@drawcall/lod 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (364) hide show
  1. package/README.md +8 -6
  2. package/dist/bake.d.ts +22 -0
  3. package/dist/bake.js +88 -0
  4. package/dist/bake.js.map +1 -0
  5. package/dist/baked/codec.d.ts +3 -6
  6. package/dist/baked/codec.js +48 -154
  7. package/dist/baked/codec.js.map +1 -1
  8. package/dist/baked/coverage.d.ts +6 -3
  9. package/dist/baked/coverage.js +6 -3
  10. package/dist/baked/coverage.js.map +1 -1
  11. package/dist/baked/fields.d.ts +9 -0
  12. package/dist/baked/fields.js +22 -0
  13. package/dist/baked/fields.js.map +1 -0
  14. package/dist/baked/index.d.ts +12 -6
  15. package/dist/baked/index.js +22 -20
  16. package/dist/baked/index.js.map +1 -1
  17. package/dist/baked/interior/faces.d.ts +4 -3
  18. package/dist/baked/interior/faces.js +13 -10
  19. package/dist/baked/interior/faces.js.map +1 -1
  20. package/dist/baked/interior/material.d.ts +7 -10
  21. package/dist/baked/interior/material.js +29 -36
  22. package/dist/baked/interior/material.js.map +1 -1
  23. package/dist/baked/interior/rooms.js +1 -1
  24. package/dist/baked/interior/rooms.js.map +1 -1
  25. package/dist/baked/low.js +5 -4
  26. package/dist/baked/low.js.map +1 -1
  27. package/dist/baked/raster.js +6 -6
  28. package/dist/baked/raster.js.map +1 -1
  29. package/dist/baked/textures.d.ts +17 -0
  30. package/dist/baked/textures.js +95 -0
  31. package/dist/baked/textures.js.map +1 -0
  32. package/dist/baked/transfer.js +19 -18
  33. package/dist/baked/transfer.js.map +1 -1
  34. package/dist/baked/unwrap.js +4 -3
  35. package/dist/baked/unwrap.js.map +1 -1
  36. package/dist/baked/xatlas.js.map +1 -1
  37. package/dist/codec/container.d.ts +8 -0
  38. package/dist/codec/container.js +63 -0
  39. package/dist/codec/container.js.map +1 -0
  40. package/dist/codec/mesh.d.ts +8 -0
  41. package/dist/{mesh/codec.js → codec/mesh.js} +80 -52
  42. package/dist/codec/mesh.js.map +1 -0
  43. package/dist/dispose.d.ts +7 -4
  44. package/dist/dispose.js +20 -22
  45. package/dist/dispose.js.map +1 -1
  46. package/dist/gpu.d.ts +39 -0
  47. package/dist/gpu.js +41 -0
  48. package/dist/gpu.js.map +1 -0
  49. package/dist/impostor/bake/atlas.d.ts +4 -4
  50. package/dist/impostor/bake/atlas.js +12 -12
  51. package/dist/impostor/bake/atlas.js.map +1 -1
  52. package/dist/impostor/bake/fit.d.ts +8 -0
  53. package/dist/impostor/bake/fit.js +28 -0
  54. package/dist/impostor/bake/fit.js.map +1 -0
  55. package/dist/impostor/bake/index.d.ts +22 -14
  56. package/dist/impostor/bake/index.js +41 -134
  57. package/dist/impostor/bake/index.js.map +1 -1
  58. package/dist/impostor/bake/materials.d.ts +3 -3
  59. package/dist/impostor/bake/materials.js +51 -13
  60. package/dist/impostor/bake/materials.js.map +1 -1
  61. package/dist/impostor/bake/sheet.d.ts +8 -0
  62. package/dist/impostor/bake/sheet.js +90 -0
  63. package/dist/impostor/bake/sheet.js.map +1 -0
  64. package/dist/impostor/bake/source.d.ts +2 -2
  65. package/dist/impostor/bake/source.js +8 -19
  66. package/dist/impostor/bake/source.js.map +1 -1
  67. package/dist/impostor/codec.d.ts +4 -5
  68. package/dist/impostor/codec.js +36 -109
  69. package/dist/impostor/codec.js.map +1 -1
  70. package/dist/impostor/impostor.d.ts +31 -7
  71. package/dist/impostor/impostor.js +21 -6
  72. package/dist/impostor/impostor.js.map +1 -1
  73. package/dist/impostor/ktx2/encode.d.ts +26 -0
  74. package/dist/impostor/ktx2/encode.js +117 -0
  75. package/dist/impostor/ktx2/encode.js.map +1 -0
  76. package/dist/impostor/ktx2/transcode.d.ts +3 -0
  77. package/dist/impostor/ktx2/transcode.js +99 -0
  78. package/dist/impostor/ktx2/transcode.js.map +1 -0
  79. package/dist/impostor/ktx2/uastc.d.ts +7 -0
  80. package/dist/impostor/ktx2/uastc.js +64 -0
  81. package/dist/impostor/ktx2/uastc.js.map +1 -0
  82. package/dist/impostor/ktx2/wasm/encoder.d.ts +4 -0
  83. package/dist/impostor/ktx2/wasm/encoder.js +10 -0
  84. package/dist/impostor/ktx2/wasm/encoder.js.map +1 -0
  85. package/dist/impostor/ktx2/wasm/transcoder.d.ts +3 -0
  86. package/dist/impostor/ktx2/wasm/transcoder.js +9 -0
