@directivegames/genesys.sdk 3.2.2 → 3.2.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (125) hide show
  1. package/README.md +60 -60
  2. package/dist/src/asset-pack/eslint.config.js +4 -4
  3. package/dist/src/core/cli.js +22 -22
  4. package/dist/src/core/common.js +2 -2
  5. package/dist/src/core/tools/build-project.js +1 -1
  6. package/dist/src/core/tools/new-asset-pack.js +1 -1
  7. package/dist/src/core/tools/new-project.js +1 -1
  8. package/dist/src/dependencies.js +1 -1
  9. package/dist/src/electron/backend/tools/const.js +1 -1
  10. package/dist/src/electron/backend/tools/open-project.js +1 -1
  11. package/dist/src/templates/eslint.config.js +4 -4
  12. package/dist/src/templates/scripts/genesys/calc-bounding-box.js +2 -2
  13. package/dist/src/templates/scripts/genesys/dev/dump-default-scene.js +1 -1
  14. package/dist/src/templates/scripts/genesys/dev/generate-manifest.js +1 -1
  15. package/dist/src/templates/scripts/genesys/dev/launcher.js +1 -1
  16. package/dist/src/templates/scripts/genesys/dev/storage-provider.js +4 -4
  17. package/dist/src/templates/scripts/genesys/genesys-mcp.js +26 -26
  18. package/dist/src/templates/scripts/genesys/mcp/doc-tools.js +2 -2
  19. package/dist/src/templates/scripts/genesys/mcp/editor-functions.js +5 -5
  20. package/dist/src/templates/scripts/genesys/mcp/search-actors.js +1 -1
  21. package/dist/src/templates/scripts/genesys/mcp/search-assets.js +1 -1
  22. package/dist/src/templates/scripts/genesys/mcp/utils.js +1 -1
  23. package/dist/src/templates/scripts/genesys/misc.js +1 -1
  24. package/dist/src/templates/scripts/genesys/mock.js +1 -1
  25. package/dist/src/templates/scripts/genesys/place-actors.js +1 -1
  26. package/dist/src/templates/scripts/genesys/post-install.js +1 -1
  27. package/dist/src/templates/scripts/genesys/storageProvider.js +2 -2
  28. package/dist/src/templates/src/index.js +1 -1
  29. package/dist/src/templates/src/templates/firstPerson/src/game.js +1 -1
  30. package/dist/src/templates/src/templates/firstPerson/src/player.js +1 -1
  31. package/dist/src/templates/src/templates/fps/src/game.js +1 -1
  32. package/dist/src/templates/src/templates/fps/src/player.js +1 -1
  33. package/dist/src/templates/src/templates/fps/src/weapon.js +1 -1
  34. package/dist/src/templates/src/templates/freeCamera/src/game.js +1 -1
  35. package/dist/src/templates/src/templates/freeCamera/src/player.js +1 -1
  36. package/dist/src/templates/src/templates/sideScroller/src/game.js +1 -1
  37. package/dist/src/templates/src/templates/sideScroller/src/level-generator.js +1 -1
  38. package/dist/src/templates/src/templates/sideScroller/src/player.js +1 -1
  39. package/dist/src/templates/src/templates/thirdPerson/src/game.js +1 -1
  40. package/dist/src/templates/src/templates/thirdPerson/src/player.js +1 -1
  41. package/dist/src/templates/src/templates/vehicle/src/base-vehicle.js +1 -1
  42. package/dist/src/templates/src/templates/vehicle/src/game.js +1 -1
  43. package/dist/src/templates/src/templates/vehicle/src/mesh-vehicle.js +1 -1
  44. package/dist/src/templates/src/templates/vehicle/src/player.js +1 -1
  45. package/dist/src/templates/src/templates/vehicle/src/primitive-vehicle.js +1 -1
  46. package/dist/src/templates/src/templates/vehicle/src/ui-hints.js +31 -31
  47. package/dist/src/templates/src/templates/vr-game/src/game.js +1 -1
  48. package/dist/src/templates/src/templates/vr-game/src/sample-vr-actor.js +1 -1
  49. package/package.json +176 -176
  50. package/scripts/post-install.ts +143 -143
  51. package/src/asset-pack/.gitattributes +88 -88
  52. package/src/asset-pack/eslint.config.js +45 -45
  53. package/src/asset-pack/gitignore +11 -11
  54. package/src/asset-pack/scripts/postinstall.ts +81 -81
  55. package/src/asset-pack/tsconfig.json +33 -33
  56. package/src/templates/.cursor/mcp.json +20 -20
  57. package/src/templates/.cursorignore +2 -2
