@drawcall/lod 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (364) hide show
  1. package/README.md +8 -6
  2. package/dist/bake.d.ts +22 -0
  3. package/dist/bake.js +88 -0
  4. package/dist/bake.js.map +1 -0
  5. package/dist/baked/codec.d.ts +3 -6
  6. package/dist/baked/codec.js +48 -154
  7. package/dist/baked/codec.js.map +1 -1
  8. package/dist/baked/coverage.d.ts +6 -3
  9. package/dist/baked/coverage.js +6 -3
  10. package/dist/baked/coverage.js.map +1 -1
  11. package/dist/baked/fields.d.ts +9 -0
  12. package/dist/baked/fields.js +22 -0
  13. package/dist/baked/fields.js.map +1 -0
  14. package/dist/baked/index.d.ts +12 -6
  15. package/dist/baked/index.js +22 -20
  16. package/dist/baked/index.js.map +1 -1
  17. package/dist/baked/interior/faces.d.ts +4 -3
  18. package/dist/baked/interior/faces.js +13 -10
  19. package/dist/baked/interior/faces.js.map +1 -1
  20. package/dist/baked/interior/material.d.ts +7 -10
  21. package/dist/baked/interior/material.js +29 -36
  22. package/dist/baked/interior/material.js.map +1 -1
  23. package/dist/baked/interior/rooms.js +1 -1
  24. package/dist/baked/interior/rooms.js.map +1 -1
  25. package/dist/baked/low.js +5 -4
  26. package/dist/baked/low.js.map +1 -1
  27. package/dist/baked/raster.js +6 -6
  28. package/dist/baked/raster.js.map +1 -1
  29. package/dist/baked/textures.d.ts +17 -0
  30. package/dist/baked/textures.js +95 -0
  31. package/dist/baked/textures.js.map +1 -0
  32. package/dist/baked/transfer.js +19 -18
  33. package/dist/baked/transfer.js.map +1 -1
  34. package/dist/baked/unwrap.js +4 -3
  35. package/dist/baked/unwrap.js.map +1 -1
  36. package/dist/baked/xatlas.js.map +1 -1
  37. package/dist/codec/container.d.ts +8 -0
  38. package/dist/codec/container.js +63 -0
  39. package/dist/codec/container.js.map +1 -0
  40. package/dist/codec/mesh.d.ts +8 -0
  41. package/dist/{mesh/codec.js → codec/mesh.js} +80 -52
  42. package/dist/codec/mesh.js.map +1 -0
  43. package/dist/dispose.d.ts +7 -4
  44. package/dist/dispose.js +20 -22
  45. package/dist/dispose.js.map +1 -1
  46. package/dist/gpu.d.ts +39 -0
  47. package/dist/gpu.js +41 -0
  48. package/dist/gpu.js.map +1 -0
  49. package/dist/impostor/bake/atlas.d.ts +4 -4
  50. package/dist/impostor/bake/atlas.js +12 -12
  51. package/dist/impostor/bake/atlas.js.map +1 -1
  52. package/dist/impostor/bake/fit.d.ts +8 -0
  53. package/dist/impostor/bake/fit.js +28 -0
  54. package/dist/impostor/bake/fit.js.map +1 -0
  55. package/dist/impostor/bake/index.d.ts +22 -14
  56. package/dist/impostor/bake/index.js +41 -134
  57. package/dist/impostor/bake/index.js.map +1 -1
  58. package/dist/impostor/bake/materials.d.ts +3 -3
  59. package/dist/impostor/bake/materials.js +51 -13
  60. package/dist/impostor/bake/materials.js.map +1 -1
  61. package/dist/impostor/bake/sheet.d.ts +8 -0
  62. package/dist/impostor/bake/sheet.js +90 -0
  63. package/dist/impostor/bake/sheet.js.map +1 -0
  64. package/dist/impostor/bake/source.d.ts +2 -2
  65. package/dist/impostor/bake/source.js +8 -19
  66. package/dist/impostor/bake/source.js.map +1 -1
  67. package/dist/impostor/codec.d.ts +4 -5
  68. package/dist/impostor/codec.js +36 -109
  69. package/dist/impostor/codec.js.map +1 -1
  70. package/dist/impostor/impostor.d.ts +31 -7
  71. package/dist/impostor/impostor.js +21 -6
  72. package/dist/impostor/impostor.js.map +1 -1
  73. package/dist/impostor/ktx2/encode.d.ts +26 -0
  74. package/dist/impostor/ktx2/encode.js +117 -0
  75. package/dist/impostor/ktx2/encode.js.map +1 -0
  76. package/dist/impostor/ktx2/transcode.d.ts +3 -0
  77. package/dist/impostor/ktx2/transcode.js +99 -0
  78. package/dist/impostor/ktx2/transcode.js.map +1 -0
  79. package/dist/impostor/ktx2/uastc.d.ts +7 -0
  80. package/dist/impostor/ktx2/uastc.js +64 -0
  81. package/dist/impostor/ktx2/uastc.js.map +1 -0
  82. package/dist/impostor/ktx2/wasm/encoder.d.ts +4 -0
  83. package/dist/impostor/ktx2/wasm/encoder.js +10 -0
  84. package/dist/impostor/ktx2/wasm/encoder.js.map +1 -0
  85. package/dist/impostor/ktx2/wasm/transcoder.d.ts +3 -0
  86. package/dist/impostor/ktx2/wasm/transcoder.js +9 -0
  87. package/dist/impostor/ktx2/wasm/transcoder.js.map +1 -0
  88. package/dist/impostor/ktx2/worker.d.ts +1 -0
  89. package/dist/impostor/ktx2/worker.js +12 -0
  90. package/dist/impostor/ktx2/worker.js.map +1 -0
  91. package/dist/impostor/mesh/card.d.ts +3 -3
  92. package/dist/impostor/mesh/card.js +7 -7
  93. package/dist/impostor/mesh/card.js.map +1 -1
  94. package/dist/impostor/mesh/index.d.ts +5 -4
  95. package/dist/impostor/mesh/index.js +8 -9
  96. package/dist/impostor/mesh/index.js.map +1 -1
  97. package/dist/impostor/mesh/material.d.ts +18 -9
  98. package/dist/impostor/mesh/material.js +40 -27
