@docyrus/animaguru 0.6.0

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Files changed (198) hide show
  1. package/NOTICE.md +256 -0
  2. package/README.md +241 -0
  3. package/dist/animaguru.js +27338 -0
  4. package/package.json +37 -0
  5. package/skills/animaguru/SKILL.md +115 -0
  6. package/skills/animaguru-advertising/SKILL.md +25 -0
  7. package/skills/animaguru-advertising/references/brand-bumper.md +11 -0
  8. package/skills/animaguru-advertising/references/comparison.md +11 -0
  9. package/skills/animaguru-advertising/references/creator-testimonial.md +11 -0
  10. package/skills/animaguru-advertising/references/editorial-advertorial.md +11 -0
  11. package/skills/animaguru-advertising/references/game-reward.md +11 -0
  12. package/skills/animaguru-advertising/references/offer-promotion.md +11 -0
  13. package/skills/animaguru-advertising/references/product-launch.md +11 -0
  14. package/skills/animaguru-advertising/references/product-proof.md +11 -0
  15. package/skills/animaguru-analog-film-tape/SKILL.md +29 -0
  16. package/skills/animaguru-analog-film-tape/references/recipe.md +23 -0
  17. package/skills/animaguru-animated-data-visualization/SKILL.md +39 -0
  18. package/skills/animaguru-animated-data-visualization/references/data-contract.md +16 -0
  19. package/skills/animaguru-animated-data-visualization/references/variants.md +17 -0
  20. package/skills/animaguru-art-deco-motion/SKILL.md +29 -0
  21. package/skills/animaguru-art-deco-motion/references/recipe.md +22 -0
  22. package/skills/animaguru-ascii-crt/SKILL.md +29 -0
  23. package/skills/animaguru-ascii-crt/references/recipe.md +22 -0
  24. package/skills/animaguru-blueprint-drafting/SKILL.md +29 -0
  25. package/skills/animaguru-blueprint-drafting/references/recipe.md +22 -0
  26. package/skills/animaguru-cartoon-character-animation/SKILL.md +35 -0
  27. package/skills/animaguru-cartoon-character-animation/references/variants.md +17 -0
  28. package/skills/animaguru-cutout-animation/SKILL.md +33 -0
  29. package/skills/animaguru-cutout-animation/references/production-recipe.md +37 -0
  30. package/skills/animaguru-cutout-animation/references/variants.md +17 -0
  31. package/skills/animaguru-cutout-animation/references/visual-style.md +34 -0
  32. package/skills/animaguru-dark-tech-stage/SKILL.md +29 -0
  33. package/skills/animaguru-dark-tech-stage/references/recipe.md +23 -0
  34. package/skills/animaguru-diagram-formula-motion/SKILL.md +36 -0
  35. package/skills/animaguru-diagram-formula-motion/references/variants.md +17 -0
  36. package/skills/animaguru-engraved-relief-print/SKILL.md +29 -0
  37. package/skills/animaguru-engraved-relief-print/references/recipe.md +24 -0
  38. package/skills/animaguru-flat-vector-motion/SKILL.md +35 -0
  39. package/skills/animaguru-flat-vector-motion/references/variants.md +17 -0
  40. package/skills/animaguru-general-video/SKILL.md +20 -0
  41. package/skills/animaguru-general-video/references/ambient-loop.md +11 -0
  42. package/skills/animaguru-general-video/references/music-lyrics.md +11 -0
  43. package/skills/animaguru-general-video/references/short-film.md +11 -0
  44. package/skills/animaguru-general-video/references/titles-event.md +11 -0
  45. package/skills/animaguru-general-video/references/visual-essay.md +11 -0
  46. package/skills/animaguru-generative-light-signal/SKILL.md +29 -0
  47. package/skills/animaguru-generative-light-signal/references/recipe.md +23 -0
  48. package/skills/animaguru-glass-mosaic/SKILL.md +29 -0
  49. package/skills/animaguru-glass-mosaic/references/recipe.md +23 -0
  50. package/skills/animaguru-halftone-editorial/SKILL.md +29 -0
  51. package/skills/animaguru-halftone-editorial/references/recipe.md +23 -0
  52. package/skills/animaguru-holographic-scan/SKILL.md +29 -0
  53. package/skills/animaguru-holographic-scan/references/recipe.md +22 -0
  54. package/skills/animaguru-interface-motion/SKILL.md +36 -0
  55. package/skills/animaguru-interface-motion/references/screen-mapping.md +16 -0
  56. package/skills/animaguru-interface-motion/references/variants.md +17 -0
  57. package/skills/animaguru-isometric-worlds/SKILL.md +35 -0
  58. package/skills/animaguru-isometric-worlds/references/variants.md +17 -0
  59. package/skills/animaguru-kinetic-typography/SKILL.md +35 -0
  60. package/skills/animaguru-kinetic-typography/references/variants.md +17 -0
  61. package/skills/animaguru-miniature-diorama/SKILL.md +29 -0
  62. package/skills/animaguru-miniature-diorama/references/recipe.md +23 -0
  63. package/skills/animaguru-painterly-depth-animation/SKILL.md +35 -0
  64. package/skills/animaguru-painterly-depth-animation/references/variants.md +17 -0
  65. package/skills/animaguru-paper-popup/SKILL.md +29 -0
  66. package/skills/animaguru-paper-popup/references/recipe.md +22 -0
  67. package/skills/animaguru-photo-footage-editorial/SKILL.md +29 -0
  68. package/skills/animaguru-photo-footage-editorial/references/recipe.md +23 -0
  69. package/skills/animaguru-pixel-art-animation/SKILL.md +36 -0
  70. package/skills/animaguru-pixel-art-animation/references/variants.md +17 -0
  71. package/skills/animaguru-portal-zoom/SKILL.md +29 -0
  72. package/skills/animaguru-portal-zoom/references/recipe.md +21 -0
  73. package/skills/animaguru-risograph-print/SKILL.md +29 -0
  74. package/skills/animaguru-risograph-print/references/recipe.md +23 -0
  75. package/skills/animaguru-sand-drawing/SKILL.md +29 -0