  58. package/src/templates/.gitattributes +88 -88
  59. package/src/templates/.vscode/settings.json +6 -6
  60. package/src/templates/AGENTS.md +86 -86
  61. package/src/templates/README.md +24 -24
  62. package/src/templates/eslint.config.js +45 -45
  63. package/src/templates/gitignore +11 -11
  64. package/src/templates/index.html +34 -34
  65. package/src/templates/pnpm-lock.yaml +3676 -3676
  66. package/src/templates/scripts/genesys/build-project.ts +51 -51
  67. package/src/templates/scripts/genesys/calc-bounding-box.ts +272 -272
  68. package/src/templates/scripts/genesys/common.ts +46 -46
  69. package/src/templates/scripts/genesys/const.ts +9 -9
  70. package/src/templates/scripts/genesys/dev/dump-default-scene.ts +11 -11
  71. package/src/templates/scripts/genesys/dev/generate-manifest.ts +146 -146
  72. package/src/templates/scripts/genesys/dev/launcher.ts +46 -46
  73. package/src/templates/scripts/genesys/dev/storage-provider.ts +229 -229
  74. package/src/templates/scripts/genesys/dev/update-template-scenes.ts +84 -84
  75. package/src/templates/scripts/genesys/doc-server.ts +16 -16
  76. package/src/templates/scripts/genesys/genesys-mcp.ts +526 -526
  77. package/src/templates/scripts/genesys/mcp/doc-tools.ts +86 -86
  78. package/src/templates/scripts/genesys/mcp/editor-functions.ts +151 -151
  79. package/src/templates/scripts/genesys/mcp/editor-tools.ts +73 -73
  80. package/src/templates/scripts/genesys/mcp/get-scene-state.ts +35 -35
  81. package/src/templates/scripts/genesys/mcp/run-subprocess.ts +30 -30
  82. package/src/templates/scripts/genesys/mcp/search-actors.ts +858 -858
  83. package/src/templates/scripts/genesys/mcp/search-assets.ts +380 -380
  84. package/src/templates/scripts/genesys/mcp/utils.ts +281 -281
  85. package/src/templates/scripts/genesys/misc.ts +42 -42
  86. package/src/templates/scripts/genesys/mock.ts +6 -6
  87. package/src/templates/scripts/genesys/place-actors.ts +179 -179
  88. package/src/templates/scripts/genesys/post-install.ts +30 -30
  89. package/src/templates/scripts/genesys/prefab.schema.json +84 -84
  90. package/src/templates/scripts/genesys/remove-engine-comments.ts +134 -134
  91. package/src/templates/scripts/genesys/run-mcp-inspector.bat +4 -4
  92. package/src/templates/scripts/genesys/storageProvider.ts +182 -182
  93. package/src/templates/scripts/genesys/validate-prefabs.ts +138 -138
  94. package/src/templates/src/index.ts +22 -22
  95. package/src/templates/src/templates/firstPerson/assets/default.genesys-scene +165 -165
  96. package/src/templates/src/templates/firstPerson/src/game.ts +39 -39
  97. package/src/templates/src/templates/firstPerson/src/player.ts +63 -63
  98. package/src/templates/src/templates/fps/assets/default.genesys-scene +9459 -9459
  99. package/src/templates/src/templates/fps/src/game.ts +39 -39
  100. package/src/templates/src/templates/fps/src/player.ts +69 -69
  101. package/src/templates/src/templates/fps/src/weapon.ts +54 -54
  102. package/src/templates/src/templates/freeCamera/assets/default.genesys-scene +165 -165
  103. package/src/templates/src/templates/freeCamera/src/game.ts +39 -39
  104. package/src/templates/src/templates/freeCamera/src/player.ts +45 -45
  105. package/src/templates/src/templates/sideScroller/assets/default.genesys-scene +121 -121
  106. package/src/templates/src/templates/sideScroller/src/const.ts +45 -45
  107. package/src/templates/src/templates/sideScroller/src/game.ts +122 -122
  108. package/src/templates/src/templates/sideScroller/src/level-generator.ts +361 -361
  109. package/src/templates/src/templates/sideScroller/src/player.ts +125 -125
  110. package/src/templates/src/templates/thirdPerson/assets/default.genesys-scene +165 -165
  111. package/src/templates/src/templates/thirdPerson/src/game.ts +39 -39
  112. package/src/templates/src/templates/thirdPerson/src/player.ts +61 -61
  113. package/src/templates/src/templates/vehicle/assets/default.genesys-scene +225 -225
