@demlik/tea 0.1.0 → 0.1.2

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Files changed (243) hide show
  1. package/LICENSE +21 -0
  2. package/dist/agent/index.d.ts +907 -0
  3. package/dist/agent/index.js +20 -0
  4. package/dist/agent/index.js.map +1 -0
  5. package/dist/authed-call/index.d.ts +119 -0
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  8. package/dist/await-terminal/index.d.ts +99 -0
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  11. package/dist/batch-window/index.d.ts +259 -0
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  14. package/dist/cache/index.d.ts +2 -2
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  85. package/dist/circuit-breaker/index.js +1 -51
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  87. package/dist/core-BoB6t7dB.d.ts +188 -0
  88. package/dist/deadline/index.d.ts +24 -5
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  91. package/dist/debounce/index.d.ts +6 -0
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  100. package/dist/durable-effects-CO9Uh971.d.ts +180 -0
  101. package/dist/extension/index.d.ts +31 -13
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  108. package/dist/extension/test-utils.js +11 -3
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  110. package/dist/fan-out/index.d.ts +239 -0
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  113. package/dist/idempotency/adapter.d.ts +62 -0
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  116. package/dist/idempotency/index.js +1 -56
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  118. package/dist/idempotent-intake/index.d.ts +186 -0
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  121. package/dist/index.d.ts +341 -191
  122. package/dist/index.js +2 -1
  123. package/dist/llm-call/index.d.ts +309 -0
  124. package/dist/llm-call/index.js +14 -0
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  126. package/dist/machine-viz/index.d.ts +4 -4
  127. package/dist/machine-viz/index.js +5 -9
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  129. package/dist/mem/index.d.ts +1 -0
  130. package/dist/monitored-run/index.d.ts +253 -0
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  133. package/dist/node/index.d.ts +5 -5
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  135. package/dist/paginated-walk/index.d.ts +234 -0
  136. package/dist/paginated-walk/index.js +15 -0
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  138. package/dist/paginator/index.d.ts +271 -0
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  141. package/dist/parity/index.d.ts +92 -0
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  144. package/dist/pbt/arbitraries/index.d.ts +1 -1
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  149. package/dist/pbt/runners/index.d.ts +1 -1
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  151. package/dist/poller/index.d.ts +288 -0
  152. package/dist/poller/index.js +79 -0
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  154. package/dist/prediction/index.d.ts +130 -0
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  157. package/dist/protocol-B5YmJr0d.d.ts +45 -0
  158. package/dist/pure/index.d.ts +2 -0
  159. package/dist/pure/index.js +4 -0
  160. package/dist/pure/index.js.map +1 -0
  161. package/dist/raft/demo.d.ts +105 -0
  162. package/dist/raft/demo.js +172 -0
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  164. package/dist/raft/index.d.ts +548 -0
  165. package/dist/raft/index.js +7 -0
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  167. package/dist/raft/sim.d.ts +222 -0
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  170. package/dist/raft/timeline.d.ts +46 -0
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  173. package/dist/rate-limit/index.js +1 -43
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  175. package/dist/react/index.d.ts +2 -1
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  178. package/dist/reconciler/index.d.ts +192 -0
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  181. package/dist/recorder/index.d.ts +7 -3
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  184. package/dist/resilient-call/index.d.ts +294 -0
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  187. package/dist/retry-backoff/index.d.ts +42 -5
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  190. package/dist/retry-to-success/index.d.ts +109 -0
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  193. package/dist/saga/index.d.ts +238 -0
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  196. package/dist/snapshot/index.d.ts +334 -0
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  199. package/dist/subs/index.d.ts +48 -10
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  201. package/dist/testing/index.d.ts +107 -2
  202. package/dist/testing/index.js +204 -6
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  204. package/dist/throttle/index.d.ts +9 -0
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  207. package/dist/throttled-input/index.d.ts +380 -0
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  210. package/dist/token-refresh/index.d.ts +215 -0
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  217. package/dist/with-deadline/index.d.ts +196 -0
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  226. package/dist/work-queue/adapter.d.ts +82 -0
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  235. package/dist/workflow/index.d.ts +450 -0
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They are kept in\n * separate files with NO cross-import: each is a self-contained timer, and the\n * coalesce-vs-drop policies differ enough that sharing code would hide the\n * distinction. The contrast IS the lesson:\n *\n * - **debounce** waits for quiet — fires once AFTER a burst settles.\n * - **throttle** enforces a rate — fires AT MOST once per `ms` while the\n * burst is ongoing, dropping the calls in between.\n *\n * Layering with `@demlik/tea/throttled-input`: `throttle` and `debounce` are\n * the two host-boundary PRIMITIVES — two distinct algorithms\n * (at-most-once-per-window vs collapse-a-burst) behind one signature shape.\n * `throttled-input` is NOT a third primitive: it is a TEA machine composed\n * OVER them (the same semantics, reimplemented as pure, durable Model state)\n * that re-exports both. Wrapping a raw host event → these primitives; durable, replayable\n * gating inside a machine → `throttled-input` (see its module doc for the full\n * layering map).\n *\n * WHAT THIS IS NOT — and why it lives outside `update`:\n *\n * - NOT a reducer / Transitions cell. Reducers are PURE (invariant 2 — same\n * inputs → same outputs, no `Date.now`, no timers). A throttle holds a live\n * `setTimeout` handle and a window cursor; folding it into `update` would\n * smuggle a timer into the pure core.\n * - NOT a Sub. A Sub is a continuous SOURCE of Msgs the substrate reconciles\n * by id every transition (invariant 4). A throttle is a SINK transformer:\n * it wraps a `void`-returning handler (the canonical one is\n * `Runtime.dispatch`) so a high-frequency HOST event is rate-limited BEFORE\n * it ever becomes a Msg.\n *\n * It is a higher-order function at the host boundary (pattern 14 — TEA owns\n * state, JS owns timing). The host attaches the wrapped function to a\n * high-frequency event source (`mousemove`, `scroll`, `pointermove`, a game\n * loop) and the substrate downstream only ever sees the rate-limited Msg:\n *\n * const onMoved = throttle(\n * (e: PointerEvent) =>\n * runtime.dispatch({ type: \"UserMovedCursor\", x: e.clientX, y: e.clientY }),\n * 16, // ~60fps cap\n * );\n * window.addEventListener(\"pointermove\", onMoved);\n * // cleanup: onMoved.cancel(); window.removeEventListener(\"pointermove\", onMoved);\n *\n * NOT exported from the package root — reached via the `@demlik/tea/throttle`\n * subpath, same one-shape-per-package rule as `rate-limit`, `deadline`, and\n * `work-queue`.\n *\n * Uses the universal `setTimeout` / `clearTimeout` timer idiom (same discipline\n * as `subs/from-timeout.ts`): exactly one live handle at a time, the window\n * timer clears itself on expiry, `cancel` / `flush` clear and null it so a\n * stale callback can never run.\n */\n\n/**\n * A throttled wrapper around `fn`. Callable with the SAME argument tuple as\n * `fn` — `(...args: A) => void` — plus two control methods that share names and\n * shapes with `Debounced<A>` so the two modules read as a symmetric pair.\n */\nexport interface Throttled<A extends readonly unknown[]> {\n /** Invoke `fn` if the window is open, else record args for the trailing fire. */\n (...args: A): void;\n /**\n * Drop any pending trailing fire WITHOUT invoking `fn`, and close the active\n * window. Clears the timer, forgets the captured trailing args, and resets\n * the cursor so the next call fires immediately on the leading edge (if\n * `leading` is enabled). Idempotent.\n *\n * The host-cleanup partner of `removeEventListener`: cancel the pending fire\n * when the component unmounts / the listener detaches, so a queued\n * `dispatch` can't land after teardown.\n */\n cancel(): void;\n /**\n * Fire any pending trailing call IMMEDIATELY with its latest captured args,\n * then close the window. No-op when nothing is pending. Use to force the last\n * dropped call out early — e.g. flush the final cursor position when a drag\n * ends, so the rest state isn't a stale mid-drag sample.\n */\n flush(): void;\n}\n\n/**\n * Wrap `fn` so it runs AT MOST once per `ms` window, no matter how often it is\n * called.\n *\n * Leading + trailing (the default): the first call fires `fn` IMMEDIATELY (the\n * leading edge) and opens a `ms` window. Calls during the window are dropped\n * from immediate firing but their args are remembered; when the window closes,\n * `fn` fires ONCE more with the LATEST dropped args (the trailing edge) and a\n * new window opens. A call after the window has already closed leads a fresh\n * window immediately. Spacing every call at least `ms` apart therefore fires\n * each one on its own leading edge.\n *\n * @param fn The handler to rate-limit. Typically `(...) => runtime.dispatch(...)`,\n * but any `(...args: A) => void` works. The return value is\n * ignored — throttle is a fire transformer, not a value pipe.\n * @param ms Window length in milliseconds. `fn` fires at most once per `ms`.\n * @param opts.leading Fire on the FIRST call of a window (the leading edge),\n * immediately. Default `true`.\n * @param opts.trailing Fire once at window END with the latest args dropped\n * during the window. Default `true`.\n *\n * Edge combinations (matching lodash's settled semantics, the de-facto\n * standard the ecosystem rediscovered):\n *\n * - `{ leading: true, trailing: true }` (default): immediate fire + a\n * trailing fire per window while calls keep arriving. The trailing fire is\n * SUPPRESSED when no extra call arrived during the window (a lone call\n * already fired on the leading edge — no stale trailing double-fire).\n * - `{ leading: true, trailing: false }`: only the immediate fire; everything\n * in the window is dropped with no catch-up at the end.