@dreadwood-types/types 0.1.331 → 0.1.333

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Files changed (67) hide show
  1. package/dist/areaGates.d.ts.map +1 -1
  2. package/dist/areaGates.js +13 -0
  3. package/dist/areaGates.js.map +1 -1
  4. package/dist/areaTransitions.d.ts +1 -1
  5. package/dist/areaTransitions.d.ts.map +1 -1
  6. package/dist/areaTransitions.js +21 -0
  7. package/dist/areaTransitions.js.map +1 -1
  8. package/dist/attackableNpcs.d.ts.map +1 -1
  9. package/dist/attackableNpcs.js +2 -0
  10. package/dist/attackableNpcs.js.map +1 -1
  11. package/dist/bayPets.d.ts +108 -0
  12. package/dist/bayPets.d.ts.map +1 -0
  13. package/dist/bayPets.js +310 -0
  14. package/dist/bayPets.js.map +1 -0
  15. package/dist/bayReaches.d.ts +288 -0
  16. package/dist/bayReaches.d.ts.map +1 -0
  17. package/dist/bayReaches.js +491 -0
  18. package/dist/bayReaches.js.map +1 -0
  19. package/dist/bayReachesQuests.d.ts +26 -0
  20. package/dist/bayReachesQuests.d.ts.map +1 -0
  21. package/dist/bayReachesQuests.js +343 -0
  22. package/dist/bayReachesQuests.js.map +1 -0
  23. package/dist/bossSignatures.d.ts +1 -1
  24. package/dist/bossSignatures.d.ts.map +1 -1
  25. package/dist/bossSignatures.js +6 -0
  26. package/dist/bossSignatures.js.map +1 -1
  27. package/dist/constants.d.ts +4 -0
  28. package/dist/constants.d.ts.map +1 -1
  29. package/dist/constants.js +27 -1
  30. package/dist/constants.js.map +1 -1
  31. package/dist/equipment.d.ts +3 -1
  32. package/dist/equipment.d.ts.map +1 -1
  33. package/dist/equipment.js +6 -0
  34. package/dist/equipment.js.map +1 -1
  35. package/dist/groundItems.d.ts.map +1 -1
  36. package/dist/groundItems.js +30 -0
  37. package/dist/groundItems.js.map +1 -1
  38. package/dist/index.d.ts +4 -0
  39. package/dist/index.d.ts.map +1 -1
  40. package/dist/index.js +4 -0
  41. package/dist/index.js.map +1 -1
  42. package/dist/messages.d.ts +10 -1
  43. package/dist/messages.d.ts.map +1 -1
  44. package/dist/messages.js.map +1 -1
  45. package/dist/pirateCosmetics.d.ts +68 -0
  46. package/dist/pirateCosmetics.d.ts.map +1 -0
  47. package/dist/pirateCosmetics.js +168 -0
  48. package/dist/pirateCosmetics.js.map +1 -0
  49. package/dist/pirateShips.d.ts +5 -19
  50. package/dist/pirateShips.d.ts.map +1 -1
  51. package/dist/pirateShips.js +7 -2
  52. package/dist/pirateShips.js.map +1 -1
  53. package/dist/pirateTreasure.d.ts +5 -25
  54. package/dist/pirateTreasure.d.ts.map +1 -1
  55. package/dist/pirateTreasure.js +47 -8
  56. package/dist/pirateTreasure.js.map +1 -1
  57. package/dist/quests.d.ts.map +1 -1
  58. package/dist/quests.js +50 -0
  59. package/dist/quests.js.map +1 -1
  60. package/dist/smugglersStrand.d.ts.map +1 -1
  61. package/dist/smugglersStrand.js +6 -0
  62. package/dist/smugglersStrand.js.map +1 -1
  63. package/dist/storyQuests.d.ts +2 -1
  64. package/dist/storyQuests.d.ts.map +1 -1
  65. package/dist/storyQuests.js +22 -0
  66. package/dist/storyQuests.js.map +1 -1
  67. package/package.json +2 -2
package/dist/constants.js CHANGED
@@ -1299,6 +1299,29 @@ export const CAPITAL_BUILDING_MODELS = {
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  cqladder: { across: 1, deep: 1, mouth: 0, solid: true },
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  cqcannon: { across: 1, deep: 1, mouth: 0, solid: true },
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  cqpost: { across: 1, deep: 1, mouth: 0, solid: true },
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+ // Pirate bay phase 7, the bay's reaches (bayReaches.ts, quest-workshop bayreaches v001): wrecks, the farm, the chapel ruin, the coves'
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+ // doors, the islets' hut and palms, the keeper's cottage.