  87. package/dist/impostor/ktx2/wasm/transcoder.js.map +1 -0
  88. package/dist/impostor/ktx2/worker.d.ts +1 -0
  89. package/dist/impostor/ktx2/worker.js +12 -0
  90. package/dist/impostor/ktx2/worker.js.map +1 -0
  91. package/dist/impostor/mesh/card.d.ts +3 -3
  92. package/dist/impostor/mesh/card.js +7 -7
  93. package/dist/impostor/mesh/card.js.map +1 -1
  94. package/dist/impostor/mesh/index.d.ts +5 -4
  95. package/dist/impostor/mesh/index.js +8 -9
  96. package/dist/impostor/mesh/index.js.map +1 -1
  97. package/dist/impostor/mesh/material.d.ts +18 -9
  98. package/dist/impostor/mesh/material.js +40 -27
  99. package/dist/impostor/mesh/material.js.map +1 -1
  100. package/dist/impostor/mesh/surface.d.ts +1 -1
  101. package/dist/impostor/mesh/surface.js +13 -9
  102. package/dist/impostor/mesh/surface.js.map +1 -1
  103. package/dist/impostor/mesh/textures.d.ts +3 -3
  104. package/dist/impostor/mesh/textures.js +24 -34
  105. package/dist/impostor/mesh/textures.js.map +1 -1
  106. package/dist/index.d.ts +15 -10
  107. package/dist/index.js +13 -8
  108. package/dist/index.js.map +1 -1
  109. package/dist/instanced/camera.d.ts +46 -0
  110. package/dist/instanced/camera.js +70 -0
  111. package/dist/instanced/camera.js.map +1 -0
  112. package/dist/instanced/chunk.d.ts +97 -0
  113. package/dist/instanced/chunk.js +156 -0
  114. package/dist/instanced/chunk.js.map +1 -0
  115. package/dist/instanced/chunks.d.ts +60 -0
  116. package/dist/instanced/chunks.js +208 -0
  117. package/dist/instanced/chunks.js.map +1 -0
  118. package/dist/instanced/cull.d.ts +28 -0
  119. package/dist/instanced/cull.js +22 -0
  120. package/dist/instanced/cull.js.map +1 -0
  121. package/dist/instanced/index.d.ts +96 -66
  122. package/dist/instanced/index.js +229 -288
  123. package/dist/instanced/index.js.map +1 -1
  124. package/dist/instanced/key.d.ts +19 -0
  125. package/dist/instanced/key.js +45 -0
  126. package/dist/instanced/key.js.map +1 -0
  127. package/dist/instanced/levels.d.ts +60 -0
  128. package/dist/instanced/levels.js +130 -0
  129. package/dist/instanced/levels.js.map +1 -0
  130. package/dist/instanced/lists.d.ts +70 -0
  131. package/dist/instanced/lists.js +133 -0
  132. package/dist/instanced/lists.js.map +1 -0
  133. package/dist/instanced/measure.d.ts +28 -0
  134. package/dist/instanced/measure.js +203 -0
  135. package/dist/instanced/measure.js.map +1 -0
  136. package/dist/instanced/meshes.d.ts +42 -51
  137. package/dist/instanced/meshes.js +158 -180
  138. package/dist/instanced/meshes.js.map +1 -1
  139. package/dist/instanced/mirror.d.ts +20 -0
  140. package/dist/instanced/mirror.js +37 -0
  141. package/dist/instanced/mirror.js.map +1 -0
  142. package/dist/instanced/pages/buffers.d.ts +37 -0
  143. package/dist/instanced/pages/buffers.js +15 -0
  144. package/dist/instanced/pages/buffers.js.map +1 -0
  145. package/dist/instanced/pages/chunk.d.ts +51 -0
  146. package/dist/instanced/pages/chunk.js +81 -0
  147. package/dist/instanced/pages/chunk.js.map +1 -0
  148. package/dist/instanced/pages/index.d.ts +74 -0
  149. package/dist/instanced/pages/index.js +269 -0
  150. package/dist/instanced/pages/index.js.map +1 -0
  151. package/dist/instanced/pages/passes.d.ts +21 -0
  152. package/dist/instanced/pages/passes.js +52 -0
  153. package/dist/instanced/pages/passes.js.map +1 -0
  154. package/dist/instanced/pages/slots.d.ts +11 -0
  155. package/dist/instanced/pages/slots.js +90 -0
  156. package/dist/instanced/pages/slots.js.map +1 -0
  157. package/dist/instanced/pages/workgroup.d.ts +14 -0
  158. package/dist/instanced/pages/workgroup.js +38 -0
  159. package/dist/instanced/pages/workgroup.js.map +1 -0
  160. package/dist/instanced/raycast.d.ts +13 -11
  161. package/dist/instanced/raycast.js +33 -40
  162. package/dist/instanced/raycast.js.map +1 -1
  163. package/dist/instanced/rows.d.ts +108 -0
  164. package/dist/instanced/rows.js +209 -0
  165. package/dist/instanced/rows.js.map +1 -0
  166. package/dist/instanced/shape.d.ts +25 -0
  167. package/dist/instanced/shape.js +51 -0
  168. package/dist/instanced/shape.js.map +1 -0