  114. package/src/templates/src/templates/vehicle/src/base-vehicle.ts +145 -145
  115. package/src/templates/src/templates/vehicle/src/game.ts +43 -43
  116. package/src/templates/src/templates/vehicle/src/mesh-vehicle.ts +191 -191
  117. package/src/templates/src/templates/vehicle/src/player.ts +109 -109
  118. package/src/templates/src/templates/vehicle/src/primitive-vehicle.ts +266 -266
  119. package/src/templates/src/templates/vehicle/src/ui-hints.ts +101 -101
  120. package/src/templates/src/templates/vr-game/assets/default.genesys-scene +246 -246
  121. package/src/templates/src/templates/vr-game/src/auto-imports.ts +1 -1
  122. package/src/templates/src/templates/vr-game/src/game.ts +66 -66
  123. package/src/templates/src/templates/vr-game/src/sample-vr-actor.ts +26 -26
  124. package/src/templates/tsconfig.json +34 -34
  125. package/src/templates/vite.config.ts +52 -52
@@ -1,39 +1,39 @@
1
-
2
- import * as ENGINE from 'genesys.js';
3
- import * as THREE from 'three';
4
-
5
- import { FreeCameraPlayer } from './player.js';
6
- import './auto-imports.js';
7
-
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- class MyGame extends ENGINE.BaseGameLoop {
9
- private pawn: FreeCameraPlayer | null = null;
10
- private controller: ENGINE.PlayerController | null = null;
11
-
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- protected override createLoadingScreen(): ENGINE.ILoadingScreen | null {
13
- // enable the default loading screen
14
- return new ENGINE.DefaultLoadingScreen();
15
- }
16
-
17
- protected override async preStart(): Promise<void> {
18
- // default spawn location
19
- const position = new THREE.Vector3(0, ENGINE.CHARACTER_HEIGHT, 0);
20
-
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- // create the pawn with simple movement mechanics
22
- this.pawn = new FreeCameraPlayer({ position });
23
-
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- // create the controller and possess the pawn
25
- this.controller = new ENGINE.PlayerController();
26
- this.controller.possess(this.pawn);
27
-
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- // add both to the world
29
- this.world.addActors(this.pawn, this.controller);
30
- }
31
- }
32
-
33
- export function main(container: HTMLElement, gameId: string): ENGINE.IGameLoop {
34
- const game = new MyGame(container, {
35
- ...ENGINE.BaseGameLoop.DEFAULT_OPTIONS,
36
- gameId
37
- });
38
- return game;
39
- }
1
+
2
+ import * as ENGINE from '@directivegames/genesys.js';
3
+ import * as THREE from 'three';
4
+
5
+ import { FreeCameraPlayer } from './player.js';
6
+ import './auto-imports.js';
7
+
8
+ class MyGame extends ENGINE.BaseGameLoop {
9
+ private pawn: FreeCameraPlayer | null = null;
10
+ private controller: ENGINE.PlayerController | null = null;
11
+
12
+ protected override createLoadingScreen(): ENGINE.ILoadingScreen | null {
13
+ // enable the default loading screen
14
+ return new ENGINE.DefaultLoadingScreen();
15
+ }
16
+
17
+ protected override async preStart(): Promise<void> {
18
+ // default spawn location
19
+ const position = new THREE.Vector3(0, ENGINE.CHARACTER_HEIGHT, 0);
20
+
21
+ // create the pawn with simple movement mechanics
22
+ this.pawn = new FreeCameraPlayer({ position });
23
+
24
+ // create the controller and possess the pawn
25
+ this.controller = new ENGINE.PlayerController();
26
+ this.controller.possess(this.pawn);
27
+
28
+ // add both to the world
29
+ this.world.addActors(this.pawn, this.controller);
30
+ }
31
+ }
32
+
33
+ export function main(container: HTMLElement, gameId: string): ENGINE.IGameLoop {
34
+ const game = new MyGame(container, {
35
+ ...ENGINE.BaseGameLoop.DEFAULT_OPTIONS,
36
+ gameId
37
+ });
38
+ return game;
39
+ }
@@ -1,45 +1,45 @@
1
- import * as ENGINE from 'genesys.js';
2
- import * as THREE from 'three';
3
-
4
-
5
- /**
6
- * Options for the FreeCameraPlayer class.
