@dreamboard-games/cli 0.1.30-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +50 -0
- package/dist/agent-verifier/agent-workspace-verifier.mjs +227 -0
- package/dist/agent-verifier/chunk-2E5P5NWG.mjs +835 -0
- package/dist/agent-verifier/chunk-2GBBP27W.mjs +301 -0
- package/dist/agent-verifier/chunk-2NZNKIND.mjs +166 -0
- package/dist/agent-verifier/chunk-2QMNAVV4.mjs +14522 -0
- package/dist/agent-verifier/chunk-2SZHMP6F.mjs +264 -0
- package/dist/agent-verifier/chunk-54TAYXUD.mjs +12 -0
- package/dist/agent-verifier/chunk-6A5HRJMQ.mjs +3174 -0
- package/dist/agent-verifier/chunk-6UUJEYDV.mjs +213 -0
- package/dist/agent-verifier/chunk-7653FPGJ.mjs +381 -0
- package/dist/agent-verifier/chunk-BVVNBJM4.mjs +221 -0
- package/dist/agent-verifier/chunk-CEDUHGNH.mjs +74 -0
- package/dist/agent-verifier/chunk-CEQ2VJWN.mjs +149 -0
- package/dist/agent-verifier/chunk-CFU5EWIC.mjs +69 -0
- package/dist/agent-verifier/chunk-DTMJCPS4.mjs +730 -0
- package/dist/agent-verifier/chunk-EIQWDQWJ.mjs +186 -0
- package/dist/agent-verifier/chunk-EOQIV6PS.mjs +649 -0
- package/dist/agent-verifier/chunk-HBNDKQT5.mjs +8381 -0
- package/dist/agent-verifier/chunk-HJFQDSTU.mjs +225 -0
- package/dist/agent-verifier/chunk-LI3ZR3BI.mjs +41 -0
- package/dist/agent-verifier/chunk-LM3OZLZG.mjs +48 -0
- package/dist/agent-verifier/chunk-MINCYHXN.mjs +106 -0
- package/dist/agent-verifier/chunk-MRCUP5SW.mjs +128 -0
- package/dist/agent-verifier/chunk-PM3SVG6R.mjs +38 -0
- package/dist/agent-verifier/chunk-RBDDIIPM.mjs +19 -0
- package/dist/agent-verifier/chunk-RJBLBYHX.mjs +1681 -0
- package/dist/agent-verifier/chunk-SHUMAVAP.mjs +59 -0
- package/dist/agent-verifier/chunk-SYPLYRGB.mjs +2812 -0
- package/dist/agent-verifier/chunk-U6OJN7XS.mjs +8092 -0
- package/dist/agent-verifier/chunk-VYJTHSYR.mjs +44 -0
- package/dist/agent-verifier/chunk-XYDL7GY6.mjs +10 -0
- package/dist/agent-verifier/compile-WNCQQVOF.mjs +313 -0
- package/dist/agent-verifier/global-config-WX3ZZIVU.mjs +17 -0
- package/dist/agent-verifier/keychain-backend-TNOPQV3Z.mjs +134 -0
- package/dist/agent-verifier/local-files-MTPLP62S.mjs +46 -0
- package/dist/agent-verifier/local-typecheck-QFYYAZOK.mjs +9 -0
- package/dist/agent-verifier/materialize-workspace-EWGZIVOY.mjs +90 -0
- package/dist/agent-verifier/project-state-7GR6BQTQ.mjs +32 -0
- package/dist/agent-verifier/prompt-3BAINGAQ.mjs +755 -0
- package/dist/agent-verifier/reducer-bundle-preflight-C73LEXI2.mjs +23 -0
- package/dist/agent-verifier/reducer-contract-preflight-22X7DSZW.mjs +10 -0
- package/dist/agent-verifier/reducer-native-test-harness-GMWBUISX.mjs +53 -0
- package/dist/agent-verifier/static-scaffold-4YEQME5N.mjs +28 -0
- package/dist/agent-verifier/sync-LOQAH4RC.mjs +594 -0
- package/dist/agent-verifier/test-YOJERVHN.mjs +356 -0
- package/dist/agent-verifier/testing-5K2BJYF2.mjs +674 -0
- package/dist/agent-verifier/workspace-codegen-JDZJRSDV.mjs +11 -0
- package/dist/agent-verifier/workspace-dependencies-HZ6VVS4G.mjs +14 -0
- package/dist/chunk-2H7UOFLK.js +11 -0
- package/dist/chunk-2H7UOFLK.js.map +1 -0
- package/dist/chunk-3XNJT3RK.js +39809 -0
- package/dist/chunk-3XNJT3RK.js.map +1 -0
- package/dist/chunk-7FOO4AJI.js +50 -0
- package/dist/chunk-7FOO4AJI.js.map +1 -0
- package/dist/chunk-TSJVWTJO.js +430 -0
- package/dist/chunk-TSJVWTJO.js.map +1 -0
- package/dist/dev-host/components/drawer.tsx +132 -0
- package/dist/dev-host/components/input.tsx +21 -0
- package/dist/dev-host/dev-api-proxy-plugin.ts +328 -0
- package/dist/dev-host/dev-author-dom-warnings.ts +100 -0
- package/dist/dev-host/dev-diagnostics.ts +62 -0
- package/dist/dev-host/dev-fallback-stylesheet.ts +53 -0
- package/dist/dev-host/dev-hmr-guard-plugin.ts +47 -0
- package/dist/dev-host/dev-host-controller.ts +674 -0
- package/dist/dev-host/dev-host-player-query.ts +17 -0
- package/dist/dev-host/dev-host-session-transport.ts +52 -0
- package/dist/dev-host/dev-host-storage.ts +56 -0
- package/dist/dev-host/dev-log-relay-plugin.ts +510 -0
- package/dist/dev-host/dev-runtime-config.ts +14 -0
- package/dist/dev-host/dev-runtime-platform.ts +335 -0
- package/dist/dev-host/dev-virtual-modules-plugin.ts +64 -0
- package/dist/dev-host/host-main.css +224 -0
- package/dist/dev-host/host-main.tsx +948 -0
- package/dist/dev-host/index.html +56 -0
- package/dist/dev-host/lib/utils.ts +6 -0
- package/dist/dev-host/plugin-main.ts +61 -0
- package/dist/dev-host/plugin.html +24 -0
- package/dist/dev-host/shared-styles.css +144 -0
- package/dist/dev-host/start-dev-server.ts +140 -0
- package/dist/dev-host/virtual-modules.d.ts +27 -0
- package/dist/global-config-UKSWNDTX.js +15 -0
- package/dist/global-config-UKSWNDTX.js.map +1 -0
- package/dist/index.js +8473 -0
- package/dist/index.js.map +1 -0
- package/dist/internal.d.ts +311 -0
- package/dist/internal.js +52 -0
- package/dist/internal.js.map +1 -0
- package/dist/keychain-backend-JHTXAKWC.js +135 -0
- package/dist/keychain-backend-JHTXAKWC.js.map +1 -0
- package/dist/prompt-GMZABCJC.js +756 -0
- package/dist/prompt-GMZABCJC.js.map +1 -0
- package/dist/runtime-packages/ui-host-runtime/src/actor-principal.ts +71 -0
- package/dist/runtime-packages/ui-host-runtime/src/browser-interaction.ts +139 -0
- package/dist/runtime-packages/ui-host-runtime/src/components/host-controls.tsx +374 -0
- package/dist/runtime-packages/ui-host-runtime/src/components/host-feedback-toaster.tsx +266 -0
- package/dist/runtime-packages/ui-host-runtime/src/components/host-feedback.tsx +212 -0
- package/dist/runtime-packages/ui-host-runtime/src/components/host-primitives.tsx +271 -0
- package/dist/runtime-packages/ui-host-runtime/src/components/host-session-metadata.tsx +135 -0
- package/dist/runtime-packages/ui-host-runtime/src/components/index.ts +5 -0
- package/dist/runtime-packages/ui-host-runtime/src/components/perf-overlay.tsx +194 -0
- package/dist/runtime-packages/ui-host-runtime/src/gameplay-authority-transport.ts +626 -0
- package/dist/runtime-packages/ui-host-runtime/src/host-controls.tsx +1 -0
- package/dist/runtime-packages/ui-host-runtime/src/host-feedback.tsx +1 -0
