@defold-typescript/types 0.51.0 → 0.52.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (130) hide show
  1. package/api-availability.json +4 -58
  2. package/api-signatures.json +878 -1356
  3. package/api-targets.json +15 -5
  4. package/examples/translations.json +4 -56
  5. package/generated/b2d_world.d.ts +10 -10
  6. package/generated/buffer.d.ts +9 -9
  7. package/generated/bullet3d_collision_object.d.ts +1 -1
  8. package/generated/bullet3d_constraint.d.ts +109 -7
  9. package/generated/bullet3d_shape.d.ts +2 -2
  10. package/generated/go.d.ts +114 -220
  11. package/generated/graphics.d.ts +1 -0
  12. package/generated/gui.d.ts +148 -371
  13. package/generated/http.d.ts +2 -2
  14. package/generated/image.d.ts +55 -3
  15. package/generated/kinds/gui-script.d.ts +2 -0
  16. package/generated/kinds/render-script.d.ts +14 -15
  17. package/generated/liveupdate.d.ts +5 -1
  18. package/generated/material.d.ts +3 -3
  19. package/generated/particlefx.d.ts +20 -1
  20. package/generated/physics.d.ts +45 -1
  21. package/generated/render-script-modules/b2d.d.ts +711 -0
  22. package/generated/render-script-modules/bullet3d.d.ts +73 -0
  23. package/generated/render-script-modules/collectionfactory.d.ts +25 -0
  24. package/generated/render-script-modules/collectionproxy.d.ts +39 -0
  25. package/generated/render-script-modules/factory.d.ts +25 -0
  26. package/generated/render-script-modules/go.d.ts +436 -0
  27. package/generated/render-script-modules/label.d.ts +105 -0
  28. package/generated/render-script-modules/model.d.ts +89 -0
  29. package/generated/render-script-modules/particlefx.d.ts +59 -0
  30. package/generated/render-script-modules/physics.d.ts +333 -0
  31. package/generated/render-script-modules/resource.d.ts +1233 -0
  32. package/generated/render-script-modules/sound.d.ts +227 -0
  33. package/generated/render-script-modules/sprite.d.ts +68 -0
  34. package/generated/render-script-modules/tilemap.d.ts +43 -0
  35. package/generated/render.d.ts +134 -8
  36. package/generated/resource.d.ts +31 -10
  37. package/generated/sprite.d.ts +49 -1
  38. package/generated/sys.d.ts +70 -6
  39. package/generated/versions/defold-1.12.4/buffer.d.ts +8 -8
  40. package/generated/versions/defold-1.12.4/go.d.ts +115 -343
  41. package/generated/versions/defold-1.12.4/graphics.d.ts +1 -0
  42. package/generated/versions/defold-1.12.4/gui.d.ts +151 -513
  43. package/generated/versions/defold-1.12.4/http.d.ts +2 -2
  44. package/generated/versions/defold-1.12.4/image.d.ts +82 -2
  45. package/generated/versions/defold-1.12.4/index.d.ts +1 -0
  46. package/generated/versions/defold-1.12.4/liveupdate.d.ts +4 -0
  47. package/generated/versions/defold-1.12.4/particlefx.d.ts +22 -1
  48. package/generated/versions/defold-1.12.4/physics.d.ts +45 -1
  49. package/generated/versions/defold-1.12.4/render.d.ts +78 -2
  50. package/generated/versions/defold-1.12.4/resource.d.ts +43 -10
  51. package/generated/versions/defold-1.12.4/sprite.d.ts +58 -1
  52. package/generated/versions/defold-1.12.4/sys.d.ts +101 -6
  53. package/generated/versions/defold-1.12.4/vmath.d.ts +0 -24
  54. package/generated/versions/defold-1.13.0/buffer.d.ts +8 -8
  55. package/generated/versions/defold-1.13.0/go.d.ts +115 -370
  56. package/generated/versions/defold-1.13.0/graphics.d.ts +1 -0
  57. package/generated/versions/defold-1.13.0/gui.d.ts +151 -513
  58. package/generated/versions/defold-1.13.0/http.d.ts +2 -2
  59. package/generated/versions/defold-1.13.0/image.d.ts +82 -2
  60. package/generated/versions/defold-1.13.0/index.d.ts +1 -0
  61. package/generated/versions/defold-1.13.0/liveupdate.d.ts +4 -0
  62. package/generated/versions/defold-1.13.0/material.d.ts +3 -1
  63. package/generated/versions/defold-1.13.0/particlefx.d.ts +22 -1
  64. package/generated/versions/defold-1.13.0/physics.d.ts +45 -1
  65. package/generated/versions/defold-1.13.0/render.d.ts +142 -4
  66. package/generated/versions/defold-1.13.0/resource.d.ts +43 -10
  67. package/generated/versions/defold-1.13.0/sprite.d.ts +58 -1
  68. package/generated/versions/defold-1.13.0/sys.d.ts +101 -6
  69. package/generated/versions/defold-1.13.0/vmath.d.ts +0 -24
  70. package/generated/versions/defold-1.13.1/buffer.d.ts +8 -8
  71. package/generated/versions/defold-1.13.1/go.d.ts +115 -370
  72. package/generated/versions/defold-1.13.1/graphics.d.ts +1 -0
  73. package/generated/versions/defold-1.13.1/gui.d.ts +151 -529
  74. package/generated/versions/defold-1.13.1/http.d.ts +2 -2