7
- * Currently empty, can be extended if needed.
8
- */
9
- export interface FreeCameraPlayerOptions extends ENGINE.PawnOptions {
10
- }
11
-
12
- /**
13
- * A free camera player class.
14
- *
15
- * Key points:
16
- * - No need to provide movementComponent and camera, they are created internally
17
- * - The pawn is set to be transient so it's never saved in the level
18
- * - The directional light follows the player for consistent shadows
19
- *
20
- */
21
- @ENGINE.GameClass()
22
- export class FreeCameraPlayer extends ENGINE.Pawn<FreeCameraPlayerOptions> {
23
- constructor(options: Omit<FreeCameraPlayerOptions, 'camera' | 'movementComponent'>) {
24
- // simple perspective camera
25
- const camera = new THREE.PerspectiveCamera(ENGINE.CAMERA_FOV, 1, ENGINE.CAMERA_NEAR, ENGINE.CAMERA_FAR);
26
- // simple movement component, do not use the character controller
27
- const movementComponent = new ENGINE.CharacterMovementComponent({
28
- ...ENGINE.CharacterMovementComponent.DEFAULT_OPTIONS,
29
- // disable the character controller
30
- characterControllerOptions: null,
31
- });
32
-
33
- // construct the pawn
34
- super({
35
- ...options,
36
- camera,
37
- movementComponent,
38
- // make sure the directional light follows the player for consistent shadows
39
- enableDirectionalLightFollowing: true,
40
- });
41
-
42
- // set the pawn to be transient so it's never saved in the level
43
- this.setTransient(true);
44
- }
45
- }
1
+ import * as ENGINE from '@directivegames/genesys.js';
2
+ import * as THREE from 'three';
3
+
4
+
5
+ /**
6
+ * Options for the FreeCameraPlayer class.
7
+ * Currently empty, can be extended if needed.
8
+ */
9
+ export interface FreeCameraPlayerOptions extends ENGINE.PawnOptions {
10
+ }
11
+
12
+ /**
13
+ * A free camera player class.