  76. package/skills/animaguru-sand-drawing/references/recipe.md +21 -0
  77. package/skills/animaguru-shadow-theatre/SKILL.md +29 -0
  78. package/skills/animaguru-shadow-theatre/references/recipe.md +23 -0
  79. package/skills/animaguru-silkscreen-poster/SKILL.md +29 -0
  80. package/skills/animaguru-silkscreen-poster/references/recipe.md +22 -0
  81. package/skills/animaguru-stop-motion-objects/SKILL.md +29 -0
  82. package/skills/animaguru-stop-motion-objects/references/recipe.md +23 -0
  83. package/skills/animaguru-studio-product-reveal/SKILL.md +29 -0
  84. package/skills/animaguru-studio-product-reveal/references/recipe.md +23 -0
  85. package/skills/animaguru-video/SKILL.md +79 -0
  86. package/skills/animaguru-whiteboard-line-drawing/SKILL.md +34 -0
  87. package/skills/animaguru-whiteboard-line-drawing/references/variants.md +17 -0
  88. package/templates/video/AGENTS.md +34 -0
  89. package/templates/video/CLAUDE.md +19 -0
  90. package/templates/video/README.md +101 -0
  91. package/templates/video/VIDEO-STYLE-NOTICES.txt +54 -0
  92. package/templates/video/film.config.json +10 -0
  93. package/templates/video/gitignore +11 -0
  94. package/templates/video/index.html +14 -0
  95. package/templates/video/package.json +28 -0
  96. package/templates/video/public/brand/logo-mark.svg +5 -0
  97. package/templates/video/scripts/build.mjs +12 -0
  98. package/templates/video/scripts/export-html.mjs +12 -0
  99. package/templates/video/scripts/export-mp4.mjs +209 -0
  100. package/templates/video/scripts/html-export-plugin.mjs +35 -0
  101. package/templates/video/scripts/html-export.mjs +54 -0
  102. package/templates/video/scripts/install-example.mjs +32 -0
  103. package/templates/video/scripts/review-analysis.mjs +29 -0
  104. package/templates/video/scripts/review-audio.mjs +24 -0
  105. package/templates/video/scripts/review.mjs +37 -0
  106. package/templates/video/scripts/starter-film.sha256 +1 -0
  107. package/templates/video/shared/locales/en/export.json +10 -0
  108. package/templates/video/shared/locales/en/film.json +42 -0
  109. package/templates/video/shared/locales/en/player.json +31 -0
  110. package/templates/video/shared/locales/en/style-studies.json +168 -0
  111. package/templates/video/shared/locales/en/timeline.json +33 -0
  112. package/templates/video/src/assets.ts +4 -0
  113. package/templates/video/src/download.ts +27 -0
  114. package/templates/video/src/exporter.ts +70 -0
  115. package/templates/video/src/film-resources.ts +29 -0
  116. package/templates/video/src/film.ts +132 -0
  117. package/templates/video/src/main.ts +219 -0
  118. package/templates/video/src/resource-timeline.ts +193 -0
  119. package/templates/video/src/review.ts +50 -0
  120. package/templates/video/src/studies/film.ts +26 -0
  121. package/templates/video/src/studies/media.ts +46 -0
  122. package/templates/video/src/studies/model.ts +60 -0
  123. package/templates/video/src/studies/pixi-renderer.ts +121 -0
  124. package/templates/video/src/studies/scenes.ts +410 -0
  125. package/templates/video/src/studies/timing.ts +53 -0
  126. package/templates/video/src/studies/variants.ts +39 -0
  127. package/templates/video/src/style.css +111 -0
  128. package/templates/video/src/timeline-model.ts +55 -0
  129. package/templates/video/style-source-provenance.json +11 -0
  130. package/templates/video/tsconfig.json +15 -0
  131. package/templates/video/vite.config.mjs +9 -0
  132. package/vendor/pixijs-skills/LICENSE +21 -0
  133. package/vendor/pixijs-skills/provenance.json +79 -0
  134. package/vendor/pixijs-skills/skills/pixijs/SKILL.md +66 -0
  135. package/vendor/pixijs-skills/skills/pixijs/references/index.md +136 -0
  136. package/vendor/pixijs-skills/skills/pixijs-accessibility/SKILL.md +224 -0
  137. package/vendor/pixijs-skills/skills/pixijs-application/SKILL.md +293 -0
  138. package/vendor/pixijs-skills/skills/pixijs-application/references/application-options.md +314 -0
  139. package/vendor/pixijs-skills/skills/pixijs-assets/SKILL.md +303 -0
  140. package/vendor/pixijs-skills/skills/pixijs-assets/references/background.md +137 -0
  141. package/vendor/pixijs-skills/skills/pixijs-assets/references/bundles.md +122 -0
  142. package/vendor/pixijs-skills/skills/pixijs-assets/references/caching.md +143 -0
  143. package/vendor/pixijs-skills/skills/pixijs-assets/references/compressed-textures.md +120 -0
  144. package/vendor/pixijs-skills/skills/pixijs-assets/references/fonts.md +205 -0
  145. package/vendor/pixijs-skills/skills/pixijs-assets/references/gif.md +171 -0
  146. package/vendor/pixijs-skills/skills/pixijs-assets/references/manifests.md +175 -0
  147. package/vendor/pixijs-skills/skills/pixijs-assets/references/progress.md +142 -0
  148. package/vendor/pixijs-skills/skills/pixijs-assets/references/resolution.md +142 -0
  149. package/vendor/pixijs-skills/skills/pixijs-assets/references/spritesheet.md +119 -0
  150. package/vendor/pixijs-skills/skills/pixijs-assets/references/svg.md +132 -0
  151. package/vendor/pixijs-skills/skills/pixijs-assets/references/video.md +158 -0
  152. package/vendor/pixijs-skills/skills/pixijs-blend-modes/SKILL.md +215 -0
  153. package/vendor/pixijs-skills/skills/pixijs-color/SKILL.md +299 -0
  154. package/vendor/pixijs-skills/skills/pixijs-core-concepts/SKILL.md +132 -0
  155. package/vendor/pixijs-skills/skills/pixijs-core-concepts/references/render-loop.md +216 -0
