@drincs/nqtr 0.1.19 → 0.1.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Quest-BQ1pwvQ_.d.ts +197 -0
- package/dist/Quest-DaNlPBHb.d.mts +197 -0
- package/dist/classes/index.d.mts +3 -3
- package/dist/classes/index.d.ts +3 -3
- package/dist/classes/index.js +488 -298
- package/dist/classes/index.js.map +1 -1
- package/dist/classes/index.mjs +486 -297
- package/dist/classes/index.mjs.map +1 -1
- package/dist/classes/navigation/ActivityRoom.d.mts +1 -1
- package/dist/classes/navigation/ActivityRoom.d.ts +1 -1
- package/dist/classes/navigation/ActivityRoom.js +1 -1
- package/dist/classes/navigation/ActivityRoom.js.map +1 -1
- package/dist/classes/navigation/ActivityRoom.mjs +1 -1
- package/dist/classes/navigation/ActivityRoom.mjs.map +1 -1
- package/dist/classes/navigation/Room.js.map +1 -1
- package/dist/classes/navigation/Room.mjs.map +1 -1
- package/dist/classes/quest/Goal.d.mts +21 -13
- package/dist/classes/quest/Goal.d.ts +21 -13
- package/dist/classes/quest/Goal.js +50 -15
- package/dist/classes/quest/Goal.js.map +1 -1
- package/dist/classes/quest/Goal.mjs +47 -15
- package/dist/classes/quest/Goal.mjs.map +1 -1
- package/dist/classes/quest/Quest.d.mts +3 -2
- package/dist/classes/quest/Quest.d.ts +3 -2
- package/dist/classes/quest/Quest.js +536 -9
- package/dist/classes/quest/Quest.js.map +1 -1
- package/dist/classes/quest/Quest.mjs +537 -10
- package/dist/classes/quest/Quest.mjs.map +1 -1
- package/dist/classes/quest/Stage.d.mts +3 -2
- package/dist/classes/quest/Stage.d.ts +3 -2
- package/dist/classes/quest/Stage.js +396 -51
- package/dist/classes/quest/Stage.js.map +1 -1
- package/dist/classes/quest/Stage.mjs +394 -52
- package/dist/classes/quest/Stage.mjs.map +1 -1
- package/dist/decorators/QuestDecorator.d.mts +28 -0
- package/dist/decorators/QuestDecorator.d.ts +28 -0
- package/dist/decorators/QuestDecorator.js +33 -0
- package/dist/decorators/QuestDecorator.js.map +1 -0
- package/dist/decorators/QuestDecorator.mjs +29 -0
- package/dist/decorators/QuestDecorator.mjs.map +1 -0
- package/dist/decorators/index.d.mts +5 -0
- package/dist/decorators/index.d.ts +5 -0
- package/dist/decorators/index.js +28 -0
- package/dist/decorators/index.js.map +1 -1
- package/dist/decorators/index.mjs +27 -1
- package/dist/decorators/index.mjs.map +1 -1
- package/dist/functions/ActivityFunctions.js.map +1 -1
- package/dist/functions/ActivityFunctions.mjs.map +1 -1
- package/dist/functions/NavigationFunctions.js.map +1 -1
- package/dist/functions/NavigationFunctions.mjs.map +1 -1
- package/dist/functions/index.js.map +1 -1
- package/dist/functions/index.mjs.map +1 -1
- package/dist/index.d.mts +4 -3
- package/dist/index.d.ts +4 -3
- package/dist/index.js +518 -300
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +514 -299
- package/dist/index.mjs.map +1 -1
- package/dist/interface/index.d.mts +2 -2
- package/dist/interface/index.d.ts +2 -2
- package/dist/interface/quest/GoalProps.d.mts +12 -0
- package/dist/interface/quest/GoalProps.d.ts +12 -0
- package/dist/interface/quest/QuestProps.d.mts +6 -9
- package/dist/interface/quest/QuestProps.d.ts +6 -9
- package/dist/interface/quest/StageFlags.d.mts +12 -0
- package/dist/interface/quest/StageFlags.d.ts +12 -0
- package/dist/interface/quest/StageFlags.js +4 -0
- package/dist/interface/quest/StageFlags.js.map +1 -0
- package/dist/interface/quest/StageFlags.mjs +3 -0
- package/dist/interface/quest/StageFlags.mjs.map +1 -0
- package/dist/interface/quest/StageProps.d.mts +3 -2
- package/dist/interface/quest/StageProps.d.ts +3 -2
- package/dist/override/OnEndStage.d.mts +19 -0
- package/dist/override/OnEndStage.d.ts +19 -0
- package/dist/override/OnEndStage.js +4 -0
- package/dist/override/OnEndStage.js.map +1 -0
- package/dist/override/OnEndStage.mjs +3 -0
- package/dist/override/OnEndStage.mjs.map +1 -0
- package/dist/override/OnStartStage.d.mts +19 -0
- package/dist/override/OnStartStage.d.ts +19 -0
- package/dist/override/OnStartStage.js +4 -0
- package/dist/override/OnStartStage.js.map +1 -0
- package/dist/override/OnStartStage.mjs +3 -0
- package/dist/override/OnStartStage.mjs.map +1 -0
- package/dist/override/index.d.mts +2 -0
- package/dist/override/index.d.ts +2 -0
- package/dist/types/QuestsRequired.d.mts +3 -2
- package/dist/types/QuestsRequired.d.ts +3 -2
- package/dist/types/index.d.mts +3 -2
- package/dist/types/index.d.ts +3 -2
- package/package.json +1 -1
- package/dist/Quest-Bdm0R9LA.d.mts +0 -71
- package/dist/Quest-CxJcXETG.d.ts +0 -71
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@@ -0,0 +1,29 @@
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// src/decorators/QuestDecorator.ts
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var registeredQuests = {};
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function saveQuest(quest) {
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if (Array.isArray(quest)) {
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quest.forEach((c) => saveQuest(c));
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return;
