@divinevoxel/vlox 0.0.2 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Archive/Functions/ArchiveColumn.js +17 -17
- package/Archive/Functions/ImportColumn.js +14 -14
- package/Archive/Functions/Palettes.d.ts +1 -1
- package/Cache/Cache.types.d.ts +17 -0
- package/Cache/CacheManager.d.ts +11 -0
- package/Cache/CacheManager.js +17 -0
- package/{Data → Contexts/Base}/DataHooks.d.ts +8 -8
- package/{Data → Contexts/Base}/DataHooks.js +4 -4
- package/Contexts/Base/Main/Generator/DataGenerator.types.d.ts +12 -0
- package/Contexts/Base/Main/Generator/InitDataGenerator.d.ts +3 -0
- package/Contexts/Base/Main/Generator/InitDataGenerator.js +201 -0
- package/Contexts/Base/Main/Generator/Segments/MaterialDataGenerator.d.ts +6 -0
- package/Contexts/Base/Main/Generator/Segments/MaterialDataGenerator.js +12 -0
- package/Contexts/Base/Main/Generator/Segments/SubstanceDataGenerator.d.ts +6 -0
- package/Contexts/Base/Main/Generator/Segments/SubstanceDataGenerator.js +35 -0
- package/Contexts/{World/Data/Generators → Base/Main/Generator/Segments}/VoxelDataGenerator.d.ts +3 -2
- package/Contexts/{World/Data/Generators → Base/Main/Generator/Segments}/VoxelDataGenerator.js +16 -23
- package/Contexts/Base/Remote/Sync/DataSync.types.d.ts +34 -0
- package/Contexts/Base/Remote/Sync/InitDataSync.d.ts +4 -0
- package/Contexts/Base/Remote/Sync/InitDataSync.js +43 -0
- package/Contexts/Base/Remote/Sync/InitWorldDataSync.js +37 -0
- package/{Interfaces/Classes → Contexts/Base}/ThreadManager.d.ts +3 -5
- package/{Interfaces/Classes → Contexts/Base}/ThreadManager.js +3 -3
- package/Contexts/Constructor/{Threads/ConstrcutorTheads.d.ts → ConstrcutorTheads.d.ts} +1 -3
- package/Contexts/Constructor/ConstrcutorTheads.js +14 -0
- package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +4 -9
- package/Contexts/Constructor/DivineVoxelEngineConstructor.js +3 -17
- package/Contexts/Constructor/Tasks/DVEConstructorTasksQueues.js +2 -3
- package/Contexts/Nexus/DivineVoxelEngineNexus.d.ts +3 -11
- package/Contexts/Nexus/DivineVoxelEngineNexus.js +2 -12
- package/Contexts/Nexus/{Threads/NexusTheads.d.ts → NexusTheads.d.ts} +1 -3
- package/Contexts/Nexus/NexusTheads.js +15 -0
- package/Contexts/Render/DVERenderThreads.d.ts +1 -1
- package/Contexts/Render/DVERenderThreads.js +1 -28
- package/Contexts/Render/DivineVoxelEngineRender.d.ts +7 -38
- package/Contexts/Render/DivineVoxelEngineRender.js +3 -23
- package/Contexts/Render/Scene/MeshRegister.d.ts +38 -31
- package/Contexts/Render/Scene/MeshRegister.js +207 -184
- package/Contexts/Render/Tasks/RenderTasks.js +5 -9
- package/Contexts/Render/Tasks/RenderTasks.types.d.ts +5 -11
- package/Contexts/World/Data/DataSync.d.ts +3 -25
- package/Contexts/World/Data/DataSync.js +4 -115
- package/Contexts/World/DivineVoxelEngineWorld.d.ts +3 -14
- package/Contexts/World/DivineVoxelEngineWorld.js +11 -28
- package/Contexts/World/Lock/WorldLock.d.ts +2 -2
- package/Contexts/World/Tasks/WorldTasks.js +11 -5
- package/Contexts/World/WorldThreads.d.ts +8 -0
- package/Contexts/World/WorldThreads.js +15 -0
- package/Data/Cursor/Interfaces/DataCursor.interface.d.ts +5 -0
- package/Data/Cursor/Interfaces/DataCursor.interface.js +2 -0
- package/Data/Cursor/Interfaces/VoxelCursor.interface.d.ts +63 -0
- package/Data/Cursor/Interfaces/VoxelCursor.interface.js +233 -0
- package/Data/Cursor/Template/TemplateCursor.d.ts +11 -0
- package/Data/Cursor/Template/TemplateCursor.js +20 -0
- package/Data/Cursor/Template/TemplateVoxelCursor.d.ts +13 -0
- package/Data/Cursor/Template/TemplateVoxelCursor.js +31 -0
- package/Data/Cursor/VoxelCursor.d.ts +12 -0
- package/Data/Cursor/VoxelCursor.js +25 -0
- package/Data/Cursor/World/ChunkCursor.d.ts +16 -0
- package/Data/Cursor/World/ChunkCursor.js +59 -0
- package/Data/Cursor/World/ColumnCursor.d.ts +16 -0
- package/Data/Cursor/World/ColumnCursor.js +57 -0
- package/Data/Cursor/World/WorldCursor.d.ts +12 -0
- package/Data/Cursor/World/WorldCursor.js +50 -0
- package/Data/Cursor/World/WorldSectionCursor.interface.d.ts +7 -0
- package/Data/Cursor/World/WorldVoxelCursor.d.ts +22 -0
- package/Data/Cursor/World/WorldVoxelCursor.js +55 -0
- package/Data/Palettes/MaterialPalette.d.ts +9 -0
- package/Data/Palettes/MaterialPalette.js +11 -0
- package/Data/Palettes/SubstancePalette.d.ts +9 -0
- package/Data/Palettes/SubstancePalette.js +11 -0
- package/Data/Palettes/VoxelPalette.d.ts +11 -0
- package/Data/Palettes/VoxelPalette.js +15 -0
- package/Data/Register/MappedDataRegister.js +1 -0
- package/{Contexts/World/Data/Classes → Data/Structs/Builder}/StructBuilder.d.ts +3 -2
- package/{Contexts/World/Data/Classes → Data/Structs/Builder}/StructBuilder.js +11 -27
- package/Data/Structs/Builder/SubstanceStructBuilder.d.ts +2 -0
- package/Data/Structs/Builder/SubstanceStructBuilder.js +42 -0
- package/Data/Structs/Builder/VoxelStructBuilder.d.ts +2 -0
- package/{Contexts/World/Data/StructBuilders → Data/Structs/Builder}/VoxelStructBuilder.js +22 -17
- package/Data/Structs/ChunkStruct.d.ts +1 -0
- package/{Contexts/World/Data → Data}/Structs/ChunkStruct.js +4 -4
- package/Data/Structs/ColumnStruct.d.ts +1 -0
- package/{Contexts/World/Data → Data}/Structs/ColumnStruct.js +13 -13
- package/Data/Structs/Constants/ChunkStructProperties.d.ts +10 -0
- package/Data/Structs/Constants/ChunkStructProperties.js +11 -0
- package/Data/Structs/Constants/SubstanceStructIds.d.ts +0 -0
- package/Data/Structs/Constants/SubstanceStructIds.js +1 -0
- package/Data/Structs/Constants/WorldDataStructProperties.d.ts +8 -0
- package/Data/Structs/Constants/WorldDataStructProperties.js +9 -0
- package/{Contexts/World/Data → Data}/Structs/RegionStruct.d.ts +0 -1
- package/{Contexts/World/Data → Data}/Structs/RegionStruct.js +9 -9
- package/Data/Structs/SubstanceStruct.d.ts +16 -0
- package/Data/{Substance → Structs}/SubstanceStruct.js +3 -3
- package/Data/Structs/VoxelStruct.d.ts +27 -0
- package/Data/{Voxel → Structs}/VoxelStruct.js +2 -2
- package/Data/Types/WorldData.types.d.ts +2 -2
- package/Data/Types/WorldData.types.js +2 -2
- package/Data/World/Classes/Chunk.d.ts +8 -3
- package/Data/World/Classes/Chunk.js +48 -19
- package/Data/World/Classes/Column.d.ts +5 -3
- package/Data/World/Classes/Column.js +10 -6
- package/Data/World/Classes/Region.js +1 -1
- package/Data/World/DimensionsRegister.js +1 -1
- package/Data/{RegionHeaderRegister.d.ts → World/RegionHeaderRegister.d.ts} +1 -1
- package/Data/{RegionHeaderRegister.js → World/RegionHeaderRegister.js} +2 -2
- package/Data/World/WorldBounds.d.ts +1 -0
- package/Data/World/WorldBounds.js +15 -0
- package/Data/World/WorldPainter.d.ts +6 -5
- package/Data/World/WorldPainter.js +30 -45
- package/Data/World/WorldRegister.js +21 -13
- package/Data/World/WorldRegisterCache.js +1 -1
- package/Data/World/WorldSpaces.d.ts +1 -1
- package/Init/StartConstructor.d.ts +2 -2
- package/Init/StartConstructor.js +51 -6
- package/Init/StartNexus.d.ts +2 -0
- package/Init/StartNexus.js +29 -0
- package/Init/StartRenderer.d.ts +15 -0
- package/Init/StartRenderer.js +84 -0
- package/Init/StartWorld.d.ts +3 -6
- package/Init/StartWorld.js +130 -6
- package/Math/Constants/Faces.d.ts +1 -1
- package/Mesher/Functions/CompactMesh.d.ts +3 -0
- package/Mesher/Functions/CompactMesh.js +37 -0
- package/Mesher/Functions/CompactVoxelMesh.d.ts +3 -0
- package/Mesher/Functions/CompactVoxelMesh.js +111 -0
- package/Mesher/Geometry/VoxelGeometry.d.ts +1 -1
- package/Mesher/Geometry/VoxelGeometry.js +13 -9
- package/Mesher/Mesher.d.ts +5 -69
- package/Mesher/Mesher.js +28 -46
- package/Mesher/Meshers/MesherInterface.d.ts +5 -0
- package/Mesher/Meshers/MesherManager.d.ts +3 -3
- package/Mesher/Meshers/MesherManager.js +2 -2
- package/Mesher/Meshers/{Meshers/TextureMesher.d.ts → TextureMesher.d.ts} +5 -3