  156. package/vendor/pixijs-skills/skills/pixijs-core-concepts/references/renderers.md +287 -0
  157. package/vendor/pixijs-skills/skills/pixijs-create/SKILL.md +276 -0
  158. package/vendor/pixijs-skills/skills/pixijs-custom-rendering/SKILL.md +405 -0
  159. package/vendor/pixijs-skills/skills/pixijs-custom-rendering/references/advanced-gpu.md +244 -0
  160. package/vendor/pixijs-skills/skills/pixijs-custom-rendering/references/uniform-types.md +94 -0
  161. package/vendor/pixijs-skills/skills/pixijs-environments/SKILL.md +243 -0
  162. package/vendor/pixijs-skills/skills/pixijs-events/SKILL.md +387 -0
  163. package/vendor/pixijs-skills/skills/pixijs-filters/SKILL.md +300 -0
  164. package/vendor/pixijs-skills/skills/pixijs-html-source/SKILL.md +228 -0
  165. package/vendor/pixijs-skills/skills/pixijs-math/SKILL.md +489 -0
  166. package/vendor/pixijs-skills/skills/pixijs-migration-v8/SKILL.md +415 -0
  167. package/vendor/pixijs-skills/skills/pixijs-performance/SKILL.md +489 -0
  168. package/vendor/pixijs-skills/skills/pixijs-scene-container/SKILL.md +345 -0
  169. package/vendor/pixijs-skills/skills/pixijs-scene-core-concepts/SKILL.md +243 -0
  170. package/vendor/pixijs-skills/skills/pixijs-scene-core-concepts/references/constructor-options.md +155 -0
  171. package/vendor/pixijs-skills/skills/pixijs-scene-core-concepts/references/container-hierarchy.md +232 -0
  172. package/vendor/pixijs-skills/skills/pixijs-scene-core-concepts/references/layers.md +145 -0
  173. package/vendor/pixijs-skills/skills/pixijs-scene-core-concepts/references/masking.md +129 -0
  174. package/vendor/pixijs-skills/skills/pixijs-scene-core-concepts/references/render-groups.md +140 -0
  175. package/vendor/pixijs-skills/skills/pixijs-scene-core-concepts/references/scene-management.md +169 -0
  176. package/vendor/pixijs-skills/skills/pixijs-scene-core-concepts/references/transforms.md +198 -0
  177. package/vendor/pixijs-skills/skills/pixijs-scene-dom-container/SKILL.md +193 -0
  178. package/vendor/pixijs-skills/skills/pixijs-scene-gif/SKILL.md +233 -0
  179. package/vendor/pixijs-skills/skills/pixijs-scene-graphics/SKILL.md +576 -0
  180. package/vendor/pixijs-skills/skills/pixijs-scene-mesh/SKILL.md +141 -0
  181. package/vendor/pixijs-skills/skills/pixijs-scene-mesh/references/mesh-perspective.md +189 -0
  182. package/vendor/pixijs-skills/skills/pixijs-scene-mesh/references/mesh-plane.md +159 -0
  183. package/vendor/pixijs-skills/skills/pixijs-scene-mesh/references/mesh-rope.md +176 -0
  184. package/vendor/pixijs-skills/skills/pixijs-scene-mesh/references/mesh-simple.md +144 -0
  185. package/vendor/pixijs-skills/skills/pixijs-scene-mesh/references/mesh.md +213 -0
  186. package/vendor/pixijs-skills/skills/pixijs-scene-particle-container/SKILL.md +323 -0
  187. package/vendor/pixijs-skills/skills/pixijs-scene-sprite/SKILL.md +120 -0
  188. package/vendor/pixijs-skills/skills/pixijs-scene-sprite/references/animated-sprite.md +262 -0
  189. package/vendor/pixijs-skills/skills/pixijs-scene-sprite/references/nineslice-sprite.md +202 -0
  190. package/vendor/pixijs-skills/skills/pixijs-scene-sprite/references/sprite.md +181 -0
  191. package/vendor/pixijs-skills/skills/pixijs-scene-sprite/references/tiling-sprite.md +216 -0
  192. package/vendor/pixijs-skills/skills/pixijs-scene-text/SKILL.md +136 -0
  193. package/vendor/pixijs-skills/skills/pixijs-scene-text/references/bitmap-text.md +232 -0
  194. package/vendor/pixijs-skills/skills/pixijs-scene-text/references/html-text.md +192 -0
  195. package/vendor/pixijs-skills/skills/pixijs-scene-text/references/split-bitmap-text.md +187 -0
  196. package/vendor/pixijs-skills/skills/pixijs-scene-text/references/split-text.md +168 -0
  197. package/vendor/pixijs-skills/skills/pixijs-scene-text/references/text.md +311 -0
  198. package/vendor/pixijs-skills/skills/pixijs-ticker/SKILL.md +292 -0
@@ -0,0 +1,224 @@
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+ ---
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+ name: pixijs-accessibility
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+ description: "Use this skill when adding screen reader and keyboard navigation to PixiJS v8 apps. Covers AccessibilitySystem options (enabledByDefault, debug, activateOnTab, deactivateOnMouseMove), per-container accessibility properties, shadow DOM overlay, mobile touch-hook activation. Triggers on: accessibility, a11y, screen reader, ARIA, keyboard navigation, tab order, AccessibilitySystem, accessibleTitle, accessibleHint, tabIndex, accessibleChildren."
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+ license: MIT
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+ ---
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+
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+ Enable screen reader and keyboard navigation via PixiJS's AccessibilitySystem. The system creates an invisible shadow DOM overlay positioned over accessible containers so assistive technology can discover and activate them.
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+
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+ ## Quick Start
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+
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+ ```ts
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+ const button = new Sprite(await Assets.load("button.png"));
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+ button.accessible = true;
