@divinevoxel/vlox 0.0.75 → 0.0.77
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Builder/RayProvider.d.ts +6 -0
- package/Builder/Tools/Brush/BrushTool.d.ts +55 -0
- package/Builder/Tools/Brush/BrushTool.js +352 -0
- package/Builder/Tools/BuilderToolBase.d.ts +39 -0
- package/Builder/Tools/BuilderToolBase.js +42 -0
- package/Builder/Tools/Hand/HandTool.d.ts +24 -0
- package/Builder/Tools/Hand/HandTool.js +73 -0
- package/Builder/Tools/Path/PahtTool.d.ts +34 -0
- package/Builder/Tools/Path/PahtTool.js +128 -0
- package/Builder/Tools/Sculpt/SculptTool.d.ts +34 -0
- package/Builder/Tools/Sculpt/SculptTool.js +102 -0
- package/Builder/Tools/Shape/ShapeTool.d.ts +32 -0
- package/Builder/Tools/Shape/ShapeTool.js +78 -0
- package/Builder/Tools/Template/TemplateTool.d.ts +35 -0
- package/Builder/Tools/Template/TemplateTool.js +73 -0
- package/Builder/Tools/Wand/WandTool.d.ts +30 -0
- package/Builder/Tools/Wand/WandTool.js +90 -0
- package/Builder/Tools/Wrench/WrenchTool.d.ts +47 -0
- package/Builder/Tools/Wrench/WrenchTool.js +184 -0
- package/Builder/Util/FreeBoxSelection.d.ts +12 -0
- package/Builder/Util/FreeBoxSelection.js +21 -0
- package/Builder/Util/FreePointSelection.d.ts +14 -0
- package/Builder/Util/FreePointSelection.js +39 -0
- package/Builder/Util/SurfaceBoxSelection.d.ts +12 -0
- package/Builder/Util/SurfaceBoxSelection.js +25 -0
- package/Builder/VoxelBuildSpace.d.ts +73 -0
- package/Builder/VoxelBuildSpace.js +224 -0
- package/Builder/World/InitTasks.d.ts +1 -0
- package/Builder/World/InitTasks.js +129 -0
- package/Builder/World/VoxelBuildSpaceWorld.d.ts +4 -0
- package/Builder/World/VoxelBuildSpaceWorld.js +10 -0
- package/Contexts/Render/DivineVoxelEngineRender.d.ts +5 -5
- package/Contexts/World/DivineVoxelEngineWorld.d.ts +5 -5
- package/Mesher/Geomtry/Proto/ProtoMesh.d.ts +18 -0
- package/Mesher/Geomtry/Proto/ProtoMesh.js +73 -0
- package/Mesher/Geomtry/{VoxelMeshBuffers.d.ts → Proto/ProtoMeshBuffer.d.ts} +2 -2
- package/Mesher/Geomtry/{VoxelMeshBuffers.js → Proto/ProtoMeshBuffer.js} +2 -2
- package/Mesher/Geomtry/Shapes/Box.d.ts +2 -9
- package/Mesher/Geomtry/Shapes/Box.js +7 -12
- package/Mesher/Geomtry/Transform/TransformBox.js +5 -2
- package/Mesher/InitMesher.js +4 -4
- package/Mesher/InitTask.js +2 -2
- package/Mesher/Items/Base/CompactItemMesh.d.ts +3 -0
- package/Mesher/Items/Base/CompactItemMesh.js +20 -0
- package/Mesher/Items/Geomtry/ItemGeometryBuilder.d.ts +5 -0
- package/Mesher/Items/Geomtry/ItemGeometryBuilder.js +131 -0
- package/Mesher/Items/Geomtry/ItemMeshVertexStructCursor.d.ts +48 -0
- package/Mesher/Items/Geomtry/ItemMeshVertexStructCursor.js +114 -0
- package/Mesher/Items/MeshTexture.d.ts +1 -0
- package/Mesher/Items/MeshTexture.js +214 -0
- package/Mesher/Items/MeshTextureO.js +277 -0
- package/Mesher/Items/Models/ItemModelBuilder.d.ts +27 -0
- package/Mesher/Items/Models/ItemModelBuilder.js +64 -0
- package/Mesher/Types/ItemMesh.types.d.ts +5 -0
- package/Mesher/Types/ItemMesh.types.js +12 -0
- package/Mesher/Types/Mesher.types.d.ts +15 -9
- package/Mesher/Types/Mesher.types.js +14 -0
- package/Mesher/Types/VoxelMesh.types.js +7 -6
- package/Mesher/Voxels/Base/CompactTemplateMesh.d.ts +3 -0
- package/Mesher/{Functions/CompactVoxelMesh.js → Voxels/Base/CompactTemplateMesh.js} +4 -40
- package/Mesher/{Functions → Voxels/Base}/CompactVoxelSectionMesh.d.ts +2 -2
- package/Mesher/{Functions → Voxels}/Base/MeshSectionBase.d.ts +1 -1
- package/Mesher/{Functions → Voxels}/Base/MeshSectionBase.js +11 -7
- package/Mesher/{Geomtry → Voxels/Geomtry}/CompactedSectionVoxelMesh.d.ts +1 -1
- package/Mesher/{Geomtry → Voxels/Geomtry}/CompactedSectionVoxelMesh.js +1 -1
- package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelGeometryBuilder.d.ts +2 -2
- package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelGeometryBuilder.js +1 -1
- package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshBVHBuilder.d.ts +3 -3
- package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshBVHBuilder.js +2 -2
- package/Mesher/Voxels/MeshTemplate.d.ts +3 -0
- package/Mesher/Voxels/MeshTemplate.js +81 -0
- package/Mesher/{Functions → Voxels}/MeshVoxel.d.ts +1 -1
- package/Mesher/{Functions → Voxels}/MeshVoxel.js +6 -4
- package/Mesher/{Models → Voxels/Models}/Common/Calc/CalcConstants.d.ts +3 -3
- package/Mesher/{Models → Voxels/Models}/Common/Calc/CalcConstants.js +4 -4
- package/Mesher/{Models → Voxels/Models}/Common/Calc/FaceDataCalc.d.ts +1 -1
- package/Mesher/{Models → Voxels/Models}/Common/Calc/FaceDataCalc.js +2 -2
- package/Mesher/{Models → Voxels/Models}/Common/Faces/CullRulledFace.js +1 -1
- package/Mesher/{Models → Voxels/Models}/Common/Faces/ShadeRulelessFace.d.ts +1 -1
- package/Mesher/{Models → Voxels/Models}/Common/Faces/ShadeRulledFace.d.ts +1 -1
- package/Mesher/{Models → Voxels/Models}/Common/Faces/ShadeRulledFace.js +1 -1
- package/Mesher/{Models → Voxels/Models}/Common/GetTexture.d.ts +3 -3
- package/Mesher/{Models → Voxels/Models}/Nodes/Custom/Liquid/FlowGradient.d.ts +1 -1
- package/Mesher/{Models → Voxels/Models}/Nodes/Custom/Liquid/FlowGradient.js +1 -1
- package/Mesher/{Models → Voxels/Models}/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +3 -3
- package/Mesher/{Models → Voxels/Models}/Nodes/Custom/Liquid/LiquidGeomtryNode.js +14 -16
- package/Mesher/{Models → Voxels/Models}/Nodes/Default/QuadVoxelGeometryNode.d.ts +2 -2
- package/Mesher/{Models → Voxels/Models}/Nodes/Default/QuadVoxelGeometryNode.js +1 -1
- package/Mesher/{Models → Voxels/Models}/Nodes/Default/TriangleVoxelGeometryNode.d.ts +2 -2
- package/Mesher/{Models → Voxels/Models}/Nodes/Default/TriangleVoxelGeometryNode.js +1 -1
- package/Mesher/{Models → Voxels/Models}/Nodes/Types/QuadVoxelGometryNodeTypes.d.ts +2 -2
- package/Mesher/{Models → Voxels/Models}/Nodes/Types/TriangleVoxelGometryNodeTypes.d.ts +1 -1
- package/Mesher/{Models → Voxels/Models}/Nodes/VoxelGeometryConstructor.d.ts +2 -2
- package/Mesher/Voxels/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +24 -0
- package/Mesher/{Models → Voxels/Models}/Procedures/Default/ConsistentRotationTextureProcedure.js +2 -2
- package/Mesher/{Models → Voxels/Models}/Procedures/Default/OutlinedTextureProcedure.d.ts +4 -5
- package/Mesher/Voxels/Models/Procedures/Default/OutlinedTextureProcedure.js +205 -0
- package/Mesher/Voxels/Models/Procedures/Default/PillarTextureProcedure.d.ts +28 -0
- package/Mesher/Voxels/Models/Procedures/Default/PillarTextureProcedure.js +109 -0
- package/Mesher/{Models → Voxels/Models}/Procedures/TextureProcedure.d.ts +3 -3
- package/Mesher/{Models → Voxels/Models}/Procedures/TextureProcedureRegister.js +2 -0
- package/Mesher/{Models → Voxels/Models}/VoxelConstructor.d.ts +4 -4
- package/Mesher/{Models → Voxels/Models}/VoxelConstructor.js +3 -3
- package/Mesher/{Models → Voxels/Models}/VoxelGeometryBuilderCacheSpace.d.ts +2 -2
