@drincs/pixi-vn 0.3.5 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,4 +1,4 @@
1
- # Pixi'VN - Pixi Visual Novel Engine
1
+ # Pixi'VN - PixiJS Visual Novel Engine
2
2
 
3
3
  Pixi'VN is a npm package that provides various features for creating visual novels.
4
4
 
@@ -9,85 +9,6 @@ Pixi'VN is based on [Pixi.js](https://pixijs.com/), a modern 2D rendering engine
9
9
  In addition to managing the Pixi.js "Canvas", Pixi'VN offers the possibility of adding an HTML Element with the same dimensions as the "Canvas" to add interactions with the user.
10
10
  This allows the use of systems such as React, Vue, Angular, etc. to create much more complex interfaces with excellent performance.
11
11
 
12
- ## Get Started
13
-
14
- ### Installation
15
-
16
- ```bash
17
- npm install @drincs/pixi-vn
18
- ```
19
-
20
- ### Usage
21
-
22
- For the following example, we will use React to create the interface and Pixi'VN to manage the visual novel.
23
-
24
- ```typescript
25
- // main.tsx
26
-
27
- import { GameWindowManager } from '@drincs/pixi-vn'
28
- import { createRoot } from 'react-dom/client'
29
- import App from './App'
30
- import './index.css'
31
-
32
- // Canvas setup with PIXI
33
- const body = document.body
34
- if (!body) {
35
- throw new Error('body element not found')
36
- }
37
-
38
- GameWindowManager.initialize(body, 1920, 1080, {
39
- backgroundColor: "#303030"
40
- }).then(() => {
41
- // React setup with ReactDOM
42
- const root = document.getElementById('root')
43
- if (!root) {
44
- throw new Error('root element not found')
45
- }
46
-
47
- GameWindowManager.initializeHTMLLayout(root)
48
- const reactRoot = createRoot(GameWindowManager.htmlLayout)
49
-
50
- reactRoot.render(
51
- <App />
52
- )
53
- })
54
- ```
55
-
56
- This is the HTML file that will be used to load the application.
57
-
58
- ```html
59
- <!-- index.html -->
60
- <!doctype html>
61
- <html lang="en">
62
- <head>
63
- <meta charset="UTF-8" />
64
- <link rel="icon" type="image/svg+xml" href="/pixiVN.svg" />
65
- <meta name="viewport" content="width=device-width, initial-scale=1.0" />
66
- <title>Pixi'VN</title>
67
- </head>
68
- <body>
69
- <div id="root"></div>
70
- <script type="module" src="/src/main.tsx"></script>
71
- </body>
72
- </html>
73
- ```
74
-
75
- ```css
76
- /* index.css */
77
- :root {
78
- background-color: #242424;
79
- }
80
-
81
- body {
82
- margin: 0;
83
- display: flex;
84
- }
85
- ```
86
-
87
12
  ## Wiki
88
13
 
89
- For more information, visit the [Wiki](https://pixivn.readthedocs.io/)
90
-
91
- ## Why Pixi'VN?
92
-
93
- The reason why Pixi'VN was born is that current systems for creating a visual novel are based on dated systems and have many shortcomings.
14
+ For more information, visit the [Web Page](https://pixi-vn.web.app/)
package/dist/index.d.mts CHANGED
@@ -1,5 +1,6 @@
1
1
  import * as pixi_js from 'pixi.js';
2
2
  import { ContainerOptions, SpriteOptions, TextOptions, Container, Sprite, ContainerEvents, EventEmitter, Texture, TextureSourceLike, Text, UPDATE_PRIORITY, Ticker, TickerCallback, Application, ApplicationOptions } from 'pixi.js';
3
+ export { Assets } from 'pixi.js';
3
4
  import deepDiff from 'deep-diff';
4
5
 
5
6
  /**
@@ -273,11 +274,11 @@ declare class ChoiceMenuOptionLabel {
273
274
  */
274
275
  constructor(text: string, label: typeof Label, type?: LabelRunModeEnum);
275
276
  }
276
- interface IStoratedChoiceMenuOptionLabel {
277
+ type IStoratedChoiceMenuOptionLabel = {
277
278
  text: string;
278
279
  label: LabelIdType;
279
280
  type: LabelRunModeEnum;
280
- }
281
+ };
281
282
 
282
283
  /**
283
284
  * Munu is a type that contains a list of Label that a player can choose from.