  99. package/dist/impostor/mesh/material.js.map +1 -1
  100. package/dist/impostor/mesh/surface.d.ts +1 -1
  101. package/dist/impostor/mesh/surface.js +13 -9
  102. package/dist/impostor/mesh/surface.js.map +1 -1
  103. package/dist/impostor/mesh/textures.d.ts +3 -3
  104. package/dist/impostor/mesh/textures.js +24 -34
  105. package/dist/impostor/mesh/textures.js.map +1 -1
  106. package/dist/index.d.ts +15 -10
  107. package/dist/index.js +13 -8
  108. package/dist/index.js.map +1 -1
  109. package/dist/instanced/camera.d.ts +46 -0
  110. package/dist/instanced/camera.js +70 -0
  111. package/dist/instanced/camera.js.map +1 -0
  112. package/dist/instanced/chunk.d.ts +97 -0
  113. package/dist/instanced/chunk.js +156 -0
  114. package/dist/instanced/chunk.js.map +1 -0
  115. package/dist/instanced/chunks.d.ts +60 -0
  116. package/dist/instanced/chunks.js +208 -0
  117. package/dist/instanced/chunks.js.map +1 -0
  118. package/dist/instanced/cull.d.ts +28 -0
  119. package/dist/instanced/cull.js +22 -0
  120. package/dist/instanced/cull.js.map +1 -0
  121. package/dist/instanced/index.d.ts +96 -66
  122. package/dist/instanced/index.js +229 -288
  123. package/dist/instanced/index.js.map +1 -1
  124. package/dist/instanced/key.d.ts +19 -0
  125. package/dist/instanced/key.js +45 -0
  126. package/dist/instanced/key.js.map +1 -0
  127. package/dist/instanced/levels.d.ts +60 -0
  128. package/dist/instanced/levels.js +130 -0
  129. package/dist/instanced/levels.js.map +1 -0
  130. package/dist/instanced/lists.d.ts +70 -0
  131. package/dist/instanced/lists.js +133 -0
  132. package/dist/instanced/lists.js.map +1 -0
  133. package/dist/instanced/measure.d.ts +28 -0
  134. package/dist/instanced/measure.js +203 -0
  135. package/dist/instanced/measure.js.map +1 -0
  136. package/dist/instanced/meshes.d.ts +42 -51
  137. package/dist/instanced/meshes.js +158 -180
  138. package/dist/instanced/meshes.js.map +1 -1
  139. package/dist/instanced/mirror.d.ts +20 -0
  140. package/dist/instanced/mirror.js +37 -0
  141. package/dist/instanced/mirror.js.map +1 -0
  142. package/dist/instanced/pages/buffers.d.ts +37 -0
  143. package/dist/instanced/pages/buffers.js +15 -0
  144. package/dist/instanced/pages/buffers.js.map +1 -0
  145. package/dist/instanced/pages/chunk.d.ts +51 -0
  146. package/dist/instanced/pages/chunk.js +81 -0
  147. package/dist/instanced/pages/chunk.js.map +1 -0
  148. package/dist/instanced/pages/index.d.ts +74 -0
  149. package/dist/instanced/pages/index.js +269 -0
  150. package/dist/instanced/pages/index.js.map +1 -0
  151. package/dist/instanced/pages/passes.d.ts +21 -0
  152. package/dist/instanced/pages/passes.js +52 -0
  153. package/dist/instanced/pages/passes.js.map +1 -0
  154. package/dist/instanced/pages/slots.d.ts +11 -0
  155. package/dist/instanced/pages/slots.js +90 -0
  156. package/dist/instanced/pages/slots.js.map +1 -0
  157. package/dist/instanced/pages/workgroup.d.ts +14 -0
  158. package/dist/instanced/pages/workgroup.js +38 -0
  159. package/dist/instanced/pages/workgroup.js.map +1 -0
  160. package/dist/instanced/raycast.d.ts +13 -11
  161. package/dist/instanced/raycast.js +33 -40
  162. package/dist/instanced/raycast.js.map +1 -1
  163. package/dist/instanced/rows.d.ts +108 -0
  164. package/dist/instanced/rows.js +209 -0
  165. package/dist/instanced/rows.js.map +1 -0
  166. package/dist/instanced/shape.d.ts +25 -0
  167. package/dist/instanced/shape.js +51 -0
  168. package/dist/instanced/shape.js.map +1 -0
  169. package/dist/instanced/sort.d.ts +63 -0
  170. package/dist/instanced/sort.js +162 -0
  171. package/dist/instanced/sort.js.map +1 -0
  172. package/dist/instanced/update.d.ts +30 -0
  173. package/dist/instanced/update.js +207 -0
  174. package/dist/instanced/update.js.map +1 -0
  175. package/dist/levels/bounds.d.ts +21 -0
  176. package/dist/levels/bounds.js +42 -0
  177. package/dist/levels/bounds.js.map +1 -0
  178. package/dist/levels/cameras.d.ts +48 -0
  179. package/dist/levels/cameras.js +122 -0
  180. package/dist/levels/cameras.js.map +1 -0
  181. package/dist/levels/compile/contexts.d.ts +30 -0
  182. package/dist/levels/compile/contexts.js +18 -0
  183. package/dist/levels/compile/contexts.js.map +1 -0
  184. package/dist/levels/compile/index.d.ts +39 -0
  185. package/dist/levels/compile/index.js +185 -0
  186. package/dist/levels/compile/index.js.map +1 -0
  187. package/dist/levels/compile/pipelines.d.ts +26 -0
  188. package/dist/levels/compile/pipelines.js +177 -0
  189. package/dist/levels/compile/pipelines.js.map +1 -0
  190. package/dist/levels/compiles.d.ts +29 -0
  191. package/dist/levels/compiles.js +50 -0
  192. package/dist/levels/compiles.js.map +1 -0
  193. package/dist/levels/draw.d.ts +102 -0