- package/Mesher/{Models → Voxels/Models}/VoxelGeometryBuilderCacheSpace.js +2 -2
- package/Mesher/{Models → Voxels/Models}/VoxelModelBuilder.d.ts +7 -7
- package/Mesher/{Models → Voxels/Models}/VoxelModelBuilder.js +6 -5
- package/Mesher/{Models → Voxels/Models}/VoxelModelConstructorRegister.d.ts +4 -4
- package/Mesher/{Models → Voxels/Models}/VoxelModelConstructorRegister.js +2 -2
- package/Mesher/{Models → Voxels/Models}/VoxelModelEffect.d.ts +1 -1
- package/Mesher/{Models → Voxels/Models}/VoxelModelEffect.js +1 -1
- package/Renderer/Classes/DVESectionMeshes.d.ts +1 -1
- package/Renderer/MeshManager.js +1 -1
- package/Settings/EngineSettings.types.d.ts +2 -1
- package/Settings/EngineSettings.types.js +3 -1
- package/Tasks/Paint/Common.js +14 -9
- package/Tasks/Paint/Erase/EraseVoxel.js +1 -1
- package/Tasks/Paint/Erase/EraseVoxelSelection.d.ts +4 -0
- package/Tasks/Paint/Erase/EraseVoxelSelection.js +33 -0
- package/Tasks/Paint/Erase/EraseVoxelTemplate.js +1 -2
- package/Tasks/Paint/Paint/PaintVoxelTemplate.js +1 -1
- package/Tasks/Propagation/Illumanation/RGBUpdate.js +1 -1
- package/Tasks/Tasks.types.d.ts +2 -0
- package/Tasks/TasksIds.d.ts +1 -0
- package/Tasks/TasksIds.js +1 -0
- package/Tasks/WorldGeneration/InitTasks.js +3 -1
- package/Templates/Archive/ArchivedVoxelTemplate.d.ts +6 -5
- package/Templates/Archive/ArchivedVoxelTemplate.js +56 -49
- package/Templates/Archive/Functions/CreateArchivedTemplate.js +4 -4
- package/Templates/Archive/Functions/ExportArchiedTemplateJSON.js +0 -1
- package/Templates/Archive/Functions/ImportArchivedTemplateJSON.js +0 -2
- package/Templates/Cursor/TemplateCursor.d.ts +6 -1
- package/Templates/Cursor/TemplateCursor.js +16 -3
- package/Templates/Cursor/TemplateProxy.d.ts +1 -0
- package/Templates/Cursor/TemplateProxy.js +9 -0
- package/Templates/Cursor/TemplateVoxelCursor.d.ts +1 -0
- package/Templates/Cursor/TemplateVoxelCursor.js +6 -0
- package/Templates/Full/FullVoxelTemplate.d.ts +5 -4
- package/Templates/Full/FullVoxelTemplate.js +32 -17
- package/Templates/Functions/ExtrudeSelection.d.ts +5 -0
- package/Templates/Functions/ExtrudeSelection.js +44 -0
- package/Templates/Functions/FillSelection.d.ts +4 -0
- package/Templates/Functions/FillSelection.js +20 -0
- package/Templates/Functions/FlipTemplate.d.ts +2 -2
- package/Templates/Functions/FlipTemplate.js +8 -8
- package/Templates/Functions/RotateTemplate.d.ts +2 -2
- package/Templates/Path/VoxelPath.d.ts +4 -0
- package/Templates/Path/VoxelPath.js +18 -0
- package/Templates/Path/VoxelPath.types.d.ts +1 -0
- package/Templates/Selection/VoxelBFSSelection.d.ts +6 -6
- package/Templates/Selection/VoxelBFSSelection.js +29 -22
- package/Templates/Selection/VoxelBoundsSelection.d.ts +20 -0
- package/Templates/Selection/{VoxelBoxSelection.js → VoxelBoundsSelection.js} +38 -20
- package/Templates/Selection/VoxelPointSelection.d.ts +19 -0
- package/Templates/Selection/VoxelPointSelection.js +49 -0
- package/Templates/Selection/VoxelSelection.d.ts +18 -0
- package/Templates/Selection/VoxelSelection.js +1 -0
- package/Templates/Selection/VoxelSurfaceSelection.d.ts +8 -12
- package/Templates/Selection/VoxelSurfaceSelection.js +88 -84
- package/Templates/Selection/VoxelTemplateSelection.d.ts +13 -4
- package/Templates/Selection/VoxelTemplateSelection.js +27 -9
- package/Templates/Shapes/Selections/BoxVoxelShapeSelection.d.ts +28 -0
- package/Templates/Shapes/Selections/BoxVoxelShapeSelection.js +77 -0
- package/Templates/Shapes/Selections/ConeVoxelShapeSelection.d.ts +28 -0
- package/Templates/Shapes/Selections/ConeVoxelShapeSelection.js +77 -0
- package/Templates/Shapes/Selections/CylinderVoxelShapeSelection.d.ts +28 -0
- package/Templates/Shapes/Selections/CylinderVoxelShapeSelection.js +77 -0
- package/Templates/Shapes/Selections/EllipsoidVoxelShapeSelection.d.ts +28 -0
- package/Templates/Shapes/Selections/EllipsoidVoxelShapeSelection.js +92 -0
- package/Templates/Shapes/Selections/OctahedronVoxelShapeSelection.d.ts +28 -0
- package/Templates/Shapes/Selections/OctahedronVoxelShapeSelection.js +76 -0
- package/Templates/Shapes/Selections/PyramidVoxelShapeSelection.d.ts +37 -0
- package/Templates/Shapes/Selections/PyramidVoxelShapeSelection.js +137 -0
- package/Templates/Shapes/Selections/SphereVoxelShapeSelection.d.ts +20 -0
- package/Templates/Shapes/Selections/SphereVoxelShapeSelection.js +61 -0
- package/Templates/Shapes/Selections/TorusVoxelShapeSelection.d.ts +28 -0
- package/Templates/Shapes/Selections/TorusVoxelShapeSelection.js +76 -0
- package/Templates/Shapes/Selections/VoxelShapeSelection.d.ts +5 -0
- package/Templates/Shapes/Selections/VoxelShapeSelection.js +1 -0
- package/Templates/Shapes/VoxelShape.types.d.ts +2 -0
- package/Templates/Shapes/VoxelShape.types.js +8 -0
- package/Templates/Shapes/VoxelShapeTemplate.d.ts +37 -0
- package/Templates/Shapes/{BasicVoxelShapeTemplate.js → VoxelShapeTemplate.js} +43 -37
- package/Templates/Shapes/VoxelShapeTemplate.types.d.ts +5 -12
- package/Templates/Shapes/VoxelShapeTemplate.types.js +5 -1
- package/Templates/{VoxelTempateRegister.d.ts → VoxelTemplateRegister.d.ts} +4 -0
- package/Templates/VoxelTemplateRegister.js +60 -0
- package/Templates/VoxelTemplates.types.d.ts +3 -3
- package/Textures/Classes/CompiledTexture.d.ts +2 -0
- package/Textures/Classes/CompiledTexture.js +19 -1
- package/Textures/Classes/TextureAnimationTexture.d.ts +1 -1
- package/Textures/Functions/BuildTextureData.js +13 -0
- package/Textures/TextureManager.d.ts +1 -0
- package/Textures/TextureManager.js +11 -5
- package/Tools/Brush/Brush.d.ts +2 -0
- package/Tools/Brush/Brush.js +19 -0
- package/Tools/Tasks/TasksTool.d.ts +2 -1
- package/Tools/Tasks/TasksTool.js +2 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferConvert.d.ts +1 -1
- package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.d.ts +1 -1
- package/Util/LocationData.d.ts +1 -1
- package/Voxels/Cursor/DataCursor.interface.d.ts +4 -0
- package/Voxels/Cursor/VoxelCursor.interface.d.ts +2 -0
- package/Voxels/Cursor/VoxelCursor.interface.js +2 -0
- package/Voxels/Cursor/VoxelLightData.js +2 -2
- package/Voxels/Functions/BuildTagData.js +1 -1
- package/Voxels/Indexes/VoxelIndex.d.ts +1 -0
- package/Voxels/Indexes/VoxelIndex.js +11 -13
- package/Voxels/InitVoxelData.js +5 -14
- package/Voxels/Interaction/Functions/PickVoxel.d.ts +0 -5
- package/Voxels/Interaction/Functions/PickVoxel.js +64 -85
- package/Voxels/Interaction/Functions/PickVoxelWorld.js +21 -46
- package/Voxels/Interaction/VoxelPickResult.d.ts +1 -0
- package/Voxels/Interaction/VoxelPickResult.js +3 -0
- package/Voxels/Models/CompiledVoxelModel.types.d.ts +1 -1
- package/Voxels/Models/Defaults/CubeVoxelGeometry.js +11 -0
- package/Voxels/Models/Defaults/CubeVoxelModels.js +44 -99
- package/Voxels/Models/Defaults/PanelVoxelGeometry.d.ts +1 -3
