@directivegames/genesys.sdk 3.2.2 → 3.2.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (125) hide show
  1. package/README.md +60 -60
  2. package/dist/src/asset-pack/eslint.config.js +4 -4
  3. package/dist/src/core/cli.js +22 -22
  4. package/dist/src/core/common.js +2 -2
  5. package/dist/src/core/tools/build-project.js +1 -1
  6. package/dist/src/core/tools/new-asset-pack.js +1 -1
  7. package/dist/src/core/tools/new-project.js +1 -1
  8. package/dist/src/dependencies.js +1 -1
  9. package/dist/src/electron/backend/tools/const.js +1 -1
  10. package/dist/src/electron/backend/tools/open-project.js +1 -1
  11. package/dist/src/templates/eslint.config.js +4 -4
  12. package/dist/src/templates/scripts/genesys/calc-bounding-box.js +2 -2
  13. package/dist/src/templates/scripts/genesys/dev/dump-default-scene.js +1 -1
  14. package/dist/src/templates/scripts/genesys/dev/generate-manifest.js +1 -1
  15. package/dist/src/templates/scripts/genesys/dev/launcher.js +1 -1
  16. package/dist/src/templates/scripts/genesys/dev/storage-provider.js +4 -4
  17. package/dist/src/templates/scripts/genesys/genesys-mcp.js +26 -26
  18. package/dist/src/templates/scripts/genesys/mcp/doc-tools.js +2 -2
  19. package/dist/src/templates/scripts/genesys/mcp/editor-functions.js +5 -5
  20. package/dist/src/templates/scripts/genesys/mcp/search-actors.js +1 -1
  21. package/dist/src/templates/scripts/genesys/mcp/search-assets.js +1 -1
  22. package/dist/src/templates/scripts/genesys/mcp/utils.js +1 -1
  23. package/dist/src/templates/scripts/genesys/misc.js +1 -1
  24. package/dist/src/templates/scripts/genesys/mock.js +1 -1
  25. package/dist/src/templates/scripts/genesys/place-actors.js +1 -1
  26. package/dist/src/templates/scripts/genesys/post-install.js +1 -1
  27. package/dist/src/templates/scripts/genesys/storageProvider.js +2 -2
  28. package/dist/src/templates/src/index.js +1 -1
  29. package/dist/src/templates/src/templates/firstPerson/src/game.js +1 -1
  30. package/dist/src/templates/src/templates/firstPerson/src/player.js +1 -1
  31. package/dist/src/templates/src/templates/fps/src/game.js +1 -1
  32. package/dist/src/templates/src/templates/fps/src/player.js +1 -1
  33. package/dist/src/templates/src/templates/fps/src/weapon.js +1 -1
  34. package/dist/src/templates/src/templates/freeCamera/src/game.js +1 -1
  35. package/dist/src/templates/src/templates/freeCamera/src/player.js +1 -1
  36. package/dist/src/templates/src/templates/sideScroller/src/game.js +1 -1
  37. package/dist/src/templates/src/templates/sideScroller/src/level-generator.js +1 -1
  38. package/dist/src/templates/src/templates/sideScroller/src/player.js +1 -1
  39. package/dist/src/templates/src/templates/thirdPerson/src/game.js +1 -1
  40. package/dist/src/templates/src/templates/thirdPerson/src/player.js +1 -1
  41. package/dist/src/templates/src/templates/vehicle/src/base-vehicle.js +1 -1
  42. package/dist/src/templates/src/templates/vehicle/src/game.js +1 -1
  43. package/dist/src/templates/src/templates/vehicle/src/mesh-vehicle.js +1 -1
  44. package/dist/src/templates/src/templates/vehicle/src/player.js +1 -1
  45. package/dist/src/templates/src/templates/vehicle/src/primitive-vehicle.js +1 -1
  46. package/dist/src/templates/src/templates/vehicle/src/ui-hints.js +31 -31
  47. package/dist/src/templates/src/templates/vr-game/src/game.js +1 -1
  48. package/dist/src/templates/src/templates/vr-game/src/sample-vr-actor.js +1 -1
  49. package/package.json +176 -176
  50. package/scripts/post-install.ts +143 -143
  51. package/src/asset-pack/.gitattributes +88 -88
  52. package/src/asset-pack/eslint.config.js +45 -45
  53. package/src/asset-pack/gitignore +11 -11
  54. package/src/asset-pack/scripts/postinstall.ts +81 -81
  55. package/src/asset-pack/tsconfig.json +33 -33