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}
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if (registeredQuests[quest.id]) {
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console.warn(`[NQTR] Quest id ${quest.id} already exists, it will be overwritten`);
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}
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registeredQuests[quest.id] = quest;
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}
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function getQuestById(id) {
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try {
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let quest = registeredQuests[id];
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if (!quest) {
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console.error(`[NQTR] Quest ${id} not found`);
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return;
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}
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return quest;
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} catch (e) {
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console.error(`[NQTR] Error while getting Quest ${id}`, e);
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return;
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}
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}
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export { getQuestById, registeredQuests, saveQuest };
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//# sourceMappingURL=out.js.map
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//# sourceMappingURL=QuestDecorator.mjs.map
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{"version":3,"sources":["../../src/decorators/QuestDecorator.ts"],"names":[],"mappings":";AAEO,IAAM,mBAA4C,CAAC;AAWnD,SAAS,UAAU,OAAwB;AAC9C,MAAI,MAAM,QAAQ,KAAK,GAAG;AACtB,UAAM,QAAQ,OAAK,UAAU,CAAC,CAAC;AAC/B;AAAA,EACJ;AACA,MAAI,iBAAiB,MAAM,EAAE,GAAG;AAC5B,YAAQ,KAAK,mBAAmB,MAAM,EAAE,yCAAyC;AAAA,EACrF;AACA,mBAAiB,MAAM,EAAE,IAAI;AACjC;AAOO,SAAS,aAAa,IAA+B;AACxD,MAAI;AACA,QAAI,QAAQ,iBAAiB,EAAE;AAC/B,QAAI,CAAC,OAAO;AACR,cAAQ,MAAM,gBAAgB,EAAE,YAAY;AAC5C;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,oCAAoC,EAAE,IAAI,CAAC;AACzD;AAAA,EACJ;AACJ","sourcesContent":["import { Quest } from \"../classes\"\n\nexport const registeredQuests: { [id: string]: Quest } = {}\n\n/**\n * Save a quest in the registered quests. If the quest already exists, it will be overwritten.\n * @param quest The quest to save.\n * @returns \n * @example\n * ```ts\n * saveQuest([mainQuest, aliceQuest, annQuest]);\n * ```\n */\nexport function saveQuest(quest: Quest | Quest[]) {\n if (Array.isArray(quest)) {\n quest.forEach(c => saveQuest(c))\n return\n }\n if (registeredQuests[quest.id]) {\n console.warn(`[NQTR] Quest id ${quest.id} already exists, it will be overwritten`)\n }\n registeredQuests[quest.id] = quest\n}\n\n/**\n * Get a quest by its id.\n * @param id The id of the quest.\n * @returns The quest or undefined if not found.\n */\nexport function getQuestById(id: string): Quest | undefined {\n try {\n let quest = registeredQuests[id]\n if (!quest) {\n console.error(`[NQTR] Quest ${id} not found`)\n return\n }\n return quest\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Quest ${id}`, e)\n return\n }\n}\n"]}
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@@ -1,5 +1,6 @@
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export { getActivityById, saveActivity } from './ActivityDecorator.mjs';
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export { addCommitment, getCommitmentById, saveCommitment, setFixedRoutine } from './CommitmentDecorator.mjs';
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export { getQuestById, saveQuest } from './QuestDecorator.mjs';
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export { getAllLocations, getAllMaps, getRoomById, saveRoom } from './RoomDecorator.mjs';
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import '../classes/Activity.mjs';
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import '@drincs/nqtr/dist/override';
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@@ -9,3 +10,7 @@ import '../Commitment-C3Nc2RJH.mjs';
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import '@drincs/pixi-vn';
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import '../types/ExecutionType.mjs';
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import '../types/OnRunCommitmentEvent.mjs';
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import '../Quest-DaNlPBHb.mjs';
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import '../classes/quest/Goal.mjs';
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import '../interface/quest/GoalProps.mjs';
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import '../interface/quest/StageFlags.mjs';
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export { getActivityById, saveActivity } from './ActivityDecorator.js';