- package/Voxels/Models/Defaults/PanelVoxelGeometry.js +2 -226
- package/Voxels/Models/Defaults/PanelVoxelModels.d.ts +1 -0
- package/Voxels/Models/Defaults/PanelVoxelModels.js +100 -258
- package/Voxels/Models/Defaults/StairVoxelModel.js +2 -2
- package/Voxels/Models/Rules/Classes/GeomtryInput.d.ts +4 -1
- package/Voxels/Models/Rules/Classes/GeomtryInput.js +26 -5
- package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.d.ts +1 -1
- package/Voxels/Models/Rules/Functions/BuildFinalInputs.js +23 -8
- package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.d.ts +1 -1
- package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.d.ts +1 -1
- package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.d.ts +1 -1
- package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.js +1 -1
- package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.d.ts +1 -1
- package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.js +1 -1
- package/Voxels/Models/VoxelModel.types.d.ts +6 -1
- package/Voxels/State/Schema/BinarySchemaNode.d.ts +2 -1
- package/Voxels/State/Schema/BinarySchemaNode.js +5 -2
- package/Voxels/State/Schema/Conditions/SameVoxelConditions.js +2 -0
- package/Voxels/Types/PaintVoxelData.d.ts +13 -1
- package/Voxels/Types/PaintVoxelData.js +151 -14
- package/World/Archive/Functions/Shared/LightSegments.d.ts +1 -1
- package/World/Cursor/SectionCursor.d.ts +4 -0
- package/World/Cursor/SectionCursor.js +13 -16
- package/World/Cursor/SectorCursor.d.ts +4 -0
- package/World/Cursor/SectorCursor.js +13 -16
- package/World/Cursor/WorldCursor.d.ts +4 -0
- package/World/Cursor/WorldCursor.js +8 -0
- package/World/Sector/Sector.d.ts +1 -1
- package/World/Sector/SectorHeightMap.d.ts +6 -0
- package/World/Sector/SectorHeightMap.js +6 -0
- package/World/SnapShot/SectionSnapShotCursor.d.ts +3 -0
- package/World/SnapShot/SectionSnapShotCursor.js +6 -0
- package/World/WorldSpaces.js +3 -3
- package/WorldSimulation/Dimensions/DimensionSimulation.d.ts +5 -1
- package/WorldSimulation/Dimensions/DimensionSimulation.js +12 -0
- package/WorldSimulation/Dimensions/Generator.d.ts +1 -0
- package/WorldSimulation/Dimensions/Generator.js +1 -0
- package/WorldSimulation/Dimensions/SimulationSector.d.ts +4 -1
- package/WorldSimulation/Dimensions/SimulationSector.js +71 -41
- package/WorldSimulation/Internal/WorldSimulationTasks.js +5 -2
- package/WorldSimulation/Procedures/BuildOnly.d.ts +10 -0
- package/WorldSimulation/Procedures/BuildOnly.js +55 -0
- package/WorldSimulation/Procedures/InitalLoad.js +3 -0
- package/WorldSimulation/Tasks/SimulationTaskBase.d.ts +2 -0
- package/WorldSimulation/Tasks/SimulationTaskBase.js +11 -3
- package/WorldSimulation/Tasks/TaskSegment.d.ts +2 -1
- package/WorldSimulation/Tasks/TaskSegment.js +3 -1
- package/WorldSimulation/Tick/TickQueue.d.ts +2 -0
- package/WorldSimulation/Tick/TickQueue.js +26 -0
- package/WorldSimulation/Tools/SimulationBrush.d.ts +3 -0
- package/WorldSimulation/Tools/SimulationBrush.js +52 -0
- package/WorldSimulation/Voxels/Behaviors/Types/DefaultVoxelBehavior.js +3 -0
- package/WorldSimulation/Voxels/Behaviors/Types/LiquidVoxelBehavior.js +21 -1
- package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.d.ts +2 -0
- package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.js +6 -0
- package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.js +39 -14
- package/WorldSimulation/WorldSimulation.d.ts +10 -0
- package/WorldSimulation/WorldSimulation.js +41 -1
- package/package.json +1 -30
- package/Mesher/Functions/CompactVoxelMesh.d.ts +0 -3
- package/Mesher/Functions/MeshTexture.js +0 -278
- package/Mesher/Geomtry/VoxelMesh.d.ts +0 -12
- package/Mesher/Geomtry/VoxelMesh.js +0 -25
- package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +0 -25
- package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.js +0 -162
- package/Templates/Selection/VoxelBoxSelection.d.ts +0 -14
- package/Templates/Selection/VoxelSelecton.d.ts +0 -6
- package/Templates/Shapes/BasicVoxelShapeTemplate.d.ts +0 -35
- package/Templates/Shapes/BoxVoxelTemplate.d.ts +0 -22
- package/Templates/Shapes/BoxVoxelTemplate.js +0 -75
- package/Templates/Shapes/ConeVoxelTemplate.d.ts +0 -22
- package/Templates/Shapes/ConeVoxelTemplate.js +0 -69
- package/Templates/Shapes/CylinderVoxelTemplate.d.ts +0 -22
- package/Templates/Shapes/CylinderVoxelTemplate.js +0 -69
- package/Templates/Shapes/OctahedronVoxelTemplate.d.ts +0 -22
- package/Templates/Shapes/OctahedronVoxelTemplate.js +0 -69
- package/Templates/Shapes/PyramidVoxelTemplate.d.ts +0 -30
- package/Templates/Shapes/PyramidVoxelTemplate.js +0 -140
- package/Templates/Shapes/SphereVoxelTemplate.d.ts +0 -24
- package/Templates/Shapes/SphereVoxelTemplate.js +0 -97
- package/Templates/Shapes/TorusVoxelTemplate.d.ts +0 -22
- package/Templates/Shapes/TorusVoxelTemplate.js +0 -69
- package/Templates/VoxelTempateRegister.js +0 -30
- /package/{Mesher/Models/Nodes/Types/GeomtryNode.types.js → Builder/RayProvider.js} +0 -0
- /package/Mesher/{Functions/MeshTexture.d.ts → Items/MeshTextureO.d.ts} +0 -0
- /package/Mesher/{Functions → Voxels/Base}/CompactVoxelSectionMesh.js +0 -0
- /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshBVHStructCursor.d.ts +0 -0
- /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshBVHStructCursor.js +0 -0
- /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshVertexStructCursor.d.ts +0 -0
- /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshVertexStructCursor.js +0 -0
- /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelShaderData.d.ts +0 -0
- /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelShaderData.js +0 -0
- /package/Mesher/{Functions → Voxels}/MeshSection.d.ts +0 -0
- /package/Mesher/{Functions → Voxels}/MeshSection.js +0 -0
- /package/Mesher/{Functions → Voxels}/MeshSectionSnapShot.d.ts +0 -0
- /package/Mesher/{Functions → Voxels}/MeshSectionSnapShot.js +0 -0
- /package/Mesher/{Models → Voxels/Models}/Common/Faces/CullRulledFace.d.ts +0 -0
- /package/Mesher/{Models → Voxels/Models}/Common/Faces/ShadeRulelessFace.js +0 -0
- /package/Mesher/{Models → Voxels/Models}/Common/GetTexture.js +0 -0
- /package/Mesher/{Models → Voxels/Models}/Nodes/Custom/index.d.ts +0 -0
- /package/Mesher/{Models → Voxels/Models}/Nodes/Custom/index.js +0 -0
- /package/Mesher/{Models → Voxels/Models}/Nodes/GeometryNode.d.ts +0 -0
- /package/Mesher/{Models → Voxels/Models}/Nodes/GeometryNode.js +0 -0
- /package/Mesher/{Models → Voxels/Models}/Nodes/Types/GeomtryNode.types.d.ts +0 -0
- /package/{Templates/Selection/VoxelSelecton.js → Mesher/Voxels/Models/Nodes/Types/GeomtryNode.types.js} +0 -0
- /package/Mesher/{Models → Voxels/Models}/Nodes/Types/QuadVoxelGometryNodeTypes.js +0 -0
- /package/Mesher/{Models → Voxels/Models}/Nodes/Types/TriangleVoxelGometryNodeTypes.js +0 -0