  75. package/generated/versions/defold-1.13.1/image.d.ts +82 -2
  76. package/generated/versions/defold-1.13.1/index.d.ts +2 -0
  77. package/generated/versions/defold-1.13.1/liveupdate.d.ts +4 -0
  78. package/generated/versions/defold-1.13.1/material.d.ts +3 -1
  79. package/generated/versions/defold-1.13.1/particlefx.d.ts +22 -1
  80. package/generated/versions/defold-1.13.1/physics.d.ts +45 -1
  81. package/generated/versions/defold-1.13.1/render.d.ts +142 -4
  82. package/generated/versions/defold-1.13.1/resource.d.ts +43 -10
  83. package/generated/versions/defold-1.13.1/sprite.d.ts +58 -1
  84. package/generated/versions/defold-1.13.1/sys.d.ts +101 -6
  85. package/generated/versions/defold-1.13.1/vmath.d.ts +0 -24
  86. package/generated/versions/defold-1.13.2/b2d_world.d.ts +10 -10
  87. package/generated/versions/defold-1.13.2/buffer.d.ts +9 -9
  88. package/generated/versions/defold-1.13.2/bullet3d_collision_object.d.ts +1 -1
  89. package/generated/versions/defold-1.13.2/bullet3d_constraint.d.ts +109 -7
  90. package/generated/versions/defold-1.13.2/bullet3d_shape.d.ts +2 -2
  91. package/generated/versions/defold-1.13.2/go.d.ts +114 -220
  92. package/generated/versions/defold-1.13.2/graphics.d.ts +1 -0
  93. package/generated/versions/defold-1.13.2/gui.d.ts +148 -371
  94. package/generated/versions/defold-1.13.2/http.d.ts +2 -2
  95. package/generated/versions/defold-1.13.2/image.d.ts +55 -3
  96. package/generated/versions/defold-1.13.2/index.d.ts +2 -0
  97. package/generated/versions/defold-1.13.2/liveupdate.d.ts +5 -1
  98. package/generated/versions/defold-1.13.2/material.d.ts +3 -3
  99. package/generated/versions/defold-1.13.2/particlefx.d.ts +20 -1
  100. package/generated/versions/defold-1.13.2/physics.d.ts +45 -1
  101. package/generated/versions/defold-1.13.2/render.d.ts +123 -7
  102. package/generated/versions/defold-1.13.2/resource.d.ts +31 -10
  103. package/generated/versions/defold-1.13.2/sprite.d.ts +49 -1
  104. package/generated/versions/defold-1.13.2/sys.d.ts +70 -6
  105. package/generated/versions/defold-1.13.2/vmath.d.ts +0 -24
  106. package/generated/vmath.d.ts +0 -24
  107. package/identity-vocabulary.json +52 -7
  108. package/index.d.ts +2 -0
  109. package/package.json +2 -1
  110. package/scripts/generate-api-availability.ts +1 -21
  111. package/scripts/generate-api-signatures.ts +75 -14
  112. package/scripts/materialize-version.ts +48 -7
  113. package/scripts/regen.ts +214 -19
  114. package/scripts/signature-store-fs.ts +1 -0
  115. package/scripts/target-version.ts +26 -0
  116. package/src/api-doc.ts +26 -0
  117. package/src/component-properties.d.ts +89 -0
  118. package/src/core-types.ts +42 -15
  119. package/src/doc-corrections.ts +53 -5
  120. package/src/emit-dts.ts +758 -198
  121. package/src/engine-globals.d.ts +5 -1
  122. package/src/go-overloads.d.ts +68 -13
  123. package/src/gui-overloads.d.ts +489 -0
  124. package/src/gui-texture-removal.d.ts +41 -0
  125. package/src/index.ts +2 -0
  126. package/src/lifecycle.ts +30 -21
  127. package/src/msg-overloads.d.ts +25 -13
  128. package/src/signature-store.ts +50 -0
  129. package/src/timers.d.ts +2 -1
  130. package/src/vmath-overloads.d.ts +26 -0
@@ -66,7 +66,55 @@ declare global {
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  * });
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  * ```
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  */
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- function play_flipbook(url: string | Hash | Url, id: string | Hash, complete_function?: (self: unknown, message_id: Hash, message: { current_tile: number; id: Hash }, sender: Url) => void, play_properties?: sprite.play_properties): void;
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+ function play_flipbook(url: string | Hash | Url, id: string | Hash, complete_function?: (self: unknown, message_id: Hash, message: { current_tile: number; id: Hash }, sender: Url) => void): void;
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+ /**
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+ * Play an animation on a sprite component from its tile set
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+ * An optional completion callback function can be provided that will be called when
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+ * the animation has completed playing. If no function is provided,
