@dra2020/baseclient 1.0.101 → 1.0.102
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- package/dist/baseclient.js +102 -43
- package/dist/baseclient.js.map +1 -1
- package/dist/poly/all.d.ts +1 -0
- package/dist/poly/featurecleanholes.d.ts +1 -0
- package/lib/poly/all.ts +1 -0
- package/lib/poly/featurecleanholes.ts +89 -0
- package/lib/poly/poly.ts +19 -50
- package/package.json +1 -1
package/dist/poly/all.d.ts
CHANGED
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@@ -0,0 +1 @@
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1
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+
export declare function featureCleanHoles(f: any): any;
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package/lib/poly/all.ts
CHANGED
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@@ -0,0 +1,89 @@
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1
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+
import { polyIntersects } from './union';
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2
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import { polyArea } from './poly';
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3
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+
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4
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function flattenMultiPoly(polys: any): any
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5
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{
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6
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let c: any[] = [];
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7
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polys.forEach((poly: any) => {
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8
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poly.forEach((ring: any) => {
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9
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c.push([ring]);
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10
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});
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11
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});
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12
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return c;
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13
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}
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14
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15
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// Handed a multipolygon that may not have been properly structured as outer rings and inner holes, fix it up.
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16
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// This is relatively expensive since we compute intersection areas to test for holes.
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17
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//
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18
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export function featureCleanHoles(f: any): any
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19
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{
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20
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if (!f
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21
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|| f.type !== 'Feature'
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22
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|| !f.geometry
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23
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|| f.geometry.type !== 'MultiPolygon'
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24
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|| !Array.isArray(f.geometry.coordinates))
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25
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return f;
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26
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27
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// Normalize to flattened polygon
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28
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f.geometry.coordinates = flattenMultiPoly(f.geometry.coordinates);
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29
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30
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let polys = f.geometry.coordinates;
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31
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let areas: number[] = polys.map(polyArea);
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32
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// Compute 'top triangle' of overlap grid, then reflect
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33
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let overlaps: boolean[][] = polys.map((p1: any, i: number) => {
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34
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return polys.map((p2: any, j: number) => { return j <= i ? false : polyIntersects(p1, p2) });
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35
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});
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36
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// Now reflect
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37
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let n = polys.length;
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38
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for (let i = 0; i < n-1; i++)
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39
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for (let j = i+1; j < n; j++)
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40
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overlaps[j][i] = overlaps[i][j];
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41
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42
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// The outer polygon is one that
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43
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// 1. Overlaps with this one
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44
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// 2. Has a larger area than this one
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45
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// 3. Has the smallest area of any that overlap
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46
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// 4. There are an odd number of polygons that satisfy 1 and 2. (This allows nesting of polygons inside holes.)
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47
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//
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48
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function findOuter(i: number): number
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49
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{
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let jOuter = -1;
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let aOuter = 0;
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let nOverlap = 0;
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for (let j = 0; j < n; j++)
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if (overlaps[i][j] && areas[j] > areas[i])
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{
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nOverlap++;
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if (jOuter < 0 || areas[j] < aOuter)
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{
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jOuter = j;
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61
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aOuter = areas[j];
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}
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}
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64
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return (nOverlap % 2) == 1 ? jOuter : -1;
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}
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66
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67
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// Walk through and match up holes with their containers
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68
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for (let i = 0; i < n; i++)
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69
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{
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70
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let j = findOuter(i);
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71
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if (j >= 0)
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72
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{
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polys[j].push(polys[i][0]);
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74
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polys[i] = [];
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75
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}
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76
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}
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77
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78
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// Delete outer shell of hole rings that were moved
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79
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f.geometry.coordinates = polys.filter((p: any[]) => p.length > 0);
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80
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// Degenerate multi-polygon
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if (f.geometry.coordinates.length == 1)
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{
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f.geometry.type = 'Polygon';
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85
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f.geometry.coordinates = f.geometry.coordinates[0];
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86
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}
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87
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88
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return f;
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89
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}
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package/lib/poly/poly.ts
CHANGED
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@@ -2,6 +2,8 @@ import * as Util from '../util/all';
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2
2
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3
3
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import * as PP from './polypack';
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4
4
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import { makeConvexHullGrahamScan } from './graham-scan';
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5
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import { polyIntersects } from './union';
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6
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import { featureCleanHoles } from './featurecleanholes';
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5
7
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6
8
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// For incremental poly interface
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7
9
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export interface TickOptions