- /package/Mesher/{Models → Voxels/Models}/Nodes/VoxelGeometryConstructor.js +0 -0
- /package/Mesher/{Models → Voxels/Models}/Procedures/TextureProcedure.js +0 -0
- /package/Mesher/{Models → Voxels/Models}/Procedures/TextureProcedureRegister.d.ts +0 -0
- /package/Mesher/{Models → Voxels/Models}/RenderedMaterials.d.ts +0 -0
- /package/Mesher/{Models → Voxels/Models}/RenderedMaterials.js +0 -0
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@@ -1,6 +1,6 @@
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import { Vec4Array } from "@amodx/math";
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import { VoxelFaces } from "
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import { Quad } from "
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import { VoxelFaces } from "../../../../../Math";
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import { Quad } from "../../../../Geomtry/Primitives/Quad";
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import { GeoemtryNode } from "../GeometryNode";
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import { CompiledQuadVoxelGeomtryNode, QuadVoxelGometryArgs } from "../Types/QuadVoxelGometryNodeTypes";
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export declare class QuadVoxelGometryNode extends GeoemtryNode<CompiledQuadVoxelGeomtryNode, QuadVoxelGometryArgs> {
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import { Quad } from "
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import { Quad } from "../../../../Geomtry/Primitives/Quad";
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import { addVoxelQuad } from "../../../Geomtry/VoxelGeometryBuilder";
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import { GeoemtryNode } from "../GeometryNode";
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import { QuadVoxelGometryInputs, } from "../Types/QuadVoxelGometryNodeTypes";
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import { Vec4Array } from "@amodx/math";
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import { VoxelFaces } from "
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import { VoxelFaces } from "../../../../../Math";
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import { GeoemtryNode } from "../GeometryNode";
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import { CompiledTriangleVoxelGeomtryNode, TriangleVoxelGometryArgs } from "../Types/TriangleVoxelGometryNodeTypes";
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import { Triangle } from "
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import { Triangle } from "../../../../Geomtry/Primitives/Triangle";
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export declare class TriangleVoxelGeometryNode extends GeoemtryNode<CompiledTriangleVoxelGeomtryNode, TriangleVoxelGometryArgs> {
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triangle: Triangle;
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vertexWeights: Vec4Array[];
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@@ -2,7 +2,7 @@ import { addVoxelTriangle } from "../../../Geomtry/VoxelGeometryBuilder";
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import { GeoemtryNode } from "../GeometryNode";
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import { GetTexture } from "../../Common/GetTexture";
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import { TriangleVoxelGometryInputs, } from "../Types/TriangleVoxelGometryNodeTypes";
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import { Triangle } from "
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import { Triangle } from "../../../../Geomtry/Primitives/Triangle";
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import { CullRulledFace } from "../../Common/Faces/CullRulledFace";
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import { ShadeRulledFace } from "../../Common/Faces/ShadeRulledFace";
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import { ShadeRulelessFace } from "../../Common/Faces/ShadeRulelessFace";
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@@ -1,6 +1,6 @@
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import { Vec3Array, Vec4Array } from "@amodx/math";
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import { QuadUVData } from "
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import { VoxelFaces } from "
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import { QuadUVData } from "../../../../Geomtry/Geometry.types";
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import { VoxelFaces } from "../../../../../Math";
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export type QuadVoxelGometryArgs = [
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enabled: boolean,
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texture: number,
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@@ -1,6 +1,6 @@
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1
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import { CompiledVoxelGeometrySyncData } from "
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import { CompiledVoxelGeometrySyncData } from "../../../../Voxels/Models/CompiledVoxelModel.types";
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2
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import { GeoemtryNode } from "./GeometryNode";
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import { CullingProcedureData } from "
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import { CullingProcedureData } from "../../../../Voxels/Models/VoxelModel.types";
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export declare class VoxelGeometryConstructor {
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geometryPaletteId: number;
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nodes: GeoemtryNode<any, any>[];
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@@ -0,0 +1,24 @@
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import { Vec3Array, Vector4Like } from "@amodx/math";
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import type { Quad } from "../../../../Geomtry";
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import { VoxelModelBuilder } from "Mesher/Voxels/Models/VoxelModelBuilder";
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import { TextureProcedure, BaseVoxelGeomtryTextureProcedureData } from "../TextureProcedure";
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import { TextureId } from "Textures";
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import { VoxelFaces } from "Math";
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/**
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* Extend your data type so we can add a seed if we want, and define
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* the rotations we can choose from.
