@drincs/nqtr 0.1.19 → 0.1.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (93) hide show
  1. package/dist/Quest-BQ1pwvQ_.d.ts +197 -0
  2. package/dist/Quest-DaNlPBHb.d.mts +197 -0
  3. package/dist/classes/index.d.mts +3 -3
  4. package/dist/classes/index.d.ts +3 -3
  5. package/dist/classes/index.js +488 -298
  6. package/dist/classes/index.js.map +1 -1
  7. package/dist/classes/index.mjs +486 -297
  8. package/dist/classes/index.mjs.map +1 -1
  9. package/dist/classes/navigation/ActivityRoom.d.mts +1 -1
  10. package/dist/classes/navigation/ActivityRoom.d.ts +1 -1
  11. package/dist/classes/navigation/ActivityRoom.js +1 -1
  12. package/dist/classes/navigation/ActivityRoom.js.map +1 -1
  13. package/dist/classes/navigation/ActivityRoom.mjs +1 -1
  14. package/dist/classes/navigation/ActivityRoom.mjs.map +1 -1
  15. package/dist/classes/navigation/Room.js.map +1 -1
  16. package/dist/classes/navigation/Room.mjs.map +1 -1
  17. package/dist/classes/quest/Goal.d.mts +21 -13
  18. package/dist/classes/quest/Goal.d.ts +21 -13
  19. package/dist/classes/quest/Goal.js +50 -15
  20. package/dist/classes/quest/Goal.js.map +1 -1
  21. package/dist/classes/quest/Goal.mjs +47 -15
  22. package/dist/classes/quest/Goal.mjs.map +1 -1
  23. package/dist/classes/quest/Quest.d.mts +3 -2
  24. package/dist/classes/quest/Quest.d.ts +3 -2
  25. package/dist/classes/quest/Quest.js +536 -9
  26. package/dist/classes/quest/Quest.js.map +1 -1
  27. package/dist/classes/quest/Quest.mjs +537 -10
  28. package/dist/classes/quest/Quest.mjs.map +1 -1
  29. package/dist/classes/quest/Stage.d.mts +3 -2
  30. package/dist/classes/quest/Stage.d.ts +3 -2
  31. package/dist/classes/quest/Stage.js +396 -51
  32. package/dist/classes/quest/Stage.js.map +1 -1
  33. package/dist/classes/quest/Stage.mjs +394 -52
  34. package/dist/classes/quest/Stage.mjs.map +1 -1
  35. package/dist/decorators/QuestDecorator.d.mts +28 -0
  36. package/dist/decorators/QuestDecorator.d.ts +28 -0
  37. package/dist/decorators/QuestDecorator.js +33 -0
  38. package/dist/decorators/QuestDecorator.js.map +1 -0
  39. package/dist/decorators/QuestDecorator.mjs +29 -0
  40. package/dist/decorators/QuestDecorator.mjs.map +1 -0
  41. package/dist/decorators/index.d.mts +5 -0
  42. package/dist/decorators/index.d.ts +5 -0
  43. package/dist/decorators/index.js +28 -0
  44. package/dist/decorators/index.js.map +1 -1
  45. package/dist/decorators/index.mjs +27 -1
  46. package/dist/decorators/index.mjs.map +1 -1
  47. package/dist/functions/ActivityFunctions.js.map +1 -1
  48. package/dist/functions/ActivityFunctions.mjs.map +1 -1
  49. package/dist/functions/NavigationFunctions.js.map +1 -1
  50. package/dist/functions/NavigationFunctions.mjs.map +1 -1
  51. package/dist/functions/index.js.map +1 -1
  52. package/dist/functions/index.mjs.map +1 -1
  53. package/dist/index.d.mts +4 -3
  54. package/dist/index.d.ts +4 -3
  55. package/dist/index.js +518 -300
  56. package/dist/index.js.map +1 -1
  57. package/dist/index.mjs +514 -299
  58. package/dist/index.mjs.map +1 -1
  59. package/dist/interface/index.d.mts +2 -2
  60. package/dist/interface/index.d.ts +2 -2
  61. package/dist/interface/quest/GoalProps.d.mts +12 -0
  62. package/dist/interface/quest/GoalProps.d.ts +12 -0
  63. package/dist/interface/quest/QuestProps.d.mts +6 -9
  64. package/dist/interface/quest/QuestProps.d.ts +6 -9
  65. package/dist/interface/quest/StageFlags.d.mts +12 -0
  66. package/dist/interface/quest/StageFlags.d.ts +12 -0
  67. package/dist/interface/quest/StageFlags.js +4 -0
  68. package/dist/interface/quest/StageFlags.js.map +1 -0
  69. package/dist/interface/quest/StageFlags.mjs +3 -0
  70. package/dist/interface/quest/StageFlags.mjs.map +1 -0
  71. package/dist/interface/quest/StageProps.d.mts +3 -2
  72. package/dist/interface/quest/StageProps.d.ts +3 -2
  73. package/dist/override/OnEndStage.d.mts +19 -0
  74. package/dist/override/OnEndStage.d.ts +19 -0
  75. package/dist/override/OnEndStage.js +4 -0
  76. package/dist/override/OnEndStage.js.map +1 -0
  77. package/dist/override/OnEndStage.mjs +3 -0
  78. package/dist/override/OnEndStage.mjs.map +1 -0
  79. package/dist/override/OnStartStage.d.mts +19 -0
  80. package/dist/override/OnStartStage.d.ts +19 -0
  81. package/dist/override/OnStartStage.js +4 -0
  82. package/dist/override/OnStartStage.js.map +1 -0
  83. package/dist/override/OnStartStage.mjs +3 -0
  84. package/dist/override/OnStartStage.mjs.map +1 -0
  85. package/dist/override/index.d.mts +2 -0