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+ button.accessibleTitle = "Play game";
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+ button.accessibleHint = "Starts a new game session";
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+ button.eventMode = "static";
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+ button.tabIndex = 0;
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+ app.stage.addChild(button);
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+
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+ app.renderer.accessibility.setAccessibilityEnabled(true);
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+
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+ button.on("pointertap", () => startGame());
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+ ```
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+
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+ **Related skills:** `pixijs-events` (pointer/tap handlers), `pixijs-scene-dom-container` (HTML elements on canvas), `pixijs-application` (init options).
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+
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+ **Key points:**
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+
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+ - By default the system activates only after the user presses Tab. Set `enabledByDefault: true` in Application init for immediate activation.
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+ - On mobile, the system creates a hidden touch hook; screen-reader focus activates accessibility for the whole session.
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+ - The AccessibilitySystem requires the main thread; it is not available in a Web Worker.
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+
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+ ## Core Patterns
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+
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+ ### Container accessible properties
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+
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+ ```ts
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+ import { Container, Sprite } from "pixi.js";
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+
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+ const container = new Container();
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+ container.accessible = true;
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+ container.accessibleTitle = "Navigation menu";
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+ container.accessibleHint = "Contains links to other pages";
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+ container.eventMode = "static"; // required for custom tabIndex to apply
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+ container.tabIndex = 0;
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+ container.accessibleType = "div"; // defaults to 'button'
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+
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+ const sprite = new Sprite();
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+ sprite.accessible = true;
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+ sprite.accessibleTitle = "Close dialog";
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+ sprite.accessibleText = "X"; // text content of the shadow div
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+ sprite.eventMode = "static";
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+ sprite.tabIndex = 1;
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+ ```
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+
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+ Available properties on any Container:
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+
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+ - `accessible` (boolean) - enables the accessible overlay div
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+ - `accessibleTitle` (string) - sets the `title` attribute on the shadow div
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+ - `accessibleHint` (string) - sets the `aria-label` attribute
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+ - `accessibleText` (string) - sets inner text content of the shadow div
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+ - `accessibleType` (string) - HTML tag for the shadow element, defaults to `'button'`
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+ - `tabIndex` (number) - tab order for keyboard navigation (only applied when `interactive` is true / `eventMode` is `'static'` or `'dynamic'`)
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+ - `accessibleChildren` (boolean, default `true`) - when `false`, prevents child containers from being accessible
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+ - `accessiblePointerEvents` (string) - CSS `pointer-events` value on the shadow div
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+
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+ ### Custom tab order
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+
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+ Give each accessible container a `tabIndex` to control the order assistive tech walks through them. Higher numbers come later; equal numbers fall back to scene-graph order.
