@drincs/pixi-vn 0.1.4 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/index.d.mts +55 -14
- package/dist/index.d.ts +55 -14
- package/dist/index.js +232 -144
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +230 -144
- package/dist/index.mjs.map +1 -1
- package/package.json +1 -1
package/README.md
CHANGED
package/dist/index.d.mts
CHANGED
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@@ -35,7 +35,7 @@ declare class CanvasEvent<C> {
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* ```typescript
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* export class CharacterModelBase extends StoredClassModel implements ICharacterModelBase {
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* constructor(id: string, props: ICharacterModelBase) {
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* super(id)
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* super("___character___", id)
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* this.defaultName = props.name
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* this.defaultSurname = props.surname
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* }
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@@ -44,24 +44,42 @@ declare class CanvasEvent<C> {
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* return this.getStorageProperty<string>("name") || this.defaultName
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* }
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* set name(value: string) {
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* this.
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* this.setStorageProperty<string>("name", value)
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* }
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* private defaultSurname?: string
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* get surname(): string | undefined {
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* return this.getStorageProperty<string>("surname") || this.defaultSurname
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* }
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* set surname(value: string | undefined) {
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* this.
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* this.setStorageProperty<string>("surname", value)
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* }
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* }
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* ```
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*/
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declare abstract class StoredClassModel {
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-
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-
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/**
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* @param categoryId The id of the category. For example if you are storing a character class, you can use "characters" as categoryId. so all instances of the character class will be stored in the "characters" category.
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* @param id The id of instance of the class. This id must be unique for the category.
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*/
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constructor(categoryId: string, id: string);
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private _id;
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/**
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* Is id of the stored class. is unique for this class.
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*/
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get id(): string;
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private categoryId;
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/**
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* Update a property in the storage.
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* @param propertyName The name of the property to set.
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* @param value The value to set. If is undefined, the property will be removed from the storage.
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*/
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setStorageProperty<T>(propertyName: string, value: T | undefined): void;
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/**
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* Get a property from the storage.
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* @param propertyName The name of the property to get.
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* @returns The value of the property. If the property is not found, returns undefined.
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*/
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getStorageProperty<T>(propertyName: string): T | undefined;
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}
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interface ICharacterModelBase {
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@@ -859,7 +877,7 @@ interface ExportedStep {
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}
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interface ISaveData {
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-
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pixivn_version: string;
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stepData: ExportedStep;
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storageData: ExportedStorage;
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canvasData: ExportedCanvas;
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@@ -961,6 +979,19 @@ declare function clearChoiceMenuOptions(): void;
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*/
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declare function getDialogueHistory<T extends DialogueModelBase = DialogueModelBase>(): IDialogueHistory<T>[];
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/**
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* Set a flag to true or false.
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* @param name The name of the flag
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* @param value The value of the flag.
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*/
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declare function setFlag(name: string, value: boolean): void;
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/**
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* Get the value of a flag
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* @param name The name of the flag
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* @returns The value of the flag
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*/
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declare function getFlag(name: string): boolean;
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/**
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* Clear all game data. This function is used to reset the game.
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*/
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@@ -1091,13 +1122,18 @@ declare class GameStepManager {
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private static _openedLabels;
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static get openedLabels(): IOpenedLabel[];
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/**
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*
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* currentLabelId is the current label id that occurred during the progression of the steps.
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*/
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private static get
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private static get currentLabelId();
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/**
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* is the current
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* currentLabel is the current label that occurred during the progression of the steps.
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*/
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static get currentLabel(): Label | undefined;
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private static get currentLabelStepIndex();
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/**
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* currentLabelStep is the current step that occurred during the progression of the steps. It can used to determine the game end.
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*/
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static get isLastGameStep(): boolean;
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/**
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* lastHistoryStep is the last history step that occurred during the progression of the steps.
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*/
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@@ -1190,6 +1226,10 @@ declare class GameStepManager {
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*/
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static goBack(navigate: (path: string) => void, steps?: number): void;
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private static goBackInternal;
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/**
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* Return true if it is possible to go back.
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*/
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static get canGoBack(): boolean;
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/**
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* Add a label to the history.