- package/dist/runtime-packages/ui-host-runtime/src/host-session-transport.ts +294 -0
- package/dist/runtime-packages/ui-host-runtime/src/index.ts +3 -0
- package/dist/runtime-packages/ui-host-runtime/src/logger.ts +11 -0
- package/dist/runtime-packages/ui-host-runtime/src/perf.ts +324 -0
- package/dist/runtime-packages/ui-host-runtime/src/plugin-bridge.ts +195 -0
- package/dist/runtime-packages/ui-host-runtime/src/plugin-health-check.ts +138 -0
- package/dist/runtime-packages/ui-host-runtime/src/plugin-messages.ts +159 -0
- package/dist/runtime-packages/ui-host-runtime/src/plugin-session-gateway.ts +551 -0
- package/dist/runtime-packages/ui-host-runtime/src/runtime/index.ts +13 -0
- package/dist/runtime-packages/ui-host-runtime/src/screenshot/projection-to-snapshot.ts +122 -0
- package/dist/runtime-packages/ui-host-runtime/src/screenshot/static-store-api.ts +26 -0
- package/dist/runtime-packages/ui-host-runtime/src/session-ingress-controller.ts +583 -0
- package/dist/runtime-packages/ui-host-runtime/src/session-ingress.ts +219 -0
- package/dist/runtime-packages/ui-host-runtime/src/session-live-runtime.ts +117 -0
- package/dist/runtime-packages/ui-host-runtime/src/session-model.ts +431 -0
- package/dist/runtime-packages/ui-host-runtime/src/session-projection.ts +211 -0
- package/dist/runtime-packages/ui-host-runtime/src/session-recovery.ts +80 -0
- package/dist/runtime-packages/ui-host-runtime/src/session-state-reducer.ts +1034 -0
- package/dist/runtime-packages/ui-host-runtime/src/sse-manager.ts +416 -0
- package/dist/runtime-packages/ui-host-runtime/src/unified-session-store.ts +184 -0
- package/dist/scaffold/assets/static/app/tsconfig.framework.json +26 -0
- package/dist/scaffold/assets/static/app/tsconfig.json +3 -0
- package/dist/scaffold/assets/static/ui/index.tsx +13 -0
- package/dist/scaffold/assets/static/ui/style.css +4 -0
- package/dist/scaffold/assets/static/ui/tsconfig.framework.json +19 -0
- package/dist/scaffold/assets/static/ui/tsconfig.json +5 -0
- package/dist/testing-KLSV6CPJ.js +674 -0
- package/dist/testing-KLSV6CPJ.js.map +1 -0
- package/package.json +72 -0
- package/skills/dreamboard/SKILL.md +130 -0
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{"version":3,"sources":["../../../node_modules/.pnpm/@dreamboard-games+sdk@0.4.0-alpha.0_@types+react-dom@19.2.3_@types+react@19.2.17__@type_b74cbe125b074769500a56e94fa7f664/node_modules/@dreamboard-games/sdk/src/testing/definitions.ts","../../../node_modules/.pnpm/@dreamboard-games+sdk@0.4.0-alpha.0_@types+react-dom@19.2.3_@types+react@19.2.17__@type_b74cbe125b074769500a56e94fa7f664/node_modules/@dreamboard-games/sdk/src/testing/create-expect-api.ts","../../../node_modules/.pnpm/@dreamboard-games+sdk@0.4.0-alpha.0_@types+react-dom@19.2.3_@types+react@19.2.17__@type_b74cbe125b074769500a56e94fa7f664/node_modules/@dreamboard-games/sdk/src/testing/create-test-runtime.ts"],"sourcesContent":["import type {\n DispatchTraceSummaryEntry,\n ReducerDiagnosticEvent,\n} from \"../reducer/diagnostics.js\";\n\nexport type TestRunner = \"reducer\" | \"remote\" | \"browser\";\n\nexport type InteractionDescriptorLike = {\n interactionId?: string;\n surface?: string;\n kind?: string;\n availability?: InteractionAvailabilityLike;\n context?: {\n to?: string;\n };\n} & Record<string, unknown>;\n\nexport type InteractionAvailabilityLike =\n | { status: \"available\" }\n | { status: \"notYourTurn\"; reason: string }\n | {\n status: \"insufficientResources\";\n reason: string;\n missingResources?: Record<string, unknown>;\n }\n | { status: \"blocked\"; reason: string };\n\nexport type InteractionExplanationLike = {\n interactionId: string;\n phase: string;\n step: string | null;\n availability:\n | \"available\"\n | \"notYourTurn\"\n | \"wrongPhase\"\n | \"wrongStep\"\n | \"blocked\";\n rules: ReadonlyArray<{\n ruleId: string;\n outcome: \"passed\" | \"failed\" | \"notEvaluated\";\n errorCode?: string;\n message?: string;\n }>;\n actor: { required: readonly string[]; playerIsActor: boolean };\n inputs: ReadonlyArray<{\n key: string;\n kind: string;\n eligibleCount: number | \"lazy\";\n }>;\n};\n\nexport type SnapshotMatcherHandler = (\n name: string | undefined,\n actual: unknown,\n) => void;\n\nexport type RejectionExpectation = {\n errorCode?: string;\n message?: string | RegExp;\n};\n\nexport type ExpectMatchers = {\n toBe: (expected: unknown) => void;\n toEqual: (expected: unknown) => void;\n toMatchObject: (expected: Record<string, unknown>) => void;\n toBeDefined: () => void;\n toBeUndefined: () => void;\n toBeNull: () => void;\n toContain: (expected: unknown) => void;\n toContainEqual: (expected: unknown) => void;\n toHaveLength: (expected: number) => void;\n toBeGreaterThan: (expected: number) => void;\n toBeGreaterThanOrEqual: (expected: number) => void;\n toThrow: (predicate?: string | RegExp | ((error: Error) => boolean)) => void;\n toMatchSnapshot: (filename?: string) => void;\n toRejectWith: (expected: RejectionExpectation) => Promise<void>;\n toHaveInteraction: (\n interactionId: string,\n opts?: Partial<InteractionDescriptorLike>,\n ) => void;\n toBeGatedBy: (reason: string, opts?: { interactionId?: string }) => void;\n toBeAvailable: (explanation?: InteractionExplanationLike) => void;\n toBeActiveFor: (playerId: string, opts?: { interactionId?: string }) => void;\n not: {\n toHaveInteraction: (interactionId: string) => void;\n };\n};\n\nexport type ExpectFn = (actual: unknown) => ExpectMatchers;\n\nexport interface BaseContext<PlayerId extends string = string> {\n game: {\n start(): Promise<void>;\n patchState?