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+
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+ ```ts
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+ menuButton.accessible = true;
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+ menuButton.eventMode = "static";
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+ menuButton.tabIndex = 1;
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+
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+ playButton.accessible = true;
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+ playButton.eventMode = "static";
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+ playButton.tabIndex = 2;
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+
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+ settingsButton.accessible = true;
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+ settingsButton.eventMode = "static";
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+ settingsButton.tabIndex = 3;
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+ ```
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+
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+ `tabIndex` is only forwarded to the shadow div when the container is `interactive` (`eventMode` is `'static'` or `'dynamic'`). Without that, the system clamps the div's tabIndex back to `0`, and the order you set is ignored.
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+
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+ ### Programmatic control
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+
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+ ```ts
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+ import { Application } from "pixi.js";
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+
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+ const app = new Application();
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+ await app.init({ width: 800, height: 600 });
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+
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+ // Enable accessibility at runtime
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+ app.renderer.accessibility.setAccessibilityEnabled(true);
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+
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+ // Check current state
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+ console.log(app.renderer.accessibility.isActive);
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+ console.log(app.renderer.accessibility.isMobileAccessibility);
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+
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+ // Full init options:
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+ await app.init({
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+ accessibilityOptions: {
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+ enabledByDefault: true, // activate immediately (default: false)
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+ debug: true, // makes overlay divs visible (default: false)
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+ activateOnTab: true, // Tab key activates system (default: true)
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+ deactivateOnMouseMove: false, // stay active when mouse moves (default: true)
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+ },
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+ });
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+ ```
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+
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+ The system can also be configured via static defaults before creating the Application:
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+
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+ ```ts
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+ import { AccessibilitySystem, Application } from "pixi.js";
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+
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+ AccessibilitySystem.defaultOptions.enabledByDefault = true;
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+ AccessibilitySystem.defaultOptions.deactivateOnMouseMove = false;
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+
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+ const app = new Application();
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+ await app.init();
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+ ```
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+
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+ ### Handling accessible interactions
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+
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+ ```ts
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+ import { Sprite } from "pixi.js";
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+
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+ const button = new Sprite();
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+ button.eventMode = "static";
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+ button.accessible = true;
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+ button.accessibleTitle = "Submit form";
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+ button.tabIndex = 0;
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+
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+ // Screen readers trigger click/tap events through the shadow DOM element
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+ button.on("pointertap", () => {
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+ submitForm();
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+ });
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+ ```
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+
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+ When accessibility is active and a user activates a shadow div (via Enter/Space key or screen reader action), the system dispatches `click`, `pointertap`, and `tap` FederatedEvents to the corresponding container. Focus on the shadow div dispatches `mouseover`, and focus-out dispatches `mouseout`. Both `eventMode` and `accessible` should be set for full keyboard + pointer support.
143
+
144
+ ## Common Mistakes
145
+
146
+ ### [MEDIUM] Expecting accessibility to be active without Tab key press
147
+
148
+ The AccessibilitySystem does not create its DOM overlay until the user presses Tab (or, on mobile, focuses the touch hook). If your application needs accessibility immediately:
149
+
150
+ ```ts
151
+ const app = new Application();
152
+ await app.init({
153
+ accessibilityOptions: {
154
+ enabledByDefault: true,
155
+ },
156
+ });
157
+ ```
158
+
159
+ Or at runtime:
160
+
161
+ ```ts
162
+ app.renderer.accessibility.setAccessibilityEnabled(true);
163
+ ```
164
+
165
+ Without one of these, automated accessibility testing tools will not find the overlay elements.
166
+
167
+
168
+ ### [MEDIUM] Setting accessible without accessibleTitle
169
+
170
+ Wrong:
171
+
172
+ ```ts
173
+ const sprite = new Sprite();
174
+ sprite.accessible = true;
175
+ // no title or hint set
176
+ ```
177
+
178
+ Correct:
179
+
180
+ ```ts
181
+ const sprite = new Sprite();
182
+ sprite.accessible = true;
183
+ sprite.accessibleTitle = "Play button";
184
+ sprite.accessibleHint = "Click to start the game";
185
+ ```
186
+
187
+ A container with `accessible = true` but no `accessibleTitle` or `accessibleHint` gets a fallback title of `"container {tabIndex}"`. Screen readers will announce this generic label with no useful context. Always provide at least `accessibleTitle`.
188
+
189
+
190
+ ### [MEDIUM] Accessibility deactivates when moving mouse
191
+
192
+ By default, `deactivateOnMouseMove` is `true`. Any mouse movement after Tab-activation will deactivate the overlay. This is by design (assumes keyboard-only users don't use a mouse), but it makes testing with a mouse frustrating.
193
+
194
+ ```ts
195
+ await app.init({
196
+ accessibilityOptions: {
197
+ deactivateOnMouseMove: false,
198
+ },
199
+ });
200
+ ```
201
+
202
+
203
+ ### [MEDIUM] Not importing accessibility extension in custom builds
204
+
205
+ When using `skipExtensionImports: true` for a custom build, the accessibility extension is not automatically registered. You must import it explicitly:
206
+
207
+ ```ts
208
+ import "pixi.js/accessibility";
209
+ import { Application } from "pixi.js";
210
+
211
+ const app = new Application();
212
+ await app.init({ skipExtensionImports: true });
213
+ ```
214
+
215
+ Without this import, `app.renderer.accessibility` will be undefined and no shadow DOM layer will be created.
