@dreamboard-games/sdk 0.2.1-alpha.0 → 0.3.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (363) hide show
  1. package/dist/{HandView-ncJIVLhN.d.ts → HandView-PYDmehVD.d.ts} +1 -1
  2. package/dist/{ResourceCounter-CTREyF73.d.ts → ResourceCounter-BTXklCEZ.d.ts} +1 -1
  3. package/dist/{ThemeProvider-fy0_QzgO.d.ts → ThemeProvider-DvMl17Ny.d.ts} +1 -1
  4. package/dist/attributes-BeRyboMS.d.ts +279 -0
  5. package/dist/browser-interaction.d.ts +708 -0
  6. package/dist/browser-interaction.js +106 -0
  7. package/dist/{chunk-KAELH4KC.js → chunk-3RQEICD3.js} +2 -2
  8. package/dist/{chunk-TDSWKVZ4.js → chunk-ADYH6PVT.js} +2457 -1265
  9. package/dist/chunk-ADYH6PVT.js.map +1 -0
  10. package/dist/{chunk-YFY3RL52.js → chunk-P7VMTJ5D.js} +2 -2
  11. package/dist/{chunk-YFY3RL52.js.map → chunk-P7VMTJ5D.js.map} +1 -1
  12. package/dist/chunk-QLG6VEMW.js +1691 -0
  13. package/dist/chunk-QLG6VEMW.js.map +1 -0
  14. package/dist/{chunk-WYPQ3GG5.js → chunk-QZ6X4B5P.js} +1177 -1106
  15. package/dist/chunk-QZ6X4B5P.js.map +1 -0
  16. package/dist/{chunk-GKKBPPSW.js → chunk-TXXLS3OI.js} +405 -309
  17. package/dist/chunk-TXXLS3OI.js.map +1 -0
  18. package/dist/{chunk-FDNZTDD6.js → chunk-W6SGFWXH.js} +48 -44
  19. package/dist/chunk-W6SGFWXH.js.map +1 -0
  20. package/dist/{chunk-MKXPVOUT.js → chunk-Y2AFYBMB.js} +48 -4
  21. package/dist/chunk-Y2AFYBMB.js.map +1 -0
  22. package/dist/{index-BwqPQtBu.d.ts → codegen.d.ts} +57 -565
  23. package/dist/{infrastructure/workspace-codegen.js → codegen.js} +3 -3
  24. package/dist/{components-D5ZRE2Hl.d.ts → components-DaIqi9QM.d.ts} +48 -37
  25. package/dist/{hex-board-view-D_07hO6O.d.ts → hex-board-view-UCUjMALd.d.ts} +3 -2
  26. package/dist/{infrastructure/reducer-bundle-abi.d.ts → index.d-BGqVifr_.d.ts} +289 -10
  27. package/dist/index.js +1 -1
  28. package/dist/package-set.d.ts +2 -2
  29. package/dist/package-set.js +1 -1
  30. package/dist/primitive-props-BNHDkgd7.d.ts +16 -0
  31. package/dist/reducer-contract.d.ts +3 -0
  32. package/dist/{infrastructure/reducer-bundle-abi.js → reducer-contract.js} +4 -4
  33. package/dist/reducer.d.ts +185 -179
  34. package/dist/reducer.js +1637 -1353
  35. package/dist/reducer.js.map +1 -1
  36. package/dist/runtime/primitives.d.ts +10 -9
  37. package/dist/runtime/primitives.js +8 -7
  38. package/dist/runtime/runtime-api.d.ts +2 -0
  39. package/dist/runtime/runtime-api.js +1 -0
  40. package/dist/runtime/workspace-contract.d.ts +63 -17
  41. package/dist/runtime/workspace-contract.js +5 -5
  42. package/dist/{runtime-api-DWxvTr-O.d.ts → runtime-api-tGL3ArsB.d.ts} +109 -4
  43. package/dist/runtime.d.ts +12 -57
  44. package/dist/runtime.js +487 -7
  45. package/dist/runtime.js.map +1 -1
  46. package/dist/testing.d.ts +4 -4
  47. package/dist/testing.js.map +1 -1
  48. package/dist/types.d.ts +1531 -85
  49. package/dist/types.js +1 -3
  50. package/dist/types.js.map +1 -1
  51. package/dist/ui/components.d.ts +7 -8
  52. package/dist/ui/components.js +1 -1
  53. package/dist/ui/defaults.d.ts +1 -1
  54. package/dist/ui/{types/player-state.d.ts → player-state.d.ts} +2 -2
  55. package/dist/{ui-contract-iQfTtUSL.d.ts → ui-contract-SctM4ibF.d.ts} +157 -150
  56. package/dist/ui.d.ts +10 -11
  57. package/dist/ui.js +2 -2
  58. package/package.json +35 -74
  59. package/dist/bundle-CDd5FKeD.d.ts +0 -283
  60. package/dist/cards-Sl3b40Mv.d.ts +0 -13
  61. package/dist/chunk-7YAHLYBR.js +0 -481
  62. package/dist/chunk-7YAHLYBR.js.map +0 -1
  63. package/dist/chunk-FDNZTDD6.js.map +0 -1
  64. package/dist/chunk-GKKBPPSW.js.map +0 -1
  65. package/dist/chunk-I46YJSOD.js +0 -1
  66. package/dist/chunk-MKXPVOUT.js.map +0 -1
  67. package/dist/chunk-T52J5RMF.js +0 -1
  68. package/dist/chunk-TDSWKVZ4.js.map +0 -1
  69. package/dist/chunk-U5C6BONG.js +0 -34
  70. package/dist/chunk-U5C6BONG.js.map +0 -1
  71. package/dist/chunk-WYPQ3GG5.js.map +0 -1
  72. package/dist/generated/runtime/primitives.d.ts +0 -12
  73. package/dist/generated/runtime/primitives.js +0 -180
  74. package/dist/generated/runtime/primitives.js.map +0 -1
  75. package/dist/generated/runtime-api.d.ts +0 -3
  76. package/dist/generated/runtime-api.js +0 -2
  77. package/dist/generated/runtime.d.ts +0 -14
  78. package/dist/generated/runtime.js +0 -18
  79. package/dist/generated/runtime.js.map +0 -1
  80. package/dist/generated/workspace-contract.d.ts +0 -14
  81. package/dist/generated/workspace-contract.js +0 -14
  82. package/dist/generated/workspace-contract.js.map +0 -1
  83. package/dist/infrastructure/reducer-bundle-abi.js.map +0 -1
  84. package/dist/infrastructure/workspace-codegen.d.ts +0 -53
  85. package/dist/infrastructure/workspace-codegen.js.map +0 -1
  86. package/dist/manifest-contract-BNHVGFtU.d.ts +0 -9
  87. package/dist/primitive-props-DpKs-GCr.d.ts +0 -11
  88. package/dist/runtime/types/runtime-api.d.ts +0 -1
  89. package/dist/runtime/types/runtime-api.js +0 -2
  90. package/dist/runtime-api-3dshj6kK.d.ts +0 -101
  91. package/dist/slots-1GPGihk8.d.ts +0 -8
  92. package/src/generated/reducer-contract/builders.ts +0 -90
  93. package/src/generated/reducer-contract/version.ts +0 -9
  94. package/src/generated/reducer-contract/wire.ts +0 -100
  95. package/src/generated/reducer-contract/zod.ts +0 -103
  96. package/src/generated/runtime/primitives.ts +0 -2
  97. package/src/generated/runtime-api.ts +0 -5
  98. package/src/generated/runtime.ts +0 -35
  99. package/src/generated/workspace-contract.ts +0 -2
  100. package/src/index.ts +0 -7
  101. package/src/infrastructure/reducer-bundle-abi.ts +0 -8
  102. package/src/infrastructure/reducer-contract/bundle.ts +0 -37
  103. package/src/infrastructure/workspace-codegen/hex-geometry.ts +0 -69
  104. package/src/infrastructure/workspace-codegen/index.ts +0 -64
  105. package/src/infrastructure/workspace-codegen/manifest-contract.ts +0 -6632
  106. package/src/infrastructure/workspace-codegen/manifest-validation.ts +0 -795
  107. package/src/infrastructure/workspace-codegen/ownership.ts +0 -131
  108. package/src/infrastructure/workspace-codegen/preset-card-sets.ts +0 -169
  109. package/src/infrastructure/workspace-codegen/seeds.ts +0 -1705
  110. package/src/infrastructure/workspace-codegen.ts +0 -1
  111. package/src/package-set.ts +0 -19
  112. package/src/reducer/authoring/contract.ts +0 -157
  113. package/src/reducer/authoring/effect.ts +0 -224
  114. package/src/reducer/authoring/game.ts +0 -23
  115. package/src/reducer/authoring/interaction.ts +0 -98
  116. package/src/reducer/authoring/phase.ts +0 -300
  117. package/src/reducer/authoring/types.ts +0 -70
  118. package/src/reducer/authoring/validation.ts +0 -382
  119. package/src/reducer/authoring/view-stage.ts +0 -68
  120. package/src/reducer/authoring.ts +0 -29
  121. package/src/reducer/bundle/ingress-bundle.ts +0 -491
  122. package/src/reducer/bundle/trusted/engine-instruction-resolver.ts +0 -254
  123. package/src/reducer/bundle/trusted/flow-instruction-resolver.ts +0 -73
  124. package/src/reducer/bundle/trusted/instruction-runner.ts +0 -414