(\n mutator: (state: Record<string, unknown>) => void,\n ): Promise<void>;\n submit(\n playerId: PlayerId,\n interactionId: string,\n params?: unknown,\n ): Promise<void>;\n };\n players(): readonly PlayerId[];\n seat(index: number): PlayerId;\n}\n\nexport interface SharedScenarioContext<\n PlayerId extends string = string,\n StateName extends string = string,\n View = unknown,\n Descriptor extends InteractionDescriptorLike = InteractionDescriptorLike,\n> extends BaseContext<PlayerId> {\n state(): StateName;\n view(playerId: PlayerId): View;\n interactions(playerId: PlayerId): readonly Descriptor[];\n explain(\n playerId: PlayerId,\n interactionId: string,\n ): InteractionExplanationLike;\n diagnostics: {\n readonly events: readonly ReducerDiagnosticEvent[];\n readonly lastDispatch: {\n submissionId: string;\n trace: readonly DispatchTraceSummaryEntry[];\n } | null;\n clear(): void;\n };\n expect: ExpectFn;\n}\n\nexport interface BaseDefinition {\n id: string;\n seed?: number;\n players?: number;\n setupProfileId?: string | null;\n extends?: string;\n setup: (ctx: BaseContext) => void | Promise<void>;\n}\n\nexport interface ScenarioDefinition<\n Runners extends readonly TestRunner[] = readonly [\"reducer\"],\n PhaseName extends string = string,\n StageName extends string = string,\n> {\n id: string;\n description?: string;\n from: string;\n runners?: Runners;\n phase?: PhaseName;\n stage?: StageName;\n when: (ctx: SharedScenarioContext) => void | Promise<void>;\n then: (ctx: SharedScenarioContext) => void | Promise<void>;\n}\n\nexport function defineBase<const Definition extends BaseDefinition>(\n definition: Definition,\n): Definition {\n return definition;\n}\n\nexport function defineScenario<\n const Runners extends readonly TestRunner[] = readonly [\"reducer\"],\n const PhaseName extends string = string,\n const StageName extends string = string,\n>(\n definition: ScenarioDefinition<Runners, PhaseName, StageName>,\n): ScenarioDefinition<Runners, PhaseName, StageName> {\n return definition;\n}\n","import { isDeepStrictEqual } from \"node:util\";\nimport type {\n ExpectFn,\n ExpectMatchers,\n InteractionDescriptorLike,\n RejectionExpectation,\n InteractionExplanationLike,\n SnapshotMatcherHandler,\n} from \"./definitions.js\";\nimport type { ReducerDiagnosticEvent } from \"../reducer/diagnostics.js\";\n\ntype CreateExpectApiOptions = {\n matchSnapshot?: SnapshotMatcherHandler;\n lastDiagnosticRejection?: () =>\n | Extract<ReducerDiagnosticEvent, { type: \"submitRejected\" }>\n | null\n | undefined;\n};\n\nfunction isRecord(value: unknown): value is Record<string, unknown> {\n return typeof value === \"object\" && value !== null && !Array.isArray(value);\n}\n\nfunction matchPartial(\n actual: unknown,\n expected: unknown,\n path: string = \"value\",\n): string | null {\n if (!isRecord(expected)) {\n return isDeepStrictEqual(actual, expected)\n ? null\n : `${path} does not match`;\n }\n if (!isRecord(actual)) {\n return `${path} is not an object`;\n }\n for (const [key, expectedValue] of Object.entries(expected)) {\n const actualValue = actual[key];\n if (!(key in actual)) {\n return `${path}.${key} is missing`;\n }\n const mismatch = matchPartial(actualValue, expectedValue, `${path}.${key}`);\n if (mismatch) {\n return mismatch;\n }\n }\n return null;\n}\n\nfunction asDescriptorList(actual: unknown): InteractionDescriptorLike[] {\n if (!Array.isArray(actual)) {\n throw new Error(\"Expected interaction descriptor array.\");\n }\n return actual as InteractionDescriptorLike[];\n}\n\nfunction findInteraction(\n descriptors: readonly InteractionDescriptorLike[],\n interactionId: string,\n): InteractionDescriptorLike | null {\n return (\n descriptors.find(\n (descriptor) => descriptor.interactionId === interactionId,\n ) ?? null\n );\n}\n\nfunction assertDescriptorMatches(\n descriptor: InteractionDescriptorLike,\n opts: Partial<InteractionDescriptorLike> | undefined,\n): void {\n if (!opts) {\n return;\n }\n const mismatch = matchPartial(descriptor, opts, \"interaction\");\n if (mismatch) {\n throw new Error(mismatch);\n }\n}\n\nfunction createSubmissionErrorMatcher(\n actual: unknown,\n expected: RejectionExpectation,\n options: CreateExpectApiOptions,\n): Promise<void> {\n const resolvePromise = (): Promise<unknown> => {\n if (typeof actual === \"function\") {\n return Promise.resolve().then(() => (actual as () => unknown)());\n }\n return Promise.resolve(actual);\n };\n\n return resolvePromise()\n .then(() => {\n throw new Error(\"Expected promise to reject.\");\n })\n .catch((error: unknown) => {\n if (!(error instanceof Error)) {\n throw new Error(\"Expected rejection to be an Error.\");\n }\n if (\n expected.errorCode !== undefined &&\n (error as Error & { errorCode?: string }).errorCode !==\n expected.errorCode\n ) {\n throw new Error(\n `Expected rejection errorCode '${expected.errorCode}', received '${\n (error as Error & { errorCode?: string }).errorCode ?? \"undefined\"\n }'.${formatLastDiagnosticRejection(options)}`,\n );\n }\n if (\n typeof expected.message === \"string\" &&\n error.message !== expected.message\n ) {\n throw new Error(\n `Expected rejection message '${expected.message}', received '${error.message}'.${formatLastDiagnosticRejection(\n options,\n )}`,\n );\n }\n if (\n expected.message instanceof RegExp &&\n !expected.message.test(error.message)\n ) {\n throw new Error(\n `Expected rejection message '${error.message}' to match ${String(\n expected.message,\n )}.${formatLastDiagnosticRejection(options)}`,\n );\n }\n });\n}\n\nfunction formatLastDiagnosticRejection(\n options: CreateExpectApiOptions,\n): string {\n const rejection = options.lastDiagnosticRejection?.();\n if (!rejection) return \"\";\n const rule = rejection.ruleId ? ` ruleId=${rejection.ruleId}` : \"\";\n const message = rejection.message ? ` message=${rejection.message}` : \"\";\n return `\\nlast rejection: errorCode=${rejection.errorCode}${rule}${message}`;\n}\n\nfunction assertLength(actual: unknown, expected: number): void {\n if (\n actual === null ||\n actual === undefined ||\n typeof (actual as { length?: unknown }).length !== \"number\"\n ) {\n throw new Error(\"toHaveLength expects a value with a numeric length.\");\n }\n const length = (actual as { length: number }).length;\n if (length !== expected) {\n throw new Error(`Expected length ${expected}, received ${length}.