- package/Mesher/Meshers/{Meshers/TextureMesher.js → TextureMesher.js} +18 -13
- package/Mesher/Meshers/VoxelMesher.d.ts +15 -0
- package/Mesher/Meshers/VoxelMesher.js +47 -0
- package/Mesher/Models/Common/BoundsFunctions.d.ts +4 -0
- package/Mesher/Models/Common/BoundsFunctions.js +56 -0
- package/Mesher/Models/Common/BoxGeometryNode.d.ts +10 -0
- package/Mesher/Models/Common/BoxGeometryNode.js +74 -0
- package/Mesher/{Calc → Models/Common/Calc}/CalcConstants.d.ts +3 -4
- package/Mesher/{Calc → Models/Common/Calc}/CalcConstants.js +3 -3
- package/Mesher/{Calc/Light → Models/Common/Calc}/FaceDataCalc.d.ts +2 -2
- package/Mesher/{Calc/Light → Models/Common/Calc}/FaceDataCalc.js +8 -10
- package/Mesher/Models/Common/QuadGeometryNode.d.ts +11 -0
- package/Mesher/Models/Common/QuadGeometryNode.js +51 -0
- package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.d.ts +6 -0
- package/Mesher/{Calc/Flow → Models/Nodes/Custom/Liquid}/FlowGradient.js +12 -15
- package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +15 -0
- package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +269 -0
- package/Mesher/Models/Nodes/Custom/index.d.ts +0 -0
- package/Mesher/Models/Nodes/Custom/index.js +1 -0
- package/Mesher/Models/Nodes/GeometryNode.d.ts +22 -0
- package/{VoxelModels/Constructor → Mesher/Models}/Nodes/GeometryNode.js +5 -1
- package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.d.ts +25 -0
- package/{VoxelModels/Constructor → Mesher/Models}/Nodes/Ruled/BoxVoxelGeometryNode.js +20 -83
- package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.d.ts +21 -0
- package/{VoxelModels/Constructor → Mesher/Models}/Nodes/Ruled/QuadVoxelGeometryNode.js +21 -51
- package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.d.ts +19 -0
- package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.js +75 -0
- package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.d.ts +20 -0
- package/{VoxelModels/Constructor → Mesher/Models}/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.js +18 -48
- package/Mesher/Models/Nodes/VoxelGeometryConstructor.d.ts +13 -0
- package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +68 -0
- package/Mesher/Models/VoxelConstructor.d.ts +30 -0
- package/{VoxelModels/Constructor/VoxelModelVoxelConstructor.js → Mesher/Models/VoxelConstructor.js} +34 -20
- package/{VoxelModels/Constructor → Mesher/Models}/VoxelGeometryLookUp.d.ts +6 -5
- package/{VoxelModels/Constructor → Mesher/Models}/VoxelGeometryLookUp.js +28 -25
- package/Mesher/Models/VoxelModelConstructorRegister.d.ts +21 -0
- package/Mesher/Models/VoxelModelConstructorRegister.js +53 -0
- package/Mesher/Models/VoxelModelEffect.d.ts +13 -0
- package/Mesher/Models/VoxelModelEffect.js +43 -0
- package/Mesher/Processors/ChunkProcessor.d.ts +6 -2
- package/Mesher/Processors/ChunkProcessor.js +68 -30
- package/Mesher/{Rules → Substances}/RenderedSubstances.d.ts +0 -1
- package/Mesher/Substances/RenderedSubstances.js +7 -0
- package/Mesher/Tasks/BuidlerTasks.types.d.ts +2 -2
- package/Mesher/Tools/OutlinedVoxelTool.js +46 -29
- package/Mesher/Tools/VoxelMeshBVHBuilder.d.ts +85 -0
- package/Mesher/Tools/VoxelMeshBVHBuilder.js +233 -0
- package/Mesher/Tools/VoxelMeshVertexStructCursor.d.ts +54 -0
- package/Mesher/Tools/VoxelMeshVertexStructCursor.js +145 -0
- package/Mesher/Tools/VoxelMesherDataTool.d.ts +22 -11
- package/Mesher/Tools/VoxelMesherDataTool.js +44 -62
- package/Mesher/Tools/VoxelTemplateDataTool.d.ts +2 -2
- package/Mesher/Tools/VoxelTemplateDataTool.js +1 -1
- package/Mesher/Types/Mesher.types.d.ts +21 -0
- package/Mesher/Types/VoxelMesh.types.d.ts +5 -0
- package/Mesher/Types/VoxelMesh.types.js +14 -0
- package/Mesher/Types/index.d.ts +2 -1
- package/Mesher/Types/index.js +2 -1
- package/Models/Defaults/LiquidVoxelModel.d.ts +7 -0
- package/Models/Defaults/LiquidVoxelModel.js +47 -0
- package/{VoxelModels → Models}/Examples.d.ts +4 -0
- package/{VoxelModels → Models}/Examples.js +369 -99
- package/{VoxelModels → Models}/Input/BoxVoxelGometryInputs.js +4 -1
- package/{VoxelModels → Models}/Rules/Classes/OcclusionFace.js +2 -2
- package/Models/Rules/Classes/VoxelRulesGeometry.d.ts +15 -0
- package/{VoxelModels → Models}/Rules/Classes/VoxelRulesGeometry.js +9 -12
- package/{VoxelModels → Models}/Rules/Classes/VoxelRulesModel.d.ts +1 -1
- package/{VoxelModels → Models}/Rules/Functions/BuildGeomtryInputs.js +20 -2
- package/{VoxelModels → Models}/Rules/Functions/BuildRules.d.ts +1 -1
- package/{VoxelModels → Models}/Rules/Functions/GetOcclusionFaces.d.ts +1 -1
- package/{VoxelModels → Models}/Rules/Functions/GetOcclusionFaces.js +1 -1
- package/{VoxelModels → Models}/Rules/VoxelModelManager.d.ts +1 -1
- package/{VoxelModels → Models}/Rules/VoxelModelManager.js +9 -7
- package/{VoxelModels → Models}/Shared/Transform.d.ts +2 -2
- package/{VoxelModels → Models}/Shared/Transform.js +1 -1
- package/{VoxelModels → Models}/VoxelModel.types.d.ts +13 -26
- package/Renderer/Classes/ChunkMesh.d.ts +10 -0
- package/Renderer/Classes/ChunkMesh.js +13 -0
- package/Renderer/Classes/MeshRegisterColumn.d.ts +7 -0
- package/Renderer/Classes/MeshRegisterColumn.js +7 -0
- package/Renderer/Classes/MushRegisterRegion.d.ts +4 -0
- package/Renderer/Classes/MushRegisterRegion.js +3 -0
- package/Renderer/DVEChunkMeshInterface.d.ts +3 -0
- package/Renderer/DVEChunkMeshes.d.ts +6 -0
- package/Renderer/DVEChunkMeshes.js +2 -0
- package/{Interfaces/Render/Nodes → Renderer}/DVERenderNode.types.d.ts +3 -3
- package/Renderer/DVERenderer.d.ts +6 -0
- package/Renderer/MeshManager.d.ts +11 -0
- package/Renderer/MeshManager.js +79 -0
- package/Renderer/MeshRegister.d.ts +39 -0
- package/Renderer/MeshRegister.js +218 -0
- package/{Data/Settings → Settings}/EngineSettings.d.ts +1 -1
- package/{Data/Settings → Settings}/EngineSettings.js +5 -5
- package/{Types → Settings}/EngineSettings.types.d.ts +5 -5
- package/{Types → Settings}/EngineSettings.types.js +3 -5
- package/Tasks/Analyzer/Analyzer.d.ts +19 -0
- package/Tasks/Analyzer/Analyzer.js +156 -0
- package/{Analyzer → Tasks/Analyzer}/AnalyzerUpdater.d.ts +2 -2
- package/Tasks/Analyzer/InitTasks.js +16 -0
- package/{DataLoader → Tasks/DataLoader}/Broswer/DataHandler.d.ts +2 -2
- package/{DataLoader → Tasks/DataLoader}/Broswer/DataHandler.js +1 -1
- package/{DataLoader → Tasks/DataLoader}/Broswer/WorldDataTool.d.ts +2 -2
- package/{DataLoader → Tasks/DataLoader}/Broswer/WorldDataTool.js +1 -1
- package/{DataLoader → Tasks/DataLoader}/Constructor/WorldDataSerializer.d.ts +5 -5
- package/{DataLoader → Tasks/DataLoader}/Constructor/WorldDataSerializer.js +3 -3
- package/{DataLoader → Tasks/DataLoader}/Node/DivineVoxelEngineData.d.ts +1 -1
- package/{DataLoader → Tasks/DataLoader}/Node/DivineVoxelEngineData.js +1 -1
- package/{DataLoader → Tasks/DataLoader}/Node/System/RegionSystem.d.ts +1 -1
- package/{DataLoader → Tasks/DataLoader}/Node/Tools/NodeRegionTool.d.ts +1 -1
- package/{DataLoader → Tasks/DataLoader}/Node/Util/DVED.util.js +3 -3
- package/{Interfaces/DataLoader → Tasks/DataLoader/Types}/DVEDataHandler.d.ts +1 -1
- package/{Interfaces/DataLoader → Tasks/DataLoader/Types}/DVEDataHandler.js +1 -1
- package/{DataLoader → Tasks/DataLoader}/World/DataHandlerWrapper.d.ts +3 -5
- package/{DataLoader → Tasks/DataLoader}/World/DataHandlerWrapper.js +5 -32
- package/{DataLoader → Tasks/DataLoader}/World/DataLoaderTasks.js +2 -2
- package/{DataLoader → Tasks/DataLoader}/World/DivineVoxelEngineDataLoaderWorld.d.ts +1 -1
- package/{DataLoader → Tasks/DataLoader}/World/Tools/DataLoaderTool.d.ts +2 -2
- package/{DataLoader → Tasks/DataLoader}/World/Tools/DataLoaderTool.js +7 -7
- package/{DataLoader → Tasks/DataLoader}/World/Tools/DataSerializerTool.d.ts +2 -2