\n * - `{ leading: false, trailing: true }`: no immediate fire; the FIRST call\n * opens a window and `fn` fires at the window's end with the latest args.\n * Steady \"sample every `ms`\" behavior with no instant response.\n * - `{ leading: false, trailing: false }`: never fires. Degenerate but legal;\n * we don't throw — the caller asked for a no-op transformer.\n *\n * WHY a default of leading + trailing both `true`: a throttle's job is \"respond\n * now, then keep responding at a steady rate.\" Leading gives the instant\n * response (the first `mousemove` updates immediately); trailing guarantees the\n * FINAL sample of a window isn't lost (the cursor ends where the user actually\n * left it, not one window-width behind). Dropping either loses one of those two\n * guarantees, so both default on.\n */\nexport function throttle<A extends readonly unknown[]>(\n fn: (...args: A) => void,\n ms: number,\n opts?: { leading?: boolean; trailing?: boolean },\n): Throttled<A> {\n const leading = opts?.leading ?? true;\n const trailing = opts?.trailing ?? true;\n\n // Exactly one live handle at a time (the from-timeout discipline). `null`\n // when no window is open — the single source of truth for \"is a window\n // active?\". The window timer arms on a fire and clears itself on expiry; the\n // call path never stacks overlapping timers.\n let handle: ReturnType<typeof setTimeout> | null = null;\n // The latest args seen DURING an open window, held for the trailing fire.\n // Overwritten by every dropped call (the trailing edge fires with the LAST\n // args), cleared the instant we fire / cancel. `null` (not `undefined`) is\n // the empty sentinel because `A` may itself contain `undefined` elements — a\n // present-but-empty tuple is still a pending call, distinct from \"nothing\n // pending\".\n let pendingArgs: A | null = null;\n\n function clearHandle(): void {\n if (handle !== null) {\n clearTimeout(handle);\n handle = null;\n }\n }\n\n // Window expiry: the `ms` window just closed. If a call arrived during the\n // window (`pendingArgs !== null`) and trailing is enabled, fire it now and\n // open a FRESH window so the rate cap continues across a sustained burst.\n // If nothing was dropped, let the window close (handle → null) so the next\n // call leads a new window immediately.\n function onWindowExpired(): void {\n if (trailing && pendingArgs !== null) {\n const args = pendingArgs;\n pendingArgs = null;\n // Re-arm BEFORE firing so a re-entrant call from inside `fn` sees an open\n // window (and is correctly dropped/queued) rather than leading a second\n // window — keeps the \"at most once per `ms`\" invariant under re-entry.\n handle = setTimeout(onWindowExpired, ms);\n fn(...args);\n } else {\n // No trailing fire owed — close the window.\n handle = null;\n }\n }\n\n const throttled = (...args: A): void => {\n if (handle === null) {\n // Window is closed → this call leads a new window.\n if (leading) {\n fn(...args);\n } else if (trailing) {\n // No leading fire, but trailing wants the first call's args so the\n // window's end has something to fire. Without this, a leading:false\n // throttle would swallow a lone call entirely.\n pendingArgs = args;\n }\n handle = setTimeout(onWindowExpired, ms);\n } else if (trailing) {\n // Window is open → drop this call from immediate firing, but remember its\n // args as the latest candidate for the trailing edge.\n pendingArgs = args;\n }\n // Window open + trailing disabled → pure drop, nothing to remember.\n };\n\n throttled.cancel = (): void => {\n clearHandle();\n pendingArgs = null;\n };\n\n throttled.flush = (): void => {\n // Force the pending trailing fire out now and close the window. Mirrors\n // `onWindowExpired`'s fire branch but is caller-driven, so it tears the\n // timer down rather than re-arming.\n if (pendingArgs !== null) {\n const args = pendingArgs;\n pendingArgs = null;\n clearHandle();\n fn(...args);\n } else {\n // Nothing pending — still close a lingering window so a post-flush call\n // leads cleanly.\n clearHandle();\n }\n };\n\n return throttled;\n}\n"]}
@@ -0,0 +1,15 @@
1
+ import { patchItemOp, markDoneOp, claimNextOp, enqueueOp } from './chunk-TGG26XMK.js';
2
+
3
+ // src/work-queue/adapter.ts
4
+ function queueAdapter() {
5
+ return {
6
+ enqueue: (queue, input, now, id) => enqueueOp(queue, input, now, id),
7
+ claim: (queue, now) => claimNextOp(queue, now),
8
+ markDone: (queue, id) => markDoneOp(queue, id),
9
+ patch: (queue, id, patch) => patchItemOp(queue, id, patch)
10
+ };
11
+ }
12
+
13
+ export { queueAdapter };
14
+ //# sourceMappingURL=chunk-HJO6VNQI.js.map
15
+ //# sourceMappingURL=chunk-HJO6VNQI.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/work-queue/adapter.ts"],"names":[],"mappings":";;;AAqFO,SAAS,YAAA,GAAmC;AACjD,EAAA,OAAO;AAAA,IACL,OAAA,EAAS,CAAC,KAAA,EAAO,KAAA,EAAO,GAAA,EAAK,OAAO,SAAA,CAAa,KAAA,EAAO,KAAA,EAAO,GAAA,EAAK,EAAE,CAAA;AAAA,IACtE,OAAO,CAAC,KAAA,EAAO,GAAA,KAAQ,WAAA,CAAe,OAAO,GAAG,CAAA;AAAA,IAChD,UAAU,CAAC,KAAA,EAAO,EAAA,KAAO,UAAA,CAAc,OAAO,EAAE,CAAA;AAAA,IAChD,KAAA,EAAO,CAAC,KAAA,EAAO,EAAA,EAAI,UAAU,WAAA,CAAe,KAAA,EAAO,IAAI,KAAK;AAAA,GAC9D;AACF","file":"chunk-HJO6VNQI.js","sourcesContent":["/**\n * @demlik/tea/work-queue/adapter — the verb seam over the pure queue ops.\n *\n * The pure ops in `./ops` are the BLESSED transitions, but their names and\n * argument tuples (`enqueueOp(queue, input, now, id)`, `claimNextOp(queue,\n * now)`, …) and their `{ next, item }` / `{ next, changed }` result shapes are\n * the STORE's vocabulary, not the consumer's. An L2 composition that owns a\n * `QueueItem<I>[]` slice (`monitored-run`, `saga`, `idempotent-intake`,\n * `fan-out`) used to import those ops by name and call them directly, so a\n * change to the op surface — or to `QueueItem`'s fields — cascaded to every\n * call site.\n *\n * `QueueAdapter<I>` is the insulating interface: four VERBS (`enqueue` /\n * `claim` / `markDone` / `patch`) that consumers depend on instead of the raw\n * ops. The verbs keep the ops' pure `(queue, …) => { next, … }` contract — they\n * are pure array transforms, no I/O, no `Date.now` (the clock is injected as\n * `now`, exactly as the ops require it) — so a consumer folding the adapter\n * through its reducer stays inside invariant 2 (pure transitions).\n *\n * `queueAdapter<I>()` is the canonical implementation, a thin binding of the\n * blessed ops. Because the verbs are the only surface consumers touch, a\n * `QueueItem` shape change (a new field, a renamed status, a different op\n * signature) is now absorbed HERE — re-bind the verb once — rather than at the\n * 4 consumer call sites. The `patch` verb deliberately takes the same\n * `(item) => item` closure `patchItemOp` does, so the one place a `QueueItem`\n * literal is spread stays the consumer's patch closure, never a re-rolled\n * record.\n *\n * This is an INTERNAL seam (no public-API port): consumers import the adapter\n * from this subpath the same way they imported the ops. The ops remain\n * exported for the in-process `createQueue` adapter (`./index`) and for any\n * call site that genuinely wants the op directly.\n */\n\nimport type { QueueItem } from \"./index\";\nimport { claimNextOp, enqueueOp, markDoneOp, patchItemOp } from \"./ops\";\n\n/**\n * The verb interface over a `QueueItem<I>[]` slice. Each verb mirrors a blessed\n * op's pure contract but speaks the consumer's lifecycle vocabulary, so the\n * consumer never names a `*Op` function or reaches into a `QueueItem` field it\n * did not put there.\n */\nexport interface QueueAdapter<I> {\n /** Append a new `pending` item stamped `now` under `id`. */\n enqueue(\n queue: readonly QueueItem<I>[],\n input: I,\n now: number,\n id: string,\n ): { next: QueueItem<I>[]; item: QueueItem<I> };\n\n /**\n * Claim the first `pending` item — flip it `running`, stamp `startedAt` to\n * `now` — or `null` if nothing is pending.\n */\n claim(\n queue: readonly QueueItem<I>[],\n now: number,\n ): { next: QueueItem<I>[]; claimed: QueueItem<I> } | null;\n\n /** Drop the item `id` from the queue (completed runs leave the queue). */\n markDone(\n queue: readonly QueueItem<I>[],\n id: string,\n ): { next: QueueItem<I>[]; changed: boolean };\n\n /**\n * Single-item transition: replace the item `id` with `patch(item)`. The\n * closure is the only place a `QueueItem` literal is constructed, so the\n * field shape stays out of the consumer's hands except through this verb.\n */\n patch(\n queue: readonly QueueItem<I>[],\n id: string,\n patch: (item: QueueItem<I>) => QueueItem<I>,\n ): { next: QueueItem<I>[]; changed: boolean };\n}\n\n/**\n * The canonical `QueueAdapter<I>`, binding each verb to its blessed op. Pure\n * and stateless — call once at module scope in a consumer and fold its verbs\n * through the reducer. A `QueueItem` shape change is absorbed by re-binding a\n * verb here, not at the consumers.\n */\nexport function queueAdapter<I>(): QueueAdapter<I> {\n return {\n enqueue: (queue, input, now, id) => enqueueOp<I>(queue, input, now, id),\n claim: (queue, now) => claimNextOp<I>(queue, now),\n markDone: (queue, id) => markDoneOp<I>(queue, id),\n patch: (queue, id, patch) => patchItemOp<I>(queue, id, patch),\n };\n}\n"]}
@@ -0,0 +1,52 @@
1
+ import { fromInterval } from './chunk-NSDFA6M6.js';
2
+
3
+ // src/cache/index.ts
4
+ function initCache() {
5
+ return { entries: {} };
6
+ }
7
+ function isExpired(entry, nowMs) {
8
+ return nowMs >= entry.expiresAtMs;
9
+ }
10
+ function get(cache, key, nowMs) {
11
+ const entry = cache.entries[key];
12
+ if (entry === void 0 || isExpired(entry, nowMs)) return void 0;
13
+ return entry.value;
14
+ }
15
+ function has(cache, key, nowMs) {
16
+ const entry = cache.entries[key];
17
+ if (entry === void 0) return false;
18
+ return !isExpired(entry, nowMs);
19
+ }
20
+ function set(cache, key, value, nowMs, ttlMs) {
21
+ const nextEntries = { ...cache.entries };
22
+ nextEntries[key] = { value, expiresAtMs: nowMs + ttlMs };
23
+ return { ...cache, entries: nextEntries };
24
+ }
25
+ function remove(cache, key) {
26
+ const nextEntries = { ...cache.entries };
27
+ delete nextEntries[key];
28
+ return { ...cache, entries: nextEntries };
29
+ }
30
+ function evictExpired(cache, nowMs) {
31
+ const nextEntries = {};
32
+ for (const [key, entry] of Object.entries(cache.entries)) {
33
+ if (isExpired(entry, nowMs)) continue;
34
+ nextEntries[key] = entry;
35
+ }
36
+ return { ...cache, entries: nextEntries };
37
+ }
38
+ function cacheEvictMsg(id) {
39
+ return { type: "cache_evict", id };
40
+ }
41
+ function cacheEvictionSub(id, everyMs) {
42
+ return {
43
+ id,
44
+ type: "cache",
45
+ intervalMs: everyMs
46
+ };
47
+ }
48
+ var cacheEvictionSubscribe = fromInterval((sub) => cacheEvictMsg(sub.id));
49
+
50
+ export { cacheEvictMsg, cacheEvictionSub, cacheEvictionSubscribe, evictExpired, get, has, initCache, remove, set };
51
+ //# sourceMappingURL=chunk-IN33Q4VJ.js.map
52
+ //# sourceMappingURL=chunk-IN33Q4VJ.js.map
@@ -0,0 +1 @@
1
