@dra2020/baseclient 1.0.101 → 1.0.102

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@@ -5938,6 +5938,7 @@ __exportStar(__webpack_require__(/*! ./selfintersect */ "./lib/poly/selfintersec
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  __exportStar(__webpack_require__(/*! ./shamos */ "./lib/poly/shamos.ts"), exports);
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  __exportStar(__webpack_require__(/*! ./pointinpoly */ "./lib/poly/pointinpoly.ts"), exports);
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  __exportStar(__webpack_require__(/*! ./mapto */ "./lib/poly/mapto.ts"), exports);
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+ __exportStar(__webpack_require__(/*! ./featurecleanholes */ "./lib/poly/featurecleanholes.ts"), exports);
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  /***/ }),
@@ -6241,6 +6242,91 @@ function polyDiameterFlat(poly) {
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  exports.polyDiameterFlat = polyDiameterFlat;
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+ /***/ }),
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+
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+ /***/ "./lib/poly/featurecleanholes.ts":
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+ /*!***************************************!*\
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+ !*** ./lib/poly/featurecleanholes.ts ***!
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+ \***************************************/
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+ /***/ ((__unused_webpack_module, exports, __webpack_require__) => {
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+
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+
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+ Object.defineProperty(exports, "__esModule", ({ value: true }));
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+ exports.featureCleanHoles = void 0;
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+ const union_1 = __webpack_require__(/*! ./union */ "./lib/poly/union.ts");
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+ const poly_1 = __webpack_require__(/*! ./poly */ "./lib/poly/poly.ts");
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+ function flattenMultiPoly(polys) {
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+ let c = [];
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+ polys.forEach((poly) => {
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+ poly.forEach((ring) => {
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+ c.push([ring]);
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+ });
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+ });
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+ return c;
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+ }
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+ // Handed a multipolygon that may not have been properly structured as outer rings and inner holes, fix it up.
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+ // This is relatively expensive since we compute intersection areas to test for holes.
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+ //
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+ function featureCleanHoles(f) {
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+ if (!f
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+ || f.type !== 'Feature'
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+ || !f.geometry
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+ || f.geometry.type !== 'MultiPolygon'
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+ || !Array.isArray(f.geometry.coordinates))
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+ return f;
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+ // Normalize to flattened polygon
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+ f.geometry.coordinates = flattenMultiPoly(f.geometry.coordinates);
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+ let polys = f.geometry.coordinates;
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+ let areas = polys.map(poly_1.polyArea);
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+ // Compute 'top triangle' of overlap grid, then reflect
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+ let overlaps = polys.map((p1, i) => {
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+ return polys.map((p2, j) => { return j <= i ? false : (0, union_1.polyIntersects)(p1, p2); });
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+ });
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+ // Now reflect
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+ let n = polys.length;
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+ for (let i = 0; i < n - 1; i++)
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+ for (let j = i + 1; j < n; j++)
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+ overlaps[j][i] = overlaps[i][j];
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+ // The outer polygon is one that
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+ // 1. Overlaps with this one
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+ // 2. Has a larger area than this one
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+ // 3. Has the smallest area of any that overlap
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+ // 4. There are an odd number of polygons that satisfy 1 and 2. (This allows nesting of polygons inside holes.)
