@defold-typescript/types 0.5.4 → 0.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/api-targets.json +1 -1
- package/generated/b2d.d.ts +3 -0
- package/generated/buffer.d.ts +44 -38
- package/generated/builtin-messages.d.ts +1 -1
- package/generated/camera.d.ts +3 -0
- package/generated/collectionfactory.d.ts +47 -40
- package/generated/collectionproxy.d.ts +23 -18
- package/generated/crash.d.ts +3 -0
- package/generated/factory.d.ts +32 -24
- package/generated/go.d.ts +293 -293
- package/generated/graphics.d.ts +3 -0
- package/generated/gui.d.ts +303 -283
- package/generated/http.d.ts +26 -16
- package/generated/iac.d.ts +3 -0
- package/generated/iap.d.ts +6 -3
- package/generated/image.d.ts +30 -26
- package/generated/json.d.ts +36 -32
- package/generated/kinds/gui-script.d.ts +7 -5
- package/generated/kinds/render-script.d.ts +7 -5
- package/generated/kinds/script.d.ts +7 -5
- package/generated/label.d.ts +16 -9
- package/generated/liveupdate.d.ts +29 -26
- package/generated/model.d.ts +57 -45
- package/generated/msg.d.ts +12 -9
- package/generated/particlefx.d.ts +50 -34
- package/generated/physics.d.ts +153 -133
- package/generated/profiler.d.ts +45 -41
- package/generated/push.d.ts +5 -2
- package/generated/render.d.ts +410 -349
- package/generated/resource.d.ts +619 -572
- package/generated/socket.d.ts +49 -33
- package/generated/sound.d.ts +83 -72
- package/generated/sprite.d.ts +36 -32
- package/generated/sys.d.ts +198 -189
- package/generated/tilemap.d.ts +43 -39
- package/generated/timer.d.ts +42 -36
- package/generated/vmath.d.ts +254 -229
- package/generated/webview.d.ts +3 -0
- package/generated/window.d.ts +23 -17
- package/generated/zlib.d.ts +15 -12
- package/index.d.ts +3 -1
- package/package.json +6 -2
- package/scripts/example-store-io.ts +18 -0
- package/scripts/fidelity-audit.ts +61 -1
- package/scripts/fidelity-baseline.json +10 -10
- package/scripts/ref-doc-delta.ts +143 -0
- package/scripts/regen.ts +23 -10
- package/src/core-types.ts +14 -0
- package/src/doc-comment.ts +2 -1
- package/src/emit-dts.ts +238 -18
- package/src/engine-globals.d.ts +2 -0
- package/src/example-store.ts +44 -0
- package/src/go-overloads.d.ts +73 -0
- package/src/index.ts +5 -0
- package/src/lifecycle.ts +157 -16
- package/src/message-dispatch.d.ts +21 -0
- package/src/message-guard.d.ts +19 -0
- package/src/msg-overloads.d.ts +20 -0
- package/src/publish-dts.ts +1 -1
package/generated/profiler.d.ts
CHANGED
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@@ -2,6 +2,10 @@
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import type { Opaque } from "../src/core-types";
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declare global {
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/**
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* Functions for getting profiling data in runtime.
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* More detailed [profiling](https://www.defold.com/manuals/profiling/) and [debugging](http://www.defold.com/manuals/debugging/) information available in the manuals.
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*/
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namespace profiler {
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/**
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* pause on current frame
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@@ -31,8 +35,8 @@ declare global {
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* logs the current frame to the console
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*
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* @example
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* ```
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* profiler.dump_frame()
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* ```ts
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* profiler.dump_frame();
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* ```
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*/
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function dump_frame(): void;
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@@ -43,9 +47,9 @@ declare global {
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*
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* @param enabled - true to enable, false to disable
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* @example
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* ```
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*
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* profiler.enable(true)
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* ```ts
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* // Show the profiler UI
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* profiler.enable(true);
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* ```
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*/
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function enable(enabled: boolean): void;
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@@ -57,9 +61,9 @@ declare global {
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*
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* @param enabled - true to enable, false to disable
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* @example
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* ```
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*
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* profiler.enable_ui(true)
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* ```ts
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* // Show the profiler UI
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* profiler.enable_ui(true);
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* ```
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*/
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function enable_ui(enabled: boolean): void;
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@@ -92,12 +96,12 @@ declare global {
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*
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* @returns used by the application
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* @example
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* ```
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* Get memory usage before and after loading a collection:
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* print(profiler.get_memory_usage())
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* msg.post("#collectionproxy", "load")
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* ...