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+ brribs: { across: 7, deep: 3, mouth: 0, solid: true },
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+ brmast: { across: 3, deep: 3, mouth: 0, solid: true },
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+ brrumstill: { across: 3, deep: 3, mouth: 0, solid: true },
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+ brshed: { across: 5, deep: 3, mouth: 0, solid: true },
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+ brcrops: { across: 5, deep: 3, mouth: 0, solid: true },
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+ brgibbet: { across: 1, deep: 1, mouth: 0, solid: true },
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+ brlookouttree: { across: 3, deep: 3, mouth: 0, solid: true },
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+ brchapelwall: { across: 5, deep: 1, mouth: 0, solid: true },
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+ /** The chapel's south wall: the arch's middle tile is open. */
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+ brchapelarch: { across: 5, deep: 1, mouth: 0, blockedOffsets: [[-2, 0], [-1, 0], [1, 0], [2, 0]] },
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+ brsluice: { across: 3, deep: 1, mouth: 0, solid: true },
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+ brwheel: { across: 1, deep: 1, mouth: 0, solid: true },
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+ brtideboard: { across: 1, deep: 1, mouth: 0, solid: true },
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+ brlever: { across: 1, deep: 1, mouth: 0, solid: true },
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+ brpalm: { across: 1, deep: 1, mouth: 0, solid: true },
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+ brgrille: { across: 5, deep: 3, mouth: 0, solid: true },
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+ bropeladder: { across: 1, deep: 1, mouth: 0, solid: true },
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+ brnest: { across: 1, deep: 1, mouth: 0, solid: false },
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+ brcottage: { across: 5, deep: 5, mouth: 0, solid: true },
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+ brreefstones: { across: 3, deep: 3, mouth: 0, solid: true },
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+ brhut: { across: 5, deep: 3, mouth: 0, solid: true },
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  // Pirate bay phase 2 (pirateTreasure.ts): the chart's dig marker, and the chests (kind piratechest, one model per type).
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  piratedig: { across: 1, deep: 1, mouth: 0, solid: false },
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  pchestdriftwood: { across: 1, deep: 1, mouth: 0, solid: true },
@@ -2919,7 +2942,10 @@ export function visitBlockedWalkOffsets(kind, style, scale, visit, doorFacing =
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  // The West Coast's ferry skiffs (westCoast.ts, T68): the kit rowboat, 3 x 1 solid.
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  style.startsWith('hbrowboat-') ||
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  // The Crescent Queen's hatches and ladders (crescentQueen.ts, pirate bay phase 4): one tile each.
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- style.startsWith('cqhatch-') || style.startsWith('cqladder-'))) {
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+ style.startsWith('cqhatch-') || style.startsWith('cqladder-') ||
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+ // The pirate bay's reaches (bayReaches.ts, phase 7): grille, rope ladder, sluice, reef stones, barricades, the stolen boat.
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+ style.startsWith('brgrille-') || style.startsWith('bropeladder-') || style.startsWith('brsluice-') || style.startsWith('brreefstones-') ||
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+ style.startsWith('pbbarricade-') || style.startsWith('pbrowboat-'))) {
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  visitBlockedWalkOffsets('dreadmodel', style, scale, visit);
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  return;
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  }