`);\n }\n}\n\nfunction formatInteractionExplanation(\n explanation: InteractionExplanationLike | undefined,\n): string {\n if (!explanation) {\n return \"\";\n }\n const lines = [\n `availability: ${explanation.availability}`,\n ...explanation.rules.map((rule) => {\n const code = rule.errorCode ? ` (${rule.errorCode})` : \"\";\n const message = rule.message ? `: ${rule.message}` : \"\";\n return `rule ${rule.ruleId} ${rule.outcome}${code}${message}`;\n }),\n ...explanation.inputs.map(\n (input) => `input ${input.key} eligibleCount=${input.eligibleCount}`,\n ),\n ];\n return `\\n${lines.join(\"\\n\")}`;\n}\n\nfunction assertThrown(\n actual: unknown,\n predicate?: string | RegExp | ((error: Error) => boolean),\n): void {\n if (typeof actual !== \"function\") {\n throw new Error(\"toThrow expects a function.\");\n }\n try {\n (actual as () => unknown)();\n } catch (error) {\n if (!(error instanceof Error)) {\n throw new Error(\"Thrown value is not an Error.\");\n }\n if (predicate === undefined) {\n return;\n }\n if (typeof predicate === \"string\" && error.message !== predicate) {\n throw new Error(\n `Expected thrown message '${predicate}', received '${error.message}'.`,\n );\n }\n if (predicate instanceof RegExp && !predicate.test(error.message)) {\n throw new Error(\n `Expected thrown message '${error.message}' to match ${String(predicate)}.`,\n );\n }\n if (typeof predicate === \"function\" && !predicate(error)) {\n throw new Error(\"Thrown error did not satisfy predicate.\");\n }\n return;\n }\n throw new Error(\"Expected function to throw.\");\n}\n\nexport function createExpectApi(\n options: CreateExpectApiOptions = {},\n): ExpectFn {\n const buildMatchers = (actual: unknown): ExpectMatchers => ({\n toBe: (expected: unknown) => {\n if (actual !== expected) {\n throw new Error(\n `Expected '${String(actual)}' to be '${String(expected)}'.`,\n );\n }\n },\n toEqual: (expected: unknown) => {\n if (!isDeepStrictEqual(actual, expected)) {\n throw new Error(\"Expected values to be deeply equal.\");\n }\n },\n toMatchObject: (expected: Record<string, unknown>) => {\n const mismatch = matchPartial(actual, expected);\n if (mismatch) {\n throw new Error(mismatch);\n }\n },\n toBeDefined: () => {\n if (actual === undefined) {\n throw new Error(\"Expected value to be defined.\");\n }\n },\n toBeUndefined: () => {\n if (actual !== undefined) {\n throw new Error(\n `Expected value to be undefined, but received '${String(actual)}'.`,\n );\n }\n },\n toBeNull: () => {\n if (actual !== null) {\n throw new Error(\n `Expected value to be null, but received '${String(actual)}'.`,\n );\n }\n },\n toContain: (expected: unknown) => {\n if (Array.isArray(actual)) {\n if (!actual.includes(expected)) {\n throw new Error(\"Expected array to contain value.\");\n }\n return;\n }\n if (typeof actual === \"string\") {\n if (!actual.includes(String(expected))) {\n throw new Error(\"Expected string to contain value.\");\n }\n return;\n }\n throw new Error(\"toContain expects an array or string actual value.\");\n },\n toContainEqual: (expected: unknown) => {\n if (!Array.isArray(actual)) {\n throw new Error(\"toContainEqual expects an array actual value.\");\n }\n if (!actual.some((value) => isDeepStrictEqual(value, expected))) {\n throw new Error(\"Expected array to contain an equal value.\");\n }\n },\n toHaveLength: (expected: number) => {\n assertLength(actual, expected);\n },\n toBeGreaterThan: (expected: number) => {\n if (typeof actual !== \"number\") {\n throw new Error(\"toBeGreaterThan expects a number actual value.\");\n }\n if (actual <= expected) {\n throw new Error(`Expected ${actual} to be > ${expected}.`);\n }\n },\n toBeGreaterThanOrEqual: (expected: number) => {\n if (typeof actual !== \"number\") {\n throw new Error(\n \"toBeGreaterThanOrEqual expects a number actual value.\",\n );\n }\n if (actual < expected) {\n throw new Error(`Expected ${actual} to be >= ${expected}.`);\n }\n },\n toThrow: (predicate) => {\n assertThrown(actual, predicate);\n },\n toMatchSnapshot: (filename) => {\n if (!options.matchSnapshot) {\n throw new Error(\n \"Snapshot matching is not configured for this expect API.\",\n );\n }\n options.matchSnapshot(filename, actual);\n },\n toRejectWith: (expected) =>\n createSubmissionErrorMatcher(actual, expected, options),\n toHaveInteraction: (interactionId, opts) => {\n const descriptors = asDescriptorList(actual);\n const descriptor = findInteraction(descriptors, interactionId);\n if (!descriptor) {\n throw new Error(`Expected interaction '${interactionId}' to exist.`);\n }\n assertDescriptorMatches(descriptor, opts);\n },\n toBeGatedBy: (reason, opts) => {\n const descriptor = Array.isArray(actual)\n ? (() => {\n if (!opts?.interactionId) {\n throw new Error(\n \"toBeGatedBy on a descriptor array requires opts.interactionId.\",\n );\n }\n return findInteraction(\n asDescriptorList(actual),\n opts.interactionId,\n );\n })()\n : (actual as InteractionDescriptorLike | null);\n if (!descriptor) {\n throw new Error(\"Expected interaction descriptor to exist.\");\n }\n if (descriptor.availability?.status === \"available\") {\n throw new Error(\"Expected interaction to be unavailable.\");\n }\n const actualReason =\n descriptor.availability?.status === \"notYourTurn\" ||\n descriptor.availability?.status === \"insufficientResources\" ||\n descriptor.availability?.status === \"blocked\"\n ? descriptor.availability.reason\n : undefined;\n if (actualReason !== reason) {\n throw new Error(\n `Expected unavailable reason '${reason}', received '${\n actualReason ?? \"undefined\"\n }'.`,\n );\n }\n },\n toBeAvailable: (explanation) => {\n const descriptor = Array.isArray(actual)\n ? (() => {\n if (!explanation?.interactionId) {\n throw new Error(\n \"toBeAvailable on a descriptor array requires an explanation.\",\n );\n }\n return findInteraction(\n asDescriptorList(actual),\n explanation.interactionId,\n );\n })()\n : (actual as InteractionDescriptorLike | null);\n if (!descriptor) {\n throw new Error(\n `Expected interaction descriptor to exist.${formatInteractionExplanation(\n explanation,\n )}`,\n );\n }\n if (descriptor.availability?.status !== \"available\") {\n throw new Error(\n `Expected interaction '${descriptor.interactionId ?? \"unknown\"}' to be available.