  169. package/dist/instanced/sort.d.ts +63 -0
  170. package/dist/instanced/sort.js +162 -0
  171. package/dist/instanced/sort.js.map +1 -0
  172. package/dist/instanced/update.d.ts +30 -0
  173. package/dist/instanced/update.js +207 -0
  174. package/dist/instanced/update.js.map +1 -0
  175. package/dist/levels/bounds.d.ts +21 -0
  176. package/dist/levels/bounds.js +42 -0
  177. package/dist/levels/bounds.js.map +1 -0
  178. package/dist/levels/cameras.d.ts +48 -0
  179. package/dist/levels/cameras.js +122 -0
  180. package/dist/levels/cameras.js.map +1 -0
  181. package/dist/levels/compile/contexts.d.ts +30 -0
  182. package/dist/levels/compile/contexts.js +18 -0
  183. package/dist/levels/compile/contexts.js.map +1 -0
  184. package/dist/levels/compile/index.d.ts +39 -0
  185. package/dist/levels/compile/index.js +185 -0
  186. package/dist/levels/compile/index.js.map +1 -0
  187. package/dist/levels/compile/pipelines.d.ts +26 -0
  188. package/dist/levels/compile/pipelines.js +177 -0
  189. package/dist/levels/compile/pipelines.js.map +1 -0
  190. package/dist/levels/compiles.d.ts +29 -0
  191. package/dist/levels/compiles.js +50 -0
  192. package/dist/levels/compiles.js.map +1 -0
  193. package/dist/levels/draw.d.ts +102 -0
  194. package/dist/levels/draw.js +401 -0
  195. package/dist/levels/draw.js.map +1 -0
  196. package/dist/levels/fade.d.ts +69 -0
  197. package/dist/levels/fade.js +150 -0
  198. package/dist/levels/fade.js.map +1 -0
  199. package/dist/levels/index.d.ts +99 -0
  200. package/dist/levels/index.js +155 -0
  201. package/dist/levels/index.js.map +1 -0
  202. package/dist/levels/item.d.ts +38 -0
  203. package/dist/levels/item.js +97 -0
  204. package/dist/levels/item.js.map +1 -0
  205. package/dist/levels/load.d.ts +31 -0
  206. package/dist/levels/load.js +142 -0
  207. package/dist/levels/load.js.map +1 -0
  208. package/dist/levels/manager.d.ts +159 -0
  209. package/dist/levels/manager.js +339 -0
  210. package/dist/levels/manager.js.map +1 -0
  211. package/dist/{material.js → levels/material.js} +4 -3
  212. package/dist/levels/material.js.map +1 -0
  213. package/dist/levels/renderer.d.ts +29 -0
  214. package/dist/levels/renderer.js +41 -0
  215. package/dist/levels/renderer.js.map +1 -0
  216. package/dist/levels/requests.d.ts +49 -0
  217. package/dist/levels/requests.js +95 -0
  218. package/dist/levels/requests.js.map +1 -0
  219. package/dist/levels/screen.d.ts +14 -0
  220. package/dist/levels/screen.js +21 -0
  221. package/dist/levels/screen.js.map +1 -0
  222. package/dist/levels/wait.d.ts +27 -0
  223. package/dist/levels/wait.js +61 -0
  224. package/dist/levels/wait.js.map +1 -0
  225. package/dist/loader/build.d.ts +10 -0
  226. package/dist/loader/build.js +28 -0
  227. package/dist/loader/build.js.map +1 -0
  228. package/dist/loader/cache.d.ts +6 -9
  229. package/dist/loader/cache.js +17 -24
  230. package/dist/loader/cache.js.map +1 -1
  231. package/dist/loader/context.d.ts +46 -0
  232. package/dist/loader/context.js +91 -0
  233. package/dist/loader/context.js.map +1 -0
  234. package/dist/loader/{provenance.d.ts → dependencies.d.ts} +5 -3
  235. package/dist/loader/{provenance.js → dependencies.js} +12 -4
  236. package/dist/loader/dependencies.js.map +1 -0
  237. package/dist/loader/index.d.ts +62 -0
  238. package/dist/loader/index.js +284 -0
  239. package/dist/loader/index.js.map +1 -0
  240. package/dist/loader/level.d.ts +41 -0
  241. package/dist/loader/level.js +140 -0
  242. package/dist/loader/level.js.map +1 -0
  243. package/dist/loader/request.d.ts +87 -0
  244. package/dist/loader/request.js +59 -0
  245. package/dist/loader/request.js.map +1 -0
  246. package/dist/loader/url.d.ts +5 -2
  247. package/dist/loader/url.js +10 -6
  248. package/dist/loader/url.js.map +1 -1
  249. package/dist/lod.d.ts +81 -40
  250. package/dist/lod.js +196 -149
  251. package/dist/lod.js.map +1 -1
  252. package/dist/meshopt.d.ts +6 -0
  253. package/dist/meshopt.js +19 -0
  254. package/dist/meshopt.js.map +1 -0
  255. package/dist/simplify/cards.d.ts +14 -0
  256. package/dist/simplify/cards.js +128 -0