  86. package/dist/override/index.d.ts +2 -0
  87. package/dist/types/QuestsRequired.d.mts +3 -2
  88. package/dist/types/QuestsRequired.d.ts +3 -2
  89. package/dist/types/index.d.mts +3 -2
  90. package/dist/types/index.d.ts +3 -2
  91. package/package.json +1 -1
  92. package/dist/Quest-Bdm0R9LA.d.mts +0 -71
  93. package/dist/Quest-CxJcXETG.d.ts +0 -71
@@ -1,71 +1,323 @@
1
- import { StoredClassModel } from '@drincs/pixi-vn';
1
+ import { StoredClassModel, getFlag, GameStorageManager } from '@drincs/pixi-vn';
2
2
 
3
3
  // src/classes/quest/Stage.ts
4
-
5
- // src/classes/quest/Goal.ts
6
- var Goal = class {
7
- constructor(props) {
4
+ var TIME_SETTINGS_KEY = "___nqtr-time_manager_settings___";
5
+ var TIME_DATA_KEY = "___nqtr-time_manager_data___";
6
+ var TimeManager = class _TimeManager {
7
+ constructor() {
8
+ }
9
+ static editSettings(settings) {
10
+ let data = {};
11
+ if (typeof settings.minDayHours === "number") {
12
+ data["minDayHours"] = settings.minDayHours;
13
+ }
14
+ if (typeof settings.maxDayHours === "number") {
15
+ data["maxDayHours"] = settings.maxDayHours;
16
+ }
17
+ if (typeof settings.minDayHours === "number") {
18
+ data["defaultTimeSpent"] = settings.defaultTimeSpent;
19
+ }
20
+ if (Array.isArray(settings.timeSlots)) {
21
+ data["timeSlots"] = settings.timeSlots;
22
+ }
23
+ if (typeof settings.weekLength === "number") {
24
+ data["weekLength"] = settings.weekLength;
25
+ }
26
+ if (typeof settings.weekendStartDay === "number") {
27
+ let weekLength = settings.weekLength || _TimeManager.weekLength;
28
+ if (settings.weekendStartDay >= weekLength) {
29
+ console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`);
30
+ }
31
+ data["weekendStartDay"] = settings.weekendStartDay;
32
+ }
33
+ if (Array.isArray(settings.weekDaysNames)) {
34
+ let weekLength = settings.weekLength || _TimeManager.weekLength;
35
+ if (settings.weekDaysNames.length !== weekLength) {
36
+ console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`);
37
+ }
38
+ data["weekDaysNames"] = settings.weekDaysNames;
39
+ }
40
+ GameStorageManager.setVariable(TIME_SETTINGS_KEY, data);
41
+ }
42
+ /**
43
+ * Get time settings
44
+ * @default {}
45
+ */
46
+ static get settings() {
47
+ let settings = GameStorageManager.getVariable(TIME_SETTINGS_KEY) || {};
48
+ return settings;
49
+ }
50
+ /**
51
+ * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.
52
+ */
53
+ static set settings(value) {
54
+ _TimeManager.editSettings(value);
55
+ }
56
+ static get minDayHours() {
57
+ let result = 0;
58
+ let settings = GameStorageManager.getVariable(TIME_SETTINGS_KEY);
59
+ if (settings && settings.hasOwnProperty("minDayHours")) {
60
+ result = settings.minDayHours || 0;
61
+ }
62
+ return result;
63
+ }
64
+ static get maxDayHours() {
65
+ let result = 24;
66
+ let settings = GameStorageManager.getVariable(TIME_SETTINGS_KEY);
67
+ if (settings && settings.hasOwnProperty("maxDayHours")) {
68
+ result = settings.maxDayHours || 24;
69
+ }
70
+ return result;
71
+ }
72
+ static get defaultTimeSpent() {
73
+ let result = 1;
74
+ let settings = GameStorageManager.getVariable(TIME_SETTINGS_KEY);
75
+ if (settings && settings.hasOwnProperty("defaultTimeSpent")) {
76
+ result = settings.defaultTimeSpent || 1;
77
+ }
78
+ return result;
79
+ }
80
+ static get timeSlots() {
81
+ let result = [];
82
+ let settings = GameStorageManager.getVariable(TIME_SETTINGS_KEY);
83
+ if (settings && settings.hasOwnProperty("timeSlots")) {
84
+ result = settings.timeSlots || [];
85
+ }
86
+ return result;
87
+ }
88
+ static get weekLength() {
89
+ let result = 7;
90
+ let settings = GameStorageManager.getVariable(TIME_SETTINGS_KEY);
91
+ if (settings && settings.hasOwnProperty("weekLength")) {
92
+ result = settings.weekLength || 7;
93
+ }
94
+ return result;
95
+ }
96
+ static get weekendStartDay() {
97
+ let result = _TimeManager.weekLength - 1;
98
+ let settings = GameStorageManager.getVariable(TIME_SETTINGS_KEY);
99
+ if (settings && settings.hasOwnProperty("weekendStartDay")) {
100
+ result = settings.weekendStartDay || _TimeManager.weekLength - 1;
101
+ }
102
+ return result;
103
+ }
104
+ static get weekDaysNames() {
105
+ let result = [];
106
+ let settings = GameStorageManager.getVariable(TIME_SETTINGS_KEY);
107
+ if (settings && settings.hasOwnProperty("weekDaysNames")) {
108
+ result = settings.weekDaysNames || result;
109
+ }
110
+ return result;
111
+ }
112
+ /**
113
+ * Get the current hour
114
+ */
115