216
+
217
+
218
+ ## API Reference
219
+
220
+ - [AccessibilitySystem](https://pixijs.download/release/docs/accessibility.AccessibilitySystem.html.md)
221
+ - [AccessibilitySystemOptions](https://pixijs.download/release/docs/accessibility.AccessibilitySystemOptions.html.md)
222
+ - [AccessibilityOptions](https://pixijs.download/release/docs/accessibility.AccessibilityOptions.html.md)
223
+ - [AccessibleOptions](https://pixijs.download/release/docs/accessibility.AccessibleOptions.html.md)
224
+ - [PointerEvents](https://pixijs.download/release/docs/accessibility.PointerEvents.html.md)
@@ -0,0 +1,293 @@
1
+ ---
2
+ name: pixijs-application
3
+ description: "Use this skill when creating and configuring a PixiJS v8 Application. Covers new Application() + async app.init() options (width, height, background, antialias, resolution, autoDensity, preference, resizeTo, autoStart, sharedTicker, canvas, useBackBuffer, powerPreference, eventFeatures, accessibilityOptions, gcActive, bezierSmoothness, webgl/webgpu/canvasOptions per-renderer overrides), app.stage/renderer/canvas/screen/domContainerRoot access, ResizePlugin, TickerPlugin, CullerPlugin (cullable, cullArea), custom ApplicationPlugin via ExtensionType.Application, start/stop lifecycle, and app.destroy() with releaseGlobalResources. Triggers on: Application, app.init, app.stage, app.renderer, app.canvas, app.screen, app.domContainerRoot, ApplicationOptions, ApplicationPlugin, ExtensionType.Application, resizeTo, sharedTicker, skipExtensionImports, preferWebGLVersion, preserveDrawingBuffer, cullable, CullerPlugin, app.start, app.stop, app.destroy, releaseGlobalResources."
4
+ license: MIT
5
+ ---
6
+
7
+ `Application` is the convenience wrapper that owns a renderer, a root `stage` Container, a canvas, and the Ticker/Resize plugins. In v8 the constructor takes no arguments; all configuration is passed to the async `app.init()` call which instantiates the renderer via `autoDetectRenderer`.
8
+
9
+ ## Quick Start
10
+
11
+ ```ts
12
+ import { Application } from "pixi.js";
13
+
14
+ const app = new Application();
15
+
16
+ await app.init({
17
+ resizeTo: window,
18
+ background: "#1099bb",
19
+ antialias: true,
20
+ preference: "webgl",
21
+ autoDensity: true,
22
+ resolution: window.devicePixelRatio,
23
+ });
24
+
25
+ document.body.appendChild(app.canvas);
26
+ ```
27
+
28
+ **Related skills:** `pixijs-core-concepts` (renderers, render pipeline), `pixijs-ticker` (render loop detail), `pixijs-scene-container` (working with `app.stage`), `pixijs-environments` (non-browser setups).
29
+
30
+ ## Core Patterns
31
+
32
+ ### Lifecycle: construct, init, render, destroy
33
+
34
+ ```ts
35
+ import { Application } from "pixi.js";
36
+
37
+ const app = new Application();
38
+
39
+ await app.init({ width: 800, height: 600 });
40
+ document.body.appendChild(app.canvas);
41
+
42
+ // ... run scene, ticker drives app.render() automatically ...
43
+
44
+ app.destroy(
45
+ { removeView: true, releaseGlobalResources: true },
46
+ { children: true, texture: true, textureSource: true },
47
+ );
48
+ ```
49
+
50
+ - `new Application()` allocates the instance but creates nothing. Options passed here are ignored with a v8 deprecation warning.
51
+ - `app.init(options)` is async. It builds the renderer, wires up plugins, and must complete before you can use `app.canvas`, `app.renderer`, or `app.screen`.
52
+ - The TickerPlugin calls `app.render()` every frame once init resolves (unless `autoStart: false`).
53
+ - `app.destroy(rendererDestroyOptions, stageDestroyOptions)` — the first argument forwards to `renderer.destroy()`. Pass `true` or `{ removeView: true }` to remove the canvas from the DOM. Add `releaseGlobalResources: true` to drain global pools (batches, texture caches) when tearing down and re-creating an app in the same tab; omitting it is the usual cause of flickering and stale textures after a re-init (see `pixijs-performance`).
54
+
55
+ ### Key init options
56
+
57
+ ```ts
58
+ await app.init({
59
+ width: 800,
60
+ height: 600,
61
+ background: 0x1099bb,
62
+ backgroundAlpha: 1,
63
+
64
+ antialias: true,
65
+ resolution: window.devicePixelRatio,
66
+ autoDensity: true,
67
+
68
+ preference: "webgpu",
69
+
70
+ autoStart: true,
71
+ sharedTicker: false,
72
+
73
+ resizeTo: window,
74
+
75
+ canvas: document.querySelector("#game-canvas") as HTMLCanvasElement,
76
+ });
77
+ ```
78
+
79
+ For every option — view/canvas, background, renderer preference (including the array form), ticker, resize, culler, events, accessibility, WebGL/WebGPU context flags, Graphics bezier smoothness, GC, and per-renderer overrides (`webgl` / `webgpu` / `canvasOptions`) — see [references/application-options.md](references/application-options.md).
