@docyrus/animaguru 0.6.0

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Files changed (198) hide show
  1. package/NOTICE.md +256 -0
  2. package/README.md +241 -0
  3. package/dist/animaguru.js +27338 -0
  4. package/package.json +37 -0
  5. package/skills/animaguru/SKILL.md +115 -0
  6. package/skills/animaguru-advertising/SKILL.md +25 -0
  7. package/skills/animaguru-advertising/references/brand-bumper.md +11 -0
  8. package/skills/animaguru-advertising/references/comparison.md +11 -0
  9. package/skills/animaguru-advertising/references/creator-testimonial.md +11 -0
  10. package/skills/animaguru-advertising/references/editorial-advertorial.md +11 -0
  11. package/skills/animaguru-advertising/references/game-reward.md +11 -0
  12. package/skills/animaguru-advertising/references/offer-promotion.md +11 -0
  13. package/skills/animaguru-advertising/references/product-launch.md +11 -0
  14. package/skills/animaguru-advertising/references/product-proof.md +11 -0
  15. package/skills/animaguru-analog-film-tape/SKILL.md +29 -0
  16. package/skills/animaguru-analog-film-tape/references/recipe.md +23 -0
  17. package/skills/animaguru-animated-data-visualization/SKILL.md +39 -0
  18. package/skills/animaguru-animated-data-visualization/references/data-contract.md +16 -0
  19. package/skills/animaguru-animated-data-visualization/references/variants.md +17 -0
  20. package/skills/animaguru-art-deco-motion/SKILL.md +29 -0
  21. package/skills/animaguru-art-deco-motion/references/recipe.md +22 -0
  22. package/skills/animaguru-ascii-crt/SKILL.md +29 -0
  23. package/skills/animaguru-ascii-crt/references/recipe.md +22 -0
  24. package/skills/animaguru-blueprint-drafting/SKILL.md +29 -0
  25. package/skills/animaguru-blueprint-drafting/references/recipe.md +22 -0
  26. package/skills/animaguru-cartoon-character-animation/SKILL.md +35 -0
  27. package/skills/animaguru-cartoon-character-animation/references/variants.md +17 -0
  28. package/skills/animaguru-cutout-animation/SKILL.md +33 -0
  29. package/skills/animaguru-cutout-animation/references/production-recipe.md +37 -0
  30. package/skills/animaguru-cutout-animation/references/variants.md +17 -0
  31. package/skills/animaguru-cutout-animation/references/visual-style.md +34 -0
  32. package/skills/animaguru-dark-tech-stage/SKILL.md +29 -0
  33. package/skills/animaguru-dark-tech-stage/references/recipe.md +23 -0
  34. package/skills/animaguru-diagram-formula-motion/SKILL.md +36 -0
  35. package/skills/animaguru-diagram-formula-motion/references/variants.md +17 -0
  36. package/skills/animaguru-engraved-relief-print/SKILL.md +29 -0
  37. package/skills/animaguru-engraved-relief-print/references/recipe.md +24 -0
  38. package/skills/animaguru-flat-vector-motion/SKILL.md +35 -0
  39. package/skills/animaguru-flat-vector-motion/references/variants.md +17 -0
  40. package/skills/animaguru-general-video/SKILL.md +20 -0
  41. package/skills/animaguru-general-video/references/ambient-loop.md +11 -0
  42. package/skills/animaguru-general-video/references/music-lyrics.md +11 -0
  43. package/skills/animaguru-general-video/references/short-film.md +11 -0
  44. package/skills/animaguru-general-video/references/titles-event.md +11 -0
  45. package/skills/animaguru-general-video/references/visual-essay.md +11 -0
  46. package/skills/animaguru-generative-light-signal/SKILL.md +29 -0
  47. package/skills/animaguru-generative-light-signal/references/recipe.md +23 -0
  48. package/skills/animaguru-glass-mosaic/SKILL.md +29 -0
  49. package/skills/animaguru-glass-mosaic/references/recipe.md +23 -0
  50. package/skills/animaguru-halftone-editorial/SKILL.md +29 -0
  51. package/skills/animaguru-halftone-editorial/references/recipe.md +23 -0
  52. package/skills/animaguru-holographic-scan/SKILL.md +29 -0
  53. package/skills/animaguru-holographic-scan/references/recipe.md +22 -0