- package/{DataLoader → Tasks/DataLoader}/World/Tools/DataSerializerTool.js +1 -1
- package/{DataLoader → Tasks/DataLoader}/World/Tools/LoaderRegister.d.ts +1 -1
- package/{DataLoader → Tasks/DataLoader}/World/Tools/LoaderRegister.js +1 -1
- package/Tasks/IWG/Constants/ColumnState.d.ts +6 -0
- package/Tasks/IWG/Constants/ColumnState.js +7 -0
- package/{IWG → Tasks/IWG}/World/Classes/DebouncedTasks.d.ts +1 -1
- package/{IWG → Tasks/IWG}/World/Classes/DebouncedTasks.js +1 -1
- package/{IWG → Tasks/IWG}/World/Classes/Generator.d.ts +5 -7
- package/{IWG → Tasks/IWG}/World/Classes/Generator.js +19 -22
- package/{IWG → Tasks/IWG}/World/Classes/Tasks/IWGBatchTask.d.ts +1 -1
- package/{IWG → Tasks/IWG}/World/Classes/Tasks/IWGTaskBase.d.ts +1 -1
- package/{IWG → Tasks/IWG}/World/Classes/Tasks/IWGTaskBase.js +1 -1
- package/{IWG → Tasks/IWG}/World/IWG.js +1 -1
- package/{IWG → Tasks/IWG}/World/Load/SafeExit.js +0 -1
- package/{IWG → Tasks/IWG}/World/Load/Teleport.d.ts +1 -1
- package/{IWG → Tasks/IWG}/World/Tasks/Rendering/IWGBuildTasks.js +1 -1
- package/{IWG → Tasks/IWG}/World/Tasks/Saving/IWGSaveAndUnloadTasks.js +1 -1
- package/{IWG → Tasks/IWG}/World/Tasks/Saving/IWGSaveTasks.js +1 -1
- package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGDecorateTasks.js +3 -3
- package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGGenerateTasks.js +3 -3
- package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGLoadTasks.js +1 -1
- package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGPropagationTasks.js +3 -3
- package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGWorldSunTasks.js +3 -3
- package/Tasks/Mesher/InitTasks.d.ts +2 -0
- package/Tasks/Mesher/InitTasks.js +46 -0
- package/Tasks/Propagation/Explosion/ExplosionManager.d.ts +4 -0
- package/{Propagation → Tasks/Propagation}/Explosion/ExplosionManager.js +11 -14
- package/{Propagation → Tasks/Propagation}/Flow/FlowManager.d.ts +7 -7
- package/{Propagation → Tasks/Propagation}/Flow/FlowManager.js +10 -10
- package/Tasks/Propagation/Flow/Functions/FlowRemove.d.ts +2 -0
- package/{Propagation → Tasks/Propagation}/Flow/Functions/FlowRemove.js +20 -20
- package/Tasks/Propagation/Flow/Functions/FlowUpdate.d.ts +2 -0
- package/{Propagation → Tasks/Propagation}/Flow/Functions/FlowUpdate.js +10 -10
- package/Tasks/Propagation/Illumanation/Functions/RGBUpdate.d.ts +3 -0
- package/Tasks/Propagation/Illumanation/Functions/RGBUpdate.js +82 -0
- package/Tasks/Propagation/Illumanation/Functions/SunUpdate.d.ts +3 -0
- package/Tasks/Propagation/Illumanation/Functions/SunUpdate.js +116 -0
- package/Tasks/Propagation/Illumanation/Functions/WorldSun.d.ts +2 -0
- package/Tasks/Propagation/Illumanation/Functions/WorldSun.js +115 -0
- package/{Propagation → Tasks/Propagation}/Illumanation/IlluminationManager.d.ts +1 -1
- package/{Propagation → Tasks/Propagation}/Illumanation/IlluminationManager.js +2 -2
- package/Tasks/Propagation/InitTasks.d.ts +1 -0
- package/Tasks/Propagation/InitTasks.js +23 -0
- package/Tasks/Propagation/Propagation.d.ts +13 -0
- package/{Propagation → Tasks/Propagation}/Propagation.js +3 -2
- package/{Types → Tasks}/Tasks.types.d.ts +2 -1
- package/{Contexts/Constructor/Tasks/ConstructorTasksIds.d.ts → Tasks/TasksIds.d.ts} +1 -1
- package/Tasks/TasksIds.js +22 -0
- package/Tasks/Update/InitTasks.d.ts +4 -0
- package/Tasks/Update/InitTasks.js +38 -0
- package/Tasks/Update/UpdateTask.d.ts +53 -0
- package/Tasks/Update/UpdateTask.js +136 -0
- package/{Contexts/Constructor/Tasks → Tasks/Update}/VoxelUpdate.d.ts +5 -4
- package/Tasks/Update/VoxelUpdate.js +164 -0
- package/Tasks/WorldGeneration/InitTasks.d.ts +1 -0
- package/Tasks/WorldGeneration/InitTasks.js +15 -0
- package/{Interfaces/WorldGen → Tasks/WorldGeneration}/WorldGen.types.d.ts +1 -1
- package/Tasks/WorldGeneration/WorldGenBrush.d.ts +16 -0
- package/Tasks/WorldGeneration/WorldGenBrush.js +115 -0
- package/{WorldGeneration → Tasks/WorldGeneration}/WorldGenRegister.d.ts +2 -2
- package/{WorldGeneration → Tasks/WorldGeneration}/WorldGenRegister.js +16 -17
- package/{WorldGeneration → Tasks/WorldGeneration}/WorldGeneration.d.ts +3 -3
- package/{WorldGeneration → Tasks/WorldGeneration}/WorldGeneration.js +1 -13
- package/Templates/FullVoxelTemplate.d.ts +13 -0
- package/Templates/FullVoxelTemplate.js +54 -0
- package/Templates/Functions/CreateTemplate.js +2 -2
- package/Templates/VoxelTemplate.d.ts +3 -3
- package/Templates/VoxelTemplate.js +6 -6
- package/Templates/VoxelTemplates.types.d.ts +8 -0
- package/Textures/Texture.types.d.ts +1 -5
- package/Textures/TextureAnimations.d.ts +2 -2
- package/Textures/TextureAnimations.js +26 -126
- package/Textures/TextureArray.d.ts +47 -0
- package/Textures/TextureArray.js +202 -0
- package/Textures/TextureBuilder.d.ts +3 -6
- package/Textures/TextureBuilder.js +53 -178
- package/Textures/TextureManager.d.ts +7 -7
- package/Textures/TextureManager.js +77 -58
- package/Textures/TextureRegister.d.ts +1 -1
- package/Textures/TextureRegister.js +3 -8
- package/Tools/Brush/AdvancedBrushTool.d.ts +3 -0
- package/Tools/Brush/AdvancedBrushTool.js +19 -8
- package/Tools/Brush/Brush.d.ts +22 -15
- package/Tools/Brush/Brush.js +94 -55
- package/Tools/Classes/DataToolBase.js +1 -1
- package/Tools/Data/DataTool.d.ts +9 -8
- package/Tools/Data/DataTool.js +37 -38
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- /package/{VoxelModels → Models}/Defaults/PanelVoxelModels.js +0 -0
- /package/{VoxelModels → Models}/Defaults/StairVoxelModel.d.ts +0 -0
- /package/{VoxelModels → Models}/Defaults/StairVoxelModel.js +0 -0
- /package/{VoxelModels → Models}/Indexing/VoxelAOResultsIndex.d.ts +0 -0
- /package/{VoxelModels → Models}/Indexing/VoxelAOResultsIndex.js +0 -0
- /package/{VoxelModels → Models}/Indexing/VoxelFaceCullResultsIndex.d.ts +0 -0
- /package/{VoxelModels → Models}/Indexing/VoxelFaceCullResultsIndex.js +0 -0
- /package/{VoxelModels → Models}/Indexing/VoxelFaceTransparentResultsIndex.d.ts +0 -0
- /package/{VoxelModels → Models}/Indexing/VoxelFaceTransparentResultsIndex.js +0 -0
- /package/{VoxelModels → Models}/Indexing/VoxelRelativeCubeIndex.d.ts +0 -0
- /package/{VoxelModels → Models}/Indexing/VoxelRelativeCubeIndex.js +0 -0
- /package/{VoxelModels → Models}/Input/BoxVoxelGometryInputs.d.ts +0 -0
- /package/{VoxelModels → Models}/Input/QuadVoxelGometryInputs.d.ts +0 -0
- /package/{VoxelModels → Models}/Input/QuadVoxelGometryInputs.js +0 -0
- /package/{VoxelModels → Models}/Rules/Classes/OcclusionFace.d.ts +0 -0
- /package/{VoxelModels → Models}/Rules/Classes/VoxelRulesModel.js +0 -0
- /package/{VoxelModels → Models}/Rules/Functions/BuildFinalInputs.d.ts +0 -0
- /package/{VoxelModels → Models}/Rules/Functions/BuildFinalInputs.js +0 -0
- /package/{VoxelModels → Models}/Rules/Functions/BuildGeomtryInputs.d.ts +0 -0
- /package/{VoxelModels → Models}/Rules/Functions/BuildRules.js +0 -0
- /package/{VoxelModels → Models}/VoxelModel.types.js +0 -0
- /package/{Interfaces/WorldGen/WorldGen.types.js → Renderer/DVEChunkMeshInterface.js} +0 -0
- /package/{Mesher/Types/Override.types.js → Renderer/DVERenderNode.types.js} +0 -0
- /package/{Interfaces/Render → Renderer}/DVERenderer.js +0 -0
- /package/{Analyzer → Tasks/Analyzer}/AnalyzerUpdater.js +0 -0
