pixivnId: string = CANVAS_TEXT_ID\n get memory(): ICanvasTextMemory {\n return getMemoryText(this)\n }\n set memory(value: ICanvasTextMemory) {\n setMemoryText(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasText> {\n * override fn(event: CanvasEventNamesType, text: CanvasText): void {\n * if (event === 'pointerdown') {\n * text.scale.x *= 1.25;\n * text.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n *\n * text.eventMode = 'static';\n * text.cursor = 'pointer';\n * text.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let id = eventClass.prototype.id\n let instance = getEventInstanceById(id)\n this._onEvents[event] = id\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n}\n\nexport function getMemoryText<T extends CanvasText>(element: T | CanvasText): ICanvasTextMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n pixivnId: element.pixivnId,\n anchor: { x: element.anchor.x, y: element.anchor.y },\n text: element.text,\n resolution: element.resolution,\n style: getTextStyle(element.style),\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemoryText(element: CanvasText, memory: ICanvasTextMemory) {\n setMemoryContainer(element, memory)\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.text && (element.text = memory.text)\n memory.resolution && (element.resolution = memory.resolution)\n memory.style && (element.style = memory.style)\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let id = memory.onEvents[event]\n let instance = getEventTypeById(id)\n if (instance) {\n element.onEvent(event as CanvasEventNamesType, instance)\n }\n }\n}\n","import { CanvasContainer, CanvasImage, CanvasSprite, CanvasText } from \"../classes/canvas\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CANVAS_CONTAINER_ID } from \"../classes/canvas/CanvasContainer\"\nimport { CANVAS_IMAGE_ID } from \"../classes/canvas/CanvasImage\"\nimport { CANVAS_SPRITE_ID } from \"../classes/canvas/CanvasSprite\"\nimport { CANVAS_TEXT_ID } from \"../classes/canvas/CanvasText\"\nimport { CanvasElementTagType } from \"../types/CanvasElementTagType\"\n\nexport const registeredCanvasElement: { [name: CanvasElementTagType]: typeof CanvasBase<any> } = {}\n/**\n * Is a decorator that register a canvas element in the game.\n * @param name Name of the canvas element, by default it will use the class name. If the name is already registered, it will show a warning\n * @returns \n */\nexport default function canvasElementDecorator(name?: CanvasElementTagType) {\n return function (target: typeof CanvasBase<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredCanvasElement[name]) {\n console.warn(`[Pixi'VN] CanvasElement ${name} already registered`)\n }\n target.prototype.pixivnId = name\n registeredCanvasElement[name] = target\n }\n}\n\nexport function getCanvasElementTypeById<T extends typeof CanvasBase<any>>(canvasId: CanvasElementTagType): T | undefined {\n try {\n let eventType = registeredCanvasElement[canvasId]\n if (!eventType) {\n console.error(`[Pixi'VN] CanvasElement ${canvasId} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting CanvasElement ${canvasId}`, e)\n return\n }\n}\n\nexport function getCanvasElementInstanceById<T extends CanvasBase<any>>(canvasId: CanvasElementTagType): T | undefined {\n try {\n let eventType = registeredCanvasElement[canvasId]\n if (!eventType) {\n if (canvasId === CANVAS_CONTAINER_ID) {\n eventType = CanvasContainer\n }\n else if (canvasId === CANVAS_IMAGE_ID) {\n eventType = CanvasImage\n }\n else if (canvasId === CANVAS_SPRITE_ID) {\n eventType = CanvasSprite\n }\n else if (canvasId === CANVAS_TEXT_ID) {\n eventType = CanvasText\n }\n }\n\n if (!eventType) {\n console.error(`[Pixi'VN] CanvasElement ${canvasId} not found`)\n return\n }\n let canvasElement = new eventType()\n return canvasElement as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting CanvasElement ${canvasId}`, e)\n return\n }\n}\n","import { Texture } from \"pixi.js\";\nimport { CanvasBase } from \"../classes/canvas\";\nimport { getCanvasElementInstanceById } from \"../decorators/CanvasElementDecorator\";\nimport { ICanvasBaseMemory, ITextureMemory } from \"../interface/canvas\";\n\n/**\n * Get the memory object of the PixiJS texture\n * @param texture PixiJS Texture object\n * @returns Memory object of the texture\n */\nexport function getTextureMemory(texture: Texture): ITextureMemory {\n let sourceTexture = texture.source\n let textureMemory: ITextureMemory = {\n image: sourceTexture.label\n }\n return textureMemory\n}\n\n/**\n * Export a Canvas element to a memory object\n * @param element Canvas element\n * @returns Memory object of the canvas\n */\nexport function exportCanvasElement<T extends CanvasBase<any>>(\n element: T,\n): ICanvasBaseMemory {\n return element.memory\n}\n\n/**\n * Import a Canvas element from a memory object\n * @param memory Memory object of the canvas\n * @returns Canvas element\n */\nexport function importCanvasElement<T extends CanvasBase<any>>(\n memory: ICanvasBaseMemory,\n): T {\n let element = getCanvasElementInstanceById<T>(memory.pixivnId)\n if (element) {\n element.memory = memory\n }\n else {\n throw new Error(\"[Pixi'VN] The element \" + memory.pixivnId + \" could not be created\")\n }\n\n return element\n}\n"]}