14
+ *
15
+ * Key points:
16
+ * - No need to provide movementComponent and camera, they are created internally
17
+ * - The pawn is set to be transient so it's never saved in the level
18
+ * - The directional light follows the player for consistent shadows
19
+ *
20
+ */
21
+ @ENGINE.GameClass()
22
+ export class FreeCameraPlayer extends ENGINE.Pawn<FreeCameraPlayerOptions> {
23
+ constructor(options: Omit<FreeCameraPlayerOptions, 'camera' | 'movementComponent'>) {
24
+ // simple perspective camera
25
+ const camera = new THREE.PerspectiveCamera(ENGINE.CAMERA_FOV, 1, ENGINE.CAMERA_NEAR, ENGINE.CAMERA_FAR);
26
+ // simple movement component, do not use the character controller
27
+ const movementComponent = new ENGINE.CharacterMovementComponent({
28
+ ...ENGINE.CharacterMovementComponent.DEFAULT_OPTIONS,
29
+ // disable the character controller
30
+ characterControllerOptions: null,
31
+ });
32
+
33
+ // construct the pawn
34
+ super({
35
+ ...options,
36
+ camera,
37
+ movementComponent,
38
+ // make sure the directional light follows the player for consistent shadows
39
+ enableDirectionalLightFollowing: true,
40
+ });
41
+
42
+ // set the pawn to be transient so it's never saved in the level
43
+ this.setTransient(true);
44
+ }
45
+ }
@@ -1,122 +1,122 @@
1
- {
2
- "$version": 0,
3
- "class": "ENGINE.World",
4
- "uuid": "c0ae85792bc3b946",
5
- "ctor": {
6
- "backgroundColor": 3026478,
7
- "navigationOptions": {
8
- "engine": "recast-navigation",
9
- "debug": false,
10
- "generateOnStartUp": false
11
- },
12
- "physicsOptions": {
13
- "gravity": [
14
- 0,
15
- -9.81,
16
- 0,
17
- "v"
18
- ],
19
- "engine": "rapier"
20
- },
21
- "useManifold": true
22
- },
23
- "actors": [
24
- {
25
- "uuid": "9a86d389088b361c",
26
- "class": "ENGINE.Actor",
27
- "properties": {
28
- "editorData": {
29
- "displayName": "Directional Light",
30
- "hidden": false
31
- }
32
- },
33
- "ctor": {
34
- "rootComponent": {
35
- "class": "ENGINE.DirectionalLightComponent",
36
- "uuid": "cfe05433-9edc-4dfe-a535-c71f33e92d78",
37
- "ctor": {
38
- "color": 16777215,
39
- "intensity": 1,
40
- "castShadow": true,
41
- "shadowMapSize": 2048,
42
- "shadowBias": 0,
43
- "shadowNormalBias": 0,
44
- "shadowNear": 0.1,
45
- "shadowFar": 100
46
- },
47
- "properties": {
48
- "position": [
49
- 10,
50
- 50,
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- -10,
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- "v"
53
- ],
54
- "castShadow": true
55
- }
56
- }
57
- }
58
- },
59
- {
60
- "uuid": "b87cbc5e60a2e54c",
61
- "class": "ENGINE.PlayerStart",
62
- "properties": {
63
- "editorData": {
64
- "displayName": "Player Start",
65
- "hidden": false
66
- }
67
- },
68
- "ctor": {
69
- "rootComponent": {
70
- "class": "ENGINE.SceneComponent",
71
- "uuid": "b4d5f8f7-2512-45e1-9157-c7ff6772402d",
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- "ctor": {},
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- "properties": {
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- "position": [
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- 0,
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- 0.9,
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- 0,
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- "v"
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- ]
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- }
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- }
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- }
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- },
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- {
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- "uuid": "0ba1f4677e8370d1",
86
- "class": "ENGINE.Actor",
87
- "properties": {
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- "editorData": {
89
- "displayName": "Skybox",
90
- "hidden": false
91
- }
92
- },
93
- "ctor": {
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- "rootComponent": {
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- "class": "ENGINE.SceneComponent",
96
- "uuid": "195e88df-73ff-4f4b-82ae-7fb58671463d",
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- "ctor": {},
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- "properties": {},
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- "children": [
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- {
101
- "class": "ENGINE.SkyboxComponent",