@@ -295,11 +296,29 @@ declare function Pause(duration: number): PauseType;
295
296
  type RepeatType = "Repeat";
296
297
  declare const Repeat: RepeatType;
297
298
 
299
+ type StorageElementPrimaryType = string | number | boolean | undefined | null | StorageElementPrimaryType[];
300
+ type StorageElementInternalType = StorageElementPrimaryType | Record<string | number | symbol, StorageElementPrimaryType> | StorageElementInternalType[];
298
301
  /**
299
302
  * StorageElementType are all the types that can be stored in the storage
300
303
  */
301
- type StorageElementType = string | number | boolean | object | undefined | null;
304
+ type StorageElementType = StorageElementInternalType | Record<string | number | symbol, StorageElementInternalType> | {
305
+ [key: string | number | symbol]: StorageElementType;
306
+ };
302
307
 
308
+ type DialogueData = {
309
+ /**
310
+ * The text of the dialogue.
311
+ */
312
+ text: string;
313
+ /**
314
+ * The id of the character that is speaking.
315
+ */
316
+ characterId?: string;
317
+ /**
318
+ * Other parameters that can be stored in the dialogue.
319
+ */
320
+ oltherParams?: Record<string | number | symbol, StorageElementType>;
321
+ };
303
322
  /**
304
323
  * Base class for all dialogue models.
305
324
  * You can extend this class, but it is not reccomended. You can use the oltherParams property to store any other data you need.
@@ -308,13 +327,13 @@ type StorageElementType = string | number | boolean | object | undefined | null;
308
327
  * setDialogue(new DialogueBaseModel("Hello World", character))
309
328
  * ```
310
329
  */
311
- declare class DialogueBaseModel<TCharacter extends CharacterBaseModel = CharacterBaseModel> {
330
+ declare class DialogueBaseModel<TCharacter extends CharacterBaseModel = CharacterBaseModel> implements DialogueData {
312
331
  /**
313
332
  * @param text The text of the dialogue.
314
333
  * @param character The id of the character that is speaking.
315
334
  * @param oltherParams Other parameters that can be stored in the dialogue.
316
335
  */
317
- constructor(text: string, character: string | TCharacter | undefined, oltherParams?: {
336
+ constructor(text: string | DialogueData, character?: string | TCharacter, oltherParams?: {
318
337
  [key: string]: StorageElementType;
319
338
  });
320
339
  /**
@@ -331,6 +350,12 @@ declare class DialogueBaseModel<TCharacter extends CharacterBaseModel = Characte
331
350
  oltherParams: {
332
351
  [key: string]: StorageElementType;
333
352
  };
353
+ /**
354
+ * Export the dialogue to a DialogueBaseData object.
355
+ *
356
+ * @returns The data of the dialogue.
357
+ */
358
+ export(): DialogueData;
334
359
  }
335
360
 
336
361
  /**
@@ -519,11 +544,26 @@ declare class CanvasSprite<Memory extends SpriteOptions & ICanvasBaseMemory = IC
519
544
  static from(source: Texture | TextureSourceLike, skipCache?: boolean): CanvasSprite<any>;
520
545
  }
521
546
 
547
+ interface CanvasImageOptions extends SpriteOptions {
548
+ /**
549
+ * The image link to load in the canvas.
550
+ */
551
+ textureImage?: string;
552
+ }
522
553
  /**
523
554
  * This class is a extension of the CanvasSprite class, it has the same properties and methods,
524
555
  * but it has some features that make texture management easier.
525
556
  * You need to use CanvasImage.load() to show the image in the canvas.
526
- * This class is used for functions like addImage, showCanvasImages and showImageWithDissolveTransition.
557
+ * This class is used for functions like addImage, loadImages and showImageWithDissolveTransition.
