@driftengine/core 4.8.7 → 4.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.json +61 -0
- package/README.md +1 -1
- package/dist/index.d.ts +5 -0
- package/dist/index.js +7 -0
- package/dist/render/atmosphere.d.ts +13 -0
- package/dist/render/atmosphere.js +9 -1
- package/dist/render/backend/api.d.ts +9 -1
- package/dist/render/backend/createRenderer.d.ts +6 -0
- package/dist/render/backend/createRenderer.js +4 -1
- package/dist/render/backend/webgl2/renderer.d.ts +90 -2
- package/dist/render/backend/webgl2/renderer.js +297 -16
- package/dist/render/backend/webgpu/device.d.ts +7 -1
- package/dist/render/backend/webgpu/device.js +31 -3
- package/dist/render/backend/webgpu/flatPass.d.ts +16 -1
- package/dist/render/backend/webgpu/flatPass.js +58 -26
- package/dist/render/backend/webgpu/postPass.d.ts +51 -9
- package/dist/render/backend/webgpu/postPass.js +16 -2
- package/dist/render/backend/webgpu/reflectionSurfacePass.d.ts +30 -0
- package/dist/render/backend/webgpu/reflectionSurfacePass.js +100 -0
- package/dist/render/backend/webgpu/renderer.d.ts +131 -2
- package/dist/render/backend/webgpu/renderer.js +586 -70
- package/dist/render/displayRange.d.ts +31 -0
- package/dist/render/displayRange.js +47 -0
- package/dist/render/filmicCurve.d.ts +74 -0
- package/dist/render/filmicCurve.js +203 -0
- package/dist/render/fog.d.ts +4 -1
- package/dist/render/fog.js +12 -2
- package/dist/render/frame/resources.d.ts +2 -2
- package/dist/render/frame/resources.js +6 -0
- package/dist/render/frameReflections.d.ts +40 -0
- package/dist/render/frameReflections.js +48 -0
- package/dist/render/pass.d.ts +49 -0
- package/dist/render/reflectionSurfaceTargets.d.ts +28 -0
- package/dist/render/reflectionSurfaceTargets.js +99 -0
- package/dist/render/renderQuality.d.ts +39 -8
- package/dist/render/renderQuality.js +4 -0
- package/dist/render/sceneTarget.d.ts +5 -0
- package/dist/render/sceneTarget.js +24 -1
- package/dist/render/screenSpaceReflection.d.ts +5 -0
- package/dist/render/screenSpaceReflection.js +5 -0
- package/dist/render/shaders/arcane.d.ts +1 -1
- package/dist/render/shaders/bolt.d.ts +1 -1
- package/dist/render/shaders/caustics.d.ts +1 -1
- package/dist/render/shaders/film.d.ts +1 -1
- package/dist/render/shaders/filmLook.js +2 -1
- package/dist/render/shaders/fire.d.ts +1 -1
- package/dist/render/shaders/flat/glassTint.d.ts +1 -1
- package/dist/render/shaders/flat/glassTint.js +2 -0
- package/dist/render/shaders/flat/index.d.ts +10 -0
- package/dist/render/shaders/flat/index.js +6 -0
- package/dist/render/shaders/flat/main.d.ts +1 -1
- package/dist/render/shaders/flat/main.js +28 -0
- package/dist/render/shaders/flat/overlay.d.ts +16 -0
- package/dist/render/shaders/flat/overlay.js +117 -0
- package/dist/render/shaders/flat/pointShadow.js +1 -1
- package/dist/render/shaders/flat/reflectionSurface.d.ts +21 -0
- package/dist/render/shaders/flat/reflectionSurface.js +61 -0
- package/dist/render/shaders/fog.d.ts +1 -1
- package/dist/render/shaders/fog.js +9 -2
- package/dist/render/shaders/fringe.d.ts +29 -0
- package/dist/render/shaders/fringe.js +55 -0
- package/dist/render/shaders/generated/arcane.wgsl.d.ts +1 -1
- package/dist/render/shaders/generated/arcane.wgsl.js +1 -1
- package/dist/render/shaders/generated/bolt.wgsl.d.ts +1 -1
- package/dist/render/shaders/generated/bolt.wgsl.js +1 -1
- package/dist/render/shaders/generated/caustics.wgsl.d.ts +1 -1
- package/dist/render/shaders/generated/caustics.wgsl.js +1 -1
- package/dist/render/shaders/generated/film.wgsl.d.ts +1 -1
- package/dist/render/shaders/generated/film.wgsl.js +1 -1
- package/dist/render/shaders/generated/fire.wgsl.d.ts +1 -1
- package/dist/render/shaders/generated/fire.wgsl.js +1 -1
- package/dist/render/shaders/generated/flat.wgsl.d.ts +176 -16
- package/dist/render/shaders/generated/flat.wgsl.js +214 -54
- package/dist/render/shaders/generated/line.wgsl.d.ts +1 -1
- package/dist/render/shaders/generated/line.wgsl.js +1 -1
- package/dist/render/shaders/generated/particle.wgsl.d.ts +4 -4
- package/dist/render/shaders/generated/particle.wgsl.js +4 -4