${formatInteractionExplanation(\n explanation,\n )}`,\n );\n }\n },\n toBeActiveFor: (playerId, opts) => {\n const descriptor = Array.isArray(actual)\n ? (() => {\n if (!opts?.interactionId) {\n throw new Error(\n \"toBeActiveFor on a descriptor array requires opts.interactionId.\",\n );\n }\n return findInteraction(\n asDescriptorList(actual),\n opts.interactionId,\n );\n })()\n : (actual as InteractionDescriptorLike | null);\n if (!descriptor) {\n throw new Error(\"Expected interaction descriptor to exist.\");\n }\n if (descriptor.context?.to !== playerId) {\n throw new Error(\n `Expected interaction to target '${playerId}', received '${\n descriptor.context?.to ?? \"undefined\"\n }'.`,\n );\n }\n if (descriptor.availability?.status !== \"available\") {\n throw new Error(\"Expected interaction to be available.\");\n }\n },\n not: {\n toHaveInteraction: (interactionId) => {\n const descriptors = asDescriptorList(actual);\n if (findInteraction(descriptors, interactionId)) {\n throw new Error(\n `Expected interaction '${interactionId}' to be absent.`,\n );\n }\n },\n },\n });\n\n return (actual: unknown) => buildMatchers(actual);\n}\n","import type {\n ReducerBundleContract,\n Wire,\n} from \"@dreamboard-games/reducer-contract\";\nimport type {\n InteractionDescriptor,\n PluginStateSnapshot,\n ZoneHandlesSnapshot,\n} from \"../runtime/reducer.js\";\nimport type {\n RuntimeAPI,\n SubmissionError,\n ValidationResult,\n} from \"../runtime/types/runtime-api.js\";\nimport type { PluginSessionState as RuntimePluginSessionState } from \"../runtime/types/runtime-api.js\";\nimport type {\n DispatchTraceSummaryEntry,\n ReducerDiagnosticEvent,\n} from \"../reducer/diagnostics.js\";\nimport { StaleContractArtifactError } from \"../reducer/stale-contract-artifact-error.js\";\nimport type { InteractionExplanationLike } from \"./definitions.js\";\n\ntype ReducerBundleLike = Pick<\n ReducerBundleContract,\n \"projectSeatsDynamic\" | \"validateInput\" | \"dispatch\"\n> & {\n explainInteraction?: (input: {\n state: Wire.ReducerSessionState;\n playerId: string;\n interactionId: string;\n }) => InteractionExplanationLike;\n};\n\ntype DeepReadonly<T> = T extends (...args: readonly unknown[]) => unknown\n ? T\n : T extends readonly (infer Item)[]\n ? readonly DeepReadonly<Item>[]\n : T extends object\n ? { readonly [Key in keyof T]: DeepReadonly<T[Key]> }\n : T;\n\ntype DeepMutable<T> = T extends (...args: readonly unknown[]) => unknown\n ? T\n : T extends readonly (infer Item)[]\n ? DeepMutable<Item>[]\n : T extends object\n ? { -readonly [Key in keyof T]: DeepMutable<T[Key]> }\n : T;\n\ntype BaseStateArtifact = {\n snapshot: DeepReadonly<Wire.ReducerSessionState>;\n fingerprint: {\n players: number;\n contractFingerprint?: string;\n };\n};\n\ntype WireZoneHandles = {\n cardIds?: readonly string[];\n cardViewsById?: Readonly<Record<string, string>>;\n playableByCardId?: Readonly<Record<string, readonly string[]>>;\n};\n\nexport type CreateTestRuntimeOptions = {\n baseId: string;\n baseStates: Record<string, BaseStateArtifact>;\n bundle: ReducerBundleLike;\n phase?: string;\n playerIds?: readonly string[];\n sessionId?: string;\n userId?: string | null;\n gameId?: string;\n displayNameByPlayerId?: Record<string, string>;\n contractFingerprint?: string;\n expectedBaseStateFingerprint?: string;\n};\n\nexport type CreatedTestRuntime = {\n runtime: RuntimeAPI & {\n getSnapshot(): PluginStateSnapshot;\n subscribeToState(\n listener: (state: PluginStateSnapshot) => void,\n ): () => void;\n _subscribeToSessionState(\n listener: (state: RuntimePluginSessionState) => void,\n ): () => void;\n };\n getSnapshot(): PluginStateSnapshot;\n players(): readonly string[];\n seat(index: number): string;\n submit(\n playerId: string,\n interactionId: string,\n params?: unknown,\n ): Promise<void>;\n validate(\n playerId: string,\n interactionId: string,\n params?: unknown,\n ): Promise<ValidationResult>;\n explain(playerId: string, interactionId: string): InteractionExplanationLike;\n diagnostics: {\n readonly events: readonly ReducerDiagnosticEvent[];\n readonly lastDispatch: {\n submissionId: string;\n trace: readonly DispatchTraceSummaryEntry[];\n } | null;\n clear(): void;\n };\n setControllingPlayer(playerId: string): void;\n};\n\nfunction cloneState<T>(value: T): DeepMutable<T> {\n return structuredClone(value) as DeepMutable<T>;\n}\n\nfunction createSubmissionError(\n errorCode: string | undefined,\n message: string | undefined,\n): SubmissionError {\n const error = new Error(message ?? \"Interaction rejected\") as SubmissionError;\n error.name = \"SubmissionError\";\n error.errorCode = errorCode;\n return error;\n}\n\nfunction summarizeWireTrace(\n trace: readonly unknown[] | undefined,\n): DispatchTraceSummaryEntry[] {\n return (trace ?? []).flatMap((entry): DispatchTraceSummaryEntry[] => {\n if (typeof entry !== \"object\" || entry === null) return [];\n const record = entry as Record<string, unknown>;\n switch (record.kind) {\n case \"acceptedClientInput\": {\n const input =\n typeof record.input === \"object\" && record.input !== null\n ? (record.input as Record<string, unknown>)\n : {};\n return [\n {\n kind: \"acceptedClientInput\",\n interactionId: String(input.interactionId ?? \"\"),\n playerId: String(input.playerId ?? \"\"),\n },\n ];\n }\n case \"appliedEffect\": {\n const effect =\n typeof record.effect === \"object\" && record.effect !== null\n ? (record.effect as Record<string, unknown>)\n : {};\n return [\n {\n kind: \"appliedInstruction\",\n instruction: String(effect.kind ?? effect.type ?? \"effect\"),\n },\n ];\n }\n case \"rngConsumption\":\n return [\n {\n kind: \"rngConsumption\",\n operation: String(record.operation ?? \"\"),\n traceEntry: String(record.traceEntry ?? \"\"),\n },\n ];\n default:\n return [];\n }\n });\n}\n\nfunction readFlowState(state: Wire.ReducerSessionState): {\n currentPhase: string | null;\n activePlayers: string[];\n} {\n const flow = ((\n state.domain as\n | { flow?: { currentPhase?: string; activePlayers?: string[] } }\n | undefined\n )?.flow ?? {}) as {\n currentPhase?: string;\n activePlayers?: string[];\n };\n return {\n currentPhase: flow.currentPhase ?? null,\n activePlayers: Array.isArray(flow.activePlayers) ? flow.activePlayers : [],\n };\n}\n\nfunction resolvePlayerIds(options: {\n baseState: BaseStateArtifact;\n explicitPlayerIds?: readonly string[];\n}): string[] {\n if (options.explicitPlayerIds && options.explicitPlayerIds.length > 0) {\n return [...options.explicitPlayerIds];\n }\n return Array.from(\n { length: options.baseState.fingerprint.players },\n (_, index) => `player-${index + 1}`,\n );\n}\n\nfunction isWireZoneHandles(value: unknown): value is WireZoneHandles {\n return typeof value === \"object\" && value !