- /package/{Mesher/Shapes/default/RegisterDefaultShapes.d.ts → Tasks/Analyzer/InitTasks.d.ts} +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Broswer/WorldDataBase.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Broswer/WorldDataBase.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Broswer/WorldDataBaseManager.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Broswer/WorldDataBaseManager.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Broswer/index.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Broswer/index.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Constructor/DataLoaderTasks.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Constructor/DataLoaderTasks.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Constructor/DivineVoxelEngineDataLoaderConstructor.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Constructor/DivineVoxelEngineDataLoaderConstructor.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Constructor/index.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Constructor/index.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/System/RegionSystem.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/System/System.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/System/System.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/System/SystemPath.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/System/SystemPath.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/Tools/NodeRegionTool.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/Util/DVED.util.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/index.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/index.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Types/DVED.types.d.ts +0 -0
- /package/{Shaders/Types/Shader.types.js → Tasks/DataLoader/Types/DVED.types.js} +0 -0
- /package/{DataLoader → Tasks/DataLoader}/World/DataLoaderTasks.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/World/DivineVoxelEngineDataLoaderWorld.js +0 -0
- /package/{IWG → Tasks/IWG}/World/Classes/Tasks/IWGBatchTask.js +0 -0
- /package/{IWG → Tasks/IWG}/World/Classes/Tasks/IWGSingleTask.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Classes/Tasks/IWGSingleTask.js +0 -0
- /package/{IWG → Tasks/IWG}/World/Classes/Tasks/IWGTaskRegister.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Classes/Tasks/IWGTaskRegister.js +0 -0
- /package/{IWG → Tasks/IWG}/World/IWG.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Load/InitLoad.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Load/InitLoad.js +0 -0
- /package/{IWG → Tasks/IWG}/World/Load/LoaderBase.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Load/LoaderBase.js +0 -0
- /package/{IWG → Tasks/IWG}/World/Load/SafeExit.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Load/Teleport.js +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/RegisterDefaultTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/RegisterDefaultTasks.js +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/Rendering/IWGBuildTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/Saving/IWGSaveAndUnloadTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/Saving/IWGSaveTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGDecorateTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGGenerateTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGLoadTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGPropagationTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGWorldSunTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Types/IWG.types.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Types/IWG.types.js +0 -0
- /package/{IWG → Tasks/IWG}/World/index.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/index.js +0 -0
- /package/{IWG → Tasks/IWG}/index.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/index.js +0 -0
- /package/{Propagation → Tasks/Propagation}/index.d.ts +0 -0
- /package/{Propagation → Tasks/Propagation}/index.js +0 -0
- /package/{Types → Tasks}/Tasks.types.js +0 -0
- /package/{Types/Substances.types.js → Tasks/WorldGeneration/WorldGen.types.js} +0 -0
- /package/{Interfaces/Data → Tools/Classes}/LocationBoundToolBase.d.ts +0 -0
- /package/{Interfaces/Data → Tools/Classes}/LocationBoundToolBase.js +0 -0
- /package/{Interfaces/Data → Util}/NumberPalette.d.ts +0 -0
- /package/{Interfaces/Data → Util}/NumberPalette.js +0 -0
- /package/{Interfaces/Data → Util}/StringPalette.d.ts +0 -0
- /package/{Interfaces/Data → Util}/StringPalette.js +0 -0
- /package/{Types → Util}/Util.types.d.ts +0 -0
- /package/{Types → Util}/Util.types.js +0 -0
- /package/{Types/Voxel.types.js → Voxels/Effects/VoxelEffects.types.js} +0 -0
- /package/{Data → Voxels}/LightData.d.ts +0 -0
- /package/{Data → Voxels}/LightData.js +0 -0
- /package/{VoxelModels → Voxels}/State/Schema/Conditions/ShapeStateSchemaRelationsCondition.d.ts +0 -0
- /package/{VoxelModels → Voxels}/State/Schema/Conditions/ShapeStateSchemaRelationsCondition.js +0 -0
- /package/{VoxelModels → Voxels}/State/Schema/ShapeStateRelationsNode.d.ts +0 -0
- /package/{VoxelModels → Voxels}/State/Schema/ShapeStateRelationsNode.js +0 -0
- /package/{VoxelModels → Voxels}/State/State.types.js +0 -0
- /package/{VoxelModels/VoxelModelRules.types.js → Voxels/VoxelMaterial.types.js} +0 -0
- /package/{Data → Voxels}/VoxelShaderData.d.ts +0 -0
- /package/{Data → Voxels}/VoxelShaderData.js +0 -0
- /package/{Data → Voxels}/VoxelStateReader.d.ts +0 -0
- /package/{Data → Voxels}/VoxelStateReader.js +0 -0
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import { CompassDirectionVoxelFaceMap, VoxelFaceCompassDirectionMap, VoxelFaces, } from "../../../../Math/index.js";
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import { Quad } from "@amodx/meshing/Classes/Quad.js";
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import { QuadVertexData } from "@amodx/meshing/Classes/QuadVertexData.js";
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import { QuadVerticies } from "@amodx/meshing/Geometry.types.js";
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import { AMath, Directions, Matrix3x3Like, Vector3Like, } from "@amodx/math";
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import { QuadScalarVertexData } from "@amodx/meshing/Classes/QuadVertexData.js";
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import { StairStates } from "./StairStates.js";
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import { ShapeTool } from "../../ShapeTool.js";
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import { VoxelGeometry } from "../../../Geometry/VoxelGeometry.js";
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import { LightData } from "../../../../Data/LightData.js";
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/**
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* constants
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*/
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const fullUVs = [
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[1, 1],
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[0, 1],
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[0, 0],
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[1, 0],
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];
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const upHalfUVs = [
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[1, 1],
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[0, 1],
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[0, 0.5],
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[1, 0.5],
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];
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const downHalfUVs = [
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[1, 0.5],
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[0, 0.5],
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[0, 0],
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[1, 0],
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];
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const upperRightQuaterUvs = [