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Host-\n * agnostic by construction — no `Date.now()`, no timers, no I/O inside the ops.\n * The caller injects the clock (`nowMs`) and folds the result through its own\n * reducer, keeping the store inside TEA's invariant 2 (transitions are pure:\n * same inputs → same outputs) so a consumer can exercise it with `replay`\n * without a fake clock.\n *\n * Every op returns a NEW cache value and never mutates its input (invariant 1 —\n * state is a value, not a place). `get` / `has` are read-shaped; `set` /\n * `remove` / `evictExpired` return a new cache.\n *\n * **Distinct from `/idempotency`.** Both are TTL-bounded key maps, but they\n * answer different questions and so carry different shapes:\n *\n * - `/idempotency` is DEDUPE-focused — \"have I already processed this key?\"\n * TTL is a single store-level policy (`ttlMs`), each entry stores the\n * `atMs` it was remembered at, and expiry is derived (`now - atMs >=\n * ttlMs`). It carries an `order` ledger + `capacity` because the use case\n * (webhook receivers, retried messages) needs bounded LRU eviction.\n * - `/cache` is RETRIEVAL-focused — \"what is the value for this key right\n * now?\" TTL is set PER ENTRY at write time: `set(key, value, nowMs,\n * ttlMs)` bakes the absolute `expiresAtMs = nowMs + ttlMs` into the entry.\n * Different keys can carry different lifetimes (a hot key cached for 1s, a\n * cold one for 1h) — the dimension idempotency's single store-level\n * `ttlMs` cannot express. No `order`, no `capacity`: a cache bounds itself\n * by TTL + periodic eviction, not by LRU count.\n *\n * The eviction Sub is the \"eviction is a Msg\" half: a `setInterval`-shaped Sub\n * (composed directly on `@demlik/tea/subs`' `fromInterval`) that periodically\n * dispatches a `cache_evict` Msg the consumer's reducer handles by calling\n * `evictExpired`. Time still never enters the reducer — the Sub fires the Msg,\n * the reducer reads `nowMs` off the Msg (the consumer stamps it at the Sub\n * boundary), and `evictExpired` does the pure drop.\n *\n * NOT exported from the package root — reached via the `@demlik/tea/cache`\n * subpath, same one-shape-per-package rule as `work-queue`, `idempotency`, and\n * `rate-limit`.\n */\n\nimport type { Sub } from \"../index\";\nimport { fromInterval } from \"../subs\";\nimport type { SubscribeHandler } from \"../subs/types\";\n\n/**\n * A cached entry: the `value` and the absolute clock reading `expiresAtMs` it\n * expires at. Unlike `/idempotency`'s entry (which stores `atMs` and derives\n * expiry from a store-level `ttlMs`), the expiry instant is baked in at write\n * time — so per-entry TTLs are a first-class capability. Both fields are plain\n * data so the whole cache is trivially JSON-serializable into a consumer's\n * `Store<S>`.\n */\nexport interface CacheEntry<V> {\n readonly value: V;\n readonly expiresAtMs: number;\n}\n\n/**\n * The cache: a map of `key → entry`. No `order` ledger and no `capacity` (cf.\n * `/idempotency`) — a TTL cache bounds itself by expiry + periodic eviction,\n * not by LRU count. Each entry carries its own `expiresAtMs`, so the cache\n * needs no store-level TTL policy field.\n */\nexport interface TtlCache<V> {\n readonly entries: Readonly<Record<string, CacheEntry<V>>>;\n}\n\n/** Create an empty cache. */\nexport function initCache<V>(): TtlCache<V> {\n return { entries: {} };\n}\n\n/**\n * Whether `entry` is expired at `nowMs`. Half-open: an entry whose\n * `expiresAtMs` exactly equals `nowMs` is expired (`nowMs >= expiresAtMs`),\n * matching `/idempotency` and `/rate-limit`'s window-edge cutoff — a value\n * cached at `t` with a `ttlMs` lifetime is gone at exactly `t + ttlMs`.\n */\nfunction isExpired<V>(entry: CacheEntry<V>, nowMs: number): boolean {\n return nowMs >= entry.expiresAtMs;\n}\n\n/**\n * The cached `value` for `key` iff present AND unexpired at `nowMs`, else\n * `undefined`. An expired entry reads as absent even though it is physically\n * still in `entries` until the next `evictExpired` (or an overwriting `set`)\n * drops it. PURE — reads only, never mutates.\n */\nexport function get<V>(\n cache: TtlCache<V>,\n key: string,\n nowMs: number,\n): V | undefined {\n const entry = cache.entries[key];\n if (entry === undefined || isExpired(entry, nowMs)) return undefined;\n return entry.value;\n}\n\n/**\n * True iff `key` is present AND unexpired at `nowMs`. The boolean sibling of\n * `get` for callers that only need presence, not the value. PURE.\n */\nexport function has<V>(\n cache: TtlCache<V>,\n key: string,\n nowMs: number,\n): boolean {\n const entry = cache.entries[key];\n if (entry === undefined) return false;\n return !isExpired(entry, nowMs);\n}\n\n/**\n * Write `key → value` with an absolute expiry of `nowMs + ttlMs`. Re-`set`ting\n * an existing key overwrites both the value and the expiry — the TTL clock\n * restarts from the new `nowMs`. PURE — returns a new cache; the input is\n * untouched (a fresh shallow copy of `entries`).\n */\nexport function set<V>(\n cache: TtlCache<V>,\n key: string,\n value: V,\n nowMs: number,\n ttlMs: number,\n): TtlCache<V> {\n const nextEntries: Record<string, CacheEntry<V>> = { ...cache.entries };\n nextEntries[key] = { value, expiresAtMs: nowMs + ttlMs };\n return { ...cache, entries: nextEntries };\n}\n\n/**\n * Drop `key` regardless of expiry. PURE — returns a new cache; the input is\n * untouched. Removing an absent key returns an equivalent cache (the shallow\n * copy still happens, but no entry is dropped).\n */\nexport function remove<V>(cache: TtlCache<V>, key: string): TtlCache<V> {\n const nextEntries: Record<string, CacheEntry<V>> = { ...cache.entries };\n delete nextEntries[key];\n return { ...cache, entries: nextEntries };\n}\n\n/**\n * Physically drop every entry expired at `nowMs` (`nowMs >= expiresAtMs`).\n * Returns a NEW cache with the survivors. This is the pure work the eviction\n * Sub's `cache_evict` Msg triggers — `get` / `has` already treat expired\n * entries as absent, so eviction is purely a memory-reclaim pass, not a\n * correctness one. PURE — the input cache is never mutated.\n */\nexport function evictExpired<V>(\n cache: TtlCache<V>,\n nowMs: number,\n): TtlCache<V> {\n const nextEntries: Record<string, CacheEntry<V>> = {};\n for (const [key, entry] of Object.entries(cache.entries)) {\n if (isExpired(entry, nowMs)) continue;\n nextEntries[key] = entry;\n }\n return { ...cache, entries: nextEntries };\n}\n\n// ---------------------------------------------------------------------------\n// Eviction Sub — \"eviction is a Msg\".\n//\n// A periodic timer Sub that dispatches `cache_evict` so the consumer's reducer\n// can call `evictExpired`. It is `fromInterval` specialized to a fixed Msg\n// shape — the factory carries the interval ON the Sub (per the substrate's\n// reconcile-by-id contract) and dispatches a `cache_evict` Msg tagged with the\n// Sub's own `id`, so a consumer running several caches can route each tick to\n// the right cache by `msg.id`.\n//\n// Mirrors `fromInterval` exactly (factory + SubscribeHandler cell + exported\n// Msg constructor); it does NOT reimplement the timer lifecycle — it composes\n// directly on `fromInterval`, which owns `setInterval` / `clearInterval`. That\n// keeps the timer-handle bookkeeping (and its cleanup) in one place and this\n// module purely declarative.\n//\n// Strengthens invariant 4 (external time is a Sub, reconciled by id) and\n// invariant 9 (named, small Sub surface composed on the shared factory).\n// ---------------------------------------------------------------------------\n\n/**\n * The Msg the eviction Sub dispatches each tick. `id` is the Sub's own id so a\n * consumer with multiple caches can route the tick to the matching cache. The\n * reducer reads `Date.now()`-free time by stamping `nowMs` itself at the Sub\n * boundary if needed; the canonical reducer cell is\n * `cache_evict: (s) => [{ ...s, cache: evictExpired(s.cache, nowMs) }, []]`.\n */\nexport interface CacheEvictMsg {\n readonly type: \"cache_evict\";\n readonly id: string;\n}\n\n/** Construct a `cache_evict` Msg for the cache identified by `id`. */\nexport function cacheEvictMsg(id: string): CacheEvictMsg {\n return { type: \"cache_evict\", id };\n}\n\n/**\n * The Sub shape the eviction factory installs: a `setInterval`-shaped Sub\n * carrying its tick period (`intervalMs`) per the substrate's\n * reconcile-by-id-with-data-on-the-Sub contract. `type: \"cache\"` is the\n * lowercase source-noun Sub convention (canon §2.5 / naming-style).\n */\nexport type CacheEvictionSub = Sub<\"cache\"> & { readonly intervalMs: number };\n\n/**\n * Declare an eviction Sub for the cache identified by `id`, ticking every\n * `everyMs`. Drop the result into `subscriptions(state)`:\n *\n * subscriptions: (s) => [cacheEvictionSub(\"session-cache\", 30_000)]\n *\n * Same id ⇒ same running interval across transitions (no reconcile churn);\n * changing `everyMs` alone will NOT re-arm the timer (the substrate leaves a\n * same-id Sub running) — change the `id` too if the period must change. This\n * mirrors `fromInterval`'s data-on-the-Sub tradeoff exactly.\n */\nexport function cacheEvictionSub(\n id: string,\n everyMs: number,\n): CacheEvictionSub {\n return {\n id: id as CacheEvictionSub[\"id\"],\n type: \"cache\",\n intervalMs: everyMs,\n };\n}\n\n/**\n * The `subscribe` cell for the eviction Sub. Assign it to\n * `machine.subscribe.cache`:\n *\n * subscribe: { cache: cacheEvictionSubscribe }\n *\n * Composed directly on `fromInterval` — it owns the `setInterval` /\n * `clearInterval` lifecycle; this cell only pins the Msg the tick dispatches\n * (`cacheEvictMsg(sub.id)`). The cleanup `fromInterval` returns stops the\n * interval when the Sub is reconciled out (the cache's state exits the phase\n * that declared it).\n */\nexport const cacheEvictionSubscribe: SubscribeHandler<\n CacheEvictionSub,\n CacheEvictMsg,\n unknown\n> = fromInterval((sub) => cacheEvictMsg(sub.id));\n"]}
@@ -0,0 +1,56 @@
1
+ // src/debounce/index.ts
2
+ function debounce(fn, ms, opts) {
3
+ const leading = opts?.leading ?? false;
4
+ const trailing = opts?.trailing ?? true;
5
+ let handle = null;
6
+ let pendingArgs = null;
7
+ let leadingFired = false;
8
+ function clearHandle() {
9
+ if (handle !== null) {
10
+ clearTimeout(handle);
11
+ handle = null;
12
+ }
13
+ }
14
+ function onTimerExpired() {
15
+ handle = null;
16
+ if (trailing && pendingArgs !== null) {
17
+ const args = pendingArgs;
18
+ pendingArgs = null;
19
+ fn(...args);
20
+ }
21
+ leadingFired = false;
22
+ }
23
+ const debounced = (...args) => {
24
+ const isBurstStart = handle === null;
25
+ if (leading && isBurstStart && !leadingFired) {
26
+ leadingFired = true;
27
+ fn(...args);
28
+ } else if (trailing) {
29
+ pendingArgs = args;
30
+ }
31
+ clearHandle();
32
+ handle = setTimeout(onTimerExpired, ms);
33
+ };
34
+ debounced.cancel = () => {
35
+ clearHandle();
36
+ pendingArgs = null;
37
+ leadingFired = false;
38
+ };
39
+ debounced.flush = () => {
40
+ if (pendingArgs !== null) {
41
+ const args = pendingArgs;
42
+ pendingArgs = null;
43
+ clearHandle();
44
+ leadingFired = false;
45
+ fn(...args);
46
+ } else {
47
+ clearHandle();
48
+ leadingFired = false;
49
+ }
50
+ };
51
+ return debounced;
52
+ }
53
+
54
+ export { debounce };
55
+ //# sourceMappingURL=chunk-J6527VRQ.js.map
56
+ //# sourceMappingURL=chunk-J6527VRQ.js.map
@@ -0,0 +1 @@
1