+ static get currentHour() {
116
+ let data = GameStorageManager.getVariable(TIME_DATA_KEY) || {};
117
+ if (data.hasOwnProperty("currentHour") && typeof data.currentHour === "number") {
118
+ return data.currentHour;
119
+ }
120
+ return _TimeManager.minDayHours;
121
+ }
122
+ static set currentHour(value) {
123
+ let data = GameStorageManager.getVariable(TIME_DATA_KEY) || {};
124
+ if (typeof value === "number") {
125
+ data.currentHour = value;
126
+ } else {
127
+ delete data.currentHour;
128
+ }
129
+ GameStorageManager.setVariable(TIME_DATA_KEY, data);
130
+ }
131
+ /**
132
+ * Get the current day
133
+ */
134
+ static get currentDay() {
135
+ let data = GameStorageManager.getVariable(TIME_DATA_KEY) || {};
136
+ if (data.hasOwnProperty("currentDay") && typeof data.currentDay === "number") {
137
+ return data.currentDay;
138
+ }
139
+ return 0;
140
+ }
141
+ static set currentDay(value) {
142
+ let data = GameStorageManager.getVariable(TIME_DATA_KEY) || {};
143
+ if (typeof value === "number") {
144
+ data.currentDay = value;
145
+ } else {
146
+ delete data.currentDay;
147
+ }
148
+ GameStorageManager.setVariable(TIME_DATA_KEY, data);
149
+ }
150
+ /**
151
+ * If the current day is greater than or equal to the weekend start day, then it will return true.
152
+ */
153
+ static get isWeekend() {
154
+ return _TimeManager.currentWeekDayNumber >= _TimeManager.weekendStartDay;
155
+ }
156
+ /**
157
+ * Get the current week day number (1-TimeManager.weekLength).
158
+ * For example, if the week length is 7 and the current day is 10, then the result will be 4.
159
+ */
160
+ static get currentWeekDayNumber() {
161
+ let result = _TimeManager.currentDay % _TimeManager.weekLength;
162
+ return result + 1;
163
+ }
164
+ /**
165
+ * Get the current week day name. If the week days names are not defined, then it will return undefined.
166
+ * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.
167
+ * @default ""
168
+ */
169
+ static get currentDayName() {
170
+ let weekDayNumber = _TimeManager.currentWeekDayNumber - 1;
171
+ if (weekDayNumber >= _TimeManager.weekDaysNames.length) {
172
+ console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, _TimeManager.weekDaysNames);
173
+ return "";
174
+ }
175
+ return _TimeManager.weekDaysNames[weekDayNumber];
176
+ }
177
+ /**
178
+ * Get the current TimeManager.timeSlots index.
179
+ * You can use this property to create "Image that changes based on the time period":
180
+ * @example
181
+ * ```tsx
182
+ * import { TimeManager } from '@drincs/nqtr';
183
+ *
184
+ * function changeBackground() {
185
+ * return (
186
+ * <img src={`background-${TimeManager.currentTimeSlot}.png`} />
187
+ * )
188
+ * }
189
+ */
190
+ static get currentTimeSlot() {
191
+ if (_TimeManager.timeSlots.length === 0) {
192
+ console.warn("[NQTR] Time slots are not defined");
193
+ return 0;
194
+ }
195
+ for (let index = 0; index < _TimeManager.timeSlots.length; index++) {
196
+ let slot = _TimeManager.timeSlots[index];
197
+ if (_TimeManager.timeSlots.length > index + 1) {
198
+ if (_TimeManager.nowIsBetween(slot.startHour, _TimeManager.timeSlots[index + 1].startHour)) {
199
+ return index;
200
+ }
201
+ }
202
+ }
203
+ return _TimeManager.timeSlots.length - 1;
204
+ }
205
+ /**
206
+ * This function will increase the current hour by the given time spent.
207
+ * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.
208
+ * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)
209
+ * @returns TimeManager.currentHour
210
+ */
211
+ static increaseHour(timeSpent = _TimeManager.defaultTimeSpent) {
212
+ let newHour = _TimeManager.currentHour + timeSpent;
213
+ if (newHour >= _TimeManager.maxDayHours) {
214
+ _TimeManager.increaseDay();
215
+ newHour = _TimeManager.minDayHours + (newHour - _TimeManager.maxDayHours);
216
+ }
217
+ _TimeManager.currentHour = newHour;
218
+ return _TimeManager.currentHour;
219
+ }
220
+ /**
221
+ * This function will increase the current day by the given days.
222
+ * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)
223
+ * @param days is the number of days to increase (default: 1)
224
+ * @returns TimeManager.currentDay
225
+ */
226
+ static increaseDay(newDayHour = _TimeManager.minDayHours, days = 1) {
227
+ let newDay = _TimeManager.currentDay + days;
228
+ _TimeManager.currentDay = newDay;
229
+ _TimeManager.currentHour = newDayHour;
230
+ return _TimeManager.currentDay;
231
+ }
232
+ /**
233
+ * This function will check if the current hour is between the given hours.