  194. package/dist/levels/draw.js +401 -0
  195. package/dist/levels/draw.js.map +1 -0
  196. package/dist/levels/fade.d.ts +69 -0
  197. package/dist/levels/fade.js +150 -0
  198. package/dist/levels/fade.js.map +1 -0
  199. package/dist/levels/index.d.ts +99 -0
  200. package/dist/levels/index.js +155 -0
  201. package/dist/levels/index.js.map +1 -0
  202. package/dist/levels/item.d.ts +38 -0
  203. package/dist/levels/item.js +97 -0
  204. package/dist/levels/item.js.map +1 -0
  205. package/dist/levels/load.d.ts +31 -0
  206. package/dist/levels/load.js +142 -0
  207. package/dist/levels/load.js.map +1 -0
  208. package/dist/levels/manager.d.ts +159 -0
  209. package/dist/levels/manager.js +339 -0
  210. package/dist/levels/manager.js.map +1 -0
  211. package/dist/{material.js → levels/material.js} +4 -3
  212. package/dist/levels/material.js.map +1 -0
  213. package/dist/levels/renderer.d.ts +29 -0
  214. package/dist/levels/renderer.js +41 -0
  215. package/dist/levels/renderer.js.map +1 -0
  216. package/dist/levels/requests.d.ts +49 -0
  217. package/dist/levels/requests.js +95 -0
  218. package/dist/levels/requests.js.map +1 -0
  219. package/dist/levels/screen.d.ts +14 -0
  220. package/dist/levels/screen.js +21 -0
  221. package/dist/levels/screen.js.map +1 -0
  222. package/dist/levels/wait.d.ts +27 -0
  223. package/dist/levels/wait.js +61 -0
  224. package/dist/levels/wait.js.map +1 -0
  225. package/dist/loader/build.d.ts +10 -0
  226. package/dist/loader/build.js +28 -0
  227. package/dist/loader/build.js.map +1 -0
  228. package/dist/loader/cache.d.ts +6 -9
  229. package/dist/loader/cache.js +17 -24
  230. package/dist/loader/cache.js.map +1 -1
  231. package/dist/loader/context.d.ts +46 -0
  232. package/dist/loader/context.js +91 -0
  233. package/dist/loader/context.js.map +1 -0
  234. package/dist/loader/{provenance.d.ts → dependencies.d.ts} +5 -3
  235. package/dist/loader/{provenance.js → dependencies.js} +12 -4
  236. package/dist/loader/dependencies.js.map +1 -0
  237. package/dist/loader/index.d.ts +62 -0
  238. package/dist/loader/index.js +284 -0
  239. package/dist/loader/index.js.map +1 -0
  240. package/dist/loader/level.d.ts +41 -0
  241. package/dist/loader/level.js +140 -0
  242. package/dist/loader/level.js.map +1 -0
  243. package/dist/loader/request.d.ts +87 -0
  244. package/dist/loader/request.js +59 -0
  245. package/dist/loader/request.js.map +1 -0
  246. package/dist/loader/url.d.ts +5 -2
  247. package/dist/loader/url.js +10 -6
  248. package/dist/loader/url.js.map +1 -1
  249. package/dist/lod.d.ts +81 -40
  250. package/dist/lod.js +196 -149
  251. package/dist/lod.js.map +1 -1
  252. package/dist/meshopt.d.ts +6 -0
  253. package/dist/meshopt.js +19 -0
  254. package/dist/meshopt.js.map +1 -0
  255. package/dist/simplify/cards.d.ts +14 -0
  256. package/dist/simplify/cards.js +128 -0
  257. package/dist/simplify/cards.js.map +1 -0
  258. package/dist/{simplify.d.ts → simplify/index.d.ts} +7 -4
  259. package/dist/{simplify.js → simplify/index.js} +41 -23
  260. package/dist/simplify/index.js.map +1 -0
  261. package/dist/{bounds.d.ts → source/detail.d.ts} +4 -23
  262. package/dist/{bounds.js → source/detail.js} +19 -51
  263. package/dist/source/detail.js.map +1 -0
  264. package/dist/source/deviation.js +6 -6
  265. package/dist/source/deviation.js.map +1 -1
  266. package/dist/source/{shading.d.ts → evaluator.d.ts} +10 -10
  267. package/dist/source/{shading.js → evaluator.js} +5 -5
  268. package/dist/source/evaluator.js.map +1 -0
  269. package/dist/source/{trace.d.ts → raycaster.d.ts} +6 -6
  270. package/dist/source/{trace.js → raycaster.js} +8 -8
  271. package/dist/source/raycaster.js.map +1 -0
  272. package/dist/source/{texels.d.ts → sampler.d.ts} +1 -1
  273. package/dist/source/{texels.js → sampler.js} +3 -3
  274. package/dist/source/sampler.js.map +1 -0
  275. package/dist/source/source.d.ts +1 -1
  276. package/dist/source/source.js +1 -1
  277. package/dist/source/source.js.map +1 -1
  278. package/dist/source/surface.js +1 -1
  279. package/dist/source/surface.js.map +1 -1
  280. package/dist/task.d.ts +6 -0
  281. package/dist/{pause.js → task.js} +5 -5
  282. package/dist/task.js.map +1 -0
  283. package/dist/three.d.ts +13 -24
  284. package/dist/three.js +26 -53
  285. package/dist/three.js.map +1 -1
  286. package/dist/tsl.d.ts +8 -12
  287. package/dist/tsl.js +11 -39
  288. package/dist/tsl.js.map +1 -1
  289. package/dist/typegpu.d.ts +37 -0
  290. package/dist/typegpu.js +37 -0
  291. package/dist/typegpu.js.map +1 -0
  292. package/dist/wind/bounds.js +2 -2
  293. package/dist/wind/bounds.js.map +1 -1
  294. package/dist/wind/hooks.d.ts +7 -4
  295. package/dist/wind/hooks.js +5 -2