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They are kept in\n * separate files with NO cross-import: each is a self-contained timer, and the\n * coalesce-vs-drop policies are different enough that sharing code would hide\n * the distinction. Read one to understand the other; do not couple them.\n *\n * Layering with `@demlik/tea/throttled-input`: `debounce` and `throttle` are\n * the two host-boundary PRIMITIVES — two distinct algorithms (collapse-a-burst\n * vs at-most-once-per-window) behind one signature shape. `throttled-input` is\n * NOT a third primitive: it is a TEA machine composed OVER them that\n * re-exports both (see its module doc for the full layering map).\n *\n * WHAT THIS IS NOT — and why it lives outside `update`:\n *\n * - NOT a reducer / Transitions cell. Reducers are PURE (invariant 2 — same\n * inputs → same outputs, no `Date.now`, no timers). A debounce holds a live\n * `setTimeout` handle and mutable pending-args state; folding it into\n * `update` would smuggle a timer into the pure core.\n * - NOT a Sub. A Sub is a continuous SOURCE of Msgs the substrate reconciles\n * by id every transition (invariant 4). A debounce is a SINK transformer:\n * it wraps a `void`-returning handler (the canonical one is\n * `Runtime.dispatch`) so bursty HOST events coalesce BEFORE they ever\n * become a Msg.\n *\n * It is a higher-order function at the host boundary (pattern 14 — TEA owns\n * state, JS owns timing). The host attaches the wrapped function to a noisy\n * event source (`scroll`, `resize`, `input`, a ResizeObserver) and the\n * substrate downstream only ever sees the coalesced Msg:\n *\n * const onResized = debounce(\n * () => runtime.dispatch({ type: \"BrowserResizedWindow\" }),\n * 150,\n * );\n * window.addEventListener(\"resize\", onResized);\n * // cleanup: onResized.cancel(); window.removeEventListener(\"resize\", onResized);\n *\n * NOT exported from the package root — reached via the `@demlik/tea/debounce`\n * subpath, same one-shape-per-package rule as `rate-limit`, `deadline`, and\n * `work-queue`.\n *\n * Uses the universal `setTimeout` / `clearTimeout` timer idiom (same discipline\n * as `subs/from-timeout.ts`): exactly one live handle at a time, every arm\n * clears the previous, every fire / cancel clears the handle and nulls it so a\n * stale callback can never run.\n */\n\n/**\n * A debounced wrapper around `fn`. Callable with the SAME argument tuple as\n * `fn` — `(...args: A) => void` — plus two control methods that share names and\n * shapes with `Throttled<A>` so the two modules read as a symmetric pair.\n */\nexport interface Debounced<A extends readonly unknown[]> {\n /** Schedule (or re-schedule) a fire of the wrapped `fn`. See `debounce`. */\n (...args: A): void;\n /**\n * Drop any pending trailing fire WITHOUT invoking `fn`. Clears the timer and\n * forgets the captured args. Idempotent — calling it with nothing pending is\n * a no-op. The leading-edge latch (if `leading` is enabled) also resets, so\n * the next call after `cancel` is treated as a fresh burst.\n *\n * The host-cleanup partner of `removeEventListener`: cancel the pending fire\n * when the component unmounts / the listener detaches, so a queued\n * `dispatch` can't land after teardown.\n */\n cancel(): void;\n /**\n * Fire any pending trailing call IMMEDIATELY with its captured args, then\n * clear the timer. No-op when nothing is pending. Use to force the last\n * coalesced call out early — e.g. flush a debounced save on `beforeunload`,\n * or flush a debounced search when the user presses Enter.\n */\n flush(): void;\n}\n\n/**\n * Wrap `fn` so a BURST of calls collapses to a single invocation.\n *\n * Trailing edge (the default): each call (re)starts a `ms` timer; `fn` fires\n * once with the LAST args after `ms` of quiet. Every call within `ms` of the\n * previous resets the timer — the classic \"wait until the user stops typing\"\n * behavior.\n *\n * @param fn The handler to coalesce. Typically `(...) => runtime.dispatch(...)`,\n * but any `(...args: A) => void` works. The return value is\n * ignored — debounce is a fire transformer, not a value pipe.\n * @param ms Quiet window in milliseconds. Calls closer together than `ms`\n * coalesce; a gap of at least `ms` lets the trailing fire through.\n * @param opts.leading Fire on the FIRST call of a burst (the leading edge),\n * with that first call's args. Default `false`.\n * @param opts.trailing Fire on the trailing edge with the LAST call's args.\n * Default `true`.\n *\n * Edge combinations (matching lodash's settled semantics, the de-facto\n * standard the ecosystem rediscovered):\n *\n * - `{ trailing: true }` (default): one fire, after the burst, last args.\n * - `{ leading: true, trailing: false }`: one fire, at the burst START,\n * first args. Subsequent calls within the window are swallowed; the timer\n * only re-opens the \"can lead again\" latch after `ms` of quiet.\n * - `{ leading: true, trailing: true }`: fires at the start AND end of a\n * burst — BUT the trailing fire is SUPPRESSED for a burst of exactly ONE\n * call (the leading fire already covered it, so a lone call doesn't\n * double-fire). This matches lodash and is the behavior tests pin.\n * - `{ leading: false, trailing: false }`: never fires. Degenerate but legal;\n * we don't throw — the caller asked for a no-op transformer.\n *\n * WHY a default of trailing-only: a debounce's whole job is \"act after the\n * activity settles.\" The trailing edge IS that semantic — fire with the final\n * state of the burst (the last keystroke, the final scroll position). Leading\n * is the opt-in for \"respond instantly, then go quiet.\"\n */\nexport function debounce<A extends readonly unknown[]>(\n fn: (...args: A) => void,\n ms: number,\n opts?: { leading?: boolean; trailing?: boolean },\n): Debounced<A> {\n const leading = opts?.leading ?? false;\n const trailing = opts?.trailing ?? true;\n\n // Exactly one live handle at a time (the from-timeout discipline). `null`\n // when no fire is pending — the single source of truth for \"is a timer\n // armed?\". Every arm clears the previous handle before opening a new one, so\n // we never leak overlapping timers across a burst.\n let handle: ReturnType<typeof setTimeout> | null = null;\n // The most recent args, held only while a trailing fire is pending. Captured\n // on every call (the trailing edge fires with the LAST args), cleared the\n // instant we fire / cancel so a stale tuple can never leak into a later\n // burst. `null` (not `undefined`) is the empty sentinel because `A` may\n // itself contain `undefined` elements — a present-but-empty tuple is still a\n // pending call, distinct from \"nothing pending\".\n let pendingArgs: A | null = null;\n // Leading-edge latch: true once a leading fire has happened for the current\n // burst, reset to false after `ms` of quiet (the timer's expiry) or on\n // `cancel`. Gates the \"fire on first call of a burst, then stay quiet\" rule\n // so mid-burst calls don't re-trigger the leading fire.\n let leadingFired = false;\n\n function clearHandle(): void {\n if (handle !== null) {\n clearTimeout(handle);\n handle = null;\n }\n }\n\n // Timer expiry: the burst has gone quiet for `ms`. Fire the trailing edge if\n // one is owed, then reset all burst state so the NEXT call starts a fresh\n // burst (re-arming the leading latch, clearing pending args).\n function onTimerExpired(): void {\n handle = null;\n // Suppress the trailing fire for a lone leading-only-eligible call:\n // when `leadingFired` is true AND trailing is enabled, a burst of exactly\n // one call already fired on the leading edge — `pendingArgs` was cleared\n // at that point, so there is nothing to fire here. A burst of 2+ calls\n // re-captured `pendingArgs` after the leading fire, so the trailing fire\n // lands with the last args. The `pendingArgs !== null` guard encodes\n // exactly that distinction; no separate call-count needed.\n if (trailing && pendingArgs !== null) {\n const args = pendingArgs;\n pendingArgs = null;\n fn(...args);\n }\n // Burst over — re-open the leading latch for the next burst.\n leadingFired = false;\n }\n\n const debounced = (...args: A): void => {\n // Leading edge: the FIRST call of a burst (no timer armed yet, latch open).\n // Fire immediately with this call's args; do NOT stash them as pending so a\n // lone call won't also fire on the trailing edge.\n const isBurstStart = handle === null;\n if (leading && isBurstStart && !leadingFired) {\n leadingFired = true;\n fn(...args);\n } else if (trailing) {\n // Capture the latest args for the trailing fire. Overwrites any prior\n // pending tuple — the trailing edge fires with the LAST args, by design.\n pendingArgs = args;\n }\n\n // (Re)arm the quiet-window timer. Clearing the previous handle is what\n // makes the window SLIDE: every call within `ms` pushes the trailing fire\n // out to `ms` after THIS call.\n clearHandle();\n handle = setTimeout(onTimerExpired, ms);\n };\n\n debounced.cancel = (): void => {\n clearHandle();\n pendingArgs = null;\n leadingFired = false;\n };\n\n debounced.flush = (): void => {\n // Force the pending trailing fire out now. Mirrors `onTimerExpired`'s fire\n // branch but is caller-driven rather than timer-driven, so it also tears\n // down the armed timer (a timer-driven expiry already nulled `handle`).\n if (pendingArgs !== null) {\n const args = pendingArgs;\n pendingArgs = null;\n clearHandle();\n // A flushed trailing fire ends the burst, same as a natural expiry.\n leadingFired = false;\n fn(...args);\n } else {\n // Nothing pending — still tear down a lingering leading-only timer so a\n // post-flush call leads cleanly.\n clearHandle();\n leadingFired = false;\n }\n };\n\n return debounced;\n}\n"]}
@@ -0,0 +1,47 @@
1
+ // src/protocol.ts
2
+ var MsgType = {
3
+ // --- resilient-call: the run Cmd + its two settle Msgs -------------------
4
+ /** The "run the port for `key`" effect Cmd resilient-call emits. */
5
+ ResilientRun: "resilient_run",
6
+ /** PRIVATE success settle Msg (read only by `agentEvents`, #47). */
7
+ ResilientOk: "resilient_ok",
8
+ /** Failure settle Msg — routed to the `fail` verb (back off via retry). */
9
+ ResilientErr: "resilient_err",
10
+ // --- agent: the wired machine's own entry-point Msgs ---------------------
11
+ /** Begin a run. */
12
+ AgentStart: "agent_start",
13
+ /** PRIVATE tool-fan-out success settle Msg (read only by `agentEvents`, #47). */
14
+ AgentToolOk: "agent_tool_ok",
15
+ /** Tool-fan-out failure settle Msg. */
16
+ AgentToolErr: "agent_tool_err",
17
+ /**
18
+ * Re-fire the one outstanding effect on rehydrate (the do↔agent seam). Fired
19
+ * by `do/host`'s `autoBoot` via the typed `agentBootMsg` constructor, matched
20
+ * by the agent reducer — see `AgentBootPort` in `../agent`.
21
+ */
22
+ AgentBoot: "agent_boot",
23
+ // --- agent: the context-compaction round-trip (#85) ----------------------
24
+ /**
25
+ * The "summarize the oldest N turns" effect Cmd the agent emits when its
26
+ * `CompactionPolicy` asks to compact before a brain call. A DEDICATED
27
+ * round-trip (design B1), distinct from the brain call's `resilient_run`, so
28
+ * compaction is its own honest `Awaiting` state — see `../agent`.