- package/dist/render/shaders/generated/rush.wgsl.d.ts +56 -26
- package/dist/render/shaders/generated/rush.wgsl.js +56 -26
- package/dist/render/shaders/generated/scatter.wgsl.d.ts +1 -1
- package/dist/render/shaders/generated/scatter.wgsl.js +1 -1
- package/dist/render/shaders/generated/smoke.wgsl.d.ts +1 -1
- package/dist/render/shaders/generated/smoke.wgsl.js +1 -1
- package/dist/render/shaders/generated/ssrResolve.wgsl.d.ts +29 -0
- package/dist/render/shaders/generated/ssrResolve.wgsl.js +29 -0
- package/dist/render/shaders/generated/ssrTrace.wgsl.d.ts +22 -2
- package/dist/render/shaders/generated/ssrTrace.wgsl.js +22 -2
- package/dist/render/shaders/generated/water.wgsl.d.ts +1 -1
- package/dist/render/shaders/generated/water.wgsl.js +1 -1
- package/dist/render/shaders/gpudriven/fog.wgsl.d.ts +2 -2
- package/dist/render/shaders/gpudriven/fog.wgsl.js +11 -3
- package/dist/render/shaders/line.d.ts +1 -1
- package/dist/render/shaders/particle.d.ts +3 -3
- package/dist/render/shaders/rush.js +54 -11
- package/dist/render/shaders/scatter.d.ts +1 -1
- package/dist/render/shaders/smoke.d.ts +1 -1
- package/dist/render/shaders/ssrResolve.d.ts +17 -0
- package/dist/render/shaders/ssrResolve.js +51 -0
- package/dist/render/shaders/ssrTrace.js +26 -0
- package/dist/render/shaders/water.d.ts +1 -1
- package/dist/render/ssrPass.d.ts +16 -0
- package/dist/render/ssrPass.js +106 -1
- package/dist/render/surfaceOverlay.d.ts +132 -0
- package/dist/render/surfaceOverlay.js +85 -0
- package/dist/render/surfaceTexture.d.ts +19 -0
- package/dist/render/surfaceTexture.js +69 -0
- package/dist/render/temporalAa.d.ts +14 -0
- package/dist/render/temporalAa.js +20 -0
- package/dist/render/vertexDefaults.d.ts +17 -0
- package/dist/render/vertexDefaults.js +24 -0
- package/package.json +6 -6
- package/src/index.ts +16 -0
- package/src/render/atmosphere.ts +22 -1
- package/src/render/backend/api.ts +9 -0
- package/src/render/backend/createRenderer.ts +18 -1
- package/src/render/backend/webgl2/renderer.ts +357 -13
- package/src/render/backend/webgpu/device.ts +42 -3
- package/src/render/backend/webgpu/flatPass.ts +63 -26
- package/src/render/backend/webgpu/postPass.ts +18 -0
- package/src/render/backend/webgpu/reflectionSurfacePass.ts +114 -0
- package/src/render/backend/webgpu/renderer.ts +735 -83
- package/src/render/displayRange.ts +61 -0
- package/src/render/filmicCurve.ts +229 -0
- package/src/render/fog.ts +19 -3
- package/src/render/frame/resources.ts +6 -0
- package/src/render/frameReflections.ts +72 -0
- package/src/render/pass.ts +53 -1
- package/src/render/reflectionSurfaceTargets.ts +105 -0
- package/src/render/renderQuality.ts +44 -8
- package/src/render/sceneTarget.ts +30 -2
- package/src/render/screenSpaceReflection.ts +5 -0
- package/src/render/shaders/filmLook.ts +2 -1
- package/src/render/shaders/flat/glassTint.ts +5 -1
- package/src/render/shaders/flat/index.ts +16 -0
- package/src/render/shaders/flat/main.ts +28 -0
- package/src/render/shaders/flat/overlay.ts +117 -0
- package/src/render/shaders/flat/pointShadow.ts +1 -1
- package/src/render/shaders/flat/reflectionSurface.ts +61 -0
- package/src/render/shaders/fog.ts +9 -2
- package/src/render/shaders/fringe.ts +59 -0
- package/src/render/shaders/generated/arcane.wgsl.ts +1 -1
- package/src/render/shaders/generated/bolt.wgsl.ts +1 -1
- package/src/render/shaders/generated/caustics.wgsl.ts +1 -1
- package/src/render/shaders/generated/film.wgsl.ts +1 -1
- package/src/render/shaders/generated/fire.wgsl.ts +1 -1
- package/src/render/shaders/generated/flat.wgsl.ts +214 -54
- package/src/render/shaders/generated/line.wgsl.ts +1 -1
- package/src/render/shaders/generated/particle.wgsl.ts +4 -4
- package/src/render/shaders/generated/rush.wgsl.ts +56 -26
- package/src/render/shaders/generated/scatter.wgsl.ts +1 -1
- package/src/render/shaders/generated/smoke.wgsl.ts +1 -1
- package/src/render/shaders/generated/ssrResolve.wgsl.ts +30 -0
- package/src/render/shaders/generated/ssrTrace.wgsl.ts +22 -2
- package/src/render/shaders/generated/water.wgsl.ts +1 -1