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[1, 1],
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[0.5, 1],
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[0.5, 0.5],
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[1, 0.5],
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];
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const downLeftQuaterUvs = [
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[0.5, 0.5],
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[0, 0.5],
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[0, 0],
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[0.5, 0],
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];
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var AO;
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(function (AO) {
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AO[AO["None"] = -1] = "None";
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AO[AO["Dark"] = -2] = "Dark";
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AO[AO["ExtraDark"] = -3] = "ExtraDark";
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})(AO || (AO = {}));
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const HalfRight = [
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[1, QuadVerticies.TopRight, 1, QuadVerticies.BottomRight],
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];
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const HalfLeft = [
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[1, QuadVerticies.TopLeft, 1, QuadVerticies.BottomLeft],
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];
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const CenterUpLeft = [
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[1, QuadVerticies.TopLeft, 1, QuadVerticies.TopRight],
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];
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const CenterUpRight = [
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[1, QuadVerticies.TopLeft, 1, QuadVerticies.TopRight],
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];
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const CenterDownLeft = [
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[1, QuadVerticies.BottomLeft, 1, QuadVerticies.BottomRight],
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];
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const CenterDownRight = [
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[1, QuadVerticies.BottomLeft, 1, QuadVerticies.BottomRight],
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];
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const Center = [
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[1, QuadVerticies.BottomLeft, 1, QuadVerticies.BottomRight],
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[1, QuadVerticies.TopLeft, 1, QuadVerticies.TopRight],
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];
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const tempAO = new QuadScalarVertexData();
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const tempLight = new QuadScalarVertexData();
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const deg90 = AMath.DegreesToRadians(90);
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const deg180 = AMath.DegreesToRadians(180);
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const deg270 = AMath.DegreesToRadians(270);
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const pivoit = [0.5, 0.5, 0.5];
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const sideFaces = [
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VoxelFaces.North,
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VoxelFaces.South,
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VoxelFaces.West,
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VoxelFaces.East,
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];
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const upsideDownMatrix = Matrix3x3Like.RotationZ(AMath.DegreesToRadians(180));
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const flipMatrix = Matrix3x3Like.Scaling(1, -1, 1);
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const createShading = (v1, v2, v3, v4) => {
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return new QuadVertexData({
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[QuadVerticies.TopRight]: v1,
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[QuadVerticies.TopLeft]: v2,
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[QuadVerticies.BottomLeft]: v3,
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[QuadVerticies.BottomRight]: v4,
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});
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};
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const normalShading = createShading([QuadVerticies.TopRight, QuadVerticies.TopRight], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [QuadVerticies.BottomLeft, QuadVerticies.BottomLeft], [QuadVerticies.BottomRight, QuadVerticies.BottomRight]);
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const sideDownShade = [
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createShading([HalfRight, HalfRight], [HalfLeft, HalfLeft], [QuadVerticies.BottomLeft, QuadVerticies.BottomLeft], [QuadVerticies.BottomRight, QuadVerticies.BottomRight]),
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createShading([QuadVerticies.TopRight, QuadVerticies.TopRight], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [HalfRight, HalfRight], [HalfLeft, HalfLeft]),
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];
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/**
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* starting shapes
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*/
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const DefaultStair = {
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[VoxelFaces.Up]: [
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//up split face
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[
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[
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[0, 0.5, 0],
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[1, 0.5, 0.5],
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],
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downHalfUVs,
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[
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createShading([AO.Dark, HalfRight], [AO.Dark, HalfLeft], [QuadVerticies.BottomLeft, QuadVerticies.BottomLeft], [QuadVerticies.BottomRight, QuadVerticies.BottomRight]),
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//90
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createShading([AO.Dark, CenterDownRight], [AO.Dark, CenterUpRight], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [QuadVerticies.BottomLeft, QuadVerticies.BottomLeft]),
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//180
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createShading([AO.Dark, HalfRight], [AO.Dark, HalfLeft], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [QuadVerticies.TopRight, QuadVerticies.TopRight]),
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//270
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createShading([AO.Dark, CenterUpLeft], [AO.Dark, CenterDownLeft], [QuadVerticies.BottomRight, QuadVerticies.BottomRight], [QuadVerticies.TopRight, QuadVerticies.TopRight]),
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],
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],
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[