  125. package/src/reducer/bundle/trusted/interaction-authorization.ts +0 -137
  126. package/src/reducer/bundle/trusted/interaction-collectors.ts +0 -859
  127. package/src/reducer/bundle/trusted/interaction-decision.ts +0 -747
  128. package/src/reducer/bundle/trusted/interaction-resolver.ts +0 -95
  129. package/src/reducer/bundle/trusted/interaction-types.ts +0 -171
  130. package/src/reducer/bundle/trusted/lifecycle-runner.ts +0 -427
  131. package/src/reducer/bundle/trusted/projection-builder.ts +0 -356
  132. package/src/reducer/bundle/trusted/projection-context.ts +0 -39
  133. package/src/reducer/bundle/trusted/rng-sampler.ts +0 -150
  134. package/src/reducer/bundle/trusted/runtime-registry.ts +0 -120
  135. package/src/reducer/bundle/trusted/runtime-scope.ts +0 -336
  136. package/src/reducer/bundle/trusted/simultaneous-player.ts +0 -97
  137. package/src/reducer/bundle/trusted/stage-resolver.ts +0 -87
  138. package/src/reducer/bundle/trusted/static-projection.ts +0 -116
  139. package/src/reducer/bundle/trusted/trusted-runtime-args.ts +0 -97
  140. package/src/reducer/bundle/trusted/trusted-runtime-result.ts +0 -39
  141. package/src/reducer/bundle/trusted/trusted-setup-profiles.ts +0 -43
  142. package/src/reducer/bundle/trusted/trusted-state-codec.ts +0 -48
  143. package/src/reducer/bundle/trusted-bundle.ts +0 -97
  144. package/src/reducer/bundle/types.ts +0 -171
  145. package/src/reducer/bundle.ts +0 -2
  146. package/src/reducer/client-param-schemas.ts +0 -57
  147. package/src/reducer/compose.ts +0 -34
  148. package/src/reducer/core/runtime-input.ts +0 -30
  149. package/src/reducer/core/runtime-instruction.ts +0 -59
  150. package/src/reducer/core/types.ts +0 -62
  151. package/src/reducer/definition-index.ts +0 -277
  152. package/src/reducer/derived.ts +0 -106
  153. package/src/reducer/effects.ts +0 -92
  154. package/src/reducer/engine/runtime-instruction-engine.ts +0 -155
  155. package/src/reducer/ingress/decode-runtime-input.ts +0 -7
  156. package/src/reducer/ingress/decode-session-state.ts +0 -9
  157. package/src/reducer/ingress/encode-session-state.ts +0 -6
  158. package/src/reducer/ingress/input-codec.ts +0 -18
  159. package/src/reducer/ingress/phase-schemas.ts +0 -62
  160. package/src/reducer/ingress/raw-types.ts +0 -107
  161. package/src/reducer/ingress/runtime-codec.ts +0 -14
  162. package/src/reducer/ingress/runtime-payload.ts +0 -13
  163. package/src/reducer/ingress/session-codec.ts +0 -392
  164. package/src/reducer/ingress/types.ts +0 -6
  165. package/src/reducer/inputs/boardInput.ts +0 -217
  166. package/src/reducer/inputs/boardTarget.ts +0 -190
  167. package/src/reducer/inputs/cardInput.ts +0 -86
  168. package/src/reducer/inputs/cardTarget.ts +0 -101
  169. package/src/reducer/inputs/choiceTarget.ts +0 -104
  170. package/src/reducer/inputs/defineInputs.ts +0 -71
  171. package/src/reducer/inputs/formInput.ts +0 -809
  172. package/src/reducer/inputs/many.ts +0 -120
  173. package/src/reducer/inputs/promptInput.ts +0 -87
  174. package/src/reducer/inputs/rngInput.ts +0 -58
  175. package/src/reducer/inputs/targetRule.ts +0 -123
  176. package/src/reducer/inputs.ts +0 -41
  177. package/src/reducer/model/definition.ts +0 -1072
  178. package/src/reducer/model/extract.ts +0 -745
  179. package/src/reducer/model/manifest.ts +0 -570
  180. package/src/reducer/model/queries.ts +0 -641
  181. package/src/reducer/model/runtime.ts +0 -264
  182. package/src/reducer/model/spec.ts +0 -1386
  183. package/src/reducer/model/table.ts +0 -260
  184. package/src/reducer/model.ts +0 -7
  185. package/src/reducer/ops.ts +0 -1034
  186. package/src/reducer/parse-utils.ts +0 -28
  187. package/src/reducer/per-player.ts +0 -422
  188. package/src/reducer/rng.ts +0 -69
  189. package/src/reducer/schema-helpers.ts +0 -185
  190. package/src/reducer/setup-bootstrap-helpers.ts +0 -171
  191. package/src/reducer/setup-bootstrap.ts +0 -481
  192. package/src/reducer/table-ops.ts +0 -2671
  193. package/src/reducer/table-queries.ts +0 -372
  194. package/src/reducer/transaction.ts +0 -120
  195. package/src/reducer.ts +0 -314
  196. package/src/runtime/primitives.ts +0 -1
  197. package/src/runtime/types/runtime-api.ts +0 -1
  198. package/src/runtime/workspace-contract.ts +0 -32
  199. package/src/runtime-internal/components/InteractionForm.tsx +0 -1309
  200. package/src/runtime-internal/components/PluginRuntime.tsx +0 -103
  201. package/src/runtime-internal/components/board/target-layer.ts +0 -70
  202. package/src/runtime-internal/context/ClientParamSchemaContext.tsx +0 -44
  203. package/src/runtime-internal/context/InteractionDraftContext.tsx +0 -279
  204. package/src/runtime-internal/context/PluginSessionContext.tsx +0 -47
  205. package/src/runtime-internal/context/PluginStateContext.tsx +0 -262
  206. package/src/runtime-internal/context/RuntimeContext.tsx +0 -96
  207. package/src/runtime-internal/defaults/components.tsx +0 -409
  208. package/src/runtime-internal/defaults/index.ts +0 -11
  209. package/src/runtime-internal/errors/ValidationError.ts +0 -29
  210. package/src/runtime-internal/hooks/useActivePlayers.ts +0 -33
  211. package/src/runtime-internal/hooks/useBoardInteractions.ts +0 -665
  212. package/src/runtime-internal/hooks/useGameSelector.ts +0 -105
  213. package/src/runtime-internal/hooks/useGameView.ts +0 -9
  214. package/src/runtime-internal/hooks/useInteractionByKey.ts +0 -354
  215. package/src/runtime-internal/hooks/useInteractionHandle.ts +0 -438
  216. package/src/runtime-internal/hooks/useIsMyTurn.ts +0 -20
  217. package/src/runtime-internal/hooks/useLobby.ts +0 -76
  218. package/src/runtime-internal/hooks/useMe.ts +0 -48
  219. package/src/runtime-internal/hooks/usePlayerInfo.ts +0 -28
  220. package/src/runtime-internal/hooks/usePlayerTurnOrder.ts +0 -23
  221. package/src/runtime-internal/hooks/usePluginRuntime.ts +0 -147
  222. package/src/runtime-internal/hooks/useSeatInbox.ts +0 -61
  223. package/src/runtime-internal/hooks/useSimultaneousPhase.ts +0 -10
  224. package/src/runtime-internal/index.ts +0 -42
  225. package/src/runtime-internal/internal.ts +0 -43
  226. package/src/runtime-internal/plugin-styles.css +0 -250
  227. package/src/runtime-internal/primitives/board.tsx +0 -459
  228. package/src/runtime-internal/primitives/dialog-lifecycle.ts +0 -58
  229. package/src/runtime-internal/primitives/dice.tsx +0 -79
  230. package/src/runtime-internal/primitives/game-ui-provider.tsx +0 -35
  231. package/src/runtime-internal/primitives/game.tsx +0 -387
  232. package/src/runtime-internal/primitives/hand-intent-adapter.ts +0 -147
  233. package/src/runtime-internal/primitives/hand-surface.tsx +0 -594
  234. package/src/runtime-internal/primitives/index.ts +0 -196
  235. package/src/runtime-internal/primitives/interaction-form-binding.tsx +0 -56
  236. package/src/runtime-internal/primitives/interaction-submit.ts +0 -90
  237. package/src/runtime-internal/primitives/interaction.tsx +0 -987
  238. package/src/runtime-internal/primitives/phase.tsx +0 -43
  239. package/src/runtime-internal/primitives/player-roster.tsx +0 -302