29
+ */
30
+ CompactRun: "compact_run",
31
+ /** Compaction round-trip resolved — carries the summary text the fold-back folds. */
32
+ CompactOk: "compact_ok",
33
+ /** Compaction round-trip failed (exhausted retry) — surfaced as data, not a stall. */
34
+ CompactErr: "compact_err",
35
+ // --- token-refresh: the two refresh-result Msgs --------------------------
36
+ /** Refresh port resolved — carries the fresh `Token`. */
37
+ TokenRefreshed: "token_refreshed",
38
+ /** Refresh port rejected — carries the rejection (errors are data). */
39
+ TokenRefreshFailed: "token_refresh_failed",
40
+ // --- authed-call: the 401 trigger ----------------------------------------
41
+ /** The 401 the consumer dispatches when a guarded call comes back unauthorized. */
42
+ Unauthorized: "unauthorized"
43
+ };
44
+
45
+ export { MsgType };
46
+ //# sourceMappingURL=chunk-JELSZN25.js.map
47
+ //# sourceMappingURL=chunk-JELSZN25.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/protocol.ts"],"names":[],"mappings":";AAmCO,IAAM,OAAA,GAAU;AAAA;AAAA;AAAA,EAGrB,YAAA,EAAc,eAAA;AAAA;AAAA,EAEd,WAAA,EAAa,cAAA;AAAA;AAAA,EAEb,YAAA,EAAc,eAAA;AAAA;AAAA;AAAA,EAId,UAAA,EAAY,aAAA;AAAA;AAAA,EAEZ,WAAA,EAAa,eAAA;AAAA;AAAA,EAEb,YAAA,EAAc,gBAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMd,SAAA,EAAW,YAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASX,UAAA,EAAY,aAAA;AAAA;AAAA,EAEZ,SAAA,EAAW,YAAA;AAAA;AAAA,EAEX,UAAA,EAAY,aAAA;AAAA;AAAA;AAAA,EAIZ,cAAA,EAAgB,iBAAA;AAAA;AAAA,EAEhB,kBAAA,EAAoB,sBAAA;AAAA;AAAA;AAAA,EAIpB,YAAA,EAAc;AAChB","file":"chunk-JELSZN25.js","sourcesContent":["// ===========================================================================\n// Protocol — the ONE typed source of truth for the cross-module Msg/Cmd\n// discriminant strings (issue #60).\n// ===========================================================================\n//\n// The resilient/agent/auth plumbing speaks a small fixed vocabulary of\n// discriminant strings on `{ type: ... }` Msgs and Cmds. Before this module\n// those literals were retyped inline across ~8 modules — `resilient_ok` alone\n// appeared as a hand-written `\"resilient_ok\"` in resilient-call, with-resilience,\n// llm-call, agent, do/host, paginated-walk, reconciler. Adding a variant or\n// renaming one was shotgun surgery with no compiler to catch a missed site.\n//\n// `MsgType` is that vocabulary, declared ONCE `as const`. Each entry is BOTH:\n// - a value — `MsgType.ResilientOk` is the string `\"resilient_ok\"`, used at\n// construction sites (`{ type: MsgType.ResilientOk, ... }`), reducer keys\n// (`[MsgType.ResilientOk]: ...`), and switch labels (`case MsgType.ResilientOk:`).\n// - a type — `typeof MsgType.ResilientOk` is the literal type `\"resilient_ok\"`,\n// used in the `readonly type:` field of every Msg/Cmd interface.\n//\n// Because the value and the type both derive from the single `as const`\n// declaration, a new variant or a rename is a ONE-LINE change here that\n// propagates with full exhaustiveness — not an 8-file edit.\n//\n// This module is BEHAVIOR-PRESERVING: every string is byte-identical to the\n// literal it replaces. It is internal plumbing vocabulary, NOT a public event\n// surface — `resilient_ok` / `agent_tool_ok` stay PRIVATE (the agent's\n// `agentEvents` projector is the ONE place they are read; #47). Centralizing\n// the literal here does NOT re-expose them to consumers.\n\n/**\n * The closed set of cross-module Msg/Cmd discriminant strings. Declared `as\n * const` so each entry is usable as both a value (construction / reducer keys /\n * switch labels) and, via `typeof MsgType.X`, a literal type (`readonly type:`\n * fields). The single source of truth for issue #60.\n */\nexport const MsgType = {\n // --- resilient-call: the run Cmd + its two settle Msgs -------------------\n /** The \"run the port for `key`\" effect Cmd resilient-call emits. */\n ResilientRun: \"resilient_run\",\n /** PRIVATE success settle Msg (read only by `agentEvents`, #47). */\n ResilientOk: \"resilient_ok\",\n /** Failure settle Msg — routed to the `fail` verb (back off via retry). */\n ResilientErr: \"resilient_err\",\n\n // --- agent: the wired machine's own entry-point Msgs ---------------------\n /** Begin a run. */\n AgentStart: \"agent_start\",\n /** PRIVATE tool-fan-out success settle Msg (read only by `agentEvents`, #47). */\n AgentToolOk: \"agent_tool_ok\",\n /** Tool-fan-out failure settle Msg. */\n AgentToolErr: \"agent_tool_err\",\n /**\n * Re-fire the one outstanding effect on rehydrate (the do↔agent seam). Fired\n * by `do/host`'s `autoBoot` via the typed `agentBootMsg` constructor, matched\n * by the agent reducer — see `AgentBootPort` in `../agent`.\n */\n AgentBoot: \"agent_boot\",\n\n // --- agent: the context-compaction round-trip (#85) ----------------------\n /**\n * The \"summarize the oldest N turns\" effect Cmd the agent emits when its\n * `CompactionPolicy` asks to compact before a brain call. A DEDICATED\n * round-trip (design B1), distinct from the brain call's `resilient_run`, so\n * compaction is its own honest `Awaiting` state — see `../agent`.\n */\n CompactRun: \"compact_run\",\n /** Compaction round-trip resolved — carries the summary text the fold-back folds. */\n CompactOk: \"compact_ok\",\n /** Compaction round-trip failed (exhausted retry) — surfaced as data, not a stall. */\n CompactErr: \"compact_err\",\n\n // --- token-refresh: the two refresh-result Msgs --------------------------\n /** Refresh port resolved — carries the fresh `Token`. */\n TokenRefreshed: \"token_refreshed\",\n /** Refresh port rejected — carries the rejection (errors are data). */\n TokenRefreshFailed: \"token_refresh_failed\",\n\n // --- authed-call: the 401 trigger ----------------------------------------\n /** The 401 the consumer dispatches when a guarded call comes back unauthorized. */\n Unauthorized: \"unauthorized\",\n} as const;\n\n/** The union of every discriminant string in the protocol. */\nexport type MsgTypeValue = (typeof MsgType)[keyof typeof MsgType];\n"]}
@@ -0,0 +1,58 @@
1
+ // src/idempotency/index.ts
2
+ function initStore(opts) {
3
+ return {
4
+ entries: {},
5
+ order: [],
6
+ capacity: opts?.capacity,
7
+ ttlMs: opts?.ttlMs
8
+ };
9
+ }
10
+ function isExpired(entry, nowMs, ttlMs) {
11
+ if (ttlMs === void 0) return false;
12
+ return nowMs - entry.atMs >= ttlMs;
13
+ }
14
+ function seen(store, key, nowMs) {
15
+ const entry = store.entries[key];
16
+ if (entry === void 0) return false;
17
+ return !isExpired(entry, nowMs, store.ttlMs);
18
+ }
19
+ function recall(store, key, nowMs) {
20
+ const entry = store.entries[key];
21
+ if (entry === void 0 || isExpired(entry, nowMs, store.ttlMs))
22
+ return void 0;
23
+ return entry.value;
24
+ }
25
+ function evictExpired(store, nowMs) {
26
+ if (store.ttlMs === void 0) return store;
27
+ const nextEntries = {};
28
+ const nextOrder = [];
29
+ for (const key of store.order) {
30
+ const entry = store.entries[key];
31
+ if (entry === void 0) continue;
32
+ if (isExpired(entry, nowMs, store.ttlMs)) continue;
33
+ nextEntries[key] = entry;
34
+ nextOrder.push(key);
35
+ }
36
+ return { ...store, entries: nextEntries, order: nextOrder };
37
+ }
38
+ function remember(store, key, value, nowMs) {
39
+ const pruned = evictExpired(store, nowMs);
40
+ const nextEntries = {
41
+ ...pruned.entries
42
+ };
43
+ nextEntries[key] = { value, atMs: nowMs };
44
+ const nextOrder = pruned.order.filter((k) => k !== key);
45
+ nextOrder.push(key);
46
+ if (store.capacity !== void 0) {
47
+ while (nextOrder.length > store.capacity) {
48
+ const oldest = nextOrder.shift();
49
+ if (oldest === void 0) break;
50
+ delete nextEntries[oldest];
51
+ }
52
+ }
53
+ return { ...store, entries: nextEntries, order: nextOrder };
54
+ }
55
+
56
+ export { evictExpired, initStore, recall, remember, seen };
57
+ //# sourceMappingURL=chunk-K575PT4S.js.map
58
+ //# sourceMappingURL=chunk-K575PT4S.js.map
@@ -0,0 +1 @@
1
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Host-agnostic by construction —\n * no `Date.now()`, no timers, no I/O. The caller injects the clock (`nowMs`)\n * and wires the result into its own reducer / interpret. This keeps the store\n * inside TEA's invariant 2 (transitions are pure: same inputs → same outputs,\n * no `Date.now`) so a consumer can fold it through `update` and exercise it\n * with `replay` / the pbt fold without a fake clock.\n *\n * Every op returns a NEW store value and never mutates its input (invariant 1 —\n * state is a value, not a place). `seen` / `recall` are read-shaped predicates;\n * `remember` / `evictExpired` return a new store.\n *\n * The use case: a webhook receiver, a retried queue message, or a repeated user\n * action arrives carrying an idempotency key. `seen(store, key, now)` answers\n * \"did I already process this?\"; `recall(store, key, now)` returns the cached\n * result so the duplicate request gets the SAME response the original produced\n * rather than re-running the side effect. `remember(store, key, value, now)`\n * records the key + its result after the first run.\n *\n * Two eviction policies keep the store bounded, both injected at `initStore`:\n *\n * - **`ttlMs`** — an entry expires `ttlMs` after the `atMs` it was remembered\n * at. `seen` / `recall` treat an expired entry as absent; `evictExpired`\n * (and every `remember`) physically drops it. Without a TTL, entries live\n * until evicted by capacity. The cutoff is half-open: an entry exactly\n * `ttlMs` old is expired (`age >= ttlMs` drops it), matching `rate-limit`'s\n * window edge — a key remembered at `t` no longer counts at `t + ttlMs`.\n * - **`capacity`** — at most `capacity` entries are retained. When a\n * `remember` would push the count past `capacity` (after expiry eviction),\n * the OLDEST entries by insertion `order` are dropped until the count fits.\n * Without a capacity, the store grows unbounded (TTL alone bounds it).\n *\n * `order` is the insertion-order index that capacity eviction reads — the keys\n * oldest-first. It is the store's own LRU-by-insertion ledger, kept in lockstep\n * with `entries` so `entries` never needs to be sorted to find the oldest.\n *\n * **Overwrite semantics** (decided + pinned by tests): re-`remember`ing an\n * existing key is an UPDATE, not a no-op. It (1) overwrites `value`, (2)\n * refreshes `atMs` to the new `nowMs` — so the TTL clock restarts and a\n * frequently-seen key never expires — and (3) moves the key to the NEWEST\n * position in `order` — so capacity eviction treats a re-remembered key as\n * fresh, not as a stale candidate for eviction. This makes `remember` behave\n * like \"touch\": a key actively being re-seen is kept alive on both the TTL and\n * capacity axes.\n *\n * NOT exported from the package root — reached via the `@demlik/tea/idempotency`\n * subpath, same one-shape-per-package rule as `work-queue`, `rate-limit`, and\n * `do`.\n */\n\n/**\n * A cached entry: the result `value` the original request produced and the\n * clock reading `atMs` it was remembered at. `atMs` is the TTL anchor — expiry\n * is measured from here, and a re-`remember` refreshes it. Both fields are\n * plain data so the whole store is trivially JSON-serializable into a\n * consumer's `Store<S>`.\n */\nexport interface IdempotencyEntry<V> {\n readonly value: V;\n readonly atMs: number;\n}\n\n/**\n * The dedupe store: a map of `key → entry`, an insertion-`order` ledger\n * (oldest-first) that capacity eviction reads, and the two optional bounds.\n *\n * `entries` and `order` are kept in lockstep — every key in `order` has an\n * entry and vice versa. `capacity` / `ttlMs` are carried on the store (not\n * passed per-op) so a single value fully describes the policy; a consumer\n * persists the store and rehydrates the same bounds without re-deriving them.\n */\nexport interface IdempotencyStore<V> {\n readonly entries: Readonly<Record<string, IdempotencyEntry<V>>>;\n readonly order: readonly string[];\n readonly capacity?: number;\n readonly ttlMs?: number;\n}\n\n/**\n * Create an empty store. `capacity` and `ttlMs` are both optional — omit both\n * for an unbounded cache, supply either or both to bound by count, age, or\n * both. Stored on the returned value so every later op reads the policy off\n * the store rather than from a re-passed argument.