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*/
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export interface ConsistentRotationTextureProcedureData extends BaseVoxelGeomtryTextureProcedureData {
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type: "consistent-rotation";
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texture: TextureId | number;
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/**
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* You can allow (0 | 90 | 180 | 270), or remove 0 if you don’t want an unrotated option
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*/
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rotations: (0 | 90 | 180 | 270)[];
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rotationBounds?: Vec3Array;
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}
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export declare class ConsistentRotationTextureProcedure extends TextureProcedure<ConsistentRotationTextureProcedureData> {
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getTexture(builder: VoxelModelBuilder, data: ConsistentRotationTextureProcedureData, closestFace: VoxelFaces, primitive: Quad): number;
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getOverlayTexture(builder: VoxelModelBuilder, data: ConsistentRotationTextureProcedureData, closestFace: VoxelFaces, primitive: Quad, ref: Vector4Like): Vector4Like;
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transformUVs(builder: VoxelModelBuilder, data: ConsistentRotationTextureProcedureData, closestFace: VoxelFaces, primitive: Quad): void;
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}
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package/Mesher/{Models → Voxels/Models}/Procedures/Default/ConsistentRotationTextureProcedure.js
RENAMED
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@@ -1,7 +1,7 @@
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import { Vector3Like } from "@amodx/math";
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import { TextureProcedure, } from "../TextureProcedure";
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-
import { WorldSpaces } from "
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import { GetYXZOrderArrayIndex } from "
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import { WorldSpaces } from "../../../../../World/WorldSpaces";
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import { GetYXZOrderArrayIndex } from "../../../../../Math/Indexing";
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const voxelPos = Vector3Like.Create();
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const defaultBounds = [4, 4, 4];
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export class ConsistentRotationTextureProcedure extends TextureProcedure {
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@@ -1,10 +1,10 @@
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import { Vector4Like } from "@amodx/math";
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2
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import type { Quad } from "
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import { VoxelModelBuilder } from "Mesher/Models/VoxelModelBuilder";
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import type { Quad } from "../../../../Geomtry";
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import { VoxelModelBuilder } from "Mesher/Voxels/Models/VoxelModelBuilder";
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import { TextureProcedure, BaseVoxelGeomtryTextureProcedureData } from "../TextureProcedure";
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import { TextureId } from "Textures";
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import { VoxelFaces } from "
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interface OutlinedTextureProcedureData extends BaseVoxelGeomtryTextureProcedureData {
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import { VoxelFaces } from "../../../../../Math/index.js";
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export interface OutlinedTextureProcedureData extends BaseVoxelGeomtryTextureProcedureData {
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type: "outlined";
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texture: TextureId | number;
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textureRecrod: {
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@@ -25,4 +25,3 @@ export declare class OutlinedTextureProcedure extends TextureProcedure<OutlinedT
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getOverlayTexture(builder: VoxelModelBuilder, data: OutlinedTextureProcedureData, closestFace: VoxelFaces, primitive: Quad, ref: Vector4Like): Vector4Like;
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transformUVs(builder: VoxelModelBuilder, data: OutlinedTextureProcedureData, closestFace: VoxelFaces, primitive: Quad): void;
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}
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export {};
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@@ -0,0 +1,205 @@
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import { TextureProcedure, } from "../TextureProcedure";
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import { VoxelFaceDirections, VoxelFaces } from "../../../../../Math/index.js";
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const textureMap = [
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"top",
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"corner-top-right",
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"corner-top-left",
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"corner-top-left-top-right",
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"bottom",
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"corner-bottom-right",
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"corner-bottom-left",
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"corner-bottom-left-bottom-right",
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"right",
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"left",
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];
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/*
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0 -> normal direction
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1 -> top right
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2 -> top left
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*/
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const uvsSets = {
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//top bottom faces
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north: {
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0b0: 0,
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0b101: 1,
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0b011: 2,
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0b001: 3,
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},
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south: {
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0b0: 4,
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0b101: 5,
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0b011: 6,
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0b001: 7,
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},
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east: {
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0b0: 8,
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},
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west: {
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0b0: 9,
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},
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//side faces
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top: {
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0b0: 0,
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0b101: 1,
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0b011: 2,
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0b001: 3,
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},
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bottom: {
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0b0: 4,
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0b101: 5,
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0b011: 6,
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0b001: 7,
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},
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right: {
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0b0: 8,
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},
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left: {
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0b0: 9,
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},
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};
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const CheckSets = {
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[VoxelFaces.Up]: {
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north: [
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[0, 0, 1],
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[1, 0, 1],
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[-1, 0, 1],
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],
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67
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south: [
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[0, 0, -1],
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[1, 0, -1],
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70
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[-1, 0, -1],
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71
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],
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72
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+
east: [[1, 0, 0]],
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73
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+
west: [[-1, 0, 0]],
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74
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+
},
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75
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+
[VoxelFaces.Down]: {
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76
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north: [
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[0, 0, 1],
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[1, 0, 1],
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79
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[-1, 0, 1],
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80
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],
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81
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+
south: [
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[0, 0, -1],
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[1, 0, -1],
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[-1, 0, -1],
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85
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+
],
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86
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+
east: [[-1, 0, 0]],
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87
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+
west: [[1, 0, 0]],
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88
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+
},
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89
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+
[VoxelFaces.North]: {
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90
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+
north: [
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91
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[0, 1, 0],
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92
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[1, 1, 0],
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93
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[-1, 1, 0],
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94
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],
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95
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+
south: [
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96
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[0, -1, 0],
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[1, -1, 0],
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98
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[-1, -1, 0],
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99
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+
],
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100
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+
east: [[-1, 0, 0]],
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101
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+
west: [[1, 0, 0]],
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102
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},
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103
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+
[VoxelFaces.South]: {
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104
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north: [
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105
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[0, 1, 0],
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106
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[1, 1, 0],
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107
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[-1, 1, 0],
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108
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],
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109
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+
south: [
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110
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[0, -1, 0],
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111
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[1, -1, 0],
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112
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+
[-1, -1, 0],
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113
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+
],
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114
|
+
east: [[1, 0, 0]],
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|
115
|
+
west: [[-1, 0, 0]],
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|
116
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+
},
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117
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+
[VoxelFaces.East]: {
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118
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+
north: [
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119
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[0, 1, 0],
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120
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+
[0, 1, 1],
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121
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+
[0, 1, -1],
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122
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+
],
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123
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+
south: [
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124
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[0, -1, 0],
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125
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[0, -1, 1],
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126
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+
[0, -1, -1],
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127
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+
],
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128
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+
east: [[0, 0, 1]],
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129
|
+
west: [[0, 0, -1]],
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|
130
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+
},
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131
|
+
[VoxelFaces.West]: {
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132
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+
north: [
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[0, 1, 0],
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134
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[0, 1, 1],
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135
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+
[0, 1, -1],
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136
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+
],
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137
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+
south: [
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138
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+
[0, -1, 0],
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139
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+
[0, -1, 1],
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|
140
|
+
[0, -1, -1],
|
|
141
|
+
],
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142
|
+
east: [[0, 0, -1]],
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|
143
|
+
west: [[0, 0, 1]],
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|
144
|
+
},
|
|
145
|
+
};
|
|
146
|
+
const generateCheck = (direction, tool, normal, sets) => {
|
|
147
|
+
const { x, y, z } = tool.position;
|
|
148
|
+
let key = 0b0;
|
|
149
|
+
for (let i = 0; i < sets.length; i++) {
|
|
150
|
+
const set = sets[i];
|
|
151
|
+
const cx = x + set[0];
|
|
152
|
+
const cy = y + set[1];
|
|
153
|
+
const cz = z + set[2];
|
|
154
|
+
const sameLevelCheck = tool.nVoxel
|
|
155
|
+
.getVoxel(cx, cy, cz)
|
|
156
|
+
?.isSameVoxel(tool.voxel);
|
|
157
|
+
let normalCheck = true;
|
|
158
|
+
const nVoxel = tool.nVoxel.getVoxel(cx + normal[0], cy + normal[1], cz + normal[2]);
|
|
159
|
+
if (nVoxel && nVoxel.isRenderable() && nVoxel.isOpaque()) {
|
|
160
|
+
normalCheck = false;
|
|
161
|
+
}
|
|
162
|
+
if (sameLevelCheck && normalCheck) {
|
|
163
|
+
key |= 0b1 << i;
|
|
164
|
+
}
|
|
165
|
+
else {
|
|
166
|
+
key |= 0b0 << i;
|
|
167
|
+
if (i == 0)
|
|
168
|
+
break;
|
|
169
|
+
}
|
|
170
|
+
}
|
|
171
|
+
if (uvsSets[direction][key] == undefined)
|
|
172
|
+
return 0;
|
|
173
|
+
const index = uvsSets[direction][key];
|
|
174
|
+
return textureMap[index];
|
|
175
|
+
};
|
|
176
|
+
export class OutlinedTextureProcedure extends TextureProcedure {
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|
177
|
+
getTexture(builder, data, closestFace, primitive) {
|
|
178
|
+
return data.texture;
|
|
179
|
+
}
|
|
180
|
+
getOverlayTexture(builder, data, closestFace, primitive, ref) {
|
|
181
|
+
const set = CheckSets[closestFace];
|
|
182
|
+
const normal = VoxelFaceDirections[closestFace];
|
|
183
|
+
const isTopOrBottom = closestFace === VoxelFaces.Up || closestFace === VoxelFaces.Down;
|
|
184
|
+
// For top/bottom faces, use north/south/east/west sets.