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export { addCommitment, getCommitmentById, saveCommitment, setFixedRoutine } from './CommitmentDecorator.js';
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export { getQuestById, saveQuest } from './QuestDecorator.js';
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export { getAllLocations, getAllMaps, getRoomById, saveRoom } from './RoomDecorator.js';
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import '../classes/Activity.js';
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import '@drincs/nqtr/dist/override';
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@@ -9,3 +10,7 @@ import '../Commitment-Cc2kZEy0.js';
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import '@drincs/pixi-vn';
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import '../types/ExecutionType.js';
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import '../types/OnRunCommitmentEvent.js';
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import '../Quest-BQ1pwvQ_.js';
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import '../classes/quest/Goal.js';
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import '../interface/quest/GoalProps.js';
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import '../interface/quest/StageFlags.js';
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package/dist/decorators/index.js
CHANGED
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pixiVn.GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds]);
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}
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// src/decorators/QuestDecorator.ts
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var registeredQuests = {};
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function saveQuest(quest) {
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if (Array.isArray(quest)) {
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quest.forEach((c) => saveQuest(c));
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return;
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}
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if (registeredQuests[quest.id]) {
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console.warn(`[NQTR] Quest id ${quest.id} already exists, it will be overwritten`);
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}
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registeredQuests[quest.id] = quest;
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}
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function getQuestById(id) {
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try {
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let quest = registeredQuests[id];
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if (!quest) {
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console.error(`[NQTR] Quest ${id} not found`);
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return;
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}
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return quest;
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} catch (e) {
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console.error(`[NQTR] Error while getting Quest ${id}`, e);
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return;
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}
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}
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// src/decorators/RoomDecorator.ts
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var registeredRooms = {};
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function saveRoom(room) {
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exports.getAllLocations = getAllLocations;
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exports.getAllMaps = getAllMaps;
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exports.getCommitmentById = getCommitmentById;
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exports.getQuestById = getQuestById;
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exports.getRoomById = getRoomById;
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exports.saveActivity = saveActivity;
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exports.saveCommitment = saveCommitment;
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exports.saveQuest = saveQuest;
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exports.saveRoom = saveRoom;
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exports.setFixedRoutine = setFixedRoutine;
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//# sourceMappingURL=out.js.map
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-