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[
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[0, 1, 0.5],
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[1, 1, 1],
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],
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upHalfUVs,
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[
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createShading([QuadVerticies.TopRight, QuadVerticies.TopRight], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [AO.None, HalfRight], [AO.None, HalfLeft]),
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//90
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createShading([QuadVerticies.BottomRight, QuadVerticies.BottomRight], [QuadVerticies.TopRight, QuadVerticies.TopRight], [AO.None, CenterUpLeft], [AO.None, CenterDownLeft]),
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//180
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createShading([QuadVerticies.BottomRight, QuadVerticies.BottomRight], [QuadVerticies.BottomLeft, QuadVerticies.BottomLeft], [AO.None, HalfLeft], [AO.None, HalfRight]),
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//270
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createShading([QuadVerticies.TopLeft, QuadVerticies.TopLeft], [QuadVerticies.BottomLeft, QuadVerticies.BottomLeft], [AO.None, CenterDownLeft], [AO.None, CenterUpLeft]),
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],
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],
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],
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[VoxelFaces.Down]: [
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//down full face
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[
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[
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[0, 0, 0],
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[1, 0, 1],
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],
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fullUVs,
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normalShading,
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],
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],
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[VoxelFaces.North]: [
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//north box face
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[
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[
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[0, 0, 1],
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[1, 1, 1],
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],
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fullUVs,
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normalShading,
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],
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],
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[VoxelFaces.South]: [
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//south split face
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[
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[
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[0, 0, 0],
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[1, 0.5, 0],
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],
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downHalfUVs,
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[
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createShading([AO.None, HalfRight], [AO.None, HalfLeft], [QuadVerticies.BottomLeft, QuadVerticies.BottomLeft], [QuadVerticies.BottomRight, QuadVerticies.BottomRight]),
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createShading([QuadVerticies.TopRight, QuadVerticies.TopRight], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [HalfLeft, HalfLeft], [HalfRight, HalfRight]),
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],
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],
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[
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[
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[0, 0.5, 0.5],
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[1, 1, 0.5],
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],
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upHalfUVs,
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[
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createShading([QuadVerticies.TopRight, QuadVerticies.TopRight], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [AO.Dark, HalfLeft], [AO.Dark, HalfRight]),
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createShading([AO.Dark, HalfRight], [AO.Dark, HalfRight], [QuadVerticies.BottomLeft, QuadVerticies.BottomRight], [QuadVerticies.BottomRight, QuadVerticies.BottomLeft]),
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],
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183
|
-
],
|
|
184
|
-
],
|
|
185
|
-
[VoxelFaces.East]: [
|
|
186
|
-
//east split face
|
|
187
|
-
[
|
|
188
|
-
[
|
|
189
|
-
[1, 0, 0],
|
|
190
|
-
[1, 0.5, 1],
|
|
191
|
-
],
|
|
192
|
-
downHalfUVs,
|
|
193
|
-
sideDownShade,
|
|
194
|
-
],
|
|
195
|
-
[
|
|
196
|
-
[
|
|
197
|
-
[1, 0.5, 0.5],
|
|
198
|
-
[1, 1, 1],
|
|
199
|
-
],
|
|
200
|
-
upperRightQuaterUvs,
|
|
201
|
-
[
|
|
202
|
-
createShading([QuadVerticies.TopRight, QuadVerticies.TopRight], [CenterUpLeft, CenterUpLeft], [Center, Center], [HalfRight, HalfRight]),
|
|
203
|
-
createShading([HalfRight, HalfRight], [Center, Center], [CenterDownLeft, CenterDownLeft], [QuadVerticies.BottomRight, QuadVerticies.BottomRight]),
|
|
204
|
-
],
|
|
205
|
-
],
|
|
206
|
-
],
|
|
207
|
-
[VoxelFaces.West]: [
|
|
208
|
-
//west split face
|
|
209
|
-
[
|
|
210
|
-
[
|
|
211
|
-
[0, 0, 0],
|
|
212
|
-
[0, 0.5, 1],
|
|
213
|
-
],
|
|
214
|
-
downHalfUVs,
|
|
215
|
-
sideDownShade,
|
|
216
|
-
],
|
|
217
|
-
[
|
|
218
|
-
[
|
|
219
|
-
[0, 0.5, 0.5],
|
|
220
|
-
[0, 1, 1],
|
|
221
|
-
],
|
|
222
|
-
downLeftQuaterUvs,
|
|
223
|
-
[
|
|
224
|
-
createShading([CenterUpRight, CenterUpRight], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [HalfLeft, HalfLeft], [Center, Center]),
|
|
225
|
-
createShading([Center, Center], [HalfLeft, HalfLeft], [QuadVerticies.BottomLeft, QuadVerticies.BottomLeft], [CenterDownRight, CenterDownRight]),
|
|
226
|
-
],
|
|
227
|
-
],
|
|
228
|
-
],
|
|
229
|
-
};
|
|
230
|
-
//down north east up right
|
|
231
|
-
const DefaultConnectedStair = {
|
|
232
|
-
[VoxelFaces.Up]: [
|
|
233
|
-
//up split face
|
|
234
|
-
[
|
|
235
|
-
[
|
|
236
|
-
[0, 0.5, 0],
|
|
237
|
-
[1, 0.5, 1],
|
|
238
|
-
],
|
|
239
|
-
fullUVs,
|
|
240
|
-
createShading([AO.ExtraDark, QuadVerticies.TopRight], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [QuadVerticies.BottomLeft, QuadVerticies.BottomLeft], [QuadVerticies.BottomRight, QuadVerticies.BottomRight]),
|
|
241
|
-
],
|
|
242
|
-
[
|
|
243
|
-
[
|
|
244
|
-
[0.5, 1, 0.5],
|
|
245
|
-
[1, 1, 1],
|
|
246
|
-
],
|
|
247
|
-
upperRightQuaterUvs,
|
|
248
|
-
createShading([AO.None, QuadVerticies.TopRight], [AO.None, QuadVerticies.TopRight], [AO.None, Center], [AO.None, QuadVerticies.TopRight]),
|
|
249
|
-
],
|
|
250
|
-
],
|
|
251
|
-
[VoxelFaces.Down]: [
|
|
252
|
-
//down full face
|
|
253
|
-
[
|
|
254
|
-
[
|
|
255
|
-
[0, 0, 0],
|
|
256
|
-
[1, 0, 1],
|
|
257
|
-
],
|
|
258
|
-
fullUVs,
|
|
259
|
-
normalShading,
|
|
260
|
-
],
|
|
261
|
-
],
|
|
262
|
-
[VoxelFaces.North]: [
|
|
263
|
-
//north box face
|
|
264
|
-
[
|
|
265
|
-
[
|
|
266
|
-
[0, 0, 1],
|
|
267
|
-
[1, 0.5, 1],
|
|
268
|
-
],
|
|
269
|
-
downHalfUVs,
|
|
270
|