  240. package/src/runtime-internal/primitives/primitive-props.tsx +0 -101
  241. package/src/runtime-internal/primitives/prompt.tsx +0 -255
  242. package/src/runtime-internal/primitives/ui.tsx +0 -60
  243. package/src/runtime-internal/primitives/zone.tsx +0 -791
  244. package/src/runtime-internal/reducer.ts +0 -30
  245. package/src/runtime-internal/runtime/createPluginRuntimeAPI.ts +0 -605
  246. package/src/runtime-internal/types/plugin-state.ts +0 -508
  247. package/src/runtime-internal/types/reducer-state.ts +0 -24
  248. package/src/runtime-internal/types/runtime-api.ts +0 -114
  249. package/src/runtime-internal/ui-contract.ts +0 -519
  250. package/src/runtime-internal/utils/card-intent-adapter.ts +0 -546
  251. package/src/runtime-internal/utils/interaction-inputs.ts +0 -492
  252. package/src/runtime-internal/utils/interaction-labels.ts +0 -23
  253. package/src/runtime-internal/utils/interaction-router.ts +0 -273
  254. package/src/runtime-internal/utils/interaction-status.ts +0 -74
  255. package/src/runtime-internal/workspace-contract.ts +0 -1170
  256. package/src/runtime.ts +0 -34
  257. package/src/testing/create-expect-api.ts +0 -352
  258. package/src/testing/create-test-runtime.ts +0 -381
  259. package/src/testing/definitions.ts +0 -127
  260. package/src/testing/index.ts +0 -3
  261. package/src/testing.ts +0 -1
  262. package/src/type-stubs/manifest-contract.d.ts +0 -42
  263. package/src/type-stubs/manifest-contract.js +0 -72
  264. package/src/type-stubs/ui-contract.d.ts +0 -5
  265. package/src/type-stubs/ui-contract.js +0 -1
  266. package/src/types/authoring-card-properties.type-test.ts +0 -266
  267. package/src/types/authoring.ts +0 -1282
  268. package/src/types/cards.ts +0 -19
  269. package/src/types/contracts.ts +0 -1550
  270. package/src/types/generated-helpers.ts +0 -35
  271. package/src/types/index.ts +0 -147
  272. package/src/types/slots.ts +0 -11
  273. package/src/types.ts +0 -1
  274. package/src/ui/components/ActionButton.tsx +0 -97
  275. package/src/ui/components/ActionPanel.tsx +0 -315
  276. package/src/ui/components/Card.tsx +0 -378
  277. package/src/ui/components/CardDragSurface.tsx +0 -1076
  278. package/src/ui/components/ChromeSuppressionContext.tsx +0 -70
  279. package/src/ui/components/CostDisplay.tsx +0 -145
  280. package/src/ui/components/DiceRoller.tsx +0 -581
  281. package/src/ui/components/Drawer.tsx +0 -180
  282. package/src/ui/components/ErrorBoundary.tsx +0 -275
  283. package/src/ui/components/GameEndDisplay.tsx +0 -398
  284. package/src/ui/components/GameSkeleton.tsx +0 -260
  285. package/src/ui/components/Hand.tsx +0 -468
  286. package/src/ui/components/HandDock.tsx +0 -299
  287. package/src/ui/components/HandView.tsx +0 -441
  288. package/src/ui/components/MobileHandTray.tsx +0 -381
  289. package/src/ui/components/MoreActions.tsx +0 -143
  290. package/src/ui/components/PhaseIndicator.tsx +0 -341
  291. package/src/ui/components/PlayArea.tsx +0 -146
  292. package/src/ui/components/PrimaryActionButton.tsx +0 -336
  293. package/src/ui/components/PrimaryButton.tsx +0 -45
  294. package/src/ui/components/ResourceCounter.tsx +0 -270
  295. package/src/ui/components/StagingZone.tsx +0 -134
  296. package/src/ui/components/ThemedButton.tsx +0 -113
  297. package/src/ui/components/Toast.tsx +0 -264
  298. package/src/ui/components/board/HexGrid.tsx +0 -1294
  299. package/src/ui/components/board/NetworkGraph.tsx +0 -476
  300. package/src/ui/components/board/SlotSystem.tsx +0 -388
  301. package/src/ui/components/board/SquareGrid.tsx +0 -1165
  302. package/src/ui/components/board/TrackBoard.tsx +0 -496
  303. package/src/ui/components/board/ZoneMap.tsx +0 -448
  304. package/src/ui/components/board/hex-board-view.ts +0 -123
  305. package/src/ui/components/board/index.ts +0 -142
  306. package/src/ui/components/board/interaction-accessibility.ts +0 -21
  307. package/src/ui/components/board/target-layer.ts +0 -66
  308. package/src/ui/components/card-render-content.type-test.ts +0 -27
  309. package/src/ui/components/hand-layout-math.ts +0 -163
  310. package/src/ui/components/hand-pointer-engine.ts +0 -413
  311. package/src/ui/components/index.ts +0 -245
  312. package/src/ui/components.ts +0 -1
  313. package/src/ui/defaults/components.tsx +0 -106
  314. package/src/ui/defaults/index.ts +0 -8
  315. package/src/ui/defaults.ts +0 -1
  316. package/src/ui/errors/ValidationError.ts +0 -29
  317. package/src/ui/helpers/cards.ts +0 -19
  318. package/src/ui/helpers/track-board.ts +0 -211
  319. package/src/ui/hooks/useBoardTopology.ts +0 -316
  320. package/src/ui/hooks/useCards.ts +0 -10
  321. package/src/ui/hooks/useHandCardPointer.ts +0 -381
  322. package/src/ui/hooks/useHandLayout.ts +0 -378
  323. package/src/ui/hooks/useHandPresentation.ts +0 -121
  324. package/src/ui/hooks/useHexBoard.ts +0 -74
  325. package/src/ui/hooks/useHexGrid.ts +0 -185
  326. package/src/ui/hooks/useIsMobile.ts +0 -35
  327. package/src/ui/hooks/usePanZoom.ts +0 -278
  328. package/src/ui/hooks/useSquareBoard.ts +0 -124
  329. package/src/ui/hooks/useSquareGrid.ts +0 -328
  330. package/src/ui/index.ts +0 -98
  331. package/src/ui/internal/ui/alert.tsx +0 -51
  332. package/src/ui/internal/ui/button.tsx +0 -58
  333. package/src/ui/internal/ui/dialog.tsx +0 -134
  334. package/src/ui/internal/ui/input.tsx +0 -21
  335. package/src/ui/internal/ui/label.tsx +0 -21
  336. package/src/ui/internal/ui/select.tsx +0 -129
  337. package/src/ui/internal/ui/tooltip.tsx +0 -54
  338. package/src/ui/internal/ui/utils.ts +0 -5
  339. package/src/ui/plugin-styles.css +0 -250
  340. package/src/ui/primitives/dialog-lifecycle.ts +0 -58
  341. package/src/ui/primitives/dice.tsx +0 -79
  342. package/src/ui/primitives/primitive-props.tsx +0 -101
  343. package/src/ui/theme/ThemeProvider.tsx +0 -252
  344. package/src/ui/theme/board.ts +0 -61
  345. package/src/ui/theme/css-vars.ts +0 -105
  346. package/src/ui/theme/derive.ts +0 -240
  347. package/src/ui/theme/index.ts +0 -61
  348. package/src/ui/theme/presets/arcade.ts +0 -261
  349. package/src/ui/theme/presets/studio.ts +0 -261
  350. package/src/ui/theme/presets/tabletop.ts +0 -266
  351. package/src/ui/theme/tokens.ts +0 -392
  352. package/src/ui/types/hex-color.ts +0 -20
  353. package/src/ui/types/player-state.ts +0 -463
  354. package/src/ui/types/tiled-board.ts +0 -785
  355. package/src/ui/types/visual-state.ts +0 -137
  356. package/src/ui.ts +0 -1
  357. /package/dist/{chunk-I46YJSOD.js.map → browser-interaction.js.map} +0 -0
  358. /package/dist/{chunk-KAELH4KC.js.map → chunk-3RQEICD3.js.map} +0 -0
  359. /package/dist/{chunk-T52J5RMF.js.map → codegen.js.map} +0 -0
  360. /package/dist/{generated/runtime-api.js.map → reducer-contract.js.map} +0 -0
  361. /package/dist/runtime/{types/runtime-api.js.map → runtime-api.js.map} +0 -0
  362. /package/dist/ui/{types/player-state.js → player-state.js} +0 -0
  363. /package/dist/ui/{types/player-state.js.map → player-state.js.map} +0 -0
@@ -1,1034 +0,0 @@
1
- /**
2
- * Curried state writers for use with `pipe`.