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If the activity already exists, it will be overwritten.\n * @param activity The activity to save.\n * @returns \n * @example\n * ```ts\n * saveActivity([nap, sleep, eat, study, work, exercise]);\n * ```\n */\nexport function saveActivity(activity: ActivityModel | ActivityModel[]) {\n if (Array.isArray(activity)) {\n activity.forEach(c => saveActivity(c))\n return\n }\n if (registeredActivities[activity.id]) {\n console.warn(`[NQTR] Activity id ${activity.id} already exists, it will be overwritten`)\n }\n registeredActivities[activity.id] = activity\n}\n\n/**\n * Get an activity by its id.\n * @param id The id of the activity.\n * @returns The activity or undefined if not found.\n */\nexport function getActivityById(id: string): ActivityModel | undefined {\n try {\n let activity = registeredActivities[id]\n if (!activity) {\n console.error(`[NQTR] Activity ${id} not found`)\n return\n }\n return activity as ActivityModel\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Activity ${id}`, e)\n return\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\"\nimport CommitmentBaseModel from \"../classes/Commitment\"\n\nconst TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY = \"___nqtr-temporary_commitment___\"\nexport const registeredCommitments: { [id: string]: CommitmentBaseModel } = {}\nexport const fixedCommitments: { [id: string]: CommitmentBaseModel } = {}\n\n/**\n * Save a commitment in the registered commitments. If the commitment already exists, it will be overwritten.\n * @param commitment The commitment or commitments to save.\n * @returns \n */\nexport function saveCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment | TCommitment[]) {\n if (Array.isArray(commitment)) {\n commitment.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitment.id]) {\n console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitment.id] = commitment\n}\n\n/**\n * Get a commitment by its id.\n * @param id The id of the commitment.\n * @returns The commitment or undefined if not found.\n */\nexport function getCommitmentById<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(id: string): TCommitment | undefined {\n try {\n let commitment = registeredCommitments[id]\n if (!commitment) {\n console.error(`[NQTR] Commitment ${id} not found`)\n return\n }\n return commitment as TCommitment\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Commitment ${id}`, e)\n return\n }\n}\n\n/**\n * Set a commitment as fixed, it will be always available. 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They cannot be deleted or edit during the game session.\n * @param commitment The commitment or commitments to set as fixed.\n */\nexport function setFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitments: TCommitment[] | TCommitment) {\n if (Array.isArray(commitments)) {\n commitments.forEach(c => setFixedRoutine(c))\n return\n }\n if (fixedCommitments[commitments.id]) {\n console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`)\n }\n fixedCommitments[commitments.id] = commitments\n}\n\n/**\n * This feature adds the commitments during the game session.\n * @param commitment The commitment or commitments to add.\n */\nexport function addCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n let commitmentTest = getCommitmentById(commitment.id)\n if (!commitmentTest) {\n console.warn(`[NQTR] Commitment ${commitment.id} not found, it will be ignored`)\n return undefined\n }\n return commitment.id\n }).filter(id => id !== undefined)\n\n GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds])\n}\n\n/**\n * Get the fixed commitments by its id.\n * @returns The fixed commitments.\n */\nexport function getFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n return Object.values(fixedCommitments) as TCommitment[]\n}\n\n/**\n * Get the temporary commitments by its id.\n * @returns The temporary commitments.\n */\nexport function getTemporaryCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitmentsIds = GameStorageManager.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!commitmentsIds) {\n return []\n }\n let commitments = commitmentsIds.map(id => getCommitmentById<TCommitment>(id)).filter(commitment => commitment !== undefined)\n return commitments as TCommitment[]\n}\n","import { Quest } from \"../classes\"\n\nexport const registeredQuests: { [id: string]: Quest } = {}\n\n/**\n * Save a quest in the registered quests. If the quest already exists, it will be overwritten.\n * @param quest The quest to save.\n * @returns \n * @example\n * ```ts\n * saveQuest([mainQuest, aliceQuest, annQuest]);\n * ```\n */\nexport function saveQuest(quest: Quest | Quest[]) {\n if (Array.isArray(quest)) {\n quest.forEach(c => saveQuest(c))\n return\n }\n if (registeredQuests[quest.id]) {\n console.warn(`[NQTR] Quest id ${quest.id} already exists, it will be overwritten`)\n }\n registeredQuests[quest.id] = quest\n}\n\n/**\n * Get a quest by its id.\n * @param id The id of the quest.\n * @returns The quest or undefined if not found.\n */\nexport function getQuestById(id: string): Quest | undefined {\n try {\n let quest = registeredQuests[id]\n if (!quest) {\n console.error(`[NQTR] Quest ${id} not found`)\n return\n }\n return quest\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Quest ${id}`, e)\n return\n }\n}\n","import { LocationBaseModel, MapBaseModel, RoomBaseModel } from \"../classes\"\n\nexport const registeredRooms: { [id: string]: RoomBaseModel } = {}\n\n/**\n * Save a room in the registered rooms. If the room already exists, it will be overwritten.