  296. package/dist/wind/hooks.js.map +1 -1
  297. package/dist/wind/index.d.ts +2 -2
  298. package/dist/wind/index.js +15 -15
  299. package/dist/wind/index.js.map +1 -1
  300. package/dist/wind/sway.d.ts +2 -0
  301. package/dist/wind/sway.js +4 -1
  302. package/dist/wind/sway.js.map +1 -1
  303. package/package.json +18 -8
  304. package/skills/lod/SKILL.md +108 -31
  305. package/dist/bounds.js.map +0 -1
  306. package/dist/compile.d.ts +0 -4
  307. package/dist/compile.js +0 -100
  308. package/dist/compile.js.map +0 -1
  309. package/dist/deferred.d.ts +0 -12
  310. package/dist/deferred.js +0 -27
  311. package/dist/deferred.js.map +0 -1
  312. package/dist/fade.d.ts +0 -36
  313. package/dist/fade.js +0 -112
  314. package/dist/fade.js.map +0 -1
  315. package/dist/instanced/args.d.ts +0 -20
  316. package/dist/instanced/args.js +0 -77
  317. package/dist/instanced/args.js.map +0 -1
  318. package/dist/instanced/blocks.d.ts +0 -66
  319. package/dist/instanced/blocks.js +0 -294
  320. package/dist/instanced/blocks.js.map +0 -1
  321. package/dist/instanced/dirty.d.ts +0 -15
  322. package/dist/instanced/dirty.js +0 -96
  323. package/dist/instanced/dirty.js.map +0 -1
  324. package/dist/instanced/parts.d.ts +0 -14
  325. package/dist/instanced/parts.js +0 -79
  326. package/dist/instanced/parts.js.map +0 -1
  327. package/dist/instanced/select.d.ts +0 -92
  328. package/dist/instanced/select.js +0 -315
  329. package/dist/instanced/select.js.map +0 -1
  330. package/dist/instanced/store.d.ts +0 -31
  331. package/dist/instanced/store.js +0 -96
  332. package/dist/instanced/store.js.map +0 -1
  333. package/dist/levels.d.ts +0 -95
  334. package/dist/levels.js +0 -171
  335. package/dist/levels.js.map +0 -1
  336. package/dist/loader/bundle.d.ts +0 -25
  337. package/dist/loader/bundle.js +0 -241
  338. package/dist/loader/bundle.js.map +0 -1
  339. package/dist/loader/provenance.js.map +0 -1
  340. package/dist/loader.d.ts +0 -55
  341. package/dist/loader.js +0 -239
  342. package/dist/loader.js.map +0 -1
  343. package/dist/material.js.map +0 -1
  344. package/dist/mesh/codec.d.ts +0 -4
  345. package/dist/mesh/codec.js.map +0 -1
  346. package/dist/pause.d.ts +0 -6
  347. package/dist/pause.js.map +0 -1
  348. package/dist/queue.d.ts +0 -2
  349. package/dist/queue.js +0 -33
  350. package/dist/queue.js.map +0 -1
  351. package/dist/renderer.d.ts +0 -21
  352. package/dist/renderer.js +0 -83
  353. package/dist/renderer.js.map +0 -1
  354. package/dist/residency.d.ts +0 -44
  355. package/dist/residency.js +0 -205
  356. package/dist/residency.js.map +0 -1
  357. package/dist/simplify.js.map +0 -1
  358. package/dist/source/shading.js.map +0 -1
  359. package/dist/source/texels.js.map +0 -1
  360. package/dist/source/trace.js.map +0 -1
  361. package/dist/view.d.ts +0 -45
  362. package/dist/view.js +0 -131
  363. package/dist/view.js.map +0 -1
  364. /package/dist/{material.d.ts → levels/material.d.ts} +0 -0
package/dist/lod.js CHANGED
@@ -1,220 +1,267 @@
1
1
  import { Object3D, Sphere } from "three/webgpu";
2
2
  import { at } from "./at.js";
3
- import { compileLevel } from "./compile.js";
4
- import { measureLevels, prepareBounds } from "./bounds.js";
3
+ import { measureLevels, prepareBounds } from "./levels/bounds.js";
5
4
  import { disposeCopies } from "./dispose.js";
6
- import { setDraw } from "./fade.js";
7
- import { levelMaterial } from "./material.js";
8
- import { Residency, handover } from "./residency.js";
9
- import { FADE, Level, cloneLevels, estimate, fadeProgress, levelAt, demandLevels, tintLevels, validate } from "./levels.js";
10
- import { inShadowPass, isImpostorMesh, isLOD, isMesh, rejectSkinned } from "./three.js";
11
- import { TYPICAL_HEIGHT, View, viewportHeight, watchViewport, watchContext, unwatchContext, inView } from "./view.js";
12
- import { WIND_BOUNDS } from "./wind/hooks.js";
5
+ import { EncodedLevels, emptyLevels, levelsFrom, tintOf } from "./levels/index.js";
6
+ import { FADE, drawnLevel, levelsToDraw } from "./levels/draw.js";
7
+ import { setFadeSource } from "./levels/fade.js";
8
+ import { levelsToLoad } from "./levels/load.js";
9
+ import { LodLevelLoadManager } from "./levels/manager.js";
10
+ import { levelMaterial } from "./levels/material.js";
11
+ import { screenHeight, screenOf } from "./levels/screen.js";
12
+ import { inShadowMap } from "./levels/renderer.js";
13
+ import { isImpostorMesh, isLOD, isLine, isMesh, isPoints, rejectSkinned, sameClass } from "./three.js";
14
+ import { WIND } from "./wind/hooks.js";
13
15
  import { copyWind, refreshWind } from "./wind/index.js";
14
- const view = new View();
15
16
  /**
16
- * One object's levels, switched by on-screen height with dithered transitions.