  56. package/src/templates/.cursor/mcp.json +20 -20
  57. package/src/templates/.cursorignore +2 -2
  58. package/src/templates/.gitattributes +88 -88
  59. package/src/templates/.vscode/settings.json +6 -6
  60. package/src/templates/AGENTS.md +86 -86
  61. package/src/templates/README.md +24 -24
  62. package/src/templates/eslint.config.js +45 -45
  63. package/src/templates/gitignore +11 -11
  64. package/src/templates/index.html +34 -34
  65. package/src/templates/pnpm-lock.yaml +3676 -3676
  66. package/src/templates/scripts/genesys/build-project.ts +51 -51
  67. package/src/templates/scripts/genesys/calc-bounding-box.ts +272 -272
  68. package/src/templates/scripts/genesys/common.ts +46 -46
  69. package/src/templates/scripts/genesys/const.ts +9 -9
  70. package/src/templates/scripts/genesys/dev/dump-default-scene.ts +11 -11
  71. package/src/templates/scripts/genesys/dev/generate-manifest.ts +146 -146
  72. package/src/templates/scripts/genesys/dev/launcher.ts +46 -46
  73. package/src/templates/scripts/genesys/dev/storage-provider.ts +229 -229
  74. package/src/templates/scripts/genesys/dev/update-template-scenes.ts +84 -84
  75. package/src/templates/scripts/genesys/doc-server.ts +16 -16
  76. package/src/templates/scripts/genesys/genesys-mcp.ts +526 -526
  77. package/src/templates/scripts/genesys/mcp/doc-tools.ts +86 -86
  78. package/src/templates/scripts/genesys/mcp/editor-functions.ts +151 -151
  79. package/src/templates/scripts/genesys/mcp/editor-tools.ts +73 -73
  80. package/src/templates/scripts/genesys/mcp/get-scene-state.ts +35 -35
  81. package/src/templates/scripts/genesys/mcp/run-subprocess.ts +30 -30
  82. package/src/templates/scripts/genesys/mcp/search-actors.ts +858 -858
  83. package/src/templates/scripts/genesys/mcp/search-assets.ts +380 -380
  84. package/src/templates/scripts/genesys/mcp/utils.ts +281 -281
  85. package/src/templates/scripts/genesys/misc.ts +42 -42
  86. package/src/templates/scripts/genesys/mock.ts +6 -6
  87. package/src/templates/scripts/genesys/place-actors.ts +179 -179
  88. package/src/templates/scripts/genesys/post-install.ts +30 -30
  89. package/src/templates/scripts/genesys/prefab.schema.json +84 -84
  90. package/src/templates/scripts/genesys/remove-engine-comments.ts +134 -134
  91. package/src/templates/scripts/genesys/run-mcp-inspector.bat +4 -4
  92. package/src/templates/scripts/genesys/storageProvider.ts +182 -182
  93. package/src/templates/scripts/genesys/validate-prefabs.ts +138 -138
  94. package/src/templates/src/index.ts +22 -22
  95. package/src/templates/src/templates/firstPerson/assets/default.genesys-scene +165 -165
  96. package/src/templates/src/templates/firstPerson/src/game.ts +39 -39
  97. package/src/templates/src/templates/firstPerson/src/player.ts +63 -63
  98. package/src/templates/src/templates/fps/assets/default.genesys-scene +9459 -9459
  99. package/src/templates/src/templates/fps/src/game.ts +39 -39
  100. package/src/templates/src/templates/fps/src/player.ts +69 -69
  101. package/src/templates/src/templates/fps/src/weapon.ts +54 -54
  102. package/src/templates/src/templates/freeCamera/assets/default.genesys-scene +165 -165
  103. package/src/templates/src/templates/freeCamera/src/game.ts +39 -39
  104. package/src/templates/src/templates/freeCamera/src/player.ts +45 -45
  105. package/src/templates/src/templates/sideScroller/assets/default.genesys-scene +121 -121
  106. package/src/templates/src/templates/sideScroller/src/const.ts +45 -45
  107. package/src/templates/src/templates/sideScroller/src/game.ts +122 -122
  108. package/src/templates/src/templates/sideScroller/src/level-generator.ts +361 -361
  109. package/src/templates/src/templates/sideScroller/src/player.ts +125 -125
  110. package/src/templates/src/templates/thirdPerson/assets/default.genesys-scene +165 -165