\n * @param room The room to save.\n * @returns \n * @example\n * ```ts\n * saveRoom([mcRoom, aliceRoom, annRoom, bathroom, lounge, terrace, gymRoom]);\n * ```\n */\nexport function saveRoom<TRoom extends RoomBaseModel = RoomBaseModel>(room: TRoom | TRoom[]) {\n if (Array.isArray(room)) {\n room.forEach(c => saveRoom(c))\n return\n }\n if (registeredRooms[room.id]) {\n console.warn(`[NQTR] Room id ${room.id} already exists, it will be overwritten`)\n }\n registeredRooms[room.id] = room\n}\n\n/**\n * Get a room by its id.\n * @param id The id of the room.\n * @returns The room or undefined if not found.\n */\nexport function getRoomById<TRoom extends RoomBaseModel = RoomBaseModel>(id: string): TRoom | undefined {\n try {\n let room = registeredRooms[id]\n if (!room) {\n console.error(`[NQTR] Room ${id} not found`)\n return\n }\n return room as TRoom\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Room ${id}`, e)\n return\n }\n}\n\n/**\n * Get all rooms in a location.\n * @param location The location where the rooms are.\n * @returns The rooms in the location.\n */\nexport function getRoomsByLocation<TRoom extends RoomBaseModel = RoomBaseModel>(location: LocationBaseModel): TRoom[] {\n return Object.values(registeredRooms).filter(room => room.location.id === location.id) as TRoom[]\n}\n\n/**\n * Get all locations in the registered rooms.\n * @returns All locations in the registered rooms.\n */\nexport function getAllLocations<TLocation extends LocationBaseModel = LocationBaseModel>(): TLocation[] {\n let result: { [id: string]: TLocation } = {}\n Object.values(registeredRooms).forEach(room => {\n result[room.location.id] = room.location as TLocation\n })\n return Object.values(result)\n}\n\n/**\n * Get all locations in a map.\n * @param map The map where the locations are.\n * @returns The locations in the map.\n */\nexport function getLocationsByMap<TLocation extends LocationBaseModel = LocationBaseModel>(map: MapBaseModel): TLocation[] {\n return getAllLocations<TLocation>().filter(location => location.map.id === map.id) as TLocation[]\n}\n\n/**\n * Get all maps in the registered rooms.\n * @returns All maps in the registered rooms.\n */\nexport function getAllMaps<TMap extends MapBaseModel = MapBaseModel>(): TMap[] {\n let result: { [id: string]: TMap } = {}\n Object.values(registeredRooms).forEach(room => {\n result[room.location.map.id] = room.location.map as TMap\n })\n return Object.values(result)\n}\n"]}
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@@ -76,6 +76,32 @@ function addCommitment(commitment) {
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76
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GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds]);
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77
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}
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78
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// src/decorators/QuestDecorator.ts
|
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80
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+
var registeredQuests = {};
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81
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+
function saveQuest(quest) {
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82
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if (Array.isArray(quest)) {
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83
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quest.forEach((c) => saveQuest(c));
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return;
|
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+
}
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86
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+
if (registeredQuests[quest.id]) {
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87
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+
console.warn(`[NQTR] Quest id ${quest.id} already exists, it will be overwritten`);
|
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}
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89
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+
registeredQuests[quest.id] = quest;
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}
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function getQuestById(id) {
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try {
|
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let quest = registeredQuests[id];
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if (!quest) {
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console.error(`[NQTR] Quest ${id} not found`);
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return;
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}
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return quest;