558
+ * @example
559
+ * ```typescript
560
+ * let alien = new CanvasImage({ textureImage: 'https://pixijs.com/assets/eggHead.png' })
561
+ * alien.anchor.set(0.5);
562
+ * alien.x = 100
563
+ * alien.y = 100
564
+ * await alien.load()
565
+ * GameWindowManager.addCanvasElement("alien", alien)
566
+ * ```
527
567
  * @example
528
568
  * ```typescript
529
569
  * let alien = addImage("alien", 'https://pixijs.com/assets/eggHead.png')
@@ -534,6 +574,7 @@ declare class CanvasSprite<Memory extends SpriteOptions & ICanvasBaseMemory = IC
534
574
  * ```
535
575
  */
536
576
  declare class CanvasImage extends CanvasSprite<ICanvasImageMemory> {
577
+ constructor(options?: CanvasImageOptions | Texture | undefined);
537
578
  get memory(): ICanvasImageMemory;
538
579
  set memory(memory: ICanvasImageMemory);
539
580
  imageLink: string;
@@ -682,16 +723,33 @@ declare class TickerBase<TArgs extends TickerArgsType> implements ITicker<TArgs>
682
723
  fn(_t: Ticker, _args: TArgs, _tags: string | string[]): void;
683
724
  }
684
725
 
726
+ type TickerFadeAlphaProps = {
727
+ /**
728
+ * The speed of the fade
729
+ */
730
+ speed?: number;
731
+ /**
732
+ * The type of the fade
733
+ * @default "hide"
734
+ */
735
+ type?: "hide" | "show";
736
+ /**
737
+ * The limit of the fade
738
+ * @default type === "hide" ? 0 : 1
739
+ */
740
+ limit?: number;
741
+ /**
742
+ * The tag to remove after the fade is done
743
+ */
744
+ tagToRemoveAfter?: string[] | string;
745
+ /**
746
+ * If true, the fade only starts if the canvas element have a texture
747
+ */
748
+ startOnlyIfHaveTexture?: boolean;
749
+ };
750
+
685
751
  /**
686
752
  * A ticker that fades the alpha of the canvas element of the canvas.
687
- * @param args The arguments that are passed to the ticker
688
- * - speed: The speed of the fade
689
- * - type: The type of the fade, default is "hide"
690
- * - limit: The limit of the fade, default is 0 for hide and 1 for show
691
- * - tagToRemoveAfter?: The tag to remove after the fade is done
692
- * - startOnlyIfHaveTexture?: If true, the fade only starts if the canvas element have a texture
693
- * @param duration The duration of the ticker
694
- * @param priority The priority of the ticker
695
753
  * @example
696
754
  * ```typescript
697
755
  * let bunny = addImage("bunny1", "https://pixijs.com/assets/eggHead.png")
@@ -705,153 +763,22 @@ declare class TickerBase<TArgs extends TickerArgsType> implements ITicker<TArgs>
705
763
  * GameWindowManager.addTicker("bunny", ticker)
706
764
  * ```
707
765
  */
708
- declare class TickerFadeAlpha extends TickerBase<{
709
- speed: number;
710
- type?: "hide" | "show";
711
- limit?: number;
712
- tagToRemoveAfter?: string[] | string;
713
- startOnlyIfHaveTexture?: boolean;
714
- }> {
766
+ declare class TickerFadeAlpha extends TickerBase<TickerFadeAlphaProps> {
715
767
  /**
716
768
  * The method that will be called every frame to fade the alpha of the canvas element of the canvas.
717
769
  * @param delta The delta time
718
770
  * @param args The arguments that are passed to the ticker
719
771
  * @param tags The tags of the canvas element that are connected to this ticker
720
772
  */
721
- fn(t: Ticker, args: {
722
- speed?: number;
723
- type?: "hide" | "show";
724
- limit?: number;
725
- tagToRemoveAfter?: string[] | string;
726
- startOnlyIfHaveTexture?: boolean;
727
- }, tags: string[]): void;
728
- }
729
-
730
- type TickerProgrationType = ITickerProgrationLinear | ITickerProgrationExponential;
731
- interface ITickerProgrationLinear {
732
- amt: number;
733
- limit?: number;
734
- type: "linear";
735
- }
736
- interface ITickerProgrationExponential {
737
- percentage: number;
738
- limit?: number;
739
- type: "exponential";
773
+ fn(t: Ticker, args: TickerFadeAlphaProps, tags: string[]): void;
740
774
  }
741
775
 
742
- /**
743
- * A ticker that rotates the canvas element of the canvas.