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+ * a animation_done message is sent to the script that started the animation.
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+ *
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+ * @param url - the sprite that should play the animation
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+ * @param id - hashed id of the animation to play
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+ * @param complete_function - function to call when the animation has completed.
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+ *
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+ * `self`
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+ * script_instance The current script instance.
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+ * `message_id`
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+ * hash The name of the completion message, `"animation_done"`.
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+ * `message`
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+ * message.sprite.animation_done Information about the completion.
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+ * `sender`
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+ * url The invoker of the callback: the sprite component.
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+ * @param play_properties - optional playback properties
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+ * @example
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+ * The following examples assumes that the model has id "sprite".
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+ * How to play the "jump" animation followed by the "run" animation:
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+ * ```ts
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+ * const url = msg.url("#sprite");
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+ *
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+ * function anim_done(self: unknown, message_id: Hash, message: { id: Hash }) {
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+ * if (message_id === hash("animation_done") && message.id === hash("jump")) {
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+ * // jump animation done, chain with "run"
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+ * sprite.play_flipbook(url, "run");
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+ * }
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+ * }
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+ * ```
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+ * @example
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+ * ```ts
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+ * export default defineScript({
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+ * init() {
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+ * const url = msg.url("#sprite");
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+ * sprite.play_flipbook(url, "jump", (self, message_id, message) => {
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+ * if (message_id === hash("animation_done") && message.id === hash("jump")) {
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+ * // jump animation done, chain with "run"
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+ * sprite.play_flipbook(url, "run");
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+ * }
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+ * });
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+ * },
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+ * });
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+ * ```
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+ */
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+ function play_flipbook(url: string | Hash | Url, id: string | Hash, complete_function: ((self: unknown, message_id: Hash, message: { current_tile: number; id: Hash }, sender: Url) => void) | undefined, play_properties: sprite.play_properties): void;
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  /**
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  * Resets a shader constant for a sprite component.
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  * The constant must be defined in the material assigned to the sprite.
@@ -73,7 +73,7 @@ declare global {
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  /**
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  * Loaded payload for a successful request.