|
|
185
|
+
// For side faces (north/south/east/west), use top/bottom/right/left sets.
|
|
186
|
+
const dirNorth = isTopOrBottom ? "north" : "top";
|
|
187
|
+
const dirSouth = isTopOrBottom ? "south" : "bottom";
|
|
188
|
+
const dirEast = isTopOrBottom ? "east" : "right";
|
|
189
|
+
const dirWest = isTopOrBottom ? "west" : "left";
|
|
190
|
+
const x = generateCheck(dirNorth, builder, normal, set.north);
|
|
191
|
+
if (x)
|
|
192
|
+
ref.x = data.textureRecrod[x];
|
|
193
|
+
const y = generateCheck(dirSouth, builder, normal, set.south);
|
|
194
|
+
if (y)
|
|
195
|
+
ref.y = data.textureRecrod[y];
|
|
196
|
+
const z = generateCheck(dirEast, builder, normal, set.east);
|
|
197
|
+
if (z)
|
|
198
|
+
ref.z = data.textureRecrod[z];
|
|
199
|
+
const w = generateCheck(dirWest, builder, normal, set.west);
|
|
200
|
+
if (w)
|
|
201
|
+
ref.w = data.textureRecrod[w];
|
|
202
|
+
return ref;
|
|
203
|
+
}
|
|
204
|
+
transformUVs(builder, data, closestFace, primitive) { }
|
|
205
|
+
}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { Vector4Like } from "@amodx/math";
|
|
2
|
+
import type { Quad } from "../../../../Geomtry";
|
|
3
|
+
import { VoxelModelBuilder } from "Mesher/Voxels/Models/VoxelModelBuilder";
|
|
4
|
+
import { TextureProcedure, BaseVoxelGeomtryTextureProcedureData } from "../TextureProcedure";
|
|
5
|
+
import { TextureId } from "../../../../../Textures";
|
|
6
|
+
import { VoxelFaces } from "../../../../../Math";
|
|
7
|
+
/**
|
|
8
|
+
* Extend your data type so we can add a seed if we want, and define
|
|
9
|
+
* the rotations we can choose from.
|
|
10
|
+
*/
|
|
11
|
+
export interface PillarTextureProcedureData extends BaseVoxelGeomtryTextureProcedureData {
|
|
12
|
+
type: "pillar";
|
|
13
|
+
texture: TextureId | number;
|
|
14
|
+
textureRecrod: {
|
|
15
|
+
sideConnectedTex: TextureId | number;
|
|
16
|
+
sideDisconnectedTex: TextureId | number;
|
|
17
|
+
sideUpTex: TextureId | number;
|
|
18
|
+
sideDownTex: TextureId | number;
|
|
19
|
+
upTex: TextureId | number;
|
|
20
|
+
downTex: TextureId | number;
|
|
21
|
+
};
|
|
22
|
+
direction: "up-down" | "north-south" | "east-west";
|
|
23
|
+
}
|
|
24
|
+
export declare class PillarTextureProcedure extends TextureProcedure<PillarTextureProcedureData> {
|
|
25
|
+
getTexture(builder: VoxelModelBuilder, data: PillarTextureProcedureData, closestFace: VoxelFaces, primitive: Quad): number;
|
|
26
|
+
getOverlayTexture(builder: VoxelModelBuilder, data: PillarTextureProcedureData, closestFace: VoxelFaces, primitive: Quad, ref: Vector4Like): Vector4Like;
|
|
27
|
+
transformUVs(builder: VoxelModelBuilder, data: PillarTextureProcedureData, closestFace: VoxelFaces, primitive: Quad): void;
|
|
28
|
+
}
|
|
@@ -0,0 +1,109 @@
|
|
|
1
|
+
import { TextureProcedure, } from "../TextureProcedure";
|
|
2
|
+
import { VoxelFaces } from "../../../../../Math";
|
|
3
|
+
export class PillarTextureProcedure extends TextureProcedure {
|
|
4
|
+
getTexture(builder, data, closestFace, primitive) {
|
|
5
|
+
if (data.direction == "up-down") {
|
|
6
|
+
if (closestFace == VoxelFaces.Up)
|
|
7
|
+
return data.textureRecrod.upTex;
|
|
8
|
+
if (closestFace == VoxelFaces.Down)
|
|
9
|
+
return data.textureRecrod.downTex;
|
|
10
|
+
let sideTexture = data.textureRecrod.sideDisconnectedTex;
|
|
11
|
+
const topVoxel = builder.nVoxel.getVoxel(builder.position.x, builder.position.y + 1, builder.position.z);
|
|
12
|
+
const topSame = topVoxel ? builder.voxel.isSameVoxel(topVoxel) : false;
|
|
13
|
+
const bottomVoxel = builder.nVoxel.getVoxel(builder.position.x, builder.position.y - 1, builder.position.z);
|
|
14
|
+
const bottomSame = bottomVoxel
|
|
15
|
+
? builder.voxel.isSameVoxel(bottomVoxel)
|
|
16
|
+
: false;
|
|
17
|
+
if (topSame && !bottomSame) {
|
|
18
|
+
sideTexture = data.textureRecrod.sideDownTex;
|
|
19
|
+
}
|
|
20
|
+
if (!topSame && bottomSame) {
|
|
21
|
+
sideTexture = data.textureRecrod.sideUpTex;
|
|
22
|
+
}
|
|
23
|
+
if (topSame && bottomSame) {
|
|
24
|
+
sideTexture = data.textureRecrod.sideConnectedTex;
|
|
25
|
+
}
|
|
26
|
+
if (closestFace == VoxelFaces.North ||
|
|
27
|
+
closestFace == VoxelFaces.South ||
|
|
28
|
+
closestFace == VoxelFaces.East ||
|
|
29
|
+
closestFace == VoxelFaces.West)
|
|
30
|
+
return sideTexture;
|
|
31
|
+
}
|
|
32
|
+
if (data.direction == "north-south") {
|
|
33
|
+
if (closestFace == VoxelFaces.North)
|
|
34
|
+
return data.textureRecrod.upTex;
|
|
35
|
+
if (closestFace == VoxelFaces.South)
|
|
36
|
+
return data.textureRecrod.downTex;
|
|
37
|
+
let sideTexture = data.textureRecrod.sideDisconnectedTex;
|
|
38
|
+
const northVoxel = builder.nVoxel.getVoxel(builder.position.x, builder.position.y, builder.position.z + 1);
|
|
39
|
+
const northSame = northVoxel
|
|
40
|
+
? builder.voxel.isSameVoxel(northVoxel)
|
|
41
|
+
: false;
|
|
42
|
+
const southVoxel = builder.nVoxel.getVoxel(builder.position.x, builder.position.y, builder.position.z - 1);
|
|
43
|
+
const southSame = southVoxel
|
|
44
|
+
? builder.voxel.isSameVoxel(southVoxel)
|
|
45
|
+
: false;
|
|
46
|
+
if (northSame && !southSame) {
|
|
47
|
+
sideTexture = data.textureRecrod.sideDownTex;
|
|
48
|
+
}
|
|
49
|
+
if (!northSame && southSame) {
|
|
50
|
+
sideTexture = data.textureRecrod.sideUpTex;
|
|
51
|
+
}
|
|
52
|
+
if (northSame && southSame) {
|
|
53
|
+
sideTexture = data.textureRecrod.sideConnectedTex;
|
|
54
|
+
}
|
|
55
|
+
if (closestFace == VoxelFaces.Up ||
|
|
56
|
+
closestFace == VoxelFaces.Down ||
|
|
57
|
+
closestFace == VoxelFaces.East ||
|
|
58
|
+
closestFace == VoxelFaces.West)
|
|
59
|
+
return sideTexture;
|
|
60
|
+
}