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* print(profiler.get_memory_usage())
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* ```ts
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* // Get memory usage before and after loading a collection:
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* print(profiler.get_memory_usage());
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* msg.post("#collectionproxy", "load");
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* // ...
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* print(profiler.get_memory_usage()); // will report a higher number than the initial call
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* ```
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*/
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function get_memory_usage(): number;
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@@ -106,8 +110,8 @@ declare global {
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*
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* @param text - the string to send to the connected profiler
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* @example
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* ```
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* profiler.log_text(
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* ```ts
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* profiler.log_text(`Event: ${name}`);
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* ```
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*/
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function log_text(text: string): void;
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*
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* @returns the number of recorded frames, zero if on-screen profiler is disabled
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* @example
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* ```
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*
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*
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* profiler.view_recorded_frame(recorded_frame_count)
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* ```ts
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* // Show the last recorded frame
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* const recorded_frame_count = profiler.recorded_frame_count();
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* profiler.view_recorded_frame(recorded_frame_count);
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* ```
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*/
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function recorded_frame_count(): number;
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@@ -128,11 +132,11 @@ declare global {
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*
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* @param name - The name of the scope
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* @example
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* ```
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*
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* profiler.scope_begin("test_function")
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*
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* profiler.scope_end()
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* ```ts
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* // Go back one frame
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* profiler.scope_begin("test_function");
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* test_function();
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* profiler.scope_end();
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* ```
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*/
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function scope_begin(name: string): void;
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@@ -152,14 +156,14 @@ declare global {
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* You can also use the `view_recorded_frame` function to display a recorded frame. Doing so stops the recording as well.
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* Every time you switch to recording mode the recording buffer is cleared.
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* @example
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* ```
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* function start_recording()
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*
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*
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* ```ts
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* function start_recording() {
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* profiler.set_ui_mode(profiler.MODE_RECORD);
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* }
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*
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* function stop_recording()
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*
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* function stop_recording() {
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* profiler.set_ui_mode(profiler.MODE_PAUSE);
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* }
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* ```
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*/
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function set_ui_mode(mode: Opaque<"constant">): void;
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* - `profiler.VIEW_MODE_FULL` The default mode which displays all the ui profiler details
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* - `profiler.VIEW_MODE_MINIMIZED` Minimized mode which only shows the top header (fps counters and ui profiler mode)
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* @example
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* ```
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* profiler.set_ui_view_mode(profiler.VIEW_MODE_MINIMIZED)
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* ```ts
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* // Minimize the profiler view
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* profiler.set_ui_view_mode(profiler.VIEW_MODE_MINIMIZED);
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* ```
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*/
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function set_ui_view_mode(mode: Opaque<"constant">): void;
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@@ -190,9 +194,9 @@ declare global {
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*
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* @param visible - true to include it in the display, false to hide it.
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* @example
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* ```
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*
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* profiler.set_ui_vsync_wait_visible(false)
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* ```ts
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* // Exclude frame wait time from the profiler ui
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* profiler.set_ui_vsync_wait_visible(false);
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* ```
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function set_ui_vsync_wait_visible(visible: boolean): void;
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* - `distance` The offset from the currently displayed frame (this is truncated between zero and the number of recorded frames)
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* - `frame` The frame index in the recording buffer (1 is first recorded frame)
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* ```
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*
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* profiler.view_recorded_frame({distance
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* ```ts
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* // Go back one frame
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* profiler.view_recorded_frame({ distance: -1 });
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* ```
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function view_recorded_frame(frame_index: Record<string | number, unknown>): void;
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package/generated/push.d.ts
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/** @noSelfInFile */
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declare global {
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/**
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* Functions and constants for interacting with local, as well as Apple''s and Google''s push notification services. These API's only exist on mobile platforms. [icon:ios] [icon:android]
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*/
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namespace push {
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* @param notifications - The types of notifications to listen to. [icon:ios]
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* @param callback - Register callback function.
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function register(notifications:
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function register(notifications: number[], callback: (...args: unknown[]) => unknown): void;
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/**
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* Local push notifications are scheduled with this function.
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* The returned `id` value is uniquely identifying the scheduled notification and can be stored for later reference.
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* @param payload - JSON string to be passed to the registered listener function.
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* @param notification_settings - Table with notification and platform specific fields
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function schedule(time: number, title: string, alert: string, payload: string, notification_settings:
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function schedule(time: number, title: string, alert: string, payload: string, notification_settings: { action?: string; badge_count?: number; priority?: number }): LuaMultiReturn<[number, string]>;
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/**
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* Set the badge count for application icon. This function is only available on iOS. [icon:ios]
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*
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