  257. package/dist/simplify/cards.js.map +1 -0
  258. package/dist/{simplify.d.ts → simplify/index.d.ts} +7 -4
  259. package/dist/{simplify.js → simplify/index.js} +41 -23
  260. package/dist/simplify/index.js.map +1 -0
  261. package/dist/{bounds.d.ts → source/detail.d.ts} +4 -23
  262. package/dist/{bounds.js → source/detail.js} +19 -51
  263. package/dist/source/detail.js.map +1 -0
  264. package/dist/source/deviation.js +6 -6
  265. package/dist/source/deviation.js.map +1 -1
  266. package/dist/source/{shading.d.ts → evaluator.d.ts} +10 -10
  267. package/dist/source/{shading.js → evaluator.js} +5 -5
  268. package/dist/source/evaluator.js.map +1 -0
  269. package/dist/source/{trace.d.ts → raycaster.d.ts} +6 -6
  270. package/dist/source/{trace.js → raycaster.js} +8 -8
  271. package/dist/source/raycaster.js.map +1 -0
  272. package/dist/source/{texels.d.ts → sampler.d.ts} +1 -1
  273. package/dist/source/{texels.js → sampler.js} +3 -3
  274. package/dist/source/sampler.js.map +1 -0
  275. package/dist/source/source.d.ts +1 -1
  276. package/dist/source/source.js +1 -1
  277. package/dist/source/source.js.map +1 -1
  278. package/dist/source/surface.js +1 -1
  279. package/dist/source/surface.js.map +1 -1
  280. package/dist/task.d.ts +6 -0
  281. package/dist/{pause.js → task.js} +5 -5
  282. package/dist/task.js.map +1 -0
  283. package/dist/three.d.ts +13 -24
  284. package/dist/three.js +26 -53
  285. package/dist/three.js.map +1 -1
  286. package/dist/tsl.d.ts +8 -12
  287. package/dist/tsl.js +11 -39
  288. package/dist/tsl.js.map +1 -1
  289. package/dist/typegpu.d.ts +37 -0
  290. package/dist/typegpu.js +37 -0
  291. package/dist/typegpu.js.map +1 -0
  292. package/dist/wind/bounds.js +2 -2
  293. package/dist/wind/bounds.js.map +1 -1
  294. package/dist/wind/hooks.d.ts +7 -4
  295. package/dist/wind/hooks.js +5 -2
  296. package/dist/wind/hooks.js.map +1 -1
  297. package/dist/wind/index.d.ts +2 -2
  298. package/dist/wind/index.js +15 -15
  299. package/dist/wind/index.js.map +1 -1
  300. package/dist/wind/sway.d.ts +2 -0
  301. package/dist/wind/sway.js +4 -1
  302. package/dist/wind/sway.js.map +1 -1
  303. package/package.json +18 -8
  304. package/skills/lod/SKILL.md +108 -31
  305. package/dist/bounds.js.map +0 -1
  306. package/dist/compile.d.ts +0 -4
  307. package/dist/compile.js +0 -100
  308. package/dist/compile.js.map +0 -1
  309. package/dist/deferred.d.ts +0 -12
  310. package/dist/deferred.js +0 -27
  311. package/dist/deferred.js.map +0 -1
  312. package/dist/fade.d.ts +0 -36
  313. package/dist/fade.js +0 -112
  314. package/dist/fade.js.map +0 -1
  315. package/dist/instanced/args.d.ts +0 -20
  316. package/dist/instanced/args.js +0 -77
  317. package/dist/instanced/args.js.map +0 -1
  318. package/dist/instanced/blocks.d.ts +0 -66
  319. package/dist/instanced/blocks.js +0 -294
  320. package/dist/instanced/blocks.js.map +0 -1
  321. package/dist/instanced/dirty.d.ts +0 -15
  322. package/dist/instanced/dirty.js +0 -96
  323. package/dist/instanced/dirty.js.map +0 -1
  324. package/dist/instanced/parts.d.ts +0 -14
  325. package/dist/instanced/parts.js +0 -79
  326. package/dist/instanced/parts.js.map +0 -1
  327. package/dist/instanced/select.d.ts +0 -92
  328. package/dist/instanced/select.js +0 -315
  329. package/dist/instanced/select.js.map +0 -1
  330. package/dist/instanced/store.d.ts +0 -31
  331. package/dist/instanced/store.js +0 -96
  332. package/dist/instanced/store.js.map +0 -1
  333. package/dist/levels.d.ts +0 -95
  334. package/dist/levels.js +0 -171
  335. package/dist/levels.js.map +0 -1
  336. package/dist/loader/bundle.d.ts +0 -25
  337. package/dist/loader/bundle.js +0 -241
  338. package/dist/loader/bundle.js.map +0 -1
  339. package/dist/loader/provenance.js.map +0 -1
  340. package/dist/loader.d.ts +0 -55
  341. package/dist/loader.js +0 -239
  342. package/dist/loader.js.map +0 -1
  343. package/dist/material.js.map +0 -1
  344. package/dist/mesh/codec.d.ts +0 -4
  345. package/dist/mesh/codec.js.map +0 -1
  346. package/dist/pause.d.ts +0 -6
  347. package/dist/pause.js.map +0 -1
  348. package/dist/queue.d.ts +0 -2