3
- *
4
- * Each entry in the returned `ops` namespace is a curried transformation
5
- * `(args) => (state) => state` that can be composed with `pipe`:
6
- *
7
- * const ops = createReducerOps<GameState>();
8
- *
9
- * return accept(
10
- * pipe(state,
11
- * ops.setActivePlayers([playerId]),
12
- * ops.moveCardFromPlayerZoneToSharedZone({
13
- * playerId,
14
- * fromZoneId: "things-hand",
15
- * toZoneId: "ring-1",
16
- * cardId: "a-dog",
17
- * }),
18
- * ),
19
- * );
20
- *
21
- * The factory binds all ops to a specific `State` type so that ID arguments
22
- * (deck ids, card ids, etc.) are checked against the manifest-derived table
23
- * shape of the game.
24
- */
25
- import type { Op } from "./compose";
26
- import type {
27
- BoardContainerIdOfTable,
28
- BoardIdOfTable,
29
- CardIdOfTable,
30
- CompatibleHandIdForDeck,
31
- ComponentIdOfTable,
32
- CompatibleCardIdForHandAndDeck,
33
- CompatibleCardIdForTwoPlayerZones,
34
- DeckCardsOfTable,
35
- DeckIdOfTable,
36
- HandIdOfTable,
37
- HiddenStateOfState,
38
- PhaseStateOfState,
39
- PlayerIdOfState,
40
- PlayerIdOfTable,
41
- PlayerZoneIdOfTable,
42
- PrivateStateOfState,
43
- PublicStateOfState,
44
- ResourceAmountsOfTable,
45
- ResourceIdOfTable,
46
- RuntimeTableRecord,
47
- SharedZoneIdOfTable,
48
- SpaceIdOfTable,
49
- TableOfState,
50
- TiledBoardIdOfTable,
51
- TiledEdgeIdOfTable,
52
- TiledVertexIdOfTable,
53
- } from "./model";
54
- import {
55
- asPlayerId,
56
- perPlayerGet,
57
- perPlayerSet,
58
- type PerPlayer,
59
- } from "./per-player";
60
- import {
61
- addCardToSharedZone as tableAddCardToSharedZone,
62
- addPlayerResources as tableAddPlayerResources,
63
- cloneRuntimeTable,
64
- dealCardsFromDeckToHand as tableDealCardsFromDeckToHand,
65
- dealCardsBetweenPlayerZones as tableDealCardsBetweenPlayerZones,
66
- moveCardBetweenPlayerZones as tableMoveCardBetweenPlayerZones,
67
- moveCardBetweenSharedZones as tableMoveCardBetweenSharedZones,
68
- moveCardFromPlayerZoneToSharedZone as tableMoveCardFromPlayerZoneToSharedZone,
69
- moveCardFromSharedZoneToPlayerZone as tableMoveCardFromSharedZoneToPlayerZone,
70
- moveComponentToContainer as tableMoveComponentToContainer,
71
- moveComponentToDetached as tableMoveComponentToDetached,
72
- moveComponentToEdge as tableMoveComponentToEdge,
73
- moveComponentToSpace as tableMoveComponentToSpace,
74
- moveComponentToVertex as tableMoveComponentToVertex,
75
- removeCardFromSharedZone as tableRemoveCardFromSharedZone,
76
- setActivePlayers as stateSetActivePlayers,
77
- setPhaseState as stateSetPhaseState,
78
- setPlayerResource as tableSetPlayerResource,
79
- spendPlayerResources as tableSpendPlayerResources,
80
- transferPlayerResources as tableTransferPlayerResources,
81
- } from "./table-ops";
82
-
83
- /**
84
- * Minimum shape required for any state targeted by reducer ops.
85
- *
86
- * All curried writers operate on a game state with a `table` field.
87
- */
88
- export type ReducerStateBase = {
89
- table: RuntimeTableRecord;
90
- };
91
-
92
- type PipeTable<State extends ReducerStateBase> = TableOfState<State>;
93
-
94
- /**
95
- * A shallow patch for a slice of state. Either a partial object to merge
96
- * over the previous value, or a functional updater `(prev) => next`.
97
- */
98
- export type StatePatch<T> = Partial<T> | ((prev: T) => T);
99
-
100
- /**
101
- * Curried writer namespace for a specific game state type.
102
- *
103
- * Created via {@link createReducerOps}.
104
- */
105
- export interface ReducerOps<State extends ReducerStateBase> {
106
- // --- Flow ------------------------------------------------------------
107
-
108
- /** Set the list of players whose turn is currently active. */
109
- setActivePlayers(
110
- activePlayers: ReadonlyArray<PlayerIdOfState<State>>,
111
- ): Op<State>;
112
-
113
- /**
114
- * Advance `flow.activePlayers` to the single next seat in `playerOrder`.
115
- *
116
- * Uses `state.flow.activePlayers[0]` as the current seat (or the first
117
- * seat in `playerOrder` when `activePlayers` is empty) and sets
118
- * `activePlayers` to `[q.player.nextInOrder(current)]`. No-op when the
119
- * player order is empty.
120
- */
121
- advanceActivePlayer(): Op<State>;
122
-
123
- // --- Author-owned state slices --------------------------------------
124
-
125
- /**
126
- * Update the current phase's local state.
127
- *
128
- * Accepts either a `Partial<PhaseState>` which is shallow-merged into the
129
- * previous value, or a functional updater `(prev) => next` which must
130
- * return a complete `PhaseState`.
131
- */
132
- patchPhaseState(patch: StatePatch<PhaseStateOfState<State>>): Op<State>;
133
-
134
- /**
135
- * Update `state.publicState`.
136
- *
137
- * Accepts either a `Partial<PublicState>` which is shallow-merged into the
138
- * previous value, or a functional updater `(prev) => next` which must
139
- * return a complete `PublicState`.
140
- */
141
- patchPublicState(patch: StatePatch<PublicStateOfState<State>>): Op<State>;
142
-
143
- /**
144
- * Update `state.hiddenState`.
145
- *
146
- * Accepts either a `Partial<HiddenState>` or a functional updater.
147
- */
148
- patchHiddenState(patch: StatePatch<HiddenStateOfState<State>>): Op<State>;
149
-
150
- /**
151
- * Update a single player's entry in `state.privateState`.
152
- *
153
- * Accepts either a `Partial<PrivateState>` or a functional updater.
154
- */
155
- patchPlayerPrivateState(args: {
156
- playerId: PlayerIdOfState<State>;
157
- patch: StatePatch<PrivateStateOfState<State>>;
158
- }): Op<State>;
159
-
160
- // --- Shared zones / decks -------------------------------------------
161
-
162
- /**
163
- * Append a card to a shared zone (deck). Defaults to placing the card at the
164
- * bottom; pass `position: "top"` for top-of-deck placement (e.g. Bureaucrat-style).