744
- * @param args The arguments that are passed to the ticker
745
- * - speed: The speed of the rotation, default is 0.1
746
- * - clockwise: The direction of the rotation, default is true
747
- * - speedProgression: The progression of the speed
748
- * - startOnlyIfHaveTexture?: If true, the rotation only starts if the canvas element have a texture
749
- * @param duration The duration of the ticker
750
- * @param priority The priority of the ticker
751
- * @example
752
- * ```typescript
753
- * let alien = addImage("alien", 'https://pixijs.com/assets/eggHead.png')
754
- * GameWindowManager.addCanvasElement("alien", alien);
755
- * const ticker = new TickerRotate({
756
- * speed: 0.1,
757
- * clockwise: true,
758
- * }),
759
- * GameWindowManager.addTicker("alien", ticker)
760
- */
761
- declare class TickerRotate extends TickerBase<{
762
- speed?: number;
763
- clockwise?: boolean;
764
- speedProgression?: TickerProgrationType;
765
- startOnlyIfHaveTexture?: boolean;
766
- }> {
767
- /**
768
- * The method that will be called every frame to rotate the canvas element of the canvas.
769
- * @param delta The delta time
770
- * @param args The arguments that are passed to the ticker
771
- * @param tags The tags of the canvas element that are connected to this ticker
772
- */
773
- fn(t: Ticker, args: {
774
- speed?: number;
775
- clockwise?: boolean;
776
- speedProgression?: TickerProgrationType;
777
- startOnlyIfHaveTexture?: boolean;
778
- }, tags: string[]): void;
779
- }
780
-
781
- type CanvasElementTagType = string;
782
-
783
- /**
784
- * Is a decorator that register a canvas element in the game.
785
- * @param name Name of the canvas element, by default it will use the class name. If the name is already registered, it will show a warning
786
- * @returns
787
- */
788
- declare function canvasElementDecorator(name?: CanvasElementTagType): (target: typeof CanvasBase<any>) => void;
789
-
790
- /**
791
- * Is a function that saves the character. If the character already exists, it will be overwritten.
792
- * @param character is the character to save
793
- * @returns
794
- * @example
795
- * ```typescript
796
- * export const liam = new CharacterBaseModel('liam', { name: 'Liam'});
797
- * export const alice = new CharacterBaseModel('alice', { name: 'Alice'});
798
- * saveCharacter([liam, alice]);
799
- * ```
800
- */
801
- declare function saveCharacter<T extends CharacterBaseModel = CharacterBaseModel>(character: T | T[]): void;
802
- /**
803
- * is a function that returns the character by the id
804
- * @param id is the id of the character
805
- * @returns the character
806
- * @example
807
- * ```typescript
808
- * const liam = getCharacterById('liam');
809
- * ```
810
- */
811
- declare function getCharacterById<T extends CharacterBaseModel>(id: string): T | undefined;
812
- /**
813
- * is a function that returns all characters
814
- * @returns all characters
815
- * @example
816
- * ```typescript
817
- * const allCharacters = getAllCharacters();
818
- * ```
819
- */
820
- declare function getAllCharacters<T extends CharacterBaseModel>(): T[];
821
-
822
- /**
823
- * Is a decorator that register a event in the game.
824
- * Is a required decorator for use the event in the game.
825
- * Thanks to this decoration the game has the possibility of updating the events to the latest modification and saving the game.
826
- * @param name is th identifier of the event, by default is the name of the class
827
- * @returns
828
- */
829
- declare function eventDecorator(name?: EventIdType): (target: typeof CanvasEvent<any>) => void;
830
-
831
- /**
832
- * Is a decorator that register a label in the game.
833
- * Is a required decorator for use the label in the game.
834
- * Thanks to this decoration the game has the possibility of updating the labels to the latest modification and saving the game.
