@divinevoxel/vlox 0.0.75 → 0.0.77

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (330) hide show
  1. package/Builder/RayProvider.d.ts +6 -0
  2. package/Builder/Tools/Brush/BrushTool.d.ts +55 -0
  3. package/Builder/Tools/Brush/BrushTool.js +352 -0
  4. package/Builder/Tools/BuilderToolBase.d.ts +39 -0
  5. package/Builder/Tools/BuilderToolBase.js +42 -0
  6. package/Builder/Tools/Hand/HandTool.d.ts +24 -0
  7. package/Builder/Tools/Hand/HandTool.js +73 -0
  8. package/Builder/Tools/Path/PahtTool.d.ts +34 -0
  9. package/Builder/Tools/Path/PahtTool.js +128 -0
  10. package/Builder/Tools/Sculpt/SculptTool.d.ts +34 -0
  11. package/Builder/Tools/Sculpt/SculptTool.js +102 -0
  12. package/Builder/Tools/Shape/ShapeTool.d.ts +32 -0
  13. package/Builder/Tools/Shape/ShapeTool.js +78 -0
  14. package/Builder/Tools/Template/TemplateTool.d.ts +35 -0
  15. package/Builder/Tools/Template/TemplateTool.js +73 -0
  16. package/Builder/Tools/Wand/WandTool.d.ts +30 -0
  17. package/Builder/Tools/Wand/WandTool.js +90 -0
  18. package/Builder/Tools/Wrench/WrenchTool.d.ts +47 -0
  19. package/Builder/Tools/Wrench/WrenchTool.js +184 -0
  20. package/Builder/Util/FreeBoxSelection.d.ts +12 -0
  21. package/Builder/Util/FreeBoxSelection.js +21 -0
  22. package/Builder/Util/FreePointSelection.d.ts +14 -0
  23. package/Builder/Util/FreePointSelection.js +39 -0
  24. package/Builder/Util/SurfaceBoxSelection.d.ts +12 -0
  25. package/Builder/Util/SurfaceBoxSelection.js +25 -0
  26. package/Builder/VoxelBuildSpace.d.ts +73 -0
  27. package/Builder/VoxelBuildSpace.js +224 -0
  28. package/Builder/World/InitTasks.d.ts +1 -0
  29. package/Builder/World/InitTasks.js +129 -0
  30. package/Builder/World/VoxelBuildSpaceWorld.d.ts +4 -0
  31. package/Builder/World/VoxelBuildSpaceWorld.js +10 -0
  32. package/Contexts/Render/DivineVoxelEngineRender.d.ts +5 -5
  33. package/Contexts/World/DivineVoxelEngineWorld.d.ts +5 -5
  34. package/Mesher/Geomtry/Proto/ProtoMesh.d.ts +18 -0
  35. package/Mesher/Geomtry/Proto/ProtoMesh.js +73 -0
  36. package/Mesher/Geomtry/{VoxelMeshBuffers.d.ts → Proto/ProtoMeshBuffer.d.ts} +2 -2
  37. package/Mesher/Geomtry/{VoxelMeshBuffers.js → Proto/ProtoMeshBuffer.js} +2 -2
  38. package/Mesher/Geomtry/Shapes/Box.d.ts +2 -9
  39. package/Mesher/Geomtry/Shapes/Box.js +7 -12
  40. package/Mesher/Geomtry/Transform/TransformBox.js +5 -2
  41. package/Mesher/InitMesher.js +4 -4
  42. package/Mesher/InitTask.js +2 -2
  43. package/Mesher/Items/Base/CompactItemMesh.d.ts +3 -0
  44. package/Mesher/Items/Base/CompactItemMesh.js +20 -0
  45. package/Mesher/Items/Geomtry/ItemGeometryBuilder.d.ts +5 -0
  46. package/Mesher/Items/Geomtry/ItemGeometryBuilder.js +131 -0
  47. package/Mesher/Items/Geomtry/ItemMeshVertexStructCursor.d.ts +48 -0
  48. package/Mesher/Items/Geomtry/ItemMeshVertexStructCursor.js +114 -0
  49. package/Mesher/Items/MeshTexture.d.ts +1 -0
  50. package/Mesher/Items/MeshTexture.js +214 -0
  51. package/Mesher/Items/MeshTextureO.js +277 -0
  52. package/Mesher/Items/Models/ItemModelBuilder.d.ts +27 -0
  53. package/Mesher/Items/Models/ItemModelBuilder.js +64 -0
  54. package/Mesher/Types/ItemMesh.types.d.ts +5 -0
  55. package/Mesher/Types/ItemMesh.types.js +12 -0
  56. package/Mesher/Types/Mesher.types.d.ts +15 -9
  57. package/Mesher/Types/Mesher.types.js +14 -0
  58. package/Mesher/Types/VoxelMesh.types.js +7 -6
  59. package/Mesher/Voxels/Base/CompactTemplateMesh.d.ts +3 -0
  60. package/Mesher/{Functions/CompactVoxelMesh.js → Voxels/Base/CompactTemplateMesh.js} +4 -40
  61. package/Mesher/{Functions → Voxels/Base}/CompactVoxelSectionMesh.d.ts +2 -2
  62. package/Mesher/{Functions → Voxels}/Base/MeshSectionBase.d.ts +1 -1
  63. package/Mesher/{Functions → Voxels}/Base/MeshSectionBase.js +11 -7
  64. package/Mesher/{Geomtry → Voxels/Geomtry}/CompactedSectionVoxelMesh.d.ts +1 -1
  65. package/Mesher/{Geomtry → Voxels/Geomtry}/CompactedSectionVoxelMesh.js +1 -1
  66. package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelGeometryBuilder.d.ts +2 -2
  67. package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelGeometryBuilder.js +1 -1
  68. package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshBVHBuilder.d.ts +3 -3
  69. package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshBVHBuilder.js +2 -2
  70. package/Mesher/Voxels/MeshTemplate.d.ts +3 -0
  71. package/Mesher/Voxels/MeshTemplate.js +81 -0
  72. package/Mesher/{Functions → Voxels}/MeshVoxel.d.ts +1 -1
  73. package/Mesher/{Functions → Voxels}/MeshVoxel.js +6 -4
  74. package/Mesher/{Models → Voxels/Models}/Common/Calc/CalcConstants.d.ts +3 -3
  75. package/Mesher/{Models → Voxels/Models}/Common/Calc/CalcConstants.js +4 -4
  76. package/Mesher/{Models → Voxels/Models}/Common/Calc/FaceDataCalc.d.ts +1 -1
  77. package/Mesher/{Models → Voxels/Models}/Common/Calc/FaceDataCalc.js +2 -2
  78. package/Mesher/{Models → Voxels/Models}/Common/Faces/CullRulledFace.js +1 -1
  79. package/Mesher/{Models → Voxels/Models}/Common/Faces/ShadeRulelessFace.d.ts +1 -1
  80. package/Mesher/{Models → Voxels/Models}/Common/Faces/ShadeRulledFace.d.ts +1 -1
  81. package/Mesher/{Models → Voxels/Models}/Common/Faces/ShadeRulledFace.js +1 -1
  82. package/Mesher/{Models → Voxels/Models}/Common/GetTexture.d.ts +3 -3
  83. package/Mesher/{Models → Voxels/Models}/Nodes/Custom/Liquid/FlowGradient.d.ts +1 -1
  84. package/Mesher/{Models → Voxels/Models}/Nodes/Custom/Liquid/FlowGradient.js +1 -1
  85. package/Mesher/{Models → Voxels/Models}/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +3 -3
  86. package/Mesher/{Models → Voxels/Models}/Nodes/Custom/Liquid/LiquidGeomtryNode.js +14 -16
  87. package/Mesher/{Models → Voxels/Models}/Nodes/Default/QuadVoxelGeometryNode.d.ts +2 -2
  88. package/Mesher/{Models → Voxels/Models}/Nodes/Default/QuadVoxelGeometryNode.js +1 -1
  89. package/Mesher/{Models → Voxels/Models}/Nodes/Default/TriangleVoxelGeometryNode.d.ts +2 -2