-
sideDownShade,
|
|
271
|
-
],
|
|
272
|
-
[
|
|
273
|
-
[
|
|
274
|
-
[0.5, 0.5, 1],
|
|
275
|
-
[1, 1, 1],
|
|
276
|
-
],
|
|
277
|
-
downHalfUVs,
|
|
278
|
-
[
|
|
279
|
-
createShading([CenterUpRight, CenterUpRight], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [HalfLeft, HalfLeft], [Center, Center]),
|
|
280
|
-
createShading([Center, Center], [HalfLeft, Center], [QuadVerticies.BottomLeft, QuadVerticies.BottomLeft], [CenterDownRight, CenterDownRight]),
|
|
281
|
-
],
|
|
282
|
-
],
|
|
283
|
-
],
|
|
284
|
-
[VoxelFaces.South]: [
|
|
285
|
-
//south split face
|
|
286
|
-
[
|
|
287
|
-
[
|
|
288
|
-
[0, 0, 0],
|
|
289
|
-
[1, 0.5, 0],
|
|
290
|
-
],
|
|
291
|
-
downHalfUVs,
|
|
292
|
-
[
|
|
293
|
-
createShading([AO.None, HalfRight], [AO.None, HalfLeft], [QuadVerticies.BottomLeft, QuadVerticies.BottomLeft], [QuadVerticies.BottomRight, QuadVerticies.BottomRight]),
|
|
294
|
-
createShading([QuadVerticies.TopRight, QuadVerticies.TopRight], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [AO.None, HalfRight], [AO.None, HalfLeft]),
|
|
295
|
-
],
|
|
296
|
-
],
|
|
297
|
-
[
|
|
298
|
-
[
|
|
299
|
-
[0.5, 0.5, 0.5],
|
|
300
|
-
[1, 1, 0.5],
|
|
301
|
-
],
|
|
302
|
-
upperRightQuaterUvs,
|
|
303
|
-
[
|
|
304
|
-
createShading([QuadVerticies.TopRight, QuadVerticies.TopRight], [CenterUpLeft, CenterUpLeft], [AO.Dark, Center], [AO.Dark, HalfRight]),
|
|
305
|
-
createShading([AO.Dark, HalfRight], [AO.Dark, Center], [CenterDownLeft, CenterDownLeft], [QuadVerticies.BottomRight, QuadVerticies.BottomRight]),
|
|
306
|
-
],
|
|
307
|
-
],
|
|
308
|
-
],
|
|
309
|
-
[VoxelFaces.East]: [
|
|
310
|
-
//east split face
|
|
311
|
-
[
|
|
312
|
-
[
|
|
313
|
-
[1, 0, 0],
|
|
314
|
-
[1, 0.5, 1],
|
|
315
|
-
],
|
|
316
|
-
downHalfUVs,
|
|
317
|
-
sideDownShade,
|
|
318
|
-
],
|
|
319
|
-
[
|
|
320
|
-
[
|
|
321
|
-
[1, 0.5, 0.5],
|
|
322
|
-
[1, 1, 1],
|
|
323
|
-
],
|
|
324
|
-
upperRightQuaterUvs,
|
|
325
|
-
[
|
|
326
|
-
createShading([QuadVerticies.TopRight, QuadVerticies.TopRight], [CenterUpLeft, CenterUpLeft], [Center, Center], [HalfRight, HalfRight]),
|
|
327
|
-
createShading([HalfRight, HalfRight], [Center, Center], [CenterDownLeft, CenterDownLeft], [QuadVerticies.BottomRight, QuadVerticies.BottomRight]),
|
|
328
|
-
],
|
|
329
|
-
],
|
|
330
|
-
],
|
|
331
|
-
[VoxelFaces.West]: [
|
|
332
|
-
//west split face
|
|
333
|
-
[
|
|
334
|
-
[
|
|
335
|
-
[0, 0, 0],
|
|
336
|
-
[0, 0.5, 1],
|
|
337
|
-
],
|
|
338
|
-
downHalfUVs,
|
|
339
|
-
[
|
|
340
|
-
createShading([AO.None, HalfRight], [AO.None, HalfLeft], [QuadVerticies.BottomLeft, QuadVerticies.BottomLeft], [QuadVerticies.BottomRight, QuadVerticies.BottomRight]),
|
|
341
|
-
createShading([QuadVerticies.TopRight, QuadVerticies.TopRight], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [AO.None, HalfRight], [AO.None, HalfLeft]),
|
|
342
|
-
],
|
|
343
|
-
],
|
|
344
|
-
[
|
|
345
|
-
[
|
|
346
|
-
[0.5, 0.5, 0.5],
|
|
347
|
-
[0.5, 1, 1],
|
|
348
|
-
],
|
|
349
|
-
downLeftQuaterUvs,
|
|
350
|
-
[
|
|
351
|
-
createShading([CenterUpRight, CenterUpRight], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [AO.Dark, HalfLeft], [AO.Dark, CenterUpRight]),
|
|
352
|
-
createShading([AO.Dark, HalfLeft], [AO.Dark, Center], [QuadVerticies.BottomLeft, QuadVerticies.BottomRight], [CenterDownRight, CenterDownRight]),
|
|
353
|
-
],
|
|
354
|
-
],
|
|
355
|
-
],
|
|
356
|
-
};
|
|
357
|
-
/**
|
|
358
|
-
* functions
|
|
359
|
-
*/
|
|
360
|
-
const mapQuads = (quads, orientation = 0) => {
|
|
361
|
-
const final = [];
|
|
362
|
-
for (const _ of quads) {
|
|
363
|
-
let quad = Quad.Create(_[0], _[1], false, orientation);
|
|
364
|
-
final.push([quad, _[2]]);
|
|
365
|
-
}
|
|
366
|
-
return final;
|
|
367
|
-
};
|
|
368
|
-
const applyMatrix = (points, scaleMatrix, rotationMatrix = null) => {
|
|
369
|
-
if (rotationMatrix) {
|
|
370
|
-
points = points.map((vector) => {
|
|
371
|
-
return Vector3Like.RotateAroundPivotArray(rotationMatrix[1], vector, pivoit);
|
|
372
|
-
});
|
|
373
|
-
if (rotationMatrix[0] && rotationMatrix[0] !== "down") {
|
|
374
|
-
points = Quad.OrderQuadVertices(points, rotationMatrix[0]);
|
|
375
|
-
}
|
|
376
|
-
}
|
|
377
|
-
if (scaleMatrix) {
|
|
378
|
-
points = points.map((vector) => {
|
|
379
|
-
vector = Vector3Like.ApplyMatrixArray(flipMatrix, vector);
|
|
380
|
-
vector[1] += 1;
|
|
381
|
-
return vector;
|
|
382
|
-
});
|
|
383
|
-
if (!rotationMatrix || rotationMatrix[0] !== "down")
|
|
384
|
-
points = [points[3], points[2], points[1], points[0]];
|
|
385
|
-
}
|
|
386
|
-
return points;
|
|
387
|
-
};
|
|
388
|
-
const orderUp = (rotation, shade) => {
|
|
389
|
-
if (rotation == 0)
|
|
390
|
-
return shade[0];
|
|
391
|
-
if (rotation == deg90)
|
|
392
|
-
return shade[1];
|
|
393
|
-
if (rotation == deg180)
|
|
394
|
-
return shade[2];
|
|
395
|
-
if (rotation == deg270)
|
|
396
|
-
return shade[3];
|
|
397
|
-
return shade[0];
|
|
398
|
-
};
|
|
399
|
-
const createRototation = (rotation, data, upsideDown = false) => {
|
|
400
|
-
const matrix = Matrix3x3Like.RotationY(rotation + (upsideDown ? 0 : 0));
|
|
401
|
-
data = structuredClone(data);
|
|
402
|
-
const newData = {
|
|
403
|
-
[VoxelFaces.Up]: [],
|
|
404
|
-
[VoxelFaces.Down]: data[VoxelFaces.Down],
|
|
405
|
-
[VoxelFaces.North]: [],
|
|
406
|
-
[VoxelFaces.South]: [],
|
|
407
|
-
[VoxelFaces.East]: [],
|
|
408
|
-
[VoxelFaces.West]: [],
|
|
409
|
-
};
|
|
410
|
-
if (!upsideDown) {
|
|
411
|
-
newData[VoxelFaces.Down] = data[VoxelFaces.Down];
|
|
412
|
-
newData[VoxelFaces.Up] = data[VoxelFaces.Up].map((_) => [
|
|
413
|
-
applyMatrix(Quad.CalculateQuadPoints(..._[0]).points, null, [
|
|
414
|
-
null,
|
|
415
|
-
matrix,
|
|
416
|
-
]),
|
|
417
|
-
_[1],
|
|
418
|
-
Array.isArray(_[2]) ? orderUp(rotation, _[2]) : _[2],
|
|
419
|
-
]);
|
|
420
|
-
}
|
|
421
|
-
else {
|
|
422
|
-
newData[VoxelFaces.Up] = data[VoxelFaces.Down].map((_) => [
|
|
423
|
-
Quad.OrderQuadVertices(applyMatrix(Quad.CalculateQuadPoints(..._[0]).points, upsideDownMatrix, null), "up"),
|
|
424
|
-
_[1],
|
|
425
|
-
_[2],
|
|
426
|
-
]);
|
|
427
|
-
newData[VoxelFaces.Down] = data[VoxelFaces.Up].map((_) => [
|
|
428
|
-
applyMatrix(Quad.CalculateQuadPoints(..._[0]).points, upsideDownMatrix, [
|
|
429
|
-
"up",
|
|
430
|
-
matrix,
|
|
431
|
-
]),
|
|
432
|
-
_[1],
|
|
433
|
-
Array.isArray(_[2]) ? orderUp(rotation, _[2]) : _[2],
|
|
434
|
-
]);
|
|
435
|
-
}
|
|
436
|
-
for (const face of sideFaces) {
|
|
437
|
-
const newDirection = CompassDirectionVoxelFaceMap[Directions.Rotate(VoxelFaceCompassDirectionMap[face], rotation)];
|
|
438
|
-
newData[newDirection] = data[face].map((_) => [
|
|
439
|
-
applyMatrix(Quad.CalculateQuadPoints(..._[0]).points, upsideDown ? upsideDownMatrix : null, [VoxelFaceCompassDirectionMap[newDirection], matrix]),
|
|
440
|
-
_[1],
|
|
441
|
-
Array.isArray(_[2]) ? (upsideDown ? _[2][1] : _[2][0]) : _[2],
|
|
442
|
-
]);
|
|
443
|
-
}
|
|
444
|
-
return {
|
|
445
|
-
[VoxelFaces.Up]: mapQuads(newData[VoxelFaces.Up], 0),
|
|
446
|
-
[VoxelFaces.Down]: mapQuads(newData[VoxelFaces.Down], 1),
|
|
447
|
-
[VoxelFaces.North]: mapQuads(newData[VoxelFaces.North], 1),
|
|
448
|
-
[VoxelFaces.South]: mapQuads(newData[VoxelFaces.South], 0),
|
|
449
|
-
[VoxelFaces.East]: mapQuads(newData[VoxelFaces.East], 0),
|
|
450
|
-
[VoxelFaces.West]: mapQuads(newData[VoxelFaces.West], 1),
|
|
451
|
-
};
|
|
452
|
-
};
|
|
453
|
-
const getStairQuads = (shapeState, face) => {
|
|
454
|
-
return StairShapeStates[shapeState][face];
|
|
455
|
-
};
|
|
456
|
-
const lightValues = [0, 0, 0, 0];
|
|
457
|
-
const updateShaded = (vertices, worldAO, worldLight, shaded) => {
|
|
458
|
-
const quadSahdeAO = shaded.vertices[vertices][0];
|
|
459