|
|
61
|
+
if (data.direction == "east-west") {
|
|
62
|
+
if (closestFace == VoxelFaces.East)
|
|
63
|
+
return data.textureRecrod.upTex;
|
|
64
|
+
if (closestFace == VoxelFaces.West)
|
|
65
|
+
return data.textureRecrod.downTex;
|
|
66
|
+
let sideTexture = data.textureRecrod.sideDisconnectedTex;
|
|
67
|
+
const eastVoxel = builder.nVoxel.getVoxel(builder.position.x + 1, builder.position.y, builder.position.z);
|
|
68
|
+
const northSame = eastVoxel
|
|
69
|
+
? builder.voxel.isSameVoxel(eastVoxel)
|
|
70
|
+
: false;
|
|
71
|
+
const westVoxel = builder.nVoxel.getVoxel(builder.position.x - 1, builder.position.y, builder.position.z);
|
|
72
|
+
const westSame = westVoxel ? builder.voxel.isSameVoxel(westVoxel) : false;
|
|
73
|
+
if (northSame && !westSame) {
|
|
74
|
+
sideTexture = data.textureRecrod.sideDownTex;
|
|
75
|
+
}
|
|
76
|
+
if (!northSame && westSame) {
|
|
77
|
+
sideTexture = data.textureRecrod.sideUpTex;
|
|
78
|
+
}
|
|
79
|
+
if (northSame && westSame) {
|
|
80
|
+
sideTexture = data.textureRecrod.sideConnectedTex;
|
|
81
|
+
}
|
|
82
|
+
if (closestFace == VoxelFaces.Up ||
|
|
83
|
+
closestFace == VoxelFaces.Down ||
|
|
84
|
+
closestFace == VoxelFaces.North ||
|
|
85
|
+
closestFace == VoxelFaces.South)
|
|
86
|
+
return sideTexture;
|
|
87
|
+
}
|
|
88
|
+
throw new Error(`Invalid direction for pillar box texture procedure | ${data.direction}`);
|
|
89
|
+
}
|
|
90
|
+
getOverlayTexture(builder, data, closestFace, primitive, ref) {
|
|
91
|
+
return ref;
|
|
92
|
+
}
|
|
93
|
+
transformUVs(builder, data, closestFace, primitive) {
|
|
94
|
+
if ((data.direction == "north-south" &&
|
|
95
|
+
(closestFace == VoxelFaces.East || closestFace == VoxelFaces.West)) ||
|
|
96
|
+
(data.direction == "east-west" &&
|
|
97
|
+
(closestFace == VoxelFaces.North ||
|
|
98
|
+
closestFace == VoxelFaces.South ||
|
|
99
|
+
closestFace == VoxelFaces.Up ||
|
|
100
|
+
closestFace == VoxelFaces.Down))) {
|
|
101
|
+
for (const v of primitive.uvs.vertices) {
|
|
102
|
+
const oldX = v.x;
|
|
103
|
+
const oldY = v.y;
|
|
104
|
+
v.x = 1 - oldY;
|
|
105
|
+
v.y = oldX;
|
|
106
|
+
}
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
}
|
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
import { Vector4Like } from "@amodx/math";
|
|
2
|
-
import { Quad, Triangle } from "
|
|
2
|
+
import { Quad, Triangle } from "../../../Geomtry";
|
|
3
3
|
import { VoxelModelBuilder } from "../VoxelModelBuilder";
|
|
4
|
-
import { VoxelFaces } from "
|
|
5
|
-
import { TextureId } from "
|
|
4
|
+
import { VoxelFaces } from "../../../../Math";
|
|
5
|
+
import { TextureId } from "../../../../Textures";
|
|
6
6
|
export interface BaseVoxelGeomtryTextureProcedureData {
|
|
7
7
|
type: string;
|
|
8
8
|
texture?: TextureId | number;
|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
import { ConsistentRotationTextureProcedure } from "./Default/ConsistentRotationTextureProcedure";
|
|
2
2
|
import { OutlinedTextureProcedure } from "./Default/OutlinedTextureProcedure";
|
|
3
|
+
import { PillarTextureProcedure } from "./Default/PillarTextureProcedure";
|
|
3
4
|
export class TextureProcedureRegister {
|
|
4
5
|
static procedures = new Map();
|
|
5
6
|
static register(id, procedure) {
|
|
@@ -14,3 +15,4 @@ export class TextureProcedureRegister {
|
|
|
14
15
|
}
|
|
15
16
|
TextureProcedureRegister.register("consistent-rotation", new ConsistentRotationTextureProcedure());
|
|
16
17
|
TextureProcedureRegister.register("outlined", new OutlinedTextureProcedure());
|
|
18
|
+
TextureProcedureRegister.register("pillar", new PillarTextureProcedure());
|
|
@@ -1,9 +1,9 @@
|
|
|
1
1
|
import { VoxelModelBuilder } from "./VoxelModelBuilder";
|
|
2
|
-
import { CompiledVoxelModelInputData, CompiledVoxelModelData } from "
|
|
3
|
-
import { StateSchema } from "
|
|
4
|
-
import { StateTreeReader } from "
|
|
2
|
+
import { CompiledVoxelModelInputData, CompiledVoxelModelData } from "../../../Voxels/Models/CompiledVoxelModel.types";
|
|
3
|
+
import { StateSchema } from "../../../Voxels/State/Schema/StateSchema";
|
|
4
|
+
import { StateTreeReader } from "../../../Voxels/State/StateTreeReader";
|
|
5
5
|
import { VoxelModelEffect } from "./VoxelModelEffect";
|
|
6
|
-
import { CondtionalTreeReader } from "
|
|
6
|
+
import { CondtionalTreeReader } from "../../../Voxels/State/CondiotnalTreeReader";
|
|
7
7
|
export declare class VoxelConstructor {
|
|
8
8
|
id: string;
|
|
9
9
|
builder: VoxelModelBuilder;
|
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
import { VoxelModelConstructorRegister } from "./VoxelModelConstructorRegister";
|
|
2
|
-
import { StateSchema } from "
|
|
3
|
-
import { StateTreeReader } from "
|
|
2
|
+
import { StateSchema } from "../../../Voxels/State/Schema/StateSchema";
|
|
3
|
+
import { StateTreeReader } from "../../../Voxels/State/StateTreeReader";
|
|
4
4
|
import { VoxelModelEffect } from "./VoxelModelEffect";
|
|
5
|
-
import { CondtionalTreeReader } from "
|
|
5
|
+
import { CondtionalTreeReader } from "../../../Voxels/State/CondiotnalTreeReader";
|
|
6
6
|
export class VoxelConstructor {
|
|
7
7
|
id;
|
|
8
8
|
builder;
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import { DataCursorInterface } from "
|
|
1
|
+
import { DataCursorInterface } from "../../../Voxels/Cursor/DataCursor.interface";
|
|
2
2
|
import { Vec3Array, Vector3Like } from "@amodx/math";
|
|
3
|
-
import { VoxelCursor } from "
|
|
3
|
+
import { VoxelCursor } from "../../../Voxels/Cursor/VoxelCursor";
|
|
4
4
|
export declare class VoxelGeometryBuilderCacheSpace {
|
|
5
5
|
bounds: Vector3Like;
|
|
6
6
|
foundHash: Uint8Array;