  54. package/skills/animaguru-interface-motion/SKILL.md +36 -0
  55. package/skills/animaguru-interface-motion/references/screen-mapping.md +16 -0
  56. package/skills/animaguru-interface-motion/references/variants.md +17 -0
  57. package/skills/animaguru-isometric-worlds/SKILL.md +35 -0
  58. package/skills/animaguru-isometric-worlds/references/variants.md +17 -0
  59. package/skills/animaguru-kinetic-typography/SKILL.md +35 -0
  60. package/skills/animaguru-kinetic-typography/references/variants.md +17 -0
  61. package/skills/animaguru-miniature-diorama/SKILL.md +29 -0
  62. package/skills/animaguru-miniature-diorama/references/recipe.md +23 -0
  63. package/skills/animaguru-painterly-depth-animation/SKILL.md +35 -0
  64. package/skills/animaguru-painterly-depth-animation/references/variants.md +17 -0
  65. package/skills/animaguru-paper-popup/SKILL.md +29 -0
  66. package/skills/animaguru-paper-popup/references/recipe.md +22 -0
  67. package/skills/animaguru-photo-footage-editorial/SKILL.md +29 -0
  68. package/skills/animaguru-photo-footage-editorial/references/recipe.md +23 -0
  69. package/skills/animaguru-pixel-art-animation/SKILL.md +36 -0
  70. package/skills/animaguru-pixel-art-animation/references/variants.md +17 -0
  71. package/skills/animaguru-portal-zoom/SKILL.md +29 -0
  72. package/skills/animaguru-portal-zoom/references/recipe.md +21 -0
  73. package/skills/animaguru-risograph-print/SKILL.md +29 -0
  74. package/skills/animaguru-risograph-print/references/recipe.md +23 -0
  75. package/skills/animaguru-sand-drawing/SKILL.md +29 -0
  76. package/skills/animaguru-sand-drawing/references/recipe.md +21 -0
  77. package/skills/animaguru-shadow-theatre/SKILL.md +29 -0
  78. package/skills/animaguru-shadow-theatre/references/recipe.md +23 -0
  79. package/skills/animaguru-silkscreen-poster/SKILL.md +29 -0
  80. package/skills/animaguru-silkscreen-poster/references/recipe.md +22 -0
  81. package/skills/animaguru-stop-motion-objects/SKILL.md +29 -0
  82. package/skills/animaguru-stop-motion-objects/references/recipe.md +23 -0
  83. package/skills/animaguru-studio-product-reveal/SKILL.md +29 -0
  84. package/skills/animaguru-studio-product-reveal/references/recipe.md +23 -0
  85. package/skills/animaguru-video/SKILL.md +79 -0
  86. package/skills/animaguru-whiteboard-line-drawing/SKILL.md +34 -0
  87. package/skills/animaguru-whiteboard-line-drawing/references/variants.md +17 -0
  88. package/templates/video/AGENTS.md +34 -0
  89. package/templates/video/CLAUDE.md +19 -0
  90. package/templates/video/README.md +101 -0
  91. package/templates/video/VIDEO-STYLE-NOTICES.txt +54 -0
  92. package/templates/video/film.config.json +10 -0
  93. package/templates/video/gitignore +11 -0
  94. package/templates/video/index.html +14 -0
  95. package/templates/video/package.json +28 -0
  96. package/templates/video/public/brand/logo-mark.svg +5 -0
  97. package/templates/video/scripts/build.mjs +12 -0
  98. package/templates/video/scripts/export-html.mjs +12 -0
  99. package/templates/video/scripts/export-mp4.mjs +209 -0
  100. package/templates/video/scripts/html-export-plugin.mjs +35 -0
  101. package/templates/video/scripts/html-export.mjs +54 -0
  102. package/templates/video/scripts/install-example.mjs +32 -0
  103. package/templates/video/scripts/review-analysis.mjs +29 -0
  104. package/templates/video/scripts/review-audio.mjs +24 -0
  105. package/templates/video/scripts/review.mjs +37 -0
  106. package/templates/video/scripts/starter-film.sha256 +1 -0
  107. package/templates/video/shared/locales/en/export.json +10 -0
  108. package/templates/video/shared/locales/en/film.json +42 -0
  109. package/templates/video/shared/locales/en/player.json +31 -0
  110. package/templates/video/shared/locales/en/style-studies.json +168 -0