165
- */
166
- addCardToSharedZone<
167
- DeckId extends SharedZoneIdOfTable<PipeTable<State>>,
168
- >(args: {
169
- deckId: DeckId;
170
- cardId: DeckCardsOfTable<PipeTable<State>, DeckId>[number];
171
- playedBy?: PlayerIdOfTable<PipeTable<State>> | null;
172
- position?: "top" | "bottom";
173
- }): Op<State>;
174
-
175
- /** Remove a card from a shared zone (deck). */
176
- removeCardFromSharedZone<
177
- DeckId extends DeckIdOfTable<PipeTable<State>>,
178
- >(args: {
179
- deckId: DeckId;
180
- cardId: DeckCardsOfTable<PipeTable<State>, DeckId>[number];
181
- }): Op<State>;
182
-
183
- /**
184
- * Move a card between two shared zones (decks). Defaults to placing the card
185
- * at the bottom of the destination; pass `position: "top"` for top placement.
186
- */
187
- moveCardBetweenSharedZones<
188
- FromZoneId extends SharedZoneIdOfTable<PipeTable<State>>,
189
- ToZoneId extends SharedZoneIdOfTable<PipeTable<State>>,
190
- >(args: {
191
- fromZoneId: FromZoneId;
192
- toZoneId: ToZoneId;
193
- cardId: DeckCardsOfTable<PipeTable<State>, FromZoneId>[number];
194
- playedBy?: PlayerIdOfTable<PipeTable<State>> | null;
195
- position?: "top" | "bottom";
196
- }): Op<State>;
197
-
198
- /**
199
- * Draw the top `count` cards from one perPlayer zone into another for the
200
- * same player (e.g. deck → hand at the start of a turn). Companion to
201
- * {@link dealCardsToPlayerZone} for the perPlayer → perPlayer case. Stops
202
- * silently if the source runs out before `count` is reached.
203
- */
204
- dealCardsBetweenPlayerZones<
205
- FromZoneId extends PlayerZoneIdOfTable<PipeTable<State>>,
206
- ToZoneId extends PlayerZoneIdOfTable<PipeTable<State>>,
207
- PlayerId extends PlayerIdOfTable<PipeTable<State>>,
208
- >(args: {
209
- playerId: PlayerId;
210
- fromZoneId: FromZoneId;
211
- toZoneId: ToZoneId;
212
- count: number;
213
- }): Op<State>;
214
-
215
- /**
216
- * Move a card between two perPlayer zones owned by the same player (e.g.
217
- * hand → in-play → discard). Owner is preserved; visibility is recomputed
218
- * from the destination zone.
219
- */
220
- moveCardBetweenPlayerZones<
221
- FromZoneId extends PlayerZoneIdOfTable<PipeTable<State>>,
222
- ToZoneId extends PlayerZoneIdOfTable<PipeTable<State>>,
223
- PlayerId extends PlayerIdOfTable<PipeTable<State>>,
224
- >(args: {
225
- playerId: PlayerId;
226
- fromZoneId: FromZoneId;
227
- toZoneId: ToZoneId;
228
- cardId: CompatibleCardIdForTwoPlayerZones<
229
- PipeTable<State>,
230
- FromZoneId,
231
- ToZoneId
232
- >;
233
- position?: "top" | "bottom";
234
- }): Op<State>;
235
-
236
- /**
237
- * Move a card from a player zone (hand) to a shared zone (deck). Defaults to
238
- * placing the card at the bottom; pass `position: "top"` to topdeck.
239
- */
240
- moveCardFromPlayerZoneToSharedZone<
241
- FromZoneId extends PlayerZoneIdOfTable<PipeTable<State>>,
242
- ToZoneId extends SharedZoneIdOfTable<PipeTable<State>>,
243
- PlayerId extends PlayerIdOfTable<PipeTable<State>>,
244
- >(args: {
245
- playerId: PlayerId;
246
- fromZoneId: FromZoneId;
247
- toZoneId: ToZoneId;
248
- cardId: CompatibleCardIdForHandAndDeck<
249
- PipeTable<State>,
250
- FromZoneId,
251
- ToZoneId
252
- >;
253
- playedBy?: PlayerIdOfTable<PipeTable<State>> | null;
254
- position?: "top" | "bottom";
255
- }): Op<State>;
256
-
257
- /**
258
- * Move a named card from a shared zone (supply pile, deck) to a perPlayer
259
- * zone (e.g. discard). The "gain" verb in deck-builders. Distinct from
260
- * {@link dealCardsToPlayerZone}, which draws unspecified top-N cards from a
261
- * deck. Owner flips to the receiving player; visibility is recomputed.
262
- */
263
- moveCardFromSharedZoneToPlayerZone<
264
- FromZoneId extends SharedZoneIdOfTable<PipeTable<State>>,
265
- ToZoneId extends PlayerZoneIdOfTable<PipeTable<State>>,
266
- PlayerId extends PlayerIdOfTable<PipeTable<State>>,
267
- >(args: {
268
- playerId: PlayerId;
269
- fromZoneId: FromZoneId;
270
- toZoneId: ToZoneId;
271
- cardId: CompatibleCardIdForHandAndDeck<
272
- PipeTable<State>,
273
- ToZoneId,
274
- FromZoneId
275
- >;
276
- position?: "top" | "bottom";
277
- }): Op<State>;
278
-
279
- /**
280
- * Deal the top `count` cards from a shared deck into a player's hand zone.
281
- *
282
- * This op does not consume RNG. If the deck needs to be random, shuffle it
283
- * first with `fx.shuffleSharedZone(...)`, then deal from the shuffled deck
284
- * inside the same reducer via this op.
285
- */
286
- dealCardsToPlayerZone<
287
- FromZoneId extends DeckIdOfTable<PipeTable<State>>,
288
- PlayerId extends PlayerIdOfTable<PipeTable<State>>,
289
- ToZoneId extends CompatibleHandIdForDeck<PipeTable<State>, FromZoneId> &
290
- HandIdOfTable<PipeTable<State>>,
291
- >(args: {
292
- fromZoneId: FromZoneId;
293
- playerId: PlayerId;
294
- toZoneId: ToZoneId;
295
- count: number;
296
- }): Op<State>;
297
-
298
- /**
299
- * Atomically rotate cards in a per-player zone around the table.
300
- *
301
- * Defaults to rotating every card currently in `zoneId` for every player in
302
- * turn order. Pass `players` to use a smaller explicit order, or
303
- * `cardIdsByPlayer` to rotate only selected cards such as Hearts passes.
304
- */
305
- rotatePlayerZone<
306
- ZoneId extends PlayerZoneIdOfTable<PipeTable<State>>,
307
- PlayerId extends PlayerIdOfTable<PipeTable<State>>,
308
- >(args: {
309
- zoneId: ZoneId;
310
- direction: "left" | "right";
311
- players?: readonly PlayerId[];
312
- cardIdsByPlayer?: Partial<
313
- Record<PlayerId, readonly CardIdOfTable<PipeTable<State>>[]>
314
- >;
315
- position?: "top" | "bottom";
316
- }): Op<State>;
317
-
318
- // --- Board / component movement -------------------------------------
319
-
320
- /** Move a component onto a board space. */
321
- moveComponentToSpace<
322
- BoardId extends BoardIdOfTable<PipeTable<State>>,
323
- SpaceId extends SpaceIdOfTable<PipeTable<State>, BoardId>,
324
- ComponentId extends ComponentIdOfTable<PipeTable<State>>,
325
- >(args: {
326
- componentId: ComponentId;
327
- boardId: BoardId;
328
- spaceId: SpaceId;
329
- }): Op<State>;
330
-
331
- /** Move a component into a board container. */
332
- moveComponentToContainer<
333
- BoardId extends BoardIdOfTable<PipeTable<State>>,
334
- ContainerId extends BoardContainerIdOfTable<PipeTable<State>, BoardId>,
335
- ComponentId extends ComponentIdOfTable<PipeTable<State>>,
336
- >(args: {
337
- componentId: ComponentId;
338
- boardId: BoardId;
339
- containerId: ContainerId;
340
- }): Op<State>;
341
-
342
- /** Move a component onto a tiled board edge. */
343
- moveComponentToEdge<
344
- BoardId extends TiledBoardIdOfTable<PipeTable<State>>,
345
- EdgeId extends TiledEdgeIdOfTable<PipeTable<State>, BoardId>,
346
- ComponentId extends ComponentIdOfTable<PipeTable<State>>,
347
- >(args: {
348
- componentId: ComponentId;
349
- boardId: BoardId;
350
- edgeId: EdgeId;
351
- }): Op<State>;
352
-
353
- /** Move a component onto a tiled board vertex. */
354
- moveComponentToVertex<
355
- BoardId extends TiledBoardIdOfTable<PipeTable<State>>,
356
- VertexId extends TiledVertexIdOfTable<PipeTable<State>, BoardId>,
357
- ComponentId extends ComponentIdOfTable<PipeTable<State>>,
358
- >(args: {
359
- componentId: ComponentId;
360
- boardId: BoardId;
361
- vertexId: VertexId;
362
- }): Op<State>;
363
-
364
- /** Move a component back to the detached pool. */
365
- moveComponentToDetached<
366
- ComponentId extends ComponentIdOfTable<PipeTable<State>>,
367
- >(args: {
368
- componentId: ComponentId;
369
- }): Op<State>;
370
-
371
- // --- Resources ------------------------------------------------------
372
-
373
- /**
374
- * Credit the specified resources to a player.