\n */\nexport function initStore<V>(opts?: {\n capacity?: number;\n ttlMs?: number;\n}): IdempotencyStore<V> {\n return {\n entries: {},\n order: [],\n capacity: opts?.capacity,\n ttlMs: opts?.ttlMs,\n };\n}\n\n/**\n * Whether `entry` (remembered at `entry.atMs`) is expired at `nowMs` under\n * `ttlMs`. Half-open: an entry exactly `ttlMs` old is expired (`age >= ttlMs`),\n * matching `rate-limit`'s window-edge cutoff. A `nowMs` before `atMs` (clock\n * skewed backwards) yields a negative age — never expired, the safe direction\n * (a duplicate is still deduped rather than re-run). When `ttlMs` is undefined\n * the entry never expires by age.\n */\nfunction isExpired<V>(\n entry: IdempotencyEntry<V>,\n nowMs: number,\n ttlMs: number | undefined,\n): boolean {\n if (ttlMs === undefined) return false;\n return nowMs - entry.atMs >= ttlMs;\n}\n\n/**\n * True iff `key` is present AND not expired at `nowMs`. This is the dedupe\n * predicate: a webhook / retried message / repeated action whose key returns\n * `true` has already been processed and should be short-circuited (paired with\n * `recall` to return the original result). PURE — reads only, never mutates.\n */\nexport function seen<V>(\n store: IdempotencyStore<V>,\n key: string,\n nowMs: number,\n): boolean {\n const entry = store.entries[key];\n if (entry === undefined) return false;\n return !isExpired(entry, nowMs, store.ttlMs);\n}\n\n/**\n * The cached `value` for `key` if present and unexpired at `nowMs`, else\n * `undefined`. Use after `seen` returns `true` to replay the original result to\n * a duplicate request. An expired entry reads as absent (returns `undefined`)\n * even though it is physically still in `entries` until the next `remember` /\n * `evictExpired` drops it. PURE — reads only, never mutates.\n */\nexport function recall<V>(\n store: IdempotencyStore<V>,\n key: string,\n nowMs: number,\n): V | undefined {\n const entry = store.entries[key];\n if (entry === undefined || isExpired(entry, nowMs, store.ttlMs))\n return undefined;\n return entry.value;\n}\n\n/**\n * Drop every entry expired at `nowMs` (older than `ttlMs`). Returns a NEW store\n * with the survivors; `order` is rebuilt to drop the same keys, preserving the\n * relative insertion order of the survivors. A no-TTL store returns an\n * equivalent store (nothing ages out). PURE — the input store is never mutated.\n */\nexport function evictExpired<V>(\n store: IdempotencyStore<V>,\n nowMs: number,\n): IdempotencyStore<V> {\n if (store.ttlMs === undefined) return store;\n const nextEntries: Record<string, IdempotencyEntry<V>> = {};\n const nextOrder: string[] = [];\n // Walk `order` (not `Object.keys`) so the surviving order ledger keeps the\n // exact relative insertion order capacity eviction depends on.\n for (const key of store.order) {\n const entry = store.entries[key];\n if (entry === undefined) continue; // defensive: order/entries kept in lockstep\n if (isExpired(entry, nowMs, store.ttlMs)) continue;\n nextEntries[key] = entry;\n nextOrder.push(key);\n }\n return { ...store, entries: nextEntries, order: nextOrder };\n}\n\n/**\n * Record `key → value` at `nowMs`, then enforce both bounds. PURE — returns a\n * new store; the input is untouched.\n *\n * Order of operations (each step matters):\n * 1. **Expiry eviction** — drop everything older than `ttlMs` first, so an\n * expired key never occupies a capacity slot the new entry could take, and\n * a stale entry under the same `key` is cleared before the overwrite.\n * 2. **Insert / overwrite** — write the new entry. If `key` already exists,\n * this is an UPDATE: `value` is overwritten, `atMs` is refreshed to\n * `nowMs` (restarting the TTL clock), and the key is moved to the NEWEST\n * position in `order` (removed from wherever it sat, appended at the end).\n * See the module-level \"Overwrite semantics\" note.\n * 3. **Capacity eviction** — if the entry count now exceeds `capacity`, drop\n * the OLDEST keys by `order` until the count fits. Because step 2 moves a\n * re-remembered key to the newest position, an actively re-seen key is\n * never the eviction victim.\n */\nexport function remember<V>(\n store: IdempotencyStore<V>,\n key: string,\n value: V,\n nowMs: number,\n): IdempotencyStore<V> {\n // Step 1 — expire first so stale entries free capacity slots before insert.\n const pruned = evictExpired(store, nowMs);\n\n // Step 2 — insert/overwrite. Drop any prior position of `key` from order,\n // then append it as newest. `delete` on a fresh shallow copy keeps the input\n // store untouched (invariant 1).\n const nextEntries: Record<string, IdempotencyEntry<V>> = {\n ...pruned.entries,\n };\n nextEntries[key] = { value, atMs: nowMs };\n const nextOrder = pruned.order.filter((k) => k !== key);\n nextOrder.push(key);\n\n // Step 3 — capacity eviction. Drop oldest (front of `order`) until the count\n // fits. `capacity <= 0` evicts everything just inserted down to the bound;\n // `undefined` capacity skips eviction entirely.\n if (store.capacity !== undefined) {\n while (nextOrder.length > store.capacity) {\n const oldest = nextOrder.shift();\n if (oldest === undefined) break; // order emptied — nothing left to evict\n delete nextEntries[oldest];\n }\n }\n\n return { ...store, entries: nextEntries, order: nextOrder };\n}\n"]}
@@ -0,0 +1,20 @@
1
+ import { fromTimeout } from './chunk-2YFLOCWX.js';
2
+ import { subId } from './chunk-QLA76GIT.js';
3
+
4
+ // src/deadline/index.ts
5
+ function deadlineSub(id, atMs, opts) {
6
+ return { ...opts, id: subId(id), type: "deadline", atMs };
7
+ }
8
+ var subscribeDeadline = (sub, ctx, dispatch) => {
9
+ const remainingMs = Math.max(0, sub.atMs - Date.now());
10
+ return fromTimeout(
11
+ (armed) => deadlineExceeded(armed.id, armed.atMs)
12
+ )({ ...sub, delayMs: remainingMs }, ctx, dispatch);
13
+ };
14
+ function deadlineExceeded(id, atMs) {
15
+ return { type: "deadline_exceeded", id, atMs };
16
+ }
17
+
18
+ export { deadlineExceeded, deadlineSub, subscribeDeadline };
19
+ //# sourceMappingURL=chunk-K7Q23EQ4.js.map
20
+ //# sourceMappingURL=chunk-K7Q23EQ4.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/deadline/index.ts"],"names":[],"mappings":";;;;AA8GO,SAAS,WAAA,CACd,EAAA,EACA,IAAA,EACA,IAAA,EACa;AACb,EAAA,OAAO,EAAE,GAAG,IAAA,EAAM,EAAA,EAAI,MAAM,EAAE,CAAA,EAAG,IAAA,EAAM,UAAA,EAAY,IAAA,EAAK;AAC1D;AAmBO,IAAM,iBAAA,GAIT,CAAC,GAAA,EAAK,GAAA,EAAK,QAAA,KAAa;AAK1B,EAAA,MAAM,WAAA,GAAc,KAAK,GAAA,CAAI,CAAA,EAAG,IAAI,IAAA,GAAO,IAAA,CAAK,KAAK,CAAA;AAMrD,EAAA,OAAO,WAAA;AAAA,IACL,CAAC,KAAA,KAAU,gBAAA,CAAiB,KAAA,CAAM,EAAA,EAAI,MAAM,IAAI;AAAA,GAClD,CAAE,EAAE,GAAG,GAAA,EAAK,SAAS,WAAA,EAAY,EAAG,KAAK,QAAQ,CAAA;AACnD;AAOO,SAAS,gBAAA,CAAiB,IAAY,IAAA,EAAgC;AAC3E,EAAA,OAAO,EAAE,IAAA,EAAM,mBAAA,EAAqB,EAAA,EAAI,IAAA,EAAK;AAC/C","file":"chunk-K7Q23EQ4.js","sourcesContent":["/**\n * @demlik/tea/deadline — a one-shot Sub that fires when an ABSOLUTE wall-clock\n * deadline is reached.\n *\n * Generalizes the recurring \"auto-fail a machine at T+N\" / \"15-minute stale\n * guard\" pattern: a Sub whose `subscriptions(state)` returns it only while the\n * deadline should be armed, and which dispatches a single `DeadlineExceeded`\n * Msg when the wall clock crosses `atMs`.\n *\n * Difference from `fromTimeout` (relative — \"fire after N ms\"): a deadline is\n * an ABSOLUTE target. The delay is computed at subscribe time as\n * `max(0, atMs - Date.now())`. The consequence that matters: subscribing LATE —\n * e.g. after a `Store` rehydrate that resumes a machine whose deadline was set\n * before the page reloaded — still fires at the correct absolute moment,\n * because the remaining delay is recomputed from the current clock, not stored\n * in the Sub. A deadline already in the past at subscribe time yields delay `0`,\n * so `setTimeout(fn, 0)` fires on the NEXT tick (never synchronously inside the\n * reconcile pass — the substrate must finish wiring all subs before any Msg\n * lands).\n *\n * Composition over reinvention: the timer lifecycle is `fromTimeout`'s, not\n * redrawn here. `deadlineSub` produces the Sub literal carrying `atMs`; the\n * `subscribe` cell (`subscribeDeadline`) translates `atMs` → a relative delay\n * and delegates the `setTimeout` / `clearTimeout` to `fromTimeout`. The clock\n * read (`Date.now()`) lives only in the subscribe handler — never in a reducer\n * (invariant 2) — and is exercised in tests via vitest fake timers, matching\n * the no-injection convention of the `fromTimeout` / `fromInterval` exemplars.\n *\n * Strengthens invariant 4 (external time is a subscription — the deadline is a\n * `Sub` the runtime reconciles, never a `setTimeout` leaked into a reducer) and\n * invariant 7 (identity is explicit — the Sub carries a stable `SubId`, so the\n * reconcile pass leaves it running across transitions instead of churning it).\n */\n\nimport { type Sub, subId } from \"../index\";\nimport { fromTimeout } from \"../subs/from-timeout\";\nimport type { SubscribeHandler } from \"../subs/types\";\n\n/**\n * The Sub variant a deadline produces. `atMs` is the absolute target — epoch\n * milliseconds (the `Date.now()` / `Date.parse(...)` scale), NOT a relative\n * delay. It rides on the Sub so the reconcile pass keys identity by `id`\n * alone: the same `id` across transitions means the same armed timer, even if\n * a later `subscriptions(state)` recomputes the literal.\n *\n * Lowercase `\"deadline\"` discriminant per the Sub naming convention (a source\n * noun that doubles as the SubId family); same shape family as the\n * `TimeoutSubData` the `fromTimeout` factory consumes.\n */\nexport type DeadlineSub = Sub<\"deadline\"> & {\n readonly atMs: number;\n} & DeadlineOpts;\n\n/**\n * Additive options the `deadlineSub` factory folds onto the Sub literal. This\n * is the extension seam (invariant 5 — composition by reduction): future fields\n * — `repeatMs` for a re-arming deadline, `jitterMs` for spread, etc. — land HERE\n * as optional members, and every existing call site keeps compiling because the\n * factory's third parameter is optional and the fields are `readonly` optionals\n * on `DeadlineSub`. Callers are insulated from the concrete `DeadlineSub` shape:\n * they ask for what they need by name, never positionally, so a shape extension\n * never rewrites the ~13 `deadlineSub(id, atMs)` call sites.\n *\n * Empty today on purpose — the seam exists before the first extension does, so\n * the first field is a one-line additive change, not a 13-site migration.\n */\n// biome-ignore lint/complexity/noBannedTypes: intentional empty extension seam — fields are added additively (see doc above).\nexport type DeadlineOpts = {};\n\n/**\n * The Msg the deadline dispatches when the wall clock crosses `atMs`. Exported\n * as a tagged shape so consumers can union it into their machine's Msg type and\n * handle it in a reducer cell. `id` lets a reducer disambiguate WHICH deadline\n * fired when a machine arms several at once; `atMs` echoes the target the timer\n * was scheduled against (useful for assertions / observability).\n *\n * Snake-shaped `\"deadline_exceeded\"` matches the tagged-Msg style this module's\n * orchestrator requested; the actor-in-name PascalCase convention\n * (`TimerFiredDeadline`) is the consumer's to apply at their own boundary if\n * they prefer — `deadlineExceeded(...)` only fixes the wire shape, not the\n * consumer's local dialect.\n */\nexport type DeadlineExceeded = {\n readonly type: \"deadline_exceeded\";\n readonly id: string;\n readonly atMs: number;\n};\n\n/**\n * Build a deadline Sub literal. Pure data — no clock read, no timer; the timer\n * is armed later by the `subscribe` cell. `id` is branded via `subId(...)` so\n * accidental raw-string drift fails at the type level (invariant 7).\n *\n * Return the result directly from `subscriptions(state)` while the deadline\n * should be armed; drop it (return `[]`, or stop returning this id) to disarm —\n * the reconcile pass calls the cleanup, clearing the pending timer before it\n * fires. That is the \"cancel on state exit\" lifecycle, identical to\n * `fromTimeout`'s.\n *\n * @param id Stable identity for this deadline. Same `id` across transitions =\n * same armed timer (no churn). Use distinct ids for distinct\n * deadlines on the same machine.\n * @param atMs Absolute target in epoch milliseconds (e.g. `Date.now() + 900_000`\n * for a 15-minute guard, or a persisted `expiresAt`).\n * @param opts Optional additive fields folded onto the Sub literal (see\n * {@link DeadlineOpts}). Omit it for the common case; pass it when a\n * future field (e.g. `repeatMs`) needs to ride on the deadline. The\n * optionality is the future-proofing seam — extending the shape\n * never breaks an existing `deadlineSub(id, atMs)` call site.