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { VoxelModelConstructorRegister } from "./VoxelModelConstructorRegister";
|
|
2
|
-
import { VoxelCursor } from "
|
|
3
|
-
import { GetYXZOrderArrayIndex } from "
|
|
2
|
+
import { VoxelCursor } from "../../../Voxels/Cursor/VoxelCursor";
|
|
3
|
+
import { GetYXZOrderArrayIndex } from "../../../Math/Indexing";
|
|
4
4
|
export class VoxelGeometryBuilderCacheSpace {
|
|
5
5
|
bounds;
|
|
6
6
|
foundHash;
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
import { QuadScalarVertexData } from "
|
|
2
|
-
import { VoxelFaces } from "
|
|
3
|
-
import { QuadVerticies } from "
|
|
4
|
-
import {
|
|
1
|
+
import { QuadScalarVertexData } from "../../Geomtry/Primitives/QuadVertexData";
|
|
2
|
+
import { VoxelFaces } from "../../../Math";
|
|
3
|
+
import { QuadVerticies } from "../../Geomtry/Geometry.types";
|
|
4
|
+
import { ProtoMesh } from "../../Geomtry/Proto/ProtoMesh";
|
|
5
5
|
import { VoxelMeshBVHBuilder } from "../Geomtry/VoxelMeshBVHBuilder";
|
|
6
6
|
import { Vec3Array, Vector3Like, Vector4Like } from "@amodx/math";
|
|
7
|
-
import { VoxelCursorInterface } from "
|
|
8
|
-
import { DataCursorInterface } from "
|
|
7
|
+
import { VoxelCursorInterface } from "../../../Voxels/Cursor/VoxelCursor.interface.js";
|
|
8
|
+
import { DataCursorInterface } from "../../../Voxels/Cursor/DataCursor.interface.js";
|
|
9
9
|
import { VoxelGeometryBuilderCacheSpace } from "./VoxelGeometryBuilderCacheSpace";
|
|
10
10
|
declare class VoxelVars {
|
|
11
11
|
textureIndex: number;
|
|
@@ -26,7 +26,7 @@ export declare class VoxelModelBuilder {
|
|
|
26
26
|
position: Vector3Like;
|
|
27
27
|
/**The current local origin */
|
|
28
28
|
origin: Vector3Like;
|
|
29
|
-
mesh:
|
|
29
|
+
mesh: ProtoMesh;
|
|
30
30
|
bvhTool: VoxelMeshBVHBuilder | null;
|
|
31
31
|
vars: VoxelVars;
|
|
32
32
|
dataCalculated: Record<VoxelFaces, boolean>;
|
|
@@ -1,11 +1,12 @@
|
|
|
1
1
|
//tools
|
|
2
2
|
//data
|
|
3
|
-
import { QuadScalarVertexData } from "
|
|
4
|
-
import { VoxelFaces, VoxelFacesArray } from "
|
|
5
|
-
import { QuadVerticies } from "
|
|
3
|
+
import { QuadScalarVertexData } from "../../Geomtry/Primitives/QuadVertexData";
|
|
4
|
+
import { VoxelFaces, VoxelFacesArray } from "../../../Math";
|
|
5
|
+
import { QuadVerticies } from "../../Geomtry/Geometry.types";
|
|
6
6
|
import calculateFaceData from "./Common/Calc/FaceDataCalc.js";
|
|
7
|
-
import {
|
|
7
|
+
import { ProtoMesh } from "../../Geomtry/Proto/ProtoMesh";
|
|
8
8
|
import { Vector3Like, Vector4Like } from "@amodx/math";
|
|
9
|
+
import { VoxelMeshVertexStructCursor } from "../Geomtry/VoxelMeshVertexStructCursor";
|
|
9
10
|
class VoxelVars {
|
|
10
11
|
textureIndex = 0;
|
|
11
12
|
overlayTextures = Vector4Like.Create();
|
|
@@ -31,7 +32,7 @@ export class VoxelModelBuilder {
|
|
|
31
32
|
position = Vector3Like.Create();
|
|
32
33
|
/**The current local origin */
|
|
33
34
|
origin = Vector3Like.Create();
|
|
34
|
-
mesh = new
|
|
35
|
+
mesh = new ProtoMesh(VoxelMeshVertexStructCursor.VertexFloatSize);
|
|
35
36
|
bvhTool = null;
|
|
36
37
|
vars = new VoxelVars();
|
|
37
38
|
dataCalculated;
|
|
@@ -1,10 +1,10 @@
|
|
|
1
|
-
import { StringPalette } from "
|
|
2
|
-
import { CompiledVoxelGeometrySyncData, CompiledVoxelModelData } from "
|
|
1
|
+
import { StringPalette } from "../../../Util/StringPalette";
|
|
2
|
+
import { CompiledVoxelGeometrySyncData, CompiledVoxelModelData } from "../../../Voxels/Models/CompiledVoxelModel.types";
|
|
3
3
|
import { GeoemtryNodeConstructor } from "./Nodes/GeometryNode";
|
|
4
4
|
import { VoxelConstructor } from "./VoxelConstructor";
|
|
5
5
|
import { VoxelGeometryConstructor } from "./Nodes/VoxelGeometryConstructor";
|
|
6
|
-
import { AOOcclusionFaceIndex } from "
|
|
7
|
-
import { CulledOcclusionFaceIndex } from "
|
|
6
|
+
import { AOOcclusionFaceIndex } from "../../../Voxels/Models/Indexing/AOOcclusionFaceIndex";
|
|
7
|
+
import { CulledOcclusionFaceIndex } from "../../../Voxels/Models/Indexing/CulledOcclusionFaceIndex";
|
|
8
8
|
export declare class VoxelModelConstructorRegister {
|
|
9
9
|
static geometryPalette: StringPalette;
|
|
10
10
|
static geometry: VoxelGeometryConstructor[];
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import { StringPalette } from "
|
|
1
|
+
import { StringPalette } from "../../../Util/StringPalette";
|
|
2
2
|
import { VoxelGeometryConstructor } from "./Nodes/VoxelGeometryConstructor";
|
|
3
|
-
import { VoxelPalettesRegister } from "
|
|
3
|
+
import { VoxelPalettesRegister } from "../../../Voxels/Data/VoxelPalettesRegister";
|
|
4
4
|
export class VoxelModelConstructorRegister {
|
|
5
5
|
static geometryPalette;
|
|
6
6
|
static geometry = [];
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { VoxelConstructor } from "./VoxelConstructor";
|
|
2
|
-
import { StateTreeReader } from "
|
|
2
|
+
import { StateTreeReader } from "../../../Voxels/State/StateTreeReader";
|
|
3
3
|
import { Vec3Array, Vector3Like } from "@amodx/math";
|
|
4
4
|
export declare class VoxelModelEffect {
|
|
5
5
|
model: VoxelConstructor;
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { SectionMesh } from "./SectionMesh";
|
|
2
|
-
import { CompactedSectionVoxelMesh } from "../../Mesher/Geomtry/CompactedSectionVoxelMesh";
|
|
2
|
+
import { CompactedSectionVoxelMesh } from "../../Mesher/Voxels/Geomtry/CompactedSectionVoxelMesh";
|
|
3
3
|
export declare abstract class DVESectionMeshes {
|
|
4
4
|
abstract updateVertexData(section: SectionMesh, data: CompactedSectionVoxelMesh): SectionMesh;
|
|
5
5
|
abstract returnMesh(mesh: any): void;
|