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  */
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- buffer?: Opaque<"buffer">;
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+ buffer?: Opaque<"buffer"> & { length: LuaLengthMethod<number> };
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  }
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  /**
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  * URL opening attributes
@@ -317,7 +317,40 @@ declare global {
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  * }
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  * ```
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  */
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- function get_config_int(key: string, default_value?: number): number;
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+ function get_config_int(key: string): number;
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+ /**
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+ * Get integer config value from the game.project configuration file with optional default value
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+ *
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+ * @param key - key to get value for. The syntax is SECTION.KEY
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+ * @param default_value - (optional) default value to return if the value does not exist
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+ * @returns config value as an integer. default_value if the config key does not exist. 0 if no default value was supplied.
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+ * @example
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+ * Get user config value
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+ * ```ts
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+ * const speed = sys.get_config_int("my_game.speed", 20); // with default value
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+ * ```
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+ * @example
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+ * ```ts
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+ * const testmode = sys.get_config_int("my_game.testmode"); // without default value
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+ * if (testmode !== undefined) {
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+ * // do stuff
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+ * }
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+ * ```
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+ */
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+ function get_config_int(key: string, default_value: number): number;
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+ /**
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+ * Get number config value from the game.project configuration file with optional default value
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+ *
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+ * @param key - key to get value for. The syntax is SECTION.KEY
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+ * @param default_value - (optional) default value to return if the value does not exist
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+ * @returns config value as an number. default_value if the config key does not exist. 0 if no default value was supplied.
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+ * @example
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+ * ```ts
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+ * // Get user config value
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+ * const speed = sys.get_config_number("my_game.speed", 20.0);
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+ * ```
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+ */
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+ function get_config_number(key: string): number;
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  /**
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  * Get number config value from the game.project configuration file with optional default value
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  *
@@ -330,7 +363,7 @@ declare global {
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  * const speed = sys.get_config_number("my_game.speed", 20.0);
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  * ```
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  */
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- function get_config_number(key: string, default_value?: number): number;
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+ function get_config_number(key: string, default_value: number): number;
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  /**
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  * Returns the current network connectivity status
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  * on mobile platforms.
@@ -443,7 +476,22 @@ declare global {
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  * }
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  * ```
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  */
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- function get_sys_info(options?: sys.sys_info_options): sys.sys_info;
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+ function get_sys_info(): sys.sys_info;
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+ /**
481
+ * Returns a table with system information.
482
+ *
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+ * @param options - optional system-information options
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+ * @returns system information
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+ * @example
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+ * ```ts
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+ * // How to get system information:
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+ * const info = sys.get_sys_info();
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+ * if (info.system_name === "HTML5") {
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+ * // We are running in a browser.
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+ * }
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+ * ```
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+ */
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+ function get_sys_info(options: sys.sys_info_options): sys.sys_info;
447
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  /**
448
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  * If the file exists, it must have been created by `sys.save` to be loaded.
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  * This function will raise a Lua error if an error occurs while loading the file.
@@ -489,7 +537,7 @@ declare global {
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  * const asset_2 = sys.load_buffer("/my/absolute/path");
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  * ```
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  */
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- function load_buffer(path: string): Opaque<"buffer">;
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+ function load_buffer(path: string): Opaque<"buffer"> & { length: LuaLengthMethod<number> };
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  /**
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  * The sys.load_buffer function will first try to load the resource
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  * from any of the mounted resource locations and return the data if
@@ -588,7 +636,23 @@ declare global {
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  * }
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  * ```
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  */
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- function open_url(url: string, attributes?: sys.open_url_attributes): boolean;
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+ function open_url(url: string): boolean;
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+ /**
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+ * Open URL in default application, typically a browser
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+ *
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+ * @param url - url to open
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+ * @param attributes - optional URL opening attributes
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+ * @returns a boolean indicating if the url could be opened or not
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+ * @example
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+ * ```ts
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+ * // Open an URL:
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+ * const success = sys.open_url("http://www.defold.com", { target: "_blank" });
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+ * if (!success) {
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+ * // could not open the url...
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+ * }
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+ * ```
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+ */
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+ function open_url(url: string, attributes: sys.open_url_attributes): boolean;
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  /**
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  * Reboots the game engine with a specified set of arguments.