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*/
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@@ -1224,7 +1264,8 @@ declare class GameStorageManager {
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LAST_DIALOGUE_ADDED_IN_STEP_MEMORY_KEY: string;
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CURRENT_MENU_OPTIONS_MEMORY_KEY: string;
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LAST_MENU_OPTIONS_ADDED_IN_STEP_MEMORY_KEY: string;
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CHARACTER_CATEGORY_KEY: string;
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FLAGS_CATEGORY_KEY: string;
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};
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/**
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* Set a variable in the storage
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static import(data: object): void;
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}
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-
export { CanvasBase, CanvasContainer, CanvasEvent, type CanvasEventNamesType, CanvasImage, CanvasSprite, CanvasText, CharacterModelBase, ChoiceMenuOptionLabel, type ChoiceMenuOptionsType, DialogueModelBase, type ExportedCanvas, type ExportedStep, type ExportedStorage, GameStepManager, GameStorageManager, GameWindowManager, type ICanvasBaseMemory, type ICanvasContainerMemory, type ICanvasImageMemory, type ICanvasSpriteBaseMemory, type ICanvasSpriteMemory, type ICanvasTextMemory as ICanvasTextTextMemory, type IClassWithArgsHistory, type IClassWithArgsHistoryForExport, type IDialogueHistory, type IHistoryStep, type IHistoryStepData, type IOpenedLabel, type ISaveData, type ITextureMemory, type ITicker, type ITickersSteps, Label, LabelRunModeEnum, Pause, type PauseType, PauseValueType, Repeat, type RepeatType, type StepLabelType, type StorageElementType, StoredClassModel, TickerBase, TickerFadeAlpha, type TickerProgrationType, TickerRotate, addImage, canvasElementDecorator, clearAllGameDatas, clearChoiceMenuOptions, clearDialogue, eventDecorator, getCharacterById, getChoiceMenuOptions, getDialogue, getDialogueHistory, getSaveData, getSaveJson, getTexture, labelDecorator, loadSaveData, loadSaveJson, removeCanvasElement, saveCharacter, setChoiceMenuOptions, setDialogue, showCanvasImages, showImageWithDissolveTransition, tickerDecorator };
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export { CanvasBase, CanvasContainer, CanvasEvent, type CanvasEventNamesType, CanvasImage, CanvasSprite, CanvasText, CharacterModelBase, ChoiceMenuOptionLabel, type ChoiceMenuOptionsType, DialogueModelBase, type ExportedCanvas, type ExportedStep, type ExportedStorage, GameStepManager, GameStorageManager, GameWindowManager, type ICanvasBaseMemory, type ICanvasContainerMemory, type ICanvasImageMemory, type ICanvasSpriteBaseMemory, type ICanvasSpriteMemory, type ICanvasTextMemory as ICanvasTextTextMemory, type IClassWithArgsHistory, type IClassWithArgsHistoryForExport, type IDialogueHistory, type IHistoryStep, type IHistoryStepData, type IOpenedLabel, type ISaveData, type ITextureMemory, type ITicker, type ITickersSteps, Label, LabelRunModeEnum, Pause, type PauseType, PauseValueType, Repeat, type RepeatType, type StepLabelType, type StorageElementType, StoredClassModel, TickerBase, TickerFadeAlpha, type TickerProgrationType, TickerRotate, addImage, canvasElementDecorator, clearAllGameDatas, clearChoiceMenuOptions, clearDialogue, eventDecorator, getCharacterById, getChoiceMenuOptions, getDialogue, getDialogueHistory, getFlag, getSaveData, getSaveJson, getTexture, labelDecorator, loadSaveData, loadSaveJson, removeCanvasElement, saveCharacter, setChoiceMenuOptions, setDialogue, setFlag, showCanvasImages, showImageWithDissolveTransition, tickerDecorator };
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package/dist/index.d.ts
CHANGED
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@@ -35,7 +35,7 @@ declare class CanvasEvent<C> {
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35
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* ```typescript
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* export class CharacterModelBase extends StoredClassModel implements ICharacterModelBase {
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* constructor(id: string, props: ICharacterModelBase) {
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-
* super(id)
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* super("___character___", id)
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* this.defaultName = props.name
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* this.defaultSurname = props.surname
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* }
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@@ -44,24 +44,42 @@ declare class CanvasEvent<C> {
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* return this.getStorageProperty<string>("name") || this.defaultName
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* }
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* set name(value: string) {
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* this.
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* this.setStorageProperty<string>("name", value)
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* }
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* private defaultSurname?: string
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* get surname(): string | undefined {
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* return this.getStorageProperty<string>("surname") || this.defaultSurname
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* }
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* set surname(value: string | undefined) {
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* this.
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* this.setStorageProperty<string>("surname", value)
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* }
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* }
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* ```
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*/
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declare abstract class StoredClassModel {
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-
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/**
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* @param categoryId The id of the category. For example if you are storing a character class, you can use "characters" as categoryId. so all instances of the character class will be stored in the "characters" category.
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* @param id The id of instance of the class. This id must be unique for the category.
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*/
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constructor(categoryId: string, id: string);
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private _id;
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/**
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* Is id of the stored class. is unique for this class.
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*/
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get id(): string;
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private categoryId;
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/**
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* Update a property in the storage.
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* @param propertyName The name of the property to set.
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* @param value The value to set. If is undefined, the property will be removed from the storage.
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*/
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setStorageProperty<T>(propertyName: string, value: T | undefined): void;
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/**
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* Get a property from the storage.
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* @param propertyName The name of the property to get.
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* @returns The value of the property. If the property is not found, returns undefined.
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*/
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getStorageProperty<T>(propertyName: string): T | undefined;
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}
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interface ICharacterModelBase {
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@@ -859,7 +877,7 @@ interface ExportedStep {
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}
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interface ISaveData {
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pixivn_version: string;
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stepData: ExportedStep;
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storageData: ExportedStorage;
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canvasData: ExportedCanvas;
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@@ -961,6 +979,19 @@ declare function clearChoiceMenuOptions(): void;
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*/
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declare function getDialogueHistory<T extends DialogueModelBase = DialogueModelBase>(): IDialogueHistory<T>[];
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/**
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* Set a flag to true or false.