234
+ * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.
235
+ * @param toHour the ending hour.
236
+ * @returns true if the current hour is between the given hours, otherwise false.
237
+ */
238
+ static nowIsBetween(fromHour, toHour) {
239
+ let currentHour = _TimeManager.currentHour;
240
+ if (fromHour < toHour) {
241
+ return currentHour >= fromHour && currentHour < toHour;
242
+ }
243
+ return currentHour >= fromHour || currentHour < toHour;
244
+ }
245
+ };
246
+ var GOAL_CATEGORY = "__nqtr-goal__";
247
+ var Goal = class extends StoredClassModel {
248
+ constructor(id, props) {
249
+ super(GOAL_CATEGORY, id);
8
250
  this._description = props.description;
9
- this.need = props.need || 1;
10
- this.have = props.have || 0;
251
+ this._need = props.need || 1;
252
+ this._defaultHave = props.have || 0;
11
253
  }
254
+ /**
255
+ * The description of the goal.
256
+ */
12
257
  get description() {
13
258
  return this._description;
14
259
  }
15
- get isComplete() {
260
+ get need() {
261
+ return this._need;
262
+ }
263
+ get defaultHave() {
264
+ return this._defaultHave;
265
+ }
266
+ };
267
+ var GoalStage = class extends Goal {
268
+ constructor(id, stageId, props) {
269
+ super(id, props);
270
+ this._stageId = stageId;
271
+ }
272
+ get stageId() {
273
+ return this._stageId;
274
+ }
275
+ set stageId(value) {
276
+ this._stageId = value;
277
+ }
278
+ get have() {
279
+ return this.getStorageProperty("have-" + this._stageId) || this.defaultHave;
280
+ }
281
+ set have(value) {
282
+ if (!this._stageId) {
283
+ console.error(`[NQTR] The stage id is not set for the goal ${this.id}, so the have value can't be set.`);
284
+ return;
285
+ }
286
+ this.setStorageProperty("have-" + this._stageId, value);
287
+ }
288
+ get completed() {
16
289
  return this.have >= this.need;
17
290
  }
18
- setComplete() {
19
- this.have = this.need;
291
+ set completed(value) {
292
+ if (value) {
293
+ this.have = this.need;
294
+ } else {
295
+ console.warn(`[NQTR] The goal can't be set as not completed. You must edit the have value manually.`);
296
+ }
20
297
  }
21
298
  find() {
22
299
  this.have++;
23
300
  }
24
- get export() {
25
- return {
26
- description: this.description,
27
- need: this.need,
28
- have: this.have
29
- };
30
- }
31
301
  };
32
302
 
33
303
  // src/classes/quest/Stage.ts
34
304
  var STAGE_CATEGORY = "__nqtr-stage__";
35
- var StageBaseModel = class extends StoredClassModel {
305
+ var Stage = class extends StoredClassModel {
36
306
  constructor(id, props) {
37
307
  super(STAGE_CATEGORY, id);
38
- this._completed = false;
39
- this._active = false;
40
- this.defaultGoals = [];
41
308
  this._name = props.name || "";
309
+ this._defaultGoals = props.goals || [];
310
+ this._flags = props.flags || [];
42
311
  this._description = props.description || "";
43
312
  this._adviceDescription = props.adviceDescription || "";
44
- this._image = props.image || "";
313
+ this._renderImage = props.renderImage;
45
314
  this._daysRequiredToStart = props.daysRequiredToStart;
46
- this._flagsRequired = props.flagsRequired;
47
- this._questsRequired = props.questsRequired;
48
- this._requestDescription = props.requestDescription || "";
315
+ this._flagsRequiredToStart = props.flagsRequired || [];
316
+ this._questsRequiredToStart = props.questsRequired || [];
317
+ this._requestDescriptionToStart = props.requestDescription || "";
49
318
  this._onStart = props.onStart;
50
319
  this._onEnd = props.onEnd;
51
320
  }
52
- get completed() {
53
- return this._completed;
54
- }
55
- get active() {
56
- return this._active;
57
- }
58
- get goals() {
59
- let list = this.getStorageProperty("goals");
60
- if (!list) {
61
- return this.defaultGoals;
62
- }
63
- return list.map((goal) => new Goal(goal));
64
- }
65
- set goals(value) {
66
- let list = value.map((goal) => goal.export);
67
- this.setStorageProperty("goals", list);
68
- }
69
321
  get name() {
70
322
  return this._name;
71
323
  }
@@ -75,20 +327,41 @@ var StageBaseModel = class extends StoredClassModel {
75
327
  get adviceDescription() {
76
328
  return this._adviceDescription;
77
329
  }
78
- get image() {
79
- return this._image;
330
+ /**
331
+ * The function for rendering the image of the stage.
332
+ */
333
+ get renderImage() {
334
+ let render = this._renderImage;
335
+ if (render === void 0) {
336
+ return void 0;
337
+ }
338
+ if (typeof render === "function") {
339
+ return (props) => {
340
+ return render(this, props);
341
+ };
342
+ }
343
+ return (props) => render;
344
+ }
345
+ get defaultGoals() {
346
+ return this._defaultGoals;
347
+ }
348
+ /**
349
+ * The list of flags that the player must complete to finish the stage.