  111. package/src/templates/src/templates/thirdPerson/src/game.ts +39 -39
  112. package/src/templates/src/templates/thirdPerson/src/player.ts +61 -61
  113. package/src/templates/src/templates/vehicle/assets/default.genesys-scene +225 -225
  114. package/src/templates/src/templates/vehicle/src/base-vehicle.ts +145 -145
  115. package/src/templates/src/templates/vehicle/src/game.ts +43 -43
  116. package/src/templates/src/templates/vehicle/src/mesh-vehicle.ts +191 -191
  117. package/src/templates/src/templates/vehicle/src/player.ts +109 -109
  118. package/src/templates/src/templates/vehicle/src/primitive-vehicle.ts +266 -266
  119. package/src/templates/src/templates/vehicle/src/ui-hints.ts +101 -101
  120. package/src/templates/src/templates/vr-game/assets/default.genesys-scene +246 -246
  121. package/src/templates/src/templates/vr-game/src/auto-imports.ts +1 -1
  122. package/src/templates/src/templates/vr-game/src/game.ts +66 -66
  123. package/src/templates/src/templates/vr-game/src/sample-vr-actor.ts +26 -26
  124. package/src/templates/tsconfig.json +34 -34
  125. package/src/templates/vite.config.ts +52 -52
@@ -1,39 +1,39 @@
1
- import * as ENGINE from 'genesys.js';
2
- import * as THREE from 'three';
3
-
4
- import { FPSPlayer } from './player.js';
5
-
6
- import './auto-imports.js';
7
-
8
- class MyGame extends ENGINE.BaseGameLoop {
9
- private pawn: FPSPlayer | null = null;
10
- private controller: ENGINE.PlayerController | null = null;
11
-
12
- protected override createLoadingScreen(): ENGINE.ILoadingScreen | null {
13
- // enable the default loading screen
14
- return new ENGINE.DefaultLoadingScreen();
15
- }
16
-
17
- protected override async preStart(): Promise<void> {
18
- // default spawn location
19
- const position = new THREE.Vector3(0, ENGINE.CHARACTER_HEIGHT / 2, 0);
20
-
21
- // now create the pawn
22
- this.pawn = new FPSPlayer({ position });
23
-
24
- // create the controller and possess the pawn
25
- this.controller = new ENGINE.PlayerController();
26
- this.controller.possess(this.pawn);
27
-
28
- // add both to the world
29
- this.world.addActors(this.pawn, this.controller);
30
- }
31
- }
32
-
33
- export function main(container: HTMLElement, gameId: string): ENGINE.IGameLoop {
34
- const game = new MyGame(container, {
35
- ...ENGINE.BaseGameLoop.DEFAULT_OPTIONS,
36
- gameId
37
- });
38
- return game;
39
- }
1
+ import * as ENGINE from '@directivegames/genesys.js';
2
+ import * as THREE from 'three';
3
+
4
+ import { FPSPlayer } from './player.js';
5
+
6
+ import './auto-imports.js';
7
+
8
+ class MyGame extends ENGINE.BaseGameLoop {
9
+ private pawn: FPSPlayer | null = null;
10
+ private controller: ENGINE.PlayerController | null = null;
11
+
12
+ protected override createLoadingScreen(): ENGINE.ILoadingScreen | null {
13
+ // enable the default loading screen
14
+ return new ENGINE.DefaultLoadingScreen();
15
+ }
16
+
17
+ protected override async preStart(): Promise<void> {
18
+ // default spawn location
19
+ const position = new THREE.Vector3(0, ENGINE.CHARACTER_HEIGHT / 2, 0);
20
+
21
+ // now create the pawn
22
+ this.pawn = new FPSPlayer({ position });
23
+
24
+ // create the controller and possess the pawn
25
+ this.controller = new ENGINE.PlayerController();
26
+ this.controller.possess(this.pawn);
27
+
28
+ // add both to the world
29
+ this.world.addActors(this.pawn, this.controller);
30
+ }
31
+ }
32
+
33
+ export function main(container: HTMLElement, gameId: string): ENGINE.IGameLoop {
34
+ const game = new MyGame(container, {
35
+ ...ENGINE.BaseGameLoop.DEFAULT_OPTIONS,
36
+ gameId
37
+ });
38
+ return game;
39
+ }
@@ -1,69 +1,69 @@
1
- import * as ENGINE from 'genesys.js';
2
- import * as THREE from 'three';
3
-
4
- import { DefaultWeapon } from './weapon.js';
5
-
6
- /**
7
- * Options for the FPSPlayer class.