80
+
81
+ ### Application properties
82
+
83
+ ```ts
84
+ app.stage; // root Container; add all display objects here
85
+ app.renderer; // the WebGL/WebGPU/Canvas renderer instance
86
+ app.canvas; // the HTMLCanvasElement (insert it into the DOM yourself)
87
+ app.screen; // Rectangle describing the visible area in CSS pixels
88
+ app.domContainerRoot; // HTMLDivElement that holds DOMContainer overlays
89
+ ```
90
+
91
+ `app.stage` is a plain `Container`. For scene graph detail (transforms, addChild, destroy) see `pixijs-scene-container`. For renderer-level operations (extract, generateTexture, custom systems) see `pixijs-core-concepts` and `pixijs-custom-rendering`. `app.domContainerRoot` is the `<div>` that the renderer uses to host `DOMContainer` overlays; append it next to `app.canvas` when you need DOM elements pinned to scene nodes (see `pixijs-scene-dom-container`).
92
+
93
+ ### ResizePlugin
94
+
95
+ Set `resizeTo` at init (or reassign `app.resizeTo` later) to have the plugin listen for the `resize` event and call `renderer.resize()` with the target element's client size. Combine with `autoDensity: true` and `resolution: window.devicePixelRatio` for high-DPI output.
96
+
97
+ ```ts
98
+ await app.init({ resizeTo: window });
99
+
100
+ app.resizeTo = document.querySelector("#game-container") as HTMLElement;
101
+
102
+ app.resize(); // immediate resize to the target's current size
103
+ app.queueResize(); // defer the resize to the next animation frame
104
+ app.cancelResize(); // drop a pending queueResize
105
+ ```
106
+
107
+ The plugin keeps the canvas matched to the target. `app.screen` and `app.canvas.width/height` update in response; read them after the resize to place UI.
108
+
109
+ - `app.resize()` — immediate synchronous resize.
110
+ - `app.queueResize()` — coalesces rapid calls by deferring to the next frame; internally used by the `window.resize` listener to avoid redundant work.
111
+ - `app.cancelResize()` — cancels a queued resize. Call this before tearing down your own layout code that triggered `queueResize`.
112
+
113
+ ### Ticker basics
114
+
115
+ The TickerPlugin creates `app.ticker` and registers `app.render()` on it at `UPDATE_PRIORITY.LOW`. Control the loop with `app.start()`/`app.stop()` and add callbacks with `app.ticker.add` / `app.ticker.addOnce`:
116
+
117
+ ```ts
118
+ app.ticker.add((ticker) => {
119
+ sprite.rotation += 0.01 * ticker.deltaTime;
120
+ });
121
+
122
+ app.ticker.addOnce(() => {
123
+ console.log("runs once on the next frame, then removes itself");
124
+ });
125
+
126
+ app.stop(); // pause the render loop (e.g. tab hidden)
127
+ app.start(); // resume
128
+ ```
129
+
130
+ The callback receives the `Ticker` instance; read `ticker.deltaTime` for a frame-rate-independent multiplier (~1.0 at 60fps), `ticker.deltaMS` for real milliseconds, or `ticker.FPS` for the current frame rate. See `pixijs-ticker` for priorities, FPS capping, `onRender`, shared vs private tickers, and the v8 callback signature change.
131
+
132
+ ### Manual render loop
133
+
134
+ ```ts
135
+ await app.init({ autoStart: false, width: 800, height: 600 });
136
+ document.body.appendChild(app.canvas);
137
+
138
+ function frame() {
139
+ updateScene();
140
+ app.render();
141
+ requestAnimationFrame(frame);
142
+ }
143
+ frame();
144
+ ```
145
+
146
+ `autoStart: false` prevents the TickerPlugin from starting the ticker automatically. Call `app.render()` yourself (or `app.renderer.render({ container: app.stage })` for the same effect). If you still want registered ticker callbacks to fire, call `app.ticker.update()` inside your loop before `app.render()`.
147
+
148
+ ### CullerPlugin (opt-in)
149
+
150
+ The CullerPlugin skips rendering containers that fall outside `app.renderer.screen`. It isn't registered by default; add it before creating your app:
151
+
152
+ ```ts
153
+ import {
154
+ Application,
155
+ Container,
156
+ Sprite,
157
+ extensions,
158
+ CullerPlugin,
159
+ Rectangle,
160
+ } from "pixi.js";
161
+
162
+ extensions.add(CullerPlugin);
163
+
164
+ const app = new Application();
165
+ await app.init({ width: 800, height: 600 });
166
+
167
+ const world = new Container();
168
+ world.cullable = true; // this container is culled when its bounds leave the screen
169
+ world.cullableChildren = true; // default; set `false` to skip recursing into children
170
+
171
+ const tile = Sprite.from("tile.png");
172
+ tile.cullable = true;
173
+ world.addChild(tile);
174
+ app.stage.addChild(world);
175
+ ```
176
+
177
+ Containers are not culled unless `cullable` is set. Override the default bounds check with `container.cullArea = new Rectangle(x, y, w, h)` when child bounds are expensive to compute. The plugin wraps `app.render()` so `Culler.shared.cull(app.stage, app.renderer.screen)` runs before every frame. See `pixijs-performance` for when culling pays off.