375
- *
376
- * Amounts must be non-negative; use {@link spendResources} for deductions
377
- * so that affordability is checked explicitly.
378
- *
379
- * pipe(
380
- * state,
381
- * ops.addResources({ playerId, amounts: { wood: 1, brick: 1 } }),
382
- * )
383
- */
384
- addResources(args: {
385
- playerId: PlayerIdOfTable<PipeTable<State>>;
386
- amounts: ResourceAmountsOfTable<PipeTable<State>>;
387
- }): Op<State>;
388
-
389
- /**
390
- * Debit the specified resources from a player.
391
- *
392
- * Throws when the player cannot afford the full cost — gate with
393
- * `q.player.canAfford(...)` in your `validate` step before invoking.
394
- *
395
- * pipe(
396
- * state,
397
- * ops.spendResources({ playerId, amounts: COST_DEV_CARD }),
398
- * ops.dealCardsToPlayerZone({ ... }),
399
- * )
400
- */
401
- spendResources(args: {
402
- playerId: PlayerIdOfTable<PipeTable<State>>;
403
- amounts: ResourceAmountsOfTable<PipeTable<State>>;
404
- }): Op<State>;
405
-
406
- /**
407
- * Transfer the specified resources from one player to another.
408
- *
409
- * Throws when the source cannot afford the full amount. On success the
410
- * destination gains exactly what the source loses.
411
- */
412
- transferResources(args: {
413
- fromPlayerId: PlayerIdOfTable<PipeTable<State>>;
414
- toPlayerId: PlayerIdOfTable<PipeTable<State>>;
415
- amounts: ResourceAmountsOfTable<PipeTable<State>>;
416
- }): Op<State>;
417
-
418
- /**
419
- * Overwrite a single resource balance for a player. Prefer
420
- * {@link addResources} / {@link spendResources} — use this only when the
421
- * new balance is an absolute (e.g. scripted setup).
422
- */
423
- setResource(args: {
424
- playerId: PlayerIdOfTable<PipeTable<State>>;
425
- resourceId: ResourceIdOfTable<PipeTable<State>>;
426
- amount: number;
427
- }): Op<State>;
428
- }
429
-
430
- // --- Internal helpers -----------------------------------------------
431
-
432
- type AnyTable = RuntimeTableRecord;
433
- type AnyState = { table: AnyTable };
434
-
435
- function updateTable<S extends AnyState>(state: S, nextTable: AnyTable): S {
436
- return { ...state, table: nextTable };
437
- }
438
-
439
- function computePlayerZoneVisibility(
440
- table: RuntimeTableRecord,
441
- zoneId: string,
442
- playerId: string,
443
- ): { faceUp: boolean; visibleTo?: string[] } {
444
- const mode = table.handVisibility[zoneId];
445
- if (mode === "all" || mode === "public") {
446
- return { faceUp: true };
447
- }
448
- return { faceUp: false, visibleTo: [playerId] };
449
- }
450
-
451
- function readPlayerZoneCards(
452
- table: RuntimeTableRecord,
453
- zoneId: string,
454
- playerId: string,
455
- ): readonly string[] {
456
- const zone = table.zones.perPlayer[zoneId] ?? table.hands[zoneId];
457
- if (!zone) {
458
- throw new Error(`Player zone '${zoneId}' does not exist.`);
459
- }
460
- return (
461
- perPlayerGet(zone as PerPlayer<readonly string[]>, asPlayerId(playerId)) ??
462
- []
463
- );
464
- }
465
-
466
- function writePlayerZoneCards(
467
- table: RuntimeTableRecord,
468
- zoneId: string,
469
- playerId: string,
470
- cards: readonly string[],
471
- ): void {
472
- const currentZone = table.zones.perPlayer[zoneId];
473
- const currentHand = table.hands[zoneId];
474
- const player = asPlayerId(playerId);
475
- if (currentZone) {
476
- table.zones.perPlayer[zoneId] = perPlayerSet(
477
- currentZone as PerPlayer<string[]>,
478
- player,
479
- [...cards],
480
- );
481
- }
482
- if (currentHand) {
483
- table.hands[zoneId] = perPlayerSet(
484
- currentHand as PerPlayer<string[]>,
485
- player,
486
- [...cards],
487
- );
488
- }
489
- }
490
-
491
- function assertCardAllowedInPlayerZone(
492
- table: RuntimeTableRecord,
493
- zoneId: string,
494
- cardId: string,
495
- ): void {
496
- const allowedCardSetIds = table.zones.cardSetIdsByZoneId?.[zoneId];
497
- if (!allowedCardSetIds || allowedCardSetIds.length === 0) {
498
- return;
499
- }
500
- const card = table.cards[cardId];
501
- if (!card) {
502
- throw new Error(`Card '${cardId}' does not exist.`);
503
- }
504
- if (!allowedCardSetIds.includes(card.cardSetId)) {
505
- throw new Error(
506
- `Card '${cardId}' from set '${card.cardSetId}' is not allowed in player zone '${zoneId}'.`,
507
- );
508
- }
509
- }
510
-
511
- function rotatePlayerZoneTable(options: {
512
- table: RuntimeTableRecord;
513
- zoneId: string;
514
- direction: "left" | "right";
515
- players?: readonly string[];
516
- cardIdsByPlayer?: Partial<Record<string, readonly string[]>>;
517
- position?: "top" | "bottom";
518
- }): RuntimeTableRecord {
519
- const nextTable = cloneRuntimeTable(options.table);
520
- const zoneId = options.zoneId;
521
- if (!nextTable.zones.perPlayer[zoneId] && !nextTable.hands[zoneId]) {
522
- throw new Error(`Player zone '${zoneId}' does not exist.`);
523
- }
524
- const players = [...(options.players ?? nextTable.playerOrder)];
525
- if (players.length === 0) {
526
- return nextTable;
527
- }
528
- const playerSet = new Set(nextTable.playerOrder);
529
- for (const playerId of players) {
530
- if (!playerSet.has(playerId)) {
531
- throw new Error(
532
- `Cannot rotate player zone '${zoneId}': player '${playerId}' is not in player order.`,
533
- );
534
- }
535
- }
536
-
537
- const selectedByPlayer = new Map<string, readonly string[]>();
538
- for (const playerId of players) {
539
- const sourceCards = readPlayerZoneCards(nextTable, zoneId, playerId);
540
- const selected = options.cardIdsByPlayer?.[playerId] ?? sourceCards;
541
- for (const cardId of selected) {
542
- if (!sourceCards.includes(cardId)) {
543
- throw new Error(
544
- `Cannot rotate player zone '${zoneId}': card '${cardId}' is not in zone for player '${playerId}'.`,
545
- );
546
- }
547
- assertCardAllowedInPlayerZone(nextTable, zoneId, cardId);
548
- }
549
- selectedByPlayer.set(playerId, [...selected]);
550
- }
551
-
552
- const removeByPlayer = new Map<string, string[]>();
553
- for (const playerId of players) {
554
- const selected = new Set(selectedByPlayer.get(playerId) ?? []);
555
- removeByPlayer.set(
556
- playerId,
557
- readPlayerZoneCards(nextTable, zoneId, playerId).filter(
558
- (cardId) => !selected.has(cardId),
559
- ),
560
- );
561
- }
562
-
563
- const additionsByPlayer = new Map<string, string[]>(
564
- players.map((playerId) => [playerId, []]),
565
- );
566
- for (const [index, fromPlayerId] of players.entries()) {
567
- const offset = options.direction === "left" ? 1 : -1;
568
- const recipient =
569
- players[(index + offset + players.length) % players.length]!;
570
- additionsByPlayer
571
- .get(recipient)!