17
- * The renderer updates selection before shadows; each camera uses its last drawn
18
- * viewport height (1080 until known). Orthographic views switch without fading.
19
- * Shadows follow selection and omit casters smaller than a shadow texel.
17
+ * One object's levels, switched by on-screen height with dithered fades. three's renderer calls `update` with each
18
+ * camera before it draws, shadow maps' included; each camera measures at the height it draws at, measured in each
19
+ * render (outside one, the canvas's). Orthographic cameras switch without fading. Shadows follow what the camera draws
20
+ * and omit casters smaller than a shadow texel; levels cast into three's shadow maps, not into a light whose shadow
21
+ * map a custom shadow node replaces. Nothing draws until the coarsest level that draws something has loaded, which
22
+ * loads first; a deferred level loads when a camera first needs it, once that one has loaded, and meanwhile the
23
+ * nearest loaded coarser level draws in its place.
20
24
  *
21
- * Eager and deferred objects are cloned into this owner's space. A nested Lod selects
22
- * and fades its own levels. Lines, points and sprites draw without fading or reporting
23
- * viewport height. Raycasts hit the source only.
25
+ * Arriving levels' texture uploads are paced to about one uncompressed 2048² RGBA texture's bytes per frame. Levels
26
+ * are cloned into the Lod. A nested Lod switches and fades its own levels. Lines, points and sprites draw without
27
+ * fading. Raycasts hit the source only. A Lod draws with its LodGpu's renderer only.
24
28
  *
25
- * Build a new Lod after adding or moving meshes within a level: geometry is measured
26
- * and hooked at construction or arrival. Skinned meshes and ShaderMaterials are
27
- * refused; use static meshes with node materials or supported built-in materials.
29
+ * Build a new Lod after adding or moving meshes within a level: geometry is measured and hooked at construction or
30
+ * arrival. Skinned meshes and ShaderMaterials are refused; use static meshes with node materials or supported built-in
31
+ * materials.
28
32
  */
29
33
  export class Lod extends Object3D {
34
+ gpu;
30
35
  /** Multiplies every measured height: below 1, cheaper levels take over sooner. */
31
36
  static quality = 1;
32
37
  /** Tint every level by its index, to see which level draws where. */
33
38
  static debug = false;
34
- /**
35
- * Share of a level's range its fade spans: from `maxPixels × (1 - fade)` up to its
36
- * `maxPixels`, the finer level draws too.
37
- */
39
+ /** Share of a level's range its fade spans: from `maxPixels × (1 - fade)` up to its `maxPixels`, the finer level draws too. */
38
40
  static fade = FADE;
39
41
  isLOD = true;
40
42
  /** Let the renderer call `update` with its camera every frame. */
41
43
  autoUpdate = true;
42
- /** Draw only this level, without fades. */
44
+ /** Draw only this level, without fades, once the coarsest level that draws something has loaded. */
43
45
  forceLevel = null;
44
- levels;
45
- entries = [];
46
- /** Per level, how its meshes draw. */
47
- draws = [];
48
- /** Bounding sphere of the source (see the constructor) in the Lod's own space. */
46
+ /** The levels, each `object` this Lod's own copy once there is one. Set `maxPixels` to move a switch. */
47
+ levels = [];
48
+ /** The levels as they were given, which a copy is made from. */
49
+ inputs = [];
50
+ /** Per level, where its meshes' fade comes from. */
51
+ fades = [];
52
+ /** Per level, whether its object is a Lod, which fades its own levels. */
53
+ nested = [];
54
+ /**
55
+ * Per loaded level, what in it may cast (see `shadowCasters`): found when it is built or joins, read every shadow
56
+ * map.
57
+ */
58
+ casters = [];
59
+ /** The levels as levelsToDraw reads them. */
60
+ encoded;
61
+ /** Bounding sphere of the source (see `measureLevels`) in the Lod's own space. */
49
62
  sphere = new Sphere();
50
63
  casterRadius = 0;
64
+ loads;
51
65
  disposed = false;
52
- residency = new Residency(this.entries, (level, object, context) => this.install(level, object, context), () => this.dispatchEvent({ type: "levelschange" }), (error) => this.dispatchEvent({ type: "levelserror", error }));
53
- get pending() {
54
- return this.residency.pending;
55
- }
56
- get error() {
57
- return this.residency.error;
58
- }
59
66
  /**
60
- * `levels[0]` is the source. Empty only as the target of `copy`. A source that draws
61
- * nothing (an empty Object3D, for detail another system draws) is measured by the
62
- * first level that draws something.
67
+ * `levels[0]` is the source. Empty only as the target of `copy`. A source that draws nothing (an empty Object3D, for
68
+ * detail another system draws) is measured by the first level that draws something. `gpu` is what it shares with
69
+ * every Lod drawing with its renderer.