  111. package/templates/video/shared/locales/en/timeline.json +33 -0
  112. package/templates/video/src/assets.ts +4 -0
  113. package/templates/video/src/download.ts +27 -0
  114. package/templates/video/src/exporter.ts +70 -0
  115. package/templates/video/src/film-resources.ts +29 -0
  116. package/templates/video/src/film.ts +132 -0
  117. package/templates/video/src/main.ts +219 -0
  118. package/templates/video/src/resource-timeline.ts +193 -0
  119. package/templates/video/src/review.ts +50 -0
  120. package/templates/video/src/studies/film.ts +26 -0
  121. package/templates/video/src/studies/media.ts +46 -0
  122. package/templates/video/src/studies/model.ts +60 -0
  123. package/templates/video/src/studies/pixi-renderer.ts +121 -0
  124. package/templates/video/src/studies/scenes.ts +410 -0
  125. package/templates/video/src/studies/timing.ts +53 -0
  126. package/templates/video/src/studies/variants.ts +39 -0
  127. package/templates/video/src/style.css +111 -0
  128. package/templates/video/src/timeline-model.ts +55 -0
  129. package/templates/video/style-source-provenance.json +11 -0
  130. package/templates/video/tsconfig.json +15 -0
  131. package/templates/video/vite.config.mjs +9 -0
  132. package/vendor/pixijs-skills/LICENSE +21 -0
  133. package/vendor/pixijs-skills/provenance.json +79 -0
  134. package/vendor/pixijs-skills/skills/pixijs/SKILL.md +66 -0
  135. package/vendor/pixijs-skills/skills/pixijs/references/index.md +136 -0
  136. package/vendor/pixijs-skills/skills/pixijs-accessibility/SKILL.md +224 -0
  137. package/vendor/pixijs-skills/skills/pixijs-application/SKILL.md +293 -0
  138. package/vendor/pixijs-skills/skills/pixijs-application/references/application-options.md +314 -0
  139. package/vendor/pixijs-skills/skills/pixijs-assets/SKILL.md +303 -0
  140. package/vendor/pixijs-skills/skills/pixijs-assets/references/background.md +137 -0
  141. package/vendor/pixijs-skills/skills/pixijs-assets/references/bundles.md +122 -0
  142. package/vendor/pixijs-skills/skills/pixijs-assets/references/caching.md +143 -0
  143. package/vendor/pixijs-skills/skills/pixijs-assets/references/compressed-textures.md +120 -0
  144. package/vendor/pixijs-skills/skills/pixijs-assets/references/fonts.md +205 -0
  145. package/vendor/pixijs-skills/skills/pixijs-assets/references/gif.md +171 -0
  146. package/vendor/pixijs-skills/skills/pixijs-assets/references/manifests.md +175 -0
  147. package/vendor/pixijs-skills/skills/pixijs-assets/references/progress.md +142 -0
  148. package/vendor/pixijs-skills/skills/pixijs-assets/references/resolution.md +142 -0
  149. package/vendor/pixijs-skills/skills/pixijs-assets/references/spritesheet.md +119 -0
  150. package/vendor/pixijs-skills/skills/pixijs-assets/references/svg.md +132 -0
  151. package/vendor/pixijs-skills/skills/pixijs-assets/references/video.md +158 -0
  152. package/vendor/pixijs-skills/skills/pixijs-blend-modes/SKILL.md +215 -0
  153. package/vendor/pixijs-skills/skills/pixijs-color/SKILL.md +299 -0
  154. package/vendor/pixijs-skills/skills/pixijs-core-concepts/SKILL.md +132 -0
  155. package/vendor/pixijs-skills/skills/pixijs-core-concepts/references/render-loop.md +216 -0
  156. package/vendor/pixijs-skills/skills/pixijs-core-concepts/references/renderers.md +287 -0
  157. package/vendor/pixijs-skills/skills/pixijs-create/SKILL.md +276 -0
  158. package/vendor/pixijs-skills/skills/pixijs-custom-rendering/SKILL.md +405 -0
  159. package/vendor/pixijs-skills/skills/pixijs-custom-rendering/references/advanced-gpu.md +244 -0
  160. package/vendor/pixijs-skills/skills/pixijs-custom-rendering/references/uniform-types.md +94 -0
  161. package/vendor/pixijs-skills/skills/pixijs-environments/SKILL.md +243 -0
  162. package/vendor/pixijs-skills/skills/pixijs-events/SKILL.md +387 -0
  163. package/vendor/pixijs-skills/skills/pixijs-filters/SKILL.md +300 -0