  349. package/dist/queue.js +0 -33
  350. package/dist/queue.js.map +0 -1
  351. package/dist/renderer.d.ts +0 -21
  352. package/dist/renderer.js +0 -83
  353. package/dist/renderer.js.map +0 -1
  354. package/dist/residency.d.ts +0 -44
  355. package/dist/residency.js +0 -205
  356. package/dist/residency.js.map +0 -1
  357. package/dist/simplify.js.map +0 -1
  358. package/dist/source/shading.js.map +0 -1
  359. package/dist/source/texels.js.map +0 -1
  360. package/dist/source/trace.js.map +0 -1
  361. package/dist/view.d.ts +0 -45
  362. package/dist/view.js +0 -131
  363. package/dist/view.js.map +0 -1
  364. /package/dist/{material.d.ts → levels/material.d.ts} +0 -0
@@ -0,0 +1 @@
1
+ {"version":3,"file":"request.js","sourceRoot":"","sources":["../../src/loader/request.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,WAAW,EAAwB,MAAM,YAAY,CAAC;AAG/D,OAAO,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,UAAU,CAAC;AAE5D,0GAA0G;AAE1G;;;GAGG;AACH,MAAM,CAAC,MAAM,MAAM,GAAG,MAAM,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,KAAK,IAAI,IAAI,MAAM,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,KAAK,IAAI,CAAC;AA4CtF,MAAM,cAAc,GAA+B,CAAC,EAAE,IAAI,EAAE,UAAU,EAAE,CAAC,CAAC;AAK1E,iHAAiH;AACjH,MAAM,UAAU,SAAS,CAAC,OAAmB,EAAE,IAAY;IACzD,MAAM,KAAK,GAAG,OAAO,OAAO,KAAK,QAAQ,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC;IACvE,MAAM,GAAG,GAAG,aAAa,CAAC,KAAK,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;IAC3C,MAAM,MAAM,GAAG,eAAe,CAAC,KAAK,CAAC,MAAM,IAAI,cAAc,CAAC,CAAC;IAC/D,MAAM,IAAI,GAA2B,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC;IACrD,MAAM,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,QAAQ,EAAE,EAAE;QACjC,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO;YAAE,OAAO;QACnC,KAAK,MAAM,IAAI,IAAI,CAAC,KAAK,EAAE,UAAU,CAAU,EAAE,CAAC;YAChD,MAAM,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC;YAC1B,IAAI,KAAK,KAAK,SAAS;gBAAE,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,iBAAiB,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;QAC/F,CAAC;IACH,CAAC,CAAC,CAAC;IACH,OAAO,EAAE,GAAG,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC;AACzC,CAAC;AAED,0EAA0E;AAC1E,MAAM,UAAU,OAAO,CAAC,MAAkC,EAAE,KAAa;IACvE,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;IAChC,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO;QAAE,MAAM,IAAI,KAAK,CAAC,oBAAoB,KAAK,iBAAiB,CAAC,CAAC;IAClG,OAAO,KAAK,CAAC;AACf,CAAC;AAED,mGAAmG;AACnG,MAAM,CAAC,MAAM,SAAS,GAAG,CAAC,KAAa,EAAE,IAAwB,EAAE,EAAE,CAAC,aAAa,KAAK,IAAI,IAAI,EAAE,CAAC;AAEnG,6HAA6H;AAC7H,MAAM,UAAU,UAAU,CAAC,MAAc,EAAE,KAAa,EAAE,YAA+B,EAAE,OAAyB;IAClH,0GAA0G;IAC1G,MAAM,KAAK,GAAG,EAAE,MAAM,EAAE,QAAQ,EAAE,GAAG,EAAE,SAAS,CAAC,KAAK,EAAE,KAAK,CAAC,EAAE,QAAQ,EAAE,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,EAAE,CAAC;IACzG,OAAO,KAAK,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,EAAE,KAAK,EAAE,YAAY,EAAE,OAAO,CAAC,CAAC;AACpF,CAAC;AAED,mGAAmG;AACnG,MAAM,UAAU,UAAU,CAAC,MAAc,EAAE,YAA+B,EAAE,OAAyB;IACnG,OAAO,KAAK,CAAC,MAAM,EAAE,OAAO,EAAE,EAAE,MAAM,EAAE,QAAQ,EAAE,EAAE,YAAY,EAAE,OAAO,CAAC,CAAC;AAC7E,CAAC;AAED,SAAS,KAAK,CAAC,EAAE,OAAO,EAAU,EAAE,EAAqB,EAAE,KAA6B,EAAE,YAA+B,EAAE,OAAyB;IAClJ,IAAI,CAAC,OAAO;QAAE,OAAO,SAAS,CAAC;IAC/B,MAAM,IAAI,GAAG,CAAI,MAAmC,EAAqB,EAAE,CACzE,MAAM,CAAC,WAAW,CAChB,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,EAAE;QAC7C,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC;QAC3B,OAAO,KAAK,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,KAAK,CAAU,CAAC,CAAC;IAC7D,CAAC,CAAC,CACH,CAAC;IACJ,OAAO,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC,CAAC;AAC5E,CAAC;AAED,0EAA0E;AAC1E,MAAM,CAAC,KAAK,UAAU,MAAM,CAAC,KAA6B;IACxD,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC;AAC/C,CAAC"}
@@ -7,7 +7,10 @@ export declare function assetPath(url: string): {
7
7
  extension: string;
8
8
  };
9
9
  export declare function sourceRelativeURL(value: string, source: string): string;
10
- /** A same-origin path, as localURL leaves it: vitecache can resolve only these to project files. */
10
+ /**
11
+ * A same-origin path, as localURL leaves it, or a `file:` URL, as a `vite build` warmup sees public files: vitecache
12
+ * can resolve only these to project files.