== null;\n}\n\nfunction buildPluginSnapshot(options: {\n state: Wire.ReducerSessionState;\n bundle: ReducerBundleLike;\n playerId: string;\n playerIds: readonly string[];\n userId: string | null;\n sessionId: string;\n version: number;\n expectedPhase: string | undefined;\n baseId: string;\n}): PluginStateSnapshot {\n const projection = options.bundle.projectSeatsDynamic({\n state: options.state,\n playerIds: [options.playerId],\n });\n\n const flow = readFlowState(options.state);\n if (options.expectedPhase && flow.currentPhase !== options.expectedPhase) {\n throw new Error(\n `Expected base '${options.baseId}' to be in phase '${options.expectedPhase}', received '${\n flow.currentPhase ?? \"null\"\n }'.`,\n );\n }\n\n const interactionsByRef =\n (projection.interactionsByRef as\n | Record<string, InteractionDescriptor>\n | undefined) ?? {};\n const hydrateRefs = (\n refs: readonly string[] | undefined,\n ): InteractionDescriptor[] =>\n (refs ?? [])\n .map((ref) => interactionsByRef[ref])\n .filter((descriptor): descriptor is InteractionDescriptor =>\n Boolean(descriptor),\n );\n\n const seat = projection.seats?.[options.playerId];\n const zones = Object.fromEntries(\n Object.entries(\n (seat?.zones as Record<string, unknown> | undefined) ?? {},\n ).map(([zoneId, zoneValue]) => {\n const zone = isWireZoneHandles(zoneValue) ? zoneValue : {};\n return [\n zoneId,\n {\n cardIds: [...(zone.cardIds ?? [])],\n cardViewsById: { ...(zone.cardViewsById ?? {}) },\n playableByCardId: Object.fromEntries(\n Object.entries(zone.playableByCardId ?? {}).map(\n ([cardId, refs]) => [cardId, hydrateRefs(refs)],\n ),\n ),\n } satisfies ZoneHandlesSnapshot,\n ];\n }),\n );\n\n return {\n view: (seat?.view ?? null) as PluginStateSnapshot[\"view\"],\n gameplay: {\n currentPhase: flow.currentPhase,\n currentStage: projection.currentStage ?? null,\n activePlayers: flow.activePlayers,\n simultaneousPhase: projection.simultaneousPhase ?? null,\n availableInteractions: hydrateRefs(\n seat?.availableInteractionRefs as readonly string[] | undefined,\n ),\n zones,\n },\n lobby: null,\n notifications: [],\n session: {\n sessionId: options.sessionId,\n controllablePlayerIds: [...options.playerIds],\n controllingPlayerId: options.playerId || null,\n userId: options.userId,\n },\n history: null,\n syncId: options.version,\n };\n}\n\nexport function createTestRuntime(\n options: CreateTestRuntimeOptions,\n): CreatedTestRuntime {\n const baseState = options.baseStates[options.baseId];\n if (!baseState) {\n throw new Error(`Unknown test base '${options.baseId}'.`);\n }\n const expectedBaseStateFingerprint =\n options.expectedBaseStateFingerprint ??\n baseState.fingerprint.contractFingerprint;\n if (\n options.contractFingerprint &&\n expectedBaseStateFingerprint &&\n options.contractFingerprint !== expectedBaseStateFingerprint\n ) {\n throw new StaleContractArtifactError({\n artifact: \"base-states\",\n expected: options.contractFingerprint,\n found: expectedBaseStateFingerprint,\n });\n }\n\n let currentState = cloneState(baseState.snapshot);\n const playerIds = resolvePlayerIds({\n baseState,\n explicitPlayerIds: options.playerIds,\n });\n const userId = options.userId ?? \"test-user\";\n const sessionId = options.sessionId ?? \"test-session\";\n\n let version = 0;\n let submissionCounter = 0;\n let currentPlayerId = playerIds[0] ?? \"\";\n const diagnosticEvents: ReducerDiagnosticEvent[] = [];\n let lastDispatch: {\n submissionId: string;\n trace: readonly DispatchTraceSummaryEntry[];\n } | null = null;\n const stateListeners = new Set<(state: PluginStateSnapshot) => void>();\n const sessionListeners = new Set<\n (state: RuntimePluginSessionState) => void\n >();\n\n const toReadySessionState = (\n snapshot: PluginStateSnapshot,\n ): RuntimePluginSessionState => ({\n ...snapshot.session,\n status: \"ready\",\n });\n\n let lastPluginSnapshot: PluginStateSnapshot;\n let lastSessionState: RuntimePluginSessionState;\n\n const applyCurrentState = (): void => {\n const previousSession = lastSessionState;\n version += 1;\n lastPluginSnapshot = buildPluginSnapshot({\n state: currentState,\n bundle: options.bundle,\n playerId: currentPlayerId,\n playerIds,\n userId,\n sessionId,\n version,\n expectedPhase: version === 1 ? options.phase : undefined,\n baseId: options.baseId,\n });\n lastSessionState = toReadySessionState(lastPluginSnapshot);\n\n for (const listener of stateListeners) {\n listener(lastPluginSnapshot);\n }\n\n if (\n !previousSession ||\n previousSession.controllingPlayerId !==\n lastSessionState.controllingPlayerId ||\n previousSession.controllablePlayerIds.join(\"\\0\") !==\n lastSessionState.controllablePlayerIds.join(\"\\0\")\n ) {\n for (const listener of sessionListeners) {\n listener(lastSessionState);\n }\n }\n };\n\n applyCurrentState();\n\n const validate = async (\n playerId: string,\n interactionId: string,\n params: unknown = {},\n ): Promise<ValidationResult> => {\n const result = await options.bundle.validateInput({\n state: currentState,\n input: {\n kind: \"interaction\",\n playerId,\n interactionId,\n params: params as Wire.JsonValue,\n },\n });\n return {\n valid: result.valid,\n errorCode: result.errorCode,\n message: result.message,\n };\n };\n\n const submit = async (\n playerId: string,\n interactionId: string,\n params: unknown = {},\n ): Promise<void> => {\n submissionCounter += 1;\n const submissionId = `sub-${submissionCounter}`;\n diagnosticEvents.push({\n type: \"submitReceived\",\n submissionId,\n playerId,\n interactionId,\n phase: readFlowState(currentState).currentPhase ?? \"\",\n });\n const validation = await validate(playerId, interactionId, params);\n if (!validation.valid) {\n diagnosticEvents.push({\n type: \"submitRejected\",\n submissionId,\n errorCode: validation.errorCode ?? \"invalid-action\",\n ...