  164. package/vendor/pixijs-skills/skills/pixijs-html-source/SKILL.md +228 -0
  165. package/vendor/pixijs-skills/skills/pixijs-math/SKILL.md +489 -0
  166. package/vendor/pixijs-skills/skills/pixijs-migration-v8/SKILL.md +415 -0
  167. package/vendor/pixijs-skills/skills/pixijs-performance/SKILL.md +489 -0
  168. package/vendor/pixijs-skills/skills/pixijs-scene-container/SKILL.md +345 -0
  169. package/vendor/pixijs-skills/skills/pixijs-scene-core-concepts/SKILL.md +243 -0
  170. package/vendor/pixijs-skills/skills/pixijs-scene-core-concepts/references/constructor-options.md +155 -0
  171. package/vendor/pixijs-skills/skills/pixijs-scene-core-concepts/references/container-hierarchy.md +232 -0
  172. package/vendor/pixijs-skills/skills/pixijs-scene-core-concepts/references/layers.md +145 -0
  173. package/vendor/pixijs-skills/skills/pixijs-scene-core-concepts/references/masking.md +129 -0
  174. package/vendor/pixijs-skills/skills/pixijs-scene-core-concepts/references/render-groups.md +140 -0
  175. package/vendor/pixijs-skills/skills/pixijs-scene-core-concepts/references/scene-management.md +169 -0
  176. package/vendor/pixijs-skills/skills/pixijs-scene-core-concepts/references/transforms.md +198 -0
  177. package/vendor/pixijs-skills/skills/pixijs-scene-dom-container/SKILL.md +193 -0
  178. package/vendor/pixijs-skills/skills/pixijs-scene-gif/SKILL.md +233 -0
  179. package/vendor/pixijs-skills/skills/pixijs-scene-graphics/SKILL.md +576 -0
  180. package/vendor/pixijs-skills/skills/pixijs-scene-mesh/SKILL.md +141 -0
  181. package/vendor/pixijs-skills/skills/pixijs-scene-mesh/references/mesh-perspective.md +189 -0
  182. package/vendor/pixijs-skills/skills/pixijs-scene-mesh/references/mesh-plane.md +159 -0
  183. package/vendor/pixijs-skills/skills/pixijs-scene-mesh/references/mesh-rope.md +176 -0
  184. package/vendor/pixijs-skills/skills/pixijs-scene-mesh/references/mesh-simple.md +144 -0
  185. package/vendor/pixijs-skills/skills/pixijs-scene-mesh/references/mesh.md +213 -0
  186. package/vendor/pixijs-skills/skills/pixijs-scene-particle-container/SKILL.md +323 -0
  187. package/vendor/pixijs-skills/skills/pixijs-scene-sprite/SKILL.md +120 -0
  188. package/vendor/pixijs-skills/skills/pixijs-scene-sprite/references/animated-sprite.md +262 -0
  189. package/vendor/pixijs-skills/skills/pixijs-scene-sprite/references/nineslice-sprite.md +202 -0
  190. package/vendor/pixijs-skills/skills/pixijs-scene-sprite/references/sprite.md +181 -0
  191. package/vendor/pixijs-skills/skills/pixijs-scene-sprite/references/tiling-sprite.md +216 -0
  192. package/vendor/pixijs-skills/skills/pixijs-scene-text/SKILL.md +136 -0
  193. package/vendor/pixijs-skills/skills/pixijs-scene-text/references/bitmap-text.md +232 -0
  194. package/vendor/pixijs-skills/skills/pixijs-scene-text/references/html-text.md +192 -0
  195. package/vendor/pixijs-skills/skills/pixijs-scene-text/references/split-bitmap-text.md +187 -0
  196. package/vendor/pixijs-skills/skills/pixijs-scene-text/references/split-text.md +168 -0
  197. package/vendor/pixijs-skills/skills/pixijs-scene-text/references/text.md +311 -0
  198. package/vendor/pixijs-skills/skills/pixijs-ticker/SKILL.md +292 -0
@@ -0,0 +1,292 @@
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+ ---
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+ name: pixijs-ticker
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+ description: "Use this skill when running per-frame logic or controlling the PixiJS v8 render loop. Covers Ticker.add/addOnce/remove, deltaTime vs deltaMS vs elapsedMS, UPDATE_PRIORITY ordering, maxFPS/minFPS capping, speed scaling, Ticker.shared vs new instances, per-object onRender hook, manual rendering. Triggers on: Ticker, UPDATE_PRIORITY, deltaTime, deltaMS, elapsedMS, onRender, app.ticker, maxFPS, minFPS, Ticker.shared."