350
+ */
351
+ get flags() {
352
+ return this._flags;
80
353
  }
81
354
  get daysRequiredToStart() {
82
- return this._daysRequiredToStart;
355
+ return this._daysRequiredToStart || 0;
83
356
  }
84
- get flagsRequired() {
85
- return this._flagsRequired;
357
+ get flagsRequiredToStart() {
358
+ return this._flagsRequiredToStart;
86
359
  }
87
- get questsRequired() {
88
- return this._questsRequired;
360
+ get questsRequiredToStart() {
361
+ return this._questsRequiredToStart || [];
89
362
  }
90
- get requestDescription() {
91
- return this._requestDescription;
363
+ get requestDescriptionToStart() {
364
+ return this._requestDescriptionToStart;
92
365
  }
93
366
  get onStart() {
94
367
  return this._onStart;
@@ -97,7 +370,76 @@ var StageBaseModel = class extends StoredClassModel {
97
370
  return this._onEnd;
98
371
  }
99
372
  };
373
+ var StageQuest = class extends Stage {
374
+ constructor(id, props) {
375
+ super(id, props);
376
+ }
377
+ get completed() {
378
+ let storedCompleted = this.getStorageProperty("completed");
379
+ if (storedCompleted) {
380
+ return storedCompleted;
381
+ }
382
+ if (!this.flags.every((flag) => getFlag(flag.flag))) {
383
+ return false;
384
+ }
385
+ if (!this.goals.every((goal) => goal.completed)) {
386
+ return false;
387
+ }
388
+ return true;
389
+ }
390
+ set completed(value) {
391
+ this.setStorageProperty("completed", value);
392
+ }
393
+ /**
394
+ * The list of goals that the player needs to complete to finish the stage.
395
+ */
396
+ get goals() {
397
+ return this.defaultGoals.map((goal) => {
398
+ return new GoalStage(goal.id, this.id, goal);
399
+ });
400
+ }
401
+ get prevStageEndDay() {
402
+ return this.getStorageProperty("prevStageEndDay");
403
+ }
404
+ set prevStageEndDay(value) {
405
+ this.setStorageProperty("prevStageEndDay", value);
406
+ }
407
+ get startDay() {
408
+ let prevStageEndDay = this.prevStageEndDay;
409
+ if (prevStageEndDay === void 0) {
410
+ return void 0;
411
+ }
412
+ return prevStageEndDay + this.daysRequiredToStart;
413
+ }
414
+ get canStart() {
415
+ let daysRequired = this.daysRequiredToStart;
416
+ if (daysRequired > 0) {
417
+ let prevStageEndDay = this.prevStageEndDay;
418
+ if (prevStageEndDay === void 0) {
419
+ return false;
420
+ }
421
+ if (prevStageEndDay + daysRequired > TimeManager.currentDay) {
422
+ return false;
423
+ }
424
+ }
425
+ if (this.flagsRequiredToStart.length > 0 && !this.flagsRequiredToStart.every((flag) => getFlag(flag.flag))) {
426
+ return false;
427
+ }
428
+ if (this.questsRequiredToStart.length > 0 && !this.questsRequiredToStart.every(
429
+ (q) => q.quest.currentStageIndex && q.quest.currentStageIndex >= q.stageNumber
430
+ )) {
431
+ return false;
432
+ }
433
+ return true;
434
+ }
435
+ get onStart() {
436
+ if (this.daysRequiredToStart > 0) {
437
+ this.prevStageEndDay = TimeManager.currentDay;
438
+ }
439
+ return super.onStart;
440
+ }
441
+ };
100
442
 
101
- export { StageBaseModel as default };
443
+ export { StageQuest, Stage as default };
102
444
  //# sourceMappingURL=out.js.map
103
445
  //# sourceMappingURL=Stage.mjs.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/classes/quest/Stage.ts","../../../src/classes/quest/Goal.ts"],"names":[],"mappings":";AAAA,SAAS,wBAAwB;;;ACQjC,IAAqB,OAArB,MAA2C;AAAA,EACvC,YAAY,OAAkB;AAC1B,SAAK,eAAe,MAAM;AAC1B,SAAK,OAAO,MAAM,QAAQ;AAC1B,SAAK,OAAO,MAAM,QAAQ;AAAA,EAC9B;AAAA,EAEA,IAAI,cAAsB;AACtB,WAAO,KAAK;AAAA,EAChB;AAAA,EAGA,IAAI,aAAsB;AACtB,WAAO,KAAK,QAAQ,KAAK;AAAA,EAC7B;AAAA,EACA,cAAoB;AAChB,SAAK,OAAO,KAAK;AAAA,EACrB;AAAA,EACA,OAAa;AACT,SAAK;AAAA,EACT;AAAA,EACA,IAAI,SAAgB;AAChB,WAAO;AAAA,MACH,aAAa,KAAK;AAAA,MAClB,MAAM,KAAK;AAAA,MACX,MAAM,KAAK;AAAA,IACf;AAAA,EACJ;AACJ;;;AD/BA,IAAM,iBAAiB;AAEvB,IAAqB,iBAArB,cAA4C,iBAAiB;AAAA,EACzD,YAAY,IAAY,OAAmB;AACvC,UAAM,gBAAgB,EAAE;AAc5B,SAAQ,aAAsB;AAK9B,SAAQ,UAAmB;AAK3B,SAAQ,eAAuB,CAAC;AAvB5B,SAAK,QAAQ,MAAM,QAAQ;AAC3B,SAAK,eAAe,MAAM,eAAe;AACzC,SAAK,qBAAqB,MAAM,qBAAqB;AACrD,SAAK,SAAS,MAAM,SAAS;AAC7B,SAAK,uBAAuB,MAAM;AAClC,SAAK,iBAAiB,MAAM;AAC5B,SAAK,kBAAkB,MAAM;AAC7B,SAAK,sBAAsB,MAAM,sBAAsB;AACvD,SAAK,WAAW,MAAM;AACtB,SAAK,SAAS,MAAM;AAAA,EACxB;AAAA,EAIA,IAAI,YAAqB;AACrB,WAAO,KAAK;AAAA,EAChB;AAAA,EAGA,IAAI,SAAkB;AAClB,WAAO,KAAK;AAAA,EAChB;AAAA,EAGA,IAAI,QAAgB;AAChB,QAAI,OAAO,KAAK,mBAA4B,OAAO;AACnD,QAAI,CAAC,MAAM;AACP,aAAO,KAAK;AAAA,IAChB;AACA,WAAO,KAAK,IAAI,UAAQ,IAAI,KAAK,IAAI,CAAC;AAAA,EAC1C;AAAA,EACA,IAAI,MAAM,OAAe;AACrB,QAAI,OAAO,MAAM,IAAI,UAAQ,KAAK,MAAM;AACxC,SAAK,mBAAmB,SAAS,IAAI;AAAA,EACzC;AAAA,EAGA,IAAI,OAAe;AACf,WAAO,KAAK;AAAA,EAChB;AAAA,EAGA,IAAI,cAAsB;AACtB,WAAO,KAAK;AAAA,EAChB;AAAA,EAGA,IAAI,oBAA4B;AAC5B,WAAO,KAAK;AAAA,EAChB;AAAA,EAGA,IAAI,QAAgB;AAChB,WAAO,KAAK;AAAA,EAChB;AAAA,EAGA,IAAI,sBAA8B;AAC9B,WAAO,KAAK;AAAA,EAChB;AAAA,EAGA,IAAI,gBAA0B;AAC1B,WAAO,KAAK;AAAA,EAChB;AAAA,EAGA,IAAI,iBAAuC;AACvC,WAAO,KAAK;AAAA,EAChB;AAAA,EAGA,IAAI,qBAA6B;AAC7B,WAAO,KAAK;AAAA,EAChB;AAAA,EAGA,IAAI,UAAsB;AACtB,WAAO,KAAK;AAAA,EAChB;AAAA,EAGA,IAAI,QAAoB;AACpB,WAAO,KAAK;AAAA,EAChB;AACJ","sourcesContent":["import { StoredClassModel } from \"@drincs/pixi-vn\";\nimport { StageProps } from \"../../interface\";\nimport { QuestsRequiredType } from \"../../types/QuestsRequired\";\nimport Goal, { IGoal } from \"./Goal\";\n\nconst STAGE_CATEGORY = \"__nqtr-stage__\"\n\nexport default class StageBaseModel extends StoredClassModel {\n constructor(id: string, props: StageProps) {\n super(STAGE_CATEGORY, id)\n this._name = props.name || \"\"\n this._description = props.description || \"\"\n this._adviceDescription = props.adviceDescription || \"\"\n this._image = props.image || \"\"\n this._daysRequiredToStart = props.daysRequiredToStart\n this._flagsRequired = props.flagsRequired\n this._questsRequired = props.questsRequired\n this._requestDescription = props.requestDescription || \"\"\n this._onStart = props.onStart\n this._onEnd = props.onEnd\n }\n\n\n private _completed: boolean = false\n get completed(): boolean {\n return this._completed\n }\n\n private _active: boolean = false\n get active(): boolean {\n return this._active\n }\n\n private defaultGoals: Goal[] = []\n get goals(): Goal[] {\n let list = this.getStorageProperty<IGoal[]>('goals')\n if (!list) {\n return this.defaultGoals\n }\n return list.map(goal => new Goal(goal))\n }\n set goals(value: Goal[]) {\n let list = value.map(goal => goal.export)\n this.setStorageProperty('goals', list)\n }\n\n private _name: string\n get name(): string {\n return this._name\n }\n\n private _description: string\n get description(): string {\n return this._description\n }\n\n private _adviceDescription: string\n get adviceDescription(): string {\n return this._adviceDescription\n }\n\n private _image: string\n get image(): string {\n return this._image\n }\n\n private _daysRequiredToStart: number\n get daysRequiredToStart(): number {\n return this._daysRequiredToStart\n }\n\n private _flagsRequired: string[]\n get flagsRequired(): string[] {\n return this._flagsRequired\n }\n\n private _questsRequired: QuestsRequiredType[]\n get questsRequired(): QuestsRequiredType[] {\n return this._questsRequired\n }\n\n private _requestDescription: string\n get requestDescription(): string {\n return this._requestDescription\n }\n\n private _onStart: () => void\n get onStart(): () => void {\n return this._onStart\n }\n\n private _onEnd: () => void\n get onEnd(): () => void {\n return this._onEnd\n }\n}\n","import { GoalProps } from \"../../interface\"\n\nexport interface IGoal {\n description: string\n need: number\n have: number\n}\n\nexport default class Goal implements IGoal {\n constructor(props: GoalProps) {\n this._description = props.description\n this.need = props.need || 1\n this.have = props.have || 0\n }\n private _description: string\n get description(): string {\n return this._description\n }\n need: number\n have: number\n get isComplete(): boolean {\n return this.have >= this.need\n }\n setComplete(): void {\n this.have = this.need\n }\n find(): void {\n this.have++\n }\n get export(): IGoal {\n return {\n description: this.description,\n need: this.need,\n have: this.have\n }\n }\n}\n"]}
1