  90. package/Mesher/{Models → Voxels/Models}/Nodes/Default/TriangleVoxelGeometryNode.js +1 -1
  91. package/Mesher/{Models → Voxels/Models}/Nodes/Types/QuadVoxelGometryNodeTypes.d.ts +2 -2
  92. package/Mesher/{Models → Voxels/Models}/Nodes/Types/TriangleVoxelGometryNodeTypes.d.ts +1 -1
  93. package/Mesher/{Models → Voxels/Models}/Nodes/VoxelGeometryConstructor.d.ts +2 -2
  94. package/Mesher/Voxels/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +24 -0
  95. package/Mesher/{Models → Voxels/Models}/Procedures/Default/ConsistentRotationTextureProcedure.js +2 -2
  96. package/Mesher/{Models → Voxels/Models}/Procedures/Default/OutlinedTextureProcedure.d.ts +4 -5
  97. package/Mesher/Voxels/Models/Procedures/Default/OutlinedTextureProcedure.js +205 -0
  98. package/Mesher/Voxels/Models/Procedures/Default/PillarTextureProcedure.d.ts +28 -0
  99. package/Mesher/Voxels/Models/Procedures/Default/PillarTextureProcedure.js +109 -0
  100. package/Mesher/{Models → Voxels/Models}/Procedures/TextureProcedure.d.ts +3 -3
  101. package/Mesher/{Models → Voxels/Models}/Procedures/TextureProcedureRegister.js +2 -0
  102. package/Mesher/{Models → Voxels/Models}/VoxelConstructor.d.ts +4 -4
  103. package/Mesher/{Models → Voxels/Models}/VoxelConstructor.js +3 -3
  104. package/Mesher/{Models → Voxels/Models}/VoxelGeometryBuilderCacheSpace.d.ts +2 -2
  105. package/Mesher/{Models → Voxels/Models}/VoxelGeometryBuilderCacheSpace.js +2 -2
  106. package/Mesher/{Models → Voxels/Models}/VoxelModelBuilder.d.ts +7 -7
  107. package/Mesher/{Models → Voxels/Models}/VoxelModelBuilder.js +6 -5
  108. package/Mesher/{Models → Voxels/Models}/VoxelModelConstructorRegister.d.ts +4 -4
  109. package/Mesher/{Models → Voxels/Models}/VoxelModelConstructorRegister.js +2 -2
  110. package/Mesher/{Models → Voxels/Models}/VoxelModelEffect.d.ts +1 -1
  111. package/Mesher/{Models → Voxels/Models}/VoxelModelEffect.js +1 -1
  112. package/Renderer/Classes/DVESectionMeshes.d.ts +1 -1
  113. package/Renderer/MeshManager.js +1 -1
  114. package/Settings/EngineSettings.types.d.ts +2 -1
  115. package/Settings/EngineSettings.types.js +3 -1
  116. package/Tasks/Paint/Common.js +14 -9
  117. package/Tasks/Paint/Erase/EraseVoxel.js +1 -1
  118. package/Tasks/Paint/Erase/EraseVoxelSelection.d.ts +4 -0
  119. package/Tasks/Paint/Erase/EraseVoxelSelection.js +33 -0
  120. package/Tasks/Paint/Erase/EraseVoxelTemplate.js +1 -2
  121. package/Tasks/Paint/Paint/PaintVoxelTemplate.js +1 -1
  122. package/Tasks/Propagation/Illumanation/RGBUpdate.js +1 -1
  123. package/Tasks/Tasks.types.d.ts +2 -0
  124. package/Tasks/TasksIds.d.ts +1 -0
  125. package/Tasks/TasksIds.js +1 -0
  126. package/Tasks/WorldGeneration/InitTasks.js +3 -1
  127. package/Templates/Archive/ArchivedVoxelTemplate.d.ts +6 -5
  128. package/Templates/Archive/ArchivedVoxelTemplate.js +56 -49
  129. package/Templates/Archive/Functions/CreateArchivedTemplate.js +4 -4
  130. package/Templates/Archive/Functions/ExportArchiedTemplateJSON.js +0 -1
  131. package/Templates/Archive/Functions/ImportArchivedTemplateJSON.js +0 -2
  132. package/Templates/Cursor/TemplateCursor.d.ts +6 -1
  133. package/Templates/Cursor/TemplateCursor.js +16 -3
  134. package/Templates/Cursor/TemplateProxy.d.ts +1 -0
  135. package/Templates/Cursor/TemplateProxy.js +9 -0
  136. package/Templates/Cursor/TemplateVoxelCursor.d.ts +1 -0
  137. package/Templates/Cursor/TemplateVoxelCursor.js +6 -0
  138. package/Templates/Full/FullVoxelTemplate.d.ts +5 -4
  139. package/Templates/Full/FullVoxelTemplate.js +32 -17
  140. package/Templates/Functions/ExtrudeSelection.d.ts +5 -0
  141. package/Templates/Functions/ExtrudeSelection.js +44 -0
  142. package/Templates/Functions/FillSelection.d.ts +4 -0
  143. package/Templates/Functions/FillSelection.js +20 -0
  144. package/Templates/Functions/FlipTemplate.d.ts +2 -2
  145. package/Templates/Functions/FlipTemplate.js +8 -8
  146. package/Templates/Functions/RotateTemplate.d.ts +2 -2
  147. package/Templates/Path/VoxelPath.d.ts +4 -0
  148. package/Templates/Path/VoxelPath.js +18 -0
  149. package/Templates/Path/VoxelPath.types.d.ts +1 -0
  150. package/Templates/Selection/VoxelBFSSelection.d.ts +6 -6
  151. package/Templates/Selection/VoxelBFSSelection.js +29 -22
  152. package/Templates/Selection/VoxelBoundsSelection.d.ts +20 -0
  153. package/Templates/Selection/{VoxelBoxSelection.js → VoxelBoundsSelection.js} +38 -20
  154. package/Templates/Selection/VoxelPointSelection.d.ts +19 -0
  155. package/Templates/Selection/VoxelPointSelection.js +49 -0
  156. package/Templates/Selection/VoxelSelection.d.ts +18 -0
  157. package/Templates/Selection/VoxelSelection.js +1 -0
  158. package/Templates/Selection/VoxelSurfaceSelection.d.ts +8 -12
  159. package/Templates/Selection/VoxelSurfaceSelection.js +88 -84
  160. package/Templates/Selection/VoxelTemplateSelection.d.ts +13 -4
  161. package/Templates/Selection/VoxelTemplateSelection.js +27 -9
  162. package/Templates/Shapes/Selections/BoxVoxelShapeSelection.d.ts +28 -0
  163. package/Templates/Shapes/Selections/BoxVoxelShapeSelection.js +77 -0
  164. package/Templates/Shapes/Selections/ConeVoxelShapeSelection.d.ts +28 -0
  165. package/Templates/Shapes/Selections/ConeVoxelShapeSelection.js +77 -0
  166. package/Templates/Shapes/Selections/CylinderVoxelShapeSelection.d.ts +28 -0
  167. package/Templates/Shapes/Selections/CylinderVoxelShapeSelection.js +77 -0
  168. package/Templates/Shapes/Selections/EllipsoidVoxelShapeSelection.d.ts +28 -0
  169. package/Templates/Shapes/Selections/EllipsoidVoxelShapeSelection.js +92 -0
  170. package/Templates/Shapes/Selections/OctahedronVoxelShapeSelection.d.ts +28 -0
  171. package/Templates/Shapes/Selections/OctahedronVoxelShapeSelection.js +76 -0
  172. package/Templates/Shapes/Selections/PyramidVoxelShapeSelection.d.ts +37 -0
  173. package/Templates/Shapes/Selections/PyramidVoxelShapeSelection.js +137 -0