835
- * @param name is th identifier of the label, by default is the name of the class
836
- * @returns
837
- */
838
- declare function labelDecorator(name?: LabelIdType): (target: typeof Label) => void;
839
-
840
776
  /**
841
777
  * is a string that represents a ticker id.
842
778
  * It is used to GameWindowManager.tickers to get the ticker class.
843
779
  */
844
780
  type TickerIdType = string;
845
781
 
846
- /**
847
- * Is a decorator that register a ticker in the game.
848
- * Is a required decorator for use the ticker in the game.
849
- * Thanks to this decoration the game has the possibility of updating the tickers to the latest modification and saving the game.
850
- * @param name is th identifier of the label, by default is the name of the class
851
- * @returns
852
- */
853
- declare function tickerDecorator(name?: TickerIdType): (target: typeof TickerBase<any>) => void;
854
-
855
782
  /**
856
783
  * IClassWithArgsHistory is a class that contains the name of a class and the arguments that were used to create it.
857
784
  */
@@ -1007,6 +934,175 @@ interface ITickersSteps {
1007
934
  steps: (ITickersStep<any> | RepeatType | PauseType)[];
1008
935
  }
1009
936
 
937
+ type TickerProgrationType = ITickerProgrationLinear | ITickerProgrationExponential;
938
+ type ITickerProgrationLinear = {
939
+ amt: number;
940
+ limit?: number;
941
+ type: "linear";
942
+ };
943
+ type ITickerProgrationExponential = {
944
+ percentage: number;
945
+ limit?: number;
946
+ type: "exponential";
947
+ };
948
+
949
+ type TickerMoveProps = {
950
+ /**
951
+ * The speed of the movement
952
+ * @default 0.1
953
+ */
954
+ speed?: number;
955
+ /**
956
+ * The destination of the movement
957
+ */
958
+ destination: {
959
+ y: number;
960
+ x: number;
961
+ };
962
+ /**
963
+ * The progression of the speed
964
+ */
965
+ speedProgression?: TickerProgrationType;
966
+ /**
967
+ * If true, the rotation only starts if the canvas element have a texture
968
+ */
969
+ startOnlyIfHaveTexture?: boolean;
970
+ };
971
+
972
+ /**
973
+ * A ticker that moves the canvas element of the canvas.
974
+ * @example
975
+ * ```typescript
976
+ * let alien = addImage("alien", 'https://pixijs.com/assets/eggHead.png')
977
+ * GameWindowManager.addCanvasElement("alien", alien);
978
+ * const ticker = new TickerMove({
979
+ * speed: 0.1,
980
+ * destination: { x: 100, y: 100 },
981
+ * }),
982
+ * ```
983
+ */
984
+ declare class TickerMove extends TickerBase<TickerMoveProps> {
985
+ /**
986
+ * The method that will be called every frame to move the canvas element of the canvas.
987
+ * @param t The ticker that is calling this method
988
+ * @param args The arguments that are passed to the ticker
989
+ * @param tags The tags of the canvas element that are connected to this ticker
990
+ */
991
+ fn(t: Ticker, args: TickerMoveProps, tags: string[]): void;
992
+ }
993
+
994
+ type TickerRotateProps = {
995
+ /**
996
+ * The speed of the rotation
997
+ * @default 0.1
998
+ */
999
+ speed?: number;
1000
+ /**
1001
+ * The direction of the rotation
1002
+ * @default true
1003
+ */
1004
+ clockwise?: boolean;
1005
+ /**
1006
+ * The progression of the speed
1007
+ */
1008
+ speedProgression?: TickerProgrationType;
1009
+ /**
1010
+ * If true, the rotation only starts if the canvas element have a texture
1011
+ */
1012
+ startOnlyIfHaveTexture?: boolean;
1013
+ };
1014
+
1015
+ /**
1016
+ * A ticker that rotates the canvas element of the canvas.
1017
+ * @example
1018
+ * ```typescript
1019
+ * let alien = addImage("alien", 'https://pixijs.com/assets/eggHead.png')
1020
+ * GameWindowManager.addCanvasElement("alien", alien);
1021
+ * const ticker = new TickerRotate({
1022
+ * speed: 0.1,
1023
+ * clockwise: true,
1024
+ * }),
1025
+ * GameWindowManager.addTicker("alien", ticker)
1026
+ * ```
1027
+ */
1028
+ declare class TickerRotate extends TickerBase<TickerRotateProps> {
1029
+ /**
1030
+ * The method that will be called every frame to rotate the canvas element of the canvas.