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* @param name The name of the flag
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* @param value The value of the flag.
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*/
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declare function setFlag(name: string, value: boolean): void;
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/**
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* Get the value of a flag
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* @param name The name of the flag
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* @returns The value of the flag
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*/
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declare function getFlag(name: string): boolean;
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/**
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* Clear all game data. This function is used to reset the game.
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997
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*/
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@@ -1091,13 +1122,18 @@ declare class GameStepManager {
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private static _openedLabels;
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static get openedLabels(): IOpenedLabel[];
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/**
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*
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* currentLabelId is the current label id that occurred during the progression of the steps.
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*/
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private static get
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private static get currentLabelId();
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/**
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* is the current
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* currentLabel is the current label that occurred during the progression of the steps.
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*/
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static get currentLabel(): Label | undefined;
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private static get currentLabelStepIndex();
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/**
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* currentLabelStep is the current step that occurred during the progression of the steps. It can used to determine the game end.
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*/
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static get isLastGameStep(): boolean;
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/**
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* lastHistoryStep is the last history step that occurred during the progression of the steps.
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*/
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*/
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static goBack(navigate: (path: string) => void, steps?: number): void;
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private static goBackInternal;
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/**
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* Return true if it is possible to go back.
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*/
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static get canGoBack(): boolean;
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/**
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* Add a label to the history.
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*/
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LAST_DIALOGUE_ADDED_IN_STEP_MEMORY_KEY: string;
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CURRENT_MENU_OPTIONS_MEMORY_KEY: string;
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LAST_MENU_OPTIONS_ADDED_IN_STEP_MEMORY_KEY: string;
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CHARACTER_CATEGORY_KEY: string;
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FLAGS_CATEGORY_KEY: string;
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};
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/**
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static import(data: object): void;
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}
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-
export { CanvasBase, CanvasContainer, CanvasEvent, type CanvasEventNamesType, CanvasImage, CanvasSprite, CanvasText, CharacterModelBase, ChoiceMenuOptionLabel, type ChoiceMenuOptionsType, DialogueModelBase, type ExportedCanvas, type ExportedStep, type ExportedStorage, GameStepManager, GameStorageManager, GameWindowManager, type ICanvasBaseMemory, type ICanvasContainerMemory, type ICanvasImageMemory, type ICanvasSpriteBaseMemory, type ICanvasSpriteMemory, type ICanvasTextMemory as ICanvasTextTextMemory, type IClassWithArgsHistory, type IClassWithArgsHistoryForExport, type IDialogueHistory, type IHistoryStep, type IHistoryStepData, type IOpenedLabel, type ISaveData, type ITextureMemory, type ITicker, type ITickersSteps, Label, LabelRunModeEnum, Pause, type PauseType, PauseValueType, Repeat, type RepeatType, type StepLabelType, type StorageElementType, StoredClassModel, TickerBase, TickerFadeAlpha, type TickerProgrationType, TickerRotate, addImage, canvasElementDecorator, clearAllGameDatas, clearChoiceMenuOptions, clearDialogue, eventDecorator, getCharacterById, getChoiceMenuOptions, getDialogue, getDialogueHistory, getSaveData, getSaveJson, getTexture, labelDecorator, loadSaveData, loadSaveJson, removeCanvasElement, saveCharacter, setChoiceMenuOptions, setDialogue, showCanvasImages, showImageWithDissolveTransition, tickerDecorator };
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export { CanvasBase, CanvasContainer, CanvasEvent, type CanvasEventNamesType, CanvasImage, CanvasSprite, CanvasText, CharacterModelBase, ChoiceMenuOptionLabel, type ChoiceMenuOptionsType, DialogueModelBase, type ExportedCanvas, type ExportedStep, type ExportedStorage, GameStepManager, GameStorageManager, GameWindowManager, type ICanvasBaseMemory, type ICanvasContainerMemory, type ICanvasImageMemory, type ICanvasSpriteBaseMemory, type ICanvasSpriteMemory, type ICanvasTextMemory as ICanvasTextTextMemory, type IClassWithArgsHistory, type IClassWithArgsHistoryForExport, type IDialogueHistory, type IHistoryStep, type IHistoryStepData, type IOpenedLabel, type ISaveData, type ITextureMemory, type ITicker, type ITickersSteps, Label, LabelRunModeEnum, Pause, type PauseType, PauseValueType, Repeat, type RepeatType, type StepLabelType, type StorageElementType, StoredClassModel, TickerBase, TickerFadeAlpha, type TickerProgrationType, TickerRotate, addImage, canvasElementDecorator, clearAllGameDatas, clearChoiceMenuOptions, clearDialogue, eventDecorator, getCharacterById, getChoiceMenuOptions, getDialogue, getDialogueHistory, getFlag, getSaveData, getSaveJson, getTexture, labelDecorator, loadSaveData, loadSaveJson, removeCanvasElement, saveCharacter, setChoiceMenuOptions, setDialogue, setFlag, showCanvasImages, showImageWithDissolveTransition, tickerDecorator };
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