  174. package/Templates/Shapes/Selections/SphereVoxelShapeSelection.d.ts +20 -0
  175. package/Templates/Shapes/Selections/SphereVoxelShapeSelection.js +61 -0
  176. package/Templates/Shapes/Selections/TorusVoxelShapeSelection.d.ts +28 -0
  177. package/Templates/Shapes/Selections/TorusVoxelShapeSelection.js +76 -0
  178. package/Templates/Shapes/Selections/VoxelShapeSelection.d.ts +5 -0
  179. package/Templates/Shapes/Selections/VoxelShapeSelection.js +1 -0
  180. package/Templates/Shapes/VoxelShape.types.d.ts +2 -0
  181. package/Templates/Shapes/VoxelShape.types.js +8 -0
  182. package/Templates/Shapes/VoxelShapeTemplate.d.ts +37 -0
  183. package/Templates/Shapes/{BasicVoxelShapeTemplate.js → VoxelShapeTemplate.js} +43 -37
  184. package/Templates/Shapes/VoxelShapeTemplate.types.d.ts +5 -12
  185. package/Templates/Shapes/VoxelShapeTemplate.types.js +5 -1
  186. package/Templates/{VoxelTempateRegister.d.ts → VoxelTemplateRegister.d.ts} +4 -0
  187. package/Templates/VoxelTemplateRegister.js +60 -0
  188. package/Templates/VoxelTemplates.types.d.ts +3 -3
  189. package/Textures/Classes/CompiledTexture.d.ts +2 -0
  190. package/Textures/Classes/CompiledTexture.js +19 -1
  191. package/Textures/Classes/TextureAnimationTexture.d.ts +1 -1
  192. package/Textures/Functions/BuildTextureData.js +13 -0
  193. package/Textures/TextureManager.d.ts +1 -0
  194. package/Textures/TextureManager.js +11 -5
  195. package/Tools/Brush/Brush.d.ts +2 -0
  196. package/Tools/Brush/Brush.js +19 -0
  197. package/Tools/Tasks/TasksTool.d.ts +2 -1
  198. package/Tools/Tasks/TasksTool.js +2 -0
  199. package/Util/BinaryBuffer/Functions/BinaryBufferConvert.d.ts +1 -1
  200. package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.d.ts +1 -1
  201. package/Util/LocationData.d.ts +1 -1
  202. package/Voxels/Cursor/DataCursor.interface.d.ts +4 -0
  203. package/Voxels/Cursor/VoxelCursor.interface.d.ts +2 -0
  204. package/Voxels/Cursor/VoxelCursor.interface.js +2 -0
  205. package/Voxels/Cursor/VoxelLightData.js +2 -2
  206. package/Voxels/Functions/BuildTagData.js +1 -1
  207. package/Voxels/Indexes/VoxelIndex.d.ts +1 -0
  208. package/Voxels/Indexes/VoxelIndex.js +11 -13
  209. package/Voxels/InitVoxelData.js +5 -14
  210. package/Voxels/Interaction/Functions/PickVoxel.d.ts +0 -5
  211. package/Voxels/Interaction/Functions/PickVoxel.js +64 -85
  212. package/Voxels/Interaction/Functions/PickVoxelWorld.js +21 -46
  213. package/Voxels/Interaction/VoxelPickResult.d.ts +1 -0
  214. package/Voxels/Interaction/VoxelPickResult.js +3 -0
  215. package/Voxels/Models/CompiledVoxelModel.types.d.ts +1 -1
  216. package/Voxels/Models/Defaults/CubeVoxelGeometry.js +11 -0
  217. package/Voxels/Models/Defaults/CubeVoxelModels.js +44 -99
  218. package/Voxels/Models/Defaults/PanelVoxelGeometry.d.ts +1 -3
  219. package/Voxels/Models/Defaults/PanelVoxelGeometry.js +2 -226
  220. package/Voxels/Models/Defaults/PanelVoxelModels.d.ts +1 -0
  221. package/Voxels/Models/Defaults/PanelVoxelModels.js +100 -258
  222. package/Voxels/Models/Defaults/StairVoxelModel.js +2 -2
  223. package/Voxels/Models/Rules/Classes/GeomtryInput.d.ts +4 -1
  224. package/Voxels/Models/Rules/Classes/GeomtryInput.js +26 -5
  225. package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.d.ts +1 -1
  226. package/Voxels/Models/Rules/Functions/BuildFinalInputs.js +23 -8
  227. package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.d.ts +1 -1
  228. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.d.ts +1 -1
  229. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.d.ts +1 -1
  230. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.js +1 -1
  231. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.d.ts +1 -1
  232. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.js +1 -1
  233. package/Voxels/Models/VoxelModel.types.d.ts +6 -1
  234. package/Voxels/State/Schema/BinarySchemaNode.d.ts +2 -1
  235. package/Voxels/State/Schema/BinarySchemaNode.js +5 -2
  236. package/Voxels/State/Schema/Conditions/SameVoxelConditions.js +2 -0
  237. package/Voxels/Types/PaintVoxelData.d.ts +13 -1
  238. package/Voxels/Types/PaintVoxelData.js +151 -14
  239. package/World/Archive/Functions/Shared/LightSegments.d.ts +1 -1
  240. package/World/Cursor/SectionCursor.d.ts +4 -0
  241. package/World/Cursor/SectionCursor.js +13 -16
  242. package/World/Cursor/SectorCursor.d.ts +4 -0
  243. package/World/Cursor/SectorCursor.js +13 -16
  244. package/World/Cursor/WorldCursor.d.ts +4 -0
  245. package/World/Cursor/WorldCursor.js +8 -0
  246. package/World/Sector/Sector.d.ts +1 -1
  247. package/World/Sector/SectorHeightMap.d.ts +6 -0
  248. package/World/Sector/SectorHeightMap.js +6 -0
  249. package/World/SnapShot/SectionSnapShotCursor.d.ts +3 -0
  250. package/World/SnapShot/SectionSnapShotCursor.js +6 -0
  251. package/World/WorldSpaces.js +3 -3
  252. package/WorldSimulation/Dimensions/DimensionSimulation.d.ts +5 -1
  253. package/WorldSimulation/Dimensions/DimensionSimulation.js +12 -0
  254. package/WorldSimulation/Dimensions/Generator.d.ts +1 -0
  255. package/WorldSimulation/Dimensions/Generator.js +1 -0
  256. package/WorldSimulation/Dimensions/SimulationSector.d.ts +4 -1
  257. package/WorldSimulation/Dimensions/SimulationSector.js +71 -41
  258. package/WorldSimulation/Internal/WorldSimulationTasks.js +5 -2
  259. package/WorldSimulation/Procedures/BuildOnly.d.ts +10 -0
  260. package/WorldSimulation/Procedures/BuildOnly.js +55 -0
  261. package/WorldSimulation/Procedures/InitalLoad.js +3 -0
  262. package/WorldSimulation/Tasks/SimulationTaskBase.d.ts +2 -0
  263. package/WorldSimulation/Tasks/SimulationTaskBase.js +11 -3
  264. package/WorldSimulation/Tasks/TaskSegment.d.ts +2 -1
  265. package/WorldSimulation/Tasks/TaskSegment.js +3 -1
  266. package/WorldSimulation/Tick/TickQueue.d.ts +2 -0
  267. package/WorldSimulation/Tick/TickQueue.js +26 -0
  268. package/WorldSimulation/Tools/SimulationBrush.d.ts +3 -0