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+ license: MIT
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+ ---
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+
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+ `app.ticker` runs registered callbacks every frame and drives `app.render()` at `UPDATE_PRIORITY.LOW`. Each callback receives the Ticker instance; read `deltaTime` as a frame-rate-independent multiplier (≈1.0 at 60fps) or `deltaMS` for real-time calculations.
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+
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+ ## Quick Start
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+
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+ ```ts
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+ app.ticker.add((ticker) => {
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+ sprite.rotation += 0.01 * ticker.deltaTime;
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+ sprite.x += (200 / 1000) * ticker.deltaMS;
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+ });
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+
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+ app.ticker.add(
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+ (ticker) => {
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+ updatePhysics(ticker.deltaMS);
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+ },
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+ undefined,
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+ UPDATE_PRIORITY.HIGH,
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+ );
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+
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+ app.ticker.maxFPS = 30;
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+ app.ticker.speed = 0.5;
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+
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+ sprite.onRender = () => {
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+ sprite.scale.x = Math.sin(performance.now() / 500);
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+ };
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+ ```
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+
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+ **Related skills:** `pixijs-application` (Application setup and sharedTicker option), `pixijs-performance` (frame rate optimization), `pixijs-migration-v8` (v7 ticker signature changes).
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+
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+ ## Core Patterns
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+
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+ ### Time units
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+
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+ The Ticker exposes three timing values, each for different use cases:
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+
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+ | Property | Type | Scaled by speed? | Capped by minFPS? | Use case |
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+ | ----------- | ----------------------------- | ---------------- | ----------------- | -------------------------------------------- |
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+ | `deltaTime` | dimensionless (~1.0 at 60fps) | yes | yes | Frame-rate-independent animation multipliers |
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+ | `deltaMS` | milliseconds | yes | yes | Time-based calculations (pixels/sec) |
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+ | `elapsedMS` | milliseconds | no | no | Raw measurement, profiling |
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+
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+ ```ts
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+ import { Application } from "pixi.js";
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+
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+ const app = new Application();
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+ await app.init({ width: 800, height: 600 });
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+
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+ app.ticker.add((ticker) => {
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+ // deltaTime: dimensionless scalar, ~1.0 at 60fps
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+ sprite.rotation += 0.1 * ticker.deltaTime;
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+
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+ // deltaMS: real milliseconds (speed-scaled, capped)
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+ sprite.x += (200 / 1000) * ticker.deltaMS; // 200 pixels per second
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+
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+ // elapsedMS: raw milliseconds (no scaling, no cap)
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+ console.log(`Raw frame time: ${ticker.elapsedMS}ms`);
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+ });
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+ ```
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+
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+ **Tension note:** `deltaTime` is not milliseconds. It is `deltaMS * Ticker.targetFPMS` where targetFPMS is 0.06 (i.e. 1/16.67). At exactly 60fps, deltaTime is 1.0. At 30fps, deltaTime is 2.0. This catches people who treat it as a time value.