\n */\nexport function deadlineSub(\n id: string,\n atMs: number,\n opts?: DeadlineOpts,\n): DeadlineSub {\n return { ...opts, id: subId(id), type: \"deadline\", atMs };\n}\n\n/**\n * The `subscribe[\"deadline\"]` cell. Arms a one-shot timer for the remaining\n * delay `max(0, atMs - Date.now())` and dispatches `deadlineExceeded(...)` when\n * it fires; returns a cleanup that clears the pending timer.\n *\n * Composes on `fromTimeout`: it adapts the absolute `atMs` on the Sub to the\n * relative `delayMs` that `fromTimeout` schedules against, then hands off the\n * `setTimeout` / `clearTimeout` lifecycle wholesale. A past deadline collapses\n * to `delayMs: 0`, so `fromTimeout` fires on the next tick — asynchronously,\n * never inside the reconcile pass.\n *\n * Assign directly to a `Subscribe` cell:\n *\n * subscribe: {\n * deadline: subscribeDeadline,\n * }\n */\nexport const subscribeDeadline: SubscribeHandler<\n DeadlineSub,\n DeadlineExceeded,\n unknown\n> = (sub, ctx, dispatch) => {\n // Recompute the remaining delay from the CURRENT clock so a late subscribe\n // (post-rehydrate) still targets the correct absolute moment. `max(0, …)`\n // keeps a past deadline at delay 0 → setTimeout(fn, 0) → fires next tick, not\n // synchronously.\n const remainingMs = Math.max(0, sub.atMs - Date.now());\n\n // Delegate the timer lifecycle to fromTimeout: build the relative-delay Sub\n // shape it consumes (`{ ...sub, delayMs }`) and let it own setTimeout /\n // clearTimeout. The msgFn closes over the deadline's identity + target so the\n // dispatched Msg carries both.\n return fromTimeout<DeadlineSub & { delayMs: number }, DeadlineExceeded>(\n (armed) => deadlineExceeded(armed.id, armed.atMs),\n )({ ...sub, delayMs: remainingMs }, ctx, dispatch);\n};\n\n/**\n * Construct the Msg the deadline dispatches. Exported so consumers can build /\n * assert the same shape (and so the subscribe cell and tests share one\n * constructor rather than two literals that can drift).\n */\nexport function deadlineExceeded(id: string, atMs: number): DeadlineExceeded {\n return { type: \"deadline_exceeded\", id, atMs };\n}\n"]}
@@ -0,0 +1,91 @@
1
+ import { idempotencyMemory } from './chunk-BYQUGDD3.js';
2
+ import { queueAdapter } from './chunk-HJO6VNQI.js';
3
+
4
+ // src/idempotent-intake/index.ts
5
+ function createIntake(config) {
6
+ const { keyOf, ttlMs } = config;
7
+ const queue = queueAdapter();
8
+ const memory = idempotencyMemory();
9
+ function init() {
10
+ return {
11
+ seen: memory.init(),
12
+ queue: []
13
+ };
14
+ }
15
+ function liveEntry(store, key, at) {
16
+ const cached = store.entries[key];
17
+ if (cached === void 0) return void 0;
18
+ const entry = cached.value;
19
+ if (entry.phase === "pending") return entry;
20
+ if (ttlMs !== void 0 && at - cached.atMs >= ttlMs) return void 0;
21
+ return entry;
22
+ }
23
+ function isAlreadyDone(state, it) {
24
+ return state.seen.entries[keyOf(it.input)]?.value.phase === "done";
25
+ }
26
+ function receive(state, payload, at, id) {
27
+ const key = keyOf(payload);
28
+ const entry = liveEntry(state.seen, key, at);
29
+ if (entry !== void 0) {
30
+ if (entry.phase === "done") {
31
+ return [state, [{ type: "intake:replay", key, result: entry.result }]];
32
+ }
33
+ return [state, []];
34
+ }
35
+ const seenNext = memory.remember(state.seen, key, { phase: "pending" }, at);
36
+ const { next: queueNext, item } = queue.enqueue(
37
+ state.queue,
38
+ payload,
39
+ at,
40
+ id
41
+ );
42
+ const nextState = { seen: seenNext, queue: queueNext };
43
+ return [
44
+ nextState,
45
+ [{ type: "intake:process", key, itemId: item.id, payload }]
46
+ ];
47
+ }
48
+ function complete(state, key, result, at) {
49
+ const seenNext = memory.remember(
50
+ state.seen,
51
+ key,
52
+ { phase: "done", result },
53
+ at
54
+ );
55
+ return [{ ...state, seen: seenNext }, []];
56
+ }
57
+ function boot(state) {
58
+ let items = state.queue;
59
+ let changed = false;
60
+ for (const it of state.queue) {
61
+ if (it.status !== "running") continue;
62
+ if (isAlreadyDone(state, it)) continue;
63
+ const flip = queue.patch(items, it.id, (item) => ({
64
+ ...item,
65
+ status: "pending",
66
+ startedAt: void 0
67
+ }));
68
+ items = flip.next;
69
+ changed = changed || flip.changed;
70
+ }
71
+ if (!changed) return [state, []];
72
+ return [{ ...state, queue: items }, []];
73
+ }
74
+ function claimNext(state, at) {
75
+ const target = state.queue.find(
76
+ (it) => it.status === "pending" && !isAlreadyDone(state, it)
77
+ );
78
+ if (target === void 0) return null;
79
+ let claimed = target;
80
+ const { next } = queue.patch(state.queue, target.id, (item) => {
81
+ claimed = { ...item, status: "running", startedAt: at };
82
+ return claimed;
83
+ });
84
+ return { state: { ...state, queue: next }, claimed };
85
+ }
86
+ return { init, receive, complete, boot, claimNext };
87
+ }
88
+
89
+ export { createIntake };
90
+ //# sourceMappingURL=chunk-LEC4U6CX.js.map
91
+ //# sourceMappingURL=chunk-LEC4U6CX.js.map
@@ -0,0 +1 @@
1
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The \"process this payload exactly once even though it\n * arrives N times\" knob.\n *\n * **The recipe.** This is a Level-2 composition — it owns no primitive\n * queue/cache logic of its own, it *splices two L1 bricks into one Model slice*\n * and DELEGATES every transition to their VERB SEAMS — `IdempotencyMemory`\n * (`../idempotency/adapter`) and `QueueAdapter` (`../work-queue/adapter`) —\n * so the store ops and the `QueueItem` / `IdempotencyStore` shapes stay\n * insulated behind verbs the intake calls:\n *\n * - `../idempotency/adapter` — the dedupe-by-key + last-result cache. The\n * `seen` half of the slice is its `IdempotencyStore`, keyed by\n * `keyOf(payload)`. A key is recorded once `receive` calls `memory.remember`;\n * `complete` calls `memory.remember` again to swap its cached value from\n * `pending` to the finished `result`. The cache write is the brick's, never\n * re-rolled here.\n * - `../work-queue/adapter` — the pending-work list. The `queue` half of the\n * slice is its `QueueItem<P>[]`. Every status flip routes through the\n * adapter verbs: `receive` enqueues via `queue.enqueue`, `claimNext` stamps\n * the `running` claim via `queue.patch`, `boot` re-arms a dead worker's\n * claim via `queue.patch`. Intake owns only the SELECTION (which item,\n * gated on the done-cache reconcile below) — the array transition is the\n * brick's. The consumer drains it (claim → process → `complete`) at its own\n * pace.\n *\n * Both bricks are pure-state + pure-ops, host- and clock-agnostic by\n * construction, so the combined slice inherits TEA's two non-negotiables:\n *\n * - **Durable** — the slice is a plain serializable value (a record-backed\n * idempotency store + an array of queue items, no `Map`, no closures), so\n * it survives a Durable-Object eviction / reload and rehydrates whole.\n * - **Replayable** — every verb is a pure `(state, …) => [state, Cmd[]]`\n * transition; no `Date.now()`, no `Math.random()`, no I/O inside a verb.\n * `at` (the clock) and `id` (the queue-item id) are *injected* at the call\n * site, so `trace-replay` reconstructs each transition exactly.\n *\n * **The decision lives in a Cmd, not in a return shape.** `receive` cannot\n * \"return\" what it decided (the knob contract pins the shape to\n * `[State, Cmd[]]`), so the decision is *reified as a Cmd* the runtime\n * performs:\n *\n * - first sighting of a key → mark it `pending`, enqueue the payload, emit\n * `IntakeProcess` (go run the work).\n * - a key already `pending` → drop silently (the original is in flight);\n * emit nothing.\n * - a key already `done` → emit `IntakeReplay` carrying the cached\n * result so the duplicate caller gets the SAME response the first one\n * produced, with zero re-execution of the side effect.\n *\n * **Two crash-safety guarantees the verbs enforce (and the unit specs alone\n * missed — see the wired-machine test):**\n *\n * - *A slow worker is never double-enqueued.* The TTL clock starts at\n * `complete`, not at `receive`: a `pending` entry NEVER ages out, so a\n * duplicate of an in-flight key is always dropped no matter how long the\n * worker takes. Only a `done` entry expires (see `liveEntry`).\n * - *A complete-then-crash never re-runs.* `boot` and `claimNext` reconcile\n * the queue against the done cache: a queue item whose key already resolved\n * to `done` in `seen` is skipped (never reset to pending, never claimed),\n * so a worker that finished and cached its result before the DO evicted is\n * not re-executed on resume.\n *\n * Typical wiring (the combinator form — splice ~3 hooks into a host machine):\n *\n * const intake = createIntake<StripeEvent, ChargeResult>({\n * keyOf: (e) => e.id, // Stripe's idempotency key\n * ttlMs: 24 * 60 * 60 * 1000, // a replayed webhook 24h after it COMPLETED is re-run\n * });\n *\n * // in `init`:\n * intake: intake.init(),\n * // in `update`, on the inbound-webhook Msg:\n * const [next, cmds] = intake.receive(state.intake, payload, at, id);\n * // …route `IntakeProcess` to your worker, `IntakeReplay` to the responder.\n * // on the worker's done Msg:\n * const [next, _] = intake.complete(state.intake, key, result, at);\n * // once, after boot (DO reload), before resuming the drain:\n * const [next, _] = intake.boot(state.intake);\n *\n * Escape hatch: reach the raw L1 ops via `@demlik/tea/idempotency` and\n * `@demlik/tea/work-queue` and thread them by hand.\n */\n\nimport type { IdempotencyStore } from \"../idempotency\";\nimport { idempotencyMemory } from \"../idempotency/adapter\";\nimport type { Cmd } from \"../index\";\nimport type { QueueItem } from \"../work-queue\";\nimport { queueAdapter } from \"../work-queue/adapter\";\n\n/**\n * A cached intake entry: either a key whose work is still in flight\n * (`pending`) or one whose work has finished and whose `result` is held for\n * replay to later duplicates (`done`). Discriminated on `phase` — `pending`\n * carries no payload, `done` carries the result `R`.\n *\n * Lives inside the `seen` half of the slice (`IdempotencyStore<IntakeEntry<R>>`).\n * It is the dedupe ledger's *value*; the ledger's *key* is `keyOf(payload)`.\n */\nexport type IntakeEntry<R> =\n | { readonly phase: \"pending\" }\n | { readonly phase: \"done\"; readonly result: R };\n\n/**\n * The intake knob's config — `keyOf` derives the idempotency key from a\n * payload, `ttlMs` (optional) ages a *completed* cached key out so a webhook\n * replayed long after the work finished is treated as new and re-processed.\n *\n * **The TTL clock starts at `complete`, not at `receive`.** A `pending` entry\n * (work still in flight) NEVER ages out, no matter how slow the worker is —\n * ageing a pending key would let the duplicate re-enqueue the in-flight\n * payload and double-process it. Only a `done` entry expires, measured from\n * the `at` passed to `complete` (the moment the result was cached). Inside the\n * window a duplicate replays the cached result; at/after the window it is\n * re-accepted and re-processed.\n *\n * Omit `ttlMs` for a cache whose `done` entries never expire by age (keys live\n * forever — fine for a bounded universe of ids, unbounded growth otherwise).\n *\n * The TTL is owned HERE, not delegated to the composed `IdempotencyStore`: the\n * store's uniform per-entry TTL cannot tell `pending` from `done`, so intake\n * keeps the store TTL-free and applies the phase-aware rule itself (see\n * `liveEntry`).\n */\nexport interface IntakeConfig<P> {\n /** Derive the idempotency key from a payload. Must be pure + deterministic. */\n readonly keyOf: (payload: P) => string;\n /**\n * Age a *completed* key out after this many ms, measured from the `at`\n * passed to `complete`. Pending keys never age out.\n */\n readonly ttlMs?: number;\n}\n\n/**\n * The Model slice this knob owns. `seen` is the dedupe + last-result cache\n * (the `../idempotency` brick); `queue` is the pending-work list (the\n * `../work-queue` brick). Both are plain serializable values — the whole slice\n * round-trips through `JSON` so it survives eviction and replays exactly.\n */\nexport interface IntakeState<P, R> {\n readonly seen: IdempotencyStore<IntakeEntry<R>>;\n readonly queue: readonly QueueItem<P>[];\n}\n\n// === Cmds the verbs reify ===\n//\n// The knob contract pins verbs to `(state, …) => [State, Cmd[]]`, so a verb's\n// *decision* (new vs. duplicate-pending vs. duplicate-done) cannot be a return\n// value — it is emitted as a Cmd the runtime's interpret handler performs.