1031
+ * @param delta The delta time
1032
+ * @param args The arguments that are passed to the ticker
1033
+ * @param tags The tags of the canvas element that are connected to this ticker
1034
+ */
1035
+ fn(t: Ticker, args: TickerRotateProps, tags: string[]): void;
1036
+ }
1037
+
1038
+ type CanvasElementTagType = string;
1039
+
1040
+ /**
1041
+ * Is a decorator that register a canvas element in the game.
1042
+ * @param name Name of the canvas element, by default it will use the class name. If the name is already registered, it will show a warning
1043
+ * @returns
1044
+ */
1045
+ declare function canvasElementDecorator(name?: CanvasElementTagType): (target: typeof CanvasBase<any>) => void;
1046
+
1047
+ /**
1048
+ * Is a function that saves the character. If the character already exists, it will be overwritten.
1049
+ * @param character is the character to save
1050
+ * @returns
1051
+ * @example
1052
+ * ```typescript
1053
+ * export const liam = new CharacterBaseModel('liam', { name: 'Liam'});
1054
+ * export const alice = new CharacterBaseModel('alice', { name: 'Alice'});
1055
+ * saveCharacter([liam, alice]);
1056
+ * ```
1057
+ */
1058
+ declare function saveCharacter<T extends CharacterBaseModel = CharacterBaseModel>(character: T | T[]): void;
1059
+ /**
1060
+ * is a function that returns the character by the id
1061
+ * @param id is the id of the character
1062
+ * @returns the character
1063
+ * @example
1064
+ * ```typescript
1065
+ * const liam = getCharacterById('liam');
1066
+ * ```
1067
+ */
1068
+ declare function getCharacterById<T extends CharacterBaseModel>(id: string): T | undefined;
1069
+ /**
1070
+ * is a function that returns all characters
1071
+ * @returns all characters
1072
+ * @example
1073
+ * ```typescript
1074
+ * const allCharacters = getAllCharacters();
1075
+ * ```
1076
+ */
1077
+ declare function getAllCharacters<T extends CharacterBaseModel>(): T[];
1078
+
1079
+ /**
1080
+ * Is a decorator that register a event in the game.
1081
+ * Is a required decorator for use the event in the game.
1082
+ * Thanks to this decoration the game has the possibility of updating the events to the latest modification and saving the game.
1083
+ * @param name is th identifier of the event, by default is the name of the class
1084
+ * @returns
1085
+ */
1086
+ declare function eventDecorator(name?: EventIdType): (target: typeof CanvasEvent<any>) => void;
1087
+
1088
+ /**
1089
+ * Is a decorator that register a label in the game.
1090
+ * Is a required decorator for use the label in the game.
1091
+ * Thanks to this decoration the game has the possibility of updating the labels to the latest modification and saving the game.
1092
+ * @param name is th identifier of the label, by default is the name of the class
1093
+ * @returns
1094
+ */
1095
+ declare function labelDecorator(name?: LabelIdType): (target: typeof Label) => void;
1096
+
1097
+ /**
1098
+ * Is a decorator that register a ticker in the game.
1099
+ * Is a required decorator for use the ticker in the game.
1100
+ * Thanks to this decoration the game has the possibility of updating the tickers to the latest modification and saving the game.
1101
+ * @param name is th identifier of the label, by default is the name of the class
1102
+ * @returns
1103
+ */
1104
+ declare function tickerDecorator(name?: TickerIdType): (target: typeof TickerBase<any>) => void;
1105
+
1010
1106
  /**
1011
1107
  * Set the dialogue to be shown in the game
1012
1108
  * @param text Text of the dialogue
@@ -1100,7 +1196,7 @@ declare function addImage(tag: string, imageUrl: string): CanvasImage;
1100
1196
  * @param canvasImages is a list of images to show.
1101
1197
  * @returns the list of images.