13
+ */
11
14
  export declare const isLocal: (url: string) => boolean;
12
- /** Keep same-origin dependencies portable between development and deployment. */
15
+ /** Same-origin dependencies as paths, portable between development and deployment. */
13
16
  export declare function localURL(url: string): string;
@@ -1,12 +1,13 @@
1
1
  import { LoaderUtils } from "three/webgpu";
2
2
  const absolute = /^[a-z][a-z\d+.-]*:/i;
3
- const fallbackBase = "https://lod.invalid";
3
+ /** An origin no URL has, to parse paths with when there is no document to resolve them against. */
4
+ const placeholderOrigin = "https://lod.invalid";
4
5
  /** Resolve a relative asset path without changing absolute URLs or root-relative paths. */
5
6
  export function loaderPathURL(url, base) {
6
7
  return absolute.test(url) || url.startsWith("/") ? url : LoaderUtils.resolveURL(url, base);
7
8
  }
8
9
  export const urlPath = (url) => url.replace(/[?#].*$/s, "");
9
- export const urlQuery = (url) => new URL(url, fallbackBase).search;
10
+ export const urlQuery = (url) => new URL(url, placeholderOrigin).search;
10
11
  export function assetPath(url) {
11
12
  const path = urlPath(url);
12
13
  const extension = /\.(glb|gltf|glts)$/i.exec(path)?.[1]?.toLowerCase();
@@ -15,13 +16,16 @@ export function assetPath(url) {
15
16
  return { path, extension };
16
17
  }
17
18
  export function sourceRelativeURL(value, source) {
18
- const base = new URL(source, typeof document === "undefined" ? fallbackBase : document.baseURI);
19
+ const base = new URL(source, typeof document === "undefined" ? placeholderOrigin : document.baseURI);
19
20
  const url = new URL(value, base);
20
21
  return url.origin === base.origin && !absolute.test(source) ? url.pathname + url.search + url.hash : url.href;
21
22
  }
22
- /** A same-origin path, as localURL leaves it: vitecache can resolve only these to project files. */
23
- export const isLocal = (url) => url.startsWith("/") && !url.startsWith("//");
24
- /** Keep same-origin dependencies portable between development and deployment. */
23
+ /**
24
+ * A same-origin path, as localURL leaves it, or a `file:` URL, as a `vite build` warmup sees public files: vitecache
25
+ * can resolve only these to project files.
26
+ */
27
+ export const isLocal = (url) => (url.startsWith("/") && !url.startsWith("//")) || url.startsWith("file:");
28
+ /** Same-origin dependencies as paths, portable between development and deployment. */
25
29
  export function localURL(url) {
26
30
  if (typeof location === "undefined" || !/^https?:/i.test(url))
27
31
  return url;
@@ -1 +1 @@
1
- {"version":3,"file":"url.js","sourceRoot":"","sources":["../../src/loader/url.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,cAAc,CAAC;AAE3C,MAAM,QAAQ,GAAG,qBAAqB,CAAC;AACvC,MAAM,YAAY,GAAG,qBAAqB,CAAC;AAE3C,2FAA2F;AAC3F,MAAM,UAAU,aAAa,CAAC,GAAW,EAAE,IAAY;IACrD,OAAO,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,WAAW,CAAC,UAAU,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;AAC7F,CAAC;AAED,MAAM,CAAC,MAAM,OAAO,GAAG,CAAC,GAAW,EAAU,EAAE,CAAC,GAAG,CAAC,OAAO,CAAC,UAAU,EAAE,EAAE,CAAC,CAAC;AAC5E,MAAM,CAAC,MAAM,QAAQ,GAAG,CAAC,GAAW,EAAU,EAAE,CAAC,IAAI,GAAG,CAAC,GAAG,EAAE,YAAY,CAAC,CAAC,MAAM,CAAC;AAEnF,MAAM,UAAU,SAAS,CAAC,GAAW;IACnC,MAAM,IAAI,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC;IAC1B,MAAM,SAAS,GAAG,qBAAqB,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,CAAC;IACvE,IAAI,CAAC,SAAS;QAAE,MAAM,IAAI,KAAK,CAAC,2BAA2B,GAAG,yCAAyC,CAAC,CAAC;IACzG,OAAO,EAAE,IAAI,EAAE,SAAS,EAAE,CAAC;AAC7B,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,KAAa,EAAE,MAAc;IAC7D,MAAM,IAAI,GAAG,IAAI,GAAG,CAAC,MAAM,EAAE,OAAO,QAAQ,KAAK,WAAW,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;IAChG,MAAM,GAAG,GAAG,IAAI,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IACjC,OAAO,GAAG,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,QAAQ,GAAG,GAAG,CAAC,MAAM,GAAG,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC;AAChH,CAAC;AAED,oGAAoG;AACpG,MAAM,CAAC,MAAM,OAAO,GAAG,CAAC,GAAW,EAAW,EAAE,CAAC,GAAG,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;AAE9F,iFAAiF;AACjF,MAAM,UAAU,QAAQ,CAAC,GAAW;IAClC,IAAI,OAAO,QAAQ,KAAK,WAAW,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC;QAAE,OAAO,GAAG,CAAC;IAC1E,MAAM,MAAM,GAAG,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC;IAC5B,OAAO,MAAM,CAAC,MAAM,KAAK,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,QAAQ,GAAG,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC;AACjG,CAAC"}
1