  269. package/WorldSimulation/Tools/SimulationBrush.js +52 -0
  270. package/WorldSimulation/Voxels/Behaviors/Types/DefaultVoxelBehavior.js +3 -0
  271. package/WorldSimulation/Voxels/Behaviors/Types/LiquidVoxelBehavior.js +21 -1
  272. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.d.ts +2 -0
  273. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.js +6 -0
  274. package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.js +39 -14
  275. package/WorldSimulation/WorldSimulation.d.ts +10 -0
  276. package/WorldSimulation/WorldSimulation.js +41 -1
  277. package/package.json +1 -30
  278. package/Mesher/Functions/CompactVoxelMesh.d.ts +0 -3
  279. package/Mesher/Functions/MeshTexture.js +0 -278
  280. package/Mesher/Geomtry/VoxelMesh.d.ts +0 -12
  281. package/Mesher/Geomtry/VoxelMesh.js +0 -25
  282. package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +0 -25
  283. package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.js +0 -162
  284. package/Templates/Selection/VoxelBoxSelection.d.ts +0 -14
  285. package/Templates/Selection/VoxelSelecton.d.ts +0 -6
  286. package/Templates/Shapes/BasicVoxelShapeTemplate.d.ts +0 -35
  287. package/Templates/Shapes/BoxVoxelTemplate.d.ts +0 -22
  288. package/Templates/Shapes/BoxVoxelTemplate.js +0 -75
  289. package/Templates/Shapes/ConeVoxelTemplate.d.ts +0 -22
  290. package/Templates/Shapes/ConeVoxelTemplate.js +0 -69
  291. package/Templates/Shapes/CylinderVoxelTemplate.d.ts +0 -22
  292. package/Templates/Shapes/CylinderVoxelTemplate.js +0 -69
  293. package/Templates/Shapes/OctahedronVoxelTemplate.d.ts +0 -22
  294. package/Templates/Shapes/OctahedronVoxelTemplate.js +0 -69
  295. package/Templates/Shapes/PyramidVoxelTemplate.d.ts +0 -30
  296. package/Templates/Shapes/PyramidVoxelTemplate.js +0 -140
  297. package/Templates/Shapes/SphereVoxelTemplate.d.ts +0 -24
  298. package/Templates/Shapes/SphereVoxelTemplate.js +0 -97
  299. package/Templates/Shapes/TorusVoxelTemplate.d.ts +0 -22
  300. package/Templates/Shapes/TorusVoxelTemplate.js +0 -69
  301. package/Templates/VoxelTempateRegister.js +0 -30
  302. /package/{Mesher/Models/Nodes/Types/GeomtryNode.types.js → Builder/RayProvider.js} +0 -0
  303. /package/Mesher/{Functions/MeshTexture.d.ts → Items/MeshTextureO.d.ts} +0 -0
  304. /package/Mesher/{Functions → Voxels/Base}/CompactVoxelSectionMesh.js +0 -0
  305. /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshBVHStructCursor.d.ts +0 -0
  306. /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshBVHStructCursor.js +0 -0
  307. /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshVertexStructCursor.d.ts +0 -0
  308. /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshVertexStructCursor.js +0 -0
  309. /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelShaderData.d.ts +0 -0
  310. /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelShaderData.js +0 -0
  311. /package/Mesher/{Functions → Voxels}/MeshSection.d.ts +0 -0
  312. /package/Mesher/{Functions → Voxels}/MeshSection.js +0 -0
  313. /package/Mesher/{Functions → Voxels}/MeshSectionSnapShot.d.ts +0 -0
  314. /package/Mesher/{Functions → Voxels}/MeshSectionSnapShot.js +0 -0
  315. /package/Mesher/{Models → Voxels/Models}/Common/Faces/CullRulledFace.d.ts +0 -0
  316. /package/Mesher/{Models → Voxels/Models}/Common/Faces/ShadeRulelessFace.js +0 -0
  317. /package/Mesher/{Models → Voxels/Models}/Common/GetTexture.js +0 -0
  318. /package/Mesher/{Models → Voxels/Models}/Nodes/Custom/index.d.ts +0 -0
  319. /package/Mesher/{Models → Voxels/Models}/Nodes/Custom/index.js +0 -0
  320. /package/Mesher/{Models → Voxels/Models}/Nodes/GeometryNode.d.ts +0 -0
  321. /package/Mesher/{Models → Voxels/Models}/Nodes/GeometryNode.js +0 -0
  322. /package/Mesher/{Models → Voxels/Models}/Nodes/Types/GeomtryNode.types.d.ts +0 -0
  323. /package/{Templates/Selection/VoxelSelecton.js → Mesher/Voxels/Models/Nodes/Types/GeomtryNode.types.js} +0 -0
  324. /package/Mesher/{Models → Voxels/Models}/Nodes/Types/QuadVoxelGometryNodeTypes.js +0 -0
  325. /package/Mesher/{Models → Voxels/Models}/Nodes/Types/TriangleVoxelGometryNodeTypes.js +0 -0
  326. /package/Mesher/{Models → Voxels/Models}/Nodes/VoxelGeometryConstructor.js +0 -0
  327. /package/Mesher/{Models → Voxels/Models}/Procedures/TextureProcedure.js +0 -0
  328. /package/Mesher/{Models → Voxels/Models}/Procedures/TextureProcedureRegister.d.ts +0 -0
  329. /package/Mesher/{Models → Voxels/Models}/RenderedMaterials.d.ts +0 -0
  330. /package/Mesher/{Models → Voxels/Models}/RenderedMaterials.js +0 -0
@@ -0,0 +1,129 @@
1
+ import { WorldSimulation } from "../../WorldSimulation";
2
+ import { Threads } from "@amodx/threads";
3
+ import { Vector3Like } from "@amodx/math";
4
+ import { VoxelTemplateRegister } from "../../Templates/VoxelTemplateRegister";
5
+ import { VoxelPath } from "../../Templates/Path/VoxelPath";
6
+ import PickVoxelWorld from "../../Voxels/Interaction/Functions/PickVoxelWorld";
7
+ import { WorldCursor } from "../../World";
8
+ import LockSectors from "../../World/Lock/Function/LockSectors";
9
+ import UnLockSectors from "../../World/Lock/Function/UnLockSectors";
10
+ import { BoundingBox } from "@amodx/math/Geomtry/Bounds/BoundingBox";
11
+ import { VoxelSurfaceSelection } from "../../Templates/Selection/VoxelSurfaceSelection";
12
+ import { VoxelBFSSelection } from "../../Templates/Selection/VoxelBFSSelection";
13
+ import CreateFullTemplate from "../../Templates/Full/Functions/CreateFullTemplate";
14
+ import { ExtrudeSelection } from "../../Templates/Functions/ExtrudeSelection";
15
+ export function InitTasks() {
16
+ const dimension = WorldSimulation.getDimension(0);
17
+ const brush = dimension.getBrush();
18
+ const cursor = new WorldCursor();
19
+ const surfaceSelection = new VoxelSurfaceSelection();
20
+ const bfsSelection = new VoxelBFSSelection();
21
+ const updateData = {
22
+ includedAreas: [],
23
+ };
24