102
- "uuid": "f7e33ae7d5ac74f9",
103
- "ctor": {
104
- "textureUrl": "@engine/assets/textures/skybox/citrus_orchard_road_puresky_2k.hdr",
105
- "width": 2048,
106
- "height": 1024,
107
- "bottomColor": "#E6F3FF",
108
- "middleColor": "#4A90E2",
109
- "topColor": "#0F1B3C",
110
- "envMapIntensity": 1
111
- },
112
- "properties": {}
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- }
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- ]
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- }
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- }
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- }
118
- ],
119
- "properties": {
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- "editorData": {}
121
- }
1
+ {
2
+ "$version": 0,
3
+ "class": "ENGINE.World",
4
+ "uuid": "c0ae85792bc3b946",
5
+ "ctor": {
6
+ "backgroundColor": 3026478,
7
+ "navigationOptions": {
8
+ "engine": "recast-navigation",
9
+ "debug": false,
10
+ "generateOnStartUp": false
11
+ },
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+ "physicsOptions": {
13
+ "gravity": [
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+ 0,
15
+ -9.81,
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+ 0,
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+ "v"
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+ ],
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+ "engine": "rapier"
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+ },
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+ "useManifold": true
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+ },
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+ "actors": [
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+ {
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+ "uuid": "9a86d389088b361c",
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+ "class": "ENGINE.Actor",
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+ "properties": {
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+ "editorData": {
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+ "displayName": "Directional Light",
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+ "hidden": false
31
+ }
32
+ },
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+ "ctor": {
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+ "rootComponent": {
35
+ "class": "ENGINE.DirectionalLightComponent",
36
+ "uuid": "cfe05433-9edc-4dfe-a535-c71f33e92d78",
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+ "ctor": {
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+ "color": 16777215,
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+ "intensity": 1,
40
+ "castShadow": true,
41
+ "shadowMapSize": 2048,
42
+ "shadowBias": 0,
43
+ "shadowNormalBias": 0,
44
+ "shadowNear": 0.1,
45
+ "shadowFar": 100
46
+ },
47
+ "properties": {
48
+ "position": [
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+ 10,
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+ 50,
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+ -10,
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+ "v"
53
+ ],
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+ "castShadow": true
55
+ }
56
+ }
57
+ }
58
+ },
59
+ {
60
+ "uuid": "b87cbc5e60a2e54c",
61
+ "class": "ENGINE.PlayerStart",
62
+ "properties": {
63
+ "editorData": {
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+ "displayName": "Player Start",
65
+ "hidden": false
66
+ }
67
+ },
68
+ "ctor": {
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+ "rootComponent": {
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+ "class": "ENGINE.SceneComponent",
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+ "uuid": "b4d5f8f7-2512-45e1-9157-c7ff6772402d",
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+ "ctor": {},
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+ "properties": {
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+ "position": [
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+ 0,
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+ 0.9,
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+ 0,
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+ "v"
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+ ]
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+ }
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+ }
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+ }