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+
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+ ### Priority ordering and context binding
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+
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+ ```ts
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+ import { Application, UPDATE_PRIORITY } from "pixi.js";
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+
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+ const app = new Application();
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+ await app.init({ width: 800, height: 600 });
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+
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+ // INTERACTION (50) > HIGH (25) > NORMAL (0) > LOW (-25) > UTILITY (-50)
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+ // app.render() is registered at LOW by the TickerPlugin
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+
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+ app.ticker.add(
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+ (ticker) => {
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+ // Physics runs before normal-priority callbacks
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+ updatePhysics(ticker.deltaMS);
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+ },
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+ undefined,
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+ UPDATE_PRIORITY.HIGH,
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+ );
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+
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+ app.ticker.add((ticker) => {
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+ // Default priority (NORMAL = 0), runs after HIGH but before render
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+ updateAnimations(ticker.deltaTime);
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+ });
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+
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+ // Pass `this` as the second argument to preserve context on class methods
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+ class GameSystem {
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+ public speed = 5;
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+ public position = 0;
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+
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+ public update(ticker: Ticker): void {
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+ this.position += this.speed * ticker.deltaTime;
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+ }
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+ }
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+
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+ const system = new GameSystem();
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+ app.ticker.add(system.update, system);
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+ app.ticker.remove(system.update, system); // must match both fn and context
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+ ```
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+
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+ ### Frame rate capping
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+
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+ ```ts
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+ import { Ticker } from "pixi.js";
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+
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+ const ticker = new Ticker();
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+
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+ ticker.maxFPS = 30; // Cap at 30fps (skips frames to maintain interval)
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+ ticker.minFPS = 10; // Cap deltaTime so it never exceeds 10fps worth
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+
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+ // If maxFPS < minFPS, minFPS is lowered to match
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+ // If minFPS > maxFPS, maxFPS is raised to match
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+ ```
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+
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+ `maxFPS` skips update calls to enforce a ceiling. `minFPS` caps deltaTime/deltaMS so large frame drops don't produce enormous deltas (default minFPS is 10).
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+
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+ ### Per-object onRender hook
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+
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+ ```ts
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+ import { Sprite, Assets, Application } from "pixi.js";
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+
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+ const app = new Application();
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+ await app.init({ width: 800, height: 600 });
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+
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+ const texture = await Assets.load("bunny.png");
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+ const sprite = new Sprite(texture);
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+ app.stage.addChild(sprite);
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+
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+ sprite.onRender = (renderer) => {
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+ sprite.rotation += 0.01;
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+ };
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+ ```
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+
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+ `onRender` is called during scene graph traversal, before GPU rendering. It is an alternative to a global ticker callback when logic is tied to a specific display object.
141
+
142
+ ### Ticker.shared, Ticker.system, and new Ticker
143
+
144
+ ```ts
145
+ import { Ticker, UPDATE_PRIORITY } from "pixi.js";
146
+
147
+ // Ticker.shared: singleton, autoStart=true, protected from destroy()
148
+ const shared = Ticker.shared;
149
+
150
+ // Ticker.system: separate instance used by engine background tasks,
151
+ // independent of the main scene ticker. It's a plain Ticker instance
152
+ // (autoStart=true, _protected=true) with no intrinsic priority; listeners
153
+ // are typically added at UTILITY priority by convention.
154
+ const system = Ticker.system;
155
+
156
+ // new Ticker(): custom instance, autoStart=false, you manage the lifecycle
157
+ const custom = new Ticker();
158
+ custom.autoStart = true; // start when first listener is added
159
+ custom.add((ticker) => {
160
+ console.log(ticker.deltaMS);
161
+ });
162
+
163
+ // One-shot callback that auto-removes after firing
164
+ custom.addOnce(() => console.log("fires once"), null, UPDATE_PRIORITY.NORMAL);
165
+
166
+ // When done:
167
+ custom.stop();
168
+ custom.destroy();
169
+ ```
170
+
171
+ `Application` creates its own Ticker by default. Set `sharedTicker: true` in `app.init()` to use `Ticker.shared` instead. `Ticker.shared` and `Ticker.system` are both `_protected` and will not actually be destroyed if you call `destroy()` on them. Read `ticker.FPS` for the measured frame rate and `ticker.count` for the current listener count.
172
+
173
+ ### App lifecycle and manual rendering
174
+
175
+ ```ts
176
+ import { Application } from "pixi.js";
177
+
178
+ const app = new Application();
179
+ await app.init({ autoStart: false });
180
+
181
+ // Pause and resume the built-in render loop at any time.