572
- .push(...(selectedByPlayer.get(fromPlayerId) ?? []));
573
- }
574
-
575
- for (const playerId of players) {
576
- const remaining = removeByPlayer.get(playerId) ?? [];
577
- const additions = additionsByPlayer.get(playerId) ?? [];
578
- const nextCards =
579
- options.position === "top"
580
- ? [...additions, ...remaining]
581
- : [...remaining, ...additions];
582
- writePlayerZoneCards(nextTable, zoneId, playerId, nextCards);
583
- for (const [position, cardId] of nextCards.entries()) {
584
- nextTable.componentLocations[cardId] = {
585
- type: "InHand",
586
- handId: zoneId,
587
- playerId,
588
- position,
589
- };
590
- nextTable.ownerOfCard[cardId] = playerId;
591
- nextTable.visibility[cardId] = computePlayerZoneVisibility(
592
- nextTable,
593
- zoneId,
594
- playerId,
595
- );
596
- }
597
- }
598
-
599
- return nextTable;
600
- }
601
-
602
- /**
603
- * Internal, id-type-erased signatures for the board writer family.
604
- *
605
- * The public `tableMove*` helpers constrain their id args to manifest-derived
606
- * unions such as `TiledBoardIdOfTable<Table>`, which collapse to `never` for
607
- * the unconstrained `RuntimeTableRecord`. Inside `createReducerOps<State>`
608
- * the `State` generic is not yet bound, so at this call site we only know
609
- * that all ids are plain strings. These aliases narrow that distinction to
610
- * one place instead of leaking `as never` casts across every op body.
611
- */
612
- type TableMoveComponentToEdgeInternal = (
613
- table: RuntimeTableRecord,
614
- componentId: string,
615
- boardId: string,
616
- edgeId: string,
617
- ) => RuntimeTableRecord;
618
-
619
- type TableMoveComponentToVertexInternal = (
620
- table: RuntimeTableRecord,
621
- componentId: string,
622
- boardId: string,
623
- vertexId: string,
624
- ) => RuntimeTableRecord;
625
-
626
- type TableDealCardsFromDeckToHandInternal = (
627
- table: RuntimeTableRecord,
628
- fromZoneId: string,
629
- playerId: string,
630
- toZoneId: string,
631
- count: number,
632
- ) => RuntimeTableRecord;
633
-
634
- const moveComponentToEdgeInternal =
635
- tableMoveComponentToEdge as unknown as TableMoveComponentToEdgeInternal;
636
- const moveComponentToVertexInternal =
637
- tableMoveComponentToVertex as unknown as TableMoveComponentToVertexInternal;
638
- const dealCardsFromDeckToHandInternal =
639
- tableDealCardsFromDeckToHand as unknown as TableDealCardsFromDeckToHandInternal;
640
-
641
- /**
642
- * Create the `ops.*` namespace specialised to a game state.
643
- *
644
- * Call this once (typically in a shared reducer-support module) and reuse the
645
- * resulting object across phases:
646
- *
647
- * export const ops = createReducerOps<GameState>();
648
- */
649
- export function createReducerOps<
650
- State extends ReducerStateBase,
651
- >(): ReducerOps<State> {
652
- // The implementation operates on the structural `AnyState` shape; the
653
- // public `ReducerOps<State>` interface adds manifest-aware argument
654
- // validation and polymorphic state preservation on top. The final
655
- // `as unknown as ReducerOps<State>` bridges the two: all runtime
656
- // correctness is still covered by the underlying table-ops writers.
657
- const applyPatch = <T extends object>(
658
- prev: T,
659
- patch: Partial<T> | ((prev: T) => T),
660
- ): T => {
661
- if (typeof patch === "function") {
662
- return (patch as (prev: T) => T)(prev);
663
- }
664
- return { ...prev, ...patch };
665
- };
666
-
667
- const impl = {
668
- setActivePlayers(activePlayers: ReadonlyArray<string>) {
669
- return <S extends AnyState>(state: S): S =>
670
- stateSetActivePlayers(
671
- state as unknown as never,
672
- [...activePlayers] as never,
673
- ) as unknown as S;
674
- },
675
- advanceActivePlayer() {
676
- return <S extends AnyState>(state: S): S => {
677
- const table = (state as unknown as { table: RuntimeTableRecord }).table;
678
- const order = table.playerOrder as ReadonlyArray<string>;
679
- if (order.length === 0) return state;
680
- const flow = (
681
- state as unknown as { flow?: { activePlayers?: readonly string[] } }
682
- ).flow;
683
- const current = flow?.activePlayers?.[0];
684
- const idx = current ? order.indexOf(current) : -1;
685
- const nextIdx = idx < 0 ? 0 : (idx + 1) % order.length;
686
- const nextId = order[nextIdx];
687
- if (nextId === undefined) return state;
688
- return stateSetActivePlayers(
689
- state as unknown as never,
690
- [nextId] as never,
691
- ) as unknown as S;
692
- };
693
- },
694
- patchPhaseState(patch: unknown) {
695
- return <S extends AnyState>(state: S): S => {
696
- const prev = (state as unknown as { phase?: object }).phase ?? {};
697
- const next = applyPatch(
698
- prev as object,
699
- patch as Partial<object> | ((prev: object) => object),
700
- );
701
- return stateSetPhaseState(
702
- state as unknown as { phase: object },
703
- next as object,
704
- ) as unknown as S;
705
- };
706
- },
707
- patchPublicState(patch: unknown) {
708
- return <S extends AnyState>(state: S): S => {
709
- const prev =
710
- (state as unknown as { publicState?: object }).publicState ?? {};
711
- const next = applyPatch(
712
- prev as object,
713
- patch as Partial<object> | ((prev: object) => object),
714
- );
715
- return { ...state, publicState: next } as S;
716
- };
717
- },
718
- patchHiddenState(patch: unknown) {
719
- return <S extends AnyState>(state: S): S => {
720
- const prev =
721
- (state as unknown as { hiddenState?: object }).hiddenState ?? {};
722
- const next = applyPatch(
723
- prev as object,
724
- patch as Partial<object> | ((prev: object) => object),
725
- );
726
- return { ...state, hiddenState: next } as S;
727
- };
728
- },
729
- patchPlayerPrivateState(args: { playerId: string; patch: unknown }) {
730
- return <S extends AnyState>(state: S): S => {
731
- const privateByPlayer =
732
- (state as unknown as { privateState?: Record<string, object> })
733
- .privateState ?? {};
734
- const prev = (privateByPlayer[args.playerId] ?? {}) as object;
735
- const next = applyPatch(
736
- prev,
737
- args.patch as Partial<object> | ((prev: object) => object),
738
- );
739
- return {
740
- ...state,
741
- privateState: {
742
- ...privateByPlayer,
743
- [args.playerId]: next,
744
- },
745
- } as S;
746
- };
747
- },
748
- addCardToSharedZone(args: {
749
- deckId: string;
750
- cardId: string;
751
- playedBy?: string | null;
752
- position?: "top" | "bottom";
753
- }) {
754
- return <S extends AnyState>(state: S): S => {
755
- const nextTable = tableAddCardToSharedZone(
756
- state.table,
757
- args.deckId,
758
- args.cardId,
759
- args.playedBy ?? null,
760
- args.position ?? "bottom",
761
- );
762
- return updateTable(state, nextTable);
763
- };
764
- },
765
- removeCardFromSharedZone(args: { deckId: string; cardId: string }) {
766
- return <S extends AnyState>(state: S): S => {
767
- const nextTable = tableRemoveCardFromSharedZone(
768
- state.table,
769
- args.deckId,
770
- args.cardId,
771
- );
772
- return updateTable(state, nextTable);
773
- };
774
- },
775
- moveCardBetweenSharedZones(args: {
776
- fromZoneId: string;
777
- toZoneId: string;
778
- cardId: string;