8
- * Currently empty, can be extended if needed.
9
- */
10
- export interface FPSPlayerOptions extends ENGINE.PawnOptions {
11
- }
12
-
13
- /**
14
- * A FPS player class.
15
- *
16
- * Key points:
17
- * - No need to provide rootComponent, movementComponent and camera, they are created internally
18
- * - The pawn is set to be transient so it's never saved in the level
19
- * - The directional light follows the player for consistent shadows
20
- * - The weapon is created and attached to the camera
21
- *
22
- */
23
- @ENGINE.GameClass()
24
- export class FPSPlayer extends ENGINE.Pawn<FPSPlayerOptions> {
25
- // No need to provide rootComponent, movementComponent and camera, they are created internally
26
- constructor(options: Omit<FPSPlayerOptions, 'rootComponent' | 'movementComponent' | 'camera'>) {
27
- // simple camera component - contains a perspective camera by default
28
- const camera = new THREE.PerspectiveCamera(ENGINE.CAMERA_FOV, 1, ENGINE.CAMERA_NEAR, ENGINE.CAMERA_FAR);
29
- // set proper camera height for first person view
30
- camera.position.set(0, ENGINE.CHARACTER_HEIGHT * 0.4, 0);
31
-
32
- // create the weapon and attach it to the camera
33
- const weapon = new DefaultWeapon();
34
- camera.add(weapon);
35
-
36
- // use a simple capsule geometry as the root component
37
- const rootComponent = new ENGINE.MeshComponent({
38
- geometry: ENGINE.GameBuilder.createDefaultPawnCapsuleGeometry(),
39
- material: new THREE.MeshStandardMaterial({ color: ENGINE.Color.YELLOW }),
40
- physicsOptions: {
41
- enabled: true,
42
- // KinematicVelocityBased is required to use the physics character controller
43
- motionType: ENGINE.PhysicsMotionType.KinematicVelocityBased,
44
- collisionProfile: ENGINE.DefaultCollisionProfile.Pawn,
45
- generateCollisionEvents: true,
46
- }
47
- });
48
- // hide the mesh in first person view
49
- rootComponent.getMesh().visible = false;
50
-
51
- // create the movement component
52
- const movementComponent = new ENGINE.CharacterMovementComponent({
53
- ...ENGINE.CharacterMovementComponent.DEFAULT_OPTIONS,
54
- movementType: ENGINE.CharacterMovementType.FirstPerson,
55
- });
56
-
57
- super({
58
- ...options,
59
- rootComponent,
60
- movementComponent,
61
- // make sure the directional light follows the player for consistent shadows
62
- enableDirectionalLightFollowing: true,
63
- camera
64
- });
65
-
66
- // set the pawn to be transient so it's never saved in the level
67
- this.setTransient(true);
68
- }
69
- }
1
+ import * as ENGINE from '@directivegames/genesys.js';
2
+ import * as THREE from 'three';
3
+
4
+ import { DefaultWeapon } from './weapon.js';
5
+
6
+ /**
7
+ * Options for the FPSPlayer class.