1102
1198
  */
1103
- declare function showCanvasImages(canvasImages: CanvasImage[] | CanvasImage): Promise<CanvasImage[]>;
1199
+ declare function loadImages(canvasImages: CanvasImage[] | CanvasImage): Promise<CanvasImage[]>;
1104
1200
  /**
1105
1201
  * Remove a image from the canvas.
1106
1202
  * @param tag is the unique tag of the image. You can use this tag to refer to this image
@@ -1657,4 +1753,4 @@ declare class GameWindowManager {
1657
1753
  static import(data: object): void;
1658
1754
  }
1659
1755
 
1660
- export { CanvasBase, CanvasContainer, CanvasEvent, type CanvasEventNamesType, CanvasImage, CanvasSprite, CanvasText, CharacterBaseModel, type CharacterBaseModelProps, ChoiceMenuOptionLabel, type ChoiceMenuOptionsType, DialogueBaseModel, type ExportedCanvas, type ExportedStep, type ExportedStorage, GameStepManager, GameStorageManager, GameWindowManager, type ICanvasBaseMemory, type ICanvasContainerMemory, type ICanvasImageMemory, type ICanvasSpriteBaseMemory, type ICanvasSpriteMemory, type ICanvasTextMemory as ICanvasTextTextMemory, type IClassWithArgsHistory, type IClassWithArgsHistoryForExport, type IDialogueHistory, type IHistoryStep, type IHistoryStepData, type IOpenedLabel, type ISaveData, type ITextureMemory, type ITicker, type ITickersSteps, Label, LabelRunModeEnum, Pause, type PauseType, PauseValueType, Repeat, type RepeatType, type StepLabelResultType, type StepLabelType, type StorageElementType, StoredClassModel, TickerBase, TickerFadeAlpha, type TickerProgrationType, TickerRotate, addImage, canvasElementDecorator, clearAllGameDatas, clearChoiceMenuOptions, clearDialogue, eventDecorator, getAllCharacters, getCharacterById, getChoiceMenuOptions, getDialogue, getDialogueHistory, getFlag, getSaveData, getSaveJson, getTexture, labelDecorator, loadSaveData, loadSaveJson, removeCanvasElement, saveCharacter, setChoiceMenuOptions, setDialogue, setFlag, showCanvasImages, showImageWithDissolveTransition, tickerDecorator };
1756
+ export { CanvasBase, CanvasContainer, CanvasEvent, type CanvasEventNamesType, CanvasImage, CanvasSprite, CanvasText, CharacterBaseModel, type CharacterBaseModelProps, ChoiceMenuOptionLabel, type ChoiceMenuOptionsType, DialogueBaseModel, type ExportedCanvas, type ExportedStep, type ExportedStorage, GameStepManager, GameStorageManager, GameWindowManager, type ICanvasBaseMemory, type ICanvasContainerMemory, type ICanvasImageMemory, type ICanvasSpriteBaseMemory, type ICanvasSpriteMemory, type ICanvasTextMemory as ICanvasTextTextMemory, type IClassWithArgsHistory, type IClassWithArgsHistoryForExport, type IDialogueHistory, type IHistoryStep, type IHistoryStepData, type IOpenedLabel, type ISaveData, type ITextureMemory, type ITicker, type ITickersSteps, Label, LabelRunModeEnum, Pause, type PauseType, PauseValueType, Repeat, type RepeatType, type StepLabelResultType, type StepLabelType, type StorageElementType, StoredClassModel, TickerBase, TickerFadeAlpha, type TickerFadeAlphaProps, TickerMove, type TickerProgrationType, TickerRotate, type TickerRotateProps, addImage, canvasElementDecorator, clearAllGameDatas, clearChoiceMenuOptions, clearDialogue, eventDecorator, getAllCharacters, getCharacterById, getChoiceMenuOptions, getDialogue, getDialogueHistory, getFlag, getSaveData, getSaveJson, getTexture, labelDecorator, loadImages, loadSaveData, loadSaveJson, removeCanvasElement, saveCharacter, setChoiceMenuOptions, setDialogue, setFlag, showImageWithDissolveTransition, tickerDecorator };