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} catch (e) {
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console.error(`[NQTR] Error while getting Quest ${id}`, e);
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return;
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}
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}
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// src/decorators/RoomDecorator.ts
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var registeredRooms = {};
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function saveRoom(room) {
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@@ -116,6 +142,6 @@ function getAllMaps() {
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return Object.values(result);
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}
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-
export { addCommitment, getActivityById, getAllLocations, getAllMaps, getCommitmentById, getRoomById, saveActivity, saveCommitment, saveRoom, setFixedRoutine };
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export { addCommitment, getActivityById, getAllLocations, getAllMaps, getCommitmentById, getQuestById, getRoomById, saveActivity, saveCommitment, saveQuest, saveRoom, setFixedRoutine };
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//# sourceMappingURL=index.mjs.map
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@@ -1 +1 @@
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-
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If the commitment already exists, it will be overwritten.\n * @param commitment The commitment or commitments to save.\n * @returns \n */\nexport function saveCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment | TCommitment[]) {\n if (Array.isArray(commitment)) {\n commitment.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitment.id]) {\n console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitment.id] = commitment\n}\n\n/**\n * Get a commitment by its id.\n * @param id The id of the commitment.\n * @returns The commitment or undefined if not found.\n */\nexport function getCommitmentById<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(id: string): TCommitment | undefined {\n try {\n let commitment = registeredCommitments[id]\n if (!commitment) {\n console.error(`[NQTR] Commitment ${id} not found`)\n return\n }\n return commitment as TCommitment\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Commitment ${id}`, e)\n return\n }\n}\n\n/**\n * Set a commitment as fixed, it will be always available. They cannot be deleted or edit during the game session.\n * @param commitment The commitment or commitments to set as fixed.\n */\nexport function setFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitments: TCommitment[] | TCommitment) {\n if (Array.isArray(commitments)) {\n commitments.forEach(c => setFixedRoutine(c))\n return\n }\n if (fixedCommitments[commitments.id]) {\n console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`)\n }\n fixedCommitments[commitments.id] = commitments\n}\n\n/**\n * This feature adds the commitments during the game session.\n * @param commitment The commitment or commitments to add.\n */\nexport function addCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n let commitmentTest = getCommitmentById(commitment.id)\n if (!commitmentTest) {\n console.warn(`[NQTR] Commitment ${commitment.id} not found, it will be ignored`)\n return undefined\n }\n return commitment.id\n }).filter(id => id !== undefined)\n\n GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds])\n}\n\n/**\n * Get the fixed commitments by its id.\n * @returns The fixed commitments.\n */\nexport function getFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n return Object.values(fixedCommitments) as TCommitment[]\n}\n\n/**\n * Get the temporary commitments by its id.\n * @returns The temporary commitments.\n */\nexport function getTemporaryCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitmentsIds = GameStorageManager.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!commitmentsIds) {\n return []\n }\n let commitments = commitmentsIds.map(id => getCommitmentById<TCommitment>(id)).filter(commitment => commitment !== undefined)\n return commitments as TCommitment[]\n}\n","import { LocationBaseModel, MapBaseModel, RoomBaseModel } from \"../classes\"\n\nexport const registeredRooms: { [id: string]: RoomBaseModel } = {}\n\n/**\n * Save a room in the registered rooms. If the room already exists, it will be overwritten.\n * @param room The room to save.\n * @returns \n * @example\n * ```ts\n * saveRoom([mcRoom, aliceRoom, annRoom, bathroom, lounge, terrace, gymRoom]);\n * ```\n */\nexport function saveRoom<TRoom extends RoomBaseModel = RoomBaseModel>(room: TRoom | TRoom[]) {\n if (Array.isArray(room)) {\n room.forEach(c => saveRoom(c))\n return\n }\n if (registeredRooms[room.id]) {\n console.warn(`[NQTR] Room id ${room.id} already exists, it will be overwritten`)\n }\n registeredRooms[room.id] = room\n}\n\n/**\n * Get a room by its id.