+ {"version":3,"file":"url.js","sourceRoot":"","sources":["../../src/loader/url.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,cAAc,CAAC;AAE3C,MAAM,QAAQ,GAAG,qBAAqB,CAAC;AACvC,mGAAmG;AACnG,MAAM,iBAAiB,GAAG,qBAAqB,CAAC;AAEhD,2FAA2F;AAC3F,MAAM,UAAU,aAAa,CAAC,GAAW,EAAE,IAAY;IACrD,OAAO,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,WAAW,CAAC,UAAU,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;AAC7F,CAAC;AAED,MAAM,CAAC,MAAM,OAAO,GAAG,CAAC,GAAW,EAAU,EAAE,CAAC,GAAG,CAAC,OAAO,CAAC,UAAU,EAAE,EAAE,CAAC,CAAC;AAC5E,MAAM,CAAC,MAAM,QAAQ,GAAG,CAAC,GAAW,EAAU,EAAE,CAAC,IAAI,GAAG,CAAC,GAAG,EAAE,iBAAiB,CAAC,CAAC,MAAM,CAAC;AAExF,MAAM,UAAU,SAAS,CAAC,GAAW;IACnC,MAAM,IAAI,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC;IAC1B,MAAM,SAAS,GAAG,qBAAqB,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,CAAC;IACvE,IAAI,CAAC,SAAS;QAAE,MAAM,IAAI,KAAK,CAAC,2BAA2B,GAAG,yCAAyC,CAAC,CAAC;IACzG,OAAO,EAAE,IAAI,EAAE,SAAS,EAAE,CAAC;AAC7B,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,KAAa,EAAE,MAAc;IAC7D,MAAM,IAAI,GAAG,IAAI,GAAG,CAAC,MAAM,EAAE,OAAO,QAAQ,KAAK,WAAW,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;IACrG,MAAM,GAAG,GAAG,IAAI,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IACjC,OAAO,GAAG,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,QAAQ,GAAG,GAAG,CAAC,MAAM,GAAG,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC;AAChH,CAAC;AAED;;;GAGG;AACH,MAAM,CAAC,MAAM,OAAO,GAAG,CAAC,GAAW,EAAW,EAAE,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,IAAI,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;AAE3H,sFAAsF;AACtF,MAAM,UAAU,QAAQ,CAAC,GAAW;IAClC,IAAI,OAAO,QAAQ,KAAK,WAAW,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC;QAAE,OAAO,GAAG,CAAC;IAC1E,MAAM,MAAM,GAAG,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC;IAC5B,OAAO,MAAM,CAAC,MAAM,KAAK,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,QAAQ,GAAG,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC;AACjG,CAAC"}
package/dist/lod.d.ts CHANGED
@@ -1,67 +1,108 @@
1
- import { Object3D, type Camera, type Intersection, type Raycaster } from "three/webgpu";
2
- import { type LevelsEventMap } from "./residency.js";
3
- import { type LevelView, type LodLevel } from "./levels.js";
4
- import { WIND_BOUNDS } from "./wind/hooks.js";
1
+ import { Object3D, type Camera, type Intersection, type LoadingManager, type Raycaster } from "three/webgpu";
2
+ import type { LodGpu } from "./gpu.js";
3
+ import { type LodLevel, type ThresholdedLevel } from "./levels/index.js";
4
+ import { type LodEventMap } from "./levels/manager.js";
5
+ import { WIND } from "./wind/hooks.js";
6
+ export interface LodOptions {
7
+ /**
8
+ * Gets an item while levels a camera needs load, compile or fade in, ended once they are complete. Without one, a
9
+ * Lod nested in another's level reports to that one's, any other to three's `DefaultLoadingManager`. Wait for a
10
+ * quiet frame, one in which no item started or ended, rendering (or compiling) the Scene that holds the Lod a frame
11
+ * apart meanwhile, to capture what a camera sees complete. A Lod its renderer rendered around for a frame without
12
+ * updating it ends its item, and its next update starts it again. Renders of other scenes in a separate task can end
13
+ * the item early, and the next update reopens it; a renderer that only compiles leaves a hidden Lod's item held.
14
+ */
15
+ manager?: LoadingManager;
16
+ }
5
17
  /**
6
- * One object's levels, switched by on-screen height with dithered transitions.
7
- * The renderer updates selection before shadows; each camera uses its last drawn
8
- * viewport height (1080 until known). Orthographic views switch without fading.
9
- * Shadows follow selection and omit casters smaller than a shadow texel.
18
+ * One object's levels, switched by on-screen height with dithered fades. three's renderer calls `update` with each
19
+ * camera before it draws, shadow maps' included; each camera measures at the height it draws at, measured in each
20
+ * render (outside one, the canvas's). Orthographic cameras switch without fading. Shadows follow what the camera draws
21
+ * and omit casters smaller than a shadow texel; levels cast into three's shadow maps, not into a light whose shadow
22
+ * map a custom shadow node replaces. Nothing draws until the coarsest level that draws something has loaded, which
23
+ * loads first; a deferred level loads when a camera first needs it, once that one has loaded, and meanwhile the
24
+ * nearest loaded coarser level draws in its place.
10
25
  *
11
- * Eager and deferred objects are cloned into this owner's space. A nested Lod selects
12
- * and fades its own levels. Lines, points and sprites draw without fading or reporting
13
- * viewport height. Raycasts hit the source only.
26
+ * Arriving levels' texture uploads are paced to about one uncompressed 2048² RGBA texture's bytes per frame. Levels
27
+ * are cloned into the Lod. A nested Lod switches and fades its own levels. Lines, points and sprites draw without
28
+ * fading. Raycasts hit the source only. A Lod draws with its LodGpu's renderer only.
14
29
  *
15
- * Build a new Lod after adding or moving meshes within a level: geometry is measured
16
- * and hooked at construction or arrival. Skinned meshes and ShaderMaterials are
17
- * refused; use static meshes with node materials or supported built-in materials.
30
+ * Build a new Lod after adding or moving meshes within a level: geometry is measured and hooked at construction or
31
+ * arrival. Skinned meshes and ShaderMaterials are refused; use static meshes with node materials or supported built-in
32
+ * materials.