- package/src/render/shaders/gpudriven/fog.wgsl.ts +11 -3
- package/src/render/shaders/rush.ts +54 -11
- package/src/render/shaders/ssrResolve.ts +52 -0
- package/src/render/shaders/ssrTrace.ts +26 -0
- package/src/render/ssrPass.ts +138 -1
- package/src/render/surfaceOverlay.ts +195 -0
- package/src/render/surfaceTexture.ts +67 -0
- package/src/render/temporalAa.ts +20 -0
- package/src/render/vertexDefaults.ts +28 -0
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@@ -109,6 +109,16 @@ export interface FlatShaderOptions {
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* when absent. See `modelsGlsl`.
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*/
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readonly physicalSpecular?: boolean;
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+
/**
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* Whether it carries a draw's surface overlay, `uOverlay` and all (`setSurfaceOverlay`). True
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* when absent. See `overlayGlsl`.
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*/
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readonly surfaceOverlay?: boolean;
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/**
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* Whether the frame's own draws write the reflection maps beside their colour: WebGL2's way to
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* the frame's materials' reflections. True when absent. See `reflectionSurfaceGlsl`.
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*/
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readonly reflectionMaps?: boolean;
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/**
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* How many point lights this build declares room for. `MAX_POINT_LIGHTS` when absent.
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*
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@@ -19,6 +19,8 @@ import { AREA_LIGHT_GLSL } from './areaLight.js';
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import { NORMAL_MAP_GLSL } from './normalMap.js';
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import { DRIFT_LIGHT_GLSL } from './driftLight.js';
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import { SURFACE_EFFECTS_GLSL } from './surfaceEffects.js';
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import { overlayGlsl } from './overlay.js';
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import { reflectionSurfaceGlsl } from './reflectionSurface.js';
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import { CHANNEL_ATTRIBUTE, CHANNEL_BEND } from '../vertexChannel.js';
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import { FULL_LIGHT_BUDGET } from '../../uniformVectorBudget.js';
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/**
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@@ -471,6 +473,10 @@ export function flatFrag(options) {
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SURFACE_EFFECTS_GLSL,
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/* Depth zero and after the tangent frame and the lobes it calls; see models.ts. */
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modelsGlsl(options.physicalSpecular ?? true),
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/* After the models, so its switch takes the next id; depth zero, as main calls it. */
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overlayGlsl(options.surfaceOverlay ?? true),
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/* After the overlay, so its switch takes the next id. See reflectionSurface.ts. */
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reflectionSurfaceGlsl(options.reflectionMaps ?? true),
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/* After the models, whose answer to a rectangle it asks for. See areaLight.ts. */
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AREA_LIGHT_GLSL,
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MAIN_GLSL,
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