779
- playedBy?: string | null;
780
- position?: "top" | "bottom";
781
- }) {
782
- return <S extends AnyState>(state: S): S => {
783
- const nextTable = tableMoveCardBetweenSharedZones({
784
- table: state.table,
785
- fromZoneId: args.fromZoneId,
786
- toZoneId: args.toZoneId,
787
- cardId: args.cardId,
788
- playedBy: args.playedBy ?? null,
789
- position: args.position ?? "bottom",
790
- });
791
- return updateTable(state, nextTable);
792
- };
793
- },
794
- dealCardsBetweenPlayerZones(args: {
795
- playerId: string;
796
- fromZoneId: string;
797
- toZoneId: string;
798
- count: number;
799
- }) {
800
- return <S extends AnyState>(state: S): S => {
801
- const nextTable = tableDealCardsBetweenPlayerZones({
802
- table: state.table,
803
- playerId: args.playerId,
804
- fromZoneId: args.fromZoneId,
805
- toZoneId: args.toZoneId,
806
- count: args.count,
807
- });
808
- return updateTable(state, nextTable);
809
- };
810
- },
811
- moveCardBetweenPlayerZones(args: {
812
- playerId: string;
813
- fromZoneId: string;
814
- toZoneId: string;
815
- cardId: string;
816
- position?: "top" | "bottom";
817
- }) {
818
- return <S extends AnyState>(state: S): S => {
819
- const nextTable = tableMoveCardBetweenPlayerZones({
820
- table: state.table,
821
- playerId: args.playerId,
822
- fromZoneId: args.fromZoneId,
823
- toZoneId: args.toZoneId,
824
- cardId: args.cardId,
825
- position: args.position ?? "bottom",
826
- });
827
- return updateTable(state, nextTable);
828
- };
829
- },
830
- moveCardFromPlayerZoneToSharedZone(args: {
831
- playerId: string;
832
- fromZoneId: string;
833
- toZoneId: string;
834
- cardId: string;
835
- playedBy?: string | null;
836
- position?: "top" | "bottom";
837
- }) {
838
- return <S extends AnyState>(state: S): S => {
839
- const nextTable = tableMoveCardFromPlayerZoneToSharedZone({
840
- table: state.table,
841
- playerId: args.playerId,
842
- fromZoneId: args.fromZoneId,
843
- toZoneId: args.toZoneId,
844
- cardId: args.cardId,
845
- playedBy: args.playedBy ?? null,
846
- position: args.position ?? "bottom",
847
- });
848
- return updateTable(state, nextTable);
849
- };
850
- },
851
- moveCardFromSharedZoneToPlayerZone(args: {
852
- playerId: string;
853
- fromZoneId: string;
854
- toZoneId: string;
855
- cardId: string;
856
- position?: "top" | "bottom";
857
- }) {
858
- return <S extends AnyState>(state: S): S => {
859
- const nextTable = tableMoveCardFromSharedZoneToPlayerZone({
860
- table: state.table,
861
- playerId: args.playerId,
862
- fromZoneId: args.fromZoneId,
863
- toZoneId: args.toZoneId,
864
- cardId: args.cardId,
865
- position: args.position ?? "bottom",
866
- });
867
- return updateTable(state, nextTable);
868
- };
869
- },
870
- dealCardsToPlayerZone(args: {
871
- fromZoneId: string;
872
- playerId: string;
873
- toZoneId: string;
874
- count: number;
875
- }) {
876
- return <S extends AnyState>(state: S): S => {
877
- const nextTable = dealCardsFromDeckToHandInternal(
878
- state.table,
879
- args.fromZoneId,
880
- args.playerId,
881
- args.toZoneId,
882
- args.count,
883
- );
884
- return updateTable(state, nextTable);
885
- };
886
- },
887
- rotatePlayerZone(args: {
888
- zoneId: string;
889
- direction: "left" | "right";
890
- players?: readonly string[];
891
- cardIdsByPlayer?: Partial<Record<string, readonly string[]>>;
892
- position?: "top" | "bottom";
893
- }) {
894
- return <S extends AnyState>(state: S): S => {
895
- const nextTable = rotatePlayerZoneTable({
896
- table: state.table,
897
- zoneId: args.zoneId,
898
- direction: args.direction,
899
- players: args.players,
900
- cardIdsByPlayer: args.cardIdsByPlayer,
901
- position: args.position ?? "bottom",
902
- });
903
- return updateTable(state, nextTable);
904
- };
905
- },
906
- moveComponentToSpace(args: {
907
- componentId: string;
908
- boardId: string;
909
- spaceId: string;
910
- }) {
911
- return <S extends AnyState>(state: S): S => {
912
- const nextTable = tableMoveComponentToSpace(
913
- state.table,
914
- args.componentId,
915
- args.boardId,
916
- args.spaceId,
917
- );
918
- return updateTable(state, nextTable);
919
- };
920
- },
921
- moveComponentToContainer(args: {
922
- componentId: string;
923
- boardId: string;
924
- containerId: string;
925
- }) {
926
- return <S extends AnyState>(state: S): S => {
927
- const nextTable = tableMoveComponentToContainer(
928
- state.table,
929
- args.componentId,
930
- args.boardId,
931
- args.containerId,
932
- );
933
- return updateTable(state, nextTable);
934
- };
935
- },
936
- moveComponentToEdge(args: {
937
- componentId: string;
938
- boardId: string;
939
- edgeId: string;
940
- }) {
941
- return <S extends AnyState>(state: S): S => {
942
- const nextTable = moveComponentToEdgeInternal(
943
- state.table,
944
- args.componentId,
945
- args.boardId,
946
- args.edgeId,
947
- );
948
- return updateTable(state, nextTable);
949
- };
950
- },
951
- moveComponentToVertex(args: {
952
- componentId: string;
953
- boardId: string;
954
- vertexId: string;
955
- }) {
956
- return <S extends AnyState>(state: S): S => {
957
- const nextTable = moveComponentToVertexInternal(
958
- state.table,
959
- args.componentId,
960
- args.boardId,
961
- args.vertexId,
962
- );
963
- return updateTable(state, nextTable);
964
- };
965
- },
966
- moveComponentToDetached(args: { componentId: string }) {
967
- return <S extends AnyState>(state: S): S => {
968
- const nextTable = tableMoveComponentToDetached(
969
- state.table,
970
- args.componentId,
971
- );
972
- return updateTable(state, nextTable);
973
- };
974
- },
975
- addResources(args: {
976
- playerId: string;
977
- amounts: Record<string, number | undefined>;
978
- }) {
979
- return <S extends AnyState>(state: S): S => {
980
- const nextTable = tableAddPlayerResources(
981
- state.table,
982
- args.playerId,
983
- args.amounts,
984
- );
985
- return updateTable(state, nextTable);
986
- };
987
- },
988
- spendResources(args: {
989
- playerId: string;
990
- amounts: Record<string, number | undefined>;
991
- }) {
992
- return <S extends AnyState>(state: S): S => {
993
- const nextTable = tableSpendPlayerResources(
994
- state.table,
995
- args.playerId,
996
- args.amounts,
997
- );
998
- return updateTable(state, nextTable);
999
- };
1000
- },
1001
- transferResources(args: {
1002
- fromPlayerId: string;
1003
- toPlayerId: string;
1004
- amounts: Record<string, number | undefined>;
1005
- }) {
1006
- return <S extends AnyState>(state: S): S => {
1007
- const nextTable = tableTransferPlayerResources(
1008
- state.table,
1009
- args.fromPlayerId,
1010
- args.toPlayerId,
1011
- args.amounts,
1012
- );
1013
- return updateTable(state, nextTable);
1014
- };
1015
- },
1016
- setResource(args: {
1017
- playerId: string;
1018
- resourceId: string;
1019
- amount: number;
1020
- }) {
1021
- return <S extends AnyState>(state: S): S => {
1022
- const nextTable = tableSetPlayerResource(
1023
- state.table,
1024
- args.playerId,
1025
- args.resourceId,
1026
- args.amount,
1027
- );
1028
- return updateTable(state, nextTable);
1029
- };
1030
- },
1031
- };
1032
-
1033
- return impl as unknown as ReducerOps<State>;
1034
- }