8
+ * Currently empty, can be extended if needed.
9
+ */
10
+ export interface FPSPlayerOptions extends ENGINE.PawnOptions {
11
+ }
12
+
13
+ /**
14
+ * A FPS player class.
15
+ *
16
+ * Key points:
17
+ * - No need to provide rootComponent, movementComponent and camera, they are created internally
18
+ * - The pawn is set to be transient so it's never saved in the level
19
+ * - The directional light follows the player for consistent shadows
20
+ * - The weapon is created and attached to the camera
21
+ *
22
+ */
23
+ @ENGINE.GameClass()
24
+ export class FPSPlayer extends ENGINE.Pawn<FPSPlayerOptions> {
25
+ // No need to provide rootComponent, movementComponent and camera, they are created internally
26
+ constructor(options: Omit<FPSPlayerOptions, 'rootComponent' | 'movementComponent' | 'camera'>) {
27
+ // simple camera component - contains a perspective camera by default
28
+ const camera = new THREE.PerspectiveCamera(ENGINE.CAMERA_FOV, 1, ENGINE.CAMERA_NEAR, ENGINE.CAMERA_FAR);
29
+ // set proper camera height for first person view
30
+ camera.position.set(0, ENGINE.CHARACTER_HEIGHT * 0.4, 0);
31
+
32
+ // create the weapon and attach it to the camera
33
+ const weapon = new DefaultWeapon();
34
+ camera.add(weapon);
35
+
36
+ // use a simple capsule geometry as the root component
37
+ const rootComponent = new ENGINE.MeshComponent({
38
+ geometry: ENGINE.GameBuilder.createDefaultPawnCapsuleGeometry(),
39
+ material: new THREE.MeshStandardMaterial({ color: ENGINE.Color.YELLOW }),
40
+ physicsOptions: {
41
+ enabled: true,
42
+ // KinematicVelocityBased is required to use the physics character controller
43
+ motionType: ENGINE.PhysicsMotionType.KinematicVelocityBased,
44
+ collisionProfile: ENGINE.DefaultCollisionProfile.Pawn,
45
+ generateCollisionEvents: true,
46
+ }
47
+ });
48
+ // hide the mesh in first person view
49
+ rootComponent.getMesh().visible = false;
50
+
51
+ // create the movement component
52
+ const movementComponent = new ENGINE.CharacterMovementComponent({
53
+ ...ENGINE.CharacterMovementComponent.DEFAULT_OPTIONS,
54
+ movementType: ENGINE.CharacterMovementType.FirstPerson,
55
+ });
56
+
57
+ super({
58
+ ...options,
59
+ rootComponent,
60
+ movementComponent,
61
+ // make sure the directional light follows the player for consistent shadows
62
+ enableDirectionalLightFollowing: true,
63
+ camera
64
+ });
65
+
66
+ // set the pawn to be transient so it's never saved in the level
67
+ this.setTransient(true);
68
+ }
69
+ }
@@ -1,54 +1,54 @@
1
- import * as ENGINE from 'genesys.js';
2
- import * as THREE from 'three';
3
-
4
- /**
5
- * A default weapon class.