\n// Each Cmd is plain data (invariant 1): the payload / key / result it carries\n// are values, never closures.\n\n/** A genuinely-new payload was accepted and enqueued — go run the work. */\nexport interface IntakeProcessCmd<P> extends Cmd<\"intake:process\"> {\n /** The dedupe key the payload was filed under. */\n readonly key: string;\n /** The enqueued queue-item id (the same `id` passed to `receive`). */\n readonly itemId: string;\n /** The original payload, for the worker to process. */\n readonly payload: P;\n}\n\n/**\n * A duplicate of an already-completed key arrived — replay the cached result\n * to the caller instead of re-running the side effect.\n */\nexport interface IntakeReplayCmd<R> extends Cmd<\"intake:replay\"> {\n /** The dedupe key whose cached result is being replayed. */\n readonly key: string;\n /** The result the ORIGINAL request produced, recalled from the cache. */\n readonly result: R;\n}\n\n/** The Cmd union the intake verbs emit. */\nexport type IntakeCmd<P, R> = IntakeProcessCmd<P> | IntakeReplayCmd<R>;\n\n/**\n * Build an idempotent-intake knob from `config`. Returns the uniform L2\n * contract — `init()` + the verbs (`receive`, `complete`, `boot`, `claimNext`).\n * No `subs` / `handlers`: intake owns no timers and does no I/O of its own (the\n * composed bricks are pure-ops; the worker that runs `IntakeProcess` and the\n * responder that runs `IntakeReplay` live in the host's interpret map).\n */\nexport function createIntake<P, R>(config: IntakeConfig<P>) {\n const { keyOf, ttlMs } = config;\n\n // The two store seams, bound once for this knob's `P`/`R`. The intake\n // delegates every queue status flip to `queue.*` and every dedupe-cache\n // transition to `memory.*`, so the `QueueItem<P>` / `IdempotencyStore` shapes\n // are insulated behind the verbs rather than reached by raw ops.\n const queue = queueAdapter<P>();\n const memory = idempotencyMemory<IntakeEntry<R>>();\n\n /**\n * The empty slice: a TTL-free idempotency store (intake owns the TTL itself —\n * see `liveEntry`, because the store cannot tell `pending` from `done`) plus\n * an empty work queue. The rehydrate path is the host's `init(loaded)` — it\n * passes the persisted slice straight back, this is only the fresh-boot value.\n */\n function init(): IntakeState<P, R> {\n return {\n seen: memory.init(),\n queue: [],\n };\n }\n\n /**\n * The live cached entry for `key` at clock reading `at`, or `undefined` if\n * the key is absent or its `done` window has elapsed. This is intake's\n * phase-aware expiry rule, applied HERE rather than by the store's uniform\n * per-entry TTL:\n *\n * - **`pending`** — work is in flight; NEVER expires. Ageing a pending key\n * would let a slow worker's payload be re-enqueued and double-processed.\n * - **`done`** — expires `ttlMs` after the `atMs` the result was cached at\n * (the `at` passed to `complete`). Half-open, matching the store /\n * rate-limit window edge: `at - atMs >= ttlMs` reads as expired. No\n * `ttlMs` ⇒ a `done` entry never expires by age.\n *\n * PURE — reads `state.seen.entries` directly (no `Date.now`), never mutates.\n */\n function liveEntry(\n store: IdempotencyStore<IntakeEntry<R>>,\n key: string,\n at: number,\n ): IntakeEntry<R> | undefined {\n const cached = store.entries[key];\n if (cached === undefined) return undefined;\n const entry = cached.value;\n if (entry.phase === \"pending\") return entry; // in flight — never ages out\n if (ttlMs !== undefined && at - cached.atMs >= ttlMs) return undefined;\n return entry;\n }\n\n /**\n * Whether the queue item `it`'s key has already resolved to a live `done`\n * entry in `seen` (the work completed and its result is cached). Such an\n * item must NOT be re-armed by `boot` or claimed by `claimNext` — doing so\n * re-runs work whose result is already known (the complete-then-crash bug).\n *\n * `at = +Infinity` is the right reading for the reconcile check: a `done`\n * entry counts as done for reconciliation regardless of how far past its\n * replay TTL it is. (TTL governs whether a *duplicate receive* re-processes,\n * not whether a *queued, already-completed* item should re-run — that one\n * never should.)\n */\n function isAlreadyDone(state: IntakeState<P, R>, it: QueueItem<P>): boolean {\n return state.seen.entries[keyOf(it.input)]?.value.phase === \"done\";\n }\n\n /**\n * Receive a payload at clock reading `at`, filing it under the queue-item\n * id `id`. PURE — returns a NEW slice; the input is untouched.\n *\n * Three outcomes, each reified as a Cmd (see the Cmd union above):\n *\n * 1. **New key** (`liveEntry` is absent at `at`) — `remember` the key as\n * `pending`, `enqueue` the payload onto the work queue, and emit\n * `intake:process`. The only path that grows either half of the slice.\n * 2. **Duplicate, still pending** — the original is in flight. Drop\n * silently: the slice is returned unchanged and no Cmd is emitted, so\n * the duplicate neither re-enqueues nor double-processes. A pending\n * entry never ages out, so this holds no matter how slow the worker is.\n * 3. **Duplicate, already done (within TTL)** — emit `intake:replay`\n * carrying the cached `result` so the caller gets the original response.\n * The slice is unchanged (a replay touches neither cache nor queue). A\n * `done` key past its `ttlMs` window reads as absent and falls to (1).\n *\n * `id` is injected (work-queue's `genId` reads `Date.now()` / `crypto`, so\n * it cannot be called inside a pure verb). Generate it at the effect\n * boundary and thread it in; it becomes the enqueued item's id AND the\n * `itemId` on the emitted `intake:process` Cmd, so the worker can address the\n * exact queue item it must `complete`.\n */\n function receive(\n state: IntakeState<P, R>,\n payload: P,\n at: number,\n id: string,\n ): readonly [IntakeState<P, R>, readonly IntakeCmd<P, R>[]] {\n const key = keyOf(payload);\n\n // Duplicate path — the key has a live entry at `at` (pending never ages;\n // done ages only past `ttlMs` measured from `complete`).\n const entry = liveEntry(state.seen, key, at);\n if (entry !== undefined) {\n if (entry.phase === \"done\") {\n // Replay the original result; touch nothing.\n return [state, [{ type: \"intake:replay\", key, result: entry.result }]];\n }\n // phase === \"pending\": original is in flight — drop silently.\n return [state, []];\n }\n\n // New path — record the key as pending, enqueue the payload, process it.\n const seenNext = memory.remember(state.seen, key, { phase: \"pending\" }, at);\n const { next: queueNext, item } = queue.enqueue(\n state.queue,\n payload,\n at,\n id,\n );\n const nextState: IntakeState<P, R> = { seen: seenNext, queue: queueNext };\n return [\n nextState,\n [{ type: \"intake:process\", key, itemId: item.id, payload }],\n ];\n }\n\n /**\n * Record the finished `result` for `key` at clock reading `at`. PURE —\n * returns a NEW slice; the input is untouched. Emits no Cmds (completion is\n * a pure cache write; the host marks the queue item done via the work-queue\n * adapter at the effect boundary).\n *\n * Swaps the key's cached entry from `pending` to `done` so every subsequent\n * `receive` of the same key replays this `result`. `remember` stamps the\n * entry's `atMs` to `at`, which is the moment intake's `done`-TTL clock\n * starts (see `liveEntry`): a completed key stays replayable for `ttlMs`\n * past completion, not past first receipt.\n *\n * `complete` does NOT remove the queue item — the queue is the host's drain\n * ledger, and which items leave it (and when) is the host's call via the\n * work-queue adapter. `complete` owns the cache half only.\n */\n function complete(\n state: IntakeState<P, R>,\n key: string,\n result: R,\n at: number,\n ): readonly [IntakeState<P, R>, readonly IntakeCmd<P, R>[]] {\n const seenNext = memory.remember(\n state.seen,\n key,\n { phase: \"done\", result },\n at,\n );\n return [{ ...state, seen: seenNext }, []];\n }\n\n /**\n * Resume after a boot (Durable-Object reload / process restart). PURE —\n * returns a NEW slice; the input is untouched. Emits no Cmds.\n *\n * Resets every `running` queue item back to `pending` so the host's drain\n * re-claims it — EXCEPT an item whose key already resolved to `done` in\n * `seen`. That item's worker finished and cached its result before the crash;\n * re-arming it would re-run completed work (the complete-then-crash bug). It\n * is left as-is (and `claimNext` will likewise skip it), so the host drains\n * it via `markDone` without ever re-executing the side effect.\n *\n * A `running` item still `pending` in the cache is one a now-dead worker\n * claimed but never finished — that one IS reset, so it gets re-claimed.\n *\n * Returns the same reference when nothing changed (no running item needed\n * re-arming) so the host can skip a redundant save.\n *\n * Call once from a `boot` Msg the host dispatches after `run(...)` returns —\n * never from `init`'s rehydrate branch (that branch must be a pure\n * passthrough; see the substrate's `init` contract).\n */\n function boot(\n state: IntakeState<P, R>,\n ): readonly [IntakeState<P, R>, readonly IntakeCmd<P, R>[]] {\n // Selection lives HERE (the done-cache reconcile is intake's own rule); the\n // status FLIP is delegated to the `QueueAdapter`. A blanket reset would\n // re-arm completed-then-crashed items (it cannot see the done cache), so\n // intake picks the items and `queue.patch` performs each transition — the\n // same spread the work-queue lifecycle uses, not a re-rolled one.\n let items = state.queue;\n let changed = false;\n for (const it of state.queue) {\n if (it.status !== \"running\") continue;\n // Reconcile against the done cache: a completed-then-crashed item must\n // NOT be re-armed (it would re-run already-cached work).\n if (isAlreadyDone(state, it)) continue;\n const flip = queue.patch(items, it.id, (item) => ({\n ...item,\n status: \"pending\",\n startedAt: undefined,\n }));\n items = flip.next;\n changed = changed || flip.changed;\n }\n if (!changed) return [state, []];\n return [{ ...state, queue: items }, []];\n }\n\n /**\n * Claim the next pending queue item, flipping it `running` and stamping\n * `startedAt` to `at`. PURE — returns a NEW slice plus the claimed item, or\n * `null` if nothing claimable remains.\n *\n * \"Claimable\" is a pending item WHOSE KEY IS NOT ALREADY `done` in `seen`.\n * An item whose key completed before a crash (its `intake:process` ran, work\n * finished, result cached, but the item never left the queue) is skipped —\n * claiming it would re-run already-cached work. Such items are inert here;\n * the host drains them via `markDone`.\n *\n * This is the drain side of the intake, the mirror of `receive`'s enqueue.\n * It is a pure helper (not a verb that emits Cmds) because \"what to do with\n * the claimed item\" is the host's decision — typically: dispatch the worker,\n * await it, then call `complete`. Threading it through the slice keeps the\n * claim durable: the `running` stamp survives eviction, and `boot` re-arms\n * it if the worker died.\n */\n function claimNext(\n state: IntakeState<P, R>,\n at: number,\n ): {\n readonly state: IntakeState<P, R>;\n readonly claimed: QueueItem<P>;\n } | null {\n // Selection lives HERE (skip an item whose key already resolved `done`);\n // the status FLIP is delegated to the `QueueAdapter`. A blind `queue.claim`\n // would take the first PENDING item regardless of the done cache, which\n // would re-run already-cached work — so intake selects the eligible item and\n // `queue.patch` performs the running-stamp transition (the work-queue\n // lifecycle's own spread, not a re-rolled one).\n const target = state.queue.find(\n (it) => it.status === \"pending\" && !isAlreadyDone(state, it),\n );\n if (target === undefined) return null;\n // The patch closure is the single place the claimed item is materialized;\n // capture it here so the result needs no re-scan of the new queue.\n let claimed: QueueItem<P> = target;\n const { next } = queue.patch(state.queue, target.id, (item) => {\n claimed = { ...item, status: \"running\", startedAt: at };\n return claimed;\n });\n return { state: { ...state, queue: next }, claimed };\n }\n\n return { init, receive, complete, boot, claimNext };\n}\n"]}