18
33
  */
19
- export declare class Lod extends Object3D<LevelsEventMap> {
34
+ export declare class Lod extends Object3D<LodEventMap> {
35
+ private readonly gpu;
20
36
  /** Multiplies every measured height: below 1, cheaper levels take over sooner. */
21
37
  static quality: number;
22
38
  /** Tint every level by its index, to see which level draws where. */
23
39
  static debug: boolean;
24
- /**
25
- * Share of a level's range its fade spans: from `maxPixels × (1 - fade)` up to its
26
- * `maxPixels`, the finer level draws too.
27
- */
40
+ /** Share of a level's range its fade spans: from `maxPixels × (1 - fade)` up to its `maxPixels`, the finer level draws too. */
28
41
  static readonly fade = 0.1;
29
42
  readonly isLOD = true;
30
43
  /** Let the renderer call `update` with its camera every frame. */
31
44
  autoUpdate: boolean;
32
- /** Draw only this level, without fades. */
45
+ /** Draw only this level, without fades, once the coarsest level that draws something has loaded. */
33
46
  forceLevel: number | null;
34
- readonly levels: readonly LevelView[];
35
- private readonly entries;
36
- /** Per level, how its meshes draw. */
37
- private readonly draws;
38
- /** Bounding sphere of the source (see the constructor) in the Lod's own space. */
47
+ /** The levels, each `object` this Lod's own copy once there is one. Set `maxPixels` to move a switch. */
48
+ readonly levels: ThresholdedLevel[];
49
+ /** The levels as they were given, which a copy is made from. */
50
+ private inputs;
51
+ /** Per level, where its meshes' fade comes from. */
52
+ private readonly fades;
53
+ /** Per level, whether its object is a Lod, which fades its own levels. */
54
+ private readonly nested;
55
+ /**
56
+ * Per loaded level, what in it may cast (see `shadowCasters`): found when it is built or joins, read every shadow
57
+ * map.
58
+ */
59
+ private readonly casters;
60
+ /** The levels as levelsToDraw reads them. */
61
+ private encoded;
62
+ /** Bounding sphere of the source (see `measureLevels`) in the Lod's own space. */
39
63
  private sphere;
40
64
  private casterRadius;
65
+ private loads;
41
66
  private disposed;
42
- private readonly residency;
43
- get pending(): boolean;
44
- get error(): Error | undefined;
45
67
  /**
46
- * `levels[0]` is the source. Empty only as the target of `copy`. A source that draws
47
- * nothing (an empty Object3D, for detail another system draws) is measured by the
48
- * first level that draws something.
68
+ * `levels[0]` is the source. Empty only as the target of `copy`. A source that draws nothing (an empty Object3D, for
69
+ * detail another system draws) is measured by the first level that draws something. `gpu` is what it shares with
70
+ * every Lod drawing with its renderer.
49
71
  */
50
- constructor(levels?: readonly LodLevel[]);
72
+ constructor(levels: readonly LodLevel[], gpu: LodGpu, options?: LodOptions);
51
73
  private build;
52
- /** Fade the meshes under `node` by `draw` and learn the viewport height from them; an inner Lod fades its own. */
74
+ /** Fade the meshes under `node` by `fade`; an inner Lod fades its own. */
53
75
  private hook;
54
- [WIND_BOUNDS](padding: number): void;
55
- /** Pick and fade levels for `camera`; detail starts after a draw supplies its render context. */
76
+ /** A copy of `loaded`, level `index`'s object, parented hidden for world matrices and wind until it joins. */
77
+ private prepare;
78
+ get pending(): boolean;
79
+ get error(): Error | undefined;
80
+ /** Where the item of levels a camera misses goes (see `LodOptions.manager`). */
81
+ get manager(): LoadingManager;
82
+ set manager(manager: LoadingManager | undefined);
83
+ /** Switch and fade the levels for `camera`, and load those it needs. What fails is reported (see `error`): three is rendering. */
56
84
  update(camera: Camera): void;
57
- private install;
85
+ /** Show the levels for `camera`, a shadow map's when `shadow`. */
86
+ private show;
87
+ /** The source's height on `camera`'s screen, and the levels as levelsToDraw reads them there. */
88
+ private measure;
89
+ /**
90
+ * The index of the level that draws most of the Lod's pixels for `camera` from where it is, with the levels loaded
91
+ * now and no arrival under way (see `drawnLevel`); null while no level it could draw is loaded.
92
+ */
93
+ getLevel(camera: Camera): number | null;
94
+ [WIND](padding: number): void;
58
95
  raycast(raycaster: Raycaster, intersects: Intersection[]): boolean;
59
96
  /**
60
- * Copies `source`'s levels into this empty Lod (it throws otherwise). The copies share
61
- * geometry, materials and textures with `source`, as three's clone does; the Lod
62
- * settings and each level's `maxPixels` come along.
97
+ * Copies `source`'s levels into this empty Lod (it throws otherwise). The copies share geometry, materials and
98
+ * textures with `source`, as three's clone does; the settings, LoadingManager, wind and each level's `maxPixels`
99
+ * come along.
63
100
  */
64
101
  copy(source: Lod): this;
65
- /** Release drawables and templates only after every owner sharing their geometry, materials and textures has stopped drawing. */
102
+ clone(): this;
103
+ /**
104
+ * Release what the Lod made of its levels, once nothing it prepares or compiles still uses them. Objects you give or
105
+ * load are yours to dispose; LodLoader's are freed when the last Lod holding them is disposed (see `LodLevel.hold`).
106
+ */
66
107
  dispose(): void;
67
108
  }