6
- *
7
- * Key points:
8
- * - Inherits from the ProjectileWeaponComponent class
9
- * - All the weapon options are configured in the constructor so no need to configure by the user
10
- */
11
- @ENGINE.GameClass()
12
- export class DefaultWeapon extends ENGINE.ProjectileWeaponComponent {
13
- constructor() {
14
- super({
15
- // firing params
16
- fireInterval: 0.1,
17
- isSingleFire: false,
18
- // configure the weapon model
19
- modelPath: '@project/assets/models/SM_Rifle.glb',
20
- modelTransform: {
21
- position: new THREE.Vector3(0.1, -0.1, -0.25),
22
- rotation: new THREE.Euler(0, THREE.MathUtils.degToRad(-90), 0),
23
- },
24
- // tweak the projectile spawn offset so it matches the muzzle position
25
- projectileSpawnOffset: new THREE.Vector3(0.8, -0.6, -2),
26
- // add a crosshair
27
- crosshairOptions: {
28
- size: 10,
29
- color: 'white',
30
- style: 'dot'
31
- },
32
- // add weapon sounds
33
- fireSoundUrl: '@engine/assets/sounds/game-gun-short.mp3',
34
- // enable recoil
35
- recoilOptions: {
36
- weaponRecoilDistance: 0.05,
37
- weaponRecoilDuration: 0.05,
38
- weaponRecoilRotation: 0,
39
- },
40
- // configure the projectile
41
- projectileOptions: {
42
- velocity: 100,
43
- range: 500,
44
- lifeSpan: 3,
45
- useOverlapCheck: false,
46
- destroyOnHit: false,
47
- gravityScale: 0,
48
- geometry: new THREE.SphereGeometry(0.1),
49
- material: new THREE.MeshStandardMaterial({ color: ENGINE.Color.YELLOW })
50
- }
51
- });
52
- this.setTransient(true);
53
- }
54
- }
1
+ import * as ENGINE from '@directivegames/genesys.js';
2
+ import * as THREE from 'three';
3
+
4
+ /**
5
+ * A default weapon class.
6
+ *
7
+ * Key points:
8
+ * - Inherits from the ProjectileWeaponComponent class
9
+ * - All the weapon options are configured in the constructor so no need to configure by the user
10
+ */
11
+ @ENGINE.GameClass()
12
+ export class DefaultWeapon extends ENGINE.ProjectileWeaponComponent {
13
+ constructor() {
14
+ super({
15
+ // firing params
16
+ fireInterval: 0.1,
17
+ isSingleFire: false,
18
+ // configure the weapon model
19
+ modelPath: '@project/assets/models/SM_Rifle.glb',
20
+ modelTransform: {
21
+ position: new THREE.Vector3(0.1, -0.1, -0.25),
22
+ rotation: new THREE.Euler(0, THREE.MathUtils.degToRad(-90), 0),
23
+ },
24
+ // tweak the projectile spawn offset so it matches the muzzle position
25
+ projectileSpawnOffset: new THREE.Vector3(0.8, -0.6, -2),
26
+ // add a crosshair
27
+ crosshairOptions: {
28
+ size: 10,
29
+ color: 'white',
30
+ style: 'dot'
31
+ },
32
+ // add weapon sounds
33
+ fireSoundUrl: '@engine/assets/sounds/game-gun-short.mp3',
34
+ // enable recoil
35
+ recoilOptions: {
36
+ weaponRecoilDistance: 0.05,
37
+ weaponRecoilDuration: 0.05,
38
+ weaponRecoilRotation: 0,
39
+ },
40
+ // configure the projectile
41
+ projectileOptions: {
42
+ velocity: 100,
43
+ range: 500,
44
+ lifeSpan: 3,
45
+ useOverlapCheck: false,
46
+ destroyOnHit: false,
47
+ gravityScale: 0,
48
+ geometry: new THREE.SphereGeometry(0.1),
49
+ material: new THREE.MeshStandardMaterial({ color: ENGINE.Color.YELLOW })
50
+ }
51
+ });
52
+ this.setTransient(true);
53
+ }
54
+ }
@@ -1,166 +1,166 @@
1
- {
2
- "$version": 0,
3
- "class": "ENGINE.World",
4
- "uuid": "c0ae85792bc3b946",
5
- "ctor": {
6
- "backgroundColor": 3026478,
7
- "navigationOptions": {
8
- "engine": "recast-navigation",
9
- "debug": false,
10
- "generateOnStartUp": false
11
- },
12
- "physicsOptions": {
13
- "gravity": [
14
- 0,
15
- -9.81,
16
- 0,
17
- "v"
18
- ],
19
- "engine": "rapier"
20
- },
21
- "useManifold": true
22
- },
23
- "actors": [
24
- {
25
- "uuid": "9a86d389088b361c",
26
- "class": "ENGINE.Actor",
27
- "properties": {
28
- "editorData": {
29
- "displayName": "Directional Light",
30
- "hidden": false
31
- }
32
- },
33
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