+ 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this._questsRequiredToStart = props.questsRequired || []\n this._requestDescriptionToStart = props.requestDescription || \"\"\n this._onStart = props.onStart\n this._onEnd = props.onEnd\n }\n\n private _name: string\n get name(): string {\n return this._name\n }\n\n private _description: string\n get description(): string {\n return this._description\n }\n\n private _adviceDescription: string\n get adviceDescription(): string {\n return this._adviceDescription\n }\n\n private _renderImage?: GraphicItemType | ((room: Stage, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the stage.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _defaultGoals: Goal[]\n get defaultGoals(): Goal[] {\n return this._defaultGoals\n }\n\n private _flags: StageFlags[]\n /**\n * The list of flags that the player must complete to finish the stage.\n */\n get flags(): StageFlags[] {\n return this._flags\n }\n\n // request to start\n\n private _daysRequiredToStart?: number\n get daysRequiredToStart(): number {\n return this._daysRequiredToStart || 0\n }\n\n private _flagsRequiredToStart: StageFlags[]\n get flagsRequiredToStart(): StageFlags[] {\n return this._flagsRequiredToStart\n }\n\n private _questsRequiredToStart: QuestsRequiredType[]\n get questsRequiredToStart(): QuestsRequiredType[] {\n return this._questsRequiredToStart || []\n }\n\n private _requestDescriptionToStart: string\n get requestDescriptionToStart(): string {\n return this._requestDescriptionToStart\n }\n\n // function\n\n private _onStart?: () => void\n get onStart(): undefined | (() => void) {\n return this._onStart\n }\n\n private _onEnd?: () => void\n get onEnd(): undefined | (() => void) {\n return this._onEnd\n }\n}\n\nexport class StageQuest extends Stage {\n constructor(id: string, props: StageProps) {\n super(id, props)\n }\n\n get completed(): boolean {\n let storedCompleted = this.getStorageProperty<boolean>('completed')\n if (storedCompleted) {\n return storedCompleted\n }\n if (!this.flags.every(flag => getFlag(flag.flag))) {\n return false\n }\n if (!this.goals.every(goal => goal.completed)) {\n return false\n }\n return true\n }\n set completed(value: boolean) {\n this.setStorageProperty('completed', value)\n }\n\n /**\n * The list of goals that the player needs to complete to finish the stage.\n */\n get goals(): GoalStage[] {\n return this.defaultGoals.map((goal) => {\n return new GoalStage(goal.id, this.id, goal)\n })\n }\n\n private get prevStageEndDay(): number | undefined {\n return this.getStorageProperty<number>('prevStageEndDay')\n }\n private set prevStageEndDay(value: number | undefined) {\n 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TimeManager.currentDay\n }\n return super.onStart\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n","import { StoredClassModel } from \"@drincs/pixi-vn\"\nimport { GoalProps } from \"../../interface\"\n\nconst GOAL_CATEGORY = \"__nqtr-goal__\"\n\nexport default class Goal extends StoredClassModel implements GoalProps {\n constructor(id: string, props: GoalProps) {\n super(GOAL_CATEGORY, id)\n this._description = props.description\n this._need = props.need || 1\n this._defaultHave = props.have || 0\n }\n\n private _description: string\n /**\n * The description of the goal.\n */\n get description(): string {\n return this._description\n }\n\n private _need: number\n get need(): number {\n return this._need\n }\n\n private _defaultHave: number\n get defaultHave(): number {\n return this._defaultHave\n }\n}\n\nexport class GoalStage extends Goal {\n constructor(id: string, stageId: string, props: GoalProps) {\n super(id, props)\n this._stageId = stageId\n }\n\n private _stageId?: string\n get stageId(): string | undefined {\n return this._stageId\n }\n set stageId(value: string) {\n this._stageId = value\n }\n\n get have(): number {\n return this.getStorageProperty<number>('have-' + this._stageId) || this.defaultHave\n }\n set have(value: number) {\n if (!this._stageId) {\n console.error(`[NQTR] The stage id is not set for the goal ${this.id}, so the have value can't be set.`)\n return\n }\n this.setStorageProperty('have-' + this._stageId, value)\n }\n\n get completed(): boolean {\n return this.have >= this.need\n }\n set completed(value: boolean) {\n if (value) {\n this.have = this.need\n } else {\n console.warn(`[NQTR] The goal can't be set as not completed. You must edit the have value manually.`)\n }\n }\n find(): void {\n this.have++\n }\n}\n"]}
@@ -0,0 +1,28 @@
1
+ import { Q as Quest } from '../Quest-DaNlPBHb.mjs';
2
+ import '@drincs/nqtr/dist/override';
3
+ import '@drincs/pixi-vn';
4
+ import '../classes/quest/Goal.mjs';
5
+ import '../interface/quest/GoalProps.mjs';
6
+ import '../interface/quest/StageFlags.mjs';
7
+
8
+ declare const registeredQuests: {
9
+ [id: string]: Quest;
10
+ };
11
+ /**
12
+ * Save a quest in the registered quests. If the quest already exists, it will be overwritten.