182
+ app.start();
183
+ app.stop();
184
+
185
+ // Or drive the loop yourself (headless, visibility-gated, fixed timestep, etc.)
186
+ function animate() {
187
+ app.ticker.update(); // fires registered callbacks
188
+ app.render(); // renders the stage
189
+ requestAnimationFrame(animate);
190
+ }
191
+ animate();
192
+ ```
193
+
194
+ `app.start()` and `app.stop()` are added by the `TickerPlugin` and map to `ticker.start()` / `ticker.stop()`. Use `autoStart: false` plus your own frame driver when you need to pause on tab blur, run a fixed-timestep loop, or render offscreen.
195
+
196
+ ### Speed scaling
197
+
198
+ ```ts
199
+ import { Application } from "pixi.js";
200
+
201
+ const app = new Application();
202
+ await app.init({ width: 800, height: 600 });
203
+
204
+ app.ticker.speed = 0.5; // Half speed (slow motion)
205
+ app.ticker.speed = 2.0; // Double speed
206
+
207
+ // speed affects deltaTime and deltaMS, but NOT elapsedMS
208
+ ```
209
+
210
+ ## Common Mistakes
211
+
212
+ ### [CRITICAL] Ticker callback expects delta as first argument
213
+
214
+ Wrong:
215
+
216
+ ```ts
217
+ app.ticker.add((dt) => {
218
+ bunny.rotation += dt;
219
+ });
220
+ ```
221
+
222
+ Correct:
223
+
224
+ ```ts
225
+ app.ticker.add((ticker) => {
226
+ bunny.rotation += ticker.deltaTime;
227
+ });
228
+ ```
229
+
230
+ v8 passes the Ticker instance as the callback argument, not a delta number. The v7 pattern `(dt) => ...` compiles but `dt` is the entire Ticker object, so arithmetic on it produces `NaN`.
231
+
232
+
233
+ ### [HIGH] Using updateTransform for per-frame logic
234
+
235
+ Wrong:
236
+
237
+ ```ts
238
+ class MySprite extends Sprite {
239
+ updateTransform() {
240
+ super.updateTransform();
241
+ this.rotation += 0.01;
242
+ }
243
+ }
244
+ ```
245
+
246
+ Correct:
247
+
248
+ ```ts
249
+ class MySprite extends Sprite {
250
+ constructor() {
251
+ super();
252
+ this.onRender = this._onRender.bind(this);
253
+ }
254
+ private _onRender() {
255
+ this.rotation += 0.01;
256
+ }
257
+ }
258
+ ```
259
+
260
+ `updateTransform` was removed in v8. Use the `onRender` callback for per-object per-frame logic.
261
+
262
+
263
+ ### [MEDIUM] Treating deltaTime as milliseconds
264
+
265
+ Wrong:
266
+
267
+ ```ts
268
+ app.ticker.add((ticker) => {
269
+ // Tries to move 100px/sec but deltaTime is ~1.0, not ~16.67
270
+ sprite.x += (100 * ticker.deltaTime) / 1000;
271
+ });
272
+ ```
273
+
274
+ Correct:
275
+
276
+ ```ts
277
+ app.ticker.add((ticker) => {
278
+ // Using deltaMS for time-based movement
279
+ sprite.x += (100 / 1000) * ticker.deltaMS;
280
+ // Or using deltaTime as a frame-rate multiplier
281
+ sprite.x += 1.5 * ticker.deltaTime;
282
+ });
283
+ ```
284
+
285
+ `deltaTime` is a dimensionless scalar (~1.0 at 60fps), not milliseconds. Use `deltaMS` for real time calculations. Use `deltaTime` as a simple multiplier when you want "per frame at 60fps" behavior.
286
+
287
+
288
+ ## API Reference
289
+
290
+ - [Ticker](https://pixijs.download/release/docs/ticker.Ticker.html.md)
291
+ - [TickerPlugin](https://pixijs.download/release/docs/app.TickerPlugin.html.md)
292
+ - [TickerPluginOptions](https://pixijs.download/release/docs/app.TickerPluginOptions.html.md)