(validation.message ? { message: validation.message } : {}),\n });\n throw createSubmissionError(validation.errorCode, validation.message);\n }\n const result = await options.bundle.dispatch({\n state: currentState,\n input: {\n kind: \"interaction\",\n playerId,\n interactionId,\n params: params as Wire.JsonValue,\n },\n });\n if (result.kind === \"reject\") {\n diagnosticEvents.push({\n type: \"submitRejected\",\n submissionId,\n errorCode: result.errorCode,\n ...(result.message ? { message: result.message } : {}),\n });\n throw createSubmissionError(result.errorCode, result.message);\n }\n const trace = summarizeWireTrace(result.trace);\n lastDispatch = { submissionId, trace };\n diagnosticEvents.push({\n type: \"submitAccepted\",\n submissionId,\n trace,\n });\n currentState = cloneState(result.state);\n applyCurrentState();\n };\n\n const explain = (\n playerId: string,\n interactionId: string,\n ): InteractionExplanationLike => {\n if (!options.bundle.explainInteraction) {\n throw new Error(\n \"This reducer bundle does not expose explainInteraction().\",\n );\n }\n return options.bundle.explainInteraction({\n state: currentState,\n playerId,\n interactionId,\n });\n };\n\n const setControllingPlayer = (playerId: string): void => {\n if (!playerIds.includes(playerId)) {\n throw new Error(`Unknown controlling player '${playerId}'.`);\n }\n currentPlayerId = playerId;\n applyCurrentState();\n };\n\n const runtime = {\n validateInteraction: validate,\n submitInteraction: submit,\n getSessionState: (): RuntimePluginSessionState => lastSessionState,\n disconnect: () => undefined,\n switchPlayer: (playerId: string) => {\n setControllingPlayer(playerId);\n },\n getSnapshot: (): PluginStateSnapshot => lastPluginSnapshot,\n subscribeToState: (listener: (state: PluginStateSnapshot) => void) => {\n stateListeners.add(listener);\n return () => {\n stateListeners.delete(listener);\n };\n },\n _subscribeToSessionState: (\n listener: (state: RuntimePluginSessionState) => void,\n ) => {\n sessionListeners.add(listener);\n return () => {\n sessionListeners.delete(listener);\n };\n },\n };\n\n return {\n runtime,\n getSnapshot: () => lastPluginSnapshot,\n players: () => [...playerIds],\n seat: (index: number) => {\n if (!Number.isInteger(index) || index < 0 || index >= playerIds.length) {\n throw new Error(\n `seat(${index}) is out of range; base '${options.baseId}' has ${playerIds.length} player(s).`,\n );\n }\n return playerIds[index]!;\n },\n submit,\n validate,\n explain,\n diagnostics: {\n get events() {\n return diagnosticEvents;\n },\n get lastDispatch() {\n return lastDispatch;\n },\n clear() {\n diagnosticEvents.length = 0;\n lastDispatch = null;\n },\n },\n setControllingPlayer,\n 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|
package/package.json
ADDED
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "@dreamboard-games/cli",
|
|
3
|
+
"version": "0.1.30-alpha.0",
|
|
4
|
+
"description": "Design board games with AI and turn ideas into playable digital prototypes.",
|
|
5
|
+
"type": "module",
|
|
6
|
+
"bin": {
|
|
7
|
+
"dreamboard": "dist/index.js"
|
|
8
|
+
},
|
|
9
|
+
"exports": {
|
|
10
|
+
".": "./dist/index.js",
|
|
11
|
+
"./internal": {
|
|
12
|
+
"types": "./dist/internal.d.ts",
|
|
13
|
+
"default": "./dist/internal.js"
|
|
14
|
+
},
|
|
15
|
+
"./agent-workspace-verifier": "./dist/agent-verifier/agent-workspace-verifier.mjs",
|
|
16
|
+
"./package.json": "./package.json"
|
|
17
|
+
},
|
|
18
|
+
"files": [
|
|
19
|
+
"dist",
|
|
20
|
+
"README.md",
|
|
21
|
+
"skills"
|
|
22
|
+
],
|
|
23
|
+
"keywords": [
|
|
24
|
+
"dreamboard",
|
|
25
|
+
"cli",
|
|
26
|
+
"game-dev",
|
|
27
|
+
"board-game",
|
|
28
|
+
"multiplayer"
|
|
29
|
+
],
|
|
30
|
+
"engines": {
|
|
31
|
+
"node": ">=24"
|
|
32
|
+
},
|
|
33
|
+
"publishConfig": {
|
|
34
|
+
"access": "public"
|
|
35
|
+
},
|
|
36
|
+
"dependencies": {
|
|
37
|
+
"@tailwindcss/postcss": "^4.3.0",
|
|
38
|
+
"@vitejs/plugin-react": "^4.7.0",
|
|
39
|
+
"citty": "^0.2.2",
|
|
40
|
+
"clsx": "^2.1.1",
|
|
41
|
+
"consola": "^3.4.2",
|
|
42
|
+
"esbuild": "^0.25.12",
|
|
43
|
+
"lucide-react": "^1.17.0",
|
|
44
|
+
"picocolors": "^1.1.1",
|
|
45
|
+
"postcss": "^8.5.15",
|
|
46
|
+
"react": "^19.2.7",
|
|
47
|
+
"react-dom": "^19.2.7",
|
|
48
|
+
"sonner": "^2.0.7",
|
|
49
|
+
"tailwind-merge": "^3.6.0",
|
|
50
|
+
"tailwindcss": "^4.3.0",
|
|
51
|
+
"tw-animate-css": "^1.4.0",
|
|
52
|
+
"vaul": "^1.1.2",
|
|
53
|
+
"vite": "^5.4.21",
|
|
54
|
+
"zod": "4.4.3",
|
|
55
|
+
"zustand": "^5.0.14",
|
|
56
|
+
"@dreamboard-games/api-client": "0.3.0-alpha.3",
|
|
57
|
+
"@dreamboard-games/sdk": "0.4.0-alpha.0",
|
|
58
|
+
"playwright": "^1.60.0"
|
|
59
|
+
},
|
|
60
|
+
"optionalDependencies": {
|
|
61
|
+
"@napi-rs/keyring": "^1.3.0"
|
|
62
|
+
},
|
|
63
|
+
"license": "SEE LICENSE IN LICENSE",
|
|
64
|
+
"repository": {
|
|
65
|
+
"type": "git",
|
|
66
|
+
"url": "git+https://github.com/dreamboard-games/dreamboard.git"
|
|
67
|
+
},
|
|
68
|
+
"homepage": "http://dreamboard.games/",
|
|
69
|
+
"bugs": {
|
|
70
|
+
"url": "https://github.com/dreamboard-games/dreamboard/issues"
|
|
71
|
+
}
|
|
72
|
+
}
|
|
@@ -0,0 +1,130 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: dreamboard
|
|
3
|
+
description: Create multiplayer, rule-enforced, turn-based game on Dreamboard.games platform.
|
|
4
|
+
metadata:
|
|
5
|
+
short-description: Dreamboard Game Development Workflow
|
|
6
|
+
tags: [dreamboard, cli, game-dev, board-game, turn-based, multiplayer]
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
# Dreamboard CLI
|
|
10
|
+
|
|
11
|
+
## Goal
|
|
12
|
+
|
|
13
|
+
Create and iterate on a Dreamboard game locally, then sync authored changes,
|
|
14
|
+
compile, run, and test against the current reducer-native scaffold.