13
+ * @param quest The quest to save.
14
+ * @returns
15
+ * @example
16
+ * ```ts
17
+ * saveQuest([mainQuest, aliceQuest, annQuest]);
18
+ * ```
19
+ */
20
+ declare function saveQuest(quest: Quest | Quest[]): void;
21
+ /**
22
+ * Get a quest by its id.
23
+ * @param id The id of the quest.
24
+ * @returns The quest or undefined if not found.
25
+ */
26
+ declare function getQuestById(id: string): Quest | undefined;
27
+
28
+ export { getQuestById, registeredQuests, saveQuest };
@@ -0,0 +1,28 @@
1
+ import { Q as Quest } from '../Quest-BQ1pwvQ_.js';
2
+ import '@drincs/nqtr/dist/override';
3
+ import '@drincs/pixi-vn';
4
+ import '../classes/quest/Goal.js';
5
+ import '../interface/quest/GoalProps.js';
6
+ import '../interface/quest/StageFlags.js';
7
+
8
+ declare const registeredQuests: {
9
+ [id: string]: Quest;
10
+ };
11
+ /**
12
+ * Save a quest in the registered quests. If the quest already exists, it will be overwritten.
13
+ * @param quest The quest to save.
14
+ * @returns
15
+ * @example
16
+ * ```ts
17
+ * saveQuest([mainQuest, aliceQuest, annQuest]);
18
+ * ```
19
+ */
20
+ declare function saveQuest(quest: Quest | Quest[]): void;
21
+ /**
22
+ * Get a quest by its id.
23
+ * @param id The id of the quest.
24
+ * @returns The quest or undefined if not found.
25
+ */
26
+ declare function getQuestById(id: string): Quest | undefined;
27
+
28
+ export { getQuestById, registeredQuests, saveQuest };
@@ -0,0 +1,33 @@
1
+ 'use strict';
2
+
3
+ // src/decorators/QuestDecorator.ts
4
+ var registeredQuests = {};
5
+ function saveQuest(quest) {
6
+ if (Array.isArray(quest)) {
7
+ quest.forEach((c) => saveQuest(c));
8
+ return;
9
+ }
10
+ if (registeredQuests[quest.id]) {
11
+ console.warn(`[NQTR] Quest id ${quest.id} already exists, it will be overwritten`);
12
+ }
13
+ registeredQuests[quest.id] = quest;
14
+ }
15
+ function getQuestById(id) {
16
+ try {
17
+ let quest = registeredQuests[id];
18
+ if (!quest) {
19
+ console.error(`[NQTR] Quest ${id} not found`);
20
+ return;
21
+ }
22
+ return quest;
23
+ } catch (e) {
24
+ console.error(`[NQTR] Error while getting Quest ${id}`, e);
25
+ return;
26
+ }
27
+ }
28
+
29
+ exports.getQuestById = getQuestById;
30
+ exports.registeredQuests = registeredQuests;
31
+ exports.saveQuest = saveQuest;
32
+ //# sourceMappingURL=out.js.map
33
+ //# sourceMappingURL=QuestDecorator.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/decorators/QuestDecorator.ts"],"names":[],"mappings":";AAEO,IAAM,mBAA4C,CAAC;AAWnD,SAAS,UAAU,OAAwB;AAC9C,MAAI,MAAM,QAAQ,KAAK,GAAG;AACtB,UAAM,QAAQ,OAAK,UAAU,CAAC,CAAC;AAC/B;AAAA,EACJ;AACA,MAAI,iBAAiB,MAAM,EAAE,GAAG;AAC5B,YAAQ,KAAK,mBAAmB,MAAM,EAAE,yCAAyC;AAAA,EACrF;AACA,mBAAiB,MAAM,EAAE,IAAI;AACjC;AAOO,SAAS,aAAa,IAA+B;AACxD,MAAI;AACA,QAAI,QAAQ,iBAAiB,EAAE;AAC/B,QAAI,CAAC,OAAO;AACR,cAAQ,MAAM,gBAAgB,EAAE,YAAY;AAC5C;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,oCAAoC,EAAE,IAAI,CAAC;AACzD;AAAA,EACJ;AACJ","sourcesContent":["import { Quest } from \"../classes\"\n\nexport const registeredQuests: { [id: string]: Quest } = {}\n\n/**\n * Save a quest in the registered quests. If the quest already exists, it will be overwritten.\n * @param quest The quest to save.\n * @returns \n * @example\n * ```ts\n * saveQuest([mainQuest, aliceQuest, annQuest]);\n * ```\n */\nexport function saveQuest(quest: Quest | Quest[]) {\n if (Array.isArray(quest)) {\n quest.forEach(c => saveQuest(c))\n return\n }\n if (registeredQuests[quest.id]) {\n console.warn(`[NQTR] Quest id ${quest.id} already exists, it will be overwritten`)\n }\n registeredQuests[quest.id] = quest\n}\n\n/**\n * Get a quest by its id.\n * @param id The id of the quest.\n * @returns The quest or undefined if not found.\n */\nexport function getQuestById(id: string): Quest | undefined {\n try {\n let quest = registeredQuests[id]\n if (!quest) {\n console.error(`[NQTR] Quest ${id} not found`)\n return\n }\n return quest\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Quest ${id}`, e)\n return\n }\n}\n"]}