+ const buildAreaBounds = new BoundingBox();
25
+ Threads.registerTask("get-box-area-template", async ([min, max]) => {
26
+ await LockSectors(cursor.dimension, buildAreaBounds);
27
+ const archived = CreateFullTemplate(cursor, { min, max });
28
+ await UnLockSectors(cursor.dimension, buildAreaBounds);
29
+ return [archived];
30
+ });
31
+ Threads.registerTask("set-build-area", async ([min, max]) => {
32
+ buildAreaBounds.setMinMax(Vector3Like.Create(...min), Vector3Like.Create(...max));
33
+ updateData.includedAreas = [[min, max]];
34
+ });
35
+ Threads.registerTask("pick-voxel", async ([position, direction, length]) => {
36
+ const pickedVoxel = await PickVoxelWorld(cursor, position, direction, length);
37
+ //pick voxels error when not using shared memory if the secotrs are check out
38
+ return [pickedVoxel?.toJSON() || null];
39
+ });
40
+ /**
41
+ * Selections
42
+ */
43
+ Threads.registerTask("get-voxel-surface-selection", async ([position, normal, extrusion, maxSize]) => {
44
+ await LockSectors(cursor.dimension, buildAreaBounds);
45
+ surfaceSelection.reConstruct(cursor, position, normal, extrusion, maxSize);
46
+ await UnLockSectors(cursor.dimension, buildAreaBounds);
47
+ return [surfaceSelection.toJSON()];
48
+ });
49
+ Threads.registerTask("get-extruded-voxel-selection-template", async ([selectionData, normal]) => {
50
+ const selection = VoxelTemplateRegister.createSelection(selectionData);
51
+ await LockSectors(cursor.dimension, selection.bounds);
52
+ const fullVoxelTemplate = ExtrudeSelection(cursor, selection, normal);
53
+ await UnLockSectors(cursor.dimension, selection.bounds);
54
+ return [fullVoxelTemplate.toJSON()];
55
+ });
56
+ Threads.registerTask("get-voxel-bfs-selection", async ([position, maxSize]) => {
57
+ await LockSectors(cursor.dimension, buildAreaBounds);
58
+ bfsSelection.reConstruct(cursor, position, maxSize);
59
+ await UnLockSectors(cursor.dimension, buildAreaBounds);
60
+ return [bfsSelection.toJSON()];
61
+ });
62
+ /**
63
+ * Painting
64
+ */
65
+ Threads.registerTask("paint-voxel", async ([location, raw]) => {
66
+ await LockSectors(location[0], buildAreaBounds);
67
+ brush.setXYZ(location[1], location[2], location[3]);
68
+ brush.setRaw(raw);
69
+ brush.paint(updateData);
70
+ await UnLockSectors(location[0], buildAreaBounds);
71
+ });
72
+ Threads.registerTask("erase-voxel", async (location) => {
73
+ await LockSectors(location[0], buildAreaBounds);
74
+ brush.dimension = location[0];
75
+ brush.setXYZ(location[1], location[2], location[3]);
76
+ brush.erase(updateData);
77
+ await UnLockSectors(location[0], buildAreaBounds);
78
+ });
79
+ Threads.registerTask("create-voxel-template", async ([location, bounds]) => {
80
+ const boundingBox = new BoundingBox(bounds.min, bounds.max);
81
+ await LockSectors(location[0], boundingBox);
82
+ const template = CreateFullTemplate(cursor, bounds);
83
+ await UnLockSectors(location[0], boundingBox);
84
+ return [template];
85
+ });
86
+ Threads.registerTask("paint-voxel-template", async ([location, data]) => {
87
+ const template = VoxelTemplateRegister.create(data);
88
+ brush.dimension = location[0];
89
+ await LockSectors(location[0], template.bounds);
90
+ brush
91
+ .setXYZ(location[1], location[2], location[3])
92
+ .paintTemplate(template, updateData);
93
+ await UnLockSectors(location[0], template.bounds);
94
+ });
95
+ Threads.registerTask("erase-voxel-template", async ([location, data]) => {
96
+ brush.dimension = location[0];
97
+ const template = VoxelTemplateRegister.create(data);
98
+ await LockSectors(location[0], template.bounds);
99
+ brush
100
+ .setXYZ(location[1], location[2], location[3])
101
+ .eraseTemplate(template, updateData);
102
+ await UnLockSectors(location[0], template.bounds);
103
+ });
104
+ Threads.registerTask("erase-voxel-selection", async ([location, selectionData]) => {
105
+ brush.dimension = location[0];
106
+ const selection = VoxelTemplateRegister.createSelection(selectionData);
107
+ await LockSectors(location[0], selection.bounds);
108
+ brush
109
+ .setXYZ(location[1], location[2], location[3])
110
+ .eraseSelection(selection, updateData);
111
+ await UnLockSectors(location[0], selection.bounds);
112
+ });
113
+ Threads.registerTask("paint-voxel-path", async ([location, data]) => {
114
+ await LockSectors(location[0], buildAreaBounds);
115
+ brush.dimension = location[0];
116
+ brush
117
+ .setXYZ(location[1], location[2], location[3])
118
+ .paintPath(new VoxelPath(data), updateData);
119
+ await UnLockSectors(location[0], buildAreaBounds);
120
+ });
121
+ Threads.registerTask("erase-voxel-path", async ([location, data]) => {
122
+ await LockSectors(location[0], buildAreaBounds);
123
+ brush.dimension = location[0];
124
+ brush
125
+ .setXYZ(location[1], location[2], location[3])
126
+ .erasePath(new VoxelPath(data), updateData);
127
+ await UnLockSectors(location[0], buildAreaBounds);
128
+ });
129
+ }
@@ -0,0 +1,4 @@
1
+ export declare class VoxelBuildSpaceWorld {
2
+ private static BuildTaskInit;
3
+ constructor();
4
+ }
@@ -0,0 +1,10 @@
1
+ import { InitTasks } from "./InitTasks";
2
+ export class VoxelBuildSpaceWorld {
3
+ static BuildTaskInit = false;
4
+ constructor() {
5
+ if (!VoxelBuildSpaceWorld.BuildTaskInit) {
6
+ InitTasks();
7
+ VoxelBuildSpaceWorld.BuildTaskInit = true;
8
+ }
9
+ }
10
+ }
@@ -31,26 +31,26 @@ export declare class DivineVoxelEngineRender {
31
31
  getSettingsCopy(): any;
32
32
  createEventListener<K extends "synced">(type: K, listener: EventListenerObject | ((event: CustomEvent<{
33
33
  synced: {
34
- settings: any;
34
+ settings: /*elided*/ any;
35
35
  };
36
36
  }[K]>) => void) | null): EventListenerObject | ((event: CustomEvent<{
37
37
  synced: {
38
- settings: any;
38
+ settings: /*elided*/ any;
39
39
  };
40
40
  }[K]>) => void) | null;
41
41
  addEventListener<K extends "synced">(type: K, listener: EventListenerObject | ((event: CustomEvent<{
42
42