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+ //
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+ function findOuter(i) {
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+ let jOuter = -1;
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+ let aOuter = 0;
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+ let nOverlap = 0;
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+ for (let j = 0; j < n; j++)
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+ if (overlaps[i][j] && areas[j] > areas[i]) {
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+ nOverlap++;
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+ if (jOuter < 0 || areas[j] < aOuter) {
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+ jOuter = j;
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+ aOuter = areas[j];
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+ }
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+ }
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+ return (nOverlap % 2) == 1 ? jOuter : -1;
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+ }
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+ // Walk through and match up holes with their containers
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+ for (let i = 0; i < n; i++) {
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+ let j = findOuter(i);
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+ if (j >= 0) {
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+ polys[j].push(polys[i][0]);
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+ polys[i] = [];
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+ }
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+ }
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+ // Delete outer shell of hole rings that were moved
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+ f.geometry.coordinates = polys.filter((p) => p.length > 0);
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+ // Degenerate multi-polygon
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+ if (f.geometry.coordinates.length == 1) {
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+ f.geometry.type = 'Polygon';
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+ f.geometry.coordinates = f.geometry.coordinates[0];
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+ }
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+ return f;
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+ }
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+ exports.featureCleanHoles = featureCleanHoles;
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+
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+
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  /***/ }),
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  /***/ "./lib/poly/graham-scan.ts":
@@ -7233,6 +7319,7 @@ exports.polyBadCoordinates = exports.polyRewindRings = exports.featureRewind = e
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  const Util = __importStar(__webpack_require__(/*! ../util/all */ "./lib/util/all.ts"));
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  const PP = __importStar(__webpack_require__(/*! ./polypack */ "./lib/poly/polypack.ts"));
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  const graham_scan_1 = __webpack_require__(/*! ./graham-scan */ "./lib/poly/graham-scan.ts");
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+ const featurecleanholes_1 = __webpack_require__(/*! ./featurecleanholes */ "./lib/poly/featurecleanholes.ts");
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  exports.DefaultTickOptions = { maxLeafCount: 256, maxDepth: 20, tickStep: 1 };
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  // Internal utilities
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  exports.EARTH_RADIUS = 6371000; // Radius of earth in meters
@@ -7749,7 +7836,7 @@ function closePoly(poly) {
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  poly.forEach(closeRing);
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  return poly;
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  }
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- function closeFeature(f) {
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+ function featureClose(f) {
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  let d = Util.depthof(f.geometry.coordinates);
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  if (d === 4)
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  closePoly(f.geometry.coordinates);
@@ -7793,6 +7880,15 @@ function polyRingWindings(poly) {
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  return windings;
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  }
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  exports.polyRingWindings = polyRingWindings;
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+ function flattenMultiPoly(polys) {
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+ let c = [];
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+ polys.forEach((poly) => {
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+ poly.forEach((ring) => {
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+ c.push([ring]);
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+ });
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+ });
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+ return c;
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+ }
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  // This mutates the passed in feature to ensure it is correctly wound
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  // For convenience, passed back the value provided.
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  //
@@ -7810,53 +7906,16 @@ function featureRewind(f, options) {
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  return canonicalPoint(f, options);
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  // Make sure polygon is closed (first === last)
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  if (options.validateClose)
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- closeFeature(f);
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+ featureClose(f);
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  // Check if multi-polygon is really polygon with holes
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- // Only applies to multi-polygons with no holes
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- let d = Util.depthof(f.geometry.coordinates);
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- let windings = polyRingWindings(f);
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- if (options.validateHoles && d === 5 && windings.length > 1) {
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- // First winding needs to be correct so we have a poly to add holes to
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- if (!misWound(windings[0])) {
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- // Flatten everything out and then rebuild hole structure based on windings
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- let nHoles = 0;
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- windings.forEach(w => { nHoles += w.iRing ? 1 : 0; });
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- if (nHoles) {
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- let c = [];
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- f.geometry.coordinates.forEach((poly) => {
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- poly.forEach((ring) => {
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- c.push([ring]);
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- });
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- });
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- f.geometry.coordinates = c;
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- windings = polyRingWindings(f);
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- }
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- let polys = f.geometry.coordinates;
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- let iPoly = 0;
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- for (let iWinding = 0; iWinding < windings.length; iWinding++) {
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- let good = !misWound(windings[iWinding]);
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- if (good)
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- iPoly = iWinding;
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- else {
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- // If hole, add to previous poly
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- polys[iPoly].push(polys[iWinding][0]);
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- polys[iWinding] = null;
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- }
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- }
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- f.geometry.coordinates = polys.filter((p) => p != null);
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- }
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- // Degenerate multi-polygon
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- if (f.geometry.coordinates.length == 1) {
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- f.geometry.type = 'Polygon';
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- f.geometry.coordinates = f.geometry.coordinates[0];
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- d = 4;
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- }
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- }
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+ if (options.validateHoles)
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+ (0, featurecleanholes_1.featureCleanHoles)(f);
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  // OK, now go through each ring
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  let polys = f.geometry.coordinates;
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+ let d = Util.depthof(f.geometry.coordinates);
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  if (d == 4)
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  polys = [polys];
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- windings = polyRingWindings(f);
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+ let windings = polyRingWindings(f);
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  windings.forEach((w) => {
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  let good = !misWound(w);
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  if (!good) {