178
+
179
+ ### Custom Application plugins
180
+
181
+ Extend `Application` by registering a class with `static init`, `static destroy`, and `static extension = ExtensionType.Application`. Both methods are called with `this` bound to the Application instance, so `this.renderer` and `this.stage` are available.
182
+
183
+ ```ts
184
+ import {
185
+ Application,
186
+ ExtensionType,
187
+ extensions,
188
+ type ApplicationOptions,
189
+ } from "pixi.js";
190
+
191
+ class FpsOverlay {
192
+ public static extension = ExtensionType.Application;
193
+
194
+ public static init(this: Application, options: Partial<ApplicationOptions>) {
195
+ // runs inside app.init() after the renderer is created
196
+ // attach props/methods to `this` to expose them on the app
197
+ }
198
+
199
+ public static destroy(this: Application) {
200
+ // runs inside app.destroy() — tear down anything you attached
201
+ }
202
+ }
203
+
204
+ extensions.add(FpsOverlay);
205
+ ```
206
+
207
+ Plugins initialize in registration order and destroy in reverse. To add typed options for your plugin, extend `PixiMixins.ApplicationOptions`:
208
+
209
+ ```ts
210
+ declare global {
211
+ namespace PixiMixins {
212
+ interface ApplicationOptions {
213
+ fpsOverlay?: { visible?: boolean };
214
+ }
215
+ }
216
+ }
217
+
218
+ await app.init({ fpsOverlay: { visible: true } });
219
+ ```
220
+
221
+ The built-in `ResizePlugin`, `TickerPlugin`, and opt-in `CullerPlugin` all use this same contract. If you set `skipExtensionImports: true`, register the built-ins you need yourself (`extensions.add(ResizePlugin, TickerPlugin)`).
222
+
223
+ ## Common Mistakes
224
+
225
+ ### [CRITICAL] Passing options to the constructor
226
+
227
+ Wrong:
228
+
229
+ ```ts
230
+ const app = new Application({ width: 800, height: 600 });
231
+ document.body.appendChild(app.canvas);
232
+ ```
233
+
234
+ Correct:
235
+
236
+ ```ts
237
+ const app = new Application();
238
+ await app.init({ width: 800, height: 600 });
239
+ document.body.appendChild(app.canvas);
240
+ ```
241
+
242
+ In v8 the `Application` constructor takes no arguments. Options passed there are ignored and log a deprecation warning; the renderer is only created inside the async `init()` call.
243
+
244
+
245
+ ### [HIGH] Using app.view instead of app.canvas
246
+
247
+ Wrong:
248
+
249
+ ```ts
250
+ document.body.appendChild(app.view);
251
+ ```
252
+
253
+ Correct:
254
+
255
+ ```ts
256
+ document.body.appendChild(app.canvas);
257
+ ```
258
+
259
+ `app.view` was renamed to `app.canvas` in v8. The old getter still works but emits a deprecation warning.
260
+
261
+
262
+ ### [MEDIUM] Touching app.canvas or app.renderer before init resolves
263
+
264
+ Wrong:
265
+
266
+ ```ts
267
+ const app = new Application();
268
+ document.body.appendChild(app.canvas);
269
+ app.init({ width: 800, height: 600 });
270
+ ```
271
+
272
+ Correct:
273
+
274
+ ```ts
275
+ const app = new Application();
276
+ await app.init({ width: 800, height: 600 });
277
+ document.body.appendChild(app.canvas);
278
+ ```
279
+
280
+ `app.renderer`, `app.canvas`, and `app.screen` are only populated once the `init()` promise resolves. Accessing them earlier returns `undefined`.
281
+
282
+
283
+ ## API Reference
284
+
285
+ - [Application](https://pixijs.download/release/docs/app.Application.html.md)
286
+ - [ApplicationOptions](https://pixijs.download/release/docs/app.ApplicationOptions.html.md)
287
+ - [ApplicationPlugin](https://pixijs.download/release/docs/app.ApplicationPlugin.html.md)
288
+ - [ResizePlugin](https://pixijs.download/release/docs/app.ResizePlugin.html.md)
289
+ - [ResizePluginOptions](https://pixijs.download/release/docs/app.ResizePluginOptions.html.md)
290
+ - [TickerPlugin](https://pixijs.download/release/docs/app.TickerPlugin.html.md)
291
+ - [TickerPluginOptions](https://pixijs.download/release/docs/app.TickerPluginOptions.html.md)
292
+ - [CullerPlugin](https://pixijs.download/release/docs/app.CullerPlugin.html.md)
293
+ - [autoDetectRenderer](https://pixijs.download/release/docs/rendering.autoDetectRenderer.html.md)