  synced: {
43
- settings: any;
43
+ settings: /*elided*/ any;
44
44
  };
45
45
  }[K]>) => void) | null, options?: AddEventListenerOptions): void;
46
46
  removeEventListener<K extends "synced">(type: K, listener: EventListenerObject | ((event: CustomEvent<{
47
47
  synced: {
48
- settings: any;
48
+ settings: /*elided*/ any;
49
49
  };
50
50
  }[K]>) => void) | null): void;
51
51
  dispatch<K extends "synced">(type: K, detail: {
52
52
  synced: {
53
- settings: any;
53
+ settings: /*elided*/ any;
54
54
  };
55
55
  }[K]): boolean;
56
56
  dispatchEvent(event: Event): boolean;
@@ -22,26 +22,26 @@ export declare class DivineVoxelEngineWorld {
22
22
  getSettingsCopy(): any;
23
23
  createEventListener<K extends "synced">(type: K, listener: EventListenerObject | ((event: CustomEvent<{
24
24
  synced: {
25
- settings: any;
25
+ settings: /*elided*/ any;
26
26
  };
27
27
  }[K]>) => void) | null): EventListenerObject | ((event: CustomEvent<{
28
28
  synced: {
29
- settings: any;
29
+ settings: /*elided*/ any;
30
30
  };
31
31
  }[K]>) => void) | null;
32
32
  addEventListener<K extends "synced">(type: K, listener: EventListenerObject | ((event: CustomEvent<{
33
33
  synced: {
34
- settings: any;
34
+ settings: /*elided*/ any;
35
35
  };
36
36
  }[K]>) => void) | null, options?: AddEventListenerOptions): void;
37
37
  removeEventListener<K extends "synced">(type: K, listener: EventListenerObject | ((event: CustomEvent<{
38
38
  synced: {
39
- settings: any;
39
+ settings: /*elided*/ any;
40
40
  };
41
41
  }[K]>) => void) | null): void;
42
42
  dispatch<K extends "synced">(type: K, detail: {
43
43
  synced: {
44
- settings: any;
44
+ settings: /*elided*/ any;
45
45
  };
46
46
  }[K]): boolean;
47
47
  dispatchEvent(event: Event): boolean;
@@ -0,0 +1,18 @@
1
+ import { Vector3Like } from "@amodx/math";
2
+ import { ProtoVertexBuffer, ProtoIndiceBuffer } from "./ProtoMeshBuffer";
3
+ export declare class ProtoMesh {
4
+ vertexFloatSize: number;
5
+ indicieCount: number;
6
+ vertexCount: number;
7
+ minBounds: Vector3Like;
8
+ maxBounds: Vector3Like;
9
+ readonly buffer: ProtoVertexBuffer;
10
+ readonly indices: ProtoIndiceBuffer;
11
+ constructor(vertexFloatSize: number);
12
+ create(): {
13
+ vertexArray: Float32Array<ArrayBuffer>;
14
+ indiciesArray: Uint32Array<ArrayBuffer> | Uint16Array<ArrayBuffer>;
15
+ };
16
+ addVerticies(vertexCount: number, indicesCount: number): void;
17
+ clear(): void;
18
+ }
@@ -0,0 +1,73 @@
1
+ import { Vector3Like } from "@amodx/math";
2
+ import { ProtoVertexBuffer, ProtoIndiceBuffer } from "./ProtoMeshBuffer";
3
+ export class ProtoMesh {
4
+ vertexFloatSize;
5
+ indicieCount = 0;
6
+ vertexCount = 0;
7
+ minBounds = Vector3Like.Create(Infinity, Infinity, Infinity);
8
+ maxBounds = Vector3Like.Create(-Infinity, -Infinity, -Infinity);
9
+ buffer;
10
+ indices;
11
+ constructor(vertexFloatSize) {
12
+ this.vertexFloatSize = vertexFloatSize;
13
+ this.buffer = new ProtoVertexBuffer(vertexFloatSize, 1024);
14
+ this.indices = new ProtoIndiceBuffer(1024);
15
+ }
16
+ create() {
17
+ const totalVerticies = this.vertexCount * this.vertexFloatSize;
18
+ const vertexArray = new Float32Array(totalVerticies);
19
+ const vertexBuffers = this.buffer._buffers;
20
+ let start = 0;
21
+ let done = false;
22
+ for (let i = 0; i < vertexBuffers.length; i++) {
23
+ const buffer = vertexBuffers[i];
24
+ for (let j = 0; j < buffer.length; j++) {
25
+ vertexArray[start] = buffer[j];
26
+ start++;
27
+ if (start > totalVerticies) {
28
+ done = true;
29
+ break;
30
+ }
31
+ }
32
+ if (done)
33
+ break;
34
+ }
35
+ const indiciesArray = this.indicieCount > 65535
36
+ ? new Uint32Array(this.indicieCount)
37
+ : new Uint16Array(this.indicieCount);
38
+ const indiceBuffers = this.indices._buffers;
39
+ start = 0;
40
+ done = false;
41
+ for (let i = 0; i < indiceBuffers.length; i++) {
42
+ const buffer = indiceBuffers[i];
43
+ for (let j = 0; j < buffer.length; j++) {
44
+ indiciesArray[start] = buffer[j];
45
+ start++;
46
+ if (start > this.indicieCount) {
47
+ done = true;
48
+ break;
49
+ }
50
+ }
51
+ if (done)
52
+ break;
53
+ }
54
+ return {
55
+ vertexArray,
56
+ indiciesArray,
57
+ };
58
+ }
59
+ addVerticies(vertexCount, indicesCount) {
60
+ this.vertexCount += vertexCount;
61
+ this.indicieCount += indicesCount;
62
+ }
63
+ clear() {
64
+ this.indicieCount = 0;
65
+ this.vertexCount = 0;
66
+ this.minBounds.x = Infinity;
67
+ this.minBounds.y = Infinity;
68
+ this.minBounds.z = Infinity;
69
+ this.maxBounds.x = -Infinity;
70
+ this.maxBounds.y = -Infinity;
71
+ this.maxBounds.z = -Infinity;
72
+ }
73
+ }
@@ -1,4 +1,4 @@
1
- export declare class VoxelVertexBuffer {
1
+ export declare class ProtoVertexBuffer {
2
2
  vertexFloatSize: number;
3
3
  sectorVertexSize: number;
4
4
  _buffers: Float32Array[];
@@ -9,7 +9,7 @@ export declare class VoxelVertexBuffer {
9
9
  _index: number;
10
10
  setIndex(index: number): void;
11
11
  }
12
- export declare class VoxelIndiceBuffer {
12
+ export declare class ProtoIndiceBuffer {
13
13
  sectorSize: number;
14
14
  _buffers: Uint32Array[];
15
15
  constructor(sectorSize: number, startingSectorSize?: number);
@@ -1,4 +1,4 @@
1
- export class VoxelVertexBuffer {
1
+ export class ProtoVertexBuffer {
2
2
  vertexFloatSize;
3
3
  sectorVertexSize;
4
4
  _buffers = [];
@@ -25,7 +25,7 @@ export class VoxelVertexBuffer {
25
25
  this.currentArray = this._buffers[bufferIndex];
26
26
  }
27
27
  }
28
- export class VoxelIndiceBuffer {
28
+ export class ProtoIndiceBuffer {
29
29
  sectorSize;
30
30
  _buffers = [];
31
31
  constructor(sectorSize, startingSectorSize = 8) {
@@ -1,17 +1,10 @@
1
1
  import { Vec3Array } from "@amodx/math";
2
2
  import { Quad } from "../Primitives";
3
+ import { VoxelFaces } from "../../../Math";
3
4
  type BoxPoints = [Vec3Array, Vec3Array];
4
- type BoxQuads = [
5
- up: Quad,
6
- down: Quad,
7
- north: Quad,
8
- south: Quad,
9
- east: Quad,
10
- west: Quad