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@@ -667,7 +669,7 @@ function closePoly(poly: any): any
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667
669
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return poly;
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668
670
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}
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669
671
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670
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-
function
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672
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function featureClose(f: any): void
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671
673
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{
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672
674
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let d = Util.depthof(f.geometry.coordinates);
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673
675
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if (d === 4) closePoly(f.geometry.coordinates);
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@@ -738,6 +740,16 @@ export function polyRingWindings(poly: any): Winding[]
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738
740
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return windings;
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739
741
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}
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740
742
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743
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+
function flattenMultiPoly(polys: any): any
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744
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{
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745
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let c: any[] = [];
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746
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polys.forEach((poly: any) => {
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747
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poly.forEach((ring: any) => {
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748
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c.push([ring]);
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749
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});
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750
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});
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751
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return c;
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752
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}
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741
753
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742
754
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// This mutates the passed in feature to ensure it is correctly wound
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743
755
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// For convenience, passed back the value provided.
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@@ -756,61 +768,18 @@ export function featureRewind(f: any, options?: RewindOptions): any
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756
768
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if (f.geometry.type !== 'Polygon' && f.geometry.type !== 'MultiPolygon') return canonicalPoint(f, options);
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757
769
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758
770
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// Make sure polygon is closed (first === last)
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759
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-
if (options.validateClose)
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771
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if (options.validateClose)
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772
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featureClose(f);
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760
773
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761
774
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// Check if multi-polygon is really polygon with holes
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762
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-
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763
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-
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764
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let windings = polyRingWindings(f);
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765
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if (options.validateHoles && d === 5 && windings.length > 1)
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766
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{
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767
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// First winding needs to be correct so we have a poly to add holes to
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768
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-
if (!misWound(windings[0]))
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769
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{
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770
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// Flatten everything out and then rebuild hole structure based on windings
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771
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let nHoles = 0; windings.forEach(w => { nHoles += w.iRing ? 1 : 0 });
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772
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-
if (nHoles)
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773
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{
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774
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let c: any[] = [];
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775
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f.geometry.coordinates.forEach((poly: any) => {
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776
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poly.forEach((ring: any) => {
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777
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c.push([ring]);
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778
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});
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779
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});
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780
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f.geometry.coordinates = c;
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781
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windings = polyRingWindings(f);
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782
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}
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783
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-
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784
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let polys = f.geometry.coordinates;
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785
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-
let iPoly = 0;
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786
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for (let iWinding = 0; iWinding < windings.length; iWinding++)
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787
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{
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788
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let good = !misWound(windings[iWinding]);
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789
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if (good)
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790
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iPoly = iWinding;
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791
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else
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792
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{
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793
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// If hole, add to previous poly
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794
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polys[iPoly].push(polys[iWinding][0]);
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795
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polys[iWinding] = null;
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796
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}
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797
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}
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798
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f.geometry.coordinates = polys.filter((p: any) => p != null);
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799
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}
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800
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-
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801
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// Degenerate multi-polygon
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802
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-
if (f.geometry.coordinates.length == 1)
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803
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{
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804
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f.geometry.type = 'Polygon';
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805
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f.geometry.coordinates = f.geometry.coordinates[0];
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806
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d = 4;
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807
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}
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808
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-
}
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775
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if (options.validateHoles)
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776
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featureCleanHoles(f);
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809
777
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810
778
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// OK, now go through each ring
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811
779
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let polys = f.geometry.coordinates;
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780
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let d = Util.depthof(f.geometry.coordinates);
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812
781
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if (d == 4) polys = [polys];
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813
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-
windings = polyRingWindings(f);
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782
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+
let windings = polyRingWindings(f);
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814
783
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windings.forEach((w: Winding) => {
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815
784
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let good = !misWound(w);
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816
785
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if (!good)
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