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+ },
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+ {
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+ "uuid": "0ba1f4677e8370d1",
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+ "class": "ENGINE.Actor",
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+ "properties": {
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+ "editorData": {
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+ "displayName": "Skybox",
90
+ "hidden": false
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+ }
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+ },
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+ "ctor": {
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+ "rootComponent": {
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+ "class": "ENGINE.SceneComponent",
96
+ "uuid": "195e88df-73ff-4f4b-82ae-7fb58671463d",
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+ "ctor": {},
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+ "properties": {},
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+ "children": [
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+ {
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+ "class": "ENGINE.SkyboxComponent",
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+ "uuid": "f7e33ae7d5ac74f9",
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+ "ctor": {
104
+ "textureUrl": "@engine/assets/textures/skybox/citrus_orchard_road_puresky_2k.hdr",
105
+ "width": 2048,
106
+ "height": 1024,
107
+ "bottomColor": "#E6F3FF",
108
+ "middleColor": "#4A90E2",
109
+ "topColor": "#0F1B3C",
110
+ "envMapIntensity": 1
111
+ },
112
+ "properties": {}
113
+ }
114
+ ]
115
+ }
116
+ }
117
+ }
118
+ ],
119
+ "properties": {
120
+ "editorData": {}
121
+ }
122
122
  }
@@ -1,46 +1,46 @@
1
- // Player Movement Configuration
2
- export const PLAYER_MOVEMENT = {
3
- JUMP_SPEED: 20,
4
- MAX_SPEED: 8,
5
- MAX_MID_AIR_JUMPS: 1,
6
- ACCELERATION_LAMBDA: 15,
7
- DECELERATION_LAMBDA: 10,
8
- MID_AIR_ACCELERATION_LAMBDA: 8,
9
- MID_AIR_DECELERATION_LAMBDA: 2,
10
- } as const;
11
-
12
- // Camera Settings
13
- export const CAMERA_SETTINGS = {
14
- FOV: 60,
15
- NEAR: 0.1,
16
- FAR: 1000,
17
- DAMP_FACTOR: 10,
18
- POSITION: { x: 0, y: 1, z: 8 },
19
- LOOK_AT: { x: 0, y: 0, z: 0 },
20
- } as const;
21
-
22
- // Level Generation Configuration
23
- export const LEVEL_CONFIG = {
24
- DEPTH: 3,
25
- CHUNK_SIZE: 50,
26
- CHUNKS_AHEAD: 2,
27
- CHUNKS_BEHIND: 2,
28
- PLATFORM_HEIGHT_RANGE: { min: 1, max: 2 },
29
- PLATFORM_WIDTH_RANGE: { min: 3, max: 6 },
30
- OBSTACLE_HEIGHT_RANGE: { min: 3, max: 6 },
31
- OBSTACLE_WIDTH_RANGE: { min: 1.5, max: 3.0 },
32
- CHUNK_MARGIN: 0,
33
- MIN_SPACING: 4,
34
- DEBUG_VISUALIZATION_HEIGHT: 6,
35
- DEBUG_VISUALIZATION_OPACITY: 0.3,
36
- DEBUG_VISUALIZATION_COLOR: 0x00ff00,
37
- GROUND_HEIGHT: 0.1,
38
- GROUND_Y_POSITION: -0.05,
39
- } as const;
40
-
41
- // Material colors
42
- export const COLORS = {
43
- PLATFORM: 0x90ee90, // Light green
44
- OBSTACLE: 0xff4444, // Red
45
- GROUND: 0x8b4513, // Brown
1
+ // Player Movement Configuration
2
+ export const PLAYER_MOVEMENT = {
3
+ JUMP_SPEED: 20,
4
+ MAX_SPEED: 8,
5
+ MAX_MID_AIR_JUMPS: 1,
6
+ ACCELERATION_LAMBDA: 15,
7
+ DECELERATION_LAMBDA: 10,
8
+ MID_AIR_ACCELERATION_LAMBDA: 8,
9
+ MID_AIR_DECELERATION_LAMBDA: 2,
10
+ } as const;
11
+
12
+ // Camera Settings
13
+ export const CAMERA_SETTINGS = {
14
+ FOV: 60,
15
+ NEAR: 0.1,
16
+ FAR: 1000,
17
+ DAMP_FACTOR: 10,
18
+ POSITION: { x: 0, y: 1, z: 8 },
19
+ LOOK_AT: { x: 0, y: 0, z: 0 },
20
+ } as const;
21
+
22
+ // Level Generation Configuration
23
+ export const LEVEL_CONFIG = {
24
+ DEPTH: 3,
25
+ CHUNK_SIZE: 50,
26
+ CHUNKS_AHEAD: 2,
27
+ CHUNKS_BEHIND: 2,
28
+ PLATFORM_HEIGHT_RANGE: { min: 1, max: 2 },
29
+ PLATFORM_WIDTH_RANGE: { min: 3, max: 6 },
30
+ OBSTACLE_HEIGHT_RANGE: { min: 3, max: 6 },
31
+ OBSTACLE_WIDTH_RANGE: { min: 1.5, max: 3.0 },
32
+ CHUNK_MARGIN: 0,
33
+ MIN_SPACING: 4,
34
+ DEBUG_VISUALIZATION_HEIGHT: 6,
35
+ DEBUG_VISUALIZATION_OPACITY: 0.3,
36
+ DEBUG_VISUALIZATION_COLOR: 0x00ff00,
37
+ GROUND_HEIGHT: 0.1,
38
+ GROUND_Y_POSITION: -0.05,
39
+ } as const;
40
+
41
+ // Material colors
42
+ export const COLORS = {
43
+ PLATFORM: 0x90ee90, // Light green
44
+ OBSTACLE: 0xff4444, // Red
45
+ GROUND: 0x8b4513, // Brown
46
46
  } as const;