\n * @param id The id of the room.\n * @returns The room or undefined if not found.\n */\nexport function getRoomById<TRoom extends RoomBaseModel = RoomBaseModel>(id: string): TRoom | undefined {\n try {\n let room = registeredRooms[id]\n if (!room) {\n console.error(`[NQTR] Room ${id} not found`)\n return\n }\n return room as TRoom\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Room ${id}`, e)\n return\n }\n}\n\n/**\n * Get all rooms in a location.\n * @param location The location where the rooms are.\n * @returns The rooms in the location.\n */\nexport function getRoomsByLocation<TRoom extends RoomBaseModel = RoomBaseModel>(location: LocationBaseModel): TRoom[] {\n return Object.values(registeredRooms).filter(room => room.location.id === location.id) as TRoom[]\n}\n\n/**\n * Get all locations in the registered rooms.\n * @returns All locations in the registered rooms.\n */\nexport function getAllLocations<TLocation extends LocationBaseModel = LocationBaseModel>(): TLocation[] {\n let result: { [id: string]: TLocation } = {}\n Object.values(registeredRooms).forEach(room => {\n result[room.location.id] = room.location as TLocation\n })\n return Object.values(result)\n}\n\n/**\n * Get all locations in a map.\n * @param map The map where the locations are.\n * @returns The locations in the map.\n */\nexport function getLocationsByMap<TLocation extends LocationBaseModel = LocationBaseModel>(map: MapBaseModel): TLocation[] {\n return getAllLocations<TLocation>().filter(location => location.map.id === map.id) as TLocation[]\n}\n\n/**\n * Get all maps in the registered rooms.\n * @returns All maps in the registered rooms.\n */\nexport function getAllMaps<TMap extends MapBaseModel = MapBaseModel>(): TMap[] {\n let result: { [id: string]: TMap } = {}\n Object.values(registeredRooms).forEach(room => {\n result[room.location.map.id] = room.location.map as TMap\n })\n return Object.values(result)\n}\n"]}
|
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1
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If the activity already exists, it will be overwritten.\n * @param activity The activity to save.\n * @returns \n * @example\n * ```ts\n * saveActivity([nap, sleep, eat, study, work, exercise]);\n * ```\n */\nexport function saveActivity(activity: ActivityModel | ActivityModel[]) {\n if (Array.isArray(activity)) {\n activity.forEach(c => saveActivity(c))\n return\n }\n if (registeredActivities[activity.id]) {\n console.warn(`[NQTR] Activity id ${activity.id} already exists, it will be overwritten`)\n }\n registeredActivities[activity.id] = activity\n}\n\n/**\n * Get an activity by its id.\n * @param id The id of the activity.\n * @returns The activity or undefined if not found.\n */\nexport function getActivityById(id: string): ActivityModel | undefined {\n try {\n let activity = registeredActivities[id]\n if (!activity) {\n console.error(`[NQTR] Activity ${id} not found`)\n return\n }\n return activity as ActivityModel\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Activity ${id}`, e)\n return\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\"\nimport CommitmentBaseModel from \"../classes/Commitment\"\n\nconst TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY = \"___nqtr-temporary_commitment___\"\nexport const registeredCommitments: { [id: string]: CommitmentBaseModel } = {}\nexport const fixedCommitments: { [id: string]: CommitmentBaseModel } = {}\n\n/**\n * Save a commitment in the registered commitments. If the commitment already exists, it will be overwritten.\n * @param commitment The commitment or commitments to save.\n * @returns \n */\nexport function saveCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment | TCommitment[]) {\n if (Array.isArray(commitment)) {\n commitment.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitment.id]) {\n console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitment.id] = commitment\n}\n\n/**\n * Get a commitment by its id.\n * @param id The id of the commitment.\n * @returns The commitment or undefined if not found.\n */\nexport function getCommitmentById<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(id: string): TCommitment | undefined {\n try {\n let commitment = registeredCommitments[id]\n if (!commitment) {\n console.error(`[NQTR] Commitment ${id} not found`)\n return\n }\n return commitment as TCommitment\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Commitment ${id}`, e)\n return\n }\n}\n\n/**\n * Set a commitment as fixed, it will be always available. They cannot be deleted or edit during the game session.\n * @param commitment The commitment or commitments to set as fixed.\n */\nexport function setFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitments: TCommitment[] | TCommitment) {\n if (Array.isArray(commitments)) {\n commitments.forEach(c => setFixedRoutine(c))\n return\n }\n if (fixedCommitments[commitments.id]) {\n console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`)\n }\n fixedCommitments[commitments.id] = commitments\n}\n\n/**\n * This feature adds the commitments during the game session.