|
|
15
|
+
|
|
16
|
+
## Prereqs
|
|
17
|
+
|
|
18
|
+
- Dreamboard CLI installed and available as `dreamboard`
|
|
19
|
+
Install with `npm install -g dreamboard`
|
|
20
|
+
- Authenticated via `dreamboard login`
|
|
21
|
+
|
|
22
|
+
## Buliding Your First Game
|
|
23
|
+
See [tutorials/building-your-first-game.md](references/building-your-first-game.md)
|
|
24
|
+
|
|
25
|
+
## References
|
|
26
|
+
|
|
27
|
+
- Quickstart:
|
|
28
|
+
[references/quickstart.md](references/quickstart.md)
|
|
29
|
+
- Tutorial:
|
|
30
|
+
[references/building-your-first-game.md](references/building-your-first-game.md)
|
|
31
|
+
- CLI:
|
|
32
|
+
[references/cli.md](references/cli.md)
|
|
33
|
+
- Rules:
|
|
34
|
+
[references/rule-authoring.md](references/rule-authoring.md)
|
|
35
|
+
- Manifest:
|
|
36
|
+
[references/manifest-authoring.md](references/manifest-authoring.md)
|
|
37
|
+
- Reducer:
|
|
38
|
+
[references/reducer.md](references/reducer.md)
|
|
39
|
+
- Game interface:
|
|
40
|
+
[references/game-interface.md](references/game-interface.md)
|
|
41
|
+
- Testing:
|
|
42
|
+
[references/testing.md](references/testing.md)
|
|
43
|
+
|
|
44
|
+
## Current Scaffold
|
|
45
|
+
|
|
46
|
+
The current scaffold centers on these files:
|
|
47
|
+
|
|
48
|
+
- authored source:
|
|
49
|
+
`rule.md`, `manifest.json`
|
|
50
|
+
- reducer:
|
|
51
|
+
`app/game-contract.ts`, `app/game.ts`, `app/phases/*.ts`,
|
|
52
|
+
`app/setup-profiles.ts`
|
|
53
|
+
- UI:
|
|
54
|
+
`ui/App.tsx`
|
|
55
|
+
- tests:
|
|
56
|
+
`test/bases/*.base.ts`, `test/scenarios/*.scenario.ts`,
|
|
57
|
+
`test/testing-types.ts`
|
|
58
|
+
|
|
59
|
+
## Command Flow
|
|
60
|
+
|
|
61
|
+
Use the commands for different kinds of state:
|
|
62
|
+
|
|
63
|
+
- `dreamboard sync`
|
|
64
|
+
Upload local authored changes and advance the remote authored head. Run this after editing `rule.md`, `manifest.json`, or authored source files that should be part of the next remote build.
|
|
65
|
+
- `dreamboard compile`
|
|
66
|
+
Compile the current remote authored head. Run this after `sync`, or re-run it after a failed compile when you have not made new authored edits.
|
|
67
|
+
- `dreamboard pull`
|
|
68
|
+
Reconcile remote authored changes into the current workspace. Run this when someone else advanced the remote authored head or `dreamboard status` shows authored state `behind` or `diverged`.
|
|
69
|
+
|
|
70
|
+
Quick rule:
|
|
71
|
+
|
|
72
|
+
- edited files locally: `dreamboard sync` then `dreamboard compile`
|
|
73
|
+
- compile failed but you have not edited files since: `dreamboard compile` again
|
|
74
|
+
- remote authored head moved: `dreamboard pull` first
|
|
75
|
+
|
|
76
|
+
## Workflow
|
|
77
|
+
|
|
78
|
+
Use this order by default:
|
|
79
|
+
|
|
80
|
+
1. Write or revise `rule.md`.
|
|
81
|
+
2. Align `manifest.json` to the rules.
|
|
82
|
+
3. Run `dreamboard sync`.
|
|
83
|
+
4. Implement reducer state, phases, actions, and views in `app/`.
|
|
84
|
+
5. Implement the playable UI in `ui/App.tsx`.
|
|
85
|
+
6. Run `dreamboard compile`.
|
|
86
|
+
7. Generate test artifacts with `dreamboard test generate`.
|
|
87
|
+
8. Run scenarios with `dreamboard test run`.
|
|
88
|
+
9. Validate the local runtime with `dreamboard run`.
|
|
89
|
+
10. For agent-built games, run `dreamboard dev` and verify the browser UI before handoff. Use Playwright to open the dev host, check that the plugin iframe renders without console errors, and click a primary interaction such as selecting a playable hand card. Reducer scenarios alone are not enough when the game has an interactive UI.
|
|
90
|
+
|
|
91
|
+
## Guardrails
|
|
92
|
+
|
|
93
|
+
- `manifest.json` and `rule.md` are the source of truth for scaffolding.
|
|
94
|
+
- Run `dreamboard sync` after authored changes to keep generated files and the remote authored head in sync.
|
|
95
|
+
- `dreamboard pull` reconciles authored divergence into the current workspace.
|
|
96
|
+
- `dreamboard compile` is separate from authored sync; failed compiles do not mean the workspace needs a pull or another sync unless you changed authored files again.
|
|
97
|
+
- Use `dreamboard status` to distinguish authored sync from compile health before deciding whether the next command should be `sync`, `compile`, or `pull`.
|
|
98
|
+
- Re-run `dreamboard test generate` after runtime-shape changes in `manifest.json` or `app/`.
|
|
99
|
+
- Keep reducer-owned UI data in views; do not reintroduce the old `shared/ui-args.ts` pattern in new scaffolds.
|
|
100
|
+
- When a game exposes clickable hands, markets, boards, or prompts, prove the same interaction works through `dreamboard dev` in a browser. A direct scenario submission can pass even when the rendered surface does not collect the input.
|
|
101
|
+
- For interactive card hands, render generated surfaces such as `handSurface.Hand` and `handSurface.Card` consistently. Do not swap a surface card for a raw `Card` or custom tile based on `me.canAct`; the surface primitive is responsible for disabling unavailable interactions.
|
|
102
|
+
|
|
103
|
+
## Editable Surface
|
|
104
|
+
|
|
105
|
+
Edit:
|
|
106
|
+
|
|
107
|
+
- `rule.md`
|
|
108
|
+
- `manifest.json`
|
|
109
|
+
- `app/game-contract.ts`
|
|
110
|
+
- `app/game.ts`
|
|
111
|
+
- `app/phases/*.ts`
|
|
112
|
+
- `app/setup-profiles.ts`
|
|
113
|
+
- `ui/App.tsx`
|
|
114
|
+
- `test/bases/*.base.ts`
|
|
115
|
+
- `test/scenarios/*.scenario.ts`
|
|
116
|
+
|
|
117
|
+
Do not edit generated or framework-owned files such as:
|
|
118
|
+
|
|
119
|
+
- `app/index.ts`
|
|
120
|
+
- `shared/manifest-contract.ts`
|
|
121
|
+
- `shared/generated/ui-contract.ts`
|
|
122
|
+
- `ui/index.tsx`
|
|
123
|
+
- `test/generated/*`
|
|
124
|
+
|
|
125
|
+
## Offical Documentation
|
|
126
|
+
Visit https://dreamboard.games/docs
|
|
127
|
+
|
|
128
|
+
## Framework Feedback
|
|
129
|
+
|
|
130
|
+
Use `feedback.md` in the game project root to record framework issues, missing features, or workflow friction. Include reproduction steps, expected behavior, and actual behavior when possible.
|