11
- ];
12
5
  export declare class Box {
13
6
  static Create(points?: BoxPoints): Box;
14
- quads: BoxQuads;
7
+ quads: Record<VoxelFaces, Quad>;
15
8
  constructor(data: {
16
9
  points?: BoxPoints;
17
10
  });
@@ -1,4 +1,5 @@
1
1
  import { Quad } from "../Primitives";
2
+ import { VoxelFaces } from "../../../Math";
2
3
  export class Box {
3
4
  static Create(points = [
4
5
  [0, 0, 0],
@@ -23,43 +24,37 @@ export class Box {
23
24
  setPoints(points) {
24
25
  const [startX, startY, startZ] = points[0];
25
26
  const [endX, endY, endZ] = points[1];
26
- //top
27
- this.quads[0].setPositions([
27
+ this.quads[VoxelFaces.Up].setPositions([
28
28
  [endX, endY, endZ],
29
29
  [startX, endY, endZ],
30
30
  [startX, endY, startZ],
31
31
  [endX, endY, startZ],
32
32
  ]);
33
- //bottom
34
- this.quads[1].setPositions([
33
+ this.quads[VoxelFaces.Down].setPositions([
35
34
  [startX, startY, endZ],
36
35
  [endX, startY, endZ],
37
36
  [endX, startY, startZ],
38
37
  [startX, startY, startZ],
39
38
  ]);
40
- //north
41
- this.quads[2].setPositions([
39
+ this.quads[VoxelFaces.North].setPositions([
42
40
  [startX, endY, endZ],
43
41
  [endX, endY, endZ],
44
42
  [endX, startY, endZ],
45
43
  [startX, startY, endZ],
46
44
  ]);
47
- //south
48
- this.quads[3].setPositions([
45
+ this.quads[VoxelFaces.South].setPositions([
49
46
  [endX, endY, startZ],
50
47
  [startX, endY, startZ],
51
48
  [startX, startY, startZ],
52
49
  [endX, startY, startZ],
53
50
  ]);
54
- //east
55
- this.quads[4].setPositions([
51
+ this.quads[VoxelFaces.East].setPositions([
56
52
  [endX, endY, endZ],
57
53
  [endX, endY, startZ],
58
54
  [endX, startY, startZ],
59
55
  [endX, startY, endZ],
60
56
  ]);
61
- //west
62
- this.quads[5].setPositions([
57
+ this.quads[VoxelFaces.West].setPositions([
63
58
  [startX, endY, startZ],
64
59
  [startX, endY, endZ],
65
60
  [startX, startY, endZ],
@@ -1,9 +1,11 @@
1
1
  import { QuadVerticies } from "../Geometry.types";
2
2
  import { AMath, Vector3Like } from "@amodx/math";
3
+ import { VoxelFacesArray } from "../../../Math";
3
4
  export function TransformBox(box, transform) {
4
5
  // Collect all unique vertices from the quads
5
6
  const vertexMap = new Map();
6
- for (const quad of box.quads) {
7
+ for (const face of VoxelFacesArray) {
8
+ const quad = box.quads[face];
7
9
  const vertices = [
8
10
  quad.positions.vertices[QuadVerticies.TopRight],
9
11
  quad.positions.vertices[QuadVerticies.TopLeft],
@@ -123,7 +125,8 @@ export function TransformBox(box, transform) {
123
125
  }
124
126
  }
125
127
  // Update the quads with transformed vertices
126
- for (const quad of box.quads) {
128
+ for (const face of VoxelFacesArray) {
129
+ const quad = box.quads[face];
127
130
  const originalVertices = [
128
131
  quad.positions.vertices[QuadVerticies.TopRight],
129
132
  quad.positions.vertices[QuadVerticies.TopLeft],
@@ -1,7 +1,7 @@
1
- import { RenderedMaterials } from "./Models/RenderedMaterials";
2
- import { VoxelModelConstructorRegister } from "./Models/VoxelModelConstructorRegister.js";
3
- import { LiquidGeometryNode } from "./Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js";
4
- import { VoxelConstructor } from "./Models/VoxelConstructor.js";
1
+ import { RenderedMaterials } from "./Voxels/Models/RenderedMaterials";
2
+ import { VoxelModelConstructorRegister } from "./Voxels/Models/VoxelModelConstructorRegister.js";
3
+ import { LiquidGeometryNode } from "./Voxels/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js";
4
+ import { VoxelConstructor } from "./Voxels/Models/VoxelConstructor.js";
5
5
  import { AOOcclusionFaceIndex } from "../Voxels/Models/Indexing/AOOcclusionFaceIndex";
6
6
  import { CulledOcclusionFaceIndex } from "../Voxels/Models/Indexing/CulledOcclusionFaceIndex";
7
7
  export default function (materials, modelData) {
@@ -1,9 +1,9 @@
1
1
  import { Threads } from "@amodx/threads";
2
2
  import { WorldRegister } from "../World/WorldRegister";
3
- import { MeshSection } from "./Functions/MeshSection";
3
+ import { MeshSection } from "./Voxels/MeshSection";
4
4
  import { TasksIds } from "../Tasks/TasksIds";
5
5
  import { getLocationData } from "../Util/LocationData";
6
- import { MeshSectionSnapShot } from "./Functions/MeshSectionSnapShot";
6
+ import { MeshSectionSnapShot } from "./Voxels/MeshSectionSnapShot";
7
7
  import { SectionSnapShot, } from "../World/SnapShot/SectionSnapShot";
8
8
  export default function (rendererThread) {
9
9
  Threads.registerBinaryTask(TasksIds.BuildSection, (view) => {
@@ -0,0 +1,3 @@
1
+ import { CompactMeshData } from "../../Types/Mesher.types";
2
+ import { ItemModelBuilder } from "../Models/ItemModelBuilder";
3
+ export declare function CompactItemMesh(tools: ItemModelBuilder[], transfers?: any[]): CompactMeshData;
@@ -0,0 +1,20 @@
1
+ export function CompactItemMesh(tools, transfers = []) {
2
+ const data = [];
3
+ for (let i = 0; i < tools.length; i++) {
4
+ const tool = tools[i];
5
+ if (!tool.mesh.vertexCount)
6
+ continue;
7
+ const { vertexArray, indiciesArray } = tool.mesh.create();
8
+ const minBounds = tool.mesh.minBounds;
9
+ const maxBounds = tool.mesh.maxBounds;
10
+ data.push([
11
+ tool.id,
12
+ vertexArray,
13
+ indiciesArray,
14
+ [minBounds.x, minBounds.y, minBounds.z],
15
+ [maxBounds.x, maxBounds.y, maxBounds.z],
16
+ ]);
17
+ transfers.push(vertexArray.buffer, indiciesArray.buffer);
18
+ }
19
+ return data;
20
+ }
@@ -0,0 +1,5 @@
1
+ import { ItemModelBuilder } from "../Models/ItemModelBuilder";
2
+ import { Quad } from "../../Geomtry/Primitives/Quad";
3
+ import { Triangle } from "../../Geomtry/Primitives";
4
+ export declare function addItemTriangle(builder: ItemModelBuilder, tri: Triangle): void;
5
+ export declare function addItemQuad(builder: ItemModelBuilder, quad: Quad): void;
@@ -0,0 +1,131 @@
1
+ import { QuadVerticies } from "../../Geomtry/Geometry.types";
2
+ import { ItemMeshVertexConstants } from "./ItemMeshVertexStructCursor";