\n * @param commitment The commitment or commitments to add.\n */\nexport function addCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n let commitmentTest = getCommitmentById(commitment.id)\n if (!commitmentTest) {\n console.warn(`[NQTR] Commitment ${commitment.id} not found, it will be ignored`)\n return undefined\n }\n return commitment.id\n }).filter(id => id !== undefined)\n\n GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds])\n}\n\n/**\n * Get the fixed commitments by its id.\n * @returns The fixed commitments.\n */\nexport function getFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n return Object.values(fixedCommitments) as TCommitment[]\n}\n\n/**\n * Get the temporary commitments by its id.\n * @returns The temporary commitments.\n */\nexport function getTemporaryCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitmentsIds = GameStorageManager.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!commitmentsIds) {\n return []\n }\n let commitments = commitmentsIds.map(id => getCommitmentById<TCommitment>(id)).filter(commitment => commitment !== undefined)\n return commitments as TCommitment[]\n}\n","import { Quest } from \"../classes\"\n\nexport const registeredQuests: { [id: string]: Quest } = {}\n\n/**\n * Save a quest in the registered quests. If the quest already exists, it will be overwritten.\n * @param quest The quest to save.\n * @returns \n * @example\n * ```ts\n * saveQuest([mainQuest, aliceQuest, annQuest]);\n * ```\n */\nexport function saveQuest(quest: Quest | Quest[]) {\n if (Array.isArray(quest)) {\n quest.forEach(c => saveQuest(c))\n return\n }\n if (registeredQuests[quest.id]) {\n console.warn(`[NQTR] Quest id ${quest.id} already exists, it will be overwritten`)\n }\n registeredQuests[quest.id] = quest\n}\n\n/**\n * Get a quest by its id.\n * @param id The id of the quest.\n * @returns The quest or undefined if not found.\n */\nexport function getQuestById(id: string): Quest | undefined {\n try {\n let quest = registeredQuests[id]\n if (!quest) {\n console.error(`[NQTR] Quest ${id} not found`)\n return\n }\n return quest\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Quest ${id}`, e)\n return\n }\n}\n","import { LocationBaseModel, MapBaseModel, RoomBaseModel } from \"../classes\"\n\nexport const registeredRooms: { [id: string]: RoomBaseModel } = {}\n\n/**\n * Save a room in the registered rooms. If the room already exists, it will be overwritten.\n * @param room The room to save.\n * @returns \n * @example\n * ```ts\n * saveRoom([mcRoom, aliceRoom, annRoom, bathroom, lounge, terrace, gymRoom]);\n * ```\n */\nexport function saveRoom<TRoom extends RoomBaseModel = RoomBaseModel>(room: TRoom | TRoom[]) {\n if (Array.isArray(room)) {\n room.forEach(c => saveRoom(c))\n return\n }\n if (registeredRooms[room.id]) {\n console.warn(`[NQTR] Room id ${room.id} already exists, it will be overwritten`)\n }\n registeredRooms[room.id] = room\n}\n\n/**\n * Get a room by its id.\n * @param id The id of the room.\n * @returns The room or undefined if not found.\n */\nexport function getRoomById<TRoom extends RoomBaseModel = RoomBaseModel>(id: string): TRoom | undefined {\n try {\n let room = registeredRooms[id]\n if (!room) {\n console.error(`[NQTR] Room ${id} not found`)\n return\n }\n return room as TRoom\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Room ${id}`, e)\n return\n }\n}\n\n/**\n * Get all rooms in a location.\n * @param location The location where the rooms are.\n * @returns The rooms in the location.\n */\nexport function getRoomsByLocation<TRoom extends RoomBaseModel = RoomBaseModel>(location: LocationBaseModel): TRoom[] {\n return Object.values(registeredRooms).filter(room => room.location.id === location.id) as TRoom[]\n}\n\n/**\n * Get all locations in the registered rooms.\n * @returns All locations in the registered rooms.\n */\nexport function getAllLocations<TLocation extends LocationBaseModel = LocationBaseModel>(): TLocation[] {\n let result: { [id: string]: TLocation } = {}\n Object.values(registeredRooms).forEach(room => {\n result[room.location.id] = room.location as TLocation\n })\n return Object.values(result)\n}\n\n/**\n * Get all locations in a map.\n * @param map The map where the locations are.\n * @returns The locations in the map.\n */\nexport function getLocationsByMap<TLocation extends LocationBaseModel = LocationBaseModel>(map: MapBaseModel): TLocation[] {\n return getAllLocations<TLocation>().filter(location => location.map.id === map.id) as TLocation[]\n}\n\n/**\n * Get all maps in the registered rooms.\n * @returns All maps in the registered rooms.\n */\nexport function getAllMaps<TMap extends MapBaseModel = MapBaseModel>(): TMap[] {\n let result: { [id: string]: TMap } = {}\n Object.values(registeredRooms).forEach(room => {\n result[room.location.map.id] = room.location.map as TMap\n })\n return Object.values(result)\n}\n"]}
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