63
70
  */
64
- constructor(levels = []) {
71
+ constructor(levels, gpu, options = {}) {
65
72
  super();
66
- this.levels = this.entries;
67
- if (levels.length > 0)
68
- this.build(levels);
73
+ this.gpu = gpu;
74
+ const { loads, encoded } = this.build(levels);
75
+ this.loads = loads;
76
+ this.encoded = encoded;
77
+ this.loads.item.given = options.manager;
69
78
  }
70
79
  build(inputs) {
71
- const { own, placed } = measureLevels(inputs, "Lod");
72
- this.sphere = placed;
73
- this.casterRadius = placed.radius;
74
- let drawable = false;
75
- inputs.forEach((input, i) => {
76
- const level = new Level(input, i, this.entries);
77
- const draw = { kind: "object", fade: 0, diameter: 0, tint: level.tint };
78
- this.entries.push(level);
79
- this.draws.push(draw);
80
- const { object } = level;
80
+ this.inputs = inputs;
81
+ if (inputs.length > 0) {
82
+ const { own, placed } = measureLevels(inputs, "Lod");
83
+ this.sphere = placed;
84
+ this.casterRadius = placed.radius;
85
+ this.levels.push(...levelsFrom(inputs, 2 * own.radius, "Lod"));
86
+ }
87
+ const encoded = new EncodedLevels(this.levels, emptyLevels(inputs), "Lod");
88
+ this.levels.forEach(({ object }, i) => {
89
+ const fade = { kind: "object", fade: 0, diameter: 0, tint: tintOf(i, false) };
90
+ this.fades.push(fade);
91
+ this.nested.push(object ? isLOD(object) : false);
92
+ this.casters.push(object ? shadowCasters(object) : null);
81
93
  if (!object)
82
94
  return;
83
95
  rejectSkinned(object, "Lod");
84
96
  this.add(object);
85
- this.hook(object, draw, level.nested, object);
86
- drawable ||= drawsMesh(object);
97
+ this.hook(object, fade, isLOD(object), object);
87
98
  });
88
- estimate(this.entries, 2 * own.radius);
89
- this.residency.reset();
90
- validate(this.entries);
91
- if (!drawable)
92
- watchContext(this);
93
- }
94
- /** Fade the meshes under `node` by `draw` and learn the viewport height from them; an inner Lod fades its own. */
95
- hook(node, draw, nested, level) {
99
+ const loads = new LodLevelLoadManager(this, this.gpu, `Lod ${this.uuid}`, inputs, encoded.get(null, true), (level, loaded) => this.prepare(level, loaded), (level) => {
100
+ const object = this.levels[level]?.object;
101
+ return object ? [object] : [];
102
+ }, null);
103
+ return { loads, encoded };
104
+ }
105
+ /** Fade the meshes under `node` by `fade`; an inner Lod fades its own. */
106
+ hook(node, fade, nested, level) {
96
107
  const inner = nested || (node !== level && isLOD(node));
97
- if (isMesh(node)) {
98
- if (!inner) {
99
- setDraw(node, draw);
100
- // An ImpostorMesh reads its draw itself.
101
- if (!isImpostorMesh(node))
102
- node.material = Array.isArray(node.material) ? node.material.map((m) => levelMaterial(m)) : levelMaterial(node.material);
103
- }
104
- watchViewport(node);
108
+ if (isMesh(node) && !inner) {
109
+ setFadeSource(node, fade);
110
+ // An ImpostorMesh reads its draw itself.
111
+ if (!isImpostorMesh(node))
112
+ node.material = Array.isArray(node.material) ? node.material.map((m) => levelMaterial(m)) : levelMaterial(node.material);
105
113
  }
106
114
  for (const child of node.children)
107
- this.hook(child, draw, inner, level);
108
- }
109
- [WIND_BOUNDS](padding) {
110
- this.casterRadius += padding;
115
+ this.hook(child, fade, inner, level);
111
116
  }
112
- /** Pick and fade levels for `camera`; detail starts after a draw supplies its render context. */
113
- update(camera) {
114
- const { entries, draws } = this;
115
- if (this.disposed || entries.length === 0 || inShadowPass(this))
116
- return;
117
- validate(entries);
118
- view.begin(camera, viewportHeight(camera) ?? TYPICAL_HEIGHT, this.forceLevel);
119
- tintLevels(entries, Lod.debug);
120
- const height = view.pixels(this.matrixWorld, this.sphere) * Lod.quality;
121
- const desired = levelAt(entries, height, this.forceLevel);
122
- this.residency.demand(camera, inView(camera, this.matrixWorld, this.sphere) ? demandLevels(entries, height, this.forceLevel).map(({ index }) => index) : []);
123
- this.residency.update(camera);
124
- const { fallback, previous } = this.residency;
125
- const neighbour = Math.max(0, desired.index - 1);
126
- let level = at(fallback, desired.index);
127
- let finer = at(fallback, neighbour);
128
- const fade = view.fades ? fadeProgress(entries, desired, height) : 0;
129
- let t = level === finer ? 0 : fade;
130
- const progress = this.residency.progress;
131
- if (progress < 1) {
132
- const before = at(previous, desired.index);
133
- const beforeFiner = at(previous, neighbour);
134
- [level, finer, t] = handover([before, beforeFiner, before === beforeFiner ? 0 : fade], [level, finer, t], progress);
135
- }
136
- const diameter = 2 * this.casterRadius * this.matrixWorld.getMaxScaleOnAxis();
137
- entries.forEach((each, i) => {
138
- const draw = at(draws, i);
139
- draw.fade = i === level ? t : i === finer ? -t : 0;
140
- draw.diameter = diameter;
141
- if (each.object)
142
- each.object.visible = i === level || (t > 0 && i === finer);
143
- });
144
- }
145
- async install(level, template, context) {
146
- const object = template.clone();
117
+ /** A copy of `loaded`, level `index`'s object, parented hidden for world matrices and wind until it joins. */
118
+ prepare(index, loaded) {
119
+ const object = loaded.clone();
147
120
  const nested = isLOD(object);
121
+ const level = at(this.levels, index);
148
122
  object.visible = false;
149
123
  rejectSkinned(object, "Lod");
150
124
  if (level.box)
151
125
  prepareBounds(object, level.box);
152
- this.hook(object, at(this.draws, level.index), nested, object);
153
- // Parented hidden only for world matrices and wind; the level arrives after compiling.