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  * Arguments will be translated into command line arguments. Calling reboot
@@ -68,7 +68,7 @@ declare global {
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  * buffer.copy_buffer(dstbuffer, 0, srcbuffer, element_count - 10, 10);
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  * ```
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  */
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- function copy_buffer(dst: Opaque<"buffer">, dstoffset: number, src: Opaque<"buffer">, srcoffset: number, count: number): void;
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+ function copy_buffer(dst: Opaque<"buffer"> & { length: LuaLengthMethod<number> }, dstoffset: number, src: Opaque<"buffer"> & { length: LuaLengthMethod<number> }, srcoffset: number, count: number): void;
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  /**
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  * Copy a specified amount of data from one stream to another.
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  * The value type and size must match between source and destination streams.
@@ -129,15 +129,15 @@ declare global {
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  * });
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  * ```
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  */
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- function create(element_count: number, declaration: { name?: Hash | string; type: buffer.ValueType; count?: number }[]): Opaque<"buffer">;
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+ function create(element_count: number, declaration: [{ name?: Hash | string; type: buffer.ValueType; count?: number }, ...{ name?: Hash | string; type: buffer.ValueType; count?: number }[]]): Opaque<"buffer"> & { length: LuaLengthMethod<number> };
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  /**
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- * Get a copy of all the bytes from a specified stream as a Lua string.
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+ * Get a copy of all the bytes of the buffer, every stream included, as a Lua string.
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  *
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  * @param buffer - the source buffer
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- * @param stream_name - the name of the stream
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+ * @param stream_name - the name of the stream; the engine ignores it and returns every byte of the buffer
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  * @returns the buffer data as a Lua string
139
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  */
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- function get_bytes(buffer: Opaque<"buffer">, stream_name: Hash | string): string;
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+ function get_bytes(buffer: Opaque<"buffer"> & { length: LuaLengthMethod<number> }, stream_name?: Hash | string): string;
141
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  /**
142
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  * Get a named metadata entry from a buffer along with its type.
143
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  *
@@ -153,7 +153,7 @@ declare global {
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  * if (values) print(`${values.length} values in 'somefloats'`);
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  * ```
155
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  */
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- function get_metadata(buf: Opaque<"buffer">, metadata_name: Hash | string): LuaMultiReturn<[number[] | undefined, buffer.ValueType | undefined]>;
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+ function get_metadata(buf: Opaque<"buffer"> & { length: LuaLengthMethod<number> }, metadata_name: Hash | string): LuaMultiReturn<[number[] | undefined, buffer.ValueType | undefined]>;
157
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  /**
158
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  * Get a specified stream from a buffer.
159
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  *
@@ -161,7 +161,7 @@ declare global {
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  * @param stream_name - the stream name
162
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  * @returns the data stream
163
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  */
164
- function get_stream(buffer: Opaque<"buffer">, stream_name: Hash | string): Opaque<"bufferstream"> & { [index: number]: number; length: LuaLengthMethod<number> };
164
+ function get_stream(buffer: Opaque<"buffer"> & { length: LuaLengthMethod<number> }, stream_name: Hash | string): Opaque<"bufferstream"> & { [index: number]: number; length: LuaLengthMethod<number> };
165
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  /**
166
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  * Creates or updates a metadata array entry on a buffer.
167
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  * The value type and count given when updating the entry should match those used when first creating it.
@@ -182,7 +182,7 @@ declare global {
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  * buffer.set_metadata(buf, hash("somefloats"), [-2.5, 10.0, 32.2], buffer.VALUE_TYPE_FLOAT32);
183
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  * ```
184
184
  */
185
- function set_metadata(buf: Opaque<"buffer">, metadata_name: Hash | string, values: number[], value_type: buffer.ValueType): void;
185
+ function set_metadata(buf: Opaque<"buffer"> & { length: LuaLengthMethod<number> }, metadata_name: Hash | string, values: [number, ...number[]], value_type: Exclude<buffer.ValueType, typeof buffer.VALUE_TYPE_INT64 | typeof buffer.VALUE_TYPE_UINT64>): void;
186
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  }
187
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  }
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