3
+ export function addItemTriangle(builder, tri) {
4
+ if (!builder.mesh)
5
+ return;
6
+ const origin = builder.origin;
7
+ const texture = builder.vars.textureIndex;
8
+ const topRightPos = tri.positions.vertices[0];
9
+ const topLeftPos = tri.positions.vertices[1];
10
+ const bottomLeftPos = tri.positions.vertices[2];
11
+ const topRightNor = tri.normals.vertices[0];
12
+ const topLeftNor = tri.normals.vertices[1];
13
+ const bottomLeftNor = tri.normals.vertices[2];
14
+ const indices = builder.mesh.indices;
15
+ let indIndex = builder.mesh.indicieCount;
16
+ let sides = tri.doubleSided ? 2 : 1;
17
+ const baseIndex = builder.mesh.vertexCount;
18
+ while (sides--) {
19
+ const baseIndex = builder.mesh.vertexCount;
20
+ builder.mesh.buffer.setIndex(baseIndex);
21
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topRightPos, topRightNor, tri.uvs.vertices[QuadVerticies.TopRight], texture);
22
+ builder.mesh.buffer.setIndex(baseIndex + 1);
23
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, tri.uvs.vertices[QuadVerticies.TopLeft], texture);
24
+ builder.mesh.buffer.setIndex(baseIndex + 2);
25
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, tri.uvs.vertices[QuadVerticies.BottomLeft], texture);
26
+ builder.mesh.addVerticies(3, 3);
27
+ }
28
+ if (!tri.doubleSided) {
29
+ let index = baseIndex;
30
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
31
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
32
+ index + 1;
33
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
34
+ index + 2;
35
+ }
36
+ else {
37
+ let index = baseIndex;
38
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
39
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
40
+ index + 1;
41
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
42
+ index + 2;
43
+ index += 3;
44
+ indIndex += 3;
45
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index + 3;
46
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
47
+ index + 2;
48
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
49
+ index + 1;
50
+ }
51
+ builder.vars.reset();
52
+ }
53
+ export function addItemQuad(builder, quad) {
54
+ if (!builder.mesh)
55
+ return;
56
+ const origin = builder.origin;
57
+ const texture = builder.vars.textureIndex;
58
+ const topRightPos = quad.positions.vertices[0];
59
+ const topLeftPos = quad.positions.vertices[1];
60
+ const bottomLeftPos = quad.positions.vertices[2];
61
+ const bottomRightPos = quad.positions.vertices[3];
62
+ const topRightNor = quad.normals.vertices[0];
63
+ const topLeftNor = quad.normals.vertices[1];
64
+ const bottomLeftNor = quad.normals.vertices[2];
65
+ const bottomRightNor = quad.normals.vertices[3];
66
+ const indices = builder.mesh.indices;
67
+ let indIndex = builder.mesh.indicieCount;
68
+ const baseIndex = builder.mesh.vertexCount;
69
+ builder.mesh.buffer.setIndex(baseIndex);
70
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topRightPos, topRightNor, quad.uvs.vertices[QuadVerticies.TopRight], texture);
71
+ builder.mesh.buffer.setIndex(baseIndex + 1);
72
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, quad.uvs.vertices[QuadVerticies.TopLeft], texture);
73
+ builder.mesh.buffer.setIndex(baseIndex + 2);
74
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, quad.uvs.vertices[QuadVerticies.BottomLeft], texture);
75
+ builder.mesh.buffer.setIndex(baseIndex + 3);
76
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, bottomRightPos, bottomRightNor, quad.uvs.vertices[QuadVerticies.BottomRight], texture);
77
+ if (!quad.doubleSided) {
78
+ let index = baseIndex;
79
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
80
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
81
+ index + 1;
82
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
83
+ index + 2;
84
+ indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
85
+ index + 2;
86
+ indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
87
+ index + 3;
88
+ indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] = index;
89
+ builder.mesh.addVerticies(4, 6);
90
+ }
91
+ else {
92
+ let index = baseIndex;
93
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
94
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
95
+ index + 1;
96
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
97
+ index + 2;
98
+ indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
99
+ index + 2;
100
+ indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
101
+ index + 3;
102
+ indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] = index;
103
+ indIndex += 6;
104
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
105
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
106
+ index + 3;
107
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
108
+ index + 2;
109
+ indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
110
+ index + 2;
111
+ indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
112
+ index + 1;
113
+ indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] = index;
114
+ builder.mesh.addVerticies(4, 12);
115
+ }
116
+ builder.vars.reset();
117
+ }
118
+ function addVertex(index, array, origin, position, normal, uvs, texture) {
119
+ index *= ItemMeshVertexConstants.VertexFloatSize;
120
+ array[ItemMeshVertexConstants.PositionOffset + index] = position.x + origin.x;
121
+ array[ItemMeshVertexConstants.PositionOffset + index + 1] =
122
+ position.y + origin.y;
123
+ array[ItemMeshVertexConstants.PositionOffset + index + 2] =
124
+ position.z + origin.z;
125
+ array[ItemMeshVertexConstants.UVOffset + index] = uvs.x;
126
+ array[ItemMeshVertexConstants.UVOffset + index + 1] = uvs.y;
127
+ array[ItemMeshVertexConstants.NormalOffset + index] = normal.x;
128
+ array[ItemMeshVertexConstants.NormalOffset + index + 1] = normal.y;
129
+ array[ItemMeshVertexConstants.NormalOffset + index + 2] = normal.z;
130
+ array[ItemMeshVertexConstants.TextureIndexOffset + index] = texture;
131
+ }