126
+ this.hook(object, at(this.fades, index), nested, object);
154
127
  this.add(object);
155
128
  object.updateWorldMatrix(true, true);
156
129
  refreshWind(this, object);
157
- try {
158
- await compileLevel(object, context);
159
- }
160
- catch (error) {
161
- this.remove(object);
162
- disposeCopies(object);
163
- throw error;
164
- }
165
- if (this.disposed) {
166
- this.remove(object);
167
- disposeCopies(object);
130
+ return {
131
+ object,
132
+ join: () => {
133
+ level.object = object;
134
+ this.nested[index] = nested;
135
+ this.casters[index] = shadowCasters(object);
136
+ },
137
+ discard: () => {
138
+ this.remove(object);
139
+ disposeCopies(object);
140
+ },
141
+ };
142
+ }
143
+ get pending() {
144
+ return this.loads.pending;
145
+ }
146
+ get error() {
147
+ return this.loads.error;
148
+ }
149
+ /** Where the item of levels a camera misses goes (see `LodOptions.manager`). */
150
+ get manager() {
151
+ return this.loads.item.manager;
152
+ }
153
+ set manager(manager) {
154
+ this.loads.item.given = manager;
155
+ }
156
+ /** Switch and fade the levels for `camera`, and load those it needs. What fails is reported (see `error`): three is rendering. */
157
+ update(camera) {
158
+ // A shadow map draws nothing of a Lod whose levels cast nothing; one not loaded yet may.
159
+ const shadow = inShadowMap(this);
160
+ if (shadow && !this.casters.some((casters) => !casters || casters.some((node) => node.castShadow)))
168
161
  return;
169
- }
170
- level.object = object;
171
- level.nested = nested;
172
- if (drawsMesh(object))
173
- unwatchContext(this);
162
+ this.loads.guard(() => this.show(camera, shadow));
163
+ }
164
+ /** Show the levels for `camera`, a shadow map's when `shadow`. */
165
+ show(camera, shadow) {
166
+ if (this.disposed || this.levels.length === 0)
167
+ return;
168
+ // A shadow map draws the levels its scene's camera chose.
169
+ if (shadow)
170
+ return void this.loads.request(camera, 0, true);
171
+ const { height, levels } = this.measure(camera, false);
172
+ const loaded = this.loads.request(camera, levelsToLoad([[height, height]], this.encoded.heights(levels)), false);
173
+ let { level, finer, fade } = levelsToDraw(height, levels, loaded, this.loads.before, this.loads.progress);
174
+ // A nested Lod fades its own levels: the switch to or from one is immediate.
175
+ if (this.nested[level] || this.nested[finer])
176
+ fade = 0;
177
+ const diameter = 2 * this.casterRadius * this.matrixWorld.getMaxScaleOnAxis();
178
+ this.levels.forEach(({ object }, i) => {
179
+ const source = at(this.fades, i);
180
+ source.fade = i === level ? fade : i === finer ? -fade : 0;
181
+ source.diameter = diameter;
182
+ source.tint = tintOf(i, Lod.debug);
183
+ if (object)
184
+ object.visible = i === level || (fade > 0 && i === finer);
185
+ });
186
+ }
187
+ /** The source's height on `camera`'s screen, and the levels as levelsToDraw reads them there. */
188
+ measure(camera, shadow) {
189
+ const screen = screenOf(camera, this.loads.heightOf(camera, shadow));
190
+ const height = screenHeight(this.sphere, this.matrixWorld, screen) * Lod.quality;
191
+ return { height, levels: this.encoded.get(this.forceLevel, !screen.ortho) };
192
+ }
193
+ /**
194
+ * The index of the level that draws most of the Lod's pixels for `camera` from where it is, with the levels loaded
195
+ * now and no arrival under way (see `drawnLevel`); null while no level it could draw is loaded.
196
+ */
197
+ getLevel(camera) {
198
+ if (this.levels.length === 0)
199
+ return null;
200
+ const { height, levels } = this.measure(camera, inShadowMap(this));
201
+ return drawnLevel(levelsToDraw(height, levels, this.loads.loaded, this.loads.loaded, 1));
202
+ }
203
+ [WIND](padding) {
204
+ if (this.loads.started)
205
+ throw new Error("Lod: apply wind before the first render");
206
+ this.casterRadius += padding;
174
207
  }
175
208
  raycast(raycaster, intersects) {
176
- const source = this.entries[0];
177
- if (source?.object)
178
- raycaster.intersectObject(source.object, true, intersects);
209
+ const source = this.levels[0]?.object;
210
+ if (source)
211
+ raycaster.intersectObject(source, true, intersects);
179
212
  // Stop the raycaster from descending into the other levels.
180
213
  return false;
181
214
  }
182
215
  /**
183
- * Copies `source`'s levels into this empty Lod (it throws otherwise). The copies share
184
- * geometry, materials and textures with `source`, as three's clone does; the Lod
185
- * settings and each level's `maxPixels` come along.
216
+ * Copies `source`'s levels into this empty Lod (it throws otherwise). The copies share geometry, materials and
217
+ * textures with `source`, as three's clone does; the settings, LoadingManager, wind and each level's `maxPixels`
218
+ * come along.