|
-
if (!Array.isArray(quadSahdeAO)) {
|
|
460
|
-
switch (quadSahdeAO) {
|
|
461
|
-
case AO.None:
|
|
462
|
-
worldAO.vertices[vertices] = 1;
|
|
463
|
-
break;
|
|
464
|
-
case AO.Dark:
|
|
465
|
-
worldAO.vertices[vertices] = 10;
|
|
466
|
-
break;
|
|
467
|
-
case AO.ExtraDark:
|
|
468
|
-
worldAO.vertices[vertices] = 15;
|
|
469
|
-
break;
|
|
470
|
-
default:
|
|
471
|
-
worldAO.vertices[vertices] = tempAO.vertices[quadSahdeAO];
|
|
472
|
-
break;
|
|
473
|
-
}
|
|
474
|
-
}
|
|
475
|
-
else {
|
|
476
|
-
const length = quadSahdeAO.length;
|
|
477
|
-
let sum = 0;
|
|
478
|
-
for (let i = 0; i < length; i++) {
|
|
479
|
-
const shade = quadSahdeAO[i];
|
|
480
|
-
sum += Math.floor((tempAO.vertices[shade[1]] * shade[0] +
|
|
481
|
-
tempAO.vertices[shade[3]] * shade[2]) /
|
|
482
|
-
2);
|
|
483
|
-
}
|
|
484
|
-
worldAO.vertices[vertices] = sum / length;
|
|
485
|
-
}
|
|
486
|
-
const quadShadeLight = shaded.vertices[vertices][1];
|
|
487
|
-
if (!Array.isArray(quadShadeLight)) {
|
|
488
|
-
worldLight.vertices[vertices] = tempLight.vertices[quadShadeLight];
|
|
489
|
-
}
|
|
490
|
-
else {
|
|
491
|
-
lightValues[0] = 0;
|
|
492
|
-
lightValues[1] = 0;
|
|
493
|
-
lightValues[2] = 0;
|
|
494
|
-
lightValues[3] = 0;
|
|
495
|
-
const length = quadShadeLight.length;
|
|
496
|
-
for (let i = 0; i < length; i++) {
|
|
497
|
-
const shade = quadShadeLight[i];
|
|
498
|
-
const v1 = tempLight.vertices[shade[1]] * shade[0];
|
|
499
|
-
const v2 = tempLight.vertices[shade[3]] * shade[2];
|
|
500
|
-
lightValues[0] += Math.ceil((LightData.getS(v1) + LightData.getS(v2)) / 2);
|
|
501
|
-
lightValues[1] += Math.ceil((LightData.getR(v1) + LightData.getR(v2)) / 2);
|
|
502
|
-
lightValues[2] += Math.ceil((LightData.getG(v1) + LightData.getG(v2)) / 2);
|
|
503
|
-
lightValues[3] += Math.ceil((LightData.getB(v1) + LightData.getB(v2)) / 2);
|
|
504
|
-
}
|
|
505
|
-
lightValues[0] = Math.ceil(lightValues[0] / length);
|
|
506
|
-
lightValues[1] = Math.ceil(lightValues[1] / length);
|
|
507
|
-
lightValues[2] = Math.ceil(lightValues[2] / length);
|
|
508
|
-
lightValues[3] = Math.ceil(lightValues[3] / length);
|
|
509
|
-
worldLight.vertices[vertices] = LightData.setLightValues(lightValues);
|
|
510
|
-
}
|
|
511
|
-
};
|
|
512
|
-
/**
|
|
513
|
-
* final
|
|
514
|
-
*/
|
|
515
|
-
const StairShapeStates = {
|
|
516
|
-
[StairStates.DownNorth]: createRototation(0, DefaultStair),
|
|
517
|
-
[StairStates.DownSouth]: createRototation(deg180, DefaultStair),
|
|
518
|
-
[StairStates.DownEast]: createRototation(deg90, DefaultStair),
|
|
519
|
-
[StairStates.DownWest]: createRototation(deg270, DefaultStair),
|
|
520
|
-
[StairStates.UpNorth]: createRototation(0, DefaultStair, true),
|
|
521
|
-
[StairStates.UpSouth]: createRototation(deg180, DefaultStair, true),
|
|
522
|
-
[StairStates.UpEast]: createRototation(deg90, DefaultStair, true),
|
|
523
|
-
[StairStates.UpWest]: createRototation(deg270, DefaultStair, true),
|
|
524
|
-
[StairStates.DownNorthEast]: createRototation(0, DefaultConnectedStair),
|
|
525
|
-
[StairStates.DownSouthWest]: createRototation(deg180, DefaultConnectedStair),
|
|
526
|
-
[StairStates.DownSouthEast]: createRototation(deg90, DefaultConnectedStair),
|
|
527
|
-
[StairStates.DownNorthWest]: createRototation(deg270, DefaultConnectedStair),
|
|
528
|
-
[StairStates.UpNorthEast]: createRototation(0, DefaultConnectedStair, true),
|
|
529
|
-
[StairStates.UpSouthWest]: createRototation(deg180, DefaultConnectedStair, true),
|
|
530
|
-
[StairStates.UpSouthEast]: createRototation(deg90, DefaultConnectedStair, true),
|
|
531
|
-
[StairStates.UpNorthWest]: createRototation(deg270, DefaultConnectedStair, true),
|
|
532
|
-
};
|
|
533
|
-
export const addStairQuads = (face) => {
|
|
534
|
-
const quads = getStairQuads(ShapeTool.data.voxel.getShapeState(), face);
|
|
535
|
-
const worldLight = ShapeTool.data.getWorldLight();
|
|
536
|
-
const worldAO = ShapeTool.data.getWorldAO();
|
|
537
|
-
tempAO.setFromQuadData(worldAO);
|
|
538
|
-
tempLight.setFromQuadData(worldLight);
|
|
539
|
-
for (const [quad, shaded] of quads) {
|
|
540
|
-
updateShaded(QuadVerticies.TopRight, worldAO, worldLight, shaded);
|
|
541
|
-
updateShaded(QuadVerticies.TopLeft, worldAO, worldLight, shaded);
|
|
542
|
-
updateShaded(QuadVerticies.BottomLeft, worldAO, worldLight, shaded);
|
|
543
|
-
updateShaded(QuadVerticies.BottomRight, worldAO, worldLight, shaded);
|
|
544
|
-
VoxelGeometry.addQuad(ShapeTool.data, ShapeTool.origin, quad);
|
|
545
|
-
}
|
|
546
|
-
};
|
|
@@ -1,19 +0,0 @@
|
|
|
1
|
-
export declare enum StairStates {
|
|
2
|
-
DownNorth = 0,
|
|
3
|
-
DownSouth = 1,
|
|
4
|
-
DownEast = 2,
|
|
5
|
-
DownWest = 3,
|
|
6
|
-
UpNorth = 4,
|
|
7
|
-
UpSouth = 5,
|
|
8
|
-
UpEast = 6,
|
|
9
|
-
UpWest = 7,
|
|
10
|
-
DownNorthEast = 8,
|
|
11
|
-
DownNorthWest = 9,
|
|
12
|
-
DownSouthEast = 10,
|
|
13
|
-
DownSouthWest = 11,
|
|
14
|
-
UpNorthEast = 12,
|
|
15
|
-
UpNorthWest = 13,
|
|
16
|
-
UpSouthEast = 14,
|
|
17
|
-
UpSouthWest = 15
|
|
18
|
-
}
|
|
19
|
-
export declare const StairStatesArray: StairStates[];
|
|
@@ -1,37 +0,0 @@
|
|
|
1
|
-
export var StairStates;
|
|
2
|
-
(function (StairStates) {
|
|
3
|
-
StairStates[StairStates["DownNorth"] = 0] = "DownNorth";
|
|
4
|
-
StairStates[StairStates["DownSouth"] = 1] = "DownSouth";
|
|
5
|
-
StairStates[StairStates["DownEast"] = 2] = "DownEast";
|
|
6
|
-
StairStates[StairStates["DownWest"] = 3] = "DownWest";
|
|
7
|
-
StairStates[StairStates["UpNorth"] = 4] = "UpNorth";
|
|
8
|
-
StairStates[StairStates["UpSouth"] = 5] = "UpSouth";
|
|
9
|
-
StairStates[StairStates["UpEast"] = 6] = "UpEast";
|
|
10
|
-
StairStates[StairStates["UpWest"] = 7] = "UpWest";
|
|
11
|
-
StairStates[StairStates["DownNorthEast"] = 8] = "DownNorthEast";
|
|
12
|
-
StairStates[StairStates["DownNorthWest"] = 9] = "DownNorthWest";
|
|
13
|
-
StairStates[StairStates["DownSouthEast"] = 10] = "DownSouthEast";
|
|
14
|
-
StairStates[StairStates["DownSouthWest"] = 11] = "DownSouthWest";
|
|
15
|
-
StairStates[StairStates["UpNorthEast"] = 12] = "UpNorthEast";
|
|
16
|
-
StairStates[StairStates["UpNorthWest"] = 13] = "UpNorthWest";
|
|
17
|
-
StairStates[StairStates["UpSouthEast"] = 14] = "UpSouthEast";
|
|
18
|
-
StairStates[StairStates["UpSouthWest"] = 15] = "UpSouthWest";
|
|
19
|
-
})(StairStates || (StairStates = {}));
|
|
20
|
-
export const StairStatesArray = [
|
|
21
|
-
StairStates.DownNorth,
|
|
22
|
-
StairStates.DownSouth,
|
|
23
|
-
StairStates.DownEast,
|
|
24
|
-
StairStates.DownWest,
|
|
25
|
-
StairStates.UpNorth,
|
|
26
|
-
StairStates.UpSouth,
|
|
27
|
-
StairStates.UpEast,
|
|
28
|
-
StairStates.UpWest,
|
|
29
|
-
StairStates.DownNorthEast,
|
|
30
|
-
StairStates.DownNorthWest,
|
|
31
|
-
StairStates.DownSouthEast,
|
|
32
|
-
StairStates.DownSouthWest,
|
|
33
|
-
StairStates.UpNorthEast,
|
|
34
|
-
StairStates.UpNorthWest,
|
|
35
|
-
StairStates.UpSouthEast,
|
|
36
|
-
StairStates.UpSouthWest,
|
|
37
|
-
];
|
|
@@ -1,6 +0,0 @@
|
|
|
1
|
-
export * from "./Stairs/Stair.voxel.shape.js";
|
|
2
|
-
export * from "./Cube/Cube.voxel.shape.js";
|
|
3
|
-
export * from "./Cube/HalfCube.voxel.shape.js";
|
|
4
|
-
export * from "./Liquid/Liquid.voxel.shape.js";
|
|
5
|
-
export * from "./Panel/CrossedPanels.voxel.shape.js";
|
|
6
|
-
export * from "./Panel/FlatPanel.voxel.shape.js";
|
|
@@ -1,6 +0,0 @@
|
|
|
1
|
-
export * from "./Stairs/Stair.voxel.shape.js";
|
|
2
|
-
export * from "./Cube/Cube.voxel.shape.js";
|
|
3
|
-
export * from "./Cube/HalfCube.voxel.shape.js";
|
|
4
|
-
export * from "./Liquid/Liquid.voxel.shape.js";
|
|
5
|
-
export * from "./Panel/CrossedPanels.voxel.shape.js";
|
|
6
|
-
export * from "./Panel/FlatPanel.voxel.shape.js";
|