186
219
  */
187
220
  copy(source) {
188
- if (this.entries.length > 0)
221
+ if (this.levels.length > 0)
189
222
  throw new Error("Lod.copy: copy into an empty Lod");
190
223
  super.copy(source, false);
191
- if (source.entries.length > 0)
192
- this.build(cloneLevels(source.entries));
224
+ const { loads, encoded } = this.build(source.inputs.map((input, i) => ({ ...input, maxPixels: at(source.levels, i).maxPixels })));
225
+ this.loads = loads;
226
+ this.encoded = encoded;
227
+ this.loads.item.given = source.loads.item.given;
193
228
  this.forceLevel = source.forceLevel;
194
229
  this.autoUpdate = source.autoUpdate;
195
230
  copyWind(source, this);
196
231
  return this;
197
232
  }
198
- /** Release drawables and templates only after every owner sharing their geometry, materials and textures has stopped drawing. */
233
+ clone() {
234
+ const clone = new Lod([], this.gpu).copy(this);
235
+ if (!sameClass(this, clone))
236
+ throw new Error("Lod.clone: a subclass must override clone");
237
+ return clone;
238
+ }
239
+ /**
240
+ * Release what the Lod made of its levels, once nothing it prepares or compiles still uses them. Objects you give or
241
+ * load are yours to dispose; LodLoader's are freed when the last Lod holding them is disposed (see `LodLevel.hold`).
242
+ */
199
243
  dispose() {
200
244
  if (this.disposed)
201
245
  return;
202
246
  this.disposed = true;
203
- unwatchContext(this);
204
- this.residency.dispose(() => {
205
- for (const { object } of this.entries)
247
+ super.dispose();
248
+ this.loads.dispose(() => {
249
+ for (const { object } of this.levels)
206
250
  if (object)
207
251
  disposeCopies(object);
208
252
  });
209
253
  }
210
254
  }
211
- /** Whether `level` holds a mesh that draws once Lod shows it: the level's own visibility is Lod's to switch, its descendants' are not. */
212
- function drawsMesh(level) {
213
- let found = isMesh(level);
214
- for (const child of level.children)
215
- child.traverseVisible((node) => {
216
- found ||= isMesh(node);
217
- });
255
+ /**
256
+ * What three's shadow pass may draw under `root`, itself included: its meshes, lines and points, cast if `castShadow`
257
+ * is set.
258
+ */
259
+ function shadowCasters(root) {
260
+ const found = [];
261
+ root.traverse((node) => {
262
+ if (isMesh(node) || isLine(node) || isPoints(node))
263
+ found.push(node);
264
+ });
218
265
  return found;
219
266
  }
220
267
  //# sourceMappingURL=lod.js.map
package/dist/lod.js.map CHANGED
@@ -1 +1 @@
1
- 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@@ -0,0 +1,6 @@
1
+ import { MeshoptDecoder } from "three/addons/libs/meshopt_decoder.module.js";
2
+ /**
3
+ * three's meshopt decoder, which decodes in two workers from the first use on: sources' glTF buffers and mesh caches.
4
+ * Where there are no workers, as in Node, it decodes on the calling thread. Process-wide, as three's own decoder is.
5
+ */
6
+ export declare function meshoptDecoder(): typeof MeshoptDecoder;
@@ -0,0 +1,19 @@
1
+ import { MeshoptDecoder } from "three/addons/libs/meshopt_decoder.module.js";
2
+ /**
3
+ * Whether the decoder's workers were started. useWorkers starts no second set, but each call rebuilds the workers'
4
+ * source (the whole decoder WASM as text) into a new Blob; decodes ask for the decoder often (codec/mesh.ts), so it
5
+ * is started once.
6
+ */
7
+ let workers = false;
8
+ /**
9
+ * three's meshopt decoder, which decodes in two workers from the first use on: sources' glTF buffers and mesh caches.
10
+ * Where there are no workers, as in Node, it decodes on the calling thread. Process-wide, as three's own decoder is.
11
+ */
12
+ export function meshoptDecoder() {
13
+ if (!workers && MeshoptDecoder.supported && typeof Worker !== "undefined") {
14
+ MeshoptDecoder.useWorkers(2);
15
+ workers = true;
16
+ }
17
+ return MeshoptDecoder;
18
+ }
19
+ //# sourceMappingURL=meshopt.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"meshopt.js","sourceRoot":"","sources":["../src/meshopt.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,6CAA6C,CAAC;AAE7E;;;;GAIG;AACH,IAAI,OAAO,GAAG,KAAK,CAAC;AAEpB;;;GAGG;AACH,MAAM,UAAU,cAAc;IAC5B,IAAI,CAAC,OAAO,IAAI,cAAc,CAAC,SAAS,IAAI,OAAO,MAAM,KAAK,WAAW,EAAE,CAAC;QAC1E,cAAc,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;QAC7B,OAAO,GAAG,IAAI,CAAC;IACjB,CAAC;IACD,OAAO,cAAc,CAAC;AACxB,CAAC"}
@@ -0,0 +1,14 @@
1
+ import { type Mesh } from "three/webgpu";
2
+ /** Per material of `mesh`, whether it alpha-tests a texture, so draws cards. */
3
+ export declare function cardMaterials(mesh: Mesh): boolean[];
4
+ /**
5
+ * About `ratio` of the cards (connected parts, touching where vertices share a position)
6
+ * of the triangles `indices`, spread evenly over them by meshopt's point simplifier on the
7
+ * cards' centres. Each picked card is enlarged about its centre, in `positions`, so the picked
8
+ * cards cover as much area as all did; a card larger than most grows only as far as a
9
+ * card of the median size does, or a long spray would reach far out of the crown, and no
10
+ * card grows past the bounds of all, which a level must stay inside.
11
+ * Edge collapse would instead shrink and warp each card, and so cut most of an
12
+ * alpha-tested texture (needles, leaves) away.
13
+ */
14
+ export declare function decimateCards(indices: Uint32Array, positions: Float32Array, ratio: number): Uint32Array;